00001 #ifndef __ANIMS_H__ 00002 #define __ANIMS_H__ 00003 // playerAnimations 00004 00005 00006 typedef enum //# animNumber_e 00007 { 00008 //================================================= 00009 //HEAD ANIMS 00010 //================================================= 00011 //# #sep Head-only anims 00012 FACE_TALK0, //# silent 00013 FACE_TALK1, //# quiet 00014 FACE_TALK2, //# semi-quiet 00015 FACE_TALK3, //# semi-loud 00016 FACE_TALK4, //# loud 00017 FACE_ALERT, //# 00018 FACE_SMILE, //# 00019 FACE_FROWN, //# 00020 FACE_DEAD, //# 00021 00022 //================================================= 00023 //ANIMS IN WHICH UPPER AND LOWER OBJECTS ARE IN MD3 00024 //================================================= 00025 //# #sep BOTH_ DEATHS 00026 BOTH_DEATH1, //# First Death anim 00027 BOTH_DEATH2, //# Second Death anim 00028 BOTH_DEATH3, //# Third Death anim 00029 BOTH_DEATH4, //# Fourth Death anim 00030 BOTH_DEATH5, //# Fifth Death anim 00031 BOTH_DEATH6, //# Sixth Death anim 00032 BOTH_DEATH7, //# Seventh Death anim 00033 BOTH_DEATH8, //# 00034 BOTH_DEATH9, //# 00035 BOTH_DEATH10, //# 00036 BOTH_DEATH11, //# 00037 BOTH_DEATH12, //# 00038 BOTH_DEATH13, //# 00039 BOTH_DEATH14, //# 00040 BOTH_DEATH15, //# 00041 BOTH_DEATH16, //# 00042 BOTH_DEATH17, //# 00043 BOTH_DEATH18, //# 00044 BOTH_DEATH19, //# 00045 BOTH_DEATH20, //# 00046 BOTH_DEATH21, //# 00047 BOTH_DEATH22, //# 00048 BOTH_DEATH23, //# 00049 BOTH_DEATH24, //# 00050 BOTH_DEATH25, //# 00051 00052 BOTH_DEATHFORWARD1, //# First Death in which they get thrown forward 00053 BOTH_DEATHFORWARD2, //# Second Death in which they get thrown forward 00054 BOTH_DEATHFORWARD3, //# Tavion's falling in cin# 23 00055 BOTH_DEATHBACKWARD1, //# First Death in which they get thrown backward 00056 BOTH_DEATHBACKWARD2, //# Second Death in which they get thrown backward 00057 00058 BOTH_DEATH1IDLE, //# Idle while close to death 00059 BOTH_LYINGDEATH1, //# Death to play when killed lying down 00060 BOTH_STUMBLEDEATH1, //# Stumble forward and fall face first death 00061 BOTH_FALLDEATH1, //# Fall forward off a high cliff and splat death - start 00062 BOTH_FALLDEATH1INAIR, //# Fall forward off a high cliff and splat death - loop 00063 BOTH_FALLDEATH1LAND, //# Fall forward off a high cliff and splat death - hit bottom 00064 BOTH_DEATH_ROLL, //# Death anim from a roll 00065 BOTH_DEATH_FLIP, //# Death anim from a flip 00066 BOTH_DEATH_SPIN_90_R, //# Death anim when facing 90 degrees right 00067 BOTH_DEATH_SPIN_90_L, //# Death anim when facing 90 degrees left 00068 BOTH_DEATH_SPIN_180, //# Death anim when facing backwards 00069 BOTH_DEATH_LYING_UP, //# Death anim when lying on back 00070 BOTH_DEATH_LYING_DN, //# Death anim when lying on front 00071 BOTH_DEATH_FALLING_DN, //# Death anim when falling on face 00072 BOTH_DEATH_FALLING_UP, //# Death anim when falling on back 00073 BOTH_DEATH_CROUCHED, //# Death anim when crouched 00074 //# #sep BOTH_ DEAD POSES # Should be last frame of corresponding previous anims 00075 BOTH_DEAD1, //# First Death finished pose 00076 BOTH_DEAD2, //# Second Death finished pose 00077 BOTH_DEAD3, //# Third Death finished pose 00078 BOTH_DEAD4, //# Fourth Death finished pose 00079 BOTH_DEAD5, //# Fifth Death finished pose 00080 BOTH_DEAD6, //# Sixth Death finished pose 00081 BOTH_DEAD7, //# Seventh Death finished pose 00082 BOTH_DEAD8, //# 00083 BOTH_DEAD9, //# 00084 BOTH_DEAD10, //# 00085 BOTH_DEAD11, //# 00086 BOTH_DEAD12, //# 00087 BOTH_DEAD13, //# 00088 BOTH_DEAD14, //# 00089 BOTH_DEAD15, //# 00090 BOTH_DEAD16, //# 00091 BOTH_DEAD17, //# 00092 BOTH_DEAD18, //# 00093 BOTH_DEAD19, //# 00094 BOTH_DEAD20, //# 00095 BOTH_DEAD21, //# 00096 BOTH_DEAD22, //# 00097 BOTH_DEAD23, //# 00098 BOTH_DEAD24, //# 00099 BOTH_DEAD25, //# 00100 BOTH_DEADFORWARD1, //# First thrown forward death finished pose 00101 BOTH_DEADFORWARD2, //# Second thrown forward death finished pose 00102 BOTH_DEADBACKWARD1, //# First thrown backward death finished pose 00103 BOTH_DEADBACKWARD2, //# Second thrown backward death finished pose 00104 BOTH_LYINGDEAD1, //# Killed lying down death finished pose 00105 BOTH_STUMBLEDEAD1, //# Stumble forward death finished pose 00106 BOTH_FALLDEAD1LAND, //# Fall forward and splat death finished pose 00107 //# #sep BOTH_ DEAD TWITCH/FLOP # React to being shot from death poses 00108 BOTH_DEADFLOP1, //# React to being shot from First Death finished pose 00109 BOTH_DEADFLOP2, //# React to being shot from Second Death finished pose 00110 BOTH_DISMEMBER_HEAD1, //# 00111 BOTH_DISMEMBER_TORSO1, //# 00112 BOTH_DISMEMBER_LLEG, //# 00113 BOTH_DISMEMBER_RLEG, //# 00114 BOTH_DISMEMBER_RARM, //# 00115 BOTH_DISMEMBER_LARM, //# 00116 //# #sep BOTH_ PAINS 00117 BOTH_PAIN1, //# First take pain anim 00118 BOTH_PAIN2, //# Second take pain anim 00119 BOTH_PAIN3, //# Third take pain anim 00120 BOTH_PAIN4, //# Fourth take pain anim 00121 BOTH_PAIN5, //# Fifth take pain anim - from behind 00122 BOTH_PAIN6, //# Sixth take pain anim - from behind 00123 BOTH_PAIN7, //# Seventh take pain anim - from behind 00124 BOTH_PAIN8, //# Eigth take pain anim - from behind 00125 BOTH_PAIN9, //# 00126 BOTH_PAIN10, //# 00127 BOTH_PAIN11, //# 00128 BOTH_PAIN12, //# 00129 BOTH_PAIN13, //# 00130 BOTH_PAIN14, //# 00131 BOTH_PAIN15, //# 00132 BOTH_PAIN16, //# 00133 BOTH_PAIN17, //# 00134 BOTH_PAIN18, //# 00135 00136 //# #sep BOTH_ ATTACKS 00137 BOTH_ATTACK1, //# Attack with stun baton 00138 BOTH_ATTACK2, //# Attack with one-handed pistol 00139 BOTH_ATTACK3, //# Attack with blaster rifle 00140 BOTH_ATTACK4, //# Attack with disruptor 00141 BOTH_ATTACK5, //# Another Rancor Attack 00142 BOTH_ATTACK6, //# Yet Another Rancor Attack 00143 BOTH_ATTACK7, //# Yet Another Rancor Attack 00144 BOTH_ATTACK10, //# Attack with thermal det 00145 BOTH_ATTACK11, //# "Attack" with tripmine and detpack 00146 BOTH_MELEE1, //# First melee attack 00147 BOTH_MELEE2, //# Second melee attack 00148 BOTH_THERMAL_READY, //# pull back with thermal 00149 BOTH_THERMAL_THROW, //# throw thermal 00150 //* #sep BOTH_ SABER ANIMS 00151 //Saber attack anims - power level 1 00152 BOTH_A1_T__B_, //# Fast weak vertical attack top to bottom 00153 BOTH_A1__L__R, //# Fast weak horizontal attack left to right 00154 BOTH_A1__R__L, //# Fast weak horizontal attack right to left 00155 BOTH_A1_TL_BR, //# Fast weak diagonal attack top left to botom right 00156 BOTH_A1_BR_TL, //# Fast weak diagonal attack top left to botom right 00157 BOTH_A1_BL_TR, //# Fast weak diagonal attack bottom left to top right 00158 BOTH_A1_TR_BL, //# Fast weak diagonal attack bottom left to right 00159 //Saber Arc and Spin Transitions 00160 BOTH_T1_BR__R, //# Fast arc bottom right to right 00161 BOTH_T1_BR_TL, //# Fast weak spin bottom right to top left 00162 BOTH_T1_BR__L, //# Fast weak spin bottom right to left 00163 BOTH_T1_BR_BL, //# Fast weak spin bottom right to bottom left 00164 BOTH_T1__R_TR, //# Fast arc right to top right 00165 BOTH_T1__R_TL, //# Fast arc right to top left 00166 BOTH_T1__R__L, //# Fast weak spin right to left 00167 BOTH_T1__R_BL, //# Fast weak spin right to bottom left 00168 BOTH_T1_TR_BR, //# Fast arc top right to bottom right 00169 BOTH_T1_TR_TL, //# Fast arc top right to top left 00170 BOTH_T1_TR__L, //# Fast arc top right to left 00171 BOTH_T1_TR_BL, //# Fast weak spin top right to bottom left 00172 BOTH_T1_T__BR, //# Fast arc top to bottom right 00173 BOTH_T1_T___R, //# Fast arc top to right 00174 BOTH_T1_T__TR, //# Fast arc top to top right 00175 BOTH_T1_T__TL, //# Fast arc top to top left 00176 BOTH_T1_T___L, //# Fast arc top to left 00177 BOTH_T1_T__BL, //# Fast arc top to bottom left 00178 BOTH_T1_TL_BR, //# Fast weak spin top left to bottom right 00179 BOTH_T1_TL_BL, //# Fast arc top left to bottom left 00180 BOTH_T1__L_BR, //# Fast weak spin left to bottom right 00181 BOTH_T1__L__R, //# Fast weak spin left to right 00182 BOTH_T1__L_TL, //# Fast arc left to top left 00183 BOTH_T1_BL_BR, //# Fast weak spin bottom left to bottom right 00184 BOTH_T1_BL__R, //# Fast weak spin bottom left to right 00185 BOTH_T1_BL_TR, //# Fast weak spin bottom left to top right 00186 BOTH_T1_BL__L, //# Fast arc bottom left to left 00187 //Saber Arc Transitions that use existing animations played backwards 00188 BOTH_T1_BR_TR, //# Fast arc bottom right to top right (use: BOTH_T1_TR_BR) 00189 BOTH_T1_BR_T_, //# Fast arc bottom right to top (use: BOTH_T1_T__BR) 00190 BOTH_T1__R_BR, //# Fast arc right to bottom right (use: BOTH_T1_BR__R) 00191 BOTH_T1__R_T_, //# Fast ar right to top (use: BOTH_T1_T___R) 00192 BOTH_T1_TR__R, //# Fast arc top right to right (use: BOTH_T1__R_TR) 00193 BOTH_T1_TR_T_, //# Fast arc top right to top (use: BOTH_T1_T__TR) 00194 BOTH_T1_TL__R, //# Fast arc top left to right (use: BOTH_T1__R_TL) 00195 BOTH_T1_TL_TR, //# Fast arc top left to top right (use: BOTH_T1_TR_TL) 00196 BOTH_T1_TL_T_, //# Fast arc top left to top (use: BOTH_T1_T__TL) 00197 BOTH_T1_TL__L, //# Fast arc top left to left (use: BOTH_T1__L_TL) 00198 BOTH_T1__L_TR, //# Fast arc left to top right (use: BOTH_T1_TR__L) 00199 BOTH_T1__L_T_, //# Fast arc left to top (use: BOTH_T1_T___L) 00200 BOTH_T1__L_BL, //# Fast arc left to bottom left (use: BOTH_T1_BL__L) 00201 BOTH_T1_BL_T_, //# Fast arc bottom left to top (use: BOTH_T1_T__BL) 00202 BOTH_T1_BL_TL, //# Fast arc bottom left to top left (use: BOTH_T1_TL_BL) 00203 //Saber Attack Start Transitions 00204 BOTH_S1_S1_T_, //# Fast plain transition from stance1 to top-to-bottom Fast weak attack 00205 BOTH_S1_S1__L, //# Fast plain transition from stance1 to left-to-right Fast weak attack 00206 BOTH_S1_S1__R, //# Fast plain transition from stance1 to right-to-left Fast weak attack 00207 BOTH_S1_S1_TL, //# Fast plain transition from stance1 to top-left-to-bottom-right Fast weak attack 00208 BOTH_S1_S1_BR, //# Fast plain transition from stance1 to bottom-right-to-top-left Fast weak attack 00209 BOTH_S1_S1_BL, //# Fast plain transition from stance1 to bottom-left-to-top-right Fast weak attack 00210 BOTH_S1_S1_TR, //# Fast plain transition from stance1 to top-right-to-bottom-left Fast weak attack 00211 //Saber Attack Return Transitions 00212 BOTH_R1_B__S1, //# Fast plain transition from top-to-bottom Fast weak attack to stance1 00213 BOTH_R1__L_S1, //# Fast plain transition from left-to-right Fast weak attack to stance1 00214 BOTH_R1__R_S1, //# Fast plain transition from right-to-left Fast weak attack to stance1 00215 BOTH_R1_TL_S1, //# Fast plain transition from top-left-to-bottom-right Fast weak attack to stance1 00216 BOTH_R1_BR_S1, //# Fast plain transition from bottom-right-to-top-left Fast weak attack to stance1 00217 BOTH_R1_BL_S1, //# Fast plain transition from bottom-left-to-top-right Fast weak attack to stance1 00218 BOTH_R1_TR_S1, //# Fast plain transition from top-right-to-bottom-left Fast weak attack 00219 //Saber Attack Bounces (first 4 frames of an attack, played backwards) 00220 BOTH_B1_BR___, //# Bounce-back if attack from BR is blocked 00221 BOTH_B1__R___, //# Bounce-back if attack from R is blocked 00222 BOTH_B1_TR___, //# Bounce-back if attack from TR is blocked 00223 BOTH_B1_T____, //# Bounce-back if attack from T is blocked 00224 BOTH_B1_TL___, //# Bounce-back if attack from TL is blocked 00225 BOTH_B1__L___, //# Bounce-back if attack from L is blocked 00226 BOTH_B1_BL___, //# Bounce-back if attack from BL is blocked 00227 //Saber Attack Deflections (last 4 frames of an attack) 00228 BOTH_D1_BR___, //# Deflection toward BR 00229 BOTH_D1__R___, //# Deflection toward R 00230 BOTH_D1_TR___, //# Deflection toward TR 00231 BOTH_D1_TL___, //# Deflection toward TL 00232 BOTH_D1__L___, //# Deflection toward L 00233 BOTH_D1_BL___, //# Deflection toward BL 00234 BOTH_D1_B____, //# Deflection toward B 00235 //Saber attack anims - power level 2 00236 BOTH_A2_T__B_, //# Fast weak vertical attack top to bottom 00237 BOTH_A2__L__R, //# Fast weak horizontal attack left to right 00238 BOTH_A2__R__L, //# Fast weak horizontal attack right to left 00239 BOTH_A2_TL_BR, //# Fast weak diagonal attack top left to botom right 00240 BOTH_A2_BR_TL, //# Fast weak diagonal attack top left to botom right 00241 BOTH_A2_BL_TR, //# Fast weak diagonal attack bottom left to top right 00242 BOTH_A2_TR_BL, //# Fast weak diagonal attack bottom left to right 00243 //Saber Arc and Spin Transitions 00244 BOTH_T2_BR__R, //# Fast arc bottom right to right 00245 BOTH_T2_BR_TL, //# Fast weak spin bottom right to top left 00246 BOTH_T2_BR__L, //# Fast weak spin bottom right to left 00247 BOTH_T2_BR_BL, //# Fast weak spin bottom right to bottom left 00248 BOTH_T2__R_TR, //# Fast arc right to top right 00249 BOTH_T2__R_TL, //# Fast arc right to top left 00250 BOTH_T2__R__L, //# Fast weak spin right to left 00251 BOTH_T2__R_BL, //# Fast weak spin right to bottom left 00252 BOTH_T2_TR_BR, //# Fast arc top right to bottom right 00253 BOTH_T2_TR_TL, //# Fast arc top right to top left 00254 BOTH_T2_TR__L, //# Fast arc top right to left 00255 BOTH_T2_TR_BL, //# Fast weak spin top right to bottom left 00256 BOTH_T2_T__BR, //# Fast arc top to bottom right 00257 BOTH_T2_T___R, //# Fast arc top to right 00258 BOTH_T2_T__TR, //# Fast arc top to top right 00259 BOTH_T2_T__TL, //# Fast arc top to top left 00260 BOTH_T2_T___L, //# Fast arc top to left 00261 BOTH_T2_T__BL, //# Fast arc top to bottom left 00262 BOTH_T2_TL_BR, //# Fast weak spin top left to bottom right 00263 BOTH_T2_TL_BL, //# Fast arc top left to bottom left 00264 BOTH_T2__L_BR, //# Fast weak spin left to bottom right 00265 BOTH_T2__L__R, //# Fast weak spin left to right 00266 BOTH_T2__L_TL, //# Fast arc left to top left 00267 BOTH_T2_BL_BR, //# Fast weak spin bottom left to bottom right 00268 BOTH_T2_BL__R, //# Fast weak spin bottom left to right 00269 BOTH_T2_BL_TR, //# Fast weak spin bottom left to top right 00270 BOTH_T2_BL__L, //# Fast arc bottom left to left 00271 //Saber Arc Transitions that use existing animations played backwards 00272 BOTH_T2_BR_TR, //# Fast arc bottom right to top right (use: BOTH_T2_TR_BR) 00273 BOTH_T2_BR_T_, //# Fast arc bottom right to top (use: BOTH_T2_T__BR) 00274 BOTH_T2__R_BR, //# Fast arc right to bottom right (use: BOTH_T2_BR__R) 00275 BOTH_T2__R_T_, //# Fast ar right to top (use: BOTH_T2_T___R) 00276 BOTH_T2_TR__R, //# Fast arc top right to right (use: BOTH_T2__R_TR) 00277 BOTH_T2_TR_T_, //# Fast arc top right to top (use: BOTH_T2_T__TR) 00278 BOTH_T2_TL__R, //# Fast arc top left to right (use: BOTH_T2__R_TL) 00279 BOTH_T2_TL_TR, //# Fast arc top left to top right (use: BOTH_T2_TR_TL) 00280 BOTH_T2_TL_T_, //# Fast arc top left to top (use: BOTH_T2_T__TL) 00281 BOTH_T2_TL__L, //# Fast arc top left to left (use: BOTH_T2__L_TL) 00282 BOTH_T2__L_TR, //# Fast arc left to top right (use: BOTH_T2_TR__L) 00283 BOTH_T2__L_T_, //# Fast arc left to top (use: BOTH_T2_T___L) 00284 BOTH_T2__L_BL, //# Fast arc left to bottom left (use: BOTH_T2_BL__L) 00285 BOTH_T2_BL_T_, //# Fast arc bottom left to top (use: BOTH_T2_T__BL) 00286 BOTH_T2_BL_TL, //# Fast arc bottom left to top left (use: BOTH_T2_TL_BL) 00287 //Saber Attack Start Transitions 00288 BOTH_S2_S1_T_, //# Fast plain transition from stance1 to top-to-bottom Fast weak attack 00289 BOTH_S2_S1__L, //# Fast plain transition from stance1 to left-to-right Fast weak attack 00290 BOTH_S2_S1__R, //# Fast plain transition from stance1 to right-to-left Fast weak attack 00291 BOTH_S2_S1_TL, //# Fast plain transition from stance1 to top-left-to-bottom-right Fast weak attack 00292 BOTH_S2_S1_BR, //# Fast plain transition from stance1 to bottom-right-to-top-left Fast weak attack 00293 BOTH_S2_S1_BL, //# Fast plain transition from stance1 to bottom-left-to-top-right Fast weak attack 00294 BOTH_S2_S1_TR, //# Fast plain transition from stance1 to top-right-to-bottom-left Fast weak attack 00295 //Saber Attack Return Transitions 00296 BOTH_R2_B__S1, //# Fast plain transition from top-to-bottom Fast weak attack to stance1 00297 BOTH_R2__L_S1, //# Fast plain transition from left-to-right Fast weak attack to stance1 00298 BOTH_R2__R_S1, //# Fast plain transition from right-to-left Fast weak attack to stance1 00299 BOTH_R2_TL_S1, //# Fast plain transition from top-left-to-bottom-right Fast weak attack to stance1 00300 BOTH_R2_BR_S1, //# Fast plain transition from bottom-right-to-top-left Fast weak attack to stance1 00301 BOTH_R2_BL_S1, //# Fast plain transition from bottom-left-to-top-right Fast weak attack to stance1 00302 BOTH_R2_TR_S1, //# Fast plain transition from top-right-to-bottom-left Fast weak attack 00303 //Saber Attack Bounces (first 4 frames of an attack, played backwards) 00304 BOTH_B2_BR___, //# Bounce-back if attack from BR is blocked 00305 BOTH_B2__R___, //# Bounce-back if attack from R is blocked 00306 BOTH_B2_TR___, //# Bounce-back if attack from TR is blocked 00307 BOTH_B2_T____, //# Bounce-back if attack from T is blocked 00308 BOTH_B2_TL___, //# Bounce-back if attack from TL is blocked 00309 BOTH_B2__L___, //# Bounce-back if attack from L is blocked 00310 BOTH_B2_BL___, //# Bounce-back if attack from BL is blocked 00311 //Saber Attack Deflections (last 4 frames of an attack) 00312 BOTH_D2_BR___, //# Deflection toward BR 00313 BOTH_D2__R___, //# Deflection toward R 00314 BOTH_D2_TR___, //# Deflection toward TR 00315 BOTH_D2_TL___, //# Deflection toward TL 00316 BOTH_D2__L___, //# Deflection toward L 00317 BOTH_D2_BL___, //# Deflection toward BL 00318 BOTH_D2_B____, //# Deflection toward B 00319 //Saber attack anims - power level 3 00320 BOTH_A3_T__B_, //# Fast weak vertical attack top to bottom 00321 BOTH_A3__L__R, //# Fast weak horizontal attack left to right 00322 BOTH_A3__R__L, //# Fast weak horizontal attack right to left 00323 BOTH_A3_TL_BR, //# Fast weak diagonal attack top left to botom right 00324 BOTH_A3_BR_TL, //# Fast weak diagonal attack top left to botom right 00325 BOTH_A3_BL_TR, //# Fast weak diagonal attack bottom left to top right 00326 BOTH_A3_TR_BL, //# Fast weak diagonal attack bottom left to right 00327 //Saber Arc and Spin Transitions 00328 BOTH_T3_BR__R, //# Fast arc bottom right to right 00329 BOTH_T3_BR_TL, //# Fast weak spin bottom right to top left 00330 BOTH_T3_BR__L, //# Fast weak spin bottom right to left 00331 BOTH_T3_BR_BL, //# Fast weak spin bottom right to bottom left 00332 BOTH_T3__R_TR, //# Fast arc right to top right 00333 BOTH_T3__R_TL, //# Fast arc right to top left 00334 BOTH_T3__R__L, //# Fast weak spin right to left 00335 BOTH_T3__R_BL, //# Fast weak spin right to bottom left 00336 BOTH_T3_TR_BR, //# Fast arc top right to bottom right 00337 BOTH_T3_TR_TL, //# Fast arc top right to top left 00338 BOTH_T3_TR__L, //# Fast arc top right to left 00339 BOTH_T3_TR_BL, //# Fast weak spin top right to bottom left 00340 BOTH_T3_T__BR, //# Fast arc top to bottom right 00341 BOTH_T3_T___R, //# Fast arc top to right 00342 BOTH_T3_T__TR, //# Fast arc top to top right 00343 BOTH_T3_T__TL, //# Fast arc top to top left 00344 BOTH_T3_T___L, //# Fast arc top to left 00345 BOTH_T3_T__BL, //# Fast arc top to bottom left 00346 BOTH_T3_TL_BR, //# Fast weak spin top left to bottom right 00347 BOTH_T3_TL_BL, //# Fast arc top left to bottom left 00348 BOTH_T3__L_BR, //# Fast weak spin left to bottom right 00349 BOTH_T3__L__R, //# Fast weak spin left to right 00350 BOTH_T3__L_TL, //# Fast arc left to top left 00351 BOTH_T3_BL_BR, //# Fast weak spin bottom left to bottom right 00352 BOTH_T3_BL__R, //# Fast weak spin bottom left to right 00353 BOTH_T3_BL_TR, //# Fast weak spin bottom left to top right 00354 BOTH_T3_BL__L, //# Fast arc bottom left to left 00355 //Saber Arc Transitions that use existing animations played backwards 00356 BOTH_T3_BR_TR, //# Fast arc bottom right to top right (use: BOTH_T3_TR_BR) 00357 BOTH_T3_BR_T_, //# Fast arc bottom right to top (use: BOTH_T3_T__BR) 00358 BOTH_T3__R_BR, //# Fast arc right to bottom right (use: BOTH_T3_BR__R) 00359 BOTH_T3__R_T_, //# Fast ar right to top (use: BOTH_T3_T___R) 00360 BOTH_T3_TR__R, //# Fast arc top right to right (use: BOTH_T3__R_TR) 00361 BOTH_T3_TR_T_, //# Fast arc top right to top (use: BOTH_T3_T__TR) 00362 BOTH_T3_TL__R, //# Fast arc top left to right (use: BOTH_T3__R_TL) 00363 BOTH_T3_TL_TR, //# Fast arc top left to top right (use: BOTH_T3_TR_TL) 00364 BOTH_T3_TL_T_, //# Fast arc top left to top (use: BOTH_T3_T__TL) 00365 BOTH_T3_TL__L, //# Fast arc top left to left (use: BOTH_T3__L_TL) 00366 BOTH_T3__L_TR, //# Fast arc left to top right (use: BOTH_T3_TR__L) 00367 BOTH_T3__L_T_, //# Fast arc left to top (use: BOTH_T3_T___L) 00368 BOTH_T3__L_BL, //# Fast arc left to bottom left (use: BOTH_T3_BL__L) 00369 BOTH_T3_BL_T_, //# Fast arc bottom left to top (use: BOTH_T3_T__BL) 00370 BOTH_T3_BL_TL, //# Fast arc bottom left to top left (use: BOTH_T3_TL_BL) 00371 //Saber Attack Start Transitions 00372 BOTH_S3_S1_T_, //# Fast plain transition from stance1 to top-to-bottom Fast weak attack 00373 BOTH_S3_S1__L, //# Fast plain transition from stance1 to left-to-right Fast weak attack 00374 BOTH_S3_S1__R, //# Fast plain transition from stance1 to right-to-left Fast weak attack 00375 BOTH_S3_S1_TL, //# Fast plain transition from stance1 to top-left-to-bottom-right Fast weak attack 00376 BOTH_S3_S1_BR, //# Fast plain transition from stance1 to bottom-right-to-top-left Fast weak attack 00377 BOTH_S3_S1_BL, //# Fast plain transition from stance1 to bottom-left-to-top-right Fast weak attack 00378 BOTH_S3_S1_TR, //# Fast plain transition from stance1 to top-right-to-bottom-left Fast weak attack 00379 //Saber Attack Return Transitions 00380 BOTH_R3_B__S1, //# Fast plain transition from top-to-bottom Fast weak attack to stance1 00381 BOTH_R3__L_S1, //# Fast plain transition from left-to-right Fast weak attack to stance1 00382 BOTH_R3__R_S1, //# Fast plain transition from right-to-left Fast weak attack to stance1 00383 BOTH_R3_TL_S1, //# Fast plain transition from top-left-to-bottom-right Fast weak attack to stance1 00384 BOTH_R3_BR_S1, //# Fast plain transition from bottom-right-to-top-left Fast weak attack to stance1 00385 BOTH_R3_BL_S1, //# Fast plain transition from bottom-left-to-top-right Fast weak attack to stance1 00386 BOTH_R3_TR_S1, //# Fast plain transition from top-right-to-bottom-left Fast weak attack 00387 //Saber Attack Bounces (first 4 frames of an attack, played backwards) 00388 BOTH_B3_BR___, //# Bounce-back if attack from BR is blocked 00389 BOTH_B3__R___, //# Bounce-back if attack from R is blocked 00390 BOTH_B3_TR___, //# Bounce-back if attack from TR is blocked 00391 BOTH_B3_T____, //# Bounce-back if attack from T is blocked 00392 BOTH_B3_TL___, //# Bounce-back if attack from TL is blocked 00393 BOTH_B3__L___, //# Bounce-back if attack from L is blocked 00394 BOTH_B3_BL___, //# Bounce-back if attack from BL is blocked 00395 //Saber Attack Deflections (last 4 frames of an attack) 00396 BOTH_D3_BR___, //# Deflection toward BR 00397 BOTH_D3__R___, //# Deflection toward R 00398 BOTH_D3_TR___, //# Deflection toward TR 00399 BOTH_D3_TL___, //# Deflection toward TL 00400 BOTH_D3__L___, //# Deflection toward L 00401 BOTH_D3_BL___, //# Deflection toward BL 00402 BOTH_D3_B____, //# Deflection toward B 00403 //Saber attack anims - power level 4 - Desann's 00404 BOTH_A4_T__B_, //# Fast weak vertical attack top to bottom 00405 BOTH_A4__L__R, //# Fast weak horizontal attack left to right 00406 BOTH_A4__R__L, //# Fast weak horizontal attack right to left 00407 BOTH_A4_TL_BR, //# Fast weak diagonal attack top left to botom right 00408 BOTH_A4_BR_TL, //# Fast weak diagonal attack top left to botom right 00409 BOTH_A4_BL_TR, //# Fast weak diagonal attack bottom left to top right 00410 BOTH_A4_TR_BL, //# Fast weak diagonal attack bottom left to right 00411 //Saber Arc and Spin Transitions 00412 BOTH_T4_BR__R, //# Fast arc bottom right to right 00413 BOTH_T4_BR_TL, //# Fast weak spin bottom right to top left 00414 BOTH_T4_BR__L, //# Fast weak spin bottom right to left 00415 BOTH_T4_BR_BL, //# Fast weak spin bottom right to bottom left 00416 BOTH_T4__R_TR, //# Fast arc right to top right 00417 BOTH_T4__R_TL, //# Fast arc right to top left 00418 BOTH_T4__R__L, //# Fast weak spin right to left 00419 BOTH_T4__R_BL, //# Fast weak spin right to bottom left 00420 BOTH_T4_TR_BR, //# Fast arc top right to bottom right 00421 BOTH_T4_TR_TL, //# Fast arc top right to top left 00422 BOTH_T4_TR__L, //# Fast arc top right to left 00423 BOTH_T4_TR_BL, //# Fast weak spin top right to bottom left 00424 BOTH_T4_T__BR, //# Fast arc top to bottom right 00425 BOTH_T4_T___R, //# Fast arc top to right 00426 BOTH_T4_T__TR, //# Fast arc top to top right 00427 BOTH_T4_T__TL, //# Fast arc top to top left 00428 BOTH_T4_T___L, //# Fast arc top to left 00429 BOTH_T4_T__BL, //# Fast arc top to bottom left 00430 BOTH_T4_TL_BR, //# Fast weak spin top left to bottom right 00431 BOTH_T4_TL_BL, //# Fast arc top left to bottom left 00432 BOTH_T4__L_BR, //# Fast weak spin left to bottom right 00433 BOTH_T4__L__R, //# Fast weak spin left to right 00434 BOTH_T4__L_TL, //# Fast arc left to top left 00435 BOTH_T4_BL_BR, //# Fast weak spin bottom left to bottom right 00436 BOTH_T4_BL__R, //# Fast weak spin bottom left to right 00437 BOTH_T4_BL_TR, //# Fast weak spin bottom left to top right 00438 BOTH_T4_BL__L, //# Fast arc bottom left to left 00439 //Saber Arc Transitions that use existing animations played backwards 00440 BOTH_T4_BR_TR, //# Fast arc bottom right to top right (use: BOTH_T4_TR_BR) 00441 BOTH_T4_BR_T_, //# Fast arc bottom right to top (use: BOTH_T4_T__BR) 00442 BOTH_T4__R_BR, //# Fast arc right to bottom right (use: BOTH_T4_BR__R) 00443 BOTH_T4__R_T_, //# Fast ar right to top (use: BOTH_T4_T___R) 00444 BOTH_T4_TR__R, //# Fast arc top right to right (use: BOTH_T4__R_TR) 00445 BOTH_T4_TR_T_, //# Fast arc top right to top (use: BOTH_T4_T__TR) 00446 BOTH_T4_TL__R, //# Fast arc top left to right (use: BOTH_T4__R_TL) 00447 BOTH_T4_TL_TR, //# Fast arc top left to top right (use: BOTH_T4_TR_TL) 00448 BOTH_T4_TL_T_, //# Fast arc top left to top (use: BOTH_T4_T__TL) 00449 BOTH_T4_TL__L, //# Fast arc top left to left (use: BOTH_T4__L_TL) 00450 BOTH_T4__L_TR, //# Fast arc left to top right (use: BOTH_T4_TR__L) 00451 BOTH_T4__L_T_, //# Fast arc left to top (use: BOTH_T4_T___L) 00452 BOTH_T4__L_BL, //# Fast arc left to bottom left (use: BOTH_T4_BL__L) 00453 BOTH_T4_BL_T_, //# Fast arc bottom left to top (use: BOTH_T4_T__BL) 00454 BOTH_T4_BL_TL, //# Fast arc bottom left to top left (use: BOTH_T4_TL_BL) 00455 //Saber Attack Start Transitions 00456 BOTH_S4_S1_T_, //# Fast plain transition from stance1 to top-to-bottom Fast weak attack 00457 BOTH_S4_S1__L, //# Fast plain transition from stance1 to left-to-right Fast weak attack 00458 BOTH_S4_S1__R, //# Fast plain transition from stance1 to right-to-left Fast weak attack 00459 BOTH_S4_S1_TL, //# Fast plain transition from stance1 to top-left-to-bottom-right Fast weak attack 00460 BOTH_S4_S1_BR, //# Fast plain transition from stance1 to bottom-right-to-top-left Fast weak attack 00461 BOTH_S4_S1_BL, //# Fast plain transition from stance1 to bottom-left-to-top-right Fast weak attack 00462 BOTH_S4_S1_TR, //# Fast plain transition from stance1 to top-right-to-bottom-left Fast weak attack 00463 //Saber Attack Return Transitions 00464 BOTH_R4_B__S1, //# Fast plain transition from top-to-bottom Fast weak attack to stance1 00465 BOTH_R4__L_S1, //# Fast plain transition from left-to-right Fast weak attack to stance1 00466 BOTH_R4__R_S1, //# Fast plain transition from right-to-left Fast weak attack to stance1 00467 BOTH_R4_TL_S1, //# Fast plain transition from top-left-to-bottom-right Fast weak attack to stance1 00468 BOTH_R4_BR_S1, //# Fast plain transition from bottom-right-to-top-left Fast weak attack to stance1 00469 BOTH_R4_BL_S1, //# Fast plain transition from bottom-left-to-top-right Fast weak attack to stance1 00470 BOTH_R4_TR_S1, //# Fast plain transition from top-right-to-bottom-left Fast weak attack 00471 //Saber Attack Bounces (first 4 frames of an attack, played backwards) 00472 BOTH_B4_BR___, //# Bounce-back if attack from BR is blocked 00473 BOTH_B4__R___, //# Bounce-back if attack from R is blocked 00474 BOTH_B4_TR___, //# Bounce-back if attack from TR is blocked 00475 BOTH_B4_T____, //# Bounce-back if attack from T is blocked 00476 BOTH_B4_TL___, //# Bounce-back if attack from TL is blocked 00477 BOTH_B4__L___, //# Bounce-back if attack from L is blocked 00478 BOTH_B4_BL___, //# Bounce-back if attack from BL is blocked 00479 //Saber Attack Deflections (last 4 frames of an attack) 00480 BOTH_D4_BR___, //# Deflection toward BR 00481 BOTH_D4__R___, //# Deflection toward R 00482 BOTH_D4_TR___, //# Deflection toward TR 00483 BOTH_D4_TL___, //# Deflection toward TL 00484 BOTH_D4__L___, //# Deflection toward L 00485 BOTH_D4_BL___, //# Deflection toward BL 00486 BOTH_D4_B____, //# Deflection toward B 00487 //Saber attack anims - power level 5 - Tavion's 00488 BOTH_A5_T__B_, //# Fast weak vertical attack top to bottom 00489 BOTH_A5__L__R, //# Fast weak horizontal attack left to right 00490 BOTH_A5__R__L, //# Fast weak horizontal attack right to left 00491 BOTH_A5_TL_BR, //# Fast weak diagonal attack top left to botom right 00492 BOTH_A5_BR_TL, //# Fast weak diagonal attack top left to botom right 00493 BOTH_A5_BL_TR, //# Fast weak diagonal attack bottom left to top right 00494 BOTH_A5_TR_BL, //# Fast weak diagonal attack bottom left to right 00495 //Saber Arc and Spin Transitions 00496 BOTH_T5_BR__R, //# Fast arc bottom right to right 00497 BOTH_T5_BR_TL, //# Fast weak spin bottom right to top left 00498 BOTH_T5_BR__L, //# Fast weak spin bottom right to left 00499 BOTH_T5_BR_BL, //# Fast weak spin bottom right to bottom left 00500 BOTH_T5__R_TR, //# Fast arc right to top right 00501 BOTH_T5__R_TL, //# Fast arc right to top left 00502 BOTH_T5__R__L, //# Fast weak spin right to left 00503 BOTH_T5__R_BL, //# Fast weak spin right to bottom left 00504 BOTH_T5_TR_BR, //# Fast arc top right to bottom right 00505 BOTH_T5_TR_TL, //# Fast arc top right to top left 00506 BOTH_T5_TR__L, //# Fast arc top right to left 00507 BOTH_T5_TR_BL, //# Fast weak spin top right to bottom left 00508 BOTH_T5_T__BR, //# Fast arc top to bottom right 00509 BOTH_T5_T___R, //# Fast arc top to right 00510 BOTH_T5_T__TR, //# Fast arc top to top right 00511 BOTH_T5_T__TL, //# Fast arc top to top left 00512 BOTH_T5_T___L, //# Fast arc top to left 00513 BOTH_T5_T__BL, //# Fast arc top to bottom left 00514 BOTH_T5_TL_BR, //# Fast weak spin top left to bottom right 00515 BOTH_T5_TL_BL, //# Fast arc top left to bottom left 00516 BOTH_T5__L_BR, //# Fast weak spin left to bottom right 00517 BOTH_T5__L__R, //# Fast weak spin left to right 00518 BOTH_T5__L_TL, //# Fast arc left to top left 00519 BOTH_T5_BL_BR, //# Fast weak spin bottom left to bottom right 00520 BOTH_T5_BL__R, //# Fast weak spin bottom left to right 00521 BOTH_T5_BL_TR, //# Fast weak spin bottom left to top right 00522 BOTH_T5_BL__L, //# Fast arc bottom left to left 00523 //Saber Arc Transitions that use existing animations played backwards 00524 BOTH_T5_BR_TR, //# Fast arc bottom right to top right (use: BOTH_T5_TR_BR) 00525 BOTH_T5_BR_T_, //# Fast arc bottom right to top (use: BOTH_T5_T__BR) 00526 BOTH_T5__R_BR, //# Fast arc right to bottom right (use: BOTH_T5_BR__R) 00527 BOTH_T5__R_T_, //# Fast ar right to top (use: BOTH_T5_T___R) 00528 BOTH_T5_TR__R, //# Fast arc top right to right (use: BOTH_T5__R_TR) 00529 BOTH_T5_TR_T_, //# Fast arc top right to top (use: BOTH_T5_T__TR) 00530 BOTH_T5_TL__R, //# Fast arc top left to right (use: BOTH_T5__R_TL) 00531 BOTH_T5_TL_TR, //# Fast arc top left to top right (use: BOTH_T5_TR_TL) 00532 BOTH_T5_TL_T_, //# Fast arc top left to top (use: BOTH_T5_T__TL) 00533 BOTH_T5_TL__L, //# Fast arc top left to left (use: BOTH_T5__L_TL) 00534 BOTH_T5__L_TR, //# Fast arc left to top right (use: BOTH_T5_TR__L) 00535 BOTH_T5__L_T_, //# Fast arc left to top (use: BOTH_T5_T___L) 00536 BOTH_T5__L_BL, //# Fast arc left to bottom left (use: BOTH_T5_BL__L) 00537 BOTH_T5_BL_T_, //# Fast arc bottom left to top (use: BOTH_T5_T__BL) 00538 BOTH_T5_BL_TL, //# Fast arc bottom left to top left (use: BOTH_T5_TL_BL) 00539 //Saber Attack Start Transitions 00540 BOTH_S5_S1_T_, //# Fast plain transition from stance1 to top-to-bottom Fast weak attack 00541 BOTH_S5_S1__L, //# Fast plain transition from stance1 to left-to-right Fast weak attack 00542 BOTH_S5_S1__R, //# Fast plain transition from stance1 to right-to-left Fast weak attack 00543 BOTH_S5_S1_TL, //# Fast plain transition from stance1 to top-left-to-bottom-right Fast weak attack 00544 BOTH_S5_S1_BR, //# Fast plain transition from stance1 to bottom-right-to-top-left Fast weak attack 00545 BOTH_S5_S1_BL, //# Fast plain transition from stance1 to bottom-left-to-top-right Fast weak attack 00546 BOTH_S5_S1_TR, //# Fast plain transition from stance1 to top-right-to-bottom-left Fast weak attack 00547 //Saber Attack Return Transitions 00548 BOTH_R5_B__S1, //# Fast plain transition from top-to-bottom Fast weak attack to stance1 00549 BOTH_R5__L_S1, //# Fast plain transition from left-to-right Fast weak attack to stance1 00550 BOTH_R5__R_S1, //# Fast plain transition from right-to-left Fast weak attack to stance1 00551 BOTH_R5_TL_S1, //# Fast plain transition from top-left-to-bottom-right Fast weak attack to stance1 00552 BOTH_R5_BR_S1, //# Fast plain transition from bottom-right-to-top-left Fast weak attack to stance1 00553 BOTH_R5_BL_S1, //# Fast plain transition from bottom-left-to-top-right Fast weak attack to stance1 00554 BOTH_R5_TR_S1, //# Fast plain transition from top-right-to-bottom-left Fast weak attack 00555 //Saber Attack Bounces (first 4 frames of an attack, played backwards) 00556 BOTH_B5_BR___, //# Bounce-back if attack from BR is blocked 00557 BOTH_B5__R___, //# Bounce-back if attack from R is blocked 00558 BOTH_B5_TR___, //# Bounce-back if attack from TR is blocked 00559 BOTH_B5_T____, //# Bounce-back if attack from T is blocked 00560 BOTH_B5_TL___, //# Bounce-back if attack from TL is blocked 00561 BOTH_B5__L___, //# Bounce-back if attack from L is blocked 00562 BOTH_B5_BL___, //# Bounce-back if attack from BL is blocked 00563 //Saber Attack Deflections (last 4 frames of an attack) 00564 BOTH_D5_BR___, //# Deflection toward BR 00565 BOTH_D5__R___, //# Deflection toward R 00566 BOTH_D5_TR___, //# Deflection toward TR 00567 BOTH_D5_TL___, //# Deflection toward TL 00568 BOTH_D5__L___, //# Deflection toward L 00569 BOTH_D5_BL___, //# Deflection toward BL 00570 BOTH_D5_B____, //# Deflection toward B 00571 //Saber attack anims - power level 6 00572 BOTH_A6_T__B_, //# Fast weak vertical attack top to bottom 00573 BOTH_A6__L__R, //# Fast weak horizontal attack left to right 00574 BOTH_A6__R__L, //# Fast weak horizontal attack right to left 00575 BOTH_A6_TL_BR, //# Fast weak diagonal attack top left to botom right 00576 BOTH_A6_BR_TL, //# Fast weak diagonal attack top left to botom right 00577 BOTH_A6_BL_TR, //# Fast weak diagonal attack bottom left to top right 00578 BOTH_A6_TR_BL, //# Fast weak diagonal attack bottom left to right 00579 //Saber Arc and Spin Transitions 00580 BOTH_T6_BR__R, //# Fast arc bottom right to right 00581 BOTH_T6_BR_TL, //# Fast weak spin bottom right to top left 00582 BOTH_T6_BR__L, //# Fast weak spin bottom right to left 00583 BOTH_T6_BR_BL, //# Fast weak spin bottom right to bottom left 00584 BOTH_T6__R_TR, //# Fast arc right to top right 00585 BOTH_T6__R_TL, //# Fast arc right to top left 00586 BOTH_T6__R__L, //# Fast weak spin right to left 00587 BOTH_T6__R_BL, //# Fast weak spin right to bottom left 00588 BOTH_T6_TR_BR, //# Fast arc top right to bottom right 00589 BOTH_T6_TR_TL, //# Fast arc top right to top left 00590 BOTH_T6_TR__L, //# Fast arc top right to left 00591 BOTH_T6_TR_BL, //# Fast weak spin top right to bottom left 00592 BOTH_T6_T__BR, //# Fast arc top to bottom right 00593 BOTH_T6_T___R, //# Fast arc top to right 00594 BOTH_T6_T__TR, //# Fast arc top to top right 00595 BOTH_T6_T__TL, //# Fast arc top to top left 00596 BOTH_T6_T___L, //# Fast arc top to left 00597 BOTH_T6_T__BL, //# Fast arc top to bottom left 00598 BOTH_T6_TL_BR, //# Fast weak spin top left to bottom right 00599 BOTH_T6_TL_BL, //# Fast arc top left to bottom left 00600 BOTH_T6__L_BR, //# Fast weak spin left to bottom right 00601 BOTH_T6__L__R, //# Fast weak spin left to right 00602 BOTH_T6__L_TL, //# Fast arc left to top left 00603 BOTH_T6_BL_BR, //# Fast weak spin bottom left to bottom right 00604 BOTH_T6_BL__R, //# Fast weak spin bottom left to right 00605 BOTH_T6_BL_TR, //# Fast weak spin bottom left to top right 00606 BOTH_T6_BL__L, //# Fast arc bottom left to left 00607 //Saber Arc Transitions that use existing animations played backwards 00608 BOTH_T6_BR_TR, //# Fast arc bottom right to top right (use: BOTH_T6_TR_BR) 00609 BOTH_T6_BR_T_, //# Fast arc bottom right to top (use: BOTH_T6_T__BR) 00610 BOTH_T6__R_BR, //# Fast arc right to bottom right (use: BOTH_T6_BR__R) 00611 BOTH_T6__R_T_, //# Fast ar right to top (use: BOTH_T6_T___R) 00612 BOTH_T6_TR__R, //# Fast arc top right to right (use: BOTH_T6__R_TR) 00613 BOTH_T6_TR_T_, //# Fast arc top right to top (use: BOTH_T6_T__TR) 00614 BOTH_T6_TL__R, //# Fast arc top left to right (use: BOTH_T6__R_TL) 00615 BOTH_T6_TL_TR, //# Fast arc top left to top right (use: BOTH_T6_TR_TL) 00616 BOTH_T6_TL_T_, //# Fast arc top left to top (use: BOTH_T6_T__TL) 00617 BOTH_T6_TL__L, //# Fast arc top left to left (use: BOTH_T6__L_TL) 00618 BOTH_T6__L_TR, //# Fast arc left to top right (use: BOTH_T6_TR__L) 00619 BOTH_T6__L_T_, //# Fast arc left to top (use: BOTH_T6_T___L) 00620 BOTH_T6__L_BL, //# Fast arc left to bottom left (use: BOTH_T6_BL__L) 00621 BOTH_T6_BL_T_, //# Fast arc bottom left to top (use: BOTH_T6_T__BL) 00622 BOTH_T6_BL_TL, //# Fast arc bottom left to top left (use: BOTH_T6_TL_BL) 00623 //Saber Attack Start Transitions 00624 BOTH_S6_S6_T_, //# Fast plain transition from stance1 to top-to-bottom Fast weak attack 00625 BOTH_S6_S6__L, //# Fast plain transition from stance1 to left-to-right Fast weak attack 00626 BOTH_S6_S6__R, //# Fast plain transition from stance1 to right-to-left Fast weak attack 00627 BOTH_S6_S6_TL, //# Fast plain transition from stance1 to top-left-to-bottom-right Fast weak attack 00628 BOTH_S6_S6_BR, //# Fast plain transition from stance1 to bottom-right-to-top-left Fast weak attack 00629 BOTH_S6_S6_BL, //# Fast plain transition from stance1 to bottom-left-to-top-right Fast weak attack 00630 BOTH_S6_S6_TR, //# Fast plain transition from stance1 to top-right-to-bottom-left Fast weak attack 00631 //Saber Attack Return Transitions 00632 BOTH_R6_B__S6, //# Fast plain transition from top-to-bottom Fast weak attack to stance1 00633 BOTH_R6__L_S6, //# Fast plain transition from left-to-right Fast weak attack to stance1 00634 BOTH_R6__R_S6, //# Fast plain transition from right-to-left Fast weak attack to stance1 00635 BOTH_R6_TL_S6, //# Fast plain transition from top-left-to-bottom-right Fast weak attack to stance1 00636 BOTH_R6_BR_S6, //# Fast plain transition from bottom-right-to-top-left Fast weak attack to stance1 00637 BOTH_R6_BL_S6, //# Fast plain transition from bottom-left-to-top-right Fast weak attack to stance1 00638 BOTH_R6_TR_S6, //# Fast plain transition from top-right-to-bottom-left Fast weak attack 00639 //Saber Attack Bounces (first 4 frames of an attack, played backwards) 00640 BOTH_B6_BR___, //# Bounce-back if attack from BR is blocked 00641 BOTH_B6__R___, //# Bounce-back if attack from R is blocked 00642 BOTH_B6_TR___, //# Bounce-back if attack from TR is blocked 00643 BOTH_B6_T____, //# Bounce-back if attack from T is blocked 00644 BOTH_B6_TL___, //# Bounce-back if attack from TL is blocked 00645 BOTH_B6__L___, //# Bounce-back if attack from L is blocked 00646 BOTH_B6_BL___, //# Bounce-back if attack from BL is blocked 00647 //Saber Attack Deflections (last 4 frames of an attack) 00648 BOTH_D6_BR___, //# Deflection toward BR 00649 BOTH_D6__R___, //# Deflection toward R 00650 BOTH_D6_TR___, //# Deflection toward TR 00651 BOTH_D6_TL___, //# Deflection toward TL 00652 BOTH_D6__L___, //# Deflection toward L 00653 BOTH_D6_BL___, //# Deflection toward BL 00654 BOTH_D6_B____, //# Deflection toward B 00655 //Saber attack anims - power level 7 00656 BOTH_A7_T__B_, //# Fast weak vertical attack top to bottom 00657 BOTH_A7__L__R, //# Fast weak horizontal attack left to right 00658 BOTH_A7__R__L, //# Fast weak horizontal attack right to left 00659 BOTH_A7_TL_BR, //# Fast weak diagonal attack top left to botom right 00660 BOTH_A7_BR_TL, //# Fast weak diagonal attack top left to botom right 00661 BOTH_A7_BL_TR, //# Fast weak diagonal attack bottom left to top right 00662 BOTH_A7_TR_BL, //# Fast weak diagonal attack bottom left to right 00663 //Saber Arc and Spin Transitions 00664 BOTH_T7_BR__R, //# Fast arc bottom right to right 00665 BOTH_T7_BR_TL, //# Fast weak spin bottom right to top left 00666 BOTH_T7_BR__L, //# Fast weak spin bottom right to left 00667 BOTH_T7_BR_BL, //# Fast weak spin bottom right to bottom left 00668 BOTH_T7__R_TR, //# Fast arc right to top right 00669 BOTH_T7__R_TL, //# Fast arc right to top left 00670 BOTH_T7__R__L, //# Fast weak spin right to left 00671 BOTH_T7__R_BL, //# Fast weak spin right to bottom left 00672 BOTH_T7_TR_BR, //# Fast arc top right to bottom right 00673 BOTH_T7_TR_TL, //# Fast arc top right to top left 00674 BOTH_T7_TR__L, //# Fast arc top right to left 00675 BOTH_T7_TR_BL, //# Fast weak spin top right to bottom left 00676 BOTH_T7_T__BR, //# Fast arc top to bottom right 00677 BOTH_T7_T___R, //# Fast arc top to right 00678 BOTH_T7_T__TR, //# Fast arc top to top right 00679 BOTH_T7_T__TL, //# Fast arc top to top left 00680 BOTH_T7_T___L, //# Fast arc top to left 00681 BOTH_T7_T__BL, //# Fast arc top to bottom left 00682 BOTH_T7_TL_BR, //# Fast weak spin top left to bottom right 00683 BOTH_T7_TL_BL, //# Fast arc top left to bottom left 00684 BOTH_T7__L_BR, //# Fast weak spin left to bottom right 00685 BOTH_T7__L__R, //# Fast weak spin left to right 00686 BOTH_T7__L_TL, //# Fast arc left to top left 00687 BOTH_T7_BL_BR, //# Fast weak spin bottom left to bottom right 00688 BOTH_T7_BL__R, //# Fast weak spin bottom left to right 00689 BOTH_T7_BL_TR, //# Fast weak spin bottom left to top right 00690 BOTH_T7_BL__L, //# Fast arc bottom left to left 00691 //Saber Arc Transitions that use existing animations played backwards 00692 BOTH_T7_BR_TR, //# Fast arc bottom right to top right (use: BOTH_T7_TR_BR) 00693 BOTH_T7_BR_T_, //# Fast arc bottom right to top (use: BOTH_T7_T__BR) 00694 BOTH_T7__R_BR, //# Fast arc right to bottom right (use: BOTH_T7_BR__R) 00695 BOTH_T7__R_T_, //# Fast ar right to top (use: BOTH_T7_T___R) 00696 BOTH_T7_TR__R, //# Fast arc top right to right (use: BOTH_T7__R_TR) 00697 BOTH_T7_TR_T_, //# Fast arc top right to top (use: BOTH_T7_T__TR) 00698 BOTH_T7_TL__R, //# Fast arc top left to right (use: BOTH_T7__R_TL) 00699 BOTH_T7_TL_TR, //# Fast arc top left to top right (use: BOTH_T7_TR_TL) 00700 BOTH_T7_TL_T_, //# Fast arc top left to top (use: BOTH_T7_T__TL) 00701 BOTH_T7_TL__L, //# Fast arc top left to left (use: BOTH_T7__L_TL) 00702 BOTH_T7__L_TR, //# Fast arc left to top right (use: BOTH_T7_TR__L) 00703 BOTH_T7__L_T_, //# Fast arc left to top (use: BOTH_T7_T___L) 00704 BOTH_T7__L_BL, //# Fast arc left to bottom left (use: BOTH_T7_BL__L) 00705 BOTH_T7_BL_T_, //# Fast arc bottom left to top (use: BOTH_T7_T__BL) 00706 BOTH_T7_BL_TL, //# Fast arc bottom left to top left (use: BOTH_T7_TL_BL) 00707 //Saber Attack Start Transitions 00708 BOTH_S7_S7_T_, //# Fast plain transition from stance1 to top-to-bottom Fast weak attack 00709 BOTH_S7_S7__L, //# Fast plain transition from stance1 to left-to-right Fast weak attack 00710 BOTH_S7_S7__R, //# Fast plain transition from stance1 to right-to-left Fast weak attack 00711 BOTH_S7_S7_TL, //# Fast plain transition from stance1 to top-left-to-bottom-right Fast weak attack 00712 BOTH_S7_S7_BR, //# Fast plain transition from stance1 to bottom-right-to-top-left Fast weak attack 00713 BOTH_S7_S7_BL, //# Fast plain transition from stance1 to bottom-left-to-top-right Fast weak attack 00714 BOTH_S7_S7_TR, //# Fast plain transition from stance1 to top-right-to-bottom-left Fast weak attack 00715 //Saber Attack Return Transitions 00716 BOTH_R7_B__S7, //# Fast plain transition from top-to-bottom Fast weak attack to stance1 00717 BOTH_R7__L_S7, //# Fast plain transition from left-to-right Fast weak attack to stance1 00718 BOTH_R7__R_S7, //# Fast plain transition from right-to-left Fast weak attack to stance1 00719 BOTH_R7_TL_S7, //# Fast plain transition from top-left-to-bottom-right Fast weak attack to stance1 00720 BOTH_R7_BR_S7, //# Fast plain transition from bottom-right-to-top-left Fast weak attack to stance1 00721 BOTH_R7_BL_S7, //# Fast plain transition from bottom-left-to-top-right Fast weak attack to stance1 00722 BOTH_R7_TR_S7, //# Fast plain transition from top-right-to-bottom-left Fast weak attack 00723 //Saber Attack Bounces (first 4 frames of an attack, played backwards) 00724 BOTH_B7_BR___, //# Bounce-back if attack from BR is blocked 00725 BOTH_B7__R___, //# Bounce-back if attack from R is blocked 00726 BOTH_B7_TR___, //# Bounce-back if attack from TR is blocked 00727 BOTH_B7_T____, //# Bounce-back if attack from T is blocked 00728 BOTH_B7_TL___, //# Bounce-back if attack from TL is blocked 00729 BOTH_B7__L___, //# Bounce-back if attack from L is blocked 00730 BOTH_B7_BL___, //# Bounce-back if attack from BL is blocked 00731 //Saber Attack Deflections (last 4 frames of an attack) 00732 BOTH_D7_BR___, //# Deflection toward BR 00733 BOTH_D7__R___, //# Deflection toward R 00734 BOTH_D7_TR___, //# Deflection toward TR 00735 BOTH_D7_TL___, //# Deflection toward TL 00736 BOTH_D7__L___, //# Deflection toward L 00737 BOTH_D7_BL___, //# Deflection toward BL 00738 BOTH_D7_B____, //# Deflection toward B 00739 //Saber parry anims 00740 BOTH_P1_S1_T_, //# Block shot/saber top 00741 BOTH_P1_S1_TR, //# Block shot/saber top right 00742 BOTH_P1_S1_TL, //# Block shot/saber top left 00743 BOTH_P1_S1_BL, //# Block shot/saber bottom left 00744 BOTH_P1_S1_BR, //# Block shot/saber bottom right 00745 //Saber knockaway 00746 BOTH_K1_S1_T_, //# knockaway saber top 00747 BOTH_K1_S1_TR, //# knockaway saber top right 00748 BOTH_K1_S1_TL, //# knockaway saber top left 00749 BOTH_K1_S1_BL, //# knockaway saber bottom left 00750 BOTH_K1_S1_B_, //# knockaway saber bottom 00751 BOTH_K1_S1_BR, //# knockaway saber bottom right 00752 //Saber attack knocked away 00753 BOTH_V1_BR_S1, //# BR attack knocked away 00754 BOTH_V1__R_S1, //# R attack knocked away 00755 BOTH_V1_TR_S1, //# TR attack knocked away 00756 BOTH_V1_T__S1, //# T attack knocked away 00757 BOTH_V1_TL_S1, //# TL attack knocked away 00758 BOTH_V1__L_S1, //# L attack knocked away 00759 BOTH_V1_BL_S1, //# BL attack knocked away 00760 BOTH_V1_B__S1, //# B attack knocked away 00761 //Saber parry broken 00762 BOTH_H1_S1_T_, //# saber knocked down from top parry 00763 BOTH_H1_S1_TR, //# saber knocked down-left from TR parry 00764 BOTH_H1_S1_TL, //# saber knocked down-right from TL parry 00765 BOTH_H1_S1_BL, //# saber knocked up-right from BL parry 00766 BOTH_H1_S1_B_, //# saber knocked up over head from ready? 00767 BOTH_H1_S1_BR, //# saber knocked up-left from BR parry 00768 //Dual Saber parry anims 00769 BOTH_P6_S6_T_, //# Block shot/saber top 00770 BOTH_P6_S6_TR, //# Block shot/saber top right 00771 BOTH_P6_S6_TL, //# Block shot/saber top left 00772 BOTH_P6_S6_BL, //# Block shot/saber bottom left 00773 BOTH_P6_S6_BR, //# Block shot/saber bottom right 00774 //Dual Saber knockaway 00775 BOTH_K6_S6_T_, //# knockaway saber top 00776 BOTH_K6_S6_TR, //# knockaway saber top right 00777 BOTH_K6_S6_TL, //# knockaway saber top left 00778 BOTH_K6_S6_BL, //# knockaway saber bottom left 00779 BOTH_K6_S6_B_, //# knockaway saber bottom 00780 BOTH_K6_S6_BR, //# knockaway saber bottom right 00781 //Dual Saber attack knocked away 00782 BOTH_V6_BR_S6, //# BR attack knocked away 00783 BOTH_V6__R_S6, //# R attack knocked away 00784 BOTH_V6_TR_S6, //# TR attack knocked away 00785 BOTH_V6_T__S6, //# T attack knocked away 00786 BOTH_V6_TL_S6, //# TL attack knocked away 00787 BOTH_V6__L_S6, //# L attack knocked away 00788 BOTH_V6_BL_S6, //# BL attack knocked away 00789 BOTH_V6_B__S6, //# B attack knocked away 00790 //Dual Saber parry broken 00791 BOTH_H6_S6_T_, //# saber knocked down from top parry 00792 BOTH_H6_S6_TR, //# saber knocked down-left from TR parry 00793 BOTH_H6_S6_TL, //# saber knocked down-right from TL parry 00794 BOTH_H6_S6_BL, //# saber knocked up-right from BL parry 00795 BOTH_H6_S6_B_, //# saber knocked up over head from ready? 00796 BOTH_H6_S6_BR, //# saber knocked up-left from BR parry 00797 //SaberStaff parry anims 00798 BOTH_P7_S7_T_, //# Block shot/saber top 00799 BOTH_P7_S7_TR, //# Block shot/saber top right 00800 BOTH_P7_S7_TL, //# Block shot/saber top left 00801 BOTH_P7_S7_BL, //# Block shot/saber bottom left 00802 BOTH_P7_S7_BR, //# Block shot/saber bottom right 00803 //SaberStaff knockaway 00804 BOTH_K7_S7_T_, //# knockaway saber top 00805 BOTH_K7_S7_TR, //# knockaway saber top right 00806 BOTH_K7_S7_TL, //# knockaway saber top left 00807 BOTH_K7_S7_BL, //# knockaway saber bottom left 00808 BOTH_K7_S7_B_, //# knockaway saber bottom 00809 BOTH_K7_S7_BR, //# knockaway saber bottom right 00810 //SaberStaff attack knocked away 00811 BOTH_V7_BR_S7, //# BR attack knocked away 00812 BOTH_V7__R_S7, //# R attack knocked away 00813 BOTH_V7_TR_S7, //# TR attack knocked away 00814 BOTH_V7_T__S7, //# T attack knocked away 00815 BOTH_V7_TL_S7, //# TL attack knocked away 00816 BOTH_V7__L_S7, //# L attack knocked away 00817 BOTH_V7_BL_S7, //# BL attack knocked away 00818 BOTH_V7_B__S7, //# B attack knocked away 00819 //SaberStaff parry broken 00820 BOTH_H7_S7_T_, //# saber knocked down from top parry 00821 BOTH_H7_S7_TR, //# saber knocked down-left from TR parry 00822 BOTH_H7_S7_TL, //# saber knocked down-right from TL parry 00823 BOTH_H7_S7_BL, //# saber knocked up-right from BL parry 00824 BOTH_H7_S7_B_, //# saber knocked up over head from ready? 00825 BOTH_H7_S7_BR, //# saber knocked up-left from BR parry 00826 //Sabers locked anims 00827 //* #sep BOTH_ SABER LOCKED ANIMS 00828 //BOTH_(DL, S, ST)_(DL, S, ST)_(T, S)_(L, B, SB)_1(_W, _L) 00829 //===Single locks================================================================== 00830 //SINGLE vs. DUAL 00831 //side locks - I'm using a single and they're using dual 00832 BOTH_LK_S_DL_S_B_1_L, //normal break I lost 00833 BOTH_LK_S_DL_S_B_1_W, //normal break I won 00834 BOTH_LK_S_DL_S_L_1, //lock if I'm using single vs. a dual 00835 BOTH_LK_S_DL_S_SB_1_L, //super break I lost 00836 BOTH_LK_S_DL_S_SB_1_W, //super break I won 00837 //top locks 00838 BOTH_LK_S_DL_T_B_1_L, //normal break I lost 00839 BOTH_LK_S_DL_T_B_1_W, //normal break I won 00840 BOTH_LK_S_DL_T_L_1, //lock if I'm using single vs. a dual 00841 BOTH_LK_S_DL_T_SB_1_L, //super break I lost 00842 BOTH_LK_S_DL_T_SB_1_W, //super break I won 00843 //SINGLE vs. STAFF 00844 //side locks 00845 BOTH_LK_S_ST_S_B_1_L, //normal break I lost 00846 BOTH_LK_S_ST_S_B_1_W, //normal break I won 00847 BOTH_LK_S_ST_S_L_1, //lock if I'm using single vs. a staff 00848 BOTH_LK_S_ST_S_SB_1_L, //super break I lost 00849 BOTH_LK_S_ST_S_SB_1_W, //super break I won 00850 //top locks 00851 BOTH_LK_S_ST_T_B_1_L, //normal break I lost 00852 BOTH_LK_S_ST_T_B_1_W, //normal break I won 00853 BOTH_LK_S_ST_T_L_1, //lock if I'm using single vs. a staff 00854 BOTH_LK_S_ST_T_SB_1_L, //super break I lost 00855 BOTH_LK_S_ST_T_SB_1_W, //super break I won 00856 //SINGLE vs. SINGLE 00857 //side locks 00858 BOTH_LK_S_S_S_B_1_L, //normal break I lost 00859 BOTH_LK_S_S_S_B_1_W, //normal break I won 00860 BOTH_LK_S_S_S_L_1, //lock if I'm using single vs. a single and I initiated 00861 BOTH_LK_S_S_S_SB_1_L, //super break I lost 00862 BOTH_LK_S_S_S_SB_1_W, //super break I won 00863 //top locks 00864 BOTH_LK_S_S_T_B_1_L, //normal break I lost 00865 BOTH_LK_S_S_T_B_1_W, //normal break I won 00866 BOTH_LK_S_S_T_L_1, //lock if I'm using single vs. a single and I initiated 00867 BOTH_LK_S_S_T_SB_1_L, //super break I lost 00868 BOTH_LK_S_S_T_SB_1_W, //super break I won 00869 //===Dual Saber locks================================================================== 00870 //DUAL vs. DUAL 00871 //side locks 00872 BOTH_LK_DL_DL_S_B_1_L, //normal break I lost 00873 BOTH_LK_DL_DL_S_B_1_W, //normal break I won 00874 BOTH_LK_DL_DL_S_L_1, //lock if I'm using dual vs. dual and I initiated 00875 BOTH_LK_DL_DL_S_SB_1_L, //super break I lost 00876 BOTH_LK_DL_DL_S_SB_1_W, //super break I won 00877 //top locks 00878 BOTH_LK_DL_DL_T_B_1_L, //normal break I lost 00879 BOTH_LK_DL_DL_T_B_1_W, //normal break I won 00880 BOTH_LK_DL_DL_T_L_1, //lock if I'm using dual vs. dual and I initiated 00881 BOTH_LK_DL_DL_T_SB_1_L, //super break I lost 00882 BOTH_LK_DL_DL_T_SB_1_W, //super break I won 00883 //DUAL vs. STAFF 00884 //side locks 00885 BOTH_LK_DL_ST_S_B_1_L, //normal break I lost 00886 BOTH_LK_DL_ST_S_B_1_W, //normal break I won 00887 BOTH_LK_DL_ST_S_L_1, //lock if I'm using dual vs. a staff 00888 BOTH_LK_DL_ST_S_SB_1_L, //super break I lost 00889 BOTH_LK_DL_ST_S_SB_1_W, //super break I won 00890 //top locks 00891 BOTH_LK_DL_ST_T_B_1_L, //normal break I lost 00892 BOTH_LK_DL_ST_T_B_1_W, //normal break I won 00893 BOTH_LK_DL_ST_T_L_1, //lock if I'm using dual vs. a staff 00894 BOTH_LK_DL_ST_T_SB_1_L, //super break I lost 00895 BOTH_LK_DL_ST_T_SB_1_W, //super break I won 00896 //DUAL vs. SINGLE 00897 //side locks 00898 BOTH_LK_DL_S_S_B_1_L, //normal break I lost 00899 BOTH_LK_DL_S_S_B_1_W, //normal break I won 00900 BOTH_LK_DL_S_S_L_1, //lock if I'm using dual vs. a single 00901 BOTH_LK_DL_S_S_SB_1_L, //super break I lost 00902 BOTH_LK_DL_S_S_SB_1_W, //super break I won 00903 //top locks 00904 BOTH_LK_DL_S_T_B_1_L, //normal break I lost 00905 BOTH_LK_DL_S_T_B_1_W, //normal break I won 00906 BOTH_LK_DL_S_T_L_1, //lock if I'm using dual vs. a single 00907 BOTH_LK_DL_S_T_SB_1_L, //super break I lost 00908 BOTH_LK_DL_S_T_SB_1_W, //super break I won 00909 //===Saber Staff locks================================================================== 00910 //STAFF vs. DUAL 00911 //side locks 00912 BOTH_LK_ST_DL_S_B_1_L, //normal break I lost 00913 BOTH_LK_ST_DL_S_B_1_W, //normal break I won 00914 BOTH_LK_ST_DL_S_L_1, //lock if I'm using staff vs. dual 00915 BOTH_LK_ST_DL_S_SB_1_L, //super break I lost 00916 BOTH_LK_ST_DL_S_SB_1_W, //super break I won 00917 //top locks 00918 BOTH_LK_ST_DL_T_B_1_L, //normal break I lost 00919 BOTH_LK_ST_DL_T_B_1_W, //normal break I won 00920 BOTH_LK_ST_DL_T_L_1, //lock if I'm using staff vs. dual 00921 BOTH_LK_ST_DL_T_SB_1_L, //super break I lost 00922 BOTH_LK_ST_DL_T_SB_1_W, //super break I won 00923 //STAFF vs. STAFF 00924 //side locks 00925 BOTH_LK_ST_ST_S_B_1_L, //normal break I lost 00926 BOTH_LK_ST_ST_S_B_1_W, //normal break I won 00927 BOTH_LK_ST_ST_S_L_1, //lock if I'm using staff vs. a staff and I initiated 00928 BOTH_LK_ST_ST_S_SB_1_L, //super break I lost 00929 BOTH_LK_ST_ST_S_SB_1_W, //super break I won 00930 //top locks 00931 BOTH_LK_ST_ST_T_B_1_L, //normal break I lost 00932 BOTH_LK_ST_ST_T_B_1_W, //normal break I won 00933 BOTH_LK_ST_ST_T_L_1, //lock if I'm using staff vs. a staff and I initiated 00934 BOTH_LK_ST_ST_T_SB_1_L, //super break I lost 00935 BOTH_LK_ST_ST_T_SB_1_W, //super break I won 00936 //STAFF vs. SINGLE 00937 //side locks 00938 BOTH_LK_ST_S_S_B_1_L, //normal break I lost 00939 BOTH_LK_ST_S_S_B_1_W, //normal break I won 00940 BOTH_LK_ST_S_S_L_1, //lock if I'm using staff vs. a single 00941 BOTH_LK_ST_S_S_SB_1_L, //super break I lost 00942 BOTH_LK_ST_S_S_SB_1_W, //super break I won 00943 //top locks 00944 BOTH_LK_ST_S_T_B_1_L, //normal break I lost 00945 BOTH_LK_ST_S_T_B_1_W, //normal break I won 00946 BOTH_LK_ST_S_T_L_1, //lock if I'm using staff vs. a single 00947 BOTH_LK_ST_S_T_SB_1_L, //super break I lost 00948 BOTH_LK_ST_S_T_SB_1_W, //super break I won 00949 //Special cases for same saber style vs. each other (won't fit in nice 5-anim size lists above) 00950 BOTH_LK_S_S_S_L_2, //lock if I'm using single vs. a single and other intitiated 00951 BOTH_LK_S_S_T_L_2, //lock if I'm using single vs. a single and other initiated 00952 BOTH_LK_DL_DL_S_L_2, //lock if I'm using dual vs. dual and other initiated 00953 BOTH_LK_DL_DL_T_L_2, //lock if I'm using dual vs. dual and other initiated 00954 BOTH_LK_ST_ST_S_L_2, //lock if I'm using staff vs. a staff and other initiated 00955 BOTH_LK_ST_ST_T_L_2, //lock if I'm using staff vs. a staff and other initiated 00956 //===End Saber locks================================================================== 00957 //old locks 00958 BOTH_BF2RETURN, //# 00959 BOTH_BF2BREAK, //# 00960 BOTH_BF2LOCK, //# 00961 BOTH_BF1RETURN, //# 00962 BOTH_BF1BREAK, //# 00963 BOTH_BF1LOCK, //# 00964 BOTH_CWCIRCLE_R2__R_S1, //# 00965 BOTH_CCWCIRCLE_R2__L_S1, //# 00966 BOTH_CWCIRCLE_A2__L__R, //# 00967 BOTH_CCWCIRCLE_A2__R__L, //# 00968 BOTH_CWCIRCLEBREAK, //# 00969 BOTH_CCWCIRCLEBREAK, //# 00970 BOTH_CWCIRCLELOCK, //# 00971 BOTH_CCWCIRCLELOCK, //# 00972 //other saber anims 00973 //* #sep BOTH_ SABER MISC ANIMS 00974 BOTH_SABERFAST_STANCE, 00975 BOTH_SABERSLOW_STANCE, 00976 BOTH_SABERDUAL_STANCE, 00977 BOTH_SABERSTAFF_STANCE, 00978 BOTH_A2_STABBACK1, //# Stab saber backward 00979 BOTH_ATTACK_BACK, //# Swing around backwards and attack 00980 BOTH_JUMPFLIPSLASHDOWN1,//# 00981 BOTH_JUMPFLIPSTABDOWN,//# 00982 BOTH_FORCELEAP2_T__B_,//# 00983 BOTH_LUNGE2_B__T_,//# 00984 BOTH_CROUCHATTACKBACK1,//# 00985 //New specials for JKA: 00986 BOTH_JUMPATTACK6,//# 00987 BOTH_JUMPATTACK7,//# 00988 BOTH_SPINATTACK6,//# 00989 BOTH_SPINATTACK7,//# 00990 BOTH_S1_S6,//# From stand1 to saberdual stance - turning on your dual sabers 00991 BOTH_S6_S1,//# From dualstaff stance to stand1 - turning off your dual sabers 00992 BOTH_S1_S7,//# From stand1 to saberstaff stance - turning on your saberstaff 00993 BOTH_S7_S1,//# From saberstaff stance to stand1 - turning off your saberstaff 00994 BOTH_FORCELONGLEAP_START, 00995 BOTH_FORCELONGLEAP_ATTACK, 00996 BOTH_FORCELONGLEAP_LAND, 00997 BOTH_FORCEWALLRUNFLIP_START, 00998 BOTH_FORCEWALLRUNFLIP_END, 00999 BOTH_FORCEWALLRUNFLIP_ALT, 01000 BOTH_FORCEWALLREBOUND_FORWARD, 01001 BOTH_FORCEWALLREBOUND_LEFT, 01002 BOTH_FORCEWALLREBOUND_BACK, 01003 BOTH_FORCEWALLREBOUND_RIGHT, 01004 BOTH_FORCEWALLHOLD_FORWARD, 01005 BOTH_FORCEWALLHOLD_LEFT, 01006 BOTH_FORCEWALLHOLD_BACK, 01007 BOTH_FORCEWALLHOLD_RIGHT, 01008 BOTH_FORCEWALLRELEASE_FORWARD, 01009 BOTH_FORCEWALLRELEASE_LEFT, 01010 BOTH_FORCEWALLRELEASE_BACK, 01011 BOTH_FORCEWALLRELEASE_RIGHT, 01012 BOTH_A7_KICK_F, 01013 BOTH_A7_KICK_B, 01014 BOTH_A7_KICK_R, 01015 BOTH_A7_KICK_L, 01016 BOTH_A7_KICK_S, 01017 BOTH_A7_KICK_BF, 01018 BOTH_A7_KICK_BF_STOP, 01019 BOTH_A7_KICK_RL, 01020 BOTH_A7_KICK_F_AIR, 01021 BOTH_A7_KICK_B_AIR, 01022 BOTH_A7_KICK_R_AIR, 01023 BOTH_A7_KICK_L_AIR, 01024 BOTH_FLIP_ATTACK7, 01025 BOTH_FLIP_HOLD7, 01026 BOTH_FLIP_LAND, 01027 BOTH_PULL_IMPALE_STAB, 01028 BOTH_PULL_IMPALE_SWING, 01029 BOTH_PULLED_INAIR_B, 01030 BOTH_PULLED_INAIR_F, 01031 BOTH_STABDOWN, 01032 BOTH_STABDOWN_STAFF, 01033 BOTH_STABDOWN_DUAL, 01034 BOTH_A6_SABERPROTECT, 01035 BOTH_A7_SOULCAL, 01036 BOTH_A1_SPECIAL, 01037 BOTH_A2_SPECIAL, 01038 BOTH_A3_SPECIAL, 01039 BOTH_ROLL_STAB, 01040 01041 //# #sep BOTH_ STANDING 01042 BOTH_STAND1, //# Standing idle, no weapon, hands down 01043 BOTH_STAND1IDLE1, //# Random standing idle 01044 BOTH_STAND2, //# Standing idle with a saber 01045 BOTH_STAND2IDLE1, //# Random standing idle 01046 BOTH_STAND2IDLE2, //# Random standing idle 01047 BOTH_STAND3, //# Standing idle with 2-handed weapon 01048 BOTH_STAND3IDLE1, //# Random standing idle 01049 BOTH_STAND4, //# hands clasp behind back 01050 BOTH_STAND5, //# standing idle, no weapon, hand down, back straight 01051 BOTH_STAND5IDLE1, //# Random standing idle 01052 BOTH_STAND6, //# one handed, gun at side, relaxed stand 01053 BOTH_STAND8, //# both hands on hips (male) 01054 BOTH_STAND1TO2, //# Transition from stand1 to stand2 01055 BOTH_STAND2TO1, //# Transition from stand2 to stand1 01056 BOTH_STAND2TO4, //# Transition from stand2 to stand4 01057 BOTH_STAND4TO2, //# Transition from stand4 to stand2 01058 BOTH_STAND4TOATTACK2, //# relaxed stand to 1-handed pistol ready 01059 BOTH_STANDUP2, //# Luke standing up from his meditation platform (cin # 37) 01060 BOTH_STAND5TOSIT3, //# transition from stand 5 to sit 3 01061 BOTH_STAND1TOSTAND5, //# Transition from stand1 to stand5 01062 BOTH_STAND5TOSTAND1, //# Transition from stand5 to stand1 01063 BOTH_STAND5TOAIM, //# Transition of Kye aiming his gun at Desann (cin #9) 01064 BOTH_STAND5STARTLEDLOOKLEFT, //# Kyle turning to watch the bridge drop (cin #9) 01065 BOTH_STARTLEDLOOKLEFTTOSTAND5, //# Kyle returning to stand 5 from watching the bridge drop (cin #9) 01066 BOTH_STAND5TOSTAND8, //# Transition from stand5 to stand8 01067 BOTH_STAND7TOSTAND8, //# Tavion putting hands on back of chair (cin #11) 01068 BOTH_STAND8TOSTAND5, //# Transition from stand8 to stand5 01069 BOTH_STAND9, //# Kyle's standing idle, no weapon, hands down 01070 BOTH_STAND9IDLE1, //# Kyle's random standing idle 01071 BOTH_STAND5SHIFTWEIGHT, //# Weightshift from stand5 to side and back to stand5 01072 BOTH_STAND5SHIFTWEIGHTSTART, //# From stand5 to side 01073 BOTH_STAND5SHIFTWEIGHTSTOP, //# From side to stand5 01074 BOTH_STAND5TURNLEFTSTART, //# Start turning left from stand5 01075 BOTH_STAND5TURNLEFTSTOP, //# Stop turning left from stand5 01076 BOTH_STAND5TURNRIGHTSTART, //# Start turning right from stand5 01077 BOTH_STAND5TURNRIGHTSTOP, //# Stop turning right from stand5 01078 BOTH_STAND5LOOK180LEFTSTART, //# Start looking over left shoulder (cin #17) 01079 BOTH_STAND5LOOK180LEFTSTOP, //# Stop looking over left shoulder (cin #17) 01080 01081 BOTH_CONSOLE1START, //# typing at a console 01082 BOTH_CONSOLE1, //# typing at a console 01083 BOTH_CONSOLE1STOP, //# typing at a console 01084 BOTH_CONSOLE2START, //# typing at a console with comm link in hand (cin #5) 01085 BOTH_CONSOLE2, //# typing at a console with comm link in hand (cin #5) 01086 BOTH_CONSOLE2STOP, //# typing at a console with comm link in hand (cin #5) 01087 BOTH_CONSOLE2HOLDCOMSTART, //# lean in to type at console while holding comm link in hand (cin #5) 01088 BOTH_CONSOLE2HOLDCOMSTOP, //# lean away after typing at console while holding comm link in hand (cin #5) 01089 01090 BOTH_GUARD_LOOKAROUND1, //# Cradling weapon and looking around 01091 BOTH_GUARD_IDLE1, //# Cradling weapon and standing 01092 BOTH_GESTURE1, //# Generic gesture, non-specific 01093 BOTH_GESTURE2, //# Generic gesture, non-specific 01094 BOTH_WALK1TALKCOMM1, //# Talking into coom link while walking 01095 BOTH_TALK1, //# Generic talk anim 01096 BOTH_TALK2, //# Generic talk anim 01097 BOTH_TALKCOMM1START, //# Start talking into a comm link 01098 BOTH_TALKCOMM1, //# Talking into a comm link 01099 BOTH_TALKCOMM1STOP, //# Stop talking into a comm link 01100 BOTH_TALKGESTURE1, //# Generic talk anim 01101 01102 BOTH_HEADTILTLSTART, //# Head tilt to left 01103 BOTH_HEADTILTLSTOP, //# Head tilt to left 01104 BOTH_HEADTILTRSTART, //# Head tilt to right 01105 BOTH_HEADTILTRSTOP, //# Head tilt to right 01106 BOTH_HEADNOD, //# Head shake YES 01107 BOTH_HEADSHAKE, //# Head shake NO 01108 BOTH_SIT2HEADTILTLSTART, //# Head tilt to left from seated position 2 01109 BOTH_SIT2HEADTILTLSTOP, //# Head tilt to left from seated position 2 01110 01111 BOTH_REACH1START, //# Monmothma reaching for crystal 01112 BOTH_REACH1STOP, //# Monmothma reaching for crystal 01113 01114 BOTH_COME_ON1, //# Jan gesturing to Kyle (cin #32a) 01115 BOTH_STEADYSELF1, //# Jan trying to keep footing (cin #32a) 01116 BOTH_STEADYSELF1END, //# Return hands to side from STEADSELF1 Kyle (cin#5) 01117 BOTH_SILENCEGESTURE1, //# Luke silencing Kyle with a raised hand (cin #37) 01118 BOTH_REACHFORSABER1, //# Luke holding hand out for Kyle's saber (cin #37) 01119 BOTH_SABERKILLER1, //# Tavion about to strike Jan with saber (cin #9) 01120 BOTH_SABERKILLEE1, //# Jan about to be struck by Tavion with saber (cin #9) 01121 BOTH_HUGGER1, //# Kyle hugging Jan (cin #29) 01122 BOTH_HUGGERSTOP1, //# Kyle stop hugging Jan but don't let her go (cin #29) 01123 BOTH_HUGGEE1, //# Jan being hugged (cin #29) 01124 BOTH_HUGGEESTOP1, //# Jan stop being hugged but don't let go (cin #29) 01125 01126 BOTH_SABERTHROW1START, //# Desann throwing his light saber (cin #26) 01127 BOTH_SABERTHROW1STOP, //# Desann throwing his light saber (cin #26) 01128 BOTH_SABERTHROW2START, //# Kyle throwing his light saber (cin #32) 01129 BOTH_SABERTHROW2STOP, //# Kyle throwing his light saber (cin #32) 01130 01131 //# #sep BOTH_ SITTING/CROUCHING 01132 BOTH_SIT1, //# Normal chair sit. 01133 BOTH_SIT2, //# Lotus position. 01134 BOTH_SIT3, //# Sitting in tired position, elbows on knees 01135 01136 BOTH_SIT2TOSTAND5, //# Transition from sit 2 to stand 5 01137 BOTH_STAND5TOSIT2, //# Transition from stand 5 to sit 2 01138 BOTH_SIT2TOSIT4, //# Trans from sit2 to sit4 (cin #12) Luke leaning back from lotus position. 01139 BOTH_SIT3TOSTAND5, //# transition from sit 3 to stand 5 01140 01141 BOTH_CROUCH1, //# Transition from standing to crouch 01142 BOTH_CROUCH1IDLE, //# Crouching idle 01143 BOTH_CROUCH1WALK, //# Walking while crouched 01144 BOTH_CROUCH1WALKBACK, //# Walking while crouched 01145 BOTH_UNCROUCH1, //# Transition from crouch to standing 01146 BOTH_CROUCH2TOSTAND1, //# going from crouch2 to stand1 01147 BOTH_CROUCH3, //# Desann crouching down to Kyle (cin 9) 01148 BOTH_UNCROUCH3, //# Desann uncrouching down to Kyle (cin 9) 01149 BOTH_CROUCH4, //# Slower version of crouch1 for cinematics 01150 BOTH_UNCROUCH4, //# Slower version of uncrouch1 for cinematics 01151 01152 BOTH_GUNSIT1, //# sitting on an emplaced gun. 01153 01154 // Swoop Vehicle animations. 01155 //* #sep BOTH_ SWOOP ANIMS 01156 BOTH_VS_MOUNT_L, //# Mount from left 01157 BOTH_VS_DISMOUNT_L, //# Dismount to left 01158 BOTH_VS_MOUNT_R, //# Mount from right (symmetry) 01159 BOTH_VS_DISMOUNT_R, //# DISMOUNT TO RIGHT (SYMMETRY) 01160 01161 BOTH_VS_MOUNTJUMP_L, //# 01162 BOTH_VS_MOUNTTHROW, //# Land on an occupied vehicle & throw off current pilot 01163 BOTH_VS_MOUNTTHROW_L, //# Land on an occupied vehicle & throw off current pilot 01164 BOTH_VS_MOUNTTHROW_R, //# Land on an occupied vehicle & throw off current pilot 01165 BOTH_VS_MOUNTTHROWEE, //# Current pilot getting thrown off by another guy 01166 01167 BOTH_VS_LOOKLEFT, //# Turn & Look behind and to the left (no weapon) 01168 BOTH_VS_LOOKRIGHT, //# Turn & Look behind and to the right (no weapon) 01169 01170 BOTH_VS_TURBO, //# Hit The Turbo Button 01171 01172 BOTH_VS_REV, //# Player looks back as swoop reverses 01173 01174 BOTH_VS_AIR, //# Player stands up when swoop is airborn 01175 BOTH_VS_AIR_G, //# "" with Gun 01176 BOTH_VS_AIR_SL, //# "" with Saber Left 01177 BOTH_VS_AIR_SR, //# "" with Saber Right 01178 01179 BOTH_VS_LAND, //# Player bounces down when swoop lands 01180 BOTH_VS_LAND_G, //# "" with Gun 01181 BOTH_VS_LAND_SL, //# "" with Saber Left 01182 BOTH_VS_LAND_SR, //# "" with Saber Right 01183 01184 BOTH_VS_IDLE, //# Sit 01185 BOTH_VS_IDLE_G, //# Sit (gun) 01186 BOTH_VS_IDLE_SL, //# Sit (saber left) 01187 BOTH_VS_IDLE_SR, //# Sit (saber right) 01188 01189 BOTH_VS_LEANL, //# Lean left 01190 BOTH_VS_LEANL_G, //# Lean left (gun) 01191 BOTH_VS_LEANL_SL, //# Lean left (saber left) 01192 BOTH_VS_LEANL_SR, //# Lean left (saber right) 01193 01194 BOTH_VS_LEANR, //# Lean right 01195 BOTH_VS_LEANR_G, //# Lean right (gun) 01196 BOTH_VS_LEANR_SL, //# Lean right (saber left) 01197 BOTH_VS_LEANR_SR, //# Lean right (saber right) 01198 01199 BOTH_VS_ATL_S, //# Attack left with saber 01200 BOTH_VS_ATR_S, //# Attack right with saber 01201 BOTH_VS_ATR_TO_L_S, //# Attack toss saber from right to left hand 01202 BOTH_VS_ATL_TO_R_S, //# Attack toss saber from left to right hand 01203 BOTH_VS_ATR_G, //# Attack right with gun (90) 01204 BOTH_VS_ATL_G, //# Attack left with gun (90) 01205 BOTH_VS_ATF_G, //# Attack forward with gun 01206 01207 BOTH_VS_PAIN1, //# Pain 01208 01209 // Added 12/04/02 by Aurelio. 01210 //* #sep BOTH_ TAUNTAUN ANIMS 01211 BOTH_VT_MOUNT_L, //# Mount from left 01212 BOTH_VT_MOUNT_R, //# Mount from right 01213 BOTH_VT_MOUNT_B, //# Mount from air, behind 01214 BOTH_VT_DISMOUNT, //# Dismount for tauntaun 01215 BOTH_VT_DISMOUNT_L, //# Dismount to tauntauns left 01216 BOTH_VT_DISMOUNT_R, //# Dismount to tauntauns right (symmetry) 01217 01218 BOTH_VT_WALK_FWD, //# Walk forward 01219 BOTH_VT_WALK_REV, //# Walk backward 01220 BOTH_VT_WALK_FWD_L, //# walk lean left 01221 BOTH_VT_WALK_FWD_R, //# Walk lean right 01222 BOTH_VT_RUN_FWD, //# Run forward 01223 BOTH_VT_RUN_REV, //# Look backwards while running (not weapon specific) 01224 BOTH_VT_RUN_FWD_L, //# Run lean left 01225 BOTH_VT_RUN_FWD_R, //# Run lean right 01226 01227 BOTH_VT_SLIDEF, //# Tauntaun slides forward with abrupt stop 01228 BOTH_VT_AIR, //# Tauntaun jump 01229 BOTH_VT_ATB, //# Tauntaun tail swipe 01230 BOTH_VT_PAIN1, //# Pain 01231 BOTH_VT_DEATH1, //# Die 01232 BOTH_VT_STAND, //# Stand still and breath 01233 BOTH_VT_BUCK, //# Tauntaun bucking loop animation 01234 01235 BOTH_VT_LAND, //# Player bounces down when tauntaun lands 01236 BOTH_VT_TURBO, //# Hit The Turbo Button 01237 BOTH_VT_IDLE_SL, //# Sit (saber left) 01238 BOTH_VT_IDLE_SR, //# Sit (saber right) 01239 01240 BOTH_VT_IDLE, //# Sit with no weapon selected 01241 BOTH_VT_IDLE1, //# Sit with no weapon selected 01242 BOTH_VT_IDLE_S, //# Sit with saber selected 01243 BOTH_VT_IDLE_G, //# Sit with gun selected 01244 BOTH_VT_IDLE_T, //# Sit with thermal grenade selected 01245 01246 BOTH_VT_ATL_S, //# Attack left with saber 01247 BOTH_VT_ATR_S, //# Attack right with saber 01248 BOTH_VT_ATR_TO_L_S, //# Attack toss saber from right to left hand 01249 BOTH_VT_ATL_TO_R_S, //# Attack toss saber from left to right hand 01250 BOTH_VT_ATR_G, //# Attack right with gun (90) 01251 BOTH_VT_ATL_G, //# Attack left with gun (90) 01252 BOTH_VT_ATF_G, //# Attack forward with gun 01253 01254 01255 // Added 2/26/02 by Aurelio. 01256 //* #sep BOTH_ FIGHTER ANIMS 01257 BOTH_GEARS_OPEN, 01258 BOTH_GEARS_CLOSE, 01259 BOTH_WINGS_OPEN, 01260 BOTH_WINGS_CLOSE, 01261 01262 BOTH_DEATH14_UNGRIP, //# Desann's end death (cin #35) 01263 BOTH_DEATH14_SITUP, //# Tavion sitting up after having been thrown (cin #23) 01264 BOTH_KNEES1, //# Tavion on her knees 01265 BOTH_KNEES2, //# Tavion on her knees looking down 01266 BOTH_KNEES2TO1, //# Transition of KNEES2 to KNEES1 01267 01268 //# #sep BOTH_ MOVING 01269 BOTH_WALK1, //# Normal walk 01270 BOTH_WALK2, //# Normal walk 01271 BOTH_WALK_STAFF, //# Walk with saberstaff turned on 01272 BOTH_WALKBACK_STAFF, //# Walk backwards with saberstaff turned on 01273 BOTH_WALK_DUAL, //# Walk with dual turned on 01274 BOTH_WALKBACK_DUAL, //# Walk backwards with dual turned on 01275 BOTH_WALK5, //# Tavion taunting Kyle (cin 22) 01276 BOTH_WALK6, //# Slow walk for Luke (cin 12) 01277 BOTH_WALK7, //# Fast walk 01278 BOTH_RUN1, //# Full run 01279 BOTH_RUN1START, //# Start into full run1 01280 BOTH_RUN1STOP, //# Stop from full run1 01281 BOTH_RUN2, //# Full run 01282 BOTH_RUN1TORUN2, //# Wampa run anim transition 01283 BOTH_RUN2TORUN1, //# Wampa run anim transition 01284 BOTH_RUN4, //# Jawa Run 01285 BOTH_RUN_STAFF, //# Run with saberstaff turned on 01286 BOTH_RUNBACK_STAFF, //# Run backwards with saberstaff turned on 01287 BOTH_RUN_DUAL, //# Run with dual turned on 01288 BOTH_RUNBACK_DUAL, //# Run backwards with dual turned on 01289 BOTH_STRAFE_LEFT1, //# Sidestep left, should loop 01290 BOTH_STRAFE_RIGHT1, //# Sidestep right, should loop 01291 BOTH_RUNSTRAFE_LEFT1, //# Sidestep left, should loop 01292 BOTH_RUNSTRAFE_RIGHT1, //# Sidestep right, should loop 01293 BOTH_TURN_LEFT1, //# Turn left, should loop 01294 BOTH_TURN_RIGHT1, //# Turn right, should loop 01295 BOTH_TURNSTAND1, //# Turn from STAND1 position 01296 BOTH_TURNSTAND2, //# Turn from STAND2 position 01297 BOTH_TURNSTAND3, //# Turn from STAND3 position 01298 BOTH_TURNSTAND4, //# Turn from STAND4 position 01299 BOTH_TURNSTAND5, //# Turn from STAND5 position 01300 BOTH_TURNCROUCH1, //# Turn from CROUCH1 position 01301 01302 BOTH_WALKBACK1, //# Walk1 backwards 01303 BOTH_WALKBACK2, //# Walk2 backwards 01304 BOTH_RUNBACK1, //# Run1 backwards 01305 BOTH_RUNBACK2, //# Run1 backwards 01306 01307 //# #sep BOTH_ JUMPING 01308 BOTH_JUMP1, //# Jump - wind-up and leave ground 01309 BOTH_INAIR1, //# In air loop (from jump) 01310 BOTH_LAND1, //# Landing (from in air loop) 01311 BOTH_LAND2, //# Landing Hard (from a great height) 01312 01313 BOTH_JUMPBACK1, //# Jump backwards - wind-up and leave ground 01314 BOTH_INAIRBACK1, //# In air loop (from jump back) 01315 BOTH_LANDBACK1, //# Landing backwards(from in air loop) 01316 01317 BOTH_JUMPLEFT1, //# Jump left - wind-up and leave ground 01318 BOTH_INAIRLEFT1, //# In air loop (from jump left) 01319 BOTH_LANDLEFT1, //# Landing left(from in air loop) 01320 01321 BOTH_JUMPRIGHT1, //# Jump right - wind-up and leave ground 01322 BOTH_INAIRRIGHT1, //# In air loop (from jump right) 01323 BOTH_LANDRIGHT1, //# Landing right(from in air loop) 01324 01325 BOTH_FORCEJUMP1, //# Jump - wind-up and leave ground 01326 BOTH_FORCEINAIR1, //# In air loop (from jump) 01327 BOTH_FORCELAND1, //# Landing (from in air loop) 01328 01329 BOTH_FORCEJUMPBACK1, //# Jump backwards - wind-up and leave ground 01330 BOTH_FORCEINAIRBACK1, //# In air loop (from jump back) 01331 BOTH_FORCELANDBACK1, //# Landing backwards(from in air loop) 01332 01333 BOTH_FORCEJUMPLEFT1, //# Jump left - wind-up and leave ground 01334 BOTH_FORCEINAIRLEFT1, //# In air loop (from jump left) 01335 BOTH_FORCELANDLEFT1, //# Landing left(from in air loop) 01336 01337 BOTH_FORCEJUMPRIGHT1, //# Jump right - wind-up and leave ground 01338 BOTH_FORCEINAIRRIGHT1, //# In air loop (from jump right) 01339 BOTH_FORCELANDRIGHT1, //# Landing right(from in air loop) 01340 //# #sep BOTH_ ACROBATICS 01341 BOTH_FLIP_F, //# Flip forward 01342 BOTH_FLIP_B, //# Flip backwards 01343 BOTH_FLIP_L, //# Flip left 01344 BOTH_FLIP_R, //# Flip right 01345 01346 BOTH_ROLL_F, //# Roll forward 01347 BOTH_ROLL_B, //# Roll backward 01348 BOTH_ROLL_L, //# Roll left 01349 BOTH_ROLL_R, //# Roll right 01350 01351 BOTH_HOP_F, //# quickstep forward 01352 BOTH_HOP_B, //# quickstep backwards 01353 BOTH_HOP_L, //# quickstep left 01354 BOTH_HOP_R, //# quickstep right 01355 01356 BOTH_DODGE_FL, //# lean-dodge forward left 01357 BOTH_DODGE_FR, //# lean-dodge forward right 01358 BOTH_DODGE_BL, //# lean-dodge backwards left 01359 BOTH_DODGE_BR, //# lean-dodge backwards right 01360 BOTH_DODGE_L, //# lean-dodge left 01361 BOTH_DODGE_R, //# lean-dodge right 01362 BOTH_DODGE_HOLD_FL, //# lean-dodge pose forward left 01363 BOTH_DODGE_HOLD_FR, //# lean-dodge pose forward right 01364 BOTH_DODGE_HOLD_BL, //# lean-dodge pose backwards left 01365 BOTH_DODGE_HOLD_BR, //# lean-dodge pose backwards right 01366 BOTH_DODGE_HOLD_L, //# lean-dodge pose left 01367 BOTH_DODGE_HOLD_R, //# lean-dodge pose right 01368 01369 //MP taunt anims 01370 BOTH_ENGAGETAUNT, 01371 BOTH_BOW, 01372 BOTH_MEDITATE, 01373 BOTH_MEDITATE_END, 01374 BOTH_SHOWOFF_FAST, 01375 BOTH_SHOWOFF_MEDIUM, 01376 BOTH_SHOWOFF_STRONG, 01377 BOTH_SHOWOFF_DUAL, 01378 BOTH_SHOWOFF_STAFF, 01379 BOTH_VICTORY_FAST, 01380 BOTH_VICTORY_MEDIUM, 01381 BOTH_VICTORY_STRONG, 01382 BOTH_VICTORY_DUAL, 01383 BOTH_VICTORY_STAFF, 01384 //other saber/acro anims 01385 BOTH_ARIAL_LEFT, //# 01386 BOTH_ARIAL_RIGHT, //# 01387 BOTH_CARTWHEEL_LEFT, //# 01388 BOTH_CARTWHEEL_RIGHT, //# 01389 BOTH_FLIP_LEFT, //# 01390 BOTH_FLIP_BACK1, //# 01391 BOTH_FLIP_BACK2, //# 01392 BOTH_FLIP_BACK3, //# 01393 BOTH_BUTTERFLY_LEFT, //# 01394 BOTH_BUTTERFLY_RIGHT, //# 01395 BOTH_WALL_RUN_RIGHT, //# 01396 BOTH_WALL_RUN_RIGHT_FLIP,//# 01397 BOTH_WALL_RUN_RIGHT_STOP,//# 01398 BOTH_WALL_RUN_LEFT, //# 01399 BOTH_WALL_RUN_LEFT_FLIP,//# 01400 BOTH_WALL_RUN_LEFT_STOP,//# 01401 BOTH_WALL_FLIP_RIGHT, //# 01402 BOTH_WALL_FLIP_LEFT, //# 01403 BOTH_KNOCKDOWN1, //# knocked backwards 01404 BOTH_KNOCKDOWN2, //# knocked backwards hard 01405 BOTH_KNOCKDOWN3, //# knocked forwards 01406 BOTH_KNOCKDOWN4, //# knocked backwards from crouch 01407 BOTH_KNOCKDOWN5, //# dupe of 3 - will be removed 01408 BOTH_GETUP1, //# 01409 BOTH_GETUP2, //# 01410 BOTH_GETUP3, //# 01411 BOTH_GETUP4, //# 01412 BOTH_GETUP5, //# 01413 BOTH_GETUP_CROUCH_F1, //# 01414 BOTH_GETUP_CROUCH_B1, //# 01415 BOTH_FORCE_GETUP_F1, //# 01416 BOTH_FORCE_GETUP_F2, //# 01417 BOTH_FORCE_GETUP_B1, //# 01418 BOTH_FORCE_GETUP_B2, //# 01419 BOTH_FORCE_GETUP_B3, //# 01420 BOTH_FORCE_GETUP_B4, //# 01421 BOTH_FORCE_GETUP_B5, //# 01422 BOTH_FORCE_GETUP_B6, //# 01423 BOTH_GETUP_BROLL_B, //# 01424 BOTH_GETUP_BROLL_F, //# 01425 BOTH_GETUP_BROLL_L, //# 01426 BOTH_GETUP_BROLL_R, //# 01427 BOTH_GETUP_FROLL_B, //# 01428 BOTH_GETUP_FROLL_F, //# 01429 BOTH_GETUP_FROLL_L, //# 01430 BOTH_GETUP_FROLL_R, //# 01431 BOTH_WALL_FLIP_BACK1, //# 01432 BOTH_WALL_FLIP_BACK2, //# 01433 BOTH_SPIN1, //# 01434 BOTH_CEILING_CLING, //# clinging to ceiling 01435 BOTH_CEILING_DROP, //# dropping from ceiling cling 01436 01437 //TESTING 01438 BOTH_FJSS_TR_BL, //# jump spin slash tr to bl 01439 BOTH_FJSS_TL_BR, //# jump spin slash bl to tr 01440 BOTH_RIGHTHANDCHOPPEDOFF,//# 01441 BOTH_DEFLECTSLASH__R__L_FIN,//# 01442 BOTH_BASHED1,//# 01443 BOTH_ARIAL_F1,//# 01444 BOTH_BUTTERFLY_FR1,//# 01445 BOTH_BUTTERFLY_FL1,//# 01446 01447 //NEW SABER/JEDI/FORCE ANIMS 01448 BOTH_BACK_FLIP_UP, //# back flip up Bonus Animation!!!! 01449 BOTH_LOSE_SABER, //# player losing saber (pulled from hand by force pull 4 - Kyle?) 01450 BOTH_STAFF_TAUNT, //# taunt saberstaff 01451 BOTH_DUAL_TAUNT, //# taunt dual 01452 BOTH_A6_FB, //# dual attack front/back 01453 BOTH_A6_LR, //# dual attack left/right 01454 BOTH_A7_HILT, //# saber knock (alt + stand still) 01455 //Alora 01456 BOTH_ALORA_SPIN, //#jump spin attack death ballet 01457 BOTH_ALORA_FLIP_1, //# gymnast move 1 01458 BOTH_ALORA_FLIP_2, //# gymnast move 2 01459 BOTH_ALORA_FLIP_3, //# gymnast move3 01460 BOTH_ALORA_FLIP_B, //# gymnast move back 01461 BOTH_ALORA_SPIN_THROW, //# dual saber throw 01462 BOTH_ALORA_SPIN_SLASH, //# spin slash special bonus animation!! :) 01463 BOTH_ALORA_TAUNT, //# special taunt 01464 //Rosh (Kothos battle) 01465 BOTH_ROSH_PAIN, //# hurt animation (exhausted) 01466 BOTH_ROSH_HEAL, //# healed/rejuvenated 01467 //Tavion 01468 BOTH_TAVION_SCEPTERGROUND, //# stabbing ground with sith sword shoots electricity everywhere 01469 BOTH_TAVION_SWORDPOWER,//# Tavion doing the He-Man(tm) thing 01470 BOTH_SCEPTER_START, //#Point scepter and attack start 01471 BOTH_SCEPTER_HOLD, //#Point scepter and attack hold 01472 BOTH_SCEPTER_STOP, //#Point scepter and attack stop 01473 //Kyle Boss 01474 BOTH_KYLE_GRAB, //# grab 01475 BOTH_KYLE_MISS, //# miss 01476 BOTH_KYLE_PA_1, //# hold 1 01477 BOTH_PLAYER_PA_1, //# player getting held 1 01478 BOTH_KYLE_PA_2, //# hold 2 01479 BOTH_PLAYER_PA_2, //# player getting held 2 01480 BOTH_PLAYER_PA_FLY, //# player getting knocked back from punch at end of hold 1 01481 BOTH_KYLE_PA_3, //# hold 3 01482 BOTH_PLAYER_PA_3, //# player getting held 3 01483 BOTH_PLAYER_PA_3_FLY,//# player getting thrown at end of hold 3 01484 //Rancor 01485 BOTH_BUCK_RIDER, //# Rancor bucks when someone is on him 01486 //WAMPA Grabbing enemy 01487 BOTH_HOLD_START, //# 01488 BOTH_HOLD_MISS, //# 01489 BOTH_HOLD_IDLE, //# 01490 BOTH_HOLD_END, //# 01491 BOTH_HOLD_ATTACK, //# 01492 BOTH_HOLD_SNIFF, //# Sniff the guy you're holding 01493 BOTH_HOLD_DROP, //# just drop 'em 01494 //BEING GRABBED BY WAMPA 01495 BOTH_GRABBED, //# 01496 BOTH_RELEASED, //# 01497 BOTH_HANG_IDLE, //# 01498 BOTH_HANG_ATTACK, //# 01499 BOTH_HANG_PAIN, //# 01500 01501 //# #sep BOTH_ MISC MOVEMENT 01502 BOTH_HIT1, //# Kyle hit by crate in cin #9 01503 BOTH_LADDER_UP1, //# Climbing up a ladder with rungs at 16 unit intervals 01504 BOTH_LADDER_DWN1, //# Climbing down a ladder with rungs at 16 unit intervals 01505 BOTH_LADDER_IDLE, //# Just sitting on the ladder 01506 01507 //# #sep BOTH_ FLYING IDLE 01508 BOTH_FLY_SHIELDED, //# For sentry droid, shields in 01509 01510 //# #sep BOTH_ SWIMMING 01511 BOTH_SWIM_IDLE1, //# Swimming Idle 1 01512 BOTH_SWIMFORWARD, //# Swim forward loop 01513 BOTH_SWIMBACKWARD, //# Swim backward loop 01514 01515 //# #sep BOTH_ LYING 01516 BOTH_SLEEP1, //# laying on back-rknee up-rhand on torso 01517 BOTH_SLEEP6START, //# Kyle leaning back to sleep (cin 20) 01518 BOTH_SLEEP6STOP, //# Kyle waking up and shaking his head (cin 21) 01519 BOTH_SLEEP1GETUP, //# alarmed and getting up out of sleep1 pose to stand 01520 BOTH_SLEEP1GETUP2, //# 01521 01522 BOTH_CHOKE1START, //# tavion in force grip choke 01523 BOTH_CHOKE1STARTHOLD, //# loop of tavion in force grip choke 01524 BOTH_CHOKE1, //# tavion in force grip choke 01525 01526 BOTH_CHOKE2, //# tavion recovering from force grip choke 01527 BOTH_CHOKE3, //# left-handed choke (for people still holding a weapon) 01528 01529 //# #sep BOTH_ HUNTER-SEEKER BOT-SPECIFIC 01530 BOTH_POWERUP1, //# Wakes up 01531 01532 BOTH_TURNON, //# Protocol Droid wakes up 01533 BOTH_TURNOFF, //# Protocol Droid shuts off 01534 01535 BOTH_BUTTON1, //# Single button push with right hand 01536 BOTH_BUTTON2, //# Single button push with left finger 01537 BOTH_BUTTON_HOLD, //# Single button hold with left hand 01538 BOTH_BUTTON_RELEASE, //# Single button release with left hand 01539 01540 //# JEDI-SPECIFIC 01541 //# #sep BOTH_ FORCE ANIMS 01542 BOTH_RESISTPUSH, //# plant yourself to resist force push/pulls. 01543 BOTH_FORCEPUSH, //# Use off-hand to do force power. 01544 BOTH_FORCEPULL, //# Use off-hand to do force power. 01545 BOTH_MINDTRICK1, //# Use off-hand to do mind trick 01546 BOTH_MINDTRICK2, //# Use off-hand to do distraction 01547 BOTH_FORCELIGHTNING, //# Use off-hand to do lightning 01548 BOTH_FORCELIGHTNING_START, //# Use off-hand to do lightning - start 01549 BOTH_FORCELIGHTNING_HOLD, //# Use off-hand to do lightning - hold 01550 BOTH_FORCELIGHTNING_RELEASE,//# Use off-hand to do lightning - release 01551 BOTH_FORCEHEAL_START, //# Healing meditation pose start 01552 BOTH_FORCEHEAL_STOP, //# Healing meditation pose end 01553 BOTH_FORCEHEAL_QUICK, //# Healing meditation gesture 01554 BOTH_SABERPULL, //# Use off-hand to do force power. 01555 BOTH_FORCEGRIP1, //# force-gripping (no anim?) 01556 BOTH_FORCEGRIP3, //# force-gripping (right hand) 01557 BOTH_FORCEGRIP3THROW, //# throwing while force-gripping (right hand) 01558 BOTH_FORCEGRIP_HOLD, //# Use off-hand to do grip - hold 01559 BOTH_FORCEGRIP_RELEASE,//# Use off-hand to do grip - release 01560 BOTH_TOSS1, //# throwing to left after force gripping 01561 BOTH_TOSS2, //# throwing to right after force gripping 01562 //NEW force anims for JKA: 01563 BOTH_FORCE_RAGE, 01564 BOTH_FORCE_2HANDEDLIGHTNING, 01565 BOTH_FORCE_2HANDEDLIGHTNING_START, 01566 BOTH_FORCE_2HANDEDLIGHTNING_HOLD, 01567 BOTH_FORCE_2HANDEDLIGHTNING_RELEASE, 01568 BOTH_FORCE_DRAIN, 01569 BOTH_FORCE_DRAIN_START, 01570 BOTH_FORCE_DRAIN_HOLD, 01571 BOTH_FORCE_DRAIN_RELEASE, 01572 BOTH_FORCE_DRAIN_GRAB_START, 01573 BOTH_FORCE_DRAIN_GRAB_HOLD, 01574 BOTH_FORCE_DRAIN_GRAB_END, 01575 BOTH_FORCE_DRAIN_GRABBED, 01576 BOTH_FORCE_ABSORB, 01577 BOTH_FORCE_ABSORB_START, 01578 BOTH_FORCE_ABSORB_END, 01579 BOTH_FORCE_PROTECT, 01580 BOTH_FORCE_PROTECT_FAST, 01581 01582 BOTH_WIND, 01583 01584 BOTH_STAND_TO_KNEEL, 01585 BOTH_KNEEL_TO_STAND, 01586 01587 BOTH_TUSKENATTACK1, 01588 BOTH_TUSKENATTACK2, 01589 BOTH_TUSKENATTACK3, 01590 BOTH_TUSKENLUNGE1, 01591 BOTH_TUSKENTAUNT1, 01592 01593 BOTH_COWER1_START, //# cower start 01594 BOTH_COWER1, //# cower loop 01595 BOTH_COWER1_STOP, //# cower stop 01596 BOTH_SONICPAIN_START, 01597 BOTH_SONICPAIN_HOLD, 01598 BOTH_SONICPAIN_END, 01599 01600 //new anim slots per Jarrod's request 01601 BOTH_STAND10, 01602 BOTH_STAND10_TALK1, 01603 BOTH_STAND10_TALK2, 01604 BOTH_STAND10TOSTAND1, 01605 01606 BOTH_STAND1_TALK1, 01607 BOTH_STAND1_TALK2, 01608 BOTH_STAND1_TALK3, 01609 01610 BOTH_SIT4, 01611 BOTH_SIT5, 01612 BOTH_SIT5_TALK1, 01613 BOTH_SIT5_TALK2, 01614 BOTH_SIT5_TALK3, 01615 01616 BOTH_SIT6, 01617 BOTH_SIT7, 01618 01619 //================================================= 01620 //ANIMS IN WHICH ONLY THE UPPER OBJECTS ARE IN MD3 01621 //================================================= 01622 //# #sep TORSO_ WEAPON-RELATED 01623 TORSO_DROPWEAP1, //# Put weapon away 01624 TORSO_DROPWEAP4, //# Put weapon away 01625 TORSO_RAISEWEAP1, //# Draw Weapon 01626 TORSO_RAISEWEAP4, //# Draw Weapon 01627 TORSO_WEAPONREADY1, //# Ready to fire stun baton 01628 TORSO_WEAPONREADY2, //# Ready to fire one-handed blaster pistol 01629 TORSO_WEAPONREADY3, //# Ready to fire blaster rifle 01630 TORSO_WEAPONREADY4, //# Ready to fire sniper rifle 01631 TORSO_WEAPONREADY10, //# Ready to fire thermal det 01632 TORSO_WEAPONIDLE2, //# Holding one-handed blaster 01633 TORSO_WEAPONIDLE3, //# Holding blaster rifle 01634 TORSO_WEAPONIDLE4, //# Holding sniper rifle 01635 TORSO_WEAPONIDLE10, //# Holding thermal det 01636 01637 //# #sep TORSO_ MISC 01638 TORSO_SURRENDER_START, //# arms up 01639 TORSO_SURRENDER_STOP, //# arms back down 01640 01641 TORSO_CHOKING1, //# TEMP 01642 01643 TORSO_HANDSIGNAL1, 01644 TORSO_HANDSIGNAL2, 01645 TORSO_HANDSIGNAL3, 01646 TORSO_HANDSIGNAL4, 01647 TORSO_HANDSIGNAL5, 01648 01649 01650 //================================================= 01651 //ANIMS IN WHICH ONLY THE LOWER OBJECTS ARE IN MD3 01652 //================================================= 01653 //# #sep Legs-only anims 01654 LEGS_TURN1, //# What legs do when you turn your lower body to match your upper body facing 01655 LEGS_TURN2, //# Leg turning from stand2 01656 LEGS_LEAN_LEFT1, //# Lean left 01657 LEGS_LEAN_RIGHT1, //# Lean Right 01658 LEGS_CHOKING1, //# TEMP 01659 LEGS_LEFTUP1, //# On a slope with left foot 4 higher than right 01660 LEGS_LEFTUP2, //# On a slope with left foot 8 higher than right 01661 LEGS_LEFTUP3, //# On a slope with left foot 12 higher than right 01662 LEGS_LEFTUP4, //# On a slope with left foot 16 higher than right 01663 LEGS_LEFTUP5, //# On a slope with left foot 20 higher than right 01664 LEGS_RIGHTUP1, //# On a slope with RIGHT foot 4 higher than left 01665 LEGS_RIGHTUP2, //# On a slope with RIGHT foot 8 higher than left 01666 LEGS_RIGHTUP3, //# On a slope with RIGHT foot 12 higher than left 01667 LEGS_RIGHTUP4, //# On a slope with RIGHT foot 16 higher than left 01668 LEGS_RIGHTUP5, //# On a slope with RIGHT foot 20 higher than left 01669 LEGS_S1_LUP1, 01670 LEGS_S1_LUP2, 01671 LEGS_S1_LUP3, 01672 LEGS_S1_LUP4, 01673 LEGS_S1_LUP5, 01674 LEGS_S1_RUP1, 01675 LEGS_S1_RUP2, 01676 LEGS_S1_RUP3, 01677 LEGS_S1_RUP4, 01678 LEGS_S1_RUP5, 01679 LEGS_S3_LUP1, 01680 LEGS_S3_LUP2, 01681 LEGS_S3_LUP3, 01682 LEGS_S3_LUP4, 01683 LEGS_S3_LUP5, 01684 LEGS_S3_RUP1, 01685 LEGS_S3_RUP2, 01686 LEGS_S3_RUP3, 01687 LEGS_S3_RUP4, 01688 LEGS_S3_RUP5, 01689 LEGS_S4_LUP1, 01690 LEGS_S4_LUP2, 01691 LEGS_S4_LUP3, 01692 LEGS_S4_LUP4, 01693 LEGS_S4_LUP5, 01694 LEGS_S4_RUP1, 01695 LEGS_S4_RUP2, 01696 LEGS_S4_RUP3, 01697 LEGS_S4_RUP4, 01698 LEGS_S4_RUP5, 01699 LEGS_S5_LUP1, 01700 LEGS_S5_LUP2, 01701 LEGS_S5_LUP3, 01702 LEGS_S5_LUP4, 01703 LEGS_S5_LUP5, 01704 LEGS_S5_RUP1, 01705 LEGS_S5_RUP2, 01706 LEGS_S5_RUP3, 01707 LEGS_S5_RUP4, 01708 LEGS_S5_RUP5, 01709 LEGS_S6_LUP1, 01710 LEGS_S6_LUP2, 01711 LEGS_S6_LUP3, 01712 LEGS_S6_LUP4, 01713 LEGS_S6_LUP5, 01714 LEGS_S6_RUP1, 01715 LEGS_S6_RUP2, 01716 LEGS_S6_RUP3, 01717 LEGS_S6_RUP4, 01718 LEGS_S6_RUP5, 01719 LEGS_S7_LUP1, 01720 LEGS_S7_LUP2, 01721 LEGS_S7_LUP3, 01722 LEGS_S7_LUP4, 01723 LEGS_S7_LUP5, 01724 LEGS_S7_RUP1, 01725 LEGS_S7_RUP2, 01726 LEGS_S7_RUP3, 01727 LEGS_S7_RUP4, 01728 LEGS_S7_RUP5, 01729 01730 //New anim as per Jarrod's request 01731 LEGS_TURN180, 01732 01733 //====================================================== 01734 //cinematic anims 01735 //====================================================== 01736 //# #sep BOTH_ CINEMATIC-ONLY 01737 BOTH_CIN_1, //# Level specific cinematic 1 01738 BOTH_CIN_2, //# Level specific cinematic 2 01739 BOTH_CIN_3, //# Level specific cinematic 3 01740 BOTH_CIN_4, //# Level specific cinematic 4 01741 BOTH_CIN_5, //# Level specific cinematic 5 01742 BOTH_CIN_6, //# Level specific cinematic 6 01743 BOTH_CIN_7, //# Level specific cinematic 7 01744 BOTH_CIN_8, //# Level specific cinematic 8 01745 BOTH_CIN_9, //# Level specific cinematic 9 01746 BOTH_CIN_10, //# Level specific cinematic 10 01747 BOTH_CIN_11, //# Level specific cinematic 11 01748 BOTH_CIN_12, //# Level specific cinematic 12 01749 BOTH_CIN_13, //# Level specific cinematic 13 01750 BOTH_CIN_14, //# Level specific cinematic 14 01751 BOTH_CIN_15, //# Level specific cinematic 15 01752 BOTH_CIN_16, //# Level specific cinematic 16 01753 BOTH_CIN_17, //# Level specific cinematic 17 01754 BOTH_CIN_18, //# Level specific cinematic 18 01755 BOTH_CIN_19, //# Level specific cinematic 19 01756 BOTH_CIN_20, //# Level specific cinematic 20 01757 BOTH_CIN_21, //# Level specific cinematic 21 01758 BOTH_CIN_22, //# Level specific cinematic 22 01759 BOTH_CIN_23, //# Level specific cinematic 23 01760 BOTH_CIN_24, //# Level specific cinematic 24 01761 BOTH_CIN_25, //# Level specific cinematic 25 01762 BOTH_CIN_26, //# Level specific cinematic 01763 BOTH_CIN_27, //# Level specific cinematic 01764 BOTH_CIN_28, //# Level specific cinematic 01765 BOTH_CIN_29, //# Level specific cinematic 01766 BOTH_CIN_30, //# Level specific cinematic 01767 BOTH_CIN_31, //# Level specific cinematic 01768 BOTH_CIN_32, //# Level specific cinematic 01769 BOTH_CIN_33, //# Level specific cinematic 01770 BOTH_CIN_34, //# Level specific cinematic 01771 BOTH_CIN_35, //# Level specific cinematic 01772 BOTH_CIN_36, //# Level specific cinematic 01773 BOTH_CIN_37, //# Level specific cinematic 01774 BOTH_CIN_38, //# Level specific cinematic 01775 BOTH_CIN_39, //# Level specific cinematic 01776 BOTH_CIN_40, //# Level specific cinematic 01777 BOTH_CIN_41, //# Level specific cinematic 01778 BOTH_CIN_42, //# Level specific cinematic 01779 BOTH_CIN_43, //# Level specific cinematic 01780 BOTH_CIN_44, //# Level specific cinematic 01781 BOTH_CIN_45, //# Level specific cinematic 01782 BOTH_CIN_46, //# Level specific cinematic 01783 BOTH_CIN_47, //# Level specific cinematic 01784 BOTH_CIN_48, //# Level specific cinematic 01785 BOTH_CIN_49, //# Level specific cinematic 01786 BOTH_CIN_50, //# Level specific cinematic 01787 01788 //# #eol 01789 MAX_ANIMATIONS, 01790 MAX_TOTALANIMATIONS, 01791 } animNumber_t; 01792 01793 #define SABER_ANIM_GROUP_SIZE (BOTH_A2_T__B_ - BOTH_A1_T__B_) 01794 01795 01796 #endif// #ifndef __ANIMS_H__ 01797