codemp/game/be_ea.h File Reference

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void EA_Say (int client, char *str)
void EA_SayTeam (int client, char *str)
void EA_Command (int client, char *command)
void EA_Action (int client, int action)
void EA_Crouch (int client)
void EA_Walk (int client)
void EA_MoveUp (int client)
void EA_MoveDown (int client)
void EA_MoveForward (int client)
void EA_MoveBack (int client)
void EA_MoveLeft (int client)
void EA_MoveRight (int client)
void EA_Attack (int client)
void EA_Alt_Attack (int client)
void EA_ForcePower (int client)
void EA_Respawn (int client)
void EA_Talk (int client)
void EA_Gesture (int client)
void EA_Use (int client)
void EA_SelectWeapon (int client, int weapon)
void EA_Jump (int client)
void EA_DelayedJump (int client)
void EA_Move (int client, vec3_t dir, float speed)
void EA_View (int client, vec3_t viewangles)
void EA_EndRegular (int client, float thinktime)
void EA_GetInput (int client, float thinktime, bot_input_t *input)
void EA_ResetInput (int client)
int EA_Setup (void)
void EA_Shutdown (void)

Function Documentation

void EA_Action int  client,
int  action

void EA_Alt_Attack int  client  ) 

void EA_Attack int  client  ) 

void EA_Command int  client,
char *  command

void EA_Crouch int  client  ) 

void EA_DelayedJump int  client  ) 

void EA_EndRegular int  client,
float  thinktime

void EA_ForcePower int  client  ) 

void EA_Gesture int  client  ) 

void EA_GetInput int  client,
float  thinktime,
bot_input_t input

void EA_Jump int  client  ) 

void EA_Move int  client,
vec3_t  dir,
float  speed

void EA_MoveBack int  client  ) 

void EA_MoveDown int  client  ) 

void EA_MoveForward int  client  ) 

void EA_MoveLeft int  client  ) 

void EA_MoveRight int  client  ) 

void EA_MoveUp int  client  ) 

void EA_ResetInput int  client  ) 

void EA_Respawn int  client  ) 

void EA_Say int  client,
char *  str

void EA_SayTeam int  client,
char *  str

void EA_SelectWeapon int  client,
int  weapon

int EA_Setup void   ) 

void EA_Shutdown void   ) 

void EA_Talk int  client  ) 

void EA_Use int  client  ) 

void EA_View int  client,
vec3_t  viewangles

void EA_Walk int  client  )