#include "cg_local.h"#include "../game/q_shared.h"#include "../../ui/menudef.h"#include "../ui/ui_shared.h"Go to the source code of this file.
Functions | |
| void | CG_DrawRect (float x, float y, float width, float height, float size, const float *color) |
| void | CG_GetColorForHealth (int health, int armor, vec4_t hcolor) |
| void | CG_DrawSides (float x, float y, float w, float h, float size) |
| void | CG_DrawTopBottom (float x, float y, float w, float h, float size) |
| void | CG_FillRect2 (float x, float y, float width, float height, const float *color) |
| void | CG_FillRect (float x, float y, float width, float height, const float *color) |
| void | CG_DrawPic (float x, float y, float width, float height, qhandle_t hShader) |
| void | CG_DrawRotatePic (float x, float y, float width, float height, float angle, qhandle_t hShader) |
| void | CG_DrawRotatePic2 (float x, float y, float width, float height, float angle, qhandle_t hShader) |
| void | CG_DrawChar (int x, int y, int width, int height, int ch) |
| void | CG_DrawStringExt (int x, int y, const char *string, const float *setColor, qboolean forceColor, qboolean shadow, int charWidth, int charHeight, int maxChars) |
| void | CG_DrawBigString (int x, int y, const char *s, float alpha) |
| void | CG_DrawBigStringColor (int x, int y, const char *s, vec4_t color) |
| void | CG_DrawSmallString (int x, int y, const char *s, float alpha) |
| void | CG_DrawSmallStringColor (int x, int y, const char *s, vec4_t color) |
| int | CG_DrawStrlen (const char *str) |
| void | CG_TileClear (void) |
| float * | CG_FadeColor (int startMsec, int totalMsec) |
| void | CG_ColorForGivenHealth (vec4_t hcolor, int health) |
| void | CG_ColorForHealth (vec4_t hcolor) |
| void | CG_DrawNumField (int x, int y, int width, int value, int charWidth, int charHeight, int style, qboolean zeroFill) |
| void | UI_DrawProportionalString (int x, int y, const char *str, int style, vec4_t color) |
| void | UI_DrawScaledProportionalString (int x, int y, const char *str, int style, vec4_t color, float scale) |
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Definition at line 418 of file cg_drawtools.c. References vec4_t. Referenced by CG_ColorForHealth().
00419 {
00420 // set the color based on health
00421 hcolor[0] = 1.0;
00422 if ( health >= 100 )
00423 {
00424 hcolor[2] = 1.0;
00425 }
00426 else if ( health < 66 )
00427 {
00428 hcolor[2] = 0;
00429 }
00430 else
00431 {
00432 hcolor[2] = ( health - 66 ) / 33.0;
00433 }
00434
00435 if ( health > 60 )
00436 {
00437 hcolor[1] = 1.0;
00438 }
00439 else if ( health < 30 )
00440 {
00441 hcolor[1] = 0;
00442 }
00443 else
00444 {
00445 hcolor[1] = ( health - 30 ) / 30.0;
00446 }
00447 }
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Definition at line 454 of file cg_drawtools.c. References ARMOR_PROTECTION, cg, CG_ColorForGivenHealth(), snapshot_t::ps, cg_t::snap, STAT_ARMOR, STAT_HEALTH, playerState_s::stats, vec4_t, and VectorClear.
00455 {
00456 int health;
00457 int count;
00458 int max;
00459
00460 // calculate the total points of damage that can
00461 // be sustained at the current health / armor level
00462 health = cg.snap->ps.stats[STAT_HEALTH];
00463
00464 if ( health <= 0 )
00465 {
00466 VectorClear( hcolor ); // black
00467 hcolor[3] = 1;
00468 return;
00469 }
00470
00471 count = cg.snap->ps.stats[STAT_ARMOR];
00472 max = health * ARMOR_PROTECTION / ( 1.0 - ARMOR_PROTECTION );
00473 if ( max < count )
00474 {
00475 count = max;
00476 }
00477 health += count;
00478
00479 hcolor[3] = 1.0;
00480 CG_ColorForGivenHealth( hcolor, health );
00481 }
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Definition at line 276 of file cg_drawtools.c. References BIGCHAR_HEIGHT, BIGCHAR_WIDTH, CG_DrawStringExt(), qfalse, and qtrue.
00276 {
00277 float color[4];
00278
00279 color[0] = color[1] = color[2] = 1.0;
00280 color[3] = alpha;
00281 CG_DrawStringExt( x, y, s, color, qfalse, qtrue, BIGCHAR_WIDTH, BIGCHAR_HEIGHT, 0 );
00282 }
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Definition at line 284 of file cg_drawtools.c. References BIGCHAR_HEIGHT, BIGCHAR_WIDTH, CG_DrawStringExt(), qtrue, and vec4_t.
00284 {
00285 CG_DrawStringExt( x, y, s, color, qtrue, qtrue, BIGCHAR_WIDTH, BIGCHAR_HEIGHT, 0 );
00286 }
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Definition at line 170 of file cg_drawtools.c. References cgs, cgMedia_t::charsetShader, cgs_t::media, and trap_R_DrawStretchPic(). Referenced by CG_DrawStringExt().
00170 {
00171 int row, col;
00172 float frow, fcol;
00173 float size;
00174 float ax, ay, aw, ah;
00175 float size2;
00176
00177 ch &= 255;
00178
00179 if ( ch == ' ' ) {
00180 return;
00181 }
00182
00183 ax = x;
00184 ay = y;
00185 aw = width;
00186 ah = height;
00187
00188 row = ch>>4;
00189 col = ch&15;
00190
00191 frow = row*0.0625;
00192 fcol = col*0.0625;
00193 size = 0.03125;
00194 size2 = 0.0625;
00195
00196 trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol + size, frow + size2,
00197 cgs.media.charsetShader );
00198
00199 }
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Definition at line 491 of file cg_drawtools.c. References CG_DrawPic(), cgs, cgMedia_t::chunkyNumberShaders, Com_sprintf(), cgs_t::media, NUM_FONT_BIG, NUM_FONT_CHUNKY, NUM_FONT_SMALL, cgMedia_t::numberShaders, cgMedia_t::smallnumberShaders, STAT_MINUS, and strlen(). Referenced by CG_DrawArmor(), CG_DrawForcePower(), and CG_DrawHealth().
00492 {
00493 char num[16], *ptr;
00494 int l;
00495 int frame;
00496 int xWidth;
00497 int i = 0;
00498
00499 if (width < 1) {
00500 return;
00501 }
00502
00503 // draw number string
00504 if (width > 5) {
00505 width = 5;
00506 }
00507
00508 switch ( width ) {
00509 case 1:
00510 value = value > 9 ? 9 : value;
00511 value = value < 0 ? 0 : value;
00512 break;
00513 case 2:
00514 value = value > 99 ? 99 : value;
00515 value = value < -9 ? -9 : value;
00516 break;
00517 case 3:
00518 value = value > 999 ? 999 : value;
00519 value = value < -99 ? -99 : value;
00520 break;
00521 case 4:
00522 value = value > 9999 ? 9999 : value;
00523 value = value < -999 ? -999 : value;
00524 break;
00525 }
00526
00527 Com_sprintf (num, sizeof(num), "%i", value);
00528 l = strlen(num);
00529 if (l > width)
00530 l = width;
00531
00532 // FIXME: Might need to do something different for the chunky font??
00533 switch(style)
00534 {
00535 case NUM_FONT_SMALL:
00536 xWidth = charWidth;
00537 break;
00538 case NUM_FONT_CHUNKY:
00539 xWidth = (charWidth/1.2f) + 2;
00540 break;
00541 default:
00542 case NUM_FONT_BIG:
00543 xWidth = (charWidth/2) + 7;//(charWidth/6);
00544 break;
00545 }
00546
00547 if ( zeroFill )
00548 {
00549 for (i = 0; i < (width - l); i++ )
00550 {
00551 switch(style)
00552 {
00553 case NUM_FONT_SMALL:
00554 CG_DrawPic( x,y, charWidth, charHeight, cgs.media.smallnumberShaders[0] );
00555 break;
00556 case NUM_FONT_CHUNKY:
00557 CG_DrawPic( x,y, charWidth, charHeight, cgs.media.chunkyNumberShaders[0] );
00558 break;
00559 default:
00560 case NUM_FONT_BIG:
00561 CG_DrawPic( x,y, charWidth, charHeight, cgs.media.numberShaders[0] );
00562 break;
00563 }
00564 x += 2 + (xWidth);
00565 }
00566 }
00567 else
00568 {
00569 x += 2 + (xWidth)*(width - l);
00570 }
00571
00572 ptr = num;
00573 while (*ptr && l)
00574 {
00575 if (*ptr == '-')
00576 frame = STAT_MINUS;
00577 else
00578 frame = *ptr -'0';
00579
00580 switch(style)
00581 {
00582 case NUM_FONT_SMALL:
00583 CG_DrawPic( x,y, charWidth, charHeight, cgs.media.smallnumberShaders[frame] );
00584 x++; // For a one line gap
00585 break;
00586 case NUM_FONT_CHUNKY:
00587 CG_DrawPic( x,y, charWidth, charHeight, cgs.media.chunkyNumberShaders[frame] );
00588 break;
00589 default:
00590 case NUM_FONT_BIG:
00591 CG_DrawPic( x,y, charWidth, charHeight, cgs.media.numberShaders[frame] );
00592 break;
00593 }
00594
00595 x += (xWidth);
00596 ptr++;
00597 l--;
00598 }
00599
00600 }
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Definition at line 133 of file cg_drawtools.c. References qhandle_t, and trap_R_DrawStretchPic(). Referenced by CG_BracketEntity(), CG_DottedLine(), CG_DrawArmor(), CG_DrawAutoMap(), CG_DrawFlagModel(), CG_DrawFlagStatus(), CG_DrawForcePower(), CG_DrawForceSelect(), CG_DrawHaqrBar(), CG_DrawHead(), CG_DrawHealth(), CG_DrawHUD(), CG_DrawInformation(), CG_DrawInvenSelect(), CG_DrawMedal(), CG_DrawNewTeamInfo(), CG_DrawNumField(), CG_DrawOldScoreboard(), CG_DrawRadar(), CG_DrawVehicleAmmo(), CG_DrawVehicleAmmoLower(), CG_DrawVehicleAmmoUpper(), CG_DrawVehicleArmor(), CG_DrawVehicleDamage(), CG_DrawVehicleDamageHUD(), CG_DrawVehicleHud(), CG_DrawVehicleShields(), CG_DrawVehicleSpeed(), CG_DrawVehicleTurboRecharge(), CG_DrawVehicleWeaponsLinked(), CG_DrawWeaponSelect(), CG_LoadBar(), CG_LoadHudMenu(), and CG_SaberClashFlare().
00133 {
00134 trap_R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader );
00135 }
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Definition at line 24 of file cg_drawtools.c. References CG_DrawSides(), CG_DrawTopBottom(), NULL, and trap_R_SetColor(). Referenced by CG_DrawCloakFuel(), CG_DrawEWebHealth(), CG_DrawGenericTimerBar(), CG_DrawHaqrBar(), CG_DrawHealthBar(), CG_DrawHealthBarRough(), CG_DrawJetpackFuel(), CG_DrawSiegeInfo(), and CG_LoadHudMenu().
00024 {
00025 trap_R_SetColor( color );
00026
00027 CG_DrawTopBottom(x, y, width, height, size);
00028 CG_DrawSides(x, y, width, height, size);
00029
00030 trap_R_SetColor( NULL );
00031 }
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Definition at line 146 of file cg_drawtools.c. References qhandle_t, and trap_R_DrawRotatePic().
00146 {
00147 trap_R_DrawRotatePic( x, y, width, height, 0, 0, 1, 1, angle, hShader );
00148 }
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Definition at line 159 of file cg_drawtools.c. References qhandle_t, and trap_R_DrawRotatePic2(). Referenced by CG_DrawRadar().
00159 {
00160 trap_R_DrawRotatePic2( x, y, width, height, 0, 0, 1, 1, angle, hShader );
00161 }
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Definition at line 85 of file cg_drawtools.c. References cgs, cgs_t::media, cgs_t::screenXScale, trap_R_DrawStretchPic(), and cgMedia_t::whiteShader. Referenced by CG_DrawRect(), and CG_LoadHudMenu().
00085 {
00086 size *= cgs.screenXScale;
00087 trap_R_DrawStretchPic( x, y, size, h, 0, 0, 0, 0, cgs.media.whiteShader );
00088 trap_R_DrawStretchPic( x + w - size, y, size, h, 0, 0, 0, 0, cgs.media.whiteShader );
00089 }
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Definition at line 288 of file cg_drawtools.c. References CG_DrawStringExt(), qfalse, SMALLCHAR_HEIGHT, and SMALLCHAR_WIDTH.
00288 {
00289 float color[4];
00290
00291 color[0] = color[1] = color[2] = 1.0;
00292 color[3] = alpha;
00293 CG_DrawStringExt( x, y, s, color, qfalse, qfalse, SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, 0 );
00294 }
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Definition at line 296 of file cg_drawtools.c. References CG_DrawStringExt(), qfalse, qtrue, SMALLCHAR_HEIGHT, SMALLCHAR_WIDTH, and vec4_t.
00296 {
00297 CG_DrawStringExt( x, y, s, color, qtrue, qfalse, SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, 0 );
00298 }
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Definition at line 212 of file cg_drawtools.c. References CG_DrawChar(), CG_Text_Paint(), ColorIndex, FONT_MEDIUM, g_color_table, ITEM_TEXTSTYLE_SHADOWED, memcpy(), NULL, Q_IsColorString, trap_Language_IsAsian(), trap_R_SetColor(), and vec4_t. Referenced by CG_DrawBigString(), CG_DrawBigStringColor(), CG_DrawSmallString(), and CG_DrawSmallStringColor().
00214 {
00215 if (trap_Language_IsAsian())
00216 {
00217 // hack-a-doodle-do (post-release quick fix code)...
00218 //
00219 vec4_t color;
00220 memcpy(color,setColor, sizeof(color)); // de-const it
00221 CG_Text_Paint(x, y, 1.0f, // float scale,
00222 color, // vec4_t color,
00223 string, // const char *text,
00224 0.0f, // float adjust,
00225 0, // int limit,
00226 shadow ? ITEM_TEXTSTYLE_SHADOWED : 0, // int style,
00227 FONT_MEDIUM // iMenuFont
00228 ) ;
00229 }
00230 else
00231 {
00232 vec4_t color;
00233 const char *s;
00234 int xx;
00235
00236 // draw the drop shadow
00237 if (shadow) {
00238 color[0] = color[1] = color[2] = 0;
00239 color[3] = setColor[3];
00240 trap_R_SetColor( color );
00241 s = string;
00242 xx = x;
00243 while ( *s ) {
00244 if ( Q_IsColorString( s ) ) {
00245 s += 2;
00246 continue;
00247 }
00248 CG_DrawChar( xx + 2, y + 2, charWidth, charHeight, *s );
00249 xx += charWidth;
00250 s++;
00251 }
00252 }
00253
00254 // draw the colored text
00255 s = string;
00256 xx = x;
00257 trap_R_SetColor( setColor );
00258 while ( *s ) {
00259 if ( Q_IsColorString( s ) ) {
00260 if ( !forceColor ) {
00261 memcpy( color, g_color_table[ColorIndex(*(s+1))], sizeof( color ) );
00262 color[3] = setColor[3];
00263 trap_R_SetColor( color );
00264 }
00265 s += 2;
00266 continue;
00267 }
00268 CG_DrawChar( xx, y, charWidth, charHeight, *s );
00269 xx += charWidth;
00270 s++;
00271 }
00272 trap_R_SetColor( NULL );
00273 }
00274 }
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Definition at line 307 of file cg_drawtools.c. References Q_IsColorString. Referenced by CG_DrawOldScoreboard().
00307 {
00308 const char *s = str;
00309 int count = 0;
00310
00311 while ( *s ) {
00312 if ( Q_IsColorString( s ) ) {
00313 s += 2;
00314 } else {
00315 count++;
00316 s++;
00317 }
00318 }
00319
00320 return count;
00321 }
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Definition at line 91 of file cg_drawtools.c. References cgs, cgs_t::media, cgs_t::screenYScale, trap_R_DrawStretchPic(), and cgMedia_t::whiteShader. Referenced by CG_DrawRect(), and CG_LoadHudMenu().
00091 {
00092 size *= cgs.screenYScale;
00093 trap_R_DrawStretchPic( x, y, w, size, 0, 0, 0, 0, cgs.media.whiteShader );
00094 trap_R_DrawStretchPic( x, y + h - size, w, size, 0, 0, 0, 0, cgs.media.whiteShader );
00095 }
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Definition at line 387 of file cg_drawtools.c. References cg, FADE_TIME, NULL, cg_t::time, and vec4_t. Referenced by CG_DrawOldScoreboard().
00387 {
00388 static vec4_t color;
00389 int t;
00390
00391 if ( startMsec == 0 ) {
00392 return NULL;
00393 }
00394
00395 t = cg.time - startMsec;
00396
00397 if ( t >= totalMsec ) {
00398 return NULL;
00399 }
00400
00401 // fade out
00402 if ( totalMsec - t < FADE_TIME ) {
00403 color[3] = ( totalMsec - t ) * 1.0/FADE_TIME;
00404 } else {
00405 color[3] = 1.0;
00406 }
00407 color[0] = color[1] = color[2] = 1;
00408
00409 return color;
00410 }
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Definition at line 116 of file cg_drawtools.c. References cgs, cgs_t::media, NULL, trap_R_DrawStretchPic(), trap_R_SetColor(), and cgMedia_t::whiteShader. Referenced by CG_DrawCloakFuel(), CG_DrawEWebHealth(), CG_DrawGenericTimerBar(), CG_DrawHaqrBar(), CG_DrawHealthBar(), CG_DrawJetpackFuel(), CG_DrawSiegeInfo(), CG_DrawTeamBackground(), and CG_LoadHudMenu().
00116 {
00117 trap_R_SetColor( color );
00118
00119 trap_R_DrawStretchPic( x, y, width, height, 0, 0, 0, 0, cgs.media.whiteShader);
00120
00121 trap_R_SetColor( NULL );
00122 }
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Definition at line 103 of file cg_drawtools.c. References cgs, cgs_t::media, NULL, trap_R_DrawStretchPic(), trap_R_SetColor(), and cgMedia_t::whiteShader.
00103 {
00104 trap_R_SetColor( color );
00105 trap_R_DrawStretchPic( x, y, width, height, 0, 0, 0, 0, cgs.media.whiteShader);
00106 trap_R_SetColor( NULL );
00107 }
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Definition at line 40 of file cg_drawtools.c. References ARMOR_PROTECTION, vec4_t, and VectorClear. Referenced by CG_DrawNewTeamInfo().
00040 {
00041 int count;
00042 int max;
00043
00044 // calculate the total points of damage that can
00045 // be sustained at the current health / armor level
00046 if ( health <= 0 ) {
00047 VectorClear( hcolor ); // black
00048 hcolor[3] = 1;
00049 return;
00050 }
00051 count = armor;
00052 max = health * ARMOR_PROTECTION / ( 1.0 - ARMOR_PROTECTION );
00053 if ( max < count ) {
00054 count = max;
00055 }
00056 health += count;
00057
00058 // set the color based on health
00059 hcolor[0] = 1.0;
00060 hcolor[3] = 1.0;
00061 if ( health >= 100 ) {
00062 hcolor[2] = 1.0;
00063 } else if ( health < 66 ) {
00064 hcolor[2] = 0;
00065 } else {
00066 hcolor[2] = ( health - 66 ) / 33.0;
00067 }
00068
00069 if ( health > 60 ) {
00070 hcolor[1] = 1.0;
00071 } else if ( health < 30 ) {
00072 hcolor[1] = 0;
00073 } else {
00074 hcolor[1] = ( health - 30 ) / 30.0;
00075 }
00076 }
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Definition at line 350 of file cg_drawtools.c. References cgMedia_t::backTileShader, cg, cgs, cgs_t::glconfig, refdef_t::height, cgs_t::media, cg_t::refdef, glconfig_t::vidHeight, glconfig_t::vidWidth, refdef_t::width, refdef_t::x, and refdef_t::y. Referenced by CG_DrawActive().
00350 {
00351 int top, bottom, left, right;
00352 int w, h;
00353
00354 w = cgs.glconfig.vidWidth;
00355 h = cgs.glconfig.vidHeight;
00356
00357 if ( cg.refdef.x == 0 && cg.refdef.y == 0 &&
00358 cg.refdef.width == w && cg.refdef.height == h ) {
00359 return; // full screen rendering
00360 }
00361
00362 top = cg.refdef.y;
00363 bottom = top + cg.refdef.height-1;
00364 left = cg.refdef.x;
00365 right = left + cg.refdef.width-1;
00366
00367 // clear above view screen
00368 CG_TileClearBox( 0, 0, w, top, cgs.media.backTileShader );
00369
00370 // clear below view screen
00371 CG_TileClearBox( 0, bottom, w, h - bottom, cgs.media.backTileShader );
00372
00373 // clear left of view screen
00374 CG_TileClearBox( 0, top, left, bottom - top + 1, cgs.media.backTileShader );
00375
00376 // clear right of view screen
00377 CG_TileClearBox( right, top, w - right, bottom - top + 1, cgs.media.backTileShader );
00378 }
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Definition at line 603 of file cg_drawtools.c. References CG_Text_Paint(), CG_Text_Width(), FONT_MEDIUM, FONT_SMALL, ITEM_TEXTSTYLE_BLINK, ITEM_TEXTSTYLE_SHADOWED, UI_BLINK, UI_CENTER, UI_DROPSHADOW, UI_LEFT, UI_PULSE, UI_RIGHT, UI_SMALLFONT, and vec4_t. Referenced by CG_DrawForceSelect(), CG_DrawHUD(), CG_DrawInformation(), CG_DrawInvenSelect(), CG_DrawOldScoreboard(), and CG_DrawWeaponSelect().
00604 {
00605 // having all these different style defines (1 for UI, one for CG, and now one for the re->font stuff)
00606 // is dumb, but for now...
00607 //
00608 int iStyle = 0;
00609 int iMenuFont = (style & UI_SMALLFONT) ? FONT_SMALL : FONT_MEDIUM;
00610
00611 switch (style & (UI_LEFT|UI_CENTER|UI_RIGHT))
00612 {
00613 default:
00614 case UI_LEFT:
00615 {
00616 // nada...
00617 }
00618 break;
00619
00620 case UI_CENTER:
00621 {
00622 x -= CG_Text_Width(str, 1.0, iMenuFont) / 2;
00623 }
00624 break;
00625
00626 case UI_RIGHT:
00627 {
00628 x -= CG_Text_Width(str, 1.0, iMenuFont) / 2;
00629 }
00630 break;
00631 }
00632
00633 if (style & UI_DROPSHADOW)
00634 {
00635 iStyle = ITEM_TEXTSTYLE_SHADOWED;
00636 }
00637 else
00638 if ( style & (UI_BLINK|UI_PULSE) )
00639 {
00640 iStyle = ITEM_TEXTSTYLE_BLINK;
00641 }
00642
00643 CG_Text_Paint(x, y, 1.0, color, str, 0, 0, iStyle, iMenuFont);
00644 }
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Definition at line 646 of file cg_drawtools.c. References CG_Text_Paint(), CG_Text_Width(), FONT_MEDIUM, ITEM_TEXTSTYLE_BLINK, ITEM_TEXTSTYLE_SHADOWED, UI_BLINK, UI_CENTER, UI_DROPSHADOW, UI_LEFT, UI_PULSE, UI_RIGHT, and vec4_t. Referenced by CG_DrawHUD().
00647 {
00648 // having all these different style defines (1 for UI, one for CG, and now one for the re->font stuff)
00649 // is dumb, but for now...
00650 //
00651 int iStyle = 0;
00652
00653 switch (style & (UI_LEFT|UI_CENTER|UI_RIGHT))
00654 {
00655 default:
00656 case UI_LEFT:
00657 {
00658 // nada...
00659 }
00660 break;
00661
00662 case UI_CENTER:
00663 {
00664 x -= CG_Text_Width(str, scale, FONT_MEDIUM) / 2;
00665 }
00666 break;
00667
00668 case UI_RIGHT:
00669 {
00670 x -= CG_Text_Width(str, scale, FONT_MEDIUM) / 2;
00671 }
00672 break;
00673 }
00674
00675 if (style & UI_DROPSHADOW)
00676 {
00677 iStyle = ITEM_TEXTSTYLE_SHADOWED;
00678 }
00679 else
00680 if ( style & (UI_BLINK|UI_PULSE) )
00681 {
00682 iStyle = ITEM_TEXTSTYLE_BLINK;
00683 }
00684
00685 CG_Text_Paint(x, y, scale, color, str, 0, 0, iStyle, FONT_MEDIUM);
00686 }
|