Go to the source code of this file.
Data Structures | |
| struct | projectileinfo_s |
| struct | weaponinfo_s |
Defines | |
| #define | PFL_WINDOWDAMAGE 1 |
| #define | PFL_RETURN 2 |
| #define | WFL_FIRERELEASED 1 |
| #define | DAMAGETYPE_IMPACT 1 |
| #define | DAMAGETYPE_RADIAL 2 |
| #define | DAMAGETYPE_VISIBLE 4 |
Typedefs | |
| typedef projectileinfo_s | projectileinfo_t |
| typedef weaponinfo_s | weaponinfo_t |
Functions | |
| int | BotSetupWeaponAI (void) |
| void | BotShutdownWeaponAI (void) |
| int | BotChooseBestFightWeapon (int weaponstate, int *inventory) |
| void | BotGetWeaponInfo (int weaponstate, int weapon, weaponinfo_t *weaponinfo) |
| int | BotLoadWeaponWeights (int weaponstate, char *filename) |
| int | BotAllocWeaponState (void) |
| void | BotFreeWeaponState (int weaponstate) |
| void | BotResetWeaponState (int weaponstate) |
|
|
Definition at line 23 of file be_ai_weap.h. |
|
|
Definition at line 24 of file be_ai_weap.h. |
|
|
Definition at line 25 of file be_ai_weap.h. |
|
|
Definition at line 19 of file be_ai_weap.h. |
|
|
Definition at line 18 of file be_ai_weap.h. |
|
|
Definition at line 21 of file be_ai_weap.h. |
|
|
|
|
|
|
|
|
|
|
||||||||||||
|
|
|
|
|
|
||||||||||||||||
|
|
|
||||||||||||
|
|
|
|
|
|
|
|
|
|
|