#include "q_shared.h"#include "bg_public.h"#include "bg_local.h"Go to the source code of this file.
Variables | |
| vec3_t | WP_MuzzlePoint [WP_NUM_WEAPONS] |
| weaponData_t | weaponData [WP_NUM_WEAPONS] |
| ammoData_t | ammoData [AMMO_MAX] |
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Definition at line 358 of file bg_weapons.c. Referenced by Add_Ammo(), ammo_generic_power_converter_use(), ammo_power_converter_use(), BG_CanItemBeGrabbed(), CG_DrawSiegeInfo(), CG_ParseSiegeExtendedDataEntry(), ClientSpawn(), G_CanUseDispOn(), G_DriveATST(), and G_UseDispenserOn(). |
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Initial value:
{
{0, 0, 0 },
{0 , 8, 0 },
{0 , 8, 0 },
{8 , 16, 0 },
{12, 6, -6 },
{12, 6, -6 },
{12, 6, -6 },
{12, 2, -6 },
{12, 4.5, -6 },
{12, 6, -6 },
{12, 6, -6 },
{12, 8, -4 },
{12, 0, -4 },
{12, 0, -10 },
{12, 0, -4 },
{12, 6, -6 },
{12, 6, -6 },
}
Definition at line 10 of file bg_weapons.c. Referenced by CalcMuzzlePoint(), CG_CalcMuzzlePoint(), and PM_RocketLock(). |