Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- A_0
: keycodes.h
- A_1
: keycodes.h
- A_2
: keycodes.h
- A_3
: keycodes.h
- A_4
: keycodes.h
- A_5
: keycodes.h
- A_6
: keycodes.h
- A_7
: keycodes.h
- A_8
: keycodes.h
- A_9
: keycodes.h
- A_ALT
: keycodes.h
- A_ALT2
: keycodes.h
- A_AND
: keycodes.h
- A_AT
: keycodes.h
- A_AUX0
: keycodes.h
- A_AUX1
: keycodes.h
- A_AUX10
: keycodes.h
- A_AUX11
: keycodes.h
- A_AUX12
: keycodes.h
- A_AUX13
: keycodes.h
- A_AUX14
: keycodes.h
- A_AUX15
: keycodes.h
- A_AUX16
: keycodes.h
- A_AUX17
: keycodes.h
- A_AUX18
: keycodes.h
- A_AUX19
: keycodes.h
- A_AUX2
: keycodes.h
- A_AUX20
: keycodes.h
- A_AUX21
: keycodes.h
- A_AUX22
: keycodes.h
- A_AUX23
: keycodes.h
- A_AUX24
: keycodes.h
- A_AUX25
: keycodes.h
- A_AUX26
: keycodes.h
- A_AUX27
: keycodes.h
- A_AUX28
: keycodes.h
- A_AUX29
: keycodes.h
- A_AUX3
: keycodes.h
- A_AUX30
: keycodes.h
- A_AUX31
: keycodes.h
- A_AUX4
: keycodes.h
- A_AUX5
: keycodes.h
- A_AUX6
: keycodes.h
- A_AUX7
: keycodes.h
- A_AUX8
: keycodes.h
- A_AUX9
: keycodes.h
- A_BACKSLASH
: keycodes.h
- A_BACKSPACE
: keycodes.h
- A_BAR
: keycodes.h
- A_CAP_A
: keycodes.h
- A_CAP_AACUTE
: keycodes.h
- A_CAP_ACIRCUMFLEX
: keycodes.h
- A_CAP_ADIERESIS
: keycodes.h
- A_CAP_AE
: keycodes.h
- A_CAP_AGRAVE
: keycodes.h
- A_CAP_ARING
: keycodes.h
- A_CAP_ATILDE
: keycodes.h
- A_CAP_B
: keycodes.h
- A_CAP_C
: keycodes.h
- A_CAP_CCEDILLA
: keycodes.h
- A_CAP_D
: keycodes.h
- A_CAP_E
: keycodes.h
- A_CAP_EACUTE
: keycodes.h
- A_CAP_ECIRCUMFLEX
: keycodes.h
- A_CAP_EDIERESIS
: keycodes.h
- A_CAP_EGRAVE
: keycodes.h
- A_CAP_ETH
: keycodes.h
- A_CAP_F
: keycodes.h
- A_CAP_G
: keycodes.h
- A_CAP_H
: keycodes.h
- A_CAP_I
: keycodes.h
- A_CAP_IACUTE
: keycodes.h
- A_CAP_ICIRCUMFLEX
: keycodes.h
- A_CAP_IDIERESIS
: keycodes.h
- A_CAP_IGRAVE
: keycodes.h
- A_CAP_J
: keycodes.h
- A_CAP_K
: keycodes.h
- A_CAP_L
: keycodes.h
- A_CAP_M
: keycodes.h
- A_CAP_N
: keycodes.h
- A_CAP_NTILDE
: keycodes.h
- A_CAP_O
: keycodes.h
- A_CAP_OACUTE
: keycodes.h
- A_CAP_OCIRCUMFLEX
: keycodes.h
- A_CAP_ODIERESIS
: keycodes.h
- A_CAP_OE
: keycodes.h
- A_CAP_OGRAVE
: keycodes.h
- A_CAP_OSLASH
: keycodes.h
- A_CAP_OTILDE
: keycodes.h
- A_CAP_P
: keycodes.h
- A_CAP_Q
: keycodes.h
- A_CAP_R
: keycodes.h
- A_CAP_S
: keycodes.h
- A_CAP_SCARON
: keycodes.h
- A_CAP_T
: keycodes.h
- A_CAP_THORN
: keycodes.h
- A_CAP_U
: keycodes.h
- A_CAP_UACUTE
: keycodes.h
- A_CAP_UCIRCUMFLEX
: keycodes.h
- A_CAP_UDIERESIS
: keycodes.h
- A_CAP_UGRAVE
: keycodes.h
- A_CAP_V
: keycodes.h
- A_CAP_W
: keycodes.h
- A_CAP_X
: keycodes.h
- A_CAP_Y
: keycodes.h
- A_CAP_YACUTE
: keycodes.h
- A_CAP_YDIERESIS
: keycodes.h
- A_CAP_Z
: keycodes.h
- A_CAPSLOCK
: keycodes.h
- A_CARET
: keycodes.h
- A_CENT
: keycodes.h
- A_CIRCUMFLEX
: keycodes.h
- A_CLOSE_BRACE
: keycodes.h
- A_CLOSE_BRACKET
: keycodes.h
- A_CLOSE_SQUARE
: keycodes.h
- A_COLON
: keycodes.h
- A_COMMA
: keycodes.h
- A_CONSOLE
: keycodes.h
- A_COPYRIGHT
: keycodes.h
- A_CTRL
: keycodes.h
- A_CTRL2
: keycodes.h
- A_CURSOR_DOWN
: keycodes.h
- A_CURSOR_LEFT
: keycodes.h
- A_CURSOR_RIGHT
: keycodes.h
- A_CURSOR_UP
: keycodes.h
- A_DELETE
: keycodes.h
- A_DIVIDE
: keycodes.h
- A_DOUBLE_QUOTE
: keycodes.h
- A_END
: keycodes.h
- A_ENTER
: keycodes.h
- A_EQUALS
: keycodes.h
- A_ESCAPE
: keycodes.h
- A_EURO
: keycodes.h
- A_EXCLAMDOWN
: keycodes.h
- A_F1
: keycodes.h
- A_F10
: keycodes.h
- A_F11
: keycodes.h
- A_F12
: keycodes.h
- A_F2
: keycodes.h
- A_F3
: keycodes.h
- A_F4
: keycodes.h
- A_F5
: keycodes.h
- A_F6
: keycodes.h
- A_F7
: keycodes.h
- A_F8
: keycodes.h
- A_F9
: keycodes.h
- A_FORWARD_SLASH
: keycodes.h
- A_GERMANDBLS
: keycodes.h
- A_GREATERTHAN
: keycodes.h
- A_HASH
: keycodes.h
- A_HOME
: keycodes.h
- A_INSERT
: keycodes.h
- A_JOY0
: keycodes.h
- A_JOY1
: keycodes.h
- A_JOY10
: keycodes.h
- A_JOY11
: keycodes.h
- A_JOY12
: keycodes.h
- A_JOY13
: keycodes.h
- A_JOY14
: keycodes.h
- A_JOY15
: keycodes.h
- A_JOY16
: keycodes.h
- A_JOY17
: keycodes.h
- A_JOY18
: keycodes.h
- A_JOY19
: keycodes.h
- A_JOY2
: keycodes.h
- A_JOY20
: keycodes.h
- A_JOY21
: keycodes.h
- A_JOY22
: keycodes.h
- A_JOY23
: keycodes.h
- A_JOY24
: keycodes.h
- A_JOY25
: keycodes.h
- A_JOY26
: keycodes.h
- A_JOY27
: keycodes.h
- A_JOY28
: keycodes.h
- A_JOY29
: keycodes.h
- A_JOY3
: keycodes.h
- A_JOY30
: keycodes.h
- A_JOY31
: keycodes.h
- A_JOY4
: keycodes.h
- A_JOY5
: keycodes.h
- A_JOY6
: keycodes.h
- A_JOY7
: keycodes.h
- A_JOY8
: keycodes.h
- A_JOY9
: keycodes.h
- A_KP_0
: keycodes.h
- A_KP_1
: keycodes.h
- A_KP_2
: keycodes.h
- A_KP_3
: keycodes.h
- A_KP_4
: keycodes.h
- A_KP_5
: keycodes.h
- A_KP_6
: keycodes.h
- A_KP_7
: keycodes.h
- A_KP_8
: keycodes.h
- A_KP_9
: keycodes.h
- A_KP_ENTER
: keycodes.h
- A_KP_MINUS
: keycodes.h
- A_KP_PERIOD
: keycodes.h
- A_KP_PLUS
: keycodes.h
- A_LEFT_DOUBLE_QUOTE
: keycodes.h
- A_LEFT_SINGLE_QUOTE
: keycodes.h
- A_LESSTHAN
: keycodes.h
- A_LOW_A
: keycodes.h
- A_LOW_AACUTE
: keycodes.h
- A_LOW_ACIRCUMFLEX
: keycodes.h
- A_LOW_ADIERESIS
: keycodes.h
- A_LOW_AE
: keycodes.h
- A_LOW_AGRAVE
: keycodes.h
- A_LOW_ARING
: keycodes.h
- A_LOW_ATILDE
: keycodes.h
- A_LOW_B
: keycodes.h
- A_LOW_C
: keycodes.h
- A_LOW_CCEDILLA
: keycodes.h
- A_LOW_D
: keycodes.h
- A_LOW_E
: keycodes.h
- A_LOW_EACUTE
: keycodes.h
- A_LOW_ECIRCUMFLEX
: keycodes.h
- A_LOW_EDIERESIS
: keycodes.h
- A_LOW_EGRAVE
: keycodes.h
- A_LOW_ETH
: keycodes.h
- A_LOW_F
: keycodes.h
- A_LOW_G
: keycodes.h
- A_LOW_H
: keycodes.h
- A_LOW_I
: keycodes.h
- A_LOW_IACUTE
: keycodes.h
- A_LOW_ICIRCUMFLEX
: keycodes.h
- A_LOW_IDIERESIS
: keycodes.h
- A_LOW_IGRAVE
: keycodes.h
- A_LOW_J
: keycodes.h
- A_LOW_K
: keycodes.h
- A_LOW_L
: keycodes.h
- A_LOW_M
: keycodes.h
- A_LOW_N
: keycodes.h
- A_LOW_NTILDE
: keycodes.h
- A_LOW_O
: keycodes.h
- A_LOW_OACUTE
: keycodes.h
- A_LOW_OCIRCUMFLEX
: keycodes.h
- A_LOW_ODIERESIS
: keycodes.h
- A_LOW_OE
: keycodes.h
- A_LOW_OGRAVE
: keycodes.h
- A_LOW_OSLASH
: keycodes.h
- A_LOW_OTILDE
: keycodes.h
- A_LOW_P
: keycodes.h
- A_LOW_Q
: keycodes.h
- A_LOW_R
: keycodes.h
- A_LOW_S
: keycodes.h
- A_LOW_SCARON
: keycodes.h
- A_LOW_T
: keycodes.h
- A_LOW_THORN
: keycodes.h
- A_LOW_U
: keycodes.h
- A_LOW_UACUTE
: keycodes.h
- A_LOW_UCIRCUMFLEX
: keycodes.h
- A_LOW_UDIERESIS
: keycodes.h
- A_LOW_UGRAVE
: keycodes.h
- A_LOW_V
: keycodes.h
- A_LOW_W
: keycodes.h
- A_LOW_X
: keycodes.h
- A_LOW_Y
: keycodes.h
- A_LOW_YACUTE
: keycodes.h
- A_LOW_YDIERESIS
: keycodes.h
- A_LOW_Z
: keycodes.h
- A_MINUS
: keycodes.h
- A_MOUSE1
: keycodes.h
- A_MOUSE2
: keycodes.h
- A_MOUSE3
: keycodes.h
- A_MOUSE4
: keycodes.h
- A_MOUSE5
: keycodes.h
- A_MULTIPLY
: keycodes.h
- A_MWHEELDOWN
: keycodes.h
- A_MWHEELUP
: keycodes.h
- A_NULL
: keycodes.h
- A_NUMLOCK
: keycodes.h
- A_OPEN_BRACE
: keycodes.h
- A_OPEN_BRACKET
: keycodes.h
- A_OPEN_SQUARE
: keycodes.h
- A_PAGE_DOWN
: keycodes.h
- A_PAGE_UP
: keycodes.h
- A_PAUSE
: keycodes.h
- A_PERCENT
: keycodes.h
- A_PERIOD
: keycodes.h
- A_PLING
: keycodes.h
- A_PLUS
: keycodes.h
- A_POUND
: keycodes.h
- A_PRINTSCREEN
: keycodes.h
- A_QUESTION
: keycodes.h
- A_QUESTION_DOWN
: keycodes.h
- A_REGISTERED
: keycodes.h
- A_RIGHT_DOUBLE_QUOTE
: keycodes.h
- A_RIGHT_SINGLE_QUOTE
: keycodes.h
- A_SCROLLLOCK
: keycodes.h
- A_SEMICOLON
: keycodes.h
- A_SHIFT
: keycodes.h
- A_SHIFT2
: keycodes.h
- A_SHIFT_ENTER
: keycodes.h
- A_SHIFT_KP_ENTER
: keycodes.h
- A_SHIFT_SPACE
: keycodes.h
- A_SINGLE_QUOTE
: keycodes.h
- A_SPACE
: keycodes.h
- A_STAR
: keycodes.h
- A_STRING
: keycodes.h
- A_TAB
: keycodes.h
- A_TILDE
: keycodes.h
- A_TRADEMARK
: keycodes.h
- A_UNDEFINED_10
: keycodes.h
- A_UNDEFINED_11
: keycodes.h
- A_UNDEFINED_12
: keycodes.h
- A_UNDEFINED_13
: keycodes.h
- A_UNDEFINED_14
: keycodes.h
- A_UNDEFINED_15
: keycodes.h
- A_UNDEFINED_16
: keycodes.h
- A_UNDEFINED_17
: keycodes.h
- A_UNDEFINED_18
: keycodes.h
- A_UNDEFINED_19
: keycodes.h
- A_UNDEFINED_20
: keycodes.h
- A_UNDEFINED_21
: keycodes.h
- A_UNDEFINED_22
: keycodes.h
- A_UNDEFINED_7
: keycodes.h
- A_UNDEFINED_8
: keycodes.h
- A_UNDEFINED_9
: keycodes.h
- A_UNDERSCORE
: keycodes.h
- A_YEN
: keycodes.h
- aas_altroutegoal_t
: be_aas.h
- aas_areainfo_t
: be_aas.h
- aas_clientmove_t
: be_aas.h
- aas_entityinfo_t
: be_aas.h
- aas_export_t
: botlib.h
- aas_predictroute_t
: be_aas.h
- aas_trace_t
: be_aas.h
- abs()
: bg_lib.h
- absorbLoopSound
: w_force.c
- AcceptBotCommand()
: g_cmds.c, ai_wpnav.c
- acos()
: bg_lib.h
- ACT_ACTIVE
: g_target.c
- ACT_INACTIVE
: g_target.c
- ACTION_ALT_ATTACK
: botlib.h
- ACTION_ATTACK
: botlib.h
- ACTION_CROUCH
: botlib.h
- ACTION_DELAYEDJUMP
: botlib.h
- ACTION_FORCEPOWER
: botlib.h
- ACTION_GESTURE
: botlib.h
- ACTION_JUMP
: botlib.h
- ACTION_MOVEBACK
: botlib.h
- ACTION_MOVEDOWN
: botlib.h
- ACTION_MOVEFORWARD
: botlib.h
- ACTION_MOVELEFT
: botlib.h
- ACTION_MOVERIGHT
: botlib.h
- ACTION_MOVEUP
: botlib.h
- ACTION_RESPAWN
: botlib.h
- ACTION_TALK
: botlib.h
- ACTION_USE
: botlib.h
- ACTION_WALK
: botlib.h
- active_particles
: cg_marks.c
- Add_Ammo()
: g_local.h, g_items.c
- Add_Batteries()
: NPC_reactions.c
- addbezierArgStruct_t
: q_shared.h
- AddPassenger()
: g_vehicles.c
- AddPointToBounds()
: q_shared.h, q_math.c
- addpolyArgStruct_t
: q_shared.h
- AddPowerDuelPlayers()
: g_main.c
- AddRemap()
: g_utils.c, g_local.h
- ADDRESSEE
: match.h
- AddScore()
: g_local.h, g_combat.c
- AddSiegeWinningTeamPoints()
: g_saga.c
- AddSightEvent()
: NPC_senses.c, g_local.h
- AddSoundEvent()
: NPC_senses.c, g_local.h
- AddSpawnField()
: g_spawn.c, g_misc.c
- addspriteArgStruct_t
: q_shared.h
- AddTeamScore()
: g_team.h, g_team.c
- AddTournamentPlayer()
: g_main.c
- adjustRespawnTime()
: g_items.c
- AdjustTournamentScores()
: g_main.c
- AED_ARRAY_SIZE
: bg_public.h
- AED_BOLTINDEX
: bg_public.h
- AED_EFFECT_PROBABILITY
: bg_public.h
- AED_EFFECTINDEX
: bg_public.h
- AED_FIRE_ALT
: bg_public.h
- AED_FIRE_PROBABILITY
: bg_public.h
- AED_FOOTSTEP_PROBABILITY
: bg_public.h
- AED_FOOTSTEP_TYPE
: bg_public.h
- AED_MODELINDEX
: bg_public.h
- AED_MOVE_FWD
: bg_public.h
- AED_MOVE_RT
: bg_public.h
- AED_MOVE_UP
: bg_public.h
- AED_SABER_SPIN_PROBABILITY
: bg_public.h
- AED_SABER_SPIN_SABERNUM
: bg_public.h
- AED_SABER_SPIN_TYPE
: bg_public.h
- AED_SABER_SWING_PROBABILITY
: bg_public.h
- AED_SABER_SWING_SABERNUM
: bg_public.h
- AED_SABER_SWING_TYPE
: bg_public.h
- AED_SOUND_NUMRANDOMSNDS
: bg_public.h
- AED_SOUND_PROBABILITY
: bg_public.h
- AED_SOUNDCHANNEL
: bg_public.h
- AED_SOUNDINDEX_END
: bg_public.h
- AED_SOUNDINDEX_START
: bg_public.h
- AEL_DANGER
: g_local.h
- AEL_DANGER_GREAT
: g_local.h
- AEL_DISCOVERED
: g_local.h
- AEL_MINOR
: g_local.h
- AEL_SUSPICIOUS
: g_local.h
- AET_SIGHT
: g_local.h
- AET_SOUND
: g_local.h
- AEV_EFFECT
: bg_public.h
- AEV_FIRE
: bg_public.h
- AEV_FOOTSTEP
: bg_public.h
- AEV_MOVE
: bg_public.h
- AEV_NONE
: bg_public.h
- AEV_NUM_AEV
: bg_public.h
- AEV_SABER_SPIN
: bg_public.h
- AEV_SABER_SWING
: bg_public.h
- AEV_SOUND
: bg_public.h
- AEV_SOUNDCHAN
: bg_public.h
- AFLAG_ACTIVE
: bg_saber.c
- AFLAG_FINISH
: bg_saber.c
- AFLAG_IDLE
: bg_saber.c
- AFLAG_WAIT
: bg_saber.c
- AI_CheckEnemyCollision()
: NPC_AI_Utils.c, ai.h
- AI_ClosestGroupEntityNumToPoint()
: NPC_AI_Utils.c
- AI_DeleteGroupMember()
: NPC_AI_Utils.c
- AI_DeleteSelfFromGroup()
: NPC_AI_Utils.c, g_combat.c
- AI_DistributeAttack()
: NPC_AI_Utils.c, ai.h
- ai_export_t
: botlib.h
- AI_FindSelfInPreviousGroup()
: NPC_AI_Utils.c
- AI_GetGroup()
: NPC_AI_Utils.c, ai.h
- AI_GetGroupSize()
: NPC_AI_Utils.c, ai.h
- AI_GetGroupSize2()
: NPC_AI_Utils.c, ai.h
- AI_GetNextEmptyGroup()
: NPC_AI_Utils.c
- AI_GroupContainsEntNum()
: NPC_AI_Utils.c, NPC_AI_Stormtrooper.c
- AI_GroupMemberKilled()
: NPC_AI_Utils.c, g_combat.c
- AI_GroupUpdateClearShotTime()
: NPC_AI_Utils.c, NPC_AI_Stormtrooper.c
- AI_GroupUpdateEnemyLastSeen()
: NPC_AI_Utils.c, NPC_AI_Stormtrooper.c
- AI_GroupUpdateSquadstates()
: NPC_AI_Utils.c, NPC_AI_Stormtrooper.c
- AI_InsertGroupMember()
: NPC_AI_Utils.c
- AI_RefreshGroup()
: NPC_AI_Utils.c
- AI_SetClosestBuddy()
: NPC_AI_Utils.c
- AI_SetNewGroupCommander()
: NPC_AI_Utils.c
- AI_SortGroupByPathCostToEnemy()
: NPC_AI_Utils.c
- AI_TIMERS
: b_local.h
- AI_TryJoinPreviousGroup()
: NPC_AI_Utils.c
- AI_UpdateGroups()
: NPC_AI_Utils.c, g_main.c
- AI_ValidateGroupMember()
: NPC_AI_Utils.c
- AI_ValidateNoEnemyGroupMember()
: NPC_AI_Utils.c
- AID_ACQUIRED
: b_public.h
- AID_CONFUSED
: b_public.h
- AID_IDLE
: b_public.h
- AID_LOST
: b_public.h
- AID_LOSTPATH
: b_public.h
- AIGroupInfo_t
: ai.h
- AIGroupMember_t
: ai.h
- AimAtTarget()
: g_trigger.c
- ALERT_CLEAR_TIME
: b_local.h
- alertEvent_t
: g_local.h
- alertEventLevel_e
: g_local.h
- alertEventType_e
: g_local.h
- alignment
: ui_shared.c
- ALL
: q_shared.h
- AltFiring()
: ai_main.c
- ALTROUTEGOAL_ALL
: be_aas.h
- ALTROUTEGOAL_CLUSTERPORTALS
: be_aas.h
- ALTROUTEGOAL_VIEWPORTALS
: be_aas.h
- AMBIENTSET
: q_shared.h
- AMMO_BLASTER
: bg_weapons.h
- AMMO_DETPACK
: bg_weapons.h
- AMMO_EMPLACED
: bg_weapons.h
- AMMO_FORCE
: bg_weapons.h
- ammo_generic_power_converter_use()
: g_misc.c
- AMMO_MAX
: bg_weapons.h
- AMMO_METAL_BOLTS
: bg_weapons.h
- AMMO_NONE
: bg_weapons.h
- AMMO_POD_HEALTH
: NPC_AI_Mark2.c, NPC_AI_Mark1.c
- ammo_power_converter_use()
: g_misc.c
- AMMO_POWERCELL
: bg_weapons.h
- AMMO_ROCKETS
: bg_weapons.h
- ammo_t
: bg_weapons.h
- AMMO_THERMAL
: bg_weapons.h
- AMMO_TRIPMINE
: bg_weapons.h
- ammoData
: bg_weapons.h, bg_weapons.c
- ammoData_t
: bg_weapons.h
- ammoTicName
: cg_draw.c
- ammoTicPos
: cg_local.h
- ANGER_ALERT_RADIUS
: NPC_combat.c
- ANGER_ALERT_SOUND_RADIUS
: NPC_combat.c
- ANGLE2SHORT
: q_shared.h
- ANGLE_DOWN
: qfiles.h
- ANGLE_UP
: qfiles.h
- AngleDelta()
: q_shared.h, q_math.c
- AngleDifference()
: ai_main.c
- AngleMod()
: q_shared.h, q_math.c
- AngleNormalize180()
: q_shared.h, q_math.c
- AngleNormalize360()
: q_shared.h, q_math.c
- anglerCallback()
: g_ICARUScb.c
- AnglesSubtract()
: q_shared.h, q_math.c
- AnglesToAxis()
: q_shared.h, q_math.c
- AngleSubtract()
: q_shared.h, q_math.c
- AngleVectors()
: q_shared.h, q_math.c
- Animate()
: g_vehicles.c
- AnimateRiders()
: SpeederNPC.c
- AnimateVehicle()
: SpeederNPC.c
- animation_t
: bg_public.h
- animevent_t
: bg_public.h
- animEventType_t
: bg_public.h
- animEventTypeTable
: bg_public.h, bg_panimate.c
- animNumber_t
: anims.h
- animTable
: ui_shared.c, w_saber.c, g_ICARUScb.c, g_combat.c, g_cmds.c, bg_vehicleLoad.c, bg_saberLoad.c, cg_players.c, animtable.h
- APEX_HEIGHT
: NPC_behavior.c, NPC_AI_Jedi.c
- ARENAS_PER_TIER
: bg_public.h
- ArenaServers_Cache()
: ui_local.h
- ARM_ANGLE_RANGE
: g_turret_G2.c
- ARMOR_EFFECT_TIME
: w_saber.h
- ARMOR_PROTECTION
: bg_public.h
- ARMOR_REDUCTION_FACTOR
: bg_public.h
- ArmorIndex()
: g_local.h
- armorTicName
: cg_draw.c
- ART_FX_BASE
: ui_shared.h
- ART_FX_BLUE
: ui_shared.h
- ART_FX_CYAN
: ui_shared.h
- ART_FX_GREEN
: ui_shared.h
- ART_FX_ORANGE
: ui_shared.h
- ART_FX_PURPLE
: ui_shared.h
- ART_FX_RED
: ui_shared.h
- ART_FX_TEAL
: ui_shared.h
- ART_FX_WHITE
: ui_shared.h
- ART_FX_YELLOW
: ui_shared.h
- AS_FAVORITES
: q_shared.h
- AS_GLOBAL
: q_shared.h
- AS_LOCAL
: q_shared.h
- AS_MPLAYER
: q_shared.h
- ASSET_BACKGROUND
: ui_local.h
- ASSET_GRADIENTBAR
: ui_shared.h
- Asset_Parse()
: ui_main.c
- ASSET_SCROLL_THUMB
: ui_shared.h
- ASSET_SCROLLBAR
: ui_shared.h
- ASSET_SCROLLBAR_ARROWDOWN
: ui_shared.h
- ASSET_SCROLLBAR_ARROWLEFT
: ui_shared.h
- ASSET_SCROLLBAR_ARROWRIGHT
: ui_shared.h
- ASSET_SCROLLBAR_ARROWUP
: ui_shared.h
- ASSET_SLIDER_BAR
: ui_shared.h
- ASSET_SLIDER_THUMB
: ui_shared.h
- AssetCache()
: ui_main.c
- asteroid_count_num_asteroids()
: g_trigger.c
- asteroid_field_think()
: g_trigger.c
- asteroid_pick_random_asteroid()
: g_trigger.c
- atan2()
: bg_lib.h
- atof()
: bg_lib.h, bg_lib.c
- atoi()
: bg_lib.h
- ATST_Attack()
: NPC_AI_Atst.c
- ATST_Hunt()
: NPC_AI_Atst.c
- ATST_Idle()
: NPC_AI_Atst.c
- ATST_MAIN_DAMAGE
: g_weapon.c
- ATST_MAIN_SIZE
: g_weapon.c
- ATST_MAIN_VEL
: g_weapon.c
- ATST_Patrol()
: NPC_AI_Atst.c
- ATST_Ranged()
: NPC_AI_Atst.c
- ATST_SIDE_ALT_DAMAGE
: g_weapon.c
- ATST_SIDE_ALT_NPC_VELOCITY
: g_weapon.c
- ATST_SIDE_ALT_ROCKET_SIZE
: g_weapon.c
- ATST_SIDE_ALT_ROCKET_SPLASH_SCALE
: g_weapon.c
- ATST_SIDE_ALT_SPLASH_DAMAGE
: g_weapon.c
- ATST_SIDE_ALT_SPLASH_RADIUS
: g_weapon.c
- ATST_SIDE_ALT_VELOCITY
: g_weapon.c
- ATST_SIDE_MAIN_DAMAGE
: g_weapon.c
- ATST_SIDE_MAIN_NPC_DAMAGE_EASY
: g_weapon.c
- ATST_SIDE_MAIN_NPC_DAMAGE_HARD
: g_weapon.c
- ATST_SIDE_MAIN_NPC_DAMAGE_NORMAL
: g_weapon.c
- ATST_SIDE_MAIN_SIZE
: g_weapon.c
- ATST_SIDE_MAIN_SPLASH_DAMAGE
: g_weapon.c
- ATST_SIDE_MAIN_SPLASH_RADIUS
: g_weapon.c
- ATST_SIDE_MAIN_VELOCITY
: g_weapon.c
- ATST_SIDE_ROCKET_NPC_DAMAGE_EASY
: g_weapon.c
- ATST_SIDE_ROCKET_NPC_DAMAGE_HARD
: g_weapon.c
- ATST_SIDE_ROCKET_NPC_DAMAGE_NORMAL
: g_weapon.c
- attack_e
: ai.h
- ATTACK_MELEE
: ai.h
- ATTACK_RANGE
: ai.h
- ATTACKER_HEAD_TIME
: cg_local.h
- auto_turret_die()
: g_turret.c
- AVOID_ALWAYS
: be_ai_move.h
- AVOID_CLEAR
: be_ai_move.h
- AVOID_DONTBLOCK
: be_ai_move.h
- AWARD_ACCURACY
: ui_local.h
- AWARD_DEMOLITIONIST
: g_log.c
- AWARD_EFFICIENCY
: g_log.c
- AWARD_EXCELLENT
: ui_local.h
- AWARD_FRAGS
: ui_local.h
- AWARD_GAUNTLET
: ui_local.h
- AWARD_IMPRESSIVE
: ui_local.h
- AWARD_LOGISTICS
: g_log.c
- AWARD_MAX
: g_log.c
- AWARD_PERFECT
: ui_local.h
- AWARD_SECTION31
: g_log.c
- AWARD_SHARPSHOOTER
: g_log.c
- AWARD_STREAK
: g_log.c
- AWARD_TACTICIAN
: g_log.c
- AWARD_TEAM
: g_log.c
- AWARD_UNTOUCHABLE
: g_log.c
- AWARDS_MSG_LENGTH
: g_log.c
- awardType_t
: ui_local.h, g_log.c
- AxisClear()
: q_shared.h, q_math.c
- AxisCopy()
: q_shared.h, q_math.c
- axisDefault
: q_shared.h, q_math.c
- B_Alloc()
: ai_util.c, ai_main.h
- B_CleanupAlloc()
: g_local.h, ai_util.c
- B_Free()
: ai_util.c, ai_main.h
- B_InitAlloc()
: g_local.h, ai_util.c
- B_TempAlloc()
: ai_util.c, ai_main.h
- B_TempFree()
: ai_util.c, ai_main.h
- BACK_STAB_DISTANCE
: bg_saber.c
- BASE_FLAGWAIT_DISTANCE
: ai_main.h
- BASE_GETENEMYFLAG_DISTANCE
: ai_main.h
- BASE_GUARD_DISTANCE
: ai_main.h
- BeamOut()
: NPC_behavior.c
- BeginAutoPathRoutine()
: ai_wpnav.c
- BeginIntermission()
: g_main.c, g_local.h
- BG_AddPredictableEventToPlayerstate()
: bg_public.h, bg_misc.c
- BG_AdjustClientSpeed()
: bg_pmove.c
- BG_Alloc()
: bg_public.h, bg_misc.c
- BG_AllocUnaligned()
: bg_public.h, bg_misc.c
- BG_AnimLength()
: bg_public.h, bg_panimate.c
- BG_AnimsetAlloc()
: bg_panimate.c
- BG_AnimsetFree()
: bg_panimate.c
- BG_AttachToRancor()
: bg_public.h, bg_g2_utils.c
- BG_BLADE_ActivateTrail()
: bg_saberLoad.c, bg_public.h
- BG_BLADE_DeactivateTrail()
: bg_saberLoad.c, bg_public.h
- BG_BrokenParryForAttack()
: bg_public.h, bg_panimate.c
- BG_BrokenParryForParry()
: bg_public.h, bg_panimate.c
- BG_CanItemBeGrabbed()
: bg_public.h, bg_misc.c
- BG_CanUseFPNow()
: bg_public.h, bg_misc.c
- BG_CheckIncrementLockAnim()
: w_saber.c, bg_saber.c
- BG_ClearAnimsets()
: bg_public.h, bg_panimate.c
- BG_ClearRocketLock()
: g_combat.c, bg_pmove.c
- BG_ClearVehicleParseParms()
: g_main.c, bg_vehicleLoad.c
- BG_CmdForRoll()
: bg_pmove.c
- BG_CrouchAnim()
: NPC_reactions.c, NPC_AI_Jedi.c, NPC_AI_GalakMech.c, bg_panimate.c
- bg_customSiegeSoundNames
: bg_public.h, bg_misc.c
- BG_CycleForce()
: bg_misc.c, cg_local.h
- BG_CycleInven()
: g_items.c, bg_misc.c, bg_local.h, cg_local.h
- BG_DirectFlippingAnim()
: bg_public.h, bg_panimate.c
- BG_EmplacedView()
: g_weapon.c, g_items.c, bg_pmove.c, bg_misc.c, cg_view.c, cg_players.c
- BG_EnoughForcePowerForMove()
: bg_saber.c
- BG_EvaluateTrajectory()
: bg_public.h, bg_misc.c
- BG_EvaluateTrajectoryDelta()
: bg_public.h, bg_misc.c
- BG_ExternThisSoICanRecompileInDebug()
: FighterNPC.c, bg_pmove.c
- bg_fighterAltControl
: g_main.c, g_local.h, bg_pmove.c, cg_main.c, cg_local.h
- BG_FighterUpdate()
: FighterNPC.c, bg_pmove.c
- BG_FileExists()
: bg_misc.c
- BG_FindItem()
: bg_public.h, bg_misc.c
- BG_FindItemForAmmo()
: NPC_AI_Sentry.c, NPC_AI_Mark2.c, NPC_AI_Mark1.c, NPC_AI_Jedi.c, NPC_AI_ImperialProbe.c, bg_misc.c
- BG_FindItemForHoldable()
: bg_public.h, bg_misc.c
- BG_FindItemForPowerup()
: bg_public.h, bg_misc.c
- BG_FindItemForWeapon()
: bg_public.h, bg_misc.c
- BG_FlipPart()
: bg_panimate.c
- BG_FlippingAnim()
: NPC_reactions.c, NPC_AI_Jedi.c, bg_public.h, bg_panimate.c
- BG_ForcePowerDrain()
: bg_saber.c, bg_public.h
- BG_FullBodyTauntAnim()
: w_force.c, bg_pmove.c, bg_panimate.c
- BG_G2ATSTAngles()
: bg_public.h, bg_pmove.c
- BG_G2PlayerAngles()
: bg_public.h, bg_pmove.c
- BG_GetClassOnBaseClass()
: ui_main.c, bg_saga.c
- BG_GetItemIndexByTag()
: bg_public.h, bg_misc.c
- BG_GetRootSurfNameWithVariant()
: g_combat.c, bg_g2_utils.c, cg_event.c, cg_ents.c
- BG_GetTime()
: g_main.c, cg_main.c
- BG_GetUIPortrait()
: ui_main.c, bg_saga.c
- BG_GetUIPortraitFile()
: ui_main.c, bg_saga.c
- BG_GetVehicleModelName()
: g_client.c, bg_vehicleLoad.c, cg_players.c
- BG_GetVehicleSkinName()
: bg_vehicleLoad.c, cg_players.c
- BG_HasAnimation()
: bg_public.h, bg_panimate.c
- BG_HasYsalamiri()
: bg_public.h, bg_misc.c
- BG_IK_MoveArm()
: bg_public.h, bg_pmove.c
- BG_InBackFlip()
: bg_public.h, bg_panimate.c
- BG_InDeathAnim()
: bg_public.h, bg_panimate.c
- BG_InExtraDefenseSaberMove()
: w_saber.c, bg_panimate.c
- BG_InGrappleMove()
: bg_public.h, bg_panimate.c
- BG_InitAnimsets()
: bg_public.h, bg_panimate.c
- BG_InKataAnim()
: bg_public.h, bg_panimate.c
- BG_InKnockDown()
: w_saber.c, w_force.c, bg_saber.c, bg_pmove.c
- BG_InKnockDownOnGround()
: w_saber.c, bg_panimate.c
- BG_InKnockDownOnly()
: g_active.c, bg_panimate.c, cg_event.c
- BG_InReboundHold()
: bg_public.h, bg_panimate.c
- BG_InReboundJump()
: bg_public.h, bg_panimate.c
- BG_InReboundRelease()
: bg_public.h, bg_panimate.c
- BG_InRoll()
: NPC_AI_Jedi.c, bg_public.h, bg_panimate.c
- BG_InRoll2()
: bg_pmove.c
- BG_InRollAnim()
: bg_pmove.c
- BG_InRollES()
: bg_pmove.c
- BG_InSaberLock()
: bg_public.h, bg_panimate.c
- BG_InSaberLockOld()
: bg_public.h, bg_panimate.c
- BG_InSaberStandAnim()
: bg_public.h, bg_panimate.c
- BG_InSlopeAnim()
: bg_saber.c, bg_pmove.c
- BG_InSpecialDeathAnim()
: bg_panimate.c
- BG_InSpecialJump()
: bg_public.h, bg_panimate.c
- BG_IsItemSelectable()
: bg_public.h, bg_misc.c
- BG_IsValidCharacterModel()
: g_client.c, bg_misc.c, cg_players.c
- bg_itemlist
: bg_public.h, bg_misc.c
- BG_KickingAnim()
: bg_public.h, bg_panimate.c
- BG_KickMove()
: bg_public.h, bg_panimate.c
- BG_KnockawayForParry()
: bg_public.h, bg_panimate.c
- BG_KnockDownable()
: bg_public.h, bg_pmove.c
- BG_LegalizedForcePowers()
: bg_public.h, bg_misc.c
- BG_ModelCache()
: bg_saga.c, bg_misc.c
- BG_MySaber()
: bg_saber.c, bg_pmove.c, bg_panimate.c
- BG_NUM_TOGGLEABLE_SURFACES
: bg_public.h
- bg_numItems
: bg_public.h, bg_misc.c
- BG_OutOfMemory()
: bg_public.h, bg_misc.c
- bg_parryDebounce
: NPC_AI_Jedi.c, bg_saber.c
- BG_ParseAnimationEvtFile()
: bg_public.h, bg_panimate.c
- BG_ParseAnimationFile()
: bg_public.h, bg_panimate.c
- BG_ParseField()
: g_spawn.c, bg_misc.c, cg_main.c
- BG_ParseLiteral()
: NPC_stats.c, bg_saberLoad.c
- BG_PickAnim()
: bg_public.h, bg_panimate.c
- BG_PlayerStateToEntityState()
: bg_public.h, bg_misc.c
- BG_PlayerStateToEntityStateExtraPolate()
: bg_public.h, bg_misc.c
- BG_PlayerTouchesItem()
: bg_public.h, bg_misc.c
- BG_PrecacheSabersForSiegeTeam()
: bg_saga.h, bg_saga.c
- BG_ProperForceIndex()
: bg_misc.c, cg_local.h
- BG_SaberInAttack()
: NPC_AI_Jedi.c, bg_public.h, bg_panimate.c
- BG_SaberInAttackPure()
: w_saber.c, bg_panimate.c
- BG_SaberInIdle()
: bg_public.h, bg_panimate.c
- BG_SaberInKata()
: bg_public.h, bg_panimate.c
- BG_SaberInReturn()
: w_saber.c, bg_panimate.c
- BG_SaberInSpecial()
: bg_public.h, bg_panimate.c
- BG_SaberInSpecialAttack()
: NPC_reactions.c, NPC_AI_Jedi.c, bg_public.h, bg_panimate.c
- BG_SaberInTransitionAny()
: w_saber.c, bg_saber.c, bg_panimate.c
- BG_SaberLockBreakAnim()
: bg_pmove.c, bg_panimate.c
- BG_SabersOff()
: w_saber.c, NPC_AI_Jedi.c, NPC_AI_Grenadier.c, g_ICARUScb.c, bg_saber.c, bg_pmove.c
- BG_SaberStanceAnim()
: g_client.c, bg_panimate.c, cg_players.c
- BG_SaberStartTransAnim()
: bg_public.h, bg_panimate.c
- BG_SetAnim()
: g_utils.c, bg_panimate.c
- BG_SetAnimFinal()
: bg_panimate.c
- BG_SetLegsAnimTimer()
: bg_panimate.c
- BG_SetSharedVehicleFunctions()
: bg_vehicleLoad.c
- BG_SetTorsoAnimTimer()
: bg_panimate.c
- BG_SI_Activate()
: bg_saberLoad.c, bg_public.h
- BG_SI_ActivateTrail()
: bg_saberLoad.c, bg_public.h
- BG_SI_Active()
: bg_saberLoad.c, bg_public.h
- BG_SI_BladeActivate()
: bg_saberLoad.c, bg_public.h
- BG_SI_Deactivate()
: bg_saberLoad.c, bg_public.h
- BG_SI_DeactivateTrail()
: bg_saberLoad.c, bg_public.h
- BG_SI_Length()
: bg_saberLoad.c, bg_public.h
- BG_SI_LengthMax()
: bg_saberLoad.c, bg_public.h
- BG_SI_SetDesiredLength()
: bg_saberLoad.c, bg_public.h
- BG_SI_SetLength()
: bg_saberLoad.c, bg_public.h
- BG_SI_SetLengthGradual()
: bg_saberLoad.c, bg_public.h
- BG_SiegeCheckClassLegality()
: bg_saga.h, bg_saga.c
- BG_SiegeCountBaseClass()
: ui_main.c, bg_saga.c
- BG_SiegeFindClassByName()
: bg_saga.h, bg_saga.c
- BG_SiegeFindClassIndexByName()
: bg_saga.h, bg_saga.c
- BG_SiegeFindTeamForTheme()
: bg_saga.c
- BG_SiegeFindThemeForTeam()
: bg_saga.h, bg_saga.c
- BG_SiegeGetPairedValue()
: bg_saga.h, bg_saga.c
- BG_SiegeGetValueGroup()
: bg_saga.h, bg_saga.c
- BG_SiegeLoadClasses()
: bg_saga.h, bg_saga.c
- BG_SiegeLoadTeams()
: bg_saga.h, bg_saga.c
- BG_SiegeParseClassFile()
: bg_saga.c
- BG_SiegeParseTeamFile()
: bg_saga.c
- BG_SiegeSetTeamTheme()
: bg_saga.h, bg_saga.c
- BG_SiegeStripTabs()
: bg_saga.h, bg_saga.c
- BG_SiegeTranslateForcePowers()
: bg_saga.c
- BG_SiegeTranslateGenericTable()
: bg_saga.c
- BG_SoundIndex()
: bg_saberLoad.c
- BG_SpinningSaberAnim()
: NPC_AI_Jedi.c, bg_public.h, bg_panimate.c
- BG_StabDownAnim()
: w_saber.c, bg_panimate.c
- BG_StartTorsoAnim()
: bg_panimate.c
- BG_StringAlloc()
: bg_public.h, bg_misc.c
- BG_SuperBreakLoseAnim()
: w_saber.c, bg_saber.c, bg_panimate.c
- BG_SuperBreakWinAnim()
: w_saber.c, bg_saber.c, bg_panimate.c, cg_players.c
- BG_TempAlloc()
: bg_public.h, bg_misc.c
- BG_TempFree()
: bg_public.h, bg_misc.c
- BG_TouchJumpPad()
: bg_public.h, bg_misc.c
- BG_UnrestrainedPitchRoll()
: g_vehicles.c, FighterNPC.c, bg_slidemove.c, bg_pmove.c, cg_view.c
- BG_UpdateLookAngles()
: bg_pmove.c
- BG_ValidateSkinForTeam()
: g_client.c, bg_misc.c, cg_players.c
- BG_VehicleAdjustBBoxForOrientation()
: bg_pmove.c, cg_predict.c
- BG_VehicleClampData()
: bg_vehicleLoad.c
- BG_VehicleGetIndex()
: bg_vehicles.h, bg_vehicleLoad.c
- BG_VehicleLoadParms()
: g_main.c, bg_vehicleLoad.c, cg_main.c
- BG_VehicleSetDefaults()
: bg_vehicleLoad.c
- BG_VehicleTurnRateForSpeed()
: FighterNPC.c, bg_pmove.c, cg_view.c
- BG_VehTraceFromCamPos()
: g_weapon.c, bg_pmove.c
- BG_VehWeaponLoadParms()
: bg_vehicleLoad.c
- bgAllAnims
: ui_main.c, bg_public.h, bg_panimate.c
- bgAllEvents
: bg_public.h, bg_panimate.c
- bgEntity_t
: bg_vehicles.h, bg_public.h, WalkerNPC.c, SpeederNPC.c, g_vehicles.c, FighterNPC.c, AnimalNPC.c
- bgForcePowerCost
: bg_public.h, bg_misc.c
- bgHumanoidAnimations
: bg_public.h, bg_panimate.c
- bgNumAllAnims
: bg_panimate.c
- bgNumAnimEvents
: bg_public.h, bg_panimate.c
- bgNumSiegeClasses
: bg_saga.h, bg_saga.c
- bgNumSiegeTeams
: bg_saga.h, bg_saga.c
- BGPAFtextLoaded
: bg_public.h, bg_panimate.c
- bgSiegeClasses
: bg_saga.h, bg_saga.c
- bgSiegeClassFlagNames
: bg_saga.c
- bgSiegeTeams
: bg_saga.h, bg_saga.c
- bgToggleableSurfaceDebris
: bg_public.h, bg_misc.c
- bgToggleableSurfaces
: bg_public.h, bg_misc.c
- BIG_INFO_KEY
: q_shared.h
- BIG_INFO_STRING
: q_shared.h
- BIG_INFO_VALUE
: q_shared.h
- BIGCHAR_HEIGHT
: q_shared.h
- BIGCHAR_WIDTH
: q_shared.h
- BindingFromName()
: ui_shared.c
- BindingIDFromName()
: ui_shared.c
- Bitmap_Draw()
: ui_local.h
- Bitmap_Init()
: ui_local.h
- BLASTER_DAMAGE
: g_weapon.c
- BLASTER_SPREAD
: g_weapon.c
- BLASTER_VELOCITY
: g_weapon.c
- BLERR_CANNOTLOADICHAT
: botlib.h
- BLERR_CANNOTLOADITEMCONFIG
: botlib.h
- BLERR_CANNOTLOADITEMWEIGHTS
: botlib.h
- BLERR_CANNOTLOADWEAPONCONFIG
: botlib.h
- BLERR_CANNOTLOADWEAPONWEIGHTS
: botlib.h
- BLERR_CANNOTOPENAASFILE
: botlib.h
- BLERR_CANNOTREADAASLUMP
: botlib.h
- BLERR_INVALIDENTITYNUMBER
: botlib.h
- BLERR_LIBRARYNOTSETUP
: botlib.h
- BLERR_NOAASFILE
: botlib.h
- BLERR_NOERROR
: botlib.h
- BLERR_WRONGAASFILEID
: botlib.h
- BLERR_WRONGAASFILEVERSION
: botlib.h
- BLINK_DIVISOR
: q_shared.h
- BLK_NO
: q_shared.h
- BLK_TIGHT
: q_shared.h
- BLK_WIDE
: q_shared.h
- BLOCKED_ATK_BOUNCE
: q_shared.h
- BLOCKED_BOUNCE_MOVE
: q_shared.h
- Blocked_Door()
: g_mover.c
- BLOCKED_LOWER_LEFT
: q_shared.h
- BLOCKED_LOWER_LEFT_PROJ
: q_shared.h
- BLOCKED_LOWER_RIGHT
: q_shared.h
- BLOCKED_LOWER_RIGHT_PROJ
: q_shared.h
- Blocked_Mover()
: g_ICARUScb.c
- BLOCKED_NONE
: q_shared.h
- BLOCKED_PARRY_BROKEN
: q_shared.h
- BLOCKED_TOP
: q_shared.h
- BLOCKED_TOP_PROJ
: q_shared.h
- BLOCKED_UPPER_LEFT
: q_shared.h
- BLOCKED_UPPER_LEFT_PROJ
: q_shared.h
- BLOCKED_UPPER_RIGHT
: q_shared.h
- BLOCKED_UPPER_RIGHT_PROJ
: q_shared.h
- BLOODRED
: cg_marks.c
- BlowDetpacks()
: g_weapon.c, g_local.h
- bluehudtint
: cg_weapons.c, cg_draw.c
- BMS_END
: g_mover.c, g_misc.c, g_local.h
- BMS_MID
: g_mover.c, g_misc.c, g_local.h
- BMS_START
: g_mover.c, g_misc.c, g_local.h
- Board()
: g_vehicles.c
- Boba_ChangeWeapon()
: NPC_AI_Jedi.c
- Boba_DoFlameThrower()
: NPC_AI_Jedi.c
- Boba_FireDecide()
: NPC_AI_Seeker.c, NPC_AI_Jedi.c
- Boba_FireFlameThrower()
: NPC_AI_Jedi.c
- Boba_Flying()
: NPC_AI_Jedi.c, NPC.c
- Boba_FlyStart()
: NPC_AI_Jedi.c
- Boba_FlyStop()
: NPC_AI_Jedi.c, NPC.c, g_combat.c
- Boba_Precache()
: NPC_spawn.c, NPC_AI_Jedi.c
- Boba_StartFlameThrower()
: NPC_AI_Jedi.c
- Boba_StopKnockdown()
: NPC_AI_Jedi.c
- body_die()
: g_local.h, g_combat.c
- BODY_QUEUE_SIZE
: g_local.h
- BODY_SINK_TIME
: g_client.c
- BodyRemovalPadTime()
: NPC.c
- BodyRid()
: g_combat.c
- BodySink()
: g_client.c
- BOLT_AND
: G2.h
- BOLT_SHIFT
: G2.h
- BOLT_WIDTH
: G2.h
- BONE_ANGLES_IK
: G2.h
- BONE_ANGLES_POSTMULT
: G2.h
- BONE_ANGLES_PREMULT
: G2.h
- BONE_ANGLES_RAGDOLL
: G2.h
- BONE_ANGLES_REPLACE
: G2.h
- BONE_ANGLES_TOTAL
: G2.h
- BONE_ANIM_BLEND
: G2.h
- BONE_ANIM_OVERRIDE
: G2.h
- BONE_ANIM_OVERRIDE_FREEZE
: G2.h
- BONE_ANIM_OVERRIDE_LOOP
: G2.h
- BONE_ANIM_TOTAL
: G2.h
- BONE_NEED_TRANSFORM
: G2.h
- bot_attachments
: ai_main.h, ai_main.c
- bot_avoidspot_t
: be_ai_move.h
- BOT_BEGIN_DELAY_BASE
: g_bot.c
- BOT_BEGIN_DELAY_INCREMENT
: g_bot.c
- bot_camp
: ai_main.h, ai_main.c
- bot_consolemessage_t
: be_ai_chat.h
- bot_ctf_state_t
: ai_main.h
- bot_entitystate_t
: botlib.h
- BOT_FLAG_GET_DISTANCE
: ai_main.h
- bot_forcepowers
: ai_main.h, ai_main.c
- bot_forgimmick
: ai_main.h, ai_main.c
- bot_getinthecarrr
: ai_main.c
- bot_goal_t
: be_ai_goal.h
- bot_honorableduelacceptance
: ai_main.h, ai_main.c
- bot_initmove_t
: be_ai_move.h
- bot_input_t
: botlib.h
- bot_match_t
: be_ai_chat.h
- bot_matchvariable_t
: be_ai_chat.h
- BOT_MAX_WEAPON_CHASE_CTF
: ai_main.h
- BOT_MAX_WEAPON_CHASE_TIME
: ai_main.h
- BOT_MAX_WEAPON_GATHER_TIME
: ai_main.h
- BOT_MIN_SIEGE_GOAL_SHOOT
: ai_main.h
- BOT_MIN_SIEGE_GOAL_TRAVEL
: ai_main.h
- bot_minplayers
: g_bot.c
- bot_moveresult_t
: be_ai_move.h
- bot_normgpath
: ai_wpnav.c, ai_main.c
- BOT_PLANT_BLOW_DISTANCE
: ai_main.h
- BOT_PLANT_DISTANCE
: ai_main.h
- BOT_PLANT_INTERVAL
: ai_main.h
- bot_pvstype
: ai_main.c
- BOT_RUN_HEALTH
: ai_main.h
- BOT_SABER_THROW_RANGE
: ai_main.h
- Bot_SetForcedMovement()
: g_cmds.c, ai_main.c
- bot_settings_t
: g_local.h
- bot_siege_state_t
: ai_main.h
- BOT_SPAWN_QUEUE_DEPTH
: g_bot.c
- bot_state_t
: ai_main.h
- BOT_STRAFE_AVOIDANCE
: ai_main.c
- bot_teamplay_state_t
: ai_main.h
- BOT_THINK_TIME
: ai_main.c
- bot_wp_clearweight
: ai_main.h, ai_main.c
- bot_wp_distconnect
: ai_main.h, ai_main.c
- bot_wp_edit
: ai_main.h, ai_main.c
- bot_wp_info
: ai_main.h, ai_main.c
- bot_wp_visconnect
: ai_main.h, ai_main.c
- BOT_WPTOUCH_DISTANCE
: ai_main.h
- BotAddAvoidSpot()
: be_ai_move.h
- BotAI()
: ai_main.c
- BotAI_GetClientState()
: ai_main.c
- BotAI_GetEntityState()
: ai_main.c
- BotAI_GetSnapshotEntity()
: ai_main.c
- BotAI_Print()
: ai_main.c
- BOTAI_START_FRAME
: g_public.h
- BotAILoadMap()
: g_local.h, ai_main.c
- BotAimLeading()
: ai_main.c
- BotAimOffsetGoalAngles()
: ai_main.c
- BotAIRegularUpdate()
: ai_main.c
- BotAISetup()
: g_local.h, ai_main.c
- BotAISetupClient()
: g_local.h, ai_main.c
- BotAIShutdown()
: g_local.h, ai_main.c
- BotAIShutdownClient()
: g_local.h, ai_main.c
- BotAIStartFrame()
: g_local.h, ai_main.c
- BotAllocChatState()
: be_ai_chat.h
- BotAllocGoalState()
: be_ai_goal.h
- BotAllocMoveState()
: be_ai_move.h
- BotAllocWeaponState()
: be_ai_weap.h
- botattachment_t
: ai_main.h
- BotAvoidGoalTime()
: be_ai_goal.h
- BotCanHear()
: ai_main.c
- BotChangeViewAngle()
: ai_main.c
- BotChangeViewAngles()
: ai_main.c
- BotChatLength()
: be_ai_chat.h
- BotCheckDetPacks()
: ai_main.c
- BotChooseBestFightWeapon()
: be_ai_weap.h
- BotChooseLTGItem()
: be_ai_goal.h
- BotChooseNBGItem()
: be_ai_goal.h
- BotCTFGuardDuty()
: ai_main.c
- BotDamageNotification()
: g_combat.c, ai_main.c
- BotDeathNotify()
: ai_main.c
- BotDefendFlag()
: ai_main.c
- BotDoChat()
: ai_util.c, ai_main.h
- BotDoTeamplayAI()
: ai_main.c
- BotDumpAvoidGoals()
: be_ai_goal.h
- BotDumpGoalStack()
: be_ai_goal.h
- BotEmptyGoalStack()
: be_ai_goal.h
- BotEnterChat()
: be_ai_chat.h
- BotEntityInfo()
: ai_main.c
- boteventtracker_t
: ai_main.h
- BotFallbackNavigation()
: ai_main.c
- BOTFILESBASEFOLDER
: botlib.h
- BotFindMatch()
: be_ai_chat.h
- BotFreeCharacter()
: be_ai_char.h
- BotFreeChatState()
: be_ai_chat.h
- BotFreeGoalState()
: be_ai_goal.h
- BotFreeItemWeights()
: be_ai_goal.h
- BotFreeMoveState()
: be_ai_move.h
- BotFreeWeaponState()
: be_ai_weap.h
- BOTGAME
: q_shared.h
- BotGetChatMessage()
: be_ai_chat.h
- BotGetEnemyFlag()
: ai_main.c
- BotGetFlagBack()
: ai_main.c
- BotGetFlagHome()
: ai_main.c
- BotGetLevelItemGoal()
: be_ai_goal.h
- BotGetMapLocationGoal()
: be_ai_goal.h
- BotGetNextCampSpotGoal()
: be_ai_goal.h
- BotGetSecondGoal()
: be_ai_goal.h
- BotGetTopGoal()
: be_ai_goal.h
- BotGetWeaponInfo()
: be_ai_weap.h
- BotGetWeaponRange()
: ai_main.c
- botGlobalNavWeaponWeights
: ai_wpnav.c
- BotGoalName()
: be_ai_goal.h
- BotGuardFlagCarrier()
: ai_main.c
- BOTH_A1__L__R
: anims.h
- BOTH_A1__R__L
: anims.h
- BOTH_A1_BL_TR
: anims.h
- BOTH_A1_BR_TL
: anims.h
- BOTH_A1_SPECIAL
: anims.h
- BOTH_A1_T__B_
: anims.h
- BOTH_A1_TL_BR
: anims.h
- BOTH_A1_TR_BL
: anims.h
- BOTH_A2__L__R
: anims.h
- BOTH_A2__R__L
: anims.h
- BOTH_A2_BL_TR
: anims.h
- BOTH_A2_BR_TL
: anims.h
- BOTH_A2_SPECIAL
: anims.h
- BOTH_A2_STABBACK1
: anims.h
- BOTH_A2_T__B_
: anims.h
- BOTH_A2_TL_BR
: anims.h
- BOTH_A2_TR_BL
: anims.h
- BOTH_A3__L__R
: anims.h
- BOTH_A3__R__L
: anims.h
- BOTH_A3_BL_TR
: anims.h
- BOTH_A3_BR_TL
: anims.h
- BOTH_A3_SPECIAL
: anims.h
- BOTH_A3_T__B_
: anims.h
- BOTH_A3_TL_BR
: anims.h
- BOTH_A3_TR_BL
: anims.h
- BOTH_A4__L__R
: anims.h
- BOTH_A4__R__L
: anims.h
- BOTH_A4_BL_TR
: anims.h
- BOTH_A4_BR_TL
: anims.h
- BOTH_A4_T__B_
: anims.h
- BOTH_A4_TL_BR
: anims.h
- BOTH_A4_TR_BL
: anims.h
- BOTH_A5__L__R
: anims.h
- BOTH_A5__R__L
: anims.h
- BOTH_A5_BL_TR
: anims.h
- BOTH_A5_BR_TL
: anims.h
- BOTH_A5_T__B_
: anims.h
- BOTH_A5_TL_BR
: anims.h
- BOTH_A5_TR_BL
: anims.h
- BOTH_A6__L__R
: anims.h
- BOTH_A6__R__L
: anims.h
- BOTH_A6_BL_TR
: anims.h
- BOTH_A6_BR_TL
: anims.h
- BOTH_A6_FB
: anims.h
- BOTH_A6_LR
: anims.h
- BOTH_A6_SABERPROTECT
: anims.h
- BOTH_A6_T__B_
: anims.h
- BOTH_A6_TL_BR
: anims.h
- BOTH_A6_TR_BL
: anims.h
- BOTH_A7__L__R
: anims.h
- BOTH_A7__R__L
: anims.h
- BOTH_A7_BL_TR
: anims.h
- BOTH_A7_BR_TL
: anims.h
- BOTH_A7_HILT
: anims.h
- BOTH_A7_KICK_B
: anims.h
- BOTH_A7_KICK_B_AIR
: anims.h
- BOTH_A7_KICK_BF
: anims.h
- BOTH_A7_KICK_BF_STOP
: anims.h
- BOTH_A7_KICK_F
: anims.h
- BOTH_A7_KICK_F_AIR
: anims.h
- BOTH_A7_KICK_L
: anims.h
- BOTH_A7_KICK_L_AIR
: anims.h
- BOTH_A7_KICK_R
: anims.h
- BOTH_A7_KICK_R_AIR
: anims.h
- BOTH_A7_KICK_RL
: anims.h
- BOTH_A7_KICK_S
: anims.h
- BOTH_A7_SOULCAL
: anims.h
- BOTH_A7_T__B_
: anims.h
- BOTH_A7_TL_BR
: anims.h
- BOTH_A7_TR_BL
: anims.h
- BOTH_ALORA_FLIP_1
: anims.h
- BOTH_ALORA_FLIP_2
: anims.h
- BOTH_ALORA_FLIP_3
: anims.h
- BOTH_ALORA_FLIP_B
: anims.h
- BOTH_ALORA_SPIN
: anims.h
- BOTH_ALORA_SPIN_SLASH
: anims.h
- BOTH_ALORA_SPIN_THROW
: anims.h
- BOTH_ALORA_TAUNT
: anims.h
- BOTH_ARIAL_F1
: anims.h
- BOTH_ARIAL_LEFT
: anims.h
- BOTH_ARIAL_RIGHT
: anims.h
- BOTH_ATTACK1
: anims.h
- BOTH_ATTACK10
: anims.h
- BOTH_ATTACK11
: anims.h
- BOTH_ATTACK2
: anims.h
- BOTH_ATTACK3
: anims.h
- BOTH_ATTACK4
: anims.h
- BOTH_ATTACK5
: anims.h
- BOTH_ATTACK6
: anims.h
- BOTH_ATTACK7
: anims.h
- BOTH_ATTACK_BACK
: anims.h
- BOTH_B1__L___
: anims.h
- BOTH_B1__R___
: anims.h
- BOTH_B1_BL___
: anims.h
- BOTH_B1_BR___
: anims.h
- BOTH_B1_T____
: anims.h
- BOTH_B1_TL___
: anims.h
- BOTH_B1_TR___
: anims.h
- BOTH_B2__L___
: anims.h
- BOTH_B2__R___
: anims.h
- BOTH_B2_BL___
: anims.h
- BOTH_B2_BR___
: anims.h
- BOTH_B2_T____
: anims.h
- BOTH_B2_TL___
: anims.h
- BOTH_B2_TR___
: anims.h
- BOTH_B3__L___
: anims.h
- BOTH_B3__R___
: anims.h
- BOTH_B3_BL___
: anims.h
- BOTH_B3_BR___
: anims.h
- BOTH_B3_T____
: anims.h
- BOTH_B3_TL___
: anims.h
- BOTH_B3_TR___
: anims.h
- BOTH_B4__L___
: anims.h
- BOTH_B4__R___
: anims.h
- BOTH_B4_BL___
: anims.h
- BOTH_B4_BR___
: anims.h
- BOTH_B4_T____
: anims.h
- BOTH_B4_TL___
: anims.h
- BOTH_B4_TR___
: anims.h
- BOTH_B5__L___
: anims.h
- BOTH_B5__R___
: anims.h
- BOTH_B5_BL___
: anims.h
- BOTH_B5_BR___
: anims.h
- BOTH_B5_T____
: anims.h
- BOTH_B5_TL___
: anims.h
- BOTH_B5_TR___
: anims.h
- BOTH_B6__L___
: anims.h
- BOTH_B6__R___
: anims.h
- BOTH_B6_BL___
: anims.h
- BOTH_B6_BR___
: anims.h
- BOTH_B6_T____
: anims.h
- BOTH_B6_TL___
: anims.h
- BOTH_B6_TR___
: anims.h
- BOTH_B7__L___
: anims.h
- BOTH_B7__R___
: anims.h
- BOTH_B7_BL___
: anims.h
- BOTH_B7_BR___
: anims.h
- BOTH_B7_T____
: anims.h
- BOTH_B7_TL___
: anims.h
- BOTH_B7_TR___
: anims.h
- BOTH_BACK_FLIP_UP
: anims.h
- BOTH_BASHED1
: anims.h
- BOTH_BF1BREAK
: anims.h
- BOTH_BF1LOCK
: anims.h
- BOTH_BF1RETURN
: anims.h
- BOTH_BF2BREAK
: anims.h
- BOTH_BF2LOCK
: anims.h
- BOTH_BF2RETURN
: anims.h
- BOTH_BOW
: anims.h
- BOTH_BUCK_RIDER
: anims.h
- BOTH_BUTTERFLY_FL1
: anims.h
- BOTH_BUTTERFLY_FR1
: anims.h
- BOTH_BUTTERFLY_LEFT
: anims.h
- BOTH_BUTTERFLY_RIGHT
: anims.h
- BOTH_BUTTON1
: anims.h
- BOTH_BUTTON2
: anims.h
- BOTH_BUTTON_HOLD
: anims.h
- BOTH_BUTTON_RELEASE
: anims.h
- BOTH_CARTWHEEL_LEFT
: anims.h
- BOTH_CARTWHEEL_RIGHT
: anims.h
- BOTH_CCWCIRCLE_A2__R__L
: anims.h
- BOTH_CCWCIRCLE_R2__L_S1
: anims.h
- BOTH_CCWCIRCLEBREAK
: anims.h
- BOTH_CCWCIRCLELOCK
: anims.h
- BOTH_CEILING_CLING
: anims.h
- BOTH_CEILING_DROP
: anims.h
- BOTH_CHOKE1
: anims.h
- BOTH_CHOKE1START
: anims.h
- BOTH_CHOKE1STARTHOLD
: anims.h
- BOTH_CHOKE2
: anims.h
- BOTH_CHOKE3
: anims.h
- BOTH_CIN_1
: anims.h
- BOTH_CIN_10
: anims.h
- BOTH_CIN_11
: anims.h
- BOTH_CIN_12
: anims.h
- BOTH_CIN_13
: anims.h
- BOTH_CIN_14
: anims.h
- BOTH_CIN_15
: anims.h
- BOTH_CIN_16
: anims.h
- BOTH_CIN_17
: anims.h
- BOTH_CIN_18
: anims.h
- BOTH_CIN_19
: anims.h
- BOTH_CIN_2
: anims.h
- BOTH_CIN_20
: anims.h
- BOTH_CIN_21
: anims.h
- BOTH_CIN_22
: anims.h
- BOTH_CIN_23
: anims.h
- BOTH_CIN_24
: anims.h
- BOTH_CIN_25
: anims.h
- BOTH_CIN_26
: anims.h
- BOTH_CIN_27
: anims.h
- BOTH_CIN_28
: anims.h
- BOTH_CIN_29
: anims.h
- BOTH_CIN_3
: anims.h
- BOTH_CIN_30
: anims.h
- BOTH_CIN_31
: anims.h
- BOTH_CIN_32
: anims.h
- BOTH_CIN_33
: anims.h
- BOTH_CIN_34
: anims.h
- BOTH_CIN_35
: anims.h
- BOTH_CIN_36
: anims.h
- BOTH_CIN_37
: anims.h
- BOTH_CIN_38
: anims.h
- BOTH_CIN_39
: anims.h
- BOTH_CIN_4
: anims.h
- BOTH_CIN_40
: anims.h
- BOTH_CIN_41
: anims.h
- BOTH_CIN_42
: anims.h
- BOTH_CIN_43
: anims.h
- BOTH_CIN_44
: anims.h
- BOTH_CIN_45
: anims.h
- BOTH_CIN_46
: anims.h
- BOTH_CIN_47
: anims.h
- BOTH_CIN_48
: anims.h
- BOTH_CIN_49
: anims.h
- BOTH_CIN_5
: anims.h
- BOTH_CIN_50
: anims.h
- BOTH_CIN_6
: anims.h
- BOTH_CIN_7
: anims.h
- BOTH_CIN_8
: anims.h
- BOTH_CIN_9
: anims.h
- BOTH_COME_ON1
: anims.h
- BOTH_CONSOLE1
: anims.h
- BOTH_CONSOLE1START
: anims.h
- BOTH_CONSOLE1STOP
: anims.h
- BOTH_CONSOLE2
: anims.h
- BOTH_CONSOLE2HOLDCOMSTART
: anims.h
- BOTH_CONSOLE2HOLDCOMSTOP
: anims.h
- BOTH_CONSOLE2START
: anims.h
- BOTH_CONSOLE2STOP
: anims.h
- BOTH_COWER1
: anims.h
- BOTH_COWER1_START
: anims.h
- BOTH_COWER1_STOP
: anims.h
- BOTH_CROUCH1
: anims.h
- BOTH_CROUCH1IDLE
: anims.h
- BOTH_CROUCH1WALK
: anims.h
- BOTH_CROUCH1WALKBACK
: anims.h
- BOTH_CROUCH2TOSTAND1
: anims.h
- BOTH_CROUCH3
: anims.h
- BOTH_CROUCH4
: anims.h
- BOTH_CROUCHATTACKBACK1
: anims.h
- BOTH_CWCIRCLE_A2__L__R
: anims.h
- BOTH_CWCIRCLE_R2__R_S1
: anims.h
- BOTH_CWCIRCLEBREAK
: anims.h
- BOTH_CWCIRCLELOCK
: anims.h
- BOTH_D1__L___
: anims.h
- BOTH_D1__R___
: anims.h
- BOTH_D1_B____
: anims.h
- BOTH_D1_BL___
: anims.h
- BOTH_D1_BR___
: anims.h
- BOTH_D1_TL___
: anims.h
- BOTH_D1_TR___
: anims.h
- BOTH_D2__L___
: anims.h
- BOTH_D2__R___
: anims.h
- BOTH_D2_B____
: anims.h
- BOTH_D2_BL___
: anims.h
- BOTH_D2_BR___
: anims.h
- BOTH_D2_TL___
: anims.h
- BOTH_D2_TR___
: anims.h
- BOTH_D3__L___
: anims.h
- BOTH_D3__R___
: anims.h
- BOTH_D3_B____
: anims.h
- BOTH_D3_BL___
: anims.h
- BOTH_D3_BR___
: anims.h
- BOTH_D3_TL___
: anims.h
- BOTH_D3_TR___
: anims.h
- BOTH_D4__L___
: anims.h
- BOTH_D4__R___
: anims.h
- BOTH_D4_B____
: anims.h
- BOTH_D4_BL___
: anims.h
- BOTH_D4_BR___
: anims.h
- BOTH_D4_TL___
: anims.h
- BOTH_D4_TR___
: anims.h
- BOTH_D5__L___
: anims.h
- BOTH_D5__R___
: anims.h
- BOTH_D5_B____
: anims.h
- BOTH_D5_BL___
: anims.h
- BOTH_D5_BR___
: anims.h
- BOTH_D5_TL___
: anims.h
- BOTH_D5_TR___
: anims.h
- BOTH_D6__L___
: anims.h
- BOTH_D6__R___
: anims.h
- BOTH_D6_B____
: anims.h
- BOTH_D6_BL___
: anims.h
- BOTH_D6_BR___
: anims.h
- BOTH_D6_TL___
: anims.h
- BOTH_D6_TR___
: anims.h
- BOTH_D7__L___
: anims.h
- BOTH_D7__R___
: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
- BOTH_DEFLECTSLASH__R__L_FIN
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- BOTH_DISMEMBER_HEAD1
: anims.h
- BOTH_DISMEMBER_LARM
: anims.h
- BOTH_DISMEMBER_LLEG
: anims.h
- BOTH_DISMEMBER_RARM
: