codemp/game/g_ICARUScb.h

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00001 int Q3_PlaySound( int taskID, int entID, const char *name, const char *channel );
00002 qboolean Q3_Set( int taskID, int entID, const char *type_name, const char *data );
00003 void Q3_Lerp2Pos( int taskID, int entID, vec3_t origin, vec3_t angles, float duration );
00004 void Q3_Lerp2Origin( int taskID, int entID, vec3_t origin, float duration );
00005 void Q3_Lerp2Angles( int taskID, int entID, vec3_t angles, float duration );
00006 int Q3_GetTag( int entID, const char *name, int lookup, vec3_t info );
00007 void Q3_Lerp2Start( int entID, int taskID, float duration );
00008 void Q3_Lerp2End( int entID, int taskID, float duration );
00009 void Q3_Use( int entID, const char *target );
00010 void Q3_Kill( int entID, const char *name );
00011 void Q3_Remove( int entID, const char *name );
00012 void Q3_Play( int taskID, int entID, const char *type, const char *name );
00013 int Q3_GetFloat( int entID, int type, const char *name, float *value );
00014 int Q3_GetVector( int entID, int type, const char *name, vec3_t value );
00015 int Q3_GetString( int entID, int type, const char *name, char **value );