#include "q_shared.h"#include "../namespace_begin.h"#include "../namespace_end.h"Go to the source code of this file.
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Definition at line 398 of file bg_vehicles.h. Referenced by WP_GetVehicleCamPos(). |
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Definition at line 70 of file bg_vehicles.h. Referenced by FireVehicleWeapon(), and VEH_VehWeaponIndexForName(). |
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Definition at line 84 of file bg_vehicles.h. Referenced by CG_G2AnimEntModelLoad(), Initialize(), SetupGameGhoul2Model(), and Update(). |
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Definition at line 83 of file bg_vehicles.h. Referenced by CG_G2AnimEntModelLoad(), CG_VehMuzzleFireFX(), FireVehicleWeapon(), Initialize(), and SetupGameGhoul2Model(). |
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Definition at line 87 of file bg_vehicles.h. Referenced by CG_CalcVehicleMuzzlePoint(), and SetupGameGhoul2Model(). |
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Definition at line 86 of file bg_vehicles.h. Referenced by CG_CalcVehicleMuzzlePoint(), CG_CheckPassengerTurretView(), CG_G2AnimEntModelLoad(), CG_VehMuzzleFireFX(), Initialize(), and PM_VehicleViewAngles(). |
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Definition at line 85 of file bg_vehicles.h. Referenced by Initialize(). |
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Definition at line 365 of file bg_vehicles.h. Referenced by VEH_VehicleIndexForName(). |
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Definition at line 400 of file bg_vehicles.h. Referenced by BG_VehicleTurnRateForSpeed(), FighterOverValidLandingSurface(), and PM_VehicleImpact(). |
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Definition at line 399 of file bg_vehicles.h. Referenced by FighterIsLanding(), and PM_VehicleImpact(). |
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Definition at line 66 of file bg_vehicles.h. |
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Definition at line 428 of file bg_vehicles.h. Referenced by G_Damage(). |
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Definition at line 438 of file bg_vehicles.h. |
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Definition at line 434 of file bg_vehicles.h. |
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Definition at line 427 of file bg_vehicles.h. Referenced by ClientCommand(), and G_Damage(). |
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Definition at line 430 of file bg_vehicles.h. Referenced by G_Damage(). |
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Definition at line 429 of file bg_vehicles.h. Referenced by G_Damage(). |
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Definition at line 375 of file bg_vehicles.h. |
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Definition at line 381 of file bg_vehicles.h. |
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Definition at line 376 of file bg_vehicles.h. |
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Definition at line 386 of file bg_vehicles.h. |
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Definition at line 387 of file bg_vehicles.h. |
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Definition at line 385 of file bg_vehicles.h. |
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Definition at line 380 of file bg_vehicles.h. |
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Definition at line 379 of file bg_vehicles.h. |
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Definition at line 374 of file bg_vehicles.h. |
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Definition at line 377 of file bg_vehicles.h. |
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Definition at line 388 of file bg_vehicles.h. |
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Definition at line 383 of file bg_vehicles.h. |
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Definition at line 382 of file bg_vehicles.h. |
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Definition at line 392 of file bg_vehicles.h. |
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Definition at line 396 of file bg_vehicles.h. Referenced by BG_VehicleClampData(). |
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Definition at line 402 of file bg_vehicles.h. Referenced by AnimateRiders(), and ValidateBoard(). |
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Definition at line 403 of file bg_vehicles.h. Referenced by AnimateRiders(), and ValidateBoard(). |
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Definition at line 71 of file bg_vehicles.h. Referenced by CG_BracketEntity(), and VEH_VehWeaponIndexForName(). |
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Definition at line 72 of file bg_vehicles.h. Referenced by FireVehicleWeapon(), VEH_LoadVehWeapon(), and VEH_VehWeaponIndexForName(). |
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Definition at line 366 of file bg_vehicles.h. Referenced by BG_VehicleLoadParms(), Update(), and VEH_VehicleIndexForName(). |
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Definition at line 367 of file bg_vehicles.h. Referenced by BG_GetVehicleModelName(), BG_GetVehicleSkinName(), NPC_Spawn_Do(), NPC_VehiclePrecache(), VEH_LoadVehicle(), and VEH_VehicleIndexForName(). |
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Definition at line 363 of file bg_vehicles.h. |
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Definition at line 68 of file bg_vehicles.h. |
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Definition at line 7 of file bg_vehicles.h. |
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Definition at line 406 of file bg_vehicles.h.
00407 {
00408 VEH_EJECT_LEFT,
00409 VEH_EJECT_RIGHT,
00410 VEH_EJECT_FRONT,
00411 VEH_EJECT_REAR,
00412 VEH_EJECT_TOP,
00413 VEH_EJECT_BOTTOM
00414 };
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Definition at line 20 of file bg_vehicles.h. Referenced by AnimateRiders().
00021 {
00022 WPOSE_NONE = 0,
00023 WPOSE_BLASTER,
00024 WPOSE_SABERLEFT,
00025 WPOSE_SABERRIGHT,
00026 } EWeaponPose;
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Definition at line 417 of file bg_vehicles.h.
00418 {
00419 VEH_NONE = 0, VEH_FLYING = 0x00000001, VEH_CRASHING = 0x00000002,
00420 VEH_LANDING = 0x00000004, VEH_BUCKING = 0x00000010, VEH_WINGSOPEN = 0x00000020,
00421 VEH_GEARSOPEN = 0x00000040, VEH_SLIDEBREAKING = 0x00000080, VEH_SPINNING = 0x00000100,
00422 VEH_OUTOFCONTROL = 0x00000200,
00423 VEH_SABERINLEFTHAND = 0x00000400
00424 } vehFlags_t;
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Definition at line 9 of file bg_vehicles.h.
00010 {
00011 VH_NONE = 0, //0 just in case anyone confuses VH_NONE and VEHICLE_NONE below
00012 VH_WALKER, //something you ride inside of, it walks like you, like an AT-ST
00013 VH_FIGHTER, //something you fly inside of, like an X-Wing or TIE fighter
00014 VH_SPEEDER, //something you ride on that hovers, like a speeder or swoop
00015 VH_ANIMAL, //animal you ride on top of that walks, like a tauntaun
00016 VH_FLIER, //animal you ride on top of that flies, like a giant mynoc?
00017 VH_NUM_VEHICLES
00018 } vehicleType_t;
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Definition at line 1590 of file bg_vehicleLoad.c. References VEH_VehicleIndexForName(). Referenced by BG_GetVehicleModelName(), BG_GetVehicleSkinName(), CG_G2AnimEntModelLoad(), G_CreateAnimalNPC(), G_CreateFighterNPC(), G_CreateSpeederNPC(), G_CreateWalkerNPC(), NPC_Spawn_Do(), and NPC_VehiclePrecache().
01591 {
01592 return (VEH_VehicleIndexForName( vehicleName ));
01593 }
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Definition at line 370 of file bg_vehicles.h. Referenced by BG_GetVehicleModelName(), BG_GetVehicleSkinName(), BG_VehicleLoadParms(), CG_G2AnimEntModelLoad(), G_CreateAnimalNPC(), G_CreateFighterNPC(), G_CreateSpeederNPC(), G_CreateWalkerNPC(), NPC_Spawn_Do(), NPC_VehiclePrecache(), Update(), VEH_LoadVehicle(), and VEH_VehicleIndexForName(). |
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Definition at line 75 of file bg_vehicles.h. Referenced by CG_BracketEntity(), CG_G2MarkEvent(), CG_VehicleWeaponImpact(), CG_VehMuzzleFireFX(), FireVehicleWeapon(), VEH_LoadVehWeapon(), VEH_TurretObeyPassengerControl(), VEH_TurretThink(), VEH_VehWeaponIndexForName(), and WP_FireVehicleWeapon(). |
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Definition at line 371 of file bg_vehicles.h. Referenced by BG_VehicleLoadParms(), VEH_LoadVehicle(), and VEH_VehicleIndexForName(). |
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Definition at line 76 of file bg_vehicles.h. Referenced by VEH_LoadVehWeapon(), and VEH_VehWeaponIndexForName(). |
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Definition at line 29 of file bg_vehicles.h. |