#include "cg_local.h"Go to the source code of this file.
Functions | |
| void | FX_BlasterProjectileThink (centity_t *cent, const struct weaponInfo_s *weapon) |
| void | FX_BlasterAltFireThink (centity_t *cent, const struct weaponInfo_s *weapon) |
| void | FX_BlasterWeaponHitWall (vec3_t origin, vec3_t normal) |
| void | FX_BlasterWeaponHitPlayer (vec3_t origin, vec3_t normal, qboolean humanoid) |
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Definition at line 28 of file fx_blaster.c. References cgEffects_t::blasterShotEffect, centity_t, cgs, centity_s::currentState, cgs_t::effects, centity_s::lerpOrigin, entityState_s::pos, trap_FX_PlayEffectID(), trajectory_t::trDelta, vec3_t, and VectorNormalize2().
00029 {
00030 vec3_t forward;
00031
00032 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f )
00033 {
00034 forward[2] = 1.0f;
00035 }
00036
00037 trap_FX_PlayEffectID( cgs.effects.blasterShotEffect, cent->lerpOrigin, forward, -1, -1 );
00038 }
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Definition at line 11 of file fx_blaster.c. References cgEffects_t::blasterShotEffect, centity_t, cgs, centity_s::currentState, cgs_t::effects, centity_s::lerpOrigin, entityState_s::pos, trap_FX_PlayEffectID(), trajectory_t::trDelta, vec3_t, and VectorNormalize2().
00012 {
00013 vec3_t forward;
00014
00015 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f )
00016 {
00017 forward[2] = 1.0f;
00018 }
00019
00020 trap_FX_PlayEffectID( cgs.effects.blasterShotEffect, cent->lerpOrigin, forward, -1, -1 );
00021 }
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Definition at line 55 of file fx_blaster.c. References cgEffects_t::blasterDroidImpactEffect, cgEffects_t::blasterFleshImpactEffect, cgs, cgs_t::effects, trap_FX_PlayEffectID(), and vec3_t. Referenced by CG_MissileHitPlayer().
00056 {
00057 if ( humanoid )
00058 {
00059 trap_FX_PlayEffectID( cgs.effects.blasterFleshImpactEffect, origin, normal, -1, -1 );
00060 }
00061 else
00062 {
00063 trap_FX_PlayEffectID( cgs.effects.blasterDroidImpactEffect, origin, normal, -1, -1 );
00064 }
00065 }
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Definition at line 45 of file fx_blaster.c. References cgEffects_t::blasterWallImpactEffect, cgs, cgs_t::effects, trap_FX_PlayEffectID(), and vec3_t. Referenced by CG_MissileHitWall().
00046 {
00047 trap_FX_PlayEffectID( cgs.effects.blasterWallImpactEffect, origin, normal, -1, -1 );
00048 }
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