#include "cg_local.h"Go to the source code of this file.
Functions | |
| void | FX_RepeaterProjectileThink (centity_t *cent, const struct weaponInfo_s *weapon) |
| void | FX_RepeaterHitWall (vec3_t origin, vec3_t normal) |
| void | FX_RepeaterHitPlayer (vec3_t origin, vec3_t normal, qboolean humanoid) |
| void | FX_RepeaterAltProjectileThink (centity_t *cent, const struct weaponInfo_s *weapon) |
| void | FX_RepeaterAltHitWall (vec3_t origin, vec3_t normal) |
| void | FX_RepeaterAltHitPlayer (vec3_t origin, vec3_t normal, qboolean humanoid) |
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Definition at line 152 of file fx_heavyrepeater.c. References cgs, cgs_t::effects, cgEffects_t::repeaterAltWallImpactEffect, trap_FX_PlayEffectID(), and vec3_t. Referenced by CG_MissileHitPlayer().
00153 {
00154 trap_FX_PlayEffectID( cgs.effects.repeaterAltWallImpactEffect, origin, normal, -1, -1 );
00155 }
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Definition at line 141 of file fx_heavyrepeater.c. References cgs, cgs_t::effects, cgEffects_t::repeaterAltWallImpactEffect, trap_FX_PlayEffectID(), and vec3_t. Referenced by CG_MissileHitWall().
00142 {
00143 trap_FX_PlayEffectID( cgs.effects.repeaterAltWallImpactEffect, origin, normal, -1, -1 );
00144 }
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Definition at line 119 of file fx_heavyrepeater.c. References centity_t, cg_repeaterOrb, cgs, centity_s::currentState, cgs_t::effects, vmCvar_t::integer, centity_s::lerpOrigin, entityState_s::pos, cgEffects_t::repeaterAltProjectileEffect, trap_FX_PlayEffectID(), trajectory_t::trDelta, vec3_t, and VectorNormalize2(). Referenced by CG_RegisterWeapon().
00120 {
00121 vec3_t forward;
00122
00123 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f )
00124 {
00125 forward[2] = 1.0f;
00126 }
00127
00128 if (cg_repeaterOrb.integer)
00129 {
00130 CG_DistortionOrb(cent);
00131 }
00132 trap_FX_PlayEffectID( cgs.effects.repeaterAltProjectileEffect, cent->lerpOrigin, forward, -1, -1 );
00133 }
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Definition at line 40 of file fx_heavyrepeater.c. References cgs, cgs_t::effects, cgEffects_t::repeaterFleshImpactEffect, trap_FX_PlayEffectID(), and vec3_t. Referenced by CG_MissileHitPlayer().
00041 {
00042 trap_FX_PlayEffectID( cgs.effects.repeaterFleshImpactEffect, origin, normal, -1, -1 );
00043 }
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Definition at line 29 of file fx_heavyrepeater.c. References cgs, cgs_t::effects, cgEffects_t::repeaterWallImpactEffect, trap_FX_PlayEffectID(), and vec3_t. Referenced by CG_MissileHitWall().
00030 {
00031 trap_FX_PlayEffectID( cgs.effects.repeaterWallImpactEffect, origin, normal, -1, -1 );
00032 }
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Definition at line 11 of file fx_heavyrepeater.c. References centity_t, cgs, centity_s::currentState, cgs_t::effects, centity_s::lerpOrigin, entityState_s::pos, cgEffects_t::repeaterProjectileEffect, trap_FX_PlayEffectID(), trajectory_t::trDelta, vec3_t, and VectorNormalize2(). Referenced by CG_RegisterWeapon().
00012 {
00013 vec3_t forward;
00014
00015 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f )
00016 {
00017 forward[2] = 1.0f;
00018 }
00019
00020 trap_FX_PlayEffectID( cgs.effects.repeaterProjectileEffect, cent->lerpOrigin, forward, -1, -1 );
00021 }
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