GL : Mouse Position to 3d Space

JA : Getting Started
All : Qboolean
All : Bit Flags
All : Vector Math
JKA : Saber Cycle BugFix
JK2 : Classes
JK2 : Ladders
All : FontDat File Info
JK2 : Breakdown
JK2 : PM_ Anim

JK2 : Source
JKA : Source

LF : JA Coding
LF : OJP Forum
LF : General Editing
Stanford CS Library


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(since 11/01/2005).
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(since 11/01/2005).
Dragon Update
For those of you who aren't aware, Dragon is in beta testing phases, you can grab the latest at PCGM. I've learned a lot of things while working on Dragon, and the next release should provide better support for Dragon's multi-national community. Please visit the Dragon forums, and even make a few suggestions, while you're at it.

-- posted by Wudan Thursday, June 16, 2005 10:31pm US MST .::.
Dragon Beta Release Imminent
Ok, I'm calling it. I've already opened a discussion forum for Dragon. I'll release the files to LucasFiles & soon. From the Community discussion in the Forums will come a FAQ / User Manual.

-- posted by Wudan Monday, January 5, 2005 5:36pm US MST .::.
October Update
Its been months later and I haven't posted anything new in FOREVER.  Doom3 came out, Half Life 2 is gold, and I'm still working on perfecting my craft.  Obviously, there's a new site design as well.  I don't know if I'm a huge fan of it, it just doesn't add the level of depth I was hoping to achieve.  Oh well.

I'm realizing that I need to write up a project page for my Dragon project.  Azymn's already released ForceMod III, you should check it out, and he's currently working on a patch for it.

Also, I'm wondering what kind of tutorial I should write next.  Give me a heads up :)

-- posted by Wudan Saturday, October 23, 2004 5:36pm US MST .::.
First OpenGL Tutorial
Ok, I finally wrote an OpenGL tutorial - it's not really a tutorial so much as it's commented code - but it works, and that's what's important :).

Also, ForceMod III is going to be released fairly soon - congrats Dan!!!

-- posted by Wudan Sunday, July 25, 2004 12:02pm US MST .::.
As of this writing, we have hit 1024 unique hits - that's 2 to the 10th power! Because I'm nutty about numerical significance (call it OCD), I thought it was an approriate time to make a new entry.

As you might know, we sit at the teeming threshhold of what appears to be a new era for gaming.

Ushering in the new era we have the two frontrunners - really, an old rivalry, like the Montagues and the Capulets - Half Life 2 has been long awaited. Sources say the physics in this game are so super-sweet that many people who've tried it had to get cavities filled.

As super sweet as it is, it's DirectX, which I've been avoiding like the plague - maybe I'm from the 'don't put all your eggs in one basket' person, but the sheer nonsense of putting your eggs in any basket where Microsoft is holding the basket for you, and could possibly run the other way with the basket any damn time they want to.

As it is, I'm a larger fan of OpenGL - not that I want to start any API wars here, and the frontrunner for the NextGen OpenGL games (problem is, I dont' see any other OpenGL games on the horizon), and yet we wait with baited breath to see what kind of horrors this game bestows.

While the game appears to be a tasty single-player, horrid rumors fly about the multiplayer - in deed, [the original] Doom was where a multiplayer obsession started for most of us. That you could actually USE a network to do something as cool as turn your buddy in to a pile of gooey giblets was simply amazing. Finally, a use for technology!

In the coming months, the tide of war will rise and consume us all - the Graphics Card manufacturers are lined up, the APIs are lined up, and the two greatest games to come along in several years sit poised at the full length of their chains, foaming with anticipation.

If neither game pans out, now would be a great time for an old school revival - bring out the NES and play some Mario Bros, or whatever the tradition of your people is.

-- posted by Wudan Friday, May 28, 2004 7:59am US MST .::.
Flight of the Great Tchouky, vol 1
Most people will never know the joys of trick-jumping. Most people aren't my friend, Tchouky. I knew Tchouky was in to creating wacky trickjumps with his bot Visor, but this very very large download is a testament to his art.

When I met Tchouky, he was one of the proponents of the 'new-animations-can't-be-done' crowd. When I met him I showed him some of my hex-digging info in to the GLA format, and we got to talking and he's a really nice guy, and we quickly became good friends.

He's also an ace-coder, among his other talents :) This video is the culmination of a ton of work that he has done - it is the quintessence of prediction, coordination, and just plain good old mathematics. Whoever said math wasn't cool probably never saw it do crazy jumps, like Tchouky has done :)

Some of you have noticed that ForceMod III has really taken off - Azymn is still tightening down some bugs and smoothing out some gameplay issues, but be warned, the release date shall be upon us in the near future. I strongly recommend it, if you're looking for a change from the standard play.

Azymn's mod has inspired me to take up coding my mod again, something I've wanted to do for a while. I'm drastically changing gameplay, and I'm also not going to release much info at all until I'm very near to release. Trust me, it's gonna be fun :)

-- posted by Wudan Monday, May 17, 2004 8:54am US MST .::.
NeHe Lesson 43 Port up on NeHe!
Just noticed a huge spike in my Unique Visitors list, went to my host's reports to see where all the people are coming from ... NeHe!  Without NeHe I wouldn't have been able to make anything at all!

Aside from the bump I've finally gotten around to hacking a way to see how many comments are posted for a particular article.  I do this exactly how I presume HaloScan does it, I even try to mimic the hell out of it, whaddya think?

This NeHe attention makes me want to go do some more Dev-C++ ports!

-- posted by Wudan Wednesday, April 07, 2004 10:47am US MST .::.
Smooth Operators
Ok, so I got a few bumps in responsibility at work, and the site has become a bit neglected.  I have been coding in my spare time, working on my Dragon project, which has produced a few new screenshots.

Screenie 1
Screenie 2
Screenie 3

See?  Lightsabers and some new UI.  BooYah!

Oh yeah. I changed the colors, but that was a week ago or so.
-- posted by Wudan Friday, April 02, 2004 8:54am US MST .::.
I constructed this using a few combinations of mathematical wizardry and some good old fashioned OpenGL.

What is it?  A lot of triangles, obviously - one drawn on top of the other, again and again, slightly smaller, slightly rotated.  It's pretty cool, if you ask me, though the GIF format destroys some of it's splendor.

Did I mention it's a flexible function?  I've been considering writing a small tutorial on it, including the source, so y'all can peruse it at your leisure, install it, do whatever.

In fact, I think I shall write a tutorial on it.

In other news, my college has nothing for computer programming.  They said they would, but they don't, so I'm up a creek without a paddle.  I'm still convinced a Business Degree will help me to become a manager of a Game Development studio, but I really was looking forward to actually having some sort of programming degree.
-- posted by Wudan Thursday, March 11, 2004 11:50am US MST .::.
Slow Progress
I gotta tell you, I get a lot of crap for not having a daily posting up here.  It's downright annoying, I tell ya.

Anyway, I made some progress on Dragon last night, pics are here and here.  If you don't know what you're looking at then you don't know what I'm working on.

In short, it's an animation program.  Really, it's a lot of things, a collection of lots of little brainchild subsystems all crammed in to one little program that only uses 10 megs of memory at run time.

But nuff about that, you'll notice that I've attempted to make the commenting system a bit more friendly, now it remembers your name, email and url - it didn't even ask for your email address/url before, so be happy :)

It's Wednesday, somebody shoot me.
-- posted by Wudan Wednesday, March 10, 2004 1:06pm US MST .::.