#include "cg_local.h"Go to the source code of this file.
Functions | |
| void | FX_BowcasterProjectileThink (centity_t *cent, const struct weaponInfo_s *weapon) |
| void | FX_BowcasterHitWall (vec3_t origin, vec3_t normal) |
| void | FX_BowcasterHitPlayer (vec3_t origin, vec3_t normal, qboolean humanoid) |
| void | FX_BowcasterAltProjectileThink (centity_t *cent, const struct weaponInfo_s *weapon) |
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Definition at line 51 of file fx_bowcaster.c. References cgEffects_t::bowcasterShotEffect, centity_t, cgs, centity_s::currentState, cgs_t::effects, centity_s::lerpOrigin, entityState_s::pos, trap_FX_PlayEffectID(), trajectory_t::trDelta, vec3_t, and VectorNormalize2(). Referenced by CG_RegisterWeapon().
00052 {
00053 vec3_t forward;
00054
00055 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f )
00056 {
00057 forward[2] = 1.0f;
00058 }
00059
00060 trap_FX_PlayEffectID( cgs.effects.bowcasterShotEffect, cent->lerpOrigin, forward, -1, -1 );
00061 }
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Definition at line 40 of file fx_bowcaster.c. References cgEffects_t::bowcasterImpactEffect, cgs, cgs_t::effects, trap_FX_PlayEffectID(), and vec3_t. Referenced by CG_MissileHitPlayer().
00041 {
00042 trap_FX_PlayEffectID( cgs.effects.bowcasterImpactEffect, origin, normal, -1, -1 );
00043 }
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Definition at line 29 of file fx_bowcaster.c. References cgEffects_t::bowcasterImpactEffect, cgs, cgs_t::effects, trap_FX_PlayEffectID(), and vec3_t. Referenced by CG_MissileHitWall().
00030 {
00031 trap_FX_PlayEffectID( cgs.effects.bowcasterImpactEffect, origin, normal, -1, -1 );
00032 }
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Definition at line 11 of file fx_bowcaster.c. References cgEffects_t::bowcasterShotEffect, centity_t, cgs, centity_s::currentState, cgs_t::effects, centity_s::lerpOrigin, entityState_s::pos, trap_FX_PlayEffectID(), trajectory_t::trDelta, vec3_t, and VectorNormalize2(). Referenced by CG_RegisterWeapon().
00012 {
00013 vec3_t forward;
00014
00015 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f )
00016 {
00017 forward[2] = 1.0f;
00018 }
00019
00020 trap_FX_PlayEffectID( cgs.effects.bowcasterShotEffect, cent->lerpOrigin, forward, -1, -1 );
00021 }
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