#include "bg_weapons.h"#include "anims.h"#include "bg_vehicles.h"#include "../namespace_begin.h"#include "../namespace_end.h"Go to the source code of this file.
|
|
Definition at line 272 of file bg_public.h. Referenced by BG_ParseAnimationEvtFile(). |
|
|
Definition at line 285 of file bg_public.h. Referenced by CG_PlayerAnimEventDo(). |
|
|
Definition at line 286 of file bg_public.h. Referenced by CG_PlayerAnimEvents(), and ParseAnimationEvtBlock(). |
|
|
Definition at line 284 of file bg_public.h. Referenced by CG_PlayerAnimEventDo(), and ParseAnimationEvtBlock(). |
|
|
Definition at line 289 of file bg_public.h. Referenced by ParseAnimationEvtBlock(). |
|
|
Definition at line 290 of file bg_public.h. Referenced by CG_PlayerAnimEvents(), and ParseAnimationEvtBlock(). |
|
|
Definition at line 282 of file bg_public.h. Referenced by CG_PlayerAnimEvents(), and ParseAnimationEvtBlock(). |
|
|
Definition at line 281 of file bg_public.h. Referenced by CG_PlayerAnimEventDo(), and ParseAnimationEvtBlock(). |
|
|
Definition at line 287 of file bg_public.h. Referenced by CG_PlayerAnimEventDo(). |
|
|
Definition at line 292 of file bg_public.h. Referenced by ParseAnimationEvtBlock(). |
|
|
Definition at line 293 of file bg_public.h. Referenced by ParseAnimationEvtBlock(). |
|
|
Definition at line 294 of file bg_public.h. Referenced by ParseAnimationEvtBlock(). |
|
|
Definition at line 302 of file bg_public.h. Referenced by CG_PlayerAnimEvents(), and ParseAnimationEvtBlock(). |
|
|
Definition at line 300 of file bg_public.h. Referenced by CG_PlayerAnimEventDo(), and ParseAnimationEvtBlock(). |
|
|
Definition at line 301 of file bg_public.h. Referenced by CG_PlayerAnimEventDo(), and ParseAnimationEvtBlock(). |
|
|
Definition at line 298 of file bg_public.h. Referenced by CG_PlayerAnimEvents(), and ParseAnimationEvtBlock(). |
|
|
Definition at line 296 of file bg_public.h. Referenced by CG_PlayerAnimEventDo(), and ParseAnimationEvtBlock(). |
|
|
Definition at line 297 of file bg_public.h. Referenced by CG_PlayerAnimEventDo(), and ParseAnimationEvtBlock(). |
|
|
Definition at line 276 of file bg_public.h. Referenced by CG_PlayerAnimEventDo(), and ParseAnimationEvtBlock(). |
|
|
Definition at line 277 of file bg_public.h. Referenced by CG_PlayerAnimEvents(), and ParseAnimationEvtBlock(). |
|
|
Definition at line 279 of file bg_public.h. Referenced by CG_PlayerAnimEventDo(), and ParseAnimationEvtBlock(). |
|
|
Definition at line 275 of file bg_public.h. Referenced by ParseAnimationEvtBlock(). |
|
|
Definition at line 274 of file bg_public.h. Referenced by CG_PlayerAnimEventDo(), and ParseAnimationEvtBlock(). |
|
|
Definition at line 1670 of file bg_public.h. |
|
|
Definition at line 26 of file bg_public.h. Referenced by CG_ColorForHealth(), CG_GetColorForHealth(), and CheckArmor(). |
|
|
Definition at line 27 of file bg_public.h. Referenced by CheckArmor(). |
|
|
Definition at line 138 of file bg_public.h. Referenced by CG_G2Animated(), and NPC_SetSurfaceOnOff(). |
|
|
Definition at line 43 of file bg_public.h. Referenced by ClientSpawn(), G_DriveATST(), NPC_ParseParms(), SP_waypoint(), and SP_waypoint_small(). |
|
|
Definition at line 48 of file bg_public.h. Referenced by CG_CalcMuzzlePoint(). |
|
|
Definition at line 90 of file bg_public.h. Referenced by CG_EntityEvent(), CG_PlayDoorLoopSound(), CG_PlayDoorSound(), and G_SoundSetIndex(). |
|
|
Definition at line 80 of file bg_public.h. |
|
|
Definition at line 118 of file bg_public.h. Referenced by G_BSPIndex(). |
|
|
Definition at line 87 of file bg_public.h. Referenced by CheckTournament(), and G_InitGame(). |
|
|
Definition at line 86 of file bg_public.h. Referenced by CG_SetConfigValues(), CheckIntermissionExit(), CheckTournament(), and G_InitGame(). |
|
|
Definition at line 85 of file bg_public.h. Referenced by AdjustTournamentScores(), BeginIntermission(), CalculateRanks(), CG_SetConfigValues(), CheckIntermissionExit(), and G_InitGame(). |
|
|
Definition at line 84 of file bg_public.h. Referenced by CG_SetConfigValues(), G_InitGame(), JMSaberTouch(), and ThrowSaberToAttacker(). |
|
|
Definition at line 113 of file bg_public.h. Referenced by CG_EntityEvent(), and G_EffectIndex(). |
|
|
Definition at line 78 of file bg_public.h. Referenced by CG_SetConfigValues(), and Team_SetFlagStatus(). |
|
|
Definition at line 106 of file bg_public.h. Referenced by CG_G2ServerBoneAngles(), and G_BoneIndex(). |
|
|
Definition at line 75 of file bg_public.h. Referenced by CG_Init(), and SP_worldspawn(). |
|
|
Definition at line 88 of file bg_public.h. Referenced by CG_DrawActiveFrame(), multi_trigger_run(), and SP_worldspawn(). |
|
|
Definition at line 101 of file bg_public.h. Referenced by G_IconIndex(). |
|
|
Definition at line 77 of file bg_public.h. Referenced by LogExit(). |
|
|
Definition at line 82 of file bg_public.h. Referenced by SaveRegisteredItems(). |
|
|
Definition at line 76 of file bg_public.h. Referenced by CG_Init(), CG_SetConfigValues(), and SP_worldspawn(). |
|
|
Definition at line 114 of file bg_public.h. Referenced by CG_SetLightstyle(), and SP_worldspawn(). |
|
|
Definition at line 111 of file bg_public.h. Referenced by CG_DrawNewTeamInfo(). |
|
|
Definition at line 120 of file bg_public.h. |
|
|
Definition at line 60 of file bg_public.h. Referenced by CG_DrawInformation(), and SP_worldspawn(). |
|
|
Definition at line 98 of file bg_public.h. Referenced by CG_G2AnimEntModelLoad(), CG_Player(), G_ModelIndex(), and TurretClientRun(). |
|
|
Definition at line 61 of file bg_public.h. Referenced by CG_DrawInformation(), and SP_worldspawn(). |
|
|
Definition at line 59 of file bg_public.h. Referenced by CG_StartMusic(), SP_worldspawn(), and target_play_music_use(). |
|
|
Definition at line 112 of file bg_public.h. |
|
|
Definition at line 102 of file bg_public.h. Referenced by CG_DrawSiegeInfo(), CG_LoadingClient(), CG_NewClientInfo(), ClientDisconnect(), and ClientUserinfoChanged(). |
|
|
Definition at line 63 of file bg_public.h. Referenced by CalculateRanks(), and CG_SetConfigValues(). |
|
|
Definition at line 64 of file bg_public.h. Referenced by CalculateRanks(), and CG_SetConfigValues(). |
|
|
Definition at line 79 of file bg_public.h. Referenced by CG_ShaderStateChanged(), G_RemapTeamShaders(), and G_UseTargets2(). |
|
|
Definition at line 96 of file bg_public.h. |
|
|
Definition at line 93 of file bg_public.h. Referenced by G_SiegeSetObjectiveComplete(), and InitSiegeMode(). |
|
|
Definition at line 92 of file bg_public.h. Referenced by SiegeBeginRound(), SiegeCheckTimers(), and SiegeRoundComplete(). |
|
|
Definition at line 94 of file bg_public.h. Referenced by InitSiegeMode(). |
|
|
Definition at line 95 of file bg_public.h. Referenced by SiegeSetCompleteData(). |
|
|
Definition at line 99 of file bg_public.h. Referenced by CG_DrawActiveFrame(), and SP_misc_skyportal(). |
|
|
Definition at line 100 of file bg_public.h. Referenced by CG_EntityEvent(), and G_SoundIndex(). |
|
|
Definition at line 73 of file bg_public.h. Referenced by Cmd_CallTeamVote_f(), and Cmd_TeamVote_f(). |
|
|
Definition at line 71 of file bg_public.h. Referenced by Cmd_CallTeamVote_f(). |
|
|
Definition at line 70 of file bg_public.h. Referenced by CheckTeamVote(), and Cmd_CallTeamVote_f(). |
|
|
Definition at line 72 of file bg_public.h. Referenced by Cmd_CallTeamVote_f(), and Cmd_TeamVote_f(). |
|
|
Definition at line 117 of file bg_public.h. Referenced by CG_ParseServerinfo(), and SP_terrain(). |
|
|
Definition at line 68 of file bg_public.h. Referenced by Cmd_CallVote_f(), and Cmd_Vote_f(). |
|
|
Definition at line 66 of file bg_public.h. Referenced by Cmd_CallVote_f(). |
|
|
Definition at line 65 of file bg_public.h. Referenced by CheckVote(), and Cmd_CallVote_f(). |
|
|
Definition at line 67 of file bg_public.h. Referenced by Cmd_CallVote_f(), and Cmd_Vote_f(). |
|
|
Definition at line 62 of file bg_public.h. Referenced by CG_SetConfigValues(), CheckTournament(), and SP_worldspawn(). |
|
|
Definition at line 49 of file bg_public.h. |
|
|
Definition at line 24 of file bg_public.h. Referenced by BG_EvaluateTrajectory(), and BG_EvaluateTrajectoryDelta(). |
|
|
Definition at line 42 of file bg_public.h. Referenced by BotTrace_Strafe(), CG_BuildSolidList(), CG_CalcEntityLerpPositions(), CG_DrawAutoMap(), CG_EntityEvent(), ClientSpawn(), G_DriveATST(), G_RMGPathing(), misc_faller_create(), NAVNEW_TestNodeConnectionBlocked(), NPC_ParseParms(), SP_waypoint(), SP_waypoint_small(), VEH_TryEject(), and waypoint_testDirection(). |
|
|
|
Definition at line 47 of file bg_public.h. Referenced by CG_CalcMuzzlePoint(). |
|
|
Definition at line 1163 of file bg_public.h. |
|
|
Definition at line 1162 of file bg_public.h. Referenced by ClientEvents(). |
|
|
Definition at line 1164 of file bg_public.h. Referenced by CG_PredictPlayerState(), and ClientThink_real(). |
|
|
Definition at line 618 of file bg_public.h. Referenced by Rancor_CheckRoar(). |
|
|
Definition at line 622 of file bg_public.h. Referenced by finish_spawning_turretG2(). |
|
|
Definition at line 620 of file bg_public.h. Referenced by Boba_Flying(), Boba_FlyStart(), Boba_FlyStop(), Boba_StopKnockdown(), ClientThink_real(), Interrogator_die(), NPC_MoveToGoal(), NPC_ParseParms(), NPC_SetMiscDefaultData(), PM_SetSpecialMoveValues(), and WP_SaberStartMissileBlockCheck(). |
|
|
Definition at line 619 of file bg_public.h. Referenced by CG_Player(), G_HeldByMonster(), and NPC_BSRancor_Default(). |
|
|
Definition at line 616 of file bg_public.h. Referenced by CG_Player(), ClientThink_real(), NPC_ClearLookTarget(), NPC_RemoveBody(), NPC_SetLookTarget(), NPC_TempLookTarget(), Rancor_Bite(), Rancor_DropVictim(), Rancor_Smash(), Rancor_Swing(), WP_SaberRadiusDamage(), and WP_SaberStartMissileBlockCheck(). |
|
|
Definition at line 621 of file bg_public.h. Referenced by CG_Player(), hyperspace_touch(), PM_VehFaceHyperspacePoint(), and SP_func_static(). |
|
|
Definition at line 624 of file bg_public.h. |
|
|
Definition at line 623 of file bg_public.h. Referenced by CG_Player(), ClientThink_real(), MaintainBodyQueue(), and player_die(). |
|
|
Definition at line 617 of file bg_public.h. Referenced by NPC_BSRancor_Default(), NPC_BSWampa_Default(), and Wampa_Move(). |
|
|
Definition at line 583 of file bg_public.h. Referenced by CG_AddPlayerWeapon(), CG_EntityEvent(), CreateMissile(), G_MissileImpact(), PM_AdjustAttackStates(), PmoveSingle(), WP_DisruptorAltFire(), and WP_FireVehicleWeapon(). |
|
|
Definition at line 596 of file bg_public.h. Referenced by CG_Player(), and ClientThink_real(). |
|
|
Definition at line 607 of file bg_public.h. Referenced by G_SpecialSpawnItem(), misc_faller_create(), and SP_misc_siege_item(). |
|
|
Definition at line 589 of file bg_public.h. Referenced by ClientEndFrame(). |
|
|
|
Definition at line 604 of file bg_public.h. Referenced by body_die(), CG_Player(), ClientThink_real(), CorpsePhysics(), PmoveSingle(), and WP_DisruptorAltFire(). |
|
|
Definition at line 598 of file bg_public.h. Referenced by ammo_generic_power_converter_use(), CG_DrawSiegeInfo(), CG_ParseSiegeExtendedDataEntry(), and ClientSpawn(). |
|
|
Definition at line 603 of file bg_public.h. Referenced by BG_CanItemBeGrabbed(), and LaunchItem(). |
|
|
Definition at line 582 of file bg_public.h. Referenced by CG_AddPlayerWeapon(), CG_AddViewWeapon(), ClientIntermissionThink(), ClientThink_real(), laserTrapStick(), laserTrapThink(), PM_AdjustAttackStates(), and PmoveSingle(). |
|
|
Definition at line 560 of file bg_public.h. Referenced by EWeb_SetBoneAnim(), and TurboLaser_SetBoneAnim(). |
|
|
Definition at line 605 of file bg_public.h. Referenced by CG_Player(), ClientEvents(), ClientSpawn(), ClientThink_real(), DoGripAction(), ForceDrainDamage(), ForceLightningDamage(), ForceThrow(), G_CheapWeaponFire(), G_Damage(), JMSaberTouch(), and WP_SaberPositionUpdate(). |
|
|
Definition at line 601 of file bg_public.h. Referenced by RespawnItem(), and Touch_Item(). |
|
|
Definition at line 609 of file bg_public.h. Referenced by CG_Player(), and ClientThink_real(). |
|
|
Definition at line 584 of file bg_public.h. Referenced by CG_G2MarkEvent(), CG_Player(), CG_VehicleWeaponImpact(), ClientThink_real(), G_RunMissile(), and WP_FireVehicleWeapon(). |
|
|
Definition at line 610 of file bg_public.h. Referenced by CG_Player(), ClientThink_real(), and PmoveSingle(). |
|
|
Definition at line 600 of file bg_public.h. Referenced by CreateLaserTrap(), ForceThrow(), funcBBrushDieGo(), G_MissileImpact(), G_RunMissile(), and WP_SaberStartMissileBlockCheck(). |
|
|
|
Definition at line 586 of file bg_public.h. |
|
|
Definition at line 592 of file bg_public.h. |
|
|
Definition at line 593 of file bg_public.h. |
|
|
Definition at line 594 of file bg_public.h. |
|
|
Definition at line 612 of file bg_public.h. |
|
|
Definition at line 590 of file bg_public.h. |
|
|
Definition at line 579 of file bg_public.h. Referenced by CG_AddSaberBlade(), SP_func_static(), SP_misc_bsp(), SP_target_speaker(), and SP_terrain(). |
|
|
Definition at line 570 of file bg_public.h. Referenced by CG_CheckEvents(), and SendPendingPredictableEvents(). |
|
|
Definition at line 564 of file bg_public.h. Referenced by CG_DrawRadar(), SiegeIconUse(), SiegeItemUse(), siegeTriggerUse(), SP_func_rotating(), SP_info_siege_objective(), SP_info_siege_radaricon(), SP_misc_ammo_floor_unit(), SP_misc_model_health_power_converter(), SP_misc_shield_floor_unit(), SP_misc_siege_item(), SP_misc_turretG2(), and WP_FireVehicleWeapon(). |
|
|
Definition at line 576 of file bg_public.h. Referenced by CG_CalcEntityLerpPositions(), CG_G2Animated(), CG_Player(), CG_RagDoll(), ClientCommand(), hurt_touch(), misc_faller_create(), and TryUse(). |
|
|
Definition at line 599 of file bg_public.h. Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_Player(), G_ItemUsable(), ItemUse_Seeker(), PM_ItemUsable(), and SeekerDroneUpdate(). |
|
|
Definition at line 568 of file bg_public.h. Referenced by func_usable_use(), G_EntIsRemovableUsable(), SP_func_door(), SP_func_static(), SP_func_usable(), SP_misc_turretG2(), turretG2_base_use(), turretG2_die(), and turretG2_respawn(). |
|
|
Definition at line 602 of file bg_public.h. Referenced by CG_EntityEvent(), CG_UpdateSoundTrackers(), G_FreeEntity(), G_MuteSound(), G_RunFrame(), and G_Sound(). |
|
|
Definition at line 588 of file bg_public.h. Referenced by ClientIntermissionThink(), and PmoveSingle(). |
|
|
Definition at line 566 of file bg_public.h. Referenced by ClientSpawn(), and TeleportPlayer(). |
|
|
Definition at line 728 of file bg_public.h. Referenced by G_AddEvent(). |
|
|
Definition at line 729 of file bg_public.h. |
|
|
Definition at line 730 of file bg_public.h. Referenced by CG_CheckEvents(), CG_EntityEvent(), and G_AddEvent(). |
|
|
Definition at line 732 of file bg_public.h. Referenced by G_RunFrame(). |
|
|
Definition at line 1183 of file bg_public.h. Referenced by fx_runner_think(). |
|
|
Definition at line 1180 of file bg_public.h. Referenced by fx_runner_use(), and SP_fx_runner(). |
|
|
Definition at line 1181 of file bg_public.h. Referenced by fx_runner_use(). |
|
|
Definition at line 1182 of file bg_public.h. Referenced by fx_runner_use(). |
|
|
Definition at line 136 of file bg_public.h. Referenced by G_BounceMissile(), G_DeflectMissile(), G_Dismember(), G_MissileImpact(), G_ReflectMissile(), and G_RunMissile(). |
|
|
Definition at line 20 of file bg_public.h. Referenced by CG_Init(), and SP_worldspawn(). |
|
|
Definition at line 25 of file bg_public.h. Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), body_die(), and player_die(). |
|
|
Definition at line 1679 of file bg_public.h. |
|
|
Definition at line 1678 of file bg_public.h. Referenced by hyperspace_touch(), and PM_VehFaceHyperspacePoint(). |
|
|
Definition at line 1677 of file bg_public.h. Referenced by hyperspace_touch(), PM_UpdateViewAngles(), PM_VehFaceHyperspacePoint(), PmoveSingle(), and shipboundary_touch(). |
|
|
Definition at line 1680 of file bg_public.h. |
|
|
Definition at line 1150 of file bg_public.h. Referenced by CG_DrawFlagModel(). |
|
|
Definition at line 35 of file bg_public.h. Referenced by LaunchItem(). |
|
|
Definition at line 29 of file bg_public.h. Referenced by Jedi_SaberBlockGo(), and WP_GetVelocityForForceJump(). |
|
|
Definition at line 1168 of file bg_public.h. |
|
|
Definition at line 1172 of file bg_public.h. Referenced by SP_waypoint(), and SP_waypoint_small(). |
|
|
Definition at line 1171 of file bg_public.h. Referenced by BG_FighterUpdate(), NAV_FindClosestWaypointForPoint2(), NAVNEW_TestNodeConnectionBlocked(), NPC_Begin(), NPC_Spawn_Do(), and NPC_SpotWouldTelefrag(). |
|
|
Definition at line 1174 of file bg_public.h. Referenced by CanSee(), G_ClearLOS(), G_FindLocalInterestPoint(), and TryUse(). |
|
|
|
|
|
Definition at line 1173 of file bg_public.h. |
|
|
Definition at line 256 of file bg_public.h. Referenced by BG_ParseAnimationEvtFile(), CG_PlayerAnimEvents(), CheckAnimFrameForEventType(), and ParseAnimationEvtBlock(). |
|
|
Definition at line 255 of file bg_public.h. Referenced by BG_AnimsetAlloc(), BG_ParseAnimationEvtFile(), and UI_AnimsetAlloc(). |
|
|
Definition at line 1671 of file bg_public.h. Referenced by G_ParseInfos(), and UI_ParseInfos(). |
|
|
Definition at line 1672 of file bg_public.h. |
|
|
Definition at line 1674 of file bg_public.h. |
|
|
Definition at line 1675 of file bg_public.h. |
|
|
Definition at line 51 of file bg_public.h. Referenced by DeathmatchScoreboardMessage(). |
|
|
Definition at line 140 of file bg_public.h. Referenced by CG_GetStringForVoiceSound(), CG_LoadCISounds(), and G_InitGame(). |
|
|
Definition at line 1118 of file bg_public.h. Referenced by CG_DestroyAllGhoul2(). |
|
|
Definition at line 31 of file bg_public.h. Referenced by CG_DestroyAllGhoul2(), and SaveRegisteredItems(). |
|
|
Definition at line 271 of file bg_public.h. Referenced by ParseAnimationEvtBlock(). |
|
|
Definition at line 16 of file bg_public.h. Referenced by CG_ParseSpawnVars(), and G_ParseSpawnVars(). |
|
|
Definition at line 17 of file bg_public.h. Referenced by CG_AddSpawnVarToken(), and G_AddSpawnVarToken(). |
|
|
Definition at line 421 of file bg_public.h. Referenced by PM_AddTouchEnt(). |
|
|
Definition at line 46 of file bg_public.h. Referenced by PM_CheckFixMins(). |
|
|
Definition at line 716 of file bg_public.h. Referenced by CG_CheckLocalSounds(), and Pickup_Powerup(). |
|
|
Definition at line 717 of file bg_public.h. Referenced by CG_CheckLocalSounds(), and player_die(). |
|
|
Definition at line 419 of file bg_public.h. |
|
|
Definition at line 406 of file bg_public.h. |
|
|
Definition at line 407 of file bg_public.h. Referenced by PmoveSingle(). |
|
|
Definition at line 403 of file bg_public.h. Referenced by emplaced_gun_use(), Jedi_SaberBlockGo(), NPC_CheckEnemyStealth(), PM_CheckFixMins(), PM_SaberAttackForMovement(), PM_SetSaberMove(), PM_WeaponLightsaber(), and WP_SabersCheckLock(). |
|
|
Definition at line 410 of file bg_public.h. Referenced by PM_CheckDualForwardJumpDuck(), and PM_CheckFixMins(). |
|
|
|
Definition at line 404 of file bg_public.h. Referenced by PM_AdjustAngleForWallJump(), PM_AdjustAngleForWallRunUp(), PM_ForceJumpingUp(), PM_SaberAttackForMovement(), Pmove(), PmoveSingle(), StandardBotAI(), and WP_ForcePowersUpdate(). |
|
|
Definition at line 412 of file bg_public.h. Referenced by ClientSpawn(), NPC_Begin(), PM_AdjustAttackStates(), and PmoveSingle(). |
|
|
Definition at line 405 of file bg_public.h. |
|
|
Definition at line 416 of file bg_public.h. Referenced by CG_DrawActive(), and SpectatorClientEndFrame(). |
|
|
Definition at line 417 of file bg_public.h. Referenced by ForceThrow(), G_Damage(), G_LetGoOfWall(), player_die(), PM_AdjustAngleForWallJump(), PM_ClipVelocity(), PM_GrabWallForJump(), PM_SlideMove(), PmoveSingle(), and WP_ForcePowerUsable(). |
|
|
Definition at line 409 of file bg_public.h. Referenced by ClientSpawn(), G_ApplyKnockback(), G_Damage(), G_Throw(), Jedi_SaberBlockGo(), NPC_Begin(), PM_AdjustAngleForWallJump(), TeleportPlayer(), and WP_ResistForcePush(). |
|
|
Definition at line 408 of file bg_public.h. |
|
|
Definition at line 411 of file bg_public.h. Referenced by PmoveSingle(). |
|
|
Definition at line 414 of file bg_public.h. |
|
|
Definition at line 413 of file bg_public.h. Referenced by G_ItemUsable(), and PM_ItemUsable(). |
|
|
Definition at line 33 of file bg_public.h. Referenced by CalculateRanks(), and CG_PlaceString(). |
|
|
Definition at line 1157 of file bg_public.h. |
|
|
Definition at line 37 of file bg_public.h. Referenced by CalculateRanks(). |
|
|
|
|
Definition at line 506 of file bg_public.h. Referenced by AnimateRiders(), BG_SetAnimFinal(), ClientCommand(), and ClientSpawn(). |
|
|
Definition at line 502 of file bg_public.h. Referenced by AnimateRiders(), ATST_Idle(), ImperialProbe_AttackDecision(), ImperialProbe_Patrol(), Initialize(), Mark1_Idle(), NPC_Begin(), NPC_BSSearch(), NPC_BSWander(), NPC_ExecuteBState(), PM_VehicleWeaponAnimate(), and PM_WeaponLightsaber(). |
|
|
|
Definition at line 505 of file bg_public.h. Referenced by AnimateRiders(), BG_SetAnim(), BG_SetAnimFinal(), player_die(), PM_AdjustAngleForWallJump(), PM_GrabWallForJump(), PM_SetSaberMove(), and PM_VehicleWeaponAnimate(). |
|
|
Definition at line 499 of file bg_public.h. Referenced by BG_FlipPart(), BG_SetAnim(), BG_SetAnimFinal(), EWebPositionUser(), Jedi_CheckFlipEvasions(), NPC_BSJump(), NPC_ChoosePainAnimation(), NPC_Jedi_Pain(), PM_AdjustAngleForWallJump(), PM_SetSaberMove(), and PM_WeaponLightsaber(). |
|
|
|
Definition at line 44 of file bg_public.h. Referenced by G_DriveATST(). |
|
|
Definition at line 22 of file bg_public.h. Referenced by NAV_CheckAhead(), NAV_ClearPathToPoint(), NAV_TestBestNode(), NAVNEW_PushBlocker(), NAVNEW_SidestepBlocker(), NAVNEW_TestNodeConnectionBlocked(), NPC_MoveDirClear(), PM_StepSlideMove(), and waypoint_testDirection(). |
|
|
Definition at line 1028 of file bg_public.h. Referenced by CheckTeamStatus(). |
|
|
Definition at line 1031 of file bg_public.h. Referenced by TeamplayInfoMessage(). |
|
|
Definition at line 181 of file bg_public.h. Referenced by ItemUse_UseDisp(). |
|
|
Definition at line 39 of file bg_public.h. Referenced by CheckTeamVote(), and CheckVote(). |
|
|
|
Referenced by BG_ParseAnimationEvtFile(), CG_PlayerAnimEventDo(), CG_PlayerAnimEvents(), CheckAnimFrameForEventType(), and ParseAnimationEvtBlock(). |
|
|
|
Definition at line 199 of file bg_public.h. |
|
|
|
Definition at line 704 of file bg_public.h. Referenced by BG_FindItemForHoldable(). |
|
|
Definition at line 1116 of file bg_public.h. |
|
|
Definition at line 684 of file bg_public.h. Referenced by BG_FindItemForPowerup(). |
|
|
Definition at line 1480 of file bg_public.h. Referenced by PM_AttackMoveForQuad(), PM_CheckPullAttack(), PM_CheckStabDown(), PM_SaberAttackForMovement(), PM_SaberBackflipAttackMove(), PM_SaberFlipOverAttackMove(), PM_SaberJumpAttackMove(), PM_SaberJumpAttackMove2(), PM_SaberLungeAttackMove(), and PM_WeaponLightsaber(). |
|
|
|
Definition at line 652 of file bg_public.h.
00652 {
00653 PW_NONE,
00654
00655 PW_QUAD,
00656 PW_BATTLESUIT,
00657 PW_PULL,
00658 //PW_INVIS, //rww - removed
00659 //PW_REGEN, //rww - removed
00660 //PW_FLIGHT, //rww - removed
00661
00662 PW_REDFLAG,
00663 PW_BLUEFLAG,
00664 PW_NEUTRALFLAG,
00665
00666 PW_SHIELDHIT,
00667
00668 //PW_SCOUT, //rww - removed
00669 //PW_GUARD, //rww - removed
00670 //PW_DOUBLER, //rww - removed
00671 //PW_AMMOREGEN, //rww - removed
00672 PW_SPEEDBURST,
00673 PW_DISINT_4,
00674 PW_SPEED,
00675 PW_CLOAKED,
00676 PW_FORCE_ENLIGHTENED_LIGHT,
00677 PW_FORCE_ENLIGHTENED_DARK,
00678 PW_FORCE_BOON,
00679 PW_YSALAMIRI,
00680
00681 PW_NUM_POWERUPS
00682
00683 };
|
|
|
Definition at line 686 of file bg_public.h.
00686 {
00687 HI_NONE,
00688
00689 HI_SEEKER,
00690 HI_SHIELD,
00691 HI_MEDPAC,
00692 HI_MEDPAC_BIG,
00693 HI_BINOCULARS,
00694 HI_SENTRY_GUN,
00695 HI_JETPACK,
00696
00697 HI_HEALTHDISP,
00698 HI_AMMODISP,
00699 HI_EWEB,
00700 HI_CLOAK,
00701
00702 HI_NUM_HOLDABLE
00703 };
|
|
|
Definition at line 1009 of file bg_public.h.
01009 {
01010 TEAM_FREE,
01011 TEAM_RED,
01012 TEAM_BLUE,
01013 TEAM_SPECTATOR,
01014
01015 TEAM_NUM_TEAMS
01016 };
|
|
|
Definition at line 1103 of file bg_public.h.
01103 {
01104 IT_BAD,
01105 IT_WEAPON, // EFX: rotate + upscale + minlight
01106 IT_AMMO, // EFX: rotate
01107 IT_ARMOR, // EFX: rotate + minlight
01108 IT_HEALTH, // EFX: static external sphere + rotating internal
01109 IT_POWERUP, // instant on, timer based
01110 // EFX: rotate + external ring that rotates
01111 IT_HOLDABLE, // single use, holdable item
01112 // EFX: rotate + bob
01113 IT_PERSISTANT_POWERUP,
01114 IT_TEAM
01115 };
|
|
|
Definition at line 1287 of file bg_public.h.
01287 {
01288 //totally invalid
01289 LS_INVALID = -1,
01290 // Invalid, or saber not armed
01291 LS_NONE = 0,
01292
01293 // General movements with saber
01294 LS_READY,
01295 LS_DRAW,
01296 LS_PUTAWAY,
01297
01298 // Attacks
01299 LS_A_TL2BR,//4
01300 LS_A_L2R,
01301 LS_A_BL2TR,
01302 LS_A_BR2TL,
01303 LS_A_R2L,
01304 LS_A_TR2BL,
01305 LS_A_T2B,
01306 LS_A_BACKSTAB,
01307 LS_A_BACK,
01308 LS_A_BACK_CR,
01309 LS_ROLL_STAB,
01310 LS_A_LUNGE,
01311 LS_A_JUMP_T__B_,
01312 LS_A_FLIP_STAB,
01313 LS_A_FLIP_SLASH,
01314 LS_JUMPATTACK_DUAL,
01315 LS_JUMPATTACK_ARIAL_LEFT,
01316 LS_JUMPATTACK_ARIAL_RIGHT,
01317 LS_JUMPATTACK_CART_LEFT,
01318 LS_JUMPATTACK_CART_RIGHT,
01319 LS_JUMPATTACK_STAFF_LEFT,
01320 LS_JUMPATTACK_STAFF_RIGHT,
01321 LS_BUTTERFLY_LEFT,
01322 LS_BUTTERFLY_RIGHT,
01323 LS_A_BACKFLIP_ATK,
01324 LS_SPINATTACK_DUAL,
01325 LS_SPINATTACK,
01326 LS_LEAP_ATTACK,
01327 LS_SWOOP_ATTACK_RIGHT,
01328 LS_SWOOP_ATTACK_LEFT,
01329 LS_TAUNTAUN_ATTACK_RIGHT,
01330 LS_TAUNTAUN_ATTACK_LEFT,
01331 LS_KICK_F,
01332 LS_KICK_B,
01333 LS_KICK_R,
01334 LS_KICK_L,
01335 LS_KICK_S,
01336 LS_KICK_BF,
01337 LS_KICK_RL,
01338 LS_KICK_F_AIR,
01339 LS_KICK_B_AIR,
01340 LS_KICK_R_AIR,
01341 LS_KICK_L_AIR,
01342 LS_STABDOWN,
01343 LS_STABDOWN_STAFF,
01344 LS_STABDOWN_DUAL,
01345 LS_DUAL_SPIN_PROTECT,
01346 LS_STAFF_SOULCAL,
01347 LS_A1_SPECIAL,
01348 LS_A2_SPECIAL,
01349 LS_A3_SPECIAL,
01350 LS_UPSIDE_DOWN_ATTACK,
01351 LS_PULL_ATTACK_STAB,
01352 LS_PULL_ATTACK_SWING,
01353 LS_SPINATTACK_ALORA,
01354 LS_DUAL_FB,
01355 LS_DUAL_LR,
01356 LS_HILT_BASH,
01357
01358 //starts
01359 LS_S_TL2BR,//26
01360 LS_S_L2R,
01361 LS_S_BL2TR,//# Start of attack chaining to SLASH LR2UL
01362 LS_S_BR2TL,//# Start of attack chaining to SLASH LR2UL
01363 LS_S_R2L,
01364 LS_S_TR2BL,
01365 LS_S_T2B,
01366
01367 //returns
01368 LS_R_TL2BR,//33
01369 LS_R_L2R,
01370 LS_R_BL2TR,
01371 LS_R_BR2TL,
01372 LS_R_R2L,
01373 LS_R_TR2BL,
01374 LS_R_T2B,
01375
01376 //transitions
01377 LS_T1_BR__R,//40
01378 LS_T1_BR_TR,
01379 LS_T1_BR_T_,
01380 LS_T1_BR_TL,
01381 LS_T1_BR__L,
01382 LS_T1_BR_BL,
01383 LS_T1__R_BR,//46
01384 LS_T1__R_TR,
01385 LS_T1__R_T_,
01386 LS_T1__R_TL,
01387 LS_T1__R__L,
01388 LS_T1__R_BL,
01389 LS_T1_TR_BR,//52
01390 LS_T1_TR__R,
01391 LS_T1_TR_T_,
01392 LS_T1_TR_TL,
01393 LS_T1_TR__L,
01394 LS_T1_TR_BL,
01395 LS_T1_T__BR,//58
01396 LS_T1_T___R,
01397 LS_T1_T__TR,
01398 LS_T1_T__TL,
01399 LS_T1_T___L,
01400 LS_T1_T__BL,
01401 LS_T1_TL_BR,//64
01402 LS_T1_TL__R,
01403 LS_T1_TL_TR,
01404 LS_T1_TL_T_,
01405 LS_T1_TL__L,
01406 LS_T1_TL_BL,
01407 LS_T1__L_BR,//70
01408 LS_T1__L__R,
01409 LS_T1__L_TR,
01410 LS_T1__L_T_,
01411 LS_T1__L_TL,
01412 LS_T1__L_BL,
01413 LS_T1_BL_BR,//76
01414 LS_T1_BL__R,
01415 LS_T1_BL_TR,
01416 LS_T1_BL_T_,
01417 LS_T1_BL_TL,
01418 LS_T1_BL__L,
01419
01420 //Bounces
01421 LS_B1_BR,
01422 LS_B1__R,
01423 LS_B1_TR,
01424 LS_B1_T_,
01425 LS_B1_TL,
01426 LS_B1__L,
01427 LS_B1_BL,
01428
01429 //Deflected attacks
01430 LS_D1_BR,
01431 LS_D1__R,
01432 LS_D1_TR,
01433 LS_D1_T_,
01434 LS_D1_TL,
01435 LS_D1__L,
01436 LS_D1_BL,
01437 LS_D1_B_,
01438
01439 //Reflected attacks
01440 LS_V1_BR,
01441 LS_V1__R,
01442 LS_V1_TR,
01443 LS_V1_T_,
01444 LS_V1_TL,
01445 LS_V1__L,
01446 LS_V1_BL,
01447 LS_V1_B_,
01448
01449 // Broken parries
01450 LS_H1_T_,//
01451 LS_H1_TR,
01452 LS_H1_TL,
01453 LS_H1_BR,
01454 LS_H1_B_,
01455 LS_H1_BL,
01456
01457 // Knockaways
01458 LS_K1_T_,//
01459 LS_K1_TR,
01460 LS_K1_TL,
01461 LS_K1_BR,
01462 LS_K1_BL,
01463
01464 // Parries
01465 LS_PARRY_UP,//
01466 LS_PARRY_UR,
01467 LS_PARRY_UL,
01468 LS_PARRY_LR,
01469 LS_PARRY_LL,
01470
01471 // Projectile Reflections
01472 LS_REFLECT_UP,//
01473 LS_REFLECT_UR,
01474 LS_REFLECT_UL,
01475 LS_REFLECT_LR,
01476 LS_REFLECT_LL,
01477
01478 LS_MOVE_MAX//
01479 };
|
|
|
Definition at line 183 of file bg_public.h.
00183 {
00184 GT_FFA, // free for all
00185 GT_HOLOCRON, // holocron ffa
00186 GT_JEDIMASTER, // jedi master
00187 GT_DUEL, // one on one tournament
00188 GT_POWERDUEL,
00189 GT_SINGLE_PLAYER, // single player ffa
00190
00191 //-- team games go after this --
00192
00193 GT_TEAM, // team deathmatch
00194 GT_SIEGE, // siege
00195 GT_CTF, // capture the flag
00196 GT_CTY,
00197 GT_MAX_GAME_TYPE
00198 };
|
|
|
Definition at line 209 of file bg_public.h.
00210 {
00211 SABERLOCK_TOP,
00212 SABERLOCK_SIDE,
00213 SABERLOCK_LOCK,
00214 SABERLOCK_BREAK,
00215 SABERLOCK_SUPERBREAK,
00216 SABERLOCK_WIN,
00217 SABERLOCK_LOSE
00218 };
|
|
|
Definition at line 220 of file bg_public.h.
|
|
|
Definition at line 383 of file bg_public.h.
00383 {
00384 FORCE_MASTERY_UNINITIATED,
00385 FORCE_MASTERY_INITIATE,
00386 FORCE_MASTERY_PADAWAN,
00387 FORCE_MASTERY_JEDI,
00388 FORCE_MASTERY_JEDI_GUARDIAN,
00389 FORCE_MASTERY_JEDI_ADEPT,
00390 FORCE_MASTERY_JEDI_KNIGHT,
00391 FORCE_MASTERY_JEDI_MASTER,
00392 NUM_FORCE_MASTERY_LEVELS
00393 };
|
|
|
Definition at line 304 of file bg_public.h. Referenced by ParseAnimationEvtBlock().
00305 {//NOTENOTE: Be sure to update animEventTypeTable and ParseAnimationEvtBlock(...) if you change this enum list!
00306 AEV_NONE,
00307 AEV_SOUND, //# animID AEV_SOUND framenum soundpath randomlow randomhi chancetoplay
00308 AEV_FOOTSTEP, //# animID AEV_FOOTSTEP framenum footstepType chancetoplay
00309 AEV_EFFECT, //# animID AEV_EFFECT framenum effectpath boltName chancetoplay
00310 AEV_FIRE, //# animID AEV_FIRE framenum altfire chancetofire
00311 AEV_MOVE, //# animID AEV_MOVE framenum forwardpush rightpush uppush
00312 AEV_SOUNDCHAN, //# animID AEV_SOUNDCHAN framenum CHANNEL soundpath randomlow randomhi chancetoplay
00313 AEV_SABER_SWING, //# animID AEV_SABER_SWING framenum CHANNEL randomlow randomhi chancetoplay
00314 AEV_SABER_SPIN, //# animID AEV_SABER_SPIN framenum CHANNEL chancetoplay
00315 AEV_NUM_AEV
00316 } animEventType_t;
|
|
|
Definition at line 172 of file bg_public.h.
00173 {
00174 BROKENLIMB_NONE = 0,
00175 BROKENLIMB_LARM,
00176 BROKENLIMB_RARM,
00177 NUM_BROKENLIMBS
00178 } brokenLimb_t;
|
|
|
Definition at line 707 of file bg_public.h.
00707 {
00708 CTFMESSAGE_FRAGGED_FLAG_CARRIER,
00709 CTFMESSAGE_FLAG_RETURNED,
00710 CTFMESSAGE_PLAYER_RETURNED_FLAG,
00711 CTFMESSAGE_PLAYER_CAPTURED_FLAG,
00712 CTFMESSAGE_PLAYER_GOT_FLAG
00713 } ctfMsg_t;
|
|
|
Definition at line 1019 of file bg_public.h.
01019 {
01020 DUELTEAM_FREE,
01021 DUELTEAM_LONE,
01022 DUELTEAM_DOUBLE,
01023
01024 DUELTEAM_SINGLE, // for regular duel matches (not power duel)
01025 } duelTeam_t;
|
|
|
Definition at line 627 of file bg_public.h.
00627 {
00628 EFFECT_NONE = 0,
00629 EFFECT_SMOKE,
00630 EFFECT_EXPLOSION,
00631 EFFECT_EXPLOSION_PAS,
00632 EFFECT_SPARK_EXPLOSION,
00633 EFFECT_EXPLOSION_TRIPMINE,
00634 EFFECT_EXPLOSION_DETPACK,
00635 EFFECT_EXPLOSION_FLECHETTE,
00636 EFFECT_STUNHIT,
00637 EFFECT_EXPLOSION_DEMP2ALT,
00638 EFFECT_EXPLOSION_TURRET,
00639 EFFECT_SPARKS,
00640 EFFECT_WATER_SPLASH,
00641 EFFECT_ACID_SPLASH,
00642 EFFECT_LAVA_SPLASH,
00643 EFFECT_LANDING_MUD,
00644 EFFECT_LANDING_SAND,
00645 EFFECT_LANDING_DIRT,
00646 EFFECT_LANDING_SNOW,
00647 EFFECT_LANDING_GRAVEL,
00648 EFFECT_MAX
00649 } effectTypes_t;
|
|
|
Definition at line 745 of file bg_public.h.
00745 {
00746 EV_NONE,
00747
00748 EV_CLIENTJOIN,
00749
00750 EV_FOOTSTEP,
00751 EV_FOOTSTEP_METAL,
00752 EV_FOOTSPLASH,
00753 EV_FOOTWADE,
00754 EV_SWIM,
00755
00756 EV_STEP_4,
00757 EV_STEP_8,
00758 EV_STEP_12,
00759 EV_STEP_16,
00760
00761 EV_FALL,
00762
00763 EV_JUMP_PAD, // boing sound at origin, jump sound on player
00764
00765 EV_GHOUL2_MARK, //create a projectile impact mark on something with a client-side g2 instance.
00766
00767 EV_GLOBAL_DUEL,
00768 EV_PRIVATE_DUEL,
00769
00770 EV_JUMP,
00771 EV_ROLL,
00772 EV_WATER_TOUCH, // foot touches
00773 EV_WATER_LEAVE, // foot leaves
00774 EV_WATER_UNDER, // head touches
00775 EV_WATER_CLEAR, // head leaves
00776
00777 EV_ITEM_PICKUP, // normal item pickups are predictable
00778 EV_GLOBAL_ITEM_PICKUP, // powerup / team sounds are broadcast to everyone
00779
00780 EV_VEH_FIRE,
00781
00782 EV_NOAMMO,
00783 EV_CHANGE_WEAPON,
00784 EV_FIRE_WEAPON,
00785 EV_ALT_FIRE,
00786 EV_SABER_ATTACK,
00787 EV_SABER_HIT,
00788 EV_SABER_BLOCK,
00789 EV_SABER_CLASHFLARE,
00790 EV_SABER_UNHOLSTER,
00791 EV_BECOME_JEDIMASTER,
00792 EV_DISRUPTOR_MAIN_SHOT,
00793 EV_DISRUPTOR_SNIPER_SHOT,
00794 EV_DISRUPTOR_SNIPER_MISS,
00795 EV_DISRUPTOR_HIT,
00796 EV_DISRUPTOR_ZOOMSOUND,
00797
00798 EV_PREDEFSOUND,
00799
00800 EV_TEAM_POWER,
00801
00802 EV_SCREENSHAKE,
00803
00804 EV_LOCALTIMER,
00805
00806 EV_USE, // +Use key
00807
00808 EV_USE_ITEM0,
00809 EV_USE_ITEM1,
00810 EV_USE_ITEM2,
00811 EV_USE_ITEM3,
00812 EV_USE_ITEM4,
00813 EV_USE_ITEM5,
00814 EV_USE_ITEM6,
00815 EV_USE_ITEM7,
00816 EV_USE_ITEM8,
00817 EV_USE_ITEM9,
00818 EV_USE_ITEM10,
00819 EV_USE_ITEM11,
00820 EV_USE_ITEM12,
00821 EV_USE_ITEM13,
00822 EV_USE_ITEM14,
00823 EV_USE_ITEM15,
00824
00825 EV_ITEMUSEFAIL,
00826
00827 EV_ITEM_RESPAWN,
00828 EV_ITEM_POP,
00829 EV_PLAYER_TELEPORT_IN,
00830 EV_PLAYER_TELEPORT_OUT,
00831
00832 EV_GRENADE_BOUNCE, // eventParm will be the soundindex
00833 EV_MISSILE_STICK, // eventParm will be the soundindex
00834
00835 EV_PLAY_EFFECT,
00836 EV_PLAY_EFFECT_ID,
00837 EV_PLAY_PORTAL_EFFECT_ID,
00838
00839 EV_PLAYDOORSOUND,
00840 EV_PLAYDOORLOOPSOUND,
00841 EV_BMODEL_SOUND,
00842
00843 EV_MUTE_SOUND,
00844 EV_VOICECMD_SOUND,
00845 EV_GENERAL_SOUND,
00846 EV_GLOBAL_SOUND, // no attenuation
00847 EV_GLOBAL_TEAM_SOUND,
00848 EV_ENTITY_SOUND,
00849
00850 EV_PLAY_ROFF,
00851
00852 EV_GLASS_SHATTER,
00853 EV_DEBRIS,
00854 EV_MISC_MODEL_EXP,
00855
00856 EV_CONC_ALT_IMPACT,
00857
00858 EV_MISSILE_HIT,
00859 EV_MISSILE_MISS,
00860 EV_MISSILE_MISS_METAL,
00861 EV_BULLET, // otherEntity is the shooter
00862
00863 EV_PAIN,
00864 EV_DEATH1,
00865 EV_DEATH2,
00866 EV_DEATH3,
00867 EV_OBITUARY,
00868
00869 EV_POWERUP_QUAD,
00870 EV_POWERUP_BATTLESUIT,
00871 //EV_POWERUP_REGEN,
00872
00873 EV_FORCE_DRAINED,
00874
00875 EV_GIB_PLAYER, // gib a previously living player
00876 EV_SCOREPLUM, // score plum
00877
00878 EV_CTFMESSAGE,
00879
00880 EV_BODYFADE,
00881
00882 EV_SIEGE_ROUNDOVER,
00883 EV_SIEGE_OBJECTIVECOMPLETE,
00884
00885 EV_DESTROY_GHOUL2_INSTANCE,
00886
00887 EV_DESTROY_WEAPON_MODEL,
00888
00889 EV_GIVE_NEW_RANK,
00890 EV_SET_FREE_SABER,
00891 EV_SET_FORCE_DISABLE,
00892
00893 EV_WEAPON_CHARGE,
00894 EV_WEAPON_CHARGE_ALT,
00895
00896 EV_SHIELD_HIT,
00897
00898 EV_DEBUG_LINE,
00899 EV_TESTLINE,
00900 EV_STOPLOOPINGSOUND,
00901 EV_STARTLOOPINGSOUND,
00902 EV_TAUNT,
00903
00904 //rww - Begin NPC sound events
00905 EV_ANGER1, //Say when acquire an enemy when didn't have one before
00906 EV_ANGER2,
00907 EV_ANGER3,
00908
00909 EV_VICTORY1, //Say when killed an enemy
00910 EV_VICTORY2,
00911 EV_VICTORY3,
00912
00913 EV_CONFUSE1, //Say when confused
00914 EV_CONFUSE2,
00915 EV_CONFUSE3,
00916
00917 EV_PUSHED1, //Say when pushed
00918 EV_PUSHED2,
00919 EV_PUSHED3,
00920
00921 EV_CHOKE1, //Say when choking
00922 EV_CHOKE2,
00923 EV_CHOKE3,
00924
00925 EV_FFWARN, //ffire founds
00926 EV_FFTURN,
00927 //extra sounds for ST
00928 EV_CHASE1,
00929 EV_CHASE2,
00930 EV_CHASE3,
00931 EV_COVER1,
00932 EV_COVER2,
00933 EV_COVER3,
00934 EV_COVER4,
00935 EV_COVER5,
00936 EV_DETECTED1,
00937 EV_DETECTED2,
00938 EV_DETECTED3,
00939 EV_DETECTED4,
00940 EV_DETECTED5,
00941 EV_LOST1,
00942 EV_OUTFLANK1,
00943 EV_OUTFLANK2,
00944 EV_ESCAPING1,
00945 EV_ESCAPING2,
00946 EV_ESCAPING3,
00947 EV_GIVEUP1,
00948 EV_GIVEUP2,
00949 EV_GIVEUP3,
00950 EV_GIVEUP4,
00951 EV_LOOK1,
00952 EV_LOOK2,
00953 EV_SIGHT1,
00954 EV_SIGHT2,
00955 EV_SIGHT3,
00956 EV_SOUND1,
00957 EV_SOUND2,
00958 EV_SOUND3,
00959 EV_SUSPICIOUS1,
00960 EV_SUSPICIOUS2,
00961 EV_SUSPICIOUS3,
00962 EV_SUSPICIOUS4,
00963 EV_SUSPICIOUS5,
00964 //extra sounds for Jedi
00965 EV_COMBAT1,
00966 EV_COMBAT2,
00967 EV_COMBAT3,
00968 EV_JDETECTED1,
00969 EV_JDETECTED2,
00970 EV_JDETECTED3,
00971 EV_TAUNT1,
00972 EV_TAUNT2,
00973 EV_TAUNT3,
00974 EV_JCHASE1,
00975 EV_JCHASE2,
00976 EV_JCHASE3,
00977 EV_JLOST1,
00978 EV_JLOST2,
00979 EV_JLOST3,
00980 EV_DEFLECT1,
00981 EV_DEFLECT2,
00982 EV_DEFLECT3,
00983 EV_GLOAT1,
00984 EV_GLOAT2,
00985 EV_GLOAT3,
00986 EV_PUSHFAIL,
00987
00988 EV_SIEGESPEC,
00989
00990 } entity_event_t; // There is a maximum of 256 events (8 bits transmission, 2 high bits for uniqueness)
|
|
|
Definition at line 1188 of file bg_public.h.
01188 {
01189 ET_GENERAL,
01190 ET_PLAYER,
01191 ET_ITEM,
01192 ET_MISSILE,
01193 ET_SPECIAL, // rww - force fields
01194 ET_HOLOCRON, // rww - holocron icon displays
01195 ET_MOVER,
01196 ET_BEAM,
01197 ET_PORTAL,
01198 ET_SPEAKER,
01199 ET_PUSH_TRIGGER,
01200 ET_TELEPORT_TRIGGER,
01201 ET_INVISIBLE,
01202 ET_NPC, // ghoul2 player-like entity
01203 ET_TEAM,
01204 ET_BODY,
01205 ET_TERRAIN,
01206 ET_FX,
01207
01208 ET_EVENTS // any of the EV_* events can be added freestanding
01209 // by setting eType to ET_EVENTS + eventNum
01210 // this avoids having to set eFlags and eventNum
01211 } entityType_t;
|
|
|
Definition at line 258 of file bg_public.h. Referenced by CG_PlayerAnimEventDo().
00259 {
00260 FOOTSTEP_R,
00261 FOOTSTEP_L,
00262 FOOTSTEP_HEAVY_R,
00263 FOOTSTEP_HEAVY_L,
00264 NUM_FOOTSTEP_TYPES
00265 } footstepType_t;
|
|
|
Definition at line 149 of file bg_public.h.
00149 {
00150 HANDEXTEND_NONE = 0,
00151 HANDEXTEND_FORCEPUSH,
00152 HANDEXTEND_FORCEPULL,
00153 HANDEXTEND_FORCE_HOLD,
00154 HANDEXTEND_SABERPULL,
00155 HANDEXTEND_CHOKE, //use handextend priorities to choke someone being gripped
00156 HANDEXTEND_WEAPONREADY,
00157 HANDEXTEND_DODGE,
00158 HANDEXTEND_KNOCKDOWN,
00159 HANDEXTEND_DUELCHALLENGE,
00160 HANDEXTEND_TAUNT,
00161
00162 HANDEXTEND_PRETHROW,
00163 HANDEXTEND_POSTTHROW,
00164 HANDEXTEND_PRETHROWN,
00165 HANDEXTEND_POSTTHROWN,
00166
00167 HANDEXTEND_DRAGGING,
00168
00169 HANDEXTEND_JEDITAUNT,
00170 } forceHandAnims_t;
|
|
|
Definition at line 126 of file bg_public.h.
00126 {
00127 G2_MODELPART_HEAD = 10,
00128 G2_MODELPART_WAIST,
00129 G2_MODELPART_LARM,
00130 G2_MODELPART_RARM,
00131 G2_MODELPART_RHAND,
00132 G2_MODELPART_LLEG,
00133 G2_MODELPART_RLEG
00134 } g2ModelParts_t;
|
|
|
Definition at line 201 of file bg_public.h.
00201 { GENDER_MALE, GENDER_FEMALE, GENDER_NEUTER } gender_t;
|
|
|
Definition at line 993 of file bg_public.h.
00993 {
00994 GTS_RED_CAPTURE,
00995 GTS_BLUE_CAPTURE,
00996 GTS_RED_RETURN,
00997 GTS_BLUE_RETURN,
00998 GTS_RED_TAKEN,
00999 GTS_BLUE_TAKEN,
01000 GTS_REDTEAM_SCORED,
01001 GTS_BLUETEAM_SCORED,
01002 GTS_REDTEAM_TOOK_LEAD,
01003 GTS_BLUETEAM_TOOK_LEAD,
01004 GTS_TEAMS_ARE_TIED
01005 } global_team_sound_t;
|
|
|
Definition at line 1046 of file bg_public.h.
01046 {
01047 MOD_UNKNOWN,
01048 MOD_STUN_BATON,
01049 MOD_MELEE,
01050 MOD_SABER,
01051 MOD_BRYAR_PISTOL,
01052 MOD_BRYAR_PISTOL_ALT,
01053 MOD_BLASTER,
01054 MOD_TURBLAST,
01055 MOD_DISRUPTOR,
01056 MOD_DISRUPTOR_SPLASH,
01057 MOD_DISRUPTOR_SNIPER,
01058 MOD_BOWCASTER,
01059 MOD_REPEATER,
01060 MOD_REPEATER_ALT,
01061 MOD_REPEATER_ALT_SPLASH,
01062 MOD_DEMP2,
01063 MOD_DEMP2_ALT,
01064 MOD_FLECHETTE,
01065 MOD_FLECHETTE_ALT_SPLASH,
01066 MOD_ROCKET,
01067 MOD_ROCKET_SPLASH,
01068 MOD_ROCKET_HOMING,
01069 MOD_ROCKET_HOMING_SPLASH,
01070 MOD_THERMAL,
01071 MOD_THERMAL_SPLASH,
01072 MOD_TRIP_MINE_SPLASH,
01073 MOD_TIMED_MINE_SPLASH,
01074 MOD_DET_PACK_SPLASH,
01075 MOD_VEHICLE,
01076 MOD_CONC,
01077 MOD_CONC_ALT,
01078 MOD_FORCE_DARK,
01079 MOD_SENTRY,
01080 MOD_WATER,
01081 MOD_SLIME,
01082 MOD_LAVA,
01083 MOD_CRUSH,
01084 MOD_TELEFRAG,
01085 MOD_FALLING,
01086 MOD_SUICIDE,
01087 MOD_TARGET_LASER,
01088 MOD_TRIGGER_HURT,
01089 MOD_TEAM_CHANGE,
01090 //AURELIO: when/if you put this back in, remember to make a case for it in all the other places where
01091 //mod's are checked. Also, it probably isn't the most elegant solution for what you want - just add
01092 //a frag back to the player after you call the player_die (and keep a local of his pre-death score to
01093 //make sure he actually lost points, there may be cases where you don't lose points on changing teams
01094 //or suiciding, and so you would actually be giving him a point) -Rich
01095 // I put it back in for now, if it becomes a problem we'll work around it later (it shouldn't though)...
01096 MOD_MAX
01097 } meansOfDeath_t;
|
|
|
Definition at line 734 of file bg_public.h.
00735 {
00736 PDSOUND_NONE,
00737 PDSOUND_PROTECTHIT,
00738 PDSOUND_PROTECT,
00739 PDSOUND_ABSORBHIT,
00740 PDSOUND_ABSORB,
00741 PDSOUND_FORCEJUMP,
00742 PDSOUND_FORCEGRIP
00743 } pdSounds_t;
|
|
|
Definition at line 539 of file bg_public.h.
00539 {
00540 PERS_SCORE, // !!! MUST NOT CHANGE, SERVER AND GAME BOTH REFERENCE !!!
00541 PERS_HITS, // total points damage inflicted so damage beeps can sound on change
00542 PERS_RANK, // player rank or team rank
00543 PERS_TEAM, // player team
00544 PERS_SPAWN_COUNT, // incremented every respawn
00545 PERS_PLAYEREVENTS, // 16 bits that can be flipped for events
00546 PERS_ATTACKER, // clientnum of last damage inflicter
00547 PERS_ATTACKEE_ARMOR, // health/armor of last person we attacked
00548 PERS_KILLED, // count of the number of times you died
00549 // player awards tracking
00550 PERS_IMPRESSIVE_COUNT, // two railgun hits in a row
00551 PERS_EXCELLENT_COUNT, // two successive kills in a short amount of time
00552 PERS_DEFEND_COUNT, // defend awards
00553 PERS_ASSIST_COUNT, // assist awards
00554 PERS_GAUNTLET_FRAG_COUNT, // kills with the guantlet
00555 PERS_CAPTURES // captures
00556 } persEnum_t;
|
|
|
Definition at line 360 of file bg_public.h.
00360 {
00361 PM_NORMAL, // can accelerate and turn
00362 PM_JETPACK, // special jetpack movement
00363 PM_FLOAT, // float with no gravity in general direction of velocity (intended for gripping)
00364 PM_NOCLIP, // noclip movement
00365 PM_SPECTATOR, // still run into walls
00366 PM_DEAD, // no acceleration or turning, but free falling
00367 PM_FR
|