#include "cg_local.h"Go to the source code of this file.
Functions | |
| void | FX_FlechetteProjectileThink (centity_t *cent, const struct weaponInfo_s *weapon) |
| void | FX_FlechetteWeaponHitWall (vec3_t origin, vec3_t normal) |
| void | FX_FlechetteWeaponHitPlayer (vec3_t origin, vec3_t normal, qboolean humanoid) |
| void | FX_FlechetteAltProjectileThink (centity_t *cent, const struct weaponInfo_s *weapon) |
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Definition at line 57 of file fx_flechette.c. References centity_t, cgs, centity_s::currentState, cgs_t::effects, cgEffects_t::flechetteAltShotEffect, centity_s::lerpOrigin, entityState_s::pos, trap_FX_PlayEffectID(), trajectory_t::trDelta, vec3_t, and VectorNormalize2(). Referenced by CG_RegisterWeapon().
00058 {
00059 vec3_t forward;
00060
00061 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f )
00062 {
00063 forward[2] = 1.0f;
00064 }
00065
00066 trap_FX_PlayEffectID( cgs.effects.flechetteAltShotEffect, cent->lerpOrigin, forward, -1, -1 );
00067 }
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Definition at line 11 of file fx_flechette.c. References centity_t, cgs, centity_s::currentState, cgs_t::effects, cgEffects_t::flechetteShotEffect, centity_s::lerpOrigin, entityState_s::pos, trap_FX_PlayEffectID(), trajectory_t::trDelta, vec3_t, and VectorNormalize2(). Referenced by CG_RegisterWeapon().
00012 {
00013 vec3_t forward;
00014
00015 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f )
00016 {
00017 forward[2] = 1.0f;
00018 }
00019
00020 trap_FX_PlayEffectID( cgs.effects.flechetteShotEffect, cent->lerpOrigin, forward, -1, -1 );
00021 }
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Definition at line 38 of file fx_flechette.c. References cgs, cgs_t::effects, cgEffects_t::flechetteFleshImpactEffect, trap_FX_PlayEffectID(), and vec3_t. Referenced by CG_MissileHitPlayer().
00039 {
00040 // if ( humanoid )
00041 // {
00042 trap_FX_PlayEffectID( cgs.effects.flechetteFleshImpactEffect, origin, normal, -1, -1 );
00043 // }
00044 // else
00045 // {
00046 // trap_FX_PlayEffect( "blaster/droid_impact", origin, normal );
00047 // }
00048 }
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Definition at line 28 of file fx_flechette.c. References cgs, cgs_t::effects, cgEffects_t::flechetteWallImpactEffect, trap_FX_PlayEffectID(), and vec3_t. Referenced by CG_MissileHitWall().
00029 {
00030 trap_FX_PlayEffectID( cgs.effects.flechetteWallImpactEffect, origin, normal, -1, -1 );
00031 }
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