Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- A_0
: keycodes.h
- A_1
: keycodes.h
- A_2
: keycodes.h
- A_3
: keycodes.h
- A_4
: keycodes.h
- A_5
: keycodes.h
- A_6
: keycodes.h
- A_7
: keycodes.h
- A_8
: keycodes.h
- A_9
: keycodes.h
- A_ALT
: keycodes.h
- A_ALT2
: keycodes.h
- A_AND
: keycodes.h
- A_AT
: keycodes.h
- A_AUX0
: keycodes.h
- A_AUX1
: keycodes.h
- A_AUX10
: keycodes.h
- A_AUX11
: keycodes.h
- A_AUX12
: keycodes.h
- A_AUX13
: keycodes.h
- A_AUX14
: keycodes.h
- A_AUX15
: keycodes.h
- A_AUX16
: keycodes.h
- A_AUX17
: keycodes.h
- A_AUX18
: keycodes.h
- A_AUX19
: keycodes.h
- A_AUX2
: keycodes.h
- A_AUX20
: keycodes.h
- A_AUX21
: keycodes.h
- A_AUX22
: keycodes.h
- A_AUX23
: keycodes.h
- A_AUX24
: keycodes.h
- A_AUX25
: keycodes.h
- A_AUX26
: keycodes.h
- A_AUX27
: keycodes.h
- A_AUX28
: keycodes.h
- A_AUX29
: keycodes.h
- A_AUX3
: keycodes.h
- A_AUX30
: keycodes.h
- A_AUX31
: keycodes.h
- A_AUX4
: keycodes.h
- A_AUX5
: keycodes.h
- A_AUX6
: keycodes.h
- A_AUX7
: keycodes.h
- A_AUX8
: keycodes.h
- A_AUX9
: keycodes.h
- A_BACKSLASH
: keycodes.h
- A_BACKSPACE
: keycodes.h
- A_BAR
: keycodes.h
- A_CAP_A
: keycodes.h
- A_CAP_AACUTE
: keycodes.h
- A_CAP_ACIRCUMFLEX
: keycodes.h
- A_CAP_ADIERESIS
: keycodes.h
- A_CAP_AE
: keycodes.h
- A_CAP_AGRAVE
: keycodes.h
- A_CAP_ARING
: keycodes.h
- A_CAP_ATILDE
: keycodes.h
- A_CAP_B
: keycodes.h
- A_CAP_C
: keycodes.h
- A_CAP_CCEDILLA
: keycodes.h
- A_CAP_D
: keycodes.h
- A_CAP_E
: keycodes.h
- A_CAP_EACUTE
: keycodes.h
- A_CAP_ECIRCUMFLEX
: keycodes.h
- A_CAP_EDIERESIS
: keycodes.h
- A_CAP_EGRAVE
: keycodes.h
- A_CAP_ETH
: keycodes.h
- A_CAP_F
: keycodes.h
- A_CAP_G
: keycodes.h
- A_CAP_H
: keycodes.h
- A_CAP_I
: keycodes.h
- A_CAP_IACUTE
: keycodes.h
- A_CAP_ICIRCUMFLEX
: keycodes.h
- A_CAP_IDIERESIS
: keycodes.h
- A_CAP_IGRAVE
: keycodes.h
- A_CAP_J
: keycodes.h
- A_CAP_K
: keycodes.h
- A_CAP_L
: keycodes.h
- A_CAP_M
: keycodes.h
- A_CAP_N
: keycodes.h
- A_CAP_NTILDE
: keycodes.h
- A_CAP_O
: keycodes.h
- A_CAP_OACUTE
: keycodes.h
- A_CAP_OCIRCUMFLEX
: keycodes.h
- A_CAP_ODIERESIS
: keycodes.h
- A_CAP_OE
: keycodes.h
- A_CAP_OGRAVE
: keycodes.h
- A_CAP_OSLASH
: keycodes.h
- A_CAP_OTILDE
: keycodes.h
- A_CAP_P
: keycodes.h
- A_CAP_Q
: keycodes.h
- A_CAP_R
: keycodes.h
- A_CAP_S
: keycodes.h
- A_CAP_SCARON
: keycodes.h
- A_CAP_T
: keycodes.h
- A_CAP_THORN
: keycodes.h
- A_CAP_U
: keycodes.h
- A_CAP_UACUTE
: keycodes.h
- A_CAP_UCIRCUMFLEX
: keycodes.h
- A_CAP_UDIERESIS
: keycodes.h
- A_CAP_UGRAVE
: keycodes.h
- A_CAP_V
: keycodes.h
- A_CAP_W
: keycodes.h
- A_CAP_X
: keycodes.h
- A_CAP_Y
: keycodes.h
- A_CAP_YACUTE
: keycodes.h
- A_CAP_YDIERESIS
: keycodes.h
- A_CAP_Z
: keycodes.h
- A_CAPSLOCK
: keycodes.h
- A_CARET
: keycodes.h
- A_CENT
: keycodes.h
- A_CIRCUMFLEX
: keycodes.h
- A_CLOSE_BRACE
: keycodes.h
- A_CLOSE_BRACKET
: keycodes.h
- A_CLOSE_SQUARE
: keycodes.h
- A_COLON
: keycodes.h
- A_COMMA
: keycodes.h
- A_CONSOLE
: keycodes.h
- A_COPYRIGHT
: keycodes.h
- A_CTRL
: keycodes.h
- A_CTRL2
: keycodes.h
- A_CURSOR_DOWN
: keycodes.h
- A_CURSOR_LEFT
: keycodes.h
- A_CURSOR_RIGHT
: keycodes.h
- A_CURSOR_UP
: keycodes.h
- A_DELETE
: keycodes.h
- A_DIVIDE
: keycodes.h
- A_DOUBLE_QUOTE
: keycodes.h
- A_END
: keycodes.h
- A_ENTER
: keycodes.h
- A_EQUALS
: keycodes.h
- A_ESCAPE
: keycodes.h
- A_EURO
: keycodes.h
- A_EXCLAMDOWN
: keycodes.h
- A_F1
: keycodes.h
- A_F10
: keycodes.h
- A_F11
: keycodes.h
- A_F12
: keycodes.h
- A_F2
: keycodes.h
- A_F3
: keycodes.h
- A_F4
: keycodes.h
- A_F5
: keycodes.h
- A_F6
: keycodes.h
- A_F7
: keycodes.h
- A_F8
: keycodes.h
- A_F9
: keycodes.h
- A_FORWARD_SLASH
: keycodes.h
- A_GERMANDBLS
: keycodes.h
- A_GREATERTHAN
: keycodes.h
- A_HASH
: keycodes.h
- A_HOME
: keycodes.h
- A_INSERT
: keycodes.h
- A_JOY0
: keycodes.h
- A_JOY1
: keycodes.h
- A_JOY10
: keycodes.h
- A_JOY11
: keycodes.h
- A_JOY12
: keycodes.h
- A_JOY13
: keycodes.h
- A_JOY14
: keycodes.h
- A_JOY15
: keycodes.h
- A_JOY16
: keycodes.h
- A_JOY17
: keycodes.h
- A_JOY18
: keycodes.h
- A_JOY19
: keycodes.h
- A_JOY2
: keycodes.h
- A_JOY20
: keycodes.h
- A_JOY21
: keycodes.h
- A_JOY22
: keycodes.h
- A_JOY23
: keycodes.h
- A_JOY24
: keycodes.h
- A_JOY25
: keycodes.h
- A_JOY26
: keycodes.h
- A_JOY27
: keycodes.h
- A_JOY28
: keycodes.h
- A_JOY29
: keycodes.h
- A_JOY3
: keycodes.h
- A_JOY30
: keycodes.h
- A_JOY31
: keycodes.h
- A_JOY4
: keycodes.h
- A_JOY5
: keycodes.h
- A_JOY6
: keycodes.h
- A_JOY7
: keycodes.h
- A_JOY8
: keycodes.h
- A_JOY9
: keycodes.h
- A_KP_0
: keycodes.h
- A_KP_1
: keycodes.h
- A_KP_2
: keycodes.h
- A_KP_3
: keycodes.h
- A_KP_4
: keycodes.h
- A_KP_5
: keycodes.h
- A_KP_6
: keycodes.h
- A_KP_7
: keycodes.h
- A_KP_8
: keycodes.h
- A_KP_9
: keycodes.h
- A_KP_ENTER
: keycodes.h
- A_KP_MINUS
: keycodes.h
- A_KP_PERIOD
: keycodes.h
- A_KP_PLUS
: keycodes.h
- A_LEFT_DOUBLE_QUOTE
: keycodes.h
- A_LEFT_SINGLE_QUOTE
: keycodes.h
- A_LESSTHAN
: keycodes.h
- A_LOW_A
: keycodes.h
- A_LOW_AACUTE
: keycodes.h
- A_LOW_ACIRCUMFLEX
: keycodes.h
- A_LOW_ADIERESIS
: keycodes.h
- A_LOW_AE
: keycodes.h
- A_LOW_AGRAVE
: keycodes.h
- A_LOW_ARING
: keycodes.h
- A_LOW_ATILDE
: keycodes.h
- A_LOW_B
: keycodes.h
- A_LOW_C
: keycodes.h
- A_LOW_CCEDILLA
: keycodes.h
- A_LOW_D
: keycodes.h
- A_LOW_E
: keycodes.h
- A_LOW_EACUTE
: keycodes.h
- A_LOW_ECIRCUMFLEX
: keycodes.h
- A_LOW_EDIERESIS
: keycodes.h
- A_LOW_EGRAVE
: keycodes.h
- A_LOW_ETH
: keycodes.h
- A_LOW_F
: keycodes.h
- A_LOW_G
: keycodes.h
- A_LOW_H
: keycodes.h
- A_LOW_I
: keycodes.h
- A_LOW_IACUTE
: keycodes.h
- A_LOW_ICIRCUMFLEX
: keycodes.h
- A_LOW_IDIERESIS
: keycodes.h
- A_LOW_IGRAVE
: keycodes.h
- A_LOW_J
: keycodes.h
- A_LOW_K
: keycodes.h
- A_LOW_L
: keycodes.h
- A_LOW_M
: keycodes.h
- A_LOW_N
: keycodes.h
- A_LOW_NTILDE
: keycodes.h
- A_LOW_O
: keycodes.h
- A_LOW_OACUTE
: keycodes.h
- A_LOW_OCIRCUMFLEX
: keycodes.h
- A_LOW_ODIERESIS
: keycodes.h
- A_LOW_OE
: keycodes.h
- A_LOW_OGRAVE
: keycodes.h
- A_LOW_OSLASH
: keycodes.h
- A_LOW_OTILDE
: keycodes.h
- A_LOW_P
: keycodes.h
- A_LOW_Q
: keycodes.h
- A_LOW_R
: keycodes.h
- A_LOW_S
: keycodes.h
- A_LOW_SCARON
: keycodes.h
- A_LOW_T
: keycodes.h
- A_LOW_THORN
: keycodes.h
- A_LOW_U
: keycodes.h
- A_LOW_UACUTE
: keycodes.h
- A_LOW_UCIRCUMFLEX
: keycodes.h
- A_LOW_UDIERESIS
: keycodes.h
- A_LOW_UGRAVE
: keycodes.h
- A_LOW_V
: keycodes.h
- A_LOW_W
: keycodes.h
- A_LOW_X
: keycodes.h
- A_LOW_Y
: keycodes.h
- A_LOW_YACUTE
: keycodes.h
- A_LOW_YDIERESIS
: keycodes.h
- A_LOW_Z
: keycodes.h
- A_MINUS
: keycodes.h
- A_MOUSE1
: keycodes.h
- A_MOUSE2
: keycodes.h
- A_MOUSE3
: keycodes.h
- A_MOUSE4
: keycodes.h
- A_MOUSE5
: keycodes.h
- A_MULTIPLY
: keycodes.h
- A_MWHEELDOWN
: keycodes.h
- A_MWHEELUP
: keycodes.h
- A_NULL
: keycodes.h
- A_NUMLOCK
: keycodes.h
- A_OPEN_BRACE
: keycodes.h
- A_OPEN_BRACKET
: keycodes.h
- A_OPEN_SQUARE
: keycodes.h
- A_PAGE_DOWN
: keycodes.h
- A_PAGE_UP
: keycodes.h
- A_PAUSE
: keycodes.h
- A_PERCENT
: keycodes.h
- A_PERIOD
: keycodes.h
- A_PLING
: keycodes.h
- A_PLUS
: keycodes.h
- A_POUND
: keycodes.h
- A_PRINTSCREEN
: keycodes.h
- A_QUESTION
: keycodes.h
- A_QUESTION_DOWN
: keycodes.h
- A_REGISTERED
: keycodes.h
- A_RIGHT_DOUBLE_QUOTE
: keycodes.h
- A_RIGHT_SINGLE_QUOTE
: keycodes.h
- A_SCROLLLOCK
: keycodes.h
- A_SEMICOLON
: keycodes.h
- A_SHIFT
: keycodes.h
- A_SHIFT2
: keycodes.h
- A_SHIFT_ENTER
: keycodes.h
- A_SHIFT_KP_ENTER
: keycodes.h
- A_SHIFT_SPACE
: keycodes.h
- A_SINGLE_QUOTE
: keycodes.h
- A_SPACE
: keycodes.h
- A_STAR
: keycodes.h
- A_STRING
: keycodes.h
- A_TAB
: keycodes.h
- A_TILDE
: keycodes.h
- A_TRADEMARK
: keycodes.h
- A_UNDEFINED_10
: keycodes.h
- A_UNDEFINED_11
: keycodes.h
- A_UNDEFINED_12
: keycodes.h
- A_UNDEFINED_13
: keycodes.h
- A_UNDEFINED_14
: keycodes.h
- A_UNDEFINED_15
: keycodes.h
- A_UNDEFINED_16
: keycodes.h
- A_UNDEFINED_17
: keycodes.h
- A_UNDEFINED_18
: keycodes.h
- A_UNDEFINED_19
: keycodes.h
- A_UNDEFINED_20
: keycodes.h
- A_UNDEFINED_21
: keycodes.h
- A_UNDEFINED_22
: keycodes.h
- A_UNDEFINED_7
: keycodes.h
- A_UNDEFINED_8
: keycodes.h
- A_UNDEFINED_9
: keycodes.h
- A_UNDERSCORE
: keycodes.h
- A_YEN
: keycodes.h
- aas_altroutegoal_t
: be_aas.h
- aas_areainfo_t
: be_aas.h
- aas_clientmove_t
: be_aas.h
- aas_entityinfo_t
: be_aas.h
- aas_export_t
: botlib.h
- aas_predictroute_t
: be_aas.h
- aas_trace_t
: be_aas.h
- abs()
: bg_lib.h
- absorbLoopSound
: w_force.c
- AcceptBotCommand()
: g_cmds.c, ai_wpnav.c
- acos()
: bg_lib.h
- ACT_ACTIVE
: g_target.c
- ACT_INACTIVE
: g_target.c
- ACTION_ALT_ATTACK
: botlib.h
- ACTION_ATTACK
: botlib.h
- ACTION_CROUCH
: botlib.h
- ACTION_DELAYEDJUMP
: botlib.h
- ACTION_FORCEPOWER
: botlib.h
- ACTION_GESTURE
: botlib.h
- ACTION_JUMP
: botlib.h
- ACTION_MOVEBACK
: botlib.h
- ACTION_MOVEDOWN
: botlib.h
- ACTION_MOVEFORWARD
: botlib.h
- ACTION_MOVELEFT
: botlib.h
- ACTION_MOVERIGHT
: botlib.h
- ACTION_MOVEUP
: botlib.h
- ACTION_RESPAWN
: botlib.h
- ACTION_TALK
: botlib.h
- ACTION_USE
: botlib.h
- ACTION_WALK
: botlib.h
- active_particles
: cg_marks.c
- Add_Ammo()
: g_local.h, g_items.c
- Add_Batteries()
: NPC_reactions.c
- addbezierArgStruct_t
: q_shared.h
- AddPassenger()
: g_vehicles.c
- AddPointToBounds()
: q_shared.h, q_math.c
- addpolyArgStruct_t
: q_shared.h
- AddPowerDuelPlayers()
: g_main.c
- AddRemap()
: g_utils.c, g_local.h
- ADDRESSEE
: match.h
- AddScore()
: g_local.h, g_combat.c
- AddSiegeWinningTeamPoints()
: g_saga.c
- AddSightEvent()
: NPC_senses.c, g_local.h
- AddSoundEvent()
: NPC_senses.c, g_local.h
- AddSpawnField()
: g_spawn.c, g_misc.c
- addspriteArgStruct_t
: q_shared.h
- AddTeamScore()
: g_team.h, g_team.c
- AddTournamentPlayer()
: g_main.c
- adjustRespawnTime()
: g_items.c
- AdjustTournamentScores()
: g_main.c
- AED_ARRAY_SIZE
: bg_public.h
- AED_BOLTINDEX
: bg_public.h
- AED_EFFECT_PROBABILITY
: bg_public.h
- AED_EFFECTINDEX
: bg_public.h
- AED_FIRE_ALT
: bg_public.h
- AED_FIRE_PROBABILITY
: bg_public.h
- AED_FOOTSTEP_PROBABILITY
: bg_public.h
- AED_FOOTSTEP_TYPE
: bg_public.h
- AED_MODELINDEX
: bg_public.h
- AED_MOVE_FWD
: bg_public.h
- AED_MOVE_RT
: bg_public.h
- AED_MOVE_UP
: bg_public.h
- AED_SABER_SPIN_PROBABILITY
: bg_public.h
- AED_SABER_SPIN_SABERNUM
: bg_public.h
- AED_SABER_SPIN_TYPE
: bg_public.h
- AED_SABER_SWING_PROBABILITY
: bg_public.h
- AED_SABER_SWING_SABERNUM
: bg_public.h
- AED_SABER_SWING_TYPE
: bg_public.h
- AED_SOUND_NUMRANDOMSNDS
: bg_public.h
- AED_SOUND_PROBABILITY
: bg_public.h
- AED_SOUNDCHANNEL
: bg_public.h
- AED_SOUNDINDEX_END
: bg_public.h
- AED_SOUNDINDEX_START
: bg_public.h
- AEL_DANGER
: g_local.h
- AEL_DANGER_GREAT
: g_local.h
- AEL_DISCOVERED
: g_local.h
- AEL_MINOR
: g_local.h
- AEL_SUSPICIOUS
: g_local.h
- AET_SIGHT
: g_local.h
- AET_SOUND
: g_local.h
- AEV_EFFECT
: bg_public.h
- AEV_FIRE
: bg_public.h
- AEV_FOOTSTEP
: bg_public.h
- AEV_MOVE
: bg_public.h
- AEV_NONE
: bg_public.h
- AEV_NUM_AEV
: bg_public.h
- AEV_SABER_SPIN
: bg_public.h
- AEV_SABER_SWING
: bg_public.h
- AEV_SOUND
: bg_public.h
- AEV_SOUNDCHAN
: bg_public.h
- AFLAG_ACTIVE
: bg_saber.c
- AFLAG_FINISH
: bg_saber.c
- AFLAG_IDLE
: bg_saber.c
- AFLAG_WAIT
: bg_saber.c
- AI_CheckEnemyCollision()
: NPC_AI_Utils.c, ai.h
- AI_ClosestGroupEntityNumToPoint()
: NPC_AI_Utils.c
- AI_DeleteGroupMember()
: NPC_AI_Utils.c
- AI_DeleteSelfFromGroup()
: NPC_AI_Utils.c, g_combat.c
- AI_DistributeAttack()
: NPC_AI_Utils.c, ai.h
- ai_export_t
: botlib.h
- AI_FindSelfInPreviousGroup()
: NPC_AI_Utils.c
- AI_GetGroup()
: NPC_AI_Utils.c, ai.h
- AI_GetGroupSize()
: NPC_AI_Utils.c, ai.h
- AI_GetGroupSize2()
: NPC_AI_Utils.c, ai.h
- AI_GetNextEmptyGroup()
: NPC_AI_Utils.c
- AI_GroupContainsEntNum()
: NPC_AI_Utils.c, NPC_AI_Stormtrooper.c
- AI_GroupMemberKilled()
: NPC_AI_Utils.c, g_combat.c
- AI_GroupUpdateClearShotTime()
: NPC_AI_Utils.c, NPC_AI_Stormtrooper.c
- AI_GroupUpdateEnemyLastSeen()
: NPC_AI_Utils.c, NPC_AI_Stormtrooper.c
- AI_GroupUpdateSquadstates()
: NPC_AI_Utils.c, NPC_AI_Stormtrooper.c
- AI_InsertGroupMember()
: NPC_AI_Utils.c
- AI_RefreshGroup()
: NPC_AI_Utils.c
- AI_SetClosestBuddy()
: NPC_AI_Utils.c
- AI_SetNewGroupCommander()
: NPC_AI_Utils.c
- AI_SortGroupByPathCostToEnemy()
: NPC_AI_Utils.c
- AI_TIMERS
: b_local.h
- AI_TryJoinPreviousGroup()
: NPC_AI_Utils.c
- AI_UpdateGroups()
: NPC_AI_Utils.c, g_main.c
- AI_ValidateGroupMember()
: NPC_AI_Utils.c
- AI_ValidateNoEnemyGroupMember()
: NPC_AI_Utils.c
- AID_ACQUIRED
: b_public.h
- AID_CONFUSED
: b_public.h
- AID_IDLE
: b_public.h
- AID_LOST
: b_public.h
- AID_LOSTPATH
: b_public.h
- AIGroupInfo_t
: ai.h
- AIGroupMember_t
: ai.h
- AimAtTarget()
: g_trigger.c
- ALERT_CLEAR_TIME
: b_local.h
- alertEvent_t
: g_local.h
- alertEventLevel_e
: g_local.h
- alertEventType_e
: g_local.h
- alignment
: ui_shared.c
- ALL
: q_shared.h
- AltFiring()
: ai_main.c
- ALTROUTEGOAL_ALL
: be_aas.h
- ALTROUTEGOAL_CLUSTERPORTALS
: be_aas.h
- ALTROUTEGOAL_VIEWPORTALS
: be_aas.h
- AMBIENTSET
: q_shared.h
- AMMO_BLASTER
: bg_weapons.h
- AMMO_DETPACK
: bg_weapons.h
- AMMO_EMPLACED
: bg_weapons.h
- AMMO_FORCE
: bg_weapons.h
- ammo_generic_power_converter_use()
: g_misc.c
- AMMO_MAX
: bg_weapons.h
- AMMO_METAL_BOLTS
: bg_weapons.h
- AMMO_NONE
: bg_weapons.h
- AMMO_POD_HEALTH
: NPC_AI_Mark2.c, NPC_AI_Mark1.c
- ammo_power_converter_use()
: g_misc.c
- AMMO_POWERCELL
: bg_weapons.h
- AMMO_ROCKETS
: bg_weapons.h
- ammo_t
: bg_weapons.h
- AMMO_THERMAL
: bg_weapons.h
- AMMO_TRIPMINE
: bg_weapons.h
- ammoData
: bg_weapons.h, bg_weapons.c
- ammoData_t
: bg_weapons.h
- ammoTicName
: cg_draw.c
- ammoTicPos
: cg_local.h
- ANGER_ALERT_RADIUS
: NPC_combat.c
- ANGER_ALERT_SOUND_RADIUS
: NPC_combat.c
- ANGLE2SHORT
: q_shared.h
- ANGLE_DOWN
: qfiles.h
- ANGLE_UP
: qfiles.h
- AngleDelta()
: q_shared.h, q_math.c
- AngleDifference()
: ai_main.c
- AngleMod()
: q_shared.h, q_math.c
- AngleNormalize180()
: q_shared.h, q_math.c
- AngleNormalize360()
: q_shared.h, q_math.c
- anglerCallback()
: g_ICARUScb.c
- AnglesSubtract()
: q_shared.h, q_math.c
- AnglesToAxis()
: q_shared.h, q_math.c
- AngleSubtract()
: q_shared.h, q_math.c
- AngleVectors()
: q_shared.h, q_math.c
- Animate()
: g_vehicles.c
- AnimateRiders()
: SpeederNPC.c
- AnimateVehicle()
: SpeederNPC.c
- animation_t
: bg_public.h
- animevent_t
: bg_public.h
- animEventType_t
: bg_public.h
- animEventTypeTable
: bg_public.h, bg_panimate.c
- animNumber_t
: anims.h
- animTable
: ui_shared.c, w_saber.c, g_ICARUScb.c, g_combat.c, g_cmds.c, bg_vehicleLoad.c, bg_saberLoad.c, cg_players.c, animtable.h
- APEX_HEIGHT
: NPC_behavior.c, NPC_AI_Jedi.c
- ARENAS_PER_TIER
: bg_public.h
- ArenaServers_Cache()
: ui_local.h
- ARM_ANGLE_RANGE
: g_turret_G2.c
- ARMOR_EFFECT_TIME
: w_saber.h
- ARMOR_PROTECTION
: bg_public.h
- ARMOR_REDUCTION_FACTOR
: bg_public.h
- ArmorIndex()
: g_local.h
- armorTicName
: cg_draw.c
- ART_FX_BASE
: ui_shared.h
- ART_FX_BLUE
: ui_shared.h
- ART_FX_CYAN
: ui_shared.h
- ART_FX_GREEN
: ui_shared.h
- ART_FX_ORANGE
: ui_shared.h
- ART_FX_PURPLE
: ui_shared.h
- ART_FX_RED
: ui_shared.h
- ART_FX_TEAL
: ui_shared.h
- ART_FX_WHITE
: ui_shared.h
- ART_FX_YELLOW
: ui_shared.h
- AS_FAVORITES
: q_shared.h
- AS_GLOBAL
: q_shared.h
- AS_LOCAL
: q_shared.h
- AS_MPLAYER
: q_shared.h
- ASSET_BACKGROUND
: ui_local.h
- ASSET_GRADIENTBAR
: ui_shared.h
- Asset_Parse()
: ui_main.c
- ASSET_SCROLL_THUMB
: ui_shared.h
- ASSET_SCROLLBAR
: ui_shared.h
- ASSET_SCROLLBAR_ARROWDOWN
: ui_shared.h
- ASSET_SCROLLBAR_ARROWLEFT
: ui_shared.h
- ASSET_SCROLLBAR_ARROWRIGHT
: ui_shared.h
- ASSET_SCROLLBAR_ARROWUP
: ui_shared.h
- ASSET_SLIDER_BAR
: ui_shared.h
- ASSET_SLIDER_THUMB
: ui_shared.h
- AssetCache()
: ui_main.c
- asteroid_count_num_asteroids()
: g_trigger.c
- asteroid_field_think()
: g_trigger.c
- asteroid_pick_random_asteroid()
: g_trigger.c
- atan2()
: bg_lib.h
- atof()
: bg_lib.h, bg_lib.c
- atoi()
: bg_lib.h
- ATST_Attack()
: NPC_AI_Atst.c
- ATST_Hunt()
: NPC_AI_Atst.c
- ATST_Idle()
: NPC_AI_Atst.c
- ATST_MAIN_DAMAGE
: g_weapon.c
- ATST_MAIN_SIZE
: g_weapon.c
- ATST_MAIN_VEL
: g_weapon.c
- ATST_Patrol()
: NPC_AI_Atst.c
- ATST_Ranged()
: NPC_AI_Atst.c
- ATST_SIDE_ALT_DAMAGE
: g_weapon.c
- ATST_SIDE_ALT_NPC_VELOCITY
: g_weapon.c
- ATST_SIDE_ALT_ROCKET_SIZE
: g_weapon.c
- ATST_SIDE_ALT_ROCKET_SPLASH_SCALE
: g_weapon.c
- ATST_SIDE_ALT_SPLASH_DAMAGE
: g_weapon.c
- ATST_SIDE_ALT_SPLASH_RADIUS
: g_weapon.c
- ATST_SIDE_ALT_VELOCITY
: g_weapon.c
- ATST_SIDE_MAIN_DAMAGE
: g_weapon.c
- ATST_SIDE_MAIN_NPC_DAMAGE_EASY
: g_weapon.c
- ATST_SIDE_MAIN_NPC_DAMAGE_HARD
: g_weapon.c
- ATST_SIDE_MAIN_NPC_DAMAGE_NORMAL
: g_weapon.c
- ATST_SIDE_MAIN_SIZE
: g_weapon.c
- ATST_SIDE_MAIN_SPLASH_DAMAGE
: g_weapon.c
- ATST_SIDE_MAIN_SPLASH_RADIUS
: g_weapon.c
- ATST_SIDE_MAIN_VELOCITY
: g_weapon.c
- ATST_SIDE_ROCKET_NPC_DAMAGE_EASY
: g_weapon.c
- ATST_SIDE_ROCKET_NPC_DAMAGE_HARD
: g_weapon.c
- ATST_SIDE_ROCKET_NPC_DAMAGE_NORMAL
: g_weapon.c
- attack_e
: ai.h
- ATTACK_MELEE
: ai.h
- ATTACK_RANGE
: ai.h
- ATTACKER_HEAD_TIME
: cg_local.h
- auto_turret_die()
: g_turret.c
- AVOID_ALWAYS
: be_ai_move.h
- AVOID_CLEAR
: be_ai_move.h
- AVOID_DONTBLOCK
: be_ai_move.h
- AWARD_ACCURACY
: ui_local.h
- AWARD_DEMOLITIONIST
: g_log.c
- AWARD_EFFICIENCY
: g_log.c
- AWARD_EXCELLENT
: ui_local.h
- AWARD_FRAGS
: ui_local.h
- AWARD_GAUNTLET
: ui_local.h
- AWARD_IMPRESSIVE
: ui_local.h
- AWARD_LOGISTICS
: g_log.c
- AWARD_MAX
: g_log.c
- AWARD_PERFECT
: ui_local.h
- AWARD_SECTION31
: g_log.c
- AWARD_SHARPSHOOTER
: g_log.c
- AWARD_STREAK
: g_log.c
- AWARD_TACTICIAN
: g_log.c
- AWARD_TEAM
: g_log.c
- AWARD_UNTOUCHABLE
: g_log.c
- AWARDS_MSG_LENGTH
: g_log.c
- awardType_t
: ui_local.h, g_log.c
- AxisClear()
: q_shared.h, q_math.c
- AxisCopy()
: q_shared.h, q_math.c
- axisDefault
: q_shared.h, q_math.c
- B_Alloc()
: ai_util.c, ai_main.h
- B_CleanupAlloc()
: g_local.h, ai_util.c
- B_Free()
: ai_util.c, ai_main.h
- B_InitAlloc()
: g_local.h, ai_util.c
- B_TempAlloc()
: ai_util.c, ai_main.h
- B_TempFree()
: ai_util.c, ai_main.h
- BACK_STAB_DISTANCE
: bg_saber.c
- BASE_FLAGWAIT_DISTANCE
: ai_main.h
- BASE_GETENEMYFLAG_DISTANCE
: ai_main.h
- BASE_GUARD_DISTANCE
: ai_main.h
- BeamOut()
: NPC_behavior.c
- BeginAutoPathRoutine()
: ai_wpnav.c
- BeginIntermission()
: g_main.c, g_local.h
- BG_AddPredictableEventToPlayerstate()
: bg_public.h, bg_misc.c
- BG_AdjustClientSpeed()
: bg_pmove.c
- BG_Alloc()
: bg_public.h, bg_misc.c
- BG_AllocUnaligned()
: bg_public.h, bg_misc.c
- BG_AnimLength()
: bg_public.h, bg_panimate.c
- BG_AnimsetAlloc()
: bg_panimate.c
- BG_AnimsetFree()
: bg_panimate.c
- BG_AttachToRancor()
: bg_public.h, bg_g2_utils.c
- BG_BLADE_ActivateTrail()
: bg_saberLoad.c, bg_public.h
- BG_BLADE_DeactivateTrail()
: bg_saberLoad.c, bg_public.h
- BG_BrokenParryForAttack()
: bg_public.h, bg_panimate.c
- BG_BrokenParryForParry()
: bg_public.h, bg_panimate.c
- BG_CanItemBeGrabbed()
: bg_public.h, bg_misc.c
- BG_CanUseFPNow()
: bg_public.h, bg_misc.c
- BG_CheckIncrementLockAnim()
: w_saber.c, bg_saber.c
- BG_ClearAnimsets()
: bg_public.h, bg_panimate.c
- BG_ClearRocketLock()
: g_combat.c, bg_pmove.c
- BG_ClearVehicleParseParms()
: g_main.c, bg_vehicleLoad.c
- BG_CmdForRoll()
: bg_pmove.c
- BG_CrouchAnim()
: NPC_reactions.c, NPC_AI_Jedi.c, NPC_AI_GalakMech.c, bg_panimate.c
- bg_customSiegeSoundNames
: bg_public.h, bg_misc.c
- BG_CycleForce()
: bg_misc.c, cg_local.h
- BG_CycleInven()
: g_items.c, bg_misc.c, bg_local.h, cg_local.h
- BG_DirectFlippingAnim()
: bg_public.h, bg_panimate.c
- BG_EmplacedView()
: g_weapon.c, g_items.c, bg_pmove.c, bg_misc.c, cg_view.c, cg_players.c
- BG_EnoughForcePowerForMove()
: bg_saber.c
- BG_EvaluateTrajectory()
: bg_public.h, bg_misc.c
- BG_EvaluateTrajectoryDelta()
: bg_public.h, bg_misc.c
- BG_ExternThisSoICanRecompileInDebug()
: FighterNPC.c, bg_pmove.c
- bg_fighterAltControl
: g_main.c, g_local.h, bg_pmove.c, cg_main.c, cg_local.h
- BG_FighterUpdate()
: FighterNPC.c, bg_pmove.c
- BG_FileExists()
: bg_misc.c
- BG_FindItem()
: bg_public.h, bg_misc.c
- BG_FindItemForAmmo()
: NPC_AI_Sentry.c, NPC_AI_Mark2.c, NPC_AI_Mark1.c, NPC_AI_Jedi.c, NPC_AI_ImperialProbe.c, bg_misc.c
- BG_FindItemForHoldable()
: bg_public.h, bg_misc.c
- BG_FindItemForPowerup()
: bg_public.h, bg_misc.c
- BG_FindItemForWeapon()
: bg_public.h, bg_misc.c
- BG_FlipPart()
: bg_panimate.c
- BG_FlippingAnim()
: NPC_reactions.c, NPC_AI_Jedi.c, bg_public.h, bg_panimate.c
- BG_ForcePowerDrain()
: bg_saber.c, bg_public.h
- BG_FullBodyTauntAnim()
: w_force.c, bg_pmove.c, bg_panimate.c
- BG_G2ATSTAngles()
: bg_public.h, bg_pmove.c
- BG_G2PlayerAngles()
: bg_public.h, bg_pmove.c
- BG_GetClassOnBaseClass()
: ui_main.c, bg_saga.c
- BG_GetItemIndexByTag()
: bg_public.h, bg_misc.c
- BG_GetRootSurfNameWithVariant()
: g_combat.c, bg_g2_utils.c, cg_event.c, cg_ents.c
- BG_GetTime()
: g_main.c, cg_main.c
- BG_GetUIPortrait()
: ui_main.c, bg_saga.c
- BG_GetUIPortraitFile()
: ui_main.c, bg_saga.c
- BG_GetVehicleModelName()
: g_client.c, bg_vehicleLoad.c, cg_players.c
- BG_GetVehicleSkinName()
: bg_vehicleLoad.c, cg_players.c
- BG_HasAnimation()
: bg_public.h, bg_panimate.c
- BG_HasYsalamiri()
: bg_public.h, bg_misc.c
- BG_IK_MoveArm()
: bg_public.h, bg_pmove.c
- BG_InBackFlip()
: bg_public.h, bg_panimate.c
- BG_InDeathAnim()
: bg_public.h, bg_panimate.c
- BG_InExtraDefenseSaberMove()
: w_saber.c, bg_panimate.c
- BG_InGrappleMove()
: bg_public.h, bg_panimate.c
- BG_InitAnimsets()
: bg_public.h, bg_panimate.c
- BG_InKataAnim()
: bg_public.h, bg_panimate.c
- BG_InKnockDown()
: w_saber.c, w_force.c, bg_saber.c, bg_pmove.c
- BG_InKnockDownOnGround()
: w_saber.c, bg_panimate.c
- BG_InKnockDownOnly()
: g_active.c, bg_panimate.c, cg_event.c
- BG_InReboundHold()
: bg_public.h, bg_panimate.c
- BG_InReboundJump()
: bg_public.h, bg_panimate.c
- BG_InReboundRelease()
: bg_public.h, bg_panimate.c
- BG_InRoll()
: NPC_AI_Jedi.c, bg_public.h, bg_panimate.c
- BG_InRoll2()
: bg_pmove.c
- BG_InRollAnim()
: bg_pmove.c
- BG_InRollES()
: bg_pmove.c
- BG_InSaberLock()
: bg_public.h, bg_panimate.c
- BG_InSaberLockOld()
: bg_public.h, bg_panimate.c
- BG_InSaberStandAnim()
: bg_public.h, bg_panimate.c
- BG_InSlopeAnim()
: bg_saber.c, bg_pmove.c
- BG_InSpecialDeathAnim()
: bg_panimate.c
- BG_InSpecialJump()
: bg_public.h, bg_panimate.c
- BG_IsItemSelectable()
: bg_public.h, bg_misc.c
- BG_IsValidCharacterModel()
: g_client.c, bg_misc.c, cg_players.c
- bg_itemlist
: bg_public.h, bg_misc.c
- BG_KickingAnim()
: bg_public.h, bg_panimate.c
- BG_KickMove()
: bg_public.h, bg_panimate.c
- BG_KnockawayForParry()
: bg_public.h, bg_panimate.c
- BG_KnockDownable()
: bg_public.h, bg_pmove.c
- BG_LegalizedForcePowers()
: bg_public.h, bg_misc.c
- BG_ModelCache()
: bg_saga.c, bg_misc.c
- BG_MySaber()
: bg_saber.c, bg_pmove.c, bg_panimate.c
- BG_NUM_TOGGLEABLE_SURFACES
: bg_public.h
- bg_numItems
: bg_public.h, bg_misc.c
- BG_OutOfMemory()
: bg_public.h, bg_misc.c
- bg_parryDebounce
: NPC_AI_Jedi.c, bg_saber.c
- BG_ParseAnimationEvtFile()
: bg_public.h, bg_panimate.c
- BG_ParseAnimationFile()
: bg_public.h, bg_panimate.c
- BG_ParseField()
: g_spawn.c, bg_misc.c, cg_main.c
- BG_ParseLiteral()
: NPC_stats.c, bg_saberLoad.c
- BG_PickAnim()
: bg_public.h, bg_panimate.c
- BG_PlayerStateToEntityState()
: bg_public.h, bg_misc.c
- BG_PlayerStateToEntityStateExtraPolate()
: bg_public.h, bg_misc.c
- BG_PlayerTouchesItem()
: bg_public.h, bg_misc.c
- BG_PrecacheSabersForSiegeTeam()
: bg_saga.h, bg_saga.c
- BG_ProperForceIndex()
: bg_misc.c, cg_local.h
- BG_SaberInAttack()
: NPC_AI_Jedi.c, bg_public.h, bg_panimate.c
- BG_SaberInAttackPure()
: w_saber.c, bg_panimate.c
- BG_SaberInIdle()
: bg_public.h, bg_panimate.c
- BG_SaberInKata()
: bg_public.h, bg_panimate.c
- BG_SaberInReturn()
: w_saber.c, bg_panimate.c
- BG_SaberInSpecial()
: bg_public.h, bg_panimate.c
- BG_SaberInSpecialAttack()
: NPC_reactions.c, NPC_AI_Jedi.c, bg_public.h, bg_panimate.c
- BG_SaberInTransitionAny()
: w_saber.c, bg_saber.c, bg_panimate.c
- BG_SaberLockBreakAnim()
: bg_pmove.c, bg_panimate.c
- BG_SabersOff()
: w_saber.c, NPC_AI_Jedi.c, NPC_AI_Grenadier.c, g_ICARUScb.c, bg_saber.c, bg_pmove.c
- BG_SaberStanceAnim()
: g_client.c, bg_panimate.c, cg_players.c
- BG_SaberStartTransAnim()
: bg_public.h, bg_panimate.c
- BG_SetAnim()
: g_utils.c, bg_panimate.c
- BG_SetAnimFinal()
: bg_panimate.c
- BG_SetLegsAnimTimer()
: bg_panimate.c
- BG_SetSharedVehicleFunctions()
: bg_vehicleLoad.c
- BG_SetTorsoAnimTimer()
: bg_panimate.c
- BG_SI_Activate()
: bg_saberLoad.c, bg_public.h
- BG_SI_ActivateTrail()
: bg_saberLoad.c, bg_public.h
- BG_SI_Active()
: bg_saberLoad.c, bg_public.h
- BG_SI_BladeActivate()
: bg_saberLoad.c, bg_public.h
- BG_SI_Deactivate()
: bg_saberLoad.c, bg_public.h
- BG_SI_DeactivateTrail()
: bg_saberLoad.c, bg_public.h
- BG_SI_Length()
: bg_saberLoad.c, bg_public.h
- BG_SI_LengthMax()
: bg_saberLoad.c, bg_public.h
- BG_SI_SetDesiredLength()
: bg_saberLoad.c, bg_public.h
- BG_SI_SetLength()
: bg_saberLoad.c, bg_public.h
- BG_SI_SetLengthGradual()
: bg_saberLoad.c, bg_public.h
- BG_SiegeCheckClassLegality()
: bg_saga.h, bg_saga.c
- BG_SiegeCountBaseClass()
: ui_main.c, bg_saga.c
- BG_SiegeFindClassByName()
: bg_saga.h, bg_saga.c
- BG_SiegeFindClassIndexByName()
: bg_saga.h, bg_saga.c
- BG_SiegeFindTeamForTheme()
: bg_saga.c
- BG_SiegeFindThemeForTeam()
: bg_saga.h, bg_saga.c
- BG_SiegeGetPairedValue()
: bg_saga.h, bg_saga.c
- BG_SiegeGetValueGroup()
: bg_saga.h, bg_saga.c
- BG_SiegeLoadClasses()
: bg_saga.h, bg_saga.c
- BG_SiegeLoadTeams()
: bg_saga.h, bg_saga.c
- BG_SiegeParseClassFile()
: bg_saga.c
- BG_SiegeParseTeamFile()
: bg_saga.c
- BG_SiegeSetTeamTheme()
: bg_saga.h, bg_saga.c
- BG_SiegeStripTabs()
: bg_saga.h, bg_saga.c
- BG_SiegeTranslateForcePowers()
: bg_saga.c
- BG_SiegeTranslateGenericTable()
: bg_saga.c
- BG_SoundIndex()
: bg_saberLoad.c
- BG_SpinningSaberAnim()
: NPC_AI_Jedi.c, bg_public.h, bg_panimate.c
- BG_StabDownAnim()
: w_saber.c, bg_panimate.c
- BG_StartTorsoAnim()
: bg_panimate.c
- BG_StringAlloc()
: bg_public.h, bg_misc.c
- BG_SuperBreakLoseAnim()
: w_saber.c, bg_saber.c, bg_panimate.c
- BG_SuperBreakWinAnim()
: w_saber.c, bg_saber.c, bg_panimate.c, cg_players.c
- BG_TempAlloc()
: bg_public.h, bg_misc.c
- BG_TempFree()
: bg_public.h, bg_misc.c
- BG_TouchJumpPad()
: bg_public.h, bg_misc.c
- BG_UnrestrainedPitchRoll()
: g_vehicles.c, FighterNPC.c, bg_slidemove.c, bg_pmove.c, cg_view.c
- BG_UpdateLookAngles()
: bg_pmove.c
- BG_ValidateSkinForTeam()
: g_client.c, bg_misc.c, cg_players.c
- BG_VehicleAdjustBBoxForOrientation()
: bg_pmove.c, cg_predict.c
- BG_VehicleClampData()
: bg_vehicleLoad.c
- BG_VehicleGetIndex()
: bg_vehicles.h, bg_vehicleLoad.c
- BG_VehicleLoadParms()
: g_main.c, bg_vehicleLoad.c, cg_main.c
- BG_VehicleSetDefaults()
: bg_vehicleLoad.c
- BG_VehicleTurnRateForSpeed()
: FighterNPC.c, bg_pmove.c, cg_view.c
- BG_VehTraceFromCamPos()
: g_weapon.c, bg_pmove.c
- BG_VehWeaponLoadParms()
: bg_vehicleLoad.c
- bgAllAnims
: ui_main.c, bg_public.h, bg_panimate.c
- bgAllEvents
: bg_public.h, bg_panimate.c
- bgEntity_t
: bg_vehicles.h, bg_public.h, WalkerNPC.c, SpeederNPC.c, g_vehicles.c, FighterNPC.c, AnimalNPC.c
- bgForcePowerCost
: bg_public.h, bg_misc.c
- bgHumanoidAnimations
: bg_public.h, bg_panimate.c
- bgNumAllAnims
: bg_panimate.c
- bgNumAnimEvents
: bg_public.h, bg_panimate.c
- bgNumSiegeClasses
: bg_saga.h, bg_saga.c
- bgNumSiegeTeams
: bg_saga.h, bg_saga.c
- BGPAFtextLoaded
: bg_public.h, bg_panimate.c
- bgSiegeClasses
: bg_saga.h, bg_saga.c
- bgSiegeClassFlagNames
: bg_saga.c
- bgSiegeTeams
: bg_saga.h, bg_saga.c
- bgToggleableSurfaceDebris
: bg_public.h, bg_misc.c
- bgToggleableSurfaces
: bg_public.h, bg_misc.c
- BIG_INFO_KEY
: q_shared.h
- BIG_INFO_STRING
: q_shared.h
- BIG_INFO_VALUE
: q_shared.h
- BIGCHAR_HEIGHT
: q_shared.h
- BIGCHAR_WIDTH
: q_shared.h
- BindingFromName()
: ui_shared.c
- BindingIDFromName()
: ui_shared.c
- Bitmap_Draw()
: ui_local.h
- Bitmap_Init()
: ui_local.h
- BLASTER_DAMAGE
: g_weapon.c
- BLASTER_SPREAD
: g_weapon.c
- BLASTER_VELOCITY
: g_weapon.c
- BLERR_CANNOTLOADICHAT
: botlib.h
- BLERR_CANNOTLOADITEMCONFIG
: botlib.h
- BLERR_CANNOTLOADITEMWEIGHTS
: botlib.h
- BLERR_CANNOTLOADWEAPONCONFIG
: botlib.h
- BLERR_CANNOTLOADWEAPONWEIGHTS
: botlib.h
- BLERR_CANNOTOPENAASFILE
: botlib.h
- BLERR_CANNOTREADAASLUMP
: botlib.h
- BLERR_INVALIDENTITYNUMBER
: botlib.h
- BLERR_LIBRARYNOTSETUP
: botlib.h
- BLERR_NOAASFILE
: botlib.h
- BLERR_NOERROR
: botlib.h
- BLERR_WRONGAASFILEID
: botlib.h
- BLERR_WRONGAASFILEVERSION
: botlib.h
- BLINK_DIVISOR
: q_shared.h
- BLK_NO
: q_shared.h
- BLK_TIGHT
: q_shared.h
- BLK_WIDE
: q_shared.h
- BLOCKED_ATK_BOUNCE
: q_shared.h
- BLOCKED_BOUNCE_MOVE
: q_shared.h
- Blocked_Door()
: g_mover.c
- BLOCKED_LOWER_LEFT
: q_shared.h
- BLOCKED_LOWER_LEFT_PROJ
: q_shared.h
- BLOCKED_LOWER_RIGHT
: q_shared.h
- BLOCKED_LOWER_RIGHT_PROJ
: q_shared.h
- Blocked_Mover()
: g_ICARUScb.c
- BLOCKED_NONE
: q_shared.h
- BLOCKED_PARRY_BROKEN
: q_shared.h
- BLOCKED_TOP
: q_shared.h
- BLOCKED_TOP_PROJ
: q_shared.h
- BLOCKED_UPPER_LEFT
: q_shared.h
- BLOCKED_UPPER_LEFT_PROJ
: q_shared.h
- BLOCKED_UPPER_RIGHT
: q_shared.h
- BLOCKED_UPPER_RIGHT_PROJ
: q_shared.h
- BLOODRED
: cg_marks.c
- BlowDetpacks()
: g_weapon.c, g_local.h
- bluehudtint
: cg_weapons.c, cg_draw.c
- BMS_END
: g_mover.c, g_misc.c, g_local.h
- BMS_MID
: g_mover.c, g_misc.c, g_local.h
- BMS_START
: g_mover.c, g_misc.c, g_local.h
- Board()
: g_vehicles.c
- Boba_ChangeWeapon()
: NPC_AI_Jedi.c
- Boba_DoFlameThrower()
: NPC_AI_Jedi.c
- Boba_FireDecide()
: NPC_AI_Seeker.c, NPC_AI_Jedi.c
- Boba_FireFlameThrower()
: NPC_AI_Jedi.c
- Boba_Flying()
: NPC_AI_Jedi.c, NPC.c
- Boba_FlyStart()
: NPC_AI_Jedi.c
- Boba_FlyStop()
: NPC_AI_Jedi.c, NPC.c, g_combat.c
- Boba_Precache()
: NPC_spawn.c, NPC_AI_Jedi.c
- Boba_StartFlameThrower()
: NPC_AI_Jedi.c
- Boba_StopKnockdown()
: NPC_AI_Jedi.c
- body_die()
: g_local.h, g_combat.c
- BODY_QUEUE_SIZE
: g_local.h
- BODY_SINK_TIME
: g_client.c
- BodyRemovalPadTime()
: NPC.c
- BodyRid()
: g_combat.c
- BodySink()
: g_client.c
- BOLT_AND
: G2.h
- BOLT_SHIFT
: G2.h
- BOLT_WIDTH
: G2.h
- BONE_ANGLES_IK
: G2.h
- BONE_ANGLES_POSTMULT
: G2.h
- BONE_ANGLES_PREMULT
: G2.h
- BONE_ANGLES_RAGDOLL
: G2.h
- BONE_ANGLES_REPLACE
: G2.h
- BONE_ANGLES_TOTAL
: G2.h
- BONE_ANIM_BLEND
: G2.h
- BONE_ANIM_OVERRIDE
: G2.h
- BONE_ANIM_OVERRIDE_FREEZE
: G2.h
- BONE_ANIM_OVERRIDE_LOOP
: G2.h
- BONE_ANIM_TOTAL
: G2.h
- BONE_NEED_TRANSFORM
: G2.h
- bot_attachments
: ai_main.h, ai_main.c
- bot_avoidspot_t
: be_ai_move.h
- BOT_BEGIN_DELAY_BASE
: g_bot.c
- BOT_BEGIN_DELAY_INCREMENT
: g_bot.c
- bot_camp
: ai_main.h, ai_main.c
- bot_consolemessage_t
: be_ai_chat.h
- bot_ctf_state_t
: ai_main.h
- bot_entitystate_t
: botlib.h
- BOT_FLAG_GET_DISTANCE
: ai_main.h
- bot_forcepowers
: ai_main.h, ai_main.c
- bot_forgimmick
: ai_main.h, ai_main.c
- bot_getinthecarrr
: ai_main.c
- bot_goal_t
: be_ai_goal.h
- bot_honorableduelacceptance
: ai_main.h, ai_main.c
- bot_initmove_t
: be_ai_move.h
- bot_input_t
: botlib.h
- bot_match_t
: be_ai_chat.h
- bot_matchvariable_t
: be_ai_chat.h
- BOT_MAX_WEAPON_CHASE_CTF
: ai_main.h
- BOT_MAX_WEAPON_CHASE_TIME
: ai_main.h
- BOT_MAX_WEAPON_GATHER_TIME
: ai_main.h
- BOT_MIN_SIEGE_GOAL_SHOOT
: ai_main.h
- BOT_MIN_SIEGE_GOAL_TRAVEL
: ai_main.h
- bot_minplayers
: g_bot.c
- bot_moveresult_t
: be_ai_move.h
- bot_normgpath
: ai_wpnav.c, ai_main.c
- BOT_PLANT_BLOW_DISTANCE
: ai_main.h
- BOT_PLANT_DISTANCE
: ai_main.h
- BOT_PLANT_INTERVAL
: ai_main.h
- bot_pvstype
: ai_main.c
- BOT_RUN_HEALTH
: ai_main.h
- BOT_SABER_THROW_RANGE
: ai_main.h
- Bot_SetForcedMovement()
: g_cmds.c, ai_main.c
- bot_settings_t
: g_local.h
- bot_siege_state_t
: ai_main.h
- BOT_SPAWN_QUEUE_DEPTH
: g_bot.c
- bot_state_t
: ai_main.h
- BOT_STRAFE_AVOIDANCE
: ai_main.c
- bot_teamplay_state_t
: ai_main.h
- BOT_THINK_TIME
: ai_main.c
- bot_wp_clearweight
: ai_main.h, ai_main.c
- bot_wp_distconnect
: ai_main.h, ai_main.c
- bot_wp_edit
: ai_main.h, ai_main.c
- bot_wp_info
: ai_main.h, ai_main.c
- bot_wp_visconnect
: ai_main.h, ai_main.c
- BOT_WPTOUCH_DISTANCE
: ai_main.h
- BotAddAvoidSpot()
: be_ai_move.h
- BotAI()
: ai_main.c
- BotAI_GetClientState()
: ai_main.c
- BotAI_GetEntityState()
: ai_main.c
- BotAI_GetSnapshotEntity()
: ai_main.c
- BotAI_Print()
: ai_main.c
- BOTAI_START_FRAME
: g_public.h
- BotAILoadMap()
: g_local.h, ai_main.c
- BotAimLeading()
: ai_main.c
- BotAimOffsetGoalAngles()
: ai_main.c
- BotAIRegularUpdate()
: ai_main.c
- BotAISetup()
: g_local.h, ai_main.c
- BotAISetupClient()
: g_local.h, ai_main.c
- BotAIShutdown()
: g_local.h, ai_main.c
- BotAIShutdownClient()
: g_local.h, ai_main.c
- BotAIStartFrame()
: g_local.h, ai_main.c
- BotAllocChatState()
: be_ai_chat.h
- BotAllocGoalState()
: be_ai_goal.h
- BotAllocMoveState()
: be_ai_move.h
- BotAllocWeaponState()
: be_ai_weap.h
- botattachment_t
: ai_main.h
- BotAvoidGoalTime()
: be_ai_goal.h
- BotCanHear()
: ai_main.c
- BotChangeViewAngle()
: ai_main.c
- BotChangeViewAngles()
: ai_main.c
- BotChatLength()
: be_ai_chat.h
- BotCheckDetPacks()
: ai_main.c
- BotChooseBestFightWeapon()
: be_ai_weap.h
- BotChooseLTGItem()
: be_ai_goal.h
- BotChooseNBGItem()
: be_ai_goal.h
- BotCTFGuardDuty()
: ai_main.c
- BotDamageNotification()
: g_combat.c, ai_main.c
- BotDeathNotify()
: ai_main.c
- BotDefendFlag()
: ai_main.c
- BotDoChat()
: ai_util.c, ai_main.h
- BotDoTeamplayAI()
: ai_main.c
- BotDumpAvoidGoals()
: be_ai_goal.h
- BotDumpGoalStack()
: be_ai_goal.h
- BotEmptyGoalStack()
: be_ai_goal.h
- BotEnterChat()
: be_ai_chat.h
- BotEntityInfo()
: ai_main.c
- boteventtracker_t
: ai_main.h
- BotFallbackNavigation()
: ai_main.c
- BOTFILESBASEFOLDER
: botlib.h
- BotFindMatch()
: be_ai_chat.h
- BotFreeCharacter()
: be_ai_char.h
- BotFreeChatState()
: be_ai_chat.h
- BotFreeGoalState()
: be_ai_goal.h
- BotFreeItemWeights()
: be_ai_goal.h
- BotFreeMoveState()
: be_ai_move.h
- BotFreeWeaponState()
: be_ai_weap.h
- BOTGAME
: q_shared.h
- BotGetChatMessage()
: be_ai_chat.h
- BotGetEnemyFlag()
: ai_main.c
- BotGetFlagBack()
: ai_main.c
- BotGetFlagHome()
: ai_main.c
- BotGetLevelItemGoal()
: be_ai_goal.h
- BotGetMapLocationGoal()
: be_ai_goal.h
- BotGetNextCampSpotGoal()
: be_ai_goal.h
- BotGetSecondGoal()
: be_ai_goal.h
- BotGetTopGoal()
: be_ai_goal.h
- BotGetWeaponInfo()
: be_ai_weap.h
- BotGetWeaponRange()
: ai_main.c
- botGlobalNavWeaponWeights
: ai_wpnav.c
- BotGoalName()
: be_ai_goal.h
- BotGuardFlagCarrier()
: ai_main.c
- BOTH_A1__L__R
: anims.h
- BOTH_A1__R__L
: anims.h
- BOTH_A1_BL_TR
: anims.h
- BOTH_A1_BR_TL
: anims.h
- BOTH_A1_SPECIAL
: anims.h
- BOTH_A1_T__B_
: anims.h
- BOTH_A1_TL_BR
: anims.h
- BOTH_A1_TR_BL
: anims.h
- BOTH_A2__L__R
: anims.h
- BOTH_A2__R__L
: anims.h
- BOTH_A2_BL_TR
: anims.h
- BOTH_A2_BR_TL
: anims.h
- BOTH_A2_SPECIAL
: anims.h
- BOTH_A2_STABBACK1
: anims.h
- BOTH_A2_T__B_
: anims.h
- BOTH_A2_TL_BR
: anims.h
- BOTH_A2_TR_BL
: anims.h
- BOTH_A3__L__R
: anims.h
- BOTH_A3__R__L
: anims.h
- BOTH_A3_BL_TR
: anims.h
- BOTH_A3_BR_TL
: anims.h
- BOTH_A3_SPECIAL
: anims.h
- BOTH_A3_T__B_
: anims.h
- BOTH_A3_TL_BR
: anims.h
- BOTH_A3_TR_BL
: anims.h
- BOTH_A4__L__R
: anims.h
- BOTH_A4__R__L
: anims.h
- BOTH_A4_BL_TR
: anims.h
- BOTH_A4_BR_TL
: anims.h
- BOTH_A4_T__B_
: anims.h
- BOTH_A4_TL_BR
: anims.h
- BOTH_A4_TR_BL
: anims.h
- BOTH_A5__L__R
: anims.h
- BOTH_A5__R__L
: anims.h
- BOTH_A5_BL_TR
: anims.h
- BOTH_A5_BR_TL
: anims.h
- BOTH_A5_T__B_
: anims.h
- BOTH_A5_TL_BR
: anims.h
- BOTH_A5_TR_BL
: anims.h
- BOTH_A6__L__R
: anims.h
- BOTH_A6__R__L
: anims.h
- BOTH_A6_BL_TR
: anims.h
- BOTH_A6_BR_TL
: anims.h
- BOTH_A6_FB
: anims.h
- BOTH_A6_LR
: anims.h
- BOTH_A6_SABERPROTECT
: anims.h
- BOTH_A6_T__B_
: anims.h
- BOTH_A6_TL_BR
: anims.h
- BOTH_A6_TR_BL
: anims.h
- BOTH_A7__L__R
: anims.h
- BOTH_A7__R__L
: anims.h
- BOTH_A7_BL_TR
: anims.h
- BOTH_A7_BR_TL
: anims.h
- BOTH_A7_HILT
: anims.h
- BOTH_A7_KICK_B
: anims.h
- BOTH_A7_KICK_B_AIR
: anims.h
- BOTH_A7_KICK_BF
: anims.h
- BOTH_A7_KICK_BF_STOP
: anims.h
- BOTH_A7_KICK_F
: anims.h
- BOTH_A7_KICK_F_AIR
: anims.h
- BOTH_A7_KICK_L
: anims.h
- BOTH_A7_KICK_L_AIR
: anims.h
- BOTH_A7_KICK_R
: anims.h
- BOTH_A7_KICK_R_AIR
: anims.h
- BOTH_A7_KICK_RL
: anims.h
- BOTH_A7_KICK_S
: anims.h
- BOTH_A7_SOULCAL
: anims.h
- BOTH_A7_T__B_
: anims.h
- BOTH_A7_TL_BR
: anims.h
- BOTH_A7_TR_BL
: anims.h
- BOTH_ALORA_FLIP_1
: anims.h
- BOTH_ALORA_FLIP_2
: anims.h
- BOTH_ALORA_FLIP_3
: anims.h
- BOTH_ALORA_FLIP_B
: anims.h
- BOTH_ALORA_SPIN
: anims.h
- BOTH_ALORA_SPIN_SLASH
: anims.h
- BOTH_ALORA_SPIN_THROW
: anims.h
- BOTH_ALORA_TAUNT
: anims.h
- BOTH_ARIAL_F1
: anims.h
- BOTH_ARIAL_LEFT
: anims.h
- BOTH_ARIAL_RIGHT
: anims.h
- BOTH_ATTACK1
: anims.h
- BOTH_ATTACK10
: anims.h
- BOTH_ATTACK11
: anims.h
- BOTH_ATTACK2
: anims.h
- BOTH_ATTACK3
: anims.h
- BOTH_ATTACK4
: anims.h
- BOTH_ATTACK5
: anims.h
- BOTH_ATTACK6
: anims.h
- BOTH_ATTACK7
: anims.h
- BOTH_ATTACK_BACK
: anims.h
- BOTH_B1__L___
: anims.h
- BOTH_B1__R___
: anims.h
- BOTH_B1_BL___
: anims.h
- BOTH_B1_BR___
: anims.h
- BOTH_B1_T____
: anims.h
- BOTH_B1_TL___
: anims.h
- BOTH_B1_TR___
: anims.h
- BOTH_B2__L___
: anims.h
- BOTH_B2__R___
: anims.h
- BOTH_B2_BL___
: anims.h
- BOTH_B2_BR___
: anims.h
- BOTH_B2_T____
: anims.h
- BOTH_B2_TL___
: anims.h
- BOTH_B2_TR___
: anims.h
- BOTH_B3__L___
: anims.h
- BOTH_B3__R___
: anims.h
- BOTH_B3_BL___
: anims.h
- BOTH_B3_BR___
: anims.h
- BOTH_B3_T____
: anims.h
- BOTH_B3_TL___
: anims.h
- BOTH_B3_TR___
: anims.h
- BOTH_B4__L___
: anims.h
- BOTH_B4__R___
: anims.h
- BOTH_B4_BL___
: anims.h
- BOTH_B4_BR___
: anims.h
- BOTH_B4_T____
: anims.h
- BOTH_B4_TL___
: anims.h
- BOTH_B4_TR___
: anims.h
- BOTH_B5__L___
: anims.h
- BOTH_B5__R___
: anims.h
- BOTH_B5_BL___
: anims.h
- BOTH_B5_BR___
: anims.h
- BOTH_B5_T____
: anims.h
- BOTH_B5_TL___
: anims.h
- BOTH_B5_TR___
: anims.h
- BOTH_B6__L___
: anims.h
- BOTH_B6__R___
: anims.h
- BOTH_B6_BL___
: anims.h
- BOTH_B6_BR___
: anims.h
- BOTH_B6_T____
: anims.h
- BOTH_B6_TL___
: anims.h
- BOTH_B6_TR___
: anims.h
- BOTH_B7__L___
: anims.h
- BOTH_B7__R___
: anims.h
- BOTH_B7_BL___
: anims.h
- BOTH_B7_BR___
: anims.h
- BOTH_B7_T____
: anims.h
- BOTH_B7_TL___
: anims.h
- BOTH_B7_TR___
: anims.h
- BOTH_BACK_FLIP_UP
: anims.h
- BOTH_BASHED1
: anims.h
- BOTH_BF1BREAK
: anims.h
- BOTH_BF1LOCK
: anims.h
- BOTH_BF1RETURN
: anims.h
- BOTH_BF2BREAK
: anims.h
- BOTH_BF2LOCK
: anims.h
- BOTH_BF2RETURN
: anims.h
- BOTH_BOW
: anims.h
- BOTH_BUCK_RIDER
: anims.h
- BOTH_BUTTERFLY_FL1
: anims.h
- BOTH_BUTTERFLY_FR1
: anims.h
- BOTH_BUTTERFLY_LEFT
: anims.h
- BOTH_BUTTERFLY_RIGHT
: anims.h
- BOTH_BUTTON1
: anims.h
- BOTH_BUTTON2
: anims.h
- BOTH_BUTTON_HOLD
: anims.h
- BOTH_BUTTON_RELEASE
: anims.h
- BOTH_CARTWHEEL_LEFT
: anims.h
- BOTH_CARTWHEEL_RIGHT
: anims.h
- BOTH_CCWCIRCLE_A2__R__L
: anims.h
- BOTH_CCWCIRCLE_R2__L_S1
: anims.h
- BOTH_CCWCIRCLEBREAK
: anims.h
- BOTH_CCWCIRCLELOCK
: anims.h
- BOTH_CEILING_CLING
: anims.h
- BOTH_CEILING_DROP
: anims.h
- BOTH_CHOKE1
: anims.h
- BOTH_CHOKE1START
: anims.h
- BOTH_CHOKE1STARTHOLD
: anims.h
- BOTH_CHOKE2
: anims.h
- BOTH_CHOKE3
: anims.h
- BOTH_CIN_1
: anims.h
- BOTH_CIN_10
: anims.h
- BOTH_CIN_11
: anims.h
- BOTH_CIN_12
: anims.h
- BOTH_CIN_13
: anims.h
- BOTH_CIN_14
: anims.h
- BOTH_CIN_15
: anims.h
- BOTH_CIN_16
: anims.h
- BOTH_CIN_17
: anims.h
- BOTH_CIN_18
: anims.h
- BOTH_CIN_19
: anims.h
- BOTH_CIN_2
: anims.h
- BOTH_CIN_20
: anims.h
- BOTH_CIN_21
: anims.h
- BOTH_CIN_22
: anims.h
- BOTH_CIN_23
: anims.h
- BOTH_CIN_24
: anims.h
- BOTH_CIN_25
: anims.h
- BOTH_CIN_26
: anims.h
- BOTH_CIN_27
: anims.h
- BOTH_CIN_28
: anims.h
- BOTH_CIN_29
: anims.h
- BOTH_CIN_3
: anims.h
- BOTH_CIN_30
: anims.h
- BOTH_CIN_31
: anims.h
- BOTH_CIN_32
: anims.h
- BOTH_CIN_33
: anims.h
- BOTH_CIN_34
: anims.h
- BOTH_CIN_35
: anims.h
- BOTH_CIN_36
: anims.h
- BOTH_CIN_37
: anims.h
- BOTH_CIN_38
: anims.h
- BOTH_CIN_39
: anims.h
- BOTH_CIN_4
: anims.h
- BOTH_CIN_40
: anims.h
- BOTH_CIN_41
: anims.h
- BOTH_CIN_42
: anims.h
- BOTH_CIN_43
: anims.h
- BOTH_CIN_44
: anims.h
- BOTH_CIN_45
: anims.h
- BOTH_CIN_46
: anims.h
- BOTH_CIN_47
: anims.h
- BOTH_CIN_48
: anims.h
- BOTH_CIN_49
: anims.h
- BOTH_CIN_5
: anims.h
- BOTH_CIN_50
: anims.h
- BOTH_CIN_6
: anims.h
- BOTH_CIN_7
: anims.h
- BOTH_CIN_8
: anims.h
- BOTH_CIN_9
: anims.h
- BOTH_COME_ON1
: anims.h
- BOTH_CONSOLE1
: anims.h
- BOTH_CONSOLE1START
: anims.h
- BOTH_CONSOLE1STOP
: anims.h
- BOTH_CONSOLE2
: anims.h
- BOTH_CONSOLE2HOLDCOMSTART
: anims.h
- BOTH_CONSOLE2HOLDCOMSTOP
: anims.h
- BOTH_CONSOLE2START
: anims.h
- BOTH_CONSOLE2STOP
: anims.h
- BOTH_COWER1
: anims.h
- BOTH_COWER1_START
: anims.h
- BOTH_COWER1_STOP
: anims.h
- BOTH_CROUCH1
: anims.h
- BOTH_CROUCH1IDLE
: anims.h
- BOTH_CROUCH1WALK
: anims.h
- BOTH_CROUCH1WALKBACK
: anims.h
- BOTH_CROUCH2TOSTAND1
: anims.h
- BOTH_CROUCH3
: anims.h
- BOTH_CROUCH4
: anims.h
- BOTH_CROUCHATTACKBACK1
: anims.h
- BOTH_CWCIRCLE_A2__L__R
: anims.h
- BOTH_CWCIRCLE_R2__R_S1
: anims.h
- BOTH_CWCIRCLEBREAK
: anims.h
- BOTH_CWCIRCLELOCK
: anims.h
- BOTH_D1__L___
: anims.h
- BOTH_D1__R___
: anims.h
- BOTH_D1_B____
: anims.h
- BOTH_D1_BL___
: anims.h
- BOTH_D1_BR___
: anims.h
- BOTH_D1_TL___
: anims.h
- BOTH_D1_TR___
: anims.h
- BOTH_D2__L___
: anims.h
- BOTH_D2__R___
: anims.h
- BOTH_D2_B____
: anims.h
- BOTH_D2_BL___
: anims.h
- BOTH_D2_BR___
: anims.h
- BOTH_D2_TL___
: anims.h
- BOTH_D2_TR___
: anims.h
- BOTH_D3__L___
: anims.h
- BOTH_D3__R___
: anims.h
- BOTH_D3_B____
: anims.h
- BOTH_D3_BL___
: anims.h
- BOTH_D3_BR___
: anims.h
- BOTH_D3_TL___
: anims.h
- BOTH_D3_TR___
: anims.h
- BOTH_D4__L___
: anims.h
- BOTH_D4__R___
: anims.h
- BOTH_D4_B____
: anims.h
- BOTH_D4_BL___
: anims.h
- BOTH_D4_BR___
: anims.h
- BOTH_D4_TL___
: anims.h
- BOTH_D4_TR___
: anims.h
- BOTH_D5__L___
: anims.h
- BOTH_D5__R___
: anims.h
- BOTH_D5_B____
: anims.h
- BOTH_D5_BL___
: anims.h
- BOTH_D5_BR___
: anims.h
- BOTH_D5_TL___
: anims.h
- BOTH_D5_TR___
: anims.h
- BOTH_D6__L___
: anims.h
- BOTH_D6__R___
: anims.h
- BOTH_D6_B____
: anims.h
- BOTH_D6_BL___
: anims.h
- BOTH_D6_BR___
: anims.h
- BOTH_D6_TL___
: anims.h
- BOTH_D6_TR___
: anims.h
- BOTH_D7__L___
: anims.h
- BOTH_D7__R___
: anims.h
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: anims.h
- BOTH_LK_ST_ST_T_B_1_W
: anims.h
- BOTH_LK_ST_ST_T_L_1
: anims.h
- BOTH_LK_ST_ST_T_L_2
: anims.h
- BOTH_LK_ST_ST_T_SB_1_L
: anims.h
- BOTH_LK_ST_ST_T_SB_1_W
: anims.h
- BOTH_LOSE_SABER
: anims.h
- BOTH_LUNGE2_B__T_
: anims.h
- BOTH_LYINGDEAD1
: anims.h
- BOTH_LYINGDEATH1
: anims.h
- BOTH_MEDITATE
: anims.h
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: anims.h
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: anims.h
- BOTH_MELEE2
: anims.h
- BOTH_MINDTRICK1
: anims.h
- BOTH_MINDTRICK2
: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
- BOTH_PAIN11
: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
- BOTH_PAIN7
: anims.h
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: anims.h
- BOTH_PAIN9
: anims.h
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: anims.h
- BOTH_PLAYER_PA_2
: anims.h
- BOTH_PLAYER_PA_3
: anims.h
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: anims.h
- BOTH_PLAYER_PA_FLY
: anims.h
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: anims.h
- BOTH_PULL_IMPALE_STAB
: anims.h
- BOTH_PULL_IMPALE_SWING
: anims.h
- BOTH_PULLED_INAIR_B
: anims.h
- BOTH_PULLED_INAIR_F
: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
- BOTH_RUNBACK2
: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
- BOTH_SABERSTAFF_STANCE
: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
- BOTH_SLEEP1GETUP2
: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
- BOTH_SPINATTACK7
: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
- BOTH_T4__R_BR
: anims.h
- BOTH_T4__R_T_
: anims.h
- BOTH_T4__R_TL
: anims.h
- BOTH_T4__R_TR
: anims.h
- BOTH_T4_BL__L
: anims.h
- BOTH_T4_BL__R
: anims.h
- BOTH_T4_BL_BR
: anims.h
- BOTH_T4_BL_T_
: anims.h
- BOTH_T4_BL_TL
: anims.h
- BOTH_T4_BL_TR
: anims.h
- BOTH_T4_BR__L
: anims.h
- BOTH_T4_BR__R
: anims.h
- BOTH_T4_BR_BL
: anims.h
- BOTH_T4_BR_T_
: anims.h
- BOTH_T4_BR_TL
: anims.h
- BOTH_T4_BR_TR
: anims.h
- BOTH_T4_T___L
: anims.h
- BOTH_T4_T___R
: anims.h
- BOTH_T4_T__BL
: anims.h
- BOTH_T4_T__BR
: anims.h
- BOTH_T4_T__TL
: anims.h
- BOTH_T4_T__TR
: anims.h
- BOTH_T4_TL__L
: anims.h
- BOTH_T4_TL__R
: anims.h
- BOTH_T4_TL_BL
: anims.h
- BOTH_T4_TL_BR
: anims.h
- BOTH_T4_TL_T_
: anims.h
- BOTH_T4_TL_TR
: anims.h
- BOTH_T4_TR__L
: anims.h
- BOTH_T4_TR__R
: anims.h
- BOTH_T4_TR_BL
: anims.h
- BOTH_T4_TR_BR
: anims.h
- BOTH_T4_TR_T_
: anims.h
- BOTH_T4_TR_TL
: anims.h
- BOTH_T5__L__R
: anims.h
- BOTH_T5__L_BL
: anims.h
- BOTH_T5__L_BR
: anims.h
- BOTH_T5__L_T_
: anims.h
- BOTH_T5__L_TL
: anims.h
- BOTH_T5__L_TR
: anims.h
- BOTH_T5__R__L
: anims.h
- BOTH_T5__R_BL
: anims.h
- BOTH_T5__R_BR
: anims.h
- BOTH_T5__R_T_
: anims.h
- BOTH_T5__R_TL
: anims.h
- BOTH_T5__R_TR
: anims.h
- BOTH_T5_BL__L
: anims.h
- BOTH_T5_BL__R
: anims.h
- BOTH_T5_BL_BR
: anims.h
- BOTH_T5_BL_T_
: anims.h
- BOTH_T5_BL_TL
: anims.h
- BOTH_T5_BL_TR
: anims.h
- BOTH_T5_BR__L
: anims.h
- BOTH_T5_BR__R
: anims.h
- BOTH_T5_BR_BL
: anims.h
- BOTH_T5_BR_T_
: anims.h
- BOTH_T5_BR_TL
: anims.h
- BOTH_T5_BR_TR
: anims.h
- BOTH_T5_T___L
: anims.h
- BOTH_T5_T___R
: anims.h
- BOTH_T5_T__BL
: anims.h
- BOTH_T5_T__BR
: anims.h
- BOTH_T5_T__TL
: anims.h
- BOTH_T5_T__TR
: anims.h
- BOTH_T5_TL__L
: anims.h
- BOTH_T5_TL__R
: anims.h
- BOTH_T5_TL_BL
: anims.h
- BOTH_T5_TL_BR
: anims.h
- BOTH_T5_TL_T_
: anims.h
- BOTH_T5_TL_TR
: anims.h
- BOTH_T5_TR__L
: anims.h
- BOTH_T5_TR__R
: anims.h
- BOTH_T5_TR_BL
: anims.h
- BOTH_T5_TR_BR
: anims.h
- BOTH_T5_TR_T_
: anims.h
- BOTH_T5_TR_TL
: anims.h
- BOTH_T6__L__R
: anims.h
- BOTH_T6__L_BL
: anims.h
- BOTH_T6__L_BR
: anims.h
- BOTH_T6__L_T_
: anims.h
- BOTH_T6__L_TL
: anims.h
- BOTH_T6__L_TR
: anims.h
- BOTH_T6__R__L
: anims.h
- BOTH_T6__R_BL
: anims.h
- BOTH_T6__R_BR
: anims.h
- BOTH_T6__R_T_
: anims.h
- BOTH_T6__R_TL
: anims.h
- BOTH_T6__R_TR
: anims.h
- BOTH_T6_BL__L
: anims.h
- BOTH_T6_BL__R
: anims.h
- BOTH_T6_BL_BR
: anims.h
- BOTH_T6_BL_T_
: anims.h
- BOTH_T6_BL_TL
: anims.h
- BOTH_T6_BL_TR
: anims.h
- BOTH_T6_BR__L
: anims.h
- BOTH_T6_BR__R
: anims.h
- BOTH_T6_BR_BL
: anims.h
- BOTH_T6_BR_T_
: anims.h
- BOTH_T6_BR_TL
: anims.h
- BOTH_T6_BR_TR
: anims.h
- BOTH_T6_T___L
: anims.h
- BOTH_T6_T___R
: anims.h
- BOTH_T6_T__BL
: anims.h
- BOTH_T6_T__BR
: anims.h
- BOTH_T6_T__TL
: anims.h
- BOTH_T6_T__TR
: anims.h
- BOTH_T6_TL__L
: anims.h
- BOTH_T6_TL__R
: anims.h
- BOTH_T6_TL_BL
: anims.h
- BOTH_T6_TL_BR
: anims.h
- BOTH_T6_TL_T_
: anims.h
- BOTH_T6_TL_TR
: anims.h
- BOTH_T6_TR__L
: anims.h
- BOTH_T6_TR__R
: anims.h
- BOTH_T6_TR_BL
: anims.h
- BOTH_T6_TR_BR
: anims.h
- BOTH_T6_TR_T_
: anims.h
- BOTH_T6_TR_TL
: anims.h
- BOTH_T7__L__R
: anims.h
- BOTH_T7__L_BL
: anims.h
- BOTH_T7__L_BR
: anims.h
- BOTH_T7__L_T_
: anims.h
- BOTH_T7__L_TL
: anims.h
- BOTH_T7__L_TR
: anims.h
- BOTH_T7__R__L
: anims.h
- BOTH_T7__R_BL
: anims.h
- BOTH_T7__R_BR
: anims.h
- BOTH_T7__R_T_
: anims.h
- BOTH_T7__R_TL
: anims.h
- BOTH_T7__R_TR
: anims.h
- BOTH_T7_BL__L
: anims.h
- BOTH_T7_BL__R
: anims.h
- BOTH_T7_BL_BR
: anims.h
- BOTH_T7_BL_T_
: anims.h
- BOTH_T7_BL_TL
: anims.h
- BOTH_T7_BL_TR
: anims.h
- BOTH_T7_BR__L
: anims.h
- BOTH_T7_BR__R
: anims.h
- BOTH_T7_BR_BL
: anims.h
- BOTH_T7_BR_T_
: anims.h
- BOTH_T7_BR_TL
: anims.h
- BOTH_T7_BR_TR
: anims.h
- BOTH_T7_T___L
: anims.h
- BOTH_T7_T___R
: anims.h
- BOTH_T7_T__BL
: anims.h
- BOTH_T7_T__BR
: anims.h
- BOTH_T7_T__TL
: anims.h
- BOTH_T7_T__TR
: anims.h
- BOTH_T7_TL__L
: anims.h
- BOTH_T7_TL__R
: anims.h
- BOTH_T7_TL_BL
: anims.h
- BOTH_T7_TL_BR
: anims.h
- BOTH_T7_TL_T_
: anims.h
- BOTH_T7_TL_TR
: anims.h
- BOTH_T7_TR__L
: anims.h
- BOTH_T7_TR__R
: anims.h
- BOTH_T7_TR_BL
: anims.h
- BOTH_T7_TR_BR
: anims.h
- BOTH_T7_TR_T_
: anims.h
- BOTH_T7_TR_TL
: anims.h
- BOTH_TALK1
: anims.h
- BOTH_TALK2
: anims.h
- BOTH_TALKCOMM1
: anims.h
- BOTH_TALKCOMM1START
: anims.h
- BOTH_TALKCOMM1STOP
: anims.h
- BOTH_TALKGESTURE1
: anims.h
- BOTH_TAVION_SCEPTERGROUND
: anims.h
- BOTH_TAVION_SWORDPOWER
: anims.h
- BOTH_THERMAL_READY
: anims.h
- BOTH_THERMAL_THROW
: anims.h
- BOTH_TOSS1
: anims.h
- BOTH_TOSS2
: anims.h
- BOTH_TURN_LEFT1
: anims.h
- BOTH_TURN_RIGHT1
: anims.h
- BOTH_TURNCROUCH1
: anims.h
- BOTH_TURNOFF
: anims.h
- BOTH_TURNON
: anims.h
- BOTH_TURNSTAND1
: anims.h
- BOTH_TURNSTAND2
: anims.h
- BOTH_TURNSTAND3
: anims.h
- BOTH_TURNSTAND4
: anims.h
- BOTH_TURNSTAND5
: anims.h
- BOTH_TUSKENATTACK1
: anims.h
- BOTH_TUSKENATTACK2
: anims.h
- BOTH_TUSKENATTACK3
: anims.h
- BOTH_TUSKENLUNGE1
: anims.h
- BOTH_TUSKENTAUNT1
: anims.h
- BOTH_UNCROUCH1
: anims.h
- BOTH_UNCROUCH3
: anims.h
- BOTH_UNCROUCH4
: anims.h
- BOTH_V1__L_S1
: anims.h
- BOTH_V1__R_S1
: anims.h
- BOTH_V1_B__S1
: anims.h
- BOTH_V1_BL_S1
: anims.h
- BOTH_V1_BR_S1
: anims.h
- BOTH_V1_T__S1
: anims.h
- BOTH_V1_TL_S1
: anims.h
- BOTH_V1_TR_S1
: anims.h
- BOTH_V6__L_S6
: anims.h
- BOTH_V6__R_S6
: anims.h
- BOTH_V6_B__S6
: anims.h
- BOTH_V6_BL_S6
: anims.h
- BOTH_V6_BR_S6
: anims.h
- BOTH_V6_T__S6
: anims.h
- BOTH_V6_TL_S6
: anims.h
- BOTH_V6_TR_S6
: anims.h
- BOTH_V7__L_S7
: anims.h
- BOTH_V7__R_S7
: anims.h
- BOTH_V7_B__S7
: anims.h
- BOTH_V7_BL_S7
: anims.h
- BOTH_V7_BR_S7
: anims.h
- BOTH_V7_T__S7
: anims.h
- BOTH_V7_TL_S7
: anims.h
- BOTH_V7_TR_S7
: anims.h
- BOTH_VICTORY_DUAL
: anims.h
- BOTH_VICTORY_FAST
: anims.h
- BOTH_VICTORY_MEDIUM
: anims.h
- BOTH_VICTORY_STAFF
: anims.h
- BOTH_VICTORY_STRONG
: anims.h
- BOTH_VS_AIR
: anims.h
- BOTH_VS_AIR_G
: anims.h
- BOTH_VS_AIR_SL
: anims.h
- BOTH_VS_AIR_SR
: anims.h
- BOTH_VS_ATF_G
: anims.h
- BOTH_VS_ATL_G
: anims.h
- BOTH_VS_ATL_S
: anims.h
- BOTH_VS_ATL_TO_R_S
: anims.h
- BOTH_VS_ATR_G
: anims.h
- BOTH_VS_ATR_S
: anims.h
- BOTH_VS_ATR_TO_L_S
: anims.h
- BOTH_VS_DISMOUNT_L
: anims.h
- BOTH_VS_DISMOUNT_R
: anims.h
- BOTH_VS_IDLE
: anims.h
- BOTH_VS_IDLE_G
: anims.h
- BOTH_VS_IDLE_SL
: anims.h
- BOTH_VS_IDLE_SR
: anims.h
- BOTH_VS_LAND
: anims.h
- BOTH_VS_LAND_G
: anims.h
- BOTH_VS_LAND_SL
: anims.h
- BOTH_VS_LAND_SR
: anims.h
- BOTH_VS_LEANL
: anims.h
- BOTH_VS_LEANL_G
: anims.h
- BOTH_VS_LEANL_SL
: anims.h
- BOTH_VS_LEANL_SR
: anims.h
- BOTH_VS_LEANR
: anims.h
- BOTH_VS_LEANR_G
: anims.h
- BOTH_VS_LEANR_SL
: anims.h
- BOTH_VS_LEANR_SR
: anims.h
- BOTH_VS_LOOKLEFT
: anims.h
- BOTH_VS_LOOKRIGHT
: anims.h
- BOTH_VS_MOUNT_L
: anims.h
- BOTH_VS_MOUNT_R
: anims.h
- BOTH_VS_MOUNTJUMP_L
: anims.h
- BOTH_VS_MOUNTTHROW
: anims.h
- BOTH_VS_MOUNTTHROW_L
: anims.h
- BOTH_VS_MOUNTTHROW_R
: anims.h
- BOTH_VS_MOUNTTHROWEE
: anims.h
- BOTH_VS_PAIN1
: anims.h
- BOTH_VS_REV
: anims.h
- BOTH_VS_TURBO
: anims.h
- BOTH_VT_AIR
: anims.h
- BOTH_VT_ATB
: anims.h
- BOTH_VT_ATF_G
: anims.h
- BOTH_VT_ATL_G
: anims.h
- BOTH_VT_ATL_S
: anims.h
- BOTH_VT_ATL_TO_R_S
: anims.h
- BOTH_VT_ATR_G
: anims.h
- BOTH_VT_ATR_S
: anims.h
- BOTH_VT_ATR_TO_L_S
: anims.h
- BOTH_VT_BUCK
: anims.h
- BOTH_VT_DEATH1
: anims.h
- BOTH_VT_DISMOUNT
: anims.h
- BOTH_VT_DISMOUNT_L
: anims.h
- BOTH_VT_DISMOUNT_R
: anims.h
- BOTH_VT_IDLE
: anims.h
- BOTH_VT_IDLE1
: anims.h
- BOTH_VT_IDLE_G
: anims.h
- BOTH_VT_IDLE_S
: anims.h
- BOTH_VT_IDLE_SL
: anims.h
- BOTH_VT_IDLE_SR
: anims.h
- BOTH_VT_IDLE_T
: anims.h
- BOTH_VT_LAND
: anims.h
- BOTH_VT_MOUNT_B
: anims.h
- BOTH_VT_MOUNT_L
: anims.h
- BOTH_VT_MOUNT_R
: anims.h
- BOTH_VT_PAIN1
: anims.h
- BOTH_VT_RUN_FWD
: anims.h
- BOTH_VT_RUN_FWD_L
: anims.h
- BOTH_VT_RUN_FWD_R
: anims.h
- BOTH_VT_RUN_REV
: anims.h
- BOTH_VT_SLIDEF
: anims.h
- BOTH_VT_STAND
: anims.h
- BOTH_VT_TURBO
: anims.h
- BOTH_VT_WALK_FWD
: anims.h
- BOTH_VT_WALK_FWD_L
: anims.h
- BOTH_VT_WALK_FWD_R
: anims.h
- BOTH_VT_WALK_REV
: anims.h
- BOTH_WALK1
: anims.h
- BOTH_WALK1TALKCOMM1
: anims.h
- BOTH_WALK2
: anims.h
- BOTH_WALK5
: anims.h
- BOTH_WALK6
: anims.h
- BOTH_WALK7
: anims.h
- BOTH_WALK_DUAL
: anims.h
- BOTH_WALK_STAFF
: anims.h
- BOTH_WALKBACK1
: anims.h
- BOTH_WALKBACK2
: anims.h
- BOTH_WALKBACK_DUAL
: anims.h
- BOTH_WALKBACK_STAFF
: anims.h
- BOTH_WALL_FLIP_BACK1
: anims.h
- BOTH_WALL_FLIP_BACK2
: anims.h
- BOTH_WALL_FLIP_LEFT
: anims.h
- BOTH_WALL_FLIP_RIGHT
: anims.h
- BOTH_WALL_RUN_LEFT
: anims.h
- BOTH_WALL_RUN_LEFT_FLIP
: anims.h
- BOTH_WALL_RUN_LEFT_STOP
: anims.h
- BOTH_WALL_RUN_RIGHT
: anims.h
- BOTH_WALL_RUN_RIGHT_FLIP
: anims.h
- BOTH_WALL_RUN_RIGHT_STOP
: anims.h
- BOTH_WIND
: anims.h
- BOTH_WINGS_CLOSE
: anims.h
- BOTH_WINGS_OPEN
: anims.h
- BotHasAssociated()
: ai_main.c
- BotInitialChat()
: be_ai_chat.h
- BotInitLevelItems()
: be_ai_goal.h
- BotInitMoveState()
: be_ai_move.h
- BotInputToUserCommand()
: ai_main.c
- BotInterbreedEndMatch()
: g_local.h
- BotInterbreedGoalFuzzyLogic()
: be_ai_goal.h
- BotIsAChickenWuss()
: ai_main.h, ai_main.c
- BotItemGoalInVisButNotVisible()
: be_ai_goal.h
- BOTLIB
: q_shared.h
- BOTLIB_AAS_ALTERNATIVE_ROUTE_GOAL
: g_public.h
- BOTLIB_AAS_AREA_INFO
: g_public.h
- BOTLIB_AAS_AREA_REACHABILITY
: g_public.h
- BOTLIB_AAS_AREA_TRAVEL_TIME_TO_GOAL_AREA
: g_public.h
- BOTLIB_AAS_BBOX_AREAS
: g_public.h
- BOTLIB_AAS_ENABLE_ROUTING_AREA
: g_public.h
- BOTLIB_AAS_ENTITY_INFO
: g_public.h
- BOTLIB_AAS_FLOAT_FOR_BSP_EPAIR_KEY
: g_public.h
- BOTLIB_AAS_INITIALIZED
: g_public.h
- BOTLIB_AAS_INT_FOR_BSP_EPAIR_KEY
: g_public.h
- BOTLIB_AAS_NEXT_BSP_ENTITY
: g_public.h
- BOTLIB_AAS_POINT_AREA_NUM
: g_public.h
- BOTLIB_AAS_POINT_CONTENTS
: g_public.h
- BOTLIB_AAS_POINT_REACHABILITY_AREA_INDEX
: g_public.h
- BOTLIB_AAS_PREDICT_CLIENT_MOVEMENT
: g_public.h
- BOTLIB_AAS_PREDICT_ROUTE
: g_public.h
- BOTLIB_AAS_PRESENCE_TYPE_BOUNDING_BOX
: g_public.h
- BOTLIB_AAS_SWIMMING
: g_public.h
- BOTLIB_AAS_TIME
: g_public.h
- BOTLIB_AAS_TRACE_AREAS
: g_public.h
- BOTLIB_AAS_VALUE_FOR_BSP_EPAIR_KEY
: g_public.h
- BOTLIB_AAS_VECTOR_FOR_BSP_EPAIR_KEY
: g_public.h
- BOTLIB_AI_ADD_AVOID_SPOT
: g_public.h
- BOTLIB_AI_ALLOC_CHAT_STATE
: g_public.h
- BOTLIB_AI_ALLOC_GOAL_STATE
: g_public.h
- BOTLIB_AI_ALLOC_MOVE_STATE
: g_public.h
- BOTLIB_AI_ALLOC_WEAPON_STATE
: g_public.h
- BOTLIB_AI_AVOID_GOAL_TIME
: g_public.h
- BOTLIB_AI_CHARACTERISTIC_BFLOAT
: g_public.h
- BOTLIB_AI_CHARACTERISTIC_BINTEGER
: g_public.h
- BOTLIB_AI_CHARACTERISTIC_FLOAT
: g_public.h
- BOTLIB_AI_CHARACTERISTIC_INTEGER
: g_public.h
- BOTLIB_AI_CHARACTERISTIC_STRING
: g_public.h
- BOTLIB_AI_CHAT_LENGTH
: g_public.h
- BOTLIB_AI_CHOOSE_BEST_FIGHT_WEAPON
: g_public.h
- BOTLIB_AI_CHOOSE_LTG_ITEM
: g_public.h
- BOTLIB_AI_CHOOSE_NBG_ITEM
: g_public.h
- BOTLIB_AI_DUMP_AVOID_GOALS
: g_public.h
- BOTLIB_AI_DUMP_GOAL_STACK
: g_public.h
- BOTLIB_AI_EMPTY_GOAL_STACK
: g_public.h
- BOTLIB_AI_ENTER_CHAT
: g_public.h
- BOTLIB_AI_FIND_MATCH
: g_public.h
- BOTLIB_AI_FREE_CHARACTER
: g_public.h
- BOTLIB_AI_FREE_CHAT_STATE
: g_public.h
- BOTLIB_AI_FREE_GOAL_STATE
: g_public.h
- BOTLIB_AI_FREE_ITEM_WEIGHTS
: g_public.h
- BOTLIB_AI_FREE_MOVE_STATE
: g_public.h
- BOTLIB_AI_FREE_WEAPON_STATE
: g_public.h
- BOTLIB_AI_GENETIC_PARENTS_AND_CHILD_SELECTION
: g_public.h
- BOTLIB_AI_GET_CHAT_MESSAGE
: g_public.h
- BOTLIB_AI_GET_LEVEL_ITEM_GOAL
: g_public.h
- BOTLIB_AI_GET_MAP_LOCATION_GOAL
: g_public.h
- BOTLIB_AI_GET_NEXT_CAMP_SPOT_GOAL
: g_public.h
- BOTLIB_AI_GET_SECOND_GOAL
: g_public.h
- BOTLIB_AI_GET_TOP_GOAL
: g_public.h
- BOTLIB_AI_GET_WEAPON_INFO
: g_public.h
- BOTLIB_AI_GOAL_NAME
: g_public.h
- BOTLIB_AI_INIT_LEVEL_ITEMS
: g_public.h
- BOTLIB_AI_INIT_MOVE_STATE
: g_public.h
- BOTLIB_AI_INITIAL_CHAT
: g_public.h
- BOTLIB_AI_INTERBREED_GOAL_FUZZY_LOGIC
: g_public.h
- BOTLIB_AI_ITEM_GOAL_IN_VIS_BUT_NOT_VISIBLE
: g_public.h
- BOTLIB_AI_LOAD_CHARACTER
: g_public.h
- BOTLIB_AI_LOAD_CHAT_FILE
: g_public.h
- BOTLIB_AI_LOAD_ITEM_WEIGHTS
: g_public.h
- BOTLIB_AI_LOAD_WEAPON_WEIGHTS
: g_public.h
- BOTLIB_AI_MATCH_VARIABLE
: g_public.h
- BOTLIB_AI_MOVE_IN_DIRECTION
: g_public.h
- BOTLIB_AI_MOVE_TO_GOAL
: g_public.h
- BOTLIB_AI_MOVEMENT_VIEW_TARGET
: g_public.h
- BOTLIB_AI_MUTATE_GOAL_FUZZY_LOGIC
: g_public.h
- BOTLIB_AI_NEXT_CONSOLE_MESSAGE
: g_public.h
- BOTLIB_AI_NUM_CONSOLE_MESSAGE
: g_public.h
- BOTLIB_AI_NUM_INITIAL_CHATS
: g_public.h
- BOTLIB_AI_POP_GOAL
: g_public.h
- BOTLIB_AI_PREDICT_VISIBLE_POSITION
: g_public.h
- BOTLIB_AI_PUSH_GOAL
: g_public.h
- BOTLIB_AI_QUEUE_CONSOLE_MESSAGE
: g_public.h
- BOTLIB_AI_REACHABILITY_AREA
: g_public.h
- BOTLIB_AI_REMOVE_CONSOLE_MESSAGE
: g_public.h
- BOTLIB_AI_REMOVE_FROM_AVOID_GOALS
: g_public.h
- BOTLIB_AI_REPLACE_SYNONYMS
: g_public.h
- BOTLIB_AI_REPLY_CHAT
: g_public.h
- BOTLIB_AI_RESET_AVOID_GOALS
: g_public.h
- BOTLIB_AI_RESET_AVOID_REACH
: g_public.h
- BOTLIB_AI_RESET_GOAL_STATE
: g_public.h
- BOTLIB_AI_RESET_LAST_AVOID_REACH
: g_public.h
- BOTLIB_AI_RESET_MOVE_STATE
: g_public.h
- BOTLIB_AI_RESET_WEAPON_STATE
: g_public.h
- BOTLIB_AI_SAVE_GOAL_FUZZY_LOGIC
: g_public.h
- BOTLIB_AI_SET_AVOID_GOAL_TIME
: g_public.h
- BOTLIB_AI_SET_CHAT_GENDER
: g_public.h
- BOTLIB_AI_SET_CHAT_NAME
: g_public.h
- BOTLIB_AI_STRING_CONTAINS
: g_public.h
- BOTLIB_AI_TOUCHING_GOAL
: g_public.h
- BOTLIB_AI_UNIFY_WHITE_SPACES
: g_public.h
- BOTLIB_AI_UPDATE_ENTITY_ITEMS
: g_public.h
- BOTLIB_API_VERSION
: botlib.h
- BOTLIB_EA_ACTION
: g_public.h
- BOTLIB_EA_ALT_ATTACK
: g_public.h
- BOTLIB_EA_ATTACK
: g_public.h
- BOTLIB_EA_COMMAND
: g_public.h
- BOTLIB_EA_CROUCH
: g_public.h
- BOTLIB_EA_DELAYED_JUMP
: g_public.h
- BOTLIB_EA_END_REGULAR
: g_public.h
- BOTLIB_EA_FORCEPOWER
: g_public.h
- BOTLIB_EA_GESTURE
: g_public.h
- BOTLIB_EA_GET_INPUT
: g_public.h
- BOTLIB_EA_JUMP
: g_public.h
- BOTLIB_EA_MOVE
: g_public.h
- BOTLIB_EA_MOVE_BACK
: g_public.h
- BOTLIB_EA_MOVE_DOWN
: g_public.h
- BOTLIB_EA_MOVE_FORWARD
: g_public.h
- BOTLIB_EA_MOVE_LEFT
: g_public.h
- BOTLIB_EA_MOVE_RIGHT
: g_public.h
- BOTLIB_EA_MOVE_UP
: g_public.h
- BOTLIB_EA_RESET_INPUT
: g_public.h
- BOTLIB_EA_RESPAWN
: g_public.h
- BOTLIB_EA_SAY
: g_public.h
- BOTLIB_EA_SAY_TEAM
: g_public.h
- BOTLIB_EA_SELECT_WEAPON
: g_public.h
- BOTLIB_EA_TALK
: g_public.h
- BOTLIB_EA_USE
: g_public.h
- BOTLIB_EA_VIEW
: g_public.h
- botlib_export_t
: botlib.h
- BOTLIB_GET_CONSOLE_MESSAGE
: g_public.h
- BOTLIB_GET_SNAPSHOT_ENTITY
: g_public.h
- botlib_import_t
: botlib.h
- BOTLIB_LIBVAR_GET
: g_public.h
- BOTLIB_LIBVAR_SET
: g_public.h
- BOTLIB_LOAD_MAP
: g_public.h
- BOTLIB_PC_ADD_GLOBAL_DEFINE
: g_public.h
- BOTLIB_PC_FREE_SOURCE
: g_public.h
- BOTLIB_PC_LOAD_SOURCE
: g_public.h
- BOTLIB_PC_READ_TOKEN
: g_public.h
- BOTLIB_PC_SOURCE_FILE_AND_LINE
: g_public.h
- BOTLIB_SETUP
: g_public.h
- BOTLIB_SHUTDOWN
: g_public.h
- BOTLIB_START_FRAME
: g_public.h
- BOTLIB_TEST
: g_public.h
- BOTLIB_UPDATENTITY
: g_public.h
- BOTLIB_USER_COMMAND
: g_public.h
- BotLoadCharacter()
: be_ai_char.h
- BotLoadChatFile()
: be_ai_chat.h
- BotLoadItemWeights()
: be_ai_goal.h
- BotLoadWeaponWeights()
: be_ai_weap.h
- BotLovedOneDied()
: ai_main.c
- BotMatchVariable()
: be_ai_chat.h
- BotMindTricked()
: ai_main.c
- BotMoveInDirection()
: be_ai_move.h
- BotMovementViewTarget()
: be_ai_move.h
- BotMoveToGoal()
: be_ai_move.h
- BotMutateGoalFuzzyLogic()
: be_ai_goal.h
- BotNextConsoleMessage()
: be_ai_chat.h
- BotNumConsoleMessages()
: be_ai_chat.h
- BotNumInitialChats()
: be_ai_chat.h
- BotOrder()
: g_local.h, ai_main.c
- BotPopGoal()
: be_ai_goal.h
- BotPredictVisiblePosition()
: be_ai_move.h
- BotPushGoal()
: be_ai_goal.h
- BotPVSCheck()
: ai_main.c
- BotQueueConsoleMessage()
: be_ai_chat.h
- BotReachabilityArea()
: be_ai_move.h
- BotRemoveConsoleMessage()
: be_ai_chat.h
- BotRemoveFromAvoidGoals()
: be_ai_goal.h
- BotReplaceSynonyms()
: be_ai_chat.h
- BotReplyChat()
: be_ai_chat.h
- BotReplyGreetings()
: ai_main.c
- BotReportStatus()
: ai_main.c
- BotResetAvoidGoals()
: be_ai_goal.h
- BotResetAvoidReach()
: be_ai_move.h
- BotResetGoalState()
: be_ai_goal.h
- BotResetLastAvoidReach()
: be_ai_move.h
- BotResetMoveState()
: be_ai_move.h
- BotResetState()
: ai_main.h, ai_main.c
- BotResetWeaponState()
: be_ai_weap.h
- BotSaveGoalFuzzyLogic()
: be_ai_goal.h
- BotScanForLeader()
: ai_main.c
- BotScheduleBotThink()
: ai_main.c
- BotSelectChoiceWeapon()
: ai_main.c
- BotSelectIdealWeapon()
: ai_main.c
- BotSelectMelee()
: ai_main.c
- BotSelectWeapon()
: ai_main.c
- BotSetAvoidGoalTime()
: be_ai_goal.h
- BotSetBrushModelTypes()
: be_ai_move.h
- BotSetChatGender()
: be_ai_chat.h
- BotSetChatName()
: be_ai_chat.h
- BotSetupChatAI()
: be_ai_chat.h
- BotSetupGoalAI()
: be_ai_goal.h
- BotSetupMoveAI()
: be_ai_move.h
- BotSetupWeaponAI()
: be_ai_weap.h
- BotShutdownCharacters()
: be_ai_char.h
- BotShutdownChatAI()
: be_ai_chat.h
- BotShutdownGoalAI()
: be_ai_goal.h
- BotShutdownMoveAI()
: be_ai_move.h
- BotShutdownWeaponAI()
: be_ai_weap.h
- botskills_t
: ai_main.h
- botstates
: w_saber.c, w_force.c, ai_main.c
- BotStraightTPOrderCheck()
: ai_main.c
- BotSurfaceNear()
: ai_main.c
- bottom_die()
: g_turret.c
- BotTouchingGoal()
: be_ai_goal.h
- BotTrace_Duck()
: ai_main.c
- BotTrace_Jump()
: ai_main.c
- BotTrace_Strafe()
: ai_main.c
- BotTryAnotherWeapon()
: ai_main.c
- BotUpdateEntityItems()
: be_ai_goal.h
- BotUpdateInput()
: ai_main.c
- BotUseInventoryItem()
: ai_main.c
- BotUtilizePersonality()
: ai_util.c, ai_main.h
- BotWaypointRender()
: ai_wpnav.c, ai_main.h
- BotWeaponBlockable()
: ai_main.c
- BotWeaponCanLead()
: ai_main.c
- BotWeaponSelectable()
: ai_main.c
- BOWCASTER_ALT_SPREAD
: g_weapon.c
- BOWCASTER_CHARGE_UNIT
: g_weapon.c, bg_pmove.c
- BOWCASTER_DAMAGE
: g_weapon.c
- BOWCASTER_NPC_DAMAGE_EASY
: NPC_AI_Mark1.c
- BOWCASTER_NPC_DAMAGE_HARD
: NPC_AI_Mark1.c
- BOWCASTER_NPC_DAMAGE_NORMAL
: NPC_AI_Mark1.c
- BOWCASTER_SIZE
: NPC_AI_Mark1.c, g_weapon.c
- BOWCASTER_SPLASH_DAMAGE
: NPC_AI_Mark1.c, g_weapon.c
- BOWCASTER_SPLASH_RADIUS
: NPC_AI_Mark1.c, g_weapon.c
- BOWCASTER_VEL_RANGE
: g_weapon.c
- BOWCASTER_VELOCITY
: NPC_AI_Mark1.c, g_weapon.c
- BoxOnPlaneSide()
: q_shared.h, q_math.c
- BroadcastObjectiveCompletion()
: g_saga.c
- BroadcastTeamChange()
: g_local.h, g_cmds.c
- BROKENLIMB_LARM
: bg_public.h
- BROKENLIMB_NONE
: bg_public.h
- BROKENLIMB_RARM
: bg_public.h
- brokenLimb_t
: bg_public.h
- BRYAR_ALT_SIZE
: g_weapon.c
- BRYAR_CHARGE_UNIT
: g_weapon.c, bg_pmove.c
- BRYAR_PISTOL_DAMAGE
: g_weapon.c
- BRYAR_PISTOL_VEL
: g_weapon.c
- BS_ADVANCE_FIGHT
: g_public.h
- BS_CINEMATIC
: g_public.h
- BS_DEFAULT
: g_public.h
- BS_FLEE
: g_public.h
- BS_FOLLOW_LEADER
: g_public.h
- BS_HUNT_AND_KILL
: g_public.h
- BS_INVESTIGATE
: g_public.h
- BS_JUMP
: g_public.h
- BS_NOCLIP
: g_public.h
- BS_PATROL
: g_public.h
- BS_REMOVE
: g_public.h
- BS_SEARCH
: g_public.h
- BS_SLEEP
: g_public.h
- BS_STAND_AND_SHOOT
: g_public.h
- BS_STAND_GUARD
: g_public.h
- BS_WAIT
: g_public.h
- BS_WANDER
: g_public.h
- BSET_ANGER
: g_public.h
- BSET_ATTACK
: g_public.h
- BSET_AWAKE
: g_public.h
- BSET_BLOCKED
: g_public.h
- BSET_BUMPED
: g_public.h
- BSET_DEATH
: g_public.h
- BSET_DELAYED
: g_public.h
- BSET_FFDEATH
: g_public.h
- BSET_FFIRE
: g_public.h
- BSET_FIRST
: g_public.h
- BSET_FLEE
: g_public.h
- BSET_INVALID
: g_public.h
- BSET_LOSTENEMY
: g_public.h
- BSET_MINDTRICK
: g_public.h
- BSET_PAIN
: g_public.h
- BSET_SPAWN
: g_public.h
- BSET_STUCK
: g_public.h
- bSet_t
: g_public.h
- BSET_USE
: g_public.h
- BSET_VICTORY
: g_public.h
- BSETTable
: NPC_utils.c, NPC_stats.c
- BSP
: q_shared.h
- BSP_DISKIMAGE
: q_shared.h
- BSP_IDENT
: qfiles.h
- bsp_surface_t
: botlib.h
- bsp_trace_t
: botlib.h
- BSP_VERSION
: qfiles.h
- BSTable
: NPC_utils.c, NPC_stats.c, g_ICARUScb.c
- bState_t
: g_public.h
- BuildShaderStateConfig()
: g_utils.c, g_local.h
- BUTTON_ALT_ATTACK
: q_shared.h
- BUTTON_ANY
: q_shared.h
- BUTTON_ATTACK
: q_shared.h
- BUTTON_FORCE_DRAIN
: q_shared.h
- BUTTON_FORCE_LIGHTNING
: q_shared.h
- BUTTON_FORCEGRIP
: q_shared.h
- BUTTON_FORCEPOWER
: q_shared.h
- BUTTON_GESTURE
: q_shared.h
- BUTTON_TALK
: q_shared.h
- BUTTON_USE
: q_shared.h
- BUTTON_USE_HOLDABLE
: q_shared.h
- BUTTON_WALKING
: q_shared.h
- BWEAPONRANGE_LONG
: ai_main.h
- BWEAPONRANGE_MELEE
: ai_main.h
- BWEAPONRANGE_MID
: ai_main.h
- BWEAPONRANGE_SABER
: ai_main.h
- byte
: q_shared.h
- bytedirs
: q_shared.h, q_math.c
- ByteToDir()
: q_shared.h, q_math.c
- c_pmove
: bg_pmove.c, bg_local.h
- CA_ACTIVE
: q_shared.h
- CA_AUTHORIZING
: q_shared.h
- CA_CHALLENGING
: q_shared.h
- CA_CINEMATIC
: q_shared.h
- CA_CONNECTED
: q_shared.h
- CA_CONNECTING
: q_shared.h
- CA_DISCONNECTED
: q_shared.h
- CA_LOADING
: q_shared.h
- CA_PRIMED
: q_shared.h
- CA_UNINITIALIZED
: q_shared.h
- CalcEntitySpot()
: NPC_utils.c, b_local.h
- CalcMuzzlePoint()
: g_weapon.c, g_local.h
- CalcMuzzlePointOrigin()
: g_weapon.c
- CalcTeamDoorCenter()
: g_navnew.c, g_mover.c
- CalculateAwards()
: g_log.c
- CalculateDemolitionist()
: g_log.c
- CalculateEfficiency()
: g_log.c
- CalculateJumpRoutes()
: ai_wpnav.c
- CalculateLogistics()
: g_log.c
- CalculatePaths()
: ai_wpnav.c
- CalculateRanks()
: g_main.c, g_local.h
- CalculateSection31Award()
: g_log.c
- CalculateSharpshooter()
: g_log.c
- CalculateSiegeGoals()
: ai_wpnav.c
- CalculateStreak()
: g_log.c
- CalculateTactician()
: g_log.c
- CalculateTeamAward()
: g_log.c
- CalculateTeamCarrier()
: g_log.c
- CalculateTeamDefender()
: g_log.c
- CalculateTeamInterceptor()
: g_log.c
- CalculateTeamMVP()
: g_log.c
- CalculateTeamMVPByRank()
: g_log.c
- CalculateTeamRedShirt()
: g_log.c
- CalculateTeamWarrior()
: g_log.c
- CalculateUntouchable()
: g_log.c
- CalculateWeightGoals()
: ai_wpnav.c
- CAMERA_DAMP_INTERVAL
: cg_view.c
- CAMERA_DEFAULT_FOV
: cg_view.c
- CAMERA_SIZE
: cg_view.c
- cameraCurLoc
: cg_players.c
- cameraCurTarget
: cg_view.c
- cameraFocusAngles
: cg_view.c
- cameraFocusLoc
: cg_view.c
- camerafwd
: cg_view.c
- cameraIdealLoc
: cg_view.c
- cameraIdealTarget
: cg_view.c
- cameraLastFrame
: cg_view.c
- cameraLastYaw
: cg_view.c
- cameraOldLoc
: cg_view.c
- cameraStiffFactor
: cg_view.c
- cameraup
: cg_view.c
- CanCounterThrow()
: w_force.c
- CanDamage()
: g_local.h, g_combat.c
- CanForceJumpTo()
: ai_wpnav.c
- CanGetToVector()
: ai_wpnav.c
- CanGetToVectorTravel()
: ai_wpnav.c
- CanSee()
: NPC_senses.c, b_local.h
- CanShoot()
: NPC_combat.c, b_local.h
- CARNAGE_REWARD_TIME
: g_local.h
- CAUTIOUS_THRESHOLD
: NPC_AI_Stormtrooper.c, NPC_AI_Sniper.c, NPC_AI_Jedi.c, NPC_AI_Grenadier.c
- cbufExec_t
: q_shared.h
- CDCHKSUM_LEN
: q_shared.h
- CDKEY_LEN
: q_shared.h
- ceil()
: bg_lib.h
- centity_t
: cg_local.h
- CFL_CUSTOMSKEL
: bg_saga.h
- CFL_EXTRA_AMMO
: bg_saga.h
- CFL_FASTFORCEREGEN
: bg_saga.h
- CFL_HEAVYMELEE
: bg_saga.h
- CFL_MORESABERDMG
: bg_saga.h
- CFL_SINGLE_ROCKET
: bg_saga.h
- CFL_STATVIEWER
: bg_saga.h
- CFL_STRONGAGAINSTPHYSICAL
: bg_saga.h
- cg
: cg_main.c, cg_local.h
- CG_1STPLACE
: menudef.h
- CG_2NDPLACE
: menudef.h
- CG_ACCURACY
: menudef.h
- cg_actionCamLastPos
: cg_view.c
- cg_actionCamLastTime
: cg_view.c
- cg_activeLocalEntities
: cg_localents.c
- cg_activeMarkPolys
: cg_marks.c
- CG_ActualLoadDeferredPlayers()
: cg_view.c, cg_players.c
- CG_AddBracketedEnt()
: cg_players.c, cg_ents.c
- CG_AddBufferedSound()
: cg_view.c, cg_local.h
- CG_ADDCOMMAND
: cg_public.h
- CG_AddFadeRGB()
: cg_localents.c
- CG_AddFragment()
: cg_localents.c
- CG_AddGhoul2Mark()
: cg_players.c, cg_local.h
- CG_AddLagometerFrameInfo()
: cg_local.h, cg_draw.c
- CG_AddLagometerSnapshotInfo()
: cg_local.h, cg_draw.c
- CG_AddLightningBeam()
: cg_players.c
- CG_AddLine()
: cg_localents.c
- CG_AddLocalEntities()
: cg_localents.c, cg_local.h
- CG_AddMarks()
: cg_marks.c, cg_local.h
- cg_addMarks
: cg_main.c, cg_local.h
- CG_AddOLine()
: cg_localents.c
- CG_AddPacketEntities()
: cg_local.h, cg_ents.c
- CG_AddParticles()
: cg_marks.c, cg_local.h
- CG_AddParticleShrapnel()
: cg_marks.c, cg_local.h
- CG_AddParticleToScene()
: cg_marks.c
- CG_AddPlayerWeapon()
: cg_weapons.c, cg_local.h
- CG_AddRadarAutomapEnts()
: cg_view.c
- CG_AddRadarEnt()
: cg_players.c, cg_ents.c
- CG_AddRandomLightning()
: cg_players.c
- CG_AddRefEntity()
: cg_localents.c
- CG_AddRefEntityWithPowerups()
: cg_players.c, cg_local.h
- CG_AddSaberBlade()
: cg_players.c
- CG_AddScorePlum()
: cg_localents.c
- CG_AddSpawnVarToken()
: cg_main.c
- CG_AddViewWeapon()
: cg_weapons.c, cg_local.h
- CG_AdjustPositionForMover()
: cg_local.h, cg_ents.c
- CG_AllocLocalEntity()
: cg_localents.c, cg_local.h
- CG_AllocMark()
: cg_players.c, cg_marks.c
- cg_animBlend
: cg_main.c, cg_local.h
- cg_animSpeed
: cg_main.c, cg_local.h
- CG_ANYLANGUAGE_READCHARFROMSTRING
: cg_public.h
- CG_AREA_CHAT
: menudef.h
- CG_AREA_FPSINFO
: menudef.h
- CG_AREA_LAGOMETER
: menudef.h
- CG_AREA_POWERUP
: menudef.h
- CG_AREA_SYSTEMCHAT
: menudef.h
- CG_AREA_TEAMCHAT
: menudef.h
- CG_ARGC
: cg_public.h
- CG_ARGS
: cg_public.h
- CG_Argv()
: cg_main.c, cg_local.h
- CG_ARGV
: cg_public.h
- CG_AS_ADDPRECACHEENTRY
: cg_public.h
- CG_AS_GETBMODELSOUND
: cg_public.h
- CG_AS_PARSESETS
: cg_public.h
- CG_Asset_Parse()
: cg_main.c
- CG_AssetCache()
: cg_main.c
- CG_ASSISTS
: menudef.h
- cg_auraShell
: cg_main.c, cg_local.h
- cg_autoMap
: cg_main.c, cg_local.h
- CG_AUTOMAP_INPUT
: cg_public.h
- cg_autoMapAngle
: cg_view.c, cg_main.c
- cg_autoMapH
: cg_main.c, cg_local.h
- cg_autoMapInput
: cg_view.c, cg_main.c
- cg_autoMapInputTime
: cg_view.c, cg_main.c
- cg_autoMapW
: cg_main.c, cg_local.h
- cg_autoMapX
: cg_main.c, cg_local.h
- cg_autoMapY
: cg_main.c, cg_local.h
- cg_autoMapZoom
: cg_view.c
- cg_autoMapZoomMainOffset
: cg_view.c
- cg_autoswitch
: cg_main.c, cg_local.h
- CG_Beam()
: cg_local.h, cg_ents.c
- cg_beatingSiegeTime
: cg_servercmds.c, cg_main.c, cg_draw.c
- cg_bigFont
: cg_local.h
- CG_Bleed()
: cg_local.h, cg_effects.c
- cg_blood
: cg_main.c, cg_local.h
- CG_BloodPool()
: cg_marks.c
- CG_BloodTrail()
: cg_localents.c
- CG_BLUE_FLAGHEAD
: menudef.h
- CG_BLUE_FLAGNAME
: menudef.h
- CG_BLUE_FLAGSTATUS
: menudef.h
- CG_BLUE_NAME
: menudef.h
- CG_BLUE_SCORE
: menudef.h
- CG_BMS_END
: cg_ents.c
- CG_BMS_MID
: cg_ents.c
- CG_BMS_START
: cg_ents.c
- cg_bobpitch
: cg_main.c, cg_local.h
- cg_bobroll
: cg_main.c, cg_local.h
- cg_bobup
: cg_main.c, cg_local.h
- CG_BracketEntity()
: cg_draw.c
- CG_BubbleTrail()
: cg_local.h, cg_effects.c
- cg_buildScript
: cg_main.c, cg_local.h
- CG_BuildSolidList()
: cg_predict.c, cg_local.h
- CG_BuildSpectatorString()
: cg_main.c, cg_local.h
- CG_CacheG2AnimInfo()
: cg_servercmds.c, cg_players.c, cg_main.c
- CG_CALC_LERP_POSITIONS
: cg_public.h
- CG_CalcEntityLerpPositions()
: cg_view.c, cg_main.c, cg_ents.c
- CG_CalcEWebMuzzlePoint()
: cg_draw.c
- CG_CalcFOVFromX()
: cg_view.c
- CG_CalcMuzzlePoint()
: cg_weapons.c, cg_draw.c
- CG_CalcScreenEffects()
: cg_view.c
- CG_CalcVehicleMuzzlePoint()
: cg_draw.c
- CG_CalcVehMuzzle()
: cg_event.c, cg_draw.c
- cg_cameraMode
: cg_main.c, cg_local.h
- cg_cameraOrbit
: cg_main.c, cg_local.h
- cg_cameraOrbitDelay
: cg_main.c, cg_local.h
- CG_CAPFRAGLIMIT
: menudef.h
- CG_CAPTURES
: menudef.h
- CG_CenterPrint()
: cg_local.h, cg_draw.c
- cg_centertime
: cg_main.c, cg_local.h
- CG_ChangeWeapon()
: SpeederNPC.c, g_vehicles.c, AnimalNPC.c
- cg_chatBox
: cg_main.c, cg_local.h
- CG_ChatBox_AddString()
: cg_servercmds.c, cg_event.c, cg_draw.c
- CG_ChatBox_ArrayInsert()
: cg_draw.c
- CG_ChatBox_StrInsert()
: cg_draw.c
- cg_chatBoxHeight
: cg_main.c, cg_local.h
- CG_CheckAmmo()
: cg_playerstate.c
- CG_CheckChangedPredictableEvents()
: cg_playerstate.c, cg_local.h
- CG_CheckEvents()
: cg_local.h, cg_event.c
- CG_CheckLocalSounds()
: cg_playerstate.c
- CG_CheckPassengerTurretView()
: cg_view.c
- CG_CheckPlayerG2Weapons()
: cg_weapons.c, cg_local.h
- CG_CheckPlayerstateEvents()
: cg_playerstate.c
- CG_CheckSVStringEdRef()
: cg_servercmds.c
- CG_CheckTargetVehicle()
: cg_draw.c
- CG_CheckThirdPersonAlpha()
: cg_players.c
- CG_Chunks()
: cg_local.h, cg_effects.c
- CG_CIN_DRAWCINEMATIC
: cg_public.h
- CG_CIN_PLAYCINEMATIC
: cg_public.h
- CG_CIN_RUNCINEMATIC
: cg_public.h
- CG_CIN_SETEXTENTS
: cg_public.h
- CG_CIN_STOPCINEMATIC
: cg_public.h
- CG_CleanJetpackGhoul2()
: cg_players.c, cg_main.c
- CG_ClearLightStyles()
: cg_lights.h, cg_light.c
- CG_ClearParticles()
: cg_marks.c, cg_local.h
- CG_ClientNumFromName()
: cg_newDraw.c
- CG_CM_BOXTRACE
: cg_public.h
- CG_CM_CAPSULETRACE
: cg_public.h
- CG_CM_INLINEMODEL
: cg_public.h
- CG_CM_LOADMAP
: cg_public.h
- CG_CM_MARKFRAGMENTS
: cg_public.h
- CG_CM_NUMINLINEMODELS
: cg_public.h
- CG_CM_POINTCONTENTS
: cg_public.h
- CG_CM_REGISTER_TERRAIN
: cg_public.h
- CG_CM_TEMPBOXMODEL
: cg_public.h
- CG_CM_TEMPCAPSULEMODEL
: cg_public.h
- CG_CM_TRANSFORMEDBOXTRACE
: cg_public.h
- CG_CM_TRANSFORMEDCAPSULETRACE
: cg_public.h
- CG_CM_TRANSFORMEDPOINTCONTENTS
: cg_public.h
- CG_ColorForGivenHealth()
: cg_drawtools.c
- CG_ColorForHealth()
: cg_local.h, cg_drawtools.c
- CG_ConfigString()
: cg_main.c, cg_local.h
- CG_CONSOLE_COMMAND
: cg_public.h
- CG_ConsoleCommand()
: cg_local.h, cg_consolecmds.c
- CG_CopyG2WeaponInstance()
: cg_weapons.c, cg_local.h
- CG_CreateBBRefEnts()
: cg_local.h, cg_ents.c
- CG_CreateBrushEntData()
: cg_main.c
- CG_CreateDebris()
: cg_effects.c
- CG_CreateDistortionTrailPart()
: cg_ents.c
- CG_CreateModelFromSpawnEnt()
: cg_main.c
- CG_CreateNPCClient()
: cg_players.c, cg_local.h
- CG_CreateSaberMarks()
: cg_players.c
- CG_CreateSkyOriFromSpawnEnt()
: cg_main.c
- CG_CreateSkyPortalFromSpawnEnt()
: cg_main.c
- CG_CreateWeatherZoneFromSpawnEnt()
: cg_main.c
- CG_CROSSHAIR_PLAYER
: cg_public.h
- cg_crosshairHealth
: cg_main.c, cg_local.h
- CG_CrosshairPlayer()
: cg_main.c, cg_local.h
- cg_crosshairPos
: cg_players.c, cg_draw.c
- cg_crosshairPrevPosX
: cg_draw.c
- cg_crosshairPrevPosY
: cg_draw.c
- cg_crosshairSize
: cg_main.c, cg_local.h
- cg_crosshairX
: cg_main.c, cg_local.h
- cg_crosshairY
: cg_main.c, cg_local.h
- CG_CTF_POWERUP
: menudef.h
- CG_Cube()
: cg_predict.c, cg_ents.c
- cg_currentSelectedPlayer
: cg_main.c, cg_local.h
- cg_currentSelectedPlayerName
: cg_main.c, cg_local.h
- cg_customCombatSoundNames
: cg_servercmds.c, cg_players.c
- cg_customDuelSoundNames
: cg_servercmds.c, cg_players.c
- cg_customExtraSoundNames
: cg_servercmds.c, cg_players.c
- cg_customJediSoundNames
: cg_servercmds.c, cg_players.c
- CG_CustomSound()
: cg_players.c, cg_local.h
- cg_customSoundNames
: cg_servercmds.c, cg_players.c
- CG_CVAR_GETHIDDENVALUE
: cg_public.h
- CG_CVAR_REGISTER
: cg_public.h
- CG_CVAR_SET
: cg_public.h
- CG_CVAR_UPDATE
: cg_public.h
- CG_CVAR_VARIABLESTRINGBUFFER
: cg_public.h
- CG_DamageFeedback()
: cg_playerstate.c
- cg_debugAnim
: cg_main.c, cg_local.h
- cg_debugBB
: cg_main.c, cg_local.h
- cg_debugEvents
: cg_main.c, cg_local.h
- cg_debugPosition
: cg_main.c, cg_local.h
- cg_debugSaber
: cg_main.c
- CG_DEFEND
: menudef.h
- CG_DeferMenuScript()
: cg_newDraw.c, cg_local.h
- cg_deferPlayers
: cg_main.c, cg_local.h
- CG_DestroyAllGhoul2()
: cg_main.c
- CG_DestroyNPCClient()
: cg_players.c, cg_local.h
- CG_Disintegration()
: cg_players.c, cg_ents.c
- cg_dismember
: cg_main.c, cg_local.h
- CG_DoCameraShake()
: cg_view.c, cg_main.c
- CG_DoGlass()
: cg_effects.c
- CG_DoSaber()
: cg_players.c
- CG_DottedLine()
: cg_draw.c
- cg_draw2D
: cg_main.c, cg_local.h
- cg_draw3dIcons
: cg_main.c, cg_local.h
- CG_Draw3DModel()
: cg_local.h, cg_draw.c
- CG_DRAW_ACTIVE_FRAME
: cg_public.h
- CG_DrawActive()
: cg_local.h, cg_draw.c
- CG_DrawActiveFrame()
: cg_view.c, cg_local.h
- CG_DrawAlert()
: NPC_AI_Jedi.c, NPC_AI_Grenadier.c
- cg_drawAmmoWarning
: cg_main.c, cg_local.h
- CG_DrawArmor()
: cg_draw.c
- CG_DrawAutoMap()
: cg_view.c
- cg_drawAutomap
: cg_local.h
- CG_DrawBigString()
: cg_local.h, cg_drawtools.c
- CG_DrawBigStringColor()
: cg_local.h, cg_drawtools.c
- CG_DrawBracketedEntities()
: cg_draw.c
- CG_DrawChar()
: cg_drawtools.c
- CG_DrawCloakFuel()
: cg_draw.c
- cg_drawCrosshair
: cg_main.c, cg_local.h
- cg_drawCrosshairNames
: cg_main.c, cg_local.h
- CG_DrawDuelistHealth()
: cg_draw.c
- cg_drawEnemyInfo
: cg_main.c, cg_local.h
- CG_DrawEWebHealth()
: cg_draw.c
- CG_DrawFlagModel()
: cg_local.h, cg_draw.c
- CG_DrawFlagStatus()
: cg_draw.c
- CG_DrawForcePower()
: cg_draw.c
- CG_DrawForceSelect()
: cg_draw.c
- cg_drawFPS
: cg_main.c, cg_local.h
- cg_drawFriend
: cg_main.c, cg_local.h
- CG_DrawGenericTimerBar()
: cg_draw.c
- cg_drawGun
: cg_main.c, cg_local.h
- CG_DrawHaqrBar()
: cg_draw.c
- CG_DrawHead()
: cg_local.h, cg_draw.c
- CG_DrawHealth()
: cg_draw.c
- CG_DrawHealthBar()
: cg_draw.c
- CG_DrawHealthBarRough()
: cg_draw.c
- CG_DrawHUD()
: cg_draw.c
- CG_DrawIconBackground()
: cg_weapons.c, cg_local.h
- cg_drawIcons
: cg_main.c, cg_local.h
- CG_DrawInformation()
: cg_local.h, cg_info.c
- CG_DrawInvenSelect()
: cg_draw.c
- CG_DrawJetpackFuel()
: cg_draw.c
- cg_drawLink
: cg_draw.c
- CG_DrawMedal()
: cg_newDraw.c
- CG_DrawMiscEnts()
: cg_main.c, cg_local.h
- CG_DrawNewTeamInfo()
: cg_newDraw.c
- CG_DrawNumField()
: cg_local.h, cg_drawtools.c
- CG_DrawOldScoreboard()
: cg_scoreboard.c, cg_local.h
- CG_DrawOldTourneyScoreboard()
: cg_local.h
- CG_DrawPic()
: cg_local.h, cg_drawtools.c
- CG_DrawPlayerShield()
: cg_players.c
- CG_DrawPlayerSphere()
: cg_players.c
- CG_DrawRadar()
: cg_draw.c
- cg_drawRadar
: cg_main.c, cg_local.h
- CG_DrawRect()
: cg_local.h, cg_drawtools.c
- cg_drawRewards
: cg_main.c, cg_local.h
- CG_DrawRotatePic()
: cg_local.h, cg_drawtools.c
- CG_DrawRotatePic2()
: cg_local.h, cg_drawtools.c
- cg_drawScores
: cg_main.c, cg_local.h
- CG_DrawSides()
: cg_local.h, cg_drawtools.c
- CG_DrawSiegeInfo()
: cg_draw.c
- CG_DrawSiegeMessage()
: cg_saga.c, cg_draw.c
- CG_DrawSiegeMessageNonMenu()
: cg_saga.c, cg_draw.c
- CG_DrawSkyBoxPortal()
: cg_view.c
- CG_DrawSmallString()
: cg_local.h, cg_drawtools.c
- CG_DrawSmallStringColor()
: cg_local.h, cg_drawtools.c
- cg_drawSnapshot
: cg_main.c, cg_local.h
- cg_drawStatus
: cg_main.c, cg_local.h
- CG_DrawString()
: cg_local.h
- CG_DrawStringExt()
: cg_local.h, cg_drawtools.c
- CG_DrawStrlen()
: cg_local.h, cg_drawtools.c
- CG_DrawTeamBackground()
: cg_local.h, cg_draw.c
- cg_drawTeamOverlay
: cg_main.c, cg_local.h
- CG_DrawTeamSpectators()
: cg_newDraw.c
- CG_DrawTimedMenus()
: cg_draw.c
- cg_drawTimer
: cg_main.c, cg_local.h
- CG_DrawTopBottom()
: cg_local.h, cg_drawtools.c
- CG_DrawVehicleAmmo()
: cg_draw.c
- CG_DrawVehicleAmmoLower()
: cg_draw.c
- CG_DrawVehicleAmmoUpper()
: cg_draw.c
- CG_DrawVehicleArmor()
: cg_draw.c
- CG_DrawVehicleDamage()
: cg_draw.c
- CG_DrawVehicleDamageHUD()
: cg_draw.c
- CG_DrawVehicleHud()
: cg_draw.c
- CG_DrawVehicleShields()
: cg_draw.c
- CG_DrawVehicleSpeed()
: cg_draw.c
- CG_DrawVehicleTurboRecharge()
: cg_draw.c
- CG_DrawVehicleWeaponsLinked()
: cg_draw.c
- cg_drawVehLeadIndicator
: cg_main.c, cg_local.h
- CG_DrawWeaponSelect()
: cg_weapons.c, cg_local.h
- cg_duelHeadAngles
: cg_main.c, cg_local.h
- cg_dynamicCrosshair
: cg_main.c, cg_local.h
- cg_dynamicCrosshairPrecision
: cg_main.c, cg_local.h
- CG_EmplacedView()
: cg_view.c
- cg_entities
: cg_main.c, cg_local.h
- CG_EntityEvent()
: cg_local.h, cg_event.c
- CG_Error()
: cg_main.c, cg_local.h
- CG_ERROR
: cg_public.h
- cg_errorDecay
: cg_main.c, cg_local.h
- CG_EVENT_HANDLING
: cg_public.h
- CG_EventHandling()
: cg_newDraw.c, cg_local.h
- CG_EXCELLENT
: menudef.h
- CG_ExecuteNewServerCommands()
: cg_servercmds.c, cg_local.h
- CG_ExplosionEffects()
: cg_effects.c
- CG_FadeColor()
: cg_local.h, cg_drawtools.c
- CG_FillRect()
: cg_local.h, cg_drawtools.c
- CG_FillRect2()
: cg_drawtools.c
- CG_FireWeapon()
: cg_weapons.c, cg_local.h
- CG_FLAGCARRIER_HEAD
: menudef.h
- CG_FLAGCARRIER_LOCATION
: menudef.h
- CG_FLAGCARRIER_NAME
: menudef.h
- CG_FLAGCARRIER_POWERUP
: menudef.h
- CG_FLAGCARRIER_STATUS
: menudef.h
- CG_FLAGCARRIER_WEAPON
: menudef.h
- cg_footsteps
: cg_main.c, cg_local.h
- cg_forceModel
: cg_main.c, cg_local.h
- cg_fov
: cg_main.c, cg_local.h
- cg_fpls
: cg_main.c, cg_local.h
- CG_FRAGGED_MSG
: menudef.h
- CG_FragmentBounceMark()
: cg_localents.c
- CG_FragmentBounceSound()
: cg_localents.c
- cg_freeLocalEntities
: cg_localents.c
- CG_FreeLocalEntity()
: cg_localents.c
- CG_FreeMarkPoly()
: cg_marks.c
- cg_freeMarkPolys
: cg_marks.c
- CG_FS_FCLOSEFILE
: cg_public.h
- CG_FS_FOPENFILE
: cg_public.h
- CG_FS_GETFILELIST
: cg_public.h
- CG_FS_READ
: cg_public.h
- CG_FS_WRITE
: cg_public.h
- CG_FX_ADD_SCHEDULED_EFFECTS
: cg_public.h
- CG_FX_ADDBEZIER
: cg_public.h
- CG_FX_ADDELECTRICITY
: cg_public.h
- CG_FX_ADDLINE
: cg_public.h
- CG_FX_ADDPOLY
: cg_public.h
- CG_FX_ADDPRIMITIVE
: cg_public.h
- CG_FX_ADDSPRITE
: cg_public.h
- CG_FX_ADJUST_TIME
: cg_public.h
- CG_FX_CAMERASHAKE
: cg_public.h
- CG_FX_DRAW_2D_EFFECTS
: cg_public.h
- CG_FX_FREE_SYSTEM
: cg_public.h
- CG_FX_INIT_SYSTEM
: cg_public.h
- CG_FX_PLAY_BOLTED_EFFECT_ID
: cg_public.h
- CG_FX_PLAY_EFFECT
: cg_public.h
- CG_FX_PLAY_EFFECT_ID
: cg_public.h
- CG_FX_PLAY_ENTITY_EFFECT
: cg_public.h
- CG_FX_PLAY_ENTITY_EFFECT_ID
: cg_public.h
- CG_FX_PLAY_PORTAL_EFFECT_ID
: cg_public.h
- CG_FX_REGISTER_EFFECT
: cg_public.h
- CG_FX_RESET
: cg_public.h
- CG_FX_SET_REFDEF
: cg_public.h
- CG_G2_ABSURDSMOOTHING
: cg_public.h
- CG_G2_ADDBOLT
: cg_public.h
- CG_G2_ADDSKINGORE
: cg_public.h
- CG_G2_ANGLEOVERRIDE
: cg_public.h
- CG_G2_ANIMATEG2MODELS
: cg_public.h
- CG_G2_ATTACHENT
: cg_public.h
- CG_G2_ATTACHINSTANCETOENTNUM
: cg_public.h
- CG_G2_CLEANENTATTACHMENTS
: cg_public.h
- CG_G2_CLEANMODELS
: cg_public.h
- CG_G2_CLEARATTACHEDINSTANCE
: cg_public.h
- CG_G2_CLEARSKINGORE
: cg_public.h
- CG_G2_COLLISIONDETECT
: cg_public.h
- CG_G2_COLLISIONDETECTCACHE
: cg_public.h
- CG_G2_COPYGHOUL2INSTANCE
: cg_public.h
- CG_G2_COPYSPECIFICGHOUL2MODEL
: cg_public.h
- CG_G2_DOESBONEEXIST
: cg_public.h
- CG_G2_DUPLICATEGHOUL2INSTANCE
: cg_public.h
- CG_G2_GETBOLT
: cg_public.h
- CG_G2_GETBOLT_NOREC
: cg_public.h
- CG_G2_GETBOLT_NOREC_NOROT
: cg_public.h
- CG_G2_GETBONEANIM
: cg_public.h
- CG_G2_GETBONEFRAME
: cg_public.h
- CG_G2_GETGLANAME
: cg_public.h
- CG_G2_GETNUMGOREMARKS
: cg_public.h
- CG_G2_GETRAGBONEPOS
: cg_public.h
- CG_G2_GETSURFACENAME
: cg_public.h
- CG_G2_GETSURFACERENDERSTATUS
: cg_public.h
- CG_G2_GETTIME
: cg_public.h
- CG_G2_HASGHOUL2MODELONINDEX
: cg_public.h
- CG_G2_HAVEWEGHOULMODELS
: cg_public.h
- CG_G2_IKMOVE
: cg_public.h
- CG_G2_INITGHOUL2MODEL
: cg_public.h
- CG_G2_LISTBONES
: cg_public.h
- CG_G2_LISTSURFACES
: cg_public.h
- CG_G2_OVERRIDESERVER
: cg_public.h
- CG_G2_PLAYANIM
: cg_public.h
- CG_G2_RAGEFFECTORGOAL
: cg_public.h
- CG_G2_RAGEFFECTORKICK
: cg_public.h
- CG_G2_RAGFORCESOLVE
: cg_public.h
- CG_G2_RAGPCJCONSTRAINT
: cg_public.h
- CG_G2_RAGPCJGRADIENTSPEED
: cg_public.h
- CG_G2_REMOVEBONE
: cg_public.h
- CG_G2_REMOVEGHOUL2MODEL
: cg_public.h
- CG_G2_SETBOLTON
: cg_public.h
- CG_G2_SETBONEIKSTATE
: cg_public.h
- CG_G2_SETMODELS
: cg_public.h
- CG_G2_SETNEWORIGIN
: cg_public.h
- CG_G2_SETRAGDOLL
: cg_public.h
- CG_G2_SETROOTSURFACE
: cg_public.h
- CG_G2_SETSKIN
: cg_public.h
- CG_G2_SETSURFACEONOFF
: cg_public.h
- CG_G2_SETTIME
: cg_public.h
- CG_G2_SIZE
: cg_public.h
- CG_G2_SKINLESSMODEL
: cg_public.h
- CG_G2Animated()
: cg_players.c, cg_ents.c
- CG_G2AnimEntModelLoad()
: cg_players.c
- CG_G2EvIndexForModel()
: cg_players.c
- cg_g2JetpackInstance
: cg_players.c
- CG_G2MARK
: cg_public.h
- CG_G2MarkEvent()
: cg_event.c
- CG_G2PlayerHeadAnims()
: cg_players.c
- CG_G2SaberEffects()
: cg_players.c
- CG_G2ServerBoneAngles()
: cg_players.c, cg_ents.c
- CG_G2SetBoneAngles()
: cg_players.c
- CG_G2SkelForModel()
: cg_players.c
- CG_G2TRACE
: cg_public.h
- CG_G2Trace()
: cg_predict.c, cg_local.h
- CG_G2TraceCollide()
: cg_players.c, cg_local.h
- cg_g2TraceLod
: cg_main.c, cg_local.h
- CG_G2WeaponInstance()
: cg_weapons.c, cg_local.h
- CG_GAME_STATUS
: menudef.h
- CG_GAME_TYPE
: menudef.h
- CG_GameTypeString()
: cg_newDraw.c, cg_local.h
- CG_GAUNTLET
: menudef.h
- cg_genericTimerBar
: cg_event.c, cg_draw.c
- cg_genericTimerColor
: cg_event.c, cg_draw.c
- cg_genericTimerDur
: cg_event.c, cg_draw.c
- CG_GET_ANGLE_TRAJECTORY
: cg_public.h
- CG_GET_ANGLES
: cg_public.h
- CG_GET_ENTITY_TOKEN
: cg_public.h
- CG_GET_GHOUL2
: cg_public.h
- CG_GET_LERP_DATA
: cg_public.h
- CG_GET_LERP_ORIGIN
: cg_public.h
- CG_GET_MODEL_LIST
: cg_public.h
- CG_GET_ORIGIN
: cg_public.h
- CG_GET_ORIGIN_TRAJECTORY
: cg_public.h
- CG_GET_SORTED_FORCE_POWER
: cg_public.h
- CG_GET_USEABLE_FORCE
: cg_public.h
- CG_GetClassCount()
: cg_scoreboard.c, cg_main.c
- CG_GetClientWeaponMuzzleBoltPoint()
: cg_weapons.c, cg_local.h
- CG_GetColorForHealth()
: cg_local.h, cg_drawtools.c
- CG_GetCTFMessageEvent()
: cg_event.c
- CG_GETCURRENTCMDNUMBER
: cg_public.h
- CG_GETCURRENTSNAPSHOTNUMBER
: cg_public.h
- CG_GETDEFAULTSTATE
: cg_public.h
- CG_GETGAMESTATE
: cg_public.h
- CG_GetGameStatusText()
: cg_newDraw.c, cg_local.h
- CG_GETGLCONFIG
: cg_public.h
- CG_GetKillerText()
: cg_newDraw.c, cg_local.h
- CG_GetLocationString()
: cg_newDraw.c, cg_main.c, cg_draw.c
- CG_GetMenuBuffer()
: cg_main.c
- CG_GetSelectedPlayer()
: cg_newDraw.c
- CG_GETSERVERCOMMAND
: cg_public.h
- CG_GETSNAPSHOT
: cg_public.h
- CG_GetStringEdString()
: cg_main.c, cg_local.h
- CG_GetStringForVoiceSound()
: cg_event.c
- CG_GetTagWorldPosition()
: cg_players.c
- CG_GetTeamColor()
: cg_newDraw.c, cg_local.h
- CG_GetTeamCount()
: cg_scoreboard.c
- CG_GetTeamNonScoreCount()
: cg_scoreboard.c, cg_main.c
- CG_GETUSERCMD
: cg_public.h
- CG_GetValue()
: cg_newDraw.c, cg_local.h
- CG_GetVehicleCamPos()
: bg_pmove.c, cg_view.c
- cg_ghoul2Marks
: cg_main.c, cg_local.h
- CG_GlassShatter()
: cg_local.h, cg_effects.c
- CG_GlassShatter_Old()
: cg_effects.c
- CG_GreyItem()
: cg_ents.c
- cg_gun_frame
: cg_main.c, cg_local.h
- cg_gun_x
: cg_main.c, cg_local.h
- cg_gun_y
: cg_main.c, cg_local.h
- cg_gun_z
: cg_main.c, cg_local.h
- CG_HandleAppendedSkin()
: cg_servercmds.c, cg_players.c, cg_main.c
- CG_HandleNPCSounds()
: cg_servercmds.c, cg_players.c
- CG_HARVESTER_SKULLS
: menudef.h
- CG_HARVESTER_SKULLS2D
: menudef.h
- CG_HideTeamMenu()
: cg_newDraw.c
- cg_hudFiles
: cg_main.c, cg_local.h
- cg_ignore
: cg_main.c, cg_local.h
- CG_IMPACT_MARK
: cg_public.h
- CG_ImpactMark()
: cg_marks.c, cg_local.h
- CG_IMPRESSIVE
: menudef.h
- CG_InATST()
: cg_event.c, cg_draw.c
- CG_InClientBitflags()
: cg_event.c
- CG_INCOMING_CONSOLE_COMMAND
: cg_public.h
- CG_InFighter()
: cg_players.c, cg_event.c, cg_ents.c, cg_draw.c
- CG_INIT
: cg_public.h
- CG_Init()
: cg_main.c
- CG_Init_CG()
: cg_main.c, cg_local.h
- CG_Init_CGents()
: cg_main.c, cg_local.h
- CG_InitConsoleCommands()
: cg_local.h, cg_consolecmds.c
- CG_InitG2Weapons()
: cg_weapons.c, cg_local.h
- CG_InitGlass()
: cg_local.h, cg_effects.c
- CG_InitItems()
: cg_main.c
- CG_InitJetpackGhoul2()
: cg_players.c, cg_main.c
- CG_InitLocalEntities()
: cg_localents.c, cg_local.h
- CG_InitMarkPolys()
: cg_marks.c, cg_local.h
- CG_InitSiegeMode()
: cg_saga.c, cg_local.h
- CG_InRoll()
: cg_players.c
- CG_InRollAnim()
: cg_players.c
- CG_IsMindTricked()
: cg_players.c, cg_local.h
- cg_items
: cg_main.c, cg_local.h
- cg_jumpSounds
: cg_main.c, cg_local.h
- CG_KEY_EVENT
: cg_public.h
- CG_KEY_GETCATCHER
: cg_public.h
- CG_KEY_GETKEY
: cg_public.h
- CG_KEY_ISDOWN
: cg_public.h
- CG_KEY_SETCATCHER
: cg_public.h
- CG_KeyEvent()
: cg_newDraw.c, cg_local.h
- CG_KillCEntityG2()
: cg_servercmds.c, cg_main.c
- CG_KillCEntityInstances()
: cg_servercmds.c
- CG_KILLER
: menudef.h
- cg_lagometer
: cg_main.c, cg_local.h
- CG_LANGUAGE_ISASIAN
: cg_public.h
- CG_LANGUAGE_USESSPACES
: cg_public.h
- CG_LAST_ATTACKER
: cg_public.h
- CG_LastAttacker()
: cg_main.c, cg_local.h
- cg_lastHyperSpaceEffectTime
: cg_players.c
- cg_lastTurretViewAngles
: cg_view.c
- CG_LaunchGib()
: cg_effects.c
- CG_LerpCrosshairPos()
: cg_draw.c
- CG_LIGHTS_H_INC
: cg_lights.h
- CG_LightVerts()
: cg_players.c
- cg_linearFogOverride
: cg_view.c, cg_main.c
- CG_ListModelBones_f()
: cg_local.h
- CG_ListModelSurfaces_f()
: cg_local.h
- CG_Load_Menu()
: cg_main.c
- CG_LoadBar()
: cg_info.c
- CG_LoadCISounds()
: cg_saga.c, cg_players.c
- CG_LoadClientInfo()
: cg_players.c
- CG_LoadDeferredPlayers()
: cg_players.c, cg_local.h
- CG_LoadHudMenu()
: cg_main.c
- CG_LoadingClient()
: cg_local.h, cg_info.c
- CG_LoadingItem()
: cg_local.h, cg_info.c
- CG_LoadingString()
: cg_local.h, cg_info.c
- CG_LoadMenus()
: cg_main.c, cg_local.h
- cg_localEntities
: cg_localents.c
- CG_LocalTimingBar()
: cg_event.c
- CG_MakeExplosion()
: cg_local.h, cg_effects.c
- CG_ManualEntityRender()
: cg_local.h, cg_ents.c
- CG_MAP_CHANGE
: cg_public.h
- cg_markPolys
: cg_marks.c, cg_local.h
- CG_MAX_SABER_COMP_TIME
: cg_players.c
- CG_MEMORY_REMAINING
: cg_public.h
- CG_MILLISECONDS
: cg_public.h
- CG_MISC_ENT
: cg_public.h
- CG_MiscEnt()
: cg_main.c
- CG_MiscModelExplosion()
: cg_local.h, cg_effects.c
- CG_MissileHitPlayer()
: cg_weapons.c, cg_local.h
- CG_MissileHitWall()
: cg_weapons.c, cg_local.h
- CG_MOUSE_EVENT
: cg_public.h
- CG_MouseEvent()
: cg_newDraw.c, cg_local.h
- CG_NewClientInfo()
: cg_players.c, cg_local.h
- CG_NewParticleArea()
: cg_marks.c, cg_local.h
- CG_NewString()
: bg_misc.c, cg_main.c
- CG_NextForcePower_f()
: cg_main.c, cg_local.h
- CG_NextInventory_f()
: cg_main.c, cg_local.h
- CG_NextWeapon_f()
: cg_weapons.c, cg_local.h
- cg_noFogOutsidePortal
: cg_view.c, cg_main.c
- cg_noPlayerAnims
: cg_main.c, cg_local.h
- cg_nopredict
: cg_main.c, cg_local.h
- cg_noProjectileTrail
: cg_main.c, cg_local.h
- cg_noTaunt
: cg_main.c, cg_local.h
- CG_NoUseableForce()
: cg_main.c
- cg_noVoiceChats
: cg_local.h
- cg_noVoiceText
: cg_local.h
- cg_numpermanents
: cg_main.c, cg_local.h
- CG_OilSlickRemove()
: cg_marks.c
- cg_oldPainSounds
: cg_main.c, cg_local.h
- CG_ONEFLAG_STATUS
: menudef.h
- CG_OPENUIMENU
: cg_public.h
- cg_optvehtrace
: cg_main.c, cg_local.h
- CG_OtherTeamHasFlag()
: cg_newDraw.c, cg_local.h
- CG_OutOfAmmoChange()
: cg_weapons.c, cg_local.h
- CG_OwnerDraw()
: cg_newDraw.c, cg_local.h
- CG_OWNERDRAW_BASE
: menudef.h
- CG_OwnerDrawVisible()
: cg_newDraw.c, cg_local.h
- CG_PainEvent()
: cg_local.h, cg_event.c
- CG_ParseMenu()
: cg_main.c
- CG_ParseServerinfo()
: cg_servercmds.c, cg_local.h
- CG_ParseSiegeExtendedData()
: cg_servercmds.c, cg_saga.c
- CG_ParseSiegeExtendedDataEntry()
: cg_saga.c
- CG_ParseSiegeObjectiveStatus()
: cg_servercmds.c, cg_saga.c, cg_main.c
- CG_ParseSiegeState()
: cg_servercmds.c, cg_main.c
- CG_ParseSpawnVars()
: cg_main.c
- CG_ParseSurfsFile()
: cg_players.c
- CG_ParseWeatherEffect()
: cg_servercmds.c, cg_main.c
- CG_Particle_Bleed()
: cg_marks.c
- CG_Particle_OilParticle()
: cg_marks.c
- CG_Particle_OilSlick()
: cg_marks.c
- CG_ParticleBloodCloud()
: cg_marks.c
- CG_ParticleBubble()
: cg_marks.c
- CG_ParticleBulletDebris()
: cg_marks.c, cg_local.h
- CG_ParticleDust()
: cg_marks.c, cg_local.h
- CG_ParticleExplosion()
: cg_marks.c, cg_local.h
- CG_ParticleImpactSmokePuff()
: cg_marks.c
- CG_ParticleMisc()
: cg_marks.c, cg_local.h
- CG_ParticleSmoke()
: cg_marks.c, cg_local.h
- CG_ParticleSnow()
: cg_marks.c, cg_local.h
- CG_ParticleSnowFlurry()
: cg_marks.c, cg_local.h
- CG_ParticleSparks()
: cg_marks.c, cg_local.h
- cg_paused
: bg_pmove.c, cg_main.c, cg_local.h
- CG_PC_ADD_GLOBAL_DEFINE
: cg_public.h
- CG_PC_FREE_SOURCE
: cg_public.h
- CG_PC_LOAD_GLOBAL_DEFINES
: cg_public.h
- CG_PC_LOAD_SOURCE
: cg_public.h
- CG_PC_READ_TOKEN
: cg_public.h
- CG_PC_REMOVE_ALL_GLOBAL_DEFINES
: cg_public.h
- CG_PC_SOURCE_FILE_AND_LINE
: cg_public.h
- CG_PERFECT
: menudef.h
- cg_permanents
: cg_main.c, cg_local.h
- CG_PlaceString()
: cg_local.h, cg_event.c
- CG_PlayDoorLoopSound()
: cg_event.c, cg_ents.c
- CG_PlayDoorSound()
: cg_event.c, cg_ents.c
- CG_Player()
: cg_players.c, cg_local.h
- CG_PLAYER_AMMO_ICON
: menudef.h
- CG_PLAYER_AMMO_ICON2D
: menudef.h
- CG_PLAYER_AMMO_VALUE
: menudef.h
- CG_PLAYER_ARMOR_ICON
: menudef.h
- CG_PLAYER_ARMOR_ICON2D
: menudef.h
- CG_PLAYER_ARMOR_VALUE
: menudef.h
- CG_PLAYER_FORCE_VALUE
: menudef.h
- CG_PLAYER_HASFLAG
: menudef.h
- CG_PLAYER_HASFLAG2D
: menudef.h
- CG_PLAYER_HEAD
: menudef.h
- CG_PLAYER_HEALTH
: menudef.h
- CG_PLAYER_ITEM
: menudef.h
- CG_PLAYER_LOCATION
: menudef.h
- CG_PLAYER_SCORE
: menudef.h
- CG_PLAYER_STATUS
: menudef.h
- CG_PlayerAnimEventDo()
: cg_players.c
- CG_PlayerAnimEvents()
: cg_players.c
- CG_PlayerHitFX()
: cg_players.c
- CG_PlayerShieldHit()
: cg_players.c, cg_local.h
- cg_pmove_msec
: cg_main.c
- CG_PmoveClientPointerUpdate()
: cg_predict.c, cg_main.c
- CG_POINT_CONTENTS
: cg_public.h
- CG_PointContents()
: cg_predict.c, cg_local.h
- CG_PositionEntityOnTag()
: cg_local.h, cg_ents.c
- CG_PositionRotatedEntityOnTag()
: cg_local.h, cg_ents.c
- CG_PrecacheNPCSounds()
: cg_servercmds.c, cg_main.c
- CG_PrecachePlayersForSiegeTeam()
: cg_saga.c
- CG_PrecacheSiegeObjectiveAssetsForTeam()
: cg_saga.c
- CG_PRECISIONTIMER_END
: cg_public.h
- CG_PRECISIONTIMER_START
: cg_public.h
- cg_predictItems
: cg_main.c, cg_local.h
- CG_PredictPlayerState()
: cg_predict.c, cg_local.h
- CG_PrevForcePower_f()
: cg_main.c, cg_local.h
- CG_PrevInventory_f()
: cg_main.c, cg_local.h
- CG_PrevWeapon_f()
: cg_weapons.c, cg_local.h
- CG_PRINT
: cg_public.h
- CG_PrintCTFMessage()
: cg_event.c
- CG_Printf()
: cg_main.c, cg_local.h
- CG_ProcessSnapshots()
: cg_snapshot.c, cg_local.h
- CG_PROXMINED_MSG
: menudef.h
- CG_R_ADDADDITIVELIGHTTOSCENE
: cg_public.h
- CG_R_ADDDECALTOSCENE
: cg_public.h
- CG_R_ADDLIGHTTOSCENE
: cg_public.h
- CG_R_ADDPOLYSTOSCENE
: cg_public.h
- CG_R_ADDPOLYTOSCENE
: cg_public.h
- CG_R_ADDREFENTITYTOSCENE
: cg_public.h
- CG_R_AUTOMAPELEVADJ
: cg_public.h
- CG_R_CLEARDECALS
: cg_public.h
- CG_R_CLEARSCENE
: cg_public.h
- CG_R_DRAWROTATEPIC
: cg_public.h
- CG_R_DRAWROTATEPIC2
: cg_public.h
- CG_R_DRAWSTRETCHPIC
: cg_public.h
- CG_R_FONT_DRAWSTRING
: cg_public.h
- CG_R_FONT_STRHEIGHTPIXELS
: cg_public.h
- CG_R_FONT_STRLENCHARS
: cg_public.h
- CG_R_FONT_STRLENPIXELS
: cg_public.h
- CG_R_GET_BMODEL_VERTS
: cg_public.h
- CG_R_GET_LIGHT_STYLE
: cg_public.h
- CG_R_GETDISTANCECULL
: cg_public.h
- CG_R_GETREALRES
: cg_public.h
- CG_R_INITWIREFRAMEAUTO
: cg_public.h
- CG_R_INPVS
: cg_public.h
- CG_R_LERPTAG
: cg_public.h
- CG_R_LIGHTFORPOINT
: cg_public.h
- CG_R_LOADWORLDMAP
: cg_public.h
- CG_R_MODELBOUNDS
: cg_public.h
- CG_R_REGISTERFONT
: cg_public.h
- CG_R_REGISTERMODEL
: cg_public.h
- CG_R_REGISTERSHADER
: cg_public.h
- CG_R_REGISTERSHADERNOMIP
: cg_public.h
- CG_R_REGISTERSKIN
: cg_public.h
- CG_R_REMAP_SHADER
: cg_public.h
- CG_R_RENDERSCENE
: cg_public.h
- CG_R_SET_LIGHT_STYLE
: cg_public.h
- CG_R_SETCOLOR
: cg_public.h
- CG_R_SETRANGEFOG
: cg_public.h
- CG_R_SETREFRACTIONPROP
: cg_public.h
- CG_R_WEATHER_CONTENTS_OVERRIDE
: cg_public.h
- CG_R_WORLDEFFECTCOMMAND
: cg_public.h
- cg_radarRange
: cg_main.c, cg_draw.c
- CG_RadiusForCent()
: cg_players.c, cg_draw.c
- CG_RAG_CALLBACK
: cg_public.h
- CG_Rag_Trace()
: cg_players.c
- CG_RagDoll()
: cg_players.c, cg_local.h
- cg_ragDoll
: cg_main.c, cg_local.h
- CG_RankRunFrame()
: cg_local.h
- CG_RE_INIT_RENDERER_TERRAIN
: cg_public.h
- CG_REAL_TIME
: cg_public.h
- CG_ReattachLimb()
: cg_local.h, cg_event.c
- cg_recordSPDemo
: cg_main.c, cg_local.h
- cg_recordSPDemoName
: cg_main.c, cg_local.h
- CG_RED_FLAGHEAD
: menudef.h
- CG_RED_FLAGNAME
: menudef.h
- CG_RED_FLAGSTATUS
: menudef.h
- CG_RED_NAME
: menudef.h
- CG_RED_SCORE
: menudef.h
- CG_ReflectVelocity()
: cg_localents.c
- CG_RegisterCvars()
: cg_main.c
- CG_RegisterItemVisuals()
: cg_weapons.c, cg_local.h
- CG_RegisterWeapon()
: cg_weaponinit.c, cg_local.h
- CG_REMOVECOMMAND
: cg_public.h
- cg_renderToTextureFX
: cg_main.c, cg_local.h
- cg_repeaterOrb
: cg_main.c, cg_local.h
- CG_ResetPlayerEntity()
: cg_players.c, cg_local.h
- CG_Respawn()
: cg_playerstate.c, cg_local.h
- CG_RMG_INIT
: cg_public.h
- CG_ROFF_CACHE
: cg_public.h
- CG_ROFF_CLEAN
: cg_public.h
- CG_ROFF_NOTETRACK_CALLBACK
: cg_public.h
- CG_ROFF_NotetrackCallback()
: cg_main.c, cg_ents.c
- CG_ROFF_PLAY
: cg_public.h
- CG_ROFF_PURGE_ENT
: cg_public.h
- CG_ROFF_UPDATE_ENTITIES
: cg_public.h
- CG_RunLightStyles()
: cg_lights.h, cg_light.c
- CG_RunMenuScript()
: cg_newDraw.c, cg_local.h
- cg_runpitch
: cg_main.c, cg_local.h
- cg_runroll
: cg_main.c, cg_local.h
- CG_S_ADDLOCALSET
: cg_public.h
- CG_S_AddLoopingSound()
: cg_local.h, cg_ents.c
- CG_S_ADDLOOPINGSOUND
: cg_public.h
- CG_S_AddRealLoopingSound()
: cg_local.h, cg_ents.c
- CG_S_ADDREALLOOPINGSOUND
: cg_public.h
- CG_S_CLEARLOOPINGSOUNDS
: cg_public.h
- CG_S_GETVOICEVOLUME
: cg_public.h
- CG_S_MUTESOUND
: cg_public.h
- CG_S_REGISTERSOUND
: cg_public.h
- CG_S_RESPATIALIZE
: cg_public.h
- CG_S_SHUTUP
: cg_public.h
- CG_S_STARTBACKGROUNDTRACK
: cg_public.h
- CG_S_STARTLOCALSOUND
: cg_public.h
- CG_S_STARTSOUND
: cg_public.h
- CG_S_STOPBACKGROUNDTRACK
: cg_public.h
- CG_S_StopLoopingSound()
: cg_local.h, cg_ents.c
- CG_S_STOPLOOPINGSOUND
: cg_public.h
- CG_S_UPDATEAMBIENTSET
: cg_public.h
- CG_S_UPDATEENTITYPOSITION
: cg_public.h
- CG_S_UpdateLoopingSounds()
: cg_local.h, cg_ents.c
- CG_SaberClashFlare()
: cg_draw.c
- cg_saberClientVisualCompensation
: cg_main.c, cg_local.h
- CG_SaberCompWork()
: cg_players.c
- cg_saberContact
: cg_main.c, cg_local.h
- cg_saberDynamicMarks
: cg_main.c, cg_local.h
- cg_saberDynamicMarkTime
: cg_main.c, cg_local.h
- cg_saberFlashPos
: cg_event.c, cg_draw.c
- cg_saberFlashTime
: cg_event.c, cg_draw.c
- cg_saberModelTraceEffect
: cg_main.c, cg_local.h
- cg_saberTrail
: cg_main.c, cg_local.h
- CG_SanitizeString()
: cg_draw.c
- CG_ScorePlum()
: cg_local.h, cg_effects.c
- cg_scorePlum
: cg_main.c, cg_local.h
- CG_SE_UpdateMusic()
: cg_view.c
- CG_SE_UpdateShake()
: cg_view.c
- CG_SELECTEDPLAYER_ARMOR
: menudef.h
- CG_SELECTEDPLAYER_HEAD
: menudef.h
- CG_SELECTEDPLAYER_HEALTH
: menudef.h
- CG_SELECTEDPLAYER_LOCATION
: menudef.h
- CG_SELECTEDPLAYER_NAME
: menudef.h
- CG_SELECTEDPLAYER_POWERUP
: menudef.h
- CG_SELECTEDPLAYER_STATUS
: menudef.h
- CG_SELECTEDPLAYER_WEAPON
: menudef.h
- CG_SENDCLIENTCOMMAND
: cg_public.h
- CG_SENDCONSOLECOMMAND
: cg_public.h
- CG_SET_SHARED_BUFFER
: cg_public.h
- CG_SETCLIENTFORCEANGLE
: cg_public.h
- CG_SETCLIENTTURNEXTENT
: cg_public.h
- CG_SetConfigValues()
: cg_servercmds.c, cg_local.h
- CG_SetEntitySoundPosition()
: cg_local.h, cg_ents.c
- CG_SetGhoul2Info()
: cg_local.h, cg_ents.c
- CG_SetGhoul2InfoRef()
: cg_weapons.c
- CG_SetInitialSnapshot()
: cg_snapshot.c
- CG_SetLightstyle()
: cg_lights.h, cg_light.c
- CG_SetScoreSelection()
: cg_main.c, cg_local.h
- CG_SetSiegeTimerCvar()
: cg_saga.c, cg_local.h
- CG_SETUSERCMDVALUE
: cg_public.h
- CG_ShaderStateChanged()
: cg_servercmds.c, cg_local.h
- cg_shadows
: cg_main.c, cg_local.h
- CG_SHOW_2DONLY
: menudef.h
- CG_SHOW_ANYNONTEAMGAME
: menudef.h
- CG_SHOW_ANYTEAMGAME
: menudef.h
- CG_SHOW_BLUE_TEAM_HAS_REDFLAG
: menudef.h
- CG_SHOW_CTF
: menudef.h
- CG_SHOW_DURINGINCOMINGVOICE
: menudef.h
- CG_SHOW_HARVESTER
: menudef.h
- CG_SHOW_HEALTHCRITICAL
: menudef.h
- CG_SHOW_HEALTHOK
: menudef.h
- CG_SHOW_IF_PLAYER_HAS_FLAG
: menudef.h
- CG_SHOW_LANPLAYONLY
: menudef.h
- CG_SHOW_MINED
: menudef.h
- CG_SHOW_NOTEAMINFO
: menudef.h
- CG_SHOW_OBELISK
: menudef.h
- CG_SHOW_ONEFLAG
: menudef.h
- CG_SHOW_OTHERTEAMHASFLAG
: menudef.h
- CG_SHOW_RED_TEAM_HAS_BLUEFLAG
: menudef.h
- CG_SHOW_SINGLEPLAYER
: menudef.h
- CG_SHOW_TEAMINFO
: menudef.h
- CG_SHOW_TOURNAMENT
: menudef.h
- CG_SHOW_YOURTEAMHASENEMYFLAG
: menudef.h
- cg_showmiss
: cg_main.c, cg_local.h
- CG_ShowResponseHead()
: cg_newDraw.c, cg_local.h
- CG_ShowTeamMenu()
: cg_newDraw.c
- cg_showVehBounds
: cg_predict.c, cg_main.c
- cg_showVehMiss
: cg_main.c, cg_local.h
- CG_SHUTDOWN
: cg_public.h
- CG_Shutdown()
: cg_main.c
- CG_ShutDownG2Weapons()
: cg_weapons.c, cg_local.h
- CG_SiegeBriefingDisplay()
: cg_servercmds.c, cg_saga.c, cg_consolecmds.c
- CG_SiegeCountCvars()
: cg_main.c
- cg_siegeDeathDelay
: cg_event.c
- cg_siegeDeathTime
: cg_event.c, cg_draw.c
- cg_siegeExtendedData
: cg_saga.c, cg_local.h
- CG_SiegeGetObjectiveDescription()
: cg_saga.c
- CG_SiegeGetObjectiveFinal()
: cg_saga.c
- CG_SiegeObjectiveCompleted()
: cg_saga.c, cg_local.h
- CG_SiegeRoundOver()
: cg_saga.c, cg_local.h
- cg_siegeWinTeam
: cg_servercmds.c, cg_scoreboard.c, cg_main.c
- cg_simpleItems
: cg_main.c, cg_local.h
- cg_skyOri
: cg_view.c, cg_main.c
- cg_skyOriPos
: cg_view.c, cg_main.c
- cg_skyOriScale
: cg_view.c, cg_main.c
- cg_smallFont
: cg_local.h
- CG_SmokePuff()
: cg_local.h, cg_effects.c
- cg_smoothClients
: cg_main.c, cg_local.h
- cg_snapshotTimeout
: cg_main.c, cg_local.h
- CG_SNAPVECTOR
: cg_public.h
- CG_SnowLink()
: cg_marks.c
- CG_SP_GETSTRINGTEXTSTRING
: cg_public.h
- CG_Spark()
: cg_local.h
- CG_SpawnCGameEntFromVars()
: cg_main.c
- CG_SpawnCGameOnlyEnts()
: cg_main.c
- cg_spawnFields
: cg_main.c
- CG_Special()
: cg_ents.c
- CG_SPECTATORS
: menudef.h
- cg_speedTrail
: cg_main.c, cg_local.h
- CG_StartMusic()
: cg_main.c, cg_local.h
- cg_stats
: cg_main.c, cg_local.h
- CG_StatusHandle()
: cg_newDraw.c, cg_local.h
- cg_stereoSeparation
: cg_main.c, cg_local.h
- cg_stringEdVoiceChatTable
: cg_event.c
- CG_StrPool_Alloc()
: cg_main.c
- CG_StrPool_Reset()
: cg_main.c
- CG_SurfaceExplosion()
: cg_local.h, cg_effects.c
- cg_swingAngles
: cg_main.c, cg_local.h
- cg_synchronousClients
: cg_main.c, cg_local.h
- CG_TargetCommand_f()
: cg_consolecmds.c
- cg_targVeh
: cg_draw.c
- cg_targVehLastTime
: cg_draw.c
- CG_TEAM_COLOR
: menudef.h
- cg_teamChatsOnly
: cg_main.c, cg_local.h
- CG_TeamColor()
: cg_local.h
- CG_TEAMINFO
: menudef.h
- CG_TeamName()
: cg_event.c
- cg_teamOverlayUserinfo
: cg_main.c, cg_local.h
- CG_TestG2Model_f()
: cg_local.h
- CG_TestGun_f()
: cg_view.c, cg_local.h
- CG_TestLine()
: cg_local.h, cg_effects.c
- CG_TestModel_f()
: cg_view.c, cg_local.h
- CG_TestModelAnimate_f()
: cg_local.h
- CG_TestModelNextFrame_f()
: cg_view.c, cg_local.h
- CG_TestModelNextSkin_f()
: cg_view.c, cg_local.h
- CG_TestModelPrevFrame_f()
: cg_view.c, cg_local.h
- CG_TestModelPrevSkin_f()
: cg_view.c, cg_local.h
- CG_TestModelSetAnglespost_f()
: cg_local.h
- CG_TestModelSetAnglespre_f()
: cg_local.h
- CG_TestModelSurfaceOnOff_f()
: cg_local.h
- CG_TESTPRINTFLOAT
: cg_public.h
- CG_TESTPRINTINT
: cg_public.h
- CG_Text_Height()
: cg_local.h, cg_draw.c
- CG_Text_Paint()
: cg_local.h, cg_draw.c
- CG_Text_PaintChar()
: cg_local.h
- CG_Text_PaintWithCursor()
: cg_main.c
- CG_Text_Width()
: cg_local.h, cg_draw.c
- CG_ThereIsAMaster()
: cg_players.c, cg_event.c
- cg_thirdPerson
: cg_main.c, cg_local.h
- cg_thirdPersonAlpha
: WalkerNPC.c, SpeederNPC.c, g_vehicles.c, FighterNPC.c, AnimalNPC.c, cg_players.c, cg_main.c, cg_local.h
- cg_thirdPersonAngle
: cg_main.c, cg_local.h
- cg_thirdPersonCameraDamp
: cg_main.c, cg_local.h
- cg_thirdPersonHorzOffset
: cg_view.c, cg_main.c, cg_local.h
- cg_thirdPersonPitchOffset
: cg_main.c, cg_local.h
- cg_thirdPersonRange
: cg_main.c, cg_local.h
- cg_thirdPersonSpecialCam
: cg_main.c, cg_local.h
- cg_thirdPersonTargetDamp
: cg_main.c, cg_local.h
- cg_thirdPersonVertOffset
: cg_main.c, cg_local.h
- CG_ThrowChunk()
: cg_effects.c
- CG_TileClear()
: cg_local.h, cg_drawtools.c
- cg_timescale
: cg_main.c, cg_local.h
- cg_timescaleFadeEnd
: cg_main.c, cg_local.h
- cg_timescaleFadeSpeed
: cg_main.c, cg_local.h
- CG_ToggleBinoculars()
: cg_event.c
- CG_TRACE
: cg_public.h
- CG_Trace()
: cg_predict.c, cg_local.h
- CG_TransitionPermanent()
: cg_main.c
- CG_TransitionPlayerState()
: cg_playerstate.c, cg_local.h
- CG_TriggerAnimSounds()
: cg_players.c
- CG_TRUEFREE
: cg_public.h
- CG_TRUEMALLOC
: cg_public.h
- CG_TryPlayCustomSound()
: cg_event.c
- CG_UpdateCvars()
: cg_main.c, cg_local.h
- CG_UPDATESCREEN
: cg_public.h
- CG_UpdateSoundTrackers()
: cg_view.c
- CG_UsingEWeb()
: cg_snapshot.c, cg_predict.c
- cg_vehicleAmmoWarning
: cg_event.c, cg_draw.c
- cg_vehicleAmmoWarningTime
: cg_event.c, cg_draw.c
- CG_VehicleAttachDroidUnit()
: cg_players.c
- CG_VehicleShouldDrawShields()
: cg_players.c
- CG_VehicleWeaponImpact()
: cg_weapons.c, cg_event.c
- CG_VehMuzzleFireFX()
: cg_event.c
- cg_vehPmove
: cg_predict.c
- cg_vehPmoveSet
: cg_predict.c
- cg_viewsize
: cg_main.c, cg_local.h
- CG_VOICE_HEAD
: menudef.h
- CG_VOICE_NAME
: menudef.h
- CG_WE_ADDWEATHERZONE
: cg_public.h
- CG_Weapon_f()
: cg_weapons.c, cg_local.h
- CG_WeaponCheck()
: cg_weapons.c
- CG_WeaponClean_f()
: cg_weapons.c, cg_local.h
- cg_weapons
: cg_main.c, cg_local.h
- CG_WorldCoordToScreenCoord()
: cg_draw.c
- CG_WorldCoordToScreenCoordFloat()
: cg_draw.c
- CG_YourTeamHasFlag()
: cg_newDraw.c, cg_local.h
- CG_ZoomDown_f()
: cg_view.c, cg_local.h
- cg_zoomFov
: cg_main.c, cg_local.h
- CG_ZoomUp_f()
: cg_view.c, cg_local.h
- cgAbsorbFadeTime
: cg_draw.c
- cgAbsorbFadeVal
: cg_draw.c
- cgAbsorbTime
: cg_draw.c
- CGAME_ACOS
: cg_public.h
- CGAME_ANGLEVECTORS
: cg_public.h
- CGAME_ASIN
: cg_public.h
- CGAME_ATAN2
: cg_public.h
- CGAME_CEIL
: cg_public.h
- CGAME_COS
: cg_public.h
- CGAME_EVENT_EDITHUD
: cg_public.h
- CGAME_EVENT_NONE
: cg_public.h
- CGAME_EVENT_SCOREBOARD
: cg_public.h
- CGAME_EVENT_TEAMMENU
: cg_public.h
- CGAME_FLOOR
: cg_public.h
- CGAME_IMPORT_API_VERSION
: cg_public.h
- CGAME_INLINE
: cg_local.h
- CGAME_MATRIXMULTIPLY
: cg_public.h
- CGAME_MEMCPY
: cg_public.h
- CGAME_MEMSET
: cg_public.h
- CGAME_PERPENDICULARVECTOR
: cg_public.h
- CGAME_SIN
: cg_public.h
- CGAME_SQRT
: cg_public.h
- CGAME_STRNCPY
: cg_public.h
- CGAME_TESTPRINTFLOAT
: cg_public.h
- CGAME_TESTPRINTINT
: cg_public.h
- cgameExport_t
: cg_public.h
- cgameImport_t
: cg_public.h
- cgAnnouncerTime
: cg_playerstate.c
- CGCam_SetMusicMult()
: cg_view.c, cg_local.h
- CGCam_Shake()
: cg_view.c, cg_local.h
- cgDC
: cg_newDraw.c, cg_main.c, cg_draw.c
- CGDEBUG_SaberColor()
: cg_effects.c
- CGFOFS
: cg_main.c
- cgi_S_StartSound()
: NPC_reactions.c
- cgLoopSound_t
: cg_local.h
- cgProtectFadeTime
: cg_draw.c
- cgProtectFadeVal
: cg_draw.c
- cgProtectTime
: cg_draw.c
- cgQueueLoad
: cg_view.c, cg_players.c
- cgRageFadeTime
: cg_draw.c
- cgRageFadeVal
: cg_draw.c
- cgRageRecFadeTime
: cg_draw.c
- cgRageRecFadeVal
: cg_draw.c
- cgRageRecTime
: cg_draw.c
- cgRageTime
: cg_draw.c
- cgs
: cg_main.c, cg_local.h
- cgScreenEffects
: cg_view.c, cg_local.h
- cgscreffects_t
: cg_local.h
- cgSendPS
: cg_predict.c, cg_players.c, cg_main.c
- cgSendPSPool
: cg_predict.c
- cgSiegeEntityRender
: cg_ents.c, cg_draw.c
- cgSiegeRoundBeganTime
: cg_main.c, cg_draw.c
- cgSiegeRoundCountTime
: cg_draw.c
- cgSiegeRoundState
: cg_servercmds.c, cg_saga.c, cg_main.c, cg_draw.c
- cgSiegeRoundTime
: cg_servercmds.c, cg_saga.c, cg_main.c, cg_draw.c
- cgSiegeTeam1PlShader
: cg_saga.c, cg_players.c
- cgSiegeTeam2PlShader
: cg_saga.c, cg_players.c
- cgSpawnEnt_t
: cg_main.c
- CGTIMERBAR_H
: cg_draw.c
- CGTIMERBAR_W
: cg_draw.c
- CGTIMERBAR_X
: cg_draw.c
- CGTIMERBAR_Y
: cg_draw.c
- cgWeatherOverride
: cg_main.c
- cgYsalFadeTime
: cg_draw.c
- cgYsalFadeVal
: cg_draw.c
- cgYsalTime
: cg_draw.c
- CHAN_AMBIENT
: q_shared.h
- CHAN_ANNOUNCER
: q_shared.h
- CHAN_AUTO
: q_shared.h
- CHAN_BODY
: q_shared.h
- CHAN_ITEM
: q_shared.h
- CHAN_LESS_ATTEN
: q_shared.h
- CHAN_LOCAL
: q_shared.h
- CHAN_LOCAL_SOUND
: q_shared.h
- CHAN_MENU1
: q_shared.h
- CHAN_MUSIC
: q_shared.h
- CHAN_VOICE
: q_shared.h
- CHAN_VOICE_ATTEN
: q_shared.h
- CHAN_VOICE_GLOBAL
: q_shared.h
- CHAN_WEAPON
: q_shared.h
- ChangeWeapon()
: SpeederNPC.c, NPC_spawn.c, NPC_combat.c, NPC_behavior.c, NPC_AI_Stormtrooper.c, NPC_AI_Jedi.c, g_vehicles.c, g_ICARUScb.c, FighterNPC.c
- CHAR_BIT
: bg_lib.h
- CHAR_HEIGHT
: cg_local.h
- CHAR_WIDTH
: cg_local.h
- CHARACTERISTIC_AGGRESSION
: chars.h
- CHARACTERISTIC_AIM_ACCURACY
: chars.h
- CHARACTERISTIC_AIM_ACCURACY_BFG10K
: chars.h
- CHARACTERISTIC_AIM_ACCURACY_GRENADELAUNCHER
: chars.h
- CHARACTERISTIC_AIM_ACCURACY_LIGHTNING
: chars.h
- CHARACTERISTIC_AIM_ACCURACY_MACHINEGUN
: chars.h
- CHARACTERISTIC_AIM_ACCURACY_PLASMAGUN
: chars.h
- CHARACTERISTIC_AIM_ACCURACY_RAILGUN
: chars.h
- CHARACTERISTIC_AIM_ACCURACY_ROCKETLAUNCHER
: chars.h
- CHARACTERISTIC_AIM_ACCURACY_SHOTGUN
: chars.h
- CHARACTERISTIC_AIM_SKILL
: chars.h
- CHARACTERISTIC_AIM_SKILL_BFG10K
: chars.h
- CHARACTERISTIC_AIM_SKILL_GRENADELAUNCHER
: chars.h
- CHARACTERISTIC_AIM_SKILL_PLASMAGUN
: chars.h
- CHARACTERISTIC_AIM_SKILL_ROCKETLAUNCHER
: chars.h
- CHARACTERISTIC_ALERTNESS
: chars.h
- CHARACTERISTIC_ATTACK_SKILL
: chars.h
- Characteristic_BFloat()
: be_ai_char.h
- Characteristic_BInteger()
: be_ai_char.h
- CHARACTERISTIC_CAMPER
: chars.h
- CHARACTERISTIC_CHAT_CPM
: chars.h
- CHARACTERISTIC_CHAT_DEATH
: chars.h
- CHARACTERISTIC_CHAT_ENEMYSUICIDE
: chars.h
- CHARACTERISTIC_CHAT_ENTEREXITGAME
: chars.h
- CHARACTERISTIC_CHAT_FILE
: chars.h
- CHARACTERISTIC_CHAT_HITNODEATH
: chars.h
- CHARACTERISTIC_CHAT_HITNOKILL
: chars.h
- CHARACTERISTIC_CHAT_HITTALKING
: chars.h
- CHARACTERISTIC_CHAT_INSULT
: chars.h
- CHARACTERISTIC_CHAT_KILL
: chars.h
- CHARACTERISTIC_CHAT_MISC
: chars.h
- CHARACTERISTIC_CHAT_NAME
: chars.h
- CHARACTERISTIC_CHAT_RANDOM
: chars.h
- CHARACTERISTIC_CHAT_REPLY
: chars.h
- CHARACTERISTIC_CHAT_STARTENDLEVEL
: chars.h
- CHARACTERISTIC_CROUCHER
: chars.h
- CHARACTERISTIC_EASY_FRAGGER
: chars.h
- CHARACTERISTIC_FIRETHROTTLE
: chars.h
- Characteristic_Float()
: be_ai_char.h
- CHARACTERISTIC_GENDER
: chars.h
- CHARACTERISTIC_GRAPPLE_USER
: chars.h
- Characteristic_Integer()
: be_ai_char.h
- CHARACTERISTIC_ITEMWEIGHTS
: chars.h
- CHARACTERISTIC_JUMPER
: chars.h
- CHARACTERISTIC_NAME
: chars.h
- CHARACTERISTIC_REACTIONTIME
: chars.h
- CHARACTERISTIC_SELFPRESERVATION
: chars.h
- Characteristic_String()
: be_ai_char.h
- CHARACTERISTIC_VENGEFULNESS
: chars.h
- CHARACTERISTIC_VIEW_FACTOR
: chars.h
- CHARACTERISTIC_VIEW_MAXCHANGE
: chars.h
- CHARACTERISTIC_WALKER
: chars.h
- CHARACTERISTIC_WEAPONJUMPING
: chars.h
- CHARACTERISTIC_WEAPONWEIGHTS
: chars.h
- charge_stick()
: g_weapon.c
- CHAT_ALL
: be_ai_chat.h
- CHAT_GENDERFEMALE
: be_ai_chat.h
- CHAT_GENDERLESS
: be_ai_chat.h
- CHAT_GENDERMALE
: be_ai_chat.h
- CHAT_PRINT
: cg_local.h
- CHAT_TEAM
: be_ai_chat.h
- CHAT_TELL
: be_ai_chat.h
- CHATBOX_CUTOFF_LEN
: cg_draw.c
- CHATBOX_FONT_HEIGHT
: cg_draw.c
- chatBoxItem_t
: cg_local.h
- CheatsOk()
: g_cmds.c
- CheatsOn()
: g_weapon.c
- CHECK_360
: b_local.h
- CHECK_FOV
: b_local.h
- CHECK_PVS
: b_local.h
- check_recharge()
: g_misc.c
- CHECK_SHOOT
: b_local.h
- CHECK_VISRANGE
: b_local.h
- CheckAlmostCapture()
: g_combat.c
- CheckAnimFrameForEventType()
: bg_panimate.c
- CheckArmor()
: g_combat.c
- CheckCvars()
: g_main.c
- CheckExitRules()
: g_main.c, g_combat.c
- CheckForFriendInLOF()
: ai_main.c
- CheckForFunc()
: ai_main.c
- CheckForShorterRoutes()
: ai_main.c
- CheckGauntletAttack()
: g_local.h
- CheckIntermissionExit()
: g_main.c
- CheckItemCanBePickedUpByNPC()
: NPC_combat.c, g_items.c
- CheckTeamLeader()
: g_main.c, g_local.h
- CheckTeamStatus()
: g_team.h, g_team.c
- CheckTeamVote()
: g_main.c
- CheckTournament()
: g_main.c
- CheckVote()
: g_main.c
- ChooseBestWeapon()
: b_local.h
- CHUNK_CRATE1
: cg_local.h
- CHUNK_CRATE2
: cg_local.h
- CHUNK_METAL1
: cg_local.h
- CHUNK_METAL2
: cg_local.h
- CHUNK_ROCK1
: cg_local.h
- CHUNK_ROCK2
: cg_local.h
- CHUNK_ROCK3
: cg_local.h
- CHUNK_WHITE_METAL
: cg_local.h
- CIN_hold
: q_shared.h
- CIN_loop
: q_shared.h
- CIN_shader
: q_shared.h
- CIN_silent
: q_shared.h
- CIN_system
: q_shared.h
- cinematicSkipScript
: g_ICARUScb.c
- cl_numparticles
: cg_marks.c
- ClampChar()
: q_shared.h, q_math.c
- ClampShort()
: q_shared.h, q_math.c
- CLASS_ATST
: teams.h
- CLASS_BARTENDER
: teams.h
- CLASS_BESPIN_COP
: teams.h
- CLASS_BOBAFETT
: teams.h
- CLASS_CLAW
: teams.h
- CLASS_COMMANDO
: teams.h
- CLASS_DESANN
: teams.h
- CLASS_FISH
: teams.h
- CLASS_FLIER2
: teams.h
- CLASS_GALAK
: teams.h
- CLASS_GALAKMECH
: teams.h
- CLASS_GLIDER
: teams.h
- CLASS_GONK
: teams.h
- CLASS_GRAN
: teams.h
- CLASS_HOWLER
: teams.h
- CLASS_IMPERIAL
: teams.h
- CLASS_IMPWORKER
: teams.h
- CLASS_INTERROGATOR
: teams.h
- CLASS_JAN
: teams.h
- CLASS_JAWA
: teams.h
- CLASS_JEDI
: teams.h
- CLASS_KYLE
: teams.h
- CLASS_LANDO
: teams.h
- CLASS_LIZARD
: teams.h
- CLASS_LUKE
: teams.h
- CLASS_MARK1
: teams.h
- CLASS_MARK2
: teams.h
- CLASS_MINEMONSTER
: teams.h
- CLASS_MONMOTHA
: teams.h
- CLASS_MORGANKATARN
: teams.h
- CLASS_MOUSE
: teams.h
- CLASS_MURJJ
: teams.h
- CLASS_NONE
: teams.h
- CLASS_NUM_CLASSES
: teams.h
- CLASS_PRISONER
: teams.h
- CLASS_PROBE
: teams.h
- CLASS_PROTOCOL
: teams.h
- CLASS_R2D2
: teams.h
- CLASS_R5D2
: teams.h
- CLASS_RANCOR
: teams.h
- CLASS_REBEL
: teams.h
- CLASS_REBORN
: teams.h
- CLASS_REELO
: teams.h
- CLASS_REMOTE
: teams.h
- CLASS_RODIAN
: teams.h
- CLASS_SEEKER
: teams.h
- CLASS_SENTRY
: teams.h
- CLASS_SHADOWTROOPER
: teams.h
- CLASS_STORMTROOPER
: teams.h
- CLASS_SWAMP
: teams.h
- CLASS_SWAMPTROOPER
: teams.h
- class_t
: teams.h
- CLASS_TAVION
: teams.h
- CLASS_TRANDOSHAN
: teams.h
- CLASS_UGNAUGHT
: teams.h
- CLASS_VEHICLE
: teams.h
- CLASS_WAMPA
: teams.h
- CLASS_WEEQUAY
: teams.h
- ClassNames
: NPC_stats.c
- ClassTable
: NPC_stats.c
- classTitles
: bg_saga.c
- ClearBounds()
: q_shared.h, q_math.c
- ClearNPCGlobals()
: NPC.c, g_main.c
- ClearPlayerAlertEvents()
: NPC_senses.c, g_main.c, b_local.h
- ClearRegisteredItems()
: g_local.h, g_items.c
- CLFUELBAR_H
: cg_draw.c
- CLFUELBAR_W
: cg_draw.c
- CLFUELBAR_X
: cg_draw.c
- CLFUELBAR_Y
: cg_draw.c
- client
: NPC.c, b_local.h
- Client_CheckImpactBBrush()
: g_active.c
- Client_Force
: g_client.c
- ClientBegin()
: g_local.h, g_client.c
- ClientCommand()
: g_local.h, g_cmds.c
- ClientConnect()
: g_local.h, g_client.c
- clientConnected_t
: g_local.h
- ClientDisconnect()
: g_local.h, g_client.c
- ClientEndFrame()
: g_local.h, g_active.c
- ClientEvents()
: g_active.c
- ClientForString()
: g_svcmds.c
- ClientImpacts()
: g_active.c
- ClientInactivityTimer()
: g_active.c
- ClientIntermissionThink()
: g_active.c
- ClientNumberFromString()
: g_cmds.c
- CLIENTS
: q_shared.h
- ClientSpawn()
: g_local.h, g_client.c
- ClientThink()
: g_local.h, g_active.c
- ClientThink_real()
: g_active.c
- ClientTimerActions()
: g_active.c
- ClientUserinfoChanged()
: NPC_spawn.c, g_local.h, g_client.c
- CLIPBOARD
: q_shared.h
- clipHandle_t
: q_shared.h
- CLOAK_DEFUEL_RATE
: g_main.c
- CLOAK_REFUEL_RATE
: g_main.c
- CLOAK_TOGGLE_TIME
: g_items.c
- CM_TERRAIN
: q_shared.h
- CM_TERRAIN_TEMP
: q_shared.h
- CMD_BACKUP
: cg_public.h
- Cmd_CallTeamVote_f()
: g_cmds.c
- Cmd_CallVote_f()
: g_cmds.c
- Cmd_DebugSetBodyAnim_f()
: g_cmds.c
- Cmd_DebugSetSaberMove_f()
: g_cmds.c
- Cmd_DuelTeam_f()
: g_cmds.c
- Cmd_EngageDuel_f()
: g_local.h, g_cmds.c, ai_main.c
- Cmd_Follow_f()
: g_cmds.c
- Cmd_FollowCycle_f()
: g_local.h, g_cmds.c
- Cmd_ForceChanged_f()
: g_cmds.c
- Cmd_GameCommand_f()
: g_cmds.c
- Cmd_Give_f()
: g_cmds.c
- Cmd_God_f()
: g_cmds.c
- Cmd_Kill_f()
: g_cmds.c
- Cmd_LevelShot_f()
: g_cmds.c
- CMD_MASK
: cg_public.h
- Cmd_Noclip_f()
: g_cmds.c
- Cmd_Notarget_f()
: g_cmds.c
- Cmd_NPC_f()
: NPC_spawn.c, g_cmds.c
- Cmd_SaberAttackCycle_f()
: g_local.h, g_cmds.c
- Cmd_Score_f()
: g_local.h, g_cmds.c
- Cmd_SetViewpos_f()
: g_cmds.c
- Cmd_SiegeClass_f()
: g_cmds.c
- Cmd_Stats_f()
: g_cmds.c
- Cmd_Team_f()
: g_cmds.c
- Cmd_TeamTask_f()
: g_cmds.c
- Cmd_TeamVote_f()
: g_cmds.c
- Cmd_ToggleSaber_f()
: g_local.h, g_cmds.c, ai_main.c
- Cmd_Vote_f()
: g_cmds.c
- Cmd_Where_f()
: g_cmds.c
- cmp_t
: bg_lib.h, bg_lib.c
- CMS_CHAT
: botlib.h
- CMS_NORMAL
: botlib.h
- COLLISION_RADIUS
: b_local.h
- color4ub_t
: tr_types.h
- COLOR_BLACK
: q_shared.h
- color_black
: ui_local.h
- COLOR_BLUE
: q_shared.h
- color_blue
: ui_local.h
- COLOR_CYAN
: q_shared.h
- color_dim
: ui_local.h
- COLOR_GREEN
: q_shared.h
- COLOR_MAGENTA
: q_shared.h
- COLOR_MAX
: ui_shared.c
- color_orange
: ui_local.h
- Color_Parse()
: ui_shared.h, ui_shared.c
- COLOR_RED
: q_shared.h
- color_red
: ui_local.h
- COLOR_WHITE
: q_shared.h
- color_white
: ui_local.h
- COLOR_YELLOW
: q_shared.h
- color_yellow
: ui_local.h
- colorBlack
: q_shared.h, q_math.c
- colorBlue
: q_shared.h, q_math.c
- ColorBytes3()
: q_shared.h, q_math.c
- ColorBytes4()
: q_shared.h, q_math.c
- colorCyan
: q_shared.h, q_math.c
- colorDkBlue
: q_shared.h, q_math.c
- colorDkGrey
: q_shared.h, q_math.c
- colorGreen
: q_shared.h, q_math.c
- ColorIndex
: q_shared.h
- colorLtBlue
: q_shared.h, q_math.c
- colorLtGrey
: q_shared.h, q_math.c
- colorMagenta
: q_shared.h, q_math.c
- colorMdGrey
: q_shared.h, q_math.c
- colorRed
: q_shared.h, q_math.c
- colorTable
: q_shared.h, cg_main.c
- colorWhite
: q_shared.h, q_math.c
- colorYellow
: q_shared.h, q_math.c
- columnInfo_t
: ui_shared.h
- COM_BeginParseSession()
: q_shared.h, q_shared.c
- Com_Clamp()
: q_shared.h, q_shared.c
- Com_Clampi()
: q_shared.h, q_shared.c
- COM_Compress()
: q_shared.h, q_shared.c
- COM_DefaultExtension()
: q_shared.h, q_shared.c
- Com_Error()
: ui_atoms.c, q_shared.h, g_main.c, cg_main.c
- COM_GetCurrentParseLine()
: q_shared.h, q_shared.c
- COM_MatchToken()
: q_shared.h, q_shared.c
- Com_Memcpy()
: q_shared.h
- Com_Memset()
: q_shared.h
- COM_Parse()
: q_shared.h, q_shared.c
- COM_ParseError()
: q_shared.h, q_shared.c
- COM_ParseExt()
: q_shared.h, q_shared.c
- COM_ParseFloat()
: q_shared.h, q_shared.c
- COM_ParseInt()
: q_shared.h, q_shared.c
- COM_ParseString()
: q_shared.h, q_shared.c
- COM_ParseVec4()
: q_shared.h, q_shared.c
- COM_ParseWarning()
: q_shared.h, q_shared.c
- Com_Printf()
: ui_atoms.c, q_shared.h, g_main.c, cg_main.c
- COM_SkipPath()
: q_shared.h, q_shared.c
- Com_sprintf()
: q_shared.h, q_shared.c
- COM_StripExtension()
: q_shared.h, q_shared.c
- CombatBotAI()
: ai_main.c
- CommanderBotAI()
: ai_main.c
- CommanderBotCTFAI()
: ai_main.c
- CommanderBotSiegeAI()
: ai_main.c
- CommanderBotTeamplayAI()
: ai_main.c
- commandList
: ui_shared.c
- COMPUTE_INTERVALS
: tri_coll_test.c
- CON_CONNECTED
: g_local.h
- CON_CONNECTING
: g_local.h
- CON_DISCONNECTED
: g_local.h
- CONC_ALT_DAMAGE
: g_weapon.c
- CONC_ALT_NPC_DAMAGE_EASY
: g_weapon.c
- CONC_ALT_NPC_DAMAGE_HARD
: g_weapon.c
- CONC_ALT_NPC_DAMAGE_MEDIUM
: g_weapon.c
- CONC_DAMAGE
: g_weapon.c
- CONC_NPC_DAMAGE_EASY
: g_weapon.c
- CONC_NPC_DAMAGE_HARD
: g_weapon.c
- CONC_NPC_DAMAGE_NORMAL
: g_weapon.c
- CONC_SPLASH_DAMAGE
: g_weapon.c
- CONC_SPLASH_RADIUS
: g_weapon.c
- CONC_VELOCITY
: g_weapon.c
- ConcatArgs()
: g_svcmds.c, g_cmds.c, ai_main.h
- ConfirmMenu_Cache()
: ui_local.h
- ConnectTrail()
: ai_wpnav.c
- connstate_t
: q_shared.h
- ConsoleCommand()
: g_svcmds.c, g_local.h
- CONTENTS_ABSEIL
: surfaceflags.h
- CONTENTS_BODY
: surfaceflags.h
- CONTENTS_BOTCLIP
: surfaceflags.h
- CONTENTS_CORPSE
: surfaceflags.h
- CONTENTS_DETAIL
: surfaceflags.h
- CONTENTS_FOG
: surfaceflags.h
- CONTENTS_INSIDE
: surfaceflags.h
- CONTENTS_ITEM
: surfaceflags.h
- CONTENTS_LADDER
: surfaceflags.h
- CONTENTS_LAVA
: surfaceflags.h
- CONTENTS_LIGHTSABER
: surfaceflags.h
- CONTENTS_MONSTERCLIP
: surfaceflags.h
- CONTENTS_NODROP
: surfaceflags.h
- CONTENTS_NOSHOT
: surfaceflags.h
- CONTENTS_OPAQUE
: surfaceflags.h
- CONTENTS_OUTSIDE
: surfaceflags.h
- CONTENTS_PLAYERCLIP
: surfaceflags.h
- CONTENTS_SHOTCLIP
: surfaceflags.h
- CONTENTS_SLIME
: surfaceflags.h
- CONTENTS_SOLID
: surfaceflags.h
- CONTENTS_TELEPORTER
: surfaceflags.h
- CONTENTS_TERRAIN
: surfaceflags.h
- CONTENTS_TRANSLUCENT
: surfaceflags.h
- CONTENTS_TRIGGER
: surfaceflags.h
- CONTENTS_WATER
: surfaceflags.h
- CONTEXT_ALL
: syn.h
- CONTEXT_CTFBLUETEAM
: syn.h
- CONTEXT_CTFREDTEAM
: syn.h
- CONTEXT_HARVESTERBLUETEAM
: syn.h
- CONTEXT_HARVESTERREDTEAM
: syn.h
- CONTEXT_NAMES
: syn.h
- CONTEXT_NEARBYITEM
: syn.h
- CONTEXT_NORMAL
: syn.h
- CONTEXT_REPLY
: syn.h
- Controls_Cache()
: ui_local.h
- Controls_GetConfig()
: ui_shared.h, ui_shared.c
- Controls_SetConfig()
: ui_shared.h, ui_shared.c
- coplanar_tri_tri()
: tri_coll_test.c
- CorpsePhysics()
: NPC.c
- cos()
: bg_lib.h
- CP_ANY
: b_local.h
- CP_APPROACH_ENEMY
: b_local.h
- CP_AVOID
: b_local.h
- CP_AVOID_ENEMY
: b_local.h
- CP_CLEAR
: b_local.h
- CP_CLOSEST
: b_local.h
- CP_COLLECT_RADIUS
: NPC_combat.c
- CP_COVER
: b_local.h
- CP_DUCK
: b_local.h
- CP_FindCombatPointWaypoints()
: NPC_combat.c, g_main.c
- CP_FLANK
: b_local.h
- CP_FLEE
: b_local.h
- CP_HAS_ROUTE
: b_local.h
- CP_HORZ_DIST_COLL
: b_local.h
- CP_INVESTIGATE
: b_local.h
- CP_NEAREST
: b_local.h
- CP_NO_PVS
: b_local.h
- CP_RETREAT
: b_local.h
- CP_SAFE
: b_local.h
- CP_SNIPE
: b_local.h
- CP_SQUAD
: b_local.h
- cparticle_t
: cg_marks.c
- CPF_DUCK
: b_local.h
- CPF_FLEE
: b_local.h
- CPF_INVESTIGATE
: b_local.h
- CPF_LEAN
: b_local.h
- CPF_NONE
: b_local.h
- CPF_SNIPE
: b_local.h
- CPF_SQUAD
: b_local.h
- cplane_t
: q_shared.h
- crandom
: q_shared.h
- CRAZY_CROSSHAIR_MAX_ERROR_X
: cg_draw.c
- CRAZY_CROSSHAIR_MAX_ERROR_Y
: cg_draw.c
- CreateLaserTrap()
: g_weapon.c
- CreateMissile()
: g_missile.c, g_local.h
- CreateNewWP()
: ai_wpnav.c
- CreateNewWP_FromObject()
: ai_wpnav.c
- CreateNewWP_InsertUnder()
: ai_wpnav.c
- CreateNewWP_InTrail()
: ai_wpnav.c
- CreateShield()
: g_items.c
- CreepToPosition()
: cg_turret.c
- CROSS
: tri_coll_test.c
- CROUCH_MAXS_2
: bg_public.h
- CROUCH_VIEWHEIGHT
: bg_public.h
- CrystalCratePain()
: NPC_spawn.c
- CS_AMBIENT_SET
: bg_public.h
- CS_BOTINFO
: bg_public.h
- CS_BSP_MODELS
: bg_public.h
- CS_CLIENT_DUELHEALTHS
: bg_public.h
- CS_CLIENT_DUELISTS
: bg_public.h
- CS_CLIENT_DUELWINNER
: bg_public.h
- CS_CLIENT_JEDIMASTER
: bg_public.h
- CS_EFFECTS
: bg_public.h
- CS_FLAGSTATUS
: bg_public.h
- CS_G2BONES
: bg_public.h
- CS_GAME_VERSION
: bg_public.h
- CS_GLOBAL_AMBIENT_SET
: bg_public.h
- CS_ICONS
: bg_public.h
- CS_INTERMISSION
: bg_public.h
- CS_ITEMS
: bg_public.h
- CS_LEVEL_START_TIME
: bg_public.h
- CS_LIGHT_STYLES
: bg_public.h
- CS_LOCATIONS
: bg_public.h
- CS_MAX
: bg_public.h
- CS_MESSAGE
: bg_public.h
- CS_MODELS
: bg_public.h
- CS_MOTD
: bg_public.h
- CS_MUSIC
: bg_public.h
- CS_PARTICLES
: bg_public.h
- CS_PLAYERS
: bg_public.h
- CS_SCORES1
: bg_public.h
- CS_SCORES2
: bg_public.h
- CS_SERVERINFO
: q_shared.h
- CS_SHADERSTATE
: bg_public.h
- CS_SIEGE_ICONS
: bg_public.h
- CS_SIEGE_OBJECTIVES
: bg_public.h
- CS_SIEGE_STATE
: bg_public.h
- CS_SIEGE_TIMEOVERRIDE
: bg_public.h
- CS_SIEGE_WINTEAM
: bg_public.h
- CS_SKYBOXORG
: bg_public.h
- CS_SOUNDS
: bg_public.h
- CS_SYSTEMINFO
: q_shared.h
- CS_TEAMVOTE_NO
: bg_public.h
- CS_TEAMVOTE_STRING
: bg_public.h
- CS_TEAMVOTE_TIME
: bg_public.h
- CS_TEAMVOTE_YES
: bg_public.h
- CS_TERRAINS
: bg_public.h
- CS_VOTE_NO
: bg_public.h
- CS_VOTE_STRING
: bg_public.h
- CS_VOTE_TIME
: bg_public.h
- CS_VOTE_YES
: bg_public.h
- CS_WARMUP
: bg_public.h
- CT_BLACK
: q_shared.h
- CT_BLUE
: q_shared.h
- CT_BLUE3
: q_shared.h
- CT_CYAN
: q_shared.h
- CT_DKAQUA
: q_shared.h
- CT_DKBLUE1
: q_shared.h, menudef.h
- CT_DKBLUE2
: q_shared.h
- CT_DKBLUE3
: q_shared.h
- CT_DKBROWN1
: q_shared.h
- CT_DKCYAN
: q_shared.h, menudef.h
- CT_DKGOLD1
: q_shared.h
- CT_DKGREY
: q_shared.h
- CT_DKGREY2
: q_shared.h
- CT_DKORANGE
: q_shared.h
- CT_DKPINK
: q_shared.h
- CT_DKPURPLE1
: q_shared.h
- CT_DKPURPLE2
: q_shared.h
- CT_DKPURPLE3
: q_shared.h
- CT_DKRED
: q_shared.h
- CT_DKRED1
: q_shared.h
- CT_GREEN
: q_shared.h
- CT_HUD_GREEN
: q_shared.h
- CT_HUD_ORANGE
: q_shared.h
- CT_HUD_RED
: q_shared.h
- CT_ICON_BLUE
: q_shared.h
- CT_LTAQUA
: q_shared.h
- CT_LTBLUE1
: q_shared.h, menudef.h
- CT_LTBLUE2
: q_shared.h
- CT_LTBLUE3
: q_shared.h
- CT_LTBROWN1
: q_shared.h
- CT_LTCYAN
: q_shared.h, menudef.h
- CT_LTGOLD1
: q_shared.h
- CT_LTGREY
: q_shared.h
- CT_LTORANGE
: q_shared.h
- CT_LTPINK
: q_shared.h
- CT_LTPURPLE1
: q_shared.h
- CT_LTPURPLE2
: q_shared.h
- CT_LTPURPLE3
: q_shared.h
- CT_LTRED1
: q_shared.h
- CT_MAGENTA
: q_shared.h
- CT_MAX
: q_shared.h
- CT_MDGREY
: q_shared.h
- CT_NO_AMMO_RED
: q_shared.h
- CT_NONE
: q_shared.h
- CT_RED
: q_shared.h
- ct_table_t
: q_shared.h
- CT_VDKAQUA
: q_shared.h
- CT_VDKBLUE1
: q_shared.h
- CT_VDKBLUE2
: q_shared.h
- CT_VDKBROWN1
: q_shared.h
- CT_VDKGOLD1
: q_shared.h
- CT_VDKORANGE
: q_shared.h
- CT_VDKPURPLE1
: q_shared.h
- CT_VDKPURPLE2
: q_shared.h
- CT_VDKPURPLE3
: q_shared.h
- CT_VDKRED
: q_shared.h
- CT_VDKRED1
: q_shared.h
- CT_VLTAQUA
: q_shared.h
- CT_VLTBLUE1
: q_shared.h
- CT_VLTBLUE2
: q_shared.h
- CT_VLTBROWN1
: q_shared.h
- CT_VLTGOLD1
: q_shared.h
- CT_VLTORANGE
: q_shared.h
- CT_VLTPURPLE1
: q_shared.h
- CT_VLTPURPLE2
: q_shared.h
- CT_VLTPURPLE3
: q_shared.h
- CT_VLTRED1
: q_shared.h
- CT_WHITE
: q_shared.h
- CT_YELLOW
: q_shared.h
- CTF_ATTACKER_PROTECT_RADIUS
: g_team.h
- CTF_CAPTURE_BONUS
: g_team.h
- CTF_CARRIER_DANGER_PROTECT_BONUS
: g_team.h
- CTF_CARRIER_DANGER_PROTECT_TIMEOUT
: g_team.h
- CTF_CARRIER_PROTECT_BONUS
: g_team.h
- CTF_FLAG_BONUS
: g_team.h
- CTF_FLAG_DEFENSE_BONUS
: g_team.h
- CTF_FLAG_RETURN_TIME
: g_team.h
- CTF_FRAG_CARRIER_ASSIST_BONUS
: g_team.h
- CTF_FRAG_CARRIER_ASSIST_TIMEOUT
: g_team.h
- CTF_FRAG_CARRIER_BONUS
: g_team.h
- CTF_GRAPPLE_PULL_SPEED
: g_team.h
- CTF_GRAPPLE_SPEED
: g_team.h
- CTF_RECOVERY_BONUS
: g_team.h
- CTF_RETURN_FLAG_ASSIST_BONUS
: g_team.h
- CTF_RETURN_FLAG_ASSIST_TIMEOUT
: g_team.h
- CTF_TARGET_PROTECT_RADIUS
: g_team.h
- CTF_TEAM_BONUS
: g_team.h
- CTFFlagMovement()
: ai_main.c
- CTFMESSAGE_FLAG_RETURNED
: bg_public.h
- CTFMESSAGE_FRAGGED_FLAG_CARRIER
: bg_public.h
- CTFMESSAGE_PLAYER_CAPTURED_FLAG
: bg_public.h
- CTFMESSAGE_PLAYER_GOT_FLAG
: bg_public.h
- CTFMESSAGE_PLAYER_RETURNED_FLAG
: bg_public.h
- ctfMsg_t
: bg_public.h
- CTFSTATE_ATTACKER
: ai_main.h
- CTFSTATE_DEFENDER
: ai_main.h
- CTFSTATE_GETFLAGHOME
: ai_main.h
- CTFSTATE_GUARDCARRIER
: ai_main.h
- CTFSTATE_MAXCTFSTATES
: ai_main.h
- CTFSTATE_NONE
: ai_main.h
- CTFSTATE_RETRIEVAL
: ai_main.h
- ctfStateDescriptions
: ai_main.c
- ctfStateNames
: ai_main.c
- CTFTakesPriority()
: ai_main.c
- currLanguage
: ui_shared.c
- CURSOR_ARROW
: ui_shared.h
- CURSOR_NONE
: ui_shared.h
- CURSOR_SIZER
: ui_shared.h
- CVAR_ARCHIVE
: q_shared.h
- CVAR_CHEAT
: q_shared.h
- CVAR_DISABLE
: ui_shared.h
- CVAR_ENABLE
: ui_shared.h
- CVAR_HIDE
: ui_shared.h
- CVAR_INIT
: q_shared.h
- CVAR_INTERNAL
: q_shared.h
- CVAR_LATCH
: q_shared.h
- CVAR_NORESTART
: q_shared.h
- CVAR_PARENTAL
: q_shared.h
- CVAR_ROM
: q_shared.h
- CVAR_SERVERINFO
: q_shared.h
- CVAR_SHOW
: ui_shared.h
- CVAR_SYSTEMINFO
: q_shared.h
- cvar_t
: q_shared.h
- CVAR_TEMP
: q_shared.h
- CVAR_USER_CREATED
: q_shared.h
- CVAR_USERINFO
: q_shared.h
- cvarHandle_t
: q_shared.h
- d_altRoutes
: g_main.c, g_local.h
- d_asynchronousGroupAI
: NPC_AI_Stormtrooper.c, g_main.c
- d_JediAI
: g_main.c, b_local.h
- d_noGroupAI
: NPC_AI_Utils.c, g_main.c
- d_noIntermissionWait
: g_main.c, g_local.h
- d_patched
: g_main.c, g_local.h
- d_perPlayerGhoul2
: g_main.c, g_local.h
- d_powerDuelPrint
: g_main.c, g_local.h
- d_projectileGhoul2Collision
: g_main.c, g_local.h
- d_saberAlwaysBoxTrace
: g_main.c, g_local.h
- d_saberBoxTraceSize
: g_main.c, g_local.h
- d_saberCombat
: g_main.c, b_local.h
- d_saberGhoul2Collision
: g_main.c, g_local.h
- d_saberInterpolate
: g_main.c, g_local.h
- d_saberKickTweak
: g_main.c, g_local.h
- d_saberSPStyleDamage
: w_saber.c, g_main.c
- d_saberStanceDebug
: g_main.c, g_cmds.c
- d_siegeSeekerNPC
: g_main.c, g_local.h
- d_slowmodeath
: NPC_AI_Jedi.c, g_main.c
- DAMAGE_DEATH_KNOCKBACK
: g_local.h
- DAMAGE_DEFLECT_TIME
: cg_local.h
- DAMAGE_EXTRA_KNOCKBACK
: g_local.h
- DAMAGE_HALF_ABSORB
: g_local.h
- DAMAGE_HALF_ARMOR_REDUCTION
: g_local.h
- DAMAGE_HEAVY_WEAP_CLASS
: g_local.h
- DAMAGE_IGNORE_TEAM
: g_local.h
- DAMAGE_NO_ARMOR
: g_local.h
- DAMAGE_NO_DAMAGE
: g_local.h
- DAMAGE_NO_DISMEMBER
: g_local.h
- DAMAGE_NO_HIT_LOC
: g_local.h
- DAMAGE_NO_KNOCKBACK
: g_local.h
- DAMAGE_NO_PROTECTION
: g_local.h
- DAMAGE_NO_SELF_PROTECTION
: g_local.h
- DAMAGE_NO_TEAM_PROTECTION
: g_local.h
- DAMAGE_NORMAL
: g_local.h
- DAMAGE_RADIUS
: g_local.h
- DAMAGE_RETURN_TIME
: cg_local.h
- DAMAGE_SABER_KNOCKBACK1
: g_local.h
- DAMAGE_SABER_KNOCKBACK1_B2
: g_local.h
- DAMAGE_SABER_KNOCKBACK2
: g_local.h
- DAMAGE_SABER_KNOCKBACK2_B2
: g_local.h
- DAMAGE_TIME
: cg_local.h
- DAMAGEREDIRECT_HEAD
: g_local.h
- DAMAGEREDIRECT_LLEG
: g_local.h
- DAMAGEREDIRECT_RLEG
: g_local.h
- DAMAGETYPE_IMPACT
: be_ai_weap.h
- DAMAGETYPE_RADIAL
: be_ai_weap.h
- DAMAGETYPE_VISIBLE
: be_ai_weap.h
- datapadMoveTitleBaseAnims
: ui_main.c
- datapadMoveTitleData
: ui_main.c
- dbModels_Chunks
: cg_effects.c
- dbModels_Glass
: cg_effects.c
- dbModels_Rocks
: cg_effects.c
- dbModels_Wood
: cg_effects.c
- DC
: ui_shared.c
- DEAD_VIEWHEIGHT
: bg_public.h
- DeadSaberThink()
: w_saber.c
- DEATH_ALERT_RADIUS
: g_combat.c
- DEATH_ALERT_SOUND_RADIUS
: g_combat.c
- DeathFX()
: NPC_AI_Mark1.c, NPC_AI_Interrogator.c, g_combat.c
- DeathmatchScoreboardMessage()
: g_local.h, g_cmds.c
- DEBRIS_SPECIALCASE_CHUNKS
: cg_effects.c
- DEBRIS_SPECIALCASE_GLASS
: cg_effects.c
- DEBRIS_SPECIALCASE_ROCK
: cg_effects.c
- DEBRIS_SPECIALCASE_WOOD
: cg_effects.c
- DEBUG_LEVEL_DETAIL
: b_local.h
- DEBUG_LEVEL_ERROR
: b_local.h
- DEBUG_LEVEL_INFO
: b_local.h
- DEBUG_LEVEL_NONE
: b_local.h
- DEBUG_LEVEL_WARNING
: b_local.h
- Debug_NPCPrintf()
: NPC_misc.c, b_local.h
- Debug_Printf()
: NPC_misc.c, b_local.h
- DEBUG_SABER_BOX
: g_local.h
- debugBreak
: g_main.c, b_local.h
- DebugLine()
: g_utils.c
- DEBUGNAME
: cg_event.c
- debugNoRoam
: g_main.c, b_local.h
- debugNPCAI
: g_main.c, b_local.h
- debugNPCAimingBeam
: g_main.c, b_local.h
- debugNPCFreeze
: g_main.c, b_local.h
- decompTriggerUse()
: g_saga.c
- DEFAULT_BLUETEAM_NAME
: cg_local.h
- DEFAULT_FEMALE_SOUNDPATH
: cg_players.c
- DEFAULT_FORCEPOWERS
: ai_main.h, cg_local.h
- DEFAULT_GRAVITY
: bg_public.h
- DEFAULT_GRID_SPACING
: q_shared.h
- DEFAULT_MALE_SOUNDPATH
: cg_players.c
- DEFAULT_MAXS_2
: bg_public.h
- DEFAULT_MINS_2
: bg_public.h
- DEFAULT_MODEL
: cg_local.h
- DEFAULT_RADIUS
: NPC_AI_Utils.c
- DEFAULT_REDTEAM_NAME
: cg_local.h
- DEFAULT_SABER
: bg_saberLoad.c
- DEFAULT_SHOTGUN_COUNT
: bg_weapons.h
- DEFAULT_SHOTGUN_SPREAD
: bg_weapons.h
- DEFAULT_VIEWHEIGHT
: bg_public.h
- defaultMenu
: ui_main.c
- DEFLATE
: q_shared.h
- DEG2RAD
: q_shared.h
- Demos_Cache()
: ui_local.h
- DEMP2_ALT_DAMAGE
: g_weapon.c
- DEMP2_ALT_RANGE
: g_weapon.c
- DEMP2_ALT_SPLASHRADIUS
: g_weapon.c
- DEMP2_AltDetonate()
: g_weapon.c
- DEMP2_AltRadiusDamage()
: g_weapon.c
- DEMP2_CHARGE_UNIT
: g_weapon.c
- DEMP2_DAMAGE
: g_weapon.c
- DEMP2_SIZE
: g_weapon.c
- DEMP2_VELOCITY
: g_weapon.c
- DetPackBlow()
: g_weapon.c
- DetPackDie()
: g_weapon.c
- DetPackPain()
: g_weapon.c
- DF_FIXED_FOV
: bg_public.h
- DF_NO_FALLING
: bg_public.h
- DF_NO_FOOTSTEPS
: bg_public.h
- dfontdat_t
: qfiles.h
- DIR_BACK
: bg_public.h
- DIR_FRONT
: bg_public.h
- DIR_LEFT
: bg_public.h
- DIR_RIGHT
: bg_public.h
- DirToByte()
: q_shared.h, q_math.c
- Disappear()
: NPC_behavior.c
- DismembermentByNum()
: g_combat.c, g_cmds.c
- DismembermentTest()
: g_combat.c, g_cmds.c
- DISP_AMMO_ITEM
: g_items.c
- DISP_HEALTH_ITEM
: g_items.c
- Display_CacheAll()
: ui_shared.h, ui_shared.c
- Display_CaptureItem()
: ui_shared.h, ui_shared.c
- Display_CursorType()
: ui_shared.h, ui_shared.c
- Display_ExpandMacros()
: ui_shared.h
- Display_GetContext()
: ui_shared.h, ui_shared.c
- Display_HandleKey()
: ui_shared.h, ui_shared.c
- Display_KeyBindPending()
: ui_shared.h, ui_shared.c
- Display_MouseMove()
: ui_shared.h, ui_shared.c
- Display_VisibleMenuCount()
: ui_shared.c
- DISRUPTOR_ALT_DAMAGE
: g_weapon.c
- DISRUPTOR_ALT_TRACES
: g_weapon.c
- DISRUPTOR_CHARGE_UNIT
: g_weapon.c
- DISRUPTOR_MAIN_DAMAGE
: g_weapon.c
- DISRUPTOR_MAIN_DAMAGE_SIEGE
: g_weapon.c
- DISRUPTOR_NPC_ALT_DAMAGE_CUT
: g_weapon.c
- DISRUPTOR_NPC_MAIN_DAMAGE_CUT
: g_weapon.c
- DIST_LONG
: ai.h
- DIST_MELEE
: ai.h
- distance_e
: ai.h
- DISTANCE_SCALE
: NPC_AI_Stormtrooper.c, NPC_AI_Sniper.c, NPC_AI_Jedi.c, NPC_AI_Grenadier.c
- DISTANCE_THRESHOLD
: NPC_AI_Stormtrooper.c, NPC_AI_Sniper.c, NPC_AI_Grenadier.c
- DistanceHorizontal()
: q_shared.h, q_math.c
- DistanceHorizontalSquared()
: q_shared.h, q_math.c
- dllEntry()
: ui_syscalls.c, g_syscalls.c, cg_syscalls.c
- Do_Strike()
: g_trigger.c
- DoFall()
: cg_event.c
- DoGripAction()
: w_force.c
- DoImpact()
: g_object.c, g_active.c
- DoorBlockingSection()
: ai_wpnav.c
- DOT
: tri_coll_test.c
- DotProduct
: q_shared.h
- DotProductNormalize()
: q_math.c
- DotToSpot()
: WalkerNPC.c, SpeederNPC.c, g_vehicles.c, FighterNPC.c, AnimalNPC.c
- DOUBLE_CLICK_DELAY
: ui_shared.c
- DownedSaberThink()
: w_saber.c
- DOWNLOAD
: q_shared.h
- DrawAmmo()
: cg_draw.c
- drawskyboxportal
: tr_types.h
- DriverInfo_Cache()
: ui_local.h
- Droid_Idle()
: NPC_AI_Droid.c
- Droid_Pain()
: NPC_AI_Droid.c
- Droid_Patrol()
: NPC_AI_Droid.c
- Droid_Run()
: NPC_AI_Droid.c
- Droid_Spin()
: NPC_AI_Droid.c
- drop_charge()
: g_weapon.c
- Drop_Item()
: g_local.h, g_items.c
- droppedBlueFlag
: g_items.c, ai_main.c
- droppedRedFlag
: g_items.c, ai_main.c
- DUCK_TIME
: cg_local.h
- DuelLimitHit()
: g_main.c
- DuelResetWinsLosses()
: g_main.c
- DUELTEAM_DOUBLE
: bg_public.h
- DUELTEAM_FREE
: bg_public.h
- DUELTEAM_LONE
: bg_public.h
- DUELTEAM_SINGLE
: bg_public.h
- duelTeam_t
: bg_public.h
- e_status
: q_shared.h
- EA_Action()
: be_ea.h
- EA_Alt_Attack()
: be_ea.h
- EA_Attack()
: be_ea.h
- EA_Command()
: be_ea.h
- EA_Crouch()
: be_ea.h
- EA_DelayedJump()
: be_ea.h
- EA_EndRegular()
: be_ea.h
- ea_export_t
: botlib.h
- EA_ForcePower()
: be_ea.h
- EA_Gesture()
: be_ea.h
- EA_GetInput()
: be_ea.h
- EA_Jump()
: be_ea.h
- EA_Move()
: be_ea.h
- EA_MoveBack()
: be_ea.h
- EA_MoveDown()
: be_ea.h
- EA_MoveForward()
: be_ea.h
- EA_MoveLeft()
: be_ea.h
- EA_MoveRight()
: be_ea.h
- EA_MoveUp()
: be_ea.h
- EA_ResetInput()
: be_ea.h
- EA_Respawn()
: be_ea.h
- EA_Say()
: be_ea.h
- EA_SayTeam()
: be_ea.h
- EA_SelectWeapon()
: be_ea.h
- EA_Setup()
: be_ea.h
- EA_Shutdown()
: be_ea.h
- EA_Talk()
: be_ea.h
- EA_Use()
: be_ea.h
- EA_View()
: be_ea.h
- EA_Walk()
: be_ea.h
- EC
: match.h, g_cmds.c
- EDGE_AGAINST_TRI_EDGES
: tri_coll_test.c
- EDGE_BLOCKED
: g_public.h
- EDGE_EDGE_TEST
: tri_coll_test.c
- EDGE_FAILED
: g_public.h
- EDGE_MOVEDIR
: g_public.h
- EDGE_NORMAL
: g_public.h
- EDGE_PATH
: g_public.h
- editFieldDef_t
: ui_shared.h
- EF2_ALERTED
: bg_public.h
- EF2_BRACKET_ENTITY
: bg_public.h
- EF2_FLYING
: bg_public.h
- EF2_GENERIC_NPC_FLAG
: bg_public.h
- EF2_HELD_BY_MONSTER
: bg_public.h
- EF2_HYPERSPACE
: bg_public.h
- EF2_NOT_USED_1
: bg_public.h
- EF2_SHIP_DEATH
: bg_public.h
- EF2_USE_ALT_ANIM
: bg_public.h
- EF_ALT_FIRING
: bg_public.h
- EF_BODYPUSH
: bg_public.h
- EF_CLIENTSMOOTH
: bg_public.h
- EF_CONNECTION
: bg_public.h
- EF_DEAD
: bg_public.h
- EF_DISINTEGRATION
: bg_public.h
- EF_DOUBLE_AMMO
: bg_public.h
- EF_DROPPEDWEAPON
: bg_public.h
- EF_FIRING
: bg_public.h
- EF_G2ANIMATING
: bg_public.h
- EF_INVULNERABLE
: bg_public.h
- EF_ITEMPLACEHOLDER
: bg_public.h
- EF_JETPACK
: bg_public.h
- EF_JETPACK_ACTIVE
: bg_public.h
- EF_JETPACK_FLAMING
: bg_public.h
- EF_MISSILE_STICK
: bg_public.h
- EF_NODRAW
: bg_public.h
- EF_NOT_USED_1
: bg_public.h
- EF_NOT_USED_2
: bg_public.h
- EF_NOT_USED_3
: bg_public.h
- EF_NOT_USED_4
: bg_public.h
- EF_NOT_USED_5
: bg_public.h
- EF_NOT_USED_6
: bg_public.h
- EF_PERMANENT
: bg_public.h
- EF_PLAYER_EVENT
: bg_public.h
- EF_RADAROBJECT
: bg_public.h
- EF_RAG
: bg_public.h
- EF_SEEKERDRONE
: bg_public.h
- EF_SHADER_ANIM
: bg_public.h
- EF_SOUNDTRACKER
: bg_public.h
- EF_TALK
: bg_public.h
- EF_TELEPORT_BIT
: bg_public.h
- EFFECT_ACID_SPLASH
: bg_public.h
- EFFECT_EXPLOSION
: bg_public.h
- EFFECT_EXPLOSION_DEMP2ALT
: bg_public.h
- EFFECT_EXPLOSION_DETPACK
: bg_public.h
- EFFECT_EXPLOSION_FLECHETTE
: bg_public.h
- EFFECT_EXPLOSION_PAS
: bg_public.h
- EFFECT_EXPLOSION_TRIPMINE
: bg_public.h
- EFFECT_EXPLOSION_TURRET
: bg_public.h
- EFFECT_LANDING_DIRT
: bg_public.h
- EFFECT_LANDING_GRAVEL
: bg_public.h
- EFFECT_LANDING_MUD
: bg_public.h
- EFFECT_LANDING_SAND
: bg_public.h
- EFFECT_LANDING_SNOW
: bg_public.h
- EFFECT_LAVA_SPLASH
: bg_public.h
- EFFECT_MAX
: bg_public.h
- EFFECT_NONE
: bg_public.h
- EFFECT_SMOKE
: bg_public.h
- EFFECT_SPARK_EXPLOSION
: bg_public.h
- EFFECT_SPARKS
: bg_public.h
- EFFECT_STUNHIT
: bg_public.h
- EFFECT_WATER_SPLASH
: bg_public.h
- effectTrailArgStruct_t
: q_shared.h
- effectTypes_t
: bg_public.h
- EFLAG_BLOCKED
: g_nav.h
- EFLAG_FAILED
: g_nav.h
- EFLAG_NONE
: g_nav.h
- eFlagBlue
: ai_main.h, ai_main.c
- eFlagRed
: ai_main.h, ai_main.c
- eForceReload_ALL
: q_shared.h
- eForceReload_MODELS
: q_shared.h
- eForceReload_NOTHING
: q_shared.h
- Eject()
: g_vehicles.c
- EjectAll()
: g_vehicles.c
- EMISIVEFADE
: cg_marks.c
- EMPLACED_CANRESPAWN
: g_weapon.c
- emplaced_gun_die()
: g_weapon.c
- EMPLACED_GUN_HEALTH
: g_weapon.c
- emplaced_gun_pain()
: NPC_spawn.c, g_weapon.c
- emplaced_gun_realuse()
: g_weapon.c
- emplaced_gun_update()
: g_weapon.c
- emplaced_gun_use()
: g_weapon.c
- ENEMY
: match.h
- ENEMY_FORGET_MS
: ai_main.h
- ENEMY_HEIGHT
: inv.h
- ENEMY_HORIZONTAL_DIST
: inv.h
- ENEMY_POS_LAG_INTERVAL
: b_public.h
- ENEMY_POS_LAG_STEPS
: b_public.h
- enemyDist
: NPC_AI_Wampa.c
- enemyVisibility
: NPC.c, b_local.h
- EnergyAmmoStationSettings()
: g_misc.c
- EnergyHealthStationSettings()
: g_misc.c
- EnergyShieldStationSettings()
: g_misc.c
- EntIsGlass()
: NPC_combat.c, b_local.h
- ENTITY_AND
: G2.h
- entity_event_t
: bg_public.h
- ENTITY_SHIFT
: G2.h
- ENTITY_WIDTH
: G2.h
- ENTITYNUM_MAX_NORMAL
: q_shared.h
- ENTITYNUM_NONE
: q_shared.h
- ENTITYNUM_WORLD
: q_shared.h
- entityState_t
: q_shared.h
- entityType_t
: bg_public.h
- EntityVisibleBox()
: ai_main.c
- ENUM2STRING
: q_shared.h
- Eorientations
: q_shared.h
- EPSILON
: tri_coll_test.c
- ERR_DISCONNECT
: q_shared.h
- ERR_DROP
: q_shared.h
- ERR_FATAL
: q_shared.h
- ERR_NEED_CD
: q_shared.h
- ERR_SERVERDISCONNECT
: q_shared.h
- errorParm_t
: q_shared.h
- ET_BEAM
: bg_public.h
- ET_BODY
: bg_public.h
- ET_EVENTS
: bg_public.h
- ET_FX
: bg_public.h
- ET_GENERAL
: bg_public.h
- ET_HOLOCRON
: bg_public.h
- ET_INVISIBLE
: bg_public.h
- ET_ITEM
: bg_public.h
- ET_MISSILE
: bg_public.h
- ET_MOVER
: bg_public.h
- ET_NPC
: bg_public.h
- ET_PLAYER
: bg_public.h
- ET_PORTAL
: bg_public.h
- ET_PUSH_TRIGGER
: bg_public.h
- ET_SPEAKER
: bg_public.h
- ET_SPECIAL
: bg_public.h
- ET_TEAM
: bg_public.h
- ET_TELEPORT_TRIGGER
: bg_public.h
- ET_TERRAIN
: bg_public.h
- EV_ALT_FIRE
: bg_public.h
- EV_ANGER1
: bg_public.h
- EV_ANGER2
: bg_public.h
- EV_ANGER3
: bg_public.h
- EV_BECOME_JEDIMASTER
: bg_public.h
- EV_BMODEL_SOUND
: bg_public.h
- EV_BODYFADE
: bg_public.h
- EV_BULLET
: bg_public.h
- EV_CHANGE_WEAPON
: bg_public.h
- EV_CHASE1
: bg_public.h
- EV_CHASE2
: bg_public.h
- EV_CHASE3
: bg_public.h
- EV_CHOKE1
: bg_public.h
- EV_CHOKE2
: bg_public.h
- EV_CHOKE3
: bg_public.h
- EV_CLIENTJOIN
: bg_public.h
- EV_COMBAT1
: bg_public.h
- EV_COMBAT2
: bg_public.h
- EV_COMBAT3
: bg_public.h
- EV_CONC_ALT_IMPACT
: bg_public.h
- EV_CONFUSE1
: bg_public.h
- EV_CONFUSE2
: bg_public.h
- EV_CONFUSE3
: bg_public.h
- EV_COVER1
: bg_public.h
- EV_COVER2
: bg_public.h
- EV_COVER3
: bg_public.h
- EV_COVER4
: bg_public.h
- EV_COVER5
: bg_public.h
- EV_CTFMESSAGE
: bg_public.h
- EV_DEATH1
: bg_public.h
- EV_DEATH2
: bg_public.h
- EV_DEATH3
: bg_public.h
- EV_DEBRIS
: bg_public.h
- EV_DEBUG_LINE
: bg_public.h
- EV_DEFLECT1
: bg_public.h
- EV_DEFLECT2
: bg_public.h
- EV_DEFLECT3
: bg_public.h
- EV_DESTROY_GHOUL2_INSTANCE
: bg_public.h
- EV_DESTROY_WEAPON_MODEL
: bg_public.h
- EV_DETECTED1
: bg_public.h
- EV_DETECTED2
: bg_public.h
- EV_DETECTED3
: bg_public.h
- EV_DETECTED4
: bg_public.h
- EV_DETECTED5
: bg_public.h
- EV_DISRUPTOR_HIT
: bg_public.h
- EV_DISRUPTOR_MAIN_SHOT
: bg_public.h
- EV_DISRUPTOR_SNIPER_MISS
: bg_public.h
- EV_DISRUPTOR_SNIPER_SHOT
: bg_public.h
- EV_DISRUPTOR_ZOOMSOUND
: bg_public.h
- EV_ENTITY_SOUND
: bg_public.h
- EV_ESCAPING1
: bg_public.h
- EV_ESCAPING2
: bg_public.h
- EV_ESCAPING3
: bg_public.h
- EV_EVENT_BIT1
: bg_public.h
- EV_EVENT_BIT2
: bg_public.h
- EV_EVENT_BITS
: bg_public.h
- EV_FALL
: bg_public.h
- EV_FFTURN
: bg_public.h
- EV_FFWARN
: bg_public.h
- EV_FIRE_WEAPON
: bg_public.h
- EV_FOOTSPLASH
: bg_public.h
- EV_FOOTSTEP
: bg_public.h
- EV_FOOTSTEP_METAL
: bg_public.h
- EV_FOOTWADE
: bg_public.h
- EV_FORCE_DRAINED
: bg_public.h
- EV_GENERAL_SOUND
: bg_public.h
- EV_GHOUL2_MARK
: bg_public.h
- EV_GIB_PLAYER
: bg_public.h
- EV_GIVE_NEW_RANK
: bg_public.h
- EV_GIVEUP1
: bg_public.h
- EV_GIVEUP2
: bg_public.h
- EV_GIVEUP3
: bg_public.h
- EV_GIVEUP4
: bg_public.h
- EV_GLASS_SHATTER
: bg_public.h
- EV_GLOAT1
: bg_public.h
- EV_GLOAT2
: bg_public.h
- EV_GLOAT3
: bg_public.h
- EV_GLOBAL_DUEL
: bg_public.h
- EV_GLOBAL_ITEM_PICKUP
: bg_public.h
- EV_GLOBAL_SOUND
: bg_public.h
- EV_GLOBAL_TEAM_SOUND
: bg_public.h
- EV_GRENADE_BOUNCE
: bg_public.h
- EV_ITEM_PICKUP
: bg_public.h
- EV_ITEM_POP
: bg_public.h
- EV_ITEM_RESPAWN
: bg_public.h
- EV_ITEMUSEFAIL
: bg_public.h
- EV_JCHASE1
: bg_public.h
- EV_JCHASE2
: bg_public.h
- EV_JCHASE3
: bg_public.h
- EV_JDETECTED1
: bg_public.h
- EV_JDETECTED2
: bg_public.h
- EV_JDETECTED3
: bg_public.h
- EV_JLOST1
: bg_public.h
- EV_JLOST2
: bg_public.h
- EV_JLOST3
: bg_public.h
- EV_JUMP
: bg_public.h
- EV_JUMP_PAD
: bg_public.h
- EV_LOCALTIMER
: bg_public.h
- EV_LOOK1
: bg_public.h
- EV_LOOK2
: bg_public.h
- EV_LOST1
: bg_public.h
- EV_MISC_MODEL_EXP
: bg_public.h
- EV_MISSILE_HIT
: bg_public.h
- EV_MISSILE_MISS
: bg_public.h
- EV_MISSILE_MISS_METAL
: bg_public.h
- EV_MISSILE_STICK
: bg_public.h
- EV_MUTE_SOUND
: bg_public.h
- EV_NOAMMO
: bg_public.h
- EV_NONE
: bg_public.h
- EV_OBITUARY
: bg_public.h
- EV_OUTFLANK1
: bg_public.h
- EV_OUTFLANK2
: bg_public.h
- EV_PAIN
: bg_public.h
- EV_PLAY_EFFECT
: bg_public.h
- EV_PLAY_EFFECT_ID
: bg_public.h
- EV_PLAY_PORTAL_EFFECT_ID
: bg_public.h
- EV_PLAY_ROFF
: bg_public.h
- EV_PLAYDOORLOOPSOUND
: bg_public.h
- EV_PLAYDOORSOUND
: bg_public.h
- EV_PLAYER_TELEPORT_IN
: bg_public.h
- EV_PLAYER_TELEPORT_OUT
: bg_public.h
- EV_POWERUP_BATTLESUIT
: bg_public.h
- EV_POWERUP_QUAD
: bg_public.h
- EV_PREDEFSOUND
: bg_public.h
- EV_PRIVATE_DUEL
: bg_public.h
- EV_PUSHED1
: bg_public.h
- EV_PUSHED2
: bg_public.h
- EV_PUSHED3
: bg_public.h
- EV_PUSHFAIL
: bg_public.h
- EV_ROLL
: bg_public.h
- EV_SABER_ATTACK
: bg_public.h
- EV_SABER_BLOCK
: bg_public.h
- EV_SABER_CLASHFLARE
: bg_public.h
- EV_SABER_HIT
: bg_public.h
- EV_SABER_UNHOLSTER
: bg_public.h
- EV_SCOREPLUM
: bg_public.h
- EV_SCREENSHAKE
: bg_public.h
- EV_SET_FORCE_DISABLE
: bg_public.h
- EV_SET_FREE_SABER
: bg_public.h
- EV_SHIELD_HIT
: bg_public.h
- EV_SIEGE_OBJECTIVECOMPLETE
: bg_public.h
- EV_SIEGE_ROUNDOVER
: bg_public.h
- EV_SIEGESPEC
: bg_public.h
- EV_SIGHT1
: bg_public.h
- EV_SIGHT2
: bg_public.h
- EV_SIGHT3
: bg_public.h
- EV_SOUND1
: bg_public.h
- EV_SOUND2
: bg_public.h
- EV_SOUND3
: bg_public.h
- EV_STARTLOOPINGSOUND
: bg_public.h
- EV_STEP_12
: bg_public.h
- EV_STEP_16
: bg_public.h
- EV_STEP_4
: bg_public.h
- EV_STEP_8
: bg_public.h
- EV_STOPLOOPINGSOUND
: bg_public.h
- EV_SUSPICIOUS1
: bg_public.h
- EV_SUSPICIOUS2
: bg_public.h
- EV_SUSPICIOUS3
: bg_public.h
- EV_SUSPICIOUS4
: bg_public.h
- EV_SUSPICIOUS5
: bg_public.h
- EV_SWIM
: bg_public.h
- EV_TAUNT
: bg_public.h
- EV_TAUNT1
: bg_public.h
- EV_TAUNT2
: bg_public.h
- EV_TAUNT3
: bg_public.h
- EV_TEAM_POWER
: bg_public.h
- EV_TESTLINE
: bg_public.h
- EV_USE
: bg_public.h
- EV_USE_ITEM0
: bg_public.h
- EV_USE_ITEM1
: bg_public.h
- EV_USE_ITEM10
: bg_public.h
- EV_USE_ITEM11
: bg_public.h
- EV_USE_ITEM12
: bg_public.h
- EV_USE_ITEM13
: bg_public.h
- EV_USE_ITEM14
: bg_public.h
- EV_USE_ITEM15
: bg_public.h
- EV_USE_ITEM2
: bg_public.h
- EV_USE_ITEM3
: bg_public.h
- EV_USE_ITEM4
: bg_public.h
- EV_USE_ITEM5
: bg_public.h
- EV_USE_ITEM6
: bg_public.h
- EV_USE_ITEM7
: bg_public.h
- EV_USE_ITEM8
: bg_public.h
- EV_USE_ITEM9
: bg_public.h
- EV_VEH_FIRE
: bg_public.h
- EV_VICTORY1
: bg_public.h
- EV_VICTORY2
: bg_public.h
- EV_VICTORY3
: bg_public.h
- EV_VOICECMD_SOUND
: bg_public.h
- EV_WATER_CLEAR
: bg_public.h
- EV_WATER_LEAVE
: bg_public.h
- EV_WATER_TOUCH
: bg_public.h
- EV_WATER_UNDER
: bg_public.h
- EV_WEAPON_CHARGE
: bg_public.h
- EV_WEAPON_CHARGE_ALT
: bg_public.h
- EVASION_CARTWHEEL
: w_saber.h
- EVASION_DODGE
: w_saber.h
- EVASION_DUCK
: w_saber.h
- EVASION_DUCK_PARRY
: w_saber.h
- EVASION_FJUMP
: w_saber.h
- EVASION_JUMP
: w_saber.h
- EVASION_JUMP_PARRY
: w_saber.h
- EVASION_NONE
: w_saber.h
- EVASION_OTHER
: w_saber.h
- EVASION_PARRY
: w_saber.h
- evasionType_t
: w_saber.h
- EVENT
: q_shared.h
- EVENT_VALID_MSEC
: bg_public.h
- eventClearTime
: NPC_senses.c, NPC.c, g_main.c
- eventnames
: bg_misc.c, cg_playerstate.c
- EWeaponPose
: bg_vehicles.h
- EWeb_Create()
: g_items.c
- EWEB_DEATH_DMG
: g_items.c
- EWEB_DEATH_RADIUS
: g_items.c
- EWEB_HEALTH
: g_items.c
- EWEB_MISSILE_DAMAGE
: g_items.c
- EWeb_SetBoneAngles()
: g_items.c
- EWeb_SetBoneAnim()
: g_items.c
- EWEB_USE_DEBOUNCE
: g_items.c
- EWebDie()
: g_items.c
- EWebDisattach()
: g_items.c
- EWebFire()
: g_items.c
- EWEBHEALTH_H
: cg_draw.c
- EWEBHEALTH_W
: cg_draw.c
- EWEBHEALTH_X
: cg_draw.c
- EWEBHEALTH_Y
: cg_draw.c
- EWebPain()
: g_items.c
- EWebPositionUser()
: g_items.c
- EWebPrecache()
: g_spawn.c, g_items.c
- EWebThink()
: g_items.c
- EWebUpdateBoneAngles()
: g_items.c
- EXEC_APPEND
: q_shared.h
- EXEC_INSERT
: q_shared.h
- EXEC_NOW
: q_shared.h
- ExitLevel()
: g_main.c, ai_main.c
- ExplodeDeath()
: g_local.h, g_combat.c
- EXTRUDE_DIST
: cg_marks.c
- fabs()
: bg_lib.h
- FACE_ALERT
: anims.h
- FACE_DEAD
: anims.h
- FACE_FROWN
: anims.h
- FACE_SMILE
: anims.h
- FACE_TALK0
: anims.h
- FACE_TALK1
: anims.h
- FACE_TALK2
: anims.h
- FACE_TALK3
: anims.h
- FACE_TALK4
: anims.h
- Fade()
: ui_shared.c
- FADE_TIME
: cg_local.h
- failedEdge_t
: g_public.h
- fakeAscii_t
: keycodes.h
- FALL_FADE_TIME
: q_shared.h
- faller_think()
: g_misc.c
- faller_touch()
: g_misc.c
- fatalErrorPointer
: g_nav.c
- fatalErrors
: g_nav.c, g_main.c
- fatalErrorString
: g_nav.c
- FEEDER_ALLMAPS
: menudef.h
- FEEDER_BLUETEAM_LIST
: menudef.h
- FEEDER_CINEMATICS
: menudef.h
- FEEDER_COLORCHOICES
: menudef.h
- FEEDER_DEMOS
: menudef.h
- FEEDER_FINDPLAYER
: menudef.h
- FEEDER_FORCECFG
: menudef.h
- FEEDER_LANGUAGES
: menudef.h
- FEEDER_MAPS
: menudef.h
- FEEDER_MODS
: menudef.h
- FEEDER_MOVES
: menudef.h
- FEEDER_MOVES_TITLES
: menudef.h
- FEEDER_PLAYER_LIST
: menudef.h
- FEEDER_PLAYER_SKIN_HEAD
: menudef.h
- FEEDER_PLAYER_SKIN_LEGS
: menudef.h
- FEEDER_PLAYER_SKIN_TORSO
: menudef.h
- FEEDER_PLAYER_SPECIES
: menudef.h
- FEEDER_Q3HEADS
: menudef.h
- FEEDER_REDTEAM_LIST
: menudef.h
- FEEDER_SABER_SINGLE_INFO
: menudef.h
- FEEDER_SABER_STAFF_INFO
: menudef.h
- FEEDER_SCOREBOARD
: menudef.h
- FEEDER_SERVERS
: menudef.h
- FEEDER_SERVERSTATUS
: menudef.h
- FEEDER_SIEGE_BASE_CLASS
: menudef.h
- FEEDER_SIEGE_CLASS_FORCE
: menudef.h
- FEEDER_SIEGE_CLASS_INVENTORY
: menudef.h
- FEEDER_SIEGE_CLASS_WEAPONS
: menudef.h
- FEEDER_SIEGE_TEAM1
: menudef.h
- FEEDER_SIEGE_TEAM2
: menudef.h
- FEEDER_TEAM1_DEMO
: menudef.h
- FEEDER_TEAM1_HEAVY
: menudef.h
- FEEDER_TEAM1_INFANTRY
: menudef.h
- FEEDER_TEAM1_JEDI
: menudef.h
- FEEDER_TEAM1_SUPPORT
: menudef.h
- FEEDER_TEAM1_VANGUARD
: menudef.h
- FEEDER_TEAM2_DEMO
: menudef.h
- FEEDER_TEAM2_HEAVY
: menudef.h
- FEEDER_TEAM2_INFANTRY
: menudef.h
- FEEDER_TEAM2_JEDI
: menudef.h
- FEEDER_TEAM2_SUPPORT
: menudef.h
- FEEDER_TEAM2_VANGUARD
: menudef.h
- FEEDER_TEAM_LIST
: menudef.h
- FEEDER_XBL_ACCOUNTS
: menudef.h
- FEEDER_XBL_FRIENDS
: menudef.h
- FEEDER_XBL_PLAYERS
: menudef.h
- FEEDER_XBL_SERVERS
: menudef.h
- fields
: g_spawn.c
- FIGHTER_MIN_TAKEOFF_FRACTION
: FighterNPC.c
- FighterIsInSpace()
: FighterNPC.c
- FighterIsLanded()
: g_missile.c, FighterNPC.c
- FighterIsLanding()
: FighterNPC.c
- FighterIsLaunching()
: FighterNPC.c
- FighterOverValidLandingSurface()
: FighterNPC.c
- FighterSuspended()
: FighterNPC.c
- fileHandle_t
: q_shared.h
- FILESYS
: q_shared.h
- FindGenericEnemyIndex()
: w_force.c
- FindIntermissionPoint()
: g_main.c, g_local.h
- finish_spawning_turretG2()
: g_turret_G2.c
- FinishSpawningItem()
: g_local.h, g_items.c
- FireVehicleWeapon()
: g_weapon.c
- FireWeapon()
: g_weapon.c, g_local.h
- FIRST_WEAPON
: bg_weapons.h
- FirstFreeRefTag()
: g_misc.c
- FirstFreeTagOwner()
: g_misc.c
- fixed16_t
: q_shared.h
- fixed4_t
: q_shared.h
- fixed8_t
: q_shared.h
- FJ_BACKWARD
: w_saber.h
- FJ_FORWARD
: w_saber.h
- FJ_LEFT
: w_saber.h
- FJ_RIGHT
: w_saber.h
- FJ_UP
: w_saber.h
- FL_BBRUSH
: g_local.h
- FL_BOUNCE
: g_local.h
- FL_BOUNCE_HALF
: g_local.h
- FL_BOUNCE_SHRAPNEL
: g_local.h
- FL_DMG_BY_HEAVY_WEAP_ONLY
: g_local.h
- FL_DMG_BY_SABER_ONLY
: g_local.h
- FL_DONT_SHOOT
: g_local.h
- FL_DROPPED_ITEM
: g_local.h
- FL_FORCE_GESTURE
: g_local.h
- FL_GODMODE
: g_local.h
- FL_INACTIVE
: g_local.h
- FL_NAVGOAL
: g_local.h
- FL_NO_BOTS
: g_local.h
- FL_NO_HUMANS
: g_local.h
- FL_NO_KNOCKBACK
: g_local.h
- FL_NOTARGET
: g_local.h
- FL_SHIELDED
: g_local.h
- FL_TEAMSLAVE
: g_local.h
- FL_UNDYING
: g_local.h
- FL_VEH_BOARDING
: g_local.h
- FLAG
: match.h
- FLAG_ATBASE
: q_shared.h
- FLAG_DROPPED
: q_shared.h
- FLAG_TAKEN
: q_shared.h
- FLAG_TAKEN_BLUE
: q_shared.h
- FLAG_TAKEN_RED
: q_shared.h
- flagBlue
: ai_main.h, ai_main.c
- FlagObjects()
: ai_wpnav.c
- flagRed
: ai_main.h, ai_main.c
- flagStatus_t
: q_shared.h
- FLECHETTE_ALT_DAMAGE
: g_weapon.c
- FLECHETTE_ALT_SPLASH_DAM
: g_weapon.c
- FLECHETTE_ALT_SPLASH_RAD
: g_weapon.c
- FLECHETTE_DAMAGE
: g_weapon.c
- FLECHETTE_MINE_RADIUS_CHECK
: g_weapon.c
- FLECHETTE_SHOTS
: g_weapon.c
- FLECHETTE_SIZE
: g_weapon.c
- FLECHETTE_SPREAD
: g_weapon.c
- FLECHETTE_VEL
: g_weapon.c
- FLIPHACK_DISTANCE
: bg_saber.c
- Float_Parse()
: ui_shared.h, ui_shared.c
- FloatNoSwap()
: q_shared.c
- FloatSwap()
: q_shared.h, q_shared.c
- FloatTime
: ai_main.h
- floattime
: ai_main.h, ai_main.c
- floor()
: bg_lib.h
- flrand()
: q_shared.h, q_math.c
- FLY_HOVER
: bg_pmove.c
- FLY_NONE
: bg_pmove.c
- FLY_NORMAL
: bg_pmove.c
- FLY_VEHICLE
: bg_pmove.c
- FLYBYSOUNDTIME
: cg_players.c
- FlyingCreature()
: NPC_move.c, NPC_goal.c, NPC_AI_Stormtrooper.c, NPC_AI_Sniper.c, NPC_AI_Grenadier.c, g_nav.c, g_active.c
- fmod()
: q_shared.h
- FMV_EOF
: q_shared.h
- FMV_ID_BLT
: q_shared.h
- FMV_ID_IDLE
: q_shared.h
- FMV_ID_WAIT
: q_shared.h
- FMV_IDLE
: q_shared.h
- FMV_LOOPED
: q_shared.h
- FMV_PLAY
: q_shared.h
- FOFS
: g_local.h
- FOLLOW_ACTIVE1
: g_local.h
- FOLLOW_ACTIVE2
: g_local.h
- FONT_LARGE
: q_shared.h
- FONT_MEDIUM
: q_shared.h
- FONT_NONE
: q_shared.h
- FONT_SMALL
: q_shared.h
- FONT_SMALL2
: q_shared.h
- FOOTSTEP_DIRTRUN
: cg_local.h
- FOOTSTEP_DIRTWALK
: cg_local.h
- FOOTSTEP_DISTANCE
: cg_players.c
- FOOTSTEP_GRASSRUN
: cg_local.h
- FOOTSTEP_GRASSWALK
: cg_local.h
- FOOTSTEP_GRAVELRUN
: cg_local.h
- FOOTSTEP_GRAVELWALK
: cg_local.h
- FOOTSTEP_HEAVY_L
: bg_public.h
- FOOTSTEP_HEAVY_R
: bg_public.h
- FOOTSTEP_L
: bg_public.h
- FOOTSTEP_METALRUN
: cg_local.h
- FOOTSTEP_METALWALK
: cg_local.h
- FOOTSTEP_MUDRUN
: cg_local.h
- FOOTSTEP_MUDWALK
: cg_local.h
- FOOTSTEP_PIPERUN
: cg_local.h
- FOOTSTEP_PIPEWALK
: cg_local.h
- FOOTSTEP_R
: bg_public.h
- FOOTSTEP_RUGRUN
: cg_local.h
- FOOTSTEP_RUGWALK
: cg_local.h
- FOOTSTEP_SANDRUN
: cg_local.h
- FOOTSTEP_SANDWALK
: cg_local.h
- FOOTSTEP_SNOWRUN
: cg_local.h
- FOOTSTEP_SNOWWALK
: cg_local.h
- FOOTSTEP_SPLASH
: cg_local.h
- FOOTSTEP_STONERUN
: cg_local.h
- FOOTSTEP_STONEWALK
: cg_local.h
- FOOTSTEP_SWIM
: cg_local.h
- footstep_t
: cg_local.h
- FOOTSTEP_TOTAL
: cg_local.h
- FOOTSTEP_WADE
: cg_local.h
- FOOTSTEP_WOODRUN
: cg_local.h
- FOOTSTEP_WOODWALK
: cg_local.h
- footstepType_t
: bg_public.h
- footstepTypeTable
: bg_public.h, bg_panimate.c
- FORCE_DARKSIDE
: q_shared.h
- FORCE_JEDI
: ui_force.h
- FORCE_JUMP_CHARGE_TIME
: w_saber.h
- FORCE_LEVEL_0
: q_shared.h
- FORCE_LEVEL_1
: q_shared.h
- FORCE_LEVEL_2
: q_shared.h
- FORCE_LEVEL_3
: q_shared.h
- FORCE_LEVEL_4
: q_shared.h
- FORCE_LEVEL_5
: q_shared.h
- FORCE_LIGHTNING_RADIUS
: w_saber.h
- FORCE_LIGHTSIDE
: q_shared.h
- FORCE_MASTERY_INITIATE
: bg_public.h
- FORCE_MASTERY_JEDI
: bg_public.h
- FORCE_MASTERY_JEDI_ADEPT
: bg_public.h
- FORCE_MASTERY_JEDI_GUARDIAN
: bg_public.h
- FORCE_MASTERY_JEDI_KNIGHT
: bg_public.h
- FORCE_MASTERY_JEDI_MASTER
: bg_public.h
- FORCE_MASTERY_PADAWAN
: bg_public.h
- FORCE_MASTERY_UNINITIATED
: bg_public.h
- FORCE_NONJEDI
: ui_force.h
- FORCE_POWER_MAX
: w_saber.h
- FORCE_VELOCITY_DAMAGE
: w_force.c
- ForceAbsorb()
: w_force.c, NPC_AI_Jedi.c, g_local.h
- forcedata_t
: q_shared.h
- ForceDrain()
: w_force.c
- ForceDrainDamage()
: w_force.c
- ForceGrip()
: w_force.c, g_local.h
- forceHandAnims_t
: bg_public.h
- ForceHeal()
: w_force.c, NPC_AI_Jedi.c, g_local.h
- forceHolocronModels
: cg_players.c, cg_main.c, cg_ents.c
- ForceJump()
: w_force.c, NPC_AI_Jedi.c
- ForceJumpCharge()
: w_force.c
- forceJumpHeight
: w_saber.h, bg_pmove.c
- forceJumpHeightMax
: bg_pmove.c
- forceJumpStrength
: w_saber.h, bg_pmove.c
- ForceLightning()
: w_force.c, NPC_AI_Jedi.c
- ForceLightningDamage()
: w_force.c
- forceMasteryLevels
: bg_public.h, bg_misc.c
- forceMasteryPoints
: bg_public.h, bg_misc.c
- forceModelModificationCount
: cg_main.c
- ForcePower_Valid()
: cg_draw.c
- forcePowerDarkLight
: bg_public.h, bg_misc.c
- forcepowerDesc
: ui_main.c
- forcePowerMinRank
: w_force.c
- forcePowerNeeded
: w_saber.h, bg_pmove.c, bg_local.h
- forcePowers_t
: q_shared.h
- forcePowerSorted
: bg_public.h, bg_misc.c
- ForcePowerUsableOn()
: w_force.c, g_local.h
- ForceProtect()
: w_force.c, NPC_AI_Jedi.c, g_local.h
- forcePushPullRadius
: w_saber.h, w_force.c
- ForceRage()
: w_force.c, NPC_AI_Jedi.c, g_local.h
- ForceReload_e
: q_shared.h
- ForceSeeing()
: w_force.c, g_local.h
- ForceShootDrain()
: w_force.c
- ForceShootLightning()
: w_force.c
- ForceSpeed()
: w_force.c, g_local.h
- forceSpeedLevels
: q_shared.h, bg_pmove.c
- ForceTeamForceReplenish()
: w_force.c, g_local.h
- ForceTeamHeal()
: w_force.c, g_local.h
- ForceTelepathy()
: w_force.c, g_local.h
- ForceTelepathyCheckDirectNPCTarget()
: w_force.c
- ForceThrow()
: w_force.c, NPC_AI_Jedi.c, g_local.h
- forceTicName
: cg_draw.c
- forceTicPos
: cg_local.h
- forceTicPos_t
: cg_local.h
- FORMATION
: match.h
- FOV_SCALE
: NPC_AI_Stormtrooper.c, NPC_AI_Sniper.c, NPC_AI_Jedi.c, NPC_AI_Grenadier.c
- FP_ABSORB
: q_shared.h
- FP_DRAIN
: q_shared.h
- FP_FIRST
: q_shared.h
- FP_GRIP
: q_shared.h
- FP_HEAL
: q_shared.h
- FP_LEVITATION
: q_shared.h
- FP_LIGHTNING
: q_shared.h
- FP_PROTECT
: q_shared.h
- FP_PULL
: q_shared.h
- FP_PUSH
: q_shared.h
- FP_RAGE
: q_shared.h
- FP_SABER_DEFENSE
: q_shared.h
- FP_SABER_OFFENSE
: q_shared.h
- FP_SABERTHROW
: q_shared.h
- FP_SEE
: q_shared.h
- FP_SPEED
: q_shared.h
- FP_TEAM_FORCE
: q_shared.h
- FP_TEAM_HEAL
: q_shared.h
- FP_TELEPATHY
: q_shared.h
- FPMessageTime
: ui_shared.c, ui_main.c
- FPS_FRAMES
: cg_draw.c
- FPTable
: NPC_stats.c, bg_saga.c, bg_saberLoad.c
- frameCount
: ui_main.c
- frameNavInfo
: NPC_move.c
- FRAMETIME
: g_local.h
- free_particles
: cg_marks.c
- FS_APPEND
: q_shared.h
- FS_APPEND_SYNC
: q_shared.h
- FS_READ
: q_shared.h
- FS_SEEK_CUR
: q_shared.h
- FS_SEEK_END
: q_shared.h
- FS_SEEK_SET
: q_shared.h
- FS_WRITE
: q_shared.h
- fsMode_t
: q_shared.h
- fsOrigin_t
: q_shared.h
- func_rotating_use()
: g_mover.c
- func_static_use()
: g_mover.c
- func_timer_think()
: g_trigger.c
- func_timer_use()
: g_trigger.c
- func_usable_die()
: g_mover.c
- func_usable_pain()
: NPC_spawn.c, g_mover.c
- func_usable_think()
: g_mover.c
- func_usable_use()
: g_mover.c
- func_wait_return_solid()
: g_mover.c
- FUNC_WALL_OFF
: g_mover.c
- funcBBrushDie()
: g_mover.c
- funcBBrushDieGo()
: g_mover.c
- funcBBrushPain()
: NPC_spawn.c, g_mover.c
- funcBBrushTouch()
: g_mover.c
- funcBBrushUse()
: g_mover.c
- FX_AddOrientedLine()
: cg_ents.c
- FX_ALPHA_LINEAR
: fx_local.h
- FX_ALPHA_NONLINEAR
: cg_effects.c
- FX_ALPHA_WAVE
: fx_disruptor.c
- FX_APPLY_PHYSICS
: cg_effects.c
- FX_BlasterAltFireThink()
: fx_local.h, fx_blaster.c, cg_local.h
- FX_BlasterProjectileThink()
: fx_local.h, fx_blaster.c, cg_local.h
- FX_BlasterWeaponHitPlayer()
: fx_local.h, fx_blaster.c, cg_local.h
- FX_BlasterWeaponHitWall()
: fx_local.h, fx_blaster.c, cg_local.h
- FX_BowcasterAltProjectileThink()
: fx_local.h, fx_bowcaster.c
- FX_BowcasterHitPlayer()
: fx_local.h, fx_bowcaster.c
- FX_BowcasterHitWall()
: fx_local.h, fx_bowcaster.c
- FX_BowcasterProjectileThink()
: fx_local.h, fx_bowcaster.c
- FX_BryarAltHitPlayer()
: fx_local.h, fx_bryarpistol.c, cg_local.h
- FX_BryarAltHitWall()
: fx_local.h, fx_bryarpistol.c, cg_local.h
- FX_BryarAltProjectileThink()
: fx_local.h, fx_bryarpistol.c
- FX_BryarHitPlayer()
: fx_local.h, fx_bryarpistol.c, cg_local.h
- FX_BryarHitWall()
: fx_local.h, fx_bryarpistol.c, cg_local.h
- FX_BryarProjectileThink()
: fx_local.h, fx_bryarpistol.c
- FX_ConcAltShot()
: fx_bryarpistol.c, cg_local.h
- FX_ConcussionHitPlayer()
: fx_bryarpistol.c, cg_local.h
- FX_ConcussionHitWall()
: fx_bryarpistol.c, cg_local.h
- FX_ConcussionProjectileThink()
: fx_bryarpistol.c, cg_local.h
- FX_DEMP2_AltBeam()
: fx_demp2.c
- FX_DEMP2_AltDetonate()
: fx_local.h, fx_demp2.c
- FX_DEMP2_HitPlayer()
: fx_local.h, fx_demp2.c
- FX_DEMP2_HitWall()
: fx_local.h, fx_demp2.c
- FX_DEMP2_ProjectileThink()
: fx_local.h, fx_demp2.c
- FX_DisruptorAltHit()
: fx_local.h, fx_disruptor.c
- FX_DisruptorAltMiss()
: fx_local.h, fx_disruptor.c
- FX_DisruptorAltShot()
: fx_local.h, fx_disruptor.c
- FX_DisruptorHitPlayer()
: fx_local.h, fx_disruptor.c
- FX_DisruptorHitWall()
: fx_local.h, fx_disruptor.c
- FX_DisruptorMainShot()
: fx_local.h, fx_disruptor.c
- FX_DrawPortableShield()
: cg_ents.c
- FX_ENT_RADIUS
: g_misc.c
- FX_FlechetteAltProjectileThink()
: fx_local.h, fx_flechette.c
- FX_FlechetteProjectileThink()
: fx_local.h, fx_flechette.c
- FX_FlechetteWeaponHitPlayer()
: fx_local.h, fx_flechette.c
- FX_FlechetteWeaponHitWall()
: fx_local.h, fx_flechette.c
- FX_ForceDrained()
: fx_force.c, cg_local.h
- FX_RepeaterAltHitPlayer()
: fx_local.h, fx_heavyrepeater.c
- FX_RepeaterAltHitWall()
: fx_local.h, fx_heavyrepeater.c
- FX_RepeaterAltProjectileThink()
: fx_local.h, fx_heavyrepeater.c
- FX_RepeaterHitPlayer()
: fx_local.h, fx_heavyrepeater.c
- FX_RepeaterHitWall()
: fx_local.h, fx_heavyrepeater.c
- FX_RepeaterProjectileThink()
: fx_local.h, fx_heavyrepeater.c
- FX_RocketAltProjectileThink()
: fx_rocketlauncher.c, fx_local.h
- FX_RocketHitPlayer()
: fx_rocketlauncher.c, fx_local.h
- FX_RocketHitWall()
: fx_rocketlauncher.c, fx_local.h
- FX_RocketProjectileThink()
: fx_rocketlauncher.c, fx_local.h
- fx_runner_link()
: g_misc.c
- FX_RUNNER_RESERVED
: g_misc.c
- fx_runner_think()
: g_misc.c
- fx_runner_use()
: g_misc.c
- FX_SIZE_LINEAR
: fx_local.h
- FX_STATE_CONTINUOUS
: bg_public.h
- FX_STATE_OFF
: bg_public.h
- FX_STATE_ONE_SHOT
: bg_public.h
- FX_STATE_ONE_SHOT_LIMIT
: bg_public.h
- FX_TurretHitPlayer()
: fx_bryarpistol.c, cg_local.h
- FX_TurretHitWall()
: fx_bryarpistol.c, cg_local.h
- FX_TurretProjectileThink()
: fx_bryarpistol.c, cg_local.h
- FX_USE_ALPHA
: cg_players.c, cg_effects.c
- fxHandle_t
: q_shared.h
- G2_BoltToGhoul2Model()
: cg_ents.c
- G2_H_INC
: G2.h
- G2_MODEL_PART
: bg_public.h
- G2_MODELPART_HEAD
: bg_public.h
- G2_MODELPART_LARM
: bg_public.h
- G2_MODELPART_LLEG
: bg_public.h
- G2_MODELPART_RARM
: bg_public.h
- G2_MODELPART_RHAND
: bg_public.h
- G2_MODELPART_RLEG
: bg_public.h
- G2_MODELPART_WAIST
: bg_public.h
- G2_PERFORMANCE_ANALYSIS
: q_shared.h
- g2ModelParts_t
: bg_public.h
- g2SaberInstance
: g_local.h, g_client.c
- G2Trace_t
: q_shared.h
- G2TRFLAG_DOGHOULTRACE
: g_public.h
- G2TRFLAG_GETSURFINDEX
: g_public.h
- G2TRFLAG_HITCORPSES
: g_public.h
- G2TRFLAG_THICK
: g_public.h
- G2Tur_SetBoneAngles()
: g_turret_G2.c
- G_ACOS
: g_public.h
- G_ActionButtonPressed()
: g_active.c
- G_ActivateBehavior()
: NPC_utils.c, g_local.h, b_local.h
- g_adaptRespawn
: g_main.c, g_local.h
- G_AddEvent()
: g_utils.c, g_local.h
- G_AddPowerDuelLoserScore()
: g_combat.c
- G_AddPowerDuelScore()
: g_combat.c
- G_AddPredictableEvent()
: g_utils.c, g_local.h
- G_AddPushVecToUcmd()
: g_active.c
- G_AddRandomBot()
: g_bot.c
- G_AddSpawnVarToken()
: g_spawn.c
- G_AddVoiceEvent()
: NPC_utils.c, NPC_sounds.c, NPC_reactions.c, NPC_combat.c, NPC_behavior.c, NPC_AI_Stormtrooper.c, NPC_AI_Sniper.c, NPC_AI_Jedi.c, NPC_AI_Grenadier.c, NPC_AI_GalakMech.c, NPC.c
- G_ADJUST_AREA_PORTAL_STATE
: g_public.h
- G_AimSet()
: NPC_combat.c
- G_AlertTeam()
: g_combat.c, b_local.h
- G_Alloc()
: g_mem.c, g_local.h
- G_AllocateVehicleObject()
: WalkerNPC.c, SpeederNPC.c, g_utils.c, FighterNPC.c, AnimalNPC.c
- g_allowDuelSuicide
: g_main.c, g_local.h
- g_allowHighPingDuelist
: g_main.c, g_local.h
- g_allowNPC
: g_main.c, g_local.h
- g_allowVote
: g_main.c, g_local.h
- G_AngerAlert()
: NPC_combat.c
- G_ANGLEVECTORS
: g_public.h
- G_ApplyKnockback()
: g_combat.c, g_active.c
- G_AREAS_CONNECTED
: g_public.h
- G_ARGC
: g_public.h
- G_ARGV
: g_public.h
- g_armBreakage
: g_main.c, g_local.h
- G_ASIN
: g_public.h
- G_ATAN2
: g_public.h
- G_ATSTCheckPain()
: NPC_AI_Atst.c
- G_AttachToVehicle()
: g_vehicles.c
- G_AttackDelay()
: NPC_combat.c
- g_austrian
: g_main.c, g_local.h
- g_autoMapCycle
: g_main.c, g_local.h
- G_BackwardAttachment()
: ai_wpnav.c
- g_banIPs
: g_main.c, g_local.h
- g_blood
: g_main.c, g_local.h
- G_BoneIndex()
: g_utils.c, g_local.h
- G_BOT_ALLOCATE_CLIENT
: g_public.h
- G_BOT_CALCULATEPATHS
: g_public.h
- G_BOT_FREE_CLIENT
: g_public.h
- G_BOT_UPDATEWAYPOINTS
: g_public.h
- G_BotConnect()
: g_local.h, g_bot.c
- G_BounceItem()
: g_items.c
- G_BounceMissile()
: g_missile.c
- G_BounceObject()
: g_object.c
- G_BounceProjectile()
: g_missile.c, g_local.h
- G_BoundsOverlap()
: NPC_move.c, NPC_goal.c, b_local.h
- G_BoxInBounds()
: g_weapon.c, g_utils.c
- G_BreakArm()
: g_local.h, g_client.c
- G_BSPIndex()
: g_utils.c, g_local.h
- G_CallSpawn()
: g_spawn.c
- G_CanBeEnemy()
: w_saber.c
- G_CanDisruptify()
: g_weapon.c
- G_CanJumpToEnemyVeh()
: g_vehicles.c
- G_CanResetDuelists()
: g_main.c
- G_CanUseDispOn()
: g_utils.c
- g_capturelimit
: g_main.c, g_local.h
- G_CEIL
: g_public.h
- G_ChangePlayerModel()
: g_vehicles.c
- G_CheapWeaponFire()
: g_active.c
- g_cheats
: g_main.c, g_local.h
- G_CheckAlertEvents()
: NPC_senses.c, g_local.h
- G_CheckBotSpawn()
: g_local.h, g_bot.c
- G_CheckClientIdle()
: g_active.c
- G_CheckClientTimeouts()
: g_local.h, g_active.c
- G_CheckForDanger()
: NPC_senses.c, g_local.h
- G_CheckForDismemberment()
: g_local.h, g_combat.c
- G_CheckForStrongAttackMomentum()
: NPC_reactions.c
- G_CheckInSolid()
: NPC_spawn.c, g_utils.c, g_local.h, b_local.h
- G_CheckMinimumPlayers()
: g_bot.c
- G_CheckMovingLoopingSounds()
: g_active.c
- G_CheckTeamItems()
: g_local.h, g_items.c
- G_CheckVictoryScript()
: g_combat.c
- G_Chunks()
: g_mover.c
- G_CleanAllFakeClients()
: g_utils.c, g_local.h
- G_ClearClientLog()
: g_log.c, g_local.h
- G_ClearEnemy()
: NPC_combat.c, b_local.h
- G_ClearLineOfSight()
: NPC_senses.c, g_vehicles.c
- G_ClearLOS()
: NPC_senses.c, g_local.h
- G_ClearLOS2()
: NPC_senses.c, g_local.h
- G_ClearLOS3()
: NPC_senses.c, g_local.h
- G_ClearLOS4()
: NPC_senses.c, g_local.h
- G_ClearLOS5()
: NPC_senses.c, g_local.h
- G_ClearTrace()
: g_utils.c
- G_ClientForShooter()
: g_misc.c
- G_ClientNumberFromName()
: g_cmds.c
- G_ClientNumberFromStrippedName()
: g_cmds.c
- g_clients
: g_main.c
- G_CM_REGISTER_TERRAIN
: g_public.h
- g_color_table
: q_shared.h, q_math.c
- G_COS
: g_public.h
- G_CountBotPlayers()
: g_bot.c
- G_CountHumanPlayers()
: g_bot.c
- G_CreateAnimalNPC()
: NPC_spawn.c, AnimalNPC.c, cg_players.c
- G_CreateFakeClient()
: g_utils.c, g_local.h
- G_CreateFighterNPC()
: NPC_spawn.c, FighterNPC.c, cg_players.c
- G_CreateG2AttachedWeaponModel()
: NPC_spawn.c, NPC_combat.c, NPC_AI_Jedi.c
- G_CreateRotationMatrix()
: g_mover.c
- G_CreateSpeederNPC()
: SpeederNPC.c, NPC_spawn.c, cg_players.c
- G_CreateWalkerNPC()
: WalkerNPC.c, NPC_spawn.c, cg_players.c
- G_Cube()
: NPC_behavior.c, NPC.c, g_navnew.c, g_nav.c
- G_CubeOutline()
: g_navnew.c, g_nav.c
- g_cullDistance
: g_weapon.c, g_spawn.c
- G_CVAR_REGISTER
: g_public.h
- G_CVAR_SET
: g_public.h
- G_CVAR_UPDATE
: g_public.h
- G_CVAR_VARIABLE_INTEGER_VALUE
: g_public.h
- G_CVAR_VARIABLE_STRING_BUFFER
: g_public.h
- G_Cylinder()
: NPC_move.c, NPC.c
- G_Damage()
: g_local.h, g_combat.c
- G_DeathAlert()
: g_combat.c
- G_DEBUG_POLYGON_CREATE
: g_public.h
- G_DEBUG_POLYGON_DELETE
: g_public.h
- g_debugAlloc
: g_main.c, g_local.h
- G_DebugBoxLines()
: w_saber.c
- g_debugDamage
: g_main.c, g_local.h
- g_debugForward
: g_main.c, g_local.h
- g_debugMelee
: g_main.c, g_local.h
- g_debugMove
: g_main.c, g_local.h
- G_DebugPrint()
: NPC_utils.c, NPC_spawn.c, g_target.c, g_ICARUScb.c
- g_debugRight
: g_main.c, g_local.h
- g_debugSaberLocks
: w_saber.c, g_main.c
- g_debugServerSkel
: g_main.c, g_local.h
- g_debugUp
: g_main.c, g_local.h
- g_dedicated
: g_main.c, g_local.h
- G_DeflectMissile()
: g_missile.c
- g_developer
: g_main.c, g_local.h
- G_Dismember()
: NPC_AI_Wampa.c, NPC_AI_Rancor.c, g_combat.c
- g_dismember
: g_main.c, g_local.h
- g_dmflags
: g_main.c, g_local.h
- G_DoesMapSupportGametype()
: g_local.h, g_bot.c
- g_dontFrickinCheck
: g_main.c, g_combat.c
- g_dontPenalizeTeam
: g_combat.c, g_cmds.c
- g_doWarmup
: g_main.c, g_local.h
- G_DrawCombatPoint()
: g_navnew.c, g_nav.c
- G_DrawEdge()
: g_navnew.c, g_nav.c
- G_DrawNode()
: g_navnew.c, g_nav.c
- G_DrivableATSTDie()
: g_vehicles.c
- G_DriveATST()
: g_vehicles.c
- G_DroidSounds()
: NPC.c
- G_DROP_CLIENT
: g_public.h
- g_duel_fraglimit
: g_main.c, g_local.h
- g_duelAssigning
: g_main.c
- g_duelPrintTimer
: g_main.c
- g_duelWeaponDisable
: g_main.c, g_local.h
- G_EffectIndex()
: g_utils.c, g_local.h
- G_EjectDroidUnit()
: g_vehicles.c
- g_enableBreath
: g_main.c, g_local.h
- g_endPDuel
: g_main.c, g_combat.c
- G_EntIsBreakable()
: w_saber.c, g_nav.c, g_mover.c, g_main.c
- G_EntIsDoor()
: g_nav.c, g_mover.c, g_main.c
- G_EntIsRemovableUsable()
: g_nav.c, g_mover.c, g_main.c
- G_EntIsUnlockedDoor()
: g_nav.c, g_mover.c, g_main.c
- g_entities
: g_main.c, g_local.h
- G_ENTITIES_IN_BOX
: g_public.h
- G_EntitiesFree()
: g_utils.c, g_local.h
- G_ENTITY_CONTACT
: g_public.h
- G_ENTITY_CONTACTCAPSULE
: g_public.h
- G_EntitySound()
: g_utils.c, g_local.h
- G_Error()
: g_main.c, g_local.h
- G_ERROR
: g_public.h
- G_EstimateCamPos()
: g_weapon.c
- G_ExpandPointToBBox()
: NPC_AI_Stormtrooper.c, NPC_AI_Sniper.c