Go to the source code of this file.
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Definition at line 54 of file cg_public.h. |
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Definition at line 6 of file cg_public.h. Referenced by CG_PredictPlayerState(). |
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Definition at line 7 of file cg_public.h. |
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Definition at line 593 of file cg_public.h. |
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Definition at line 13 of file cg_public.h. Referenced by CG_BuildSolidList(). |
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Definition at line 566 of file cg_public.h. |
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Definition at line 573 of file cg_public.h. |
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Definition at line 559 of file cg_public.h. |
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Definition at line 541 of file cg_public.h. |
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Definition at line 549 of file cg_public.h. |
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Definition at line 540 of file cg_public.h. |
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Definition at line 581 of file cg_public.h. |
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Definition at line 38 of file cg_public.h.
00038 {
00039 CGAME_EVENT_NONE,
00040 CGAME_EVENT_TEAMMENU,
00041 CGAME_EVENT_SCOREBOARD,
00042 CGAME_EVENT_EDITHUD
00043 };
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Definition at line 352 of file cg_public.h.
00352 {
00353 CG_INIT,
00354 // void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum )
00355 // called when the level loads or when the renderer is restarted
00356 // all media should be registered at this time
00357 // cgame will display loading status by calling SCR_Update, which
00358 // will call CG_DrawInformation during the loading process
00359 // reliableCommandSequence will be 0 on fresh loads, but higher for
00360 // demos, tourney restarts, or vid_restarts
00361
00362 CG_SHUTDOWN,
00363 // void (*CG_Shutdown)( void );
00364 // oportunity to flush and close any open files
00365
00366 CG_CONSOLE_COMMAND,
00367 // qboolean (*CG_ConsoleCommand)( void );
00368 // a console command has been issued locally that is not recognized by the
00369 // main game system.
00370 // use Cmd_Argc() / Cmd_Argv() to read the command, return qfalse if the
00371 // command is not known to the game
00372
00373 CG_DRAW_ACTIVE_FRAME,
00374 // void (*CG_DrawActiveFrame)( int serverTime, stereoFrame_t stereoView, qboolean demoPlayback );
00375 // Generates and draws a game scene and status information at the given time.
00376 // If demoPlayback is set, local movement prediction will not be enabled
00377
00378 CG_CROSSHAIR_PLAYER,
00379 // int (*CG_CrosshairPlayer)( void );
00380
00381 CG_LAST_ATTACKER,
00382 // int (*CG_LastAttacker)( void );
00383
00384 CG_KEY_EVENT,
00385 // void (*CG_KeyEvent)( int key, qboolean down );
00386
00387 CG_MOUSE_EVENT,
00388 // void (*CG_MouseEvent)( int dx, int dy );
00389 CG_EVENT_HANDLING,
00390 // void (*CG_EventHandling)(int type);
00391
00392 CG_POINT_CONTENTS,
00393 // int CG_PointContents( const vec3_t point, int passEntityNum );
00394
00395 CG_GET_LERP_ORIGIN,
00396 // void CG_LerpOrigin(int num, vec3_t result);
00397
00398 CG_GET_LERP_DATA,
00399 CG_GET_GHOUL2,
00400 CG_GET_MODEL_LIST,
00401
00402 CG_CALC_LERP_POSITIONS,
00403 // void CG_CalcEntityLerpPositions(int num);
00404
00405 CG_TRACE,
00406 CG_G2TRACE,
00407 //void CG_Trace( trace_t *result, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end,
00408 // int skipNumber, int mask );
00409
00410 CG_G2MARK,
00411
00412 CG_RAG_CALLBACK,
00413
00414 CG_INCOMING_CONSOLE_COMMAND,
00415
00416 CG_GET_USEABLE_FORCE,
00417
00418 CG_GET_ORIGIN, // int entnum, vec3_t origin
00419 CG_GET_ANGLES, // int entnum, vec3_t angle
00420
00421 CG_GET_ORIGIN_TRAJECTORY, // int entnum
00422 CG_GET_ANGLE_TRAJECTORY, // int entnum
00423
00424 CG_ROFF_NOTETRACK_CALLBACK, // int entnum, char *notetrack
00425
00426 CG_IMPACT_MARK,
00427 //void CG_ImpactMark( qhandle_t markShader, const vec3_t origin, const vec3_t dir,
00428 // float orientation, float red, float green, float blue, float alpha,
00429 // qboolean alphaFade, float radius, qboolean temporary )
00430
00431 CG_MAP_CHANGE,
00432
00433 CG_AUTOMAP_INPUT,
00434
00435 CG_MISC_ENT, //rwwRMG - added
00436
00437 CG_GET_SORTED_FORCE_POWER,
00438
00439 CG_FX_CAMERASHAKE,//mcg post-gold added
00440 } cgameExport_t;
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Definition at line 56 of file cg_public.h.
00056 {
00057 CG_PRINT = 0,
00058 CG_ERROR,
00059 CG_MILLISECONDS,
00060
00061 //Also for profiling.. do not use for game related tasks.
00062 CG_PRECISIONTIMER_START,
00063 CG_PRECISIONTIMER_END,
00064
00065 CG_CVAR_REGISTER,
00066 CG_CVAR_UPDATE,
00067 CG_CVAR_SET,
00068 CG_CVAR_VARIABLESTRINGBUFFER,
00069 CG_CVAR_GETHIDDENVALUE,
00070 CG_ARGC,
00071 CG_ARGV,
00072 CG_ARGS,
00073 CG_FS_FOPENFILE,
00074 CG_FS_READ,
00075 CG_FS_WRITE,
00076 CG_FS_FCLOSEFILE,
00077 CG_FS_GETFILELIST,
00078 CG_SENDCONSOLECOMMAND,
00079 CG_ADDCOMMAND,
00080 CG_REMOVECOMMAND,
00081 CG_SENDCLIENTCOMMAND,
00082 CG_UPDATESCREEN,
00083 CG_CM_LOADMAP,
00084 CG_CM_NUMINLINEMODELS,
00085 CG_CM_INLINEMODEL,
00086 CG_CM_TEMPBOXMODEL,
00087 CG_CM_TEMPCAPSULEMODEL,
00088 CG_CM_POINTCONTENTS,
00089 CG_CM_TRANSFORMEDPOINTCONTENTS,
00090 CG_CM_BOXTRACE,
00091 CG_CM_CAPSULETRACE,
00092 CG_CM_TRANSFORMEDBOXTRACE,
00093 CG_CM_TRANSFORMEDCAPSULETRACE,
00094 CG_CM_MARKFRAGMENTS,
00095 CG_S_GETVOICEVOLUME,
00096 CG_S_MUTESOUND,
00097 CG_S_STARTSOUND,
00098 CG_S_STARTLOCALSOUND,
00099 CG_S_CLEARLOOPINGSOUNDS,
00100 CG_S_ADDLOOPINGSOUND,
00101 CG_S_UPDATEENTITYPOSITION,
00102 CG_S_ADDREALLOOPINGSOUND,
00103 CG_S_STOPLOOPINGSOUND,
00104 CG_S_RESPATIALIZE,
00105 CG_S_SHUTUP,
00106 CG_S_REGISTERSOUND,
00107 CG_S_STARTBACKGROUNDTRACK,
00108
00109 //rww - AS trap implem
00110 CG_S_UPDATEAMBIENTSET,
00111 CG_AS_PARSESETS,
00112 CG_AS_ADDPRECACHEENTRY,
00113 CG_S_ADDLOCALSET,
00114 CG_AS_GETBMODELSOUND,
00115
00116 CG_R_LOADWORLDMAP,
00117 CG_R_REGISTERMODEL,
00118 CG_R_REGISTERSKIN,
00119 CG_R_REGISTERSHADER,
00120 CG_R_REGISTERSHADERNOMIP,
00121 CG_R_REGISTERFONT,
00122 CG_R_FONT_STRLENPIXELS,
00123 CG_R_FONT_STRLENCHARS,
00124 CG_R_FONT_STRHEIGHTPIXELS,
00125 CG_R_FONT_DRAWSTRING,
00126 CG_LANGUAGE_ISASIAN,
00127 CG_LANGUAGE_USESSPACES,
00128 CG_ANYLANGUAGE_READCHARFROMSTRING,
00129
00130 CGAME_MEMSET = 100,
00131 CGAME_MEMCPY,
00132 CGAME_STRNCPY,
00133 CGAME_SIN,
00134 CGAME_COS,
00135 CGAME_ATAN2,
00136 CGAME_SQRT,
00137 CGAME_MATRIXMULTIPLY,
00138 CGAME_ANGLEVECTORS,
00139 CGAME_PERPENDICULARVECTOR,
00140 CGAME_FLOOR,
00141 CGAME_CEIL,
00142
00143 CGAME_TESTPRINTINT,
00144 CGAME_TESTPRINTFLOAT,
00145
00146 CGAME_ACOS,
00147 CGAME_ASIN,
00148
00149 CG_R_CLEARSCENE = 200,
00150 CG_R_CLEARDECALS,
00151 CG_R_ADDREFENTITYTOSCENE,
00152 CG_R_ADDPOLYTOSCENE,
00153 CG_R_ADDPOLYSTOSCENE,
00154 CG_R_ADDDECALTOSCENE,
00155 CG_R_LIGHTFORPOINT,
00156 CG_R_ADDLIGHTTOSCENE,
00157 CG_R_ADDADDITIVELIGHTTOSCENE,
00158 CG_R_RENDERSCENE,
00159 CG_R_SETCOLOR,
00160 CG_R_DRAWSTRETCHPIC,
00161 CG_R_MODELBOUNDS,
00162 CG_R_LERPTAG,
00163 CG_R_DRAWROTATEPIC,
00164 CG_R_DRAWROTATEPIC2,
00165 CG_R_SETRANGEFOG, //linear fogging, with settable range -rww
00166 CG_R_SETREFRACTIONPROP, //set some properties for the draw layer for my refractive effect (here primarily for mod authors) -rww
00167 CG_R_REMAP_SHADER,
00168 CG_R_GET_LIGHT_STYLE,
00169 CG_R_SET_LIGHT_STYLE,
00170 CG_R_GET_BMODEL_VERTS,
00171 CG_R_GETDISTANCECULL,
00172
00173 CG_R_GETREALRES,
00174 CG_R_AUTOMAPELEVADJ,
00175 CG_R_INITWIREFRAMEAUTO,
00176
00177 CG_FX_ADDLINE,
00178
00179 CG_GETGLCONFIG,
00180 CG_GETGAMESTATE,
00181 CG_GETCURRENTSNAPSHOTNUMBER,
00182 CG_GETSNAPSHOT,
00183 CG_GETDEFAULTSTATE,
00184 CG_GETSERVERCOMMAND,
00185 CG_GETCURRENTCMDNUMBER,
00186 CG_GETUSERCMD,
00187 CG_SETUSERCMDVALUE,
00188 CG_SETCLIENTFORCEANGLE,
00189 CG_SETCLIENTTURNEXTENT,
00190 CG_OPENUIMENU,
00191 CG_TESTPRINTINT,
00192 CG_TESTPRINTFLOAT,
00193 CG_MEMORY_REMAINING,
00194 CG_KEY_ISDOWN,
00195 CG_KEY_GETCATCHER,
00196 CG_KEY_SETCATCHER,
00197 CG_KEY_GETKEY,
00198
00199 CG_PC_ADD_GLOBAL_DEFINE,
00200 CG_PC_LOAD_SOURCE,
00201 CG_PC_FREE_SOURCE,
00202 CG_PC_READ_TOKEN,
00203 CG_PC_SOURCE_FILE_AND_LINE,
00204 CG_PC_LOAD_GLOBAL_DEFINES,
00205 CG_PC_REMOVE_ALL_GLOBAL_DEFINES,
00206
00207 CG_S_STOPBACKGROUNDTRACK,
00208 CG_REAL_TIME,
00209 CG_SNAPVECTOR,
00210 CG_CIN_PLAYCINEMATIC,
00211 CG_CIN_STOPCINEMATIC,
00212 CG_CIN_RUNCINEMATIC,
00213 CG_CIN_DRAWCINEMATIC,
00214 CG_CIN_SETEXTENTS,
00215
00216 CG_GET_ENTITY_TOKEN,
00217 CG_R_INPVS,
00218
00219 CG_FX_REGISTER_EFFECT,
00220 CG_FX_PLAY_EFFECT,
00221 CG_FX_PLAY_ENTITY_EFFECT,
00222 CG_FX_PLAY_EFFECT_ID,
00223 CG_FX_PLAY_PORTAL_EFFECT_ID,
00224 CG_FX_PLAY_ENTITY_EFFECT_ID,
00225 CG_FX_PLAY_BOLTED_EFFECT_ID,
00226 CG_FX_ADD_SCHEDULED_EFFECTS,
00227 CG_FX_INIT_SYSTEM,
00228 CG_FX_SET_REFDEF,
00229 CG_FX_FREE_SYSTEM,
00230 CG_FX_ADJUST_TIME,
00231 CG_FX_DRAW_2D_EFFECTS,
00232 CG_FX_RESET,
00233 CG_FX_ADDPOLY,
00234 CG_FX_ADDBEZIER,
00235 CG_FX_ADDPRIMITIVE,
00236 CG_FX_ADDSPRITE,
00237 CG_FX_ADDELECTRICITY,
00238
00239 // CG_SP_PRINT,
00240 CG_SP_GETSTRINGTEXTSTRING,
00241
00242 CG_ROFF_CLEAN,
00243 CG_ROFF_UPDATE_ENTITIES,
00244 CG_ROFF_CACHE,
00245 CG_ROFF_PLAY,
00246 CG_ROFF_PURGE_ENT,
00247
00248
00249 //rww - dynamic vm memory allocation!
00250 CG_TRUEMALLOC,
00251 CG_TRUEFREE,
00252
00253 /*
00254 Ghoul2 Insert Start
00255 */
00256 CG_G2_LISTSURFACES,
00257 CG_G2_LISTBONES,
00258 CG_G2_SETMODELS,
00259 CG_G2_HAVEWEGHOULMODELS,
00260 CG_G2_GETBOLT,
00261 CG_G2_GETBOLT_NOREC,
00262 CG_G2_GETBOLT_NOREC_NOROT,
00263 CG_G2_INITGHOUL2MODEL,
00264 CG_G2_SETSKIN,
00265 CG_G2_COLLISIONDETECT,
00266 CG_G2_COLLISIONDETECTCACHE,
00267 CG_G2_CLEANMODELS,
00268 CG_G2_ANGLEOVERRIDE,
00269 CG_G2_PLAYANIM,
00270 CG_G2_GETBONEANIM,
00271 CG_G2_GETBONEFRAME, //trimmed down version of GBA, so I don't have to pass all those unused args across the VM-exe border
00272 CG_G2_GETGLANAME,
00273 CG_G2_COPYGHOUL2INSTANCE,
00274 CG_G2_COPYSPECIFICGHOUL2MODEL,
00275 CG_G2_DUPLICATEGHOUL2INSTANCE,
00276 CG_G2_HASGHOUL2MODELONINDEX,
00277 CG_G2_REMOVEGHOUL2MODEL,
00278 CG_G2_SKINLESSMODEL,
00279 CG_G2_GETNUMGOREMARKS,
00280 CG_G2_ADDSKINGORE,
00281 CG_G2_CLEARSKINGORE,
00282 CG_G2_SIZE,
00283 CG_G2_ADDBOLT,
00284 CG_G2_ATTACHENT,
00285 CG_G2_SETBOLTON,
00286 CG_G2_SETROOTSURFACE,
00287 CG_G2_SETSURFACEONOFF,
00288 CG_G2_SETNEWORIGIN,
00289 CG_G2_DOESBONEEXIST,
00290 CG_G2_GETSURFACERENDERSTATUS,
00291
00292 CG_G2_GETTIME,
00293 CG_G2_SETTIME,
00294
00295 CG_G2_ABSURDSMOOTHING,
00296
00297 /*
00298 //rww - RAGDOLL_BEGIN
00299 */
00300 CG_G2_SETRAGDOLL,
00301 CG_G2_ANIMATEG2MODELS,
00302 /*
00303 //rww - RAGDOLL_END
00304 */
00305
00306 //additional ragdoll options -rww
00307 CG_G2_RAGPCJCONSTRAINT,
00308 CG_G2_RAGPCJGRADIENTSPEED,
00309 CG_G2_RAGEFFECTORGOAL,
00310 CG_G2_GETRAGBONEPOS,
00311 CG_G2_RAGEFFECTORKICK,
00312 CG_G2_RAGFORCESOLVE,
00313
00314 //rww - ik move method, allows you to specify a bone and move it to a world point (within joint constraints)
00315 //by using the majority of gil's existing bone angling stuff from the ragdoll code.
00316 CG_G2_SETBONEIKSTATE,
00317 CG_G2_IKMOVE,
00318
00319 CG_G2_REMOVEBONE,
00320
00321 CG_G2_ATTACHINSTANCETOENTNUM,
00322 CG_G2_CLEARATTACHEDINSTANCE,
00323 CG_G2_CLEANENTATTACHMENTS,
00324 CG_G2_OVERRIDESERVER,
00325
00326 CG_G2_GETSURFACENAME,
00327
00328 CG_SET_SHARED_BUFFER,
00329
00330 CG_CM_REGISTER_TERRAIN,
00331 CG_RMG_INIT,
00332 CG_RE_INIT_RENDERER_TERRAIN,
00333 CG_R_WEATHER_CONTENTS_OVERRIDE,
00334 CG_R_WORLDEFFECTCOMMAND,
00335 //Adding trap to get weather working
00336 CG_WE_ADDWEATHERZONE
00337
00338 /*
00339 Ghoul2 Insert End
00340 */
00341 } cgameImport_t;
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