Go to the source code of this file.
Defines | |
| #define | G2_H_INC |
| #define | BONE_ANGLES_PREMULT 0x0001 |
| #define | BONE_ANGLES_POSTMULT 0x0002 |
| #define | BONE_ANGLES_REPLACE 0x0004 |
| #define | BONE_NEED_TRANSFORM 0x8000 |
| #define | BONE_ANGLES_RAGDOLL 0x2000 |
| #define | BONE_ANGLES_IK 0x4000 |
| #define | BONE_ANGLES_TOTAL ( BONE_ANGLES_PREMULT | BONE_ANGLES_POSTMULT | BONE_ANGLES_REPLACE ) |
| #define | BONE_ANIM_OVERRIDE 0x0008 |
| #define | BONE_ANIM_OVERRIDE_LOOP 0x0010 |
| #define | BONE_ANIM_OVERRIDE_FREEZE ( 0x0040 + BONE_ANIM_OVERRIDE ) |
| #define | BONE_ANIM_BLEND 0x0080 |
| #define | BONE_ANIM_TOTAL ( BONE_ANIM_OVERRIDE | BONE_ANIM_OVERRIDE_LOOP | BONE_ANIM_OVERRIDE_FREEZE | BONE_ANIM_BLEND) |
| #define | ENTITY_WIDTH 12 |
| #define | MODEL_WIDTH 10 |
| #define | BOLT_WIDTH 10 |
| #define | MODEL_AND ((1<<MODEL_WIDTH)-1) |
| #define | BOLT_AND ((1<<BOLT_WIDTH)-1) |
| #define | ENTITY_AND ((1<<ENTITY_WIDTH)-1) |
| #define | BOLT_SHIFT 0 |
| #define | MODEL_SHIFT (BOLT_SHIFT + BOLT_WIDTH) |
| #define | ENTITY_SHIFT (MODEL_SHIFT + MODEL_WIDTH) |
|
|
Definition at line 35 of file G2.h. Referenced by G2_BoltToGhoul2Model(). |
|
|
Definition at line 38 of file G2.h. Referenced by G2_BoltToGhoul2Model(). |
|
|
|
|
|
|
|
|
Definition at line 9 of file G2.h. Referenced by BG_G2ATSTAngles(), BG_G2PlayerAngles(), BG_IK_MoveArm(), CG_G2ServerBoneAngles(), CG_RagDoll(), EWeb_SetBoneAngles(), G2Tur_SetBoneAngles(), NPC_SetBoneAngles(), SetupGameGhoul2Model(), and TurretClientRun(). |
|
|
|
|
|
|
|
|
Definition at line 10 of file G2.h. Referenced by TurretClientRun(). |
|
|
|
|
|
Definition at line 25 of file G2.h. Referenced by CG_EntityEvent(), EWeb_SetBoneAnim(), G_UpdateClientAnims(), and TurboLaser_SetBoneAnim(). |
|
|
|
|
|
Definition at line 24 of file G2.h. Referenced by CG_EntityEvent(), CG_NewClientInfo(), CG_Player(), EWeb_SetBoneAnim(), G_UpdateClientAnims(), ItemParse_asset_model_go(), TurboLaser_SetBoneAnim(), and TurretClientRun(). |
|
|
Definition at line 23 of file G2.h. Referenced by CG_NewClientInfo(), CG_RagDoll(), G_UpdateClientAnims(), ItemParse_asset_model_go(), SetupGameGhoul2Model(), and SP_misc_G2model(). |
|
|
|
|
|
|
|
|
Definition at line 36 of file G2.h. Referenced by G2_BoltToGhoul2Model(). |
|
|
Definition at line 40 of file G2.h. Referenced by G2_BoltToGhoul2Model(). |
|
|
|
|
|
|
|
|
Definition at line 34 of file G2.h. Referenced by G2_BoltToGhoul2Model(). |
|
|
Definition at line 39 of file G2.h. Referenced by G2_BoltToGhoul2Model(). |
|
|
|