00001 #if defined (_MSC_VER) && (_MSC_VER >= 1020)
00002 #pragma once
00003 #endif
00004 #if !defined(G2_H_INC)
00005 #define G2_H_INC
00006
00007
00008 #define BONE_ANGLES_PREMULT 0x0001
00009 #define BONE_ANGLES_POSTMULT 0x0002
00010 #define BONE_ANGLES_REPLACE 0x0004
00011
00012
00013
00014 #define BONE_NEED_TRANSFORM 0x8000
00015
00016
00017 #define BONE_ANGLES_RAGDOLL 0x2000 // the rag flags give more details
00018
00019 #define BONE_ANGLES_IK 0x4000 // the rag flags give more details
00020
00021 #define BONE_ANGLES_TOTAL ( BONE_ANGLES_PREMULT | BONE_ANGLES_POSTMULT | BONE_ANGLES_REPLACE )
00022 #define BONE_ANIM_OVERRIDE 0x0008
00023 #define BONE_ANIM_OVERRIDE_LOOP 0x0010
00024 #define BONE_ANIM_OVERRIDE_FREEZE ( 0x0040 + BONE_ANIM_OVERRIDE )
00025 #define BONE_ANIM_BLEND 0x0080
00026 #define BONE_ANIM_TOTAL ( BONE_ANIM_OVERRIDE | BONE_ANIM_OVERRIDE_LOOP | BONE_ANIM_OVERRIDE_FREEZE | BONE_ANIM_BLEND)
00027
00028
00029
00030 #define ENTITY_WIDTH 12
00031 #define MODEL_WIDTH 10
00032 #define BOLT_WIDTH 10
00033
00034 #define MODEL_AND ((1<<MODEL_WIDTH)-1)
00035 #define BOLT_AND ((1<<BOLT_WIDTH)-1)
00036 #define ENTITY_AND ((1<<ENTITY_WIDTH)-1)
00037
00038 #define BOLT_SHIFT 0
00039 #define MODEL_SHIFT (BOLT_SHIFT + BOLT_WIDTH)
00040 #define ENTITY_SHIFT (MODEL_SHIFT + MODEL_WIDTH)
00041
00042
00043 #endif // G2_H_INC
00044