00001 // Any dedicated force oriented effects 00002 00003 #include "cg_local.h" 00004 00005 /* 00006 ------------------------- 00007 FX_ForceDrained 00008 ------------------------- 00009 */ 00010 // This effect is not generic because of possible enhancements 00011 void FX_ForceDrained(vec3_t origin, vec3_t dir) 00012 { 00013 VectorScale(dir, -1.0, dir); 00014 trap_FX_PlayEffectID(cgs.effects.forceDrained, origin, dir, -1, -1); 00015 } 00016