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Functions |
| void | EA_Say (int client, char *str) |
| void | EA_SayTeam (int client, char *str) |
| void | EA_Command (int client, char *command) |
| void | EA_Action (int client, int action) |
| void | EA_Crouch (int client) |
| void | EA_Walk (int client) |
| void | EA_MoveUp (int client) |
| void | EA_MoveDown (int client) |
| void | EA_MoveForward (int client) |
| void | EA_MoveBack (int client) |
| void | EA_MoveLeft (int client) |
| void | EA_MoveRight (int client) |
| void | EA_Attack (int client) |
| void | EA_Alt_Attack (int client) |
| void | EA_ForcePower (int client) |
| void | EA_Respawn (int client) |
| void | EA_Talk (int client) |
| void | EA_Gesture (int client) |
| void | EA_Use (int client) |
| void | EA_SelectWeapon (int client, int weapon) |
| void | EA_Jump (int client) |
| void | EA_DelayedJump (int client) |
| void | EA_Move (int client, vec3_t dir, float speed) |
| void | EA_View (int client, vec3_t viewangles) |
| void | EA_EndRegular (int client, float thinktime) |
| void | EA_GetInput (int client, float thinktime, bot_input_t *input) |
| void | EA_ResetInput (int client) |
| int | EA_Setup (void) |
| void | EA_Shutdown (void) |