00001 #ifndef __ANIMS_H__ 00002 #define __ANIMS_H__ 00003 // playerAnimations 00004 00005 00006 typedef enum //# animNumber_e 00007 { 00008 //================================================= 00009 //HEAD ANIMS 00010 //================================================= 00011 //# #sep Head-only anims 00012 FACE_TALK0, //# silent 00013 FACE_TALK1, //# quiet 00014 FACE_TALK2, //# semi-quiet 00015 FACE_TALK3, //# semi-loud 00016 FACE_TALK4, //# loud 00017 FACE_ALERT, //# 00018 FACE_SMILE, //# 00019 FACE_FROWN, //# 00020 FACE_DEAD, //# 00021 00022 //================================================= 00023 //ANIMS IN WHICH UPPER AND LOWER OBJECTS ARE IN MD3 00024 //================================================= 00025 //# #sep BOTH_ DEATHS 00026 BOTH_DEATH1, //# First Death anim 00027 BOTH_DEATH2, //# Second Death anim 00028 BOTH_DEATH3, //# Third Death anim 00029 BOTH_DEATH4, //# Fourth Death anim 00030 BOTH_DEATH5, //# Fifth Death anim 00031 BOTH_DEATH6, //# Sixth Death anim 00032 BOTH_DEATH7, //# Seventh Death anim 00033 BOTH_DEATH8, //# 00034 BOTH_DEATH9, //# 00035 BOTH_DEATH10, //# 00036 BOTH_DEATH11, //# 00037 BOTH_DEATH12, //# 00038 BOTH_DEATH13, //# 00039 BOTH_DEATH14, //# 00040 BOTH_DEATH15, //# 00041 BOTH_DEATH16, //# 00042 BOTH_DEATH17, //# 00043 BOTH_DEATH18, //# 00044 BOTH_DEATH19, //# 00045 BOTH_DEATH20, //# 00046 BOTH_DEATH21, //# 00047 BOTH_DEATH22, //# 00048 BOTH_DEATH23, //# 00049 BOTH_DEATH24, //# 00050 BOTH_DEATH25, //# 00051 00052 BOTH_DEATHFORWARD1, //# First Death in which they get thrown forward 00053 BOTH_DEATHFORWARD2, //# Second Death in which they get thrown forward 00054 BOTH_DEATHFORWARD3, //# Tavion's falling in cin# 23 00055 BOTH_DEATHBACKWARD1, //# First Death in which they get thrown backward 00056 BOTH_DEATHBACKWARD2, //# Second Death in which they get thrown backward 00057 00058 BOTH_DEATH1IDLE, //# Idle while close to death 00059 BOTH_LYINGDEATH1, //# Death to play when killed lying down 00060 BOTH_STUMBLEDEATH1, //# Stumble forward and fall face first death 00061 BOTH_FALLDEATH1, //# Fall forward off a high cliff and splat death - start 00062 BOTH_FALLDEATH1INAIR, //# Fall forward off a high cliff and splat death - loop 00063 BOTH_FALLDEATH1LAND, //# Fall forward off a high cliff and splat death - hit bottom 00064 BOTH_DEATH_ROLL, //# Death anim from a roll 00065 BOTH_DEATH_FLIP, //# Death anim from a flip 00066 BOTH_DEATH_SPIN_90_R, //# Death anim when facing 90 degrees right 00067 BOTH_DEATH_SPIN_90_L, //# Death anim when facing 90 degrees left 00068 BOTH_DEATH_SPIN_180, //# Death anim when facing backwards 00069 BOTH_DEATH_LYING_UP, //# Death anim when lying on back 00070 BOTH_DEATH_LYING_DN, //# Death anim when lying on front 00071 BOTH_DEATH_FALLING_DN, //# Death anim when falling on face 00072 BOTH_DEATH_FALLING_UP, //# Death anim when falling on back 00073 BOTH_DEATH_CROUCHED, //# Death anim when crouched 00074 //# #sep BOTH_ DEAD POSES # Should be last frame of corresponding previous anims 00075 BOTH_DEAD1, //# First Death finished pose 00076 BOTH_DEAD2, //# Second Death finished pose 00077 BOTH_DEAD3, //# Third Death finished pose 00078 BOTH_DEAD4, //# Fourth Death finished pose 00079 BOTH_DEAD5, //# Fifth Death finished pose 00080 BOTH_DEAD6, //# Sixth Death finished pose 00081 BOTH_DEAD7, //# Seventh Death finished pose 00082 BOTH_DEAD8, //# 00083 BOTH_DEAD9, //# 00084 BOTH_DEAD10, //# 00085 BOTH_DEAD11, //# 00086 BOTH_DEAD12, //# 00087 BOTH_DEAD13, //# 00088 BOTH_DEAD14, //# 00089 BOTH_DEAD15, //# 00090 BOTH_DEAD16, //# 00091 BOTH_DEAD17, //# 00092 BOTH_DEAD18, //# 00093 BOTH_DEAD19, //# 00094 BOTH_DEAD20, //# 00095 BOTH_DEAD21, //# 00096 BOTH_DEAD22, //# 00097 BOTH_DEAD23, //# 00098 BOTH_DEAD24, //# 00099 BOTH_DEAD25, //# 00100 BOTH_DEADFORWARD1, //# First thrown forward death finished pose 00101 BOTH_DEADFORWARD2, //# Second thrown forward death finished pose 00102 BOTH_DEADBACKWARD1, //# First thrown backward death finished pose 00103 BOTH_DEADBACKWARD2, //# Second thrown backward death finished pose 00104 BOTH_LYINGDEAD1, //# Killed lying down death finished pose 00105 BOTH_STUMBLEDEAD1, //# Stumble forward death finished pose 00106 BOTH_FALLDEAD1LAND, //# Fall forward and splat death finished pose 00107 //# #sep BOTH_ DEAD TWITCH/FLOP # React to being shot from death poses 00108 BOTH_DEADFLOP1, //# React to being shot from First Death finished pose 00109 BOTH_DEADFLOP2, //# React to being shot from Second Death finished pose 00110 BOTH_DISMEMBER_HEAD1, //# 00111 BOTH_DISMEMBER_TORSO1, //# 00112 BOTH_DISMEMBER_LLEG, //# 00113 BOTH_DISMEMBER_RLEG, //# 00114 BOTH_DISMEMBER_RARM, //# 00115 BOTH_DISMEMBER_LARM, //# 00116 //# #sep BOTH_ PAINS 00117 BOTH_PAIN1, //# First take pain anim 00118 BOTH_PAIN2, //# Second take pain anim 00119 BOTH_PAIN3, //# Third take pain anim 00120 BOTH_PAIN4, //# Fourth take pain anim 00121 BOTH_PAIN5, //# Fifth take pain anim - from behind 00122 BOTH_PAIN6, //# Sixth take pain anim - from behind 00123 BOTH_PAIN7, //# Seventh take pain anim - from behind 00124 BOTH_PAIN8, //# Eigth take pain anim - from behind 00125 BOTH_PAIN9, //# 00126 BOTH_PAIN10, //# 00127 BOTH_PAIN11, //# 00128 BOTH_PAIN12, //# 00129 BOTH_PAIN13, //# 00130 BOTH_PAIN14, //# 00131 BOTH_PAIN15, //# 00132 BOTH_PAIN16, //# 00133 BOTH_PAIN17, //# 00134 BOTH_PAIN18, //# 00135 00136 //# #sep BOTH_ ATTACKS 00137 BOTH_ATTACK1, //# Attack with stun baton 00138 BOTH_ATTACK2, //# Attack with one-handed pistol 00139 BOTH_ATTACK3, //# Attack with blaster rifle 00140 BOTH_ATTACK4, //# Attack with disruptor 00141 BOTH_ATTACK5, //# Another Rancor Attack 00142 BOTH_ATTACK6, //# Yet Another Rancor Attack 00143 BOTH_ATTACK7, //# Yet Another Rancor Attack 00144 BOTH_ATTACK10, //# Attack with thermal det 00145 BOTH_ATTACK11, //# "Attack" with tripmine and detpack 00146 BOTH_MELEE1, //# First melee attack 00147 BOTH_MELEE2, //# Second melee attack 00148 BOTH_THERMAL_READY, //# pull back with thermal 00149 BOTH_THERMAL_THROW, //# throw thermal 00150 //* #sep BOTH_ SABER ANIMS 00151 //Saber attack anims - power level 1 00152 BOTH_A1_T__B_, //# Fast weak vertical attack top to bottom 00153 BOTH_A1__L__R, //# Fast weak horizontal attack left to right 00154 BOTH_A1__R__L, //# Fast weak horizontal attack right to left 00155 BOTH_A1_TL_BR, //# Fast weak diagonal attack top left to botom right 00156 BOTH_A1_BR_TL, //# Fast weak diagonal attack top left to botom right 00157 BOTH_A1_BL_TR, //# Fast weak diagonal attack bottom left to top right 00158 BOTH_A1_TR_BL, //# Fast weak diagonal attack bottom left to right 00159 //Saber Arc and Spin Transitions 00160 BOTH_T1_BR__R, //# Fast arc bottom right to right 00161 BOTH_T1_BR_TL, //# Fast weak spin bottom right to top left 00162 BOTH_T1_BR__L, //# Fast weak spin bottom right to left 00163 BOTH_T1_BR_BL, //# Fast weak spin bottom right to bottom left 00164 BOTH_T1__R_TR, //# Fast arc right to top right 00165 BOTH_T1__R_TL, //# Fast arc right to top left 00166 BOTH_T1__R__L, //# Fast weak spin right to left 00167 BOTH_T1__R_BL, //# Fast weak spin right to bottom left 00168 BOTH_T1_TR_BR, //# Fast arc top right to bottom right 00169 BOTH_T1_TR_TL, //# Fast arc top right to top left 00170 BOTH_T1_TR__L, //# Fast arc top right to left 00171 BOTH_T1_TR_BL, //# Fast weak spin top right to bottom left 00172 BOTH_T1_T__BR, //# Fast arc top to bottom right 00173 BOTH_T1_T___R, //# Fast arc top to right 00174 BOTH_T1_T__TR, //# Fast arc top to top right 00175 BOTH_T1_T__TL, //# Fast arc top to top left 00176 BOTH_T1_T___L, //# Fast arc top to left 00177 BOTH_T1_T__BL, //# Fast arc top to bottom left 00178 BOTH_T1_TL_BR, //# Fast weak spin top left to bottom right 00179 BOTH_T1_TL_BL, //# Fast arc top left to bottom left 00180 BOTH_T1__L_BR, //# Fast weak spin left to bottom right 00181 BOTH_T1__L__R, //# Fast weak spin left to right 00182 BOTH_T1__L_TL, //# Fast arc left to top left 00183 BOTH_T1_BL_BR, //# Fast weak spin bottom left to bottom right 00184 BOTH_T1_BL__R, //# Fast weak spin bottom left to right 00185 BOTH_T1_BL_TR, //# Fast weak spin bottom left to top right 00186 BOTH_T1_BL__L, //# Fast arc bottom left to left 00187 //Saber Arc Transitions that use existing animations played backwards 00188 BOTH_T1_BR_TR, //# Fast arc bottom right to top right (use: BOTH_T1_TR_BR) 00189 BOTH_T1_BR_T_, //# Fast arc bottom right to top (use: BOTH_T1_T__BR) 00190 BOTH_T1__R_BR, //# Fast arc right to bottom right (use: BOTH_T1_BR__R) 00191 BOTH_T1__R_T_, //# Fast ar right to top (use: BOTH_T1_T___R) 00192 BOTH_T1_TR__R, //# Fast arc top right to right (use: BOTH_T1__R_TR) 00193 BOTH_T1_TR_T_, //# Fast arc top right to top (use: BOTH_T1_T__TR) 00194 BOTH_T1_TL__R, //# Fast arc top left to right (use: BOTH_T1__R_TL) 00195 BOTH_T1_TL_TR, //# Fast arc top left to top right (use: BOTH_T1_TR_TL) 00196 BOTH_T1_TL_T_, //# Fast arc top left to top (use: BOTH_T1_T__TL) 00197 BOTH_T1_TL__L, //# Fast arc top left to left (use: BOTH_T1__L_TL) 00198 BOTH_T1__L_TR, //# Fast arc left to top right (use: BOTH_T1_TR__L) 00199 BOTH_T1__L_T_, //# Fast arc left to top (use: BOTH_T1_T___L) 00200 BOTH_T1__L_BL, //# Fast arc left to bottom left (use: BOTH_T1_BL__L) 00201 BOTH_T1_BL_T_, //# Fast arc bottom left to top (use: BOTH_T1_T__BL) 00202 BOTH_T1_BL_TL, //# Fast arc bottom left to top left (use: BOTH_T1_TL_BL) 00203 //Saber Attack Start Transitions 00204 BOTH_S1_S1_T_, //# Fast plain transition from stance1 to top-to-bottom Fast weak attack 00205 BOTH_S1_S1__L, //# Fast plain transition from stance1 to left-to-right Fast weak attack 00206 BOTH_S1_S1__R, //# Fast plain transition from stance1 to right-to-left Fast weak attack 00207 BOTH_S1_S1_TL, //# Fast plain transition from stance1 to top-left-to-bottom-right Fast weak attack 00208 BOTH_S1_S1_BR, //# Fast plain transition from stance1 to bottom-right-to-top-left Fast weak attack 00209 BOTH_S1_S1_BL, //# Fast plain transition from stance1 to bottom-left-to-top-right Fast weak attack 00210 BOTH_S1_S1_TR, //# Fast plain transition from stance1 to top-right-to-bottom-left Fast weak attack 00211 //Saber Attack Return Transitions 00212 BOTH_R1_B__S1, //# Fast plain transition from top-to-bottom Fast weak attack to stance1 00213 BOTH_R1__L_S1, //# Fast plain transition from left-to-right Fast weak attack to stance1 00214 BOTH_R1__R_S1, //# Fast plain transition from right-to-left Fast weak attack to stance1 00215 BOTH_R1_TL_S1, //# Fast plain transition from top-left-to-bottom-right Fast weak attack to stance1 00216 BOTH_R1_BR_S1, //# Fast plain transition from bottom-right-to-top-left Fast weak attack to stance1 00217 BOTH_R1_BL_S1, //# Fast plain transition from bottom-left-to-top-right Fast weak attack to stance1 00218 BOTH_R1_TR_S1, //# Fast plain transition from top-right-to-bottom-left Fast weak attack 00219 //Saber Attack Bounces (first 4 frames of an attack, played backwards) 00220 BOTH_B1_BR___, //# Bounce-back if attack from BR is blocked 00221 BOTH_B1__R___, //# Bounce-back if attack from R is blocked 00222 BOTH_B1_TR___, //# Bounce-back if attack from TR is blocked 00223 BOTH_B1_T____, //# Bounce-back if attack from T is blocked 00224 BOTH_B1_TL___, //# Bounce-back if attack from TL is blocked 00225 BOTH_B1__L___, //# Bounce-back if attack from L is blocked 00226 BOTH_B1_BL___, //# Bounce-back if attack from BL is blocked 00227 //Saber Attack Deflections (last 4 frames of an attack) 00228 BOTH_D1_BR___, //# Deflection toward BR 00229 BOTH_D1__R___, //# Deflection toward R 00230 BOTH_D1_TR___, //# Deflection toward TR 00231 BOTH_D1_TL___, //# Deflection toward TL 00232 BOTH_D1__L___, //# Deflection toward L 00233 BOTH_D1_BL___, //# Deflection toward BL 00234 BOTH_D1_B____, //# Deflection toward B 00235 //Saber attack anims - power level 2 00236 BOTH_A2_T__B_, //# Fast weak vertical attack top to bottom 00237 BOTH_A2__L__R, //# Fast weak horizontal attack left to right 00238 BOTH_A2__R__L, //# Fast weak horizontal attack right to left 00239 BOTH_A2_TL_BR, //# Fast weak diagonal attack top left to botom right 00240 BOTH_A2_BR_TL, //# Fast weak diagonal attack top left to botom right 00241 BOTH_A2_BL_TR, //# Fast weak diagonal attack bottom left to top right 00242 BOTH_A2_TR_BL, //# Fast weak diagonal attack bottom left to right 00243 //Saber Arc and Spin Transitions 00244 BOTH_T2_BR__R, //# Fast arc bottom right to right 00245 BOTH_T2_BR_TL, //# Fast weak spin bottom right to top left 00246 BOTH_T2_BR__L, //# Fast weak spin bottom right to left 00247 BOTH_T2_BR_BL, //# Fast weak spin bottom right to bottom left 00248 BOTH_T2__R_TR, //# Fast arc right to top right 00249 BOTH_T2__R_TL, //# Fast arc right to top left 00250 BOTH_T2__R__L, //# Fast weak spin right to left 00251 BOTH_T2__R_BL, //# Fast weak spin right to bottom left 00252 BOTH_T2_TR_BR, //# Fast arc top right to bottom right 00253 BOTH_T2_TR_TL, //# Fast arc top right to top left 00254 BOTH_T2_TR__L, //# Fast arc top right to left 00255 BOTH_T2_TR_BL, //# Fast weak spin top right to bottom left 00256 BOTH_T2_T__BR, //# Fast arc top to bottom right 00257 BOTH_T2_T___R, //# Fast arc top to right 00258 BOTH_T2_T__TR, //# Fast arc top to top right 00259 BOTH_T2_T__TL, //# Fast arc top to top left 00260 BOTH_T2_T___L, //# Fast arc top to left 00261 BOTH_T2_T__BL, //# Fast arc top to bottom left 00262 BOTH_T2_TL_BR, //# Fast weak spin top left to bottom right 00263 BOTH_T2_TL_BL, //# Fast arc top left to bottom left 00264 BOTH_T2__L_BR, //# Fast weak spin left to bottom right 00265 BOTH_T2__L__R, //# Fast weak spin left to right 00266 BOTH_T2__L_TL, //# Fast arc left to top left 00267 BOTH_T2_BL_BR, //# Fast weak spin bottom left to bottom right 00268 BOTH_T2_BL__R, //# Fast weak spin bottom left to right 00269 BOTH_T2_BL_TR, //# Fast weak spin bottom left to top right 00270 BOTH_T2_BL__L, //# Fast arc bottom left to left 00271 //Saber Arc Transitions that use existing animations played backwards 00272 BOTH_T2_BR_TR, //# Fast arc bottom right to top right (use: BOTH_T2_TR_BR) 00273 BOTH_T2_BR_T_, //# Fast arc bottom right to top (use: BOTH_T2_T__BR) 00274 BOTH_T2__R_BR, //# Fast arc right to bottom right (use: BOTH_T2_BR__R) 00275 BOTH_T2__R_T_, //# Fast ar right to top (use: BOTH_T2_T___R) 00276 BOTH_T2_TR__R, //# Fast arc top right to right (use: BOTH_T2__R_TR) 00277 BOTH_T2_TR_T_, //# Fast arc top right to top (use: BOTH_T2_T__TR) 00278 BOTH_T2_TL__R, //# Fast arc top left to right (use: BOTH_T2__R_TL) 00279 BOTH_T2_TL_TR, //# Fast arc top left to top right (use: BOTH_T2_TR_TL) 00280 BOTH_T2_TL_T_, //# Fast arc top left to top (use: BOTH_T2_T__TL) 00281 BOTH_T2_TL__L, //# Fast arc top left to left (use: BOTH_T2__L_TL) 00282 BOTH_T2__L_TR, //# Fast arc left to top right (use: BOTH_T2_TR__L) 00283 BOTH_T2__L_T_, //# Fast arc left to top (use: BOTH_T2_T___L) 00284 BOTH_T2__L_BL, //# Fast arc left to bottom left (use: BOTH_T2_BL__L) 00285 BOTH_T2_BL_T_, //# Fast arc bottom left to top (use: BOTH_T2_T__BL) 00286 BOTH_T2_BL_TL, //# Fast arc bottom left to top left (use: BOTH_T2_TL_BL) 00287 //Saber Attack Start Transitions 00288 BOTH_S2_S1_T_, //# Fast plain transition from stance1 to top-to-bottom Fast weak attack 00289 BOTH_S2_S1__L, //# Fast plain transition from stance1 to left-to-right Fast weak attack 00290 BOTH_S2_S1__R, //# Fast plain transition from stance1 to right-to-left Fast weak attack 00291 BOTH_S2_S1_TL, //# Fast plain transition from stance1 to top-left-to-bottom-right Fast weak attack 00292 BOTH_S2_S1_BR, //# Fast plain transition from stance1 to bottom-right-to-top-left Fast weak attack 00293 BOTH_S2_S1_BL, //# Fast plain transition from stance1 to bottom-left-to-top-right Fast weak attack 00294 BOTH_S2_S1_TR, //# Fast plain transition from stance1 to top-right-to-bottom-left Fast weak attack 00295 //Saber Attack Return Transitions 00296 BOTH_R2_B__S1, //# Fast plain transition from top-to-bottom Fast weak attack to stance1 00297 BOTH_R2__L_S1, //# Fast plain transition from left-to-right Fast weak attack to stance1 00298 BOTH_R2__R_S1, //# Fast plain transition from right-to-left Fast weak attack to stance1 00299 BOTH_R2_TL_S1, //# Fast plain transition from top-left-to-bottom-right Fast weak attack to stance1 00300 BOTH_R2_BR_S1, //# Fast plain transition from bottom-right-to-top-left Fast weak attack to stance1 00301 BOTH_R2_BL_S1, //# Fast plain transition from bottom-left-to-top-right Fast weak attack to stance1 00302 BOTH_R2_TR_S1, //# Fast plain transition from top-right-to-bottom-left Fast weak attack 00303 //Saber Attack Bounces (first 4 frames of an attack, played backwards) 00304 BOTH_B2_BR___, //# Bounce-back if attack from BR is blocked 00305 BOTH_B2__R___, //# Bounce-back if attack from R is blocked 00306 BOTH_B2_TR___, //# Bounce-back if attack from TR is blocked 00307 BOTH_B2_T____, //# Bounce-back if attack from T is blocked 00308 BOTH_B2_TL___, //# Bounce-back if attack from TL is blocked 00309 BOTH_B2__L___, //# Bounce-back if attack from L is blocked 00310 BOTH_B2_BL___, //# Bounce-back if attack from BL is blocked 00311 //Saber Attack Deflections (last 4 frames of an attack) 00312 BOTH_D2_BR___, //# Deflection toward BR 00313 BOTH_D2__R___, //# Deflection toward R 00314 BOTH_D2_TR___, //# Deflection toward TR 00315 BOTH_D2_TL___, //# Deflection toward TL 00316 BOTH_D2__L___, //# Deflection toward L 00317 BOTH_D2_BL___, //# Deflection toward BL 00318 BOTH_D2_B____, //# Deflection toward B 00319 //Saber attack anims - power level 3 00320 BOTH_A3_T__B_, //# Fast weak vertical attack top to bottom 00321 BOTH_A3__L__R, //# Fast weak horizontal attack left to right 00322 BOTH_A3__R__L, //# Fast weak horizontal attack right to left 00323 BOTH_A3_TL_BR, //# Fast weak diagonal attack top left to botom right 00324 BOTH_A3_BR_TL, //# Fast weak diagonal attack top left to botom right 00325 BOTH_A3_BL_TR, //# Fast weak diagonal attack bottom left to top right 00326 BOTH_A3_TR_BL, //# Fast weak diagonal attack bottom left to right 00327 //Saber Arc and Spin Transitions 00328 BOTH_T3_BR__R, //# Fast arc bottom right to right 00329 BOTH_T3_BR_TL, //# Fast weak spin bottom right to top left 00330 BOTH_T3_BR__L, //# Fast weak spin bottom right to left 00331 BOTH_T3_BR_BL, //# Fast weak spin bottom right to bottom left 00332 BOTH_T3__R_TR, //# Fast arc right to top right 00333 BOTH_T3__R_TL, //# Fast arc right to top left 00334 BOTH_T3__R__L, //# Fast weak spin right to left 00335 BOTH_T3__R_BL, //# Fast weak spin right to bottom left 00336 BOTH_T3_TR_BR, //# Fast arc top right to bottom right 00337 BOTH_T3_TR_TL, //# Fast arc top right to top left 00338 BOTH_T3_TR__L, //# Fast arc top right to left 00339 BOTH_T3_TR_BL, //# Fast weak spin top right to bottom left 00340 BOTH_T3_T__BR, //# Fast arc top to bottom right 00341 BOTH_T3_T___R, //# Fast arc top to right 00342 BOTH_T3_T__TR, //# Fast arc top to top right 00343 BOTH_T3_T__TL, //# Fast arc top to top left 00344 BOTH_T3_T___L, //# Fast arc top to left 00345 BOTH_T3_T__BL, //# Fast arc top to bottom left 00346 BOTH_T3_TL_BR, //# Fast weak spin top left to bottom right 00347 BOTH_T3_TL_BL, //# Fast arc top left to bottom left 00348 BOTH_T3__L_BR, //# Fast weak spin left to bottom right 00349 BOTH_T3__L__R, //# Fast weak spin left to right 00350 BOTH_T3__L_TL, //# Fast arc left to top left 00351 BOTH_T3_BL_BR, //# Fast weak spin bottom left to bottom right 00352 BOTH_T3_BL__R, //# Fast weak spin bottom left to right 00353 BOTH_T3_BL_TR, //# Fast weak spin bottom left to top right 00354 BOTH_T3_BL__L, //# Fast arc bottom left to left 00355 //Saber Arc Transitions that use existing animations played backwards 00356 BOTH_T3_BR_TR, //# Fast arc bottom right to top right (use: BOTH_T3_TR_BR) 00357 BOTH_T3_BR_T_, //# Fast arc bottom right to top (use: BOTH_T3_T__BR) 00358 BOTH_T3__R_BR, //# Fast arc right to bottom right (use: BOTH_T3_BR__R) 00359 BOTH_T3__R_T_, //# Fast ar right to top (use: BOTH_T3_T___R) 00360 BOTH_T3_TR__R, //# Fast arc top right to right (use: BOTH_T3__R_TR) 00361 BOTH_T3_TR_T_, //# Fast arc top right to top (use: BOTH_T3_T__TR) 00362 BOTH_T3_TL__R, //# Fast arc top left to right (use: BOTH_T3__R_TL) 00363 BOTH_T3_TL_TR, //# Fast arc top left to top right (use: BOTH_T3_TR_TL) 00364 BOTH_T3_TL_T_, //# Fast arc top left to top (use: BOTH_T3_T__TL) 00365 BOTH_T3_TL__L, //# Fast arc top left to left (use: BOTH_T3__L_TL) 00366 BOTH_T3__L_TR, //# Fast arc left to top right (use: BOTH_T3_TR__L) 00367 BOTH_T3__L_T_, //# Fast arc left to top (use: BOTH_T3_T___L) 00368 BOTH_T3__L_BL, //# Fast arc left to bottom left (use: BOTH_T3_BL__L) 00369 BOTH_T3_BL_T_, //# Fast arc bottom left to top (use: BOTH_T3_T__BL) 00370 BOTH_T3_BL_TL, //# Fast arc bottom left to top left (use: BOTH_T3_TL_BL) 00371 //Saber Attack Start Transitions 00372 BOTH_S3_S1_T_, //# Fast plain transition from stance1 to top-to-bottom Fast weak attack 00373 BOTH_S3_S1__L, //# Fast plain transition from stance1 to left-to-right Fast weak attack 00374 BOTH_S3_S1__R, //# Fast plain transition from stance1 to right-to-left Fast weak attack 00375 BOTH_S3_S1_TL, //# Fast plain transition from stance1 to top-left-to-bottom-right Fast weak attack 00376 BOTH_S3_S1_BR, //# Fast plain transition from stance1 to bottom-right-to-top-left Fast weak attack 00377 BOTH_S3_S1_BL, //# Fast plain transition from stance1 to bottom-left-to-top-right Fast weak attack 00378 BOTH_S3_S1_TR, //# Fast plain transition from stance1 to top-right-to-bottom-left Fast weak attack 00379 //Saber Attack Return Transitions 00380 BOTH_R3_B__S1, //# Fast plain transition from top-to-bottom Fast weak attack to stance1 00381 BOTH_R3__L_S1, //# Fast plain transition from left-to-right Fast weak attack to stance1 00382 BOTH_R3__R_S1, //# Fast plain transition from right-to-left Fast weak attack to stance1 00383 BOTH_R3_TL_S1, //# Fast plain transition from top-left-to-bottom-right Fast weak attack to stance1 00384 BOTH_R3_BR_S1, //# Fast plain transition from bottom-right-to-top-left Fast weak attack to stance1 00385 BOTH_R3_BL_S1, //# Fast plain transition from bottom-left-to-top-right Fast weak attack to stance1 00386 BOTH_R3_TR_S1, //# Fast plain transition from top-right-to-bottom-left Fast weak attack 00387 //Saber Attack Bounces (first 4 frames of an attack, played backwards) 00388 BOTH_B3_BR___, //# Bounce-back if attack from BR is blocked 00389 BOTH_B3__R___, //# Bounce-back if attack from R is blocked 00390 BOTH_B3_TR___, //# Bounce-back if attack from TR is blocked 00391 BOTH_B3_T____, //# Bounce-back if attack from T is blocked 00392 BOTH_B3_TL___, //# Bounce-back if attack from TL is blocked 00393 BOTH_B3__L___, //# Bounce-back if attack from L is blocked 00394 BOTH_B3_BL___, //# Bounce-back if attack from BL is blocked 00395 //Saber Attack Deflections (last 4 frames of an attack) 00396 BOTH_D3_BR___, //# Deflection toward BR 00397 BOTH_D3__R___, //# Deflection toward R 00398 BOTH_D3_TR___, //# Deflection toward TR 00399 BOTH_D3_TL___, //# Deflection toward TL 00400 BOTH_D3__L___, //# Deflection toward L 00401 BOTH_D3_BL___, //# Deflection toward BL 00402 BOTH_D3_B____, //# Deflection toward B 00403 //Saber attack anims - power level 4 - Desann's 00404 BOTH_A4_T__B_, //# Fast weak vertical attack top to bottom 00405 BOTH_A4__L__R, //# Fast weak horizontal attack left to right 00406 BOTH_A4__R__L, //# Fast weak horizontal attack right to left 00407 BOTH_A4_TL_BR, //# Fast weak diagonal attack top left to botom right 00408 BOTH_A4_BR_TL, //# Fast weak diagonal attack top left to botom right 00409 BOTH_A4_BL_TR, //# Fast weak diagonal attack bottom left to top right 00410 BOTH_A4_TR_BL, //# Fast weak diagonal attack bottom left to right 00411 //Saber Arc and Spin Transitions 00412 BOTH_T4_BR__R, //# Fast arc bottom right to right 00413 BOTH_T4_BR_TL, //# Fast weak spin bottom right to top left 00414 BOTH_T4_BR__L, //# Fast weak spin bottom right to left 00415 BOTH_T4_BR_BL, //# Fast weak spin bottom right to bottom left 00416 BOTH_T4__R_TR, //# Fast arc right to top right 00417 BOTH_T4__R_TL, //# Fast arc right to top left 00418 BOTH_T4__R__L, //# Fast weak spin right to left 00419 BOTH_T4__R_BL, //# Fast weak spin right to bottom left 00420 BOTH_T4_TR_BR, //# Fast arc top right to bottom right 00421 BOTH_T4_TR_TL, //# Fast arc top right to top left 00422 BOTH_T4_TR__L, //# Fast arc top right to left 00423 BOTH_T4_TR_BL, //# Fast weak spin top right to bottom left 00424 BOTH_T4_T__BR, //# Fast arc top to bottom right 00425 BOTH_T4_T___R, //# Fast arc top to right 00426 BOTH_T4_T__TR, //# Fast arc top to top right 00427 BOTH_T4_T__TL, //# Fast arc top to top left 00428 BOTH_T4_T___L, //# Fast arc top to left 00429 BOTH_T4_T__BL, //# Fast arc top to bottom left 00430 BOTH_T4_TL_BR, //# Fast weak spin top left to bottom right 00431 BOTH_T4_TL_BL, //# Fast arc top left to bottom left 00432 BOTH_T4__L_BR, //# Fast weak spin left to bottom right 00433 BOTH_T4__L__R, //# Fast weak spin left to right 00434 BOTH_T4__L_TL, //# Fast arc left to top left 00435 BOTH_T4_BL_BR, //# Fast weak spin bottom left to bottom right 00436 BOTH_T4_BL__R, //# Fast weak spin bottom left to right 00437 BOTH_T4_BL_TR, //# Fast weak spin bottom left to top right 00438 BOTH_T4_BL__L, //# Fast arc bottom left to left 00439 //Saber Arc Transitions that use existing animations played backwards 00440 BOTH_T4_BR_TR, //# Fast arc bottom right to top right (use: BOTH_T4_TR_BR) 00441 BOTH_T4_BR_T_, //# Fast arc bottom right to top (use: BOTH_T4_T__BR) 00442 BOTH_T4__R_BR, //# Fast arc right to bottom right (use: BOTH_T4_BR__R) 00443 BOTH_T4__R_T_, //# Fast ar right to top (use: BOTH_T4_T___R) 00444 BOTH_T4_TR__R, //# Fast arc top right to right (use: BOTH_T4__R_TR) 00445 BOTH_T4_TR_T_, //# Fast arc top right to top (use: BOTH_T4_T__TR) 00446 BOTH_T4_TL__R, //# Fast arc top left to right (use: BOTH_T4__R_TL) 00447 BOTH_T4_TL_TR, //# Fast arc top left to top right (use: BOTH_T4_TR_TL) 00448 BOTH_T4_TL_T_, //# Fast arc top left to top (use: BOTH_T4_T__TL) 00449 BOTH_T4_TL__L, //# Fast arc top left to left (use: BOTH_T4__L_TL) 00450 BOTH_T4__L_TR, //# Fast arc left to top right (use: BOTH_T4_TR__L) 00451 BOTH_T4__L_T_, //# Fast arc left to top (use: BOTH_T4_T___L) 00452 BOTH_T4__L_BL, //# Fast arc left to bottom left (use: BOTH_T4_BL__L) 00453 BOTH_T4_BL_T_, //# Fast arc bottom left to top (use: BOTH_T4_T__BL) 00454 BOTH_T4_BL_TL, //# Fast arc bottom left to top left (use: BOTH_T4_TL_BL) 00455 //Saber Attack Start Transitions 00456 BOTH_S4_S1_T_, //# Fast plain transition from stance1 to top-to-bottom Fast weak attack 00457 BOTH_S4_S1__L, //# Fast plain transition from stance1 to left-to-right Fast weak attack 00458 BOTH_S4_S1__R, //# Fast plain transition from stance1 to right-to-left Fast weak attack 00459 BOTH_S4_S1_TL, //# Fast plain transition from stance1 to top-left-to-bottom-right Fast weak attack 00460 BOTH_S4_S1_BR, //# Fast plain transition from stance1 to bottom-right-to-top-left Fast weak attack 00461 BOTH_S4_S1_BL, //# Fast plain transition from stance1 to bottom-left-to-top-right Fast weak attack 00462 BOTH_S4_S1_TR, //# Fast plain transition from stance1 to top-right-to-bottom-left Fast weak attack 00463 //Saber Attack Return Transitions 00464 BOTH_R4_B__S1, //# Fast plain transition from top-to-bottom Fast weak attack to stance1 00465 BOTH_R4__L_S1, //# Fast plain transition from left-to-right Fast weak attack to stance1 00466 BOTH_R4__R_S1, //# Fast plain transition from right-to-left Fast weak attack to stance1 00467 BOTH_R4_TL_S1, //# Fast plain transition from top-left-to-bottom-right Fast weak attack to stance1 00468 BOTH_R4_BR_S1, //# Fast plain transition from bottom-right-to-top-left Fast weak attack to stance1 00469 BOTH_R4_BL_S1, //# Fast plain transition from bottom-left-to-top-right Fast weak attack to stance1 00470 BOTH_R4_TR_S1, //# Fast plain transition from top-right-to-bottom-left Fast weak attack 00471 //Saber Attack Bounces (first 4 frames of an attack, played backwards) 00472 BOTH_B4_BR___, //# Bounce-back if attack from BR is blocked 00473 BOTH_B4__R___, //# Bounce-back if attack from R is blocked 00474 BOTH_B4_TR___, //# Bounce-back if attack from TR is blocked 00475 BOTH_B4_T____, //# Bounce-back if attack from T is blocked 00476 BOTH_B4_TL___, //# Bounce-back if attack from TL is blocked 00477 BOTH_B4__L___, //# Bounce-back if attack from L is blocked 00478 BOTH_B4_BL___, //# Bounce-back if attack from BL is blocked 00479 //Saber Attack Deflections (last 4 frames of an attack) 00480 BOTH_D4_BR___, //# Deflection toward BR 00481 BOTH_D4__R___, //# Deflection toward R 00482 BOTH_D4_TR___, //# Deflection toward TR 00483 BOTH_D4_TL___, //# Deflection toward TL 00484 BOTH_D4__L___, //# Deflection toward L 00485 BOTH_D4_BL___, //# Deflection toward BL 00486 BOTH_D4_B____, //# Deflection toward B 00487 //Saber attack anims - power level 5 - Tavion's 00488 BOTH_A5_T__B_, //# Fast weak vertical attack top to bottom 00489 BOTH_A5__L__R, //# Fast weak horizontal attack left to right 00490 BOTH_A5__R__L, //# Fast weak horizontal attack right to left 00491 BOTH_A5_TL_BR, //# Fast weak diagonal attack top left to botom right 00492 BOTH_A5_BR_TL, //# Fast weak diagonal attack top left to botom right 00493 BOTH_A5_BL_TR, //# Fast weak diagonal attack bottom left to top right 00494 BOTH_A5_TR_BL, //# Fast weak diagonal attack bottom left to right 00495 //Saber Arc and Spin Transitions 00496 BOTH_T5_BR__R, //# Fast arc bottom right to right 00497 BOTH_T5_BR_TL, //# Fast weak spin bottom right to top left 00498 BOTH_T5_BR__L, //# Fast weak spin bottom right to left 00499 BOTH_T5_BR_BL, //# Fast weak spin bottom right to bottom left 00500 BOTH_T5__R_TR, //# Fast arc right to top right 00501 BOTH_T5__R_TL, //# Fast arc right to top left 00502 BOTH_T5__R__L, //# Fast weak spin right to left 00503 BOTH_T5__R_BL, //# Fast weak spin right to bottom left 00504 BOTH_T5_TR_BR, //# Fast arc top right to bottom right 00505 BOTH_T5_TR_TL, //# Fast arc top right to top left 00506 BOTH_T5_TR__L, //# Fast arc top right to left 00507 BOTH_T5_TR_BL, //# Fast weak spin top right to bottom left 00508 BOTH_T5_T__BR, //# Fast arc top to bottom right 00509 BOTH_T5_T___R, //# Fast arc top to right 00510 BOTH_T5_T__TR, //# Fast arc top to top right 00511 BOTH_T5_T__TL, //# Fast arc top to top left 00512 BOTH_T5_T___L, //# Fast arc top to left 00513 BOTH_T5_T__BL, //# Fast arc top to bottom left 00514 BOTH_T5_TL_BR, //# Fast weak spin top left to bottom right 00515 BOTH_T5_TL_BL, //# Fast arc top left to bottom left 00516 BOTH_T5__L_BR, //# Fast weak spin left to bottom right 00517 BOTH_T5__L__R, //# Fast weak spin left to right 00518 BOTH_T5__L_TL, //# Fast arc left to top left 00519 BOTH_T5_BL_BR, //# Fast weak spin bottom left to bottom right 00520 BOTH_T5_BL__R, //# Fast weak spin bottom left to right 00521 BOTH_T5_BL_TR, //# Fast weak spin bottom left to top right 00522 BOTH_T5_BL__L, //# Fast arc bottom left to left 00523 //Saber Arc Transitions that use existing animations played backwards 00524 BOTH_T5_BR_TR, //# Fast arc bottom right to top right (use: BOTH_T5_TR_BR) 00525 BOTH_T5_BR_T_, //# Fast arc bottom right to top (use: BOTH_T5_T__BR) 00526 BOTH_T5__R_BR, //# Fast arc right to bottom right (use: BOTH_T5_BR__R) 00527 BOTH_T5__R_T_, //# Fast ar right to top (use: BOTH_T5_T___R) 00528 BOTH_T5_TR__R, //# Fast arc top right to right (use: BOTH_T5__R_TR) 00529 BOTH_T5_TR_T_, //# Fast arc top right to top (use: BOTH_T5_T__TR) 00530 BOTH_T5_TL__R, //# Fast arc top left to right (use: BOTH_T5__R_TL) 00531 BOTH_T5_TL_TR, //# Fast arc top left to top right (use: BOTH_T5_TR_TL) 00532 BOTH_T5_TL_T_, //# Fast arc top left to top (use: BOTH_T5_T__TL) 00533 BOTH_T5_TL__L, //# Fast arc top left to left (use: BOTH_T5__L_TL) 00534 BOTH_T5__L_TR, //# Fast arc left to top right (use: BOTH_T5_TR__L) 00535 BOTH_T5__L_T_, //# Fast arc left to top (use: BOTH_T5_T___L) 00536 BOTH_T5__L_BL, //# Fast arc left to bottom left (use: BOTH_T5_BL__L) 00537 BOTH_T5_BL_T_, //# Fast arc bottom left to top (use: BOTH_T5_T__BL) 00538 BOTH_T5_BL_TL, //# Fast arc bottom left to top left (use: BOTH_T5_TL_BL) 00539 //Saber Attack Start Transitions 00540 BOTH_S5_S1_T_, //# Fast plain transition from stance1 to top-to-bottom Fast weak attack 00541 BOTH_S5_S1__L, //# Fast plain transition from stance1 to left-to-right Fast weak attack 00542 BOTH_S5_S1__R, //# Fast plain transition from stance1 to right-to-left Fast weak attack 00543 BOTH_S5_S1_TL, //# Fast plain transition from stance1 to top-left-to-bottom-right Fast weak attack 00544 BOTH_S5_S1_BR, //# Fast plain transition from stance1 to bottom-right-to-top-left Fast weak attack 00545 BOTH_S5_S1_BL, //# Fast plain transition from stance1 to bottom-left-to-top-right Fast weak attack 00546 BOTH_S5_S1_TR, //# Fast plain transition from stance1 to top-right-to-bottom-left Fast weak attack 00547 //Saber Attack Return Transitions 00548 BOTH_R5_B__S1, //# Fast plain transition from top-to-bottom Fast weak attack to stance1 00549 BOTH_R5__L_S1, //# Fast plain transition from left-to-right Fast weak attack to stance1 00550 BOTH_R5__R_S1, //# Fast plain transition from right-to-left Fast weak attack to stance1 00551 BOTH_R5_TL_S1, //# Fast plain transition from top-left-to-bottom-right Fast weak attack to stance1 00552 BOTH_R5_BR_S1, //# Fast plain transition from bottom-right-to-top-left Fast weak attack to stance1 00553 BOTH_R5_BL_S1, //# Fast plain transition from bottom-left-to-top-right Fast weak attack to stance1 00554 BOTH_R5_TR_S1, //# Fast plain transition from top-right-to-bottom-left Fast weak attack 00555 //Saber Attack Bounces (first 4 frames of an attack, played backwards) 00556 BOTH_B5_BR___, //# Bounce-back if attack from BR is blocked 00557 BOTH_B5__R___, //# Bounce-back if attack from R is blocked 00558 BOTH_B5_TR___, //# Bounce-back if attack from TR is blocked 00559 BOTH_B5_T____, //# Bounce-back if attack from T is blocked 00560 BOTH_B5_TL___, //# Bounce-back if attack from TL is blocked 00561 BOTH_B5__L___, //# Bounce-back if attack from L is blocked 00562 BOTH_B5_BL___, //# Bounce-back if attack from BL is blocked 00563 //Saber Attack Deflections (last 4 frames of an attack) 00564 BOTH_D5_BR___, //# Deflection toward BR 00565 BOTH_D5__R___, //# Deflection toward R 00566 BOTH_D5_TR___, //# Deflection toward TR 00567 BOTH_D5_TL___, //# Deflection toward TL 00568 BOTH_D5__L___, //# Deflection toward L 00569 BOTH_D5_BL___, //# Deflection toward BL 00570 BOTH_D5_B____, //# Deflection toward B 00571 //Saber attack anims - power level 6 00572 BOTH_A6_T__B_, //# Fast weak vertical attack top to bottom 00573 BOTH_A6__L__R, //# Fast weak horizontal attack left to right 00574 BOTH_A6__R__L, //# Fast weak horizontal attack right to left 00575 BOTH_A6_TL_BR, //# Fast weak diagonal attack top left to botom right 00576 BOTH_A6_BR_TL, //# Fast weak diagonal attack top left to botom right 00577 BOTH_A6_BL_TR, //# Fast weak diagonal attack bottom left to top right 00578 BOTH_A6_TR_BL, //# Fast weak diagonal attack bottom left to right 00579 //Saber Arc and Spin Transitions 00580 BOTH_T6_BR__R, //# Fast arc bottom right to right 00581 BOTH_T6_BR_TL, //# Fast weak spin bottom right to top left 00582 BOTH_T6_BR__L, //# Fast weak spin bottom right to left 00583 BOTH_T6_BR_BL, //# Fast weak spin bottom right to bottom left 00584 BOTH_T6__R_TR, //# Fast arc right to top right 00585 BOTH_T6__R_TL, //# Fast arc right to top left 00586 BOTH_T6__R__L, //# Fast weak spin right to left 00587 BOTH_T6__R_BL, //# Fast weak spin right to bottom left 00588 BOTH_T6_TR_BR, //# Fast arc top right to bottom right 00589 BOTH_T6_TR_TL, //# Fast arc top right to top left 00590 BOTH_T6_TR__L, //# Fast arc top right to left 00591 BOTH_T6_TR_BL, //# Fast weak spin top right to bottom left 00592 BOTH_T6_T__BR, //# Fast arc top to bottom right 00593 BOTH_T6_T___R, //# Fast arc top to right 00594 BOTH_T6_T__TR, //# Fast arc top to top right 00595 BOTH_T6_T__TL, //# Fast arc top to top left 00596 BOTH_T6_T___L, //# Fast arc top to left 00597 BOTH_T6_T__BL, //# Fast arc top to bottom left 00598 BOTH_T6_TL_BR, //# Fast weak spin top left to bottom right 00599 BOTH_T6_TL_BL, //# Fast arc top left to bottom left 00600 BOTH_T6__L_BR, //# Fast weak spin left to bottom right 00601 BOTH_T6__L__R, //# Fast weak spin left to right 00602 BOTH_T6__L_TL, //# Fast arc left to top left 00603 BOTH_T6_BL_BR, //# Fast weak spin bottom left to bottom right 00604 BOTH_T6_BL__R, //# Fast weak spin bottom left to right 00605 BOTH_T6_BL_TR, //# Fast weak spin bottom left to top right 00606 BOTH_T6_BL__L, //# Fast arc bottom left to left 00607 //Saber Arc Transitions that use existing animations played backwards 00608 BOTH_T6_BR_TR, //# Fast arc bottom right to top right (use: BOTH_T6_TR_BR) 00609 BOTH_T6_BR_T_, //# Fast arc bottom right to top (use: BOTH_T6_T__BR) 00610 BOTH_T6__R_BR, //# Fast arc right to bottom right (use: BOTH_T6_BR__R) 00611 BOTH_T6__R_T_, //# Fast ar right to top (use: BOTH_T6_T___R) 00612 BOTH_T6_TR__R, //# Fast arc top right to right (use: BOTH_T6__R_TR) 00613 BOTH_T6_TR_T_, //# Fast arc top right to top (use: BOTH_T6_T__TR) 00614 BOTH_T6_TL__R, //# Fast arc top left to right (use: BOTH_T6__R_TL) 00615 BOTH_T6_TL_TR, //# Fast arc top left to top right (use: BOTH_T6_TR_TL) 00616 BOTH_T6_TL_T_, //# Fast arc top left to top (use: BOTH_T6_T__TL) 00617 BOTH_T6_TL__L, //# Fast arc top left to left (use: BOTH_T6__L_TL) 00618 BOTH_T6__L_TR, //# Fast arc left to top right (use: BOTH_T6_TR__L) 00619 BOTH_T6__L_T_, //# Fast arc left to top (use: BOTH_T6_T___L) 00620 BOTH_T6__L_BL, //# Fast arc left to bottom left (use: BOTH_T6_BL__L) 00621 BOTH_T6_BL_T_, //# Fast arc bottom left to top (use: BOTH_T6_T__BL) 00622 BOTH_T6_BL_TL, //# Fast arc bottom left to top left (use: BOTH_T6_TL_BL) 00623 //Saber Attack Start Transitions 00624 BOTH_S6_S6_T_, //# Fast plain transition from stance1 to top-to-bottom Fast weak attack 00625 BOTH_S6_S6__L, //# Fast plain transition from stance1 to left-to-right Fast weak attack 00626 BOTH_S6_S6__R, //# Fast plain transition from stance1 to right-to-left Fast weak attack 00627 BOTH_S6_S6_TL, //# Fast plain transition from stance1 to top-left-to-bottom-right Fast weak attack 00628 BOTH_S6_S6_BR, //# Fast plain transition from stance1 to bottom-right-to-top-left Fast weak attack 00629 BOTH_S6_S6_BL, //# Fast plain transition from stance1 to bottom-left-to-top-right Fast weak attack 00630 BOTH_S6_S6_TR, //# Fast plain transition from stance1 to top-right-to-bottom-left Fast weak attack 00631 //Saber Attack Return Transitions 00632 BOTH_R6_B__S6, //# Fast plain transition from top-to-bottom Fast weak attack to stance1 00633 BOTH_R6__L_S6, //# Fast plain transition from left-to-right Fast weak attack to stance1 00634 BOTH_R6__R_S6, //# Fast plain transition from right-to-left Fast weak attack to stance1 00635 BOTH_R6_TL_S6, //# Fast plain transition from top-left-to-bottom-right Fast weak attack to stance1 00636 BOTH_R6_BR_S6, //# Fast plain transition from bottom-right-to-top-left Fast weak attack to stance1 00637 BOTH_R6_BL_S6, //# Fast plain transition from bottom-left-to-top-right Fast weak attack to stance1 00638 BOTH_R6_TR_S6, //# Fast plain transition from top-right-to-bottom-left Fast weak attack 00639 //Saber Attack Bounces (first 4 frames of an attack, played backwards) 00640 BOTH_B6_BR___, //# Bounce-back if attack from BR is blocked 00641 BOTH_B6__R___, //# Bounce-back if attack from R is blocked 00642 BOTH_B6_TR___, //# Bounce-back if attack from TR is blocked 00643 BOTH_B6_T____, //# Bounce-back if attack from T is blocked 00644 BOTH_B6_TL___, //# Bounce-back if attack from TL is blocked 00645 BOTH_B6__L___, //# Bounce-back if attack from L is blocked 00646 BOTH_B6_BL___, //# Bounce-back if attack from BL is blocked 00647 //Saber Attack Deflections (last 4 frames of an attack) 00648 BOTH_D6_BR___, //# Deflection toward BR 00649 BOTH_D6__R___, //# Deflection toward R 00650 BOTH_D6_TR___, //# Deflection toward TR 00651 BOTH_D6_TL___, //# Deflection toward TL 00652 BOTH_D6__L___, //# Deflection toward L 00653 BOTH_D6_BL___, //# Deflection toward BL 00654 BOTH_D6_B____, //# Deflection toward B 00655 //Saber attack anims - power level 7 00656 BOTH_A7_T__B_, //# Fast weak vertical attack top to bottom 00657 BOTH_A7__L__R, //# Fast weak horizontal attack left to right 00658 BOTH_A7__R__L, //# Fast weak horizontal attack right to left 00659 BOTH_A7_TL_BR, //# Fast weak diagonal attack top left to botom right 00660 BOTH_A7_BR_TL, //# Fast weak diagonal attack top left to botom right 00661 BOTH_A7_BL_TR, //# Fast weak diagonal attack bottom left to top right 00662 BOTH_A7_TR_BL, //# Fast weak diagonal attack bottom left to right 00663 //Saber Arc and Spin Transitions 00664 BOTH_T7_BR__R, //# Fast arc bottom right to right 00665 BOTH_T7_BR_TL, //# Fast weak spin bottom right to top left 00666 BOTH_T7_BR__L, //# Fast weak spin bottom right to left 00667 BOTH_T7_BR_BL, //# Fast weak spin bottom right to bottom left 00668 BOTH_T7__R_TR, //# Fast arc right to top right 00669 BOTH_T7__R_TL, //# Fast arc right to top left 00670 BOTH_T7__R__L, //# Fast weak spin right to left 00671 BOTH_T7__R_BL, //# Fast weak spin right to bottom left 00672 BOTH_T7_TR_BR, //# Fast arc top right to bottom right 00673 BOTH_T7_TR_TL, //# Fast arc top right to top left 00674 BOTH_T7_TR__L, //# Fast arc top right to left 00675 BOTH_T7_TR_BL, //# Fast weak spin top right to bottom left 00676 BOTH_T7_T__BR, //# Fast arc top to bottom right 00677 BOTH_T7_T___R, //# Fast arc top to right 00678 BOTH_T7_T__TR, //# Fast arc top to top right 00679 BOTH_T7_T__TL, //# Fast arc top to top left 00680 BOTH_T7_T___L, //# Fast arc top to left 00681 BOTH_T7_T__BL, //# Fast arc top to bottom left 00682 BOTH_T7_TL_BR, //# Fast weak spin top left to bottom right 00683 BOTH_T7_TL_BL, //# Fast arc top left to bottom left 00684 BOTH_T7__L_BR, //# Fast weak spin left to bottom right 00685 BOTH_T7__L__R, //# Fast weak spin left to right 00686 BOTH_T7__L_TL, //# Fast arc left to top left 00687 BOTH_T7_BL_BR, //# Fast weak spin bottom left to bottom right 00688 BOTH_T7_BL__R, //# Fast weak spin bottom left to right 00689 BOTH_T7_BL_TR, //# Fast weak spin bottom left to top right 00690 BOTH_T7_BL__L, //# Fast arc bottom left to left 00691 //Saber Arc Transitions that use existing animations played backwards 00692 BOTH_T7_BR_TR, //# Fast arc bottom right to top right (use: BOTH_T7_TR_BR) 00693 BOTH_T7_BR_T_, //# Fast arc bottom right to top (use: BOTH_T7_T__BR) 00694 BOTH_T7__R_BR, //# Fast arc right to bottom right (use: BOTH_T7_BR__R) 00695 BOTH_T7__R_T_, //# Fast ar right to top (use: BOTH_T7_T___R) 00696 BOTH_T7_TR__R, //# Fast arc top right to right (use: BOTH_T7__R_TR) 00697 BOTH_T7_TR_T_, //# Fast arc top right to top (use: BOTH_T7_T__TR) 00698 BOTH_T7_TL__R, //# Fast arc top left to right (use: BOTH_T7__R_TL) 00699 BOTH_T7_TL_TR, //# Fast arc top left to top right (use: BOTH_T7_TR_TL) 00700 BOTH_T7_TL_T_, //# Fast arc top left to top (use: BOTH_T7_T__TL) 00701 BOTH_T7_TL__L, //# Fast arc top left to left (use: BOTH_T7__L_TL) 00702 BOTH_T7__L_TR, //# Fast arc left to top right (use: BOTH_T7_TR__L) 00703 BOTH_T7__L_T_, //# Fast arc left to top (use: BOTH_T7_T___L) 00704 BOTH_T7__L_BL, //# Fast arc left to bottom left (use: BOTH_T7_BL__L) 00705 BOTH_T7_BL_T_, //# Fast arc bottom left to top (use: BOTH_T7_T__BL) 00706 BOTH_T7_BL_TL, //# Fast arc bottom left to top left (use: BOTH_T7_TL_BL) 00707 //Saber Attack Start Transitions 00708 BOTH_S7_S7_T_, //# Fast plain transition from stance1 to top-to-bottom Fast weak attack 00709 BOTH_S7_S7__L, //# Fast plain transition from stance1 to left-to-right Fast weak attack 00710 BOTH_S7_S7__R, //# Fast plain transition from stance1 to right-to-left Fast weak attack 00711 BOTH_S7_S7_TL, //# Fast plain transition from stance1 to top-left-to-bottom-right Fast weak attack 00712 BOTH_S7_S7_BR, //# Fast plain transition from stance1 to bottom-right-to-top-left Fast weak attack 00713 BOTH_S7_S7_BL, //# Fast plain transition from stance1 to bottom-left-to-top-right Fast weak attack 00714 BOTH_S7_S7_TR, //# Fast plain transition from stance1 to top-right-to-bottom-left Fast weak attack 00715 //Saber Attack Return Transitions 00716 BOTH_R7_B__S7, //# Fast plain transition from top-to-bottom Fast weak attack to stance1 00717 BOTH_R7__L_S7, //# Fast plain transition from left-to-right Fast weak attack to stance1 00718 BOTH_R7__R_S7, //# Fast plain transition from right-to-left Fast weak attack to stance1 00719 BOTH_R7_TL_S7, //# Fast plain transition from top-left-to-bottom-right Fast weak attack to stance1 00720 BOTH_R7_BR_S7, //# Fast plain transition from bottom-right-to-top-left Fast weak attack to stance1 00721 BOTH_R7_BL_S7, //# Fast plain transition from bottom-left-to-top-right Fast weak attack to stance1 00722 BOTH_R7_TR_S7, //# Fast plain transition from top-right-to-bottom-left Fast weak attack 00723 //Saber Attack Bounces (first 4 frames of an attack, played backwards) 00724 BOTH_B7_BR___, //# Bounce-back if attack from BR is blocked 00725 BOTH_B7__R___, //# Bounce-back if attack from R is blocked 00726 BOTH_B7_TR___, //# Bounce-back if attack from TR is blocked 00727 BOTH_B7_T____, //# Bounce-back if attack from T is blocked 00728 BOTH_B7_TL___, //# Bounce-back if attack from TL is blocked 00729 BOTH_B7__L___, //# Bounce-back if attack from L is blocked 00730 BOTH_B7_BL___, //# Bounce-back if attack from BL is blocked 00731 //Saber Attack Deflections (last 4 frames of an attack) 00732 BOTH_D7_BR___, //# Deflection toward BR 00733 BOTH_D7__R___, //# Deflection toward R 00734 BOTH_D7_TR___, //# Deflection toward TR 00735 BOTH_D7_TL___, //# Deflection toward TL 00736 BOTH_D7__L___, //# Deflection toward L 00737 BOTH_D7_BL___, //# Deflection toward BL 00738 BOTH_D7_B____, //# Deflection toward B 00739 //Saber parry anims 00740 BOTH_P1_S1_T_, //# Block shot/saber top 00741 BOTH_P1_S1_TR, //# Block shot/saber top right 00742 BOTH_P1_S1_TL, //# Block shot/saber top left 00743 BOTH_P1_S1_BL, //# Block shot/saber bottom left 00744 BOTH_P1_S1_BR, //# Block shot/saber bottom right 00745 //Saber knockaway 00746 BOTH_K1_S1_T_, //# knockaway saber top 00747 BOTH_K1_S1_TR, //# knockaway saber top right 00748 BOTH_K1_S1_TL, //# knockaway saber top left 00749 BOTH_K1_S1_BL, //# knockaway saber bottom left 00750 BOTH_K1_S1_B_, //# knockaway saber bottom 00751 BOTH_K1_S1_BR, //# knockaway saber bottom right 00752 //Saber attack knocked away 00753 BOTH_V1_BR_S1, //# BR attack knocked away 00754 BOTH_V1__R_S1, //# R attack knocked away 00755 BOTH_V1_TR_S1, //# TR attack knocked away 00756 BOTH_V1_T__S1, //# T attack knocked away 00757 BOTH_V1_TL_S1, //# TL attack knocked away 00758 BOTH_V1__L_S1, //# L attack knocked away 00759 BOTH_V1_BL_S1, //# BL attack knocked away 00760 BOTH_V1_B__S1, //# B attack knocked away 00761 //Saber parry broken 00762 BOTH_H1_S1_T_, //# saber knocked down from top parry 00763 BOTH_H1_S1_TR, //# saber knocked down-left from TR parry 00764 BOTH_H1_S1_TL, //# saber knocked down-right from TL parry 00765 BOTH_H1_S1_BL, //# saber knocked up-right from BL parry 00766 BOTH_H1_S1_B_, //# saber knocked up over head from ready? 00767 BOTH_H1_S1_BR, //# saber knocked up-left from BR parry 00768 //Dual Saber parry anims 00769 BOTH_P6_S6_T_, //# Block shot/saber top 00770 BOTH_P6_S6_TR, //# Block shot/saber top right 00771 BOTH_P6_S6_TL, //# Block shot/saber top left 00772 BOTH_P6_S6_BL, //# Block shot/saber bottom left 00773 BOTH_P6_S6_BR, //# Block shot/saber bottom right 00774 //Dual Saber knockaway 00775 BOTH_K6_S6_T_, //# knockaway saber top 00776 BOTH_K6_S6_TR, //# knockaway saber top right 00777 BOTH_K6_S6_TL, //# knockaway saber top left 00778 BOTH_K6_S6_BL, //# knockaway saber bottom left 00779 BOTH_K6_S6_B_, //# knockaway saber bottom 00780 BOTH_K6_S6_BR, //# knockaway saber bottom right 00781 //Dual Saber attack knocked away 00782 BOTH_V6_BR_S6, //# BR attack knocked away 00783 BOTH_V6__R_S6, //# R attack knocked away 00784 BOTH_V6_TR_S6, //# TR attack knocked away 00785 BOTH_V6_T__S6, //# T attack knocked away 00786 BOTH_V6_TL_S6, //# TL attack knocked away 00787 BOTH_V6__L_S6, //# L attack knocked away 00788 BOTH_V6_BL_S6, //# BL attack knocked away 00789 BOTH_V6_B__S6, //# B attack knocked away 00790 //Dual Saber parry broken 00791 BOTH_H6_S6_T_, //# saber knocked down from top parry 00792 BOTH_H6_S6_TR, //# saber knocked down-left from TR parry 00793 BOTH_H6_S6_TL, //# saber knocked down-right from TL parry 00794 BOTH_H6_S6_BL, //# saber knocked up-right from BL parry 00795 BOTH_H6_S6_B_, //# saber knocked up over head from ready? 00796 BOTH_H6_S6_BR, //# saber knocked up-left from BR parry 00797 //SaberStaff parry anims 00798 BOTH_P7_S7_T_, //# Block shot/saber top 00799 BOTH_P7_S7_TR, //# Block shot/saber top right 00800 BOTH_P7_S7_TL, //# Block shot/saber top left 00801 BOTH_P7_S7_BL, //# Block shot/saber bottom left 00802 BOTH_P7_S7_BR, //# Block shot/saber bottom right 00803 //SaberStaff knockaway 00804 BOTH_K7_S7_T_, //# knockaway saber top 00805 BOTH_K7_S7_TR, //# knockaway saber top right 00806 BOTH_K7_S7_TL, //# knockaway saber top left 00807 BOTH_K7_S7_BL, //# knockaway saber bottom left 00808 BOTH_K7_S7_B_, //# knockaway saber bottom 00809 BOTH_K7_S7_BR, //# knockaway saber bottom right 00810 //SaberStaff attack knocked away 00811 BOTH_V7_BR_S7, //# BR attack knocked away 00812 BOTH_V7__R_S7, //# R attack knocked away 00813 BOTH_V7_TR_S7, //# TR attack knocked away 00814 BOTH_V7_T__S7, //# T attack knocked away 00815 BOTH_V7_TL_S7, //# TL attack knocked away 00816 BOTH_V7__L_S7, //# L attack knocked away 00817 BOTH_V7_BL_S7, //# BL attack knocked away 00818 BOTH_V7_B__S7, //# B attack knocked away 00819 //SaberStaff parry broken 00820 BOTH_H7_S7_T_, //# saber knocked down from top parry 00821 BOTH_H7_S7_TR, //# saber knocked down-left from TR parry 00822 BOTH_H7_S7_TL, //# saber knocked down-right from TL parry 00823 BOTH_H7_S7_BL, //# saber knocked up-right from BL parry 00824 BOTH_H7_S7_B_, //# saber knocked up over head from ready? 00825 BOTH_H7_S7_BR, //# saber knocked up-left from BR parry 00826 //Sabers locked anims 00827 //* #sep BOTH_ SABER LOCKED ANIMS 00828 //BOTH_(DL, S, ST)_(DL, S, ST)_(T, S)_(L, B, SB)_1(_W, _L) 00829 //===Single locks================================================================== 00830 //SINGLE vs. DUAL 00831 //side locks - I'm using a single and they're using dual 00832 BOTH_LK_S_DL_S_B_1_L, //normal break I lost 00833 BOTH_LK_S_DL_S_B_1_W, //normal break I won 00834 BOTH_LK_S_DL_S_L_1, //lock if I'm using single vs. a dual 00835 BOTH_LK_S_DL_S_SB_1_L, //super break I lost 00836 BOTH_LK_S_DL_S_SB_1_W, //super break I won 00837 //top locks 00838 BOTH_LK_S_DL_T_B_1_L, //normal break I lost 00839 BOTH_LK_S_DL_T_B_1_W, //normal break I won 00840 BOTH_LK_S_DL_T_L_1, //lock if I'm using single vs. a dual 00841 BOTH_LK_S_DL_T_SB_1_L, //super break I lost 00842 BOTH_LK_S_DL_T_SB_1_W, //super break I won 00843 //SINGLE vs. STAFF 00844 //side locks 00845 BOTH_LK_S_ST_S_B_1_L, //normal break I lost 00846 BOTH_LK_S_ST_S_B_1_W, //normal break I won 00847 BOTH_LK_S_ST_S_L_1, //lock if I'm using single vs. a staff 00848 BOTH_LK_S_ST_S_SB_1_L, //super break I lost 00849 BOTH_LK_S_ST_S_SB_1_W, //super break I won 00850 //top locks 00851 BOTH_LK_S_ST_T_B_1_L, //normal break I lost 00852 BOTH_LK_S_ST_T_B_1_W, //normal break I won 00853 BOTH_LK_S_ST_T_L_1, //lock if I'm using single vs. a staff 00854 BOTH_LK_S_ST_T_SB_1_L, //super break I lost 00855 BOTH_LK_S_ST_T_SB_1_W, //super break I won 00856 //SINGLE vs. SINGLE 00857 //side locks 00858 BOTH_LK_S_S_S_B_1_L, //normal break I lost 00859 BOTH_LK_S_S_S_B_1_W, //normal break I won 00860 BOTH_LK_S_S_S_L_1, //lock if I'm using single vs. a single and I initiated 00861 BOTH_LK_S_S_S_SB_1_L, //super break I lost 00862 BOTH_LK_S_S_S_SB_1_W, //super break I won 00863 //top locks 00864 BOTH_LK_S_S_T_B_1_L, //normal break I lost 00865 BOTH_LK_S_S_T_B_1_W, //normal break I won 00866 BOTH_LK_S_S_T_L_1, //lock if I'm using single vs. a single and I initiated 00867 BOTH_LK_S_S_T_SB_1_L, //super break I lost 00868 BOTH_LK_S_S_T_SB_1_W, //super break I won 00869 //===Dual Saber locks================================================================== 00870 //DUAL vs. DUAL 00871 //side locks 00872 BOTH_LK_DL_DL_S_B_1_L, //normal break I lost 00873 BOTH_LK_DL_DL_S_B_1_W, //normal break I won 00874 BOTH_LK_DL_DL_S_L_1, //lock if I'm using dual vs. dual and I initiated 00875 BOTH_LK_DL_DL_S_SB_1_L, //super break I lost 00876 BOTH_LK_DL_DL_S_SB_1_W, //super break I won 00877 //top locks 00878 BOTH_LK_DL_DL_T_B_1_L, //normal break I lost 00879 BOTH_LK_DL_DL_T_B_1_W, //normal break I won 00880 BOTH_LK_DL_DL_T_L_1, //lock if I'm using dual vs. dual and I initiated 00881