JKA:MPSource Data Structures

Here are the data structures with brief descriptions:
_FloatByteUnion
_tag_menuframework
_TargaHeader
aas_altroutegoal_s
aas_areainfo_s
aas_clientmove_s
aas_entityinfo_s
aas_export_s
aas_predictroute_s
aas_trace_s
addbezierArgStruct_s
addElectricityArgStruct_t
addpolyArgStruct_s
addspriteArgStruct_s
ai_export_s
AIGroupInfo_s
AIGroupMember_s
alertEvent_s
aliasInfo
ammoData_s
animation_s
animevent_s
autoMapInput_t
bgEntity_s
bgLoadedAnim_t
bgLoadedEvents_t
bind_t
bladeInfo_t
bot_avoidspot_s
bot_consolemessage_s
bot_entitystate_s
bot_goal_s
bot_initmove_s
bot_input_s
bot_match_s
bot_matchvariable_s
bot_moveresult_s
bot_settings_s
bot_state_s
botattachment_s
boteventtracker_s
botlib_export_s
botlib_import_s
botskills_s
botSpawnQueue_t
bsp_surface_s
bsp_trace_s
cachedAssets_t
centity_s
cg_t
cgEffects_t
cgLoopSound_s
cgMedia_t
cgs_t
cgscreffects_s
cgSpawnEnt_s
characterInfo
chatBoxItem_s
clientInfo_t
clientPersistant_t
clientSession_t
clightstyle_t
CollisionRecord_t
colorRangeDef_t
columnInfo_s
combatPoint_t
combatPt_t
commandDef_t
configcvar_t
consoleCommand_t
cplane_s
cvar_s
cvarTable_t
datpadmovedata_t
dbrush_t
dbrushside_t
dfog_t
dfontdat_s
dgrid_t
dheader_t
displayContextDef_t
dleaf_t
dmodel_t
dnode_t
dplane_t
drawVert_t
dshader_t
dsurface_t
ea_export_s
editFieldDef_s
effectTrailArgStruct_s
effectTrailVertStruct_t
entityShared_t
entityState_s
failedEdge_e
forcedata_s
forceTicPos_s
gameState_t
gameTypeInfo
gclient_s
gentity_s
gitem_s
glconfig_t
glyphInfo_t
gNPC_t
gNPCstats_e
gtimer_s
interestPoint_t
ipFilter_s
itemDef_s
itemFlagsDef_s
itemInfo_t
keywordHash_s
lagometer_t
lerpFrame_t
level_locals_t
listBoxDef_s
localEntity_s
lump_t
mapInfo
mapVert_t
markFragment_t
markPoly_s
md3Frame_s
md3Header_t
md3Shader_t
md3St_t
md3Surface_t
md3Tag_s
md3Triangle_t
md3XyzNormal_t
mdxaBone_t
menuaction_s
menubitmap_s
menucommon_s
menuDef_t
menufield_s
menulist_s
menuradiobutton_s
menuslider_s
menutext_s
mfield_t
miniRefEntity_s
modelDef_s
modInfo_t
multiDef_s
navInfo_s
nodeobject_s
orientation_t
parms_t
particle_s
pc_token_s
pcx_t
pendingServer_t
pendingServerStatus_t
pinglist_t
playerEntity_t
playerInfo_t
playerSpeciesInfo_t
playerState_s
playerTeamState_t
pml_t
pmove_t
poly_s
polyVert_t
postGameInfo_s
powerupInfo_t
projectileinfo_s
pushed_t
qint64
qtime_s
ragCallbackBoneImpact_t
ragCallbackBoneInSolid_t
ragCallbackBoneSnap_t
ragCallbackDebugBox_t
ragCallbackDebugLine_t
ragCallbackTraceLine_t
rectDef_t
refdef_t
refEntity_t
reference_tag_s
renderInfo_s
saberFace_s
saberInfo_t
saberMoveData_t
saberTrail_t
score_t
scriptDef_t
scrollInfo_s
serverFilter_s
serverStatus_s
serverStatusCvar_t
serverStatusInfo_t
shaderRemap_t
sharedEntity_t
sharedIKMoveParams_t
sharedRagDollParams_t
sharedRagDollUpdateParams_t
sharedSetBoneIKStateParams_t
shooterClient_s
siegeClass_t
siegeClassDesc_t
siegeExtended_s
siegePers_s
siegeTeam_t
skulltrail_t
snapshot_t
spawn_t
SSkinGoreData_s
stringDef_s
stringID_table_s
T_G_ICARUS_GETFLOAT
T_G_ICARUS_GETSETIDFORSTRING
T_G_ICARUS_GETSTRING
T_G_ICARUS_GETTAG
T_G_ICARUS_GETVECTOR
T_G_ICARUS_KILL
T_G_ICARUS_LERP2ANGLES
T_G_ICARUS_LERP2END
T_G_ICARUS_LERP2ORIGIN
T_G_ICARUS_LERP2POS
T_G_ICARUS_LERP2START
T_G_ICARUS_PLAY
T_G_ICARUS_PLAYSOUND
T_G_ICARUS_REMOVE
T_G_ICARUS_SET
T_G_ICARUS_SOUNDINDEX
T_G_ICARUS_USE
tagOwner_s
TCGCameraShake
TCGG2Mark
TCGGetBoltData
TCGImpactMark
TCGIncomingConsoleCommand
TCGMiscEnt
TCGPointContents
TCGPositionOnBolt
TCGTrace
TCGVectorData
teamgame_s
teamInfo
textScrollDef_s
tierInfo
trace_t
trajectory_t
turretStats_t
uiClientState_t
uiG2PtrTracker_s
uiInfo_t
uiStatic_t
usercmd_s
veh_damage_t
vehField_t
Vehicle_s
vehicleInfo_t
vehTurretStatus_t
vehWeaponInfo_t
vehWeaponStats_t
vehWeaponStatus_t
vmCvar_t
vmHeader_t
waypointData_t
weaponData_s
weaponInfo_s
weaponinfo_s
windowDef_t
wpneighbor_s
wpobject_s