00001 // special file included only by cg_players.cpp & ui_players.cpp 00002 // 00003 // moved it from the original header file for PCH reasons... 00004 // 00005 00006 #if defined(_XBOX) && !defined(_JK2EXE) && !defined(_UI) // Linker only wants one copy 00007 extern stringID_table_t animTable[MAX_ANIMATIONS+1]; 00008 #else 00009 stringID_table_t animTable [MAX_ANIMATIONS+1] = 00010 { 00011 //================================================= 00012 //HEAD ANIMS 00013 //================================================= 00014 //# #sep Head-only anims 00015 ENUM2STRING(FACE_TALK0), //# silent 00016 ENUM2STRING(FACE_TALK1), //# quiet 00017 ENUM2STRING(FACE_TALK2), //# semi-quiet 00018 ENUM2STRING(FACE_TALK3), //# semi-loud 00019 ENUM2STRING(FACE_TALK4), //# loud 00020 ENUM2STRING(FACE_ALERT), //# 00021 ENUM2STRING(FACE_SMILE), //# 00022 ENUM2STRING(FACE_FROWN), //# 00023 ENUM2STRING(FACE_DEAD), //# 00024 00025 //================================================= 00026 //ANIMS IN WHICH UPPER AND LOWER OBJECTS ARE IN MD3 00027 //================================================= 00028 //# #sep ENUM2STRING(BOTH_ DEATHS 00029 ENUM2STRING(BOTH_DEATH1), //# First Death anim 00030 ENUM2STRING(BOTH_DEATH2), //# Second Death anim 00031 ENUM2STRING(BOTH_DEATH3), //# Third Death anim 00032 ENUM2STRING(BOTH_DEATH4), //# Fourth Death anim 00033 ENUM2STRING(BOTH_DEATH5), //# Fifth Death anim 00034 ENUM2STRING(BOTH_DEATH6), //# Sixth Death anim 00035 ENUM2STRING(BOTH_DEATH7), //# Seventh Death anim 00036 ENUM2STRING(BOTH_DEATH8), //# 00037 ENUM2STRING(BOTH_DEATH9), //# 00038 ENUM2STRING(BOTH_DEATH10), //# 00039 ENUM2STRING(BOTH_DEATH11), //# 00040 ENUM2STRING(BOTH_DEATH12), //# 00041 ENUM2STRING(BOTH_DEATH13), //# 00042 ENUM2STRING(BOTH_DEATH14), //# 00043 ENUM2STRING(BOTH_DEATH15), //# 00044 ENUM2STRING(BOTH_DEATH16), //# 00045 ENUM2STRING(BOTH_DEATH17), //# 00046 ENUM2STRING(BOTH_DEATH18), //# 00047 ENUM2STRING(BOTH_DEATH19), //# 00048 ENUM2STRING(BOTH_DEATH20), //# 00049 ENUM2STRING(BOTH_DEATH21), //# 00050 ENUM2STRING(BOTH_DEATH22), //# 00051 ENUM2STRING(BOTH_DEATH23), //# 00052 ENUM2STRING(BOTH_DEATH24), //# 00053 ENUM2STRING(BOTH_DEATH25), //# 00054 00055 ENUM2STRING(BOTH_DEATHFORWARD1), //# First Death in which they get thrown forward 00056 ENUM2STRING(BOTH_DEATHFORWARD2), //# Second Death in which they get thrown forward 00057 ENUM2STRING(BOTH_DEATHFORWARD3), //# Tavion's falling in cin# 23 00058 ENUM2STRING(BOTH_DEATHBACKWARD1), //# First Death in which they get thrown backward 00059 ENUM2STRING(BOTH_DEATHBACKWARD2), //# Second Death in which they get thrown backward 00060 00061 ENUM2STRING(BOTH_DEATH1IDLE), //# Idle while close to death 00062 ENUM2STRING(BOTH_LYINGDEATH1), //# Death to play when killed lying down 00063 ENUM2STRING(BOTH_STUMBLEDEATH1), //# Stumble forward and fall face first death 00064 ENUM2STRING(BOTH_FALLDEATH1), //# Fall forward off a high cliff and splat death - start 00065 ENUM2STRING(BOTH_FALLDEATH1INAIR), //# Fall forward off a high cliff and splat death - loop 00066 ENUM2STRING(BOTH_FALLDEATH1LAND), //# Fall forward off a high cliff and splat death - hit bottom 00067 ENUM2STRING(BOTH_DEATH_ROLL), //# Death anim from a roll 00068 ENUM2STRING(BOTH_DEATH_FLIP), //# Death anim from a flip 00069 ENUM2STRING(BOTH_DEATH_SPIN_90_R), //# Death anim when facing 90 degrees right 00070 ENUM2STRING(BOTH_DEATH_SPIN_90_L), //# Death anim when facing 90 degrees left 00071 ENUM2STRING(BOTH_DEATH_SPIN_180), //# Death anim when facing backwards 00072 ENUM2STRING(BOTH_DEATH_LYING_UP), //# Death anim when lying on back 00073 ENUM2STRING(BOTH_DEATH_LYING_DN), //# Death anim when lying on front 00074 ENUM2STRING(BOTH_DEATH_FALLING_DN), //# Death anim when falling on face 00075 ENUM2STRING(BOTH_DEATH_FALLING_UP), //# Death anim when falling on back 00076 ENUM2STRING(BOTH_DEATH_CROUCHED), //# Death anim when crouched 00077 //# #sep ENUM2STRING(BOTH_ DEAD POSES # Should be last frame of corresponding previous anims 00078 ENUM2STRING(BOTH_DEAD1), //# First Death finished pose 00079 ENUM2STRING(BOTH_DEAD2), //# Second Death finished pose 00080 ENUM2STRING(BOTH_DEAD3), //# Third Death finished pose 00081 ENUM2STRING(BOTH_DEAD4), //# Fourth Death finished pose 00082 ENUM2STRING(BOTH_DEAD5), //# Fifth Death finished pose 00083 ENUM2STRING(BOTH_DEAD6), //# Sixth Death finished pose 00084 ENUM2STRING(BOTH_DEAD7), //# Seventh Death finished pose 00085 ENUM2STRING(BOTH_DEAD8), //# 00086 ENUM2STRING(BOTH_DEAD9), //# 00087 ENUM2STRING(BOTH_DEAD10), //# 00088 ENUM2STRING(BOTH_DEAD11), //# 00089 ENUM2STRING(BOTH_DEAD12), //# 00090 ENUM2STRING(BOTH_DEAD13), //# 00091 ENUM2STRING(BOTH_DEAD14), //# 00092 ENUM2STRING(BOTH_DEAD15), //# 00093 ENUM2STRING(BOTH_DEAD16), //# 00094 ENUM2STRING(BOTH_DEAD17), //# 00095 ENUM2STRING(BOTH_DEAD18), //# 00096 ENUM2STRING(BOTH_DEAD19), //# 00097 ENUM2STRING(BOTH_DEAD20), //# 00098 ENUM2STRING(BOTH_DEAD21), //# 00099 ENUM2STRING(BOTH_DEAD22), //# 00100 ENUM2STRING(BOTH_DEAD23), //# 00101 ENUM2STRING(BOTH_DEAD24), //# 00102 ENUM2STRING(BOTH_DEAD25), //# 00103 ENUM2STRING(BOTH_DEADFORWARD1), //# First thrown forward death finished pose 00104 ENUM2STRING(BOTH_DEADFORWARD2), //# Second thrown forward death finished pose 00105 ENUM2STRING(BOTH_DEADBACKWARD1), //# First thrown backward death finished pose 00106 ENUM2STRING(BOTH_DEADBACKWARD2), //# Second thrown backward death finished pose 00107 ENUM2STRING(BOTH_LYINGDEAD1), //# Killed lying down death finished pose 00108 ENUM2STRING(BOTH_STUMBLEDEAD1), //# Stumble forward death finished pose 00109 ENUM2STRING(BOTH_FALLDEAD1LAND), //# Fall forward and splat death finished pose 00110 //# #sep ENUM2STRING(BOTH_ DEAD TWITCH/FLOP # React to being shot from death poses 00111 ENUM2STRING(BOTH_DEADFLOP1), //# React to being shot from First Death finished pose 00112 ENUM2STRING(BOTH_DEADFLOP2), //# React to being shot from Second Death finished pose 00113 ENUM2STRING(BOTH_DISMEMBER_HEAD1), //# 00114 ENUM2STRING(BOTH_DISMEMBER_TORSO1), //# 00115 ENUM2STRING(BOTH_DISMEMBER_LLEG), //# 00116 ENUM2STRING(BOTH_DISMEMBER_RLEG), //# 00117 ENUM2STRING(BOTH_DISMEMBER_RARM), //# 00118 ENUM2STRING(BOTH_DISMEMBER_LARM), //# 00119 //# #sep ENUM2STRING(BOTH_ PAINS 00120 ENUM2STRING(BOTH_PAIN1), //# First take pain anim 00121 ENUM2STRING(BOTH_PAIN2), //# Second take pain anim 00122 ENUM2STRING(BOTH_PAIN3), //# Third take pain anim 00123 ENUM2STRING(BOTH_PAIN4), //# Fourth take pain anim 00124 ENUM2STRING(BOTH_PAIN5), //# Fifth take pain anim - from behind 00125 ENUM2STRING(BOTH_PAIN6), //# Sixth take pain anim - from behind 00126 ENUM2STRING(BOTH_PAIN7), //# Seventh take pain anim - from behind 00127 ENUM2STRING(BOTH_PAIN8), //# Eigth take pain anim - from behind 00128 ENUM2STRING(BOTH_PAIN9), //# 00129 ENUM2STRING(BOTH_PAIN10), //# 00130 ENUM2STRING(BOTH_PAIN11), //# 00131 ENUM2STRING(BOTH_PAIN12), //# 00132 ENUM2STRING(BOTH_PAIN13), //# 00133 ENUM2STRING(BOTH_PAIN14), //# 00134 ENUM2STRING(BOTH_PAIN15), //# 00135 ENUM2STRING(BOTH_PAIN16), //# 00136 ENUM2STRING(BOTH_PAIN17), //# 00137 ENUM2STRING(BOTH_PAIN18), //# 00138 00139 //# #sep ENUM2STRING(BOTH_ ATTACKS 00140 ENUM2STRING(BOTH_ATTACK1), //# Attack with stun baton 00141 ENUM2STRING(BOTH_ATTACK2), //# Attack with one-handed pistol 00142 ENUM2STRING(BOTH_ATTACK3), //# Attack with blaster rifle 00143 ENUM2STRING(BOTH_ATTACK4), //# Attack with disruptor 00144 ENUM2STRING(BOTH_ATTACK5), //# Another Rancor Attack 00145 ENUM2STRING(BOTH_ATTACK6), //# Yet Another Rancor Attack 00146 ENUM2STRING(BOTH_ATTACK7), //# Yet Another Rancor Attack 00147 ENUM2STRING(BOTH_ATTACK10), //# Attack with thermal det 00148 ENUM2STRING(BOTH_ATTACK11), //# "Attack" with tripmine and detpack 00149 ENUM2STRING(BOTH_MELEE1), //# First melee attack 00150 ENUM2STRING(BOTH_MELEE2), //# Second melee attack 00151 ENUM2STRING(BOTH_THERMAL_READY), //# pull back with thermal 00152 ENUM2STRING(BOTH_THERMAL_THROW), //# throw thermal 00153 //* #sep ENUM2STRING(BOTH_ SABER ANIMS 00154 //Saber attack anims - power level 1 00155 ENUM2STRING(BOTH_A1_T__B_), //# Fast weak vertical attack top to bottom 00156 ENUM2STRING(BOTH_A1__L__R), //# Fast weak horizontal attack left to right 00157 ENUM2STRING(BOTH_A1__R__L), //# Fast weak horizontal attack right to left 00158 ENUM2STRING(BOTH_A1_TL_BR), //# Fast weak diagonal attack top left to botom right 00159 ENUM2STRING(BOTH_A1_BR_TL), //# Fast weak diagonal attack top left to botom right 00160 ENUM2STRING(BOTH_A1_BL_TR), //# Fast weak diagonal attack bottom left to top right 00161 ENUM2STRING(BOTH_A1_TR_BL), //# Fast weak diagonal attack bottom left to right 00162 //Saber Arc and Spin Transitions 00163 ENUM2STRING(BOTH_T1_BR__R), //# Fast arc bottom right to right 00164 ENUM2STRING(BOTH_T1_BR_TL), //# Fast weak spin bottom right to top left 00165 ENUM2STRING(BOTH_T1_BR__L), //# Fast weak spin bottom right to left 00166 ENUM2STRING(BOTH_T1_BR_BL), //# Fast weak spin bottom right to bottom left 00167 ENUM2STRING(BOTH_T1__R_TR), //# Fast arc right to top right 00168 ENUM2STRING(BOTH_T1__R_TL), //# Fast arc right to top left 00169 ENUM2STRING(BOTH_T1__R__L), //# Fast weak spin right to left 00170 ENUM2STRING(BOTH_T1__R_BL), //# Fast weak spin right to bottom left 00171 ENUM2STRING(BOTH_T1_TR_BR), //# Fast arc top right to bottom right 00172 ENUM2STRING(BOTH_T1_TR_TL), //# Fast arc top right to top left 00173 ENUM2STRING(BOTH_T1_TR__L), //# Fast arc top right to left 00174 ENUM2STRING(BOTH_T1_TR_BL), //# Fast weak spin top right to bottom left 00175 ENUM2STRING(BOTH_T1_T__BR), //# Fast arc top to bottom right 00176 ENUM2STRING(BOTH_T1_T___R), //# Fast arc top to right 00177 ENUM2STRING(BOTH_T1_T__TR), //# Fast arc top to top right 00178 ENUM2STRING(BOTH_T1_T__TL), //# Fast arc top to top left 00179 ENUM2STRING(BOTH_T1_T___L), //# Fast arc top to left 00180 ENUM2STRING(BOTH_T1_T__BL), //# Fast arc top to bottom left 00181 ENUM2STRING(BOTH_T1_TL_BR), //# Fast weak spin top left to bottom right 00182 ENUM2STRING(BOTH_T1_TL_BL), //# Fast arc top left to bottom left 00183 ENUM2STRING(BOTH_T1__L_BR), //# Fast weak spin left to bottom right 00184 ENUM2STRING(BOTH_T1__L__R), //# Fast weak spin left to right 00185 ENUM2STRING(BOTH_T1__L_TL), //# Fast arc left to top left 00186 ENUM2STRING(BOTH_T1_BL_BR), //# Fast weak spin bottom left to bottom right 00187 ENUM2STRING(BOTH_T1_BL__R), //# Fast weak spin bottom left to right 00188 ENUM2STRING(BOTH_T1_BL_TR), //# Fast weak spin bottom left to top right 00189 ENUM2STRING(BOTH_T1_BL__L), //# Fast arc bottom left to left 00190 //Saber Arc Transitions that use existing animations played backwards 00191 ENUM2STRING(BOTH_T1_BR_TR), //# Fast arc bottom right to top right (use: ENUM2STRING(BOTH_T1_TR_BR) 00192 ENUM2STRING(BOTH_T1_BR_T_), //# Fast arc bottom right to top (use: ENUM2STRING(BOTH_T1_T__BR) 00193 ENUM2STRING(BOTH_T1__R_BR), //# Fast arc right to bottom right (use: ENUM2STRING(BOTH_T1_BR__R) 00194 ENUM2STRING(BOTH_T1__R_T_), //# Fast ar right to top (use: ENUM2STRING(BOTH_T1_T___R) 00195 ENUM2STRING(BOTH_T1_TR__R), //# Fast arc top right to right (use: ENUM2STRING(BOTH_T1__R_TR) 00196 ENUM2STRING(BOTH_T1_TR_T_), //# Fast arc top right to top (use: ENUM2STRING(BOTH_T1_T__TR) 00197 ENUM2STRING(BOTH_T1_TL__R), //# Fast arc top left to right (use: ENUM2STRING(BOTH_T1__R_TL) 00198 ENUM2STRING(BOTH_T1_TL_TR), //# Fast arc top left to top right (use: ENUM2STRING(BOTH_T1_TR_TL) 00199 ENUM2STRING(BOTH_T1_TL_T_), //# Fast arc top left to top (use: ENUM2STRING(BOTH_T1_T__TL) 00200 ENUM2STRING(BOTH_T1_TL__L), //# Fast arc top left to left (use: ENUM2STRING(BOTH_T1__L_TL) 00201 ENUM2STRING(BOTH_T1__L_TR), //# Fast arc left to top right (use: ENUM2STRING(BOTH_T1_TR__L) 00202 ENUM2STRING(BOTH_T1__L_T_), //# Fast arc left to top (use: ENUM2STRING(BOTH_T1_T___L) 00203 ENUM2STRING(BOTH_T1__L_BL), //# Fast arc left to bottom left (use: ENUM2STRING(BOTH_T1_BL__L) 00204 ENUM2STRING(BOTH_T1_BL_T_), //# Fast arc bottom left to top (use: ENUM2STRING(BOTH_T1_T__BL) 00205 ENUM2STRING(BOTH_T1_BL_TL), //# Fast arc bottom left to top left (use: ENUM2STRING(BOTH_T1_TL_BL) 00206 //Saber Attack Start Transitions 00207 ENUM2STRING(BOTH_S1_S1_T_), //# Fast plain transition from stance1 to top-to-bottom Fast weak attack 00208 ENUM2STRING(BOTH_S1_S1__L), //# Fast plain transition from stance1 to left-to-right Fast weak attack 00209 ENUM2STRING(BOTH_S1_S1__R), //# Fast plain transition from stance1 to right-to-left Fast weak attack 00210 ENUM2STRING(BOTH_S1_S1_TL), //# Fast plain transition from stance1 to top-left-to-bottom-right Fast weak attack 00211 ENUM2STRING(BOTH_S1_S1_BR), //# Fast plain transition from stance1 to bottom-right-to-top-left Fast weak attack 00212 ENUM2STRING(BOTH_S1_S1_BL), //# Fast plain transition from stance1 to bottom-left-to-top-right Fast weak attack 00213 ENUM2STRING(BOTH_S1_S1_TR), //# Fast plain transition from stance1 to top-right-to-bottom-left Fast weak attack 00214 //Saber Attack Return Transitions 00215 ENUM2STRING(BOTH_R1_B__S1), //# Fast plain transition from top-to-bottom Fast weak attack to stance1 00216 ENUM2STRING(BOTH_R1__L_S1), //# Fast plain transition from left-to-right Fast weak attack to stance1 00217 ENUM2STRING(BOTH_R1__R_S1), //# Fast plain transition from right-to-left Fast weak attack to stance1 00218 ENUM2STRING(BOTH_R1_TL_S1), //# Fast plain transition from top-left-to-bottom-right Fast weak attack to stance1 00219 ENUM2STRING(BOTH_R1_BR_S1), //# Fast plain transition from bottom-right-to-top-left Fast weak attack to stance1 00220 ENUM2STRING(BOTH_R1_BL_S1), //# Fast plain transition from bottom-left-to-top-right Fast weak attack to stance1 00221 ENUM2STRING(BOTH_R1_TR_S1), //# Fast plain transition from top-right-to-bottom-left Fast weak attack 00222 //Saber Attack Bounces (first 4 frames of an attack), played backwards) 00223 ENUM2STRING(BOTH_B1_BR___), //# Bounce-back if attack from BR is blocked 00224 ENUM2STRING(BOTH_B1__R___), //# Bounce-back if attack from R is blocked 00225 ENUM2STRING(BOTH_B1_TR___), //# Bounce-back if attack from TR is blocked 00226 ENUM2STRING(BOTH_B1_T____), //# Bounce-back if attack from T is blocked 00227 ENUM2STRING(BOTH_B1_TL___), //# Bounce-back if attack from TL is blocked 00228 ENUM2STRING(BOTH_B1__L___), //# Bounce-back if attack from L is blocked 00229 ENUM2STRING(BOTH_B1_BL___), //# Bounce-back if attack from BL is blocked 00230 //Saber Attack Deflections (last 4 frames of an attack) 00231 ENUM2STRING(BOTH_D1_BR___), //# Deflection toward BR 00232 ENUM2STRING(BOTH_D1__R___), //# Deflection toward R 00233 ENUM2STRING(BOTH_D1_TR___), //# Deflection toward TR 00234 ENUM2STRING(BOTH_D1_TL___), //# Deflection toward TL 00235 ENUM2STRING(BOTH_D1__L___), //# Deflection toward L 00236 ENUM2STRING(BOTH_D1_BL___), //# Deflection toward BL 00237 ENUM2STRING(BOTH_D1_B____), //# Deflection toward B 00238 //Saber attack anims - power level 2 00239 ENUM2STRING(BOTH_A2_T__B_), //# Fast weak vertical attack top to bottom 00240 ENUM2STRING(BOTH_A2__L__R), //# Fast weak horizontal attack left to right 00241 ENUM2STRING(BOTH_A2__R__L), //# Fast weak horizontal attack right to left 00242 ENUM2STRING(BOTH_A2_TL_BR), //# Fast weak diagonal attack top left to botom right 00243 ENUM2STRING(BOTH_A2_BR_TL), //# Fast weak diagonal attack top left to botom right 00244 ENUM2STRING(BOTH_A2_BL_TR), //# Fast weak diagonal attack bottom left to top right 00245 ENUM2STRING(BOTH_A2_TR_BL), //# Fast weak diagonal attack bottom left to right 00246 //Saber Arc and Spin Transitions 00247 ENUM2STRING(BOTH_T2_BR__R), //# Fast arc bottom right to right 00248 ENUM2STRING(BOTH_T2_BR_TL), //# Fast weak spin bottom right to top left 00249 ENUM2STRING(BOTH_T2_BR__L), //# Fast weak spin bottom right to left 00250 ENUM2STRING(BOTH_T2_BR_BL), //# Fast weak spin bottom right to bottom left 00251 ENUM2STRING(BOTH_T2__R_TR), //# Fast arc right to top right 00252 ENUM2STRING(BOTH_T2__R_TL), //# Fast arc right to top left 00253 ENUM2STRING(BOTH_T2__R__L), //# Fast weak spin right to left 00254 ENUM2STRING(BOTH_T2__R_BL), //# Fast weak spin right to bottom left 00255 ENUM2STRING(BOTH_T2_TR_BR), //# Fast arc top right to bottom right 00256 ENUM2STRING(BOTH_T2_TR_TL), //# Fast arc top right to top left 00257 ENUM2STRING(BOTH_T2_TR__L), //# Fast arc top right to left 00258 ENUM2STRING(BOTH_T2_TR_BL), //# Fast weak spin top right to bottom left 00259 ENUM2STRING(BOTH_T2_T__BR), //# Fast arc top to bottom right 00260 ENUM2STRING(BOTH_T2_T___R), //# Fast arc top to right 00261 ENUM2STRING(BOTH_T2_T__TR), //# Fast arc top to top right 00262 ENUM2STRING(BOTH_T2_T__TL), //# Fast arc top to top left 00263 ENUM2STRING(BOTH_T2_T___L), //# Fast arc top to left 00264 ENUM2STRING(BOTH_T2_T__BL), //# Fast arc top to bottom left 00265 ENUM2STRING(BOTH_T2_TL_BR), //# Fast weak spin top left to bottom right 00266 ENUM2STRING(BOTH_T2_TL_BL), //# Fast arc top left to bottom left 00267 ENUM2STRING(BOTH_T2__L_BR), //# Fast weak spin left to bottom right 00268 ENUM2STRING(BOTH_T2__L__R), //# Fast weak spin left to right 00269 ENUM2STRING(BOTH_T2__L_TL), //# Fast arc left to top left 00270 ENUM2STRING(BOTH_T2_BL_BR), //# Fast weak spin bottom left to bottom right 00271 ENUM2STRING(BOTH_T2_BL__R), //# Fast weak spin bottom left to right 00272 ENUM2STRING(BOTH_T2_BL_TR), //# Fast weak spin bottom left to top right 00273 ENUM2STRING(BOTH_T2_BL__L), //# Fast arc bottom left to left 00274 //Saber Arc Transitions that use existing animations played backwards 00275 ENUM2STRING(BOTH_T2_BR_TR), //# Fast arc bottom right to top right (use: ENUM2STRING(BOTH_T2_TR_BR) 00276 ENUM2STRING(BOTH_T2_BR_T_), //# Fast arc bottom right to top (use: ENUM2STRING(BOTH_T2_T__BR) 00277 ENUM2STRING(BOTH_T2__R_BR), //# Fast arc right to bottom right (use: ENUM2STRING(BOTH_T2_BR__R) 00278 ENUM2STRING(BOTH_T2__R_T_), //# Fast ar right to top (use: ENUM2STRING(BOTH_T2_T___R) 00279 ENUM2STRING(BOTH_T2_TR__R), //# Fast arc top right to right (use: ENUM2STRING(BOTH_T2__R_TR) 00280 ENUM2STRING(BOTH_T2_TR_T_), //# Fast arc top right to top (use: ENUM2STRING(BOTH_T2_T__TR) 00281 ENUM2STRING(BOTH_T2_TL__R), //# Fast arc top left to right (use: ENUM2STRING(BOTH_T2__R_TL) 00282 ENUM2STRING(BOTH_T2_TL_TR), //# Fast arc top left to top right (use: ENUM2STRING(BOTH_T2_TR_TL) 00283 ENUM2STRING(BOTH_T2_TL_T_), //# Fast arc top left to top (use: ENUM2STRING(BOTH_T2_T__TL) 00284 ENUM2STRING(BOTH_T2_TL__L), //# Fast arc top left to left (use: ENUM2STRING(BOTH_T2__L_TL) 00285 ENUM2STRING(BOTH_T2__L_TR), //# Fast arc left to top right (use: ENUM2STRING(BOTH_T2_TR__L) 00286 ENUM2STRING(BOTH_T2__L_T_), //# Fast arc left to top (use: ENUM2STRING(BOTH_T2_T___L) 00287 ENUM2STRING(BOTH_T2__L_BL), //# Fast arc left to bottom left (use: ENUM2STRING(BOTH_T2_BL__L) 00288 ENUM2STRING(BOTH_T2_BL_T_), //# Fast arc bottom left to top (use: ENUM2STRING(BOTH_T2_T__BL) 00289 ENUM2STRING(BOTH_T2_BL_TL), //# Fast arc bottom left to top left (use: ENUM2STRING(BOTH_T2_TL_BL) 00290 //Saber Attack Start Transitions 00291 ENUM2STRING(BOTH_S2_S1_T_), //# Fast plain transition from stance1 to top-to-bottom Fast weak attack 00292 ENUM2STRING(BOTH_S2_S1__L), //# Fast plain transition from stance1 to left-to-right Fast weak attack 00293 ENUM2STRING(BOTH_S2_S1__R), //# Fast plain transition from stance1 to right-to-left Fast weak attack 00294 ENUM2STRING(BOTH_S2_S1_TL), //# Fast plain transition from stance1 to top-left-to-bottom-right Fast weak attack 00295 ENUM2STRING(BOTH_S2_S1_BR), //# Fast plain transition from stance1 to bottom-right-to-top-left Fast weak attack 00296 ENUM2STRING(BOTH_S2_S1_BL), //# Fast plain transition from stance1 to bottom-left-to-top-right Fast weak attack 00297 ENUM2STRING(BOTH_S2_S1_TR), //# Fast plain transition from stance1 to top-right-to-bottom-left Fast weak attack 00298 //Saber Attack Return Transitions 00299 ENUM2STRING(BOTH_R2_B__S1), //# Fast plain transition from top-to-bottom Fast weak attack to stance1 00300 ENUM2STRING(BOTH_R2__L_S1), //# Fast plain transition from left-to-right Fast weak attack to stance1 00301 ENUM2STRING(BOTH_R2__R_S1), //# Fast plain transition from right-to-left Fast weak attack to stance1 00302 ENUM2STRING(BOTH_R2_TL_S1), //# Fast plain transition from top-left-to-bottom-right Fast weak attack to stance1 00303 ENUM2STRING(BOTH_R2_BR_S1), //# Fast plain transition from bottom-right-to-top-left Fast weak attack to stance1 00304 ENUM2STRING(BOTH_R2_BL_S1), //# Fast plain transition from bottom-left-to-top-right Fast weak attack to stance1 00305 ENUM2STRING(BOTH_R2_TR_S1), //# Fast plain transition from top-right-to-bottom-left Fast weak attack 00306 //Saber Attack Bounces (first 4 frames of an attack), played backwards) 00307 ENUM2STRING(BOTH_B2_BR___), //# Bounce-back if attack from BR is blocked 00308 ENUM2STRING(BOTH_B2__R___), //# Bounce-back if attack from R is blocked 00309 ENUM2STRING(BOTH_B2_TR___), //# Bounce-back if attack from TR is blocked 00310 ENUM2STRING(BOTH_B2_T____), //# Bounce-back if attack from T is blocked 00311 ENUM2STRING(BOTH_B2_TL___), //# Bounce-back if attack from TL is blocked 00312 ENUM2STRING(BOTH_B2__L___), //# Bounce-back if attack from L is blocked 00313 ENUM2STRING(BOTH_B2_BL___), //# Bounce-back if attack from BL is blocked 00314 //Saber Attack Deflections (last 4 frames of an attack) 00315 ENUM2STRING(BOTH_D2_BR___), //# Deflection toward BR 00316 ENUM2STRING(BOTH_D2__R___), //# Deflection toward R 00317 ENUM2STRING(BOTH_D2_TR___), //# Deflection toward TR 00318 ENUM2STRING(BOTH_D2_TL___), //# Deflection toward TL 00319 ENUM2STRING(BOTH_D2__L___), //# Deflection toward L 00320 ENUM2STRING(BOTH_D2_BL___), //# Deflection toward BL 00321 ENUM2STRING(BOTH_D2_B____), //# Deflection toward B 00322 //Saber attack anims - power level 3 00323 ENUM2STRING(BOTH_A3_T__B_), //# Fast weak vertical attack top to bottom 00324 ENUM2STRING(BOTH_A3__L__R), //# Fast weak horizontal attack left to right 00325 ENUM2STRING(BOTH_A3__R__L), //# Fast weak horizontal attack right to left 00326 ENUM2STRING(BOTH_A3_TL_BR), //# Fast weak diagonal attack top left to botom right 00327 ENUM2STRING(BOTH_A3_BR_TL), //# Fast weak diagonal attack top left to botom right 00328 ENUM2STRING(BOTH_A3_BL_TR), //# Fast weak diagonal attack bottom left to top right 00329 ENUM2STRING(BOTH_A3_TR_BL), //# Fast weak diagonal attack bottom left to right 00330 //Saber Arc and Spin Transitions 00331 ENUM2STRING(BOTH_T3_BR__R), //# Fast arc bottom right to right 00332 ENUM2STRING(BOTH_T3_BR_TL), //# Fast weak spin bottom right to top left 00333 ENUM2STRING(BOTH_T3_BR__L), //# Fast weak spin bottom right to left 00334 ENUM2STRING(BOTH_T3_BR_BL), //# Fast weak spin bottom right to bottom left 00335 ENUM2STRING(BOTH_T3__R_TR), //# Fast arc right to top right 00336 ENUM2STRING(BOTH_T3__R_TL), //# Fast arc right to top left 00337 ENUM2STRING(BOTH_T3__R__L), //# Fast weak spin right to left 00338 ENUM2STRING(BOTH_T3__R_BL), //# Fast weak spin right to bottom left 00339 ENUM2STRING(BOTH_T3_TR_BR), //# Fast arc top right to bottom right 00340 ENUM2STRING(BOTH_T3_TR_TL), //# Fast arc top right to top left 00341 ENUM2STRING(BOTH_T3_TR__L), //# Fast arc top right to left 00342 ENUM2STRING(BOTH_T3_TR_BL), //# Fast weak spin top right to bottom left 00343 ENUM2STRING(BOTH_T3_T__BR), //# Fast arc top to bottom right 00344 ENUM2STRING(BOTH_T3_T___R), //# Fast arc top to right 00345 ENUM2STRING(BOTH_T3_T__TR), //# Fast arc top to top right 00346 ENUM2STRING(BOTH_T3_T__TL), //# Fast arc top to top left 00347 ENUM2STRING(BOTH_T3_T___L), //# Fast arc top to left 00348 ENUM2STRING(BOTH_T3_T__BL), //# Fast arc top to bottom left 00349 ENUM2STRING(BOTH_T3_TL_BR), //# Fast weak spin top left to bottom right 00350 ENUM2STRING(BOTH_T3_TL_BL), //# Fast arc top left to bottom left 00351 ENUM2STRING(BOTH_T3__L_BR), //# Fast weak spin left to bottom right 00352 ENUM2STRING(BOTH_T3__L__R), //# Fast weak spin left to right 00353 ENUM2STRING(BOTH_T3__L_TL), //# Fast arc left to top left 00354 ENUM2STRING(BOTH_T3_BL_BR), //# Fast weak spin bottom left to bottom right 00355 ENUM2STRING(BOTH_T3_BL__R), //# Fast weak spin bottom left to right 00356 ENUM2STRING(BOTH_T3_BL_TR), //# Fast weak spin bottom left to top right 00357 ENUM2STRING(BOTH_T3_BL__L), //# Fast arc bottom left to left 00358 //Saber Arc Transitions that use existing animations played backwards 00359 ENUM2STRING(BOTH_T3_BR_TR), //# Fast arc bottom right to top right (use: ENUM2STRING(BOTH_T3_TR_BR) 00360 ENUM2STRING(BOTH_T3_BR_T_), //# Fast arc bottom right to top (use: ENUM2STRING(BOTH_T3_T__BR) 00361 ENUM2STRING(BOTH_T3__R_BR), //# Fast arc right to bottom right (use: ENUM2STRING(BOTH_T3_BR__R) 00362 ENUM2STRING(BOTH_T3__R_T_), //# Fast ar right to top (use: ENUM2STRING(BOTH_T3_T___R) 00363 ENUM2STRING(BOTH_T3_TR__R), //# Fast arc top right to right (use: ENUM2STRING(BOTH_T3__R_TR) 00364 ENUM2STRING(BOTH_T3_TR_T_), //# Fast arc top right to top (use: ENUM2STRING(BOTH_T3_T__TR) 00365 ENUM2STRING(BOTH_T3_TL__R), //# Fast arc top left to right (use: ENUM2STRING(BOTH_T3__R_TL) 00366 ENUM2STRING(BOTH_T3_TL_TR), //# Fast arc top left to top right (use: ENUM2STRING(BOTH_T3_TR_TL) 00367 ENUM2STRING(BOTH_T3_TL_T_), //# Fast arc top left to top (use: ENUM2STRING(BOTH_T3_T__TL) 00368 ENUM2STRING(BOTH_T3_TL__L), //# Fast arc top left to left (use: ENUM2STRING(BOTH_T3__L_TL) 00369 ENUM2STRING(BOTH_T3__L_TR), //# Fast arc left to top right (use: ENUM2STRING(BOTH_T3_TR__L) 00370 ENUM2STRING(BOTH_T3__L_T_), //# Fast arc left to top (use: ENUM2STRING(BOTH_T3_T___L) 00371 ENUM2STRING(BOTH_T3__L_BL), //# Fast arc left to bottom left (use: ENUM2STRING(BOTH_T3_BL__L) 00372 ENUM2STRING(BOTH_T3_BL_T_), //# Fast arc bottom left to top (use: ENUM2STRING(BOTH_T3_T__BL) 00373 ENUM2STRING(BOTH_T3_BL_TL), //# Fast arc bottom left to top left (use: ENUM2STRING(BOTH_T3_TL_BL) 00374 //Saber Attack Start Transitions 00375 ENUM2STRING(BOTH_S3_S1_T_), //# Fast plain transition from stance1 to top-to-bottom Fast weak attack 00376 ENUM2STRING(BOTH_S3_S1__L), //# Fast plain transition from stance1 to left-to-right Fast weak attack 00377 ENUM2STRING(BOTH_S3_S1__R), //# Fast plain transition from stance1 to right-to-left Fast weak attack 00378 ENUM2STRING(BOTH_S3_S1_TL), //# Fast plain transition from stance1 to top-left-to-bottom-right Fast weak attack 00379 ENUM2STRING(BOTH_S3_S1_BR), //# Fast plain transition from stance1 to bottom-right-to-top-left Fast weak attack 00380 ENUM2STRING(BOTH_S3_S1_BL), //# Fast plain transition from stance1 to bottom-left-to-top-right Fast weak attack 00381 ENUM2STRING(BOTH_S3_S1_TR), //# Fast plain transition from stance1 to top-right-to-bottom-left Fast weak attack 00382 //Saber Attack Return Transitions 00383 ENUM2STRING(BOTH_R3_B__S1), //# Fast plain transition from top-to-bottom Fast weak attack to stance1 00384 ENUM2STRING(BOTH_R3__L_S1), //# Fast plain transition from left-to-right Fast weak attack to stance1 00385 ENUM2STRING(BOTH_R3__R_S1), //# Fast plain transition from right-to-left Fast weak attack to stance1 00386 ENUM2STRING(BOTH_R3_TL_S1), //# Fast plain transition from top-left-to-bottom-right Fast weak attack to stance1 00387 ENUM2STRING(BOTH_R3_BR_S1), //# Fast plain transition from bottom-right-to-top-left Fast weak attack to stance1 00388 ENUM2STRING(BOTH_R3_BL_S1), //# Fast plain transition from bottom-left-to-top-right Fast weak attack to stance1 00389 ENUM2STRING(BOTH_R3_TR_S1), //# Fast plain transition from top-right-to-bottom-left Fast weak attack 00390 //Saber Attack Bounces (first 4 frames of an attack), played backwards) 00391 ENUM2STRING(BOTH_B3_BR___), //# Bounce-back if attack from BR is blocked 00392 ENUM2STRING(BOTH_B3__R___), //# Bounce-back if attack from R is blocked 00393 ENUM2STRING(BOTH_B3_TR___), //# Bounce-back if attack from TR is blocked 00394 ENUM2STRING(BOTH_B3_T____), //# Bounce-back if attack from T is blocked 00395 ENUM2STRING(BOTH_B3_TL___), //# Bounce-back if attack from TL is blocked 00396 ENUM2STRING(BOTH_B3__L___), //# Bounce-back if attack from L is blocked 00397 ENUM2STRING(BOTH_B3_BL___), //# Bounce-back if attack from BL is blocked 00398 //Saber Attack Deflections (last 4 frames of an attack) 00399 ENUM2STRING(BOTH_D3_BR___), //# Deflection toward BR 00400 ENUM2STRING(BOTH_D3__R___), //# Deflection toward R 00401 ENUM2STRING(BOTH_D3_TR___), //# Deflection toward TR 00402 ENUM2STRING(BOTH_D3_TL___), //# Deflection toward TL 00403 ENUM2STRING(BOTH_D3__L___), //# Deflection toward L 00404 ENUM2STRING(BOTH_D3_BL___), //# Deflection toward BL 00405 ENUM2STRING(BOTH_D3_B____), //# Deflection toward B 00406 //Saber attack anims - power level 4 - Desann's 00407 ENUM2STRING(BOTH_A4_T__B_), //# Fast weak vertical attack top to bottom 00408 ENUM2STRING(BOTH_A4__L__R), //# Fast weak horizontal attack left to right 00409 ENUM2STRING(BOTH_A4__R__L), //# Fast weak horizontal attack right to left 00410 ENUM2STRING(BOTH_A4_TL_BR), //# Fast weak diagonal attack top left to botom right 00411 ENUM2STRING(BOTH_A4_BR_TL), //# Fast weak diagonal attack top left to botom right 00412 ENUM2STRING(BOTH_A4_BL_TR), //# Fast weak diagonal attack bottom left to top right 00413 ENUM2STRING(BOTH_A4_TR_BL), //# Fast weak diagonal attack bottom left to right 00414 //Saber Arc and Spin Transitions 00415 ENUM2STRING(BOTH_T4_BR__R), //# Fast arc bottom right to right 00416 ENUM2STRING(BOTH_T4_BR_TL), //# Fast weak spin bottom right to top left 00417 ENUM2STRING(BOTH_T4_BR__L), //# Fast weak spin bottom right to left 00418 ENUM2STRING(BOTH_T4_BR_BL), //# Fast weak spin bottom right to bottom left 00419 ENUM2STRING(BOTH_T4__R_TR), //# Fast arc right to top right 00420 ENUM2STRING(BOTH_T4__R_TL), //# Fast arc right to top left 00421 ENUM2STRING(BOTH_T4__R__L), //# Fast weak spin right to left 00422 ENUM2STRING(BOTH_T4__R_BL), //# Fast weak spin right to bottom left 00423 ENUM2STRING(BOTH_T4_TR_BR), //# Fast arc top right to bottom right 00424 ENUM2STRING(BOTH_T4_TR_TL), //# Fast arc top right to top left 00425 ENUM2STRING(BOTH_T4_TR__L), //# Fast arc top right to left 00426 ENUM2STRING(BOTH_T4_TR_BL), //# Fast weak spin top right to bottom left 00427 ENUM2STRING(BOTH_T4_T__BR), //# Fast arc top to bottom right 00428 ENUM2STRING(BOTH_T4_T___R), //# Fast arc top to right 00429 ENUM2STRING(BOTH_T4_T__TR), //# Fast arc top to top right 00430 ENUM2STRING(BOTH_T4_T__TL), //# Fast arc top to top left 00431 ENUM2STRING(BOTH_T4_T___L), //# Fast arc top to left 00432 ENUM2STRING(BOTH_T4_T__BL), //# Fast arc top to bottom left 00433 ENUM2STRING(BOTH_T4_TL_BR), //# Fast weak spin top left to bottom right 00434 ENUM2STRING(BOTH_T4_TL_BL), //# Fast arc top left to bottom left 00435 ENUM2STRING(BOTH_T4__L_BR), //# Fast weak spin left to bottom right 00436 ENUM2STRING(BOTH_T4__L__R), //# Fast weak spin left to right 00437 ENUM2STRING(BOTH_T4__L_TL), //# Fast arc left to top left 00438 ENUM2STRING(BOTH_T4_BL_BR), //# Fast weak spin bottom left to bottom right 00439 ENUM2STRING(BOTH_T4_BL__R), //# Fast weak spin bottom left to right 00440 ENUM2STRING(BOTH_T4_BL_TR), //# Fast weak spin bottom left to top right 00441 ENUM2STRING(BOTH_T4_BL__L), //# Fast arc bottom left to left 00442 //Saber Arc Transitions that use existing animations played backwards 00443 ENUM2STRING(BOTH_T4_BR_TR), //# Fast arc bottom right to top right (use: ENUM2STRING(BOTH_T4_TR_BR) 00444 ENUM2STRING(BOTH_T4_BR_T_), //# Fast arc bottom right to top (use: ENUM2STRING(BOTH_T4_T__BR) 00445 ENUM2STRING(BOTH_T4__R_BR), //# Fast arc right to bottom right (use: ENUM2STRING(BOTH_T4_BR__R) 00446 ENUM2STRING(BOTH_T4__R_T_), //# Fast ar right to top (use: ENUM2STRING(BOTH_T4_T___R) 00447 ENUM2STRING(BOTH_T4_TR__R), //# Fast arc top right to right (use: ENUM2STRING(BOTH_T4__R_TR) 00448 ENUM2STRING(BOTH_T4_TR_T_), //# Fast arc top right to top (use: ENUM2STRING(BOTH_T4_T__TR) 00449 ENUM2STRING(BOTH_T4_TL__R), //# Fast arc top left to right (use: ENUM2STRING(BOTH_T4__R_TL) 00450 ENUM2STRING(BOTH_T4_TL_TR), //# Fast arc top left to top right (use: ENUM2STRING(BOTH_T4_TR_TL) 00451 ENUM2STRING(BOTH_T4_TL_T_), //# Fast arc top left to top (use: ENUM2STRING(BOTH_T4_T__TL) 00452 ENUM2STRING(BOTH_T4_TL__L), //# Fast arc top left to left (use: ENUM2STRING(BOTH_T4__L_TL) 00453 ENUM2STRING(BOTH_T4__L_TR), //# Fast arc left to top right (use: ENUM2STRING(BOTH_T4_TR__L) 00454 ENUM2STRING(BOTH_T4__L_T_), //# Fast arc left to top (use: ENUM2STRING(BOTH_T4_T___L) 00455 ENUM2STRING(BOTH_T4__L_BL), //# Fast arc left to bottom left (use: ENUM2STRING(BOTH_T4_BL__L) 00456 ENUM2STRING(BOTH_T4_BL_T_), //# Fast arc bottom left to top (use: ENUM2STRING(BOTH_T4_T__BL) 00457 ENUM2STRING(BOTH_T4_BL_TL), //# Fast arc bottom left to top left (use: ENUM2STRING(BOTH_T4_TL_BL) 00458 //Saber Attack Start Transitions 00459 ENUM2STRING(BOTH_S4_S1_T_), //# Fast plain transition from stance1 to top-to-bottom Fast weak attack 00460 ENUM2STRING(BOTH_S4_S1__L), //# Fast plain transition from stance1 to left-to-right Fast weak attack 00461 ENUM2STRING(BOTH_S4_S1__R), //# Fast plain transition from stance1 to right-to-left Fast weak attack 00462 ENUM2STRING(BOTH_S4_S1_TL), //# Fast plain transition from stance1 to top-left-to-bottom-right Fast weak attack 00463 ENUM2STRING(BOTH_S4_S1_BR), //# Fast plain transition from stance1 to bottom-right-to-top-left Fast weak attack 00464 ENUM2STRING(BOTH_S4_S1_BL), //# Fast plain transition from stance1 to bottom-left-to-top-right Fast weak attack 00465 ENUM2STRING(BOTH_S4_S1_TR), //# Fast plain transition from stance1 to top-right-to-bottom-left Fast weak attack 00466 //Saber Attack Return Transitions 00467 ENUM2STRING(BOTH_R4_B__S1), //# Fast plain transition from top-to-bottom Fast weak attack to stance1 00468 ENUM2STRING(BOTH_R4__L_S1), //# Fast plain transition from left-to-right Fast weak attack to stance1 00469 ENUM2STRING(BOTH_R4__R_S1), //# Fast plain transition from right-to-left Fast weak attack to stance1 00470 ENUM2STRING(BOTH_R4_TL_S1), //# Fast plain transition from top-left-to-bottom-right Fast weak attack to stance1 00471 ENUM2STRING(BOTH_R4_BR_S1), //# Fast plain transition from bottom-right-to-top-left Fast weak attack to stance1 00472 ENUM2STRING(BOTH_R4_BL_S1), //# Fast plain transition from bottom-left-to-top-right Fast weak attack to stance1 00473 ENUM2STRING(BOTH_R4_TR_S1), //# Fast plain transition from top-right-to-bottom-left Fast weak attack 00474 //Saber Attack Bounces (first 4 frames of an attack), played backwards) 00475 ENUM2STRING(BOTH_B4_BR___), //# Bounce-back if attack from BR is blocked 00476 ENUM2STRING(BOTH_B4__R___), //# Bounce-back if attack from R is blocked 00477 ENUM2STRING(BOTH_B4_TR___), //# Bounce-back if attack from TR is blocked 00478 ENUM2STRING(BOTH_B4_T____), //# Bounce-back if attack from T is blocked 00479 ENUM2STRING(BOTH_B4_TL___), //# Bounce-back if attack from TL is blocked 00480 ENUM2STRING(BOTH_B4__L___), //# Bounce-back if attack from L is blocked 00481 ENUM2STRING(BOTH_B4_BL___), //# Bounce-back if attack from BL is blocked 00482 //Saber Attack Deflections (last 4 frames of an attack) 00483 ENUM2STRING(BOTH_D4_BR___), //# Deflection toward BR 00484 ENUM2STRING(BOTH_D4__R___), //# Deflection toward R 00485 ENUM2STRING(BOTH_D4_TR___), //# Deflection toward TR 00486 ENUM2STRING(BOTH_D4_TL___), //# Deflection toward TL 00487 ENUM2STRING(BOTH_D4__L___), //# Deflection toward L 00488 ENUM2STRING(BOTH_D4_BL___), //# Deflection toward BL 00489 ENUM2STRING(BOTH_D4_B____), //# Deflection toward B 00490 //Saber attack anims - power level 5 - Tavion's 00491 ENUM2STRING(BOTH_A5_T__B_), //# Fast weak vertical attack top to bottom 00492 ENUM2STRING(BOTH_A5__L__R), //# Fast weak horizontal attack left to right 00493 ENUM2STRING(BOTH_A5__R__L), //# Fast weak horizontal attack right to left 00494 ENUM2STRING(BOTH_A5_TL_BR), //# Fast weak diagonal attack top left to botom right 00495 ENUM2STRING(BOTH_A5_BR_TL), //# Fast weak diagonal attack top left to botom right 00496 ENUM2STRING(BOTH_A5_BL_TR), //# Fast weak diagonal attack bottom left to top right 00497 ENUM2STRING(BOTH_A5_TR_BL), //# Fast weak diagonal attack bottom left to right 00498 //Saber Arc and Spin Transitions 00499 ENUM2STRING(BOTH_T5_BR__R), //# Fast arc bottom right to right 00500 ENUM2STRING(BOTH_T5_BR_TL), //# Fast weak spin bottom right to top left 00501 ENUM2STRING(BOTH_T5_BR__L), //# Fast weak spin bottom right to left 00502 ENUM2STRING(BOTH_T5_BR_BL), //# Fast weak spin bottom right to bottom left 00503 ENUM2STRING(BOTH_T5__R_TR), //# Fast arc right to top right 00504 ENUM2STRING(BOTH_T5__R_TL), //# Fast arc right to top left 00505 ENUM2STRING(BOTH_T5__R__L), //# Fast weak spin right to left 00506 ENUM2STRING(BOTH_T5__R_BL), //# Fast weak spin right to bottom left 00507 ENUM2STRING(BOTH_T5_TR_BR), //# Fast arc top right to bottom right 00508 ENUM2STRING(BOTH_T5_TR_TL), //# Fast arc top right to top left 00509 ENUM2STRING(BOTH_T5_TR__L), //# Fast arc top right to left 00510 ENUM2STRING(BOTH_T5_TR_BL), //# Fast weak spin top right to bottom left 00511 ENUM2STRING(BOTH_T5_T__BR), //# Fast arc top to bottom right 00512 ENUM2STRING(BOTH_T5_T___R), //# Fast arc top to right 00513 ENUM2STRING(BOTH_T5_T__TR), //# Fast arc top to top right 00514 ENUM2STRING(BOTH_T5_T__TL), //# Fast arc top to top left 00515 ENUM2STRING(BOTH_T5_T___L), //# Fast arc top to left 00516 ENUM2STRING(BOTH_T5_T__BL), //# Fast arc top to bottom left 00517 ENUM2STRING(BOTH_T5_TL_BR), //# Fast weak spin top left to bottom right 00518 ENUM2STRING(BOTH_T5_TL_BL), //# Fast arc top left to bottom left 00519 ENUM2STRING(BOTH_T5__L_BR), //# Fast weak spin left to bottom right 00520 ENUM2STRING(BOTH_T5__L__R), //# Fast weak spin left to right 00521 ENUM2STRING(BOTH_T5__L_TL), //# Fast arc left to top left 00522 ENUM2STRING(BOTH_T5_BL_BR), //# Fast weak spin bottom left to bottom right 00523 ENUM2STRING(BOTH_T5_BL__R), //# Fast weak spin bottom left to right 00524 ENUM2STRING(BOTH_T5_BL_TR), //# Fast weak spin bottom left to top right 00525 ENUM2STRING(BOTH_T5_BL__L), //# Fast arc bottom left to left 00526 //Saber Arc Transitions that use existing animations played backwards 00527 ENUM2STRING(BOTH_T5_BR_TR), //# Fast arc bottom right to top right (use: ENUM2STRING(BOTH_T5_TR_BR) 00528 ENUM2STRING(BOTH_T5_BR_T_), //# Fast arc bottom right to top (use: ENUM2STRING(BOTH_T5_T__BR) 00529 ENUM2STRING(BOTH_T5__R_BR), //# Fast arc right to bottom right (use: ENUM2STRING(BOTH_T5_BR__R) 00530 ENUM2STRING(BOTH_T5__R_T_), //# Fast ar right to top (use: ENUM2STRING(BOTH_T5_T___R) 00531 ENUM2STRING(BOTH_T5_TR__R), //# Fast arc top right to right (use: ENUM2STRING(BOTH_T5__R_TR) 00532 ENUM2STRING(BOTH_T5_TR_T_), //# Fast arc top right to top (use: ENUM2STRING(BOTH_T5_T__TR) 00533 ENUM2STRING(BOTH_T5_TL__R), //# Fast arc top left to right (use: ENUM2STRING(BOTH_T5__R_TL) 00534 ENUM2STRING(BOTH_T5_TL_TR), //# Fast arc top left to top right (use: ENUM2STRING(BOTH_T5_TR_TL) 00535 ENUM2STRING(BOTH_T5_TL_T_), //# Fast arc top left to top (use: ENUM2STRING(BOTH_T5_T__TL) 00536 ENUM2STRING(BOTH_T5_TL__L), //# Fast arc top left to left (use: ENUM2STRING(BOTH_T5__L_TL) 00537 ENUM2STRING(BOTH_T5__L_TR), //# Fast arc left to top right (use: ENUM2STRING(BOTH_T5_TR__L) 00538 ENUM2STRING(BOTH_T5__L_T_), //# Fast arc left to top (use: ENUM2STRING(BOTH_T5_T___L) 00539 ENUM2STRING(BOTH_T5__L_BL), //# Fast arc left to bottom left (use: ENUM2STRING(BOTH_T5_BL__L) 00540 ENUM2STRING(BOTH_T5_BL_T_), //# Fast arc bottom left to top (use: ENUM2STRING(BOTH_T5_T__BL) 00541 ENUM2STRING(BOTH_T5_BL_TL), //# Fast arc bottom left to top left (use: ENUM2STRING(BOTH_T5_TL_BL) 00542 //Saber Attack Start Transitions 00543 ENUM2STRING(BOTH_S5_S1_T_), //# Fast plain transition from stance1 to top-to-bottom Fast weak attack 00544 ENUM2STRING(BOTH_S5_S1__L), //# Fast plain transition from stance1 to left-to-right Fast weak attack 00545 ENUM2STRING(BOTH_S5_S1__R), //# Fast plain transition from stance1 to right-to-left Fast weak attack 00546 ENUM2STRING(BOTH_S5_S1_TL), //# Fast plain transition from stance1 to top-left-to-bottom-right Fast weak attack 00547 ENUM2STRING(BOTH_S5_S1_BR), //# Fast plain transition from stance1 to bottom-right-to-top-left Fast weak attack 00548 ENUM2STRING(BOTH_S5_S1_BL), //# Fast plain transition from stance1 to bottom-left-to-top-right Fast weak attack 00549 ENUM2STRING(BOTH_S5_S1_TR), //# Fast plain transition from stance1 to top-right-to-bottom-left Fast weak attack 00550 //Saber Attack Return Transitions 00551 ENUM2STRING(BOTH_R5_B__S1), //# Fast plain transition from top-to-bottom Fast weak attack to stance1 00552 ENUM2STRING(BOTH_R5__L_S1), //# Fast plain transition from left-to-right Fast weak attack to stance1 00553 ENUM2STRING(BOTH_R5__R_S1), //# Fast plain transition from right-to-left Fast weak attack to stance1 00554 ENUM2STRING(BOTH_R5_TL_S1), //# Fast plain transition from top-left-to-bottom-right Fast weak attack to stance1 00555 ENUM2STRING(BOTH_R5_BR_S1), //# Fast plain transition from bottom-right-to-top-left Fast weak attack to stance1 00556 ENUM2STRING(BOTH_R5_BL_S1), //# Fast plain transition from bottom-left-to-top-right Fast weak attack to stance1 00557 ENUM2STRING(BOTH_R5_TR_S1), //# Fast plain transition from top-right-to-bottom-left Fast weak attack 00558 //Saber Attack Bounces (first 4 frames of an attack), played backwards) 00559 ENUM2STRING(BOTH_B5_BR___), //# Bounce-back if attack from BR is blocked 00560 ENUM2STRING(BOTH_B5__R___), //# Bounce-back if attack from R is blocked 00561 ENUM2STRING(BOTH_B5_TR___), //# Bounce-back if attack from TR is blocked 00562 ENUM2STRING(BOTH_B5_T____), //# Bounce-back if attack from T is blocked 00563 ENUM2STRING(BOTH_B5_TL___), //# Bounce-back if attack from TL is blocked 00564 ENUM2STRING(BOTH_B5__L___), //# Bounce-back if attack from L is blocked 00565 ENUM2STRING(BOTH_B5_BL___), //# Bounce-back if attack from BL is blocked 00566 //Saber Attack Deflections (last 4 frames of an attack) 00567 ENUM2STRING(BOTH_D5_BR___), //# Deflection toward BR 00568 ENUM2STRING(BOTH_D5__R___), //# Deflection toward R 00569 ENUM2STRING(BOTH_D5_TR___), //# Deflection toward TR 00570 ENUM2STRING(BOTH_D5_TL___), //# Deflection toward TL 00571 ENUM2STRING(BOTH_D5__L___), //# Deflection toward L 00572 ENUM2STRING(BOTH_D5_BL___), //# Deflection toward BL 00573 ENUM2STRING(BOTH_D5_B____), //# Deflection toward B 00574 //Saber attack anims - power level 6 00575 ENUM2STRING(BOTH_A6_T__B_), //# Fast weak vertical attack top to bottom 00576 ENUM2STRING(BOTH_A6__L__R), //# Fast weak horizontal attack left to right 00577 ENUM2STRING(BOTH_A6__R__L), //# Fast weak horizontal attack right to left 00578 ENUM2STRING(BOTH_A6_TL_BR), //# Fast weak diagonal attack top left to botom right 00579 ENUM2STRING(BOTH_A6_BR_TL), //# Fast weak diagonal attack top left to botom right 00580 ENUM2STRING(BOTH_A6_BL_TR), //# Fast weak diagonal attack bottom left to top right 00581 ENUM2STRING(BOTH_A6_TR_BL), //# Fast weak diagonal attack bottom left to right 00582 //Saber Arc and Spin Transitions 00583 ENUM2STRING(BOTH_T6_BR__R), //# Fast arc bottom right to right 00584 ENUM2STRING(BOTH_T6_BR_TL), //# Fast weak spin bottom right to top left 00585 ENUM2STRING(BOTH_T6_BR__L), //# Fast weak spin bottom right to left 00586 ENUM2STRING(BOTH_T6_BR_BL), //# Fast weak spin bottom right to bottom left 00587 ENUM2STRING(BOTH_T6__R_TR), //# Fast arc right to top right 00588 ENUM2STRING(BOTH_T6__R_TL), //# Fast arc right to top left 00589 ENUM2STRING(BOTH_T6__R__L), //# Fast weak spin right to left 00590 ENUM2STRING(BOTH_T6__R_BL), //# Fast weak spin right to bottom left 00591 ENUM2STRING(BOTH_T6_TR_BR), //# Fast arc top right to bottom right 00592 ENUM2STRING(BOTH_T6_TR_TL), //# Fast arc top right to top left 00593 ENUM2STRING(BOTH_T6_TR__L), //# Fast arc top right to left 00594 ENUM2STRING(BOTH_T6_TR_BL), //# Fast weak spin top right to bottom left 00595 ENUM2STRING(BOTH_T6_T__BR), //# Fast arc top to bottom right 00596 ENUM2STRING(BOTH_T6_T___R), //# Fast arc top to right 00597 ENUM2STRING(BOTH_T6_T__TR), //# Fast arc top to top right 00598 ENUM2STRING(BOTH_T6_T__TL), //# Fast arc top to top left 00599 ENUM2STRING(BOTH_T6_T___L), //# Fast arc top to left 00600 ENUM2STRING(BOTH_T6_T__BL), //# Fast arc top to bottom left 00601 ENUM2STRING(BOTH_T6_TL_BR), //# Fast weak spin top left to bottom right 00602 ENUM2STRING(BOTH_T6_TL_BL), //# Fast arc top left to bottom left 00603 ENUM2STRING(BOTH_T6__L_BR), //# Fast weak spin left to bottom right 00604 ENUM2STRING(BOTH_T6__L__R), //# Fast weak spin left to right 00605 ENUM2STRING(BOTH_T6__L_TL), //# Fast arc left to top left 00606 ENUM2STRING(BOTH_T6_BL_BR), //# Fast weak spin bottom left to bottom right 00607 ENUM2STRING(BOTH_T6_BL__R), //# Fast weak spin bottom left to right 00608 ENUM2STRING(BOTH_T6_BL_TR), //# Fast weak spin bottom left to top right 00609 ENUM2STRING(BOTH_T6_BL__L), //# Fast arc bottom left to left 00610 //Saber Arc Transitions that use existing animations played backwards 00611 ENUM2STRING(BOTH_T6_BR_TR), //# Fast arc bottom right to top right (use: ENUM2STRING(BOTH_T6_TR_BR) 00612 ENUM2STRING(BOTH_T6_BR_T_), //# Fast arc bottom right to top (use: ENUM2STRING(BOTH_T6_T__BR) 00613 ENUM2STRING(BOTH_T6__R_BR), //# Fast arc right to bottom right (use: ENUM2STRING(BOTH_T6_BR__R) 00614 ENUM2STRING(BOTH_T6__R_T_), //# Fast ar right to top (use: ENUM2STRING(BOTH_T6_T___R) 00615 ENUM2STRING(BOTH_T6_TR__R), //# Fast arc top right to right (use: ENUM2STRING(BOTH_T6__R_TR) 00616 ENUM2STRING(BOTH_T6_TR_T_), //# Fast arc top right to top (use: ENUM2STRING(BOTH_T6_T__TR) 00617