codemp/game/bg_saga.c File Reference

#include "q_shared.h"
#include "bg_saga.h"
#include "bg_weapons.h"
#include "bg_public.h"
#include "../namespace_begin.h"
#include "../namespace_end.h"

Go to the source code of this file.

Defines

#define SIEGECHAR_TAB   9

Functions

int trap_FS_FOpenFile (const char *qpath, fileHandle_t *f, fsMode_t mode)
void trap_FS_Read (void *buffer, int len, fileHandle_t f)
void trap_FS_Write (const void *buffer, int len, fileHandle_t f)
void trap_FS_FCloseFile (fileHandle_t f)
int trap_FS_GetFileList (const char *path, const char *extension, char *listbuf, int bufsize)
qhandle_t trap_R_RegisterShaderNoMip (const char *name)
void BG_SiegeStripTabs (char *buf)
int BG_SiegeGetValueGroup (char *buf, char *group, char *outbuf)
int BG_SiegeGetPairedValue (char *buf, char *key, char *outbuf)
void BG_SiegeTranslateForcePowers (char *buf, siegeClass_t *siegeClass)
int BG_SiegeTranslateGenericTable (char *buf, stringID_table_t *table, qboolean bitflag)
void BG_SiegeParseClassFile (const char *filename, siegeClassDesc_t *descBuffer)
int BG_SiegeCountBaseClass (const int team, const short classIndex)
char * BG_GetUIPortraitFile (const int team, const short classIndex, const short cntIndex)
int BG_GetUIPortrait (const int team, const short classIndex, const short cntIndex)
siegeClass_tBG_GetClassOnBaseClass (const int team, const short classIndex, const short cntIndex)
void BG_SiegeLoadClasses (siegeClassDesc_t *descBuffer)
siegeClass_tBG_SiegeFindClassByName (const char *classname)
void BG_SiegeParseTeamFile (const char *filename)
void BG_SiegeLoadTeams (void)
siegeTeam_tBG_SiegeFindThemeForTeam (int team)
qboolean WP_SaberParseParms (const char *SaberName, saberInfo_t *saber)
int BG_ModelCache (const char *modelName, const char *skinName)
void BG_PrecacheSabersForSiegeTeam (int team)
qboolean BG_SiegeCheckClassLegality (int team, char *classname)
siegeTeam_tBG_SiegeFindTeamForTheme (char *themeName)
void BG_SiegeSetTeamTheme (int team, char *themeName)
int BG_SiegeFindClassIndexByName (const char *classname)

Variables

char siege_info [MAX_SIEGE_INFO_SIZE]
int siege_valid = 0
siegeTeam_tteam1Theme = NULL
siegeTeam_tteam2Theme = NULL
siegeClass_t bgSiegeClasses [MAX_SIEGE_CLASSES]
int bgNumSiegeClasses = 0
siegeTeam_t bgSiegeTeams [MAX_SIEGE_TEAMS]
int bgNumSiegeTeams = 0
stringID_table_t bgSiegeClassFlagNames []
stringID_table_t StanceTable []
stringID_table_t WPTable []
stringID_table_t FPTable []
stringID_table_t HoldableTable []
stringID_table_t PowerupTable []
char * classTitles [SPC_MAX]


Define Documentation

#define SIEGECHAR_TAB   9
 

Definition at line 17 of file bg_saga.c.

Referenced by BG_SiegeGetPairedValue(), BG_SiegeGetValueGroup(), and BG_SiegeStripTabs().


Function Documentation

siegeClass_t* BG_GetClassOnBaseClass const int  team,
const short  classIndex,
const short  cntIndex
 

Definition at line 1153 of file bg_saga.c.

References BG_SiegeFindThemeForTeam(), siegeTeam_t::classes, siegeTeam_t::numClasses, and siegeClass_t::playerClass.

Referenced by UI_UpdateCvarsForClass().

01154 {
01155         int count = 0,i;
01156         siegeTeam_t *stm;
01157 
01158         stm = BG_SiegeFindThemeForTeam(team);
01159         if (!stm)
01160         {
01161                 return(0);
01162         }
01163 
01164         // Loop through all the classes for this team
01165         for (i=0;i<stm->numClasses;i++)
01166         {
01167                 // does it match the base class?
01168                 if (stm->classes[i]->playerClass == classIndex)
01169                 {
01170                         if (count==cntIndex)
01171                         {
01172                                 return(stm->classes[i]);
01173                         }
01174                         ++count;
01175                 }
01176         }
01177 
01178         return(0);
01179 }

int BG_GetUIPortrait const int  team,
const short  classIndex,
const short  cntIndex
 

Definition at line 1123 of file bg_saga.c.

References BG_SiegeFindThemeForTeam(), siegeTeam_t::classes, siegeTeam_t::numClasses, siegeClass_t::playerClass, and siegeClass_t::uiPortraitShader.

01124 {
01125         int count = 0,i;
01126         siegeTeam_t *stm;
01127 
01128         stm = BG_SiegeFindThemeForTeam(team);
01129         if (!stm)
01130         {
01131                 return(0);
01132 
01133         }
01134 
01135         // Loop through all the classes for this team
01136         for (i=0;i<stm->numClasses;i++)
01137         {
01138                 // does it match the base class?
01139                 if (stm->classes[i]->playerClass == classIndex)
01140                 {
01141                         if (count==cntIndex)
01142                         {
01143                                 return(stm->classes[i]->uiPortraitShader);
01144                         }
01145                         ++count;
01146                 }
01147         }
01148 
01149         return(0);
01150 }

char* BG_GetUIPortraitFile const int  team,
const short  classIndex,
const short  cntIndex
 

Definition at line 1094 of file bg_saga.c.

References BG_SiegeFindThemeForTeam(), siegeTeam_t::classes, siegeTeam_t::numClasses, siegeClass_t::playerClass, and siegeClass_t::uiPortrait.

Referenced by UI_UpdateCvarsForClass().

01095 {
01096         int count = 0,i;
01097         siegeTeam_t *stm;
01098 
01099         stm = BG_SiegeFindThemeForTeam(team);
01100         if (!stm)
01101         {
01102                 return(0);
01103 
01104         }
01105 
01106         // Loop through all the classes for this team
01107         for (i=0;i<stm->numClasses;i++)
01108         {
01109                 // does it match the base class?
01110                 if (stm->classes[i]->playerClass == classIndex)
01111                 {
01112                         if (count==cntIndex)
01113                         {
01114                                 return(stm->classes[i]->uiPortrait);
01115                         }
01116                         ++count;
01117                 }
01118         }
01119 
01120         return(0);
01121 }

int BG_ModelCache const char *  modelName,
const char *  skinName
 

Definition at line 3200 of file bg_misc.c.

References NULL, trap_G2API_CleanGhoul2Models(), trap_G2API_InitGhoul2Model(), trap_R_RegisterModel(), and trap_R_RegisterSkin().

Referenced by BG_PrecacheSabersForSiegeTeam().

03201 {
03202 #ifdef QAGAME
03203         void *g2 = NULL;
03204 
03205         if (skinName && skinName[0])
03206         {
03207                 trap_R_RegisterSkin(skinName);
03208         }
03209 
03210         //I could hook up a precache ghoul2 function, but oh well, this works
03211         trap_G2API_InitGhoul2Model(&g2, modelName, 0, 0, 0, 0, 0);
03212         if (g2)
03213         { //now get rid of it
03214                 trap_G2API_CleanGhoul2Models(&g2);
03215         }
03216         return 0;
03217 #else
03218         if (skinName && skinName[0])
03219         {
03220                 trap_R_RegisterSkin(skinName);
03221         }
03222         return trap_R_RegisterModel(modelName);
03223 #endif
03224 }

void BG_PrecacheSabersForSiegeTeam int  team  ) 
 

Definition at line 1363 of file bg_saga.c.

References BG_ModelCache(), BG_SiegeFindThemeForTeam(), siegeTeam_t::classes, MAX_SABERS, saberInfo_t::model, saberInfo_t::name, NULL, siegeTeam_t::numClasses, Q_stricmp(), siegeClass_t::saber1, siegeClass_t::saber2, and WP_SaberParseParms().

Referenced by CG_InitSiegeMode(), and InitSiegeMode().

01364 {
01365         siegeTeam_t *t;
01366         saberInfo_t saber;
01367         char *saberName;
01368         int sNum;
01369 
01370         t = BG_SiegeFindThemeForTeam(team);
01371 
01372         if (t)
01373         {
01374                 int i = 0;
01375 
01376                 while (i < t->numClasses)
01377                 {
01378                         sNum = 0;
01379 
01380                         while (sNum < MAX_SABERS)
01381                         {
01382                                 switch (sNum)
01383                                 {
01384                                 case 0:
01385                                         saberName = &t->classes[i]->saber1[0];
01386                                         break;
01387                                 case 1:
01388                                         saberName = &t->classes[i]->saber2[0];
01389                                         break;
01390                                 default:
01391                                         saberName = NULL;
01392                                         break;
01393                                 }
01394 
01395                                 if (saberName && saberName[0])
01396                                 {
01397                                         WP_SaberParseParms(saberName, &saber);
01398                                         if (!Q_stricmp(saberName, saber.name))
01399                                         { //found the matching saber
01400                                                 if (saber.model[0])
01401                                                 {
01402                                                         BG_ModelCache(saber.model, NULL);
01403                                                 }
01404                                         }
01405                                 }
01406 
01407                                 sNum++;
01408                         }
01409 
01410                         i++;
01411                 }
01412         }
01413 }

qboolean BG_SiegeCheckClassLegality int  team,
char *  classname
 

Definition at line 1416 of file bg_saga.c.

References NULL, Q_stricmp(), qboolean, qfalse, qtrue, SIEGETEAM_TEAM1, SIEGETEAM_TEAM2, strcpy(), team1Theme, and team2Theme.

Referenced by ClientUserinfoChanged(), and Cmd_SiegeClass_f().

01417 {
01418         siegeTeam_t **teamPtr = NULL;
01419         int i = 0;
01420 
01421         if (team == SIEGETEAM_TEAM1)
01422         {
01423                 teamPtr = &team1Theme;
01424         }
01425         else if (team == SIEGETEAM_TEAM2)
01426         {
01427                 teamPtr = &team2Theme;
01428         }
01429         else
01430         { //spectator? Whatever, you're legal then.
01431                 return qtrue;
01432         }
01433 
01434         if (!teamPtr || !(*teamPtr))
01435         { //Well, guess the class is ok, seeing as there is no team theme to begin with.
01436                 return qtrue;
01437         }
01438 
01439         //See if the class is listed on the team
01440         while (i < (*teamPtr)->numClasses)
01441         {
01442                 if (!Q_stricmp(classname, (*teamPtr)->classes[i]->name))
01443                 { //found it, so it's alright
01444                         return qtrue;
01445                 }
01446                 i++;
01447         }
01448 
01449         //Didn't find it, so copy the name of the first valid class over it.
01450         strcpy(classname, (*teamPtr)->classes[0]->name);
01451 
01452         return qfalse;
01453 }

int BG_SiegeCountBaseClass const int  team,
const short  classIndex
 

Definition at line 1071 of file bg_saga.c.

References BG_SiegeFindThemeForTeam(), siegeTeam_t::classes, siegeTeam_t::numClasses, and siegeClass_t::playerClass.

Referenced by UI_UpdateCvarsForClass().

01072 {
01073         int count = 0,i;
01074         siegeTeam_t *stm;
01075 
01076         stm = BG_SiegeFindThemeForTeam(team);
01077         if (!stm)
01078         {
01079                 return(0);
01080 
01081         }
01082 
01083         for (i=0;i<stm->numClasses;i++)
01084         {
01085 
01086                 if (stm->classes[i]->playerClass == classIndex)
01087                 {
01088                         count++;
01089                 }
01090         }
01091         return(count);
01092 }

siegeClass_t* BG_SiegeFindClassByName const char *  classname  ) 
 

Definition at line 1219 of file bg_saga.c.

References bgNumSiegeClasses, bgSiegeClasses, name, NULL, and Q_stricmp().

Referenced by BG_SiegeParseTeamFile(), CG_DrawSiegeInfo(), and CG_NewClientInfo().

01220 {
01221         int i = 0;
01222 
01223         while (i < bgNumSiegeClasses)
01224         {
01225                 if (!Q_stricmp(bgSiegeClasses[i].name, classname))
01226                 { //found it
01227                         return &bgSiegeClasses[i];
01228                 }
01229                 i++;
01230         }
01231 
01232         return NULL;
01233 }

int BG_SiegeFindClassIndexByName const char *  classname  ) 
 

Definition at line 1489 of file bg_saga.c.

References bgNumSiegeClasses, bgSiegeClasses, name, and Q_stricmp().

Referenced by CG_NewClientInfo(), ClientUserinfoChanged(), and G_ValidateSiegeClassForTeam().

01490 {
01491         int i = 0;
01492 
01493         while (i < bgNumSiegeClasses)
01494         {
01495                 if (!Q_stricmp(bgSiegeClasses[i].name, classname))
01496                 { //found it
01497                         return i;
01498                 }
01499                 i++;
01500         }
01501 
01502         return -1;
01503 }

siegeTeam_t* BG_SiegeFindTeamForTheme char *  themeName  ) 
 

Definition at line 1455 of file bg_saga.c.

References bgNumSiegeTeams, bgSiegeTeams, name, siegeTeam_t::name, NULL, and Q_stricmp().

Referenced by BG_SiegeSetTeamTheme().

01456 {
01457         int i = 0;
01458 
01459         while (i < bgNumSiegeTeams)
01460         {
01461                 if (bgSiegeTeams[i].name &&
01462                         !Q_stricmp(bgSiegeTeams[i].name, themeName))
01463                 { //this is what we're looking for
01464                         return &bgSiegeTeams[i];
01465                 }
01466 
01467                 i++;
01468         }
01469 
01470         return NULL;
01471 }

siegeTeam_t* BG_SiegeFindThemeForTeam int  team  ) 
 

Definition at line 1344 of file bg_saga.c.

References NULL, SIEGETEAM_TEAM1, SIEGETEAM_TEAM2, team1Theme, and team2Theme.

Referenced by BG_GetClassOnBaseClass(), BG_GetUIPortrait(), BG_GetUIPortraitFile(), BG_PrecacheSabersForSiegeTeam(), BG_SiegeCountBaseClass(), CG_InitSiegeMode(), CG_PrecachePlayersForSiegeTeam(), G_SiegeRegisterWeaponsAndHoldables(), G_TeamForSiegeClass(), G_ValidateSiegeClassForTeam(), and UI_SetSiegeTeams().

01345 {
01346         if (team == SIEGETEAM_TEAM1)
01347         {
01348                 return team1Theme;
01349         }
01350         else if (team == SIEGETEAM_TEAM2)
01351         {
01352                 return team2Theme;
01353         }
01354 
01355     return NULL;
01356 }

int BG_SiegeGetPairedValue char *  buf,
char *  key,
char *  outbuf
 

Definition at line 408 of file bg_saga.c.

References Com_Error(), ERR_DROP, Q_stricmp(), qboolean, qfalse, qtrue, and SIEGECHAR_TAB.

Referenced by BG_SiegeParseClassFile(), BG_SiegeParseTeamFile(), CG_InitSiegeMode(), CG_ParseSiegeObjectiveStatus(), CG_PrecacheSiegeObjectiveAssetsForTeam(), CG_SiegeBriefingDisplay(), CG_SiegeGetObjectiveDescription(), CG_SiegeGetObjectiveFinal(), CG_SiegeObjectiveCompleted(), CG_SiegeRoundOver(), decompTriggerUse(), InitSiegeMode(), SiegeBeginRound(), SiegeRoundComplete(), siegeTriggerUse(), and UI_SetSiegeTeams().

00409 {
00410         int i = 0;
00411         int j;
00412         int k;
00413         char checkKey[4096];
00414 
00415         while (buf[i])
00416         {
00417                 if (buf[i] != ' ' && buf[i] != '{' && buf[i] != '}' && buf[i] != '\n' && buf[i] != '\r')
00418                 { //we're on a valid character
00419                         if (buf[i] == '/' &&
00420                                 buf[i+1] == '/')
00421                         { //this is a comment, so skip over it
00422                                 while (buf[i] && buf[i] != '\n' && buf[i] != '\r')
00423                                 {
00424                                         i++;
00425                                 }
00426                         }
00427                         else
00428                         { //parse to the next space/endline/eos and check this value against our key value.
00429                                 j = 0;
00430 
00431                                 while (buf[i] != ' ' && buf[i] != '\n' && buf[i] != '\r' && buf[i] != SIEGECHAR_TAB && buf[i])
00432                                 {
00433                                         if (buf[i] == '/' && buf[i+1] == '/')
00434                                         { //hit a comment, break out.
00435                                                 break;
00436                                         }
00437 
00438                                         checkKey[j] = buf[i];
00439                                         j++;
00440                                         i++;
00441                                 }
00442                                 checkKey[j] = 0;
00443 
00444                                 k = i;
00445 
00446                                 while (buf[k] && (buf[k] == ' ' || buf[k] == '\n' || buf[k] == '\r'))
00447                                 {
00448                                         k++;
00449                                 }
00450 
00451                                 if (buf[k] == '{')
00452                                 { //this is not the start of a value but rather of a group. We don't want to look in subgroups so skip over the whole thing.
00453                                         int openB = 0;
00454 
00455                                         while (buf[i] && (buf[i] != '}' || openB))
00456                                         {
00457                                                 if (buf[i] == '{')
00458                                                 {
00459                                                         openB++;
00460                                                 }
00461                                                 else if (buf[i] == '}')
00462                                                 {
00463                                                         openB--;
00464                                                 }
00465 
00466                                                 if (openB < 0)
00467                                                 {
00468                                                         Com_Error(ERR_DROP, "Unexpected closing bracket (too many) while parsing to end of group '%s'", checkKey);
00469                                                 }
00470 
00471                                                 if (buf[i] == '}' && !openB)
00472                                                 { //this is the end of the group
00473                                                         break;
00474                                                 }
00475                                                 i++;
00476                                         }
00477 
00478                                         if (buf[i] == '}')
00479                                         {
00480                                                 i++;
00481                                         }
00482                                 }
00483                                 else
00484                                 {
00485                                         //Is this the one we want?
00486                                         if (buf[i] != '/' || buf[i+1] != '/')
00487                                         { //make sure we didn't stop on a comment, if we did then this is considered an error in the file.
00488                                                 if (!Q_stricmp(checkKey, key))
00489                                                 { //guess so. Parse along to the next valid character, then put that into the output buffer and return 1.
00490                                                         while ((buf[i] == ' ' || buf[i] == '\n' || buf[i] == '\r' || buf[i] == SIEGECHAR_TAB) && buf[i])
00491                                                         {
00492                                                                 i++;
00493                                                         }
00494 
00495                                                         if (buf[i])
00496                                                         { //We're at the start of the value now.
00497                                                                 qboolean parseToQuote = qfalse;
00498 
00499                                                                 if (buf[i] == '\"')
00500                                                                 { //if the value is in quotes, then stop at the next quote instead of ' '
00501                                                                         i++;
00502                                                                         parseToQuote = qtrue;
00503                                                                 }
00504 
00505                                                                 j = 0;
00506                                                                 while ( ((!parseToQuote && buf[i] != ' ' && buf[i] != '\n' && buf[i] != '\r') || (parseToQuote && buf[i] != '\"')) )
00507                                                                 {
00508                                                                         if (buf[i] == '/' &&
00509                                                                                 buf[i+1] == '/')
00510                                                                         { //hit a comment after the value? This isn't an ideal way to be writing things, but we'll support it anyway.
00511                                                                                 break;
00512                                                                         }
00513                                                                         outbuf[j] = buf[i];
00514                                                                         j++;
00515                                                                         i++;
00516 
00517                                                                         if (!buf[i])
00518                                                                         {
00519                                                                                 if (parseToQuote)
00520                                                                                 {
00521                                                                                         Com_Error(ERR_DROP, "Unexpected EOF while looking for endquote, error finding paired value for '%s'", key);
00522                                                                                 }
00523                                                                                 else
00524                                                                                 {
00525                                                                                         Com_Error(ERR_DROP, "Unexpected EOF while looking for space or endline, error finding paired value for '%s'", key);
00526                                                                                 }
00527                                                                         }
00528                                                                 }
00529                                                                 outbuf[j] = 0;
00530 
00531                                                                 return 1; //we got it, so return 1.
00532                                                         }
00533                                                         else
00534                                                         {
00535                                                                 Com_Error(ERR_DROP, "Error parsing file, unexpected EOF while looking for valud '%s'", key);
00536                                                         }
00537                                                 }
00538                                                 else
00539                                                 { //if that wasn't the desired key, then make sure we parse to the end of the line, so we don't mistake a value for a key
00540                                                         while (buf[i] && buf[i] != '\n')
00541                                                         {
00542                                                                 i++;
00543                                                         }
00544                                                 }
00545                                         }
00546                                         else
00547                                         {
00548                                                 Com_Error(ERR_DROP, "Error parsing file, found comment, expected value for '%s'", key);
00549                                         }
00550                                 }
00551                         }
00552                 }
00553 
00554                 if (!buf[i])
00555                 {
00556                         break;
00557                 }
00558                 i++;
00559         }
00560 
00561         return 0; //guess we never found it.
00562 }

int BG_SiegeGetValueGroup char *  buf,
char *  group,
char *  outbuf
 

Definition at line 191 of file bg_saga.c.

References BG_SiegeStripTabs(), Com_Error(), ERR_DROP, Q_stricmp(), qboolean, qfalse, qtrue, and SIEGECHAR_TAB.

Referenced by BG_SiegeParseClassFile(), BG_SiegeParseTeamFile(), CG_InitSiegeMode(), CG_PrecacheSiegeObjectiveAssetsForTeam(), CG_SiegeBriefingDisplay(), CG_SiegeGetObjectiveDescription(), CG_SiegeGetObjectiveFinal(), CG_SiegeObjectiveCompleted(), CG_SiegeRoundOver(), decompTriggerUse(), InitSiegeMode(), SiegeRoundComplete(), siegeTriggerUse(), and UI_SetSiegeTeams().

00192 {
00193         int i = 0;
00194         int j;
00195         char checkGroup[4096];
00196         qboolean isGroup;
00197         int parseGroups = 0;
00198 
00199         while (buf[i])
00200         {
00201                 if (buf[i] != ' ' && buf[i] != '{' && buf[i] != '}' && buf[i] != '\n' && buf[i] != '\r' && buf[i] != SIEGECHAR_TAB)
00202                 { //we're on a valid character
00203                         if (buf[i] == '/' &&
00204                                 buf[i+1] == '/')
00205                         { //this is a comment, so skip over it
00206                                 while (buf[i] && buf[i] != '\n' && buf[i] != '\r' && buf[i] != SIEGECHAR_TAB)
00207                                 {
00208                                         i++;
00209                                 }
00210                         }
00211                         else
00212                         { //parse to the next space/endline/eos and check this value against our group value.
00213                                 j = 0;
00214 
00215                                 while (buf[i] != ' ' && buf[i] != '\n' && buf[i] != '\r' && buf[i] != SIEGECHAR_TAB && buf[i] != '{' && buf[i])
00216                                 {
00217                                         if (buf[i] == '/' && buf[i+1] == '/')
00218                                         { //hit a comment, break out.
00219                                                 break;
00220                                         }
00221 
00222                                         checkGroup[j] = buf[i];
00223                                         j++;
00224                                         i++;
00225                                 }
00226                                 checkGroup[j] = 0;
00227 
00228                                 //Make sure this is a group as opposed to a globally defined value.
00229                                 if (buf[i] == '/' && buf[i+1] == '/')
00230                                 { //stopped on a comment, so first parse to the end of it.
00231                     while (buf[i] && buf[i] != '\n' && buf[i] != '\r')
00232                                         {
00233                                                 i++;
00234                                         }
00235                                         while (buf[i] == '\n' || buf[i] == '\r')
00236                                         {
00237                                                 i++;
00238                                         }
00239                                 }
00240 
00241                                 if (!buf[i])
00242                                 {
00243                                         Com_Error(ERR_DROP, "Unexpected EOF while looking for group '%s'", group);
00244                                 }
00245 
00246                                 isGroup = qfalse;
00247 
00248                                 while (buf[i] && buf[i] == ' ' || buf[i] == SIEGECHAR_TAB || buf[i] == '\n' || buf[i] == '\r')
00249                                 { //parse to the next valid character
00250                                         i++;
00251                                 }
00252 
00253                                 if (buf[i] == '{')
00254                                 { //if the next valid character is an opening bracket, then this is indeed a group
00255                                         isGroup = qtrue;
00256                                 }
00257 
00258                                 //Is this the one we want?
00259                                 if (isGroup && !Q_stricmp(checkGroup, group))
00260                                 { //guess so. Parse until we hit the { indicating the beginning of the group.
00261                                         while (buf[i] != '{' && buf[i])
00262                                         {
00263                                                 i++;
00264                                         }
00265 
00266                                         if (buf[i])
00267                                         { //We're at the start of the group now, so parse to the closing bracket.
00268                                                 j = 0;
00269 
00270                                                 parseGroups = 0;
00271 
00272                                                 while ((buf[i] != '}' || parseGroups) && buf[i])
00273                                                 {
00274                                                         if (buf[i] == '{')
00275                                                         { //increment for the opening bracket.
00276                                                                 parseGroups++;
00277                                                         }
00278                                                         else if (buf[i] == '}')
00279                                                         { //decrement for the closing bracket
00280                                                                 parseGroups--;
00281                                                         }
00282 
00283                                                         if (parseGroups < 0)
00284                                                         { //Syntax error, I guess.
00285                                                                 Com_Error(ERR_DROP, "Found a closing bracket without an opening bracket while looking for group '%s'", group);
00286                                                         }
00287 
00288                                                         if ((buf[i] != '{' || parseGroups > 1) &&
00289                                                                 (buf[i] != '}' || parseGroups > 0))
00290                                                         { //don't put the start and end brackets for this group into the output buffer
00291                                                                 outbuf[j] = buf[i];
00292                                                                 j++;
00293                                                         }
00294 
00295                                                         if (buf[i] == '}' && !parseGroups)
00296                                                         { //Alright, we can break out now.
00297                                                                 break;
00298                                                         }
00299 
00300                                                         i++;
00301                                                 }
00302                                                 outbuf[j] = 0;
00303 
00304                                                 //Verify that we ended up on the closing bracket.
00305                                                 if (buf[i] != '}')
00306                                                 {
00307                                                         Com_Error(ERR_DROP, "Group '%s' is missing a closing bracket", group);
00308                                                 }
00309 
00310                                                 //Strip the tabs so we're friendly for value parsing.
00311                                                 BG_SiegeStripTabs(outbuf);
00312 
00313                                                 return 1; //we got it, so return 1.
00314                                         }
00315                                         else
00316                                         {
00317                                                 Com_Error(ERR_DROP, "Error parsing group in file, unexpected EOF before opening bracket while looking for group '%s'", group);
00318                                         }
00319                                 }
00320                                 else if (!isGroup)
00321                                 { //if it wasn't a group, parse to the end of the line
00322                                         while (buf[i] && buf[i] != '\n' && buf[i] != '\r')
00323                                         {
00324                                                 i++;
00325                                         }
00326                                 }
00327                                 else
00328                                 { //this was a group but we not the one we wanted to find, so parse by it.
00329                                         parseGroups = 0;
00330 
00331                                         while (buf[i] && (buf[i] != '}' || parseGroups))
00332                                         {
00333                                                 if (buf[i] == '{')
00334                                                 {
00335                                                         parseGroups++;
00336                                                 }
00337                                                 else if (buf[i] == '}')
00338                                                 {
00339                                                         parseGroups--;
00340                                                 }
00341 
00342                                                 if (parseGroups < 0)
00343                                                 { //Syntax error, I guess.
00344                                                         Com_Error(ERR_DROP, "Found a closing bracket without an opening bracket while looking for group '%s'", group);
00345                                                 }
00346 
00347                                                 if (buf[i] == '}' && !parseGroups)
00348                                                 { //Alright, we can break out now.
00349                                                         break;
00350                                                 }
00351 
00352                                                 i++;
00353                                         }
00354 
00355                                         if (buf[i] != '}')
00356                                         {
00357                                                 Com_Error(ERR_DROP, "Found an opening bracket without a matching closing bracket while looking for group '%s'", group);
00358                                         }
00359 
00360                                         i++;
00361                                 }
00362                         }
00363                 }
00364                 else if (buf[i] == '{')
00365                 { //we're in a group that isn't the one we want, so parse to the end.
00366                         parseGroups = 0;
00367 
00368                         while (buf[i] && (buf[i] != '}' || parseGroups))
00369                         {
00370                                 if (buf[i] == '{')
00371                                 {
00372                                         parseGroups++;
00373                                 }
00374                                 else if (buf[i] == '}')
00375                                 {
00376                                         parseGroups--;
00377                                 }
00378 
00379                                 if (parseGroups < 0)
00380                                 { //Syntax error, I guess.
00381                                         Com_Error(ERR_DROP, "Found a closing bracket without an opening bracket while looking for group '%s'", group);
00382                                 }
00383 
00384                                 if (buf[i] == '}' && !parseGroups)
00385                                 { //Alright, we can break out now.
00386                                         break;
00387                                 }
00388 
00389                                 i++;
00390                         }
00391 
00392                         if (buf[i] != '}')
00393                         {
00394                                 Com_Error(ERR_DROP, "Found an opening bracket without a matching closing bracket while looking for group '%s'", group);
00395                         }
00396                 }
00397 
00398                 if (!buf[i])
00399                 {
00400                         break;
00401                 }
00402                 i++;
00403         }
00404 
00405         return 0; //guess we never found it.
00406 }

void BG_SiegeLoadClasses siegeClassDesc_t descBuffer  ) 
 

Definition at line 1181 of file bg_saga.c.

References BG_SiegeParseClassFile(), bgNumSiegeClasses, MAX_QPATH, NULL, strcat(), strcpy(), strlen(), and trap_FS_GetFileList().

Referenced by CG_InitSiegeMode(), InitSiegeMode(), and UI_SiegeInit().

01182 {
01183         int numFiles;
01184         int filelen;
01185         char filelist[4096];
01186         char filename[MAX_QPATH];
01187         char* fileptr;
01188         int i;
01189 
01190         bgNumSiegeClasses = 0;
01191 
01192         numFiles = trap_FS_GetFileList("ext_data/Siege/Classes", ".scl", filelist, 4096 );
01193         fileptr = filelist;
01194 
01195         for (i = 0; i < numFiles; i++, fileptr += filelen+1)
01196         {
01197                 filelen = strlen(fileptr);
01198                 strcpy(filename, "ext_data/Siege/Classes/");
01199                 strcat(filename, fileptr);
01200 
01201                 if (descBuffer)
01202                 {
01203                         BG_SiegeParseClassFile(filename, &descBuffer[i]);
01204                 }
01205                 else
01206                 {
01207                         BG_SiegeParseClassFile(filename, NULL);
01208                 }
01209         }
01210 }

void BG_SiegeLoadTeams void   ) 
 

Definition at line 1314 of file bg_saga.c.

References BG_SiegeParseTeamFile(), bgNumSiegeTeams, MAX_QPATH, strcat(), strcpy(), strlen(), and trap_FS_GetFileList().

Referenced by CG_InitSiegeMode(), InitSiegeMode(), and UI_SiegeInit().

01315 {
01316         int numFiles;
01317         int filelen;
01318         char filelist[4096];
01319         char filename[MAX_QPATH];
01320         char* fileptr;
01321         int i;
01322 
01323         bgNumSiegeTeams = 0;
01324 
01325         numFiles = trap_FS_GetFileList("ext_data/Siege/Teams", ".team", filelist, 4096 );
01326         fileptr = filelist;
01327 
01328         for (i = 0; i < numFiles; i++, fileptr += filelen+1)
01329         {
01330                 filelen = strlen(fileptr);
01331                 strcpy(filename, "ext_data/Siege/Teams/");
01332                 strcat(filename, fileptr);
01333                 BG_SiegeParseTeamFile(filename);
01334         }
01335 }

void BG_SiegeParseClassFile const char *  filename,
siegeClassDesc_t descBuffer
 

Definition at line 759 of file bg_saga.c.

References atof(), atoi(), BG_SiegeGetPairedValue(), BG_SiegeGetValueGroup(), BG_SiegeTranslateForcePowers(), BG_SiegeTranslateGenericTable(), bgNumSiegeClasses, bgSiegeClasses, bgSiegeClassFlagNames, classTitles, Com_Error(), Com_Printf(), siegeClassDesc_t::desc, ERR_DROP, fileHandle_t, FS_READ, HoldableTable, memcpy(), memset(), name, NUM_FORCE_POWERS, PowerupTable, qfalse, qtrue, SIEGE_CLASS_DESC_LEN, SPC_INFANTRY, SPC_MAX, StanceTable, strcmp(), strcpy(), strlen(), trap_FS_FCloseFile(), trap_FS_FOpenFile(), trap_FS_Read(), trap_R_RegisterShaderNoMip(), WP_MELEE, WP_SABER, and WPTable.

Referenced by BG_SiegeLoadClasses().

00760 {
00761         fileHandle_t f;
00762         int len;
00763         int i;
00764         char classInfo[4096];
00765         char parseBuf[4096];
00766 
00767         len = trap_FS_FOpenFile(filename, &f, FS_READ);
00768 
00769         if (!f || len >= 4096)
00770         {
00771                 return;
00772         }
00773 
00774         trap_FS_Read(classInfo, len, f);
00775 
00776         trap_FS_FCloseFile(f);
00777 
00778         classInfo[len] = 0;
00779 
00780         //first get the description if we have a buffer for it
00781         if (descBuffer)
00782         {
00783                 if (!BG_SiegeGetPairedValue(classInfo, "description", descBuffer->desc))
00784                 {
00785                         strcpy(descBuffer->desc, "DESCRIPTION UNAVAILABLE");
00786                 }
00787 
00788                 //Hit this assert?  Memory has already been trashed.  Increase
00789                 //SIEGE_CLASS_DESC_LEN.
00790                 assert(strlen(descBuffer->desc) < SIEGE_CLASS_DESC_LEN);
00791         }
00792 
00793         BG_SiegeGetValueGroup(classInfo, "ClassInfo", classInfo);
00794 
00795         //Parse name
00796         if (BG_SiegeGetPairedValue(classInfo, "name", parseBuf))
00797         {
00798                 strcpy(bgSiegeClasses[bgNumSiegeClasses].name, parseBuf);
00799         }
00800         else
00801         {
00802                 Com_Error(ERR_DROP, "Siege class without name entry");
00803         }
00804 
00805         //Parse forced model
00806         if (BG_SiegeGetPairedValue(classInfo, "model", parseBuf))
00807         {
00808                 strcpy(bgSiegeClasses[bgNumSiegeClasses].forcedModel, parseBuf);
00809         }
00810         else
00811         { //It's ok if there isn't one, it's optional.
00812                 bgSiegeClasses[bgNumSiegeClasses].forcedModel[0] = 0;
00813         }
00814 
00815         //Parse forced skin
00816         if (BG_SiegeGetPairedValue(classInfo, "skin", parseBuf))
00817         {
00818                 strcpy(bgSiegeClasses[bgNumSiegeClasses].forcedSkin, parseBuf);
00819         }
00820         else
00821         { //It's ok if there isn't one, it's optional.
00822                 bgSiegeClasses[bgNumSiegeClasses].forcedSkin[0] = 0;
00823         }
00824 
00825         //Parse first saber
00826         if (BG_SiegeGetPairedValue(classInfo, "saber1", parseBuf))
00827         {
00828                 strcpy(bgSiegeClasses[bgNumSiegeClasses].saber1, parseBuf);
00829         }
00830         else
00831         { //It's ok if there isn't one, it's optional.
00832                 bgSiegeClasses[bgNumSiegeClasses].saber1[0] = 0;
00833         }
00834 
00835         //Parse second saber
00836         if (BG_SiegeGetPairedValue(classInfo, "saber2", parseBuf))
00837         {
00838                 strcpy(bgSiegeClasses[bgNumSiegeClasses].saber2, parseBuf);
00839         }
00840         else
00841         { //It's ok if there isn't one, it's optional.
00842                 bgSiegeClasses[bgNumSiegeClasses].saber2[0] = 0;
00843         }
00844 
00845         //Parse forced saber stance
00846         if (BG_SiegeGetPairedValue(classInfo, "saberstyle", parseBuf))
00847         {
00848                 bgSiegeClasses[bgNumSiegeClasses].saberStance = BG_SiegeTranslateGenericTable(parseBuf, StanceTable, qtrue);
00849         }
00850         else
00851         { //It's ok if there isn't one, it's optional.
00852                 bgSiegeClasses[bgNumSiegeClasses].saberStance = 0;
00853         }
00854 
00855         //Parse forced saber color
00856         if (BG_SiegeGetPairedValue(classInfo, "sabercolor", parseBuf))
00857         {
00858                 bgSiegeClasses[bgNumSiegeClasses].forcedSaberColor = atoi(parseBuf);
00859                 bgSiegeClasses[bgNumSiegeClasses].hasForcedSaberColor = qtrue;
00860         }
00861         else
00862         { //It's ok if there isn't one, it's optional.
00863                 bgSiegeClasses[bgNumSiegeClasses].hasForcedSaberColor = qfalse;
00864         }
00865 
00866         //Parse forced saber2 color
00867         if (BG_SiegeGetPairedValue(classInfo, "saber2color", parseBuf))
00868         {
00869                 bgSiegeClasses[bgNumSiegeClasses].forcedSaber2Color = atoi(parseBuf);
00870                 bgSiegeClasses[bgNumSiegeClasses].hasForcedSaber2Color = qtrue;
00871         }
00872         else
00873         { //It's ok if there isn't one, it's optional.
00874                 bgSiegeClasses[bgNumSiegeClasses].hasForcedSaber2Color = qfalse;
00875         }
00876 
00877         //Parse weapons
00878         if (BG_SiegeGetPairedValue(classInfo, "weapons", parseBuf))
00879         {
00880                 bgSiegeClasses[bgNumSiegeClasses].weapons = BG_SiegeTranslateGenericTable(parseBuf, WPTable, qtrue);
00881         }
00882         else
00883         {
00884                 Com_Error(ERR_DROP, "Siege class without weapons entry");
00885         }
00886 
00887         if (!(bgSiegeClasses[bgNumSiegeClasses].weapons & (1 << WP_SABER)))
00888         { //make sure it has melee if there's no saber
00889                 bgSiegeClasses[bgNumSiegeClasses].weapons |= (1 << WP_MELEE);
00890 
00891                 //always give them this too if they are not a saber user
00892                 //bgSiegeClasses[bgNumSiegeClasses].weapons |= (1 << WP_BRYAR_PISTOL);
00893         }
00894 
00895         //Parse forcepowers
00896         if (BG_SiegeGetPairedValue(classInfo, "forcepowers", parseBuf))
00897         {
00898                 BG_SiegeTranslateForcePowers(parseBuf, &bgSiegeClasses[bgNumSiegeClasses]);
00899         }
00900         else
00901         { //fine, clear out the powers.
00902                 i = 0;
00903                 while (i < NUM_FORCE_POWERS)
00904                 {
00905                         bgSiegeClasses[bgNumSiegeClasses].forcePowerLevels[i] = 0;
00906                         i++;
00907                 }
00908         }
00909 
00910         //Parse classflags
00911         if (BG_SiegeGetPairedValue(classInfo, "classflags", parseBuf))
00912         {
00913                 bgSiegeClasses[bgNumSiegeClasses].classflags = BG_SiegeTranslateGenericTable(parseBuf, bgSiegeClassFlagNames, qtrue);
00914         }
00915         else
00916         { //fine, we'll 0 it.
00917                 bgSiegeClasses[bgNumSiegeClasses].classflags = 0;
00918         }
00919 
00920         //Parse maxhealth
00921         if (BG_SiegeGetPairedValue(classInfo, "maxhealth", parseBuf))
00922         {
00923                 bgSiegeClasses[bgNumSiegeClasses].maxhealth = atoi(parseBuf);
00924         }
00925         else
00926         { //It's alright, just default to 100 then.
00927                 bgSiegeClasses[bgNumSiegeClasses].maxhealth = 100;
00928         }
00929 
00930         //Parse starthealth
00931         if (BG_SiegeGetPairedValue(classInfo, "starthealth", parseBuf))
00932         {
00933                 bgSiegeClasses[bgNumSiegeClasses].starthealth = atoi(parseBuf);
00934         }
00935         else
00936         { //It's alright, just default to 100 then.
00937                 bgSiegeClasses[bgNumSiegeClasses].starthealth = bgSiegeClasses[bgNumSiegeClasses].maxhealth;
00938         }
00939 
00940 
00941         //Parse startarmor
00942         if (BG_SiegeGetPairedValue(classInfo, "maxarmor", parseBuf))
00943         {
00944                 bgSiegeClasses[bgNumSiegeClasses].maxarmor = atoi(parseBuf);
00945         }
00946         else
00947         { //It's alright, just default to 0 then.
00948                 bgSiegeClasses[bgNumSiegeClasses].maxarmor = 0;
00949         }
00950 
00951         //Parse startarmor
00952         if (BG_SiegeGetPairedValue(classInfo, "startarmor", parseBuf))
00953         {
00954                 bgSiegeClasses[bgNumSiegeClasses].startarmor = atoi(parseBuf);
00955                 if (!bgSiegeClasses[bgNumSiegeClasses].maxarmor)
00956                 { //if they didn't specify a damn max armor then use this.
00957                         bgSiegeClasses[bgNumSiegeClasses].maxarmor = bgSiegeClasses[bgNumSiegeClasses].startarmor;
00958                 }
00959         }
00960         else
00961         { //default to maxarmor.
00962                 bgSiegeClasses[bgNumSiegeClasses].startarmor = bgSiegeClasses[bgNumSiegeClasses].maxarmor;
00963         }
00964 
00965         //Parse speed (this is a multiplier value)
00966         if (BG_SiegeGetPairedValue(classInfo, "speed", parseBuf))
00967         {
00968                 bgSiegeClasses[bgNumSiegeClasses].speed = atof(parseBuf);
00969         }
00970         else
00971         { //It's alright, just default to 1 then.
00972                 bgSiegeClasses[bgNumSiegeClasses].speed = 1.0f;
00973         }
00974 
00975         //Parse shader for ui to use
00976         if (BG_SiegeGetPairedValue(classInfo, "uishader", parseBuf))
00977         {
00978 #ifdef QAGAME
00979                 bgSiegeClasses[bgNumSiegeClasses].uiPortraitShader = 0;
00980                 memset(bgSiegeClasses[bgNumSiegeClasses].uiPortrait,0,sizeof(bgSiegeClasses[bgNumSiegeClasses].uiPortrait));
00981 #elif defined CGAME
00982                 bgSiegeClasses[bgNumSiegeClasses].uiPortraitShader = 0;
00983                 memset(bgSiegeClasses[bgNumSiegeClasses].uiPortrait,0,sizeof(bgSiegeClasses[bgNumSiegeClasses].uiPortrait));
00984 #else //ui
00985                 bgSiegeClasses[bgNumSiegeClasses].uiPortraitShader = trap_R_RegisterShaderNoMip(parseBuf);
00986                 memcpy(bgSiegeClasses[bgNumSiegeClasses].uiPortrait,parseBuf,sizeof(bgSiegeClasses[bgNumSiegeClasses].uiPortrait));
00987 #endif
00988         }
00989         else
00990         { //I guess this is an essential.. we don't want to render bad shaders or anything.
00991                 Com_Error(ERR_DROP, "Siege class without uishader entry");
00992         }
00993 
00994         //Parse shader for ui to use
00995         if (BG_SiegeGetPairedValue(classInfo, "class_shader", parseBuf))
00996         {
00997 #ifdef QAGAME
00998                 bgSiegeClasses[bgNumSiegeClasses].classShader = 0;
00999 #else //cgame, ui
01000                 bgSiegeClasses[bgNumSiegeClasses].classShader = trap_R_RegisterShaderNoMip(parseBuf);
01001                 assert( bgSiegeClasses[bgNumSiegeClasses].classShader );
01002                 if ( !bgSiegeClasses[bgNumSiegeClasses].classShader )
01003                 {
01004                         //Com_Error( ERR_DROP, "ERROR: could not find class_shader %s for class %s\n", parseBuf, bgSiegeClasses[bgNumSiegeClasses].name );
01005                         Com_Printf( "ERROR: could not find class_shader %s for class %s\n", parseBuf, bgSiegeClasses[bgNumSiegeClasses].name );
01006                 }
01007                 // A very hacky way to determine class . . . 
01008                 else
01009 #endif
01010                 {
01011                         // Find the base player class based on the icon name - very bad, I know.
01012                         int titleLength,i,arrayTitleLength;
01013                         char *holdBuf;
01014 
01015                         titleLength = strlen(parseBuf);
01016                         for (i=0;i<SPC_MAX;i++)
01017                         {
01018                                 // Back up 
01019                                 arrayTitleLength = strlen(classTitles[i]);
01020                                 if (arrayTitleLength>titleLength)       // Too long
01021                                 {
01022                                         break;
01023                                 }
01024 
01025                                 holdBuf = parseBuf + ( titleLength - arrayTitleLength);
01026                                 if (!strcmp(holdBuf,classTitles[i]))
01027                                 {
01028                                         bgSiegeClasses[bgNumSiegeClasses].playerClass = i;
01029                                         break;
01030                                 }
01031                         }
01032 
01033                         // In case the icon name doesn't match up
01034                         if (i>=SPC_MAX)
01035                         {
01036                                 bgSiegeClasses[bgNumSiegeClasses].playerClass = SPC_INFANTRY;
01037                         }
01038                 }
01039         }
01040         else
01041         { //No entry!  Bad bad bad
01042                 //Com_Error( ERR_DROP, "ERROR: no class_shader defined for class %s\n", bgSiegeClasses[bgNumSiegeClasses].name );
01043                 Com_Printf( "ERROR: no class_shader defined for class %s\n", bgSiegeClasses[bgNumSiegeClasses].name );
01044         }
01045 
01046         //Parse holdable items to use
01047         if (BG_SiegeGetPairedValue(classInfo, "holdables", parseBuf))
01048         {
01049                 bgSiegeClasses[bgNumSiegeClasses].invenItems = BG_SiegeTranslateGenericTable(parseBuf, HoldableTable, qtrue);
01050         }
01051         else
01052         { //Just don't start out with any then.
01053                 bgSiegeClasses[bgNumSiegeClasses].invenItems = 0;
01054         }
01055 
01056         //Parse powerups to use
01057         if (BG_SiegeGetPairedValue(classInfo, "powerups", parseBuf))
01058         {
01059                 bgSiegeClasses[bgNumSiegeClasses].powerups = BG_SiegeTranslateGenericTable(parseBuf, PowerupTable, qtrue);
01060         }
01061         else
01062         { //Just don't start out with any then.
01063                 bgSiegeClasses[bgNumSiegeClasses].powerups = 0;
01064         }
01065 
01066         //A successful read.
01067         bgNumSiegeClasses++;
01068 }

void BG_SiegeParseTeamFile const char *  filename  ) 
 

Definition at line 1235 of file bg_saga.c.

References BG_SiegeFindClassByName(), BG_SiegeGetPairedValue(), BG_SiegeGetValueGroup(), bgNumSiegeTeams, bgSiegeTeams, Com_Error(), ERR_DROP, fileHandle_t, FS_READ, MAX_SIEGE_CLASSES, name, qboolean, qtrue, strcpy(), trap_FS_FCloseFile(), trap_FS_FOpenFile(), trap_FS_Read(), trap_R_RegisterShaderNoMip(), and va().

Referenced by BG_SiegeLoadTeams().

01236 {
01237         fileHandle_t f;
01238         int len;
01239         char teamInfo[2048];
01240         char parseBuf[1024];
01241         char lookString[256];
01242         int i = 1;
01243         qboolean success = qtrue;
01244 
01245         len = trap_FS_FOpenFile(filename, &f, FS_READ);
01246 
01247         if (!f || len >= 2048)
01248         {
01249                 return;
01250         }
01251 
01252         trap_FS_Read(teamInfo, len, f);
01253 
01254         trap_FS_FCloseFile(f);
01255 
01256         teamInfo[len] = 0;
01257 
01258         if (BG_SiegeGetPairedValue(teamInfo, "name", parseBuf))
01259         {
01260                 strcpy(bgSiegeTeams[bgNumSiegeTeams].name, parseBuf);
01261         }
01262         else
01263         {
01264                 Com_Error(ERR_DROP, "Siege team with no name definition");
01265         }
01266 
01267 //I don't entirely like doing things this way but it's the easiest way.
01268 #ifdef CGAME
01269         if (BG_SiegeGetPairedValue(teamInfo, "FriendlyShader", parseBuf))
01270         {
01271                 bgSiegeTeams[bgNumSiegeTeams].friendlyShader = trap_R_RegisterShaderNoMip(parseBuf);
01272         }
01273 #else
01274         bgSiegeTeams[bgNumSiegeTeams].friendlyShader = 0;
01275 #endif
01276 
01277         bgSiegeTeams[bgNumSiegeTeams].numClasses = 0;
012