codemp/game/anims.h

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00001 #ifndef __ANIMS_H__
00002 #define __ANIMS_H__
00003 // playerAnimations
00004 
00005 
00006 typedef enum //# animNumber_e
00007 {
00008         //=================================================
00009         //HEAD ANIMS
00010         //=================================================
00011         //# #sep Head-only anims
00012         FACE_TALK0,                     //# silent
00013         FACE_TALK1,                     //# quiet
00014         FACE_TALK2,                     //# semi-quiet
00015         FACE_TALK3,                     //# semi-loud
00016         FACE_TALK4,                     //# loud
00017         FACE_ALERT,                             //# 
00018         FACE_SMILE,                             //# 
00019         FACE_FROWN,                             //# 
00020         FACE_DEAD,                              //# 
00021 
00022         //=================================================
00023         //ANIMS IN WHICH UPPER AND LOWER OBJECTS ARE IN MD3
00024         //=================================================
00025         //# #sep BOTH_ DEATHS
00026         BOTH_DEATH1,            //# First Death anim
00027         BOTH_DEATH2,                    //# Second Death anim
00028         BOTH_DEATH3,                    //# Third Death anim
00029         BOTH_DEATH4,                    //# Fourth Death anim
00030         BOTH_DEATH5,                    //# Fifth Death anim
00031         BOTH_DEATH6,                    //# Sixth Death anim
00032         BOTH_DEATH7,                    //# Seventh Death anim
00033         BOTH_DEATH8,                    //# 
00034         BOTH_DEATH9,                    //# 
00035         BOTH_DEATH10,                   //# 
00036         BOTH_DEATH11,                   //#
00037         BOTH_DEATH12,                   //# 
00038         BOTH_DEATH13,                   //# 
00039         BOTH_DEATH14,                   //# 
00040         BOTH_DEATH15,                   //# 
00041         BOTH_DEATH16,                   //# 
00042         BOTH_DEATH17,                   //# 
00043         BOTH_DEATH18,                   //# 
00044         BOTH_DEATH19,                   //# 
00045         BOTH_DEATH20,                   //# 
00046         BOTH_DEATH21,                   //# 
00047         BOTH_DEATH22,                   //# 
00048         BOTH_DEATH23,                   //# 
00049         BOTH_DEATH24,                   //# 
00050         BOTH_DEATH25,                   //# 
00051 
00052         BOTH_DEATHFORWARD1,             //# First Death in which they get thrown forward
00053         BOTH_DEATHFORWARD2,             //# Second Death in which they get thrown forward
00054         BOTH_DEATHFORWARD3,             //# Tavion's falling in cin# 23
00055         BOTH_DEATHBACKWARD1,    //# First Death in which they get thrown backward
00056         BOTH_DEATHBACKWARD2,    //# Second Death in which they get thrown backward
00057 
00058         BOTH_DEATH1IDLE,                //# Idle while close to death
00059         BOTH_LYINGDEATH1,               //# Death to play when killed lying down
00060         BOTH_STUMBLEDEATH1,             //# Stumble forward and fall face first death
00061         BOTH_FALLDEATH1,                //# Fall forward off a high cliff and splat death - start
00062         BOTH_FALLDEATH1INAIR,   //# Fall forward off a high cliff and splat death - loop
00063         BOTH_FALLDEATH1LAND,    //# Fall forward off a high cliff and splat death - hit bottom
00064         BOTH_DEATH_ROLL,                //# Death anim from a roll
00065         BOTH_DEATH_FLIP,                //# Death anim from a flip
00066         BOTH_DEATH_SPIN_90_R,   //# Death anim when facing 90 degrees right
00067         BOTH_DEATH_SPIN_90_L,   //# Death anim when facing 90 degrees left
00068         BOTH_DEATH_SPIN_180,    //# Death anim when facing backwards
00069         BOTH_DEATH_LYING_UP,    //# Death anim when lying on back
00070         BOTH_DEATH_LYING_DN,    //# Death anim when lying on front
00071         BOTH_DEATH_FALLING_DN,  //# Death anim when falling on face
00072         BOTH_DEATH_FALLING_UP,  //# Death anim when falling on back
00073         BOTH_DEATH_CROUCHED,    //# Death anim when crouched
00074         //# #sep BOTH_ DEAD POSES # Should be last frame of corresponding previous anims
00075         BOTH_DEAD1,                             //# First Death finished pose
00076         BOTH_DEAD2,                             //# Second Death finished pose
00077         BOTH_DEAD3,                             //# Third Death finished pose
00078         BOTH_DEAD4,                             //# Fourth Death finished pose
00079         BOTH_DEAD5,                             //# Fifth Death finished pose
00080         BOTH_DEAD6,                             //# Sixth Death finished pose
00081         BOTH_DEAD7,                             //# Seventh Death finished pose
00082         BOTH_DEAD8,                             //# 
00083         BOTH_DEAD9,                             //# 
00084         BOTH_DEAD10,                    //# 
00085         BOTH_DEAD11,                    //#
00086         BOTH_DEAD12,                    //# 
00087         BOTH_DEAD13,                    //# 
00088         BOTH_DEAD14,                    //# 
00089         BOTH_DEAD15,                    //# 
00090         BOTH_DEAD16,                    //# 
00091         BOTH_DEAD17,                    //# 
00092         BOTH_DEAD18,                    //# 
00093         BOTH_DEAD19,                    //# 
00094         BOTH_DEAD20,                    //# 
00095         BOTH_DEAD21,                    //# 
00096         BOTH_DEAD22,                    //# 
00097         BOTH_DEAD23,                    //# 
00098         BOTH_DEAD24,                    //# 
00099         BOTH_DEAD25,                    //# 
00100         BOTH_DEADFORWARD1,              //# First thrown forward death finished pose
00101         BOTH_DEADFORWARD2,              //# Second thrown forward death finished pose
00102         BOTH_DEADBACKWARD1,             //# First thrown backward death finished pose
00103         BOTH_DEADBACKWARD2,             //# Second thrown backward death finished pose
00104         BOTH_LYINGDEAD1,                //# Killed lying down death finished pose
00105         BOTH_STUMBLEDEAD1,              //# Stumble forward death finished pose
00106         BOTH_FALLDEAD1LAND,             //# Fall forward and splat death finished pose
00107         //# #sep BOTH_ DEAD TWITCH/FLOP # React to being shot from death poses
00108         BOTH_DEADFLOP1,         //# React to being shot from First Death finished pose
00109         BOTH_DEADFLOP2,         //# React to being shot from Second Death finished pose
00110         BOTH_DISMEMBER_HEAD1,   //#
00111         BOTH_DISMEMBER_TORSO1,  //#
00112         BOTH_DISMEMBER_LLEG,    //#
00113         BOTH_DISMEMBER_RLEG,    //#
00114         BOTH_DISMEMBER_RARM,    //#
00115         BOTH_DISMEMBER_LARM,    //#
00116         //# #sep BOTH_ PAINS
00117         BOTH_PAIN1,                             //# First take pain anim
00118         BOTH_PAIN2,                             //# Second take pain anim
00119         BOTH_PAIN3,                             //# Third take pain anim
00120         BOTH_PAIN4,                             //# Fourth take pain anim
00121         BOTH_PAIN5,                             //# Fifth take pain anim - from behind
00122         BOTH_PAIN6,                             //# Sixth take pain anim - from behind
00123         BOTH_PAIN7,                             //# Seventh take pain anim - from behind
00124         BOTH_PAIN8,                             //# Eigth take pain anim - from behind
00125         BOTH_PAIN9,                             //# 
00126         BOTH_PAIN10,                    //# 
00127         BOTH_PAIN11,                    //# 
00128         BOTH_PAIN12,                    //# 
00129         BOTH_PAIN13,                    //# 
00130         BOTH_PAIN14,                    //# 
00131         BOTH_PAIN15,                    //# 
00132         BOTH_PAIN16,                    //# 
00133         BOTH_PAIN17,                    //# 
00134         BOTH_PAIN18,                    //# 
00135 
00136         //# #sep BOTH_ ATTACKS
00137         BOTH_ATTACK1,                   //# Attack with stun baton
00138         BOTH_ATTACK2,                   //# Attack with one-handed pistol
00139         BOTH_ATTACK3,                   //# Attack with blaster rifle
00140         BOTH_ATTACK4,                   //# Attack with disruptor
00141         BOTH_ATTACK5,                   //# Another Rancor Attack
00142         BOTH_ATTACK6,                   //# Yet Another Rancor Attack
00143         BOTH_ATTACK7,                   //# Yet Another Rancor Attack
00144         BOTH_ATTACK10,                  //# Attack with thermal det
00145         BOTH_ATTACK11,                  //# "Attack" with tripmine and detpack
00146         BOTH_MELEE1,                    //# First melee attack
00147         BOTH_MELEE2,                    //# Second melee attack
00148         BOTH_THERMAL_READY,             //# pull back with thermal
00149         BOTH_THERMAL_THROW,             //# throw thermal
00150         //* #sep BOTH_ SABER ANIMS
00151         //Saber attack anims - power level 1
00152         BOTH_A1_T__B_,  //# Fast weak vertical attack top to bottom
00153         BOTH_A1__L__R,  //# Fast weak horizontal attack left to right
00154         BOTH_A1__R__L,  //# Fast weak horizontal attack right to left
00155         BOTH_A1_TL_BR,  //# Fast weak diagonal attack top left to botom right
00156         BOTH_A1_BR_TL,  //# Fast weak diagonal attack top left to botom right
00157         BOTH_A1_BL_TR,  //# Fast weak diagonal attack bottom left to top right
00158         BOTH_A1_TR_BL,  //# Fast weak diagonal attack bottom left to right
00159         //Saber Arc and Spin Transitions
00160         BOTH_T1_BR__R,  //# Fast arc bottom right to right
00161         BOTH_T1_BR_TL,  //# Fast weak spin bottom right to top left
00162         BOTH_T1_BR__L,  //# Fast weak spin bottom right to left
00163         BOTH_T1_BR_BL,  //# Fast weak spin bottom right to bottom left
00164         BOTH_T1__R_TR,  //# Fast arc right to top right
00165         BOTH_T1__R_TL,  //# Fast arc right to top left
00166         BOTH_T1__R__L,  //# Fast weak spin right to left
00167         BOTH_T1__R_BL,  //# Fast weak spin right to bottom left
00168         BOTH_T1_TR_BR,  //# Fast arc top right to bottom right
00169         BOTH_T1_TR_TL,  //# Fast arc top right to top left
00170         BOTH_T1_TR__L,  //# Fast arc top right to left
00171         BOTH_T1_TR_BL,  //# Fast weak spin top right to bottom left
00172         BOTH_T1_T__BR,  //# Fast arc top to bottom right
00173         BOTH_T1_T___R,  //# Fast arc top to right
00174         BOTH_T1_T__TR,  //# Fast arc top to top right
00175         BOTH_T1_T__TL,  //# Fast arc top to top left
00176         BOTH_T1_T___L,  //# Fast arc top to left
00177         BOTH_T1_T__BL,  //# Fast arc top to bottom left
00178         BOTH_T1_TL_BR,  //# Fast weak spin top left to bottom right
00179         BOTH_T1_TL_BL,  //# Fast arc top left to bottom left
00180         BOTH_T1__L_BR,  //# Fast weak spin left to bottom right
00181         BOTH_T1__L__R,  //# Fast weak spin left to right
00182         BOTH_T1__L_TL,  //# Fast arc left to top left
00183         BOTH_T1_BL_BR,  //# Fast weak spin bottom left to bottom right
00184         BOTH_T1_BL__R,  //# Fast weak spin bottom left to right
00185         BOTH_T1_BL_TR,  //# Fast weak spin bottom left to top right
00186         BOTH_T1_BL__L,  //# Fast arc bottom left to left
00187         //Saber Arc Transitions that use existing animations played backwards
00188         BOTH_T1_BR_TR,  //# Fast arc bottom right to top right          (use: BOTH_T1_TR_BR)
00189         BOTH_T1_BR_T_,  //# Fast arc bottom right to top                        (use: BOTH_T1_T__BR)
00190         BOTH_T1__R_BR,  //# Fast arc right to bottom right                      (use: BOTH_T1_BR__R)
00191         BOTH_T1__R_T_,  //# Fast ar right to top                                (use: BOTH_T1_T___R)
00192         BOTH_T1_TR__R,  //# Fast arc top right to right                 (use: BOTH_T1__R_TR)
00193         BOTH_T1_TR_T_,  //# Fast arc top right to top                           (use: BOTH_T1_T__TR)
00194         BOTH_T1_TL__R,  //# Fast arc top left to right                  (use: BOTH_T1__R_TL)
00195         BOTH_T1_TL_TR,  //# Fast arc top left to top right                      (use: BOTH_T1_TR_TL)
00196         BOTH_T1_TL_T_,  //# Fast arc top left to top                            (use: BOTH_T1_T__TL)
00197         BOTH_T1_TL__L,  //# Fast arc top left to left                           (use: BOTH_T1__L_TL)
00198         BOTH_T1__L_TR,  //# Fast arc left to top right                  (use: BOTH_T1_TR__L)
00199         BOTH_T1__L_T_,  //# Fast arc left to top                                (use: BOTH_T1_T___L)
00200         BOTH_T1__L_BL,  //# Fast arc left to bottom left                        (use: BOTH_T1_BL__L)
00201         BOTH_T1_BL_T_,  //# Fast arc bottom left to top                 (use: BOTH_T1_T__BL)
00202         BOTH_T1_BL_TL,  //# Fast arc bottom left to top left            (use: BOTH_T1_TL_BL)
00203         //Saber Attack Start Transitions
00204         BOTH_S1_S1_T_,  //# Fast plain transition from stance1 to top-to-bottom Fast weak attack
00205         BOTH_S1_S1__L,  //# Fast plain transition from stance1 to left-to-right Fast weak attack
00206         BOTH_S1_S1__R,  //# Fast plain transition from stance1 to right-to-left Fast weak attack
00207         BOTH_S1_S1_TL,  //# Fast plain transition from stance1 to top-left-to-bottom-right Fast weak attack
00208         BOTH_S1_S1_BR,  //# Fast plain transition from stance1 to bottom-right-to-top-left Fast weak attack
00209         BOTH_S1_S1_BL,  //# Fast plain transition from stance1 to bottom-left-to-top-right Fast weak attack
00210         BOTH_S1_S1_TR,  //# Fast plain transition from stance1 to top-right-to-bottom-left Fast weak attack
00211         //Saber Attack Return Transitions
00212         BOTH_R1_B__S1,  //# Fast plain transition from top-to-bottom Fast weak attack to stance1
00213         BOTH_R1__L_S1,  //# Fast plain transition from left-to-right Fast weak attack to stance1
00214         BOTH_R1__R_S1,  //# Fast plain transition from right-to-left Fast weak attack to stance1
00215         BOTH_R1_TL_S1,  //# Fast plain transition from top-left-to-bottom-right Fast weak attack to stance1
00216         BOTH_R1_BR_S1,  //# Fast plain transition from bottom-right-to-top-left Fast weak attack to stance1
00217         BOTH_R1_BL_S1,  //# Fast plain transition from bottom-left-to-top-right Fast weak attack to stance1
00218         BOTH_R1_TR_S1,  //# Fast plain transition from top-right-to-bottom-left Fast weak attack
00219         //Saber Attack Bounces (first 4 frames of an attack, played backwards)
00220         BOTH_B1_BR___,  //# Bounce-back if attack from BR is blocked
00221         BOTH_B1__R___,  //# Bounce-back if attack from R is blocked
00222         BOTH_B1_TR___,  //# Bounce-back if attack from TR is blocked
00223         BOTH_B1_T____,  //# Bounce-back if attack from T is blocked
00224         BOTH_B1_TL___,  //# Bounce-back if attack from TL is blocked
00225         BOTH_B1__L___,  //# Bounce-back if attack from L is blocked
00226         BOTH_B1_BL___,  //# Bounce-back if attack from BL is blocked
00227         //Saber Attack Deflections (last 4 frames of an attack)
00228         BOTH_D1_BR___,  //# Deflection toward BR
00229         BOTH_D1__R___,  //# Deflection toward R
00230         BOTH_D1_TR___,  //# Deflection toward TR
00231         BOTH_D1_TL___,  //# Deflection toward TL
00232         BOTH_D1__L___,  //# Deflection toward L
00233         BOTH_D1_BL___,  //# Deflection toward BL
00234         BOTH_D1_B____,  //# Deflection toward B
00235         //Saber attack anims - power level 2
00236         BOTH_A2_T__B_,  //# Fast weak vertical attack top to bottom
00237         BOTH_A2__L__R,  //# Fast weak horizontal attack left to right
00238         BOTH_A2__R__L,  //# Fast weak horizontal attack right to left
00239         BOTH_A2_TL_BR,  //# Fast weak diagonal attack top left to botom right
00240         BOTH_A2_BR_TL,  //# Fast weak diagonal attack top left to botom right
00241         BOTH_A2_BL_TR,  //# Fast weak diagonal attack bottom left to top right
00242         BOTH_A2_TR_BL,  //# Fast weak diagonal attack bottom left to right
00243         //Saber Arc and Spin Transitions
00244         BOTH_T2_BR__R,  //# Fast arc bottom right to right
00245         BOTH_T2_BR_TL,  //# Fast weak spin bottom right to top left
00246         BOTH_T2_BR__L,  //# Fast weak spin bottom right to left
00247         BOTH_T2_BR_BL,  //# Fast weak spin bottom right to bottom left
00248         BOTH_T2__R_TR,  //# Fast arc right to top right
00249         BOTH_T2__R_TL,  //# Fast arc right to top left
00250         BOTH_T2__R__L,  //# Fast weak spin right to left
00251         BOTH_T2__R_BL,  //# Fast weak spin right to bottom left
00252         BOTH_T2_TR_BR,  //# Fast arc top right to bottom right
00253         BOTH_T2_TR_TL,  //# Fast arc top right to top left
00254         BOTH_T2_TR__L,  //# Fast arc top right to left
00255         BOTH_T2_TR_BL,  //# Fast weak spin top right to bottom left
00256         BOTH_T2_T__BR,  //# Fast arc top to bottom right
00257         BOTH_T2_T___R,  //# Fast arc top to right
00258         BOTH_T2_T__TR,  //# Fast arc top to top right
00259         BOTH_T2_T__TL,  //# Fast arc top to top left
00260         BOTH_T2_T___L,  //# Fast arc top to left
00261         BOTH_T2_T__BL,  //# Fast arc top to bottom left
00262         BOTH_T2_TL_BR,  //# Fast weak spin top left to bottom right
00263         BOTH_T2_TL_BL,  //# Fast arc top left to bottom left
00264         BOTH_T2__L_BR,  //# Fast weak spin left to bottom right
00265         BOTH_T2__L__R,  //# Fast weak spin left to right
00266         BOTH_T2__L_TL,  //# Fast arc left to top left
00267         BOTH_T2_BL_BR,  //# Fast weak spin bottom left to bottom right
00268         BOTH_T2_BL__R,  //# Fast weak spin bottom left to right
00269         BOTH_T2_BL_TR,  //# Fast weak spin bottom left to top right
00270         BOTH_T2_BL__L,  //# Fast arc bottom left to left
00271         //Saber Arc Transitions that use existing animations played backwards
00272         BOTH_T2_BR_TR,  //# Fast arc bottom right to top right          (use: BOTH_T2_TR_BR)
00273         BOTH_T2_BR_T_,  //# Fast arc bottom right to top                        (use: BOTH_T2_T__BR)
00274         BOTH_T2__R_BR,  //# Fast arc right to bottom right                      (use: BOTH_T2_BR__R)
00275         BOTH_T2__R_T_,  //# Fast ar right to top                                (use: BOTH_T2_T___R)
00276         BOTH_T2_TR__R,  //# Fast arc top right to right                 (use: BOTH_T2__R_TR)
00277         BOTH_T2_TR_T_,  //# Fast arc top right to top                           (use: BOTH_T2_T__TR)
00278         BOTH_T2_TL__R,  //# Fast arc top left to right                  (use: BOTH_T2__R_TL)
00279         BOTH_T2_TL_TR,  //# Fast arc top left to top right                      (use: BOTH_T2_TR_TL)
00280         BOTH_T2_TL_T_,  //# Fast arc top left to top                            (use: BOTH_T2_T__TL)
00281         BOTH_T2_TL__L,  //# Fast arc top left to left                           (use: BOTH_T2__L_TL)
00282         BOTH_T2__L_TR,  //# Fast arc left to top right                  (use: BOTH_T2_TR__L)
00283         BOTH_T2__L_T_,  //# Fast arc left to top                                (use: BOTH_T2_T___L)
00284         BOTH_T2__L_BL,  //# Fast arc left to bottom left                        (use: BOTH_T2_BL__L)
00285         BOTH_T2_BL_T_,  //# Fast arc bottom left to top                 (use: BOTH_T2_T__BL)
00286         BOTH_T2_BL_TL,  //# Fast arc bottom left to top left            (use: BOTH_T2_TL_BL)
00287         //Saber Attack Start Transitions
00288         BOTH_S2_S1_T_,  //# Fast plain transition from stance1 to top-to-bottom Fast weak attack
00289         BOTH_S2_S1__L,  //# Fast plain transition from stance1 to left-to-right Fast weak attack
00290         BOTH_S2_S1__R,  //# Fast plain transition from stance1 to right-to-left Fast weak attack
00291         BOTH_S2_S1_TL,  //# Fast plain transition from stance1 to top-left-to-bottom-right Fast weak attack
00292         BOTH_S2_S1_BR,  //# Fast plain transition from stance1 to bottom-right-to-top-left Fast weak attack
00293         BOTH_S2_S1_BL,  //# Fast plain transition from stance1 to bottom-left-to-top-right Fast weak attack
00294         BOTH_S2_S1_TR,  //# Fast plain transition from stance1 to top-right-to-bottom-left Fast weak attack
00295         //Saber Attack Return Transitions
00296         BOTH_R2_B__S1,  //# Fast plain transition from top-to-bottom Fast weak attack to stance1
00297         BOTH_R2__L_S1,  //# Fast plain transition from left-to-right Fast weak attack to stance1
00298         BOTH_R2__R_S1,  //# Fast plain transition from right-to-left Fast weak attack to stance1
00299         BOTH_R2_TL_S1,  //# Fast plain transition from top-left-to-bottom-right Fast weak attack to stance1
00300         BOTH_R2_BR_S1,  //# Fast plain transition from bottom-right-to-top-left Fast weak attack to stance1
00301         BOTH_R2_BL_S1,  //# Fast plain transition from bottom-left-to-top-right Fast weak attack to stance1
00302         BOTH_R2_TR_S1,  //# Fast plain transition from top-right-to-bottom-left Fast weak attack
00303         //Saber Attack Bounces (first 4 frames of an attack, played backwards)
00304         BOTH_B2_BR___,  //# Bounce-back if attack from BR is blocked
00305         BOTH_B2__R___,  //# Bounce-back if attack from R is blocked
00306         BOTH_B2_TR___,  //# Bounce-back if attack from TR is blocked
00307         BOTH_B2_T____,  //# Bounce-back if attack from T is blocked
00308         BOTH_B2_TL___,  //# Bounce-back if attack from TL is blocked
00309         BOTH_B2__L___,  //# Bounce-back if attack from L is blocked
00310         BOTH_B2_BL___,  //# Bounce-back if attack from BL is blocked
00311         //Saber Attack Deflections (last 4 frames of an attack)
00312         BOTH_D2_BR___,  //# Deflection toward BR
00313         BOTH_D2__R___,  //# Deflection toward R
00314         BOTH_D2_TR___,  //# Deflection toward TR
00315         BOTH_D2_TL___,  //# Deflection toward TL
00316         BOTH_D2__L___,  //# Deflection toward L
00317         BOTH_D2_BL___,  //# Deflection toward BL
00318         BOTH_D2_B____,  //# Deflection toward B
00319         //Saber attack anims - power level 3
00320         BOTH_A3_T__B_,  //# Fast weak vertical attack top to bottom
00321         BOTH_A3__L__R,  //# Fast weak horizontal attack left to right
00322         BOTH_A3__R__L,  //# Fast weak horizontal attack right to left
00323         BOTH_A3_TL_BR,  //# Fast weak diagonal attack top left to botom right
00324         BOTH_A3_BR_TL,  //# Fast weak diagonal attack top left to botom right
00325         BOTH_A3_BL_TR,  //# Fast weak diagonal attack bottom left to top right
00326         BOTH_A3_TR_BL,  //# Fast weak diagonal attack bottom left to right
00327         //Saber Arc and Spin Transitions
00328         BOTH_T3_BR__R,  //# Fast arc bottom right to right
00329         BOTH_T3_BR_TL,  //# Fast weak spin bottom right to top left
00330         BOTH_T3_BR__L,  //# Fast weak spin bottom right to left
00331         BOTH_T3_BR_BL,  //# Fast weak spin bottom right to bottom left
00332         BOTH_T3__R_TR,  //# Fast arc right to top right
00333         BOTH_T3__R_TL,  //# Fast arc right to top left
00334         BOTH_T3__R__L,  //# Fast weak spin right to left
00335         BOTH_T3__R_BL,  //# Fast weak spin right to bottom left
00336         BOTH_T3_TR_BR,  //# Fast arc top right to bottom right
00337         BOTH_T3_TR_TL,  //# Fast arc top right to top left
00338         BOTH_T3_TR__L,  //# Fast arc top right to left
00339         BOTH_T3_TR_BL,  //# Fast weak spin top right to bottom left
00340         BOTH_T3_T__BR,  //# Fast arc top to bottom right
00341         BOTH_T3_T___R,  //# Fast arc top to right
00342         BOTH_T3_T__TR,  //# Fast arc top to top right
00343         BOTH_T3_T__TL,  //# Fast arc top to top left
00344         BOTH_T3_T___L,  //# Fast arc top to left
00345         BOTH_T3_T__BL,  //# Fast arc top to bottom left
00346         BOTH_T3_TL_BR,  //# Fast weak spin top left to bottom right
00347         BOTH_T3_TL_BL,  //# Fast arc top left to bottom left
00348         BOTH_T3__L_BR,  //# Fast weak spin left to bottom right
00349         BOTH_T3__L__R,  //# Fast weak spin left to right
00350         BOTH_T3__L_TL,  //# Fast arc left to top left
00351         BOTH_T3_BL_BR,  //# Fast weak spin bottom left to bottom right
00352         BOTH_T3_BL__R,  //# Fast weak spin bottom left to right
00353         BOTH_T3_BL_TR,  //# Fast weak spin bottom left to top right
00354         BOTH_T3_BL__L,  //# Fast arc bottom left to left
00355         //Saber Arc Transitions that use existing animations played backwards
00356         BOTH_T3_BR_TR,  //# Fast arc bottom right to top right          (use: BOTH_T3_TR_BR)
00357         BOTH_T3_BR_T_,  //# Fast arc bottom right to top                        (use: BOTH_T3_T__BR)
00358         BOTH_T3__R_BR,  //# Fast arc right to bottom right                      (use: BOTH_T3_BR__R)
00359         BOTH_T3__R_T_,  //# Fast ar right to top                                (use: BOTH_T3_T___R)
00360         BOTH_T3_TR__R,  //# Fast arc top right to right                 (use: BOTH_T3__R_TR)
00361         BOTH_T3_TR_T_,  //# Fast arc top right to top                           (use: BOTH_T3_T__TR)
00362         BOTH_T3_TL__R,  //# Fast arc top left to right                  (use: BOTH_T3__R_TL)
00363         BOTH_T3_TL_TR,  //# Fast arc top left to top right                      (use: BOTH_T3_TR_TL)
00364         BOTH_T3_TL_T_,  //# Fast arc top left to top                            (use: BOTH_T3_T__TL)
00365         BOTH_T3_TL__L,  //# Fast arc top left to left                           (use: BOTH_T3__L_TL)
00366         BOTH_T3__L_TR,  //# Fast arc left to top right                  (use: BOTH_T3_TR__L)
00367         BOTH_T3__L_T_,  //# Fast arc left to top                                (use: BOTH_T3_T___L)
00368         BOTH_T3__L_BL,  //# Fast arc left to bottom left                        (use: BOTH_T3_BL__L)
00369         BOTH_T3_BL_T_,  //# Fast arc bottom left to top                 (use: BOTH_T3_T__BL)
00370         BOTH_T3_BL_TL,  //# Fast arc bottom left to top left            (use: BOTH_T3_TL_BL)
00371         //Saber Attack Start Transitions
00372         BOTH_S3_S1_T_,  //# Fast plain transition from stance1 to top-to-bottom Fast weak attack
00373         BOTH_S3_S1__L,  //# Fast plain transition from stance1 to left-to-right Fast weak attack
00374         BOTH_S3_S1__R,  //# Fast plain transition from stance1 to right-to-left Fast weak attack
00375         BOTH_S3_S1_TL,  //# Fast plain transition from stance1 to top-left-to-bottom-right Fast weak attack
00376         BOTH_S3_S1_BR,  //# Fast plain transition from stance1 to bottom-right-to-top-left Fast weak attack
00377         BOTH_S3_S1_BL,  //# Fast plain transition from stance1 to bottom-left-to-top-right Fast weak attack
00378         BOTH_S3_S1_TR,  //# Fast plain transition from stance1 to top-right-to-bottom-left Fast weak attack
00379         //Saber Attack Return Transitions
00380         BOTH_R3_B__S1,  //# Fast plain transition from top-to-bottom Fast weak attack to stance1
00381         BOTH_R3__L_S1,  //# Fast plain transition from left-to-right Fast weak attack to stance1
00382         BOTH_R3__R_S1,  //# Fast plain transition from right-to-left Fast weak attack to stance1
00383         BOTH_R3_TL_S1,  //# Fast plain transition from top-left-to-bottom-right Fast weak attack to stance1
00384         BOTH_R3_BR_S1,  //# Fast plain transition from bottom-right-to-top-left Fast weak attack to stance1
00385         BOTH_R3_BL_S1,  //# Fast plain transition from bottom-left-to-top-right Fast weak attack to stance1
00386         BOTH_R3_TR_S1,  //# Fast plain transition from top-right-to-bottom-left Fast weak attack
00387         //Saber Attack Bounces (first 4 frames of an attack, played backwards)
00388         BOTH_B3_BR___,  //# Bounce-back if attack from BR is blocked
00389         BOTH_B3__R___,  //# Bounce-back if attack from R is blocked
00390         BOTH_B3_TR___,  //# Bounce-back if attack from TR is blocked
00391         BOTH_B3_T____,  //# Bounce-back if attack from T is blocked
00392         BOTH_B3_TL___,  //# Bounce-back if attack from TL is blocked
00393         BOTH_B3__L___,  //# Bounce-back if attack from L is blocked
00394         BOTH_B3_BL___,  //# Bounce-back if attack from BL is blocked
00395         //Saber Attack Deflections (last 4 frames of an attack)
00396         BOTH_D3_BR___,  //# Deflection toward BR
00397         BOTH_D3__R___,  //# Deflection toward R
00398         BOTH_D3_TR___,  //# Deflection toward TR
00399         BOTH_D3_TL___,  //# Deflection toward TL
00400         BOTH_D3__L___,  //# Deflection toward L
00401         BOTH_D3_BL___,  //# Deflection toward BL
00402         BOTH_D3_B____,  //# Deflection toward B
00403         //Saber attack anims - power level 4  - Desann's
00404         BOTH_A4_T__B_,  //# Fast weak vertical attack top to bottom
00405         BOTH_A4__L__R,  //# Fast weak horizontal attack left to right
00406         BOTH_A4__R__L,  //# Fast weak horizontal attack right to left
00407         BOTH_A4_TL_BR,  //# Fast weak diagonal attack top left to botom right
00408         BOTH_A4_BR_TL,  //# Fast weak diagonal attack top left to botom right
00409         BOTH_A4_BL_TR,  //# Fast weak diagonal attack bottom left to top right
00410         BOTH_A4_TR_BL,  //# Fast weak diagonal attack bottom left to right
00411         //Saber Arc and Spin Transitions
00412         BOTH_T4_BR__R,  //# Fast arc bottom right to right
00413         BOTH_T4_BR_TL,  //# Fast weak spin bottom right to top left
00414         BOTH_T4_BR__L,  //# Fast weak spin bottom right to left
00415         BOTH_T4_BR_BL,  //# Fast weak spin bottom right to bottom left
00416         BOTH_T4__R_TR,  //# Fast arc right to top right
00417         BOTH_T4__R_TL,  //# Fast arc right to top left
00418         BOTH_T4__R__L,  //# Fast weak spin right to left
00419         BOTH_T4__R_BL,  //# Fast weak spin right to bottom left
00420         BOTH_T4_TR_BR,  //# Fast arc top right to bottom right
00421         BOTH_T4_TR_TL,  //# Fast arc top right to top left
00422         BOTH_T4_TR__L,  //# Fast arc top right to left
00423         BOTH_T4_TR_BL,  //# Fast weak spin top right to bottom left
00424         BOTH_T4_T__BR,  //# Fast arc top to bottom right
00425         BOTH_T4_T___R,  //# Fast arc top to right
00426         BOTH_T4_T__TR,  //# Fast arc top to top right
00427         BOTH_T4_T__TL,  //# Fast arc top to top left
00428         BOTH_T4_T___L,  //# Fast arc top to left
00429         BOTH_T4_T__BL,  //# Fast arc top to bottom left
00430         BOTH_T4_TL_BR,  //# Fast weak spin top left to bottom right
00431         BOTH_T4_TL_BL,  //# Fast arc top left to bottom left
00432         BOTH_T4__L_BR,  //# Fast weak spin left to bottom right
00433         BOTH_T4__L__R,  //# Fast weak spin left to right
00434         BOTH_T4__L_TL,  //# Fast arc left to top left
00435         BOTH_T4_BL_BR,  //# Fast weak spin bottom left to bottom right
00436         BOTH_T4_BL__R,  //# Fast weak spin bottom left to right
00437         BOTH_T4_BL_TR,  //# Fast weak spin bottom left to top right
00438         BOTH_T4_BL__L,  //# Fast arc bottom left to left
00439         //Saber Arc Transitions that use existing animations played backwards
00440         BOTH_T4_BR_TR,  //# Fast arc bottom right to top right          (use: BOTH_T4_TR_BR)
00441         BOTH_T4_BR_T_,  //# Fast arc bottom right to top                        (use: BOTH_T4_T__BR)
00442         BOTH_T4__R_BR,  //# Fast arc right to bottom right                      (use: BOTH_T4_BR__R)
00443         BOTH_T4__R_T_,  //# Fast ar right to top                                (use: BOTH_T4_T___R)
00444         BOTH_T4_TR__R,  //# Fast arc top right to right                 (use: BOTH_T4__R_TR)
00445         BOTH_T4_TR_T_,  //# Fast arc top right to top                           (use: BOTH_T4_T__TR)
00446         BOTH_T4_TL__R,  //# Fast arc top left to right                  (use: BOTH_T4__R_TL)
00447         BOTH_T4_TL_TR,  //# Fast arc top left to top right                      (use: BOTH_T4_TR_TL)
00448         BOTH_T4_TL_T_,  //# Fast arc top left to top                            (use: BOTH_T4_T__TL)
00449         BOTH_T4_TL__L,  //# Fast arc top left to left                           (use: BOTH_T4__L_TL)
00450         BOTH_T4__L_TR,  //# Fast arc left to top right                  (use: BOTH_T4_TR__L)
00451         BOTH_T4__L_T_,  //# Fast arc left to top                                (use: BOTH_T4_T___L)
00452         BOTH_T4__L_BL,  //# Fast arc left to bottom left                        (use: BOTH_T4_BL__L)
00453         BOTH_T4_BL_T_,  //# Fast arc bottom left to top                 (use: BOTH_T4_T__BL)
00454         BOTH_T4_BL_TL,  //# Fast arc bottom left to top left            (use: BOTH_T4_TL_BL)
00455         //Saber Attack Start Transitions
00456         BOTH_S4_S1_T_,  //# Fast plain transition from stance1 to top-to-bottom Fast weak attack
00457         BOTH_S4_S1__L,  //# Fast plain transition from stance1 to left-to-right Fast weak attack
00458         BOTH_S4_S1__R,  //# Fast plain transition from stance1 to right-to-left Fast weak attack
00459         BOTH_S4_S1_TL,  //# Fast plain transition from stance1 to top-left-to-bottom-right Fast weak attack
00460         BOTH_S4_S1_BR,  //# Fast plain transition from stance1 to bottom-right-to-top-left Fast weak attack
00461         BOTH_S4_S1_BL,  //# Fast plain transition from stance1 to bottom-left-to-top-right Fast weak attack
00462         BOTH_S4_S1_TR,  //# Fast plain transition from stance1 to top-right-to-bottom-left Fast weak attack
00463         //Saber Attack Return Transitions
00464         BOTH_R4_B__S1,  //# Fast plain transition from top-to-bottom Fast weak attack to stance1
00465         BOTH_R4__L_S1,  //# Fast plain transition from left-to-right Fast weak attack to stance1
00466         BOTH_R4__R_S1,  //# Fast plain transition from right-to-left Fast weak attack to stance1
00467         BOTH_R4_TL_S1,  //# Fast plain transition from top-left-to-bottom-right Fast weak attack to stance1
00468         BOTH_R4_BR_S1,  //# Fast plain transition from bottom-right-to-top-left Fast weak attack to stance1
00469         BOTH_R4_BL_S1,  //# Fast plain transition from bottom-left-to-top-right Fast weak attack to stance1
00470         BOTH_R4_TR_S1,  //# Fast plain transition from top-right-to-bottom-left Fast weak attack
00471         //Saber Attack Bounces (first 4 frames of an attack, played backwards)
00472         BOTH_B4_BR___,  //# Bounce-back if attack from BR is blocked
00473         BOTH_B4__R___,  //# Bounce-back if attack from R is blocked
00474         BOTH_B4_TR___,  //# Bounce-back if attack from TR is blocked
00475         BOTH_B4_T____,  //# Bounce-back if attack from T is blocked
00476         BOTH_B4_TL___,  //# Bounce-back if attack from TL is blocked
00477         BOTH_B4__L___,  //# Bounce-back if attack from L is blocked
00478         BOTH_B4_BL___,  //# Bounce-back if attack from BL is blocked
00479         //Saber Attack Deflections (last 4 frames of an attack)
00480         BOTH_D4_BR___,  //# Deflection toward BR
00481         BOTH_D4__R___,  //# Deflection toward R
00482         BOTH_D4_TR___,  //# Deflection toward TR
00483         BOTH_D4_TL___,  //# Deflection toward TL
00484         BOTH_D4__L___,  //# Deflection toward L
00485         BOTH_D4_BL___,  //# Deflection toward BL
00486         BOTH_D4_B____,  //# Deflection toward B
00487         //Saber attack anims - power level 5  - Tavion's
00488         BOTH_A5_T__B_,  //# Fast weak vertical attack top to bottom
00489         BOTH_A5__L__R,  //# Fast weak horizontal attack left to right
00490         BOTH_A5__R__L,  //# Fast weak horizontal attack right to left
00491         BOTH_A5_TL_BR,  //# Fast weak diagonal attack top left to botom right
00492         BOTH_A5_BR_TL,  //# Fast weak diagonal attack top left to botom right
00493         BOTH_A5_BL_TR,  //# Fast weak diagonal attack bottom left to top right
00494         BOTH_A5_TR_BL,  //# Fast weak diagonal attack bottom left to right
00495         //Saber Arc and Spin Transitions
00496         BOTH_T5_BR__R,  //# Fast arc bottom right to right
00497         BOTH_T5_BR_TL,  //# Fast weak spin bottom right to top left
00498         BOTH_T5_BR__L,  //# Fast weak spin bottom right to left
00499         BOTH_T5_BR_BL,  //# Fast weak spin bottom right to bottom left
00500         BOTH_T5__R_TR,  //# Fast arc right to top right
00501         BOTH_T5__R_TL,  //# Fast arc right to top left
00502         BOTH_T5__R__L,  //# Fast weak spin right to left
00503         BOTH_T5__R_BL,  //# Fast weak spin right to bottom left
00504         BOTH_T5_TR_BR,  //# Fast arc top right to bottom right
00505         BOTH_T5_TR_TL,  //# Fast arc top right to top left
00506         BOTH_T5_TR__L,  //# Fast arc top right to left
00507         BOTH_T5_TR_BL,  //# Fast weak spin top right to bottom left
00508         BOTH_T5_T__BR,  //# Fast arc top to bottom right
00509         BOTH_T5_T___R,  //# Fast arc top to right
00510         BOTH_T5_T__TR,  //# Fast arc top to top right
00511         BOTH_T5_T__TL,  //# Fast arc top to top left
00512         BOTH_T5_T___L,  //# Fast arc top to left
00513         BOTH_T5_T__BL,  //# Fast arc top to bottom left
00514         BOTH_T5_TL_BR,  //# Fast weak spin top left to bottom right
00515         BOTH_T5_TL_BL,  //# Fast arc top left to bottom left
00516         BOTH_T5__L_BR,  //# Fast weak spin left to bottom right
00517         BOTH_T5__L__R,  //# Fast weak spin left to right
00518         BOTH_T5__L_TL,  //# Fast arc left to top left
00519         BOTH_T5_BL_BR,  //# Fast weak spin bottom left to bottom right
00520         BOTH_T5_BL__R,  //# Fast weak spin bottom left to right
00521         BOTH_T5_BL_TR,  //# Fast weak spin bottom left to top right
00522         BOTH_T5_BL__L,  //# Fast arc bottom left to left
00523         //Saber Arc Transitions that use existing animations played backwards
00524         BOTH_T5_BR_TR,  //# Fast arc bottom right to top right          (use: BOTH_T5_TR_BR)
00525         BOTH_T5_BR_T_,  //# Fast arc bottom right to top                        (use: BOTH_T5_T__BR)
00526         BOTH_T5__R_BR,  //# Fast arc right to bottom right                      (use: BOTH_T5_BR__R)
00527         BOTH_T5__R_T_,  //# Fast ar right to top                                (use: BOTH_T5_T___R)
00528         BOTH_T5_TR__R,  //# Fast arc top right to right                 (use: BOTH_T5__R_TR)
00529         BOTH_T5_TR_T_,  //# Fast arc top right to top                           (use: BOTH_T5_T__TR)
00530         BOTH_T5_TL__R,  //# Fast arc top left to right                  (use: BOTH_T5__R_TL)
00531         BOTH_T5_TL_TR,  //# Fast arc top left to top right                      (use: BOTH_T5_TR_TL)
00532         BOTH_T5_TL_T_,  //# Fast arc top left to top                            (use: BOTH_T5_T__TL)
00533         BOTH_T5_TL__L,  //# Fast arc top left to left                           (use: BOTH_T5__L_TL)
00534         BOTH_T5__L_TR,  //# Fast arc left to top right                  (use: BOTH_T5_TR__L)
00535         BOTH_T5__L_T_,  //# Fast arc left to top                                (use: BOTH_T5_T___L)
00536         BOTH_T5__L_BL,  //# Fast arc left to bottom left                        (use: BOTH_T5_BL__L)
00537         BOTH_T5_BL_T_,  //# Fast arc bottom left to top                 (use: BOTH_T5_T__BL)
00538         BOTH_T5_BL_TL,  //# Fast arc bottom left to top left            (use: BOTH_T5_TL_BL)
00539         //Saber Attack Start Transitions
00540         BOTH_S5_S1_T_,  //# Fast plain transition from stance1 to top-to-bottom Fast weak attack
00541         BOTH_S5_S1__L,  //# Fast plain transition from stance1 to left-to-right Fast weak attack
00542         BOTH_S5_S1__R,  //# Fast plain transition from stance1 to right-to-left Fast weak attack
00543         BOTH_S5_S1_TL,  //# Fast plain transition from stance1 to top-left-to-bottom-right Fast weak attack
00544         BOTH_S5_S1_BR,  //# Fast plain transition from stance1 to bottom-right-to-top-left Fast weak attack
00545         BOTH_S5_S1_BL,  //# Fast plain transition from stance1 to bottom-left-to-top-right Fast weak attack
00546         BOTH_S5_S1_TR,  //# Fast plain transition from stance1 to top-right-to-bottom-left Fast weak attack
00547         //Saber Attack Return Transitions
00548         BOTH_R5_B__S1,  //# Fast plain transition from top-to-bottom Fast weak attack to stance1
00549         BOTH_R5__L_S1,  //# Fast plain transition from left-to-right Fast weak attack to stance1
00550         BOTH_R5__R_S1,  //# Fast plain transition from right-to-left Fast weak attack to stance1
00551         BOTH_R5_TL_S1,  //# Fast plain transition from top-left-to-bottom-right Fast weak attack to stance1
00552         BOTH_R5_BR_S1,  //# Fast plain transition from bottom-right-to-top-left Fast weak attack to stance1
00553         BOTH_R5_BL_S1,  //# Fast plain transition from bottom-left-to-top-right Fast weak attack to stance1
00554         BOTH_R5_TR_S1,  //# Fast plain transition from top-right-to-bottom-left Fast weak attack
00555         //Saber Attack Bounces (first 4 frames of an attack, played backwards)
00556         BOTH_B5_BR___,  //# Bounce-back if attack from BR is blocked
00557         BOTH_B5__R___,  //# Bounce-back if attack from R is blocked
00558         BOTH_B5_TR___,  //# Bounce-back if attack from TR is blocked
00559         BOTH_B5_T____,  //# Bounce-back if attack from T is blocked
00560         BOTH_B5_TL___,  //# Bounce-back if attack from TL is blocked
00561         BOTH_B5__L___,  //# Bounce-back if attack from L is blocked
00562         BOTH_B5_BL___,  //# Bounce-back if attack from BL is blocked
00563         //Saber Attack Deflections (last 4 frames of an attack)
00564         BOTH_D5_BR___,  //# Deflection toward BR
00565         BOTH_D5__R___,  //# Deflection toward R
00566         BOTH_D5_TR___,  //# Deflection toward TR
00567         BOTH_D5_TL___,  //# Deflection toward TL
00568         BOTH_D5__L___,  //# Deflection toward L
00569         BOTH_D5_BL___,  //# Deflection toward BL
00570         BOTH_D5_B____,  //# Deflection toward B
00571         //Saber attack anims - power level 6
00572         BOTH_A6_T__B_,  //# Fast weak vertical attack top to bottom
00573         BOTH_A6__L__R,  //# Fast weak horizontal attack left to right
00574         BOTH_A6__R__L,  //# Fast weak horizontal attack right to left
00575         BOTH_A6_TL_BR,  //# Fast weak diagonal attack top left to botom right
00576         BOTH_A6_BR_TL,  //# Fast weak diagonal attack top left to botom right
00577         BOTH_A6_BL_TR,  //# Fast weak diagonal attack bottom left to top right
00578         BOTH_A6_TR_BL,  //# Fast weak diagonal attack bottom left to right
00579         //Saber Arc and Spin Transitions
00580         BOTH_T6_BR__R,  //# Fast arc bottom right to right
00581         BOTH_T6_BR_TL,  //# Fast weak spin bottom right to top left
00582         BOTH_T6_BR__L,  //# Fast weak spin bottom right to left
00583         BOTH_T6_BR_BL,  //# Fast weak spin bottom right to bottom left
00584         BOTH_T6__R_TR,  //# Fast arc right to top right
00585         BOTH_T6__R_TL,  //# Fast arc right to top left
00586         BOTH_T6__R__L,  //# Fast weak spin right to left
00587         BOTH_T6__R_BL,  //# Fast weak spin right to bottom left
00588         BOTH_T6_TR_BR,  //# Fast arc top right to bottom right
00589         BOTH_T6_TR_TL,  //# Fast arc top right to top left
00590         BOTH_T6_TR__L,  //# Fast arc top right to left
00591         BOTH_T6_TR_BL,  //# Fast weak spin top right to bottom left
00592         BOTH_T6_T__BR,  //# Fast arc top to bottom right
00593         BOTH_T6_T___R,  //# Fast arc top to right
00594         BOTH_T6_T__TR,  //# Fast arc top to top right
00595         BOTH_T6_T__TL,  //# Fast arc top to top left
00596         BOTH_T6_T___L,  //# Fast arc top to left
00597         BOTH_T6_T__BL,  //# Fast arc top to bottom left
00598         BOTH_T6_TL_BR,  //# Fast weak spin top left to bottom right
00599         BOTH_T6_TL_BL,  //# Fast arc top left to bottom left
00600         BOTH_T6__L_BR,  //# Fast weak spin left to bottom right
00601         BOTH_T6__L__R,  //# Fast weak spin left to right
00602         BOTH_T6__L_TL,  //# Fast arc left to top left
00603         BOTH_T6_BL_BR,  //# Fast weak spin bottom left to bottom right
00604         BOTH_T6_BL__R,  //# Fast weak spin bottom left to right
00605         BOTH_T6_BL_TR,  //# Fast weak spin bottom left to top right
00606         BOTH_T6_BL__L,  //# Fast arc bottom left to left
00607         //Saber Arc Transitions that use existing animations played backwards
00608         BOTH_T6_BR_TR,  //# Fast arc bottom right to top right          (use: BOTH_T6_TR_BR)
00609         BOTH_T6_BR_T_,  //# Fast arc bottom right to top                        (use: BOTH_T6_T__BR)
00610         BOTH_T6__R_BR,  //# Fast arc right to bottom right                      (use: BOTH_T6_BR__R)
00611         BOTH_T6__R_T_,  //# Fast ar right to top                                (use: BOTH_T6_T___R)
00612         BOTH_T6_TR__R,  //# Fast arc top right to right                 (use: BOTH_T6__R_TR)
00613         BOTH_T6_TR_T_,  //# Fast arc top right to top                           (use: BOTH_T6_T__TR)
00614         BOTH_T6_TL__R,  //# Fast arc top left to right                  (use: BOTH_T6__R_TL)
00615         BOTH_T6_TL_TR,  //# Fast arc top left to top right                      (use: BOTH_T6_TR_TL)
00616         BOTH_T6_TL_T_,  //# Fast arc top left to top                            (use: BOTH_T6_T__TL)
00617         BOTH_T6_TL__L,  //# Fast arc top left to left                           (use: BOTH_T6__L_TL)
00618         BOTH_T6__L_TR,  //# Fast arc left to top right                  (use: BOTH_T6_TR__L)
00619         BOTH_T6__L_T_,  //# Fast arc left to top                                (use: BOTH_T6_T___L)
00620         BOTH_T6__L_BL,  //# Fast arc left to bottom left                        (use: BOTH_T6_BL__L)
00621         BOTH_T6_BL_T_,  //# Fast arc bottom left to top                 (use: BOTH_T6_T__BL)
00622         BOTH_T6_BL_TL,  //# Fast arc bottom left to top left            (use: BOTH_T6_TL_BL)
00623         //Saber Attack Start Transitions
00624         BOTH_S6_S6_T_,  //# Fast plain transition from stance1 to top-to-bottom Fast weak attack
00625         BOTH_S6_S6__L,  //# Fast plain transition from stance1 to left-to-right Fast weak attack
00626         BOTH_S6_S6__R,  //# Fast plain transition from stance1 to right-to-left Fast weak attack
00627         BOTH_S6_S6_TL,  //# Fast plain transition from stance1 to top-left-to-bottom-right Fast weak attack
00628         BOTH_S6_S6_BR,  //# Fast plain transition from stance1 to bottom-right-to-top-left Fast weak attack
00629         BOTH_S6_S6_BL,  //# Fast plain transition from stance1 to bottom-left-to-top-right Fast weak attack
00630         BOTH_S6_S6_TR,  //# Fast plain transition from stance1 to top-right-to-bottom-left Fast weak attack
00631         //Saber Attack Return Transitions
00632         BOTH_R6_B__S6,  //# Fast plain transition from top-to-bottom Fast weak attack to stance1
00633         BOTH_R6__L_S6,  //# Fast plain transition from left-to-right Fast weak attack to stance1
00634         BOTH_R6__R_S6,  //# Fast plain transition from right-to-left Fast weak attack to stance1
00635         BOTH_R6_TL_S6,  //# Fast plain transition from top-left-to-bottom-right Fast weak attack to stance1
00636         BOTH_R6_BR_S6,  //# Fast plain transition from bottom-right-to-top-left Fast weak attack to stance1
00637         BOTH_R6_BL_S6,  //# Fast plain transition from bottom-left-to-top-right Fast weak attack to stance1
00638         BOTH_R6_TR_S6,  //# Fast plain transition from top-right-to-bottom-left Fast weak attack
00639         //Saber Attack Bounces (first 4 frames of an attack, played backwards)
00640         BOTH_B6_BR___,  //# Bounce-back if attack from BR is blocked
00641         BOTH_B6__R___,  //# Bounce-back if attack from R is blocked
00642         BOTH_B6_TR___,  //# Bounce-back if attack from TR is blocked
00643         BOTH_B6_T____,  //# Bounce-back if attack from T is blocked
00644         BOTH_B6_TL___,  //# Bounce-back if attack from TL is blocked
00645         BOTH_B6__L___,  //# Bounce-back if attack from L is blocked
00646         BOTH_B6_BL___,  //# Bounce-back if attack from BL is blocked
00647         //Saber Attack Deflections (last 4 frames of an attack)
00648         BOTH_D6_BR___,  //# Deflection toward BR
00649         BOTH_D6__R___,  //# Deflection toward R
00650         BOTH_D6_TR___,  //# Deflection toward TR
00651         BOTH_D6_TL___,  //# Deflection toward TL
00652         BOTH_D6__L___,  //# Deflection toward L
00653         BOTH_D6_BL___,  //# Deflection toward BL
00654         BOTH_D6_B____,  //# Deflection toward B
00655         //Saber attack anims - power level 7
00656         BOTH_A7_T__B_,  //# Fast weak vertical attack top to bottom
00657         BOTH_A7__L__R,  //# Fast weak horizontal attack left to right
00658         BOTH_A7__R__L,  //# Fast weak horizontal attack right to left
00659         BOTH_A7_TL_BR,  //# Fast weak diagonal attack top left to botom right
00660         BOTH_A7_BR_TL,  //# Fast weak diagonal attack top left to botom right
00661         BOTH_A7_BL_TR,  //# Fast weak diagonal attack bottom left to top right
00662         BOTH_A7_TR_BL,  //# Fast weak diagonal attack bottom left to right
00663         //Saber Arc and Spin Transitions
00664         BOTH_T7_BR__R,  //# Fast arc bottom right to right
00665         BOTH_T7_BR_TL,  //# Fast weak spin bottom right to top left
00666         BOTH_T7_BR__L,  //# Fast weak spin bottom right to left
00667         BOTH_T7_BR_BL,  //# Fast weak spin bottom right to bottom left
00668         BOTH_T7__R_TR,  //# Fast arc right to top right
00669         BOTH_T7__R_TL,  //# Fast arc right to top left
00670         BOTH_T7__R__L,  //# Fast weak spin right to left
00671         BOTH_T7__R_BL,  //# Fast weak spin right to bottom left
00672         BOTH_T7_TR_BR,  //# Fast arc top right to bottom right
00673         BOTH_T7_TR_TL,  //# Fast arc top right to top left
00674         BOTH_T7_TR__L,  //# Fast arc top right to left
00675         BOTH_T7_TR_BL,  //# Fast weak spin top right to bottom left
00676         BOTH_T7_T__BR,  //# Fast arc top to bottom right
00677         BOTH_T7_T___R,  //# Fast arc top to right
00678         BOTH_T7_T__TR,  //# Fast arc top to top right
00679         BOTH_T7_T__TL,  //# Fast arc top to top left
00680         BOTH_T7_T___L,  //# Fast arc top to left
00681         BOTH_T7_T__BL,  //# Fast arc top to bottom left
00682         BOTH_T7_TL_BR,  //# Fast weak spin top left to bottom right
00683         BOTH_T7_TL_BL,  //# Fast arc top left to bottom left
00684         BOTH_T7__L_BR,  //# Fast weak spin left to bottom right
00685         BOTH_T7__L__R,  //# Fast weak spin left to right
00686         BOTH_T7__L_TL,  //# Fast arc left to top left
00687         BOTH_T7_BL_BR,  //# Fast weak spin bottom left to bottom right
00688         BOTH_T7_BL__R,  //# Fast weak spin bottom left to right
00689         BOTH_T7_BL_TR,  //# Fast weak spin bottom left to top right
00690         BOTH_T7_BL__L,  //# Fast arc bottom left to left
00691         //Saber Arc Transitions that use existing animations played backwards
00692         BOTH_T7_BR_TR,  //# Fast arc bottom right to top right          (use: BOTH_T7_TR_BR)
00693         BOTH_T7_BR_T_,  //# Fast arc bottom right to top                        (use: BOTH_T7_T__BR)
00694         BOTH_T7__R_BR,  //# Fast arc right to bottom right                      (use: BOTH_T7_BR__R)
00695         BOTH_T7__R_T_,  //# Fast ar right to top                                (use: BOTH_T7_T___R)
00696         BOTH_T7_TR__R,  //# Fast arc top right to right                 (use: BOTH_T7__R_TR)
00697         BOTH_T7_TR_T_,  //# Fast arc top right to top                           (use: BOTH_T7_T__TR)
00698         BOTH_T7_TL__R,  //# Fast arc top left to right                  (use: BOTH_T7__R_TL)
00699         BOTH_T7_TL_TR,  //# Fast arc top left to top right                      (use: BOTH_T7_TR_TL)
00700         BOTH_T7_TL_T_,  //# Fast arc top left to top                            (use: BOTH_T7_T__TL)
00701         BOTH_T7_TL__L,  //# Fast arc top left to left                           (use: BOTH_T7__L_TL)
00702         BOTH_T7__L_TR,  //# Fast arc left to top right                  (use: BOTH_T7_TR__L)
00703         BOTH_T7__L_T_,  //# Fast arc left to top                                (use: BOTH_T7_T___L)
00704         BOTH_T7__L_BL,  //# Fast arc left to bottom left                        (use: BOTH_T7_BL__L)
00705         BOTH_T7_BL_T_,  //# Fast arc bottom left to top                 (use: BOTH_T7_T__BL)
00706         BOTH_T7_BL_TL,  //# Fast arc bottom left to top left            (use: BOTH_T7_TL_BL)
00707         //Saber Attack Start Transitions
00708         BOTH_S7_S7_T_,  //# Fast plain transition from stance1 to top-to-bottom Fast weak attack
00709         BOTH_S7_S7__L,  //# Fast plain transition from stance1 to left-to-right Fast weak attack
00710         BOTH_S7_S7__R,  //# Fast plain transition from stance1 to right-to-left Fast weak attack
00711         BOTH_S7_S7_TL,  //# Fast plain transition from stance1 to top-left-to-bottom-right Fast weak attack
00712         BOTH_S7_S7_BR,  //# Fast plain transition from stance1 to bottom-right-to-top-left Fast weak attack
00713         BOTH_S7_S7_BL,  //# Fast plain transition from stance1 to bottom-left-to-top-right Fast weak attack
00714         BOTH_S7_S7_TR,  //# Fast plain transition from stance1 to top-right-to-bottom-left Fast weak attack
00715         //Saber Attack Return Transitions
00716         BOTH_R7_B__S7,  //# Fast plain transition from top-to-bottom Fast weak attack to stance1
00717         BOTH_R7__L_S7,  //# Fast plain transition from left-to-right Fast weak attack to stance1
00718         BOTH_R7__R_S7,  //# Fast plain transition from right-to-left Fast weak attack to stance1
00719         BOTH_R7_TL_S7,  //# Fast plain transition from top-left-to-bottom-right Fast weak attack to stance1
00720         BOTH_R7_BR_S7,  //# Fast plain transition from bottom-right-to-top-left Fast weak attack to stance1
00721         BOTH_R7_BL_S7,  //# Fast plain transition from bottom-left-to-top-right Fast weak attack to stance1
00722         BOTH_R7_TR_S7,  //# Fast plain transition from top-right-to-bottom-left Fast weak attack
00723         //Saber Attack Bounces (first 4 frames of an attack, played backwards)
00724         BOTH_B7_BR___,  //# Bounce-back if attack from BR is blocked
00725         BOTH_B7__R___,  //# Bounce-back if attack from R is blocked
00726         BOTH_B7_TR___,  //# Bounce-back if attack from TR is blocked
00727         BOTH_B7_T____,  //# Bounce-back if attack from T is blocked
00728         BOTH_B7_TL___,  //# Bounce-back if attack from TL is blocked
00729         BOTH_B7__L___,  //# Bounce-back if attack from L is blocked
00730         BOTH_B7_BL___,  //# Bounce-back if attack from BL is blocked
00731         //Saber Attack Deflections (last 4 frames of an attack)
00732         BOTH_D7_BR___,  //# Deflection toward BR
00733         BOTH_D7__R___,  //# Deflection toward R
00734         BOTH_D7_TR___,  //# Deflection toward TR
00735         BOTH_D7_TL___,  //# Deflection toward TL
00736         BOTH_D7__L___,  //# Deflection toward L
00737         BOTH_D7_BL___,  //# Deflection toward BL
00738         BOTH_D7_B____,  //# Deflection toward B
00739         //Saber parry anims
00740         BOTH_P1_S1_T_,  //# Block shot/saber top
00741         BOTH_P1_S1_TR,  //# Block shot/saber top right
00742         BOTH_P1_S1_TL,  //# Block shot/saber top left
00743         BOTH_P1_S1_BL,  //# Block shot/saber bottom left
00744         BOTH_P1_S1_BR,  //# Block shot/saber bottom right
00745         //Saber knockaway
00746         BOTH_K1_S1_T_,  //# knockaway saber top
00747         BOTH_K1_S1_TR,  //# knockaway saber top right
00748         BOTH_K1_S1_TL,  //# knockaway saber top left
00749         BOTH_K1_S1_BL,  //# knockaway saber bottom left
00750         BOTH_K1_S1_B_,  //# knockaway saber bottom
00751         BOTH_K1_S1_BR,  //# knockaway saber bottom right
00752         //Saber attack knocked away
00753         BOTH_V1_BR_S1,  //# BR attack knocked away
00754         BOTH_V1__R_S1,  //# R attack knocked away
00755         BOTH_V1_TR_S1,  //# TR attack knocked away
00756         BOTH_V1_T__S1,  //# T attack knocked away
00757         BOTH_V1_TL_S1,  //# TL attack knocked away
00758         BOTH_V1__L_S1,  //# L attack knocked away
00759         BOTH_V1_BL_S1,  //# BL attack knocked away
00760         BOTH_V1_B__S1,  //# B attack knocked away
00761         //Saber parry broken
00762         BOTH_H1_S1_T_,  //# saber knocked down from top parry
00763         BOTH_H1_S1_TR,  //# saber knocked down-left from TR parry
00764         BOTH_H1_S1_TL,  //# saber knocked down-right from TL parry
00765         BOTH_H1_S1_BL,  //# saber knocked up-right from BL parry
00766         BOTH_H1_S1_B_,  //# saber knocked up over head from ready?
00767         BOTH_H1_S1_BR,  //# saber knocked up-left from BR parry
00768         //Dual Saber parry anims
00769         BOTH_P6_S6_T_,  //# Block shot/saber top
00770         BOTH_P6_S6_TR,  //# Block shot/saber top right
00771         BOTH_P6_S6_TL,  //# Block shot/saber top left
00772         BOTH_P6_S6_BL,  //# Block shot/saber bottom left
00773         BOTH_P6_S6_BR,  //# Block shot/saber bottom right
00774         //Dual Saber knockaway
00775         BOTH_K6_S6_T_,  //# knockaway saber top
00776         BOTH_K6_S6_TR,  //# knockaway saber top right
00777         BOTH_K6_S6_TL,  //# knockaway saber top left
00778         BOTH_K6_S6_BL,  //# knockaway saber bottom left
00779         BOTH_K6_S6_B_,  //# knockaway saber bottom
00780         BOTH_K6_S6_BR,  //# knockaway saber bottom right
00781         //Dual Saber attack knocked away
00782         BOTH_V6_BR_S6,  //# BR attack knocked away
00783         BOTH_V6__R_S6,  //# R attack knocked away
00784         BOTH_V6_TR_S6,  //# TR attack knocked away
00785         BOTH_V6_T__S6,  //# T attack knocked away
00786         BOTH_V6_TL_S6,  //# TL attack knocked away
00787         BOTH_V6__L_S6,  //# L attack knocked away
00788         BOTH_V6_BL_S6,  //# BL attack knocked away
00789         BOTH_V6_B__S6,  //# B attack knocked away
00790         //Dual Saber parry broken
00791         BOTH_H6_S6_T_,  //# saber knocked down from top parry
00792         BOTH_H6_S6_TR,  //# saber knocked down-left from TR parry
00793         BOTH_H6_S6_TL,  //# saber knocked down-right from TL parry
00794         BOTH_H6_S6_BL,  //# saber knocked up-right from BL parry
00795         BOTH_H6_S6_B_,  //# saber knocked up over head from ready?
00796         BOTH_H6_S6_BR,  //# saber knocked up-left from BR parry
00797         //SaberStaff parry anims
00798         BOTH_P7_S7_T_,  //# Block shot/saber top
00799         BOTH_P7_S7_TR,  //# Block shot/saber top right
00800         BOTH_P7_S7_TL,  //# Block shot/saber top left
00801         BOTH_P7_S7_BL,  //# Block shot/saber bottom left
00802         BOTH_P7_S7_BR,  //# Block shot/saber bottom right
00803         //SaberStaff knockaway
00804         BOTH_K7_S7_T_,  //# knockaway saber top
00805         BOTH_K7_S7_TR,  //# knockaway saber top right
00806         BOTH_K7_S7_TL,  //# knockaway saber top left
00807         BOTH_K7_S7_BL,  //# knockaway saber bottom left
00808         BOTH_K7_S7_B_,  //# knockaway saber bottom
00809         BOTH_K7_S7_BR,  //# knockaway saber bottom right
00810         //SaberStaff attack knocked away
00811         BOTH_V7_BR_S7,  //# BR attack knocked away
00812         BOTH_V7__R_S7,  //# R attack knocked away
00813         BOTH_V7_TR_S7,  //# TR attack knocked away
00814         BOTH_V7_T__S7,  //# T attack knocked away
00815         BOTH_V7_TL_S7,  //# TL attack knocked away
00816         BOTH_V7__L_S7,  //# L attack knocked away
00817         BOTH_V7_BL_S7,  //# BL attack knocked away
00818         BOTH_V7_B__S7,  //# B attack knocked away
00819         //SaberStaff parry broken
00820         BOTH_H7_S7_T_,  //# saber knocked down from top parry
00821         BOTH_H7_S7_TR,  //# saber knocked down-left from TR parry
00822         BOTH_H7_S7_TL,  //# saber knocked down-right from TL parry
00823         BOTH_H7_S7_BL,  //# saber knocked up-right from BL parry
00824         BOTH_H7_S7_B_,  //# saber knocked up over head from ready?
00825         BOTH_H7_S7_BR,  //# saber knocked up-left from BR parry
00826         //Sabers locked anims
00827         //* #sep BOTH_ SABER LOCKED ANIMS
00828         //BOTH_(DL, S, ST)_(DL, S, ST)_(T, S)_(L, B, SB)_1(_W, _L)
00829 //===Single locks==================================================================
00830 //SINGLE vs. DUAL
00831         //side locks - I'm using a single and they're using dual
00832         BOTH_LK_S_DL_S_B_1_L,   //normal break I lost
00833         BOTH_LK_S_DL_S_B_1_W,   //normal break I won
00834         BOTH_LK_S_DL_S_L_1,             //lock if I'm using single vs. a dual
00835         BOTH_LK_S_DL_S_SB_1_L,  //super break I lost
00836         BOTH_LK_S_DL_S_SB_1_W,  //super break I won
00837         //top locks
00838         BOTH_LK_S_DL_T_B_1_L,   //normal break I lost
00839         BOTH_LK_S_DL_T_B_1_W,   //normal break I won
00840         BOTH_LK_S_DL_T_L_1,             //lock if I'm using single vs. a dual
00841         BOTH_LK_S_DL_T_SB_1_L,  //super break I lost
00842         BOTH_LK_S_DL_T_SB_1_W,  //super break I won
00843 //SINGLE vs. STAFF
00844         //side locks
00845         BOTH_LK_S_ST_S_B_1_L,   //normal break I lost
00846         BOTH_LK_S_ST_S_B_1_W,   //normal break I won
00847         BOTH_LK_S_ST_S_L_1,             //lock if I'm using single vs. a staff
00848         BOTH_LK_S_ST_S_SB_1_L,  //super break I lost
00849         BOTH_LK_S_ST_S_SB_1_W,  //super break I won
00850         //top locks
00851         BOTH_LK_S_ST_T_B_1_L,   //normal break I lost
00852         BOTH_LK_S_ST_T_B_1_W,   //normal break I won
00853         BOTH_LK_S_ST_T_L_1,             //lock if I'm using single vs. a staff
00854         BOTH_LK_S_ST_T_SB_1_L,  //super break I lost
00855         BOTH_LK_S_ST_T_SB_1_W,  //super break I won
00856 //SINGLE vs. SINGLE
00857         //side locks
00858         BOTH_LK_S_S_S_B_1_L,    //normal break I lost
00859         BOTH_LK_S_S_S_B_1_W,    //normal break I won
00860         BOTH_LK_S_S_S_L_1,              //lock if I'm using single vs. a single and I initiated
00861         BOTH_LK_S_S_S_SB_1_L,   //super break I lost
00862         BOTH_LK_S_S_S_SB_1_W,   //super break I won
00863         //top locks
00864         BOTH_LK_S_S_T_B_1_L,    //normal break I lost
00865         BOTH_LK_S_S_T_B_1_W,    //normal break I won
00866         BOTH_LK_S_S_T_L_1,              //lock if I'm using single vs. a single and I initiated
00867         BOTH_LK_S_S_T_SB_1_L,   //super break I lost
00868         BOTH_LK_S_S_T_SB_1_W,   //super break I won
00869 //===Dual Saber locks==================================================================
00870 //DUAL vs. DUAL 
00871         //side locks
00872         BOTH_LK_DL_DL_S_B_1_L,  //normal break I lost
00873         BOTH_LK_DL_DL_S_B_1_W,  //normal break I won
00874         BOTH_LK_DL_DL_S_L_1,    //lock if I'm using dual vs. dual and I initiated
00875         BOTH_LK_DL_DL_S_SB_1_L, //super break I lost
00876         BOTH_LK_DL_DL_S_SB_1_W, //super break I won
00877         //top locks
00878         BOTH_LK_DL_DL_T_B_1_L,  //normal break I lost
00879         BOTH_LK_DL_DL_T_B_1_W,  //normal break I won
00880         BOTH_LK_DL_DL_T_L_1,    //lock if I'm using dual vs. dual and I initiated
00881