codemp/cgame/animtable.h

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00001 // special file included only by cg_players.cpp & ui_players.cpp
00002 //
00003 // moved it from the original header file for PCH reasons...
00004 //
00005 
00006 #if defined(_XBOX) && !defined(_JK2EXE) && !defined(_UI)        // Linker only wants one copy
00007 extern stringID_table_t animTable[MAX_ANIMATIONS+1];
00008 #else
00009 stringID_table_t animTable [MAX_ANIMATIONS+1] =
00010 {
00011         //=================================================
00012         //HEAD ANIMS
00013         //=================================================
00014         //# #sep Head-only anims
00015         ENUM2STRING(FACE_TALK0),                        //# silent
00016         ENUM2STRING(FACE_TALK1),                        //# quiet
00017         ENUM2STRING(FACE_TALK2),                        //# semi-quiet
00018         ENUM2STRING(FACE_TALK3),                        //# semi-loud
00019         ENUM2STRING(FACE_TALK4),                        //# loud
00020         ENUM2STRING(FACE_ALERT),                                //# 
00021         ENUM2STRING(FACE_SMILE),                                //# 
00022         ENUM2STRING(FACE_FROWN),                                //# 
00023         ENUM2STRING(FACE_DEAD),                         //# 
00024 
00025         //=================================================
00026         //ANIMS IN WHICH UPPER AND LOWER OBJECTS ARE IN MD3
00027         //=================================================
00028         //# #sep ENUM2STRING(BOTH_ DEATHS
00029         ENUM2STRING(BOTH_DEATH1),               //# First Death anim
00030         ENUM2STRING(BOTH_DEATH2),                       //# Second Death anim
00031         ENUM2STRING(BOTH_DEATH3),                       //# Third Death anim
00032         ENUM2STRING(BOTH_DEATH4),                       //# Fourth Death anim
00033         ENUM2STRING(BOTH_DEATH5),                       //# Fifth Death anim
00034         ENUM2STRING(BOTH_DEATH6),                       //# Sixth Death anim
00035         ENUM2STRING(BOTH_DEATH7),                       //# Seventh Death anim
00036         ENUM2STRING(BOTH_DEATH8),                       //# 
00037         ENUM2STRING(BOTH_DEATH9),                       //# 
00038         ENUM2STRING(BOTH_DEATH10),                      //# 
00039         ENUM2STRING(BOTH_DEATH11),                      //#
00040         ENUM2STRING(BOTH_DEATH12),                      //# 
00041         ENUM2STRING(BOTH_DEATH13),                      //# 
00042         ENUM2STRING(BOTH_DEATH14),                      //# 
00043         ENUM2STRING(BOTH_DEATH15),                      //# 
00044         ENUM2STRING(BOTH_DEATH16),                      //# 
00045         ENUM2STRING(BOTH_DEATH17),                      //# 
00046         ENUM2STRING(BOTH_DEATH18),                      //# 
00047         ENUM2STRING(BOTH_DEATH19),                      //# 
00048         ENUM2STRING(BOTH_DEATH20),                      //# 
00049         ENUM2STRING(BOTH_DEATH21),                      //# 
00050         ENUM2STRING(BOTH_DEATH22),                      //# 
00051         ENUM2STRING(BOTH_DEATH23),                      //# 
00052         ENUM2STRING(BOTH_DEATH24),                      //# 
00053         ENUM2STRING(BOTH_DEATH25),                      //# 
00054 
00055         ENUM2STRING(BOTH_DEATHFORWARD1),                //# First Death in which they get thrown forward
00056         ENUM2STRING(BOTH_DEATHFORWARD2),                //# Second Death in which they get thrown forward
00057         ENUM2STRING(BOTH_DEATHFORWARD3),                //# Tavion's falling in cin# 23
00058         ENUM2STRING(BOTH_DEATHBACKWARD1),       //# First Death in which they get thrown backward
00059         ENUM2STRING(BOTH_DEATHBACKWARD2),       //# Second Death in which they get thrown backward
00060 
00061         ENUM2STRING(BOTH_DEATH1IDLE),           //# Idle while close to death
00062         ENUM2STRING(BOTH_LYINGDEATH1),          //# Death to play when killed lying down
00063         ENUM2STRING(BOTH_STUMBLEDEATH1),                //# Stumble forward and fall face first death
00064         ENUM2STRING(BOTH_FALLDEATH1),           //# Fall forward off a high cliff and splat death - start
00065         ENUM2STRING(BOTH_FALLDEATH1INAIR),      //# Fall forward off a high cliff and splat death - loop
00066         ENUM2STRING(BOTH_FALLDEATH1LAND),       //# Fall forward off a high cliff and splat death - hit bottom
00067         ENUM2STRING(BOTH_DEATH_ROLL),           //# Death anim from a roll
00068         ENUM2STRING(BOTH_DEATH_FLIP),           //# Death anim from a flip
00069         ENUM2STRING(BOTH_DEATH_SPIN_90_R),      //# Death anim when facing 90 degrees right
00070         ENUM2STRING(BOTH_DEATH_SPIN_90_L),      //# Death anim when facing 90 degrees left
00071         ENUM2STRING(BOTH_DEATH_SPIN_180),       //# Death anim when facing backwards
00072         ENUM2STRING(BOTH_DEATH_LYING_UP),       //# Death anim when lying on back
00073         ENUM2STRING(BOTH_DEATH_LYING_DN),       //# Death anim when lying on front
00074         ENUM2STRING(BOTH_DEATH_FALLING_DN),     //# Death anim when falling on face
00075         ENUM2STRING(BOTH_DEATH_FALLING_UP),     //# Death anim when falling on back
00076         ENUM2STRING(BOTH_DEATH_CROUCHED),       //# Death anim when crouched
00077         //# #sep ENUM2STRING(BOTH_ DEAD POSES # Should be last frame of corresponding previous anims
00078         ENUM2STRING(BOTH_DEAD1),                                //# First Death finished pose
00079         ENUM2STRING(BOTH_DEAD2),                                //# Second Death finished pose
00080         ENUM2STRING(BOTH_DEAD3),                                //# Third Death finished pose
00081         ENUM2STRING(BOTH_DEAD4),                                //# Fourth Death finished pose
00082         ENUM2STRING(BOTH_DEAD5),                                //# Fifth Death finished pose
00083         ENUM2STRING(BOTH_DEAD6),                                //# Sixth Death finished pose
00084         ENUM2STRING(BOTH_DEAD7),                                //# Seventh Death finished pose
00085         ENUM2STRING(BOTH_DEAD8),                                //# 
00086         ENUM2STRING(BOTH_DEAD9),                                //# 
00087         ENUM2STRING(BOTH_DEAD10),                       //# 
00088         ENUM2STRING(BOTH_DEAD11),                       //#
00089         ENUM2STRING(BOTH_DEAD12),                       //# 
00090         ENUM2STRING(BOTH_DEAD13),                       //# 
00091         ENUM2STRING(BOTH_DEAD14),                       //# 
00092         ENUM2STRING(BOTH_DEAD15),                       //# 
00093         ENUM2STRING(BOTH_DEAD16),                       //# 
00094         ENUM2STRING(BOTH_DEAD17),                       //# 
00095         ENUM2STRING(BOTH_DEAD18),                       //# 
00096         ENUM2STRING(BOTH_DEAD19),                       //# 
00097         ENUM2STRING(BOTH_DEAD20),                       //# 
00098         ENUM2STRING(BOTH_DEAD21),                       //# 
00099         ENUM2STRING(BOTH_DEAD22),                       //# 
00100         ENUM2STRING(BOTH_DEAD23),                       //# 
00101         ENUM2STRING(BOTH_DEAD24),                       //# 
00102         ENUM2STRING(BOTH_DEAD25),                       //# 
00103         ENUM2STRING(BOTH_DEADFORWARD1),         //# First thrown forward death finished pose
00104         ENUM2STRING(BOTH_DEADFORWARD2),         //# Second thrown forward death finished pose
00105         ENUM2STRING(BOTH_DEADBACKWARD1),                //# First thrown backward death finished pose
00106         ENUM2STRING(BOTH_DEADBACKWARD2),                //# Second thrown backward death finished pose
00107         ENUM2STRING(BOTH_LYINGDEAD1),           //# Killed lying down death finished pose
00108         ENUM2STRING(BOTH_STUMBLEDEAD1),         //# Stumble forward death finished pose
00109         ENUM2STRING(BOTH_FALLDEAD1LAND),                //# Fall forward and splat death finished pose
00110         //# #sep ENUM2STRING(BOTH_ DEAD TWITCH/FLOP # React to being shot from death poses
00111         ENUM2STRING(BOTH_DEADFLOP1),            //# React to being shot from First Death finished pose
00112         ENUM2STRING(BOTH_DEADFLOP2),            //# React to being shot from Second Death finished pose
00113         ENUM2STRING(BOTH_DISMEMBER_HEAD1),      //#
00114         ENUM2STRING(BOTH_DISMEMBER_TORSO1),     //#
00115         ENUM2STRING(BOTH_DISMEMBER_LLEG),       //#
00116         ENUM2STRING(BOTH_DISMEMBER_RLEG),       //#
00117         ENUM2STRING(BOTH_DISMEMBER_RARM),       //#
00118         ENUM2STRING(BOTH_DISMEMBER_LARM),       //#
00119         //# #sep ENUM2STRING(BOTH_ PAINS
00120         ENUM2STRING(BOTH_PAIN1),                                //# First take pain anim
00121         ENUM2STRING(BOTH_PAIN2),                                //# Second take pain anim
00122         ENUM2STRING(BOTH_PAIN3),                                //# Third take pain anim
00123         ENUM2STRING(BOTH_PAIN4),                                //# Fourth take pain anim
00124         ENUM2STRING(BOTH_PAIN5),                                //# Fifth take pain anim - from behind
00125         ENUM2STRING(BOTH_PAIN6),                                //# Sixth take pain anim - from behind
00126         ENUM2STRING(BOTH_PAIN7),                                //# Seventh take pain anim - from behind
00127         ENUM2STRING(BOTH_PAIN8),                                //# Eigth take pain anim - from behind
00128         ENUM2STRING(BOTH_PAIN9),                                //# 
00129         ENUM2STRING(BOTH_PAIN10),                       //# 
00130         ENUM2STRING(BOTH_PAIN11),                       //# 
00131         ENUM2STRING(BOTH_PAIN12),                       //# 
00132         ENUM2STRING(BOTH_PAIN13),                       //# 
00133         ENUM2STRING(BOTH_PAIN14),                       //# 
00134         ENUM2STRING(BOTH_PAIN15),                       //# 
00135         ENUM2STRING(BOTH_PAIN16),                       //# 
00136         ENUM2STRING(BOTH_PAIN17),                       //# 
00137         ENUM2STRING(BOTH_PAIN18),                       //# 
00138 
00139         //# #sep ENUM2STRING(BOTH_ ATTACKS
00140         ENUM2STRING(BOTH_ATTACK1),                      //# Attack with stun baton
00141         ENUM2STRING(BOTH_ATTACK2),                      //# Attack with one-handed pistol
00142         ENUM2STRING(BOTH_ATTACK3),                      //# Attack with blaster rifle
00143         ENUM2STRING(BOTH_ATTACK4),                      //# Attack with disruptor
00144         ENUM2STRING(BOTH_ATTACK5),                      //# Another Rancor Attack
00145         ENUM2STRING(BOTH_ATTACK6),                      //# Yet Another Rancor Attack
00146         ENUM2STRING(BOTH_ATTACK7),                      //# Yet Another Rancor Attack
00147         ENUM2STRING(BOTH_ATTACK10),                     //# Attack with thermal det
00148         ENUM2STRING(BOTH_ATTACK11),                     //# "Attack" with tripmine and detpack
00149         ENUM2STRING(BOTH_MELEE1),                       //# First melee attack
00150         ENUM2STRING(BOTH_MELEE2),                       //# Second melee attack
00151         ENUM2STRING(BOTH_THERMAL_READY),        //# pull back with thermal
00152         ENUM2STRING(BOTH_THERMAL_THROW),        //# throw thermal
00153         //* #sep ENUM2STRING(BOTH_ SABER ANIMS
00154         //Saber attack anims - power level 1
00155         ENUM2STRING(BOTH_A1_T__B_),     //# Fast weak vertical attack top to bottom
00156         ENUM2STRING(BOTH_A1__L__R),     //# Fast weak horizontal attack left to right
00157         ENUM2STRING(BOTH_A1__R__L),     //# Fast weak horizontal attack right to left
00158         ENUM2STRING(BOTH_A1_TL_BR),     //# Fast weak diagonal attack top left to botom right
00159         ENUM2STRING(BOTH_A1_BR_TL),     //# Fast weak diagonal attack top left to botom right
00160         ENUM2STRING(BOTH_A1_BL_TR),     //# Fast weak diagonal attack bottom left to top right
00161         ENUM2STRING(BOTH_A1_TR_BL),     //# Fast weak diagonal attack bottom left to right
00162         //Saber Arc and Spin Transitions
00163         ENUM2STRING(BOTH_T1_BR__R),     //# Fast arc bottom right to right
00164         ENUM2STRING(BOTH_T1_BR_TL),     //# Fast weak spin bottom right to top left
00165         ENUM2STRING(BOTH_T1_BR__L),     //# Fast weak spin bottom right to left
00166         ENUM2STRING(BOTH_T1_BR_BL),     //# Fast weak spin bottom right to bottom left
00167         ENUM2STRING(BOTH_T1__R_TR),     //# Fast arc right to top right
00168         ENUM2STRING(BOTH_T1__R_TL),     //# Fast arc right to top left
00169         ENUM2STRING(BOTH_T1__R__L),     //# Fast weak spin right to left
00170         ENUM2STRING(BOTH_T1__R_BL),     //# Fast weak spin right to bottom left
00171         ENUM2STRING(BOTH_T1_TR_BR),     //# Fast arc top right to bottom right
00172         ENUM2STRING(BOTH_T1_TR_TL),     //# Fast arc top right to top left
00173         ENUM2STRING(BOTH_T1_TR__L),     //# Fast arc top right to left
00174         ENUM2STRING(BOTH_T1_TR_BL),     //# Fast weak spin top right to bottom left
00175         ENUM2STRING(BOTH_T1_T__BR),     //# Fast arc top to bottom right
00176         ENUM2STRING(BOTH_T1_T___R),     //# Fast arc top to right
00177         ENUM2STRING(BOTH_T1_T__TR),     //# Fast arc top to top right
00178         ENUM2STRING(BOTH_T1_T__TL),     //# Fast arc top to top left
00179         ENUM2STRING(BOTH_T1_T___L),     //# Fast arc top to left
00180         ENUM2STRING(BOTH_T1_T__BL),     //# Fast arc top to bottom left
00181         ENUM2STRING(BOTH_T1_TL_BR),     //# Fast weak spin top left to bottom right
00182         ENUM2STRING(BOTH_T1_TL_BL),     //# Fast arc top left to bottom left
00183         ENUM2STRING(BOTH_T1__L_BR),     //# Fast weak spin left to bottom right
00184         ENUM2STRING(BOTH_T1__L__R),     //# Fast weak spin left to right
00185         ENUM2STRING(BOTH_T1__L_TL),     //# Fast arc left to top left
00186         ENUM2STRING(BOTH_T1_BL_BR),     //# Fast weak spin bottom left to bottom right
00187         ENUM2STRING(BOTH_T1_BL__R),     //# Fast weak spin bottom left to right
00188         ENUM2STRING(BOTH_T1_BL_TR),     //# Fast weak spin bottom left to top right
00189         ENUM2STRING(BOTH_T1_BL__L),     //# Fast arc bottom left to left
00190         //Saber Arc Transitions that use existing animations played backwards
00191         ENUM2STRING(BOTH_T1_BR_TR),     //# Fast arc bottom right to top right          (use: ENUM2STRING(BOTH_T1_TR_BR)
00192         ENUM2STRING(BOTH_T1_BR_T_),     //# Fast arc bottom right to top                        (use: ENUM2STRING(BOTH_T1_T__BR)
00193         ENUM2STRING(BOTH_T1__R_BR),     //# Fast arc right to bottom right                      (use: ENUM2STRING(BOTH_T1_BR__R)
00194         ENUM2STRING(BOTH_T1__R_T_),     //# Fast ar right to top                                (use: ENUM2STRING(BOTH_T1_T___R)
00195         ENUM2STRING(BOTH_T1_TR__R),     //# Fast arc top right to right                 (use: ENUM2STRING(BOTH_T1__R_TR)
00196         ENUM2STRING(BOTH_T1_TR_T_),     //# Fast arc top right to top                           (use: ENUM2STRING(BOTH_T1_T__TR)
00197         ENUM2STRING(BOTH_T1_TL__R),     //# Fast arc top left to right                  (use: ENUM2STRING(BOTH_T1__R_TL)
00198         ENUM2STRING(BOTH_T1_TL_TR),     //# Fast arc top left to top right                      (use: ENUM2STRING(BOTH_T1_TR_TL)
00199         ENUM2STRING(BOTH_T1_TL_T_),     //# Fast arc top left to top                            (use: ENUM2STRING(BOTH_T1_T__TL)
00200         ENUM2STRING(BOTH_T1_TL__L),     //# Fast arc top left to left                           (use: ENUM2STRING(BOTH_T1__L_TL)
00201         ENUM2STRING(BOTH_T1__L_TR),     //# Fast arc left to top right                  (use: ENUM2STRING(BOTH_T1_TR__L)
00202         ENUM2STRING(BOTH_T1__L_T_),     //# Fast arc left to top                                (use: ENUM2STRING(BOTH_T1_T___L)
00203         ENUM2STRING(BOTH_T1__L_BL),     //# Fast arc left to bottom left                        (use: ENUM2STRING(BOTH_T1_BL__L)
00204         ENUM2STRING(BOTH_T1_BL_T_),     //# Fast arc bottom left to top                 (use: ENUM2STRING(BOTH_T1_T__BL)
00205         ENUM2STRING(BOTH_T1_BL_TL),     //# Fast arc bottom left to top left            (use: ENUM2STRING(BOTH_T1_TL_BL)
00206         //Saber Attack Start Transitions
00207         ENUM2STRING(BOTH_S1_S1_T_),     //# Fast plain transition from stance1 to top-to-bottom Fast weak attack
00208         ENUM2STRING(BOTH_S1_S1__L),     //# Fast plain transition from stance1 to left-to-right Fast weak attack
00209         ENUM2STRING(BOTH_S1_S1__R),     //# Fast plain transition from stance1 to right-to-left Fast weak attack
00210         ENUM2STRING(BOTH_S1_S1_TL),     //# Fast plain transition from stance1 to top-left-to-bottom-right Fast weak attack
00211         ENUM2STRING(BOTH_S1_S1_BR),     //# Fast plain transition from stance1 to bottom-right-to-top-left Fast weak attack
00212         ENUM2STRING(BOTH_S1_S1_BL),     //# Fast plain transition from stance1 to bottom-left-to-top-right Fast weak attack
00213         ENUM2STRING(BOTH_S1_S1_TR),     //# Fast plain transition from stance1 to top-right-to-bottom-left Fast weak attack
00214         //Saber Attack Return Transitions
00215         ENUM2STRING(BOTH_R1_B__S1),     //# Fast plain transition from top-to-bottom Fast weak attack to stance1
00216         ENUM2STRING(BOTH_R1__L_S1),     //# Fast plain transition from left-to-right Fast weak attack to stance1
00217         ENUM2STRING(BOTH_R1__R_S1),     //# Fast plain transition from right-to-left Fast weak attack to stance1
00218         ENUM2STRING(BOTH_R1_TL_S1),     //# Fast plain transition from top-left-to-bottom-right Fast weak attack to stance1
00219         ENUM2STRING(BOTH_R1_BR_S1),     //# Fast plain transition from bottom-right-to-top-left Fast weak attack to stance1
00220         ENUM2STRING(BOTH_R1_BL_S1),     //# Fast plain transition from bottom-left-to-top-right Fast weak attack to stance1
00221         ENUM2STRING(BOTH_R1_TR_S1),     //# Fast plain transition from top-right-to-bottom-left Fast weak attack
00222         //Saber Attack Bounces (first 4 frames of an attack), played backwards)
00223         ENUM2STRING(BOTH_B1_BR___),     //# Bounce-back if attack from BR is blocked
00224         ENUM2STRING(BOTH_B1__R___),     //# Bounce-back if attack from R is blocked
00225         ENUM2STRING(BOTH_B1_TR___),     //# Bounce-back if attack from TR is blocked
00226         ENUM2STRING(BOTH_B1_T____),     //# Bounce-back if attack from T is blocked
00227         ENUM2STRING(BOTH_B1_TL___),     //# Bounce-back if attack from TL is blocked
00228         ENUM2STRING(BOTH_B1__L___),     //# Bounce-back if attack from L is blocked
00229         ENUM2STRING(BOTH_B1_BL___),     //# Bounce-back if attack from BL is blocked
00230         //Saber Attack Deflections (last 4 frames of an attack)
00231         ENUM2STRING(BOTH_D1_BR___),     //# Deflection toward BR
00232         ENUM2STRING(BOTH_D1__R___),     //# Deflection toward R
00233         ENUM2STRING(BOTH_D1_TR___),     //# Deflection toward TR
00234         ENUM2STRING(BOTH_D1_TL___),     //# Deflection toward TL
00235         ENUM2STRING(BOTH_D1__L___),     //# Deflection toward L
00236         ENUM2STRING(BOTH_D1_BL___),     //# Deflection toward BL
00237         ENUM2STRING(BOTH_D1_B____),     //# Deflection toward B
00238         //Saber attack anims - power level 2
00239         ENUM2STRING(BOTH_A2_T__B_),     //# Fast weak vertical attack top to bottom
00240         ENUM2STRING(BOTH_A2__L__R),     //# Fast weak horizontal attack left to right
00241         ENUM2STRING(BOTH_A2__R__L),     //# Fast weak horizontal attack right to left
00242         ENUM2STRING(BOTH_A2_TL_BR),     //# Fast weak diagonal attack top left to botom right
00243         ENUM2STRING(BOTH_A2_BR_TL),     //# Fast weak diagonal attack top left to botom right
00244         ENUM2STRING(BOTH_A2_BL_TR),     //# Fast weak diagonal attack bottom left to top right
00245         ENUM2STRING(BOTH_A2_TR_BL),     //# Fast weak diagonal attack bottom left to right
00246         //Saber Arc and Spin Transitions
00247         ENUM2STRING(BOTH_T2_BR__R),     //# Fast arc bottom right to right
00248         ENUM2STRING(BOTH_T2_BR_TL),     //# Fast weak spin bottom right to top left
00249         ENUM2STRING(BOTH_T2_BR__L),     //# Fast weak spin bottom right to left
00250         ENUM2STRING(BOTH_T2_BR_BL),     //# Fast weak spin bottom right to bottom left
00251         ENUM2STRING(BOTH_T2__R_TR),     //# Fast arc right to top right
00252         ENUM2STRING(BOTH_T2__R_TL),     //# Fast arc right to top left
00253         ENUM2STRING(BOTH_T2__R__L),     //# Fast weak spin right to left
00254         ENUM2STRING(BOTH_T2__R_BL),     //# Fast weak spin right to bottom left
00255         ENUM2STRING(BOTH_T2_TR_BR),     //# Fast arc top right to bottom right
00256         ENUM2STRING(BOTH_T2_TR_TL),     //# Fast arc top right to top left
00257         ENUM2STRING(BOTH_T2_TR__L),     //# Fast arc top right to left
00258         ENUM2STRING(BOTH_T2_TR_BL),     //# Fast weak spin top right to bottom left
00259         ENUM2STRING(BOTH_T2_T__BR),     //# Fast arc top to bottom right
00260         ENUM2STRING(BOTH_T2_T___R),     //# Fast arc top to right
00261         ENUM2STRING(BOTH_T2_T__TR),     //# Fast arc top to top right
00262         ENUM2STRING(BOTH_T2_T__TL),     //# Fast arc top to top left
00263         ENUM2STRING(BOTH_T2_T___L),     //# Fast arc top to left
00264         ENUM2STRING(BOTH_T2_T__BL),     //# Fast arc top to bottom left
00265         ENUM2STRING(BOTH_T2_TL_BR),     //# Fast weak spin top left to bottom right
00266         ENUM2STRING(BOTH_T2_TL_BL),     //# Fast arc top left to bottom left
00267         ENUM2STRING(BOTH_T2__L_BR),     //# Fast weak spin left to bottom right
00268         ENUM2STRING(BOTH_T2__L__R),     //# Fast weak spin left to right
00269         ENUM2STRING(BOTH_T2__L_TL),     //# Fast arc left to top left
00270         ENUM2STRING(BOTH_T2_BL_BR),     //# Fast weak spin bottom left to bottom right
00271         ENUM2STRING(BOTH_T2_BL__R),     //# Fast weak spin bottom left to right
00272         ENUM2STRING(BOTH_T2_BL_TR),     //# Fast weak spin bottom left to top right
00273         ENUM2STRING(BOTH_T2_BL__L),     //# Fast arc bottom left to left
00274         //Saber Arc Transitions that use existing animations played backwards
00275         ENUM2STRING(BOTH_T2_BR_TR),     //# Fast arc bottom right to top right          (use: ENUM2STRING(BOTH_T2_TR_BR)
00276         ENUM2STRING(BOTH_T2_BR_T_),     //# Fast arc bottom right to top                        (use: ENUM2STRING(BOTH_T2_T__BR)
00277         ENUM2STRING(BOTH_T2__R_BR),     //# Fast arc right to bottom right                      (use: ENUM2STRING(BOTH_T2_BR__R)
00278         ENUM2STRING(BOTH_T2__R_T_),     //# Fast ar right to top                                (use: ENUM2STRING(BOTH_T2_T___R)
00279         ENUM2STRING(BOTH_T2_TR__R),     //# Fast arc top right to right                 (use: ENUM2STRING(BOTH_T2__R_TR)
00280         ENUM2STRING(BOTH_T2_TR_T_),     //# Fast arc top right to top                           (use: ENUM2STRING(BOTH_T2_T__TR)
00281         ENUM2STRING(BOTH_T2_TL__R),     //# Fast arc top left to right                  (use: ENUM2STRING(BOTH_T2__R_TL)
00282         ENUM2STRING(BOTH_T2_TL_TR),     //# Fast arc top left to top right                      (use: ENUM2STRING(BOTH_T2_TR_TL)
00283         ENUM2STRING(BOTH_T2_TL_T_),     //# Fast arc top left to top                            (use: ENUM2STRING(BOTH_T2_T__TL)
00284         ENUM2STRING(BOTH_T2_TL__L),     //# Fast arc top left to left                           (use: ENUM2STRING(BOTH_T2__L_TL)
00285         ENUM2STRING(BOTH_T2__L_TR),     //# Fast arc left to top right                  (use: ENUM2STRING(BOTH_T2_TR__L)
00286         ENUM2STRING(BOTH_T2__L_T_),     //# Fast arc left to top                                (use: ENUM2STRING(BOTH_T2_T___L)
00287         ENUM2STRING(BOTH_T2__L_BL),     //# Fast arc left to bottom left                        (use: ENUM2STRING(BOTH_T2_BL__L)
00288         ENUM2STRING(BOTH_T2_BL_T_),     //# Fast arc bottom left to top                 (use: ENUM2STRING(BOTH_T2_T__BL)
00289         ENUM2STRING(BOTH_T2_BL_TL),     //# Fast arc bottom left to top left            (use: ENUM2STRING(BOTH_T2_TL_BL)
00290         //Saber Attack Start Transitions
00291         ENUM2STRING(BOTH_S2_S1_T_),     //# Fast plain transition from stance1 to top-to-bottom Fast weak attack
00292         ENUM2STRING(BOTH_S2_S1__L),     //# Fast plain transition from stance1 to left-to-right Fast weak attack
00293         ENUM2STRING(BOTH_S2_S1__R),     //# Fast plain transition from stance1 to right-to-left Fast weak attack
00294         ENUM2STRING(BOTH_S2_S1_TL),     //# Fast plain transition from stance1 to top-left-to-bottom-right Fast weak attack
00295         ENUM2STRING(BOTH_S2_S1_BR),     //# Fast plain transition from stance1 to bottom-right-to-top-left Fast weak attack
00296         ENUM2STRING(BOTH_S2_S1_BL),     //# Fast plain transition from stance1 to bottom-left-to-top-right Fast weak attack
00297         ENUM2STRING(BOTH_S2_S1_TR),     //# Fast plain transition from stance1 to top-right-to-bottom-left Fast weak attack
00298         //Saber Attack Return Transitions
00299         ENUM2STRING(BOTH_R2_B__S1),     //# Fast plain transition from top-to-bottom Fast weak attack to stance1
00300         ENUM2STRING(BOTH_R2__L_S1),     //# Fast plain transition from left-to-right Fast weak attack to stance1
00301         ENUM2STRING(BOTH_R2__R_S1),     //# Fast plain transition from right-to-left Fast weak attack to stance1
00302         ENUM2STRING(BOTH_R2_TL_S1),     //# Fast plain transition from top-left-to-bottom-right Fast weak attack to stance1
00303         ENUM2STRING(BOTH_R2_BR_S1),     //# Fast plain transition from bottom-right-to-top-left Fast weak attack to stance1
00304         ENUM2STRING(BOTH_R2_BL_S1),     //# Fast plain transition from bottom-left-to-top-right Fast weak attack to stance1
00305         ENUM2STRING(BOTH_R2_TR_S1),     //# Fast plain transition from top-right-to-bottom-left Fast weak attack
00306         //Saber Attack Bounces (first 4 frames of an attack), played backwards)
00307         ENUM2STRING(BOTH_B2_BR___),     //# Bounce-back if attack from BR is blocked
00308         ENUM2STRING(BOTH_B2__R___),     //# Bounce-back if attack from R is blocked
00309         ENUM2STRING(BOTH_B2_TR___),     //# Bounce-back if attack from TR is blocked
00310         ENUM2STRING(BOTH_B2_T____),     //# Bounce-back if attack from T is blocked
00311         ENUM2STRING(BOTH_B2_TL___),     //# Bounce-back if attack from TL is blocked
00312         ENUM2STRING(BOTH_B2__L___),     //# Bounce-back if attack from L is blocked
00313         ENUM2STRING(BOTH_B2_BL___),     //# Bounce-back if attack from BL is blocked
00314         //Saber Attack Deflections (last 4 frames of an attack)
00315         ENUM2STRING(BOTH_D2_BR___),     //# Deflection toward BR
00316         ENUM2STRING(BOTH_D2__R___),     //# Deflection toward R
00317         ENUM2STRING(BOTH_D2_TR___),     //# Deflection toward TR
00318         ENUM2STRING(BOTH_D2_TL___),     //# Deflection toward TL
00319         ENUM2STRING(BOTH_D2__L___),     //# Deflection toward L
00320         ENUM2STRING(BOTH_D2_BL___),     //# Deflection toward BL
00321         ENUM2STRING(BOTH_D2_B____),     //# Deflection toward B
00322         //Saber attack anims - power level 3
00323         ENUM2STRING(BOTH_A3_T__B_),     //# Fast weak vertical attack top to bottom
00324         ENUM2STRING(BOTH_A3__L__R),     //# Fast weak horizontal attack left to right
00325         ENUM2STRING(BOTH_A3__R__L),     //# Fast weak horizontal attack right to left
00326         ENUM2STRING(BOTH_A3_TL_BR),     //# Fast weak diagonal attack top left to botom right
00327         ENUM2STRING(BOTH_A3_BR_TL),     //# Fast weak diagonal attack top left to botom right
00328         ENUM2STRING(BOTH_A3_BL_TR),     //# Fast weak diagonal attack bottom left to top right
00329         ENUM2STRING(BOTH_A3_TR_BL),     //# Fast weak diagonal attack bottom left to right
00330         //Saber Arc and Spin Transitions
00331         ENUM2STRING(BOTH_T3_BR__R),     //# Fast arc bottom right to right
00332         ENUM2STRING(BOTH_T3_BR_TL),     //# Fast weak spin bottom right to top left
00333         ENUM2STRING(BOTH_T3_BR__L),     //# Fast weak spin bottom right to left
00334         ENUM2STRING(BOTH_T3_BR_BL),     //# Fast weak spin bottom right to bottom left
00335         ENUM2STRING(BOTH_T3__R_TR),     //# Fast arc right to top right
00336         ENUM2STRING(BOTH_T3__R_TL),     //# Fast arc right to top left
00337         ENUM2STRING(BOTH_T3__R__L),     //# Fast weak spin right to left
00338         ENUM2STRING(BOTH_T3__R_BL),     //# Fast weak spin right to bottom left
00339         ENUM2STRING(BOTH_T3_TR_BR),     //# Fast arc top right to bottom right
00340         ENUM2STRING(BOTH_T3_TR_TL),     //# Fast arc top right to top left
00341         ENUM2STRING(BOTH_T3_TR__L),     //# Fast arc top right to left
00342         ENUM2STRING(BOTH_T3_TR_BL),     //# Fast weak spin top right to bottom left
00343         ENUM2STRING(BOTH_T3_T__BR),     //# Fast arc top to bottom right
00344         ENUM2STRING(BOTH_T3_T___R),     //# Fast arc top to right
00345         ENUM2STRING(BOTH_T3_T__TR),     //# Fast arc top to top right
00346         ENUM2STRING(BOTH_T3_T__TL),     //# Fast arc top to top left
00347         ENUM2STRING(BOTH_T3_T___L),     //# Fast arc top to left
00348         ENUM2STRING(BOTH_T3_T__BL),     //# Fast arc top to bottom left
00349         ENUM2STRING(BOTH_T3_TL_BR),     //# Fast weak spin top left to bottom right
00350         ENUM2STRING(BOTH_T3_TL_BL),     //# Fast arc top left to bottom left
00351         ENUM2STRING(BOTH_T3__L_BR),     //# Fast weak spin left to bottom right
00352         ENUM2STRING(BOTH_T3__L__R),     //# Fast weak spin left to right
00353         ENUM2STRING(BOTH_T3__L_TL),     //# Fast arc left to top left
00354         ENUM2STRING(BOTH_T3_BL_BR),     //# Fast weak spin bottom left to bottom right
00355         ENUM2STRING(BOTH_T3_BL__R),     //# Fast weak spin bottom left to right
00356         ENUM2STRING(BOTH_T3_BL_TR),     //# Fast weak spin bottom left to top right
00357         ENUM2STRING(BOTH_T3_BL__L),     //# Fast arc bottom left to left
00358         //Saber Arc Transitions that use existing animations played backwards
00359         ENUM2STRING(BOTH_T3_BR_TR),     //# Fast arc bottom right to top right          (use: ENUM2STRING(BOTH_T3_TR_BR)
00360         ENUM2STRING(BOTH_T3_BR_T_),     //# Fast arc bottom right to top                        (use: ENUM2STRING(BOTH_T3_T__BR)
00361         ENUM2STRING(BOTH_T3__R_BR),     //# Fast arc right to bottom right                      (use: ENUM2STRING(BOTH_T3_BR__R)
00362         ENUM2STRING(BOTH_T3__R_T_),     //# Fast ar right to top                                (use: ENUM2STRING(BOTH_T3_T___R)
00363         ENUM2STRING(BOTH_T3_TR__R),     //# Fast arc top right to right                 (use: ENUM2STRING(BOTH_T3__R_TR)
00364         ENUM2STRING(BOTH_T3_TR_T_),     //# Fast arc top right to top                           (use: ENUM2STRING(BOTH_T3_T__TR)
00365         ENUM2STRING(BOTH_T3_TL__R),     //# Fast arc top left to right                  (use: ENUM2STRING(BOTH_T3__R_TL)
00366         ENUM2STRING(BOTH_T3_TL_TR),     //# Fast arc top left to top right                      (use: ENUM2STRING(BOTH_T3_TR_TL)
00367         ENUM2STRING(BOTH_T3_TL_T_),     //# Fast arc top left to top                            (use: ENUM2STRING(BOTH_T3_T__TL)
00368         ENUM2STRING(BOTH_T3_TL__L),     //# Fast arc top left to left                           (use: ENUM2STRING(BOTH_T3__L_TL)
00369         ENUM2STRING(BOTH_T3__L_TR),     //# Fast arc left to top right                  (use: ENUM2STRING(BOTH_T3_TR__L)
00370         ENUM2STRING(BOTH_T3__L_T_),     //# Fast arc left to top                                (use: ENUM2STRING(BOTH_T3_T___L)
00371         ENUM2STRING(BOTH_T3__L_BL),     //# Fast arc left to bottom left                        (use: ENUM2STRING(BOTH_T3_BL__L)
00372         ENUM2STRING(BOTH_T3_BL_T_),     //# Fast arc bottom left to top                 (use: ENUM2STRING(BOTH_T3_T__BL)
00373         ENUM2STRING(BOTH_T3_BL_TL),     //# Fast arc bottom left to top left            (use: ENUM2STRING(BOTH_T3_TL_BL)
00374         //Saber Attack Start Transitions
00375         ENUM2STRING(BOTH_S3_S1_T_),     //# Fast plain transition from stance1 to top-to-bottom Fast weak attack
00376         ENUM2STRING(BOTH_S3_S1__L),     //# Fast plain transition from stance1 to left-to-right Fast weak attack
00377         ENUM2STRING(BOTH_S3_S1__R),     //# Fast plain transition from stance1 to right-to-left Fast weak attack
00378         ENUM2STRING(BOTH_S3_S1_TL),     //# Fast plain transition from stance1 to top-left-to-bottom-right Fast weak attack
00379         ENUM2STRING(BOTH_S3_S1_BR),     //# Fast plain transition from stance1 to bottom-right-to-top-left Fast weak attack
00380         ENUM2STRING(BOTH_S3_S1_BL),     //# Fast plain transition from stance1 to bottom-left-to-top-right Fast weak attack
00381         ENUM2STRING(BOTH_S3_S1_TR),     //# Fast plain transition from stance1 to top-right-to-bottom-left Fast weak attack
00382         //Saber Attack Return Transitions
00383         ENUM2STRING(BOTH_R3_B__S1),     //# Fast plain transition from top-to-bottom Fast weak attack to stance1
00384         ENUM2STRING(BOTH_R3__L_S1),     //# Fast plain transition from left-to-right Fast weak attack to stance1
00385         ENUM2STRING(BOTH_R3__R_S1),     //# Fast plain transition from right-to-left Fast weak attack to stance1
00386         ENUM2STRING(BOTH_R3_TL_S1),     //# Fast plain transition from top-left-to-bottom-right Fast weak attack to stance1
00387         ENUM2STRING(BOTH_R3_BR_S1),     //# Fast plain transition from bottom-right-to-top-left Fast weak attack to stance1
00388         ENUM2STRING(BOTH_R3_BL_S1),     //# Fast plain transition from bottom-left-to-top-right Fast weak attack to stance1
00389         ENUM2STRING(BOTH_R3_TR_S1),     //# Fast plain transition from top-right-to-bottom-left Fast weak attack
00390         //Saber Attack Bounces (first 4 frames of an attack), played backwards)
00391         ENUM2STRING(BOTH_B3_BR___),     //# Bounce-back if attack from BR is blocked
00392         ENUM2STRING(BOTH_B3__R___),     //# Bounce-back if attack from R is blocked
00393         ENUM2STRING(BOTH_B3_TR___),     //# Bounce-back if attack from TR is blocked
00394         ENUM2STRING(BOTH_B3_T____),     //# Bounce-back if attack from T is blocked
00395         ENUM2STRING(BOTH_B3_TL___),     //# Bounce-back if attack from TL is blocked
00396         ENUM2STRING(BOTH_B3__L___),     //# Bounce-back if attack from L is blocked
00397         ENUM2STRING(BOTH_B3_BL___),     //# Bounce-back if attack from BL is blocked
00398         //Saber Attack Deflections (last 4 frames of an attack)
00399         ENUM2STRING(BOTH_D3_BR___),     //# Deflection toward BR
00400         ENUM2STRING(BOTH_D3__R___),     //# Deflection toward R
00401         ENUM2STRING(BOTH_D3_TR___),     //# Deflection toward TR
00402         ENUM2STRING(BOTH_D3_TL___),     //# Deflection toward TL
00403         ENUM2STRING(BOTH_D3__L___),     //# Deflection toward L
00404         ENUM2STRING(BOTH_D3_BL___),     //# Deflection toward BL
00405         ENUM2STRING(BOTH_D3_B____),     //# Deflection toward B
00406         //Saber attack anims - power level 4 - Desann's
00407         ENUM2STRING(BOTH_A4_T__B_),     //# Fast weak vertical attack top to bottom
00408         ENUM2STRING(BOTH_A4__L__R),     //# Fast weak horizontal attack left to right
00409         ENUM2STRING(BOTH_A4__R__L),     //# Fast weak horizontal attack right to left
00410         ENUM2STRING(BOTH_A4_TL_BR),     //# Fast weak diagonal attack top left to botom right
00411         ENUM2STRING(BOTH_A4_BR_TL),     //# Fast weak diagonal attack top left to botom right
00412         ENUM2STRING(BOTH_A4_BL_TR),     //# Fast weak diagonal attack bottom left to top right
00413         ENUM2STRING(BOTH_A4_TR_BL),     //# Fast weak diagonal attack bottom left to right
00414         //Saber Arc and Spin Transitions
00415         ENUM2STRING(BOTH_T4_BR__R),     //# Fast arc bottom right to right
00416         ENUM2STRING(BOTH_T4_BR_TL),     //# Fast weak spin bottom right to top left
00417         ENUM2STRING(BOTH_T4_BR__L),     //# Fast weak spin bottom right to left
00418         ENUM2STRING(BOTH_T4_BR_BL),     //# Fast weak spin bottom right to bottom left
00419         ENUM2STRING(BOTH_T4__R_TR),     //# Fast arc right to top right
00420         ENUM2STRING(BOTH_T4__R_TL),     //# Fast arc right to top left
00421         ENUM2STRING(BOTH_T4__R__L),     //# Fast weak spin right to left
00422         ENUM2STRING(BOTH_T4__R_BL),     //# Fast weak spin right to bottom left
00423         ENUM2STRING(BOTH_T4_TR_BR),     //# Fast arc top right to bottom right
00424         ENUM2STRING(BOTH_T4_TR_TL),     //# Fast arc top right to top left
00425         ENUM2STRING(BOTH_T4_TR__L),     //# Fast arc top right to left
00426         ENUM2STRING(BOTH_T4_TR_BL),     //# Fast weak spin top right to bottom left
00427         ENUM2STRING(BOTH_T4_T__BR),     //# Fast arc top to bottom right
00428         ENUM2STRING(BOTH_T4_T___R),     //# Fast arc top to right
00429         ENUM2STRING(BOTH_T4_T__TR),     //# Fast arc top to top right
00430         ENUM2STRING(BOTH_T4_T__TL),     //# Fast arc top to top left
00431         ENUM2STRING(BOTH_T4_T___L),     //# Fast arc top to left
00432         ENUM2STRING(BOTH_T4_T__BL),     //# Fast arc top to bottom left
00433         ENUM2STRING(BOTH_T4_TL_BR),     //# Fast weak spin top left to bottom right
00434         ENUM2STRING(BOTH_T4_TL_BL),     //# Fast arc top left to bottom left
00435         ENUM2STRING(BOTH_T4__L_BR),     //# Fast weak spin left to bottom right
00436         ENUM2STRING(BOTH_T4__L__R),     //# Fast weak spin left to right
00437         ENUM2STRING(BOTH_T4__L_TL),     //# Fast arc left to top left
00438         ENUM2STRING(BOTH_T4_BL_BR),     //# Fast weak spin bottom left to bottom right
00439         ENUM2STRING(BOTH_T4_BL__R),     //# Fast weak spin bottom left to right
00440         ENUM2STRING(BOTH_T4_BL_TR),     //# Fast weak spin bottom left to top right
00441         ENUM2STRING(BOTH_T4_BL__L),     //# Fast arc bottom left to left
00442         //Saber Arc Transitions that use existing animations played backwards
00443         ENUM2STRING(BOTH_T4_BR_TR),     //# Fast arc bottom right to top right          (use: ENUM2STRING(BOTH_T4_TR_BR)
00444         ENUM2STRING(BOTH_T4_BR_T_),     //# Fast arc bottom right to top                        (use: ENUM2STRING(BOTH_T4_T__BR)
00445         ENUM2STRING(BOTH_T4__R_BR),     //# Fast arc right to bottom right                      (use: ENUM2STRING(BOTH_T4_BR__R)
00446         ENUM2STRING(BOTH_T4__R_T_),     //# Fast ar right to top                                (use: ENUM2STRING(BOTH_T4_T___R)
00447         ENUM2STRING(BOTH_T4_TR__R),     //# Fast arc top right to right                 (use: ENUM2STRING(BOTH_T4__R_TR)
00448         ENUM2STRING(BOTH_T4_TR_T_),     //# Fast arc top right to top                           (use: ENUM2STRING(BOTH_T4_T__TR)
00449         ENUM2STRING(BOTH_T4_TL__R),     //# Fast arc top left to right                  (use: ENUM2STRING(BOTH_T4__R_TL)
00450         ENUM2STRING(BOTH_T4_TL_TR),     //# Fast arc top left to top right                      (use: ENUM2STRING(BOTH_T4_TR_TL)
00451         ENUM2STRING(BOTH_T4_TL_T_),     //# Fast arc top left to top                            (use: ENUM2STRING(BOTH_T4_T__TL)
00452         ENUM2STRING(BOTH_T4_TL__L),     //# Fast arc top left to left                           (use: ENUM2STRING(BOTH_T4__L_TL)
00453         ENUM2STRING(BOTH_T4__L_TR),     //# Fast arc left to top right                  (use: ENUM2STRING(BOTH_T4_TR__L)
00454         ENUM2STRING(BOTH_T4__L_T_),     //# Fast arc left to top                                (use: ENUM2STRING(BOTH_T4_T___L)
00455         ENUM2STRING(BOTH_T4__L_BL),     //# Fast arc left to bottom left                        (use: ENUM2STRING(BOTH_T4_BL__L)
00456         ENUM2STRING(BOTH_T4_BL_T_),     //# Fast arc bottom left to top                 (use: ENUM2STRING(BOTH_T4_T__BL)
00457         ENUM2STRING(BOTH_T4_BL_TL),     //# Fast arc bottom left to top left            (use: ENUM2STRING(BOTH_T4_TL_BL)
00458         //Saber Attack Start Transitions
00459         ENUM2STRING(BOTH_S4_S1_T_),     //# Fast plain transition from stance1 to top-to-bottom Fast weak attack
00460         ENUM2STRING(BOTH_S4_S1__L),     //# Fast plain transition from stance1 to left-to-right Fast weak attack
00461         ENUM2STRING(BOTH_S4_S1__R),     //# Fast plain transition from stance1 to right-to-left Fast weak attack
00462         ENUM2STRING(BOTH_S4_S1_TL),     //# Fast plain transition from stance1 to top-left-to-bottom-right Fast weak attack
00463         ENUM2STRING(BOTH_S4_S1_BR),     //# Fast plain transition from stance1 to bottom-right-to-top-left Fast weak attack
00464         ENUM2STRING(BOTH_S4_S1_BL),     //# Fast plain transition from stance1 to bottom-left-to-top-right Fast weak attack
00465         ENUM2STRING(BOTH_S4_S1_TR),     //# Fast plain transition from stance1 to top-right-to-bottom-left Fast weak attack
00466         //Saber Attack Return Transitions
00467         ENUM2STRING(BOTH_R4_B__S1),     //# Fast plain transition from top-to-bottom Fast weak attack to stance1
00468         ENUM2STRING(BOTH_R4__L_S1),     //# Fast plain transition from left-to-right Fast weak attack to stance1
00469         ENUM2STRING(BOTH_R4__R_S1),     //# Fast plain transition from right-to-left Fast weak attack to stance1
00470         ENUM2STRING(BOTH_R4_TL_S1),     //# Fast plain transition from top-left-to-bottom-right Fast weak attack to stance1
00471         ENUM2STRING(BOTH_R4_BR_S1),     //# Fast plain transition from bottom-right-to-top-left Fast weak attack to stance1
00472         ENUM2STRING(BOTH_R4_BL_S1),     //# Fast plain transition from bottom-left-to-top-right Fast weak attack to stance1
00473         ENUM2STRING(BOTH_R4_TR_S1),     //# Fast plain transition from top-right-to-bottom-left Fast weak attack
00474         //Saber Attack Bounces (first 4 frames of an attack), played backwards)
00475         ENUM2STRING(BOTH_B4_BR___),     //# Bounce-back if attack from BR is blocked
00476         ENUM2STRING(BOTH_B4__R___),     //# Bounce-back if attack from R is blocked
00477         ENUM2STRING(BOTH_B4_TR___),     //# Bounce-back if attack from TR is blocked
00478         ENUM2STRING(BOTH_B4_T____),     //# Bounce-back if attack from T is blocked
00479         ENUM2STRING(BOTH_B4_TL___),     //# Bounce-back if attack from TL is blocked
00480         ENUM2STRING(BOTH_B4__L___),     //# Bounce-back if attack from L is blocked
00481         ENUM2STRING(BOTH_B4_BL___),     //# Bounce-back if attack from BL is blocked
00482         //Saber Attack Deflections (last 4 frames of an attack)
00483         ENUM2STRING(BOTH_D4_BR___),     //# Deflection toward BR
00484         ENUM2STRING(BOTH_D4__R___),     //# Deflection toward R
00485         ENUM2STRING(BOTH_D4_TR___),     //# Deflection toward TR
00486         ENUM2STRING(BOTH_D4_TL___),     //# Deflection toward TL
00487         ENUM2STRING(BOTH_D4__L___),     //# Deflection toward L
00488         ENUM2STRING(BOTH_D4_BL___),     //# Deflection toward BL
00489         ENUM2STRING(BOTH_D4_B____),     //# Deflection toward B
00490         //Saber attack anims - power level 5 - Tavion's
00491         ENUM2STRING(BOTH_A5_T__B_),     //# Fast weak vertical attack top to bottom
00492         ENUM2STRING(BOTH_A5__L__R),     //# Fast weak horizontal attack left to right
00493         ENUM2STRING(BOTH_A5__R__L),     //# Fast weak horizontal attack right to left
00494         ENUM2STRING(BOTH_A5_TL_BR),     //# Fast weak diagonal attack top left to botom right
00495         ENUM2STRING(BOTH_A5_BR_TL),     //# Fast weak diagonal attack top left to botom right
00496         ENUM2STRING(BOTH_A5_BL_TR),     //# Fast weak diagonal attack bottom left to top right
00497         ENUM2STRING(BOTH_A5_TR_BL),     //# Fast weak diagonal attack bottom left to right
00498         //Saber Arc and Spin Transitions
00499         ENUM2STRING(BOTH_T5_BR__R),     //# Fast arc bottom right to right
00500         ENUM2STRING(BOTH_T5_BR_TL),     //# Fast weak spin bottom right to top left
00501         ENUM2STRING(BOTH_T5_BR__L),     //# Fast weak spin bottom right to left
00502         ENUM2STRING(BOTH_T5_BR_BL),     //# Fast weak spin bottom right to bottom left
00503         ENUM2STRING(BOTH_T5__R_TR),     //# Fast arc right to top right
00504         ENUM2STRING(BOTH_T5__R_TL),     //# Fast arc right to top left
00505         ENUM2STRING(BOTH_T5__R__L),     //# Fast weak spin right to left
00506         ENUM2STRING(BOTH_T5__R_BL),     //# Fast weak spin right to bottom left
00507         ENUM2STRING(BOTH_T5_TR_BR),     //# Fast arc top right to bottom right
00508         ENUM2STRING(BOTH_T5_TR_TL),     //# Fast arc top right to top left
00509         ENUM2STRING(BOTH_T5_TR__L),     //# Fast arc top right to left
00510         ENUM2STRING(BOTH_T5_TR_BL),     //# Fast weak spin top right to bottom left
00511         ENUM2STRING(BOTH_T5_T__BR),     //# Fast arc top to bottom right
00512         ENUM2STRING(BOTH_T5_T___R),     //# Fast arc top to right
00513         ENUM2STRING(BOTH_T5_T__TR),     //# Fast arc top to top right
00514         ENUM2STRING(BOTH_T5_T__TL),     //# Fast arc top to top left
00515         ENUM2STRING(BOTH_T5_T___L),     //# Fast arc top to left
00516         ENUM2STRING(BOTH_T5_T__BL),     //# Fast arc top to bottom left
00517         ENUM2STRING(BOTH_T5_TL_BR),     //# Fast weak spin top left to bottom right
00518         ENUM2STRING(BOTH_T5_TL_BL),     //# Fast arc top left to bottom left
00519         ENUM2STRING(BOTH_T5__L_BR),     //# Fast weak spin left to bottom right
00520         ENUM2STRING(BOTH_T5__L__R),     //# Fast weak spin left to right
00521         ENUM2STRING(BOTH_T5__L_TL),     //# Fast arc left to top left
00522         ENUM2STRING(BOTH_T5_BL_BR),     //# Fast weak spin bottom left to bottom right
00523         ENUM2STRING(BOTH_T5_BL__R),     //# Fast weak spin bottom left to right
00524         ENUM2STRING(BOTH_T5_BL_TR),     //# Fast weak spin bottom left to top right
00525         ENUM2STRING(BOTH_T5_BL__L),     //# Fast arc bottom left to left
00526         //Saber Arc Transitions that use existing animations played backwards
00527         ENUM2STRING(BOTH_T5_BR_TR),     //# Fast arc bottom right to top right          (use: ENUM2STRING(BOTH_T5_TR_BR)
00528         ENUM2STRING(BOTH_T5_BR_T_),     //# Fast arc bottom right to top                        (use: ENUM2STRING(BOTH_T5_T__BR)
00529         ENUM2STRING(BOTH_T5__R_BR),     //# Fast arc right to bottom right                      (use: ENUM2STRING(BOTH_T5_BR__R)
00530         ENUM2STRING(BOTH_T5__R_T_),     //# Fast ar right to top                                (use: ENUM2STRING(BOTH_T5_T___R)
00531         ENUM2STRING(BOTH_T5_TR__R),     //# Fast arc top right to right                 (use: ENUM2STRING(BOTH_T5__R_TR)
00532         ENUM2STRING(BOTH_T5_TR_T_),     //# Fast arc top right to top                           (use: ENUM2STRING(BOTH_T5_T__TR)
00533         ENUM2STRING(BOTH_T5_TL__R),     //# Fast arc top left to right                  (use: ENUM2STRING(BOTH_T5__R_TL)
00534         ENUM2STRING(BOTH_T5_TL_TR),     //# Fast arc top left to top right                      (use: ENUM2STRING(BOTH_T5_TR_TL)
00535         ENUM2STRING(BOTH_T5_TL_T_),     //# Fast arc top left to top                            (use: ENUM2STRING(BOTH_T5_T__TL)
00536         ENUM2STRING(BOTH_T5_TL__L),     //# Fast arc top left to left                           (use: ENUM2STRING(BOTH_T5__L_TL)
00537         ENUM2STRING(BOTH_T5__L_TR),     //# Fast arc left to top right                  (use: ENUM2STRING(BOTH_T5_TR__L)
00538         ENUM2STRING(BOTH_T5__L_T_),     //# Fast arc left to top                                (use: ENUM2STRING(BOTH_T5_T___L)
00539         ENUM2STRING(BOTH_T5__L_BL),     //# Fast arc left to bottom left                        (use: ENUM2STRING(BOTH_T5_BL__L)
00540         ENUM2STRING(BOTH_T5_BL_T_),     //# Fast arc bottom left to top                 (use: ENUM2STRING(BOTH_T5_T__BL)
00541         ENUM2STRING(BOTH_T5_BL_TL),     //# Fast arc bottom left to top left            (use: ENUM2STRING(BOTH_T5_TL_BL)
00542         //Saber Attack Start Transitions
00543         ENUM2STRING(BOTH_S5_S1_T_),     //# Fast plain transition from stance1 to top-to-bottom Fast weak attack
00544         ENUM2STRING(BOTH_S5_S1__L),     //# Fast plain transition from stance1 to left-to-right Fast weak attack
00545         ENUM2STRING(BOTH_S5_S1__R),     //# Fast plain transition from stance1 to right-to-left Fast weak attack
00546         ENUM2STRING(BOTH_S5_S1_TL),     //# Fast plain transition from stance1 to top-left-to-bottom-right Fast weak attack
00547         ENUM2STRING(BOTH_S5_S1_BR),     //# Fast plain transition from stance1 to bottom-right-to-top-left Fast weak attack
00548         ENUM2STRING(BOTH_S5_S1_BL),     //# Fast plain transition from stance1 to bottom-left-to-top-right Fast weak attack
00549         ENUM2STRING(BOTH_S5_S1_TR),     //# Fast plain transition from stance1 to top-right-to-bottom-left Fast weak attack
00550         //Saber Attack Return Transitions
00551         ENUM2STRING(BOTH_R5_B__S1),     //# Fast plain transition from top-to-bottom Fast weak attack to stance1
00552         ENUM2STRING(BOTH_R5__L_S1),     //# Fast plain transition from left-to-right Fast weak attack to stance1
00553         ENUM2STRING(BOTH_R5__R_S1),     //# Fast plain transition from right-to-left Fast weak attack to stance1
00554         ENUM2STRING(BOTH_R5_TL_S1),     //# Fast plain transition from top-left-to-bottom-right Fast weak attack to stance1
00555         ENUM2STRING(BOTH_R5_BR_S1),     //# Fast plain transition from bottom-right-to-top-left Fast weak attack to stance1
00556         ENUM2STRING(BOTH_R5_BL_S1),     //# Fast plain transition from bottom-left-to-top-right Fast weak attack to stance1
00557         ENUM2STRING(BOTH_R5_TR_S1),     //# Fast plain transition from top-right-to-bottom-left Fast weak attack
00558         //Saber Attack Bounces (first 4 frames of an attack), played backwards)
00559         ENUM2STRING(BOTH_B5_BR___),     //# Bounce-back if attack from BR is blocked
00560         ENUM2STRING(BOTH_B5__R___),     //# Bounce-back if attack from R is blocked
00561         ENUM2STRING(BOTH_B5_TR___),     //# Bounce-back if attack from TR is blocked
00562         ENUM2STRING(BOTH_B5_T____),     //# Bounce-back if attack from T is blocked
00563         ENUM2STRING(BOTH_B5_TL___),     //# Bounce-back if attack from TL is blocked
00564         ENUM2STRING(BOTH_B5__L___),     //# Bounce-back if attack from L is blocked
00565         ENUM2STRING(BOTH_B5_BL___),     //# Bounce-back if attack from BL is blocked
00566         //Saber Attack Deflections (last 4 frames of an attack)
00567         ENUM2STRING(BOTH_D5_BR___),     //# Deflection toward BR
00568         ENUM2STRING(BOTH_D5__R___),     //# Deflection toward R
00569         ENUM2STRING(BOTH_D5_TR___),     //# Deflection toward TR
00570         ENUM2STRING(BOTH_D5_TL___),     //# Deflection toward TL
00571         ENUM2STRING(BOTH_D5__L___),     //# Deflection toward L
00572         ENUM2STRING(BOTH_D5_BL___),     //# Deflection toward BL
00573         ENUM2STRING(BOTH_D5_B____),     //# Deflection toward B
00574         //Saber attack anims - power level 6
00575         ENUM2STRING(BOTH_A6_T__B_),     //# Fast weak vertical attack top to bottom
00576         ENUM2STRING(BOTH_A6__L__R),     //# Fast weak horizontal attack left to right
00577         ENUM2STRING(BOTH_A6__R__L),     //# Fast weak horizontal attack right to left
00578         ENUM2STRING(BOTH_A6_TL_BR),     //# Fast weak diagonal attack top left to botom right
00579         ENUM2STRING(BOTH_A6_BR_TL),     //# Fast weak diagonal attack top left to botom right
00580         ENUM2STRING(BOTH_A6_BL_TR),     //# Fast weak diagonal attack bottom left to top right
00581         ENUM2STRING(BOTH_A6_TR_BL),     //# Fast weak diagonal attack bottom left to right
00582         //Saber Arc and Spin Transitions
00583         ENUM2STRING(BOTH_T6_BR__R),     //# Fast arc bottom right to right
00584         ENUM2STRING(BOTH_T6_BR_TL),     //# Fast weak spin bottom right to top left
00585         ENUM2STRING(BOTH_T6_BR__L),     //# Fast weak spin bottom right to left
00586         ENUM2STRING(BOTH_T6_BR_BL),     //# Fast weak spin bottom right to bottom left
00587         ENUM2STRING(BOTH_T6__R_TR),     //# Fast arc right to top right
00588         ENUM2STRING(BOTH_T6__R_TL),     //# Fast arc right to top left
00589         ENUM2STRING(BOTH_T6__R__L),     //# Fast weak spin right to left
00590         ENUM2STRING(BOTH_T6__R_BL),     //# Fast weak spin right to bottom left
00591         ENUM2STRING(BOTH_T6_TR_BR),     //# Fast arc top right to bottom right
00592         ENUM2STRING(BOTH_T6_TR_TL),     //# Fast arc top right to top left
00593         ENUM2STRING(BOTH_T6_TR__L),     //# Fast arc top right to left
00594         ENUM2STRING(BOTH_T6_TR_BL),     //# Fast weak spin top right to bottom left
00595         ENUM2STRING(BOTH_T6_T__BR),     //# Fast arc top to bottom right
00596         ENUM2STRING(BOTH_T6_T___R),     //# Fast arc top to right
00597         ENUM2STRING(BOTH_T6_T__TR),     //# Fast arc top to top right
00598         ENUM2STRING(BOTH_T6_T__TL),     //# Fast arc top to top left
00599         ENUM2STRING(BOTH_T6_T___L),     //# Fast arc top to left
00600         ENUM2STRING(BOTH_T6_T__BL),     //# Fast arc top to bottom left
00601         ENUM2STRING(BOTH_T6_TL_BR),     //# Fast weak spin top left to bottom right
00602         ENUM2STRING(BOTH_T6_TL_BL),     //# Fast arc top left to bottom left
00603         ENUM2STRING(BOTH_T6__L_BR),     //# Fast weak spin left to bottom right
00604         ENUM2STRING(BOTH_T6__L__R),     //# Fast weak spin left to right
00605         ENUM2STRING(BOTH_T6__L_TL),     //# Fast arc left to top left
00606         ENUM2STRING(BOTH_T6_BL_BR),     //# Fast weak spin bottom left to bottom right
00607         ENUM2STRING(BOTH_T6_BL__R),     //# Fast weak spin bottom left to right
00608         ENUM2STRING(BOTH_T6_BL_TR),     //# Fast weak spin bottom left to top right
00609         ENUM2STRING(BOTH_T6_BL__L),     //# Fast arc bottom left to left
00610         //Saber Arc Transitions that use existing animations played backwards
00611         ENUM2STRING(BOTH_T6_BR_TR),     //# Fast arc bottom right to top right          (use: ENUM2STRING(BOTH_T6_TR_BR)
00612         ENUM2STRING(BOTH_T6_BR_T_),     //# Fast arc bottom right to top                        (use: ENUM2STRING(BOTH_T6_T__BR)
00613         ENUM2STRING(BOTH_T6__R_BR),     //# Fast arc right to bottom right                      (use: ENUM2STRING(BOTH_T6_BR__R)
00614         ENUM2STRING(BOTH_T6__R_T_),     //# Fast ar right to top                                (use: ENUM2STRING(BOTH_T6_T___R)
00615         ENUM2STRING(BOTH_T6_TR__R),     //# Fast arc top right to right                 (use: ENUM2STRING(BOTH_T6__R_TR)
00616         ENUM2STRING(BOTH_T6_TR_T_),     //# Fast arc top right to top                           (use: ENUM2STRING(BOTH_T6_T__TR)
00617