Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- A_0
: keycodes.h
- A_1
: keycodes.h
- A_2
: keycodes.h
- A_3
: keycodes.h
- A_4
: keycodes.h
- A_5
: keycodes.h
- A_6
: keycodes.h
- A_7
: keycodes.h
- A_8
: keycodes.h
- A_9
: keycodes.h
- A_ALT
: keycodes.h
- A_ALT2
: keycodes.h
- A_AND
: keycodes.h
- A_AT
: keycodes.h
- A_AUX0
: keycodes.h
- A_AUX1
: keycodes.h
- A_AUX10
: keycodes.h
- A_AUX11
: keycodes.h
- A_AUX12
: keycodes.h
- A_AUX13
: keycodes.h
- A_AUX14
: keycodes.h
- A_AUX15
: keycodes.h
- A_AUX16
: keycodes.h
- A_AUX17
: keycodes.h
- A_AUX18
: keycodes.h
- A_AUX19
: keycodes.h
- A_AUX2
: keycodes.h
- A_AUX20
: keycodes.h
- A_AUX21
: keycodes.h
- A_AUX22
: keycodes.h
- A_AUX23
: keycodes.h
- A_AUX24
: keycodes.h
- A_AUX25
: keycodes.h
- A_AUX26
: keycodes.h
- A_AUX27
: keycodes.h
- A_AUX28
: keycodes.h
- A_AUX29
: keycodes.h
- A_AUX3
: keycodes.h
- A_AUX30
: keycodes.h
- A_AUX31
: keycodes.h
- A_AUX4
: keycodes.h
- A_AUX5
: keycodes.h
- A_AUX6
: keycodes.h
- A_AUX7
: keycodes.h
- A_AUX8
: keycodes.h
- A_AUX9
: keycodes.h
- A_BACKSLASH
: keycodes.h
- A_BACKSPACE
: keycodes.h
- A_BAR
: keycodes.h
- A_CAP_A
: keycodes.h
- A_CAP_AACUTE
: keycodes.h
- A_CAP_ACIRCUMFLEX
: keycodes.h
- A_CAP_ADIERESIS
: keycodes.h
- A_CAP_AE
: keycodes.h
- A_CAP_AGRAVE
: keycodes.h
- A_CAP_ARING
: keycodes.h
- A_CAP_ATILDE
: keycodes.h
- A_CAP_B
: keycodes.h
- A_CAP_C
: keycodes.h
- A_CAP_CCEDILLA
: keycodes.h
- A_CAP_D
: keycodes.h
- A_CAP_E
: keycodes.h
- A_CAP_EACUTE
: keycodes.h
- A_CAP_ECIRCUMFLEX
: keycodes.h
- A_CAP_EDIERESIS
: keycodes.h
- A_CAP_EGRAVE
: keycodes.h
- A_CAP_ETH
: keycodes.h
- A_CAP_F
: keycodes.h
- A_CAP_G
: keycodes.h
- A_CAP_H
: keycodes.h
- A_CAP_I
: keycodes.h
- A_CAP_IACUTE
: keycodes.h
- A_CAP_ICIRCUMFLEX
: keycodes.h
- A_CAP_IDIERESIS
: keycodes.h
- A_CAP_IGRAVE
: keycodes.h
- A_CAP_J
: keycodes.h
- A_CAP_K
: keycodes.h
- A_CAP_L
: keycodes.h
- A_CAP_M
: keycodes.h
- A_CAP_N
: keycodes.h
- A_CAP_NTILDE
: keycodes.h
- A_CAP_O
: keycodes.h
- A_CAP_OACUTE
: keycodes.h
- A_CAP_OCIRCUMFLEX
: keycodes.h
- A_CAP_ODIERESIS
: keycodes.h
- A_CAP_OE
: keycodes.h
- A_CAP_OGRAVE
: keycodes.h
- A_CAP_OSLASH
: keycodes.h
- A_CAP_OTILDE
: keycodes.h
- A_CAP_P
: keycodes.h
- A_CAP_Q
: keycodes.h
- A_CAP_R
: keycodes.h
- A_CAP_S
: keycodes.h
- A_CAP_SCARON
: keycodes.h
- A_CAP_T
: keycodes.h
- A_CAP_THORN
: keycodes.h
- A_CAP_U
: keycodes.h
- A_CAP_UACUTE
: keycodes.h
- A_CAP_UCIRCUMFLEX
: keycodes.h
- A_CAP_UDIERESIS
: keycodes.h
- A_CAP_UGRAVE
: keycodes.h
- A_CAP_V
: keycodes.h
- A_CAP_W
: keycodes.h
- A_CAP_X
: keycodes.h
- A_CAP_Y
: keycodes.h
- A_CAP_YACUTE
: keycodes.h
- A_CAP_YDIERESIS
: keycodes.h
- A_CAP_Z
: keycodes.h
- A_CAPSLOCK
: keycodes.h
- A_CARET
: keycodes.h
- A_CENT
: keycodes.h
- A_CIRCUMFLEX
: keycodes.h
- A_CLOSE_BRACE
: keycodes.h
- A_CLOSE_BRACKET
: keycodes.h
- A_CLOSE_SQUARE
: keycodes.h
- A_COLON
: keycodes.h
- A_COMMA
: keycodes.h
- A_CONSOLE
: keycodes.h
- A_COPYRIGHT
: keycodes.h
- A_CTRL
: keycodes.h
- A_CTRL2
: keycodes.h
- A_CURSOR_DOWN
: keycodes.h
- A_CURSOR_LEFT
: keycodes.h
- A_CURSOR_RIGHT
: keycodes.h
- A_CURSOR_UP
: keycodes.h
- A_DELETE
: keycodes.h
- A_DIVIDE
: keycodes.h
- A_DOUBLE_QUOTE
: keycodes.h
- A_END
: keycodes.h
- A_ENTER
: keycodes.h
- A_EQUALS
: keycodes.h
- A_ESCAPE
: keycodes.h
- A_EURO
: keycodes.h
- A_EXCLAMDOWN
: keycodes.h
- A_F1
: keycodes.h
- A_F10
: keycodes.h
- A_F11
: keycodes.h
- A_F12
: keycodes.h
- A_F2
: keycodes.h
- A_F3
: keycodes.h
- A_F4
: keycodes.h
- A_F5
: keycodes.h
- A_F6
: keycodes.h
- A_F7
: keycodes.h
- A_F8
: keycodes.h
- A_F9
: keycodes.h
- A_FORWARD_SLASH
: keycodes.h
- A_GERMANDBLS
: keycodes.h
- A_GREATERTHAN
: keycodes.h
- A_HASH
: keycodes.h
- A_HOME
: keycodes.h
- A_INSERT
: keycodes.h
- A_JOY0
: keycodes.h
- A_JOY1
: keycodes.h
- A_JOY10
: keycodes.h
- A_JOY11
: keycodes.h
- A_JOY12
: keycodes.h
- A_JOY13
: keycodes.h
- A_JOY14
: keycodes.h
- A_JOY15
: keycodes.h
- A_JOY16
: keycodes.h
- A_JOY17
: keycodes.h
- A_JOY18
: keycodes.h
- A_JOY19
: keycodes.h
- A_JOY2
: keycodes.h
- A_JOY20
: keycodes.h
- A_JOY21
: keycodes.h
- A_JOY22
: keycodes.h
- A_JOY23
: keycodes.h
- A_JOY24
: keycodes.h
- A_JOY25
: keycodes.h
- A_JOY26
: keycodes.h
- A_JOY27
: keycodes.h
- A_JOY28
: keycodes.h
- A_JOY29
: keycodes.h
- A_JOY3
: keycodes.h
- A_JOY30
: keycodes.h
- A_JOY31
: keycodes.h
- A_JOY4
: keycodes.h
- A_JOY5
: keycodes.h
- A_JOY6
: keycodes.h
- A_JOY7
: keycodes.h
- A_JOY8
: keycodes.h
- A_JOY9
: keycodes.h
- A_KP_0
: keycodes.h
- A_KP_1
: keycodes.h
- A_KP_2
: keycodes.h
- A_KP_3
: keycodes.h
- A_KP_4
: keycodes.h
- A_KP_5
: keycodes.h
- A_KP_6
: keycodes.h
- A_KP_7
: keycodes.h
- A_KP_8
: keycodes.h
- A_KP_9
: keycodes.h
- A_KP_ENTER
: keycodes.h
- A_KP_MINUS
: keycodes.h
- A_KP_PERIOD
: keycodes.h
- A_KP_PLUS
: keycodes.h
- A_LEFT_DOUBLE_QUOTE
: keycodes.h
- A_LEFT_SINGLE_QUOTE
: keycodes.h
- A_LESSTHAN
: keycodes.h
- A_LOW_A
: keycodes.h
- A_LOW_AACUTE
: keycodes.h
- A_LOW_ACIRCUMFLEX
: keycodes.h
- A_LOW_ADIERESIS
: keycodes.h
- A_LOW_AE
: keycodes.h
- A_LOW_AGRAVE
: keycodes.h
- A_LOW_ARING
: keycodes.h
- A_LOW_ATILDE
: keycodes.h
- A_LOW_B
: keycodes.h
- A_LOW_C
: keycodes.h
- A_LOW_CCEDILLA
: keycodes.h
- A_LOW_D
: keycodes.h
- A_LOW_E
: keycodes.h
- A_LOW_EACUTE
: keycodes.h
- A_LOW_ECIRCUMFLEX
: keycodes.h
- A_LOW_EDIERESIS
: keycodes.h
- A_LOW_EGRAVE
: keycodes.h
- A_LOW_ETH
: keycodes.h
- A_LOW_F
: keycodes.h
- A_LOW_G
: keycodes.h
- A_LOW_H
: keycodes.h
- A_LOW_I
: keycodes.h
- A_LOW_IACUTE
: keycodes.h
- A_LOW_ICIRCUMFLEX
: keycodes.h
- A_LOW_IDIERESIS
: keycodes.h
- A_LOW_IGRAVE
: keycodes.h
- A_LOW_J
: keycodes.h
- A_LOW_K
: keycodes.h
- A_LOW_L
: keycodes.h
- A_LOW_M
: keycodes.h
- A_LOW_N
: keycodes.h
- A_LOW_NTILDE
: keycodes.h
- A_LOW_O
: keycodes.h
- A_LOW_OACUTE
: keycodes.h
- A_LOW_OCIRCUMFLEX
: keycodes.h
- A_LOW_ODIERESIS
: keycodes.h
- A_LOW_OE
: keycodes.h
- A_LOW_OGRAVE
: keycodes.h
- A_LOW_OSLASH
: keycodes.h
- A_LOW_OTILDE
: keycodes.h
- A_LOW_P
: keycodes.h
- A_LOW_Q
: keycodes.h
- A_LOW_R
: keycodes.h
- A_LOW_S
: keycodes.h
- A_LOW_SCARON
: keycodes.h
- A_LOW_T
: keycodes.h
- A_LOW_THORN
: keycodes.h
- A_LOW_U
: keycodes.h
- A_LOW_UACUTE
: keycodes.h
- A_LOW_UCIRCUMFLEX
: keycodes.h
- A_LOW_UDIERESIS
: keycodes.h
- A_LOW_UGRAVE
: keycodes.h
- A_LOW_V
: keycodes.h
- A_LOW_W
: keycodes.h
- A_LOW_X
: keycodes.h
- A_LOW_Y
: keycodes.h
- A_LOW_YACUTE
: keycodes.h
- A_LOW_YDIERESIS
: keycodes.h
- A_LOW_Z
: keycodes.h
- A_MINUS
: keycodes.h
- A_MOUSE1
: keycodes.h
- A_MOUSE2
: keycodes.h
- A_MOUSE3
: keycodes.h
- A_MOUSE4
: keycodes.h
- A_MOUSE5
: keycodes.h
- A_MULTIPLY
: keycodes.h
- A_MWHEELDOWN
: keycodes.h
- A_MWHEELUP
: keycodes.h
- A_NULL
: keycodes.h
- A_NUMLOCK
: keycodes.h
- A_OPEN_BRACE
: keycodes.h
- A_OPEN_BRACKET
: keycodes.h
- A_OPEN_SQUARE
: keycodes.h
- A_PAGE_DOWN
: keycodes.h
- A_PAGE_UP
: keycodes.h
- A_PAUSE
: keycodes.h
- A_PERCENT
: keycodes.h
- A_PERIOD
: keycodes.h
- A_PLING
: keycodes.h
- A_PLUS
: keycodes.h
- A_POUND
: keycodes.h
- A_PRINTSCREEN
: keycodes.h
- A_QUESTION
: keycodes.h
- A_QUESTION_DOWN
: keycodes.h
- A_REGISTERED
: keycodes.h
- A_RIGHT_DOUBLE_QUOTE
: keycodes.h
- A_RIGHT_SINGLE_QUOTE
: keycodes.h
- A_SCROLLLOCK
: keycodes.h
- A_SEMICOLON
: keycodes.h
- A_SHIFT
: keycodes.h
- A_SHIFT2
: keycodes.h
- A_SHIFT_ENTER
: keycodes.h
- A_SHIFT_KP_ENTER
: keycodes.h
- A_SHIFT_SPACE
: keycodes.h
- A_SINGLE_QUOTE
: keycodes.h
- A_SPACE
: keycodes.h
- A_STAR
: keycodes.h
- A_STRING
: keycodes.h
- A_TAB
: keycodes.h
- A_TILDE
: keycodes.h
- A_TRADEMARK
: keycodes.h
- A_UNDEFINED_10
: keycodes.h
- A_UNDEFINED_11
: keycodes.h
- A_UNDEFINED_12
: keycodes.h
- A_UNDEFINED_13
: keycodes.h
- A_UNDEFINED_14
: keycodes.h
- A_UNDEFINED_15
: keycodes.h
- A_UNDEFINED_16
: keycodes.h
- A_UNDEFINED_17
: keycodes.h
- A_UNDEFINED_18
: keycodes.h
- A_UNDEFINED_19
: keycodes.h
- A_UNDEFINED_20
: keycodes.h
- A_UNDEFINED_21
: keycodes.h
- A_UNDEFINED_22
: keycodes.h
- A_UNDEFINED_7
: keycodes.h
- A_UNDEFINED_8
: keycodes.h
- A_UNDEFINED_9
: keycodes.h
- A_UNDERSCORE
: keycodes.h
- A_YEN
: keycodes.h
- aas_altroutegoal_t
: be_aas.h
- aas_areainfo_t
: be_aas.h
- aas_clientmove_t
: be_aas.h
- aas_entityinfo_t
: be_aas.h
- aas_export_t
: botlib.h
- aas_predictroute_t
: be_aas.h
- aas_trace_t
: be_aas.h
- abs()
: bg_lib.h
- absorbLoopSound
: w_force.c
- AcceptBotCommand()
: g_cmds.c, ai_wpnav.c
- acos()
: bg_lib.h
- ACT_ACTIVE
: g_target.c
- ACT_INACTIVE
: g_target.c
- ACTION_ALT_ATTACK
: botlib.h
- ACTION_ATTACK
: botlib.h
- ACTION_CROUCH
: botlib.h
- ACTION_DELAYEDJUMP
: botlib.h
- ACTION_FORCEPOWER
: botlib.h
- ACTION_GESTURE
: botlib.h
- ACTION_JUMP
: botlib.h
- ACTION_MOVEBACK
: botlib.h
- ACTION_MOVEDOWN
: botlib.h
- ACTION_MOVEFORWARD
: botlib.h
- ACTION_MOVELEFT
: botlib.h
- ACTION_MOVERIGHT
: botlib.h
- ACTION_MOVEUP
: botlib.h
- ACTION_RESPAWN
: botlib.h
- ACTION_TALK
: botlib.h
- ACTION_USE
: botlib.h
- ACTION_WALK
: botlib.h
- active_particles
: cg_marks.c
- Add_Ammo()
: g_local.h, g_items.c
- Add_Batteries()
: NPC_reactions.c
- addbezierArgStruct_t
: q_shared.h
- AddPassenger()
: g_vehicles.c
- AddPointToBounds()
: q_shared.h, q_math.c
- addpolyArgStruct_t
: q_shared.h
- AddPowerDuelPlayers()
: g_main.c
- AddRemap()
: g_utils.c, g_local.h
- ADDRESSEE
: match.h
- AddScore()
: g_local.h, g_combat.c
- AddSiegeWinningTeamPoints()
: g_saga.c
- AddSightEvent()
: NPC_senses.c, g_local.h
- AddSoundEvent()
: NPC_senses.c, g_local.h
- AddSpawnField()
: g_spawn.c, g_misc.c
- addspriteArgStruct_t
: q_shared.h
- AddTeamScore()
: g_team.h, g_team.c
- AddTournamentPlayer()
: g_main.c
- adjustRespawnTime()
: g_items.c
- AdjustTournamentScores()
: g_main.c
- AED_ARRAY_SIZE
: bg_public.h
- AED_BOLTINDEX
: bg_public.h
- AED_EFFECT_PROBABILITY
: bg_public.h
- AED_EFFECTINDEX
: bg_public.h
- AED_FIRE_ALT
: bg_public.h
- AED_FIRE_PROBABILITY
: bg_public.h
- AED_FOOTSTEP_PROBABILITY
: bg_public.h
- AED_FOOTSTEP_TYPE
: bg_public.h
- AED_MODELINDEX
: bg_public.h
- AED_MOVE_FWD
: bg_public.h
- AED_MOVE_RT
: bg_public.h
- AED_MOVE_UP
: bg_public.h
- AED_SABER_SPIN_PROBABILITY
: bg_public.h
- AED_SABER_SPIN_SABERNUM
: bg_public.h
- AED_SABER_SPIN_TYPE
: bg_public.h
- AED_SABER_SWING_PROBABILITY
: bg_public.h
- AED_SABER_SWING_SABERNUM
: bg_public.h
- AED_SABER_SWING_TYPE
: bg_public.h
- AED_SOUND_NUMRANDOMSNDS
: bg_public.h
- AED_SOUND_PROBABILITY
: bg_public.h
- AED_SOUNDCHANNEL
: bg_public.h
- AED_SOUNDINDEX_END
: bg_public.h
- AED_SOUNDINDEX_START
: bg_public.h
- AEL_DANGER
: g_local.h
- AEL_DANGER_GREAT
: g_local.h
- AEL_DISCOVERED
: g_local.h
- AEL_MINOR
: g_local.h
- AEL_SUSPICIOUS
: g_local.h
- AET_SIGHT
: g_local.h
- AET_SOUND
: g_local.h
- AEV_EFFECT
: bg_public.h
- AEV_FIRE
: bg_public.h
- AEV_FOOTSTEP
: bg_public.h
- AEV_MOVE
: bg_public.h
- AEV_NONE
: bg_public.h
- AEV_NUM_AEV
: bg_public.h
- AEV_SABER_SPIN
: bg_public.h
- AEV_SABER_SWING
: bg_public.h
- AEV_SOUND
: bg_public.h
- AEV_SOUNDCHAN
: bg_public.h
- AFLAG_ACTIVE
: bg_saber.c
- AFLAG_FINISH
: bg_saber.c
- AFLAG_IDLE
: bg_saber.c
- AFLAG_WAIT
: bg_saber.c
- AI_CheckEnemyCollision()
: NPC_AI_Utils.c, ai.h
- AI_ClosestGroupEntityNumToPoint()
: NPC_AI_Utils.c
- AI_DeleteGroupMember()
: NPC_AI_Utils.c
- AI_DeleteSelfFromGroup()
: NPC_AI_Utils.c, g_combat.c
- AI_DistributeAttack()
: NPC_AI_Utils.c, ai.h
- ai_export_t
: botlib.h
- AI_FindSelfInPreviousGroup()
: NPC_AI_Utils.c
- AI_GetGroup()
: NPC_AI_Utils.c, ai.h
- AI_GetGroupSize()
: NPC_AI_Utils.c, ai.h
- AI_GetGroupSize2()
: NPC_AI_Utils.c, ai.h
- AI_GetNextEmptyGroup()
: NPC_AI_Utils.c
- AI_GroupContainsEntNum()
: NPC_AI_Utils.c, NPC_AI_Stormtrooper.c
- AI_GroupMemberKilled()
: NPC_AI_Utils.c, g_combat.c
- AI_GroupUpdateClearShotTime()
: NPC_AI_Utils.c, NPC_AI_Stormtrooper.c
- AI_GroupUpdateEnemyLastSeen()
: NPC_AI_Utils.c, NPC_AI_Stormtrooper.c
- AI_GroupUpdateSquadstates()
: NPC_AI_Utils.c, NPC_AI_Stormtrooper.c
- AI_InsertGroupMember()
: NPC_AI_Utils.c
- AI_RefreshGroup()
: NPC_AI_Utils.c
- AI_SetClosestBuddy()
: NPC_AI_Utils.c
- AI_SetNewGroupCommander()
: NPC_AI_Utils.c
- AI_SortGroupByPathCostToEnemy()
: NPC_AI_Utils.c
- AI_TIMERS
: b_local.h
- AI_TryJoinPreviousGroup()
: NPC_AI_Utils.c
- AI_UpdateGroups()
: NPC_AI_Utils.c, g_main.c
- AI_ValidateGroupMember()
: NPC_AI_Utils.c
- AI_ValidateNoEnemyGroupMember()
: NPC_AI_Utils.c
- AID_ACQUIRED
: b_public.h
- AID_CONFUSED
: b_public.h
- AID_IDLE
: b_public.h
- AID_LOST
: b_public.h
- AID_LOSTPATH
: b_public.h
- AIGroupInfo_t
: ai.h
- AIGroupMember_t
: ai.h
- AimAtTarget()
: g_trigger.c
- ALERT_CLEAR_TIME
: b_local.h
- alertEvent_t
: g_local.h
- alertEventLevel_e
: g_local.h
- alertEventType_e
: g_local.h
- alignment
: ui_shared.c
- ALL
: q_shared.h
- AltFiring()
: ai_main.c
- ALTROUTEGOAL_ALL
: be_aas.h
- ALTROUTEGOAL_CLUSTERPORTALS
: be_aas.h
- ALTROUTEGOAL_VIEWPORTALS
: be_aas.h
- AMBIENTSET
: q_shared.h
- AMMO_BLASTER
: bg_weapons.h
- AMMO_DETPACK
: bg_weapons.h
- AMMO_EMPLACED
: bg_weapons.h
- AMMO_FORCE
: bg_weapons.h
- ammo_generic_power_converter_use()
: g_misc.c
- AMMO_MAX
: bg_weapons.h
- AMMO_METAL_BOLTS
: bg_weapons.h
- AMMO_NONE
: bg_weapons.h
- AMMO_POD_HEALTH
: NPC_AI_Mark2.c, NPC_AI_Mark1.c
- ammo_power_converter_use()
: g_misc.c
- AMMO_POWERCELL
: bg_weapons.h
- AMMO_ROCKETS
: bg_weapons.h
- ammo_t
: bg_weapons.h
- AMMO_THERMAL
: bg_weapons.h
- AMMO_TRIPMINE
: bg_weapons.h
- ammoData
: bg_weapons.h, bg_weapons.c
- ammoData_t
: bg_weapons.h
- ammoTicName
: cg_draw.c
- ammoTicPos
: cg_local.h
- ANGER_ALERT_RADIUS
: NPC_combat.c
- ANGER_ALERT_SOUND_RADIUS
: NPC_combat.c
- ANGLE2SHORT
: q_shared.h
- ANGLE_DOWN
: qfiles.h
- ANGLE_UP
: qfiles.h
- AngleDelta()
: q_shared.h, q_math.c
- AngleDifference()
: ai_main.c
- AngleMod()
: q_shared.h, q_math.c
- AngleNormalize180()
: q_shared.h, q_math.c
- AngleNormalize360()
: q_shared.h, q_math.c
- anglerCallback()
: g_ICARUScb.c
- AnglesSubtract()
: q_shared.h, q_math.c
- AnglesToAxis()
: q_shared.h, q_math.c
- AngleSubtract()
: q_shared.h, q_math.c
- AngleVectors()
: q_shared.h, q_math.c
- Animate()
: g_vehicles.c
- AnimateRiders()
: SpeederNPC.c
- AnimateVehicle()
: SpeederNPC.c
- animation_t
: bg_public.h
- animevent_t
: bg_public.h
- animEventType_t
: bg_public.h
- animEventTypeTable
: bg_public.h, bg_panimate.c
- animNumber_t
: anims.h
- animTable
: ui_shared.c, w_saber.c, g_ICARUScb.c, g_combat.c, g_cmds.c, bg_vehicleLoad.c, bg_saberLoad.c, cg_players.c, animtable.h
- APEX_HEIGHT
: NPC_behavior.c, NPC_AI_Jedi.c
- ARENAS_PER_TIER
: bg_public.h
- ArenaServers_Cache()
: ui_local.h
- ARM_ANGLE_RANGE
: g_turret_G2.c
- ARMOR_EFFECT_TIME
: w_saber.h
- ARMOR_PROTECTION
: bg_public.h
- ARMOR_REDUCTION_FACTOR
: bg_public.h
- ArmorIndex()
: g_local.h
- armorTicName
: cg_draw.c
- ART_FX_BASE
: ui_shared.h
- ART_FX_BLUE
: ui_shared.h
- ART_FX_CYAN
: ui_shared.h
- ART_FX_GREEN
: ui_shared.h
- ART_FX_ORANGE
: ui_shared.h
- ART_FX_PURPLE
: ui_shared.h
- ART_FX_RED
: ui_shared.h
- ART_FX_TEAL
: ui_shared.h
- ART_FX_WHITE
: ui_shared.h
- ART_FX_YELLOW
: ui_shared.h
- AS_FAVORITES
: q_shared.h
- AS_GLOBAL
: q_shared.h
- AS_LOCAL
: q_shared.h
- AS_MPLAYER
: q_shared.h
- ASSET_BACKGROUND
: ui_local.h
- ASSET_GRADIENTBAR
: ui_shared.h
- Asset_Parse()
: ui_main.c
- ASSET_SCROLL_THUMB
: ui_shared.h
- ASSET_SCROLLBAR
: ui_shared.h
- ASSET_SCROLLBAR_ARROWDOWN
: ui_shared.h
- ASSET_SCROLLBAR_ARROWLEFT
: ui_shared.h
- ASSET_SCROLLBAR_ARROWRIGHT
: ui_shared.h
- ASSET_SCROLLBAR_ARROWUP
: ui_shared.h
- ASSET_SLIDER_BAR
: ui_shared.h
- ASSET_SLIDER_THUMB
: ui_shared.h
- AssetCache()
: ui_main.c
- asteroid_count_num_asteroids()
: g_trigger.c
- asteroid_field_think()
: g_trigger.c
- asteroid_pick_random_asteroid()
: g_trigger.c
- atan2()
: bg_lib.h
- atof()
: bg_lib.h, bg_lib.c
- atoi()
: bg_lib.h
- ATST_Attack()
: NPC_AI_Atst.c
- ATST_Hunt()
: NPC_AI_Atst.c
- ATST_Idle()
: NPC_AI_Atst.c
- ATST_MAIN_DAMAGE
: g_weapon.c
- ATST_MAIN_SIZE
: g_weapon.c
- ATST_MAIN_VEL
: g_weapon.c
- ATST_Patrol()
: NPC_AI_Atst.c
- ATST_Ranged()
: NPC_AI_Atst.c
- ATST_SIDE_ALT_DAMAGE
: g_weapon.c
- ATST_SIDE_ALT_NPC_VELOCITY
: g_weapon.c
- ATST_SIDE_ALT_ROCKET_SIZE
: g_weapon.c
- ATST_SIDE_ALT_ROCKET_SPLASH_SCALE
: g_weapon.c
- ATST_SIDE_ALT_SPLASH_DAMAGE
: g_weapon.c
- ATST_SIDE_ALT_SPLASH_RADIUS
: g_weapon.c
- ATST_SIDE_ALT_VELOCITY
: g_weapon.c
- ATST_SIDE_MAIN_DAMAGE
: g_weapon.c
- ATST_SIDE_MAIN_NPC_DAMAGE_EASY
: g_weapon.c
- ATST_SIDE_MAIN_NPC_DAMAGE_HARD
: g_weapon.c
- ATST_SIDE_MAIN_NPC_DAMAGE_NORMAL
: g_weapon.c
- ATST_SIDE_MAIN_SIZE
: g_weapon.c
- ATST_SIDE_MAIN_SPLASH_DAMAGE
: g_weapon.c
- ATST_SIDE_MAIN_SPLASH_RADIUS
: g_weapon.c
- ATST_SIDE_MAIN_VELOCITY
: g_weapon.c
- ATST_SIDE_ROCKET_NPC_DAMAGE_EASY
: g_weapon.c
- ATST_SIDE_ROCKET_NPC_DAMAGE_HARD
: g_weapon.c
- ATST_SIDE_ROCKET_NPC_DAMAGE_NORMAL
: g_weapon.c
- attack_e
: ai.h
- ATTACK_MELEE
: ai.h
- ATTACK_RANGE
: ai.h
- ATTACKER_HEAD_TIME
: cg_local.h
- auto_turret_die()
: g_turret.c
- AVOID_ALWAYS
: be_ai_move.h
- AVOID_CLEAR
: be_ai_move.h
- AVOID_DONTBLOCK
: be_ai_move.h
- AWARD_ACCURACY
: ui_local.h
- AWARD_DEMOLITIONIST
: g_log.c
- AWARD_EFFICIENCY
: g_log.c
- AWARD_EXCELLENT
: ui_local.h
- AWARD_FRAGS
: ui_local.h
- AWARD_GAUNTLET
: ui_local.h
- AWARD_IMPRESSIVE
: ui_local.h
- AWARD_LOGISTICS
: g_log.c
- AWARD_MAX
: g_log.c
- AWARD_PERFECT
: ui_local.h
- AWARD_SECTION31
: g_log.c
- AWARD_SHARPSHOOTER
: g_log.c
- AWARD_STREAK
: g_log.c
- AWARD_TACTICIAN
: g_log.c
- AWARD_TEAM
: g_log.c
- AWARD_UNTOUCHABLE
: g_log.c
- AWARDS_MSG_LENGTH
: g_log.c
- awardType_t
: ui_local.h, g_log.c
- AxisClear()
: q_shared.h, q_math.c
- AxisCopy()
: q_shared.h, q_math.c
- axisDefault
: q_shared.h, q_math.c
- B_Alloc()
: ai_util.c, ai_main.h
- B_CleanupAlloc()
: g_local.h, ai_util.c
- B_Free()
: ai_util.c, ai_main.h
- B_InitAlloc()
: g_local.h, ai_util.c
- B_TempAlloc()
: ai_util.c, ai_main.h
- B_TempFree()
: ai_util.c, ai_main.h
- BACK_STAB_DISTANCE
: bg_saber.c
- BASE_FLAGWAIT_DISTANCE
: ai_main.h
- BASE_GETENEMYFLAG_DISTANCE
: ai_main.h
- BASE_GUARD_DISTANCE
: ai_main.h
- BeamOut()
: NPC_behavior.c
- BeginAutoPathRoutine()
: ai_wpnav.c
- BeginIntermission()
: g_main.c, g_local.h
- BG_AddPredictableEventToPlayerstate()
: bg_public.h, bg_misc.c
- BG_AdjustClientSpeed()
: bg_pmove.c
- BG_Alloc()
: bg_public.h, bg_misc.c
- BG_AllocUnaligned()
: bg_public.h, bg_misc.c
- BG_AnimLength()
: bg_public.h, bg_panimate.c
- BG_AnimsetAlloc()
: bg_panimate.c
- BG_AnimsetFree()
: bg_panimate.c
- BG_AttachToRancor()
: bg_public.h, bg_g2_utils.c
- BG_BLADE_ActivateTrail()
: bg_saberLoad.c, bg_public.h
- BG_BLADE_DeactivateTrail()
: bg_saberLoad.c, bg_public.h
- BG_BrokenParryForAttack()
: bg_public.h, bg_panimate.c
- BG_BrokenParryForParry()
: bg_public.h, bg_panimate.c
- BG_CanItemBeGrabbed()
: bg_public.h, bg_misc.c
- BG_CanUseFPNow()
: bg_public.h, bg_misc.c
- BG_CheckIncrementLockAnim()
: w_saber.c, bg_saber.c
- BG_ClearAnimsets()
: bg_public.h, bg_panimate.c
- BG_ClearRocketLock()
: g_combat.c, bg_pmove.c
- BG_ClearVehicleParseParms()
: g_main.c, bg_vehicleLoad.c
- BG_CmdForRoll()
: bg_pmove.c
- BG_CrouchAnim()
: NPC_reactions.c, NPC_AI_Jedi.c, NPC_AI_GalakMech.c, bg_panimate.c
- bg_customSiegeSoundNames
: bg_public.h, bg_misc.c
- BG_CycleForce()
: bg_misc.c, cg_local.h
- BG_CycleInven()
: g_items.c, bg_misc.c, bg_local.h, cg_local.h
- BG_DirectFlippingAnim()
: bg_public.h, bg_panimate.c
- BG_EmplacedView()
: g_weapon.c, g_items.c, bg_pmove.c, bg_misc.c, cg_view.c, cg_players.c
- BG_EnoughForcePowerForMove()
: bg_saber.c
- BG_EvaluateTrajectory()
: bg_public.h, bg_misc.c
- BG_EvaluateTrajectoryDelta()
: bg_public.h, bg_misc.c
- BG_ExternThisSoICanRecompileInDebug()
: FighterNPC.c, bg_pmove.c
- bg_fighterAltControl
: g_main.c, g_local.h, bg_pmove.c, cg_main.c, cg_local.h
- BG_FighterUpdate()
: FighterNPC.c, bg_pmove.c
- BG_FileExists()
: bg_misc.c
- BG_FindItem()
: bg_public.h, bg_misc.c
- BG_FindItemForAmmo()
: NPC_AI_Sentry.c, NPC_AI_Mark2.c, NPC_AI_Mark1.c, NPC_AI_Jedi.c, NPC_AI_ImperialProbe.c, bg_misc.c
- BG_FindItemForHoldable()
: bg_public.h, bg_misc.c
- BG_FindItemForPowerup()
: bg_public.h, bg_misc.c
- BG_FindItemForWeapon()
: bg_public.h, bg_misc.c
- BG_FlipPart()
: bg_panimate.c
- BG_FlippingAnim()
: NPC_reactions.c, NPC_AI_Jedi.c, bg_public.h, bg_panimate.c
- BG_ForcePowerDrain()
: bg_saber.c, bg_public.h
- BG_FullBodyTauntAnim()
: w_force.c, bg_pmove.c, bg_panimate.c
- BG_G2ATSTAngles()
: bg_public.h, bg_pmove.c
- BG_G2PlayerAngles()
: bg_public.h, bg_pmove.c
- BG_GetClassOnBaseClass()
: ui_main.c, bg_saga.c
- BG_GetItemIndexByTag()
: bg_public.h, bg_misc.c
- BG_GetRootSurfNameWithVariant()
: g_combat.c, bg_g2_utils.c, cg_event.c, cg_ents.c
- BG_GetTime()
: g_main.c, cg_main.c
- BG_GetUIPortrait()
: ui_main.c, bg_saga.c
- BG_GetUIPortraitFile()
: ui_main.c, bg_saga.c
- BG_GetVehicleModelName()
: g_client.c, bg_vehicleLoad.c, cg_players.c
- BG_GetVehicleSkinName()
: bg_vehicleLoad.c, cg_players.c
- BG_HasAnimation()
: bg_public.h, bg_panimate.c
- BG_HasYsalamiri()
: bg_public.h, bg_misc.c
- BG_IK_MoveArm()
: bg_public.h, bg_pmove.c
- BG_InBackFlip()
: bg_public.h, bg_panimate.c
- BG_InDeathAnim()
: bg_public.h, bg_panimate.c
- BG_InExtraDefenseSaberMove()
: w_saber.c, bg_panimate.c
- BG_InGrappleMove()
: bg_public.h, bg_panimate.c
- BG_InitAnimsets()
: bg_public.h, bg_panimate.c
- BG_InKataAnim()
: bg_public.h, bg_panimate.c
- BG_InKnockDown()
: w_saber.c, w_force.c, bg_saber.c, bg_pmove.c
- BG_InKnockDownOnGround()
: w_saber.c, bg_panimate.c
- BG_InKnockDownOnly()
: g_active.c, bg_panimate.c, cg_event.c
- BG_InReboundHold()
: bg_public.h, bg_panimate.c
- BG_InReboundJump()
: bg_public.h, bg_panimate.c
- BG_InReboundRelease()
: bg_public.h, bg_panimate.c
- BG_InRoll()
: NPC_AI_Jedi.c, bg_public.h, bg_panimate.c
- BG_InRoll2()
: bg_pmove.c
- BG_InRollAnim()
: bg_pmove.c
- BG_InRollES()
: bg_pmove.c
- BG_InSaberLock()
: bg_public.h, bg_panimate.c
- BG_InSaberLockOld()
: bg_public.h, bg_panimate.c
- BG_InSaberStandAnim()
: bg_public.h, bg_panimate.c
- BG_InSlopeAnim()
: bg_saber.c, bg_pmove.c
- BG_InSpecialDeathAnim()
: bg_panimate.c
- BG_InSpecialJump()
: bg_public.h, bg_panimate.c
- BG_IsItemSelectable()
: bg_public.h, bg_misc.c
- BG_IsValidCharacterModel()
: g_client.c, bg_misc.c, cg_players.c
- bg_itemlist
: bg_public.h, bg_misc.c
- BG_KickingAnim()
: bg_public.h, bg_panimate.c
- BG_KickMove()
: bg_public.h, bg_panimate.c
- BG_KnockawayForParry()
: bg_public.h, bg_panimate.c
- BG_KnockDownable()
: bg_public.h, bg_pmove.c
- BG_LegalizedForcePowers()
: bg_public.h, bg_misc.c
- BG_ModelCache()
: bg_saga.c, bg_misc.c
- BG_MySaber()
: bg_saber.c, bg_pmove.c, bg_panimate.c
- BG_NUM_TOGGLEABLE_SURFACES
: bg_public.h
- bg_numItems
: bg_public.h, bg_misc.c
- BG_OutOfMemory()
: bg_public.h, bg_misc.c
- bg_parryDebounce
: NPC_AI_Jedi.c, bg_saber.c
- BG_ParseAnimationEvtFile()
: bg_public.h, bg_panimate.c
- BG_ParseAnimationFile()
: bg_public.h, bg_panimate.c
- BG_ParseField()
: g_spawn.c, bg_misc.c, cg_main.c
- BG_ParseLiteral()
: NPC_stats.c, bg_saberLoad.c
- BG_PickAnim()
: bg_public.h, bg_panimate.c
- BG_PlayerStateToEntityState()
: bg_public.h, bg_misc.c
- BG_PlayerStateToEntityStateExtraPolate()
: bg_public.h, bg_misc.c
- BG_PlayerTouchesItem()
: bg_public.h, bg_misc.c
- BG_PrecacheSabersForSiegeTeam()
: bg_saga.h, bg_saga.c
- BG_ProperForceIndex()
: bg_misc.c, cg_local.h
- BG_SaberInAttack()
: NPC_AI_Jedi.c, bg_public.h, bg_panimate.c
- BG_SaberInAttackPure()
: w_saber.c, bg_panimate.c
- BG_SaberInIdle()
: bg_public.h, bg_panimate.c
- BG_SaberInKata()
: bg_public.h, bg_panimate.c
- BG_SaberInReturn()
: w_saber.c, bg_panimate.c
- BG_SaberInSpecial()
: bg_public.h, bg_panimate.c
- BG_SaberInSpecialAttack()
: NPC_reactions.c, NPC_AI_Jedi.c, bg_public.h, bg_panimate.c
- BG_SaberInTransitionAny()
: w_saber.c, bg_saber.c, bg_panimate.c
- BG_SaberLockBreakAnim()
: bg_pmove.c, bg_panimate.c
- BG_SabersOff()
: w_saber.c, NPC_AI_Jedi.c, NPC_AI_Grenadier.c, g_ICARUScb.c, bg_saber.c, bg_pmove.c
- BG_SaberStanceAnim()
: g_client.c, bg_panimate.c, cg_players.c
- BG_SaberStartTransAnim()
: bg_public.h, bg_panimate.c
- BG_SetAnim()
: g_utils.c, bg_panimate.c
- BG_SetAnimFinal()
: bg_panimate.c
- BG_SetLegsAnimTimer()
: bg_panimate.c
- BG_SetSharedVehicleFunctions()
: bg_vehicleLoad.c
- BG_SetTorsoAnimTimer()
: bg_panimate.c
- BG_SI_Activate()
: bg_saberLoad.c, bg_public.h
- BG_SI_ActivateTrail()
: bg_saberLoad.c, bg_public.h
- BG_SI_Active()
: bg_saberLoad.c, bg_public.h
- BG_SI_BladeActivate()
: bg_saberLoad.c, bg_public.h
- BG_SI_Deactivate()
: bg_saberLoad.c, bg_public.h
- BG_SI_DeactivateTrail()
: bg_saberLoad.c, bg_public.h
- BG_SI_Length()
: bg_saberLoad.c, bg_public.h
- BG_SI_LengthMax()
: bg_saberLoad.c, bg_public.h
- BG_SI_SetDesiredLength()
: bg_saberLoad.c, bg_public.h
- BG_SI_SetLength()
: bg_saberLoad.c, bg_public.h
- BG_SI_SetLengthGradual()
: bg_saberLoad.c, bg_public.h
- BG_SiegeCheckClassLegality()
: bg_saga.h, bg_saga.c
- BG_SiegeCountBaseClass()
: ui_main.c, bg_saga.c
- BG_SiegeFindClassByName()
: bg_saga.h, bg_saga.c
- BG_SiegeFindClassIndexByName()
: bg_saga.h, bg_saga.c
- BG_SiegeFindTeamForTheme()
: bg_saga.c
- BG_SiegeFindThemeForTeam()
: bg_saga.h, bg_saga.c
- BG_SiegeGetPairedValue()
: bg_saga.h, bg_saga.c
- BG_SiegeGetValueGroup()
: bg_saga.h, bg_saga.c
- BG_SiegeLoadClasses()
: bg_saga.h, bg_saga.c
- BG_SiegeLoadTeams()
: bg_saga.h, bg_saga.c
- BG_SiegeParseClassFile()
: bg_saga.c
- BG_SiegeParseTeamFile()
: bg_saga.c
- BG_SiegeSetTeamTheme()
: bg_saga.h, bg_saga.c
- BG_SiegeStripTabs()
: bg_saga.h, bg_saga.c
- BG_SiegeTranslateForcePowers()
: bg_saga.c
- BG_SiegeTranslateGenericTable()
: bg_saga.c
- BG_SoundIndex()
: bg_saberLoad.c
- BG_SpinningSaberAnim()
: NPC_AI_Jedi.c, bg_public.h, bg_panimate.c
- BG_StabDownAnim()
: w_saber.c, bg_panimate.c
- BG_StartTorsoAnim()
: bg_panimate.c
- BG_StringAlloc()
: bg_public.h, bg_misc.c
- BG_SuperBreakLoseAnim()
: w_saber.c, bg_saber.c, bg_panimate.c
- BG_SuperBreakWinAnim()
: w_saber.c, bg_saber.c, bg_panimate.c, cg_players.c
- BG_TempAlloc()
: bg_public.h, bg_misc.c
- BG_TempFree()
: bg_public.h, bg_misc.c
- BG_TouchJumpPad()
: bg_public.h, bg_misc.c
- BG_UnrestrainedPitchRoll()
: g_vehicles.c, FighterNPC.c, bg_slidemove.c, bg_pmove.c, cg_view.c
- BG_UpdateLookAngles()
: bg_pmove.c
- BG_ValidateSkinForTeam()
: g_client.c, bg_misc.c, cg_players.c
- BG_VehicleAdjustBBoxForOrientation()
: bg_pmove.c, cg_predict.c
- BG_VehicleClampData()
: bg_vehicleLoad.c
- BG_VehicleGetIndex()
: bg_vehicles.h, bg_vehicleLoad.c
- BG_VehicleLoadParms()
: g_main.c, bg_vehicleLoad.c, cg_main.c
- BG_VehicleSetDefaults()
: bg_vehicleLoad.c
- BG_VehicleTurnRateForSpeed()
: FighterNPC.c, bg_pmove.c, cg_view.c
- BG_VehTraceFromCamPos()
: g_weapon.c, bg_pmove.c
- BG_VehWeaponLoadParms()
: bg_vehicleLoad.c
- bgAllAnims
: ui_main.c, bg_public.h, bg_panimate.c
- bgAllEvents
: bg_public.h, bg_panimate.c
- bgEntity_t
: bg_vehicles.h, bg_public.h, WalkerNPC.c, SpeederNPC.c, g_vehicles.c, FighterNPC.c, AnimalNPC.c
- bgForcePowerCost
: bg_public.h, bg_misc.c
- bgHumanoidAnimations
: bg_public.h, bg_panimate.c
- bgNumAllAnims
: bg_panimate.c
- bgNumAnimEvents
: bg_public.h, bg_panimate.c
- bgNumSiegeClasses
: bg_saga.h, bg_saga.c
- bgNumSiegeTeams
: bg_saga.h, bg_saga.c
- BGPAFtextLoaded
: bg_public.h, bg_panimate.c
- bgSiegeClasses
: bg_saga.h, bg_saga.c
- bgSiegeClassFlagNames
: bg_saga.c
- bgSiegeTeams
: bg_saga.h, bg_saga.c
- bgToggleableSurfaceDebris
: bg_public.h, bg_misc.c
- bgToggleableSurfaces
: bg_public.h, bg_misc.c
- BIG_INFO_KEY
: q_shared.h
- BIG_INFO_STRING
: q_shared.h
- BIG_INFO_VALUE
: q_shared.h
- BIGCHAR_HEIGHT
: q_shared.h
- BIGCHAR_WIDTH
: q_shared.h
- BindingFromName()
: ui_shared.c
- BindingIDFromName()
: ui_shared.c
- Bitmap_Draw()
: ui_local.h
- Bitmap_Init()
: ui_local.h
- BLASTER_DAMAGE
: g_weapon.c
- BLASTER_SPREAD
: g_weapon.c
- BLASTER_VELOCITY
: g_weapon.c
- BLERR_CANNOTLOADICHAT
: botlib.h
- BLERR_CANNOTLOADITEMCONFIG
: botlib.h
- BLERR_CANNOTLOADITEMWEIGHTS
: botlib.h
- BLERR_CANNOTLOADWEAPONCONFIG
: botlib.h
- BLERR_CANNOTLOADWEAPONWEIGHTS
: botlib.h
- BLERR_CANNOTOPENAASFILE
: botlib.h
- BLERR_CANNOTREADAASLUMP
: botlib.h
- BLERR_INVALIDENTITYNUMBER
: botlib.h
- BLERR_LIBRARYNOTSETUP
: botlib.h
- BLERR_NOAASFILE
: botlib.h
- BLERR_NOERROR
: botlib.h
- BLERR_WRONGAASFILEID
: botlib.h
- BLERR_WRONGAASFILEVERSION
: botlib.h
- BLINK_DIVISOR
: q_shared.h
- BLK_NO
: q_shared.h
- BLK_TIGHT
: q_shared.h
- BLK_WIDE
: q_shared.h
- BLOCKED_ATK_BOUNCE
: q_shared.h
- BLOCKED_BOUNCE_MOVE
: q_shared.h
- Blocked_Door()
: g_mover.c
- BLOCKED_LOWER_LEFT
: q_shared.h
- BLOCKED_LOWER_LEFT_PROJ
: q_shared.h
- BLOCKED_LOWER_RIGHT
: q_shared.h
- BLOCKED_LOWER_RIGHT_PROJ
: q_shared.h
- Blocked_Mover()
: g_ICARUScb.c
- BLOCKED_NONE
: q_shared.h
- BLOCKED_PARRY_BROKEN
: q_shared.h
- BLOCKED_TOP
: q_shared.h
- BLOCKED_TOP_PROJ
: q_shared.h
- BLOCKED_UPPER_LEFT
: q_shared.h
- BLOCKED_UPPER_LEFT_PROJ
: q_shared.h
- BLOCKED_UPPER_RIGHT
: q_shared.h
- BLOCKED_UPPER_RIGHT_PROJ
: q_shared.h
- BLOODRED
: cg_marks.c
- BlowDetpacks()
: g_weapon.c, g_local.h
- bluehudtint
: cg_weapons.c, cg_draw.c
- BMS_END
: g_mover.c, g_misc.c, g_local.h
- BMS_MID
: g_mover.c, g_misc.c, g_local.h
- BMS_START
: g_mover.c, g_misc.c, g_local.h
- Board()
: g_vehicles.c
- Boba_ChangeWeapon()
: NPC_AI_Jedi.c
- Boba_DoFlameThrower()
: NPC_AI_Jedi.c
- Boba_FireDecide()
: NPC_AI_Seeker.c, NPC_AI_Jedi.c
- Boba_FireFlameThrower()
: NPC_AI_Jedi.c
- Boba_Flying()
: NPC_AI_Jedi.c, NPC.c
- Boba_FlyStart()
: NPC_AI_Jedi.c
- Boba_FlyStop()
: NPC_AI_Jedi.c, NPC.c, g_combat.c
- Boba_Precache()
: NPC_spawn.c, NPC_AI_Jedi.c
- Boba_StartFlameThrower()
: NPC_AI_Jedi.c
- Boba_StopKnockdown()
: NPC_AI_Jedi.c
- body_die()
: g_local.h, g_combat.c
- BODY_QUEUE_SIZE
: g_local.h
- BODY_SINK_TIME
: g_client.c
- BodyRemovalPadTime()
: NPC.c
- BodyRid()
: g_combat.c
- BodySink()
: g_client.c
- BOLT_AND
: G2.h
- BOLT_SHIFT
: G2.h
- BOLT_WIDTH
: G2.h
- BONE_ANGLES_IK
: G2.h
- BONE_ANGLES_POSTMULT
: G2.h
- BONE_ANGLES_PREMULT
: G2.h
- BONE_ANGLES_RAGDOLL
: G2.h
- BONE_ANGLES_REPLACE
: G2.h
- BONE_ANGLES_TOTAL
: G2.h
- BONE_ANIM_BLEND
: G2.h
- BONE_ANIM_OVERRIDE
: G2.h
- BONE_ANIM_OVERRIDE_FREEZE
: G2.h
- BONE_ANIM_OVERRIDE_LOOP
: G2.h
- BONE_ANIM_TOTAL
: G2.h
- BONE_NEED_TRANSFORM
: G2.h
- bot_attachments
: ai_main.h, ai_main.c
- bot_avoidspot_t
: be_ai_move.h
- BOT_BEGIN_DELAY_BASE
: g_bot.c
- BOT_BEGIN_DELAY_INCREMENT
: g_bot.c
- bot_camp
: ai_main.h, ai_main.c
- bot_consolemessage_t
: be_ai_chat.h
- bot_ctf_state_t
: ai_main.h
- bot_entitystate_t
: botlib.h
- BOT_FLAG_GET_DISTANCE
: ai_main.h
- bot_forcepowers
: ai_main.h, ai_main.c
- bot_forgimmick
: ai_main.h, ai_main.c
- bot_getinthecarrr
: ai_main.c
- bot_goal_t
: be_ai_goal.h
- bot_honorableduelacceptance
: ai_main.h, ai_main.c
- bot_initmove_t
: be_ai_move.h
- bot_input_t
: botlib.h
- bot_match_t
: be_ai_chat.h
- bot_matchvariable_t
: be_ai_chat.h
- BOT_MAX_WEAPON_CHASE_CTF
: ai_main.h
- BOT_MAX_WEAPON_CHASE_TIME
: ai_main.h
- BOT_MAX_WEAPON_GATHER_TIME
: ai_main.h
- BOT_MIN_SIEGE_GOAL_SHOOT
: ai_main.h
- BOT_MIN_SIEGE_GOAL_TRAVEL
: ai_main.h
- bot_minplayers
: g_bot.c
- bot_moveresult_t
: be_ai_move.h
- bot_normgpath
: ai_wpnav.c, ai_main.c
- BOT_PLANT_BLOW_DISTANCE
: ai_main.h
- BOT_PLANT_DISTANCE
: ai_main.h
- BOT_PLANT_INTERVAL
: ai_main.h
- bot_pvstype
: ai_main.c
- BOT_RUN_HEALTH
: ai_main.h
- BOT_SABER_THROW_RANGE
: ai_main.h
- Bot_SetForcedMovement()
: g_cmds.c, ai_main.c
- bot_settings_t
: g_local.h
- bot_siege_state_t
: ai_main.h
- BOT_SPAWN_QUEUE_DEPTH
: g_bot.c
- bot_state_t
: ai_main.h
- BOT_STRAFE_AVOIDANCE
: ai_main.c
- bot_teamplay_state_t
: ai_main.h
- BOT_THINK_TIME
: ai_main.c
- bot_wp_clearweight
: ai_main.h, ai_main.c
- bot_wp_distconnect
: ai_main.h, ai_main.c
- bot_wp_edit
: ai_main.h, ai_main.c
- bot_wp_info
: ai_main.h, ai_main.c
- bot_wp_visconnect
: ai_main.h, ai_main.c
- BOT_WPTOUCH_DISTANCE
: ai_main.h
- BotAddAvoidSpot()
: be_ai_move.h
- BotAI()
: ai_main.c
- BotAI_GetClientState()
: ai_main.c
- BotAI_GetEntityState()
: ai_main.c
- BotAI_GetSnapshotEntity()
: ai_main.c
- BotAI_Print()
: ai_main.c
- BOTAI_START_FRAME
: g_public.h
- BotAILoadMap()
: g_local.h, ai_main.c
- BotAimLeading()
: ai_main.c
- BotAimOffsetGoalAngles()
: ai_main.c
- BotAIRegularUpdate()
: ai_main.c
- BotAISetup()
: g_local.h, ai_main.c
- BotAISetupClient()
: g_local.h, ai_main.c
- BotAIShutdown()
: g_local.h, ai_main.c
- BotAIShutdownClient()
: g_local.h, ai_main.c
- BotAIStartFrame()
: g_local.h, ai_main.c
- BotAllocChatState()
: be_ai_chat.h
- BotAllocGoalState()
: be_ai_goal.h
- BotAllocMoveState()
: be_ai_move.h
- BotAllocWeaponState()
: be_ai_weap.h
- botattachment_t
: ai_main.h
- BotAvoidGoalTime()
: be_ai_goal.h
- BotCanHear()
: ai_main.c
- BotChangeViewAngle()
: ai_main.c
- BotChangeViewAngles()
: ai_main.c
- BotChatLength()
: be_ai_chat.h
- BotCheckDetPacks()
: ai_main.c
- BotChooseBestFightWeapon()
: be_ai_weap.h
- BotChooseLTGItem()
: be_ai_goal.h
- BotChooseNBGItem()
: be_ai_goal.h
- BotCTFGuardDuty()
: ai_main.c
- BotDamageNotification()
: g_combat.c, ai_main.c
- BotDeathNotify()
: ai_main.c
- BotDefendFlag()
: ai_main.c
- BotDoChat()
: ai_util.c, ai_main.h
- BotDoTeamplayAI()
: ai_main.c
- BotDumpAvoidGoals()
: be_ai_goal.h
- BotDumpGoalStack()
: be_ai_goal.h
- BotEmptyGoalStack()
: be_ai_goal.h
- BotEnterChat()
: be_ai_chat.h
- BotEntityInfo()
: ai_main.c
- boteventtracker_t
: ai_main.h
- BotFallbackNavigation()
: ai_main.c
- BOTFILESBASEFOLDER
: botlib.h
- BotFindMatch()
: be_ai_chat.h
- BotFreeCharacter()
: be_ai_char.h
- BotFreeChatState()
: be_ai_chat.h
- BotFreeGoalState()
: be_ai_goal.h
- BotFreeItemWeights()
: be_ai_goal.h
- BotFreeMoveState()
: be_ai_move.h
- BotFreeWeaponState()
: be_ai_weap.h
- BOTGAME
: q_shared.h
- BotGetChatMessage()
: be_ai_chat.h
- BotGetEnemyFlag()
: ai_main.c
- BotGetFlagBack()
: ai_main.c
- BotGetFlagHome()
: ai_main.c
- BotGetLevelItemGoal()
: be_ai_goal.h
- BotGetMapLocationGoal()
: be_ai_goal.h
- BotGetNextCampSpotGoal()
: be_ai_goal.h
- BotGetSecondGoal()
: be_ai_goal.h
- BotGetTopGoal()
: be_ai_goal.h
- BotGetWeaponInfo()
: be_ai_weap.h
- BotGetWeaponRange()
: ai_main.c
- botGlobalNavWeaponWeights
: ai_wpnav.c
- BotGoalName()
: be_ai_goal.h
- BotGuardFlagCarrier()
: ai_main.c
- BOTH_A1__L__R
: anims.h
- BOTH_A1__R__L
: anims.h
- BOTH_A1_BL_TR
: anims.h
- BOTH_A1_BR_TL
: anims.h
- BOTH_A1_SPECIAL
: anims.h
- BOTH_A1_T__B_
: anims.h
- BOTH_A1_TL_BR
: anims.h
- BOTH_A1_TR_BL
: anims.h
- BOTH_A2__L__R
: anims.h
- BOTH_A2__R__L
: anims.h
- BOTH_A2_BL_TR
: anims.h
- BOTH_A2_BR_TL
: anims.h
- BOTH_A2_SPECIAL
: anims.h
- BOTH_A2_STABBACK1
: anims.h
- BOTH_A2_T__B_
: anims.h
- BOTH_A2_TL_BR
: anims.h
- BOTH_A2_TR_BL
: anims.h
- BOTH_A3__L__R
: anims.h
- BOTH_A3__R__L
: anims.h
- BOTH_A3_BL_TR
: anims.h
- BOTH_A3_BR_TL
: anims.h
- BOTH_A3_SPECIAL
: anims.h
- BOTH_A3_T__B_
: anims.h
- BOTH_A3_TL_BR
: anims.h
- BOTH_A3_TR_BL
: anims.h
- BOTH_A4__L__R
: anims.h
- BOTH_A4__R__L
: anims.h
- BOTH_A4_BL_TR
: anims.h
- BOTH_A4_BR_TL
: anims.h
- BOTH_A4_T__B_
: anims.h
- BOTH_A4_TL_BR
: anims.h
- BOTH_A4_TR_BL
: anims.h
- BOTH_A5__L__R
: anims.h
- BOTH_A5__R__L
: anims.h
- BOTH_A5_BL_TR
: anims.h
- BOTH_A5_BR_TL
: anims.h
- BOTH_A5_T__B_
: anims.h
- BOTH_A5_TL_BR
: anims.h
- BOTH_A5_TR_BL
: anims.h
- BOTH_A6__L__R
: anims.h
- BOTH_A6__R__L
: anims.h
- BOTH_A6_BL_TR
: anims.h
- BOTH_A6_BR_TL
: anims.h
- BOTH_A6_FB
: anims.h
- BOTH_A6_LR
: anims.h
- BOTH_A6_SABERPROTECT
: anims.h
- BOTH_A6_T__B_
: anims.h
- BOTH_A6_TL_BR
: anims.h
- BOTH_A6_TR_BL
: anims.h
- BOTH_A7__L__R
: anims.h
- BOTH_A7__R__L
: anims.h
- BOTH_A7_BL_TR
: anims.h
- BOTH_A7_BR_TL
: anims.h
- BOTH_A7_HILT
: anims.h
- BOTH_A7_KICK_B
: anims.h
- BOTH_A7_KICK_B_AIR
: anims.h
- BOTH_A7_KICK_BF
: anims.h
- BOTH_A7_KICK_BF_STOP
: anims.h
- BOTH_A7_KICK_F
: anims.h
- BOTH_A7_KICK_F_AIR
: anims.h
- BOTH_A7_KICK_L
: anims.h
- BOTH_A7_KICK_L_AIR
: anims.h
- BOTH_A7_KICK_R
: anims.h
- BOTH_A7_KICK_R_AIR
: anims.h
- BOTH_A7_KICK_RL
: anims.h
- BOTH_A7_KICK_S
: anims.h
- BOTH_A7_SOULCAL
: anims.h
- BOTH_A7_T__B_
: anims.h
- BOTH_A7_TL_BR
: anims.h
- BOTH_A7_TR_BL
: anims.h
- BOTH_ALORA_FLIP_1
: anims.h
- BOTH_ALORA_FLIP_2
: anims.h
- BOTH_ALORA_FLIP_3
: anims.h
- BOTH_ALORA_FLIP_B
: anims.h
- BOTH_ALORA_SPIN
: anims.h
- BOTH_ALORA_SPIN_SLASH
: anims.h
- BOTH_ALORA_SPIN_THROW
: anims.h
- BOTH_ALORA_TAUNT
: anims.h
- BOTH_ARIAL_F1
: anims.h
- BOTH_ARIAL_LEFT
: anims.h
- BOTH_ARIAL_RIGHT
: anims.h
- BOTH_ATTACK1
: anims.h
- BOTH_ATTACK10
: anims.h
- BOTH_ATTACK11
: anims.h
- BOTH_ATTACK2
: anims.h
- BOTH_ATTACK3
: anims.h
- BOTH_ATTACK4
: anims.h
- BOTH_ATTACK5
: anims.h
- BOTH_ATTACK6
: anims.h
- BOTH_ATTACK7
: anims.h
- BOTH_ATTACK_BACK
: anims.h
- BOTH_B1__L___
: anims.h
- BOTH_B1__R___
: anims.h
- BOTH_B1_BL___
: anims.h
- BOTH_B1_BR___
: anims.h
- BOTH_B1_T____
: anims.h
- BOTH_B1_TL___
: anims.h
- BOTH_B1_TR___
: anims.h
- BOTH_B2__L___
: anims.h
- BOTH_B2__R___
: anims.h
- BOTH_B2_BL___
: anims.h
- BOTH_B2_BR___
: anims.h
- BOTH_B2_T____
: anims.h
- BOTH_B2_TL___
: anims.h
- BOTH_B2_TR___
: anims.h
- BOTH_B3__L___
: anims.h
- BOTH_B3__R___
: anims.h
- BOTH_B3_BL___
: anims.h
- BOTH_B3_BR___
: anims.h
- BOTH_B3_T____
: anims.h
- BOTH_B3_TL___
: anims.h
- BOTH_B3_TR___
: anims.h
- BOTH_B4__L___
: anims.h
- BOTH_B4__R___
: anims.h
- BOTH_B4_BL___
: anims.h
- BOTH_B4_BR___
: anims.h
- BOTH_B4_T____
: anims.h
- BOTH_B4_TL___
: anims.h
- BOTH_B4_TR___
: anims.h
- BOTH_B5__L___
: anims.h
- BOTH_B5__R___
: anims.h
- BOTH_B5_BL___
: anims.h
- BOTH_B5_BR___
: anims.h
- BOTH_B5_T____
: anims.h
- BOTH_B5_TL___
: anims.h
- BOTH_B5_TR___
: anims.h
- BOTH_B6__L___
: anims.h
- BOTH_B6__R___
: anims.h
- BOTH_B6_BL___
: anims.h
- BOTH_B6_BR___
: anims.h
- BOTH_B6_T____
: anims.h
- BOTH_B6_TL___
: anims.h
- BOTH_B6_TR___
: anims.h
- BOTH_B7__L___
: anims.h
- BOTH_B7__R___
: anims.h
- BOTH_B7_BL___
: anims.h
- BOTH_B7_BR___
: anims.h
- BOTH_B7_T____
: anims.h
- BOTH_B7_TL___
: anims.h
- BOTH_B7_TR___
: anims.h
- BOTH_BACK_FLIP_UP
: anims.h
- BOTH_BASHED1
: anims.h
- BOTH_BF1BREAK
: anims.h
- BOTH_BF1LOCK
: anims.h
- BOTH_BF1RETURN
: anims.h
- BOTH_BF2BREAK
: anims.h
- BOTH_BF2LOCK
: anims.h
- BOTH_BF2RETURN
: anims.h
- BOTH_BOW
: anims.h
- BOTH_BUCK_RIDER
: anims.h
- BOTH_BUTTERFLY_FL1
: anims.h
- BOTH_BUTTERFLY_FR1
: anims.h
- BOTH_BUTTERFLY_LEFT
: anims.h
- BOTH_BUTTERFLY_RIGHT
: anims.h
- BOTH_BUTTON1
: anims.h
- BOTH_BUTTON2
: anims.h
- BOTH_BUTTON_HOLD
: anims.h
- BOTH_BUTTON_RELEASE
: anims.h
- BOTH_CARTWHEEL_LEFT
: anims.h
- BOTH_CARTWHEEL_RIGHT
: anims.h
- BOTH_CCWCIRCLE_A2__R__L
: anims.h
- BOTH_CCWCIRCLE_R2__L_S1
: anims.h
- BOTH_CCWCIRCLEBREAK
: anims.h
- BOTH_CCWCIRCLELOCK
: anims.h
- BOTH_CEILING_CLING
: anims.h
- BOTH_CEILING_DROP
: anims.h
- BOTH_CHOKE1
: anims.h
- BOTH_CHOKE1START
: anims.h
- BOTH_CHOKE1STARTHOLD
: anims.h
- BOTH_CHOKE2
: anims.h
- BOTH_CHOKE3
: anims.h
- BOTH_CIN_1
: anims.h
- BOTH_CIN_10
: anims.h
- BOTH_CIN_11
: anims.h
- BOTH_CIN_12
: anims.h
- BOTH_CIN_13
: anims.h
- BOTH_CIN_14
: anims.h
- BOTH_CIN_15
: anims.h
- BOTH_CIN_16
: anims.h
- BOTH_CIN_17
: anims.h
- BOTH_CIN_18
: anims.h
- BOTH_CIN_19
: anims.h
- BOTH_CIN_2
: anims.h
- BOTH_CIN_20
: anims.h
- BOTH_CIN_21
: anims.h
- BOTH_CIN_22
: anims.h
- BOTH_CIN_23
: anims.h
- BOTH_CIN_24
: anims.h
- BOTH_CIN_25
: anims.h
- BOTH_CIN_26
: anims.h
- BOTH_CIN_27
: anims.h
- BOTH_CIN_28
: anims.h
- BOTH_CIN_29
: anims.h
- BOTH_CIN_3
: anims.h
- BOTH_CIN_30
: anims.h
- BOTH_CIN_31
: anims.h
- BOTH_CIN_32
: anims.h
- BOTH_CIN_33
: anims.h
- BOTH_CIN_34
: anims.h
- BOTH_CIN_35
: anims.h
- BOTH_CIN_36
: anims.h
- BOTH_CIN_37
: anims.h
- BOTH_CIN_38
: anims.h
- BOTH_CIN_39
: anims.h
- BOTH_CIN_4
: anims.h
- BOTH_CIN_40
: anims.h
- BOTH_CIN_41
: anims.h
- BOTH_CIN_42
: anims.h
- BOTH_CIN_43
: anims.h
- BOTH_CIN_44
: anims.h
- BOTH_CIN_45
: anims.h
- BOTH_CIN_46
: anims.h
- BOTH_CIN_47
: anims.h
- BOTH_CIN_48
: anims.h
- BOTH_CIN_49
: anims.h
- BOTH_CIN_5
: anims.h
- BOTH_CIN_50
: anims.h
- BOTH_CIN_6
: anims.h
- BOTH_CIN_7
: anims.h
- BOTH_CIN_8
: anims.h
- BOTH_CIN_9
: anims.h
- BOTH_COME_ON1
: anims.h
- BOTH_CONSOLE1
: anims.h
- BOTH_CONSOLE1START
: anims.h
- BOTH_CONSOLE1STOP
: anims.h
- BOTH_CONSOLE2
: anims.h
- BOTH_CONSOLE2HOLDCOMSTART
: anims.h
- BOTH_CONSOLE2HOLDCOMSTOP
: anims.h
- BOTH_CONSOLE2START
: anims.h
- BOTH_CONSOLE2STOP
: anims.h
- BOTH_COWER1
: anims.h
- BOTH_COWER1_START
: anims.h
- BOTH_COWER1_STOP
: anims.h
- BOTH_CROUCH1
: anims.h
- BOTH_CROUCH1IDLE
: anims.h
- BOTH_CROUCH1WALK
: anims.h
- BOTH_CROUCH1WALKBACK
: anims.h
- BOTH_CROUCH2TOSTAND1
: anims.h
- BOTH_CROUCH3
: anims.h
- BOTH_CROUCH4
: anims.h
- BOTH_CROUCHATTACKBACK1
: anims.h
- BOTH_CWCIRCLE_A2__L__R
: anims.h
- BOTH_CWCIRCLE_R2__R_S1
: anims.h
- BOTH_CWCIRCLEBREAK
: anims.h
- BOTH_CWCIRCLELOCK
: anims.h
- BOTH_D1__L___
: anims.h
- BOTH_D1__R___
: anims.h
- BOTH_D1_B____
: anims.h
- BOTH_D1_BL___
: anims.h
- BOTH_D1_BR___
: anims.h
- BOTH_D1_TL___
: anims.h
- BOTH_D1_TR___
: anims.h
- BOTH_D2__L___
: anims.h
- BOTH_D2__R___
: anims.h
- BOTH_D2_B____
: anims.h
- BOTH_D2_BL___
: anims.h
- BOTH_D2_BR___
: anims.h
- BOTH_D2_TL___
: anims.h
- BOTH_D2_TR___
: anims.h
- BOTH_D3__L___
: anims.h
- BOTH_D3__R___
: anims.h
- BOTH_D3_B____
: anims.h
- BOTH_D3_BL___
: anims.h
- BOTH_D3_BR___
: anims.h
- BOTH_D3_TL___
: anims.h
- BOTH_D3_TR___
: anims.h
- BOTH_D4__L___
: anims.h
- BOTH_D4__R___
: anims.h
- BOTH_D4_B____
: anims.h
- BOTH_D4_BL___
: anims.h
- BOTH_D4_BR___
: anims.h
- BOTH_D4_TL___
: anims.h
- BOTH_D4_TR___
: anims.h
- BOTH_D5__L___
: anims.h
- BOTH_D5__R___
: anims.h
- BOTH_D5_B____
: anims.h
- BOTH_D5_BL___
: anims.h
- BOTH_D5_BR___
: anims.h
- BOTH_D5_TL___
: anims.h
- BOTH_D5_TR___
: anims.h
- BOTH_D6__L___
: anims.h
- BOTH_D6__R___
: anims.h
- BOTH_D6_B____
: anims.h
- BOTH_D6_BL___
: anims.h
- BOTH_D6_BR___
: anims.h
- BOTH_D6_TL___
: anims.h
- BOTH_D6_TR___
: anims.h
- BOTH_D7__L___
: anims.h
- BOTH_D7__R___
: anims.h
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: anims.h
- BOTH_LK_ST_ST_T_B_1_W
: anims.h
- BOTH_LK_ST_ST_T_L_1
: anims.h
- BOTH_LK_ST_ST_T_L_2
: anims.h
- BOTH_LK_ST_ST_T_SB_1_L
: anims.h
- BOTH_LK_ST_ST_T_SB_1_W
: anims.h
- BOTH_LOSE_SABER
: anims.h
- BOTH_LUNGE2_B__T_
: anims.h
- BOTH_LYINGDEAD1
: anims.h
- BOTH_LYINGDEATH1
: anims.h
- BOTH_MEDITATE
: anims.h
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: anims.h
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: anims.h
- BOTH_MELEE2
: anims.h
- BOTH_MINDTRICK1
: anims.h
- BOTH_MINDTRICK2
: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
- BOTH_PAIN11
: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
- BOTH_PAIN7
: anims.h
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: anims.h
- BOTH_PAIN9
: anims.h
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: anims.h
- BOTH_PLAYER_PA_2
: anims.h
- BOTH_PLAYER_PA_3
: anims.h
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: anims.h
- BOTH_PLAYER_PA_FLY
: anims.h
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: anims.h
- BOTH_PULL_IMPALE_STAB
: anims.h
- BOTH_PULL_IMPALE_SWING
: anims.h
- BOTH_PULLED_INAIR_B
: anims.h
- BOTH_PULLED_INAIR_F
: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
- BOTH_RUNBACK2
: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
- BOTH_SABERSTAFF_STANCE
: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
- BOTH_SLEEP1GETUP2
: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
- BOTH_SPINATTACK7
: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
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: anims.h
- BOTH_T4__R_BR
: anims.h
- BOTH_T4__R_T_
: anims.h
- BOTH_T4__R_TL
: anims.h
- BOTH_T4__R_TR
: anims.h
- BOTH_T4_BL__L
: anims.h
- BOTH_T4_BL__R
: anims.h
- BOTH_T4_BL_BR
: anims.h
- BOTH_T4_BL_T_
: anims.h
- BOTH_T4_BL_TL
: anims.h
- BOTH_T4_BL_TR
: anims.h
- BOTH_T4_BR__L
: anims.h
- BOTH_T4_BR__R
: anims.h
- BOTH_T4_BR_BL
: anims.h
- BOTH_T4_BR_T_
: anims.h
- BOTH_T4_BR_TL
: anims.h
- BOTH_T4_BR_TR
: anims.h
- BOTH_T4_T___L
: anims.h
- BOTH_T4_T___R
: anims.h
- BOTH_T4_T__BL
: anims.h
- BOTH_T4_T__BR
: anims.h
- BOTH_T4_T__TL
: anims.h
- BOTH_T4_T__TR
: anims.h
- BOTH_T4_TL__L
: anims.h
- BOTH_T4_TL__R
: anims.h
- BOTH_T4_TL_BL
: anims.h
- BOTH_T4_TL_BR
: anims.h
- BOTH_T4_TL_T_
: anims.h
- BOTH_T4_TL_TR
: anims.h
- BOTH_T4_TR__L
: anims.h
- BOTH_T4_TR__R
: anims.h
- BOTH_T4_TR_BL
: anims.h
- BOTH_T4_TR_BR
: anims.h
- BOTH_T4_TR_T_
: anims.h
- BOTH_T4_TR_TL
: anims.h
- BOTH_T5__L__R
: anims.h
- BOTH_T5__L_BL
: anims.h
- BOTH_T5__L_BR
: anims.h
- BOTH_T5__L_T_
: anims.h
- BOTH_T5__L_TL
: anims.h
- BOTH_T5__L_TR
: anims.h
- BOTH_T5__R__L
: anims.h
- BOTH_T5__R_BL
: anims.h
- BOTH_T5__R_BR
: anims.h
- BOTH_T5__R_T_
: anims.h
- BOTH_T5__R_TL
: anims.h
- BOTH_T5__R_TR
: anims.h
- BOTH_T5_BL__L
: anims.h
- BOTH_T5_BL__R
: anims.h
- BOTH_T5_BL_BR
: anims.h
- BOTH_T5_BL_T_
: anims.h
- BOTH_T5_BL_TL
: anims.h
- BOTH_T5_BL_TR
: anims.h
- BOTH_T5_BR__L
: anims.h
- BOTH_T5_BR__R
: anims.h
- BOTH_T5_BR_BL
: anims.h
- BOTH_T5_BR_T_
: anims.h
- BOTH_T5_BR_TL
: anims.h
- BOTH_T5_BR_TR
: anims.h
- BOTH_T5_T___L
: anims.h
- BOTH_T5_T___R
: anims.h
- BOTH_T5_T__BL
: anims.h
- BOTH_T5_T__BR
: anims.h
- BOTH_T5_T__TL
: anims.h
- BOTH_T5_T__TR
: anims.h
- BOTH_T5_TL__L
: anims.h
- BOTH_T5_TL__R
: anims.h
- BOTH_T5_TL_BL
: anims.h
- BOTH_T5_TL_BR
: anims.h
- BOTH_T5_TL_T_
: anims.h
- BOTH_T5_TL_TR
: anims.h
- BOTH_T5_TR__L
: anims.h
- BOTH_T5_TR__R
: anims.h
- BOTH_T5_TR_BL
: anims.h
- BOTH_T5_TR_BR
: anims.h
- BOTH_T5_TR_T_
: anims.h
- BOTH_T5_TR_TL
: anims.h
- BOTH_T6__L__R
: anims.h
- BOTH_T6__L_BL
: anims.h
- BOTH_T6__L_BR
: anims.h
- BOTH_T6__L_T_
: anims.h
- BOTH_T6__L_TL
: anims.h
- BOTH_T6__L_TR
: anims.h
- BOTH_T6__R__L
: anims.h
- BOTH_T6__R_BL
: anims.h
- BOTH_T6__R_BR
: anims.h
- BOTH_T6__R_T_
: anims.h
- BOTH_T6__R_TL
: anims.h
- BOTH_T6__R_TR
: anims.h
- BOTH_T6_BL__L
: anims.h
- BOTH_T6_BL__R
: anims.h
- BOTH_T6_BL_BR
: anims.h
- BOTH_T6_BL_T_
: anims.h
- BOTH_T6_BL_TL
: anims.h
- BOTH_T6_BL_TR
: anims.h
- BOTH_T6_BR__L
: anims.h
- BOTH_T6_BR__R
: anims.h
- BOTH_T6_BR_BL
: anims.h
- BOTH_T6_BR_T_
: anims.h
- BOTH_T6_BR_TL
: anims.h
- BOTH_T6_BR_TR
: anims.h
- BOTH_T6_T___L
: anims.h
- BOTH_T6_T___R
: anims.h
- BOTH_T6_T__BL
: anims.h
- BOTH_T6_T__BR
: anims.h
- BOTH_T6_T__TL
: anims.h
- BOTH_T6_T__TR
: anims.h
- BOTH_T6_TL__L
: anims.h
- BOTH_T6_TL__R
: anims.h
- BOTH_T6_TL_BL
: anims.h
- BOTH_T6_TL_BR
: anims.h
- BOTH_T6_TL_T_
: anims.h
- BOTH_T6_TL_TR
: anims.h
- BOTH_T6_TR__L
: anims.h
- BOTH_T6_TR__R
: anims.h
- BOTH_T6_TR_BL
: anims.h
- BOTH_T6_TR_BR
: anims.h
- BOTH_T6_TR_T_
: anims.h
- BOTH_T6_TR_TL
: anims.h
- BOTH_T7__L__R
: anims.h
- BOTH_T7__L_BL
: anims.h
- BOTH_T7__L_BR
: anims.h
- BOTH_T7__L_T_
: anims.h
- BOTH_T7__L_TL
: anims.h
- BOTH_T7__L_TR
: anims.h
- BOTH_T7__R__L
: anims.h
- BOTH_T7__R_BL
: anims.h
- BOTH_T7__R_BR
: anims.h
- BOTH_T7__R_T_
: anims.h
- BOTH_T7__R_TL
: anims.h
- BOTH_T7__R_TR
: anims.h
- BOTH_T7_BL__L
: anims.h
- BOTH_T7_BL__R
: anims.h
- BOTH_T7_BL_BR
: anims.h
- BOTH_T7_BL_T_
: anims.h
- BOTH_T7_BL_TL
: anims.h
- BOTH_T7_BL_TR
: anims.h
- BOTH_T7_BR__L
: anims.h
- BOTH_T7_BR__R
: anims.h
- BOTH_T7_BR_BL
: anims.h
- BOTH_T7_BR_T_
: anims.h
- BOTH_T7_BR_TL
: anims.h
- BOTH_T7_BR_TR
: anims.h
- BOTH_T7_T___L
: anims.h
- BOTH_T7_T___R
: anims.h
- BOTH_T7_T__BL
: anims.h
- BOTH_T7_T__BR
: anims.h
- BOTH_T7_T__TL
: anims.h
- BOTH_T7_T__TR
: anims.h
- BOTH_T7_TL__L
: anims.h
- BOTH_T7_TL__R
: anims.h
- BOTH_T7_TL_BL
: anims.h
- BOTH_T7_TL_BR
: anims.h
- BOTH_T7_TL_T_
: anims.h
- BOTH_T7_TL_TR
: anims.h
- BOTH_T7_TR__L
: anims.h
- BOTH_T7_TR__R
: anims.h
- BOTH_T7_TR_BL
: anims.h
- BOTH_T7_TR_BR
: anims.h
- BOTH_T7_TR_T_
: anims.h
- BOTH_T7_TR_TL
: anims.h
- BOTH_TALK1
: anims.h
- BOTH_TALK2
: anims.h
- BOTH_TALKCOMM1
: anims.h
- BOTH_TALKCOMM1START
: anims.h
- BOTH_TALKCOMM1STOP
: anims.h
- BOTH_TALKGESTURE1
: anims.h
- BOTH_TAVION_SCEPTERGROUND
: anims.h
- BOTH_TAVION_SWORDPOWER
: anims.h
- BOTH_THERMAL_READY
: anims.h
- BOTH_THERMAL_THROW
: anims.h
- BOTH_TOSS1
: anims.h
- BOTH_TOSS2
: anims.h
- BOTH_TURN_LEFT1
: anims.h
- BOTH_TURN_RIGHT1
: anims.h
- BOTH_TURNCROUCH1
: anims.h
- BOTH_TURNOFF
: anims.h
- BOTH_TURNON
: anims.h
- BOTH_TURNSTAND1
: anims.h
- BOTH_TURNSTAND2
: anims.h
- BOTH_TURNSTAND3
: anims.h
- BOTH_TURNSTAND4
: anims.h
- BOTH_TURNSTAND5
: anims.h
- BOTH_TUSKENATTACK1
: anims.h
- BOTH_TUSKENATTACK2
: anims.h
- BOTH_TUSKENATTACK3
: anims.h
- BOTH_TUSKENLUNGE1
: anims.h
- BOTH_TUSKENTAUNT1
: anims.h
- BOTH_UNCROUCH1
: anims.h
- BOTH_UNCROUCH3
: anims.h
- BOTH_UNCROUCH4
: anims.h
- BOTH_V1__L_S1
: anims.h
- BOTH_V1__R_S1
: anims.h
- BOTH_V1_B__S1
: anims.h
- BOTH_V1_BL_S1
: anims.h
- BOTH_V1_BR_S1
: anims.h
- BOTH_V1_T__S1
: anims.h
- BOTH_V1_TL_S1
: anims.h
- BOTH_V1_TR_S1
: anims.h
- BOTH_V6__L_S6
: anims.h
- BOTH_V6__R_S6
: anims.h
- BOTH_V6_B__S6
: anims.h
- BOTH_V6_BL_S6
: anims.h
- BOTH_V6_BR_S6
: anims.h
- BOTH_V6_T__S6
: anims.h
- BOTH_V6_TL_S6
: anims.h
- BOTH_V6_TR_S6
: anims.h
- BOTH_V7__L_S7
: anims.h
- BOTH_V7__R_S7
: anims.h
- BOTH_V7_B__S7
: anims.h
- BOTH_V7_BL_S7
: anims.h
- BOTH_V7_BR_S7
: anims.h
- BOTH_V7_T__S7
: anims.h
- BOTH_V7_TL_S7
: anims.h
- BOTH_V7_TR_S7
: anims.h
- BOTH_VICTORY_DUAL
: anims.h
- BOTH_VICTORY_FAST
: anims.h
- BOTH_VICTORY_MEDIUM
: anims.h
- BOTH_VICTORY_STAFF
: anims.h
- BOTH_VICTORY_STRONG
: anims.h
- BOTH_VS_AIR
: anims.h
- BOTH_VS_AIR_G
: anims.h
- BOTH_VS_AIR_SL
: anims.h
- BOTH_VS_AIR_SR
: anims.h
- BOTH_VS_ATF_G
: anims.h
- BOTH_VS_ATL_G
: anims.h
- BOTH_VS_ATL_S
: anims.h
- BOTH_VS_ATL_TO_R_S
: anims.h
- BOTH_VS_ATR_G
: anims.h
- BOTH_VS_ATR_S
: anims.h
- BOTH_VS_ATR_TO_L_S
: anims.h
- BOTH_VS_DISMOUNT_L
: anims.h
- BOTH_VS_DISMOUNT_R
: anims.h
- BOTH_VS_IDLE
: anims.h
- BOTH_VS_IDLE_G
: anims.h
- BOTH_VS_IDLE_SL
: anims.h
- BOTH_VS_IDLE_SR
: anims.h
- BOTH_VS_LAND
: anims.h
- BOTH_VS_LAND_G
: anims.h
- BOTH_VS_LAND_SL
: anims.h
- BOTH_VS_LAND_SR
: anims.h
- BOTH_VS_LEANL
: anims.h
- BOTH_VS_LEANL_G
: anims.h
- BOTH_VS_LEANL_SL
: anims.h
- BOTH_VS_LEANL_SR
: anims.h
- BOTH_VS_LEANR
: anims.h
- BOTH_VS_LEANR_G
: anims.h
- BOTH_VS_LEANR_SL
: anims.h
- BOTH_VS_LEANR_SR
: anims.h
- BOTH_VS_LOOKLEFT
: anims.h
- BOTH_VS_LOOKRIGHT
: anims.h
- BOTH_VS_MOUNT_L
: anims.h
- BOTH_VS_MOUNT_R
: anims.h
- BOTH_VS_MOUNTJUMP_L
: anims.h
- BOTH_VS_MOUNTTHROW
: anims.h
- BOTH_VS_MOUNTTHROW_L
: anims.h
- BOTH_VS_MOUNTTHROW_R
: anims.h
- BOTH_VS_MOUNTTHROWEE
: anims.h
- BOTH_VS_PAIN1
: anims.h
- BOTH_VS_REV
: anims.h
- BOTH_VS_TURBO
: anims.h
- BOTH_VT_AIR
: anims.h
- BOTH_VT_ATB
: anims.h
- BOTH_VT_ATF_G
: anims.h
- BOTH_VT_ATL_G
: anims.h
- BOTH_VT_ATL_S
: anims.h
- BOTH_VT_ATL_TO_R_S
: anims.h
- BOTH_VT_ATR_G
: anims.h
- BOTH_VT_ATR_S
: anims.h
- BOTH_VT_ATR_TO_L_S
: anims.h
- BOTH_VT_BUCK
: anims.h
- BOTH_VT_DEATH1
: anims.h
- BOTH_VT_DISMOUNT
: anims.h
- BOTH_VT_DISMOUNT_L
: anims.h
- BOTH_VT_DISMOUNT_R
: anims.h
- BOTH_VT_IDLE
: anims.h
- BOTH_VT_IDLE1
: anims.h
- BOTH_VT_IDLE_G
: anims.h
- BOTH_VT_IDLE_S
: anims.h
- BOTH_VT_IDLE_SL
: anims.h
- BOTH_VT_IDLE_SR
: anims.h
- BOTH_VT_IDLE_T
: anims.h
- BOTH_VT_LAND
: anims.h
- BOTH_VT_MOUNT_B
: anims.h
- BOTH_VT_MOUNT_L
: anims.h
- BOTH_VT_MOUNT_R
: anims.h
- BOTH_VT_PAIN1
: anims.h
- BOTH_VT_RUN_FWD
: anims.h
- BOTH_VT_RUN_FWD_L
: anims.h
- BOTH_VT_RUN_FWD_R
: anims.h
- BOTH_VT_RUN_REV
: anims.h
- BOTH_VT_SLIDEF
: anims.h
- BOTH_VT_STAND
: anims.h
- BOTH_VT_TURBO
: anims.h
- BOTH_VT_WALK_FWD
: anims.h
- BOTH_VT_WALK_FWD_L
: anims.h
- BOTH_VT_WALK_FWD_R
: anims.h
- BOTH_VT_WALK_REV
: anims.h
- BOTH_WALK1
: anims.h
- BOTH_WALK1TALKCOMM1
: anims.h
- BOTH_WALK2
: anims.h
- BOTH_WALK5
: anims.h
- BOTH_WALK6
: anims.h
- BOTH_WALK7
: anims.h
- BOTH_WALK_DUAL
: anims.h
- BOTH_WALK_STAFF
: anims.h
- BOTH_WALKBACK1
: anims.h
- BOTH_WALKBACK2
: anims.h
- BOTH_WALKBACK_DUAL
: anims.h
- BOTH_WALKBACK_STAFF
: anims.h
- BOTH_WALL_FLIP_BACK1
: anims.h
- BOTH_WALL_FLIP_BACK2
: anims.h
- BOTH_WALL_FLIP_LEFT
: anims.h
- BOTH_WALL_FLIP_RIGHT
: anims.h
- BOTH_WALL_RUN_LEFT
: anims.h
- BOTH_WALL_RUN_LEFT_FLIP
: anims.h
- BOTH_WALL_RUN_LEFT_STOP
: anims.h
- BOTH_WALL_RUN_RIGHT
: anims.h
- BOTH_WALL_RUN_RIGHT_FLIP
: anims.h
- BOTH_WALL_RUN_RIGHT_STOP
: anims.h
- BOTH_WIND
: anims.h
- BOTH_WINGS_CLOSE
: anims.h
- BOTH_WINGS_OPEN
: anims.h
- BotHasAssociated()
: ai_main.c
- BotInitialChat()
: be_ai_chat.h
- BotInitLevelItems()
: be_ai_goal.h
- BotInitMoveState()
: be_ai_move.h
- BotInputToUserCommand()
: ai_main.c
- BotInterbreedEndMatch()
: g_local.h
- BotInterbreedGoalFuzzyLogic()
: be_ai_goal.h
- BotIsAChickenWuss()
: ai_main.h, ai_main.c
- BotItemGoalInVisButNotVisible()
: be_ai_goal.h
- BOTLIB
: q_shared.h
- BOTLIB_AAS_ALTERNATIVE_ROUTE_GOAL
: g_public.h
- BOTLIB_AAS_AREA_INFO
: g_public.h
- BOTLIB_AAS_AREA_REACHABILITY
: g_public.h
- BOTLIB_AAS_AREA_TRAVEL_TIME_TO_GOAL_AREA
: g_public.h
- BOTLIB_AAS_BBOX_AREAS
: g_public.h
- BOTLIB_AAS_ENABLE_ROUTING_AREA
: g_public.h
- BOTLIB_AAS_ENTITY_INFO
: g_public.h
- BOTLIB_AAS_FLOAT_FOR_BSP_EPAIR_KEY
: g_public.h
- BOTLIB_AAS_INITIALIZED
: g_public.h
- BOTLIB_AAS_INT_FOR_BSP_EPAIR_KEY
: g_public.h
- BOTLIB_AAS_NEXT_BSP_ENTITY
: g_public.h
- BOTLIB_AAS_POINT_AREA_NUM
: g_public.h
- BOTLIB_AAS_POINT_CONTENTS
: g_public.h
- BOTLIB_AAS_POINT_REACHABILITY_AREA_INDEX
: g_public.h
- BOTLIB_AAS_PREDICT_CLIENT_MOVEMENT
: g_public.h
- BOTLIB_AAS_PREDICT_ROUTE
: g_public.h
- BOTLIB_AAS_PRESENCE_TYPE_BOUNDING_BOX
: g_public.h
- BOTLIB_AAS_SWIMMING
: g_public.h
- BOTLIB_AAS_TIME
: g_public.h
- BOTLIB_AAS_TRACE_AREAS
: g_public.h
- BOTLIB_AAS_VALUE_FOR_BSP_EPAIR_KEY
: g_public.h
- BOTLIB_AAS_VECTOR_FOR_BSP_EPAIR_KEY
: g_public.h
- BOTLIB_AI_ADD_AVOID_SPOT
: g_public.h
- BOTLIB_AI_ALLOC_CHAT_STATE
: g_public.h
- BOTLIB_AI_ALLOC_GOAL_STATE
: g_public.h
- BOTLIB_AI_ALLOC_MOVE_STATE
: g_public.h
- BOTLIB_AI_ALLOC_WEAPON_STATE
: g_public.h
- BOTLIB_AI_AVOID_GOAL_TIME
: g_public.h
- BOTLIB_AI_CHARACTERISTIC_BFLOAT
: g_public.h
- BOTLIB_AI_CHARACTERISTIC_BINTEGER
: g_public.h
- BOTLIB_AI_CHARACTERISTIC_FLOAT
: g_public.h
- BOTLIB_AI_CHARACTERISTIC_INTEGER
: g_public.h
- BOTLIB_AI_CHARACTERISTIC_STRING
: g_public.h
- BOTLIB_AI_CHAT_LENGTH
: g_public.h
- BOTLIB_AI_CHOOSE_BEST_FIGHT_WEAPON
: g_public.h
- BOTLIB_AI_CHOOSE_LTG_ITEM
: g_public.h
- BOTLIB_AI_CHOOSE_NBG_ITEM
: g_public.h
- BOTLIB_AI_DUMP_AVOID_GOALS
: g_public.h
- BOTLIB_AI_DUMP_GOAL_STACK
: g_public.h
- BOTLIB_AI_EMPTY_GOAL_STACK
: g_public.h
- BOTLIB_AI_ENTER_CHAT
: g_public.h
- BOTLIB_AI_FIND_MATCH
: g_public.h
- BOTLIB_AI_FREE_CHARACTER
: g_public.h
- BOTLIB_AI_FREE_CHAT_STATE
: g_public.h
- BOTLIB_AI_FREE_GOAL_STATE
: g_public.h
- BOTLIB_AI_FREE_ITEM_WEIGHTS
: g_public.h
- BOTLIB_AI_FREE_MOVE_STATE
: g_public.h
- BOTLIB_AI_FREE_WEAPON_STATE
: g_public.h
- BOTLIB_AI_GENETIC_PARENTS_AND_CHILD_SELECTION
: g_public.h
- BOTLIB_AI_GET_CHAT_MESSAGE
: g_public.h
- BOTLIB_AI_GET_LEVEL_ITEM_GOAL
: g_public.h
- BOTLIB_AI_GET_MAP_LOCATION_GOAL
: g_public.h
- BOTLIB_AI_GET_NEXT_CAMP_SPOT_GOAL
: g_public.h
- BOTLIB_AI_GET_SECOND_GOAL
: g_public.h
- BOTLIB_AI_GET_TOP_GOAL
: g_public.h
- BOTLIB_AI_GET_WEAPON_INFO
: g_public.h
- BOTLIB_AI_GOAL_NAME
: g_public.h
- BOTLIB_AI_INIT_LEVEL_ITEMS
: g_public.h
- BOTLIB_AI_INIT_MOVE_STATE
: g_public.h
- BOTLIB_AI_INITIAL_CHAT
: g_public.h
- BOTLIB_AI_INTERBREED_GOAL_FUZZY_LOGIC
: g_public.h
- BOTLIB_AI_ITEM_GOAL_IN_VIS_BUT_NOT_VISIBLE
: g_public.h
- BOTLIB_AI_LOAD_CHARACTER
: g_public.h
- BOTLIB_AI_LOAD_CHAT_FILE
: g_public.h
- BOTLIB_AI_LOAD_ITEM_WEIGHTS
: g_public.h
- BOTLIB_AI_LOAD_WEAPON_WEIGHTS
: g_public.h
- BOTLIB_AI_MATCH_VARIABLE
: g_public.h
- BOTLIB_AI_MOVE_IN_DIRECTION
: g_public.h
- BOTLIB_AI_MOVE_TO_GOAL
: g_public.h
- BOTLIB_AI_MOVEMENT_VIEW_TARGET
: g_public.h
- BOTLIB_AI_MUTATE_GOAL_FUZZY_LOGIC
: g_public.h
- BOTLIB_AI_NEXT_CONSOLE_MESSAGE
: g_public.h
- BOTLIB_AI_NUM_CONSOLE_MESSAGE
: g_public.h
- BOTLIB_AI_NUM_INITIAL_CHATS
: g_public.h
- BOTLIB_AI_POP_GOAL
: g_public.h
- BOTLIB_AI_PREDICT_VISIBLE_POSITION
: g_public.h
- BOTLIB_AI_PUSH_GOAL
: g_public.h
- BOTLIB_AI_QUEUE_CONSOLE_MESSAGE
: g_public.h
- BOTLIB_AI_REACHABILITY_AREA
: g_public.h
- BOTLIB_AI_REMOVE_CONSOLE_MESSAGE
: g_public.h
- BOTLIB_AI_REMOVE_FROM_AVOID_GOALS
: g_public.h
- BOTLIB_AI_REPLACE_SYNONYMS
: g_public.h
- BOTLIB_AI_REPLY_CHAT
: g_public.h
- BOTLIB_AI_RESET_AVOID_GOALS
: g_public.h
- BOTLIB_AI_RESET_AVOID_REACH
: g_public.h
- BOTLIB_AI_RESET_GOAL_STATE
: g_public.h
- BOTLIB_AI_RESET_LAST_AVOID_REACH
: g_public.h
- BOTLIB_AI_RESET_MOVE_STATE
: g_public.h
- BOTLIB_AI_RESET_WEAPON_STATE
: g_public.h
- BOTLIB_AI_SAVE_GOAL_FUZZY_LOGIC
: g_public.h
- BOTLIB_AI_SET_AVOID_GOAL_TIME
: g_public.h
- BOTLIB_AI_SET_CHAT_GENDER
: g_public.h
- BOTLIB_AI_SET_CHAT_NAME
: g_public.h
- BOTLIB_AI_STRING_CONTAINS
: g_public.h
- BOTLIB_AI_TOUCHING_GOAL
: g_public.h
- BOTLIB_AI_UNIFY_WHITE_SPACES
: g_public.h
- BOTLIB_AI_UPDATE_ENTITY_ITEMS
: g_public.h
- BOTLIB_API_VERSION
: botlib.h
- BOTLIB_EA_ACTION
: g_public.h
- BOTLIB_EA_ALT_ATTACK
: g_public.h
- BOTLIB_EA_ATTACK
: g_public.h
- BOTLIB_EA_COMMAND
: g_public.h
- BOTLIB_EA_CROUCH
: g_public.h
- BOTLIB_EA_DELAYED_JUMP
: g_public.h
- BOTLIB_EA_END_REGULAR
: g_public.h
- BOTLIB_EA_FORCEPOWER
: g_public.h
- BOTLIB_EA_GESTURE
: g_public.h
- BOTLIB_EA_GET_INPUT
: g_public.h
- BOTLIB_EA_JUMP
: g_public.h
- BOTLIB_EA_MOVE
: g_public.h
- BOTLIB_EA_MOVE_BACK
: g_public.h
- BOTLIB_EA_MOVE_DOWN
: g_public.h
- BOTLIB_EA_MOVE_FORWARD
: g_public.h
- BOTLIB_EA_MOVE_LEFT
: g_public.h
- BOTLIB_EA_MOVE_RIGHT
: g_public.h
- BOTLIB_EA_MOVE_UP
: g_public.h
- BOTLIB_EA_RESET_INPUT
: g_public.h
- BOTLIB_EA_RESPAWN
: g_public.h
- BOTLIB_EA_SAY
: g_public.h
- BOTLIB_EA_SAY_TEAM
: g_public.h
- BOTLIB_EA_SELECT_WEAPON
: g_public.h
- BOTLIB_EA_TALK
: g_public.h
- BOTLIB_EA_USE
: g_public.h
- BOTLIB_EA_VIEW
: g_public.h
- botlib_export_t
: botlib.h
- BOTLIB_GET_CONSOLE_MESSAGE
: g_public.h
- BOTLIB_GET_SNAPSHOT_ENTITY
: g_public.h
- botlib_import_t
: botlib.h
- BOTLIB_LIBVAR_GET
: g_public.h
- BOTLIB_LIBVAR_SET
: g_public.h
- BOTLIB_LOAD_MAP
: g_public.h
- BOTLIB_PC_ADD_GLOBAL_DEFINE
: g_public.h
- BOTLIB_PC_FREE_SOURCE
: g_public.h
- BOTLIB_PC_LOAD_SOURCE
: g_public.h
- BOTLIB_PC_READ_TOKEN
: g_public.h
- BOTLIB_PC_SOURCE_FILE_AND_LINE
: g_public.h
- BOTLIB_SETUP
: g_public.h
- BOTLIB_SHUTDOWN
: g_public.h
- BOTLIB_START_FRAME
: g_public.h
- BOTLIB_TEST
: g_public.h
- BOTLIB_UPDATENTITY
: g_public.h
- BOTLIB_USER_COMMAND
: g_public.h
- BotLoadCharacter()
: be_ai_char.h
- BotLoadChatFile()
: be_ai_chat.h
- BotLoadItemWeights()
: be_ai_goal.h
- BotLoadWeaponWeights()
: be_ai_weap.h
- BotLovedOneDied()
: ai_main.c
- BotMatchVariable()
: be_ai_chat.h
- BotMindTricked()
: ai_main.c
- BotMoveInDirection()
: be_ai_move.h
- BotMovementViewTarget()
: be_ai_move.h
- BotMoveToGoal()
: be_ai_move.h
- BotMutateGoalFuzzyLogic()
: be_ai_goal.h
- BotNextConsoleMessage()
: be_ai_chat.h
- BotNumConsoleMessages()
: be_ai_chat.h
- BotNumInitialChats()
: be_ai_chat.h
- BotOrder()
: g_local.h, ai_main.c
- BotPopGoal()
: be_ai_goal.h
- BotPredictVisiblePosition()
: be_ai_move.h
- BotPushGoal()
: be_ai_goal.h
- BotPVSCheck()
: ai_main.c
- BotQueueConsoleMessage()
: be_ai_chat.h
- BotReachabilityArea()
: be_ai_move.h
- BotRemoveConsoleMessage()
: be_ai_chat.h
- BotRemoveFromAvoidGoals()
: be_ai_goal.h
- BotReplaceSynonyms()
: be_ai_chat.h
- BotReplyChat()
: be_ai_chat.h
- BotReplyGreetings()
: ai_main.c
- BotReportStatus()
: ai_main.c
- BotResetAvoidGoals()
: be_ai_goal.h
- BotResetAvoidReach()
: be_ai_move.h
- BotResetGoalState()
: be_ai_goal.h
- BotResetLastAvoidReach()
: be_ai_move.h
- BotResetMoveState()
: be_ai_move.h
- BotResetState()
: ai_main.h, ai_main.c
- BotResetWeaponState()
: be_ai_weap.h
- BotSaveGoalFuzzyLogic()
: be_ai_goal.h
- BotScanForLeader()
: ai_main.c
- BotScheduleBotThink()
: ai_main.c
- BotSelectChoiceWeapon()
: ai_main.c
- BotSelectIdealWeapon()
: ai_main.c
- BotSelectMelee()
: ai_main.c
- BotSelectWeapon()
: ai_main.c
- BotSetAvoidGoalTime()
: be_ai_goal.h
- BotSetBrushModelTypes()
: be_ai_move.h
- BotSetChatGender()
: be_ai_chat.h
- BotSetChatName()
: be_ai_chat.h
- BotSetupChatAI()
: be_ai_chat.h
- BotSetupGoalAI()
: be_ai_goal.h
- BotSetupMoveAI()
: be_ai_move.h
- BotSetupWeaponAI()
: be_ai_weap.h
- BotShutdownCharacters()
: be_ai_char.h
- BotShutdownChatAI()
: be_ai_chat.h
- BotShutdownGoalAI()
: be_ai_goal.h
- BotShutdownMoveAI()
: be_ai_move.h
- BotShutdownWeaponAI()
: be_ai_weap.h
- botskills_t
: ai_main.h
- botstates
: w_saber.c, w_force.c, ai_main.c
- BotStraightTPOrderCheck()
: ai_main.c
- BotSurfaceNear()
: ai_main.c
- bottom_die()
: g_turret.c
- BotTouchingGoal()
: be_ai_goal.h
- BotTrace_Duck()
: ai_main.c
- BotTrace_Jump()
: ai_main.c
- BotTrace_Strafe()
: ai_main.c
- BotTryAnotherWeapon()
: ai_main.c
- BotUpdateEntityItems()
: be_ai_goal.h
- BotUpdateInput()
: ai_main.c
- BotUseInventoryItem()
: ai_main.c
- BotUtilizePersonality()
: ai_util.c, ai_main.h
- BotWaypointRender()
: ai_wpnav.c, ai_main.h
- BotWeaponBlockable()
: ai_main.c
- BotWeaponCanLead()
: ai_main.c
- BotWeaponSelectable()
: ai_main.c
- BOWCASTER_ALT_SPREAD
: g_weapon.c
- BOWCASTER_CHARGE_UNIT
: g_weapon.c, bg_pmove.c
- BOWCASTER_DAMAGE
: g_weapon.c
- BOWCASTER_NPC_DAMAGE_EASY
: NPC_AI_Mark1.c
- BOWCASTER_NPC_DAMAGE_HARD
: NPC_AI_Mark1.c
- BOWCASTER_NPC_DAMAGE_NORMAL
: NPC_AI_Mark1.c
- BOWCASTER_SIZE
: NPC_AI_Mark1.c, g_weapon.c
- BOWCASTER_SPLASH_DAMAGE
: NPC_AI_Mark1.c, g_weapon.c
- BOWCASTER_SPLASH_RADIUS
: NPC_AI_Mark1.c, g_weapon.c
- BOWCASTER_VEL_RANGE
: g_weapon.c
- BOWCASTER_VELOCITY
: NPC_AI_Mark1.c, g_weapon.c
- BoxOnPlaneSide()
: q_shared.h, q_math.c
- BroadcastObjectiveCompletion()
: g_saga.c
- BroadcastTeamChange()
: g_local.h, g_cmds.c
- BROKENLIMB_LARM
: bg_public.h
- BROKENLIMB_NONE
: bg_public.h
- BROKENLIMB_RARM
: bg_public.h
- brokenLimb_t
: bg_public.h
- BRYAR_ALT_SIZE
: g_weapon.c
- BRYAR_CHARGE_UNIT
: g_weapon.c, bg_pmove.c
- BRYAR_PISTOL_DAMAGE
: g_weapon.c
- BRYAR_PISTOL_VEL
: g_weapon.c
- BS_ADVANCE_FIGHT
: g_public.h
- BS_CINEMATIC
: g_public.h
- BS_DEFAULT
: g_public.h
- BS_FLEE
: g_public.h
- BS_FOLLOW_LEADER
: g_public.h
- BS_HUNT_AND_KILL
: g_public.h
- BS_INVESTIGATE
: g_public.h
- BS_JUMP
: g_public.h
- BS_NOCLIP
: g_public.h
- BS_PATROL
: g_public.h
- BS_REMOVE
: g_public.h
- BS_SEARCH
: g_public.h
- BS_SLEEP
: g_public.h
- BS_STAND_AND_SHOOT
: g_public.h
- BS_STAND_GUARD
: g_public.h
- BS_WAIT
: g_public.h
- BS_WANDER
: g_public.h
- BSET_ANGER
: g_public.h
- BSET_ATTACK
: g_public.h
- BSET_AWAKE
: g_public.h
- BSET_BLOCKED
: g_public.h
- BSET_BUMPED
: g_public.h
- BSET_DEATH
: g_public.h
- BSET_DELAYED
: g_public.h
- BSET_FFDEATH
: g_public.h
- BSET_FFIRE
: g_public.h
- BSET_FIRST
: g_public.h
- BSET_FLEE
: g_public.h
- BSET_INVALID
: g_public.h
- BSET_LOSTENEMY
: g_public.h
- BSET_MINDTRICK
: g_public.h
- BSET_PAIN
: g_public.h
- BSET_SPAWN
: g_public.h
- BSET_STUCK
: g_public.h
- bSet_t
: g_public.h
- BSET_USE
: g_public.h
- BSET_VICTORY
: g_public.h
- BSETTable
: NPC_utils.c, NPC_stats.c
- BSP
: q_shared.h
- BSP_DISKIMAGE
: q_shared.h
- BSP_IDENT
: qfiles.h
- bsp_surface_t
: botlib.h
- bsp_trace_t
: botlib.h
- BSP_VERSION
: qfiles.h
- BSTable
: NPC_utils.c, NPC_stats.c, g_ICARUScb.c
- bState_t
: g_public.h
- BuildShaderStateConfig()
: g_utils.c, g_local.h
- BUTTON_ALT_ATTACK
: q_shared.h
- BUTTON_ANY
: q_shared.h
- BUTTON_ATTACK
: q_shared.h
- BUTTON_FORCE_DRAIN
: q_shared.h
- BUTTON_FORCE_LIGHTNING
: q_shared.h
- BUTTON_FORCEGRIP
: q_shared.h
- BUTTON_FORCEPOWER
: q_shared.h
- BUTTON_GESTURE
: q_shared.h
- BUTTON_TALK
: q_shared.h
- BUTTON_USE
: q_shared.h
- BUTTON_USE_HOLDABLE
: q_shared.h
- BUTTON_WALKING
: q_shared.h
- BWEAPONRANGE_LONG
: ai_main.h
- BWEAPONRANGE_MELEE
: ai_main.h
- BWEAPONRANGE_MID
: ai_main.h
- BWEAPONRANGE_SABER
: ai_main.h
- byte
: q_shared.h
- bytedirs
: q_shared.h, q_math.c
- ByteToDir()
: q_shared.h, q_math.c
- c_pmove
: bg_pmove.c, bg_local.h
- CA_ACTIVE
: q_shared.h
- CA_AUTHORIZING
: q_shared.h
- CA_CHALLENGING
: q_shared.h
- CA_CINEMATIC
: q_shared.h
- CA_CONNECTED
: q_shared.h
- CA_CONNECTING
: q_shared.h
- CA_DISCONNECTED
: q_shared.h
- CA_LOADING
: q_shared.h
- CA_PRIMED
: q_shared.h
- CA_UNINITIALIZED
: q_shared.h
- CalcEntitySpot()
: NPC_utils.c, b_local.h
- CalcMuzzlePoint()
: g_weapon.c, g_local.h
- CalcMuzzlePointOrigin()
: g_weapon.c
- CalcTeamDoorCenter()
: g_navnew.c, g_mover.c
- CalculateAwards()
: g_log.c
- CalculateDemolitionist()
: g_log.c
- CalculateEfficiency()
: g_log.c
- CalculateJumpRoutes()
: ai_wpnav.c
- CalculateLogistics()
: g_log.c
- CalculatePaths()
: ai_wpnav.c
- CalculateRanks()
: g_main.c, g_local.h
- CalculateSection31Award()
: g_log.c
- CalculateSharpshooter()
: g_log.c
- CalculateSiegeGoals()
: ai_wpnav.c
- CalculateStreak()
: g_log.c
- CalculateTactician()
: g_log.c
- CalculateTeamAward()
: g_log.c
- CalculateTeamCarrier()
: g_log.c
- CalculateTeamDefender()
: g_log.c
- CalculateTeamInterceptor()
: g_log.c
- CalculateTeamMVP()
: g_log.c
- CalculateTeamMVPByRank()
: g_log.c
- CalculateTeamRedShirt()
: g_log.c
- CalculateTeamWarrior()
: g_log.c
- CalculateUntouchable()
: g_log.c
- CalculateWeightGoals()
: ai_wpnav.c
- CAMERA_DAMP_INTERVAL
: cg_view.c
- CAMERA_DEFAULT_FOV
: cg_view.c
- CAMERA_SIZE
: cg_view.c
- cameraCurLoc
: cg_players.c
- cameraCurTarget
: cg_view.c
- cameraFocusAngles
: cg_view.c
- cameraFocusLoc
: cg_view.c
- camerafwd
: cg_view.c
- cameraIdealLoc
: cg_view.c
- cameraIdealTarget
: cg_view.c
- cameraLastFrame
: cg_view.c
- cameraLastYaw
: cg_view.c
- cameraOldLoc
: cg_view.c
- cameraStiffFactor
: cg_view.c
- cameraup
: cg_view.c
- CanCounterThrow()
: w_force.c
- CanDamage()
: g_local.h, g_combat.c
- CanForceJumpTo()
: ai_wpnav.c
- CanGetToVector()
: ai_wpnav.c
- CanGetToVectorTravel()
: ai_wpnav.c
- CanSee()
: NPC_senses.c, b_local.h
- CanShoot()
: NPC_combat.c, b_local.h
- CARNAGE_REWARD_TIME
: g_local.h
- CAUTIOUS_THRESHOLD
: NPC_AI_Stormtrooper.c, NPC_AI_Sniper.c, NPC_AI_Jedi.c, NPC_AI_Grenadier.c
- cbufExec_t
: q_shared.h
- CDCHKSUM_LEN
: q_shared.h
- CDKEY_LEN
: q_shared.h
- ceil()
: bg_lib.h
- centity_t
: cg_local.h
- CFL_CUSTOMSKEL
: bg_saga.h
- CFL_EXTRA_AMMO
: bg_saga.h
- CFL_FASTFORCEREGEN
: bg_saga.h
- CFL_HEAVYMELEE
: bg_saga.h
- CFL_MORESABERDMG
: bg_saga.h
- CFL_SINGLE_ROCKET
: bg_saga.h
- CFL_STATVIEWER
: bg_saga.h
- CFL_STRONGAGAINSTPHYSICAL
: bg_saga.h
- cg
: cg_main.c, cg_local.h
- CG_1STPLACE
: menudef.h
- CG_2NDPLACE
: menudef.h
- CG_ACCURACY
: menudef.h
- cg_actionCamLastPos
: cg_view.c
- cg_actionCamLastTime
: cg_view.c
- cg_activeLocalEntities
: cg_localents.c
- cg_activeMarkPolys
: cg_marks.c
- CG_ActualLoadDeferredPlayers()
: cg_view.c, cg_players.c
- CG_AddBracketedEnt()
: cg_players.c, cg_ents.c
- CG_AddBufferedSound()
: cg_view.c, cg_local.h
- CG_ADDCOMMAND
: cg_public.h
- CG_AddFadeRGB()
: cg_localents.c
- CG_AddFragment()
: cg_localents.c
- CG_AddGhoul2Mark()
: cg_players.c, cg_local.h
- CG_AddLagometerFrameInfo()
: cg_local.h, cg_draw.c
- CG_AddLagometerSnapshotInfo()
: cg_local.h, cg_draw.c
- CG_AddLightningBeam()
: cg_players.c
- CG_AddLine()
: cg_localents.c
- CG_AddLocalEntities()
: cg_localents.c, cg_local.h
- CG_AddMarks()
: cg_marks.c, cg_local.h
- cg_addMarks
: cg_main.c, cg_local.h
- CG_AddOLine()
: cg_localents.c
- CG_AddPacketEntities()
: cg_local.h, cg_ents.c
- CG_AddParticles()
: cg_marks.c, cg_local.h
- CG_AddParticleShrapnel()
: cg_marks.c, cg_local.h
- CG_AddParticleToScene()
: cg_marks.c
- CG_AddPlayerWeapon()
: cg_weapons.c, cg_local.h
- CG_AddRadarAutomapEnts()
: cg_view.c
- CG_AddRadarEnt()
: cg_players.c, cg_ents.c
- CG_AddRandomLightning()
: cg_players.c
- CG_AddRefEntity()
: cg_localents.c
- CG_AddRefEntityWithPowerups()
: cg_players.c, cg_local.h
- CG_AddSaberBlade()
: cg_players.c
- CG_AddScorePlum()
: cg_localents.c
- CG_AddSpawnVarToken()
: cg_main.c
- CG_AddViewWeapon()
: cg_weapons.c, cg_local.h
- CG_AdjustPositionForMover()
: cg_local.h, cg_ents.c
- CG_AllocLocalEntity()
: cg_localents.c, cg_local.h
- CG_AllocMark()
: cg_players.c, cg_marks.c
- cg_animBlend
: cg_main.c, cg_local.h
- cg_animSpeed
: cg_main.c, cg_local.h
- CG_ANYLANGUAGE_READCHARFROMSTRING
: cg_public.h
- CG_AREA_CHAT
: menudef.h
- CG_AREA_FPSINFO
: menudef.h
- CG_AREA_LAGOMETER
: menudef.h
- CG_AREA_POWERUP
: menudef.h
- CG_AREA_SYSTEMCHAT
: menudef.h
- CG_AREA_TEAMCHAT
: menudef.h
- CG_ARGC
: cg_public.h
- CG_ARGS
: cg_public.h
- CG_Argv()
: cg_main.c, cg_local.h
- CG_ARGV
: cg_public.h
- CG_AS_ADDPRECACHEENTRY
: cg_public.h
- CG_AS_GETBMODELSOUND
: cg_public.h
- CG_AS_PARSESETS
: cg_public.h
- CG_Asset_Parse()
: cg_main.c
- CG_AssetCache()
: cg_main.c
- CG_ASSISTS
: menudef.h
- cg_auraShell
: cg_main.c, cg_local.h
- cg_autoMap
: cg_main.c, cg_local.h
- CG_AUTOMAP_INPUT
: cg_public.h
- cg_autoMapAngle
: cg_view.c, cg_main.c
- cg_autoMapH
: cg_main.c, cg_local.h
- cg_autoMapInput
: cg_view.c, cg_main.c
- cg_autoMapInputTime
: cg_view.c, cg_main.c
- cg_autoMapW
: cg_main.c, cg_local.h
- cg_autoMapX
: cg_main.c, cg_local.h
- cg_autoMapY
: cg_main.c, cg_local.h
- cg_autoMapZoom
: cg_view.c
- cg_autoMapZoomMainOffset
: cg_view.c
- cg_autoswitch
: cg_main.c, cg_local.h
- CG_Beam()
: cg_local.h, cg_ents.c
- cg_beatingSiegeTime
: cg_servercmds.c, cg_main.c, cg_draw.c
- cg_bigFont
: cg_local.h
- CG_Bleed()
: cg_local.h, cg_effects.c
- cg_blood
: cg_main.c, cg_local.h
- CG_BloodPool()
: cg_marks.c
- CG_BloodTrail()
: cg_localents.c
- CG_BLUE_FLAGHEAD
: menudef.h
- CG_BLUE_FLAGNAME
: menudef.h
- CG_BLUE_FLAGSTATUS
: menudef.h
- CG_BLUE_NAME
: menudef.h
- CG_BLUE_SCORE
: menudef.h
- CG_BMS_END
: cg_ents.c
- CG_BMS_MID
: cg_ents.c
- CG_BMS_START
: cg_ents.c
- cg_bobpitch
: cg_main.c, cg_local.h
- cg_bobroll
: cg_main.c, cg_local.h
- cg_bobup
: cg_main.c, cg_local.h
- CG_BracketEntity()
: cg_draw.c
- CG_BubbleTrail()
: cg_local.h, cg_effects.c
- cg_buildScript
: cg_main.c, cg_local.h
- CG_BuildSolidList()
: cg_predict.c, cg_local.h
- CG_BuildSpectatorString()
: cg_main.c, cg_local.h
- CG_CacheG2AnimInfo()
: cg_servercmds.c, cg_players.c, cg_main.c
- CG_CALC_LERP_POSITIONS
: cg_public.h
- CG_CalcEntityLerpPositions()
: cg_view.c, cg_main.c, cg_ents.c
- CG_CalcEWebMuzzlePoint()
: cg_draw.c
- CG_CalcFOVFromX()
: cg_view.c
- CG_CalcMuzzlePoint()
: cg_weapons.c, cg_draw.c
- CG_CalcScreenEffects()
: cg_view.c
- CG_CalcVehicleMuzzlePoint()
: cg_draw.c
- CG_CalcVehMuzzle()
: cg_event.c, cg_draw.c
- cg_cameraMode
: cg_main.c, cg_local.h
- cg_cameraOrbit
: cg_main.c, cg_local.h
- cg_cameraOrbitDelay
: cg_main.c, cg_local.h
- CG_CAPFRAGLIMIT
: menudef.h
- CG_CAPTURES
: menudef.h
- CG_CenterPrint()
: cg_local.h, cg_draw.c
- cg_centertime
: cg_main.c, cg_local.h
- CG_ChangeWeapon()
: SpeederNPC.c, g_vehicles.c, AnimalNPC.c
- cg_chatBox
: cg_main.c, cg_local.h
- CG_ChatBox_AddString()
: cg_servercmds.c, cg_event.c, cg_draw.c
- CG_ChatBox_ArrayInsert()
: cg_draw.c
- CG_ChatBox_StrInsert()
: cg_draw.c
- cg_chatBoxHeight
: cg_main.c, cg_local.h
- CG_CheckAmmo()
: cg_playerstate.c
- CG_CheckChangedPredictableEvents()
: cg_playerstate.c, cg_local.h
- CG_CheckEvents()
: cg_local.h, cg_event.c
- CG_CheckLocalSounds()
: cg_playerstate.c
- CG_CheckPassengerTurretView()
: cg_view.c
- CG_CheckPlayerG2Weapons()
: cg_weapons.c, cg_local.h
- CG_CheckPlayerstateEvents()
: cg_playerstate.c
- CG_CheckSVStringEdRef()
: cg_servercmds.c
- CG_CheckTargetVehicle()
: cg_draw.c
- CG_CheckThirdPersonAlpha()
: cg_players.c
- CG_Chunks()
: cg_local.h, cg_effects.c
- CG_CIN_DRAWCINEMATIC
: cg_public.h
- CG_CIN_PLAYCINEMATIC
: cg_public.h
- CG_CIN_RUNCINEMATIC
: cg_public.h
- CG_CIN_SETEXTENTS
: cg_public.h
- CG_CIN_STOPCINEMATIC
: cg_public.h
- CG_CleanJetpackGhoul2()
: cg_players.c, cg_main.c
- CG_ClearLightStyles()
: cg_lights.h, cg_light.c
- CG_ClearParticles()
: cg_marks.c, cg_local.h
- CG_ClientNumFromName()
: cg_newDraw.c
- CG_CM_BOXTRACE
: cg_public.h
- CG_CM_CAPSULETRACE
: cg_public.h
- CG_CM_INLINEMODEL
: cg_public.h
- CG_CM_LOADMAP
: cg_public.h
- CG_CM_MARKFRAGMENTS
: cg_public.h
- CG_CM_NUMINLINEMODELS
: cg_public.h
- CG_CM_POINTCONTENTS
: cg_public.h
- CG_CM_REGISTER_TERRAIN
: cg_public.h
- CG_CM_TEMPBOXMODEL
: cg_public.h
- CG_CM_TEMPCAPSULEMODEL
: cg_public.h
- CG_CM_TRANSFORMEDBOXTRACE
: cg_public.h
- CG_CM_TRANSFORMEDCAPSULETRACE
: cg_public.h
- CG_CM_TRANSFORMEDPOINTCONTENTS
: cg_public.h
- CG_ColorForGivenHealth()
: cg_drawtools.c
- CG_ColorForHealth()
: cg_local.h, cg_drawtools.c
- CG_ConfigString()
: cg_main.c, cg_local.h
- CG_CONSOLE_COMMAND
: cg_public.h
- CG_ConsoleCommand()
: cg_local.h, cg_consolecmds.c
- CG_CopyG2WeaponInstance()
: cg_weapons.c, cg_local.h
- CG_CreateBBRefEnts()
: cg_local.h, cg_ents.c
- CG_CreateBrushEntData()
: cg_main.c
- CG_CreateDebris()
: cg_effects.c
- CG_CreateDistortionTrailPart()
: cg_ents.c
- CG_CreateModelFromSpawnEnt()
: cg_main.c
- CG_CreateNPCClient()
: cg_players.c, cg_local.h
- CG_CreateSaberMarks()
: cg_players.c
- CG_CreateSkyOriFromSpawnEnt()
: cg_main.c
- CG_CreateSkyPortalFromSpawnEnt()
: cg_main.c
- CG_CreateWeatherZoneFromSpawnEnt()
: cg_main.c
- CG_CROSSHAIR_PLAYER
: cg_public.h
- cg_crosshairHealth
: cg_main.c, cg_local.h
- CG_CrosshairPlayer()
: cg_main.c, cg_local.h
- cg_crosshairPos
: cg_players.c, cg_draw.c
- cg_crosshairPrevPosX
: cg_draw.c
- cg_crosshairPrevPosY
: cg_draw.c
- cg_crosshairSize
: cg_main.c, cg_local.h
- cg_crosshairX
: cg_main.c, cg_local.h
- cg_crosshairY
: cg_main.c, cg_local.h
- CG_CTF_POWERUP
: menudef.h
- CG_Cube()
: cg_predict.c, cg_ents.c
- cg_currentSelectedPlayer
: cg_main.c, cg_local.h
- cg_currentSelectedPlayerName
: cg_main.c, cg_local.h
- cg_customCombatSoundNames
: cg_servercmds.c, cg_players.c
- cg_customDuelSoundNames
: cg_servercmds.c, cg_players.c
- cg_customExtraSoundNames
: cg_servercmds.c, cg_players.c
- cg_customJediSoundNames
: cg_servercmds.c, cg_players.c
- CG_CustomSound()
: cg_players.c, cg_local.h
- cg_customSoundNames
: cg_servercmds.c, cg_players.c
- CG_CVAR_GETHIDDENVALUE
: cg_public.h
- CG_CVAR_REGISTER
: cg_public.h
- CG_CVAR_SET
: cg_public.h
- CG_CVAR_UPDATE
: cg_public.h
- CG_CVAR_VARIABLESTRINGBUFFER
: cg_public.h
- CG_DamageFeedback()
: cg_playerstate.c
- cg_debugAnim
: cg_main.c, cg_local.h
- cg_debugBB
: cg_main.c, cg_local.h
- cg_debugEvents
: cg_main.c, cg_local.h
- cg_debugPosition
: cg_main.c, cg_local.h
- cg_debugSaber
: cg_main.c
- CG_DEFEND
: menudef.h
- CG_DeferMenuScript()
: cg_newDraw.c, cg_local.h
- cg_deferPlayers
: cg_main.c, cg_local.h
- CG_DestroyAllGhoul2()
: cg_main.c
- CG_DestroyNPCClient()
: cg_players.c, cg_local.h
- CG_Disintegration()
: cg_players.c, cg_ents.c
- cg_dismember
: cg_main.c, cg_local.h
- CG_DoCameraShake()
: cg_view.c, cg_main.c
- CG_DoGlass()
: cg_effects.c
- CG_DoSaber()
: cg_players.c
- CG_DottedLine()
: cg_draw.c
- cg_draw2D
: cg_main.c, cg_local.h
- cg_draw3dIcons
: cg_main.c, cg_local.h
- CG_Draw3DModel()
: cg_local.h, cg_draw.c
- CG_DRAW_ACTIVE_FRAME
: cg_public.h
- CG_DrawActive()
: cg_local.h, cg_draw.c
- CG_DrawActiveFrame()
: cg_view.c, cg_local.h
- CG_DrawAlert()
: NPC_AI_Jedi.c, NPC_AI_Grenadier.c
- cg_drawAmmoWarning
: cg_main.c, cg_local.h
- CG_DrawArmor()
: cg_draw.c
- CG_DrawAutoMap()
: cg_view.c
- cg_drawAutomap
: cg_local.h
- CG_DrawBigString()
: cg_local.h, cg_drawtools.c
- CG_DrawBigStringColor()
: cg_local.h, cg_drawtools.c
- CG_DrawBracketedEntities()
: cg_draw.c
- CG_DrawChar()
: cg_drawtools.c
- CG_DrawCloakFuel()
: cg_draw.c
- cg_drawCrosshair
: cg_main.c, cg_local.h
- cg_drawCrosshairNames
: cg_main.c, cg_local.h
- CG_DrawDuelistHealth()
: cg_draw.c
- cg_drawEnemyInfo
: cg_main.c, cg_local.h
- CG_DrawEWebHealth()
: cg_draw.c
- CG_DrawFlagModel()
: cg_local.h, cg_draw.c
- CG_DrawFlagStatus()
: cg_draw.c
- CG_DrawForcePower()
: cg_draw.c
- CG_DrawForceSelect()
: cg_draw.c
- cg_drawFPS
: cg_main.c, cg_local.h
- cg_drawFriend
: cg_main.c, cg_local.h
- CG_DrawGenericTimerBar()
: cg_draw.c
- cg_drawGun
: cg_main.c, cg_local.h
- CG_DrawHaqrBar()
: cg_draw.c
- CG_DrawHead()
: cg_local.h, cg_draw.c
- CG_DrawHealth()
: cg_draw.c
- CG_DrawHealthBar()
: cg_draw.c
- CG_DrawHealthBarRough()
: cg_draw.c
- CG_DrawHUD()
: cg_draw.c
- CG_DrawIconBackground()
: cg_weapons.c, cg_local.h
- cg_drawIcons
: cg_main.c, cg_local.h
- CG_DrawInformation()
: cg_local.h, cg_info.c
- CG_DrawInvenSelect()
: cg_draw.c
- CG_DrawJetpackFuel()
: cg_draw.c
- cg_drawLink
: cg_draw.c
- CG_DrawMedal()
: cg_newDraw.c
- CG_DrawMiscEnts()
: cg_main.c, cg_local.h
- CG_DrawNewTeamInfo()
: cg_newDraw.c
- CG_DrawNumField()
: cg_local.h, cg_drawtools.c
- CG_DrawOldScoreboard()
: cg_scoreboard.c, cg_local.h
- CG_DrawOldTourneyScoreboard()
: cg_local.h
- CG_DrawPic()
: cg_local.h, cg_drawtools.c
- CG_DrawPlayerShield()
: cg_players.c
- CG_DrawPlayerSphere()
: cg_players.c
- CG_DrawRadar()
: cg_draw.c
- cg_drawRadar
: cg_main.c, cg_local.h
- CG_DrawRect()
: cg_local.h, cg_drawtools.c
- cg_drawRewards
: cg_main.c, cg_local.h
- CG_DrawRotatePic()
: cg_local.h, cg_drawtools.c
- CG_DrawRotatePic2()
: cg_local.h, cg_drawtools.c
- cg_drawScores
: cg_main.c, cg_local.h
- CG_DrawSides()
: cg_local.h, cg_drawtools.c
- CG_DrawSiegeInfo()
: cg_draw.c
- CG_DrawSiegeMessage()
: cg_saga.c, cg_draw.c
- CG_DrawSiegeMessageNonMenu()
: cg_saga.c, cg_draw.c
- CG_DrawSkyBoxPortal()
: cg_view.c
- CG_DrawSmallString()
: cg_local.h, cg_drawtools.c
- CG_DrawSmallStringColor()
: cg_local.h, cg_drawtools.c
- cg_drawSnapshot
: cg_main.c, cg_local.h
- cg_drawStatus
: cg_main.c, cg_local.h
- CG_DrawString()
: cg_local.h
- CG_DrawStringExt()
: cg_local.h, cg_drawtools.c
- CG_DrawStrlen()
: cg_local.h, cg_drawtools.c
- CG_DrawTeamBackground()
: cg_local.h, cg_draw.c
- cg_drawTeamOverlay
: cg_main.c, cg_local.h
- CG_DrawTeamSpectators()
: cg_newDraw.c
- CG_DrawTimedMenus()
: cg_draw.c
- cg_drawTimer
: cg_main.c, cg_local.h
- CG_DrawTopBottom()
: cg_local.h, cg_drawtools.c
- CG_DrawVehicleAmmo()
: cg_draw.c
- CG_DrawVehicleAmmoLower()
: cg_draw.c
- CG_DrawVehicleAmmoUpper()
: cg_draw.c
- CG_DrawVehicleArmor()
: cg_draw.c
- CG_DrawVehicleDamage()
: cg_draw.c
- CG_DrawVehicleDamageHUD()
: cg_draw.c
- CG_DrawVehicleHud()
: cg_draw.c
- CG_DrawVehicleShields()
: cg_draw.c
- CG_DrawVehicleSpeed()
: cg_draw.c
- CG_DrawVehicleTurboRecharge()
: cg_draw.c
- CG_DrawVehicleWeaponsLinked()
: cg_draw.c
- cg_drawVehLeadIndicator
: cg_main.c, cg_local.h
- CG_DrawWeaponSelect()
: cg_weapons.c, cg_local.h
- cg_duelHeadAngles
: cg_main.c, cg_local.h
- cg_dynamicCrosshair
: cg_main.c, cg_local.h
- cg_dynamicCrosshairPrecision
: cg_main.c, cg_local.h
- CG_EmplacedView()
: cg_view.c
- cg_entities
: cg_main.c, cg_local.h
- CG_EntityEvent()
: cg_local.h, cg_event.c
- CG_Error()
: cg_main.c, cg_local.h
- CG_ERROR
: cg_public.h
- cg_errorDecay
: cg_main.c, cg_local.h
- CG_EVENT_HANDLING
: cg_public.h
- CG_EventHandling()
: cg_newDraw.c, cg_local.h
- CG_EXCELLENT
: menudef.h
- CG_ExecuteNewServerCommands()
: cg_servercmds.c, cg_local.h
- CG_ExplosionEffects()
: cg_effects.c
- CG_FadeColor()
: cg_local.h, cg_drawtools.c
- CG_FillRect()
: cg_local.h, cg_drawtools.c
- CG_FillRect2()
: cg_drawtools.c
- CG_FireWeapon()
: cg_weapons.c, cg_local.h
- CG_FLAGCARRIER_HEAD
: menudef.h
- CG_FLAGCARRIER_LOCATION
: menudef.h
- CG_FLAGCARRIER_NAME
: menudef.h
- CG_FLAGCARRIER_POWERUP
: menudef.h
- CG_FLAGCARRIER_STATUS
: menudef.h
- CG_FLAGCARRIER_WEAPON
: menudef.h
- cg_footsteps
: cg_main.c, cg_local.h
- cg_forceModel
: cg_main.c, cg_local.h
- cg_fov
: cg_main.c, cg_local.h
- cg_fpls
: cg_main.c, cg_local.h
- CG_FRAGGED_MSG
: menudef.h
- CG_FragmentBounceMark()
: cg_localents.c
- CG_FragmentBounceSound()
: cg_localents.c
- cg_freeLocalEntities
: cg_localents.c
- CG_FreeLocalEntity()
: cg_localents.c
- CG_FreeMarkPoly()
: cg_marks.c
- cg_freeMarkPolys
: cg_marks.c
- CG_FS_FCLOSEFILE
: cg_public.h
- CG_FS_FOPENFILE
: cg_public.h
- CG_FS_GETFILELIST
: cg_public.h
- CG_FS_READ
: cg_public.h
- CG_FS_WRITE
: cg_public.h
- CG_FX_ADD_SCHEDULED_EFFECTS
: cg_public.h
- CG_FX_ADDBEZIER
: cg_public.h
- CG_FX_ADDELECTRICITY
: cg_public.h
- CG_FX_ADDLINE
: cg_public.h
- CG_FX_ADDPOLY
: cg_public.h
- CG_FX_ADDPRIMITIVE
: cg_public.h
- CG_FX_ADDSPRITE
: cg_public.h
- CG_FX_ADJUST_TIME
: cg_public.h
- CG_FX_CAMERASHAKE
: cg_public.h
- CG_FX_DRAW_2D_EFFECTS
: cg_public.h
- CG_FX_FREE_SYSTEM
: cg_public.h
- CG_FX_INIT_SYSTEM
: cg_public.h
- CG_FX_PLAY_BOLTED_EFFECT_ID
: cg_public.h
- CG_FX_PLAY_EFFECT
: cg_public.h
- CG_FX_PLAY_EFFECT_ID
: cg_public.h
- CG_FX_PLAY_ENTITY_EFFECT
: cg_public.h
- CG_FX_PLAY_ENTITY_EFFECT_ID
: cg_public.h
- CG_FX_PLAY_PORTAL_EFFECT_ID
: cg_public.h
- CG_FX_REGISTER_EFFECT
: cg_public.h
- CG_FX_RESET
: cg_public.h
- CG_FX_SET_REFDEF
: cg_public.h
- CG_G2_ABSURDSMOOTHING
: cg_public.h
- CG_G2_ADDBOLT
: cg_public.h
- CG_G2_ADDSKINGORE
: cg_public.h
- CG_G2_ANGLEOVERRIDE
: cg_public.h
- CG_G2_ANIMATEG2MODELS
: cg_public.h
- CG_G2_ATTACHENT
: cg_public.h
- CG_G2_ATTACHINSTANCETOENTNUM
: cg_public.h
- CG_G2_CLEANENTATTACHMENTS
: cg_public.h
- CG_G2_CLEANMODELS
: cg_public.h
- CG_G2_CLEARATTACHEDINSTANCE
: cg_public.h
- CG_G2_CLEARSKINGORE
: cg_public.h
- CG_G2_COLLISIONDETECT
: cg_public.h
- CG_G2_COLLISIONDETECTCACHE
: cg_public.h
- CG_G2_COPYGHOUL2INSTANCE
: cg_public.h
- CG_G2_COPYSPECIFICGHOUL2MODEL
: cg_public.h
- CG_G2_DOESBONEEXIST
: cg_public.h
- CG_G2_DUPLICATEGHOUL2INSTANCE
: cg_public.h
- CG_G2_GETBOLT
: cg_public.h
- CG_G2_GETBOLT_NOREC
: cg_public.h
- CG_G2_GETBOLT_NOREC_NOROT
: cg_public.h
- CG_G2_GETBONEANIM
: cg_public.h
- CG_G2_GETBONEFRAME
: cg_public.h
- CG_G2_GETGLANAME
: cg_public.h
- CG_G2_GETNUMGOREMARKS
: cg_public.h
- CG_G2_GETRAGBONEPOS
: cg_public.h
- CG_G2_GETSURFACENAME
: cg_public.h
- CG_G2_GETSURFACERENDERSTATUS
: cg_public.h
- CG_G2_GETTIME
: cg_public.h
- CG_G2_HASGHOUL2MODELONINDEX
: cg_public.h
- CG_G2_HAVEWEGHOULMODELS
: cg_public.h
- CG_G2_IKMOVE
: cg_public.h
- CG_G2_INITGHOUL2MODEL
: cg_public.h
- CG_G2_LISTBONES
: cg_public.h
- CG_G2_LISTSURFACES
: cg_public.h
- CG_G2_OVERRIDESERVER
: cg_public.h
- CG_G2_PLAYANIM
: cg_public.h
- CG_G2_RAGEFFECTORGOAL
: cg_public.h
- CG_G2_RAGEFFECTORKICK
: cg_public.h
- CG_G2_RAGFORCESOLVE
: cg_public.h
- CG_G2_RAGPCJCONSTRAINT
: cg_public.h
- CG_G2_RAGPCJGRADIENTSPEED
: cg_public.h
- CG_G2_REMOVEBONE
: cg_public.h
- CG_G2_REMOVEGHOUL2MODEL
: cg_public.h
- CG_G2_SETBOLTON
: cg_public.h
- CG_G2_SETBONEIKSTATE
: cg_public.h
- CG_G2_SETMODELS
: cg_public.h
- CG_G2_SETNEWORIGIN
: cg_public.h
- CG_G2_SETRAGDOLL
: cg_public.h
- CG_G2_SETROOTSURFACE
: cg_public.h
- CG_G2_SETSKIN
: cg_public.h
- CG_G2_SETSURFACEONOFF
: cg_public.h
- CG_G2_SETTIME
: cg_public.h
- CG_G2_SIZE
: cg_public.h
- CG_G2_SKINLESSMODEL
: cg_public.h
- CG_G2Animated()
: cg_players.c, cg_ents.c
- CG_G2AnimEntModelLoad()
: cg_players.c
- CG_G2EvIndexForModel()
: cg_players.c
- cg_g2JetpackInstance
: cg_players.c
- CG_G2MARK
: cg_public.h
- CG_G2MarkEvent()
: cg_event.c
- CG_G2PlayerHeadAnims()
: cg_players.c
- CG_G2SaberEffects()
: cg_players.c
- CG_G2ServerBoneAngles()
: cg_players.c, cg_ents.c
- CG_G2SetBoneAngles()
: cg_players.c
- CG_G2SkelForModel()
: cg_players.c
- CG_G2TRACE
: cg_public.h
- CG_G2Trace()
: cg_predict.c, cg_local.h
- CG_G2TraceCollide()
: cg_players.c, cg_local.h
- cg_g2TraceLod
: cg_main.c, cg_local.h
- CG_G2WeaponInstance()
: cg_weapons.c, cg_local.h
- CG_GAME_STATUS
: menudef.h
- CG_GAME_TYPE
: menudef.h
- CG_GameTypeString()
: cg_newDraw.c, cg_local.h
- CG_GAUNTLET
: menudef.h
- cg_genericTimerBar
: cg_event.c, cg_draw.c
- cg_genericTimerColor
: cg_event.c, cg_draw.c
- cg_genericTimerDur
: cg_event.c, cg_draw.c
- CG_GET_ANGLE_TRAJECTORY
: cg_public.h
- CG_GET_ANGLES
: cg_public.h
- CG_GET_ENTITY_TOKEN
: cg_public.h
- CG_GET_GHOUL2
: cg_public.h
- CG_GET_LERP_DATA
: cg_public.h
- CG_GET_LERP_ORIGIN
: cg_public.h
- CG_GET_MODEL_LIST
: cg_public.h
- CG_GET_ORIGIN
: cg_public.h
- CG_GET_ORIGIN_TRAJECTORY
: cg_public.h
- CG_GET_SORTED_FORCE_POWER
: cg_public.h
- CG_GET_USEABLE_FORCE
: cg_public.h
- CG_GetClassCount()
: cg_scoreboard.c, cg_main.c
- CG_GetClientWeaponMuzzleBoltPoint()
: cg_weapons.c, cg_local.h
- CG_GetColorForHealth()
: cg_local.h, cg_drawtools.c
- CG_GetCTFMessageEvent()
: cg_event.c
- CG_GETCURRENTCMDNUMBER
: cg_public.h
- CG_GETCURRENTSNAPSHOTNUMBER
: cg_public.h
- CG_GETDEFAULTSTATE
: cg_public.h
- CG_GETGAMESTATE
: cg_public.h
- CG_GetGameStatusText()
: cg_newDraw.c, cg_local.h
- CG_GETGLCONFIG
: cg_public.h
- CG_GetKillerText()
: cg_newDraw.c, cg_local.h
- CG_GetLocationString()
: cg_newDraw.c, cg_main.c, cg_draw.c
- CG_GetMenuBuffer()
: cg_main.c
- CG_GetSelectedPlayer()
: cg_newDraw.c
- CG_GETSERVERCOMMAND
: cg_public.h
- CG_GETSNAPSHOT
: cg_public.h
- CG_GetStringEdString()
: cg_main.c, cg_local.h
- CG_GetStringForVoiceSound()
: cg_event.c
- CG_GetTagWorldPosition()
: cg_players.c
- CG_GetTeamColor()
: cg_newDraw.c, cg_local.h
- CG_GetTeamCount()
: cg_scoreboard.c
- CG_GetTeamNonScoreCount()
: cg_scoreboard.c, cg_main.c
- CG_GETUSERCMD
: cg_public.h
- CG_GetValue()
: cg_newDraw.c, cg_local.h
- CG_GetVehicleCamPos()
: bg_pmove.c, cg_view.c
- cg_ghoul2Marks
: cg_main.c, cg_local.h
- CG_GlassShatter()
: cg_local.h, cg_effects.c
- CG_GlassShatter_Old()
: cg_effects.c
- CG_GreyItem()
: cg_ents.c
- cg_gun_frame
: cg_main.c, cg_local.h
- cg_gun_x
: cg_main.c, cg_local.h
- cg_gun_y
: cg_main.c, cg_local.h
- cg_gun_z
: cg_main.c, cg_local.h
- CG_HandleAppendedSkin()
: cg_servercmds.c, cg_players.c, cg_main.c
- CG_HandleNPCSounds()
: cg_servercmds.c, cg_players.c
- CG_HARVESTER_SKULLS
: menudef.h
- CG_HARVESTER_SKULLS2D
: menudef.h
- CG_HideTeamMenu()
: cg_newDraw.c
- cg_hudFiles
: cg_main.c, cg_local.h
- cg_ignore
: cg_main.c, cg_local.h
- CG_IMPACT_MARK
: cg_public.h
- CG_ImpactMark()
: cg_marks.c, cg_local.h
- CG_IMPRESSIVE
: menudef.h
- CG_InATST()
: cg_event.c, cg_draw.c
- CG_InClientBitflags()
: cg_event.c
- CG_INCOMING_CONSOLE_COMMAND
: cg_public.h
- CG_InFighter()
: cg_players.c, cg_event.c, cg_ents.c, cg_draw.c
- CG_INIT
: cg_public.h
- CG_Init()
: cg_main.c
- CG_Init_CG()
: cg_main.c, cg_local.h
- CG_Init_CGents()
: cg_main.c, cg_local.h
- CG_InitConsoleCommands()
: cg_local.h, cg_consolecmds.c
- CG_InitG2Weapons()
: cg_weapons.c, cg_local.h
- CG_InitGlass()
: cg_local.h, cg_effects.c
- CG_InitItems()
: cg_main.c
- CG_InitJetpackGhoul2()
: cg_players.c, cg_main.c
- CG_InitLocalEntities()
: cg_localents.c, cg_local.h
- CG_InitMarkPolys()
: cg_marks.c, cg_local.h
- CG_InitSiegeMode()
: cg_saga.c, cg_local.h
- CG_InRoll()
: cg_players.c
- CG_InRollAnim()
: cg_players.c
- CG_IsMindTricked()
: cg_players.c, cg_local.h
- cg_items
: cg_main.c, cg_local.h
- cg_jumpSounds
: cg_main.c, cg_local.h
- CG_KEY_EVENT
: cg_public.h
- CG_KEY_GETCATCHER
: cg_public.h
- CG_KEY_GETKEY
: cg_public.h
- CG_KEY_ISDOWN
: cg_public.h
- CG_KEY_SETCATCHER
: cg_public.h
- CG_KeyEvent()
: cg_newDraw.c, cg_local.h
- CG_KillCEntityG2()
: cg_servercmds.c, cg_main.c
- CG_KillCEntityInstances()
: cg_servercmds.c
- CG_KILLER
: menudef.h
- cg_lagometer
: cg_main.c, cg_local.h
- CG_LANGUAGE_ISASIAN
: cg_public.h
- CG_LANGUAGE_USESSPACES
: cg_public.h
- CG_LAST_ATTACKER
: cg_public.h
- CG_LastAttacker()
: cg_main.c, cg_local.h
- cg_lastHyperSpaceEffectTime
: cg_players.c
- cg_lastTurretViewAngles
: cg_view.c
- CG_LaunchGib()
: cg_effects.c
- CG_LerpCrosshairPos()
: cg_draw.c
- CG_LIGHTS_H_INC
: cg_lights.h
- CG_LightVerts()
: cg_players.c
- cg_linearFogOverride
: cg_view.c, cg_main.c
- CG_ListModelBones_f()
: cg_local.h
- CG_ListModelSurfaces_f()
: cg_local.h
- CG_Load_Menu()
: cg_main.c
- CG_LoadBar()
: cg_info.c
- CG_LoadCISounds()
: cg_saga.c, cg_players.c
- CG_LoadClientInfo()
: cg_players.c
- CG_LoadDeferredPlayers()
: cg_players.c, cg_local.h
- CG_LoadHudMenu()
: cg_main.c
- CG_LoadingClient()
: cg_local.h, cg_info.c
- CG_LoadingItem()
: cg_local.h, cg_info.c
- CG_LoadingString()
: cg_local.h, cg_info.c
- CG_LoadMenus()
: cg_main.c, cg_local.h
- cg_localEntities
: cg_localents.c
- CG_LocalTimingBar()
: cg_event.c
- CG_MakeExplosion()
: cg_local.h, cg_effects.c
- CG_ManualEntityRender()
: cg_local.h, cg_ents.c
- CG_MAP_CHANGE
: cg_public.h
- cg_markPolys
: cg_marks.c, cg_local.h
- CG_MAX_SABER_COMP_TIME
: cg_players.c
- CG_MEMORY_REMAINING
: cg_public.h
- CG_MILLISECONDS
: cg_public.h
- CG_MISC_ENT
: cg_public.h
- CG_MiscEnt()
: cg_main.c
- CG_MiscModelExplosion()
: cg_local.h, cg_effects.c
- CG_MissileHitPlayer()
: cg_weapons.c, cg_local.h
- CG_MissileHitWall()
: cg_weapons.c, cg_local.h
- CG_MOUSE_EVENT
: cg_public.h
- CG_MouseEvent()
: cg_newDraw.c, cg_local.h
- CG_NewClientInfo()
: cg_players.c, cg_local.h
- CG_NewParticleArea()
: cg_marks.c, cg_local.h
- CG_NewString()
: bg_misc.c, cg_main.c
- CG_NextForcePower_f()
: cg_main.c, cg_local.h
- CG_NextInventory_f()
: cg_main.c, cg_local.h
- CG_NextWeapon_f()
: cg_weapons.c, cg_local.h
- cg_noFogOutsidePortal
: cg_view.c, cg_main.c
- cg_noPlayerAnims
: cg_main.c, cg_local.h
- cg_nopredict
: cg_main.c, cg_local.h
- cg_noProjectileTrail
: cg_main.c, cg_local.h
- cg_noTaunt
: cg_main.c, cg_local.h
- CG_NoUseableForce()
: cg_main.c
- cg_noVoiceChats
: cg_local.h
- cg_noVoiceText
: cg_local.h
- cg_numpermanents
: cg_main.c, cg_local.h
- CG_OilSlickRemove()
: cg_marks.c
- cg_oldPainSounds
: cg_main.c, cg_local.h
- CG_ONEFLAG_STATUS
: menudef.h
- CG_OPENUIMENU
: cg_public.h
- cg_optvehtrace
: cg_main.c, cg_local.h
- CG_OtherTeamHasFlag()
: cg_newDraw.c, cg_local.h
- CG_OutOfAmmoChange()
: cg_weapons.c, cg_local.h
- CG_OwnerDraw()
: cg_newDraw.c, cg_local.h
- CG_OWNERDRAW_BASE
: menudef.h
- CG_OwnerDrawVisible()
: cg_newDraw.c, cg_local.h
- CG_PainEvent()
: cg_local.h, cg_event.c
- CG_ParseMenu()
: cg_main.c
- CG_ParseServerinfo()
: cg_servercmds.c, cg_local.h
- CG_ParseSiegeExtendedData()
: cg_servercmds.c, cg_saga.c
- CG_ParseSiegeExtendedDataEntry()
: cg_saga.c
- CG_ParseSiegeObjectiveStatus()
: cg_servercmds.c, cg_saga.c, cg_main.c
- CG_ParseSiegeState()
: cg_servercmds.c, cg_main.c
- CG_ParseSpawnVars()
: cg_main.c
- CG_ParseSurfsFile()
: cg_players.c
- CG_ParseWeatherEffect()
: cg_servercmds.c, cg_main.c
- CG_Particle_Bleed()
: cg_marks.c
- CG_Particle_OilParticle()
: cg_marks.c
- CG_Particle_OilSlick()
: cg_marks.c
- CG_ParticleBloodCloud()
: cg_marks.c
- CG_ParticleBubble()
: cg_marks.c
- CG_ParticleBulletDebris()
: cg_marks.c, cg_local.h
- CG_ParticleDust()
: cg_marks.c, cg_local.h
- CG_ParticleExplosion()
: cg_marks.c, cg_local.h
- CG_ParticleImpactSmokePuff()
: cg_marks.c
- CG_ParticleMisc()
: cg_marks.c, cg_local.h
- CG_ParticleSmoke()
: cg_marks.c, cg_local.h
- CG_ParticleSnow()
: cg_marks.c, cg_local.h
- CG_ParticleSnowFlurry()
: cg_marks.c, cg_local.h
- CG_ParticleSparks()
: cg_marks.c, cg_local.h
- cg_paused
: bg_pmove.c, cg_main.c, cg_local.h
- CG_PC_ADD_GLOBAL_DEFINE
: cg_public.h
- CG_PC_FREE_SOURCE
: cg_public.h
- CG_PC_LOAD_GLOBAL_DEFINES
: cg_public.h
- CG_PC_LOAD_SOURCE
: cg_public.h
- CG_PC_READ_TOKEN
: cg_public.h
- CG_PC_REMOVE_ALL_GLOBAL_DEFINES
: cg_public.h
- CG_PC_SOURCE_FILE_AND_LINE
: cg_public.h
- CG_PERFECT
: menudef.h
- cg_permanents
: cg_main.c, cg_local.h
- CG_PlaceString()
: cg_local.h, cg_event.c
- CG_PlayDoorLoopSound()
: cg_event.c, cg_ents.c
- CG_PlayDoorSound()
: cg_event.c, cg_ents.c
- CG_Player()
: cg_players.c, cg_local.h
- CG_PLAYER_AMMO_ICON
: menudef.h
- CG_PLAYER_AMMO_ICON2D
: menudef.h
- CG_PLAYER_AMMO_VALUE
: menudef.h
- CG_PLAYER_ARMOR_ICON
: menudef.h
- CG_PLAYER_ARMOR_ICON2D
: menudef.h
- CG_PLAYER_ARMOR_VALUE
: menudef.h
- CG_PLAYER_FORCE_VALUE
: menudef.h
- CG_PLAYER_HASFLAG
: menudef.h
- CG_PLAYER_HASFLAG2D
: menudef.h
- CG_PLAYER_HEAD
: menudef.h
- CG_PLAYER_HEALTH
: menudef.h
- CG_PLAYER_ITEM
: menudef.h
- CG_PLAYER_LOCATION
: menudef.h
- CG_PLAYER_SCORE
: menudef.h
- CG_PLAYER_STATUS
: menudef.h
- CG_PlayerAnimEventDo()
: cg_players.c
- CG_PlayerAnimEvents()
: cg_players.c
- CG_PlayerHitFX()
: cg_players.c
- CG_PlayerShieldHit()
: cg_players.c, cg_local.h
- cg_pmove_msec
: cg_main.c
- CG_PmoveClientPointerUpdate()
: cg_predict.c, cg_main.c
- CG_POINT_CONTENTS
: cg_public.h
- CG_PointContents()
: cg_predict.c, cg_local.h
- CG_PositionEntityOnTag()
: cg_local.h, cg_ents.c
- CG_PositionRotatedEntityOnTag()
: cg_local.h, cg_ents.c
- CG_PrecacheNPCSounds()
: cg_servercmds.c, cg_main.c
- CG_PrecachePlayersForSiegeTeam()
: cg_saga.c
- CG_PrecacheSiegeObjectiveAssetsForTeam()
: cg_saga.c
- CG_PRECISIONTIMER_END
: cg_public.h
- CG_PRECISIONTIMER_START
: cg_public.h
- cg_predictItems
: cg_main.c, cg_local.h
- CG_PredictPlayerState()
: cg_predict.c, cg_local.h
- CG_PrevForcePower_f()
: cg_main.c, cg_local.h
- CG_PrevInventory_f()
: cg_main.c, cg_local.h
- CG_PrevWeapon_f()
: cg_weapons.c, cg_local.h
- CG_PRINT
: cg_public.h
- CG_PrintCTFMessage()
: cg_event.c
- CG_Printf()
: cg_main.c, cg_local.h
- CG_ProcessSnapshots()
: cg_snapshot.c, cg_local.h
- CG_PROXMINED_MSG
: menudef.h
- CG_R_ADDADDITIVELIGHTTOSCENE
: cg_public.h
- CG_R_ADDDECALTOSCENE
: cg_public.h
- CG_R_ADDLIGHTTOSCENE
: cg_public.h
- CG_R_ADDPOLYSTOSCENE
: cg_public.h
- CG_R_ADDPOLYTOSCENE
: cg_public.h
- CG_R_ADDREFENTITYTOSCENE
: cg_public.h
- CG_R_AUTOMAPELEVADJ
: cg_public.h
- CG_R_CLEARDECALS
: cg_public.h
- CG_R_CLEARSCENE
: cg_public.h
- CG_R_DRAWROTATEPIC
: cg_public.h
- CG_R_DRAWROTATEPIC2
: cg_public.h
- CG_R_DRAWSTRETCHPIC
: cg_public.h
- CG_R_FONT_DRAWSTRING
: cg_public.h
- CG_R_FONT_STRHEIGHTPIXELS
: cg_public.h
- CG_R_FONT_STRLENCHARS
: cg_public.h
- CG_R_FONT_STRLENPIXELS
: cg_public.h
- CG_R_GET_BMODEL_VERTS
: cg_public.h
- CG_R_GET_LIGHT_STYLE
: cg_public.h
- CG_R_GETDISTANCECULL
: cg_public.h
- CG_R_GETREALRES
: cg_public.h
- CG_R_INITWIREFRAMEAUTO
: cg_public.h
- CG_R_INPVS
: cg_public.h
- CG_R_LERPTAG
: cg_public.h
- CG_R_LIGHTFORPOINT
: cg_public.h
- CG_R_LOADWORLDMAP
: cg_public.h
- CG_R_MODELBOUNDS
: cg_public.h
- CG_R_REGISTERFONT
: cg_public.h
- CG_R_REGISTERMODEL
: cg_public.h
- CG_R_REGISTERSHADER
: cg_public.h
- CG_R_REGISTERSHADERNOMIP
: cg_public.h
- CG_R_REGISTERSKIN
: cg_public.h
- CG_R_REMAP_SHADER
: cg_public.h
- CG_R_RENDERSCENE
: cg_public.h
- CG_R_SET_LIGHT_STYLE
: cg_public.h
- CG_R_SETCOLOR
: cg_public.h
- CG_R_SETRANGEFOG
: cg_public.h
- CG_R_SETREFRACTIONPROP
: cg_public.h
- CG_R_WEATHER_CONTENTS_OVERRIDE
: cg_public.h
- CG_R_WORLDEFFECTCOMMAND
: cg_public.h
- cg_radarRange
: cg_main.c, cg_draw.c
- CG_RadiusForCent()
: cg_players.c, cg_draw.c
- CG_RAG_CALLBACK
: cg_public.h
- CG_Rag_Trace()
: cg_players.c
- CG_RagDoll()
: cg_players.c, cg_local.h
- cg_ragDoll
: cg_main.c, cg_local.h
- CG_RankRunFrame()
: cg_local.h
- CG_RE_INIT_RENDERER_TERRAIN
: cg_public.h
- CG_REAL_TIME
: cg_public.h
- CG_ReattachLimb()
: cg_local.h, cg_event.c
- cg_recordSPDemo
: cg_main.c, cg_local.h
- cg_recordSPDemoName
: cg_main.c, cg_local.h
- CG_RED_FLAGHEAD
: menudef.h
- CG_RED_FLAGNAME
: menudef.h
- CG_RED_FLAGSTATUS
: menudef.h
- CG_RED_NAME
: menudef.h
- CG_RED_SCORE
: menudef.h
- CG_ReflectVelocity()
: cg_localents.c
- CG_RegisterCvars()
: cg_main.c
- CG_RegisterItemVisuals()
: cg_weapons.c, cg_local.h
- CG_RegisterWeapon()
: cg_weaponinit.c, cg_local.h
- CG_REMOVECOMMAND
: cg_public.h
- cg_renderToTextureFX
: cg_main.c, cg_local.h
- cg_repeaterOrb
: cg_main.c, cg_local.h
- CG_ResetPlayerEntity()
: cg_players.c, cg_local.h
- CG_Respawn()
: cg_playerstate.c, cg_local.h
- CG_RMG_INIT
: cg_public.h
- CG_ROFF_CACHE
: cg_public.h
- CG_ROFF_CLEAN
: cg_public.h
- CG_ROFF_NOTETRACK_CALLBACK
: cg_public.h
- CG_ROFF_NotetrackCallback()
: cg_main.c, cg_ents.c
- CG_ROFF_PLAY
: cg_public.h
- CG_ROFF_PURGE_ENT
: cg_public.h
- CG_ROFF_UPDATE_ENTITIES
: cg_public.h
- CG_RunLightStyles()
: cg_lights.h, cg_light.c
- CG_RunMenuScript()
: cg_newDraw.c, cg_local.h
- cg_runpitch
: cg_main.c, cg_local.h
- cg_runroll
: cg_main.c, cg_local.h
- CG_S_ADDLOCALSET
: cg_public.h
- CG_S_AddLoopingSound()
: cg_local.h, cg_ents.c
- CG_S_ADDLOOPINGSOUND
: cg_public.h
- CG_S_AddRealLoopingSound()
: cg_local.h, cg_ents.c
- CG_S_ADDREALLOOPINGSOUND
: cg_public.h
- CG_S_CLEARLOOPINGSOUNDS
: cg_public.h
- CG_S_GETVOICEVOLUME
: cg_public.h
- CG_S_MUTESOUND
: cg_public.h
- CG_S_REGISTERSOUND
: cg_public.h
- CG_S_RESPATIALIZE
: cg_public.h
- CG_S_SHUTUP
: cg_public.h
- CG_S_STARTBACKGROUNDTRACK
: cg_public.h
- CG_S_STARTLOCALSOUND
: cg_public.h
- CG_S_STARTSOUND
: cg_public.h
- CG_S_STOPBACKGROUNDTRACK
: cg_public.h
- CG_S_StopLoopingSound()
: cg_local.h, cg_ents.c
- CG_S_STOPLOOPINGSOUND
: cg_public.h
- CG_S_UPDATEAMBIENTSET
: cg_public.h
- CG_S_UPDATEENTITYPOSITION
: cg_public.h
- CG_S_UpdateLoopingSounds()
: cg_local.h, cg_ents.c
- CG_SaberClashFlare()
: cg_draw.c
- cg_saberClientVisualCompensation
: cg_main.c, cg_local.h
- CG_SaberCompWork()
: cg_players.c
- cg_saberContact
: cg_main.c, cg_local.h
- cg_saberDynamicMarks
: cg_main.c, cg_local.h
- cg_saberDynamicMarkTime
: cg_main.c, cg_local.h
- cg_saberFlashPos
: cg_event.c, cg_draw.c
- cg_saberFlashTime
: cg_event.c, cg_draw.c
- cg_saberModelTraceEffect
: cg_main.c, cg_local.h
- cg_saberTrail
: cg_main.c, cg_local.h
- CG_SanitizeString()
: cg_draw.c
- CG_ScorePlum()
: cg_local.h, cg_effects.c
- cg_scorePlum
: cg_main.c, cg_local.h
- CG_SE_UpdateMusic()
: cg_view.c
- CG_SE_UpdateShake()
: cg_view.c
- CG_SELECTEDPLAYER_ARMOR
: menudef.h
- CG_SELECTEDPLAYER_HEAD
: menudef.h
- CG_SELECTEDPLAYER_HEALTH
: menudef.h
- CG_SELECTEDPLAYER_LOCATION
: menudef.h
- CG_SELECTEDPLAYER_NAME
: menudef.h
- CG_SELECTEDPLAYER_POWERUP
: menudef.h
- CG_SELECTEDPLAYER_STATUS
: menudef.h
- CG_SELECTEDPLAYER_WEAPON
: menudef.h
- CG_SENDCLIENTCOMMAND
: cg_public.h
- CG_SENDCONSOLECOMMAND
: cg_public.h
- CG_SET_SHARED_BUFFER
: cg_public.h
- CG_SETCLIENTFORCEANGLE
: cg_public.h
- CG_SETCLIENTTURNEXTENT
: cg_public.h
- CG_SetConfigValues()
: cg_servercmds.c, cg_local.h
- CG_SetEntitySoundPosition()
: cg_local.h, cg_ents.c
- CG_SetGhoul2Info()
: cg_local.h, cg_ents.c
- CG_SetGhoul2InfoRef()
: cg_weapons.c
- CG_SetInitialSnapshot()
: cg_snapshot.c
- CG_SetLightstyle()
: cg_lights.h, cg_light.c
- CG_SetScoreSelection()
: cg_main.c, cg_local.h
- CG_SetSiegeTimerCvar()
: cg_saga.c, cg_local.h
- CG_SETUSERCMDVALUE
: cg_public.h
- CG_ShaderStateChanged()
: cg_servercmds.c, cg_local.h
- cg_shadows
: cg_main.c, cg_local.h
- CG_SHOW_2DONLY
: menudef.h
- CG_SHOW_ANYNONTEAMGAME
: menudef.h
- CG_SHOW_ANYTEAMGAME
: menudef.h
- CG_SHOW_BLUE_TEAM_HAS_REDFLAG
: menudef.h
- CG_SHOW_CTF
: menudef.h
- CG_SHOW_DURINGINCOMINGVOICE
: menudef.h
- CG_SHOW_HARVESTER
: menudef.h
- CG_SHOW_HEALTHCRITICAL
: menudef.h
- CG_SHOW_HEALTHOK
: menudef.h
- CG_SHOW_IF_PLAYER_HAS_FLAG
: menudef.h
- CG_SHOW_LANPLAYONLY
: menudef.h
- CG_SHOW_MINED
: menudef.h
- CG_SHOW_NOTEAMINFO
: menudef.h
- CG_SHOW_OBELISK
: menudef.h
- CG_SHOW_ONEFLAG
: menudef.h
- CG_SHOW_OTHERTEAMHASFLAG
: menudef.h
- CG_SHOW_RED_TEAM_HAS_BLUEFLAG
: menudef.h
- CG_SHOW_SINGLEPLAYER
: menudef.h
- CG_SHOW_TEAMINFO
: menudef.h
- CG_SHOW_TOURNAMENT
: menudef.h
- CG_SHOW_YOURTEAMHASENEMYFLAG
: menudef.h
- cg_showmiss
: cg_main.c, cg_local.h
- CG_ShowResponseHead()
: cg_newDraw.c, cg_local.h
- CG_ShowTeamMenu()
: cg_newDraw.c
- cg_showVehBounds
: cg_predict.c, cg_main.c
- cg_showVehMiss
: cg_main.c, cg_local.h
- CG_SHUTDOWN
: cg_public.h
- CG_Shutdown()
: cg_main.c
- CG_ShutDownG2Weapons()
: cg_weapons.c, cg_local.h
- CG_SiegeBriefingDisplay()
: cg_servercmds.c, cg_saga.c, cg_consolecmds.c
- CG_SiegeCountCvars()
: cg_main.c
- cg_siegeDeathDelay
: cg_event.c
- cg_siegeDeathTime
: cg_event.c, cg_draw.c
- cg_siegeExtendedData
: cg_saga.c, cg_local.h
- CG_SiegeGetObjectiveDescription()
: cg_saga.c
- CG_SiegeGetObjectiveFinal()
: cg_saga.c
- CG_SiegeObjectiveCompleted()
: cg_saga.c, cg_local.h
- CG_SiegeRoundOver()
: cg_saga.c, cg_local.h
- cg_siegeWinTeam
: cg_servercmds.c, cg_scoreboard.c, cg_main.c
- cg_simpleItems
: cg_main.c, cg_local.h
- cg_skyOri
: cg_view.c, cg_main.c
- cg_skyOriPos
: cg_view.c, cg_main.c
- cg_skyOriScale
: cg_view.c, cg_main.c
- cg_smallFont
: cg_local.h
- CG_SmokePuff()
: cg_local.h, cg_effects.c
- cg_smoothClients
: cg_main.c, cg_local.h
- cg_snapshotTimeout
: cg_main.c, cg_local.h
- CG_SNAPVECTOR
: cg_public.h
- CG_SnowLink()
: cg_marks.c
- CG_SP_GETSTRINGTEXTSTRING
: cg_public.h
- CG_Spark()
: cg_local.h
- CG_SpawnCGameEntFromVars()
: cg_main.c
- CG_SpawnCGameOnlyEnts()
: cg_main.c
- cg_spawnFields
: cg_main.c
- CG_Special()
: cg_ents.c
- CG_SPECTATORS
: menudef.h
- cg_speedTrail
: cg_main.c, cg_local.h
- CG_StartMusic()
: cg_main.c, cg_local.h
- cg_stats
: cg_main.c, cg_local.h
- CG_StatusHandle()
: cg_newDraw.c, cg_local.h
- cg_stereoSeparation
: cg_main.c, cg_local.h
- cg_stringEdVoiceChatTable
: cg_event.c
- CG_StrPool_Alloc()
: cg_main.c
- CG_StrPool_Reset()
: cg_main.c
- CG_SurfaceExplosion()
: cg_local.h, cg_effects.c
- cg_swingAngles
: cg_main.c, cg_local.h
- cg_synchronousClients
: cg_main.c, cg_local.h
- CG_TargetCommand_f()
: cg_consolecmds.c
- cg_targVeh
: cg_draw.c
- cg_targVehLastTime
: cg_draw.c
- CG_TEAM_COLOR
: menudef.h
- cg_teamChatsOnly
: cg_main.c, cg_local.h
- CG_TeamColor()
: cg_local.h
- CG_TEAMINFO
: menudef.h
- CG_TeamName()
: cg_event.c
- cg_teamOverlayUserinfo
: cg_main.c, cg_local.h
- CG_TestG2Model_f()
: cg_local.h
- CG_TestGun_f()
: cg_view.c, cg_local.h
- CG_TestLine()
: cg_local.h, cg_effects.c
- CG_TestModel_f()
: cg_view.c, cg_local.h
- CG_TestModelAnimate_f()
: cg_local.h
- CG_TestModelNextFrame_f()
: cg_view.c, cg_local.h
- CG_TestModelNextSkin_f()
: cg_view.c, cg_local.h
- CG_TestModelPrevFrame_f()
: cg_view.c, cg_local.h
- CG_TestModelPrevSkin_f()
: cg_view.c, cg_local.h
- CG_TestModelSetAnglespost_f()
: cg_local.h
- CG_TestModelSetAnglespre_f()
: cg_local.h
- CG_TestModelSurfaceOnOff_f()
: cg_local.h
- CG_TESTPRINTFLOAT
: cg_public.h
- CG_TESTPRINTINT
: cg_public.h
- CG_Text_Height()
: cg_local.h, cg_draw.c
- CG_Text_Paint()
: cg_local.h, cg_draw.c
- CG_Text_PaintChar()
: cg_local.h
- CG_Text_PaintWithCursor()
: cg_main.c
- CG_Text_Width()
: cg_local.h, cg_draw.c
- CG_ThereIsAMaster()
: cg_players.c, cg_event.c
- cg_thirdPerson
: cg_main.c, cg_local.h
- cg_thirdPersonAlpha
: WalkerNPC.c, SpeederNPC.c, g_vehicles.c, FighterNPC.c, AnimalNPC.c, cg_players.c, cg_main.c, cg_local.h
- cg_thirdPersonAngle
: cg_main.c, cg_local.h
- cg_thirdPersonCameraDamp
: cg_main.c, cg_local.h
- cg_thirdPersonHorzOffset
: cg_view.c, cg_main.c, cg_local.h
- cg_thirdPersonPitchOffset
: cg_main.c, cg_local.h
- cg_thirdPersonRange
: cg_main.c, cg_local.h
- cg_thirdPersonSpecialCam
: cg_main.c, cg_local.h
- cg_thirdPersonTargetDamp
: cg_main.c, cg_local.h
- cg_thirdPersonVertOffset
: cg_main.c, cg_local.h
- CG_ThrowChunk()
: cg_effects.c
- CG_TileClear()
: cg_local.h, cg_drawtools.c
- cg_timescale
: cg_main.c, cg_local.h
- cg_timescaleFadeEnd
: cg_main.c, cg_local.h
- cg_timescaleFadeSpeed
: cg_main.c, cg_local.h
- CG_ToggleBinoculars()
: cg_event.c
- CG_TRACE
: cg_public.h
- CG_Trace()
: cg_predict.c, cg_local.h
- CG_TransitionPermanent()
: cg_main.c
- CG_TransitionPlayerState()
: cg_playerstate.c, cg_local.h
- CG_TriggerAnimSounds()
: cg_players.c
- CG_TRUEFREE
: cg_public.h
- CG_TRUEMALLOC
: cg_public.h
- CG_TryPlayCustomSound()
: cg_event.c
- CG_UpdateCvars()
: cg_main.c, cg_local.h
- CG_UPDATESCREEN
: cg_public.h
- CG_UpdateSoundTrackers()
: cg_view.c
- CG_UsingEWeb()
: cg_snapshot.c, cg_predict.c
- cg_vehicleAmmoWarning
: cg_event.c, cg_draw.c
- cg_vehicleAmmoWarningTime
: cg_event.c, cg_draw.c
- CG_VehicleAttachDroidUnit()
: cg_players.c
- CG_VehicleShouldDrawShields()
: cg_players.c
- CG_VehicleWeaponImpact()
: cg_weapons.c, cg_event.c
- CG_VehMuzzleFireFX()
: cg_event.c
- cg_vehPmove
: cg_predict.c
- cg_vehPmoveSet
: cg_predict.c
- cg_viewsize
: cg_main.c, cg_local.h
- CG_VOICE_HEAD
: menudef.h
- CG_VOICE_NAME
: menudef.h
- CG_WE_ADDWEATHERZONE
: cg_public.h
- CG_Weapon_f()
: cg_weapons.c, cg_local.h
- CG_WeaponCheck()
: cg_weapons.c
- CG_WeaponClean_f()
: cg_weapons.c, cg_local.h
- cg_weapons
: cg_main.c, cg_local.h
- CG_WorldCoordToScreenCoord()
: cg_draw.c
- CG_WorldCoordToScreenCoordFloat()
: cg_draw.c
- CG_YourTeamHasFlag()
: cg_newDraw.c, cg_local.h
- CG_ZoomDown_f()
: cg_view.c, cg_local.h
- cg_zoomFov
: cg_main.c, cg_local.h
- CG_ZoomUp_f()
: cg_view.c, cg_local.h
- cgAbsorbFadeTime
: cg_draw.c
- cgAbsorbFadeVal
: cg_draw.c
- cgAbsorbTime
: cg_draw.c
- CGAME_ACOS
: cg_public.h
- CGAME_ANGLEVECTORS
: cg_public.h
- CGAME_ASIN
: cg_public.h
- CGAME_ATAN2
: cg_public.h
- CGAME_CEIL
: cg_public.h
- CGAME_COS
: cg_public.h
- CGAME_EVENT_EDITHUD
: cg_public.h
- CGAME_EVENT_NONE
: cg_public.h
- CGAME_EVENT_SCOREBOARD
: cg_public.h
- CGAME_EVENT_TEAMMENU
: cg_public.h
- CGAME_FLOOR
: cg_public.h
- CGAME_IMPORT_API_VERSION
: cg_public.h
- CGAME_INLINE
: cg_local.h
- CGAME_MATRIXMULTIPLY
: cg_public.h
- CGAME_MEMCPY
: cg_public.h
- CGAME_MEMSET
: cg_public.h
- CGAME_PERPENDICULARVECTOR
: cg_public.h
- CGAME_SIN
: cg_public.h
- CGAME_SQRT
: cg_public.h
- CGAME_STRNCPY
: cg_public.h
- CGAME_TESTPRINTFLOAT
: cg_public.h
- CGAME_TESTPRINTINT
: cg_public.h
- cgameExport_t
: cg_public.h
- cgameImport_t
: cg_public.h
- cgAnnouncerTime
: cg_playerstate.c
- CGCam_SetMusicMult()
: cg_view.c, cg_local.h
- CGCam_Shake()
: cg_view.c, cg_local.h
- cgDC
: cg_newDraw.c, cg_main.c, cg_draw.c
- CGDEBUG_SaberColor()
: cg_effects.c
- CGFOFS
: cg_main.c
- cgi_S_StartSound()
: NPC_reactions.c
- cgLoopSound_t
: cg_local.h
- cgProtectFadeTime
: cg_draw.c
- cgProtectFadeVal
: cg_draw.c
- cgProtectTime
: cg_draw.c
- cgQueueLoad
: cg_view.c, cg_players.c
- cgRageFadeTime
: cg_draw.c
- cgRageFadeVal
: cg_draw.c
- cgRageRecFadeTime
: cg_draw.c
- cgRageRecFadeVal
: cg_draw.c
- cgRageRecTime
: cg_draw.c
- cgRageTime
: cg_draw.c
- cgs
: cg_main.c, cg_local.h
- cgScreenEffects
: cg_view.c, cg_local.h
- cgscreffects_t
: cg_local.h
- cgSendPS
: cg_predict.c, cg_players.c, cg_main.c
- cgSendPSPool
: cg_predict.c
- cgSiegeEntityRender
: cg_ents.c, cg_draw.c
- cgSiegeRoundBeganTime
: cg_main.c, cg_draw.c
- cgSiegeRoundCountTime
: cg_draw.c
- cgSiegeRoundState
: cg_servercmds.c, cg_saga.c, cg_main.c, cg_draw.c
- cgSiegeRoundTime
: cg_servercmds.c, cg_saga.c, cg_main.c, cg_draw.c
- cgSiegeTeam1PlShader
: cg_saga.c, cg_players.c
- cgSiegeTeam2PlShader
: cg_saga.c, cg_players.c
- cgSpawnEnt_t
: cg_main.c
- CGTIMERBAR_H
: cg_draw.c
- CGTIMERBAR_W
: cg_draw.c
- CGTIMERBAR_X
: cg_draw.c
- CGTIMERBAR_Y
: cg_draw.c
- cgWeatherOverride
: cg_main.c
- cgYsalFadeTime
: cg_draw.c
- cgYsalFadeVal
: cg_draw.c
- cgYsalTime
: cg_draw.c
- CHAN_AMBIENT
: q_shared.h
- CHAN_ANNOUNCER
: q_shared.h
- CHAN_AUTO
: q_shared.h
- CHAN_BODY
: q_shared.h
- CHAN_ITEM
: q_shared.h
- CHAN_LESS_ATTEN
: q_shared.h
- CHAN_LOCAL
: q_shared.h
- CHAN_LOCAL_SOUND
: q_shared.h
- CHAN_MENU1
: q_shared.h
- CHAN_MUSIC
: q_shared.h
- CHAN_VOICE
: q_shared.h
- CHAN_VOICE_ATTEN
: q_shared.h
- CHAN_VOICE_GLOBAL
: q_shared.h
- CHAN_WEAPON
: q_shared.h
- ChangeWeapon()
: SpeederNPC.c, NPC_spawn.c, NPC_combat.c, NPC_behavior.c, NPC_AI_Stormtrooper.c, NPC_AI_Jedi.c, g_vehicles.c, g_ICARUScb.c, FighterNPC.c
- CHAR_BIT
: bg_lib.h
- CHAR_HEIGHT
: cg_local.h
- CHAR_WIDTH
: cg_local.h
- CHARACTERISTIC_AGGRESSION
: chars.h
- CHARACTERISTIC_AIM_ACCURACY
: chars.h
- CHARACTERISTIC_AIM_ACCURACY_BFG10K
: chars.h
- CHARACTERISTIC_AIM_ACCURACY_GRENADELAUNCHER
: chars.h
- CHARACTERISTIC_AIM_ACCURACY_LIGHTNING
: chars.h
- CHARACTERISTIC_AIM_ACCURACY_MACHINEGUN
: chars.h
- CHARACTERISTIC_AIM_ACCURACY_PLASMAGUN
: chars.h
- CHARACTERISTIC_AIM_ACCURACY_RAILGUN
: chars.h
- CHARACTERISTIC_AIM_ACCURACY_ROCKETLAUNCHER
: chars.h
- CHARACTERISTIC_AIM_ACCURACY_SHOTGUN
: chars.h
- CHARACTERISTIC_AIM_SKILL
: chars.h
- CHARACTERISTIC_AIM_SKILL_BFG10K
: chars.h
- CHARACTERISTIC_AIM_SKILL_GRENADELAUNCHER
: chars.h
- CHARACTERISTIC_AIM_SKILL_PLASMAGUN
: chars.h
- CHARACTERISTIC_AIM_SKILL_ROCKETLAUNCHER
: chars.h
- CHARACTERISTIC_ALERTNESS
: chars.h
- CHARACTERISTIC_ATTACK_SKILL
: chars.h
- Characteristic_BFloat()
: be_ai_char.h
- Characteristic_BInteger()
: be_ai_char.h
- CHARACTERISTIC_CAMPER
: chars.h
- CHARACTERISTIC_CHAT_CPM
: chars.h
- CHARACTERISTIC_CHAT_DEATH
: chars.h
- CHARACTERISTIC_CHAT_ENEMYSUICIDE
: chars.h
- CHARACTERISTIC_CHAT_ENTEREXITGAME
: chars.h
- CHARACTERISTIC_CHAT_FILE
: chars.h
- CHARACTERISTIC_CHAT_HITNODEATH
: chars.h
- CHARACTERISTIC_CHAT_HITNOKILL
: chars.h
- CHARACTERISTIC_CHAT_HITTALKING
: chars.h
- CHARACTERISTIC_CHAT_INSULT
: chars.h
- CHARACTERISTIC_CHAT_KILL
: chars.h
- CHARACTERISTIC_CHAT_MISC
: chars.h
- CHARACTERISTIC_CHAT_NAME
: chars.h
- CHARACTERISTIC_CHAT_RANDOM
: chars.h
- CHARACTERISTIC_CHAT_REPLY
: chars.h
- CHARACTERISTIC_CHAT_STARTENDLEVEL
: chars.h
- CHARACTERISTIC_CROUCHER
: chars.h
- CHARACTERISTIC_EASY_FRAGGER
: chars.h
- CHARACTERISTIC_FIRETHROTTLE
: chars.h
- Characteristic_Float()
: be_ai_char.h
- CHARACTERISTIC_GENDER
: chars.h
- CHARACTERISTIC_GRAPPLE_USER
: chars.h
- Characteristic_Integer()
: be_ai_char.h
- CHARACTERISTIC_ITEMWEIGHTS
: chars.h
- CHARACTERISTIC_JUMPER
: chars.h
- CHARACTERISTIC_NAME
: chars.h
- CHARACTERISTIC_REACTIONTIME
: chars.h
- CHARACTERISTIC_SELFPRESERVATION
: chars.h
- Characteristic_String()
: be_ai_char.h
- CHARACTERISTIC_VENGEFULNESS
: chars.h
- CHARACTERISTIC_VIEW_FACTOR
: chars.h
- CHARACTERISTIC_VIEW_MAXCHANGE
: chars.h
- CHARACTERISTIC_WALKER
: chars.h
- CHARACTERISTIC_WEAPONJUMPING
: chars.h
- CHARACTERISTIC_WEAPONWEIGHTS
: chars.h
- charge_stick()
: g_weapon.c
- CHAT_ALL
: be_ai_chat.h
- CHAT_GENDERFEMALE
: be_ai_chat.h
- CHAT_GENDERLESS
: be_ai_chat.h
- CHAT_GENDERMALE
: be_ai_chat.h
- CHAT_PRINT
: cg_local.h
- CHAT_TEAM
: be_ai_chat.h
- CHAT_TELL
: be_ai_chat.h
- CHATBOX_CUTOFF_LEN
: cg_draw.c
- CHATBOX_FONT_HEIGHT
: cg_draw.c
- chatBoxItem_t
: cg_local.h
- CheatsOk()
: g_cmds.c
- CheatsOn()
: g_weapon.c
- CHECK_360
: b_local.h
- CHECK_FOV
: b_local.h
- CHECK_PVS
: b_local.h
- check_recharge()
: g_misc.c
- CHECK_SHOOT
: b_local.h
- CHECK_VISRANGE
: b_local.h
- CheckAlmostCapture()
: g_combat.c
- CheckAnimFrameForEventType()
: bg_panimate.c
- CheckArmor()
: g_combat.c
- CheckCvars()
: g_main.c
- CheckExitRules()
: g_main.c, g_combat.c
- CheckForFriendInLOF()
: ai_main.c
- CheckForFunc()
: ai_main.c
- CheckForShorterRoutes()
: ai_main.c
- CheckGauntletAttack()
: g_local.h
- CheckIntermissionExit()
: g_main.c
- CheckItemCanBePickedUpByNPC()
: NPC_combat.c, g_items.c
- CheckTeamLeader()
: g_main.c, g_local.h
- CheckTeamStatus()
: g_team.h, g_team.c
- CheckTeamVote()
: g_main.c
- CheckTournament()
: g_main.c
- CheckVote()
: g_main.c
- ChooseBestWeapon()
: b_local.h
- CHUNK_CRATE1
: cg_local.h
- CHUNK_CRATE2
: cg_local.h
- CHUNK_METAL1
: cg_local.h
- CHUNK_METAL2
: cg_local.h
- CHUNK_ROCK1
: cg_local.h
- CHUNK_ROCK2
: cg_local.h
- CHUNK_ROCK3
: cg_local.h
- CHUNK_WHITE_METAL
: cg_local.h
- CIN_hold
: q_shared.h
- CIN_loop
: q_shared.h
- CIN_shader
: q_shared.h
- CIN_silent
: q_shared.h
- CIN_system
: q_shared.h
- cinematicSkipScript
: g_ICARUScb.c
- cl_numparticles
: cg_marks.c
- ClampChar()
: q_shared.h, q_math.c
- ClampShort()
: q_shared.h, q_math.c
- CLASS_ATST
: teams.h
- CLASS_BARTENDER
: teams.h
- CLASS_BESPIN_COP
: teams.h
- CLASS_BOBAFETT
: teams.h
- CLASS_CLAW
: teams.h
- CLASS_COMMANDO
: teams.h
- CLASS_DESANN
: teams.h
- CLASS_FISH
: teams.h
- CLASS_FLIER2
: teams.h
- CLASS_GALAK
: teams.h
- CLASS_GALAKMECH
: teams.h
- CLASS_GLIDER
: teams.h
- CLASS_GONK
: teams.h
- CLASS_GRAN
: teams.h
- CLASS_HOWLER
: teams.h
- CLASS_IMPERIAL
: teams.h
- CLASS_IMPWORKER
: teams.h
- CLASS_INTERROGATOR
: teams.h
- CLASS_JAN
: teams.h
- CLASS_JAWA
: teams.h
- CLASS_JEDI
: teams.h
- CLASS_KYLE
: teams.h
- CLASS_LANDO
: teams.h
- CLASS_LIZARD
: teams.h
- CLASS_LUKE
: teams.h
- CLASS_MARK1
: teams.h
- CLASS_MARK2
: teams.h
- CLASS_MINEMONSTER
: teams.h
- CLASS_MONMOTHA
: teams.h
- CLASS_MORGANKATARN
: teams.h
- CLASS_MOUSE
: teams.h
- CLASS_MURJJ
: teams.h
- CLASS_NONE
: teams.h
- CLASS_NUM_CLASSES
: teams.h
- CLASS_PRISONER
: teams.h
- CLASS_PROBE
: teams.h
- CLASS_PROTOCOL
: teams.h
- CLASS_R2D2
: teams.h
- CLASS_R5D2
: teams.h
- CLASS_RANCOR
: teams.h
- CLASS_REBEL
: teams.h
- CLASS_REBORN
: teams.h
- CLASS_REELO
: teams.h
- CLASS_REMOTE
: teams.h
- CLASS_RODIAN
: teams.h
- CLASS_SEEKER
: teams.h
- CLASS_SENTRY
: teams.h
- CLASS_SHADOWTROOPER
: teams.h
- CLASS_STORMTROOPER
: teams.h
- CLASS_SWAMP
: teams.h
- CLASS_SWAMPTROOPER
: teams.h
- class_t
: teams.h
- CLASS_TAVION
: teams.h
- CLASS_TRANDOSHAN
: teams.h
- CLASS_UGNAUGHT
: teams.h
- CLASS_VEHICLE
: teams.h
- CLASS_WAMPA
: teams.h
- CLASS_WEEQUAY
: teams.h
- ClassNames
: NPC_stats.c
- ClassTable
: NPC_stats.c
- classTitles
: bg_saga.c
- ClearBounds()
: q_shared.h, q_math.c
- ClearNPCGlobals()
: NPC.c, g_main.c
- ClearPlayerAlertEvents()
: NPC_senses.c, g_main.c, b_local.h
- ClearRegisteredItems()
: g_local.h, g_items.c
- CLFUELBAR_H
: cg_draw.c
- CLFUELBAR_W
: cg_draw.c
- CLFUELBAR_X
: cg_draw.c
- CLFUELBAR_Y
: cg_draw.c
- client
: NPC.c, b_local.h
- Client_CheckImpactBBrush()
: g_active.c
- Client_Force
: g_client.c
- ClientBegin()
: g_local.h, g_client.c
- ClientCommand()
: g_local.h, g_cmds.c
- ClientConnect()
: g_local.h, g_client.c
- clientConnected_t
: g_local.h
- ClientDisconnect()
: g_local.h, g_client.c
- ClientEndFrame()
: g_local.h, g_active.c
- ClientEvents()
: g_active.c
- ClientForString()
: g_svcmds.c
- ClientImpacts()
: g_active.c
- ClientInactivityTimer()
: g_active.c
- ClientIntermissionThink()
: g_active.c
- ClientNumberFromString()
: g_cmds.c
- CLIENTS
: q_shared.h
- ClientSpawn()
: g_local.h, g_client.c
- ClientThink()
: g_local.h, g_active.c
- ClientThink_real()
: g_active.c
- ClientTimerActions()
: g_active.c
- ClientUserinfoChanged()
: NPC_spawn.c, g_local.h, g_client.c
- CLIPBOARD
: q_shared.h
- clipHandle_t
: q_shared.h
- CLOAK_DEFUEL_RATE
: g_main.c
- CLOAK_REFUEL_RATE
: g_main.c
- CLOAK_TOGGLE_TIME
: g_items.c
- CM_TERRAIN
: q_shared.h
- CM_TERRAIN_TEMP
: q_shared.h
- CMD_BACKUP
: cg_public.h
- Cmd_CallTeamVote_f()
: g_cmds.c
- Cmd_CallVote_f()
: g_cmds.c
- Cmd_DebugSetBodyAnim_f()
: g_cmds.c
- Cmd_DebugSetSaberMove_f()
: g_cmds.c
- Cmd_DuelTeam_f()
: g_cmds.c
- Cmd_EngageDuel_f()
: g_local.h, g_cmds.c, ai_main.c
- Cmd_Follow_f()
: g_cmds.c
- Cmd_FollowCycle_f()
: g_local.h, g_cmds.c
- Cmd_ForceChanged_f()
: g_cmds.c
- Cmd_GameCommand_f()
: g_cmds.c
- Cmd_Give_f()
: g_cmds.c
- Cmd_God_f()
: g_cmds.c
- Cmd_Kill_f()
: g_cmds.c
- Cmd_LevelShot_f()
: g_cmds.c
- CMD_MASK
: cg_public.h
- Cmd_Noclip_f()
: g_cmds.c
- Cmd_Notarget_f()
: g_cmds.c
- Cmd_NPC_f()
: NPC_spawn.c, g_cmds.c
- Cmd_SaberAttackCycle_f()
: g_local.h, g_cmds.c
- Cmd_Score_f()
: g_local.h, g_cmds.c
- Cmd_SetViewpos_f()
: g_cmds.c
- Cmd_SiegeClass_f()
: g_cmds.c
- Cmd_Stats_f()
: g_cmds.c
- Cmd_Team_f()
: g_cmds.c
- Cmd_TeamTask_f()
: g_cmds.c
- Cmd_TeamVote_f()
: g_cmds.c
- Cmd_ToggleSaber_f()
: g_local.h, g_cmds.c, ai_main.c
- Cmd_Vote_f()
: g_cmds.c
- Cmd_Where_f()
: g_cmds.c
- cmp_t
: bg_lib.h, bg_lib.c
- CMS_CHAT
: botlib.h
- CMS_NORMAL
: botlib.h
- COLLISION_RADIUS
: b_local.h
- color4ub_t
: tr_types.h
- COLOR_BLACK
: q_shared.h
- color_black
: ui_local.h
- COLOR_BLUE
: q_shared.h
- color_blue
: ui_local.h
- COLOR_CYAN
: q_shared.h
- color_dim
: ui_local.h
- COLOR_GREEN
: q_shared.h
- COLOR_MAGENTA
: q_shared.h
- COLOR_MAX
: ui_shared.c
- color_orange
: ui_local.h
- Color_Parse()
: ui_shared.h, ui_shared.c
- COLOR_RED
: q_shared.h
- color_red
: ui_local.h
- COLOR_WHITE
: q_shared.h
- color_white
: ui_local.h
- COLOR_YELLOW
: q_shared.h
- color_yellow
: ui_local.h
- colorBlack
: q_shared.h, q_math.c
- colorBlue
: q_shared.h, q_math.c
- ColorBytes3()
: q_shared.h, q_math.c
- ColorBytes4()
: q_shared.h, q_math.c
- colorCyan
: q_shared.h, q_math.c
- colorDkBlue
: q_shared.h, q_math.c
- colorDkGrey
: q_shared.h, q_math.c
- colorGreen
: q_shared.h, q_math.c
- ColorIndex
: q_shared.h
- colorLtBlue
: q_shared.h, q_math.c
- colorLtGrey
: q_shared.h, q_math.c
- colorMagenta
: q_shared.h, q_math.c
- colorMdGrey
: q_shared.h, q_math.c
- colorRed
: q_shared.h, q_math.c
- colorTable
: q_shared.h, cg_main.c
- colorWhite
: q_shared.h, q_math.c
- colorYellow
: q_shared.h, q_math.c
- columnInfo_t
: ui_shared.h
- COM_BeginParseSession()
: q_shared.h, q_shared.c
- Com_Clamp()
: q_shared.h, q_shared.c
- Com_Clampi()
: q_shared.h, q_shared.c
- COM_Compress()
: q_shared.h, q_shared.c
- COM_DefaultExtension()
: q_shared.h, q_shared.c
- Com_Error()
: ui_atoms.c, q_shared.h, g_main.c, cg_main.c
- COM_GetCurrentParseLine()
: q_shared.h, q_shared.c
- COM_MatchToken()
: q_shared.h, q_shared.c
- Com_Memcpy()
: q_shared.h
- Com_Memset()
: q_shared.h
- COM_Parse()
: q_shared.h, q_shared.c
- COM_ParseError()
: q_shared.h, q_shared.c
- COM_ParseExt()
: q_shared.h, q_shared.c
- COM_ParseFloat()
: q_shared.h, q_shared.c
- COM_ParseInt()
: q_shared.h, q_shared.c
- COM_ParseString()
: q_shared.h, q_shared.c
- COM_ParseVec4()
: q_shared.h, q_shared.c
- COM_ParseWarning()
: q_shared.h, q_shared.c
- Com_Printf()
: ui_atoms.c, q_shared.h, g_main.c, cg_main.c
- COM_SkipPath()
: q_shared.h, q_shared.c
- Com_sprintf()
: q_shared.h, q_shared.c
- COM_StripExtension()
: q_shared.h, q_shared.c
- CombatBotAI()
: ai_main.c
- CommanderBotAI()
: ai_main.c
- CommanderBotCTFAI()
: ai_main.c
- CommanderBotSiegeAI()
: ai_main.c
- CommanderBotTeamplayAI()
: ai_main.c
- commandList
: ui_shared.c
- COMPUTE_INTERVALS
: tri_coll_test.c
- CON_CONNECTED
: g_local.h
- CON_CONNECTING
: g_local.h
- CON_DISCONNECTED
: g_local.h
- CONC_ALT_DAMAGE
: g_weapon.c
- CONC_ALT_NPC_DAMAGE_EASY
: g_weapon.c
- CONC_ALT_NPC_DAMAGE_HARD
: g_weapon.c
- CONC_ALT_NPC_DAMAGE_MEDIUM
: g_weapon.c
- CONC_DAMAGE
: g_weapon.c
- CONC_NPC_DAMAGE_EASY
: g_weapon.c
- CONC_NPC_DAMAGE_HARD
: g_weapon.c
- CONC_NPC_DAMAGE_NORMAL
: g_weapon.c
- CONC_SPLASH_DAMAGE
: g_weapon.c
- CONC_SPLASH_RADIUS
: g_weapon.c
- CONC_VELOCITY
: g_weapon.c
- ConcatArgs()
: g_svcmds.c, g_cmds.c, ai_main.h
- ConfirmMenu_Cache()
: ui_local.h
- ConnectTrail()
: ai_wpnav.c
- connstate_t
: q_shared.h
- ConsoleCommand()
: g_svcmds.c, g_local.h
- CONTENTS_ABSEIL
: surfaceflags.h
- CONTENTS_BODY
: surfaceflags.h
- CONTENTS_BOTCLIP
: surfaceflags.h
- CONTENTS_CORPSE
: surfaceflags.h
- CONTENTS_DETAIL
: surfaceflags.h
- CONTENTS_FOG
: surfaceflags.h
- CONTENTS_INSIDE
: surfaceflags.h
- CONTENTS_ITEM
: surfaceflags.h
- CONTENTS_LADDER
: surfaceflags.h
- CONTENTS_LAVA
: surfaceflags.h
- CONTENTS_LIGHTSABER
: surfaceflags.h
- CONTENTS_MONSTERCLIP
: surfaceflags.h
- CONTENTS_NODROP
: surfaceflags.h
- CONTENTS_NOSHOT
: surfaceflags.h
- CONTENTS_OPAQUE
: surfaceflags.h
- CONTENTS_OUTSIDE
: surfaceflags.h
- CONTENTS_PLAYERCLIP
: surfaceflags.h
- CONTENTS_SHOTCLIP
: surfaceflags.h
- CONTENTS_SLIME
: surfaceflags.h
- CONTENTS_SOLID
: surfaceflags.h
- CONTENTS_TELEPORTER
: surfaceflags.h
- CONTENTS_TERRAIN
: surfaceflags.h
- CONTENTS_TRANSLUCENT
: surfaceflags.h
- CONTENTS_TRIGGER
: surfaceflags.h
- CONTENTS_WATER
: surfaceflags.h
- CONTEXT_ALL
: syn.h
- CONTEXT_CTFBLUETEAM
: syn.h
- CONTEXT_CTFREDTEAM
: syn.h
- CONTEXT_HARVESTERBLUETEAM
: syn.h
- CONTEXT_HARVESTERREDTEAM
: syn.h
- CONTEXT_NAMES
: syn.h
- CONTEXT_NEARBYITEM
: syn.h
- CONTEXT_NORMAL
: syn.h
- CONTEXT_REPLY
: syn.h
- Controls_Cache()
: ui_local.h
- Controls_GetConfig()
: ui_shared.h, ui_shared.c
- Controls_SetConfig()
: ui_shared.h, ui_shared.c
- coplanar_tri_tri()
: tri_coll_test.c
- CorpsePhysics()
: NPC.c
- cos()
: bg_lib.h
- CP_ANY
: b_local.h
- CP_APPROACH_ENEMY
: b_local.h
- CP_AVOID
: b_local.h
- CP_AVOID_ENEMY
: b_local.h
- CP_CLEAR
: b_local.h
- CP_CLOSEST
: b_local.h
- CP_COLLECT_RADIUS
: NPC_combat.c
- CP_COVER
: b_local.h
- CP_DUCK
: b_local.h
- CP_FindCombatPointWaypoints()
: NPC_combat.c, g_main.c
- CP_FLANK
: b_local.h
- CP_FLEE
: b_local.h
- CP_HAS_ROUTE
: b_local.h
- CP_HORZ_DIST_COLL
: b_local.h
- CP_INVESTIGATE
: b_local.h
- CP_NEAREST
: b_local.h
- CP_NO_PVS
: b_local.h
- CP_RETREAT
: b_local.h
- CP_SAFE
: b_local.h
- CP_SNIPE
: b_local.h
- CP_SQUAD
: b_local.h
- cparticle_t
: cg_marks.c
- CPF_DUCK
: b_local.h
- CPF_FLEE
: b_local.h
- CPF_INVESTIGATE
: b_local.h
- CPF_LEAN
: b_local.h
- CPF_NONE
: b_local.h
- CPF_SNIPE
: b_local.h
- CPF_SQUAD
: b_local.h
- cplane_t
: q_shared.h
- crandom
: q_shared.h
- CRAZY_CROSSHAIR_MAX_ERROR_X
: cg_draw.c
- CRAZY_CROSSHAIR_MAX_ERROR_Y
: cg_draw.c
- CreateLaserTrap()
: g_weapon.c
- CreateMissile()
: g_missile.c, g_local.h
- CreateNewWP()
: ai_wpnav.c
- CreateNewWP_FromObject()
: ai_wpnav.c
- CreateNewWP_InsertUnder()
: ai_wpnav.c
- CreateNewWP_InTrail()
: ai_wpnav.c
- CreateShield()
: g_items.c
- CreepToPosition()
: cg_turret.c
- CROSS
: tri_coll_test.c
- CROUCH_MAXS_2
: bg_public.h
- CROUCH_VIEWHEIGHT
: bg_public.h
- CrystalCratePain()
: NPC_spawn.c
- CS_AMBIENT_SET
: bg_public.h
- CS_BOTINFO
: bg_public.h
- CS_BSP_MODELS
: bg_public.h
- CS_CLIENT_DUELHEALTHS
: bg_public.h
- CS_CLIENT_DUELISTS
: bg_public.h
- CS_CLIENT_DUELWINNER
: bg_public.h
- CS_CLIENT_JEDIMASTER
: bg_public.h
- CS_EFFECTS
: bg_public.h
- CS_FLAGSTATUS
: bg_public.h
- CS_G2BONES
: bg_public.h
- CS_GAME_VERSION
: bg_public.h
- CS_GLOBAL_AMBIENT_SET
: bg_public.h
- CS_ICONS
: bg_public.h
- CS_INTERMISSION
: bg_public.h
- CS_ITEMS
: bg_public.h
- CS_LEVEL_START_TIME
: bg_public.h
- CS_LIGHT_STYLES
: bg_public.h
- CS_LOCATIONS
: bg_public.h
- CS_MAX
: bg_public.h
- CS_MESSAGE
: bg_public.h
- CS_MODELS
: bg_public.h
- CS_MOTD
: bg_public.h
- CS_MUSIC
: bg_public.h
- CS_PARTICLES
: bg_public.h
- CS_PLAYERS
: bg_public.h
- CS_SCORES1
: bg_public.h
- CS_SCORES2
: bg_public.h
- CS_SERVERINFO
: q_shared.h
- CS_SHADERSTATE
: bg_public.h
- CS_SIEGE_ICONS
: bg_public.h
- CS_SIEGE_OBJECTIVES
: bg_public.h
- CS_SIEGE_STATE
: bg_public.h
- CS_SIEGE_TIMEOVERRIDE
: bg_public.h
- CS_SIEGE_WINTEAM
: bg_public.h
- CS_SKYBOXORG
: bg_public.h
- CS_SOUNDS
: bg_public.h
- CS_SYSTEMINFO
: q_shared.h
- CS_TEAMVOTE_NO
: bg_public.h
- CS_TEAMVOTE_STRING
: bg_public.h
- CS_TEAMVOTE_TIME
: bg_public.h
- CS_TEAMVOTE_YES
: bg_public.h
- CS_TERRAINS
: bg_public.h
- CS_VOTE_NO
: bg_public.h
- CS_VOTE_STRING
: bg_public.h
- CS_VOTE_TIME
: bg_public.h
- CS_VOTE_YES
: bg_public.h
- CS_WARMUP
: bg_public.h
- CT_BLACK
: q_shared.h
- CT_BLUE
: q_shared.h
- CT_BLUE3
: q_shared.h
- CT_CYAN
: q_shared.h
- CT_DKAQUA
: q_shared.h
- CT_DKBLUE1
: q_shared.h, menudef.h
- CT_DKBLUE2
: q_shared.h
- CT_DKBLUE3
: q_shared.h
- CT_DKBROWN1
: q_shared.h
- CT_DKCYAN
: q_shared.h, menudef.h
- CT_DKGOLD1
: q_shared.h
- CT_DKGREY
: q_shared.h
- CT_DKGREY2
: q_shared.h
- CT_DKORANGE
: q_shared.h
- CT_DKPINK
: q_shared.h
- CT_DKPURPLE1
: q_shared.h
- CT_DKPURPLE2
: q_shared.h
- CT_DKPURPLE3
: q_shared.h
- CT_DKRED
: q_shared.h
- CT_DKRED1
: q_shared.h
- CT_GREEN
: q_shared.h
- CT_HUD_GREEN
: q_shared.h
- CT_HUD_ORANGE
: q_shared.h
- CT_HUD_RED
: q_shared.h
- CT_ICON_BLUE
: q_shared.h
- CT_LTAQUA
: q_shared.h
- CT_LTBLUE1
: q_shared.h, menudef.h
- CT_LTBLUE2
: q_shared.h
- CT_LTBLUE3
: q_shared.h
- CT_LTBROWN1
: q_shared.h
- CT_LTCYAN
: q_shared.h, menudef.h
- CT_LTGOLD1
: q_shared.h
- CT_LTGREY
: q_shared.h
- CT_LTORANGE
: q_shared.h
- CT_LTPINK
: q_shared.h
- CT_LTPURPLE1
: q_shared.h
- CT_LTPURPLE2
: q_shared.h
- CT_LTPURPLE3
: q_shared.h
- CT_LTRED1
: q_shared.h
- CT_MAGENTA
: q_shared.h
- CT_MAX
: q_shared.h
- CT_MDGREY
: q_shared.h
- CT_NO_AMMO_RED
: q_shared.h
- CT_NONE
: q_shared.h
- CT_RED
: q_shared.h
- ct_table_t
: q_shared.h
- CT_VDKAQUA
: q_shared.h
- CT_VDKBLUE1
: q_shared.h
- CT_VDKBLUE2
: q_shared.h
- CT_VDKBROWN1
: q_shared.h
- CT_VDKGOLD1
: q_shared.h
- CT_VDKORANGE
: q_shared.h
- CT_VDKPURPLE1
: q_shared.h
- CT_VDKPURPLE2
: q_shared.h
- CT_VDKPURPLE3
: q_shared.h
- CT_VDKRED
: q_shared.h
- CT_VDKRED1
: q_shared.h
- CT_VLTAQUA
: q_shared.h
- CT_VLTBLUE1
: q_shared.h
- CT_VLTBLUE2
: q_shared.h
- CT_VLTBROWN1
: q_shared.h
- CT_VLTGOLD1
: q_shared.h
- CT_VLTORANGE
: q_shared.h
- CT_VLTPURPLE1
: q_shared.h
- CT_VLTPURPLE2
: q_shared.h
- CT_VLTPURPLE3
: q_shared.h
- CT_VLTRED1
: q_shared.h
- CT_WHITE
: q_shared.h
- CT_YELLOW
: q_shared.h
- CTF_ATTACKER_PROTECT_RADIUS
: g_team.h
- CTF_CAPTURE_BONUS
: g_team.h
- CTF_CARRIER_DANGER_PROTECT_BONUS
: g_team.h
- CTF_CARRIER_DANGER_PROTECT_TIMEOUT
: g_team.h
- CTF_CARRIER_PROTECT_BONUS
: g_team.h
- CTF_FLAG_BONUS
: g_team.h
- CTF_FLAG_DEFENSE_BONUS
: g_team.h
- CTF_FLAG_RETURN_TIME
: g_team.h
- CTF_FRAG_CARRIER_ASSIST_BONUS
: g_team.h
- CTF_FRAG_CARRIER_ASSIST_TIMEOUT
: g_team.h
- CTF_FRAG_CARRIER_BONUS
: g_team.h
- CTF_GRAPPLE_PULL_SPEED
: g_team.h
- CTF_GRAPPLE_SPEED
: g_team.h
- CTF_RECOVERY_BONUS
: g_team.h
- CTF_RETURN_FLAG_ASSIST_BONUS
: g_team.h
- CTF_RETURN_FLAG_ASSIST_TIMEOUT
: g_team.h
- CTF_TARGET_PROTECT_RADIUS
: g_team.h
- CTF_TEAM_BONUS
: g_team.h
- CTFFlagMovement()
: ai_main.c
- CTFMESSAGE_FLAG_RETURNED
: bg_public.h
- CTFMESSAGE_FRAGGED_FLAG_CARRIER
: bg_public.h
- CTFMESSAGE_PLAYER_CAPTURED_FLAG
: bg_public.h
- CTFMESSAGE_PLAYER_GOT_FLAG
: bg_public.h
- CTFMESSAGE_PLAYER_RETURNED_FLAG
: bg_public.h
- ctfMsg_t
: bg_public.h
- CTFSTATE_ATTACKER
: ai_main.h
- CTFSTATE_DEFENDER
: ai_main.h
- CTFSTATE_GETFLAGHOME
: ai_main.h
- CTFSTATE_GUARDCARRIER
: ai_main.h
- CTFSTATE_MAXCTFSTATES
: ai_main.h
- CTFSTATE_NONE
: ai_main.h
- CTFSTATE_RETRIEVAL
: ai_main.h
- ctfStateDescriptions
: ai_main.c
- ctfStateNames
: ai_main.c
- CTFTakesPriority()
: ai_main.c
- currLanguage
: ui_shared.c
- CURSOR_ARROW
: ui_shared.h
- CURSOR_NONE
: ui_shared.h
- CURSOR_SIZER
: ui_shared.h
- CVAR_ARCHIVE
: q_shared.h
- CVAR_CHEAT
: q_shared.h
- CVAR_DISABLE
: ui_shared.h
- CVAR_ENABLE
: ui_shared.h
- CVAR_HIDE
: ui_shared.h
- CVAR_INIT
: q_shared.h
- CVAR_INTERNAL
: q_shared.h
- CVAR_LATCH
: q_shared.h
- CVAR_NORESTART
: q_shared.h
- CVAR_PARENTAL
: q_shared.h
- CVAR_ROM
: q_shared.h
- CVAR_SERVERINFO
: q_shared.h
- CVAR_SHOW
: ui_shared.h
- CVAR_SYSTEMINFO
: q_shared.h
- cvar_t
: q_shared.h
- CVAR_TEMP
: q_shared.h
- CVAR_USER_CREATED
: q_shared.h
- CVAR_USERINFO
: q_shared.h
- cvarHandle_t
: q_shared.h
- d_altRoutes
: g_main.c, g_local.h
- d_asynchronousGroupAI
: NPC_AI_Stormtrooper.c, g_main.c
- d_JediAI
: g_main.c, b_local.h
- d_noGroupAI
: NPC_AI_Utils.c, g_main.c
- d_noIntermissionWait
: g_main.c, g_local.h
- d_patched
: g_main.c, g_local.h
- d_perPlayerGhoul2
: g_main.c, g_local.h
- d_powerDuelPrint
: g_main.c, g_local.h
- d_projectileGhoul2Collision
: g_main.c, g_local.h
- d_saberAlwaysBoxTrace
: g_main.c, g_local.h
- d_saberBoxTraceSize
: g_main.c, g_local.h
- d_saberCombat
: g_main.c, b_local.h
- d_saberGhoul2Collision
: g_main.c, g_local.h
- d_saberInterpolate
: g_main.c, g_local.h
- d_saberKickTweak
: g_main.c, g_local.h
- d_saberSPStyleDamage
: w_saber.c, g_main.c
- d_saberStanceDebug
: g_main.c, g_cmds.c
- d_siegeSeekerNPC
: g_main.c, g_local.h
- d_slowmodeath
: NPC_AI_Jedi.c, g_main.c
- DAMAGE_DEATH_KNOCKBACK
: g_local.h
- DAMAGE_DEFLECT_TIME
: cg_local.h
- DAMAGE_EXTRA_KNOCKBACK
: g_local.h
- DAMAGE_HALF_ABSORB
: g_local.h
- DAMAGE_HALF_ARMOR_REDUCTION
: g_local.h
- DAMAGE_HEAVY_WEAP_CLASS
: g_local.h
- DAMAGE_IGNORE_TEAM
: g_local.h
- DAMAGE_NO_ARMOR
: g_local.h
- DAMAGE_NO_DAMAGE
: g_local.h
- DAMAGE_NO_DISMEMBER
: g_local.h
- DAMAGE_NO_HIT_LOC
: g_local.h
- DAMAGE_NO_KNOCKBACK
: g_local.h
- DAMAGE_NO_PROTECTION
: g_local.h
- DAMAGE_NO_SELF_PROTECTION
: g_local.h
- DAMAGE_NO_TEAM_PROTECTION
: g_local.h
- DAMAGE_NORMAL
: g_local.h
- DAMAGE_RADIUS
: g_local.h
- DAMAGE_RETURN_TIME
: cg_local.h
- DAMAGE_SABER_KNOCKBACK1
: g_local.h
- DAMAGE_SABER_KNOCKBACK1_B2
: g_local.h
- DAMAGE_SABER_KNOCKBACK2
: g_local.h
- DAMAGE_SABER_KNOCKBACK2_B2
: g_local.h
- DAMAGE_TIME
: cg_local.h
- DAMAGEREDIRECT_HEAD
: g_local.h
- DAMAGEREDIRECT_LLEG
: g_local.h
- DAMAGEREDIRECT_RLEG
: g_local.h
- DAMAGETYPE_IMPACT
: be_ai_weap.h
- DAMAGETYPE_RADIAL
: be_ai_weap.h
- DAMAGETYPE_VISIBLE
: be_ai_weap.h
- datapadMoveTitleBaseAnims
: ui_main.c
- datapadMoveTitleData
: ui_main.c
- dbModels_Chunks
: cg_effects.c
- dbModels_Glass
: cg_effects.c
- dbModels_Rocks
: cg_effects.c
- dbModels_Wood
: cg_effects.c
- DC
: ui_shared.c
- DEAD_VIEWHEIGHT
: bg_public.h
- DeadSaberThink()
: w_saber.c
- DEATH_ALERT_RADIUS
: g_combat.c
- DEATH_ALERT_SOUND_RADIUS
: g_combat.c
- DeathFX()
: NPC_AI_Mark1.c, NPC_AI_Interrogator.c, g_combat.c
- DeathmatchScoreboardMessage()
: g_local.h, g_cmds.c
- DEBRIS_SPECIALCASE_CHUNKS
: cg_effects.c
- DEBRIS_SPECIALCASE_GLASS
: cg_effects.c
- DEBRIS_SPECIALCASE_ROCK
: cg_effects.c
- DEBRIS_SPECIALCASE_WOOD
: cg_effects.c
- DEBUG_LEVEL_DETAIL
: b_local.h
- DEBUG_LEVEL_ERROR
: b_local.h
- DEBUG_LEVEL_INFO
: b_local.h
- DEBUG_LEVEL_NONE
: b_local.h
- DEBUG_LEVEL_WARNING
: b_local.h
- Debug_NPCPrintf()
: NPC_misc.c, b_local.h
- Debug_Printf()
: NPC_misc.c, b_local.h
- DEBUG_SABER_BOX
: g_local.h
- debugBreak
: g_main.c, b_local.h
- DebugLine()
: g_utils.c
- DEBUGNAME
: cg_event.c
- debugNoRoam
: g_main.c, b_local.h
- debugNPCAI
: g_main.c, b_local.h
- debugNPCAimingBeam
: g_main.c, b_local.h
- debugNPCFreeze
: g_main.c, b_local.h
- decompTriggerUse()
: g_saga.c
- DEFAULT_BLUETEAM_NAME
: cg_local.h
- DEFAULT_FEMALE_SOUNDPATH
: cg_players.c
- DEFAULT_FORCEPOWERS
: ai_main.h, cg_local.h
- DEFAULT_GRAVITY
: bg_public.h
- DEFAULT_GRID_SPACING
: q_shared.h
- DEFAULT_MALE_SOUNDPATH
: cg_players.c
- DEFAULT_MAXS_2
: bg_public.h
- DEFAULT_MINS_2
: bg_public.h
- DEFAULT_MODEL
: cg_local.h
- DEFAULT_RADIUS
: NPC_AI_Utils.c
- DEFAULT_REDTEAM_NAME
: cg_local.h
- DEFAULT_SABER
: bg_saberLoad.c
- DEFAULT_SHOTGUN_COUNT
: bg_weapons.h
- DEFAULT_SHOTGUN_SPREAD
: bg_weapons.h
- DEFAULT_VIEWHEIGHT
: bg_public.h
- defaultMenu
: ui_main.c
- DEFLATE
: q_shared.h
- DEG2RAD
: q_shared.h
- Demos_Cache()
: ui_local.h
- DEMP2_ALT_DAMAGE
: g_weapon.c
- DEMP2_ALT_RANGE
: g_weapon.c
- DEMP2_ALT_SPLASHRADIUS
: g_weapon.c
- DEMP2_AltDetonate()
: g_weapon.c
- DEMP2_AltRadiusDamage()
: g_weapon.c
- DEMP2_CHARGE_UNIT
: g_weapon.c
- DEMP2_DAMAGE
: g_weapon.c
- DEMP2_SIZE
: g_weapon.c
- DEMP2_VELOCITY
: g_weapon.c
- DetPackBlow()
: g_weapon.c
- DetPackDie()
: g_weapon.c
- DetPackPain()
: g_weapon.c
- DF_FIXED_FOV
: bg_public.h
- DF_NO_FALLING
: bg_public.h
- DF_NO_FOOTSTEPS
: bg_public.h
- dfontdat_t
: qfiles.h
- DIR_BACK
: bg_public.h
- DIR_FRONT
: bg_public.h
- DIR_LEFT
: bg_public.h
- DIR_RIGHT
: bg_public.h
- DirToByte()
: q_shared.h, q_math.c
- Disappear()
: NPC_behavior.c
- DismembermentByNum()
: g_combat.c, g_cmds.c
- DismembermentTest()
: g_combat.c, g_cmds.c
- DISP_AMMO_ITEM
: g_items.c
- DISP_HEALTH_ITEM
: g_items.c
- Display_CacheAll()
: ui_shared.h, ui_shared.c
- Display_CaptureItem()
: ui_shared.h, ui_shared.c
- Display_CursorType()
: ui_shared.h, ui_shared.c
- Display_ExpandMacros()
: ui_shared.h
- Display_GetContext()
: ui_shared.h, ui_shared.c
- Display_HandleKey()
: ui_shared.h, ui_shared.c
- Display_KeyBindPending()
: ui_shared.h, ui_shared.c
- Display_MouseMove()
: ui_shared.h, ui_shared.c
- Display_VisibleMenuCount()
: ui_shared.c
- DISRUPTOR_ALT_DAMAGE
: g_weapon.c
- DISRUPTOR_ALT_TRACES
: g_weapon.c
- DISRUPTOR_CHARGE_UNIT
: g_weapon.c
- DISRUPTOR_MAIN_DAMAGE
: g_weapon.c
- DISRUPTOR_MAIN_DAMAGE_SIEGE
: g_weapon.c
- DISRUPTOR_NPC_ALT_DAMAGE_CUT
: g_weapon.c
- DISRUPTOR_NPC_MAIN_DAMAGE_CUT
: g_weapon.c
- DIST_LONG
: ai.h
- DIST_MELEE
: ai.h
- distance_e
: ai.h
- DISTANCE_SCALE
: NPC_AI_Stormtrooper.c, NPC_AI_Sniper.c, NPC_AI_Jedi.c, NPC_AI_Grenadier.c
- DISTANCE_THRESHOLD
: NPC_AI_Stormtrooper.c, NPC_AI_Sniper.c, NPC_AI_Grenadier.c
- DistanceHorizontal()
: q_shared.h, q_math.c
- DistanceHorizontalSquared()
: q_shared.h, q_math.c
- dllEntry()
: ui_syscalls.c, g_syscalls.c, cg_syscalls.c
- Do_Strike()
: g_trigger.c
- DoFall()
: cg_event.c
- DoGripAction()
: w_force.c
- DoImpact()
: g_object.c, g_active.c
- DoorBlockingSection()
: ai_wpnav.c
- DOT
: tri_coll_test.c
- DotProduct
: q_shared.h
- DotProductNormalize()
: q_math.c
- DotToSpot()
: WalkerNPC.c, SpeederNPC.c, g_vehicles.c, FighterNPC.c, AnimalNPC.c
- DOUBLE_CLICK_DELAY
: ui_shared.c
- DownedSaberThink()
: w_saber.c
- DOWNLOAD
: q_shared.h
- DrawAmmo()
: cg_draw.c
- drawskyboxportal
: tr_types.h
- DriverInfo_Cache()
: ui_local.h
- Droid_Idle()
: NPC_AI_Droid.c
- Droid_Pain()
: NPC_AI_Droid.c
- Droid_Patrol()
: NPC_AI_Droid.c
- Droid_Run()
: NPC_AI_Droid.c
- Droid_Spin()
: NPC_AI_Droid.c
- drop_charge()
: g_weapon.c
- Drop_Item()
: g_local.h, g_items.c
- droppedBlueFlag
: g_items.c, ai_main.c
- droppedRedFlag
: g_items.c, ai_main.c
- DUCK_TIME
: cg_local.h
- DuelLimitHit()
: g_main.c
- DuelResetWinsLosses()
: g_main.c
- DUELTEAM_DOUBLE
: bg_public.h
- DUELTEAM_FREE
: bg_public.h
- DUELTEAM_LONE
: bg_public.h
- DUELTEAM_SINGLE
: bg_public.h
- duelTeam_t
: bg_public.h
- e_status
: q_shared.h
- EA_Action()
: be_ea.h
- EA_Alt_Attack()
: be_ea.h
- EA_Attack()
: be_ea.h
- EA_Command()
: be_ea.h
- EA_Crouch()
: be_ea.h
- EA_DelayedJump()
: be_ea.h
- EA_EndRegular()
: be_ea.h
- ea_export_t
: botlib.h
- EA_ForcePower()
: be_ea.h
- EA_Gesture()
: be_ea.h
- EA_GetInput()
: be_ea.h
- EA_Jump()
: be_ea.h
- EA_Move()
: be_ea.h
- EA_MoveBack()
: be_ea.h
- EA_MoveDown()
: be_ea.h
- EA_MoveForward()
: be_ea.h
- EA_MoveLeft()
: be_ea.h
- EA_MoveRight()
: be_ea.h
- EA_MoveUp()
: be_ea.h
- EA_ResetInput()
: be_ea.h
- EA_Respawn()
: be_ea.h
- EA_Say()
: be_ea.h
- EA_SayTeam()
: be_ea.h
- EA_SelectWeapon()
: be_ea.h
- EA_Setup()
: be_ea.h
- EA_Shutdown()
: be_ea.h
- EA_Talk()
: be_ea.h
- EA_Use()
: be_ea.h
- EA_View()
: be_ea.h
- EA_Walk()
: be_ea.h
- EC
: match.h, g_cmds.c
- EDGE_AGAINST_TRI_EDGES
: tri_coll_test.c
- EDGE_BLOCKED
: g_public.h
- EDGE_EDGE_TEST
: tri_coll_test.c
- EDGE_FAILED
: g_public.h
- EDGE_MOVEDIR
: g_public.h
- EDGE_NORMAL
: g_public.h
- EDGE_PATH
: g_public.h
- editFieldDef_t
: ui_shared.h
- EF2_ALERTED
: bg_public.h
- EF2_BRACKET_ENTITY
: bg_public.h
- EF2_FLYING
: bg_public.h
- EF2_GENERIC_NPC_FLAG
: bg_public.h
- EF2_HELD_BY_MONSTER
: bg_public.h
- EF2_HYPERSPACE
: bg_public.h
- EF2_NOT_USED_1
: bg_public.h
- EF2_SHIP_DEATH
: bg_public.h
- EF2_USE_ALT_ANIM
: bg_public.h
- EF_ALT_FIRING
: bg_public.h
- EF_BODYPUSH
: bg_public.h
- EF_CLIENTSMOOTH
: bg_public.h
- EF_CONNECTION
: bg_public.h
- EF_DEAD
: bg_public.h
- EF_DISINTEGRATION
: bg_public.h
- EF_DOUBLE_AMMO
: bg_public.h
- EF_DROPPEDWEAPON
: bg_public.h
- EF_FIRING
: bg_public.h
- EF_G2ANIMATING
: bg_public.h
- EF_INVULNERABLE
: bg_public.h
- EF_ITEMPLACEHOLDER
: bg_public.h
- EF_JETPACK
: bg_public.h
- EF_JETPACK_ACTIVE
: bg_public.h
- EF_JETPACK_FLAMING
: bg_public.h
- EF_MISSILE_STICK
: bg_public.h
- EF_NODRAW
: bg_public.h
- EF_NOT_USED_1
: bg_public.h
- EF_NOT_USED_2
: bg_public.h
- EF_NOT_USED_3
: bg_public.h
- EF_NOT_USED_4
: bg_public.h
- EF_NOT_USED_5
: bg_public.h
- EF_NOT_USED_6
: bg_public.h
- EF_PERMANENT
: bg_public.h
- EF_PLAYER_EVENT
: bg_public.h
- EF_RADAROBJECT
: bg_public.h
- EF_RAG
: bg_public.h
- EF_SEEKERDRONE
: bg_public.h
- EF_SHADER_ANIM
: bg_public.h
- EF_SOUNDTRACKER
: bg_public.h
- EF_TALK
: bg_public.h
- EF_TELEPORT_BIT
: bg_public.h
- EFFECT_ACID_SPLASH
: bg_public.h
- EFFECT_EXPLOSION
: bg_public.h
- EFFECT_EXPLOSION_DEMP2ALT
: bg_public.h
- EFFECT_EXPLOSION_DETPACK
: bg_public.h
- EFFECT_EXPLOSION_FLECHETTE
: bg_public.h
- EFFECT_EXPLOSION_PAS
: bg_public.h
- EFFECT_EXPLOSION_TRIPMINE
: bg_public.h
- EFFECT_EXPLOSION_TURRET
: bg_public.h
- EFFECT_LANDING_DIRT
: bg_public.h
- EFFECT_LANDING_GRAVEL
: bg_public.h
- EFFECT_LANDING_MUD
: bg_public.h
- EFFECT_LANDING_SAND
: bg_public.h
- EFFECT_LANDING_SNOW
: bg_public.h
- EFFECT_LAVA_SPLASH
: bg_public.h
- EFFECT_MAX
: bg_public.h
- EFFECT_NONE
: bg_public.h
- EFFECT_SMOKE
: bg_public.h
- EFFECT_SPARK_EXPLOSION
: bg_public.h
- EFFECT_SPARKS
: bg_public.h
- EFFECT_STUNHIT
: bg_public.h
- EFFECT_WATER_SPLASH
: bg_public.h
- effectTrailArgStruct_t
: q_shared.h
- effectTypes_t
: bg_public.h
- EFLAG_BLOCKED
: g_nav.h
- EFLAG_FAILED
: g_nav.h
- EFLAG_NONE
: g_nav.h
- eFlagBlue
: ai_main.h, ai_main.c
- eFlagRed
: ai_main.h, ai_main.c
- eForceReload_ALL
: q_shared.h
- eForceReload_MODELS
: q_shared.h
- eForceReload_NOTHING
: q_shared.h
- Eject()
: g_vehicles.c
- EjectAll()
: g_vehicles.c
- EMISIVEFADE
: cg_marks.c
- EMPLACED_CANRESPAWN
: g_weapon.c
- emplaced_gun_die()
: g_weapon.c
- EMPLACED_GUN_HEALTH
: g_weapon.c
- emplaced_gun_pain()
: NPC_spawn.c, g_weapon.c
- emplaced_gun_realuse()
: g_weapon.c
- emplaced_gun_update()
: g_weapon.c
- emplaced_gun_use()
: g_weapon.c
- ENEMY
: match.h
- ENEMY_FORGET_MS
: ai_main.h
- ENEMY_HEIGHT
: inv.h
- ENEMY_HORIZONTAL_DIST
: inv.h
- ENEMY_POS_LAG_INTERVAL
: b_public.h
- ENEMY_POS_LAG_STEPS
: b_public.h
- enemyDist
: NPC_AI_Wampa.c
- enemyVisibility
: NPC.c, b_local.h
- EnergyAmmoStationSettings()
: g_misc.c
- EnergyHealthStationSettings()
: g_misc.c
- EnergyShieldStationSettings()
: g_misc.c
- EntIsGlass()
: NPC_combat.c, b_local.h
- ENTITY_AND
: G2.h
- entity_event_t
: bg_public.h
- ENTITY_SHIFT
: G2.h
- ENTITY_WIDTH
: G2.h
- ENTITYNUM_MAX_NORMAL
: q_shared.h
- ENTITYNUM_NONE
: q_shared.h
- ENTITYNUM_WORLD
: q_shared.h
- entityState_t
: q_shared.h
- entityType_t
: bg_public.h
- EntityVisibleBox()
: ai_main.c
- ENUM2STRING
: q_shared.h
- Eorientations
: q_shared.h
- EPSILON
: tri_coll_test.c
- ERR_DISCONNECT
: q_shared.h
- ERR_DROP
: q_shared.h
- ERR_FATAL
: q_shared.h
- ERR_NEED_CD
: q_shared.h
- ERR_SERVERDISCONNECT
: q_shared.h
- errorParm_t
: q_shared.h
- ET_BEAM
: bg_public.h
- ET_BODY
: bg_public.h
- ET_EVENTS
: bg_public.h
- ET_FX
: bg_public.h
- ET_GENERAL
: bg_public.h
- ET_HOLOCRON
: bg_public.h
- ET_INVISIBLE
: bg_public.h
- ET_ITEM
: bg_public.h
- ET_MISSILE
: bg_public.h
- ET_MOVER
: bg_public.h
- ET_NPC
: bg_public.h
- ET_PLAYER
: bg_public.h
- ET_PORTAL
: bg_public.h
- ET_PUSH_TRIGGER
: bg_public.h
- ET_SPEAKER
: bg_public.h
- ET_SPECIAL
: bg_public.h
- ET_TEAM
: bg_public.h
- ET_TELEPORT_TRIGGER
: bg_public.h
- ET_TERRAIN
: bg_public.h
- EV_ALT_FIRE
: bg_public.h
- EV_ANGER1
: bg_public.h
- EV_ANGER2
: bg_public.h
- EV_ANGER3
: bg_public.h
- EV_BECOME_JEDIMASTER
: bg_public.h
- EV_BMODEL_SOUND
: bg_public.h
- EV_BODYFADE
: bg_public.h
- EV_BULLET
: bg_public.h
- EV_CHANGE_WEAPON
: bg_public.h
- EV_CHASE1
: bg_public.h
- EV_CHASE2
: bg_public.h
- EV_CHASE3
: bg_public.h
- EV_CHOKE1
: bg_public.h
- EV_CHOKE2
: bg_public.h
- EV_CHOKE3
: bg_public.h
- EV_CLIENTJOIN
: bg_public.h
- EV_COMBAT1
: bg_public.h
- EV_COMBAT2
: bg_public.h
- EV_COMBAT3
: bg_public.h
- EV_CONC_ALT_IMPACT
: bg_public.h
- EV_CONFUSE1
: bg_public.h
- EV_CONFUSE2
: bg_public.h
- EV_CONFUSE3
: bg_public.h
- EV_COVER1
: bg_public.h
- EV_COVER2
: bg_public.h
- EV_COVER3
: bg_public.h
- EV_COVER4
: bg_public.h
- EV_COVER5
: bg_public.h
- EV_CTFMESSAGE
: bg_public.h
- EV_DEATH1
: bg_public.h
- EV_DEATH2
: bg_public.h
- EV_DEATH3
: bg_public.h
- EV_DEBRIS
: bg_public.h
- EV_DEBUG_LINE
: bg_public.h
- EV_DEFLECT1
: bg_public.h
- EV_DEFLECT2
: bg_public.h
- EV_DEFLECT3
: bg_public.h
- EV_DESTROY_GHOUL2_INSTANCE
: bg_public.h
- EV_DESTROY_WEAPON_MODEL
: bg_public.h
- EV_DETECTED1
: bg_public.h
- EV_DETECTED2
: bg_public.h
- EV_DETECTED3
: bg_public.h
- EV_DETECTED4
: bg_public.h
- EV_DETECTED5
: bg_public.h
- EV_DISRUPTOR_HIT
: bg_public.h
- EV_DISRUPTOR_MAIN_SHOT
: bg_public.h
- EV_DISRUPTOR_SNIPER_MISS
: bg_public.h
- EV_DISRUPTOR_SNIPER_SHOT
: bg_public.h
- EV_DISRUPTOR_ZOOMSOUND
: bg_public.h
- EV_ENTITY_SOUND
: bg_public.h
- EV_ESCAPING1
: bg_public.h
- EV_ESCAPING2
: bg_public.h
- EV_ESCAPING3
: bg_public.h
- EV_EVENT_BIT1
: bg_public.h
- EV_EVENT_BIT2
: bg_public.h
- EV_EVENT_BITS
: bg_public.h
- EV_FALL
: bg_public.h
- EV_FFTURN
: bg_public.h
- EV_FFWARN
: bg_public.h
- EV_FIRE_WEAPON
: bg_public.h
- EV_FOOTSPLASH
: bg_public.h
- EV_FOOTSTEP
: bg_public.h
- EV_FOOTSTEP_METAL
: bg_public.h
- EV_FOOTWADE
: bg_public.h
- EV_FORCE_DRAINED
: bg_public.h
- EV_GENERAL_SOUND
: bg_public.h
- EV_GHOUL2_MARK
: bg_public.h
- EV_GIB_PLAYER
: bg_public.h
- EV_GIVE_NEW_RANK
: bg_public.h
- EV_GIVEUP1
: bg_public.h
- EV_GIVEUP2
: bg_public.h
- EV_GIVEUP3
: bg_public.h
- EV_GIVEUP4
: bg_public.h
- EV_GLASS_SHATTER
: bg_public.h
- EV_GLOAT1
: bg_public.h
- EV_GLOAT2
: bg_public.h
- EV_GLOAT3
: bg_public.h
- EV_GLOBAL_DUEL
: bg_public.h
- EV_GLOBAL_ITEM_PICKUP
: bg_public.h
- EV_GLOBAL_SOUND
: bg_public.h
- EV_GLOBAL_TEAM_SOUND
: bg_public.h
- EV_GRENADE_BOUNCE
: bg_public.h
- EV_ITEM_PICKUP
: bg_public.h
- EV_ITEM_POP
: bg_public.h
- EV_ITEM_RESPAWN
: bg_public.h
- EV_ITEMUSEFAIL
: bg_public.h
- EV_JCHASE1
: bg_public.h
- EV_JCHASE2
: bg_public.h
- EV_JCHASE3
: bg_public.h
- EV_JDETECTED1
: bg_public.h
- EV_JDETECTED2
: bg_public.h
- EV_JDETECTED3
: bg_public.h
- EV_JLOST1
: bg_public.h
- EV_JLOST2
: bg_public.h
- EV_JLOST3
: bg_public.h
- EV_JUMP
: bg_public.h
- EV_JUMP_PAD
: bg_public.h
- EV_LOCALTIMER
: bg_public.h
- EV_LOOK1
: bg_public.h
- EV_LOOK2
: bg_public.h
- EV_LOST1
: bg_public.h
- EV_MISC_MODEL_EXP
: bg_public.h
- EV_MISSILE_HIT
: bg_public.h
- EV_MISSILE_MISS
: bg_public.h
- EV_MISSILE_MISS_METAL
: bg_public.h
- EV_MISSILE_STICK
: bg_public.h
- EV_MUTE_SOUND
: bg_public.h
- EV_NOAMMO
: bg_public.h
- EV_NONE
: bg_public.h
- EV_OBITUARY
: bg_public.h
- EV_OUTFLANK1
: bg_public.h
- EV_OUTFLANK2
: bg_public.h
- EV_PAIN
: bg_public.h
- EV_PLAY_EFFECT
: bg_public.h
- EV_PLAY_EFFECT_ID
: bg_public.h
- EV_PLAY_PORTAL_EFFECT_ID
: bg_public.h
- EV_PLAY_ROFF
: bg_public.h
- EV_PLAYDOORLOOPSOUND
: bg_public.h
- EV_PLAYDOORSOUND
: bg_public.h
- EV_PLAYER_TELEPORT_IN
: bg_public.h
- EV_PLAYER_TELEPORT_OUT
: bg_public.h
- EV_POWERUP_BATTLESUIT
: bg_public.h
- EV_POWERUP_QUAD
: bg_public.h
- EV_PREDEFSOUND
: bg_public.h
- EV_PRIVATE_DUEL
: bg_public.h
- EV_PUSHED1
: bg_public.h
- EV_PUSHED2
: bg_public.h
- EV_PUSHED3
: bg_public.h
- EV_PUSHFAIL
: bg_public.h
- EV_ROLL
: bg_public.h
- EV_SABER_ATTACK
: bg_public.h
- EV_SABER_BLOCK
: bg_public.h
- EV_SABER_CLASHFLARE
: bg_public.h
- EV_SABER_HIT
: bg_public.h
- EV_SABER_UNHOLSTER
: bg_public.h
- EV_SCOREPLUM
: bg_public.h
- EV_SCREENSHAKE
: bg_public.h
- EV_SET_FORCE_DISABLE
: bg_public.h
- EV_SET_FREE_SABER
: bg_public.h
- EV_SHIELD_HIT
: bg_public.h
- EV_SIEGE_OBJECTIVECOMPLETE
: bg_public.h
- EV_SIEGE_ROUNDOVER
: bg_public.h
- EV_SIEGESPEC
: bg_public.h
- EV_SIGHT1
: bg_public.h
- EV_SIGHT2
: bg_public.h
- EV_SIGHT3
: bg_public.h
- EV_SOUND1
: bg_public.h
- EV_SOUND2
: bg_public.h
- EV_SOUND3
: bg_public.h
- EV_STARTLOOPINGSOUND
: bg_public.h
- EV_STEP_12
: bg_public.h
- EV_STEP_16
: bg_public.h
- EV_STEP_4
: bg_public.h
- EV_STEP_8
: bg_public.h
- EV_STOPLOOPINGSOUND
: bg_public.h
- EV_SUSPICIOUS1
: bg_public.h
- EV_SUSPICIOUS2
: bg_public.h
- EV_SUSPICIOUS3
: bg_public.h
- EV_SUSPICIOUS4
: bg_public.h
- EV_SUSPICIOUS5
: bg_public.h
- EV_SWIM
: bg_public.h
- EV_TAUNT
: bg_public.h
- EV_TAUNT1
: bg_public.h
- EV_TAUNT2
: bg_public.h
- EV_TAUNT3
: bg_public.h
- EV_TEAM_POWER
: bg_public.h
- EV_TESTLINE
: bg_public.h
- EV_USE
: bg_public.h
- EV_USE_ITEM0
: bg_public.h
- EV_USE_ITEM1
: bg_public.h
- EV_USE_ITEM10
: bg_public.h
- EV_USE_ITEM11
: bg_public.h
- EV_USE_ITEM12
: bg_public.h
- EV_USE_ITEM13
: bg_public.h
- EV_USE_ITEM14
: bg_public.h
- EV_USE_ITEM15
: bg_public.h
- EV_USE_ITEM2
: bg_public.h
- EV_USE_ITEM3
: bg_public.h
- EV_USE_ITEM4
: bg_public.h
- EV_USE_ITEM5
: bg_public.h
- EV_USE_ITEM6
: bg_public.h
- EV_USE_ITEM7
: bg_public.h
- EV_USE_ITEM8
: bg_public.h
- EV_USE_ITEM9
: bg_public.h
- EV_VEH_FIRE
: bg_public.h
- EV_VICTORY1
: bg_public.h
- EV_VICTORY2
: bg_public.h
- EV_VICTORY3
: bg_public.h
- EV_VOICECMD_SOUND
: bg_public.h
- EV_WATER_CLEAR
: bg_public.h
- EV_WATER_LEAVE
: bg_public.h
- EV_WATER_TOUCH
: bg_public.h
- EV_WATER_UNDER
: bg_public.h
- EV_WEAPON_CHARGE
: bg_public.h
- EV_WEAPON_CHARGE_ALT
: bg_public.h
- EVASION_CARTWHEEL
: w_saber.h
- EVASION_DODGE
: w_saber.h
- EVASION_DUCK
: w_saber.h
- EVASION_DUCK_PARRY
: w_saber.h
- EVASION_FJUMP
: w_saber.h
- EVASION_JUMP
: w_saber.h
- EVASION_JUMP_PARRY
: w_saber.h
- EVASION_NONE
: w_saber.h
- EVASION_OTHER
: w_saber.h
- EVASION_PARRY
: w_saber.h
- evasionType_t
: w_saber.h
- EVENT
: q_shared.h
- EVENT_VALID_MSEC
: bg_public.h
- eventClearTime
: NPC_senses.c, NPC.c, g_main.c
- eventnames
: bg_misc.c, cg_playerstate.c
- EWeaponPose
: bg_vehicles.h
- EWeb_Create()
: g_items.c
- EWEB_DEATH_DMG
: g_items.c
- EWEB_DEATH_RADIUS
: g_items.c
- EWEB_HEALTH
: g_items.c
- EWEB_MISSILE_DAMAGE
: g_items.c
- EWeb_SetBoneAngles()
: g_items.c
- EWeb_SetBoneAnim()
: g_items.c
- EWEB_USE_DEBOUNCE
: g_items.c
- EWebDie()
: g_items.c
- EWebDisattach()
: g_items.c
- EWebFire()
: g_items.c
- EWEBHEALTH_H
: cg_draw.c
- EWEBHEALTH_W
: cg_draw.c
- EWEBHEALTH_X
: cg_draw.c
- EWEBHEALTH_Y
: cg_draw.c
- EWebPain()
: g_items.c
- EWebPositionUser()
: g_items.c
- EWebPrecache()
: g_spawn.c, g_items.c
- EWebThink()
: g_items.c
- EWebUpdateBoneAngles()
: g_items.c
- EXEC_APPEND
: q_shared.h
- EXEC_INSERT
: q_shared.h
- EXEC_NOW
: q_shared.h
- ExitLevel()
: g_main.c, ai_main.c
- ExplodeDeath()
: g_local.h, g_combat.c
- EXTRUDE_DIST
: cg_marks.c
- fabs()
: bg_lib.h
- FACE_ALERT
: anims.h
- FACE_DEAD
: anims.h
- FACE_FROWN
: anims.h
- FACE_SMILE
: anims.h
- FACE_TALK0
: anims.h
- FACE_TALK1
: anims.h
- FACE_TALK2
: anims.h
- FACE_TALK3
: anims.h
- FACE_TALK4
: anims.h
- Fade()
: ui_shared.c
- FADE_TIME
: cg_local.h
- failedEdge_t
: g_public.h
- fakeAscii_t
: keycodes.h
- FALL_FADE_TIME
: q_shared.h
- faller_think()
: g_misc.c
- faller_touch()
: g_misc.c
- fatalErrorPointer
: g_nav.c
- fatalErrors
: g_nav.c, g_main.c
- fatalErrorString
: g_nav.c
- FEEDER_ALLMAPS
: menudef.h
- FEEDER_BLUETEAM_LIST
: menudef.h
- FEEDER_CINEMATICS
: menudef.h
- FEEDER_COLORCHOICES
: menudef.h
- FEEDER_DEMOS
: menudef.h
- FEEDER_FINDPLAYER
: menudef.h
- FEEDER_FORCECFG
: menudef.h
- FEEDER_LANGUAGES
: menudef.h
- FEEDER_MAPS
: menudef.h
- FEEDER_MODS
: menudef.h
- FEEDER_MOVES
: menudef.h
- FEEDER_MOVES_TITLES
: menudef.h
- FEEDER_PLAYER_LIST
: menudef.h
- FEEDER_PLAYER_SKIN_HEAD
: menudef.h
- FEEDER_PLAYER_SKIN_LEGS
: menudef.h
- FEEDER_PLAYER_SKIN_TORSO
: menudef.h
- FEEDER_PLAYER_SPECIES
: menudef.h
- FEEDER_Q3HEADS
: menudef.h
- FEEDER_REDTEAM_LIST
: menudef.h
- FEEDER_SABER_SINGLE_INFO
: menudef.h
- FEEDER_SABER_STAFF_INFO
: menudef.h
- FEEDER_SCOREBOARD
: menudef.h
- FEEDER_SERVERS
: menudef.h
- FEEDER_SERVERSTATUS
: menudef.h
- FEEDER_SIEGE_BASE_CLASS
: menudef.h
- FEEDER_SIEGE_CLASS_FORCE
: menudef.h
- FEEDER_SIEGE_CLASS_INVENTORY
: menudef.h
- FEEDER_SIEGE_CLASS_WEAPONS
: menudef.h
- FEEDER_SIEGE_TEAM1
: menudef.h
- FEEDER_SIEGE_TEAM2
: menudef.h
- FEEDER_TEAM1_DEMO
: menudef.h
- FEEDER_TEAM1_HEAVY
: menudef.h
- FEEDER_TEAM1_INFANTRY
: menudef.h
- FEEDER_TEAM1_JEDI
: menudef.h
- FEEDER_TEAM1_SUPPORT
: menudef.h
- FEEDER_TEAM1_VANGUARD
: menudef.h
- FEEDER_TEAM2_DEMO
: menudef.h
- FEEDER_TEAM2_HEAVY
: menudef.h
- FEEDER_TEAM2_INFANTRY
: menudef.h
- FEEDER_TEAM2_JEDI
: menudef.h
- FEEDER_TEAM2_SUPPORT
: menudef.h
- FEEDER_TEAM2_VANGUARD
: menudef.h
- FEEDER_TEAM_LIST
: menudef.h
- FEEDER_XBL_ACCOUNTS
: menudef.h
- FEEDER_XBL_FRIENDS
: menudef.h
- FEEDER_XBL_PLAYERS
: menudef.h
- FEEDER_XBL_SERVERS
: menudef.h
- fields
: g_spawn.c
- FIGHTER_MIN_TAKEOFF_FRACTION
: FighterNPC.c
- FighterIsInSpace()
: FighterNPC.c
- FighterIsLanded()
: g_missile.c, FighterNPC.c
- FighterIsLanding()
: FighterNPC.c
- FighterIsLaunching()
: FighterNPC.c
- FighterOverValidLandingSurface()
: FighterNPC.c
- FighterSuspended()
: FighterNPC.c
- fileHandle_t
: q_shared.h
- FILESYS
: q_shared.h
- FindGenericEnemyIndex()
: w_force.c
- FindIntermissionPoint()
: g_main.c, g_local.h
- finish_spawning_turretG2()
: g_turret_G2.c
- FinishSpawningItem()
: g_local.h, g_items.c
- FireVehicleWeapon()
: g_weapon.c
- FireWeapon()
: g_weapon.c, g_local.h
- FIRST_WEAPON
: bg_weapons.h
- FirstFreeRefTag()
: g_misc.c
- FirstFreeTagOwner()
: g_misc.c
- fixed16_t
: q_shared.h
- fixed4_t
: q_shared.h
- fixed8_t
: q_shared.h
- FJ_BACKWARD
: w_saber.h
- FJ_FORWARD
: w_saber.h
- FJ_LEFT
: w_saber.h
- FJ_RIGHT
: w_saber.h
- FJ_UP
: w_saber.h
- FL_BBRUSH
: g_local.h
- FL_BOUNCE
: g_local.h
- FL_BOUNCE_HALF
: g_local.h
- FL_BOUNCE_SHRAPNEL
: g_local.h
- FL_DMG_BY_HEAVY_WEAP_ONLY
: g_local.h
- FL_DMG_BY_SABER_ONLY
: g_local.h
- FL_DONT_SHOOT
: g_local.h
- FL_DROPPED_ITEM
: g_local.h
- FL_FORCE_GESTURE
: g_local.h
- FL_GODMODE
: g_local.h
- FL_INACTIVE
: g_local.h
- FL_NAVGOAL
: g_local.h
- FL_NO_BOTS
: g_local.h
- FL_NO_HUMANS
: g_local.h
- FL_NO_KNOCKBACK
: g_local.h
- FL_NOTARGET
: g_local.h
- FL_SHIELDED
: g_local.h
- FL_TEAMSLAVE
: g_local.h
- FL_UNDYING
: g_local.h
- FL_VEH_BOARDING
: g_local.h
- FLAG
: match.h
- FLAG_ATBASE
: q_shared.h
- FLAG_DROPPED
: q_shared.h
- FLAG_TAKEN
: q_shared.h
- FLAG_TAKEN_BLUE
: q_shared.h
- FLAG_TAKEN_RED
: q_shared.h
- flagBlue
: ai_main.h, ai_main.c
- FlagObjects()
: ai_wpnav.c
- flagRed
: ai_main.h, ai_main.c
- flagStatus_t
: q_shared.h
- FLECHETTE_ALT_DAMAGE
: g_weapon.c
- FLECHETTE_ALT_SPLASH_DAM
: g_weapon.c
- FLECHETTE_ALT_SPLASH_RAD
: g_weapon.c
- FLECHETTE_DAMAGE
: g_weapon.c
- FLECHETTE_MINE_RADIUS_CHECK
: g_weapon.c
- FLECHETTE_SHOTS
: g_weapon.c
- FLECHETTE_SIZE
: g_weapon.c
- FLECHETTE_SPREAD
: g_weapon.c
- FLECHETTE_VEL
: g_weapon.c
- FLIPHACK_DISTANCE
: bg_saber.c
- Float_Parse()
: ui_shared.h, ui_shared.c
- FloatNoSwap()
: q_shared.c
- FloatSwap()
: q_shared.h, q_shared.c
- FloatTime
: ai_main.h
- floattime
: ai_main.h, ai_main.c
- floor()
: bg_lib.h
- flrand()
: q_shared.h, q_math.c
- FLY_HOVER
: bg_pmove.c
- FLY_NONE
: bg_pmove.c
- FLY_NORMAL
: bg_pmove.c
- FLY_VEHICLE
: bg_pmove.c
- FLYBYSOUNDTIME
: cg_players.c
- FlyingCreature()
: NPC_move.c, NPC_goal.c, NPC_AI_Stormtrooper.c, NPC_AI_Sniper.c, NPC_AI_Grenadier.c, g_nav.c, g_active.c
- fmod()
: q_shared.h
- FMV_EOF
: q_shared.h
- FMV_ID_BLT
: q_shared.h
- FMV_ID_IDLE
: q_shared.h
- FMV_ID_WAIT
: q_shared.h
- FMV_IDLE
: q_shared.h
- FMV_LOOPED
: q_shared.h
- FMV_PLAY
: q_shared.h
- FOFS
: g_local.h
- FOLLOW_ACTIVE1
: g_local.h
- FOLLOW_ACTIVE2
: g_local.h
- FONT_LARGE
: q_shared.h
- FONT_MEDIUM
: q_shared.h
- FONT_NONE
: q_shared.h
- FONT_SMALL
: q_shared.h
- FONT_SMALL2
: q_shared.h
- FOOTSTEP_DIRTRUN
: cg_local.h
- FOOTSTEP_DIRTWALK
: cg_local.h
- FOOTSTEP_DISTANCE
: cg_players.c
- FOOTSTEP_GRASSRUN
: cg_local.h
- FOOTSTEP_GRASSWALK
: cg_local.h
- FOOTSTEP_GRAVELRUN
: cg_local.h
- FOOTSTEP_GRAVELWALK
: cg_local.h
- FOOTSTEP_HEAVY_L
: bg_public.h
- FOOTSTEP_HEAVY_R
: bg_public.h
- FOOTSTEP_L
: bg_public.h
- FOOTSTEP_METALRUN
: cg_local.h
- FOOTSTEP_METALWALK
: cg_local.h
- FOOTSTEP_MUDRUN
: cg_local.h
- FOOTSTEP_MUDWALK
: cg_local.h
- FOOTSTEP_PIPERUN
: cg_local.h
- FOOTSTEP_PIPEWALK
: cg_local.h
- FOOTSTEP_R
: bg_public.h
- FOOTSTEP_RUGRUN
: cg_local.h
- FOOTSTEP_RUGWALK
: cg_local.h
- FOOTSTEP_SANDRUN
: cg_local.h
- FOOTSTEP_SANDWALK
: cg_local.h
- FOOTSTEP_SNOWRUN
: cg_local.h
- FOOTSTEP_SNOWWALK
: cg_local.h
- FOOTSTEP_SPLASH
: cg_local.h
- FOOTSTEP_STONERUN
: cg_local.h
- FOOTSTEP_STONEWALK
: cg_local.h
- FOOTSTEP_SWIM
: cg_local.h
- footstep_t
: cg_local.h
- FOOTSTEP_TOTAL
: cg_local.h
- FOOTSTEP_WADE
: cg_local.h
- FOOTSTEP_WOODRUN
: cg_local.h
- FOOTSTEP_WOODWALK
: cg_local.h
- footstepType_t
: bg_public.h
- footstepTypeTable
: bg_public.h, bg_panimate.c
- FORCE_DARKSIDE
: q_shared.h
- FORCE_JEDI
: ui_force.h
- FORCE_JUMP_CHARGE_TIME
: w_saber.h
- FORCE_LEVEL_0
: q_shared.h
- FORCE_LEVEL_1
: q_shared.h
- FORCE_LEVEL_2
: q_shared.h
- FORCE_LEVEL_3
: q_shared.h
- FORCE_LEVEL_4
: q_shared.h
- FORCE_LEVEL_5
: q_shared.h
- FORCE_LIGHTNING_RADIUS
: w_saber.h
- FORCE_LIGHTSIDE
: q_shared.h
- FORCE_MASTERY_INITIATE
: bg_public.h
- FORCE_MASTERY_JEDI
: bg_public.h
- FORCE_MASTERY_JEDI_ADEPT
: bg_public.h
- FORCE_MASTERY_JEDI_GUARDIAN
: bg_public.h
- FORCE_MASTERY_JEDI_KNIGHT
: bg_public.h
- FORCE_MASTERY_JEDI_MASTER
: bg_public.h
- FORCE_MASTERY_PADAWAN
: bg_public.h
- FORCE_MASTERY_UNINITIATED
: bg_public.h
- FORCE_NONJEDI
: ui_force.h
- FORCE_POWER_MAX
: w_saber.h
- FORCE_VELOCITY_DAMAGE
: w_force.c
- ForceAbsorb()
: w_force.c, NPC_AI_Jedi.c, g_local.h
- forcedata_t
: q_shared.h
- ForceDrain()
: w_force.c
- ForceDrainDamage()
: w_force.c
- ForceGrip()
: w_force.c, g_local.h
- forceHandAnims_t
: bg_public.h
- ForceHeal()
: w_force.c, NPC_AI_Jedi.c, g_local.h
- forceHolocronModels
: cg_players.c, cg_main.c, cg_ents.c
- ForceJump()
: w_force.c, NPC_AI_Jedi.c
- ForceJumpCharge()
: w_force.c
- forceJumpHeight
: w_saber.h, bg_pmove.c
- forceJumpHeightMax
: bg_pmove.c
- forceJumpStrength
: w_saber.h, bg_pmove.c
- ForceLightning()
: w_force.c, NPC_AI_Jedi.c
- ForceLightningDamage()
: w_force.c
- forceMasteryLevels
: bg_public.h, bg_misc.c
- forceMasteryPoints
: bg_public.h, bg_misc.c
- forceModelModificationCount
: cg_main.c
- ForcePower_Valid()
: cg_draw.c
- forcePowerDarkLight
: bg_public.h, bg_misc.c
- forcepowerDesc
: ui_main.c
- forcePowerMinRank
: w_force.c
- forcePowerNeeded
: w_saber.h, bg_pmove.c, bg_local.h
- forcePowers_t
: q_shared.h
- forcePowerSorted
: bg_public.h, bg_misc.c
- ForcePowerUsableOn()
: w_force.c, g_local.h
- ForceProtect()
: w_force.c, NPC_AI_Jedi.c, g_local.h
- forcePushPullRadius
: w_saber.h, w_force.c
- ForceRage()
: w_force.c, NPC_AI_Jedi.c, g_local.h
- ForceReload_e
: q_shared.h
- ForceSeeing()
: w_force.c, g_local.h
- ForceShootDrain()
: w_force.c
- ForceShootLightning()
: w_force.c
- ForceSpeed()
: w_force.c, g_local.h
- forceSpeedLevels
: q_shared.h, bg_pmove.c
- ForceTeamForceReplenish()
: w_force.c, g_local.h
- ForceTeamHeal()
: w_force.c, g_local.h
- ForceTelepathy()
: w_force.c, g_local.h
- ForceTelepathyCheckDirectNPCTarget()
: w_force.c
- ForceThrow()
: w_force.c, NPC_AI_Jedi.c, g_local.h
- forceTicName
: cg_draw.c
- forceTicPos
: cg_local.h
- forceTicPos_t
: cg_local.h
- FORMATION
: match.h
- FOV_SCALE
: NPC_AI_Stormtrooper.c, NPC_AI_Sniper.c, NPC_AI_Jedi.c, NPC_AI_Grenadier.c
- FP_ABSORB
: q_shared.h
- FP_DRAIN
: q_shared.h
- FP_FIRST
: q_shared.h
- FP_GRIP
: q_shared.h
- FP_HEAL
: q_shared.h
- FP_LEVITATION
: q_shared.h
- FP_LIGHTNING
: q_shared.h
- FP_PROTECT
: q_shared.h
- FP_PULL
: q_shared.h
- FP_PUSH
: q_shared.h
- FP_RAGE
: q_shared.h
- FP_SABER_DEFENSE
: q_shared.h
- FP_SABER_OFFENSE
: q_shared.h
- FP_SABERTHROW
: q_shared.h
- FP_SEE
: q_shared.h
- FP_SPEED
: q_shared.h
- FP_TEAM_FORCE
: q_shared.h
- FP_TEAM_HEAL
: q_shared.h
- FP_TELEPATHY
: q_shared.h
- FPMessageTime
: ui_shared.c, ui_main.c
- FPS_FRAMES
: cg_draw.c
- FPTable
: NPC_stats.c, bg_saga.c, bg_saberLoad.c
- frameCount
: ui_main.c
- frameNavInfo
: NPC_move.c
- FRAMETIME
: g_local.h
- free_particles
: cg_marks.c
- FS_APPEND
: q_shared.h
- FS_APPEND_SYNC
: q_shared.h
- FS_READ
: q_shared.h
- FS_SEEK_CUR
: q_shared.h
- FS_SEEK_END
: q_shared.h
- FS_SEEK_SET
: q_shared.h
- FS_WRITE
: q_shared.h
- fsMode_t
: q_shared.h
- fsOrigin_t
: q_shared.h
- func_rotating_use()
: g_mover.c
- func_static_use()
: g_mover.c
- func_timer_think()
: g_trigger.c
- func_timer_use()
: g_trigger.c
- func_usable_die()
: g_mover.c
- func_usable_pain()
: NPC_spawn.c, g_mover.c
- func_usable_think()
: g_mover.c
- func_usable_use()
: g_mover.c
- func_wait_return_solid()
: g_mover.c
- FUNC_WALL_OFF
: g_mover.c
- funcBBrushDie()
: g_mover.c
- funcBBrushDieGo()
: g_mover.c
- funcBBrushPain()
: NPC_spawn.c, g_mover.c
- funcBBrushTouch()
: g_mover.c
- funcBBrushUse()
: g_mover.c
- FX_AddOrientedLine()
: cg_ents.c
- FX_ALPHA_LINEAR
: fx_local.h
- FX_ALPHA_NONLINEAR
: cg_effects.c
- FX_ALPHA_WAVE
: fx_disruptor.c
- FX_APPLY_PHYSICS
: cg_effects.c
- FX_BlasterAltFireThink()
: fx_local.h, fx_blaster.c, cg_local.h
- FX_BlasterProjectileThink()
: fx_local.h, fx_blaster.c, cg_local.h
- FX_BlasterWeaponHitPlayer()
: fx_local.h, fx_blaster.c, cg_local.h
- FX_BlasterWeaponHitWall()
: fx_local.h, fx_blaster.c, cg_local.h
- FX_BowcasterAltProjectileThink()
: fx_local.h, fx_bowcaster.c
- FX_BowcasterHitPlayer()
: fx_local.h, fx_bowcaster.c
- FX_BowcasterHitWall()
: fx_local.h, fx_bowcaster.c
- FX_BowcasterProjectileThink()
: fx_local.h, fx_bowcaster.c
- FX_BryarAltHitPlayer()
: fx_local.h, fx_bryarpistol.c, cg_local.h
- FX_BryarAltHitWall()
: fx_local.h, fx_bryarpistol.c, cg_local.h
- FX_BryarAltProjectileThink()
: fx_local.h, fx_bryarpistol.c
- FX_BryarHitPlayer()
: fx_local.h, fx_bryarpistol.c, cg_local.h
- FX_BryarHitWall()
: fx_local.h, fx_bryarpistol.c, cg_local.h
- FX_BryarProjectileThink()
: fx_local.h, fx_bryarpistol.c
- FX_ConcAltShot()
: fx_bryarpistol.c, cg_local.h
- FX_ConcussionHitPlayer()
: fx_bryarpistol.c, cg_local.h
- FX_ConcussionHitWall()
: fx_bryarpistol.c, cg_local.h
- FX_ConcussionProjectileThink()
: fx_bryarpistol.c, cg_local.h
- FX_DEMP2_AltBeam()
: fx_demp2.c
- FX_DEMP2_AltDetonate()
: fx_local.h, fx_demp2.c
- FX_DEMP2_HitPlayer()
: fx_local.h, fx_demp2.c
- FX_DEMP2_HitWall()
: fx_local.h, fx_demp2.c
- FX_DEMP2_ProjectileThink()
: fx_local.h, fx_demp2.c
- FX_DisruptorAltHit()
: fx_local.h, fx_disruptor.c
- FX_DisruptorAltMiss()
: fx_local.h, fx_disruptor.c
- FX_DisruptorAltShot()
: fx_local.h, fx_disruptor.c
- FX_DisruptorHitPlayer()
: fx_local.h, fx_disruptor.c
- FX_DisruptorHitWall()
: fx_local.h, fx_disruptor.c
- FX_DisruptorMainShot()
: fx_local.h, fx_disruptor.c
- FX_DrawPortableShield()
: cg_ents.c
- FX_ENT_RADIUS
: g_misc.c
- FX_FlechetteAltProjectileThink()
: fx_local.h, fx_flechette.c
- FX_FlechetteProjectileThink()
: fx_local.h, fx_flechette.c
- FX_FlechetteWeaponHitPlayer()
: fx_local.h, fx_flechette.c
- FX_FlechetteWeaponHitWall()
: fx_local.h, fx_flechette.c
- FX_ForceDrained()
: fx_force.c, cg_local.h
- FX_RepeaterAltHitPlayer()
: fx_local.h, fx_heavyrepeater.c
- FX_RepeaterAltHitWall()
: fx_local.h, fx_heavyrepeater.c
- FX_RepeaterAltProjectileThink()
: fx_local.h, fx_heavyrepeater.c
- FX_RepeaterHitPlayer()
: fx_local.h, fx_heavyrepeater.c
- FX_RepeaterHitWall()
: fx_local.h, fx_heavyrepeater.c
- FX_RepeaterProjectileThink()
: fx_local.h, fx_heavyrepeater.c
- FX_RocketAltProjectileThink()
: fx_rocketlauncher.c, fx_local.h
- FX_RocketHitPlayer()
: fx_rocketlauncher.c, fx_local.h
- FX_RocketHitWall()
: fx_rocketlauncher.c, fx_local.h
- FX_RocketProjectileThink()
: fx_rocketlauncher.c, fx_local.h
- fx_runner_link()
: g_misc.c
- FX_RUNNER_RESERVED
: g_misc.c
- fx_runner_think()
: g_misc.c
- fx_runner_use()
: g_misc.c
- FX_SIZE_LINEAR
: fx_local.h
- FX_STATE_CONTINUOUS
: bg_public.h
- FX_STATE_OFF
: bg_public.h
- FX_STATE_ONE_SHOT
: bg_public.h
- FX_STATE_ONE_SHOT_LIMIT
: bg_public.h
- FX_TurretHitPlayer()
: fx_bryarpistol.c, cg_local.h
- FX_TurretHitWall()
: fx_bryarpistol.c, cg_local.h
- FX_TurretProjectileThink()
: fx_bryarpistol.c, cg_local.h
- FX_USE_ALPHA
: cg_players.c, cg_effects.c
- fxHandle_t
: q_shared.h
- G2_BoltToGhoul2Model()
: cg_ents.c
- G2_H_INC
: G2.h
- G2_MODEL_PART
: bg_public.h
- G2_MODELPART_HEAD
: bg_public.h
- G2_MODELPART_LARM
: bg_public.h
- G2_MODELPART_LLEG
: bg_public.h
- G2_MODELPART_RARM
: bg_public.h
- G2_MODELPART_RHAND
: bg_public.h
- G2_MODELPART_RLEG
: bg_public.h
- G2_MODELPART_WAIST
: bg_public.h
- G2_PERFORMANCE_ANALYSIS
: q_shared.h
- g2ModelParts_t
: bg_public.h
- g2SaberInstance
: g_local.h, g_client.c
- G2Trace_t
: q_shared.h
- G2TRFLAG_DOGHOULTRACE
: g_public.h
- G2TRFLAG_GETSURFINDEX
: g_public.h
- G2TRFLAG_HITCORPSES
: g_public.h
- G2TRFLAG_THICK
: g_public.h
- G2Tur_SetBoneAngles()
: g_turret_G2.c
- G_ACOS
: g_public.h
- G_ActionButtonPressed()
: g_active.c
- G_ActivateBehavior()
: NPC_utils.c, g_local.h, b_local.h
- g_adaptRespawn
: g_main.c, g_local.h
- G_AddEvent()
: g_utils.c, g_local.h
- G_AddPowerDuelLoserScore()
: g_combat.c
- G_AddPowerDuelScore()
: g_combat.c
- G_AddPredictableEvent()
: g_utils.c, g_local.h
- G_AddPushVecToUcmd()
: g_active.c
- G_AddRandomBot()
: g_bot.c
- G_AddSpawnVarToken()
: g_spawn.c
- G_AddVoiceEvent()
: NPC_utils.c, NPC_sounds.c, NPC_reactions.c, NPC_combat.c, NPC_behavior.c, NPC_AI_Stormtrooper.c, NPC_AI_Sniper.c, NPC_AI_Jedi.c, NPC_AI_Grenadier.c, NPC_AI_GalakMech.c, NPC.c
- G_ADJUST_AREA_PORTAL_STATE
: g_public.h
- G_AimSet()
: NPC_combat.c
- G_AlertTeam()
: g_combat.c, b_local.h
- G_Alloc()
: g_mem.c, g_local.h
- G_AllocateVehicleObject()
: WalkerNPC.c, SpeederNPC.c, g_utils.c, FighterNPC.c, AnimalNPC.c
- g_allowDuelSuicide
: g_main.c, g_local.h
- g_allowHighPingDuelist
: g_main.c, g_local.h
- g_allowNPC
: g_main.c, g_local.h
- g_allowVote
: g_main.c, g_local.h
- G_AngerAlert()
: NPC_combat.c
- G_ANGLEVECTORS
: g_public.h
- G_ApplyKnockback()
: g_combat.c, g_active.c
- G_AREAS_CONNECTED
: g_public.h
- G_ARGC
: g_public.h
- G_ARGV
: g_public.h
- g_armBreakage
: g_main.c, g_local.h
- G_ASIN
: g_public.h
- G_ATAN2
: g_public.h
- G_ATSTCheckPain()
: NPC_AI_Atst.c
- G_AttachToVehicle()
: g_vehicles.c
- G_AttackDelay()
: NPC_combat.c
- g_austrian
: g_main.c, g_local.h
- g_autoMapCycle
: g_main.c, g_local.h
- G_BackwardAttachment()
: ai_wpnav.c
- g_banIPs
: g_main.c, g_local.h
- g_blood
: g_main.c, g_local.h
- G_BoneIndex()
: g_utils.c, g_local.h
- G_BOT_ALLOCATE_CLIENT
: g_public.h
- G_BOT_CALCULATEPATHS
: g_public.h
- G_BOT_FREE_CLIENT
: g_public.h
- G_BOT_UPDATEWAYPOINTS
: g_public.h
- G_BotConnect()
: g_local.h, g_bot.c
- G_BounceItem()
: g_items.c
- G_BounceMissile()
: g_missile.c
- G_BounceObject()
: g_object.c
- G_BounceProjectile()
: g_missile.c, g_local.h
- G_BoundsOverlap()
: NPC_move.c, NPC_goal.c, b_local.h
- G_BoxInBounds()
: g_weapon.c, g_utils.c
- G_BreakArm()
: g_local.h, g_client.c
- G_BSPIndex()
: g_utils.c, g_local.h
- G_CallSpawn()
: g_spawn.c
- G_CanBeEnemy()
: w_saber.c
- G_CanDisruptify()
: g_weapon.c
- G_CanJumpToEnemyVeh()
: g_vehicles.c
- G_CanResetDuelists()
: g_main.c
- G_CanUseDispOn()
: g_utils.c
- g_capturelimit
: g_main.c, g_local.h
- G_CEIL
: g_public.h
- G_ChangePlayerModel()
: g_vehicles.c
- G_CheapWeaponFire()
: g_active.c
- g_cheats
: g_main.c, g_local.h
- G_CheckAlertEvents()
: NPC_senses.c, g_local.h
- G_CheckBotSpawn()
: g_local.h, g_bot.c
- G_CheckClientIdle()
: g_active.c
- G_CheckClientTimeouts()
: g_local.h, g_active.c
- G_CheckForDanger()
: NPC_senses.c, g_local.h
- G_CheckForDismemberment()
: g_local.h, g_combat.c
- G_CheckForStrongAttackMomentum()
: NPC_reactions.c
- G_CheckInSolid()
: NPC_spawn.c, g_utils.c, g_local.h, b_local.h
- G_CheckMinimumPlayers()
: g_bot.c
- G_CheckMovingLoopingSounds()
: g_active.c
- G_CheckTeamItems()
: g_local.h, g_items.c
- G_CheckVictoryScript()
: g_combat.c
- G_Chunks()
: g_mover.c
- G_CleanAllFakeClients()
: g_utils.c, g_local.h
- G_ClearClientLog()
: g_log.c, g_local.h
- G_ClearEnemy()
: NPC_combat.c, b_local.h
- G_ClearLineOfSight()
: NPC_senses.c, g_vehicles.c
- G_ClearLOS()
: NPC_senses.c, g_local.h
- G_ClearLOS2()
: NPC_senses.c, g_local.h
- G_ClearLOS3()
: NPC_senses.c, g_local.h
- G_ClearLOS4()
: NPC_senses.c, g_local.h
- G_ClearLOS5()
: NPC_senses.c, g_local.h
- G_ClearTrace()
: g_utils.c
- G_ClientForShooter()
: g_misc.c
- G_ClientNumberFromName()
: g_cmds.c
- G_ClientNumberFromStrippedName()
: g_cmds.c
- g_clients
: g_main.c
- G_CM_REGISTER_TERRAIN
: g_public.h
- g_color_table
: q_shared.h, q_math.c
- G_COS
: g_public.h
- G_CountBotPlayers()
: g_bot.c
- G_CountHumanPlayers()
: g_bot.c
- G_CreateAnimalNPC()
: NPC_spawn.c, AnimalNPC.c, cg_players.c
- G_CreateFakeClient()
: g_utils.c, g_local.h
- G_CreateFighterNPC()
: NPC_spawn.c, FighterNPC.c, cg_players.c
- G_CreateG2AttachedWeaponModel()
: NPC_spawn.c, NPC_combat.c, NPC_AI_Jedi.c
- G_CreateRotationMatrix()
: g_mover.c
- G_CreateSpeederNPC()
: SpeederNPC.c, NPC_spawn.c, cg_players.c
- G_CreateWalkerNPC()
: WalkerNPC.c, NPC_spawn.c, cg_players.c
- G_Cube()
: NPC_behavior.c, NPC.c, g_navnew.c, g_nav.c
- G_CubeOutline()
: g_navnew.c, g_nav.c
- g_cullDistance
: g_weapon.c, g_spawn.c
- G_CVAR_REGISTER
: g_public.h
- G_CVAR_SET
: g_public.h
- G_CVAR_UPDATE
: g_public.h
- G_CVAR_VARIABLE_INTEGER_VALUE
: g_public.h
- G_CVAR_VARIABLE_STRING_BUFFER
: g_public.h
- G_Cylinder()
: NPC_move.c, NPC.c
- G_Damage()
: g_local.h, g_combat.c
- G_DeathAlert()
: g_combat.c
- G_DEBUG_POLYGON_CREATE
: g_public.h
- G_DEBUG_POLYGON_DELETE
: g_public.h
- g_debugAlloc
: g_main.c, g_local.h
- G_DebugBoxLines()
: w_saber.c
- g_debugDamage
: g_main.c, g_local.h
- g_debugForward
: g_main.c, g_local.h
- g_debugMelee
: g_main.c, g_local.h
- g_debugMove
: g_main.c, g_local.h
- G_DebugPrint()
: NPC_utils.c, NPC_spawn.c, g_target.c, g_ICARUScb.c
- g_debugRight
: g_main.c, g_local.h
- g_debugSaberLocks
: w_saber.c, g_main.c
- g_debugServerSkel
: g_main.c, g_local.h
- g_debugUp
: g_main.c, g_local.h
- g_dedicated
: g_main.c, g_local.h
- G_DeflectMissile()
: g_missile.c
- g_developer
: g_main.c, g_local.h
- G_Dismember()
: NPC_AI_Wampa.c, NPC_AI_Rancor.c, g_combat.c
- g_dismember
: g_main.c, g_local.h
- g_dmflags
: g_main.c, g_local.h
- G_DoesMapSupportGametype()
: g_local.h, g_bot.c
- g_dontFrickinCheck
: g_main.c, g_combat.c
- g_dontPenalizeTeam
: g_combat.c, g_cmds.c
- g_doWarmup
: g_main.c, g_local.h
- G_DrawCombatPoint()
: g_navnew.c, g_nav.c
- G_DrawEdge()
: g_navnew.c, g_nav.c
- G_DrawNode()
: g_navnew.c, g_nav.c
- G_DrivableATSTDie()
: g_vehicles.c
- G_DriveATST()
: g_vehicles.c
- G_DroidSounds()
: NPC.c
- G_DROP_CLIENT
: g_public.h
- g_duel_fraglimit
: g_main.c, g_local.h
- g_duelAssigning
: g_main.c
- g_duelPrintTimer
: g_main.c
- g_duelWeaponDisable
: g_main.c, g_local.h
- G_EffectIndex()
: g_utils.c, g_local.h
- G_EjectDroidUnit()
: g_vehicles.c
- g_enableBreath
: g_main.c, g_local.h
- g_endPDuel
: g_main.c, g_combat.c
- G_EntIsBreakable()
: w_saber.c, g_nav.c, g_mover.c, g_main.c
- G_EntIsDoor()
: g_nav.c, g_mover.c, g_main.c
- G_EntIsRemovableUsable()
: g_nav.c, g_mover.c, g_main.c
- G_EntIsUnlockedDoor()
: g_nav.c, g_mover.c, g_main.c
- g_entities
: g_main.c, g_local.h
- G_ENTITIES_IN_BOX
: g_public.h
- G_EntitiesFree()
: g_utils.c, g_local.h
- G_ENTITY_CONTACT
: g_public.h
- G_ENTITY_CONTACTCAPSULE
: g_public.h
- G_EntitySound()
: g_utils.c, g_local.h
- G_Error()
: g_main.c, g_local.h
- G_ERROR
: g_public.h
- G_EstimateCamPos()
: g_weapon.c
- G_ExpandPointToBBox()
: NPC_AI_Stormtrooper.c, NPC_AI_Sniper.c, NPC_AI_Jedi.c, NPC_AI_Grenadier.c, g_utils.c
- G_ExplodeMissile()
: g_weapon.c, g_mover.c, g_missile.c, g_local.h
- g_ff_objectives
: g_main.c, g_local.h
- g_filterBan
: g_main.c, g_local.h
- G_FilterPacket()
: g_svcmds.c, g_local.h
- G_Find()
: g_utils.c, g_local.h
- G_FindClosestPointOnLineSegment()
: q_math.c, NPC_AI_Jedi.c, g_utils.c, g_nav.c
- G_FindDoorTrigger()
: g_mover.c, g_misc.c
- G_FindLocalInterestPoint()
: NPC_senses.c
- G_FindTeams()
: g_main.c
- G_FLOOR
: g_public.h
- G_FlyVehicleDestroySurface()
: g_combat.c
- g_forceBasedTeams
: g_main.c, g_local.h
- g_forceDodge
: g_main.c, g_local.h
- g_forcePowerDisable
: g_main.c, g_local.h
- g_forceRegenTime
: g_main.c, g_local.h
- g_forcerespawn
: g_main.c, g_local.h
- G_ForceSaberOn()
: NPC_combat.c
- g_fraglimit
: g_main.c, g_local.h
- g_fraglimitVoteCorrection
: g_main.c, g_local.h
- G_FreeClientForShooter()
: g_misc.c
- G_FreeEntity()
: g_utils.c, g_local.h
- G_FreeFakeClient()
: g_utils.c, g_local.h
- G_FreeVehicleObject()
: g_utils.c
- g_friendlyFire
: g_main.c, g_local.h
- g_friendlySaber
: g_main.c, g_local.h
- G_FS_FCLOSE_FILE
: g_public.h
- G_FS_FOPEN_FILE
: g_public.h
- G_FS_GETFILELIST
: g_public.h
- G_FS_READ
: g_public.h
- G_FS_WRITE
: g_public.h
- G_G2_ABSURDSMOOTHING
: g_public.h
- G_G2_ADDBOLT
: g_public.h
- G_G2_ANGLEOVERRIDE
: g_public.h
- G_G2_ANIMATEG2MODELS
: g_public.h
- G_G2_ATTACHINSTANCETOENTNUM
: g_public.h
- G_G2_CLEANENTATTACHMENTS
: g_public.h
- G_G2_CLEANMODELS
: g_public.h
- G_G2_CLEARATTACHEDINSTANCE
: g_public.h
- G_G2_COLLISIONDETECT
: g_public.h
- G_G2_COLLISIONDETECTCACHE
: g_public.h
- G_G2_COPYGHOUL2INSTANCE
: g_public.h
- G_G2_COPYSPECIFICGHOUL2MODEL
: g_public.h
- G_G2_DOESBONEEXIST
: g_public.h
- G_G2_DUPLICATEGHOUL2INSTANCE
: g_public.h
- G_G2_GETBOLT
: g_public.h
- G_G2_GETBOLT_NOREC
: g_public.h
- G_G2_GETBOLT_NOREC_NOROT
: g_public.h
- G_G2_GETBONEANIM
: g_public.h
- G_G2_GETGLANAME
: g_public.h
- G_G2_GETRAGBONEPOS
: g_public.h
- G_G2_GETSURFACENAME
: g_public.h
- G_G2_GETSURFACERENDERSTATUS
: g_public.h
- G_G2_HASGHOUL2MODELONINDEX
: g_public.h
- G_G2_HAVEWEGHOULMODELS
: g_public.h
- G_G2_IKMOVE
: g_public.h
- G_G2_INITGHOUL2MODEL
: g_public.h
- G_G2_LISTBONES
: g_public.h
- G_G2_LISTSURFACES
: g_public.h
- G_G2_OVERRIDESERVER
: g_public.h
- G_G2_PLAYANIM
: g_public.h
- G_G2_RAGEFFECTORGOAL
: g_public.h
- G_G2_RAGEFFECTORKICK
: g_public.h
- G_G2_RAGFORCESOLVE
: g_public.h
- G_G2_RAGPCJCONSTRAINT
: g_public.h
- G_G2_RAGPCJGRADIENTSPEED
: g_public.h
- G_G2_REMOVEBONE
: g_public.h
- G_G2_REMOVEGHOUL2MODEL
: g_public.h
- G_G2_REMOVEGHOUL2MODELS
: g_public.h
- G_G2_SETBOLTINFO
: g_public.h
- G_G2_SETBONEIKSTATE
: g_public.h
- G_G2_SETMODELS
: g_public.h
- G_G2_SETNEWORIGIN
: g_public.h
- G_G2_SETRAGDOLL
: g_public.h
- G_G2_SETROOTSURFACE
: g_public.h
- G_G2_SETSKIN
: g_public.h
- G_G2_SETSURFACEONOFF
: g_public.h
- G_G2_SIZE
: g_public.h
- g_G2AllocServer
: q_shared.h
- g_G2ClientAlloc
: q_shared.h
- g_G2ServerAlloc
: q_shared.h
- G_G2TRACE
: g_public.h
- g_g2TraceLod
: g_main.c, g_local.h
- g_gametype
: g_main.c, g_local.h
- G_GET_CONFIGSTRING
: g_public.h
- G_GET_ENTITY_TOKEN
: g_public.h
- G_GET_SERVERINFO
: g_public.h
- G_GET_USERCMD
: g_public.h
- G_GET_USERINFO
: g_public.h
- G_GetArenaInfoByMap()
: g_cmds.c, g_bot.c
- G_GetBoltPosition()
: w_saber.c, NPC_utils.c, NPC_AI_Rancor.c
- G_GetBotInfoByName()
: g_local.h, g_bot.c
- G_GetBotInfoByNumber()
: g_local.h, g_bot.c
- G_GetDismemberBolt()
: g_combat.c
- G_GetDismemberLoc()
: g_combat.c
- G_GetDuelWinner()
: g_local.h, g_cmds.c
- G_GetHitLocation()
: g_weapon.c, g_combat.c
- G_GetHitLocFromSurfName()
: NPC_AI_Jedi.c, g_combat.c
- G_GetHitQuad()
: g_combat.c
- G_GetJediMaster()
: g_combat.c
- G_GetLightLevel()
: NPC_senses.c
- G_GetMapTypeBits()
: g_bot.c
- G_GetStringEdString()
: g_main.c, g_local.h
- g_Ghoul2Allocations
: q_shared.h
- g_gravity
: g_main.c, g_local.h
- G_HeavyMelee()
: g_weapon.c, g_combat.c
- G_HeldByMonster()
: g_active.c
- G_ICARUS_ASSOCIATEENT
: g_public.h
- G_ICARUS_FREEENT
: g_public.h
- G_ICARUS_GETFLOATVARIABLE
: g_public.h
- G_ICARUS_GETSTRINGVARIABLE
: g_public.h
- G_ICARUS_GETVECTORVARIABLE
: g_public.h
- G_ICARUS_INIT
: g_public.h
- G_ICARUS_INITENT
: g_public.h
- G_ICARUS_ISINITIALIZED
: g_public.h
- G_ICARUS_ISRUNNING
: g_public.h
- G_ICARUS_MAINTAINTASKMANAGER
: g_public.h
- G_ICARUS_REGISTERSCRIPT
: g_public.h
- G_ICARUS_RUNSCRIPT
: g_public.h
- G_ICARUS_SETVAR
: g_public.h
- G_ICARUS_SHUTDOWN
: g_public.h
- G_ICARUS_TASKIDCOMPLETE
: g_public.h
- G_ICARUS_TASKIDPENDING
: g_public.h
- G_ICARUS_TASKIDSET
: g_public.h
- G_ICARUS_VALIDENT
: g_public.h
- G_ICARUS_VARIABLEDECLARED
: g_public.h
- G_IconIndex()
: g_utils.c, g_local.h
- G_IN_PVS
: g_public.h
- G_IN_PVS_IGNORE_PORTALS
: g_public.h
- g_inactivity
: g_main.c, g_local.h
- G_InGetUpAnim()
: w_force.c
- G_InitBots()
: g_local.h, g_bot.c
- G_InitGame()
: g_main.c
- G_InitGentity()
: g_utils.c, g_local.h
- G_InitMemory()
: g_mem.c, g_local.h
- G_InitSessionData()
: g_session.c, g_local.h
- G_InitWorldSession()
: g_session.c, g_local.h
- G_InKnockDown()
: g_combat.c
- G_IsMindTricked()
: w_force.c
- G_IsRidingVehicle()
: g_vehicles.c
- G_ItemDisabled()
: g_items.c
- G_ItemUsable()
: g_local.h, g_cmds.c
- G_KickAllBots()
: g_main.c
- G_KillBox()
: g_utils.c, g_local.h
- G_KillG2Queue()
: g_utils.c, g_local.h
- G_KnockawayForParry()
: w_saber.c
- g_knockback
: g_main.c, g_local.h
- G_Knockdown()
: WalkerNPC.c, w_saber.c, NPC_AI_Wampa.c, NPC_AI_Rancor.c, g_vehicles.c, g_combat.c, AnimalNPC.c
- G_KnockOffVehicle()
: g_vehicles.c
- g_LastFrameTime
: w_force.c, g_main.c
- G_LetGoOfWall()
: w_force.c, g_combat.c
- G_Line()
: NPC.c, g_navnew.c, g_nav.c
- G_LINKENTITY
: g_public.h
- g_listEntity
: g_main.c
- G_LoadBoltOns()
: b_public.h
- G_LOCATE_GAME_DATA
: g_public.h
- g_locationBasedDamage
: g_main.c, g_local.h
- G_LocationBasedDamageModifier()
: g_combat.c
- g_log
: g_main.c
- g_logClientInfo
: g_main.c, g_local.h
- G_LogExit()
: g_local.h
- G_LogPrintf()
: g_main.c, g_local.h
- g_logSync
: g_main.c
- G_LogWeaponDamage()
: g_log.c, g_local.h
- G_LogWeaponDeath()
: g_log.c, g_local.h
- G_LogWeaponFire()
: g_log.c, g_local.h
- G_LogWeaponFrag()
: g_log.c, g_local.h
- G_LogWeaponInit()
: g_log.c, g_local.h
- G_LogWeaponItem()
: g_log.c, g_local.h
- G_LogWeaponKill()
: g_log.c, g_local.h
- G_LogWeaponOutput()
: g_log.c, g_local.h
- G_LogWeaponPickup()
: g_log.c, g_local.h
- G_LogWeaponPowerup()
: g_log.c, g_local.h
- G_MaintainFormations()
: b_local.h
- G_MATRIXMULTIPLY
: g_public.h
- g_maxclients
: g_main.c, g_local.h
- g_maxForceRank
: g_main.c, g_local.h
- g_maxGameClients
: g_main.c, g_local.h
- g_MaxHolocronCarry
: w_saber.h, g_misc.c, g_main.c
- G_MEMCPY
: g_public.h
- G_MEMSET
: g_public.h
- G_MILLISECONDS
: g_public.h
- G_MiscModelExplosion()
: g_mover.c
- G_MissileBounceEffect()
: g_missile.c
- G_MissileImpact()
: g_weapon.c, g_missile.c
- G_ModelIndex()
: g_utils.c, g_local.h, bg_vehicleLoad.c
- g_motd
: g_main.c, g_local.h
- G_MoverPush()
: g_mover.c
- G_MoverTeam()
: g_mover.c
- G_MoverTouchPushTriggers()
: g_object.c, g_active.c
- G_MuteSound()
: g_utils.c, g_local.h
- g_nameBind1
: ui_shared.c
- g_nameBind2
: ui_shared.c
- G_NameInTriggerClassList()
: g_trigger.c
- G_NAV_ADDFAILEDEDGE
: g_public.h
- G_NAV_ADDFAILEDNODE
: g_public.h
- G_NAV_ADDRAWPOINT
: g_public.h
- G_NAV_CALCULATEPATHS
: g_public.h
- G_NAV_CHECKALLFAILEDEDGES
: g_public.h
- G_NAV_CHECKBLOCKEDEDGES
: g_public.h
- G_NAV_CHECKEDNODE
: g_public.h
- G_NAV_CHECKFAILEDEDGE
: g_public.h
- G_NAV_CHECKFAILEDNODES
: g_public.h
- G_NAV_CLEARALLFAILEDEDGES
: g_public.h
- G_NAV_CLEARCHECKEDNODES
: g_public.h
- G_NAV_CLEARFAILEDEDGE
: g_public.h
- G_NAV_CONNECTED
: g_public.h
- G_NAV_EDGEFAILED
: g_public.h
- G_NAV_FLAGALLNODES
: g_public.h
- G_NAV_FREE
: g_public.h
- G_NAV_GETBESTNODE
: g_public.h
- G_NAV_GETBESTNODEALT2
: g_public.h
- G_NAV_GETBESTNODEALTROUTE
: g_public.h
- G_NAV_GETBESTPATHBETWEENENTS
: g_public.h
- G_NAV_GETEDGECOST
: g_public.h
- G_NAV_GETNEARESTNODE
: g_public.h
- G_NAV_GETNODEEDGE
: g_public.h
- G_NAV_GETNODENUMEDGES
: g_public.h
- G_NAV_GETNODEPOSITION
: g_public.h
- G_NAV_GETNODERADIUS
: g_public.h
- G_NAV_GETNUMNODES
: g_public.h
- G_NAV_GETPATHCOST
: g_public.h
- G_NAV_GETPATHSCALCULATED
: g_public.h
- G_NAV_GETPROJECTEDNODE
: g_public.h
- G_NAV_HARDCONNECT
: g_public.h
- G_NAV_INIT
: g_public.h
- G_NAV_LOAD
: g_public.h
- G_NAV_NODEFAILED
: g_public.h
- G_NAV_NODESARENEIGHBORS
: g_public.h
- G_NAV_ROUTEBLOCKED
: g_public.h
- G_NAV_SAVE
: g_public.h
- G_NAV_SETCHECKEDNODE
: g_public.h
- G_NAV_SETPATHSCALCULATED
: g_public.h
- G_NAV_SHOWEDGES
: g_public.h
- G_NAV_SHOWNODES
: g_public.h
- G_NAV_SHOWPATH
: g_public.h
- G_NearestNodeToPoint()
: ai_wpnav.c
- g_needpass
: g_main.c, g_local.h
- G_NewString()
: g_spawn.c, g_local.h
- G_NodeClearFlags()
: ai_wpnav.c
- G_NodeClearForNext()
: ai_wpnav.c
- G_NodeMatchingXY()
: ai_wpnav.c
- G_NodeMatchingXY_BA()
: ai_wpnav.c
- g_noPDuelCheck
: g_main.c, g_combat.c
- g_noSpecMove
: g_main.c, g_local.h
- g_numArenas
: g_bot.c
- g_optvehtrace
: g_main.c, g_local.h
- G_OtherPlayersDueling()
: g_cmds.c
- G_ParseAnimFileSet()
: NPC_stats.c
- G_ParseInfos()
: g_bot.c
- G_ParseSpawnVars()
: g_spawn.c, g_main.c
- g_password
: g_main.c, g_local.h
- G_PERPENDICULARVECTOR
: g_public.h
- G_PickDeathAnim()
: g_combat.c
- G_PickPainAnim()
: NPC_reactions.c
- G_PickTarget()
: g_utils.c, g_local.h
- G_PlayDoorLoopSound()
: g_mover.c, g_local.h
- G_PlayDoorSound()
: g_mover.c, g_local.h
- G_PlayEffect()
: g_utils.c, g_local.h
- G_PlayEffectID()
: g_utils.c, g_local.h
- G_PlayerHasCustomSkeleton()
: g_utils.c, g_local.h
- g_podiumDist
: g_main.c
- g_podiumDrop
: g_main.c
- G_POINT_CONTENTS
: g_public.h
- G_PointDistFromLineSegment()
: q_math.c
- G_PointInBounds()
: g_utils.c, g_trigger.c, g_main.c
- G_PortalifyEntities()
: g_misc.c
- G_PowerDuelCheckFail()
: g_cmds.c
- G_PowerDuelCount()
: g_main.c, g_local.h
- g_powerDuelEndHealth
: g_main.c, g_local.h
- g_powerDuelStartHealth
: g_main.c, g_local.h
- G_PrecacheDispensers()
: g_local.h, g_items.c
- G_PrecacheSoundsets()
: g_spawn.c
- G_PRECISIONTIMER_END
: g_public.h
- G_PRECISIONTIMER_START
: g_public.h
- G_PreDefSound()
: w_force.c, g_local.h
- g_preroundState
: g_saga.c
- g_preventTeamBegin
: g_cmds.c
- G_PRINT
: g_public.h
- G_Printf()
: g_main.c, g_local.h
- g_privateDuel
: g_main.c, g_local.h
- G_ProcessIPBans()
: g_svcmds.c, g_local.h
- g_quadfactor
: g_main.c, g_local.h
- G_R_REGISTERSKIN
: g_public.h
- G_RadiusDamage()
: g_local.h, g_combat.c
- G_RadiusList()
: g_utils.c, g_local.h
- G_ReadSessionData()
: g_session.c, g_local.h
- G_REAL_TIME
: g_public.h
- G_RecursiveConnection()
: ai_wpnav.c
- G_ReflectMissile()
: g_missile.c, g_local.h
- G_RefreshNextMap()
: g_local.h, g_bot.c
- G_RegisterCvars()
: g_main.c
- G_RemapTeamShaders()
: g_main.c
- G_RemoveDuelist()
: g_main.c
- G_RemovePlayerModel()
: g_vehicles.c
- G_RemoveQueuedBotBegin()
: g_local.h, g_bot.c
- G_RemoveRandomBot()
: g_bot.c
- G_RemoveWeaponModels()
: g_vehicles.c
- G_ResetDuelists()
: g_main.c
- g_restarted
: g_main.c, g_local.h
- g_RMG
: g_main.c, g_local.h
- G_RMG_INIT
: g_public.h
- G_RMGPathing()
: ai_wpnav.c
- G_ROFF_CACHE
: g_public.h
- G_ROFF_CLEAN
: g_public.h
- G_ROFF_NotetrackCallback()
: g_utils.c, g_main.c
- G_ROFF_PLAY
: g_public.h
- G_ROFF_PURGE_ENT
: g_public.h
- G_ROFF_UPDATE_ENTITIES
: g_public.h
- G_RotatePoint()
: g_mover.c
- G_RunClient()
: g_local.h, g_active.c
- G_RunExPhys()
: g_local.h, g_exphysics.c
- G_RunFrame()
: g_main.c
- G_RunItem()
: g_local.h, g_items.c
- G_RunMissile()
: g_missile.c, g_local.h
- G_RunMover()
: g_mover.c, g_local.h
- G_RunObject()
: g_object.c, g_local.h
- G_RunStuckMissile()
: g_missile.c
- G_RunThink()
: g_main.c, g_local.h
- g_saberBladeFaces
: g_main.c, g_local.h
- g_saberDamageScale
: g_main.c, g_local.h
- g_saberDebugBox
: g_main.c, g_local.h
- g_saberDebugPrint
: g_main.c, g_local.h
- g_saberDmgDelay_Idle
: g_main.c, g_local.h
- g_saberDmgDelay_Wound
: g_main.c, g_local.h
- g_saberDmgVelocityScale
: g_main.c, g_local.h
- G_SaberLockAnim()
: w_saber.c
- g_saberLockFactor
: g_main.c, g_local.h
- g_saberLocking
: g_main.c, g_local.h
- g_saberLockRandomNess
: g_main.c, g_active.c
- G_SaberModelSetup()
: g_client.c
- g_saberRealisticCombat
: w_saber.c, NPC_AI_Jedi.c, NPC.c, g_main.c
- g_saberRestrictForce
: w_force.c, g_main.c
- g_saberTraceSaberFirst
: g_main.c, g_local.h
- g_saberWallDamageScale
: w_saber.c, g_main.c
- G_Say()
: g_cmds.c
- G_ScaleNetHealth()
: g_utils.c, g_local.h
- G_ScreenShake()
: g_utils.c, g_local.h
- G_SEND_CONSOLE_COMMAND
: g_public.h
- G_SEND_SERVER_COMMAND
: g_public.h
- G_SendG2KillQueue()
: g_utils.c, g_local.h
- G_SET_ACTIVE_SUBBSP
: g_public.h
- G_SET_BRUSH_MODEL
: g_public.h
- G_SET_CONFIGSTRING
: g_public.h
- G_SET_SERVER_CULL
: g_public.h
- G_SET_SHARED_BUFFER
: g_public.h
- G_SET_USERINFO
: g_public.h
- G_SetActiveState()
: g_target.c
- G_SetAngles()
: g_utils.c, g_local.h
- G_SetAnim()
: g_utils.c, g_local.h
- G_SetAnimalVehicleFunctions()
: bg_vehicleLoad.c, AnimalNPC.c
- G_SetClientSound()
: g_active.c
- G_SetEnemy()
: NPC_combat.c, g_vehicleTurret.c, g_turret_G2.c, g_turret.c, g_local.h
- G_SetFighterVehicleFunctions()
: FighterNPC.c, bg_vehicleLoad.c
- G_SetG2PlayerModelInfo()
: g_vehicles.c
- G_SetMovedir()
: g_utils.c, g_local.h
- G_SetOrigin()
: g_utils.c, g_local.h
- G_SetSaber()
: g_cmds.c, g_client.c
- G_SetSharedVehicleFunctions()
: g_vehicles.c, bg_vehicleLoad.c
- G_SetSpeederVehicleFunctions()
: SpeederNPC.c, bg_vehicleLoad.c
- G_SetStats()
: g_local.h
- G_SetTauntAnim()
: g_active.c
- G_SetVehDamageFlags()
: g_cmds.c
- G_SetWalkerVehicleFunctions()
: WalkerNPC.c, bg_vehicleLoad.c
- G_ShipSurfaceForSurfName()
: g_combat.c
- g_showDuelHealths
: g_main.c, g_local.h, cg_main.c
- G_ShutdownGame()
: g_main.c
- G_SiegeClientExData()
: g_saga.c, g_local.h
- g_siegedFeederForcedSet
: ui_main.c
- G_SiegeGetCompletionStatus()
: g_saga.c
- G_SIEGEPERSGET
: g_public.h
- g_siegePersistant
: g_saga.c, g_main.c
- G_SIEGEPERSSET
: g_public.h
- G_SiegeRegisterWeaponsAndHoldables()
: g_saga.c
- g_siegeRespawn
: g_main.c, g_local.h
- g_siegeRespawnCheck
: g_main.c, g_client.c
- G_SiegeSetObjectiveComplete()
: g_saga.c
- g_siegeTeam1
: g_main.c, g_local.h
- g_siegeTeam2
: g_main.c, g_local.h
- g_siegeTeamSwitch
: g_main.c, g_local.h
- G_SIN
: g_public.h
- g_singlePlayer
: g_main.c, g_local.h
- g_slowmoDuelEnd
: g_main.c, g_local.h
- g_smoothClients
: g_main.c, g_local.h
- G_SNAPVECTOR
: g_public.h
- G_Sound()
: g_utils.c, g_local.h
- G_SoundAtLoc()
: g_utils.c, g_local.h
- G_SoundIndex()
: g_utils.c, g_local.h, bg_vehicleLoad.c
- G_SoundOnEnt()
: NPC_reactions.c, NPC_AI_Sniper.c, NPC_AI_Sentry.c, NPC_AI_Jedi.c, NPC_AI_Interrogator.c, NPC_AI_ImperialProbe.c, NPC_AI_Grenadier.c, NPC_AI_GalakMech.c, NPC_AI_Droid.c, NPC_AI_Atst.c, NPC.c, g_utils.c
- G_SoundSetIndex()
: g_utils.c, g_local.h
- G_SoundTempEntity()
: g_utils.c
- G_Spawn()
: g_utils.c, g_local.h
- G_SpawnEntitiesFromString()
: g_spawn.c, g_local.h
- G_SpawnFloat()
: g_spawn.c, g_local.h
- G_SpawnGEntityFromSpawnVars()
: g_spawn.c, g_main.c
- G_SpawnInt()
: g_spawn.c, g_local.h
- g_spawnInvulnerability
: g_main.c, g_local.h
- G_SpawnItem()
: g_local.h, g_items.c
- G_SpawnString()
: g_spawn.c, g_local.h
- G_SpawnVector()
: g_spawn.c, g_local.h
- G_SpecialRollGetup()
: w_force.c
- G_SpecialSpawnItem()
: g_items.c
- G_SpeechEvent()
: NPC_sounds.c, g_utils.c
- g_speed
: g_main.c, g_local.h
- g_speederControlScheme
: WalkerNPC.c, SpeederNPC.c, g_vehicles.c, FighterNPC.c, AnimalNPC.c
- G_SPSaberDamageTraceLerped()
: w_saber.c
- g_spskill
: g_main.c, b_local.h
- G_SQRT
: g_public.h
- G_SquadPathsInit()
: b_public.h
- G_StandingAnim()
: g_active.c
- G_StartFlee()
: NPC_behavior.c, b_local.h
- G_StartMatrixEffect()
: SpeederNPC.c, NPC_AI_Jedi.c
- G_StartObjectMoving()
: g_object.c
- g_statLog
: g_main.c, g_log.c
- g_statLogFile
: g_main.c, g_log.c
- g_stepSlideFix
: g_main.c, g_local.h
- G_StopObjectMoving()
: g_object.c
- G_STRNCPY
: g_public.h
- g_svfps
: g_main.c, g_local.h
- g_synchronousClients
: g_main.c, g_local.h
- g_teamAutoJoin
: g_main.c, g_local.h
- G_TeamCommand()
: g_utils.c, g_local.h
- G_TeamEnemy()
: NPC_combat.c
- g_teamForceBalance
: g_main.c, g_local.h
- G_TeamForSiegeClass()
: g_cmds.c
- G_TempEntity()
: g_utils.c, g_local.h
- G_TestEntityPosition()
: g_mover.c
- G_TestLine()
: w_saber.c, NPC_AI_Utils.c, NPC_AI_Jedi.c, ai_wpnav.c
- G_TESTPRINTFLOAT
: g_public.h
- G_TESTPRINTINT
: g_public.h
- G_ThereIsAMaster()
: g_combat.c, ai_main.c
- G_Throw()
: g_utils.c, g_local.h
- g_timelimit
: g_main.c, g_local.h
- g_timeouttospec
: g_main.c, g_local.h
- g_timerFreeList
: g_timer.c
- g_timerPool
: g_timer.c
- g_timers
: g_timer.c
- g_TimeSinceLastFrame
: w_force.c, g_main.c
- G_TouchSolids()
: g_local.h
- G_TouchTriggers()
: g_local.h, g_active.c
- G_TRACE
: g_public.h
- G_TRACECAPSULE
: g_public.h
- G_TransposeMatrix()
: g_mover.c
- G_TRUEFREE
: g_public.h
- g_trueJedi
: g_main.c, g_local.h
- G_TRUEMALLOC
: g_public.h
- G_TryPushingEntity()
: g_mover.c
- G_UcmdMoveForDir()
: NPC_move.c, NPC_AI_Jedi.c
- g_UIClassDescriptions
: ui_main.c
- g_UIGloballySelectedSiegeClass
: ui_main.c
- G_UNLINKENTITY
: g_public.h
- G_UpdateClientAnims()
: g_local.h, g_client.c
- G_UpdateClientBroadcasts()
: g_active.c
- G_UpdateCvars()
: g_main.c
- G_UseDispenserOn()
: g_utils.c
- G_UseTargets()
: g_utils.c, g_local.h
- G_UseTargets2()
: g_utils.c, g_local.h
- g_useWhileThrowing
: g_main.c, g_local.h
- G_ValidateSiegeClassForTeam()
: g_saga.c, g_client.c
- G_VehicleAttachDroidUnit()
: g_active.c
- g_vehicleInfo
: bg_vehicles.h, bg_vehicleLoad.c
- G_VehicleSetDamageLocFlags()
: g_combat.c
- G_VehicleSpawn()
: NPC_spawn.c, g_vehicles.c
- G_VehicleTrace()
: WalkerNPC.c, g_vehicles.c, FighterNPC.c, AnimalNPC.c
- G_VehMuzzleFireFX()
: g_weapon.c, g_vehicleTurret.c
- G_VehUpdateShields()
: g_combat.c
- g_vehWeaponInfo
: bg_vehicles.h, bg_vehicleLoad.c
- g_warmup
: g_main.c, g_local.h
- g_weaponDisable
: g_main.c, g_local.h
- G_WeaponLogClientTouch
: g_log.c
- G_WeaponLogDamage
: g_log.c
- G_WeaponLogDeaths
: g_log.c
- G_WeaponLogFired
: g_log.c
- G_WeaponLogFrags
: g_log.c
- G_WeaponLogItems
: g_log.c
- G_WeaponLogKills
: g_log.c
- G_WeaponLogLastTime
: g_log.c
- G_WeaponLogPickups
: g_log.c
- G_WeaponLogPowerups
: g_log.c
- G_WeaponLogTime
: g_log.c
- g_weaponRespawn
: g_main.c, g_local.h
- g_weaponTeamRespawn
: g_main.c, g_local.h
- G_WriteClientSessionData()
: g_session.c, g_client.c
- G_WriteSessionData()
: g_session.c, g_local.h
- GALAK_SHIELD_HEALTH
: NPC_AI_GalakMech.c
- GAME_API_VERSION
: g_public.h
- GAME_CLIENT_BEGIN
: g_public.h
- GAME_CLIENT_COMMAND
: g_public.h
- GAME_CLIENT_CONNECT
: g_public.h
- GAME_CLIENT_DISCONNECT
: g_public.h
- GAME_CLIENT_THINK
: g_public.h
- GAME_CLIENT_USERINFO_CHANGED
: g_public.h
- GAME_CONSOLE_COMMAND
: g_public.h
- GAME_GETITEMINDEXBYTAG
: g_public.h
- GAME_ICARUS_GETFLOAT
: g_public.h
- GAME_ICARUS_GETSETIDFORSTRING
: g_public.h
- GAME_ICARUS_GETSTRING
: g_public.h
- GAME_ICARUS_GETTAG
: g_public.h
- GAME_ICARUS_GETVECTOR
: g_public.h
- GAME_ICARUS_KILL
: g_public.h
- GAME_ICARUS_LERP2ANGLES
: g_public.h
- GAME_ICARUS_LERP2END
: g_public.h
- GAME_ICARUS_LERP2ORIGIN
: g_public.h
- GAME_ICARUS_LERP2POS
: g_public.h
- GAME_ICARUS_LERP2START
: g_public.h
- GAME_ICARUS_PLAY
: g_public.h
- GAME_ICARUS_PLAYSOUND
: g_public.h
- GAME_ICARUS_REMOVE
: g_public.h
- GAME_ICARUS_SET
: g_public.h
- GAME_ICARUS_SOUNDINDEX
: g_public.h
- GAME_ICARUS_USE
: g_public.h
- GAME_INIT
: g_public.h
- GAME_INLINE
: g_vehicles.c, g_local.h
- GAME_NAV_CHECKNODEFAILEDFORENT
: g_public.h
- GAME_NAV_CLEARLOS
: g_public.h
- GAME_NAV_CLEARPATHBETWEENPOINTS
: g_public.h
- GAME_NAV_CLEARPATHTOPOINT
: g_public.h
- GAME_NAV_ENTISBREAKABLE
: g_public.h
- GAME_NAV_ENTISDOOR
: g_public.h
- GAME_NAV_ENTISREMOVABLEUSABLE
: g_public.h
- GAME_NAV_ENTISUNLOCKEDDOOR
: g_public.h
- GAME_NAV_FINDCOMBATPOINTWAYPOINTS
: g_public.h
- GAME_ROFF_NOTETRACK_CALLBACK
: g_public.h
- GAME_RUN_FRAME
: g_public.h
- GAME_SHUTDOWN
: g_public.h
- GAME_SPAWN_RMG_ENTITY
: g_public.h
- GAME_VERSION
: bg_public.h
- gameExport_t
: g_public.h
- gameImport_t
: g_public.h
- GAMES_ALL
: ui_local.h
- GAMES_CTF
: ui_local.h
- GAMES_FFA
: ui_local.h
- GAMES_HOLOCRON
: ui_local.h
- GAMES_TEAMPLAY
: ui_local.h
- GAMES_TOURNEY
: ui_local.h
- gametype_t
: bg_public.h
- GAMEVERSION
: g_local.h
- GasBurst()
: NPC_spawn.c
- gBotChatBuffer
: ai_util.c, ai_main.h
- gBotEdit
: ai_wpnav.c, ai_main.h
- gBotEventTracker
: ai_main.c
- gCGFallVector
: cg_view.c, cg_draw.c
- gCGHasFallVector
: cg_view.c, cg_draw.c
- gclient_t
: g_local.h
- gClPtrs
: g_utils.c
- gCustPowersRank
: ui_force.c
- gCustRank
: ui_force.c
- gCustSide
: ui_force.c
- gDeactivated
: ai_wpnav.c, ai_main.h
- gDidDuelStuff
: g_main.c
- gDoSlowMoDuel
: g_main.c, g_local.h
- gDuelExit
: g_main.c
- GENCMD_BOW
: q_shared.h
- GENCMD_ENGAGE_DUEL
: q_shared.h
- GENCMD_FLOURISH
: q_shared.h
- GENCMD_FORCE_ABSORB
: q_shared.h
- GENCMD_FORCE_DISTRACT
: q_shared.h
- GENCMD_FORCE_FORCEPOWEROTHER
: q_shared.h
- GENCMD_FORCE_HEAL
: q_shared.h
- GENCMD_FORCE_HEALOTHER
: q_shared.h
- GENCMD_FORCE_PROTECT
: q_shared.h
- GENCMD_FORCE_PULL
: q_shared.h
- GENCMD_FORCE_RAGE
: q_shared.h
- GENCMD_FORCE_SEEING
: q_shared.h
- GENCMD_FORCE_SPEED
: q_shared.h
- GENCMD_FORCE_THROW
: q_shared.h
- GENCMD_GLOAT
: q_shared.h
- GENCMD_MEDITATE
: q_shared.h
- GENCMD_SABERATTACKCYCLE
: q_shared.h
- GENCMD_SABERSWITCH
: q_shared.h
- GENCMD_TAUNT
: q_shared.h
- GENCMD_USE_AMMODISP
: q_shared.h
- GENCMD_USE_BACTA
: q_shared.h
- GENCMD_USE_BACTABIG
: q_shared.h
- GENCMD_USE_CLOAK
: q_shared.h
- GENCMD_USE_ELECTROBINOCULARS
: q_shared.h
- GENCMD_USE_EWEB
: q_shared.h
- GENCMD_USE_FIELD
: q_shared.h
- GENCMD_USE_HEALTHDISP
: q_shared.h
- GENCMD_USE_JETPACK
: q_shared.h
- GENCMD_USE_SEEKER
: q_shared.h
- GENCMD_USE_SENTRY
: q_shared.h
- GENCMD_ZOOM
: q_shared.h
- genCmds_t
: q_shared.h
- GENDER_FEMALE
: bg_public.h
- GENDER_MALE
: bg_public.h
- GENDER_NEUTER
: bg_public.h
- gender_t
: bg_public.h
- GENERAL
: q_shared.h
- GENERATOR_HEALTH
: NPC_AI_GalakMech.c
- GeneticParentsAndChildSelection()
: be_ai_gen.h
- gentity_t
: g_local.h
- GEntity_UseFunc()
: w_force.c
- GENTITYNUM_BITS
: q_shared.h
- gEscapeTime
: g_misc.c, g_local.h
- gEscaping
: g_misc.c, g_local.h
- GetAnglesForDirection()
: g_utils.c, g_local.h
- GetBestIdleGoal()
: ai_main.h, ai_main.c
- GetBotLibAPI()
: botlib.h
- GetClosestSpawn()
: ai_wpnav.c
- GetFavoriteTargetForClient()
: g_log.c
- GetFavoriteWeaponForClient()
: g_log.c
- GetFlagStr()
: ai_wpnav.c
- GetIdealDestination()
: ai_main.c
- GetIDForString()
: q_shared.h, q_shared.c
- GetLoveLevel()
: ai_main.c
- GetMaxDeathsForClient()
: g_log.c
- GetMaxKillsForClient()
: g_log.c
- GetMenuBuffer()
: ui_main.c
- GetNearestBadThing()
: ai_main.c
- GetNearestVisibleWP()
: ai_main.h, ai_main.c
- GetNearestVisibleWPToItem()
: ai_wpnav.c
- GetNewFlagPoint()
: ai_main.c
- GetNextSpawnInIndex()
: ai_wpnav.c
- GetObjectThatTargets()
: ai_wpnav.c
- GetPairedValue()
: ai_util.c
- GetStringForID()
: q_shared.h, q_shared.c
- GetTime()
: NPC_move.c, NPC_AI_Stormtrooper.c, NPC.c
- GetValueGroup()
: ai_util.c
- GetWorstEnemyForClient()
: g_log.c
- GFL_DROPPED
: be_ai_goal.h
- GFL_ITEM
: be_ai_goal.h
- GFL_NONE
: be_ai_goal.h
- GFL_ROAM
: be_ai_goal.h
- gG2KillIndex
: g_utils.c
- gG2KillNum
: g_utils.c
- gGAvoidDismember
: g_local.h, g_combat.c
- GHOUL2
: q_shared.h
- GHOUL2_GORE
: q_shared.h
- GIANT_HEIGHT
: cg_local.h
- GIANT_WIDTH
: cg_local.h
- GIANTCHAR_HEIGHT
: q_shared.h
- GIANTCHAR_WIDTH
: q_shared.h
- GIB_HEALTH
: bg_public.h
- GibEntity()
: g_combat.c
- gImperialCountdown
: g_saga.c
- gitem_t
: bg_public.h
- gJMSaberEnt
: g_local.h, g_client.c
- GlassDie()
: g_mover.c
- GlassDie_Old()
: g_mover.c
- GlassPain()
: g_mover.c
- GlassUse()
: g_mover.c
- gLastPrintedIndex
: ai_wpnav.c, ai_main.h
- gLevelFlags
: ai_wpnav.c, ai_main.h
- global_team_sound_t
: bg_public.h
- GlobalUse()
: g_utils.c, g_local.h
- GLYPH_COUNT
: qfiles.h
- GM_Dying()
: NPC_AI_GalakMech.c, NPC.c
- GM_StartGloat()
: NPC_AI_GalakMech.c
- gNPCPtrs
: NPC_spawn.c
- gNPCstats_t
: b_public.h
- gPainHitLoc
: g_local.h, g_combat.c
- gPainMOD
: g_local.h, g_combat.c
- gPainPoint
: g_local.h, g_combat.c
- gPMDoSlowFall
: bg_pmove.c
- gQueueScoreMessage
: g_main.c
- gQueueScoreMessageTime
: g_main.c
- GradientBar_Paint()
: ui_shared.c
- GraphicsOptions_Cache()
: ui_local.h
- gRebelCountdown
: g_saga.c
- Grenadier_ClearTimers()
: NPC_AI_Grenadier.c
- Grenadier_EvaluateShot()
: NPC_AI_Grenadier.c
- GREY75
: cg_marks.c
- GRIDMESH
: q_shared.h
- GRIP_DRAIN_AMOUNT
: w_saber.h
- groupSpeechDebounceTime
: NPC_AI_Stormtrooper.c
- gSharedBuffer
: g_main.c, g_local.h
- gSiegeBeginTime
: g_saga.c
- gSiegeRoundBegun
: g_utils.c, g_trigger.c, g_saga.c, g_main.c, g_combat.c, g_client.c
- gSiegeRoundEnded
: g_saga.c, g_main.c, g_client.c
- gSiegeRoundWinningTeam
: g_saga.c, g_main.c
- gSlowMoDuelTime
: g_main.c, g_local.h
- gSpawnPointNum
: ai_wpnav.c
- gSpawnPoints
: ai_wpnav.c
- GT_CTF
: bg_public.h
- GT_CTY
: bg_public.h
- GT_DUEL
: bg_public.h
- GT_FFA
: bg_public.h
- GT_HOLOCRON
: bg_public.h
- GT_JEDIMASTER
: bg_public.h
- GT_MAX_GAME_TYPE
: bg_public.h
- GT_POWERDUEL
: bg_public.h
- GT_SIEGE
: bg_public.h
- GT_SINGLE_PLAYER
: bg_public.h
- GT_TEAM
: bg_public.h
- gtimer_t
: g_timer.c
- gTouchedForce
: ui_force.h, ui_force.c
- gTrigFallSound
: g_trigger.c
- GTS_BLUE_CAPTURE
: bg_public.h
- GTS_BLUE_RETURN
: bg_public.h
- GTS_BLUE_TAKEN
: bg_public.h
- GTS_BLUETEAM_SCORED
: bg_public.h
- GTS_BLUETEAM_TOOK_LEAD
: bg_public.h
- GTS_RED_CAPTURE
: bg_public.h
- GTS_RED_RETURN
: bg_public.h
- GTS_RED_TAKEN
: bg_public.h
- GTS_REDTEAM_SCORED
: bg_public.h
- GTS_REDTEAM_TOOK_LEAD
: bg_public.h
- GTS_TEAMS_ARE_TIED
: bg_public.h
- gUISelectedMap
: ui_main.c
- gUpdateVars
: ai_main.c
- gWPArray
: ai_wpnav.c, ai_main.h
- gWPNum
: ai_wpnav.c, ai_main.h
- gWPRenderedFrame
: ai_wpnav.c, ai_main.h
- gWPRenderTime
: ai_wpnav.c, ai_main.h
- ICARUS
: q_shared.h
- ICARUS2
: q_shared.h
- ICARUS3
: q_shared.h
- ICARUS4
: q_shared.h
- ICARUS5
: q_shared.h
- ICARUS_VERSION
: interpreter.h
- ICON_FORCE
: cg_weapons.c
- ICON_INVENTORY
: cg_weapons.c
- ICON_SIZE
: cg_local.h
- ICON_WEAPONS
: cg_weapons.c
- id386
: q_shared.h
- ID_AFFECT
: interpreter.h
- ID_BLOCK_END
: interpreter.h
- ID_BLOCK_START
: interpreter.h
- ID_CAMERA
: interpreter.h
- ID_DECLARE
: interpreter.h
- ID_DO
: interpreter.h
- ID_DOWAIT
: interpreter.h
- ID_ELSE
: interpreter.h
- ID_EOF
: interpreter.h
- ID_FLUSH
: interpreter.h
- ID_FREE
: interpreter.h
- ID_GET
: interpreter.h
- ID_IF
: interpreter.h
- ID_KILL
: interpreter.h
- ID_LOOP
: interpreter.h
- ID_LOOPEND
: interpreter.h
- ID_MOVE
: interpreter.h
- ID_PLAY
: interpreter.h
- ID_PRINT
: interpreter.h
- ID_RANDOM
: interpreter.h
- ID_REM
: interpreter.h
- ID_REMOVE
: interpreter.h
- ID_ROTATE
: interpreter.h
- ID_RUN
: interpreter.h
- ID_SET
: interpreter.h
- ID_SIGNAL
: interpreter.h
- ID_SOUND
: interpreter.h
- ID_TAG
: interpreter.h
- ID_TASK
: interpreter.h
- ID_USE
: interpreter.h
- ID_WAIT
: interpreter.h
- ID_WAITSIGNAL
: interpreter.h
- IdealDistance()
: NPC_combat.c, b_local.h
- idppc
: q_shared.h
- IKS_DYNAMIC
: q_shared.h
- IKS_NONE
: q_shared.h
- IMAGE_T
: q_shared.h
- IMPACTSOUND_DEFAULT
: cg_local.h
- IMPACTSOUND_FLESH
: cg_local.h
- IMPACTSOUND_METAL
: cg_local.h
- impactSound_t
: cg_local.h
- imperial_attackers
: g_saga.c, ai_main.c
- imperial_goals_completed
: g_saga.c
- imperial_goals_required
: g_saga.c
- imperial_time_limit
: g_saga.c
- ImperialProbe_AttackDecision()
: NPC_AI_ImperialProbe.c
- ImperialProbe_FireBlaster()
: NPC_AI_ImperialProbe.c
- ImperialProbe_Hunt()
: NPC_AI_ImperialProbe.c
- ImperialProbe_Idle()
: NPC_AI_ImperialProbe.c
- ImperialProbe_MaintainHeight()
: NPC_AI_ImperialProbe.c
- ImperialProbe_Patrol()
: NPC_AI_ImperialProbe.c
- ImperialProbe_Ranged()
: NPC_AI_ImperialProbe.c
- ImperialProbe_Strafe()
: NPC_AI_ImperialProbe.c
- ImperialProbe_Wait()
: NPC_AI_ImperialProbe.c
- in_joystick
: g_vehicles.c
- InFieldOfVision()
: g_local.h, ai_main.c
- INFINITE
: g_local.h
- INFLATE
: q_shared.h
- Info_NextPair()
: q_shared.h, q_shared.c
- Info_RemoveKey()
: q_shared.h, q_shared.c
- Info_RemoveKey_big()
: q_shared.h
- Info_RemoveKey_Big()
: q_shared.c
- Info_SetValueForKey()
: q_shared.h, q_shared.c
- Info_SetValueForKey_Big()
: q_shared.h, q_shared.c
- Info_Validate()
: q_shared.h, q_shared.c
- Info_ValueForKey()
: q_shared.h, q_shared.c
- InFOV()
: NPC_senses.c, b_local.h
- InFOV2()
: NPC_senses.c, b_local.h
- InFOV3()
: w_saber.c, NPC_senses.c, b_local.h
- InFront()
: w_saber.c, NPC_senses.c, g_local.h
- InGame_Cache()
: ui_local.h
- Inhabited()
: g_vehicles.c
- Init_Display()
: ui_shared.h, ui_shared.c
- InitBodyQue()
: g_local.h, g_client.c
- INITIAL_SUFFOCATION_DELAY
: g_trigger.c
- Initialize()
: g_vehicles.c
- InitMover()
: g_mover.c
- InitMoverTrData()
: g_mover.c, g_ICARUScb.c
- initparticles
: cg_marks.c, cg_local.h
- InitShooter()
: g_misc.c
- InitSiegeMode()
: g_saga.c, g_local.h
- InitTrigger()
: g_trigger.c
- INT_MAX
: bg_lib.h
- INT_MIN
: bg_lib.h
- Int_Parse()
: ui_shared.h, ui_shared.c
- INTERMISSION_DELAY_TIME
: g_local.h
- Interrogator_Attack()
: NPC_AI_Interrogator.c
- Interrogator_die()
: NPC_AI_Interrogator.c
- Interrogator_Hunt()
: NPC_AI_Interrogator.c
- Interrogator_Idle()
: NPC_AI_Interrogator.c
- Interrogator_MaintainHeight()
: NPC_AI_Interrogator.c
- Interrogator_Melee()
: NPC_AI_Interrogator.c
- Interrogator_PartsMove()
: NPC_AI_Interrogator.c
- Interrogator_Strafe()
: NPC_AI_Interrogator.c
- INV_SecurityKeyGive()
: NPC_reactions.c
- INVENTORY_AMMO_BLASTER
: inv.h
- INVENTORY_AMMO_BOLTS
: inv.h
- INVENTORY_AMMO_FORCE
: inv.h
- INVENTORY_AMMO_ROCKETS
: inv.h
- INVENTORY_AMMOREGEN
: inv.h
- INVENTORY_ARMOR
: inv.h
- INVENTORY_BINOCULARS
: inv.h
- INVENTORY_BLASTER
: inv.h
- INVENTORY_BLUECUBE
: inv.h
- INVENTORY_BLUEFLAG
: inv.h
- INVENTORY_BOWCASTER
: inv.h
- INVENTORY_BRYAR_PISTOL
: inv.h
- INVENTORY_DATAPAD
: inv.h
- INVENTORY_DEMP2
: inv.h
- INVENTORY_DET_PACK
: inv.h
- INVENTORY_DISRUPTOR
: inv.h
- INVENTORY_DOUBLER
: inv.h
- INVENTORY_FLECHETTE
: inv.h
- INVENTORY_GOGGLES
: inv.h
- INVENTORY_GUARD
: inv.h
- INVENTORY_HEALTH
: inv.h
- INVENTORY_MEDPAC
: inv.h
- INVENTORY_NEUTRALFLAG
: inv.h
- INVENTORY_NONE
: inv.h
- INVENTORY_REDCUBE
: inv.h
- INVENTORY_REDFLAG
: inv.h
- INVENTORY_REPEATER
: inv.h
- INVENTORY_ROCKET_LAUNCHER
: inv.h
- INVENTORY_SABER
: inv.h
- INVENTORY_SCOUT
: inv.h
- INVENTORY_SEEKER
: inv.h
- INVENTORY_SENTRY_GUN
: inv.h
- INVENTORY_STUN_BATON
: inv.h
- INVENTORY_THERMAL
: inv.h
- INVENTORY_TRIP_MINE
: inv.h
- InVisrange()
: NPC_senses.c, b_local.h
- ipFilter_t
: g_svcmds.c
- irand()
: q_shared.h, q_math.c
- IS_NAN
: q_shared.h
- ISECT
: tri_coll_test.c
- IsTeamplay()
: ai_main.c
- IsVisible()
: ui_shared.c
- IT_AMMO
: bg_public.h
- IT_ARMOR
: bg_public.h
- IT_BAD
: bg_public.h
- IT_HEALTH
: bg_public.h
- IT_HOLDABLE
: bg_public.h
- IT_PERSISTANT_POWERUP
: bg_public.h
- IT_POWERUP
: bg_public.h
- IT_TEAM
: bg_public.h
- IT_WEAPON
: bg_public.h
- ITEM
: match.h
- Item_Action()
: ui_shared.c
- ITEM_ALIGN_CENTER
: menudef.h, ui_shared.h
- ITEM_ALIGN_LEFT
: menudef.h, ui_shared.h
- ITEM_ALIGN_RIGHT
: menudef.h, ui_shared.h
- Item_Bind_HandleKey()
: ui_shared.c
- Item_Bind_Paint()
: ui_shared.c
- ITEM_BLOB_TIME
: cg_local.h
- Item_EnableShowViaCvar()
: ui_shared.c
- Item_HandleAccept()
: ui_shared.c
- Item_HandleKey()
: ui_shared.c
- Item_Image_Paint()
: ui_shared.c
- ITEM_INDEX
: bg_public.h
- Item_Init()
: ui_shared.h, ui_shared.c
- Item_InitControls()
: ui_shared.c
- Item_ListBox_HandleKey()
: ui_shared.c
- Item_ListBox_MaxScroll()
: ui_shared.c
- Item_ListBox_MouseEnter()
: ui_shared.c
- Item_ListBox_OverLB()
: ui_shared.c
- Item_ListBox_Paint()
: ui_shared.c
- Item_ListBox_ThumbDrawPosition()
: ui_shared.c
- Item_ListBox_ThumbPosition()
: ui_shared.c
- Item_Model_Paint()
: ui_shared.c
- Item_MouseEnter()
: ui_shared.c
- Item_MouseLeave()
: ui_shared.c
- Item_Multi_CountSettings()
: ui_shared.c
- Item_Multi_FindCvarByValue()
: ui_shared.c
- Item_Multi_HandleKey()
: ui_shared.c
- Item_Multi_Paint()
: ui_shared.c
- Item_Multi_Setting()
: ui_shared.c
- Item_OwnerDraw_HandleKey()
: ui_shared.c
- Item_OwnerDraw_Paint()
: ui_shared.c
- Item_Paint()
: ui_shared.c
- Item_Parse()
: ui_shared.c
- ITEM_RADIUS
: bg_public.h
- Item_RunScript()
: ui_shared.c, ui_main.c
- ITEM_SCALEUP_TIME
: cg_local.h
- Item_SetFocus()
: ui_shared.c
- Item_SetMouseOver()
: ui_shared.c
- Item_SetScreenCoords()
: ui_shared.c
- Item_SetTextExtents()
: ui_shared.c
- Item_SetupKeywordHash()
: ui_shared.c
- Item_Slider_HandleKey()
: ui_shared.c
- Item_Slider_OverSlider()
: ui_shared.c
- Item_Slider_Paint()
: ui_shared.c
- Item_Slider_ThumbPosition()
: ui_shared.c
- Item_StartCapture()
: ui_shared.c
- Item_StopCapture()
: ui_shared.c
- Item_Text_AutoWrapped_Paint()
: ui_shared.c
- Item_Text_Paint()
: ui_shared.c
- Item_Text_Wrapped_Paint()
: ui_shared.c
- Item_TextColor()
: ui_shared.c
- Item_TextField_HandleKey()
: ui_shared.c
- Item_TextField_Paint()
: ui_shared.c
- Item_TextScroll_HandleKey()
: ui_shared.c
- Item_TextScroll_MaxScroll()
: ui_shared.c
- Item_TextScroll_MouseEnter()
: ui_shared.c
- Item_TextScroll_OverLB()
: ui_shared.c
- Item_TextScroll_Paint()
: ui_shared.c
- Item_TextScroll_ThumbDrawPosition()
: ui_shared.c
- Item_TextScroll_ThumbPosition()
: ui_shared.c
- ITEM_TEXTSTYLE_BLINK
: menudef.h
- ITEM_TEXTSTYLE_NORMAL
: menudef.h
- ITEM_TEXTSTYLE_OUTLINED
: menudef.h
- ITEM_TEXTSTYLE_OUTLINESHADOWED
: menudef.h
- ITEM_TEXTSTYLE_PULSE
: menudef.h
- ITEM_TEXTSTYLE_SHADOWED
: menudef.h
- ITEM_TEXTSTYLE_SHADOWEDMORE
: menudef.h
- ITEM_TYPE_BIND
: menudef.h
- ITEM_TYPE_BUTTON
: menudef.h
- ITEM_TYPE_CHECKBOX
: menudef.h
- ITEM_TYPE_COMBO
: menudef.h
- ITEM_TYPE_EDITFIELD
: menudef.h
- ITEM_TYPE_LISTBOX
: menudef.h
- ITEM_TYPE_MODEL
: menudef.h
- ITEM_TYPE_MULTI
: menudef.h
- ITEM_TYPE_NUMERICFIELD
: menudef.h
- ITEM_TYPE_OWNERDRAW
: menudef.h
- ITEM_TYPE_RADIOBUTTON
: menudef.h
- ITEM_TYPE_SLIDER
: menudef.h
- ITEM_TYPE_TEXT
: menudef.h
- ITEM_TYPE_TEXTSCROLL
: menudef.h
- ITEM_TYPE_YESNO
: menudef.h
- Item_UpdatePosition()
: ui_shared.c
- Item_ValidateTypeData()
: ui_shared.c
- Item_YesNo_HandleKey()
: ui_shared.c
- Item_YesNo_Paint()
: ui_shared.c
- itemDef_t
: ui_shared.h
- itemFlags
: ui_shared.c
- itemFlagsDef_t
: ui_shared.c
- ItemParse_action()
: ui_shared.c
- ItemParse_addColorRange()
: ui_shared.c
- ItemParse_align()
: ui_shared.c
- ItemParse_Appearance_slot()
: ui_shared.c
- ItemParse_asset_model()
: ui_shared.c
- ItemParse_asset_model_go()
: ui_shared.c, ui_main.c
- ItemParse_asset_shader()
: ui_shared.c
- ItemParse_autowrapped()
: ui_shared.c
- ItemParse_backcolor()
: ui_shared.c
- ItemParse_background()
: ui_shared.c
- ItemParse_border()
: ui_shared.c
- ItemParse_bordercolor()
: ui_shared.c
- ItemParse_bordersize()
: ui_shared.c
- ItemParse_cinematic()
: ui_shared.c
- ItemParse_columns()
: ui_shared.c
- ItemParse_cvar()
: ui_shared.c
- ItemParse_cvarFloat()
: ui_shared.c
- ItemParse_cvarFloatList()
: ui_shared.c
- ItemParse_cvarStrList()
: ui_shared.c
- ItemParse_cvarTest()
: ui_shared.c
- ItemParse_decoration()
: ui_shared.c
- ItemParse_descText()
: ui_shared.c
- ItemParse_disableCvar()
: ui_shared.c
- ItemParse_doubleClick()
: ui_shared.c
- ItemParse_elementheight()
: ui_shared.c
- ItemParse_elementtype()
: ui_shared.c
- ItemParse_elementwidth()
: ui_shared.c
- ItemParse_enableCvar()
: ui_shared.c
- ItemParse_feeder()
: ui_shared.c
- ItemParse_flag()
: ui_shared.c
- ItemParse_focusSound()
: ui_shared.c
- ItemParse_font()
: ui_shared.c
- ItemParse_forecolor()
: ui_shared.c
- ItemParse_group()
: ui_shared.c
- ItemParse_hideCvar()
: ui_shared.c
- ItemParse_horizontalscroll()
: ui_shared.c
- ItemParse_invertyesno()
: ui_shared.c
- ItemParse_isCharacter()
: ui_shared.c
- ItemParse_isSaber()
: ui_shared.c
- ItemParse_isSaber2()
: ui_shared.c
- ItemParse_leaveFocus()
: ui_shared.c
- ItemParse_lineHeight()
: ui_shared.c
- ItemParse_maxChars()
: ui_shared.c
- ItemParse_maxLineChars()
: ui_shared.c
- ItemParse_maxPaintChars()
: ui_shared.c
- ItemParse_model_angle()
: ui_shared.c
- ItemParse_model_fovx()
: ui_shared.c
- ItemParse_model_fovy()
: ui_shared.c
- ItemParse_model_g2anim()
: ui_shared.c
- ItemParse_model_g2anim_go()
: ui_shared.c, ui_main.c
- ItemParse_model_g2maxs()
: ui_shared.c
- ItemParse_model_g2mins()
: ui_shared.c
- ItemParse_model_g2scale()
: ui_shared.c
- ItemParse_model_g2skin()
: ui_shared.c
- ItemParse_model_g2skin_go()
: ui_shared.c, ui_main.c
- ItemParse_model_origin()
: ui_shared.c
- ItemParse_model_rotation()
: ui_shared.c
- ItemParse_mouseEnter()
: ui_shared.c
- ItemParse_mouseEnterText()
: ui_shared.c
- ItemParse_mouseExit()
: ui_shared.c
- ItemParse_mouseExitText()
: ui_shared.c
- ItemParse_name()
: ui_shared.c
- ItemParse_notselectable()
: ui_shared.c
- ItemParse_onFocus()
: ui_shared.c
- ItemParse_outlinecolor()
: ui_shared.c
- ItemParse_ownerdraw()
: ui_shared.c
- ItemParse_ownerdrawFlag()
: ui_shared.c
- ItemParse_rect()
: ui_shared.c
- ItemParse_rectcvar()
: ui_shared.c
- ItemParse_scrollhidden()
: ui_shared.c
- ItemParse_showCvar()
: ui_shared.c
- ItemParse_special()
: ui_shared.c
- ItemParse_style()
: ui_shared.c
- ItemParse_text()
: ui_shared.c
- ItemParse_text2()
: ui_shared.c
- ItemParse_text2alignx()
: ui_shared.c
- ItemParse_text2aligny()
: ui_shared.c
- ItemParse_textalign()
: ui_shared.c
- ItemParse_textalignx()
: ui_shared.c
- ItemParse_textaligny()
: ui_shared.c
- ItemParse_textscale()
: ui_shared.c
- ItemParse_textstyle()
: ui_shared.c
- ItemParse_type()
: ui_shared.c
- ItemParse_visible()
: ui_shared.c
- ItemParse_wrapped()
: ui_shared.c
- ItemParse_xoffset()
: ui_shared.c
- itemParseKeywordHash
: ui_shared.c
- itemParseKeywords
: ui_shared.c
- itemRegistered
: g_items.c
- itemType_t
: bg_public.h
- ItemUse_Binoculars()
: g_local.h, g_items.c
- ItemUse_Jetpack()
: g_local.h, g_items.c
- ItemUse_MedPack()
: g_local.h, g_items.c
- ItemUse_MedPack_Big()
: g_local.h, g_items.c
- ItemUse_Seeker()
: g_local.h, g_items.c
- ItemUse_Sentry()
: g_local.h, g_items.c
- ItemUse_Shield()
: g_local.h, g_items.c
- ItemUse_UseCloak()
: g_local.h, g_items.c
- ItemUse_UseDisp()
: g_local.h, g_items.c
- ItemUse_UseEWeb()
: g_local.h, g_items.c
- itemUseFail_t
: q_shared.h
- ITF_G2VALID
: ui_shared.h
- ITF_ISANYSABER
: ui_shared.h
- ITF_ISCHARACTER
: ui_shared.h
- ITF_ISSABER
: ui_shared.h
- ITF_ISSABER2
: ui_shared.h
- ITMSF_ALLOWNPC
: g_items.c
- ITMSF_INVISIBLE
: g_items.c
- ITMSF_NOPLAYER
: g_items.c
- ITMSF_NOTSOLID
: g_items.c
- ITMSF_SUSPEND
: g_items.c
- ITMSF_VERTICAL
: g_items.c
- ivec3_t
: q_shared.h
- ivec4_t
: q_shared.h
- ivec5_t
: q_shared.h
- Jedi_Ambush()
: w_saber.c, NPC_reactions.c, NPC_AI_Jedi.c
- Jedi_CanPullBackSaber()
: NPC_AI_Jedi.c
- Jedi_CheckAmbushPlayer()
: NPC_AI_Jedi.c
- Jedi_CheckCloak()
: NPC_AI_Jedi.c
- Jedi_CheckDanger()
: NPC_AI_Jedi.c
- Jedi_CheckFlipEvasions()
: NPC_AI_Jedi.c
- Jedi_ClearTimers()
: NPC_spawn.c, NPC_AI_Jedi.c
- Jedi_Cloak()
: NPC_spawn.c, NPC_AI_Jedi.c, g_items.c, g_active.c
- Jedi_Decloak()
: w_force.c, NPC_AI_Jedi.c, g_weapon.c, g_missile.c, g_main.c, g_items.c, g_active.c
- Jedi_DodgeEvasion()
: w_force.c, g_local.h
- Jedi_FindEnemyInCone()
: NPC_AI_Jedi.c
- JEDI_MAX_LIGHT_INTENSITY
: NPC_AI_Jedi.c
- JEDI_MAX_LIGHT_THRESHOLD
: NPC_AI_Jedi.c
- JEDI_MIN_LIGHT_THRESHOLD
: NPC_AI_Jedi.c
- Jedi_PlayBlockedPushSound()
: NPC_AI_Jedi.c
- Jedi_PlayDeflectSound()
: NPC_AI_Jedi.c
- Jedi_QuickReactions()
: NPC_AI_Jedi.c
- Jedi_RageStop()
: NPC_AI_Jedi.c
- Jedi_ReCalcParryTime()
: NPC_AI_Jedi.c
- Jedi_SaberBlockGo()
: w_saber.c, NPC_AI_Jedi.c
- Jedi_SaberBusy()
: NPC_AI_Jedi.c
- Jedi_WaitingAmbush()
: w_saber.c, NPC_reactions.c, NPC_AI_Jedi.c, g_combat.c
- JediMasterUpdate()
: w_force.c
- JETPACK_DEFUEL_RATE
: g_main.c
- JETPACK_HOVER_HEIGHT
: bg_pmove.c
- JETPACK_MODEL
: cg_players.c
- Jetpack_Off()
: g_local.h, g_items.c
- Jetpack_On()
: g_local.h, g_items.c
- JETPACK_REFUEL_RATE
: g_main.c
- JETPACK_TOGGLE_TIME
: g_items.c
- JMSABER_RESPAWN_TIME
: g_client.c
- JMSaberThink()
: g_client.c
- JMSaberTouch()
: g_client.c
- JMTakesPriority()
: ai_main.c
- JPFUELBAR_H
: cg_draw.c
- JPFUELBAR_W
: cg_draw.c
- JPFUELBAR_X
: cg_draw.c
- JPFUELBAR_Y
: cg_draw.c
- JS_CROUCHING
: b_public.h
- JS_FACING
: b_public.h
- JS_JUMPING
: b_public.h
- JS_LANDING
: b_public.h
- JS_WAITING
: b_public.h
- JSF_AMBUSH
: w_saber.h
- JUMP_OFF_WALL_SPEED
: bg_pmove.c
- JUMP_SPEED
: NPC_behavior.c, NPC_AI_Jedi.c
- JUMP_VELOCITY
: bg_public.h
- jumpState_t
: b_public.h
- LAG_SAMPLES
: cg_draw.c
- lagometer
: cg_draw.c
- LAND_DEFLECT_TIME
: cg_local.h
- LAND_RETURN_TIME
: cg_local.h
- LARGESIZE
: cg_marks.c
- laserTrapDelayedExplode()
: g_weapon.c
- laserTrapExplode()
: g_weapon.c
- laserTrapStick()
: g_weapon.c, g_missile.c
- laserTrapThink()
: g_weapon.c
- LAST_USEABLE_WEAPON
: bg_weapons.h
- lastvalidlockdif
: cg_draw.c
- LaunchItem()
: g_local.h, g_items.c
- LCOLUMN_OFFSET
: ui_local.h
- LE_EXPLOSION
: cg_local.h
- LE_FADE_RGB
: cg_local.h
- LE_FADE_SCALE_MODEL
: cg_local.h
- LE_FALL_SCALE_FADE
: cg_local.h
- LE_FRAGMENT
: cg_local.h
- LE_LINE
: cg_local.h
- LE_MARK
: cg_local.h
- LE_MOVE_SCALE_FADE
: cg_local.h
- LE_OLINE
: cg_local.h
- LE_PUFF
: cg_local.h
- LE_SCALE_FADE
: cg_local.h
- LE_SCOREPLUM
: cg_local.h
- LE_SHOWREFENTITY
: cg_local.h
- LE_SPRITE_EXPLOSION
: cg_local.h
- Leaving_EditField()
: ui_shared.c
- leBounceSoundType_t
: cg_local.h
- LEBS_BLOOD
: cg_local.h
- LEBS_BRASS
: cg_local.h
- LEBS_METAL
: cg_local.h
- LEBS_NONE
: cg_local.h
- LEBS_ROCK
: cg_local.h
- LEF_FADE_RGB
: cg_local.h
- LEF_NO_RANDOM_ROTATE
: cg_local.h
- LEF_PUFF_DONT_SCALE
: cg_local.h
- LEF_TUMBLE
: cg_local.h
- leFlag_t
: cg_local.h
- LEFT_ARM_HEALTH
: NPC_AI_Mark1.c, NPC_AI_Atst.c
- LEGS_CHOKING1
: anims.h
- LEGS_LEAN_LEFT1
: anims.h
- LEGS_LEAN_RIGHT1
: anims.h
- LEGS_LEFTUP1
: anims.h
- LEGS_LEFTUP2
: anims.h
- LEGS_LEFTUP3
: anims.h
- LEGS_LEFTUP4
: anims.h
- LEGS_LEFTUP5
: anims.h
- LEGS_RIGHTUP1
: anims.h
- LEGS_RIGHTUP2
: anims.h
- LEGS_RIGHTUP3
: anims.h
- LEGS_RIGHTUP4
: anims.h
- LEGS_RIGHTUP5
: anims.h
- LEGS_S1_LUP1
: anims.h
- LEGS_S1_LUP2
: anims.h
- LEGS_S1_LUP3
: anims.h
- LEGS_S1_LUP4
: anims.h
- LEGS_S1_LUP5
: anims.h
- LEGS_S1_RUP1
: anims.h
- LEGS_S1_RUP2
: anims.h
- LEGS_S1_RUP3
: anims.h
- LEGS_S1_RUP4
: anims.h
- LEGS_S1_RUP5
: anims.h
- LEGS_S3_LUP1
: anims.h
- LEGS_S3_LUP2
: anims.h
- LEGS_S3_LUP3
: anims.h
- LEGS_S3_LUP4
: anims.h
- LEGS_S3_LUP5
: anims.h
- LEGS_S3_RUP1
: anims.h
- LEGS_S3_RUP2
: anims.h
- LEGS_S3_RUP3
: anims.h
- LEGS_S3_RUP4
: anims.h
- LEGS_S3_RUP5
: anims.h
- LEGS_S4_LUP1
: anims.h
- LEGS_S4_LUP2
: anims.h
- LEGS_S4_LUP3
: anims.h
- LEGS_S4_LUP4
: anims.h
- LEGS_S4_LUP5
: anims.h
- LEGS_S4_RUP1
: anims.h
- LEGS_S4_RUP2
: anims.h
- LEGS_S4_RUP3
: anims.h
- LEGS_S4_RUP4
: anims.h
- LEGS_S4_RUP5
: anims.h
- LEGS_S5_LUP1
: anims.h
- LEGS_S5_LUP2
: anims.h
- LEGS_S5_LUP3
: anims.h
- LEGS_S5_LUP4
: anims.h
- LEGS_S5_LUP5
: anims.h
- LEGS_S5_RUP1
: anims.h
- LEGS_S5_RUP2
: anims.h
- LEGS_S5_RUP3
: anims.h
- LEGS_S5_RUP4
: anims.h
- LEGS_S5_RUP5
: anims.h
- LEGS_S6_LUP1
: anims.h
- LEGS_S6_LUP2
: anims.h
- LEGS_S6_LUP3
: anims.h
- LEGS_S6_LUP4
: anims.h
- LEGS_S6_LUP5
: anims.h
- LEGS_S6_RUP1
: anims.h
- LEGS_S6_RUP2
: anims.h
- LEGS_S6_RUP3
: anims.h
- LEGS_S6_RUP4
: anims.h
- LEGS_S6_RUP5
: anims.h
- LEGS_S7_LUP1
: anims.h
- LEGS_S7_LUP2
: anims.h
- LEGS_S7_LUP3
: anims.h
- LEGS_S7_LUP4
: anims.h
- LEGS_S7_LUP5
: anims.h
- LEGS_S7_RUP1
: anims.h
- LEGS_S7_RUP2
: anims.h
- LEGS_S7_RUP3
: anims.h
- LEGS_S7_RUP4
: anims.h
- LEGS_S7_RUP5
: anims.h
- LEGS_TURN1
: anims.h
- LEGS_TURN180
: anims.h
- LEGS_TURN2
: anims.h
- leMarkType_t
: cg_local.h
- LEMT_BLOOD
: cg_local.h
- LEMT_BURN
: cg_local.h
- LEMT_NONE
: cg_local.h
- LerpAngle()
: q_shared.h, q_math.c
- LerpColor()
: ui_shared.h, ui_shared.c
- leType_t
: cg_local.h
- level
: g_main.c, g_local.h
- LEVELFLAG_IGNOREINFALLBACK
: ai_main.h
- LEVELFLAG_IMUSTNTRUNAWAY
: ai_main.h
- LEVELFLAG_NOPOINTPREDICTION
: ai_main.h
- LIGHT_SCALE
: NPC_AI_Stormtrooper.c, NPC_AI_Sniper.c, NPC_AI_Jedi.c, NPC_AI_Grenadier.c
- LIGHTMAP_HEIGHT
: qfiles.h
- LIGHTMAP_WIDTH
: qfiles.h
- LIGHTNING_RANGE
: bg_weapons.h
- LimbThink()
: g_combat.c
- LimbTouch()
: g_combat.c
- LINECOLOR_BLUE
: botlib.h
- LINECOLOR_GREEN
: botlib.h
- LINECOLOR_NONE
: botlib.h
- LINECOLOR_ORANGE
: botlib.h
- LINECOLOR_RED
: botlib.h
- LINECOLOR_YELLOW
: botlib.h
- list_color
: ui_local.h
- listbar_color
: ui_local.h
- LISTBOX_IMAGE
: menudef.h
- LISTBOX_TEXT
: menudef.h
- listBoxDef_t
: ui_shared.h
- LISTFILES
: q_shared.h
- LM_ENT
: b_public.h
- LM_INTEREST
: b_public.h
- Load_Menu()
: ui_main.c
- LoadPath_ThisLevel()
: g_bot.c, ai_wpnav.c
- LoadPathData()
: ai_wpnav.c
- localEntity_t
: cg_local.h
- locateCamera()
: g_misc.c
- LOCK_DIAG_BL
: w_saber.c
- LOCK_DIAG_BR
: w_saber.c
- LOCK_DIAG_TL
: w_saber.c
- LOCK_DIAG_TR
: w_saber.c
- LOCK_FIRST
: w_saber.c
- LOCK_IDEAL_DIST_CIRCLE
: w_saber.c
- LOCK_IDEAL_DIST_JKA
: w_saber.c
- LOCK_IDEAL_DIST_TOP
: w_saber.c
- LOCK_L
: w_saber.c
- LOCK_R
: w_saber.c
- LOCK_RANDOM
: w_saber.c
- LOCK_TOP
: w_saber.c
- LockDoors()
: g_mover.c, g_ICARUScb.c
- LogAccuracyHit()
: g_weapon.c, g_local.h
- LogExit()
: g_saga.c, g_misc.c, g_main.c
- LOGGING_WEAPONS
: g_log.c
- Login_Cache()
: ui_local.h
- Long64NoSwap()
: q_shared.c
- Long64Swap()
: q_shared.c
- LONG_MAX
: bg_lib.h
- LONG_MIN
: bg_lib.h
- LongNoSwap()
: q_shared.c
- LongSwap()
: q_shared.h, q_shared.c
- LOOK_DEFAULT_SPEED
: w_saber.c
- LOOK_TALKING_SPEED
: w_saber.c
- LookAtKiller()
: g_combat.c
- lookMode_t
: b_public.h
- LS_A1_SPECIAL
: bg_public.h
- LS_A2_SPECIAL
: bg_public.h
- LS_A3_SPECIAL
: bg_public.h
- LS_A_BACK
: bg_public.h
- LS_A_BACK_CR
: bg_public.h
- LS_A_BACKFLIP_ATK
: bg_public.h
- LS_A_BACKSTAB
: bg_public.h
- LS_A_BL2TR
: bg_public.h
- LS_A_BR2TL
: bg_public.h
- LS_A_FLIP_SLASH
: bg_public.h
- LS_A_FLIP_STAB
: bg_public.h
- LS_A_JUMP_T__B_
: bg_public.h
- LS_A_L2R
: bg_public.h
- LS_A_LUNGE
: bg_public.h
- LS_A_R2L
: bg_public.h
- LS_A_T2B
: bg_public.h
- LS_A_TL2BR
: bg_public.h
- LS_A_TR2BL
: bg_public.h
- LS_B1__L
: bg_public.h
- LS_B1__R
: bg_public.h
- LS_B1_BL
: bg_public.h
- LS_B1_BR
: bg_public.h
- LS_B1_T_
: bg_public.h
- LS_B1_TL
: bg_public.h
- LS_B1_TR
: bg_public.h
- LS_BUTTERFLY_LEFT
: bg_public.h
- LS_BUTTERFLY_RIGHT
: bg_public.h
- LS_D1__L
: bg_public.h
- LS_D1__R
: bg_public.h
- LS_D1_B_
: bg_public.h
- LS_D1_BL
: bg_public.h
- LS_D1_BR
: bg_public.h
- LS_D1_T_
: bg_public.h
- LS_D1_TL
: bg_public.h
- LS_D1_TR
: bg_public.h
- LS_DRAW
: bg_public.h
- LS_DUAL_FB
: bg_public.h
- LS_DUAL_LR
: bg_public.h
- LS_DUAL_SPIN_PROTECT
: bg_public.h
- LS_H1_B_
: bg_public.h
- LS_H1_BL
: bg_public.h
- LS_H1_BR
: bg_public.h
- LS_H1_T_
: bg_public.h
- LS_H1_TL
: bg_public.h
- LS_H1_TR
: bg_public.h
- LS_HILT_BASH
: bg_public.h
- LS_INVALID
: bg_public.h
- LS_JUMPATTACK_ARIAL_LEFT
: bg_public.h
- LS_JUMPATTACK_ARIAL_RIGHT
: bg_public.h
- LS_JUMPATTACK_CART_LEFT
: bg_public.h
- LS_JUMPATTACK_CART_RIGHT
: bg_public.h
- LS_JUMPATTACK_DUAL
: bg_public.h
- LS_JUMPATTACK_STAFF_LEFT
: bg_public.h
- LS_JUMPATTACK_STAFF_RIGHT
: bg_public.h
- LS_K1_BL
: bg_public.h
- LS_K1_BR
: bg_public.h
- LS_K1_T_
: bg_public.h
- LS_K1_TL
: bg_public.h
- LS_K1_TR
: bg_public.h
- LS_KICK_B
: bg_public.h
- LS_KICK_B_AIR
: bg_public.h
- LS_KICK_BF
: bg_public.h
- LS_KICK_F
: bg_public.h
- LS_KICK_F_AIR
: bg_public.h
- LS_KICK_L
: bg_public.h
- LS_KICK_L_AIR
: bg_public.h
- LS_KICK_R
: bg_public.h
- LS_KICK_R_AIR
: bg_public.h
- LS_KICK_RL
: bg_public.h
- LS_KICK_S
: bg_public.h
- LS_LEAP_ATTACK
: bg_public.h
- LS_LSNONE
: qfiles.h
- LS_MOVE_MAX
: bg_public.h
- LS_NONE
: bg_public.h
- LS_NORMAL
: qfiles.h
- LS_NUM_STYLES
: q_shared.h
- LS_NUM_SWITCH
: q_shared.h
- LS_PARRY_LL
: bg_public.h
- LS_PARRY_LR
: bg_public.h
- LS_PARRY_UL
: bg_public.h
- LS_PARRY_UP
: bg_public.h
- LS_PARRY_UR
: bg_public.h
- LS_PULL_ATTACK_STAB
: bg_public.h
- LS_PULL_ATTACK_SWING
: bg_public.h
- LS_PUTAWAY
: bg_public.h
- LS_R_BL2TR
: bg_public.h
- LS_R_BR2TL
: bg_public.h
- LS_R_L2R
: bg_public.h
- LS_R_R2L
: bg_public.h
- LS_R_T2B
: bg_public.h
- LS_R_TL2BR
: bg_public.h
- LS_R_TR2BL
: bg_public.h
- LS_READY
: bg_public.h
- LS_REFLECT_LL
: bg_public.h
- LS_REFLECT_LR
: bg_public.h
- LS_REFLECT_UL
: bg_public.h
- LS_REFLECT_UP
: bg_public.h
- LS_REFLECT_UR
: bg_public.h
- LS_ROLL_STAB
: bg_public.h
- LS_S_BL2TR
: bg_public.h
- LS_S_BR2TL
: bg_public.h
- LS_S_L2R
: bg_public.h
- LS_S_R2L
: bg_public.h
- LS_S_T2B
: bg_public.h
- LS_S_TL2BR
: bg_public.h
- LS_S_TR2BL
: bg_public.h
- LS_SPINATTACK
: bg_public.h
- LS_SPINATTACK_ALORA
: bg_public.h
- LS_SPINATTACK_DUAL
: bg_public.h
- LS_STABDOWN
: bg_public.h
- LS_STABDOWN_DUAL
: bg_public.h
- LS_STABDOWN_STAFF
: bg_public.h
- LS_STAFF_SOULCAL
: bg_public.h
- LS_STYLES_START
: q_shared.h
- LS_SWITCH_START
: q_shared.h
- LS_SWOOP_ATTACK_LEFT
: bg_public.h
- LS_SWOOP_ATTACK_RIGHT
: bg_public.h
- LS_T1__L__R
: bg_public.h
- LS_T1__L_BL
: bg_public.h
- LS_T1__L_BR
: bg_public.h
- LS_T1__L_T_
: bg_public.h
- LS_T1__L_TL
: bg_public.h
- LS_T1__L_TR
: bg_public.h
- LS_T1__R__L
: bg_public.h
- LS_T1__R_BL
: bg_public.h
- LS_T1__R_BR
: bg_public.h
- LS_T1__R_T_
: bg_public.h
- LS_T1__R_TL
: bg_public.h
- LS_T1__R_TR
: bg_public.h
- LS_T1_BL__L
: bg_public.h
- LS_T1_BL__R
: bg_public.h
- LS_T1_BL_BR
: bg_public.h
- LS_T1_BL_T_
: bg_public.h
- LS_T1_BL_TL
: bg_public.h
- LS_T1_BL_TR
: bg_public.h
- LS_T1_BR__L
: bg_public.h
- LS_T1_BR__R
: bg_public.h
- LS_T1_BR_BL
: bg_public.h
- LS_T1_BR_T_
: bg_public.h
- LS_T1_BR_TL
: bg_public.h
- LS_T1_BR_TR
: bg_public.h
- LS_T1_T___L
: bg_public.h
- LS_T1_T___R
: bg_public.h
- LS_T1_T__BL
: bg_public.h
- LS_T1_T__BR
: bg_public.h
- LS_T1_T__TL
: bg_public.h
- LS_T1_T__TR
: bg_public.h
- LS_T1_TL__L
: bg_public.h
- LS_T1_TL__R
: bg_public.h
- LS_T1_TL_BL
: bg_public.h
- LS_T1_TL_BR
: bg_public.h
- LS_T1_TL_T_
: bg_public.h
- LS_T1_TL_TR
: bg_public.h
- LS_T1_TR__L
: bg_public.h
- LS_T1_TR__R
: bg_public.h
- LS_T1_TR_BL
: bg_public.h
- LS_T1_TR_BR
: bg_public.h
- LS_T1_TR_T_
: bg_public.h
- LS_T1_TR_TL
: bg_public.h
- LS_TAUNTAUN_ATTACK_LEFT
: bg_public.h
- LS_TAUNTAUN_ATTACK_RIGHT
: bg_public.h
- LS_UNUSED
: qfiles.h
- LS_UPSIDE_DOWN_ATTACK
: bg_public.h
- LS_V1__L
: bg_public.h
- LS_V1__R
: bg_public.h
- LS_V1_B_
: bg_public.h
- LS_V1_BL
: bg_public.h
- LS_V1_BR
: bg_public.h
- LS_V1_T_
: bg_public.h
- LS_V1_TL
: bg_public.h
- LS_V1_TR
: bg_public.h
- LSTATE_ACTIVE
: NPC_AI_Sentry.c
- LSTATE_ASLEEP
: NPC_AI_Sentry.c, NPC_AI_Mark1.c
- LSTATE_ATTACKING
: NPC_AI_Sentry.c
- LSTATE_BACKINGUP
: NPC_AI_ImperialProbe.c, NPC_AI_Droid.c
- LSTATE_BLADEDOWN
: NPC_AI_Interrogator.c
- LSTATE_BLADESTOP
: NPC_AI_Interrogator.c
- LSTATE_BLADEUP
: NPC_AI_Interrogator.c
- LSTATE_CLEAR
: NPC_AI_Wampa.c, NPC_AI_Rancor.c, NPC_AI_MineMonster.c, NPC_AI_Howler.c
- LSTATE_DOWN
: NPC_AI_Mark2.c
- LSTATE_DROP
: NPC_AI_ImperialProbe.c, NPC_AI_Droid.c
- LSTATE_DROPPINGDOWN
: NPC_AI_Mark2.c
- LSTATE_FIRED0
: NPC_AI_Mark1.c
- LSTATE_FIRED1
: NPC_AI_Mark1.c
- LSTATE_FIRED2
: NPC_AI_Mark1.c
- LSTATE_FIRED3
: NPC_AI_Mark1.c
- LSTATE_FIRED4
: NPC_AI_Mark1.c
- LSTATE_INVESTIGATE
: NPC_AI_Stormtrooper.c, NPC_AI_Sniper.c, NPC_AI_Jedi.c, NPC_AI_Grenadier.c
- LSTATE_NONE
: NPC_AI_Stormtrooper.c, NPC_AI_Sniper.c, NPC_AI_Sentry.c, NPC_AI_Remote.c, NPC_AI_Mark2.c, NPC_AI_Mark1.c, NPC_AI_Jedi.c, NPC_AI_ImperialProbe.c, NPC_AI_Grenadier.c, NPC_AI_Droid.c
- LSTATE_PAIN
: NPC_AI_ImperialProbe.c, NPC_AI_Droid.c
- LSTATE_POWERING_UP
: NPC_AI_Sentry.c
- LSTATE_RISINGUP
: NPC_AI_Mark2.c
- LSTATE_SPINNING
: NPC_AI_ImperialProbe.c, NPC_AI_Droid.c
- LSTATE_UNDERFIRE
: NPC_AI_Stormtrooper.c, NPC_AI_Sniper.c, NPC_AI_Jedi.c, NPC_AI_Grenadier.c
- LSTATE_WAITING
: NPC_AI_Wampa.c, NPC_AI_Rancor.c, NPC_AI_MineMonster.c, NPC_AI_Howler.c
- LSTATE_WAKEUP
: NPC_AI_Sentry.c, NPC_AI_Mark1.c
- LT_ACTIVATION_DELAY
: g_weapon.c
- LT_ALT_TIME
: g_weapon.c
- LT_DAMAGE
: g_weapon.c
- LT_DELAY_TIME
: g_weapon.c
- LT_SIZE
: g_weapon.c
- LT_SPLASH_DAM
: g_weapon.c
- LT_SPLASH_RAD
: g_weapon.c
- LT_VELOCITY
: g_weapon.c
- LUMP_BRUSHES
: qfiles.h
- LUMP_BRUSHSIDES
: qfiles.h
- LUMP_DRAWINDEXES
: qfiles.h
- LUMP_DRAWVERTS
: qfiles.h
- LUMP_ENTITIES
: qfiles.h
- LUMP_FOGS
: qfiles.h
- LUMP_LEAFBRUSHES
: qfiles.h
- LUMP_LEAFS
: qfiles.h
- LUMP_LEAFSURFACES
: qfiles.h
- LUMP_LIGHTARRAY
: qfiles.h
- LUMP_LIGHTGRID
: qfiles.h
- LUMP_LIGHTMAPS
: qfiles.h
- LUMP_MODELS
: qfiles.h
- LUMP_NODES
: qfiles.h
- LUMP_PLANES
: qfiles.h
- LUMP_SHADERS
: qfiles.h
- LUMP_SURFACES
: qfiles.h
- LUMP_VISIBILITY
: qfiles.h
- m_entersound
: ui_local.h, ui_atoms.c
- M_PI
: q_shared.h
- maglock_die()
: g_misc.c
- maglock_link()
: g_misc.c
- MainMenu_Cache()
: ui_local.h
- MaintainBodyQueue()
: g_local.h, g_client.c
- MakeDeadSaber()
: w_saber.c
- MakeNormalVectors()
: q_shared.h, q_math.c
- MakeOwnerInvis()
: NPC_behavior.c
- MAKERGB
: q_shared.h
- MAKERGBA
: q_shared.h
- MAPS_PER_TIER
: ui_local.h
- mapSurfaceType_t
: qfiles.h
- Mark1_AttackDecision()
: NPC_AI_Mark1.c
- Mark1_BlasterAttack()
: NPC_AI_Mark1.c
- Mark1_die()
: NPC_AI_Mark1.c
- Mark1_dying()
: NPC_AI_Mark1.c, NPC.c
- Mark1_FireBlaster()
: NPC_AI_Mark1.c
- Mark1_FireRocket()
: NPC_AI_Mark1.c
- Mark1_Hunt()
: NPC_AI_Mark1.c
- Mark1_Idle()
: NPC_AI_Mark1.c
- Mark1_Patrol()
: NPC_AI_Mark1.c
- Mark1_RocketAttack()
: NPC_AI_Mark1.c
- Mark1Dead_FireBlaster()
: NPC_AI_Mark1.c
- Mark1Dead_FireRocket()
: NPC_AI_Mark1.c
- Mark2_AttackDecision()
: NPC_AI_Mark2.c
- Mark2_BlasterAttack()
: NPC_AI_Mark2.c
- Mark2_FireBlaster()
: NPC_AI_Mark2.c
- Mark2_Hunt()
: NPC_AI_Mark2.c
- Mark2_Idle()
: NPC_AI_Mark2.c
- Mark2_Patrol()
: NPC_AI_Mark2.c
- MARK_FADE_TIME
: cg_marks.c
- MARK_TOTAL_TIME
: cg_marks.c
- markPoly_t
: cg_local.h
- MASK_ALL
: bg_public.h
- MASK_CAMERACLIP
: cg_view.c
- MASK_DEADSOLID
: bg_public.h
- MASK_NPCSOLID
: bg_public.h
- MASK_OPAQUE
: bg_public.h
- MASK_PLAYERSOLID
: bg_public.h
- MASK_SHOT
: bg_public.h
- MASK_SOLID
: bg_public.h
- MASK_WATER
: bg_public.h
- MAT_CRATE1
: q_shared.h
- MAT_CRATE2
: q_shared.h
- MAT_DRK_STONE
: q_shared.h
- MAT_ELEC_METAL
: q_shared.h
- MAT_ELECTRICAL
: q_shared.h
- MAT_GLASS
: q_shared.h
- MAT_GLASS_METAL
: q_shared.h
- MAT_GRATE1
: q_shared.h
- MAT_GREY_STONE
: q_shared.h
- MAT_LT_STONE
: q_shared.h
- MAT_METAL
: q_shared.h
- MAT_METAL2
: q_shared.h
- MAT_METAL3
: q_shared.h
- MAT_NONE
: q_shared.h
- MAT_ROPE
: q_shared.h
- MAT_SNOWY_ROCK
: q_shared.h
- MAT_WHITE_METAL
: q_shared.h
- MatchTeam()
: g_mover.c, g_ICARUScb.c
- MATERIAL_ARMOR
: surfaceflags.h
- MATERIAL_BITS
: surfaceflags.h
- MATERIAL_BPGLASS
: surfaceflags.h
- MATERIAL_CANVAS
: surfaceflags.h
- MATERIAL_CARPET
: surfaceflags.h
- MATERIAL_COMPUTER
: surfaceflags.h
- MATERIAL_CONCRETE
: surfaceflags.h
- MATERIAL_DIRT
: surfaceflags.h
- MATERIAL_DRYLEAVES
: surfaceflags.h
- MATERIAL_FABRIC
: surfaceflags.h
- MATERIAL_FLESH
: surfaceflags.h
- MATERIAL_GLASS
: surfaceflags.h
- MATERIAL_GRAVEL
: surfaceflags.h
- MATERIAL_GREENLEAVES
: surfaceflags.h
- MATERIAL_HOLLOWMETAL
: surfaceflags.h
- MATERIAL_HOLLOWWOOD
: surfaceflags.h
- MATERIAL_ICE
: surfaceflags.h
- MATERIAL_LAST
: surfaceflags.h
- MATERIAL_LONGGRASS
: surfaceflags.h
- MATERIAL_MARBLE
: surfaceflags.h
- MATERIAL_MASK
: surfaceflags.h
- MATERIAL_MUD
: surfaceflags.h
- MATERIAL_NONE
: surfaceflags.h
- MATERIAL_PLASTER
: surfaceflags.h
- MATERIAL_PLASTIC
: surfaceflags.h
- MATERIAL_ROCK
: surfaceflags.h
- MATERIAL_RUBBER
: surfaceflags.h
- MATERIAL_SAND
: surfaceflags.h
- MATERIAL_SHATTERGLASS
: surfaceflags.h
- MATERIAL_SHORTGRASS
: surfaceflags.h
- MATERIAL_SNOW
: surfaceflags.h
- MATERIAL_SOLIDMETAL
: surfaceflags.h
- MATERIAL_SOLIDWOOD
: surfaceflags.h
- material_t
: q_shared.h
- MATERIAL_TILES
: surfaceflags.h
- MATERIAL_WATER
: surfaceflags.h
- MATERIALS
: surfaceflags.h
- MatrixMultiply()
: q_shared.h, q_math.c
- MAX_ADDRESSLENGTH
: ui_local.h
- MAX_ALERT_EVENTS
: g_local.h
- MAX_ALIASES
: ui_local.h
- MAX_AMBIENT_SETS
: q_shared.h
- MAX_AMMO_GIVE
: g_misc.c
- MAX_ANIM_EVENTS
: bg_public.h
- MAX_ANIM_FILES
: bg_public.h
- MAX_ANIMATIONS
: anims.h
- MAX_ARENAS
: bg_public.h
- MAX_ARENAS_TEXT
: bg_public.h
- MAX_ATTACHMENT_NAME
: ai_main.h
- MAX_AVOIDGOALS
: be_ai_goal.h
- MAX_AVOIDREACH
: be_ai_move.h
- MAX_AVOIDSPOTS
: be_ai_move.h
- MAX_BLADES
: q_shared.h
- MAX_BOTS
: bg_public.h
- MAX_BOTS_TEXT
: bg_public.h
- MAX_CG_LOOPSOUNDS
: cg_local.h
- MAX_CG_SHARED_BUFFER_SIZE
: cg_public.h
- MAX_CGSTRPOOL_SIZE
: cg_main.c
- MAX_CHAT_BUFFER_SIZE
: ai_main.h
- MAX_CHAT_LINE_SIZE
: ai_main.h
- MAX_CHATBOX_ITEMS
: cg_local.h
- MAX_CHATTYPE_NAME
: be_ai_chat.h
- MAX_CHECK_THRESHOLD
: NPC_AI_Stormtrooper.c, NPC_AI_Jedi.c
- MAX_CHICKENWUSS_TIME
: ai_main.h
- MAX_CLIENT_SCORE_SEND
: bg_public.h
- MAX_CLIENTS
: q_shared.h
- MAX_CLIP_PLANES
: bg_slidemove.c
- MAX_COLL_AVOID_DIST
: g_nav.h
- MAX_COLOR_RANGES
: ui_shared.h
- MAX_COMBAT_POINT_CHECK
: b_local.h
- MAX_COMBAT_POINTS
: g_local.h
- MAX_CONFIGSTRINGS
: q_shared.h
- MAX_CUSTOM_COMBAT_SOUNDS
: cg_local.h
- MAX_CUSTOM_DUEL_SOUNDS
: cg_local.h
- MAX_CUSTOM_EXTRA_SOUNDS
: cg_local.h
- MAX_CUSTOM_JEDI_SOUNDS
: cg_local.h
- MAX_CUSTOM_SIEGE_SOUNDS
: bg_public.h
- MAX_CUSTOM_SOUNDS
: cg_local.h
- MAX_CVAR_VALUE_STRING
: q_shared.h
- MAX_DEFERRED_SCRIPT
: ui_shared.c
- MAX_DEMOS
: ui_local.h
- MAX_DISPLAY_SERVERS
: ui_local.h
- MAX_DISTANCE
: NPC_AI_Wampa.c, NPC_AI_Rancor.c, NPC_AI_MineMonster.c, NPC_AI_Mark2.c, NPC_AI_Howler.c
- MAX_DISTANCE_SQR
: NPC_AI_Wampa.c, NPC_AI_Rancor.c, NPC_AI_MineMonster.c, NPC_AI_Mark2.c, NPC_AI_Howler.c
- MAX_DLIGHTS
: tr_types.h
- MAX_DRAIN_DISTANCE
: w_saber.h
- MAX_EDIT_LINE
: ui_local.h
- MAX_EDITFIELD
: ui_shared.h
- MAX_ENEMY_POS_LAG
: b_public.h
- MAX_ENTITIES
: tr_types.h
- MAX_ENTITIES_IN_SNAPSHOT
: cg_public.h
- MAX_EXDATA_ENTS_TO_SEND
: bg_saga.h
- MAX_FAILED_NODES
: g_public.h
- MAX_FAVORITESERVERS
: ui_local.h
- MAX_FILEPATH
: g_local.h
- MAX_FORCE_CONFIGS
: ui_local.h
- MAX_FORCE_INFO_SIZE
: ai_main.h
- MAX_FORCE_RANK
: q_shared.h
- MAX_FOUNDPLAYER_SERVERS
: ui_local.h
- MAX_FRAME_GROUPS
: ai.h
- MAX_FX
: q_shared.h
- MAX_G2_COLLISIONS
: q_shared.h
- MAX_G2_KILL_QUEUE
: g_utils.c
- MAX_G2BONES
: q_shared.h
- MAX_G_SHARED_BUFFER_SIZE
: g_local.h
- MAX_GAMESTATE_CHARS
: q_shared.h
- MAX_GAMETYPES
: ui_local.h
- MAX_GENTITIES
: q_shared.h
- MAX_GLOBAL_SERVERS
: q_shared.h
- MAX_GOAL_REACHED_DIST_SQUARED
: b_local.h
- MAX_GOALSTACK
: be_ai_goal.h
- MAX_GRAVITY_PULL
: g_exphysics.c
- MAX_GRIP_DISTANCE
: w_saber.h
- MAX_GROUP_MEMBERS
: ai.h
- MAX_GTIMERS
: g_timer.c
- MAX_HEADNAME
: ui_local.h
- MAX_HEADS
: ui_local.h
- MAX_HEALTH_FOR_IFACE
: cg_draw.c
- MAX_HOSTNAMELENGTH
: ui_local.h
- MAX_HUD_TICS
: cg_draw.c
- MAX_ICONS
: q_shared.h
- MAX_IMPACT_TURN_ANGLE
: bg_slidemove.c
- MAX_INFO_KEY
: q_shared.h
- MAX_INFO_STRING
: q_shared.h
- MAX_INFO_VALUE
: q_shared.h
- MAX_INSTANCE_TYPES
: g_misc.c
- MAX_INTEREST_DIST
: NPC_senses.c
- MAX_INTEREST_POINTS
: g_local.h
- MAX_IPFILTERS
: g_svcmds.c
- MAX_ITEM_MODELS
: bg_public.h
- MAX_ITEMACTION
: ui_shared.h
- MAX_ITEMS
: bg_public.h
- MAX_ITEMTEXT
: ui_shared.h
- MAX_JEDIMASTER_DISTANCE
: g_active.c
- MAX_JEDIMASTER_FOV
: g_active.c
- MAX_KEY
: qfiles.h
- MAX_KEYS
: keycodes.h
- MAX_LAGOMETER_PING
: cg_draw.c
- MAX_LAGOMETER_RANGE
: cg_draw.c
- MAX_LB_COLUMNS
: ui_shared.h
- MAX_LEAVE_TIME
: w_saber.c
- MAX_LIGHT_INTENSITY
: NPC_AI_Stormtrooper.c, NPC_AI_Sniper.c, NPC_AI_Grenadier.c
- MAX_LIGHT_STYLES
: qfiles.h, q_shared.h
- MAX_LISTBOXWIDTH
: ui_local.h
- MAX_LOADING_ITEM_ICONS
: cg_info.c
- MAX_LOADING_PLAYER_ICONS
: cg_info.c
- MAX_LOB_DIST_SQUARED
: NPC_AI_GalakMech.c
- MAX_LOCAL_ENTITIES
: cg_localents.c
- MAX_LOCATIONS
: q_shared.h
- MAX_LOVED_ONES
: ai_main.h
- MAX_MAP_AREA_BYTES
: q_shared.h
- MAX_MAP_AREAS
: qfiles.h
- MAX_MAP_BRUSHES
: qfiles.h
- MAX_MAP_BRUSHSIDES
: qfiles.h
- MAX_MAP_DRAW_INDEXES
: qfiles.h
- MAX_MAP_DRAW_SURFS
: qfiles.h
- MAX_MAP_DRAW_VERTS
: qfiles.h
- MAX_MAP_ENTITIES
: qfiles.h
- MAX_MAP_ENTSTRING
: qfiles.h
- MAX_MAP_FOGS
: qfiles.h
- MAX_MAP_LEAFBRUSHES
: qfiles.h
- MAX_MAP_LEAFFACES
: qfiles.h
- MAX_MAP_LEAFS
: qfiles.h
- MAX_MAP_LIGHTGRID
: qfiles.h
- MAX_MAP_LIGHTGRID_ARRAY
: qfiles.h
- MAX_MAP_LIGHTING
: qfiles.h
- MAX_MAP_MODELS
: qfiles.h
- MAX_MAP_NODES
: qfiles.h
- MAX_MAP_PLANES
: qfiles.h
- MAX_MAP_PORTALS
: qfiles.h
- MAX_MAP_SHADERS
: qfiles.h
- MAX_MAP_VISIBILITY
: qfiles.h
- MAX_MAPNAMELENGTH
: ui_local.h
- MAX_MAPS
: ui_local.h
- MAX_MARK_FRAGMENTS
: cg_players.c, cg_marks.c
- MAX_MARK_POINTS
: cg_players.c, cg_marks.c
- MAX_MARK_POLYS
: cg_local.h
- MAX_MATCHVARIABLES
: be_ai_chat.h
- MAX_MEDPACK_BIG_HEAL_AMOUNT
: g_items.c
- MAX_MEDPACK_HEAL_AMOUNT
: g_items.c
- MAX_MENUDEFFILE
: ui_shared.h
- MAX_MENUDEPTH
: ui_local.h
- MAX_MENUFILE
: ui_shared.h
- MAX_MENUITEMS
: ui_shared.h, ui_local.h
- MAX_MENUNAME
: ui_shared.h
- MAX_MENUS
: ui_shared.h
- MAX_MESSAGE_SIZE
: be_ai_chat.h
- MAX_MINI_ENTITIES
: tr_types.h
- MAX_MISC_ENTS
: cg_main.c
- MAX_MODELS
: q_shared.h
- MAX_MODS
: ui_local.h
- MAX_MOVES
: ui_main.c
- MAX_MOVIES
: ui_local.h
- MAX_MULTI_CVARS
: ui_shared.h
- MAX_NAME_LENGTH
: q_shared.h
- MAX_NEIGHBOR_FORCEJUMP_LINK_DISTANCE
: q_shared.h
- MAX_NEIGHBOR_LINK_DISTANCE
: q_shared.h
- MAX_NEIGHBOR_SIZE
: q_shared.h
- MAX_NETNAME
: g_local.h
- MAX_NODETABLE_SIZE
: ai_main.h
- MAX_NPC_DATA_SIZE
: NPC_stats.c
- MAX_OPEN_MENUS
: ui_shared.h
- MAX_OSPATH
: q_shared.h
- MAX_OTHER_SERVERS
: q_shared.h
- MAX_PARM_STRING_LENGTH
: g_public.h
- MAX_PARMS
: g_public.h
- MAX_PARTICLES
: cg_marks.c
- MAX_PATH
: ai_main.c
- MAX_PERSISTANT
: q_shared.h
- MAX_PINGREQUESTS
: ui_local.h, q_shared.h
- MAX_PLAYER_WEAPONS
: bg_weapons.h
- MAX_PLAYERMODELS
: ui_local.h
- MAX_POOL_SIZE
: bg_misc.c
- MAX_POWERUPS
: q_shared.h
- MAX_PREDICTED_EVENTS
: cg_local.h
- MAX_PS_EVENTS
: q_shared.h
- MAX_Q3PLAYERMODELS
: ui_local.h
- MAX_QINT
: q_shared.h
- MAX_QPATH
: qfiles.h, q_shared.h
- MAX_RADAR_ENTITIES
: q_shared.h
- MAX_RADIUS_CHECK
: g_nav.h
- MAX_RADIUS_ENTS
: NPC_utils.c, NPC_AI_Utils.c
- MAX_RANDOM_ANIM_SOUNDS
: bg_public.h
- MAX_REFNAME
: g_local.h
- MAX_RENDER_STRING_LENGTH
: tr_types.h
- MAX_RENDER_STRINGS
: tr_types.h
- MAX_REWARDSTACK
: cg_local.h
- MAX_SABER_DATA_SIZE
: ui_saber.c, bg_saberLoad.c
- MAX_SABER_HILTS
: ui_saber.c, ui_main.c
- MAX_SABER_SWING_INC
: w_saber.c
- MAX_SABER_VICTIMS
: w_saber.c
- MAX_SABERS
: q_shared.h
- MAX_SAY_TEXT
: q_shared.h
- MAX_SCRIPT_ARGS
: ui_shared.h
- MAX_SCROLLTEXT_LINES
: ui_local.h
- MAX_SCROLLTEXT_SIZE
: ui_local.h
- MAX_SENTRY_DISTANCE
: g_items.c
- MAX_SERVERSTATUS_LINES
: ui_local.h
- MAX_SERVERSTATUS_TEXT
: ui_local.h
- MAX_SERVERSTATUSREQUESTS
: q_shared.h
- MAX_SHADER_ANIM_FRAMES
: cg_marks.c
- MAX_SHADER_ANIMS
: cg_marks.c
- MAX_SHADER_REMAPS
: g_utils.c
- MAX_SHAKE_INTENSITY
: cg_view.c
- MAX_SHIELD_HALFWIDTH
: g_items.c
- MAX_SHIELD_HEIGHT
: g_items.c
- MAX_SHIELD_TIME
: cg_players.c
- MAX_SHOOTERS
: g_misc.c
- MAX_SHOWPOWERS
: cg_draw.c
- MAX_SIEGE_CLASSES
: bg_saga.h
- MAX_SIEGE_CLASSES_PER_TEAM
: bg_saga.h
- MAX_SIEGE_INFO_SIZE
: bg_saga.h
- MAX_SIEGE_TEAMS
: bg_saga.h
- MAX_SIGHT_DISTANCE
: g_active.c
- MAX_SIGHT_FOV
: g_active.c
- MAX_SKULLTRAIL
: cg_local.h
- MAX_SOUNDBUFFER
: cg_local.h
- MAX_SOUNDS
: q_shared.h
- MAX_SPAWN_POINTS
: g_client.c
- MAX_SPAWN_VARS
: bg_public.h
- MAX_SPAWN_VARS_CHARS
: bg_public.h
- MAX_SPAWNPOINT_ARRAY
: ai_wpnav.c
- MAX_SPMAPS
: ui_local.h
- MAX_STATS
: q_shared.h
- MAX_STATUSLENGTH
: ui_local.h
- MAX_STEP_CHANGE
: cg_local.h
- MAX_STORED_WAYPOINTS
: g_nav.h
- MAX_STRAFE_TIME
: bg_vehicles.h
- MAX_STRING_CHARS
: q_shared.h
- MAX_STRING_HANDLES
: ui_shared.h
- MAX_STRING_SIZE
: interpreter.h
- MAX_STRING_TOKENS
: q_shared.h
- MAX_STRINGED_SV_STRING
: cg_servercmds.c
- MAX_STRINGFIELD
: be_aas.h
- MAX_SUB_BSP
: q_shared.h
- MAX_SURF_LIST_SIZE
: cg_players.c
- MAX_TAG_OWNERS
: g_misc.c
- MAX_TAGS
: g_misc.c
- MAX_TEAM_SPAWN_POINTS
: g_team.c
- MAX_TEAMNAME
: q_shared.h
- MAX_TEAMS
: ui_local.h
- MAX_TERRAINS
: q_shared.h
- MAX_TEXTSCROLL_LINES
: ui_shared.h
- MAX_TICS
: cg_local.h
- MAX_TIERS
: ui_local.h
- MAX_TOKEN_CHARS
: q_shared.h
- MAX_TOKENLENGTH
: q_shared.h
- MAX_TOTALANIMATIONS
: anims.h
- MAX_TRICK_DISTANCE
: w_saber.h
- MAX_VALUE
: qfiles.h
- MAX_VAR_NAME
: interpreter.h
- MAX_VARIANTS
: bg_g2_utils.c
- MAX_VEH_WEAPON_DATA_SIZE
: bg_vehicleLoad.c
- MAX_VEH_WEAPONS
: bg_vehicles.h
- MAX_VEHICLE_DATA_SIZE
: bg_vehicleLoad.c
- MAX_VEHICLE_EXHAUSTS
: bg_vehicles.h
- MAX_VEHICLE_MUZZLES
: bg_vehicles.h
- MAX_VEHICLE_TURRET_MUZZLES
: bg_vehicles.h
- MAX_VEHICLE_TURRETS
: bg_vehicles.h
- MAX_VEHICLE_WEAPONS
: bg_vehicles.h
- MAX_VEHICLES
: bg_vehicles.h
- MAX_VEHICLES_AT_A_TIME
: g_utils.c
- MAX_VERTS_ON_POLY
: cg_local.h
- MAX_VHUD_AMMO_TICS
: cg_draw.c
- MAX_VHUD_ARMOR_TICS
: cg_draw.c
- MAX_VHUD_SHIELD_TICS
: cg_draw.c
- MAX_VHUD_SPEED_TICS
: cg_draw.c
- MAX_VIEW_DIST
: NPC_AI_Stormtrooper.c, NPC_AI_Sniper.c, NPC_AI_Jedi.c, NPC_AI_Grenadier.c
- MAX_VIEW_SPEED
: NPC_AI_Stormtrooper.c, NPC_AI_Sniper.c, NPC_AI_Jedi.c, NPC_AI_Grenadier.c
- MAX_VOTE_COUNT
: g_local.h
- MAX_WAYPOINT_REACHED_DIST_SQUARED
: g_nav.h
- MAX_WEAPON_CHARGE_TIME
: bg_pmove.c
- MAX_WEAPONS
: q_shared.h
- MAX_WORLD_COORD
: q_shared.h
- MAX_WPARRAY_SIZE
: q_shared.h
- MAX_XHAIR_DIST_ACCURACY
: g_weapon.c, bg_pmove.c, cg_draw.c
- MAX_ZOOM_FOV
: cg_local.h
- MAXCHOICES
: g_utils.c
- maximum
: q_shared.h
- MAXLIGHTMAPS
: qfiles.h
- MAXTOUCH
: bg_public.h
- MD3_IDENT
: qfiles.h
- MD3_MAX_FRAMES
: qfiles.h
- MD3_MAX_LODS
: qfiles.h
- MD3_MAX_SHADERS
: qfiles.h
- MD3_MAX_SURFACES
: qfiles.h
- MD3_MAX_TAGS
: qfiles.h
- MD3_MAX_TRIANGLES
: qfiles.h
- MD3_MAX_VERTS
: qfiles.h
- MD3_VERSION
: qfiles.h
- MD3_XYZ_SCALE
: qfiles.h
- md3Frame_t
: qfiles.h
- md3Tag_t
: qfiles.h
- MD_ACROBATICS
: ui_main.c
- MD_DUAL_SABERS
: ui_main.c
- MD_MOVE_TITLE_MAX
: ui_main.c
- MD_SABER_STAFF
: ui_main.c
- MD_SINGLE_FAST
: ui_main.c
- MD_SINGLE_MEDIUM
: ui_main.c
- MD_SINGLE_STRONG
: ui_main.c
- MDS_FORCE_JUMP
: ui_main.c
- MDS_MOVE_SOUNDS_MAX
: ui_main.c
- MDS_NONE
: ui_main.c
- MDS_ROLL
: ui_main.c
- MDS_SABER
: ui_main.c
- meansOfDeath_t
: bg_public.h
- MELEE_ATTACK_RANGE
: ai_main.h
- MELEE_DIST_SQUARED
: NPC_AI_GalakMech.c
- MELEE_RANGE
: g_weapon.c
- MELEE_SWING1_DAMAGE
: g_weapon.c
- MELEE_SWING2_DAMAGE
: g_weapon.c
- MeleeCombatHandling()
: ai_main.c
- MEM_POOL_SIZE
: ui_shared.c
- memcpy()
: bg_lib.h
- memmove()
: bg_lib.h, bg_lib.c
- memset()
: bg_lib.h
- memtag_t
: q_shared.h
- Menu_ActivateItem()
: ui_local.h
- Menu_AddItem()
: ui_local.h
- Menu_AdjustCursor()
: ui_local.h
- menu_black_color
: ui_local.h
- menu_buzz_sound
: ui_local.h
- Menu_Cache()
: ui_local.h
- Menu_ClearFocus()
: ui_shared.c
- Menu_Count()
: ui_shared.h, ui_shared.c
- menu_dark_color
: ui_local.h
- Menu_DefaultKey()
: ui_local.h
- menu_dim_color
: ui_local.h
- Menu_Draw()
: ui_local.h
- Menu_FadeItemByName()
: ui_shared.c
- MENU_FALSE
: menudef.h
- Menu_FindItemByName()
: ui_shared.h, ui_shared.c
- Menu_Focus()
: ui_local.h
- Menu_GetFocused()
: ui_shared.h, ui_shared.c
- Menu_GetFocusedItem()
: ui_shared.c
- Menu_GetMatchingItemByNumber()
: ui_shared.c, ui_main.c
- menu_grayed_color
: ui_local.h
- Menu_HandleKey()
: ui_shared.h, ui_shared.c
- Menu_HandleMouseMove()
: ui_shared.h, ui_shared.c
- menu_highlight_color
: ui_local.h
- Menu_HitTest()
: ui_shared.c
- menu_in_sound
: ui_local.h
- Menu_Init()
: ui_shared.h, ui_shared.c
- Menu_ItemAtCursor()
: ui_local.h
- Menu_ItemDisable()
: ui_shared.c, ui_main.c
- Menu_ItemsMatchingGroup()
: ui_shared.c, ui_main.c
- menu_move_sound
: ui_local.h
- Menu_New()
: ui_shared.h, ui_shared.c
- menu_null_sound
: ui_local.h
- Menu_OrbitItemByName()
: ui_shared.c
- menu_out_sound
: ui_local.h
- Menu_Paint()
: ui_shared.h, ui_shared.c
- Menu_PaintAll()
: ui_shared.h, ui_shared.c
- Menu_Parse()
: ui_shared.c
- Menu_PostParse()
: ui_shared.h, ui_shared.c
- menu_red_color
: ui_local.h
- Menu_Reset()
: ui_shared.h, ui_shared.c, cg_consolecmds.c
- Menu_ScrollFeeder()
: ui_shared.h, ui_shared.c
- Menu_SetCursor()
: ui_local.h
- Menu_SetCursorToItem()
: ui_local.h
- Menu_SetFeederSelection()
: ui_shared.h, ui_shared.c
- Menu_SetItemBackground()
: ui_shared.h, ui_shared.c
- Menu_SetItemText()
: ui_shared.c
- Menu_SetNextCursorItem()
: ui_shared.c
- Menu_SetPrevCursorItem()
: ui_shared.c
- Menu_SetupKeywordHash()
: ui_shared.c
- Menu_ShowGroup()
: ui_shared.c, ui_main.c
- Menu_ShowItemByName()
: ui_shared.c, ui_main.c, ui_force.c
- menu_text_color
: ui_local.h
- Menu_Transition3ItemByName()
: ui_shared.c
- Menu_TransitionItemByName()
: ui_shared.c
- MENU_TRUE
: menudef.h
- Menu_UpdatePosition()
: ui_shared.c
- menuCount
: ui_shared.c
- MenuField_Draw()
: ui_local.h
- MenuField_Init()
: ui_local.h
- MenuField_Key()
: ui_local.h
- MenuFontToHandle()
: ui_shared.c, ui_main.c, cg_newDraw.c, cg_draw.c
- menuframework_s
: ui_local.h
- MenuParse_appearanceIncrement()
: ui_shared.c
- MenuParse_backcolor()
: ui_shared.c
- MenuParse_background()
: ui_shared.c
- MenuParse_border()
: ui_shared.c
- MenuParse_bordercolor()
: ui_shared.c
- MenuParse_borderSize()
: ui_shared.c
- MenuParse_cinematic()
: ui_shared.c
- MenuParse_descAlignment()
: ui_shared.c
- MenuParse_descColor()
: ui_shared.c
- MenuParse_descScale()
: ui_shared.c
- MenuParse_descX()
: ui_shared.c
- MenuParse_descY()
: ui_shared.c
- MenuParse_disablecolor()
: ui_shared.c
- MenuParse_fadeAmount()
: ui_shared.c
- MenuParse_fadeClamp()
: ui_shared.c
- MenuParse_fadeCycle()
: ui_shared.c
- MenuParse_focuscolor()
: ui_shared.c
- MenuParse_font()
: ui_shared.c
- MenuParse_forecolor()
: ui_shared.c
- MenuParse_fullscreen()
: ui_shared.c
- MenuParse_itemDef()
: ui_shared.c
- MenuParse_name()
: ui_shared.c
- MenuParse_onAccept()
: ui_shared.c
- MenuParse_onClose()
: ui_shared.c
- MenuParse_onESC()
: ui_shared.c
- MenuParse_onOpen()
: ui_shared.c
- MenuParse_outlinecolor()
: ui_shared.c
- MenuParse_outOfBounds()
: ui_shared.c
- MenuParse_ownerdraw()
: ui_shared.c
- MenuParse_ownerdrawFlag()
: ui_shared.c
- MenuParse_popup()
: ui_shared.c
- MenuParse_rect()
: ui_shared.c
- MenuParse_soundLoop()
: ui_shared.c
- MenuParse_style()
: ui_shared.c
- MenuParse_visible()
: ui_shared.c
- menuParseKeywordHash
: ui_shared.c
- menuParseKeywords
: ui_shared.c
- Menus
: ui_shared.c
- Menus_Activate()
: ui_shared.h, ui_shared.c
- Menus_ActivateByName()
: ui_shared.h, ui_shared.c
- Menus_AnyFullScreenVisible()
: ui_shared.h, ui_shared.c
- Menus_CloseAll()
: ui_shared.h, ui_shared.c
- Menus_CloseByName()
: ui_shared.h, ui_shared.c
- Menus_FindByName()
: ui_shared.h, ui_shared.c
- Menus_HandleOOBClick()
: ui_shared.c
- Menus_OpenByName()
: ui_shared.h, ui_shared.c
- Menus_ShowByName()
: ui_shared.h, ui_shared.c
- menuScoreboard
: cg_draw.c, cg_consolecmds.c
- menuStack
: ui_shared.c
- MESSAGE
: match.h
- METROID_JUMP
: w_force.c, bg_pmove.c
- MField_CharEvent()
: ui_local.h
- MField_Clear()
: ui_local.h
- MField_Draw()
: ui_local.h
- MField_KeyDownEvent()
: ui_local.h
- MFL_ACTIVEGRAPPLE
: be_ai_move.h
- MFL_AGAINSTLADDER
: be_ai_move.h
- MFL_BARRIERJUMP
: be_ai_move.h
- MFL_GRAPPLEPULL
: be_ai_move.h
- MFL_GRAPPLERESET
: be_ai_move.h
- MFL_ONGROUND
: be_ai_move.h
- MFL_SWIMMING
: be_ai_move.h
- MFL_TELEPORTED
: be_ai_move.h
- MFL_WALK
: be_ai_move.h
- MFL_WATERJUMP
: be_ai_move.h
- min
: bg_lib.c
- MIN_ANGLE_ERROR
: b_local.h
- MIN_AVOID_DISTANCE
: NPC_combat.c
- MIN_AVOID_DISTANCE_SQUARED
: NPC_combat.c
- MIN_AVOID_DOT
: NPC_combat.c
- MIN_BLOCKED_SPEECH_TIME
: g_nav.h
- MIN_DISTANCE
: NPC_AI_Wampa.c, NPC_AI_Sentry.c, NPC_AI_Seeker.c, NPC_AI_Remote.c, NPC_AI_Rancor.c, NPC_AI_MineMonster.c, NPC_AI_Mark2.c, NPC_AI_Mark1.c, NPC_AI_Interrogator.c, NPC_AI_ImperialProbe.c, NPC_AI_Howler.c, NPC_AI_Atst.c
- MIN_DISTANCE_SQR
: NPC_AI_Wampa.c, NPC_AI_Sentry.c, NPC_AI_Seeker.c, NPC_AI_Remote.c, NPC_AI_Rancor.c, NPC_AI_MineMonster.c, NPC_AI_Mark2.c, NPC_AI_Mark1.c, NPC_AI_ImperialProbe.c, NPC_AI_Howler.c, NPC_AI_Atst.c
- MIN_DOOR_BLOCK_DIST
: g_nav.h
- MIN_DOOR_BLOCK_DIST_SQR
: g_nav.h
- MIN_LANDING_SLOPE
: bg_vehicles.h
- MIN_LANDING_SPEED
: bg_vehicles.h
- MIN_LIGHT_THRESHOLD
: NPC_AI_Stormtrooper.c, NPC_AI_Sniper.c, NPC_AI_Grenadier.c
- MIN_LOB_DIST_SQUARED
: NPC_AI_GalakMech.c
- MIN_MELEE_RANGE
: NPC_AI_Seeker.c, NPC_AI_Remote.c, NPC_AI_Mark1.c, NPC_AI_ImperialProbe.c, NPC_AI_Atst.c
- MIN_MELEE_RANGE_SQR
: NPC_AI_Seeker.c, NPC_AI_Remote.c, NPC_AI_Mark1.c, NPC_AI_ImperialProbe.c, NPC_AI_Atst.c
- MIN_NPC_SPEED
: g_active.c
- MIN_PAIN_TIME
: NPC_reactions.c
- MIN_QINT
: q_shared.h
- MIN_ROCKET_DIST_SQUARED
: b_local.h
- MIN_SABER_SLICE_DISTANCE
: w_saber.c
- MIN_SABER_SLICE_RETURN_DISTANCE
: w_saber.c
- MIN_SHIELD_TIME
: cg_players.c
- MIN_STOP_DIST
: g_nav.h
- MIN_WALK_NORMAL
: bg_local.h
- MIN_WORLD_COORD
: q_shared.h
- mindTrickTime
: w_force.c
- MineMonster_Attack()
: NPC_AI_MineMonster.c
- MineMonster_Combat()
: NPC_AI_MineMonster.c
- MineMonster_Idle()
: NPC_AI_MineMonster.c
- MineMonster_Move()
: NPC_AI_MineMonster.c
- MineMonster_Patrol()
: NPC_AI_MineMonster.c
- MineMonster_TryDamage()
: NPC_AI_MineMonster.c
- minimum
: q_shared.h
- miniRefEntity_t
: tr_types.h
- MINS_Z
: bg_public.h
- misc_dlight_use()
: g_misc.c
- misc_faller_create()
: g_misc.c
- misc_faller_think()
: g_misc.c
- misc_model_breakable_pain()
: NPC_spawn.c
- misc_weapon_shooter_aim()
: g_misc.c
- misc_weapon_shooter_fire()
: g_misc.c
- misc_weapon_shooter_use()
: g_misc.c
- MISSILE_PRESTEP_TIME
: g_missile.c
- MOD_BLASTER
: bg_public.h
- MOD_BOWCASTER
: bg_public.h
- MOD_BRYAR_PISTOL
: bg_public.h
- MOD_BRYAR_PISTOL_ALT
: bg_public.h
- MOD_CONC
: bg_public.h
- MOD_CONC_ALT
: bg_public.h
- MOD_CRUSH
: bg_public.h
- MOD_DEMP2
: bg_public.h
- MOD_DEMP2_ALT
: bg_public.h
- MOD_DET_PACK_SPLASH
: bg_public.h
- MOD_DISRUPTOR
: bg_public.h
- MOD_DISRUPTOR_SNIPER
: bg_public.h
- MOD_DISRUPTOR_SPLASH
: bg_public.h
- MOD_FALLING
: bg_public.h
- MOD_FLECHETTE
: bg_public.h
- MOD_FLECHETTE_ALT_SPLASH
: bg_public.h
- MOD_FORCE_DARK
: bg_public.h
- MOD_LAVA
: bg_public.h
- MOD_MAX
: bg_public.h
- MOD_MELEE
: bg_public.h
- MOD_REPEATER
: bg_public.h
- MOD_REPEATER_ALT
: bg_public.h
- MOD_REPEATER_ALT_SPLASH
: bg_public.h
- MOD_ROCKET
: bg_public.h
- MOD_ROCKET_HOMING
: bg_public.h
- MOD_ROCKET_HOMING_SPLASH
: bg_public.h
- MOD_ROCKET_SPLASH
: bg_public.h
- MOD_SABER
: bg_public.h
- MOD_SENTRY
: bg_public.h
- MOD_SLIME
: bg_public.h
- MOD_STUN_BATON
: bg_public.h
- MOD_SUICIDE
: bg_public.h
- MOD_TARGET_LASER
: bg_public.h
- MOD_TEAM_CHANGE
: bg_public.h
- MOD_TELEFRAG
: bg_public.h
- MOD_THERMAL
: bg_public.h
- MOD_THERMAL_SPLASH
: bg_public.h
- MOD_TIMED_MINE_SPLASH
: bg_public.h
- MOD_TRIGGER_HURT
: bg_public.h
- MOD_TRIP_MINE_SPLASH
: bg_public.h
- MOD_TURBLAST
: bg_public.h
- MOD_UNKNOWN
: bg_public.h
- MOD_VEHICLE
: bg_public.h
- MOD_WATER
: bg_public.h
- MODEL_AND
: G2.h
- MODEL_GLA
: q_shared.h
- MODEL_GLM
: q_shared.h
- MODEL_MD3
: q_shared.h
- MODEL_SHIFT
: G2.h
- MODEL_WIDTH
: G2.h
- modelDef_t
: ui_shared.h
- MODELINDEX_AMMO_BLASTER
: inv.h
- MODELINDEX_AMMO_BOLTS
: inv.h
- MODELINDEX_AMMO_FORCE
: inv.h
- MODELINDEX_AMMO_ROCKETS
: inv.h
- MODELINDEX_AMMOREGEN
: inv.h
- MODELINDEX_ARMOR
: inv.h
- MODELINDEX_BINOCULARS
: inv.h
- MODELINDEX_BLASTER
: inv.h
- MODELINDEX_BLUECUBE
: inv.h
- MODELINDEX_BLUEFLAG
: inv.h
- MODELINDEX_BOWCASTER
: inv.h
- MODELINDEX_BRYAR_PISTOL
: inv.h
- MODELINDEX_DATAPAD
: inv.h
- MODELINDEX_DEMP2
: inv.h
- MODELINDEX_DET_PACK
: inv.h
- MODELINDEX_DISRUPTOR
: inv.h
- MODELINDEX_DOUBLER
: inv.h
- MODELINDEX_FLECHETTE
: inv.h
- MODELINDEX_GOGGLES
: inv.h
- MODELINDEX_GUARD
: inv.h
- MODELINDEX_HEALTH
: inv.h
- MODELINDEX_MEDPAC
: inv.h
- MODELINDEX_NEUTRALFLAG
: inv.h
- MODELINDEX_REDCUBE
: inv.h
- MODELINDEX_REDFLAG
: inv.h
- MODELINDEX_REPEATER
: inv.h
- MODELINDEX_ROCKET_LAUNCHER
: inv.h
- MODELINDEX_SABER
: inv.h
- MODELINDEX_SCOUT
: inv.h
- MODELINDEX_SEEKER
: inv.h
- MODELINDEX_SENTRY_GUN
: inv.h
- MODELINDEX_STUN_BATON
: inv.h
- MODELINDEX_THERMAL
: inv.h
- MODELINDEX_TRIP_MINE
: inv.h
- modNames
: g_log.c, g_combat.c
- MORE
: match.h
- MOVE_BFGJUMP
: be_ai_move.h
- MOVE_CROUCH
: be_ai_move.h
- MOVE_GRAPPLE
: be_ai_move.h
- MOVE_JUMP
: be_ai_move.h
- MOVE_ROCKETJUMP
: be_ai_move.h
- MOVE_RUN
: q_shared.h
- MOVE_WALK
: be_ai_move.h
- moveAndRotateCallback()
: g_ICARUScb.c
- MoveClientToIntermission()
: g_main.c, g_local.h
- MoveOwner()
: g_ICARUScb.c
- MOVER_1TO2
: g_local.h
- MOVER_2TO1
: g_local.h
- MOVER_CRUSHER
: g_mover.c
- MOVER_FORCE_ACTIVATE
: g_mover.c
- MOVER_GOODIE
: g_mover.c
- MOVER_INACTIVE
: g_mover.c
- MOVER_LOCKED
: g_mover.c
- MOVER_PLAYER_USE
: g_mover.c
- MOVER_POS1
: g_local.h
- MOVER_POS2
: g_local.h
- MOVER_START_ON
: g_mover.c
- MOVER_TOGGLE
: g_mover.c
- moverCallback()
: g_ICARUScb.c
- MOVERESULT_BLOCKEDBYAVOIDSPOT
: be_ai_move.h
- MOVERESULT_MOVEMENTVIEW
: be_ai_move.h
- MOVERESULT_MOVEMENTVIEWSET
: be_ai_move.h
- MOVERESULT_MOVEMENTWEAPON
: be_ai_move.h
- MOVERESULT_ONTOPOF_ELEVATOR
: be_ai_move.h
- MOVERESULT_ONTOPOF_FUNCBOB
: be_ai_move.h
- MOVERESULT_ONTOPOFOBSTACLE
: be_ai_move.h
- MOVERESULT_SWIMVIEW
: be_ai_move.h
- MOVERESULT_WAITING
: be_ai_move.h
- moverState_t
: g_local.h
- MoveTowardIdealAngles()
: ai_main.c
- MSG_ACCOMPANY
: match.h
- MSG_ATTACKENEMYBASE
: match.h
- MSG_CAMP
: match.h
- MSG_CHATALL
: match.h
- MSG_CHATTEAM
: match.h
- MSG_CHATTELL
: match.h
- MSG_CHECKPOINT
: match.h
- MSG_COMPLETED
: interpreter.h
- MSG_CREATENEWFORMATION
: match.h
- MSG_CTF
: match.h
- MSG_DEFENDKEYAREA
: match.h
- MSG_DISMISS
: match.h
- MSG_DOFORMATION
: match.h
- MSG_ENTERGAME
: match.h
- MSG_EOF
: interpreter.h
- MSG_EVERYONE
: match.h
- MSG_FORALONGTIME
: match.h
- MSG_FORAWHILE
: match.h
- MSG_FOREVER
: match.h
- MSG_FORMATIONPOSITION
: match.h
- MSG_FORMATIONSPACE
: match.h
- MSG_GETFLAG
: match.h
- MSG_GETITEM
: match.h
- MSG_HARVEST
: match.h
- MSG_HELP
: match.h
- MSG_JOINSUBTEAM
: match.h
- MSG_KILL
: match.h
- MSG_LEADTHEWAY
: match.h
- MSG_LEAVESUBTEAM
: match.h
- MSG_ME
: match.h
- MSG_MINUTES
: match.h
- MSG_MULTIPLENAMES
: match.h
- MSG_NAME
: match.h
- MSG_NEWLEADER
: match.h
- MSG_PATROL
: match.h
- MSG_PATROLKEYAREA
: match.h
- MSG_RETURNFLAG
: match.h
- MSG_RUSHBASE
: match.h
- MSG_SECONDS
: match.h
- MSG_STARTTEAMLEADERSHIP
: match.h
- MSG_STOPTEAMLEADERSHIP
: match.h
- MSG_SUICIDE
: match.h
- MSG_TASKPREFERENCE
: match.h
- MSG_WAIT
: match.h
- MSG_WHATAREYOUDOING
: match.h
- MSG_WHATISMYCOMMAND
: match.h
- MSG_WHEREAREYOU
: match.h
- MSG_WHICHTEAM
: match.h
- MSG_WHOISTEAMLAEDER
: match.h
- MST_BAD
: qfiles.h
- MST_FLARE
: qfiles.h
- MST_PATCH
: qfiles.h
- MST_PLANAR
: qfiles.h
- MST_TRIANGLE_SOUP
: qfiles.h
- MTCONTEXT_ADDRESSEE
: match.h
- MTCONTEXT_CTF
: match.h
- MTCONTEXT_INITIALTEAMCHAT
: match.h
- MTCONTEXT_MISC
: match.h
- MTCONTEXT_PATROLKEYAREA
: match.h
- MTCONTEXT_REPLYCHAT
: match.h
- MTCONTEXT_TEAMMATE
: match.h
- MTCONTEXT_TIME
: match.h
- MTYPE_ACTION
: ui_local.h
- MTYPE_BITMAP
: ui_local.h
- MTYPE_BTEXT
: ui_local.h
- MTYPE_FIELD
: ui_local.h
- MTYPE_NULL
: ui_local.h
- MTYPE_PTEXT
: ui_local.h
- MTYPE_RADIOBUTTON
: ui_local.h
- MTYPE_SCROLLLIST
: ui_local.h
- MTYPE_SLIDER
: ui_local.h
- MTYPE_SPINCONTROL
: ui_local.h
- MTYPE_TEXT
: ui_local.h
- multi_trigger()
: g_trigger.c
- multi_trigger_run()
: g_trigger.c
- multi_wait()
: g_trigger.c
- multiDef_t
: ui_shared.h
- MUZZLE_FLASH_TIME
: cg_local.h
- name
: g_turret_G2.c
- NAME
: match.h
- name2
: g_turret_G2.c
- name3
: g_turret_G2.c
- name_color
: ui_local.h
- nanmask
: q_shared.h
- NAV_AvoidCollision()
: g_nav.c, b_local.h
- NAV_Bypass()
: g_nav.c
- NAV_CalculatePaths()
: g_nav.h, g_nav.c
- NAV_CalculateSquadPaths()
: g_nav.h
- NAV_CheckAhead()
: g_navnew.c, g_nav.h, g_nav.c, b_local.h
- NAV_CheckCalcPaths()
: g_main.c
- NAV_CheckNodeFailedForEnt()
: g_navnew.c, g_main.c
- NAV_ClearBlockedInfo()
: g_nav.c
- NAV_ClearPathToPoint()
: g_nav.c, g_main.c, b_local.h
- NAV_ClearStoredWaypoints()
: g_nav.c
- NAV_DebugShowBoxes()
: b_public.h
- NAV_DebugShowSquadPaths()
: b_public.h
- NAV_DebugShowWaypoints()
: b_public.h
- NAV_FindClosestWaypointForEnt()
: g_nav.c, b_local.h
- NAV_FindClosestWaypointForPoint()
: NPC_AI_Utils.c, g_nav.c
- NAV_FindClosestWaypointForPoint2()
: NPC_combat.c, g_nav.c
- NAV_FindPlayerWaypoint()
: g_nav.h, g_nav.c
- NAV_GetLastMove()
: NPC_move.c, b_local.h
- NAV_GetNearestNode()
: NPC_combat.c, g_nav.h, g_nav.c
- NAV_GetStoredWaypoint()
: g_nav.c
- NAV_HEADER_ID
: g_nav.h
- NAV_HitNavGoal()
: g_nav.c, b_local.h
- NAV_MicroError()
: g_nav.c
- NAV_MoveBlocker()
: g_nav.c
- NAV_MoveToGoal()
: g_nav.c, b_local.h
- NAV_ResolveBlock()
: g_nav.c
- NAV_ResolveEntityCollision()
: g_nav.c
- NAV_SetBlockedInfo()
: g_nav.c
- NAV_ShowDebugInfo()
: g_nav.h, g_nav.c
- NAV_Shutdown()
: g_nav.h, g_nav.c
- NAV_StackedCanyon()
: g_nav.c
- NAV_Steer()
: NPC_move.c, g_nav.c
- NAV_StoreWaypoint()
: g_nav.c
- NAV_TestBestNode()
: g_nav.h, g_nav.c
- NAV_TestForBlocked()
: g_navnew.c, g_nav.c
- NAV_TrueCollision()
: g_nav.c
- NAV_WaypointsTooFar()
: g_nav.c
- navCalculatePaths
: g_nav.h, g_nav.c
- NAVDEBUG_curGoal
: g_nav.h, g_nav.c
- NAVDEBUG_showCollision
: g_nav.h, g_nav.c
- NAVDEBUG_showCombatPoints
: g_nav.h, g_nav.c
- NAVDEBUG_showEdges
: g_nav.h, g_nav.c
- NAVDEBUG_showEnemyPath
: g_nav.h, g_nav.c
- NAVDEBUG_showNavGoals
: g_nav.h, g_nav.c
- NAVDEBUG_showNodes
: g_nav.h, g_nav.c
- NAVDEBUG_showRadius
: g_nav.h, g_nav.c
- NAVDEBUG_showTestPath
: g_nav.h, g_nav.c
- NAVF_DUCK
: b_local.h
- NAVF_HOLD
: b_local.h
- NAVF_JUMP
: b_local.h
- NAVF_SLOW
: b_local.h
- NAVGOAL_USE_RADIUS
: g_nav.h
- navInfo_t
: b_local.h
- NAVNEW_AvoidCollision()
: NPC_move.c, g_navnew.c
- NAVNEW_Bypass()
: g_navnew.c
- NAVNEW_CheckDoubleBlock()
: g_navnew.c
- NAVNEW_ClearPathBetweenPoints()
: g_navnew.c, g_main.c
- NAVNEW_DanceWithBlocker()
: g_navnew.c
- NAVNEW_MoveToGoal()
: NPC_move.c, g_navnew.c
- NAVNEW_PushBlocker()
: g_navnew.c
- NAVNEW_ResolveEntityCollision()
: g_navnew.c
- NAVNEW_SidestepBlocker()
: g_navnew.c
- NAVNEW_TestNodeConnectionBlocked()
: g_navnew.c
- NEAR_DEFAULT_RADIUS
: NPC_utils.c
- NEGATIVE_X
: q_shared.h
- NEGATIVE_Y
: q_shared.h
- NEGATIVE_Z
: q_shared.h
- NETNAME
: match.h
- New_NPC_t()
: NPC_spawn.c
- newUI
: ui_atoms.c
- NF_ANY
: g_nav.h
- NF_CLEAR_PATH
: g_nav.h
- NF_RECALC
: g_nav.h
- NIF_BLOCKED
: b_local.h
- NIF_COLLISION
: b_local.h
- NIF_FAILED
: b_local.h
- NIF_MACRO_NAV
: b_local.h
- NIF_NONE
: b_local.h
- NODE_GOAL
: g_public.h
- NODE_HEADER_ID
: g_nav.h
- NODE_NAVGOAL
: g_public.h
- NODE_NONE
: g_nav.h
- NODE_NORMAL
: g_public.h
- NODE_START
: g_public.h
- NodeHere()
: ai_wpnav.c
- nodenum
: ai_wpnav.c, ai_main.h
- nodeobject_t
: ai_main.h
- nodetable
: ai_wpnav.c, ai_main.h
- NormalizeColor()
: q_shared.h, q_math.c
- NORMALSIZE
: cg_marks.c
- NormalToLatLong()
: q_shared.h, q_math.c
- NOVALUE
: g_spawn.c
- NPC
: NPC.c, b_local.h
- NPC_Accelerate()
: g_active.c
- NPC_AimAdjust()
: NPC_combat.c, NPC_behavior.c, NPC_AI_Stormtrooper.c, NPC_AI_Grenadier.c, NPC_AI_GalakMech.c
- NPC_AimWiggle()
: NPC_utils.c, b_local.h
- NPC_ApplyRoff()
: NPC_move.c, NPC.c
- NPC_ApplyScriptFlags()
: NPC.c
- NPC_ApplyWeaponFireDelay()
: NPC_combat.c, b_local.h
- NPC_ATST_Pain()
: NPC_spawn.c, NPC_AI_Atst.c
- NPC_ATST_Precache()
: NPC_spawn.c, NPC_AI_Atst.c
- NPC_AttackDebounceForWeapon()
: NPC_combat.c, b_local.h
- NPC_AvoidWallsAndCliffs()
: NPC.c
- NPC_Begin()
: NPC_spawn.c
- NPC_BehaviorSet_ATST()
: NPC.c
- NPC_BehaviorSet_Charmed()
: NPC.c
- NPC_BehaviorSet_Default()
: NPC.c
- NPC_BehaviorSet_Droid()
: NPC.c
- NPC_BehaviorSet_Grenadier()
: NPC.c
- NPC_BehaviorSet_Howler()
: NPC.c
- NPC_BehaviorSet_ImperialProbe()
: NPC.c
- NPC_BehaviorSet_Interrogator()
: NPC.c
- NPC_BehaviorSet_Jedi()
: NPC.c
- NPC_BehaviorSet_Mark1()
: NPC.c
- NPC_BehaviorSet_Mark2()
: NPC.c
- NPC_BehaviorSet_MineMonster()
: NPC.c
- NPC_BehaviorSet_Rancor()
: NPC.c
- NPC_BehaviorSet_Remote()
: NPC.c
- NPC_BehaviorSet_Seeker()
: NPC.c
- NPC_BehaviorSet_Sentry()
: NPC.c
- NPC_BehaviorSet_Sniper()
: NPC.c
- NPC_BehaviorSet_Stormtrooper()
: NPC.c
- NPC_Blocked()
: g_nav.c
- NPC_BSAdvanceFight()
: NPC_behavior.c, b_local.h
- NPC_BSATST_Default()
: NPC_AI_Atst.c, ai.h
- NPC_BSCinematic()
: NPC_behavior.c, NPC.c
- NPC_BSDefault()
: NPC_AI_Default.c, b_local.h
- NPC_BSDroid_Default()
: NPC_AI_Droid.c, ai.h
- NPC_BSEmplaced()
: NPC_behavior.c, NPC.c
- NPC_BSFace()
: NPC_AI_Default.c
- NPC_BSFlee()
: NPC_behavior.c, b_local.h
- NPC_BSFollowLeader()
: NPC_behavior.c, b_local.h
- NPC_BSFormation()
: b_local.h
- NPC_BSGM_Attack()
: NPC_AI_GalakMech.c
- NPC_BSGM_Default()
: NPC_AI_GalakMech.c, NPC.c
- NPC_BSGM_Patrol()
: NPC_AI_GalakMech.c
- NPC_BSGrenadier_Attack()
: NPC_AI_Grenadier.c
- NPC_BSGrenadier_Default()
: NPC_AI_Grenadier.c, ai.h
- NPC_BSGrenadier_Patrol()
: NPC_AI_Grenadier.c
- NPC_BSHowler_Default()
: NPC_AI_Howler.c, ai.h
- NPC_BSHuntAndKill()
: NPC_AI_Default.c, b_local.h
- NPC_BSIdle()
: NPC_AI_Default.c, b_local.h
- NPC_BSImperialProbe_Attack()
: NPC.c
- NPC_BSImperialProbe_Default()
: NPC_AI_ImperialProbe.c, ai.h
- NPC_BSImperialProbe_Patrol()
: NPC.c
- NPC_BSImperialProbe_Wait()
: NPC.c
- NPC_BSInterrogator_Default()
: NPC_AI_Interrogator.c, ai.h
- NPC_BSInvestigate()
: NPC_behavior.c, b_local.h
- NPC_BSJedi_Default()
: NPC_AI_Jedi.c, ai.h
- NPC_BSJedi_FollowLeader()
: NPC_AI_Jedi.c, ai.h
- NPC_BSJedi_Investigate()
: ai.h
- NPC_BSJump()
: NPC_behavior.c, b_local.h
- NPC_BSMark1_Default()
: NPC_AI_Mark1.c, ai.h
- NPC_BSMark2_Default()
: NPC_AI_Mark2.c, ai.h
- NPC_BSMineMonster_Default()
: NPC_AI_MineMonster.c, ai.h
- NPC_BSMove()
: NPC_AI_Default.c
- NPC_BSNoClip()
: NPC_behavior.c, NPC.c
- NPC_BSPatrol()
: NPC_AI_Default.c, b_local.h
- NPC_BSPointShoot()
: NPC_AI_Default.c, b_local.h
- NPC_BSRancor_Default()
: NPC_AI_Rancor.c, ai.h
- NPC_BSRemote_Default()
: NPC_AI_Remote.c, NPC.c
- NPC_BSRemove()
: NPC_behavior.c, b_local.h
- NPC_BSRun()
: NPC_AI_Default.c
- NPC_BSRunAndShoot()
: NPC_AI_Default.c, b_local.h
- NPC_BSSearch()
: NPC_behavior.c, b_local.h
- NPC_BSSearchStart()
: NPC_behavior.c, b_local.h
- NPC_BSSeeker_Default()
: NPC_AI_Seeker.c, NPC.c
- NPC_BSSentry_Default()
: NPC_AI_Sentry.c, NPC.c
- NPC_BSShoot()
: NPC_AI_Default.c
- NPC_BSSleep()
: NPC_behavior.c, b_local.h
- NPC_BSSniper_Attack()
: NPC_AI_Sniper.c
- NPC_BSSniper_Default()
: NPC_AI_Sniper.c, NPC_AI_Jedi.c, ai.h
- NPC_BSSniper_Patrol()
: NPC_AI_Sniper.c
- NPC_BSST_Attack()
: NPC_AI_Stormtrooper.c, NPC_AI_Default.c
- NPC_BSST_Default()
: NPC_AI_Stormtrooper.c, ai.h
- NPC_BSST_Investigate()
: NPC_AI_Stormtrooper.c, ai.h
- NPC_BSST_Patrol()
: NPC_AI_Stormtrooper.c, NPC_AI_Jedi.c
- NPC_BSST_Sleep()
: NPC_AI_Stormtrooper.c, ai.h
- NPC_BSStandAndShoot()
: NPC_AI_Default.c, b_local.h
- NPC_BSStandGuard()
: NPC_AI_Default.c, b_local.h
- NPC_BSWait()
: NPC_behavior.c, b_local.h
- NPC_BSWampa_Default()
: NPC_AI_Wampa.c, NPC.c
- NPC_BSWander()
: NPC_behavior.c, b_local.h
- NPC_CalcClosestFormationSpot()
: b_local.h
- NPC_ChangeWeapon()
: NPC_combat.c, b_local.h
- NPC_CheckAlertEvents()
: NPC_senses.c, b_local.h
- NPC_CheckAllClear()
: NPC_reactions.c, NPC.c
- NPC_CheckAttack()
: NPC_combat.c, b_local.h
- NPC_CheckAttackHold()
: NPC.c
- NPC_CheckAttackScript()
: NPC.c
- NPC_CheckCanAttack()
: NPC_combat.c, b_local.h
- NPC_CheckCanAttackExt()
: NPC_utils.c, b_local.h
- NPC_CheckCharmed()
: NPC_utils.c, NPC.c
- NPC_CheckCombatMove()
: NPC_move.c
- NPC_CheckDefend()
: NPC_combat.c, b_local.h
- NPC_CheckEnemy()
: NPC_combat.c, b_local.h
- NPC_CheckEnemyExt()
: NPC_utils.c, b_local.h
- NPC_CheckEnemyStealth()
: NPC_AI_Stormtrooper.c, NPC_AI_Jedi.c
- NPC_CheckForDanger()
: NPC_senses.c, b_local.h
- NPC_CheckGetNewWeapon()
: NPC_combat.c, NPC_behavior.c, NPC_AI_Stormtrooper.c, NPC_AI_Default.c
- NPC_CheckInSolid()
: NPC.c
- NPC_CheckInvestigate()
: NPC_behavior.c, b_local.h
- NPC_CheckLookTarget()
: NPC_utils.c, NPC_reactions.c, NPC_combat.c, NPC.c
- NPC_CheckPlayerAim()
: NPC_reactions.c, NPC.c
- NPC_CheckPlayerTeamStealth()
: NPC_AI_Stormtrooper.c, NPC_AI_Sniper.c, NPC_AI_Sentry.c, NPC_AI_Mark1.c, NPC_AI_Grenadier.c, NPC_AI_GalakMech.c, ai.h
- NPC_CheckPossibleEnemy()
: NPC_combat.c, b_local.h
- NPC_CheckSurrender()
: NPC_behavior.c, NPC.c
- NPC_CheckVisibility()
: NPC_senses.c, b_local.h
- NPC_ChoosePainAnimation()
: NPC_reactions.c
- NPC_ClearBlocked()
: g_navnew.c
- NPC_ClearGoal()
: NPC_goal.c, b_local.h
- NPC_ClearLookTarget()
: NPC_utils.c, NPC_combat.c, NPC_AI_Jedi.c
- NPC_ClearLOS()
: NPC_utils.c, b_local.h
- NPC_ClearLOS2()
: NPC_utils.c, g_main.c, b_local.h
- NPC_ClearLOS3()
: NPC_utils.c, b_local.h
- NPC_ClearLOS4()
: NPC_utils.c, b_local.h
- NPC_ClearLOS5()
: NPC_utils.c, b_local.h
- NPC_ClearPathToGoal()
: NPC_move.c, b_local.h
- NPC_ClearShot()
: NPC_combat.c, b_local.h
- NPC_CreateFormation()
: b_local.h
- NPC_DefaultScriptFlags()
: NPC_spawn.c
- NPC_DeleteFromFormation()
: b_local.h
- NPC_Droid_Pain()
: NPC_spawn.c, NPC_AI_Droid.c
- NPC_DropFormation()
: b_local.h
- NPC_EnemyRangeFromBolt()
: NPC_utils.c
- NPC_EnemyTooFar()
: NPC_combat.c, b_local.h
- NPC_EntRangeFromBolt()
: NPC_utils.c, NPC_AI_Rancor.c
- NPC_EvaluateShot()
: NPC_combat.c, b_local.h
- NPC_ExecuteBState()
: NPC.c
- NPC_FaceEnemy()
: NPC_utils.c, b_local.h
- NPC_FaceEntity()
: NPC_utils.c, b_local.h
- NPC_FacePosition()
: NPC_utils.c, b_local.h
- NPC_FindClosestTeammate()
: b_local.h
- NPC_FindCombatPoint()
: NPC_combat.c, b_local.h
- NPC_FindEnemy()
: NPC_utils.c
- NPC_FindNearestEnemy()
: NPC_utils.c
- NPC_FindPlayer()
: NPC_utils.c, b_local.h
- NPC_FindSquadPoint()
: NPC_combat.c, b_local.h
- NPC_FreeCombatPoint()
: NPC_combat.c, b_local.h
- NPC_GalakMech_Init()
: NPC_spawn.c, NPC_AI_GalakMech.c
- NPC_GalakMech_Precache()
: NPC_spawn.c, NPC_AI_GalakMech.c
- NPC_GetEntsNearBolt()
: NPC_utils.c, NPC_AI_Wampa.c, NPC_AI_Rancor.c
- NPC_GetHFOVPercentage()
: NPC_senses.c, g_local.h
- NPC_GetMoveDirection()
: NPC_move.c, g_nav.h
- NPC_GetMoveDirectionAltRoute()
: NPC_move.c
- NPC_GetMoveInformation()
: NPC_move.c
- NPC_GetPainChance()
: NPC_reactions.c, NPC_AI_Droid.c, b_local.h
- NPC_GetVFOVPercentage()
: NPC_senses.c, g_local.h
- NPC_GM_Pain()
: NPC_spawn.c, NPC_AI_GalakMech.c
- NPC_GM_StartLaser()
: NPC_AI_GalakMech.c
- NPC_Gonk_Precache()
: NPC_spawn.c, NPC_AI_Droid.c
- NPC_Grenadier_Pain()
: NPC_AI_Grenadier.c
- NPC_Grenadier_PlayConfusionSound()
: NPC_AI_Grenadier.c
- NPC_HandleAIFlags()
: NPC.c
- NPC_Howler_Pain()
: NPC_spawn.c, NPC_AI_Howler.c
- NPC_Howler_Precache()
: NPC_spawn.c, NPC_AI_Howler.c
- NPC_InitAI()
: NPC.c
- NPC_InitGame()
: NPC.c, b_public.h
- NPC_InsertIntoFormation()
: b_local.h
- NPC_Interrogator_Precache()
: NPC_spawn.c, NPC_AI_Interrogator.c
- NPC_Jedi_Pain()
: NPC_spawn.c, NPC_AI_Jedi.c
- NPC_Jedi_PlayConfusionSound()
: w_force.c, NPC_AI_Jedi.c
- NPC_Jedi_RateNewEnemy()
: NPC_combat.c, NPC_AI_Jedi.c
- NPC_KeepCurrentFacing()
: NPC.c
- NPC_Kill_f()
: NPC_spawn.c
- NPC_LoadParms()
: NPC_stats.c, b_local.h
- NPC_LostEnemyDecideChase()
: NPC_AI_Default.c, b_local.h
- NPC_Mark1_Pain()
: NPC_spawn.c, NPC_AI_Mark1.c
- NPC_Mark1_Part_Explode()
: NPC_AI_Mark1.c
- NPC_Mark1_Precache()
: NPC_spawn.c, NPC_AI_Mark1.c
- NPC_Mark2_Pain()
: NPC_spawn.c, NPC_AI_Mark2.c
- NPC_Mark2_Part_Explode()
: NPC_AI_Mark2.c
- NPC_Mark2_Precache()
: NPC_spawn.c, NPC_AI_Mark2.c
- NPC_MaxDistSquaredForWeapon()
: NPC_combat.c, NPC.c, b_local.h
- NPC_MineMonster_Pain()
: NPC_spawn.c, NPC_AI_MineMonster.c
- NPC_MineMonster_Precache()
: NPC_spawn.c, NPC_AI_MineMonster.c
- NPC_Mouse_Precache()
: NPC_spawn.c, NPC_AI_Droid.c
- NPC_MoveDirClear()
: NPC_behavior.c, NPC_AI_Jedi.c
- NPC_MoveToGoal()
: NPC_move.c, b_local.h
- NPC_MoveToGoalExt()
: g_nav.h
- NPC_Pain()
: NPC_spawn.c, NPC_reactions.c, b_local.h
- NPC_PainFunc()
: NPC_spawn.c
- NPC_ParseParms()
: NPC_stats.c, b_local.h
- NPC_PickAlly()
: NPC_combat.c, b_local.h
- NPC_PickEnemy()
: NPC_combat.c, b_local.h
- NPC_PickEnemyExt()
: NPC_utils.c
- NPC_PlayConfusionSound()
: w_force.c, NPC_sounds.c
- NPC_Precache()
: NPC_stats.c, NPC_spawn.c
- NPC_PrecacheAnimationCFG()
: NPC_stats.c, NPC_spawn.c
- NPC_PrecacheType()
: NPC_spawn.c
- NPC_PrecacheWeapons()
: NPC_stats.c
- NPC_PrintScore()
: NPC_spawn.c
- NPC_Probe_Pain()
: NPC_spawn.c, NPC_AI_ImperialProbe.c
- NPC_Probe_Precache()
: NPC_spawn.c, NPC_AI_ImperialProbe.c
- NPC_Protocol_Precache()
: NPC_spawn.c, NPC_AI_Droid.c
- NPC_R2D2_Precache()
: NPC_spawn.c, NPC_AI_Droid.c
- NPC_R5D2_Precache()
: NPC_spawn.c, NPC_AI_Droid.c
- NPC_Rancor_Pain()
: NPC_spawn.c, NPC_AI_Rancor.c
- NPC_Rancor_Precache()
: NPC_AI_Rancor.c
- NPC_ReachedGoal()
: NPC_goal.c, b_local.h
- NPC_ReactionTime()
: NPC_stats.c, b_local.h
- NPC_Remote_Pain()
: NPC_spawn.c, NPC_AI_Remote.c
- NPC_Remote_Precache()
: NPC_spawn.c, NPC_AI_Remote.c
- NPC_RemoveBody()
: NPC.c
- NPC_ReorderFormation()
: b_local.h
- NPC_ReserveCombatPoint()
: NPC_combat.c, b_local.h
- NPC_Respond()
: NPC_reactions.c
- NPC_RunBehavior()
: NPC.c
- NPC_SearchForWeapons()
: NPC_combat.c
- NPC_Seeker_Pain()
: NPC_spawn.c, NPC_AI_Seeker.c
- NPC_Seeker_Precache()
: NPC_spawn.c, NPC_AI_Seeker.c
- NPC_Sentry_Pain()
: NPC_spawn.c, NPC_AI_Sentry.c
- NPC_Sentry_Patrol()
: NPC_AI_Sentry.c
- NPC_Sentry_Precache()
: NPC_spawn.c, NPC_AI_Sentry.c
- NPC_SetAnim()
: SpeederNPC.c, NPC.c, g_vehicles.c, g_active.c, b_local.h
- NPC_SetBlocked()
: g_navnew.c
- NPC_SetBoneAngles()
: w_saber.c, NPC_utils.c, b_local.h
- NPC_SetCombatPoint()
: NPC_combat.c, b_local.h
- NPC_SetFX_SpawnStates()
: NPC_spawn.c
- NPC_SetGoal()
: NPC_goal.c, b_local.h
- NPC_SetLookTarget()
: w_saber.c, NPC_utils.c, NPC_reactions.c, NPC_AI_Jedi.c, NPC.c, b_local.h
- NPC_SetMiscDefaultData()
: NPC_spawn.c
- NPC_SetMoveGoal()
: g_nav.c, b_local.h
- NPC_SetPainEvent()
: NPC_reactions.c, NPC_AI_GalakMech.c
- NPC_SetPickUpGoal()
: NPC_combat.c
- NPC_SetSayState()
: b_local.h
- NPC_SetSurfaceOnOff()
: NPC_utils.c, b_local.h
- NPC_SetWeapons()
: NPC_spawn.c
- NPC_ShadowTrooper_Precache()
: NPC_spawn.c, NPC_AI_Jedi.c
- NPC_ShotEntity()
: NPC_combat.c, b_local.h
- NPC_ShowDebugInfo()
: NPC.c
- NPC_ShySpawn()
: NPC_spawn.c
- NPC_SlideMoveToGoal()
: NPC_move.c, b_local.h
- NPC_Sniper_Pain()
: NPC_AI_Sniper.c
- NPC_Sniper_PlayConfusionSound()
: NPC_AI_Sniper.c
- NPC_SomeoneLookingAtMe()
: NPC_utils.c, NPC_reactions.c, NPC_behavior.c, NPC_AI_Jedi.c, NPC_AI_Default.c
- NPC_Spawn()
: NPC_spawn.c, b_local.h
- NPC_Spawn_Do()
: NPC_spawn.c, g_vehicles.c
- NPC_Spawn_f()
: NPC_spawn.c
- NPC_Spawn_Go()
: NPC_spawn.c
- NPC_SpawnEffect()
: NPC_spawn.c
- NPC_SpawnType()
: NPC_spawn.c, g_items.c
- NPC_SpotWouldTelefrag()
: NPC_spawn.c
- NPC_ST_Pain()
: NPC_spawn.c, NPC_AI_Stormtrooper.c
- NPC_ST_SayMovementSpeech()
: NPC_AI_Stormtrooper.c
- NPC_ST_StoreMovementSpeech()
: NPC_AI_Stormtrooper.c
- NPC_StandIdle()
: NPC_AI_Default.c
- NPC_StandTrackAndShoot()
: NPC_AI_Default.c, b_local.h
- NPC_StartFlee()
: NPC_behavior.c, b_local.h
- NPC_Surrender()
: NPC_behavior.c
- NPC_TargetVisible()
: NPC_utils.c
- NPC_TempLookTarget()
: NPC_reactions.c, NPC_AI_Stormtrooper.c, NPC_AI_Sniper.c, NPC_AI_Jedi.c, NPC_AI_Grenadier.c, NPC.c
- NPC_Think()
: NPC.c, b_local.h
- NPC_Touch()
: NPC_reactions.c, b_local.h
- NPC_TouchFunc()
: NPC_spawn.c
- NPC_UpdateAngles()
: NPC_utils.c, b_local.h
- NPC_UpdateFiringAngles()
: NPC_utils.c, b_local.h
- NPC_UpdateShootAngles()
: NPC_utils.c, b_local.h
- NPC_Use()
: NPC_reactions.c, b_local.h
- NPC_UseResponse()
: w_force.c, NPC_reactions.c
- NPC_ValidEnemy()
: NPC_utils.c, b_local.h
- NPC_VehiclePrecache()
: NPC_spawn.c
- NPC_VehicleSpawnUse()
: NPC_spawn.c
- NPC_Wampa_Pain()
: NPC_spawn.c, NPC_AI_Wampa.c
- NPC_Wampa_Precache()
: NPC_spawn.c, NPC_AI_Wampa.c
- NPC_WeaponsForTeam()
: NPC_stats.c, NPC_spawn.c
- NPCAI_BLOCKED
: b_public.h
- NPCAI_BURST_WEAPON
: b_public.h
- NPCAI_CHECK_WEAPON
: b_public.h
- NPCAI_CUSTOM_GRAVITY
: b_public.h
- NPCAI_DIE_ON_IMPACT
: b_public.h
- NPCAI_ENROUTE_TO_HOMEWP
: b_public.h
- NPCAI_FORM_TELE_NAV
: b_public.h
- NPCAI_GREET_ALLIES
: b_public.h
- NPCAI_IN_SQUADPOINT
: b_public.h
- NPCAI_LOST
: b_public.h
- NPCAI_MATCHPLAYERWEAPON
: b_public.h
- NPCAI_MOVING
: b_public.h
- NPCAI_NO_COLL_AVOID
: b_public.h
- NPCAI_NO_SLOWDOWN
: b_public.h
- NPCAI_OFF_PATH
: b_public.h
- NPCAI_PUSHED
: b_public.h
- NPCAI_SHIELDS
: b_public.h
- NPCAI_STRAIGHT_TO_DESTPOS
: b_public.h
- NPCAI_TOUCHED_GOAL
: b_public.h
- NPCDEBUG_BLUE
: NPC_behavior.c, NPC.c
- NPCDEBUG_GREEN
: NPC.c
- NPCDEBUG_LIGHT_BLUE
: NPC.c
- NPCDEBUG_RED
: NPC.c, g_nav.c
- NPCFile
: NPC_stats.c
- NPCInfo
: NPC.c, b_local.h
- NPCParms
: NPC_stats.c
- npcParseBuffer
: NPC_stats.c
- NPCsPrecached
: NPC_stats.c
- NPCTEAM_ENEMY
: teams.h
- NPCTEAM_FREE
: teams.h
- NPCTEAM_NEUTRAL
: teams.h
- NPCTEAM_NUM_TEAMS
: teams.h
- NPCTEAM_PLAYER
: teams.h
- npcteam_t
: teams.h
- NSF_DROP_TO_FLOOR
: NPC_spawn.c
- NULL
: q_shared.h
- NULL_FX
: cg_local.h
- NULL_HANDLE
: cg_local.h
- NULL_SOUND
: cg_local.h
- NUM_BROKENLIMBS
: bg_public.h
- NUM_BSETS
: g_public.h
- NUM_BSTATES
: g_public.h
- NUM_CHUNK_MODELS
: cg_local.h
- NUM_CHUNK_TYPES
: cg_local.h
- NUM_CROSSHAIRS
: ui_shared.h, cg_local.h
- NUM_DEBRIS_MODELS_CHUNKS
: cg_effects.c
- NUM_DEBRIS_MODELS_GLASS
: cg_effects.c
- NUM_DEBRIS_MODELS_ROCKS
: cg_effects.c
- NUM_DEBRIS_MODELS_WOOD
: cg_effects.c
- NUM_EVASION_TYPES
: w_saber.h
- NUM_EXPLOSIONS
: cg_effects.c
- NUM_FONT_BIG
: cg_local.h
- NUM_FONT_CHUNKY
: cg_local.h
- NUM_FONT_SMALL
: cg_local.h
- NUM_FOOTSTEP_TYPES
: bg_public.h
- NUM_FORCE_MASTERY_LEVELS
: bg_public.h
- NUM_FORCE_POWER_LEVELS
: q_shared.h
- NUM_FORCE_POWERS
: q_shared.h
- NUM_FORCE_STAR_IMAGES
: ui_force.h
- NUM_IDS
: interpreter.h
- NUM_MATERIALS
: q_shared.h
- NUM_MESSAGES
: interpreter.h
- NUM_POSITIONS
: b_local.h
- NUM_PUFFS
: cg_effects.c
- NUM_SABER_COLORS
: q_shared.h
- NUM_SABERS
: q_shared.h
- NUM_SAYINGS
: say.h
- NUM_SPARKS
: cg_effects.c
- NUM_SQUAD_STATES
: ai.h
- NUM_TIDS
: g_public.h
- NUM_TRACK_CHANNELS
: q_shared.h
- NUM_TYPES
: interpreter.h
- NUM_USER_TOKENS
: interpreter.h
- NUM_VISIBLE_ENEMIES
: inv.h
- NUM_VISIBLE_TEAMMATES
: inv.h
- NUM_VWEAP_PARMS
: bg_vehicles.h
- NUMBER
: match.h
- NUMBER_SIZE
: cg_localents.c
- NumBots()
: ai_main.h, ai_main.c
- numbots
: ai_main.c
- numNewICARUSEnts
: g_target.c
- numSortedTeamPlayers
: cg_local.h, cg_draw.c
- numVehicles
: bg_vehicles.h, bg_vehicleLoad.c
- numVehicleWeapons
: bg_vehicles.h, bg_vehicleLoad.c
- NUMVERTEXNORMALS
: q_shared.h
- P_ANIM
: cg_marks.c
- P_BAT
: cg_marks.c
- P_BLEED
: cg_marks.c
- P_BUBBLE
: cg_marks.c
- P_BUBBLE_TURBULENT
: cg_marks.c
- P_DamageFeedback()
: g_active.c
- P_FLAT
: cg_marks.c
- P_FLAT_SCALEUP
: cg_marks.c
- P_FLAT_SCALEUP_FADE
: cg_marks.c
- P_NONE
: cg_marks.c
- P_ROTATE
: cg_marks.c
- P_SetTwitchInfo()
: g_active.c
- P_SMOKE
: cg_marks.c
- P_SMOKE_IMPACT
: cg_marks.c
- P_SPRITE
: cg_marks.c
- P_WEATHER
: cg_marks.c
- P_WEATHER_FLURRY
: cg_marks.c
- P_WEATHER_TURBULENT
: cg_marks.c
- P_WorldEffects()
: g_active.c
- PAIN_FUNC
: NPC_spawn.c
- PAIN_TWITCH_TIME
: cg_local.h
- PARA_WIDTH
: NPC_behavior.c, NPC_AI_Jedi.c
- Parse1DMatrix()
: q_shared.h, q_shared.c
- Parse2DMatrix()
: q_shared.h, q_shared.c
- Parse3DMatrix()
: q_shared.h, q_shared.c
- ParseAnimationEvtBlock()
: bg_panimate.c
- parsedFPMessage
: ui_main.c
- ParseEmotionalAttachments()
: ai_util.c
- ParseRect()
: ui_shared.c
- PARTICLE_GRAVITY
: cg_marks.c
- particle_type_t
: cg_marks.c
- particles
: cg_marks.c
- pas_adjust_enemy()
: g_items.c
- PAS_DAMAGE
: g_items.c
- pas_fire()
: g_items.c
- pas_think()
: g_items.c
- PASSFLOAT()
: ui_syscalls.c, g_syscalls.c, cg_syscalls.c
- PassLovedOneCheck()
: ai_main.c
- PassStandardEnemyChecks()
: ai_main.c
- PassWayCheck()
: ai_main.c
- PC_Color_Parse()
: ui_shared.h, ui_shared.c
- PC_Float_Parse()
: ui_shared.h, ui_shared.c
- PC_Int_Parse()
: ui_shared.h, ui_shared.c
- PC_Rect_Parse()
: ui_shared.h, ui_shared.c
- PC_Script_Parse()
: ui_shared.h, ui_shared.c
- PC_SourceError()
: ui_shared.c
- PC_SourceWarning()
: ui_shared.c
- PC_String_Parse()
: ui_shared.h, ui_shared.c
- pc_token_t
: q_shared.h
- PDSOUND_ABSORB
: bg_public.h
- PDSOUND_ABSORBHIT
: bg_public.h
- PDSOUND_FORCEGRIP
: bg_public.h
- PDSOUND_FORCEJUMP
: bg_public.h
- PDSOUND_NONE
: bg_public.h
- PDSOUND_PROTECT
: bg_public.h
- PDSOUND_PROTECTHIT
: bg_public.h
- pdSounds_t
: bg_public.h
- PerpendicularVector()
: q_shared.h, q_math.c
- PERS_ASSIST_COUNT
: bg_public.h
- PERS_ATTACKEE_ARMOR
: bg_public.h
- PERS_ATTACKER
: bg_public.h
- PERS_CAPTURES
: bg_public.h
- PERS_DEFEND_COUNT
: bg_public.h
- PERS_EXCELLENT_COUNT
: bg_public.h
- PERS_GAUNTLET_FRAG_COUNT
: bg_public.h
- PERS_HITS
: bg_public.h
- PERS_IMPRESSIVE_COUNT
: bg_public.h
- PERS_KILLED
: bg_public.h
- PERS_PLAYEREVENTS
: bg_public.h
- PERS_RANK
: bg_public.h
- PERS_SCORE
: bg_public.h
- PERS_SPAWN_COUNT
: bg_public.h
- PERS_TEAM
: bg_public.h
- persEnum_t
: bg_public.h
- PFL_RETURN
: be_ai_weap.h
- PFL_WINDOWDAMAGE
: be_ai_weap.h
- PIC_WIDTH
: cg_newDraw.c
- PickTeam()
: g_local.h, g_client.c
- Pickup_Ammo()
: g_items.c
- Pickup_Armor()
: g_items.c
- Pickup_Health()
: g_items.c
- Pickup_Holdable()
: g_items.c
- Pickup_Powerup()
: g_items.c
- Pickup_Team()
: g_team.h, g_team.c
- Pickup_Weapon()
: g_items.c
- PITCH
: q_shared.h
- pitch_roll_for_slope()
: NPC.c, g_object.c
- PLACE
: match.h
- PlaceShield()
: g_items.c
- PLANE_NON_AXIAL
: q_shared.h
- PLANE_X
: q_shared.h
- PLANE_Y
: q_shared.h
- PLANE_Z
: q_shared.h
- PlaneFromPoints()
: q_shared.h, q_math.c
- PlaneTypeForNormal
: q_shared.h
- player_die()
: g_local.h, g_combat.c
- player_locked
: g_ICARUScb.c
- PLAYEREVENT_DENIEDREWARD
: bg_public.h
- PLAYEREVENT_GAUNTLETREWARD
: bg_public.h
- playerMaxs
: WalkerNPC.c, SpeederNPC.c, NPC.c, g_vehicles.c, FighterNPC.c, AnimalNPC.c
- playerMins
: WalkerNPC.c, SpeederNPC.c, NPC.c, g_vehicles.c, FighterNPC.c, AnimalNPC.c
- PlayerModel_Cache()
: ui_local.h
- PlayerPain()
: NPC_spawn.c
- PLAYERS_PER_TEAM
: ui_local.h
- PlayerSettings_Cache()
: ui_local.h
- PlayersInGame()
: ai_main.c
- playerState_t
: q_shared.h
- playerTeamStateState_t
: g_local.h
- pm
: bg_public.h, bg_pmove.c
- pm_accelerate
: bg_pmove.c, bg_local.h
- PM_AddEvent()
: bg_pmove.c, bg_local.h
- PM_AddEventWithParm()
: bg_pmove.c
- PM_AddTouchEnt()
: bg_pmove.c, bg_local.h
- PM_AdjustAngleForWallJump()
: bg_pmove.c
- PM_AdjustAngleForWallRun()
: bg_pmove.c
- PM_AdjustAngleForWallRunUp()
: bg_pmove.c
- PM_AdjustAnglesForWallRunUpFlipAlt()
: bg_pmove.c
- PM_AdjustAttackStates()
: bg_pmove.c
- PM_AdjustStandAnimForSlope()
: bg_pmove.c
- pm_airaccelerate
: bg_pmove.c, bg_local.h
- PM_AnglesForSlope()
: bg_pmove.c
- PM_AnimLength()
: WalkerNPC.c, SpeederNPC.c, g_vehicles.c, FighterNPC.c, bg_panimate.c, bg_local.h, AnimalNPC.c
- PM_AttackMoveForQuad()
: bg_saber.c
- PM_BeginWeaponChange()
: bg_pmove.c, bg_local.h
- PM_BGEntForNum()
: bg_public.h, bg_pmove.c
- PM_BrokenParryForParry()
: bg_saber.c
- PM_CanBackstab()
: bg_saber.c
- pm_cancelOutZoom
: bg_pmove.c
- PM_CanDoKata()
: bg_saber.c
- PM_CanDoRollStab()
: bg_saber.c
- PM_CanRollFromSoulCal()
: bg_pmove.c, bg_panimate.c
- PM_CanSetWeaponAnims()
: bg_pmove.c
- PM_CheckAltKickAttack()
: bg_saber.c
- PM_CheckDualForwardJumpDuck()
: bg_pmove.c
- PM_CheckFixMins()
: bg_pmove.c
- PM_CheckPullAttack()
: bg_saber.c
- PM_CheckStabDown()
: bg_saber.c
- PM_ClipVelocity()
: bg_pmove.c, bg_local.h
- PM_ContinueLegsAnim()
: bg_panimate.c, bg_local.h
- PM_DEAD
: bg_public.h
- PM_DebugLegsAnim()
: bg_panimate.c
- PM_DoSlowFall()
: bg_pmove.c
- PM_DroidMelee()
: NPC_combat.c
- pm_duckScale
: bg_pmove.c, bg_local.h
- pm_entSelf
: bg_slidemove.c, bg_pmove.c
- pm_entVeh
: bg_slidemove.c, bg_pmove.c
- PM_FinishWeaponChange()
: bg_pmove.c, bg_local.h
- pm_flightfriction
: bg_pmove.c, bg_local.h
- PM_FLOAT
: bg_public.h
- pm_flyaccelerate
: bg_pmove.c, bg_local.h
- PM_FootSlopeTrace()
: bg_pmove.c
- PM_ForceJumpingUp()
: bg_pmove.c
- PM_ForceLegsAnim()
: bg_panimate.c, bg_local.h
- PM_FREEZE
: bg_public.h
- pm_friction
: bg_pmove.c, bg_local.h
- PM_GetOkWeaponForVehicle()
: bg_pmove.c
- PM_GetSaberStance()
: bg_pmove.c, bg_local.h
- PM_GrabWallForJump()
: bg_pmove.c
- PM_GroundDistance()
: bg_saber.c, bg_local.h
- PM_GroundSlideOkay()
: bg_slidemove.c, bg_pmove.c
- PM_HoverTrace()
: bg_pmove.c
- PM_InCartwheel()
: NPC_reactions.c, bg_panimate.c
- PM_InKnockDown()
: NPC_reactions.c, NPC_move.c, NPC_behavior.c, NPC_AI_Jedi.c, bg_panimate.c, bg_local.h, cg_view.c
- PM_INLINE
: bg_pmove.c
- PM_InOnGroundAnim()
: bg_panimate.c, bg_local.h
- PM_InRollComplete()
: bg_panimate.c, bg_local.h
- PM_InSaberAnim()
: bg_panimate.c, bg_local.h
- PM_InSecondaryStyle()
: bg_saber.c
- PM_INTERMISSION
: bg_public.h
- PM_irand_timesync()
: bg_saber.c, bg_pmove.c
- PM_IsRocketTrooper()
: bg_pmove.c
- PM_ItemUsable()
: bg_pmove.c
- PM_JETPACK
: bg_public.h
- PM_JumpingAnim()
: bg_panimate.c, bg_local.h
- PM_KickMoveForConditions()
: bg_saber.c, bg_pmove.c
- PM_LandingAnim()
: bg_panimate.c, bg_local.h
- PM_LegsSlopeBackTransition()
: bg_pmove.c
- PM_MoveForKata()
: bg_pmove.c
- PM_NOCLIP
: bg_public.h
- PM_NORMAL
: bg_public.h
- PM_PainAnim()
: bg_panimate.c, bg_local.h
- PM_pitch_roll_for_slope()
: bg_pmove.c
- PM_RocketLock()
: bg_pmove.c
- PM_RollingAnim()
: NPC_reactions.c, NPC_AI_Jedi.c, bg_pmove.c
- PM_RunningAnim()
: g_client.c, bg_saber.c, bg_pmove.c, bg_panimate.c, cg_players.c
- PM_SaberAnimTransitionAnim()
: bg_saber.c
- PM_SaberAttackChainAngle()
: bg_saber.c
- PM_SaberAttackForMovement()
: bg_saber.c
- PM_SaberBackflipAttackMove()
: bg_saber.c
- PM_SaberBounceForAttack()
: w_saber.c, bg_saber.c, bg_panimate.c
- PM_SaberDeflectionForQuad()
: w_saber.c, bg_panimate.c
- PM_SaberDualJumpAttackMove()
: bg_saber.c
- PM_SaberFlipOverAttackMove()
: bg_saber.c, bg_local.h
- PM_SaberInBounce()
: w_saber.c, NPC_AI_Jedi.c, bg_saber.c
- PM_SaberInBrokenParry()
: w_saber.c, NPC_AI_Jedi.c, bg_saber.c
- PM_SaberInDeflect()
: w_saber.c, NPC_AI_Jedi.c, bg_panimate.c
- PM_SaberInKnockaway()
: NPC_AI_Jedi.c, bg_panimate.c, bg_local.h
- PM_SaberInParry()
: NPC_AI_Jedi.c, bg_panimate.c, bg_local.h
- PM_SaberInReflect()
: bg_panimate.c, bg_local.h
- PM_SaberInReturn()
: g_active.c, bg_saber.c, bg_panimate.c
- PM_SaberInStart()
: NPC_AI_Jedi.c, g_active.c, bg_panimate.c, bg_local.h
- PM_SaberInTransition()
: w_saber.c, g_active.c, bg_saber.c, bg_pmove.c, bg_panimate.c
- PM_SaberJumpAttackMove()
: bg_saber.c, bg_local.h
- PM_SaberJumpAttackMove2()
: bg_saber.c
- PM_SaberKataDone()
: bg_saber.c
- PM_SaberLockBreak()
: bg_saber.c
- PM_SaberLocked()
: bg_saber.c
- PM_SaberLockLoseAnim()
: bg_saber.c
- PM_SaberLockResultAnim()
: bg_saber.c
- PM_SaberLockWinAnim()
: bg_saber.c
- PM_SaberLungeAttackMove()
: bg_saber.c
- PM_SaberMoveOkayForKata()
: bg_saber.c
- PM_SaberMoveQuadrantForMovement()
: bg_saber.c
- PM_SaberPowerCheck()
: bg_saber.c
- PM_SetAnim()
: WalkerNPC.c, SpeederNPC.c, g_vehicles.c, FighterNPC.c, bg_panimate.c, bg_local.h, AnimalNPC.c
- PM_SetAnimFinal()
: bg_panimate.c
- PM_SetAnimFrame()
: bg_saber.c
- PM_SetForceJumpZStart()
: bg_pmove.c, bg_local.h
- PM_SetLegsAnimTimer()
: NPC_spawn.c, NPC.c, g_vehicles.c, bg_panimate.c
- PM_SetPMViewAngle()
: bg_slidemove.c, bg_pmove.c
- PM_SetSaberMove()
: bg_saber.c, bg_local.h
- PM_SetSpecialMoveValues()
: bg_pmove.c
- PM_SetTorsoAnimTimer()
: NPC_spawn.c, NPC.c, g_vehicles.c, bg_panimate.c
- PM_SlideMove()
: bg_slidemove.c, bg_local.h
- PM_SomeoneInFront()
: bg_saber.c, bg_local.h
- PM_SPECTATOR
: bg_public.h
- pm_spectatorfriction
: bg_pmove.c
- PM_SpinningAnim()
: NPC_reactions.c, bg_panimate.c, bg_local.h
- PM_SpinningSaberAnim()
: NPC_reactions.c
- PM_SPINTERMISSION
: bg_public.h
- PM_StartTorsoAnim()
: bg_panimate.c, bg_local.h
- PM_StepSlideMove()
: bg_slidemove.c, bg_local.h
- pm_stopspeed
: bg_pmove.c, bg_local.h
- PM_SwimmingAnim()
: bg_saber.c, bg_pmove.c
- pm_swimScale
: bg_pmove.c, bg_local.h
- PM_UpdateViewAngles()
: bg_public.h, bg_pmove.c
- PM_Use()
: bg_pmove.c
- PM_VehFaceHyperspacePoint()
: bg_pmove.c
- PM_VehForcedTurning()
: bg_pmove.c
- pm_vehicleaccelerate
: bg_pmove.c
- PM_VehicleImpact()
: bg_slidemove.c
- PM_VehicleViewAngles()
: bg_pmove.c
- PM_VehicleWeaponAnimate()
: bg_pmove.c
- pm_wadeScale
: bg_pmove.c, bg_local.h
- PM_WalkableGroundDistance()
: bg_saber.c, bg_pmove.c
- PM_WalkingAnim()
: bg_saber.c, bg_pmove.c, bg_panimate.c, cg_players.c
- pm_wateraccelerate
: bg_pmove.c, bg_local.h
- pm_waterfriction
: bg_pmove.c, bg_local.h
- PM_WeaponLightsaber()
: bg_saber.c, bg_local.h
- PM_WeaponOkOnVehicle()
: bg_pmove.c
- PMF_ALL_TIMES
: bg_public.h
- PMF_BACKWARDS_JUMP
: bg_public.h
- PMF_BACKWARDS_RUN
: bg_public.h
- PMF_DUCKED
: bg_public.h
- PMF_FIX_MINS
: bg_public.h
- PMF_FOLLOW
: bg_public.h
- PMF_JUMP_HELD
: bg_public.h
- PMF_RESPAWNED
: bg_public.h
- PMF_ROLLING
: bg_public.h
- PMF_SCOREBOARD
: bg_public.h
- PMF_STUCK_TO_WALL
: bg_public.h
- PMF_TIME_KNOCKBACK
: bg_public.h
- PMF_TIME_LAND
: bg_public.h
- PMF_TIME_WATERJUMP
: bg_public.h
- PMF_UPDATE_ANIM
: bg_public.h
- PMF_USE_ITEM_HELD
: bg_public.h
- pml
: bg_pmove.c, bg_local.h
- Pmove()
: bg_public.h, bg_pmove.c
- pmove_fixed
: g_main.c, g_local.h, cg_main.c, cg_local.h
- pmove_msec
: g_main.c, g_local.h, cg_main.c, cg_local.h
- PmoveSingle()
: bg_pmove.c
- pmtype_t
: bg_public.h
- podium1
: g_bot.c, g_arenas.c
- podium2
: g_bot.c, g_arenas.c
- podium3
: g_bot.c, g_arenas.c
- POINT_IN_TRI
: tri_coll_test.c
- POINTCACHE
: q_shared.h
- poly_t
: tr_types.h
- POOLSIZE
: g_mem.c
- POSITION
: match.h
- POSITIVE_X
: q_shared.h
- POSITIVE_Y
: q_shared.h
- POSITIVE_Z
: q_shared.h
- postGameInfo_t
: ui_local.h
- POWERUP_BLINK_TIME
: cg_local.h
- POWERUP_BLINKS
: cg_local.h
- powerup_t
: bg_public.h
- PowerupTable
: bg_saga.c
- powf()
: q_shared.h, q_math.c
- precachedKyle
: g_spawn.c, g_local.h
- PrecacheItem()
: g_local.h
- Preferences_Cache()
: ui_local.h
- PrimFiring()
: ai_main.c
- PRINT_ALL
: q_shared.h
- PRINT_DEVELOPER
: q_shared.h
- PRINT_ERROR
: q_shared.h
- PRINT_WARNING
: q_shared.h
- PrintCTFMessage()
: g_team.c
- printParm_t
: q_shared.h
- PrintTeam()
: g_main.c
- ProcessNewUI()
: ui_main.c
- ProcessOrientCommands()
: SpeederNPC.c
- projectileinfo_t
: be_ai_weap.h
- ProjectPointOnPlane()
: q_shared.h, q_math.c
- PROP_BIG_HEIGHT
: q_shared.h
- PROP_BIG_SIZE_SCALE
: q_shared.h
- PROP_GAP_BIG_WIDTH
: q_shared.h
- PROP_GAP_TINY_WIDTH
: q_shared.h
- PROP_GAP_WIDTH
: q_shared.h
- PROP_GIANT_SIZE_SCALE
: q_shared.h
- PROP_HEIGHT
: q_shared.h
- PROP_SMALL_SIZE_SCALE
: q_shared.h
- PROP_SPACE_BIG_WIDTH
: q_shared.h
- PROP_SPACE_TINY_WIDTH
: q_shared.h
- PROP_SPACE_WIDTH
: q_shared.h
- PROP_TINY_HEIGHT
: q_shared.h
- PROP_TINY_SIZE_SCALE
: q_shared.h
- PROPER_THROWN_VALUE
: w_saber.c
- protectLoopSound
: w_force.c
- prox_mine_think()
: g_weapon.c
- proxMineThink()
: g_weapon.c
- PRT_ERROR
: botlib.h
- PRT_EXIT
: botlib.h
- PRT_FATAL
: botlib.h
- PRT_MESSAGE
: botlib.h
- PRT_WARNING
: botlib.h
- PS_PMOVEFRAMECOUNTBITS
: q_shared.h
- PSG_TEAMVOTED
: g_local.h
- PSG_VOTED
: g_local.h
- PULSE_DIVISOR
: q_shared.h
- PULSE_SCALE
: cg_local.h
- PULSE_TIME
: cg_local.h
- PUSH_CONSTANT
: g_trigger.c
- PUSH_LINEAR
: g_trigger.c
- PUSH_MULTIPLE
: g_trigger.c
- PUSH_RELATIVE
: g_trigger.c
- pushed
: g_mover.c
- pushed_p
: g_mover.c
- pvforward
: cg_marks.c
- pvright
: cg_marks.c
- pvup
: cg_marks.c
- PW_BATTLESUIT
: bg_public.h
- PW_BLUEFLAG
: bg_public.h
- PW_CLOAKED
: bg_public.h
- PW_DISINT_4
: bg_public.h
- PW_FORCE_BOON
: bg_public.h
- PW_FORCE_ENLIGHTENED_DARK
: bg_public.h
- PW_FORCE_ENLIGHTENED_LIGHT
: bg_public.h
- PW_NEUTRALFLAG
: bg_public.h
- PW_NONE
: bg_public.h
- PW_NUM_POWERUPS
: bg_public.h
- PW_PULL
: bg_public.h
- PW_QUAD
: bg_public.h
- PW_REDFLAG
: bg_public.h
- PW_SHIELDHIT
: bg_public.h
- PW_SPEED
: bg_public.h
- PW_SPEEDBURST
: bg_public.h
- PW_YSALAMIRI
: bg_public.h
- Q3_DebugPrint()
: NPC.c
- Q3_GetFloat()
: g_ICARUScb.h, g_ICARUScb.c
- Q3_GetString()
: g_ICARUScb.h, g_ICARUScb.c
- Q3_GetTag()
: g_ICARUScb.h, g_ICARUScb.c
- Q3_GetVector()
: g_ICARUScb.h, g_ICARUScb.c
- Q3_INFINITE
: g_public.h
- Q3_Kill()
: g_ICARUScb.h, g_ICARUScb.c
- Q3_Lerp2Angles()
: g_ICARUScb.h, g_ICARUScb.c
- Q3_Lerp2End()
: g_ICARUScb.h, g_ICARUScb.c
- Q3_Lerp2Origin()
: g_trigger.c, g_ICARUScb.h, g_ICARUScb.c
- Q3_Lerp2Pos()
: g_ICARUScb.h, g_ICARUScb.c
- Q3_Lerp2Start()
: g_ICARUScb.h, g_ICARUScb.c
- Q3_Play()
: g_ICARUScb.h, g_ICARUScb.c
- Q3_PlaySound()
: g_ICARUScb.h, g_ICARUScb.c
- Q3_Remove()
: g_ICARUScb.h, g_ICARUScb.c
- Q3_RemoveEnt()
: g_ICARUScb.c
- Q3_SCRIPT_DIR
: q_shared.h
- Q3_Set()
: g_ICARUScb.h, g_ICARUScb.c
- Q3_SetICARUSFreeze()
: g_ICARUScb.c
- Q3_SetLoopSound()
: g_ICARUScb.c
- Q3_SetParm()
: NPC_spawn.c, g_ICARUScb.c
- Q3_SetViewEntity()
: g_ICARUScb.c
- Q3_TaskIDClear()
: g_ICARUScb.c
- Q3_TaskIDPending()
: NPC_reactions.c, g_vehicles.c
- Q3_Use()
: g_ICARUScb.h, g_ICARUScb.c
- q3print_t
: cg_local.h
- Q_acos()
: q_shared.h
- Q_asin()
: q_shared.h
- Q_B
: bg_public.h
- Q_BL
: bg_public.h
- Q_BR
: bg_public.h
- Q_CleanStr()
: q_shared.h, q_shared.c
- Q_COLOR_ESCAPE
: q_shared.h
- Q_crandom()
: q_shared.h, q_math.c
- Q_fabs()
: q_shared.h, q_math.c
- Q_flrand()
: q_math.c
- Q_irand()
: q_shared.h, q_math.c
- Q_isalpha()
: q_shared.h, q_shared.c
- Q_IsColorString
: q_shared.h
- Q_islower()
: q_shared.h, q_shared.c
- Q_isprint()
: q_shared.h, q_shared.c
- Q_isupper()
: q_shared.h, q_shared.c
- Q_L
: bg_public.h
- Q_log2()
: q_shared.h, q_math.c
- Q_NUM_QUADS
: bg_public.h
- Q_PrintStrlen()
: q_shared.h, q_shared.c
- Q_R
: bg_public.h
- Q_rand()
: q_shared.h, q_math.c
- Q_random()
: q_shared.h, q_math.c
- Q_rsqrt()
: q_shared.h, q_math.c
- Q_strcat()
: q_shared.h, q_shared.c
- Q_stricmp()
: q_shared.h, q_shared.c
- Q_stricmpn()
: q_shared.h, q_shared.c
- Q_strlwr()
: q_shared.h, q_shared.c
- Q_strncmp()
: q_shared.h, q_shared.c
- Q_strncpyz()
: q_shared.h, q_shared.c
- Q_strrchr()
: q_shared.h, q_shared.c
- Q_strupr()
: q_shared.h, q_shared.c
- Q_T
: bg_public.h
- Q_TL
: bg_public.h
- Q_TR
: bg_public.h
- QAGAME
: WalkerNPC.c, SpeederNPC.c, FighterNPC.c, bg_vehicleLoad.c, AnimalNPC.c
- qboolean
: q_shared.h
- QDECL
: q_shared.h
- qfalse
: q_shared.h
- qhandle_t
: q_shared.h
- QM_ACTIVATED
: ui_local.h
- QM_GOTFOCUS
: ui_local.h
- QM_LOSTFOCUS
: ui_local.h
- QMF_BLINK
: ui_local.h
- QMF_CENTER_JUSTIFY
: ui_local.h
- QMF_GRAYED
: ui_local.h
- QMF_HASMOUSEFOCUS
: ui_local.h
- QMF_HIDDEN
: ui_local.h
- QMF_HIGHLIGHT
: ui_local.h
- QMF_HIGHLIGHT_IF_FOCUS
: ui_local.h
- QMF_INACTIVE
: ui_local.h
- QMF_LEFT_JUSTIFY
: ui_local.h
- QMF_LOWERCASE
: ui_local.h
- QMF_MOUSEONLY
: ui_local.h
- QMF_NODEFAULTINIT
: ui_local.h
- QMF_NOONOFFTEXT
: ui_local.h
- QMF_NUMBERSONLY
: ui_local.h
- QMF_OWNERDRAW
: ui_local.h
- QMF_PULSE
: ui_local.h
- QMF_PULSEIFFOCUS
: ui_local.h
- QMF_RIGHT_JUSTIFY
: ui_local.h
- QMF_SILENT
: ui_local.h
- QMF_SMALLFONT
: ui_local.h
- QMF_UPPERCASE
: ui_local.h
- qsort()
: bg_lib.h, bg_lib.c
- qtime_t
: q_shared.h
- qtrue
: q_shared.h
- R2D2_PartsMove()
: NPC_AI_Droid.c
- R2D2_TurnAnims()
: NPC_AI_Droid.c
- R_TERRAIN
: q_shared.h
- RAD2DEG
: q_shared.h
- RADAR_ASTEROID_RANGE
: cg_draw.c
- RADAR_CHAT_DURATION
: cg_draw.c
- RADAR_MIN_ASTEROID_SURF_WARN_DIST
: cg_draw.c
- RADAR_MISSILE_RANGE
: cg_draw.c
- RADAR_RADIUS
: cg_draw.c
- RADAR_X
: cg_draw.c
- RadiusFromBounds()
: q_shared.h, q_math.c
- RAG_CALLBACK_BONEIMPACT
: cg_public.h
- RAG_CALLBACK_BONEINSOLID
: cg_public.h
- RAG_CALLBACK_BONESNAP
: cg_public.h
- RAG_CALLBACK_DEBUGBOX
: cg_public.h
- RAG_CALLBACK_DEBUGLINE
: cg_public.h
- RAG_CALLBACK_NONE
: cg_public.h
- RAG_CALLBACK_TRACELINE
: cg_public.h
- rageLoopSound
: w_force.c
- Rancor_Attack()
: NPC_AI_Rancor.c
- Rancor_Bite()
: NPC_AI_Rancor.c
- Rancor_CheckDropVictim()
: NPC_AI_Rancor.c
- Rancor_CheckRoar()
: NPC_AI_Rancor.c
- Rancor_Combat()
: NPC_AI_Rancor.c
- Rancor_Crush()
: NPC_AI_Rancor.c
- Rancor_DropVictim()
: NPC_AI_Rancor.c, g_combat.c
- Rancor_Idle()
: NPC_AI_Rancor.c
- Rancor_Move()
: NPC_AI_Rancor.c
- Rancor_Patrol()
: NPC_AI_Rancor.c
- Rancor_SetBolts()
: NPC_spawn.c, NPC_AI_Rancor.c
- Rancor_Smash()
: NPC_AI_Rancor.c
- Rancor_Swing()
: NPC_AI_Rancor.c
- rand()
: bg_lib.h, bg_lib.c
- Rand_Init()
: q_shared.h, q_math.c
- RandFloat()
: w_saber.c, g_missile.c
- random
: q_shared.h
- RANK_CAPTAIN
: ai.h
- RANK_CIVILIAN
: ai.h
- RANK_COMMANDER
: ai.h
- RANK_CREWMAN
: ai.h
- RANK_ENSIGN
: ai.h
- RANK_LT
: ai.h
- RANK_LT_COMM
: ai.h
- RANK_LT_JG
: ai.h
- rank_t
: ai.h
- RANK_TIED_FLAG
: bg_public.h
- RankStatus_Cache()
: ui_local.h
- RARMBIT
: cg_players.c
- RaySphereIntersections()
: g_combat.c
- RCOLUMN_OFFSET
: ui_local.h
- RDF_AUTOMAP
: tr_types.h
- RDF_DRAWSKYBOX
: tr_types.h
- RDF_HYPERSPACE
: tr_types.h
- RDF_NOFOG
: tr_types.h
- RDF_NOWORLDMODEL
: tr_types.h
- RDF_SKYBOXPORTAL
: tr_types.h
- RE_CEYEBROW
: q_shared.h
- RE_CRANIUM
: q_shared.h
- RE_LFEMURX
: q_shared.h
- RE_LFEMURYZ
: q_shared.h
- RE_LHAND
: q_shared.h
- RE_LHUMEROUS
: q_shared.h
- RE_LOWER_LUMBAR
: q_shared.h
- RE_LRADIUS
: q_shared.h
- RE_LRADIUSX
: q_shared.h
- RE_LTALUS
: q_shared.h
- RE_LTARSAL
: q_shared.h
- RE_LTIBIA
: q_shared.h
- RE_MODEL_ROOT
: q_shared.h
- RE_PELVIS
: q_shared.h
- RE_RFEMURX
: q_shared.h
- RE_RFEMURYZ
: q_shared.h
- RE_RHAND
: q_shared.h
- RE_RHUMEROUS
: q_shared.h
- RE_RRADIUS
: q_shared.h
- RE_RRADIUSX
: q_shared.h
- RE_RTALUS
: q_shared.h
- RE_RTARSAL
: q_shared.h
- RE_RTIBIA
: q_shared.h
- RE_THORACIC
: q_shared.h
- RE_UPPER_LUMBAR
: q_shared.h
- Reached_BinaryMover()
: g_mover.c
- Reached_Train()
: g_mover.c
- ReachedGoal()
: NPC_goal.c, b_local.h
- ReadChatGroups()
: ai_util.c
- REALIZE_THRESHOLD
: NPC_AI_Stormtrooper.c, NPC_AI_Sniper.c, NPC_AI_Jedi.c, NPC_AI_Grenadier.c
- rebel_attackers
: g_saga.c, ai_main.c
- rebel_goals_completed
: g_saga.c
- rebel_goals_required
: g_saga.c
- rebel_time_limit
: g_saga.c
- Rect_ContainsPoint()
: ui_shared.c
- Rect_Parse()
: ui_shared.h, ui_shared.c
- Rect_ToWindowCoords()
: ui_shared.c
- Rectangle
: ui_shared.h
- redhudtint
: cg_weapons.c, cg_draw.c
- ref_link()
: g_misc.c
- refEntityType_t
: tr_types.h
- reference_tag_t
: g_local.h
- REFRACT_EFFECT_DURATION
: cg_players.c
- refTagOwnerMap
: g_misc.c
- RegisterAssets()
: g_vehicles.c
- RegisterItem()
: g_local.h, g_items.c
- regularupdate_time
: ai_main.c
- remapCount
: g_utils.c
- remappedShaders
: g_utils.c
- Remote_Attack()
: NPC_AI_Remote.c
- Remote_Fire()
: NPC_AI_Remote.c
- REMOTE_FORWARD_BASE_SPEED
: NPC_AI_Remote.c
- REMOTE_FORWARD_MULTIPLIER
: NPC_AI_Remote.c
- Remote_Hunt()
: NPC_AI_Remote.c
- Remote_Idle()
: NPC_AI_Remote.c
- Remote_MaintainHeight()
: NPC_AI_Remote.c
- Remote_Patrol()
: NPC_AI_Remote.c
- Remote_Ranged()
: NPC_AI_Remote.c
- Remote_Strafe()
: NPC_AI_Remote.c
- REMOTE_STRAFE_DIS
: NPC_AI_Remote.c
- REMOTE_STRAFE_VEL
: NPC_AI_Remote.c
- REMOTE_UPWARD_PUSH
: NPC_AI_Remote.c
- REMOVE_DISTANCE
: NPC.c
- REMOVE_DISTANCE_SQR
: NPC.c
- RemoveAllWP()
: g_main.c, ai_wpnav.c
- RemoveColorEscapeSequences()
: ai_main.c
- RemoveDuelDrawLoser()
: g_main.c
- RemoveOldestAlert()
: NPC_senses.c
- RemovePowerDuelLosers()
: g_main.c
- RemoveTournamentLoser()
: g_main.c
- RemoveTournamentWinner()
: g_main.c
- RemoveWP()
: ai_wpnav.c
- RemoveWP_InTrail()
: ai_wpnav.c
- renderInfo_t
: g_local.h
- RepairPaths()
: ai_wpnav.c
- REPEATER_ALT_DAMAGE
: g_weapon.c
- REPEATER_ALT_SIZE
: NPC_AI_GalakMech.c, g_weapon.c
- REPEATER_ALT_SPLASH_DAMAGE
: g_weapon.c
- REPEATER_ALT_SPLASH_RAD_SIEGE
: g_weapon.c
- REPEATER_ALT_SPLASH_RADIUS
: g_weapon.c
- REPEATER_ALT_VELOCITY
: g_weapon.c
- REPEATER_DAMAGE
: g_weapon.c
- REPEATER_SPREAD
: g_weapon.c
- REPEATER_VELOCITY
: g_weapon.c
- RESAMPLE
: q_shared.h
- RESERVED_CONFIGSTRINGS
: q_shared.h
- respawn()
: g_local.h, g_client.c
- RESPAWN_AMMO
: g_items.c
- RESPAWN_ARMOR
: g_items.c
- RESPAWN_HEALTH
: g_items.c
- RESPAWN_HOLDABLE
: g_items.c
- RESPAWN_MEGAHEALTH
: g_items.c
- RESPAWN_POWERUP
: g_items.c
- RESPAWN_TEAM_WEAPON
: g_items.c
- RespawnItem()
: g_local.h, g_items.c
- RestoreNPCGlobals()
: NPC.c, b_local.h
- RESULTTYPE_BADGRAPPLEPATH
: be_ai_move.h
- RESULTTYPE_ELEVATORUP
: be_ai_move.h
- RESULTTYPE_INSOLIDAREA
: be_ai_move.h
- RESULTTYPE_WAITFORFUNCBOBBING
: be_ai_move.h
- ReturnToPos1()
: g_mover.c
- REWARD_SPRITE_TIME
: g_local.h
- REWARD_TIME
: cg_local.h
- RF_ALPHA_DEPTH
: tr_types.h
- RF_DEPTHHACK
: tr_types.h
- RF_DISINTEGRATE1
: tr_types.h
- RF_DISINTEGRATE2
: tr_types.h
- RF_DISTORTION
: tr_types.h
- RF_FIRST_PERSON
: tr_types.h
- RF_FORCE_ENT_ALPHA
: tr_types.h
- RF_FORCEPOST
: tr_types.h
- RF_FORKED
: tr_types.h
- RF_GROW
: tr_types.h
- RF_LIGHTING_ORIGIN
: tr_types.h
- RF_MINLIGHT
: tr_types.h
- RF_NODEPTH
: tr_types.h
- RF_NOSHADOW
: tr_types.h
- RF_RGB_TINT
: tr_types.h
- RF_SETANIMINDEX
: tr_types.h
- RF_SHADOW_ONLY
: tr_types.h
- RF_SHADOW_PLANE
: tr_types.h
- RF_TAPERED
: tr_types.h
- RF_THIRD_PERSON
: tr_types.h
- RF_VOLUMETRIC
: tr_types.h
- RF_WRAP_FRAMES
: tr_types.h
- rforward
: cg_marks.c
- RHANDBIT
: cg_players.c
- RIGHT_ARM_HEALTH
: NPC_AI_Mark1.c, NPC_AI_Atst.c
- ROCKET_ALT_THINK_TIME
: g_weapon.c
- ROCKET_DAMAGE
: g_weapon.c
- ROCKET_SIZE
: g_weapon.c
- ROCKET_SPLASH_DAMAGE
: g_weapon.c
- ROCKET_SPLASH_RADIUS
: g_weapon.c
- ROCKET_VELOCITY
: g_weapon.c
- RocketDie()
: g_weapon.c
- rocketThink()
: g_weapon.c
- ROLL
: q_shared.h
- RotateAroundDirection()
: q_shared.h, q_math.c
- RotatePointAroundVector()
: q_shared.h, q_math.c
- RP_CORPSE_SHOT
: q_shared.h
- RP_DEATH_COLLISION
: q_shared.h
- RP_DISABLE_EFFECTORS
: q_shared.h
- RP_END_DEATH_ANIM
: q_shared.h
- RP_GET_PELVIS_OFFSET
: q_shared.h
- RP_SET_PELVIS_OFFSET
: q_shared.h
- RP_START_DEATH_ANIM
: q_shared.h
- rright
: cg_marks.c
- RSE_ENTERAREA
: be_aas.h
- RSE_ENTERCONTENTS
: be_aas.h
- RSE_NONE
: be_aas.h
- RSE_NOROUTE
: be_aas.h
- RSE_USETRAVELTYPE
: be_aas.h
- RT_BEAM
: tr_types.h
- RT_CYLINDER
: tr_types.h
- RT_ELECTRICITY
: tr_types.h
- RT_ENT_CHAIN
: tr_types.h
- RT_LINE
: tr_types.h
- RT_MAX_REF_ENTITY_TYPE
: tr_types.h
- RT_MODEL
: tr_types.h
- RT_ORIENTED_QUAD
: tr_types.h
- RT_ORIENTEDLINE
: tr_types.h
- RT_POLY
: tr_types.h
- RT_PORTALSURFACE
: tr_types.h
- RT_SABER_GLOW
: tr_types.h
- RT_SPRITE
: tr_types.h
- RTF_NAVGOAL
: g_local.h
- RTF_NONE
: g_local.h
- rup
: cg_marks.c
- S_COLOR_BLACK
: q_shared.h
- S_COLOR_BLUE
: q_shared.h
- S_COLOR_CYAN
: q_shared.h
- S_COLOR_GREEN
: q_shared.h
- S_COLOR_MAGENTA
: q_shared.h
- S_COLOR_RED
: q_shared.h
- S_COLOR_WHITE
: q_shared.h
- S_COLOR_YELLOW
: q_shared.h
- SABER_ALT_ATTACK_POWER
: bg_saber.c
- SABER_ALT_ATTACK_POWER_FB
: bg_saber.c
- SABER_ALT_ATTACK_POWER_LR
: bg_saber.c
- SABER_ANIM_GROUP_SIZE
: anims.h
- SABER_ARC
: q_shared.h
- SABER_ATTACK_RANGE
: ai_main.h
- SABER_BLOCK_DUR
: bg_public.h
- SABER_BLUE
: q_shared.h
- SABER_BOX_SIZE
: w_saber.c
- SABER_BROAD
: q_shared.h
- SABER_CLAW
: q_shared.h
- saber_colors_t
: q_shared.h
- SABER_DAGGER
: q_shared.h
- SABER_EXTRAPOLATE_DIST
: w_saber.c
- SABER_GREEN
: q_shared.h
- SABER_HITDAMAGE
: w_saber.c
- SABER_LANCE
: q_shared.h
- SABER_MAX_THROW_DISTANCE
: w_saber.c
- SABER_MIN_THROW_DIST
: w_saber.h
- SABER_NONATTACK_DAMAGE
: w_saber.c
- SABER_NONE
: q_shared.h
- SABER_ORANGE
: q_shared.h
- SABER_PRONG
: q_shared.h
- SABER_PURPLE
: q_shared.h
- SABER_RADIUS_STANDARD
: w_saber.h
- SABER_RED
: q_shared.h
- SABER_REFLECT_MISSILE_CONE
: w_saber.h
- SABER_RETRIEVE_DELAY
: w_saber.c
- SABER_SAI
: q_shared.h
- SABER_SINGLE
: q_shared.h
- SABER_SITH_SWORD
: q_shared.h
- SABER_STAFF
: q_shared.h
- SABER_STAR
: q_shared.h
- saber_styles_t
: q_shared.h
- SABER_THROWN_HIT_DAMAGE
: w_saber.c
- SABER_THROWN_RETURN_HIT_DAMAGE
: w_saber.c
- SABER_TRAIL_TIME
: cg_players.c
- SABER_TRIDENT
: q_shared.h
- SABER_YELLOW
: q_shared.h
- saberBackToOwner()
: w_saber.c
- saberBlockedType_t
: q_shared.h
- saberBlockType_t
: q_shared.h
- SaberBounceSound()
: w_saber.c
- saberCheckKnockdown_BrokenParry()
: w_saber.c
- saberCheckKnockdown_DuelLoss()
: w_saber.c, g_active.c
- saberCheckKnockdown_Smashed()
: w_saber.c
- saberCheckKnockdown_Thrown()
: w_saber.c
- SaberColorToString()
: ui_saber.c, ui_main.c
- SaberCombatHandling()
: ai_main.c
- saberFace_t
: w_saber.c
- saberFirstThrown()
: w_saber.c
- SaberGotHit()
: w_saber.c
- SABERINVALID
: w_saber.c
- saberKnockDown()
: w_saber.c, g_cmds.c
- saberKnockOutOfHand()
: w_saber.c, g_cmds.c
- SABERLOCK_BREAK
: bg_public.h
- SABERLOCK_LOCK
: bg_public.h
- SABERLOCK_LOSE
: bg_public.h
- SABERLOCK_SIDE
: bg_public.h
- SABERLOCK_SUPERBREAK
: bg_public.h
- SABERLOCK_TOP
: bg_public.h
- SABERLOCK_WIN
: bg_public.h
- SABERMAXS_X
: w_saber.h
- SABERMAXS_Y
: w_saber.h
- SABERMAXS_Z
: w_saber.h
- SABERMINS_X
: w_saber.h
- SABERMINS_Y
: w_saber.h
- SABERMINS_Z
: w_saber.h
- saberMoveData
: bg_saber.c, bg_public.h
- saberMoveName_t
: bg_public.h
- SaberMoveTable
: bg_saberLoad.c
- saberMoveTransitionAngle
: bg_saber.c
- saberQuadrant_t
: bg_public.h
- saberReactivate()
: w_saber.c
- saberSingleHiltInfo
: ui_main.c
- sabersLockMode_t
: w_saber.c
- saberSpinSound
: w_saber.c
- saberStaffHiltInfo
: ui_main.c
- SaberTable
: bg_saberLoad.c
- saberType_t
: q_shared.h
- SaberUpdateSelf()
: w_saber.c
- SanitizeString()
: g_cmds.c
- SanitizeString2()
: g_cmds.c
- SaveNPCGlobals()
: NPC.c, b_local.h
- SavePathData()
: ai_wpnav.c
- SaveRegisteredItems()
: g_local.h, g_items.c
- SAY_ACKCOMM1
: say.h
- SAY_ACKCOMM2
: say.h
- SAY_ACKCOMM3
: say.h
- SAY_ACKCOMM4
: say.h
- SAY_ALL
: q_shared.h
- SAY_BADCOMM1
: say.h
- SAY_BADCOMM2
: say.h
- SAY_BADCOMM3
: say.h
- SAY_BADCOMM4
: say.h
- SAY_BADHAIL1
: say.h
- SAY_BADHAIL2
: say.h
- SAY_BADHAIL3
: say.h
- SAY_BADHAIL4
: say.h
- SAY_REFCOMM1
: say.h
- SAY_REFCOMM2
: say.h
- SAY_REFCOMM3
: say.h
- SAY_REFCOMM4
: say.h
- SAY_TEAM
: q_shared.h
- SAY_TELL
: q_shared.h
- saying_t
: say.h
- SB_BOTICON_X
: cg_scoreboard.c
- SB_HEAD_X
: cg_scoreboard.c
- SB_HEADER
: cg_scoreboard.c
- SB_INTER_HEIGHT
: cg_scoreboard.c
- SB_LEFT_BOTICON_X
: cg_scoreboard.c
- SB_LEFT_HEAD_X
: cg_scoreboard.c
- SB_MAXCLIENTS_INTER
: cg_scoreboard.c
- SB_MAXCLIENTS_NORMAL
: cg_scoreboard.c
- SB_NAME_X
: cg_scoreboard.c
- SB_NORMAL_HEIGHT
: cg_scoreboard.c
- SB_PING_X
: cg_scoreboard.c
- SB_RATING_WIDTH
: cg_scoreboard.c
- SB_RIGHT_BOTICON_X
: cg_scoreboard.c
- SB_RIGHT_HEAD_X
: cg_scoreboard.c
- SB_SCORE_X
: cg_scoreboard.c
- SB_SCORELINE_WIDTH
: cg_scoreboard.c
- SB_SCORELINE_X
: cg_scoreboard.c
- SB_STATUSBAR
: cg_scoreboard.c
- SB_TIME_X
: cg_scoreboard.c
- SB_TOP
: cg_scoreboard.c
- ScaleModelAxis()
: cg_local.h, cg_ents.c
- ScanForEnemies()
: ai_main.c
- SCF_ALT_FIRE
: b_public.h
- SCF_CHASE_ENEMIES
: b_public.h
- SCF_CROUCHED
: b_public.h
- SCF_DONT_FIRE
: b_public.h
- SCF_DONT_FLEE
: b_public.h
- SCF_FACE_MOVE_DIR
: b_public.h
- SCF_FFDEATH
: b_public.h
- SCF_FIRE_WEAPON
: b_public.h
- SCF_FORCED_MARCH
: b_public.h
- SCF_IGNORE_ALERTS
: b_public.h
- SCF_LEAN_LEFT
: b_public.h
- SCF_LEAN_RIGHT
: b_public.h
- SCF_LOOK_FOR_ENEMIES
: b_public.h
- SCF_MORELIGHT
: b_public.h
- SCF_NO_ACROBATICS
: b_public.h
- SCF_NO_ALERT_TALK
: b_public.h
- SCF_NO_COMBAT_TALK
: b_public.h
- SCF_NO_FALLTODEATH
: b_public.h
- SCF_NO_FORCE
: b_public.h
- SCF_NO_GROUPS
: b_public.h
- SCF_NO_MIND_TRICK
: b_public.h
- SCF_NO_RESPONSE
: b_public.h
- SCF_RUNNING
: b_public.h
- SCF_USE_CP_NEAREST
: b_public.h
- SCF_USE_SUBTITLES
: b_public.h
- SCF_WALKING
: b_public.h
- SCHAR_MAX
: bg_lib.h
- SCHAR_MIN
: bg_lib.h
- SCORE_NOT_PRESENT
: bg_public.h
- SCOREBOARD_X
: cg_scoreboard.c
- ScoreIsTied()
: g_main.c
- ScorePlum()
: g_combat.c
- SCREEN_HEIGHT
: q_shared.h
- SCREEN_WIDTH
: q_shared.h
- Script_Close()
: ui_shared.c
- Script_Defer()
: ui_shared.c
- Script_Disable()
: ui_shared.c
- Script_Exec()
: ui_shared.c
- Script_FadeIn()
: ui_shared.c
- Script_FadeOut()
: ui_shared.c
- Script_Hide()
: ui_shared.c
- Script_Open()
: ui_shared.c
- Script_Orbit()
: ui_shared.c
- Script_Parse()
: ui_shared.h
- Script_Play()
: ui_shared.c
- Script_playLooped()
: ui_shared.c
- Script_RunDeferred()
: ui_shared.c
- Script_Scale()
: ui_shared.c
- Script_SetAsset()
: ui_shared.c
- Script_SetBackground()
: ui_shared.c
- Script_SetColor()
: ui_shared.c
- Script_SetCvar()
: ui_shared.c
- Script_SetCvarToCvar()
: ui_shared.c
- Script_SetFocus()
: ui_shared.c
- Script_SetItemBackground()
: ui_shared.c
- Script_SetItemColor()
: ui_shared.c
- Script_SetItemColorCvar()
: ui_shared.c
- Script_SetItemRect()
: ui_shared.c
- Script_SetItemRectCvar()
: ui_shared.c
- Script_SetItemText()
: ui_shared.c
- Script_SetPlayerModel()
: ui_shared.c
- Script_SetTeamColor()
: ui_shared.c
- Script_Show()
: ui_shared.c
- Script_Transition()
: ui_shared.c
- Script_Transition2()
: ui_shared.c
- Script_Transition3()
: ui_shared.c
- scriptCommandCount
: ui_shared.c
- scriptrunner_run()
: g_target.c, g_spawn.c
- SCROLL_TIME_ADJUST
: ui_shared.c
- SCROLL_TIME_ADJUSTOFFSET
: ui_shared.c
- SCROLL_TIME_FLOOR
: ui_shared.c
- SCROLL_TIME_START
: ui_shared.c
- SCROLLBAR_SIZE
: ui_shared.h
- scrollInfo_t
: ui_shared.c
- ScrollList_Draw()
: ui_local.h
- ScrollList_Key()
: ui_local.h
- SE_ENTERAREA
: be_aas.h
- SE_ENTERLAVA
: be_aas.h
- SE_ENTERSLIME
: be_aas.h
- SE_ENTERWATER
: be_aas.h
- SE_GAP
: be_aas.h
- SE_HITBOUNDINGBOX
: be_aas.h
- SE_HITGROUND
: be_aas.h
- SE_HITGROUNDAREA
: be_aas.h
- SE_HITGROUNDDAMAGE
: be_aas.h
- se_language
: ui_shared.c, ui_main.c
- SE_LEAVEGROUND
: be_aas.h
- SE_NONE
: be_aas.h
- SE_TOUCHCLUSTERPORTAL
: be_aas.h
- SE_TOUCHJUMPPAD
: be_aas.h
- SE_TOUCHTELEPORTER
: be_aas.h
- SEEKER_ALREADYDEPLOYED
: q_shared.h
- Seeker_Attack()
: NPC_AI_Seeker.c
- Seeker_FindEnemy()
: NPC_AI_Seeker.c
- Seeker_Fire()
: NPC_AI_Seeker.c
- Seeker_FollowOwner()
: NPC_AI_Seeker.c
- SEEKER_FORWARD_BASE_SPEED
: NPC_AI_Seeker.c
- SEEKER_FORWARD_MULTIPLIER
: NPC_AI_Seeker.c
- Seeker_Hunt()
: NPC_AI_Seeker.c
- Seeker_MaintainHeight()
: NPC_AI_Seeker.c
- Seeker_Ranged()
: NPC_AI_Seeker.c
- SEEKER_SEEK_RADIUS
: NPC_AI_Seeker.c
- Seeker_Strafe()
: NPC_AI_Seeker.c
- SEEKER_STRAFE_DIS
: NPC_AI_Seeker.c
- SEEKER_STRAFE_VEL
: NPC_AI_Seeker.c
- SEEKER_UPWARD_PUSH
: NPC_AI_Seeker.c
- SeekerDroneUpdate()
: w_force.c
- seeLoopSound
: w_force.c
- SEF_BLOCKED
: w_saber.h
- SEF_DEFLECTED
: w_saber.h
- SEF_EVENTS
: w_saber.h
- SEF_HITENEMY
: w_saber.h
- SEF_HITOBJECT
: w_saber.h
- SEF_HITWALL
: w_saber.h
- SEF_INWATER
: w_saber.h
- SEF_LOCK_WON
: w_saber.h
- SEF_LOCKED
: w_saber.h
- SEF_PARRIED
: w_saber.h
- SelectCTFSpawnPoint()
: g_team.h, g_team.c
- SelectDuelSpawnPoint()
: g_client.c
- SelectInitialSpawnPoint()
: g_client.c
- SelectNearestDeathmatchSpawnPoint()
: g_client.c
- SelectRandomDeathmatchSpawnPoint()
: g_client.c
- SelectRandomFurthestSpawnPoint()
: g_client.c
- SelectRandomTeamSpawnPoint()
: g_team.c
- SelectSiegeSpawnPoint()
: g_team.h, g_team.c
- SelectSpawnPoint()
: g_local.h, g_client.c
- SelectSpectatorSpawnPoint()
: g_client.c
- SendPendingPredictableEvents()
: g_active.c
- SendScoreboardMessageToAllClients()
: g_main.c, g_local.h
- SENTRY_ALREADYPLACED
: q_shared.h
- Sentry_AttackDecision()
: NPC_AI_Sentry.c
- Sentry_Fire()
: NPC_AI_Sentry.c
- SENTRY_FORWARD_BASE_SPEED
: NPC_AI_Sentry.c
- SENTRY_FORWARD_MULTIPLIER
: NPC_AI_Sentry.c
- SENTRY_HOVER_HEIGHT
: NPC_AI_Sentry.c
- Sentry_Hunt()
: NPC_AI_Sentry.c
- Sentry_Idle()
: NPC_AI_Sentry.c
- Sentry_MaintainHeight()
: NPC_AI_Sentry.c
- SENTRY_NOROOM
: q_shared.h
- Sentry_RangedAttack()
: NPC_AI_Sentry.c
- Sentry_Strafe()
: NPC_AI_Sentry.c
- SENTRY_STRAFE_DIS
: NPC_AI_Sentry.c
- SENTRY_STRAFE_VEL
: NPC_AI_Sentry.c
- SENTRY_UPWARD_PUSH
: NPC_AI_Sentry.c
- sentry_use()
: NPC_AI_Sentry.c
- SENTRY_VELOCITY_DECAY
: NPC_AI_Sentry.c
- sentryExpire()
: g_items.c
- SentryTouch()
: g_items.c
- serverFilter_t
: ui_local.h
- ServerInfo_Cache()
: ui_local.h
- ServerOptions_Cache()
: ui_local.h
- serverStatus_t
: ui_local.h
- serverStatusCvars
: ui_main.c
- SES_HOVERING
: w_saber.h
- SES_LEAVING
: w_saber.h
- SES_RETURNING
: w_saber.h
- SET_
: Q3_Interface.h
- SET_ADDLHANDBOLT_MODEL
: Q3_Interface.h
- SET_ADDRHANDBOLT_MODEL
: Q3_Interface.h
- SET_ADJUST_AREA_PORTALS
: Q3_Interface.h
- SET_AGGRESSION
: Q3_Interface.h
- SET_AIM
: Q3_Interface.h
- SET_ALT_FIRE
: Q3_Interface.h
- SET_ANGERSCRIPT
: Q3_Interface.h
- SET_ANGLES
: Q3_Interface.h
- SET_ANIM_BOTH
: Q3_Interface.h
- SET_ANIM_HOLDTIME_BOTH
: Q3_Interface.h
- SET_ANIM_HOLDTIME_LOWER
: Q3_Interface.h
- SET_ANIM_HOLDTIME_UPPER
: Q3_Interface.h
- SET_ANIM_LOWER
: Q3_Interface.h
- SET_ANIM_UPPER
: Q3_Interface.h
- SET_ANIMFRAME
: Q3_Interface.h
- SET_ARMOR
: Q3_Interface.h
- SET_ATTACKSCRIPT
: Q3_Interface.h
- SET_AWAKESCRIPT
: Q3_Interface.h
- SET_BEHAVIOR_STATE
: Q3_Interface.h
- SET_BLOCKEDSCRIPT
: Q3_Interface.h
- SET_CAMERA_GROUP
: Q3_Interface.h
- SET_CAMERA_GROUP_TAG
: Q3_Interface.h
- SET_CAMERA_GROUP_Z_OFS
: Q3_Interface.h
- SET_CAPTIONTEXTCOLOR
: Q3_Interface.h
- SET_CAPTURE
: Q3_Interface.h
- SET_CENTERTEXTCOLOR
: Q3_Interface.h
- SET_CHASE_ENEMIES
: Q3_Interface.h
- SET_CINEMATIC_SKIPSCRIPT
: Q3_Interface.h
- SET_CLEAN_DAMAGING_ENTS
: Q3_Interface.h
- SET_CLOSINGCREDITS
: Q3_Interface.h
- SET_COPY_ORIGIN
: Q3_Interface.h
- SET_COUNT
: Q3_Interface.h
- SET_CROUCHED
: Q3_Interface.h
- SET_DEATHSCRIPT
: Q3_Interface.h
- SET_DEFAULT_BSTATE
: Q3_Interface.h
- SET_DEFEND_TARGET
: Q3_Interface.h
- SET_DELAYEDSCRIPT
: Q3_Interface.h
- SET_DELAYSCRIPTTIME
: Q3_Interface.h
- SET_DISABLE_SHADER_ANIM
: Q3_Interface.h
- SET_DISMEMBERABLE
: Q3_Interface.h
- SET_DMG_BY_HEAVY_WEAP_ONLY
: Q3_Interface.h
- SET_DONT_FLEE
: Q3_Interface.h
- SET_DONTFIRE
: Q3_Interface.h
- SET_DONTSHOOT
: Q3_Interface.h
- SET_DPITCH
: Q3_Interface.h
- SET_DYAW
: Q3_Interface.h
- SET_EARSHOT
: Q3_Interface.h
- SET_END_SCREENDISSOLVE
: Q3_Interface.h
- SET_ENDFRAME
: Q3_Interface.h
- SET_ENEMY
: Q3_Interface.h
- SET_ENEMY_TEAM
: Q3_Interface.h
- SET_EVENT
: Q3_Interface.h
- SET_FACE_MOVE_DIR
: Q3_Interface.h
- SET_FACEAUX
: Q3_Interface.h
- SET_FACEBLINK
: Q3_Interface.h
- SET_FACEBLINKFROWN
: Q3_Interface.h
- SET_FACEEYESCLOSED
: Q3_Interface.h
- SET_FACEEYESOPENED
: Q3_Interface.h
- SET_FACEFROWN
: Q3_Interface.h
- SET_FACENORMAL
: Q3_Interface.h
- SET_FFDEATHSCRIPT
: Q3_Interface.h
- SET_FFIRESCRIPT
: Q3_Interface.h
- SET_FIRE_WEAPON
: Q3_Interface.h
- SET_FLEESCRIPT
: Q3_Interface.h
- SET_FOLLOWDIST
: Q3_Interface.h
- SET_FORCE_GRIP_LEVEL
: Q3_Interface.h
- SET_FORCE_HEAL_LEVEL
: Q3_Interface.h
- SET_FORCE_INVINCIBLE
: Q3_Interface.h
- SET_FORCE_JUMP_LEVEL
: Q3_Interface.h
- SET_FORCE_LIGHTNING_LEVEL
: Q3_Interface.h
- SET_FORCE_MINDTRICK_LEVEL
: Q3_Interface.h
- SET_FORCE_PULL_LEVEL
: Q3_Interface.h
- SET_FORCE_PUSH_LEVEL
: Q3_Interface.h
- SET_FORCE_SPEED_LEVEL
: Q3_Interface.h
- SET_FORCED_MARCH
: Q3_Interface.h
- SET_FORWARDMOVE
: Q3_Interface.h
- SET_FRICTION
: Q3_Interface.h
- SET_FULLNAME
: Q3_Interface.h
- SET_FUNC_USABLE_VISIBLE
: Q3_Interface.h
- SET_GRAVITY
: Q3_Interface.h
- SET_GREET_ALLIES
: Q3_Interface.h
- SET_HEALTH
: Q3_Interface.h
- SET_HFOV
: Q3_Interface.h
- SET_HUD
: Q3_Interface.h
- SET_ICARUS_FREEZE
: Q3_Interface.h
- SET_ICARUS_UNFREEZE
: Q3_Interface.h
- SET_IGNOREALERTS
: Q3_Interface.h
- SET_IGNOREENEMIES
: Q3_Interface.h
- SET_IGNOREPAIN
: Q3_Interface.h
- SET_INACTIVE
: Q3_Interface.h
- SET_INTERFACE
: Q3_Interface.h
- SET_INVINCIBLE
: Q3_Interface.h
- SET_INVISIBLE
: Q3_Interface.h
- SET_ITEM
: Q3_Interface.h
- SET_LCARSTEXT
: Q3_Interface.h
- SET_LEADER
: Q3_Interface.h
- SET_LEAN
: Q3_Interface.h
- SET_LOADGAME
: Q3_Interface.h
- SET_LOCATION
: Q3_Interface.h
- SET_LOCK_PLAYER_WEAPONS
: Q3_Interface.h
- SET_LOCKED_ENEMY
: Q3_Interface.h
- SET_LOCKYAW
: Q3_Interface.h
- SET_LOOK_FOR_ENEMIES
: Q3_Interface.h
- SET_LOOK_TARGET
: Q3_Interface.h
- SET_LOOP_ANIM
: Q3_Interface.h
- SET_LOOPSOUND
: Q3_Interface.h
- SET_LOSTENEMYSCRIPT
: Q3_Interface.h
- SET_MASK
: qfiles.h
- SET_MENU_SCREEN
: Q3_Interface.h
- SET_MINDTRICKSCRIPT
: Q3_Interface.h
- SET_MISSION_STATUS_SCREEN
: Q3_Interface.h
- SET_MISSIONFAILED
: Q3_Interface.h
- SET_MISSIONSTATUSACTIVE
: Q3_Interface.h
- SET_MISSIONSTATUSTEXT
: Q3_Interface.h
- SET_MISSIONSTATUSTIME
: Q3_Interface.h
- SET_MORELIGHT
: Q3_Interface.h
- SET_MUSIC_STATE
: Q3_Interface.h
- SET_NAVGOAL
: Q3_Interface.h
- SET_NO_ACROBATICS
: Q3_Interface.h
- SET_NO_ALERT_TALK
: Q3_Interface.h
- SET_NO_COMBAT_TALK
: Q3_Interface.h
- SET_NO_FALLTODEATH
: Q3_Interface.h
- SET_NO_FORCE
: Q3_Interface.h
- SET_NO_GROUPS
: Q3_Interface.h
- SET_NO_IMPACT_DAMAGE
: Q3_Interface.h
- SET_NO_KNOCKBACK
: Q3_Interface.h
- SET_NO_MINDTRICK
: Q3_Interface.h
- SET_NO_RESPONSE
: Q3_Interface.h
- SET_NOAVOID
: Q3_Interface.h
- SET_NOTARGET
: Q3_Interface.h
- SET_OBJECTIVE_CLEARALL
: Q3_Interface.h
- SET_OBJECTIVE_FAILED
: Q3_Interface.h
- SET_OBJECTIVE_HIDE
: Q3_Interface.h
- SET_OBJECTIVE_SHOW
: Q3_Interface.h
- SET_OBJECTIVE_SUCCEEDED
: Q3_Interface.h
- SET_ORIGIN
: Q3_Interface.h
- SET_PAINSCRIPT
: Q3_Interface.h
- SET_PAINTARGET
: Q3_Interface.h
- SET_PARM1
: Q3_Interface.h
- SET_PARM10
: Q3_Interface.h
- SET_PARM11
: Q3_Interface.h
- SET_PARM12
: Q3_Interface.h
- SET_PARM13
: Q3_Interface.h
- SET_PARM14
: Q3_Interface.h
- SET_PARM15
: Q3_Interface.h
- SET_PARM16
: Q3_Interface.h
- SET_PARM2
: Q3_Interface.h
- SET_PARM3
: Q3_Interface.h
- SET_PARM4
: Q3_Interface.h
- SET_PARM5
: Q3_Interface.h
- SET_PARM6
: Q3_Interface.h
- SET_PARM7
: Q3_Interface.h
- SET_PARM8
: Q3_Interface.h
- SET_PARM9
: Q3_Interface.h
- SET_PLAYER_LOCKED
: Q3_Interface.h
- SET_PLAYER_TEAM
: Q3_Interface.h
- SET_PLAYER_USABLE
: Q3_Interface.h
- SET_REMOVE_TARGET
: Q3_Interface.h
- SET_REMOVELHANDBOLT_MODEL
: Q3_Interface.h
- SET_REMOVERHANDBOLT_MODEL
: Q3_Interface.h
- SET_RIGHTMOVE
: Q3_Interface.h
- SET_RUNNING
: Q3_Interface.h
- SET_RUNSPEED
: Q3_Interface.h
- SET_SABER_DEFENSE
: Q3_Interface.h
- SET_SABER_OFFENSE
: Q3_Interface.h
- SET_SABER_THROW
: Q3_Interface.h
- SET_SABERACTIVE
: Q3_Interface.h
- SET_SCALE
: Q3_Interface.h
- SET_SCROLLTEXT
: Q3_Interface.h
- SET_SCROLLTEXTCOLOR
: Q3_Interface.h
- SET_SECRET_AREA_FOUND
: Q3_Interface.h
- SET_SHADER_ANIM
: Q3_Interface.h
- SET_SHIELDED
: Q3_Interface.h
- SET_SHIELDS
: Q3_Interface.h
- SET_SHOOTDIST
: Q3_Interface.h
- SET_SHOT_SPACING
: Q3_Interface.h
- SET_SKILL
: Q3_Interface.h
- SET_SOLID
: Q3_Interface.h
- SET_SPAWNSCRIPT
: Q3_Interface.h
- SET_STARTFRAME
: Q3_Interface.h
- SET_TACTICAL_HIDE
: Q3_Interface.h
- SET_TACTICAL_SHOW
: Q3_Interface.h
- SET_TARGET
: Q3_Interface.h
- SET_TARGET2
: Q3_Interface.h
- SET_TARGETNAME
: Q3_Interface.h
- SET_TELEPORT_DEST
: Q3_Interface.h
- SET_TEMP_BSTATE
: Q3_Interface.h
- SET_TIMESCALE
: Q3_Interface.h
- SET_TREASONED
: Q3_Interface.h
- SET_UNDYING
: Q3_Interface.h
- SET_USE_CP_NEAREST
: Q3_Interface.h
- SET_USE_SUBTITLES
: Q3_Interface.h
- SET_USESCRIPT
: Q3_Interface.h
- SET_VAMPIRE
: Q3_Interface.h
- SET_VFOV
: Q3_Interface.h
- SET_VICTORYSCRIPT
: Q3_Interface.h
- SET_VIDEO_FADE_IN
: Q3_Interface.h
- SET_VIDEO_FADE_OUT
: Q3_Interface.h
- SET_VIDEO_PLAY
: Q3_Interface.h
- SET_VIEWENTITY
: Q3_Interface.h
- SET_VIEWTARGET
: Q3_Interface.h
- SET_VIGILANCE
: Q3_Interface.h
- SET_VISRANGE
: Q3_Interface.h
- SET_WAIT
: Q3_Interface.h
- SET_WALKING
: Q3_Interface.h
- SET_WALKSPEED
: Q3_Interface.h
- SET_WATCHTARGET
: Q3_Interface.h
- SET_WEAPON
: Q3_Interface.h
- SET_WIDTH
: Q3_Interface.h
- SET_XVELOCITY
: Q3_Interface.h
- SET_YAWSPEED
: Q3_Interface.h
- SET_YVELOCITY
: Q3_Interface.h
- SET_Z_OFFSET
: Q3_Interface.h
- SET_ZVELOCITY
: Q3_Interface.h
- SETANIM_BOTH
: bg_public.h
- SETANIM_FLAG_HOLD
: bg_public.h
- SETANIM_FLAG_HOLDLESS
: bg_public.h
- SETANIM_FLAG_NORMAL
: bg_public.h
- SETANIM_FLAG_OVERRIDE
: bg_public.h
- SETANIM_FLAG_RESTART
: bg_public.h
- SETANIM_LEGS
: bg_public.h
- SETANIM_TORSO
: bg_public.h
- SetClientViewAngle()
: g_vehicles.c, g_local.h, g_client.c
- SetCustomSoundForType()
: cg_servercmds.c
- SetDuelistHealthsFromConfigString()
: cg_servercmds.c
- SetGoal()
: NPC_goal.c, b_local.h
- SetLeader()
: g_main.c, g_local.h
- SetMoverState()
: g_mover.c
- SetNPCGlobals()
: NPC.c, b_local.h
- SetParent()
: g_vehicles.c
- SetPilot()
: g_vehicles.c
- SetPlaneSignbits()
: q_shared.h, q_math.c
- SetRespawn()
: g_local.h
- setTable
: g_main.c, g_ICARUScb.c
- SetTeam()
: g_local.h, g_cmds.c
- SetTeamNumbers()
: NPC_utils.c, b_local.h
- SetTeamQuick()
: g_saga.c, g_cmds.c, g_client.c
- setType_t
: Q3_Interface.h
- SetupGameGhoul2Model()
: NPC_stats.c, g_client.c
- SFB_CINEMATIC
: b_local.h
- SFB_DRILL
: b_local.h
- SFB_GUN
: b_local.h
- SFB_NOTSOLID
: b_local.h
- SFB_OLDBORG
: b_local.h
- SFB_PHASER
: b_local.h
- SFB_RIFLEMAN
: b_local.h
- SFB_SMALLHULL
: b_local.h
- SFB_STARTINSOLID
: b_local.h
- SFB_TASER
: b_local.h
- SFB_TRICORDER
: b_local.h
- SFL2_ALWAYS_BLOCK
: q_shared.h
- SFL2_ALWAYS_BLOCK2
: q_shared.h
- SFL2_NO_BLADE
: q_shared.h
- SFL2_NO_BLADE2
: q_shared.h
- SFL2_NO_CLASH_FLARE
: q_shared.h
- SFL2_NO_CLASH_FLARE2
: q_shared.h
- SFL2_NO_DISMEMBERMENT
: q_shared.h
- SFL2_NO_DISMEMBERMENT2
: q_shared.h
- SFL2_NO_DLIGHT
: q_shared.h
- SFL2_NO_DLIGHT2
: q_shared.h
- SFL2_NO_IDLE_EFFECT
: q_shared.h
- SFL2_NO_IDLE_EFFECT2
: q_shared.h
- SFL2_NO_MANUAL_DEACTIVATE
: q_shared.h
- SFL2_NO_MANUAL_DEACTIVATE2
: q_shared.h
- SFL2_NO_WALL_MARKS
: q_shared.h
- SFL2_NO_WALL_MARKS2
: q_shared.h
- SFL2_TRANSITION_DAMAGE
: q_shared.h
- SFL2_TRANSITION_DAMAGE2
: q_shared.h
- SFL_BOLT_TO_WRIST
: q_shared.h
- SFL_BOUNCE_ON_WALLS
: q_shared.h
- SFL_NO_BACK_ATTACK
: q_shared.h
- SFL_NO_CARTWHEELS
: q_shared.h
- SFL_NO_FLIPS
: q_shared.h
- SFL_NO_KICKS
: q_shared.h
- SFL_NO_MIRROR_ATTACKS
: q_shared.h
- SFL_NO_PULL_ATTACK
: q_shared.h
- SFL_NO_ROLL_STAB
: q_shared.h
- SFL_NO_ROLLS
: q_shared.h
- SFL_NO_STABDOWN
: q_shared.h
- SFL_NO_WALL_FLIPS
: q_shared.h
- SFL_NO_WALL_GRAB
: q_shared.h
- SFL_NO_WALL_RUNS
: q_shared.h
- SFL_NOT_ACTIVE_BLOCKING
: q_shared.h
- SFL_NOT_DISARMABLE
: q_shared.h
- SFL_NOT_LOCKABLE
: q_shared.h
- SFL_NOT_THROWABLE
: q_shared.h
- SFL_ON_IN_WATER
: q_shared.h
- SFL_RETURN_DAMAGE
: q_shared.h
- SFL_SINGLE_BLADE_THROWABLE
: q_shared.h
- SFL_TWO_HANDED
: q_shared.h
- sfxHandle_t
: q_shared.h
- SHADER_MAX_INDEXES
: qfiles.h
- SHADER_MAX_VERTEXES
: qfiles.h
- SHADERTEXT
: q_shared.h
- SHADOW_DISTANCE
: cg_players.c
- sharedEIKMoveState
: q_shared.h
- sharedERagEffector
: q_shared.h
- sharedERagPhase
: q_shared.h
- SHIELD_HALFTHICKNESS
: g_items.c
- SHIELD_HEALTH
: g_items.c
- SHIELD_HEALTH_DEC
: g_items.c
- SHIELD_NOROOM
: q_shared.h
- SHIELD_PLACEDIST
: g_items.c
- shield_power_converter_use()
: g_misc.c
- SHIELD_SIEGE_HEALTH
: g_items.c
- SHIELD_SIEGE_HEALTH_DEC
: g_items.c
- ShieldDie()
: g_items.c
- ShieldGoNotSolid()
: g_items.c
- ShieldGoSolid()
: g_items.c
- ShieldPain()
: g_items.c
- ShieldRemove()
: g_items.c
- ShieldThink()
: g_items.c
- ShieldTouch()
: g_items.c
- shipboundary_think()
: g_trigger.c
- shipboundary_touch()
: g_trigger.c
- SHIPSURF_BACK
: bg_vehicles.h
- SHIPSURF_BROKEN_A
: bg_vehicles.h
- SHIPSURF_BROKEN_B
: bg_vehicles.h
- SHIPSURF_BROKEN_C
: bg_vehicles.h
- SHIPSURF_BROKEN_D
: bg_vehicles.h
- SHIPSURF_BROKEN_E
: bg_vehicles.h
- SHIPSURF_BROKEN_F
: bg_vehicles.h
- SHIPSURF_BROKEN_G
: bg_vehicles.h
- SHIPSURF_DAMAGE_BACK_HEAVY
: bg_vehicles.h
- SHIPSURF_DAMAGE_BACK_LIGHT
: bg_vehicles.h
- SHIPSURF_DAMAGE_FRONT_HEAVY
: bg_vehicles.h
- SHIPSURF_DAMAGE_FRONT_LIGHT
: bg_vehicles.h
- SHIPSURF_DAMAGE_LEFT_HEAVY
: bg_vehicles.h
- SHIPSURF_DAMAGE_LEFT_LIGHT
: bg_vehicles.h
- SHIPSURF_DAMAGE_RIGHT_HEAVY
: bg_vehicles.h
- SHIPSURF_DAMAGE_RIGHT_LIGHT
: bg_vehicles.h
- SHIPSURF_FRONT
: bg_vehicles.h
- SHIPSURF_LEFT
: bg_vehicles.h
- SHIPSURF_RIGHT
: bg_vehicles.h
- shooterClient_t
: g_misc.c
- ShootThink()
: NPC_combat.c, b_local.h
- SHORT2ANGLE
: q_shared.h
- ShortestLineSegBewteen2LineSegs()
: NPC_AI_Jedi.c, g_utils.c
- ShortNoSwap()
: q_shared.c
- ShortSwap()
: q_shared.h, q_shared.c
- ShotThroughGlass()
: NPC_combat.c, b_local.h
- ShouldSecondaryFire()
: ai_main.c
- SHOVE_LIFT
: g_nav.h
- SHOVE_SPEED
: g_nav.h
- showBBoxes
: NPC_spawn.c, NPC_behavior.c, NPC.c
- showPowersName
: cg_event.c, cg_draw.c
- SHRT_MAX
: bg_lib.h
- SHRT_MIN
: bg_lib.h
- SHY_SPAWN_DISTANCE
: NPC_spawn.c
- SHY_SPAWN_DISTANCE_SQR
: NPC_spawn.c
- SHY_THINK_TIME
: NPC_spawn.c
- SIDEFRAME_HEIGHT
: cg_view.c
- SIDEFRAME_WIDTH
: cg_view.c
- SIEGE_CLASS_DESC_LEN
: bg_saga.h
- Siege_CountDefenders()
: ai_main.c
- Siege_CountTeammates()
: ai_main.c
- Siege_DefendFromAttackers()
: ai_main.c
- siege_info
: bg_saga.h, bg_saga.c
- SIEGE_ITEM_RESPAWN_TIME
: g_saga.c
- SIEGE_POINTS_FINALOBJECTIVECOMPLETED
: bg_saga.h
- SIEGE_POINTS_OBJECTIVECOMPLETED
: bg_saga.h
- SIEGE_POINTS_TEAMWONROUND
: bg_saga.h
- SIEGE_ROUND_BEGIN_TIME
: bg_saga.h
- Siege_TargetClosestObjective()
: ai_main.c
- siege_valid
: bg_saga.h, bg_saga.c
- SiegeBeginRound()
: g_saga.c
- SiegeBroadcast_OBJECTIVECOMPLETE()
: g_saga.c
- SiegeBroadcast_ROUNDOVER()
: g_saga.c
- SIEGECHAR_TAB
: bg_saga.c
- SiegeCheckTimers()
: g_saga.c, g_main.c
- siegeClassFlags_t
: bg_saga.h
- SiegeClearSwitchData()
: g_saga.c, g_cmds.c
- SiegeDoTeamAssign()
: g_saga.c, g_main.c
- siegeEndUse()
: g_saga.c
- siegeExtended_t
: cg_local.h
- SiegeIconUse()
: g_saga.c
- SIEGEITEM_STARTOFFRADAR
: g_saga.c
- SiegeItemDie()
: g_saga.c
- SiegeItemPain()
: g_saga.c
- SiegeItemRemoveOwner()
: g_trigger.c, g_saga.c
- SiegeItemThink()
: g_saga.c
- SiegeItemTouch()
: g_saga.c
- SiegeItemUse()
: g_saga.c
- SiegeObjectiveCompleted()
: g_saga.c
- siegePers_t
: q_shared.h
- siegePlayerClassFlags_t
: bg_saga.h
- SiegePointUse()
: g_client.c
- SiegeRespawn()
: g_saga.c, g_client.c
- SiegeRoundComplete()
: g_saga.c
- SiegeSetCompleteData()
: g_saga.c
- SIEGESTATE_ATTACKER
: ai_main.h
- SIEGESTATE_DEFENDER
: ai_main.h
- SIEGESTATE_MAXSIEGESTATES
: ai_main.h
- SIEGESTATE_NONE
: ai_main.h
- siegeStateDescriptions
: ai_main.c
- SiegeTakesPriority()
: ai_main.c
- siegeTeam1
: ui_main.c
- siegeTeam2
: ui_main.c
- SIEGETEAM_TEAM1
: bg_saga.h
- SIEGETEAM_TEAM2
: bg_saga.h
- SiegeTeamSwitch()
: g_saga.c
- siegeTriggerUse()
: g_saga.c
- Signup_Cache()
: ui_local.h
- sin()
: bg_lib.h
- SINK_TIME
: cg_local.h
- size_t
: bg_lib.h
- SkipBracedSection()
: q_shared.h, q_shared.c
- SkipRestOfLine()
: q_shared.h, q_shared.c
- SkipWhitespace()
: q_shared.h, q_shared.c
- skyboxportal
: tr_types.h
- SLIDER_HEIGHT
: ui_shared.h
- SLIDER_RANGE
: ui_local.h
- SLIDER_THUMB_HEIGHT
: ui_shared.h
- SLIDER_THUMB_WIDTH
: ui_shared.h
- SLIDER_WIDTH
: ui_shared.h
- SLOPE_RECALC_INT
: bg_pmove.c
- SLOPERECALCVAR
: bg_pmove.c
- SLOWDOWN_DIST
: g_active.c
- SMALL
: q_shared.h
- SMALLCHAR_HEIGHT
: q_shared.h
- SMALLCHAR_WIDTH
: q_shared.h
- SMOOTH_G2ANIM_LERPANGLES
: cg_players.c
- SNAPFLAG_NOT_ACTIVE
: q_shared.h
- SNAPFLAG_RATE_DELAYED
: q_shared.h
- SNAPFLAG_SERVERCOUNT
: q_shared.h
- SnapVectorTowards()
: g_weapon.c, g_local.h
- SND_DYNAMICMUSIC
: q_shared.h
- SND_MP3STREAMHDR
: q_shared.h
- SND_RAWDATA
: q_shared.h
- Sniper_ClearTimers()
: NPC_AI_Sniper.c
- Sniper_EvaluateShot()
: NPC_AI_Sniper.c
- Sniper_FaceEnemy()
: NPC_AI_Sniper.c
- Sniper_StartHide()
: NPC_AI_Sniper.c
- Sniper_UpdateEnemyPos()
: NPC_AI_Sniper.c
- SOLID_BBOX
: be_aas.h
- SOLID_BMODEL
: q_shared.h
- SOLID_BSP
: be_aas.h
- SOLID_NOT
: be_aas.h
- solid_t
: be_aas.h
- SOLID_TRIGGER
: be_aas.h
- SolidifyOwner()
: g_ICARUScb.c
- SORT
: tri_coll_test.c
- SORT_CLIENTS
: ui_public.h
- SORT_GAME
: ui_public.h
- SORT_HOST
: ui_public.h
- SORT_MAP
: ui_public.h
- SORT_PING
: ui_public.h
- sortedTeamPlayers
: cg_local.h, cg_draw.c
- SortRanks()
: g_main.c
- soundChannel_t
: q_shared.h
- SP_bsp_worldspawn()
: g_spawn.c
- SP_CreateRain()
: g_spawn.c, g_misc.c
- SP_CreateSnow()
: g_spawn.c, g_misc.c
- SP_CreateSpaceDust()
: g_spawn.c, g_misc.c
- SP_emplaced_gun()
: g_weapon.c, g_spawn.c
- SP_func_bobbing()
: g_spawn.c, g_mover.c
- SP_func_breakable()
: g_spawn.c, g_mover.c
- SP_func_button()
: g_spawn.c, g_mover.c
- SP_func_door()
: g_spawn.c, g_mover.c
- SP_func_glass()
: g_spawn.c, g_mover.c
- SP_func_pendulum()
: g_spawn.c, g_mover.c
- SP_func_plat()
: g_spawn.c, g_mover.c
- SP_func_rotating()
: g_trigger.c, g_spawn.c, g_mover.c
- SP_func_static()
: g_spawn.c, g_mover.c
- SP_func_timer()
: g_trigger.c, g_spawn.c
- SP_func_train()
: g_spawn.c, g_mover.c
- SP_func_usable()
: g_spawn.c, g_mover.c
- SP_func_wall()
: g_spawn.c, g_mover.c
- SP_fx_runner()
: g_spawn.c, g_misc.c
- SP_gametype_item()
: g_spawn.c
- SP_GETSTRINGTEXTSTRING
: g_public.h
- SP_info_camp()
: g_spawn.c, g_misc.c
- SP_info_firstplace()
: g_spawn.c
- SP_info_jedimaster_start()
: g_spawn.c, g_client.c
- SP_info_notnull()
: g_spawn.c, g_misc.c
- SP_info_null()
: g_spawn.c, g_misc.c
- SP_info_player_deathmatch()
: g_spawn.c, g_client.c
- SP_info_player_duel()
: g_spawn.c, g_client.c
- SP_info_player_duel1()
: g_spawn.c, g_client.c
- SP_info_player_duel2()
: g_spawn.c, g_client.c
- SP_info_player_intermission()
: g_spawn.c, g_client.c
- SP_info_player_intermission_blue()
: g_spawn.c, g_client.c
- SP_info_player_intermission_red()
: g_spawn.c, g_client.c
- SP_info_player_siegeteam1()
: g_spawn.c, g_client.c
- SP_info_player_siegeteam2()
: g_spawn.c, g_client.c
- SP_info_player_start()
: g_spawn.c, g_client.c
- SP_info_player_start_blue()
: g_spawn.c, g_client.c
- SP_info_player_start_red()
: g_spawn.c, g_client.c
- SP_info_podium()
: g_spawn.c
- SP_info_secondplace()
: g_spawn.c
- SP_info_siege_decomplete()
: g_spawn.c, g_saga.c
- SP_info_siege_objective()
: g_spawn.c, g_saga.c
- SP_info_siege_radaricon()
: g_spawn.c, g_saga.c
- SP_info_thirdplace()
: g_spawn.c
- SP_INTERMISSION_DELAY_TIME
: g_local.h
- SP_item_botroam()
: g_spawn.c
- SP_light()
: g_spawn.c, g_misc.c
- SP_misc_ammo_floor_unit()
: g_spawn.c, g_misc.c
- SP_misc_bsp()
: g_spawn.c, g_misc.c
- SP_misc_faller()
: g_spawn.c, g_misc.c
- SP_misc_G2model()
: g_spawn.c, g_misc.c
- SP_misc_holocron()
: g_spawn.c, g_misc.c
- SP_misc_maglock()
: g_spawn.c, g_misc.c
- SP_misc_model()
: g_spawn.c, g_misc.c
- SP_misc_model_ammo_power_converter()
: g_spawn.c, g_misc.c
- SP_misc_model_health_power_converter()
: g_spawn.c, g_misc.c
- SP_misc_model_shield_power_converter()
: g_spawn.c, g_misc.c
- SP_misc_model_static()
: g_spawn.c, g_misc.c
- SP_misc_portal_camera()
: g_spawn.c, g_misc.c
- SP_misc_portal_surface()
: g_spawn.c, g_misc.c
- SP_misc_shield_floor_unit()
: g_spawn.c, g_misc.c
- SP_misc_siege_item()
: g_spawn.c, g_saga.c
- SP_misc_skyportal()
: g_spawn.c, g_misc.c
- SP_misc_skyportal_orient()
: g_spawn.c, g_misc.c
- SP_misc_teleporter_dest()
: g_spawn.c, g_misc.c
- SP_misc_turret()
: g_turret.c, g_spawn.c
- SP_misc_turretG2()
: g_turret_G2.c, g_spawn.c
- SP_misc_weapon_shooter()
: g_spawn.c, g_misc.c
- SP_misc_weather_zone()
: g_spawn.c, g_misc.c
- SP_NPC_Alora()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Bartender()
: NPC_spawn.c, g_spawn.c
- SP_NPC_BespinCop()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Cultist()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Cultist_Commando()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Cultist_Destroyer()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Cultist_Saber()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Cultist_Saber_Powers()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Desann()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Droid_ATST()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Droid_Gonk()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Droid_Interrogator()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Droid_Mark1()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Droid_Mark2()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Droid_Mouse()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Droid_Probe()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Droid_Protocol()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Droid_R2D2()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Droid_R5D2()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Droid_Remote()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Droid_Seeker()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Droid_Sentry()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Galak()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Gran()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Imperial()
: NPC_spawn.c, g_spawn.c
- SP_NPC_ImpWorker()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Jan()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Jawa()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Jedi()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Kyle()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Lando()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Luke()
: NPC_spawn.c, g_spawn.c
- SP_NPC_MineMonster()
: NPC_spawn.c, g_spawn.c
- SP_NPC_MonMothma()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Monster_Claw()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Monster_Fish()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Monster_Flier2()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Monster_Glider()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Monster_Howler()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Monster_Lizard()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Monster_Murjj()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Monster_Rancor()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Monster_Swamp()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Monster_Wampa()
: NPC_spawn.c, g_spawn.c
- SP_NPC_MorganKatarn()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Noghri()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Prisoner()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Rebel()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Reborn()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Reborn_New()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Reelo()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Rodian()
: NPC_spawn.c, g_spawn.c
- SP_NPC_ShadowTrooper()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Snowtrooper()
: NPC_spawn.c, g_spawn.c
- SP_NPC_spawner()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Stormtrooper()
: NPC_spawn.c, g_spawn.c
- SP_NPC_StormtrooperOfficer()
: NPC_spawn.c, g_spawn.c
- SP_NPC_SwampTrooper()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Tavion()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Tavion_New()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Tie_Pilot()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Trandoshan()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Tusken()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Ugnaught()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Vehicle()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Weequay()
: NPC_spawn.c, g_spawn.c
- SP_PAS()
: g_items.c
- SP_path_corner()
: g_spawn.c, g_mover.c
- SP_PODIUM_MODEL
: g_local.h
- SP_point_combat()
: NPC_combat.c, g_spawn.c
- SP_reference_tag()
: g_spawn.c, g_misc.c
- SP_shooter_blaster()
: g_spawn.c, g_misc.c
- SP_target_activate()
: g_target.c, g_spawn.c
- SP_target_character()
: g_spawn.c
- SP_target_counter()
: g_target.c, g_spawn.c
- SP_target_deactivate()
: g_target.c, g_spawn.c
- SP_target_delay()
: g_target.c, g_spawn.c
- SP_target_escapetrig()
: g_spawn.c, g_misc.c
- SP_target_give()
: g_target.c, g_spawn.c
- SP_target_interest()
: NPC_senses.c, g_spawn.c
- SP_target_kill()
: g_target.c, g_spawn.c
- SP_target_laser()
: g_target.c, g_spawn.c
- SP_target_level_change()
: g_target.c, g_spawn.c
- SP_target_location()
: g_target.c, g_spawn.c
- SP_target_play_music()
: g_target.c, g_spawn.c
- SP_target_position()
: g_target.c, g_spawn.c
- SP_target_print()
: g_target.c, g_spawn.c
- SP_target_push()
: g_trigger.c, g_spawn.c
- SP_target_random()
: g_target.c, g_spawn.c
- SP_target_relay()
: g_target.c, g_spawn.c
- SP_target_remove_powerups()
: g_target.c, g_spawn.c
- SP_target_score()
: g_target.c, g_spawn.c
- SP_target_screenshake()
: g_spawn.c, g_misc.c
- SP_target_scriptrunner()
: g_target.c, g_spawn.c
- SP_target_siege_end()
: g_spawn.c, g_saga.c
- SP_target_speaker()
: g_target.c, g_spawn.c
- SP_target_teleporter()
: g_target.c, g_spawn.c
- SP_team_CTF_blueplayer()
: g_team.c, g_spawn.c
- SP_team_CTF_bluespawn()
: g_team.c, g_spawn.c
- SP_team_CTF_redplayer()
: g_team.c, g_spawn.c
- SP_team_CTF_redspawn()
: g_team.c, g_spawn.c
- SP_terrain()
: g_spawn.c, g_misc.c
- SP_trigger_always()
: g_trigger.c, g_spawn.c
- SP_trigger_asteroid_field()
: g_trigger.c, g_spawn.c
- SP_trigger_hurt()
: g_trigger.c, g_spawn.c
- SP_trigger_hyperspace()
: g_trigger.c, g_spawn.c
- SP_trigger_lightningstrike()
: g_trigger.c, g_spawn.c
- SP_trigger_multiple()
: g_trigger.c, g_spawn.c
- SP_trigger_once()
: g_trigger.c, g_spawn.c
- SP_trigger_push()
: g_trigger.c, g_spawn.c
- SP_trigger_shipboundary()
: g_trigger.c, g_spawn.c
- SP_trigger_space()
: g_trigger.c, g_spawn.c
- SP_trigger_teleport()
: g_trigger.c, g_spawn.c
- SP_waypoint()
: g_spawn.c, g_nav.c
- SP_waypoint_navgoal()
: g_spawn.c, g_nav.c
- SP_waypoint_navgoal_1()
: g_spawn.c, g_nav.c
- SP_waypoint_navgoal_2()
: g_spawn.c, g_nav.c
- SP_waypoint_navgoal_4()
: g_spawn.c, g_nav.c
- SP_waypoint_navgoal_8()
: g_spawn.c, g_nav.c
- SP_waypoint_small()
: g_spawn.c, g_nav.c
- SP_worldspawn()
: g_spawn.c
- space_touch()
: g_trigger.c
- SpawnPlatTrigger()
: g_mover.c
- spawns
: g_spawn.c
- SPC_DEMOLITIONIST
: bg_saga.h
- SPC_HEAVY_WEAPONS
: bg_saga.h
- SPC_INFANTRY
: bg_saga.h
- SPC_JEDI
: bg_saga.h
- SPC_MAX
: bg_saga.h
- SPC_SUPPORT
: bg_saga.h
- SPC_VANGUARD
: bg_saga.h
- SPECIAL_MEM_TEST
: q_shared.h
- SpecialItemThink()
: g_items.c
- SpecifyLeague_Cache()
: ui_local.h
- SpecifyServer_Cache()
: ui_local.h
- SPECTATOR_FOLLOW
: g_local.h
- SPECTATOR_FREE
: g_local.h
- SPECTATOR_NOT
: g_local.h
- SPECTATOR_SCOREBOARD
: g_local.h
- SpectatorClientEndFrame()
: g_active.c
- spectatorState_t
: g_local.h
- SpectatorThink()
: g_active.c
- SPEECH_CHASE
: NPC_AI_Stormtrooper.c
- SPEECH_CONFUSED
: NPC_AI_Stormtrooper.c
- SPEECH_COVER
: NPC_AI_Stormtrooper.c
- SPEECH_DETECTED
: NPC_AI_Stormtrooper.c
- SPEECH_ESCAPING
: NPC_AI_Stormtrooper.c
- SPEECH_GIVEUP
: NPC_AI_Stormtrooper.c
- SPEECH_LOOK
: NPC_AI_Stormtrooper.c
- SPEECH_LOST
: NPC_AI_Stormtrooper.c
- SPEECH_OUTFLANK
: NPC_AI_Stormtrooper.c
- SPEECH_PUSHED
: NPC_AI_Stormtrooper.c
- SPEECH_SIGHT
: NPC_AI_Stormtrooper.c
- SPEECH_SOUND
: NPC_AI_Stormtrooper.c
- SPEECH_SUSPICIOUS
: NPC_AI_Stormtrooper.c
- SPEECH_YELL
: NPC_AI_Stormtrooper.c
- SPEED_SCALE
: NPC_AI_Stormtrooper.c, NPC_AI_Sniper.c, NPC_AI_Jedi.c, NPC_AI_Grenadier.c
- SPEED_TRAIL_DISTANCE
: cg_players.c
- speedLoopSound
: w_force.c
- SPF_BUTTON_FPUSHABLE
: g_local.h
- SPF_BUTTON_USABLE
: g_local.h
- SPF_NO_HIDE
: NPC_AI_Sniper.c
- SPF_SHOWONRADAR
: g_turret_G2.c
- SPF_TURRETG2_CANRESPAWN
: g_turret_G2.c
- SPF_TURRETG2_LEAD_ENEMY
: g_turret_G2.c
- SPF_TURRETG2_TURBO
: g_turret_G2.c
- SPOT_CHEST
: b_public.h
- SPOT_GROUND
: b_public.h
- SPOT_HEAD
: b_public.h
- SPOT_HEAD_LEAN
: b_public.h
- SPOT_LEGS
: b_public.h
- SPOT_ORIGIN
: b_public.h
- spot_t
: b_public.h
- SPOT_WEAPON
: b_public.h
- SpotWouldTelefrag()
: g_local.h, g_client.c
- SpotWouldTelefrag2()
: NPC_spawn.c, g_ICARUScb.c, g_client.c
- sqrt()
: bg_lib.h
- SQRTFAST
: q_shared.h
- SQUAD_COVER
: ai.h
- SQUAD_IDLE
: ai.h
- SQUAD_POINT
: ai.h
- SQUAD_RETREAT
: ai.h
- SQUAD_SCOUT
: ai.h
- SQUAD_STAND_AND_SHOOT
: ai.h
- SQUAD_TRANSITION
: ai.h
- Square
: q_shared.h
- srand()
: bg_lib.h, bg_lib.c
- SS_DESANN
: q_shared.h
- SS_DUAL
: q_shared.h
- SS_FAST
: q_shared.h
- SS_MEDIUM
: q_shared.h
- SS_NONE
: q_shared.h
- SS_NUM_SABER_STYLES
: q_shared.h
- SS_STAFF
: q_shared.h
- SS_STRONG
: q_shared.h
- SS_TAVION
: q_shared.h
- sscanf()
: bg_lib.h
- SSkinGoreData
: q_shared.h
- ST_1FCTFGOTFLAG
: match.h
- ST_ADDRESSED
: match.h
- ST_AggressionAdjust()
: NPC_AI_Utils.c, NPC_AI_Stormtrooper.c
- ST_ApproachEnemy()
: NPC_AI_Stormtrooper.c
- ST_ATTACKER
: match.h
- ST_BACK
: match.h
- ST_CAPTUREDFLAG
: match.h
- ST_ClearTimers()
: NPC_spawn.c, NPC_AI_Stormtrooper.c
- ST_Commander()
: NPC_AI_Stormtrooper.c
- ST_DEFENDER
: match.h
- ST_FEET
: match.h
- ST_GetCPFlags()
: NPC_AI_Stormtrooper.c
- ST_GOTFLAG
: match.h
- ST_HERE
: match.h
- ST_HuntEnemy()
: NPC_AI_Stormtrooper.c
- ST_I
: match.h
- ST_MarkToCover()
: NPC_AI_Utils.c, NPC_AI_Stormtrooper.c
- ST_MAX_LIGHT_THRESHOLD
: NPC_AI_Stormtrooper.c
- ST_METER
: match.h
- ST_MIN_LIGHT_THRESHOLD
: NPC_AI_Stormtrooper.c
- ST_MORE
: match.h
- ST_NEARITEM
: match.h
- ST_ResolveBlockedShot()
: NPC_AI_Stormtrooper.c
- ST_RETURNEDFLAG
: match.h
- ST_REVERSE
: match.h
- ST_ROAMER
: match.h
- ST_SOMEONE
: match.h
- ST_SOMEWHERE
: match.h
- ST_StartFlee()
: NPC_AI_Utils.c, NPC_AI_Stormtrooper.c
- ST_TEAM
: match.h
- ST_THERE
: match.h
- ST_TIME
: match.h
- ST_TrackEnemy()
: NPC_AI_Stormtrooper.c
- ST_TransferMoveGoal()
: NPC_AI_Stormtrooper.c
- ST_TransferTimers()
: NPC_AI_Stormtrooper.c
- STAFF_KICK_RANGE
: w_saber.c
- StanceTable
: bg_saga.c
- STANDARD_VIEWHEIGHT_OFFSET
: bg_public.h
- StandardBotAI()
: ai_main.h, ai_main.c
- StandardSetBodyAnim()
: g_cmds.c
- START_DIS
: g_turret_G2.c, g_turret.c
- START_TIME_FIND_LINKS
: g_local.h
- START_TIME_FIND_WAYPOINT
: g_local.h
- START_TIME_LINK_ENTS
: g_local.h
- START_TIME_MOVERS_SPAWNED
: g_local.h
- START_TIME_NAV_CALC
: g_local.h
- START_TIME_REMOVE_ENTS
: g_local.h
- StartServer_Cache()
: ui_local.h
- startTime
: ui_main.c
- STAT_ARMOR
: bg_public.h
- STAT_CLIENTS_READY
: bg_public.h
- STAT_DEAD_YAW
: bg_public.h
- STAT_HEALTH
: bg_public.h
- STAT_HOLDABLE_ITEM
: bg_public.h
- STAT_HOLDABLE_ITEMS
: bg_public.h
- STAT_MAX_HEALTH
: bg_public.h
- STAT_MINUS
: cg_local.h
- STAT_PERSISTANT_POWERUP
: bg_public.h
- STAT_WEAPONS
: bg_public.h
- STATIC
: q_shared.h
- statIndex_t
: bg_public.h
- station_pain()
: NPC_spawn.c
- STATION_RECHARGE_TIME
: g_misc.c
- STEP_TIME
: cg_local.h
- STEPSIZE
: bg_public.h
- STEREO_CENTER
: tr_types.h
- STEREO_LEFT
: tr_types.h
- STEREO_RIGHT
: tr_types.h
- stereoFrame_t
: tr_types.h
- StopFollowing()
: g_local.h, g_cmds.c
- STRAFEAROUND_LEFT
: ai_main.c
- STRAFEAROUND_RIGHT
: ai_main.c
- STRAFERAM_ANGLE
: SpeederNPC.c
- STRAFERAM_DURATION
: SpeederNPC.c
- StrafeTracing()
: ai_main.c
- strap_G2API_AnimateG2Models()
: g_strap.c, bg_strap.h, cg_strap.c
- strap_G2API_GetBoltMatrix()
: g_strap.c, bg_strap.h, cg_strap.c
- strap_G2API_GetBoltMatrix_NoRecNoRot()
: g_strap.c, bg_strap.h, cg_strap.c
- strap_G2API_GetBoltMatrix_NoReconstruct()
: g_strap.c, bg_strap.h, cg_strap.c
- strap_G2API_GetBoneAnim()
: g_strap.c, bg_strap.h, cg_strap.c
- strap_G2API_IKMove()
: g_strap.c, bg_strap.h, cg_strap.c
- strap_G2API_SetBoneAngles()
: g_strap.c, bg_strap.h, cg_strap.c
- strap_G2API_SetBoneAnim()
: g_strap.c, bg_strap.h, cg_strap.c
- strap_G2API_SetBoneIKState()
: g_strap.c, bg_strap.h, cg_strap.c
- strap_G2API_SetRagDoll()
: g_strap.c, bg_strap.h, cg_strap.c
- strap_TrueFree()
: g_strap.c, bg_strap.h, cg_strap.c
- strap_TrueMalloc()
: g_strap.c, bg_strap.h, cg_strap.c
- strcat()
: bg_lib.h
- strchr()
: bg_lib.h
- strcmp()
: bg_lib.h
- strcpy()
: bg_lib.h
- String_Alloc()
: ui_shared.h, ui_shared.c
- String_Init()
: ui_shared.h, ui_shared.c
- String_Parse()
: ui_shared.h, ui_shared.c
- STRING_POOL_SIZE
: ui_shared.h
- String_Report()
: ui_shared.h, ui_shared.c
- StringContains()
: be_ai_chat.h
- stringDef_t
: ui_shared.c
- stringID_table_t
: q_shared.h
- stringIDExpand
: NPC_stats.c
- strlen()
: bg_lib.h
- strncpy()
: bg_lib.h
- strstr()
: bg_lib.h
- STUN_BATON_ALT_DAMAGE
: g_weapon.c
- STUN_BATON_DAMAGE
: g_weapon.c
- STUN_BATON_RANGE
: g_weapon.c
- STYLE_BLINK
: qfiles.h
- STYLE_DROPSHADOW
: qfiles.h
- styles
: ui_shared.c
- SUB
: tri_coll_test.c
- SURF_FORCEFIELD
: surfaceflags.h
- SURF_METALSTEPS
: surfaceflags.h
- SURF_NODAMAGE
: surfaceflags.h
- SURF_NODLIGHT
: surfaceflags.h
- SURF_NODRAW
: surfaceflags.h
- SURF_NOIMPACT
: surfaceflags.h
- SURF_NOMARKS
: surfaceflags.h
- SURF_NOMISCENTS
: surfaceflags.h
- SURF_NOSTEPS
: surfaceflags.h
- SURF_SKY
: surfaceflags.h
- SURF_SLICK
: surfaceflags.h
- Svcmd_AddBot_f()
: g_local.h, g_bot.c
- Svcmd_AddIP_f()
: g_svcmds.c
- Svcmd_BotList_f()
: g_local.h, g_bot.c
- Svcmd_EntityList_f()
: g_svcmds.c
- Svcmd_ForceTeam_f()
: g_svcmds.c
- Svcmd_GameMem_f()
: g_mem.c, g_local.h
- Svcmd_Nav_f()
: g_nav.c
- Svcmd_NPC_f()
: b_public.h
- Svcmd_RemoveIP_f()
: g_svcmds.c
- SVF_BOT
: g_public.h
- SVF_BROADCAST
: g_public.h
- SVF_CAPSULE
: g_public.h
- SVF_GLASS_BRUSH
: g_public.h
- SVF_ICARUS_FREEZE
: g_public.h
- SVF_NO_BASIC_SOUNDS
: g_public.h
- SVF_NO_COMBAT_SOUNDS
: g_public.h
- SVF_NO_EXTRA_SOUNDS
: g_public.h
- SVF_NOCLIENT
: g_public.h
- SVF_NOSERVERINFO
: g_public.h
- SVF_NOTSINGLECLIENT
: g_public.h
- SVF_OWNERNOTSHARED
: g_public.h
- SVF_PLAYER_USABLE
: g_public.h
- SVF_PORTAL
: g_public.h
- SVF_SINGLECLIENT
: g_public.h
- SVF_USE_CURRENT_ORIGIN
: g_public.h
- swap
: bg_lib.c
- swapcode
: bg_lib.c
- SWAPINIT
: bg_lib.c
- SYSTEM_PRINT
: cg_local.h
- systemChat
: cg_local.h, cg_draw.c
- TABLE_BRANCH_DISTANCE
: ai_main.h
- TAG_Add()
: g_misc.c, g_local.h
- TAG_Find()
: g_misc.c, g_local.h
- TAG_FindOwner()
: g_misc.c
- TAG_GENERIC_NAME
: g_misc.c
- TAG_GetAngles()
: g_misc.c, g_local.h
- TAG_GetFlags()
: g_misc.c, g_local.h
- TAG_GetOrigin()
: g_misc.c, g_local.h
- TAG_GetOrigin2()
: g_misc.c, g_local.h
- TAG_GetRadius()
: g_misc.c, g_local.h
- TAG_Init()
: g_misc.c, g_local.h
- TAG_ShowTags()
: g_navnew.c, g_nav.c
- TAGDEF
: tags.h, q_shared.h
- tagOwner_t
: g_misc.c
- tan()
: bg_lib.h
- TargaHeader
: qfiles.h
- target_activate_use()
: g_target.c
- target_counter_use()
: g_target.c
- target_deactivate_use()
: g_target.c
- target_kill_use()
: g_target.c
- target_laser_off()
: g_target.c
- target_laser_on()
: g_target.c
- target_laser_start()
: g_target.c
- target_laser_think()
: g_target.c
- target_laser_use()
: g_target.c
- target_level_change_use()
: g_target.c
- target_play_music_use()
: g_target.c
- target_random_use()
: g_target.c
- target_relay_use()
: g_target.c
- target_scriptrunner_use()
: g_target.c
- target_teleporter_use()
: g_target.c
- taskID_t
: g_public.h
- TAUNT_BOW
: g_active.c, cg_event.c
- TAUNT_FLOURISH
: g_active.c, cg_event.c
- TAUNT_GLOAT
: g_active.c, cg_event.c
- TAUNT_MEDITATE
: g_active.c, cg_event.c
- TAUNT_TAUNT
: g_active.c, cg_event.c
- TC_NONE
: tr_types.h
- TC_S3TC
: tr_types.h
- TC_S3TC_DXT
: tr_types.h
- TD_ALT_DAMAGE
: g_weapon.c
- TD_ALT_MIN_CHARGE
: g_weapon.c
- TD_ALT_SPLASH_DAM
: g_weapon.c
- TD_ALT_SPLASH_RAD
: g_weapon.c
- TD_ALT_TIME
: g_weapon.c
- TD_ALT_VELOCITY
: g_weapon.c
- TD_DAMAGE
: g_weapon.c
- TD_MIN_CHARGE
: g_weapon.c
- TD_SPLASH_DAM
: g_weapon.c
- TD_SPLASH_RAD
: g_weapon.c
- TD_TIME
: g_weapon.c
- TD_VELOCITY
: g_weapon.c
- team1Theme
: bg_saga.c
- team1Timed
: cg_saga.c, cg_draw.c
- team2Theme
: bg_saga.c
- team2Timed
: cg_saga.c, cg_draw.c
- TEAM_ACTIVE
: g_local.h
- TEAM_BEGIN
: g_local.h
- TEAM_BLUE
: bg_public.h
- TEAM_BRAVERY
: g_log.c
- Team_CaptureFlagSound()
: g_team.c
- TEAM_CARRIER
: g_log.c
- Team_CheckDroppedItem()
: g_team.c, g_local.h
- Team_CheckHurtCarrier()
: g_team.h, g_team.c
- TEAM_DEFENDER
: g_log.c
- Team_DroppedFlagThink()
: g_team.h, g_team.c
- Team_ForceGesture()
: g_team.c
- Team_FragBonuses()
: g_team.h, g_team.c
- TEAM_FREE
: bg_public.h
- Team_FreeEntity()
: g_team.h, g_team.c
- Team_GetLocation()
: g_team.h, g_team.c
- Team_GetLocationMsg()
: g_team.h, g_team.c
- Team_InitGame()
: g_team.h, g_team.c
- TEAM_INTERCEPTOR
: g_log.c
- TEAM_LOCATION_UPDATE_TIME
: bg_public.h
- TEAM_MAX
: g_log.c
- TEAM_MAXOVERLAY
: bg_public.h
- TEAM_MEMBERS
: ui_local.h
- TEAM_MVP
: g_log.c
- TEAM_NONE
: g_log.c
- TEAM_NUM_TEAMS
: bg_public.h
- TEAM_OVERLAY_MAXLOCATION_WIDTH
: cg_local.h
- TEAM_OVERLAY_MAXNAME_WIDTH
: cg_local.h
- TEAM_RED
: bg_public.h
- Team_ResetFlag()
: g_team.c
- Team_ResetFlags()
: g_team.c
- Team_ReturnFlag()
: g_team.h, g_team.c
- Team_ReturnFlagSound()
: g_team.c
- Team_SetFlagStatus()
: g_team.c
- TEAM_SPECTATOR
: bg_public.h
- team_t
: bg_public.h
- Team_TakeFlagSound()
: g_team.c
- Team_TouchEnemyFlag()
: g_team.c
- Team_TouchOurFlag()
: g_team.c
- TEAM_WARRIOR
: g_log.c
- teamAward_e
: g_log.c
- teamChat1
: cg_draw.c
- teamChat2
: cg_draw.c
- TEAMCHAT_PRINT
: cg_local.h
- TeamColorString()
: g_team.h, g_team.c
- TeamCount()
: g_local.h, g_client.c
- teamCounter
: NPC_utils.c, b_local.h
- teamgame
: g_team.c
- teamgame_t
: g_team.c
- teamLastEnemyTime
: NPC_reactions.c
- TeamLeader()
: g_local.h, g_client.c
- TeamMain_Cache()
: ui_local.h
- TEAMMATE
: match.h
- TEAMNAME
: match.h
- TeamName()
: g_team.h, g_team.c
- TeamNames
: NPC_stats.c, NPC_spawn.c
- teamNumbers
: NPC_utils.c, b_local.h
- TeamplayInfoMessage()
: g_team.h, g_team.c
- TEAMPLAYSTATE_ASSISTING
: ai_main.h
- TEAMPLAYSTATE_FOLLOWING
: ai_main.h
- TEAMPLAYSTATE_MAXTPSTATES
: ai_main.h
- TEAMPLAYSTATE_NONE
: ai_main.h
- TEAMPLAYSTATE_REGROUP
: ai_main.h
- teamplayStateDescriptions
: ai_main.c
- teamStrength
: NPC_utils.c, b_local.h
- TeamTable
: NPC_stats.c, NPC_spawn.c
- TEAMTASK_CAMP
: bg_public.h
- TEAMTASK_DEFENSE
: bg_public.h
- TEAMTASK_ESCORT
: bg_public.h
- TEAMTASK_FOLLOW
: bg_public.h
- TEAMTASK_NONE
: bg_public.h
- TEAMTASK_OFFENSE
: bg_public.h
- TEAMTASK_PATROL
: bg_public.h
- TEAMTASK_RETRIEVE
: bg_public.h
- teamtask_t
: bg_public.h
- TeleportPlayer()
: g_misc.c, g_local.h
- TeleportToWP()
: ai_wpnav.c
- TEMP_HUNKALLOC
: q_shared.h
- TEMP_IMAGE
: q_shared.h
- TEMP_PNG
: q_shared.h
- TEMP_WORKSPACE
: q_shared.h
- TERRAIN
: q_shared.h
- testPrintFloat()
: cg_syscalls.c, cg_local.h
- testPrintInt()
: cg_syscalls.c, cg_local.h
- text_color_disabled
: ui_local.h
- text_color_highlight
: ui_local.h
- text_color_normal
: ui_local.h
- Text_Height()
: ui_main.c
- TEXT_ICON_SPACE
: cg_local.h
- Text_Paint()
: ui_main.c
- Text_PaintCenter()
: ui_main.c
- Text_PaintWithCursor()
: ui_main.c
- Text_Width()
: ui_main.c
- textcolor_caption
: g_ICARUScb.c
- textcolor_center
: g_ICARUScb.c
- textcolor_scroll
: g_ICARUScb.c
- TEXTPOOL
: q_shared.h
- textScrollDef_t
: ui_shared.h
- textureCompression_t
: tr_types.h
- TFL_AIR
: be_aas.h
- TFL_BARRIERJUMP
: be_aas.h
- TFL_BFGJUMP
: be_aas.h
- TFL_BRIDGE
: be_aas.h
- TFL_CROUCH
: be_aas.h
- TFL_DEFAULT
: be_aas.h
- TFL_DONOTENTER
: be_aas.h
- TFL_DOUBLEJUMP
: be_aas.h
- TFL_ELEVATOR
: be_aas.h
- TFL_FLIGHT
: be_aas.h
- TFL_FUNCBOB
: be_aas.h
- TFL_GRAPPLEHOOK
: be_aas.h
- TFL_INVALID
: be_aas.h
- TFL_JUMP
: be_aas.h
- TFL_JUMPPAD
: be_aas.h
- TFL_LADDER
: be_aas.h
- TFL_LAVA
: be_aas.h
- TFL_NOTTEAM1
: be_aas.h
- TFL_NOTTEAM2
: be_aas.h
- TFL_RAMPJUMP
: be_aas.h
- TFL_ROCKETJUMP
: be_aas.h
- TFL_SLIME
: be_aas.h
- TFL_STRAFEJUMP
: be_aas.h
- TFL_SWIM
: be_aas.h
- TFL_TELEPORT
: be_aas.h
- TFL_WALK
: be_aas.h
- TFL_WALKOFFLEDGE
: be_aas.h
- TFL_WATER
: be_aas.h
- TFL_WATERJUMP
: be_aas.h
- thandle_t
: q_shared.h
- THE_ENEMY
: match.h
- THE_TEAM
: match.h
- thermalDetonatorExplode()
: g_weapon.c
- thermalThinkStandard()
: g_weapon.c
- Think_BeginMoving()
: g_mover.c
- Think_MatchTeam()
: g_mover.c
- Think_SetupTrainTargets()
: g_mover.c
- Think_SpawnNewDoorTrigger()
: g_mover.c
- Think_Strike()
: g_trigger.c
- Think_Target_Delay()
: g_target.c
- Think_Weapon()
: g_local.h
- THROWN_SABER_COMP
: w_saber.c
- thrownSaberTouch()
: w_saber.c
- ThrowSaberToAttacker()
: g_combat.c, g_client.c
- TID_ANGLE_FACE
: g_public.h
- TID_ANIM_BOTH
: g_public.h
- TID_ANIM_LOWER
: g_public.h
- TID_ANIM_UPPER
: g_public.h
- TID_BSTATE
: g_public.h
- TID_CHAN_VOICE
: g_public.h
- TID_LOCATION
: g_public.h
- TID_MOVE_NAV
: g_public.h
- TID_RESIZE
: g_public.h
- TID_SHOOT
: g_public.h
- TIME
: match.h
- TIME_DECAY_FAST
: cg_effects.c
- TIME_DECAY_MED
: cg_effects.c
- TIME_DECAY_SLOW
: cg_effects.c
- TIMER_Clear()
: g_timer.c, g_local.h
- TIMER_Clear2()
: g_timer.c, g_local.h
- TIMER_Done()
: g_timer.c, g_local.h
- TIMER_Done2()
: g_timer.c, g_local.h
- TIMER_Exists()
: g_timer.c, g_local.h
- TIMER_GESTURE
: bg_local.h
- TIMER_Get()
: g_timer.c, g_local.h
- TIMER_GetExisting()
: g_timer.c
- TIMER_GetNew()
: g_timer.c
- TIMER_LAND
: bg_local.h
- TIMER_Remove()
: g_timer.c, g_local.h
- TIMER_RemoveHelper()
: g_timer.c
- TIMER_Set()
: g_timer.c, g_local.h
- TIMER_Start()
: g_timer.c, g_local.h
- TINYCHAR_HEIGHT
: q_shared.h
- TINYCHAR_WIDTH
: q_shared.h
- TK_BLOCK_END
: interpreter.h
- TK_BLOCK_START
: interpreter.h
- TK_CHAR
: g_ICARUScb.c
- TK_CLOSED_PARENTHESIS
: interpreter.h
- TK_COMMENT
: g_ICARUScb.c
- TK_EOF
: g_ICARUScb.c
- TK_EOL
: g_ICARUScb.c
- TK_EQUALS
: interpreter.h
- TK_FLOAT
: g_ICARUScb.c
- TK_GREATER_THAN
: interpreter.h
- TK_IDENTIFIER
: g_ICARUScb.c
- TK_INT
: g_ICARUScb.c
- TK_INTEGER
: g_ICARUScb.c
- TK_LESS_THAN
: interpreter.h
- TK_NOT
: interpreter.h
- TK_OPEN_PARENTHESIS
: interpreter.h
- TK_STRING
: g_ICARUScb.c
- TK_UNDEFINED
: g_ICARUScb.c
- TK_USERDEF
: g_ICARUScb.c
- TK_VECTOR
: interpreter.h
- TK_VECTOR_END
: interpreter.h
- TK_VECTOR_START
: interpreter.h
- tolower()
: bg_lib.h
- TORSO_CHOKING1
: anims.h
- TORSO_DROPWEAP1
: anims.h
- TORSO_DROPWEAP4
: anims.h
- TORSO_HANDSIGNAL1
: anims.h
- TORSO_HANDSIGNAL2
: anims.h
- TORSO_HANDSIGNAL3
: anims.h
- TORSO_HANDSIGNAL4
: anims.h
- TORSO_HANDSIGNAL5
: anims.h
- TORSO_RAISEWEAP1
: anims.h
- TORSO_RAISEWEAP4
: anims.h
- TORSO_SURRENDER_START
: anims.h
- TORSO_SURRENDER_STOP
: anims.h
- TORSO_WEAPONIDLE10
: anims.h
- TORSO_WEAPONIDLE2
: anims.h
- TORSO_WEAPONIDLE3
: anims.h
- TORSO_WEAPONIDLE4
: anims.h
- TORSO_WEAPONREADY1
: anims.h
- TORSO_WEAPONREADY10
: anims.h
- TORSO_WEAPONREADY2
: anims.h
- TORSO_WEAPONREADY3
: anims.h
- TORSO_WEAPONREADY4
: anims.h
- TOSS_DEBOUNCE_TIME
: bg_public.h
- TossClientCubes()
: g_local.h
- TossClientItems()
: NPC_AI_Rancor.c, g_local.h, g_combat.c
- TossClientWeapon()
: g_local.h, g_combat.c
- TOSSED_ITEM_OWNER_NOTOUCH_DUR
: g_items.c
- TOSSED_ITEM_STAY_PERIOD
: g_items.c
- TotalTrailDistance()
: ai_main.c
- Touch_Button()
: w_force.c, g_utils.c, g_mover.c
- Touch_DoorTrigger()
: g_mover.c, g_local.h
- TOUCH_FUNC
: NPC_spawn.c
- Touch_Item()
: g_local.h, g_items.c
- Touch_Multi()
: g_trigger.c
- touch_NULL()
: g_weapon.c
- Touch_Plat()
: g_mover.c
- Touch_PlatCenterTrigger()
: g_mover.c
- touchLaserTrap()
: g_weapon.c
- toupper()
: bg_lib.h
- ToWindowCoords()
: ui_shared.c
- TR_GRAVITY
: q_shared.h
- TR_INTERPOLATE
: q_shared.h
- TR_LINEAR
: q_shared.h
- TR_LINEAR_STOP
: q_shared.h
- TR_NONLINEAR_STOP
: q_shared.h
- TR_SINE
: q_shared.h
- TR_STATIONARY
: q_shared.h
- TR_WORLDENT
: tr_types.h
- TRACK_CHANNEL_1
: q_shared.h
- TRACK_CHANNEL_2
: q_shared.h
- TRACK_CHANNEL_3
: q_shared.h
- TRACK_CHANNEL_4
: q_shared.h
- TRACK_CHANNEL_5
: q_shared.h
- TRACK_CHANNEL_MAX
: q_shared.h
- TRACK_CHANNEL_NONE
: q_shared.h
- trackchan_t
: q_shared.h
- TRAIN_BLOCK_STOPS
: g_mover.c
- TRAIN_START_ON
: g_mover.c
- TRAIN_TOGGLE
: g_mover.c
- TransferWPData()
: ai_wpnav.c
- transitionMove
: bg_saber.c
- TranslateSaberColor()
: ui_saber.c, ui_main.c, NPC_stats.c, bg_saberLoad.c
- TranslateSaberStyle()
: bg_saberLoad.c
- TranslateSaberType()
: ui_saber.c
- TranslateTeamName()
: NPC_spawn.c
- trap_AAS_AlternativeRouteGoals()
: g_syscalls.c, g_local.h
- trap_AAS_AreaInfo()
: g_syscalls.c, g_local.h
- trap_AAS_AreaReachability()
: g_syscalls.c, g_local.h
- trap_AAS_AreaTravelTimeToGoalArea()
: g_syscalls.c, g_local.h
- trap_AAS_BBoxAreas()
: g_syscalls.c, g_local.h
- trap_AAS_EnableRoutingArea()
: g_syscalls.c, g_local.h
- trap_AAS_EntityInfo()
: g_syscalls.c, g_local.h
- trap_AAS_FloatForBSPEpairKey()
: g_syscalls.c, g_local.h
- trap_AAS_Initialized()
: g_syscalls.c, g_local.h
- trap_AAS_IntForBSPEpairKey()
: g_syscalls.c, g_local.h
- trap_AAS_NextBSPEntity()
: g_syscalls.c, g_local.h
- trap_AAS_PointAreaNum()
: g_syscalls.c, g_local.h
- trap_AAS_PointContents()
: g_syscalls.c, g_local.h
- trap_AAS_PointReachabilityAreaIndex()
: g_syscalls.c, g_local.h
- trap_AAS_PredictClientMovement()
: g_syscalls.c, g_local.h
- trap_AAS_PredictRoute()
: g_syscalls.c, g_local.h
- trap_AAS_PresenceTypeBoundingBox()
: g_syscalls.c, g_local.h
- trap_AAS_Swimming()
: g_syscalls.c, g_local.h
- trap_AAS_Time()
: g_syscalls.c, g_local.h
- trap_AAS_TraceAreas()
: g_syscalls.c, g_local.h
- trap_AAS_ValueForBSPEpairKey()
: g_syscalls.c, g_local.h
- trap_AAS_VectorForBSPEpairKey()
: g_syscalls.c, g_local.h
- trap_AddCommand()
: cg_syscalls.c, cg_local.h
- trap_AdjustAreaPortalState()
: g_syscalls.c, g_local.h
- trap_AnyLanguage_ReadCharFromString()
: ui_syscalls.c, ui_shared.h, ui_local.h, cg_syscalls.c, cg_local.h
- trap_AreasConnected()
: g_syscalls.c, g_local.h
- trap_Argc()
: ui_syscalls.c, ui_local.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_Args()
: g_local.h, cg_syscalls.c, cg_local.h
- trap_Argv()
: ui_syscalls.c, ui_local.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_AS_AddPrecacheEntry()
: cg_syscalls.c, cg_local.h
- trap_AS_GetBModelSound()
: cg_syscalls.c, cg_local.h
- trap_AS_ParseSets()
: cg_syscalls.c, cg_local.h
- trap_Bot_CalculatePaths()
: g_syscalls.c, g_local.h
- trap_Bot_UpdateWaypoints()
: g_syscalls.c, g_local.h
- trap_BotAddAvoidSpot()
: g_syscalls.c, g_local.h
- trap_BotAllocateClient()
: g_syscalls.c, g_local.h
- trap_BotAllocChatState()
: g_syscalls.c, g_local.h
- trap_BotAllocGoalState()
: g_syscalls.c, g_local.h
- trap_BotAllocMoveState()
: g_syscalls.c, g_local.h
- trap_BotAllocWeaponState()
: g_syscalls.c, g_local.h
- trap_BotAvoidGoalTime()
: g_syscalls.c, g_local.h
- trap_BotChatLength()
: g_syscalls.c, g_local.h
- trap_BotChooseBestFightWeapon()
: g_syscalls.c, g_local.h
- trap_BotChooseLTGItem()
: g_syscalls.c, g_local.h
- trap_BotChooseNBGItem()
: g_syscalls.c, g_local.h
- trap_BotDumpAvoidGoals()
: g_syscalls.c, g_local.h
- trap_BotDumpGoalStack()
: g_syscalls.c, g_local.h
- trap_BotEmptyGoalStack()
: g_syscalls.c, g_local.h
- trap_BotEnterChat()
: g_syscalls.c, g_local.h
- trap_BotFindMatch()
: g_syscalls.c, g_local.h
- trap_BotFreeCharacter()
: g_syscalls.c, g_local.h
- trap_BotFreeChatState()
: g_syscalls.c, g_local.h
- trap_BotFreeClient()
: g_syscalls.c, g_local.h
- trap_BotFreeGoalState()
: g_syscalls.c, g_local.h
- trap_BotFreeItemWeights()
: g_syscalls.c, g_local.h
- trap_BotFreeMoveState()
: g_syscalls.c, g_local.h
- trap_BotFreeWeaponState()
: g_syscalls.c, g_local.h
- trap_BotGetChatMessage()
: g_syscalls.c, g_local.h
- trap_BotGetLevelItemGoal()
: g_syscalls.c, g_local.h
- trap_BotGetMapLocationGoal()
: g_syscalls.c, g_local.h
- trap_BotGetNextCampSpotGoal()
: g_syscalls.c, g_local.h
- trap_BotGetSecondGoal()
: g_syscalls.c, g_local.h
- trap_BotGetServerCommand()
: g_syscalls.c, g_local.h
- trap_BotGetSnapshotEntity()
: g_syscalls.c, g_local.h
- trap_BotGetTopGoal()
: g_syscalls.c, g_local.h
- trap_BotGetWeaponInfo()
: g_syscalls.c, g_local.h
- trap_BotGoalName()
: g_syscalls.c, g_local.h
- trap_BotInitialChat()
: g_syscalls.c, g_local.h
- trap_BotInitLevelItems()
: g_syscalls.c, g_local.h
- trap_BotInitMoveState()
: g_syscalls.c, g_local.h
- trap_BotInterbreedGoalFuzzyLogic()
: g_syscalls.c, g_local.h
- trap_BotItemGoalInVisButNotVisible()
: g_syscalls.c, g_local.h
- trap_BotLibDefine()
: g_syscalls.c, g_local.h
- trap_BotLibLoadMap()
: g_syscalls.c, g_local.h
- trap_BotLibSetup()
: g_syscalls.c, g_local.h
- trap_BotLibShutdown()
: g_syscalls.c, g_local.h
- trap_BotLibStartFrame()
: g_syscalls.c, g_local.h
- trap_BotLibTest()
: g_syscalls.c, g_local.h
- trap_BotLibUpdateEntity()
: g_syscalls.c, g_local.h
- trap_BotLibVarGet()
: g_syscalls.c, g_local.h
- trap_BotLibVarSet()
: g_syscalls.c, g_local.h
- trap_BotLoadCharacter()
: g_syscalls.c, g_local.h
- trap_BotLoadChatFile()
: g_syscalls.c, g_local.h
- trap_BotLoadItemWeights()
: g_syscalls.c, g_local.h
- trap_BotLoadWeaponWeights()
: g_syscalls.c, g_local.h
- trap_BotMatchVariable()
: g_syscalls.c, g_local.h
- trap_BotMoveInDirection()
: g_syscalls.c, g_local.h
- trap_BotMovementViewTarget()
: g_syscalls.c, g_local.h
- trap_BotMoveToGoal()
: g_syscalls.c, g_local.h
- trap_BotMutateGoalFuzzyLogic()
: g_syscalls.c, g_local.h
- trap_BotNextConsoleMessage()
: g_syscalls.c, g_local.h
- trap_BotNumConsoleMessages()
: g_syscalls.c, g_local.h
- trap_BotNumInitialChats()
: g_syscalls.c, g_local.h
- trap_BotPopGoal()
: g_syscalls.c, g_local.h
- trap_BotPredictVisiblePosition()
: g_syscalls.c, g_local.h
- trap_BotPushGoal()
: g_syscalls.c, g_local.h
- trap_BotQueueConsoleMessage()
: g_syscalls.c, g_local.h
- trap_BotReachabilityArea()
: g_syscalls.c, g_local.h
- trap_BotRemoveConsoleMessage()
: g_syscalls.c, g_local.h
- trap_BotRemoveFromAvoidGoals()
: g_syscalls.c, g_local.h
- trap_BotReplaceSynonyms()
: g_syscalls.c, g_local.h
- trap_BotReplyChat()
: g_syscalls.c, g_local.h
- trap_BotResetAvoidGoals()
: g_syscalls.c, g_local.h
- trap_BotResetAvoidReach()
: g_syscalls.c, g_local.h
- trap_BotResetGoalState()
: g_syscalls.c, g_local.h
- trap_BotResetLastAvoidReach()
: g_syscalls.c, g_local.h
- trap_BotResetMoveState()
: g_syscalls.c, g_local.h
- trap_BotResetWeaponState()
: g_syscalls.c, g_local.h
- trap_BotSaveGoalFuzzyLogic()
: g_syscalls.c, g_local.h
- trap_BotSetAvoidGoalTime()
: g_syscalls.c, g_local.h
- trap_BotSetChatGender()
: g_syscalls.c, g_local.h
- trap_BotSetChatName()
: g_syscalls.c, g_local.h
- trap_BotTouchingGoal()
: g_syscalls.c, g_local.h
- trap_BotUpdateEntityItems()
: g_syscalls.c, g_local.h
- trap_BotUserCommand()
: g_syscalls.c, g_local.h
- trap_CG_RegisterSharedMemory()
: cg_syscalls.c, cg_local.h
- trap_Characteristic_BFloat()
: g_syscalls.c, g_local.h
- trap_Characteristic_BInteger()
: g_syscalls.c, g_local.h
- trap_Characteristic_Float()
: g_syscalls.c, g_local.h
- trap_Characteristic_Integer()
: g_syscalls.c, g_local.h
- trap_Characteristic_String()
: g_syscalls.c, g_local.h
- trap_CIN_DrawCinematic()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_CIN_PlayCinematic()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_CIN_RunCinematic()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_CIN_SetExtents()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_CIN_StopCinematic()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_CM_BoxTrace()
: cg_syscalls.c, cg_local.h
- trap_CM_CapsuleTrace()
: cg_syscalls.c
- trap_CM_InlineModel()
: cg_syscalls.c, cg_local.h
- trap_CM_LerpTag()
: ui_syscalls.c, ui_local.h
- trap_CM_LoadMap()
: cg_syscalls.c, cg_local.h
- trap_CM_MarkFragments()
: cg_syscalls.c, cg_local.h
- trap_CM_NumInlineModels()
: cg_syscalls.c, cg_local.h
- trap_CM_PointContents()
: cg_syscalls.c, cg_local.h
- trap_CM_RegisterTerrain()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_CM_TempBoxModel()
: cg_syscalls.c, cg_local.h
- trap_CM_TempCapsuleModel()
: cg_syscalls.c
- trap_CM_TransformedBoxTrace()
: cg_syscalls.c, cg_local.h
- trap_CM_TransformedCapsuleTrace()
: cg_syscalls.c
- trap_CM_TransformedPointContents()
: cg_syscalls.c, cg_local.h
- trap_Cmd_ExecuteText()
: ui_syscalls.c, ui_local.h
- trap_Cvar_Create()
: ui_syscalls.c, ui_local.h
- trap_Cvar_GetHiddenVarValue()
: cg_syscalls.c, cg_local.h
- trap_Cvar_InfoStringBuffer()
: ui_syscalls.c, ui_local.h
- trap_Cvar_Register()
: ui_syscalls.c, ui_local.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_Cvar_Reset()
: ui_syscalls.c, ui_local.h
- trap_Cvar_Set()
: ui_syscalls.c, ui_local.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_Cvar_SetValue()
: ui_syscalls.c, ui_local.h
- trap_Cvar_Update()
: ui_syscalls.c, ui_local.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_Cvar_VariableIntegerValue()
: g_syscalls.c, g_local.h
- trap_Cvar_VariableStringBuffer()
: ui_syscalls.c, ui_local.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_Cvar_VariableValue()
: ui_syscalls.c, ui_local.h, g_local.h, g_bot.c
- trap_DebugPolygonCreate()
: g_syscalls.c, g_local.h
- trap_DebugPolygonDelete()
: g_syscalls.c, g_local.h
- trap_DropClient()
: g_syscalls.c, g_local.h
- trap_EA_Action()
: g_syscalls.c, g_local.h
- trap_EA_Alt_Attack()
: g_syscalls.c, g_local.h
- trap_EA_Attack()
: g_syscalls.c, g_local.h
- trap_EA_Command()
: g_syscalls.c, g_local.h
- trap_EA_Crouch()
: g_syscalls.c, g_local.h
- trap_EA_DelayedJump()
: g_syscalls.c, g_local.h
- trap_EA_EndRegular()
: g_syscalls.c, g_local.h
- trap_EA_ForcePower()
: g_syscalls.c, g_local.h
- trap_EA_Gesture()
: g_syscalls.c, g_local.h
- trap_EA_GetInput()
: g_syscalls.c, g_local.h
- trap_EA_Jump()
: g_syscalls.c, g_local.h
- trap_EA_Move()
: g_syscalls.c, g_local.h
- trap_EA_MoveBack()
: g_syscalls.c, g_local.h
- trap_EA_MoveDown()
: g_syscalls.c, g_local.h
- trap_EA_MoveForward()
: g_syscalls.c, g_local.h
- trap_EA_MoveLeft()
: g_syscalls.c, g_local.h
- trap_EA_MoveRight()
: g_syscalls.c, g_local.h
- trap_EA_MoveUp()
: g_syscalls.c, g_local.h
- trap_EA_ResetInput()
: g_syscalls.c, g_local.h
- trap_EA_Respawn()
: g_syscalls.c, g_local.h
- trap_EA_Say()
: g_syscalls.c, g_local.h
- trap_EA_SayTeam()
: g_syscalls.c, g_local.h
- trap_EA_SelectWeapon()
: g_syscalls.c, g_local.h
- trap_EA_Talk()
: g_syscalls.c, g_local.h
- trap_EA_Use()
: g_syscalls.c, g_local.h
- trap_EA_View()
: g_syscalls.c, g_local.h
- trap_EntitiesInBox()
: g_syscalls.c, g_local.h
- trap_EntityContact()
: g_syscalls.c, g_local.h
- trap_EntityContactCapsule()
: g_syscalls.c
- trap_Error()
: ui_syscalls.c, ui_local.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_FS_FCloseFile()
: ui_syscalls.c, ui_local.h, g_syscalls.c, g_local.h, bg_saga.c, bg_saberLoad.c, bg_local.h, cg_syscalls.c, cg_local.h
- trap_FS_FOpenFile()
: ui_syscalls.c, ui_local.h, g_syscalls.c, g_local.h, bg_saga.c, bg_saberLoad.c, bg_local.h, cg_syscalls.c, cg_local.h
- trap_FS_GetFileList()
: ui_syscalls.c, ui_local.h, g_syscalls.c, g_local.h, bg_saga.c, bg_saberLoad.c, cg_syscalls.c, cg_local.h
- trap_FS_Read()
: ui_syscalls.c, ui_local.h, g_syscalls.c, g_local.h, bg_saga.c, bg_saberLoad.c, bg_local.h, cg_syscalls.c, cg_local.h
- trap_FS_Write()
: ui_syscalls.c, ui_local.h, g_syscalls.c, g_local.h, bg_saga.c, bg_saberLoad.c, bg_local.h, cg_syscalls.c, cg_local.h
- trap_FX_AddBezier()
: cg_syscalls.c, cg_local.h
- trap_FX_AddElectricity()
: cg_syscalls.c, cg_local.h
- trap_FX_AddLine()
: cg_syscalls.c, cg_local.h
- trap_FX_AddPoly()
: cg_syscalls.c, cg_local.h
- trap_FX_AddPrimitive()
: cg_syscalls.c, cg_local.h
- trap_FX_AddScheduledEffects()
: cg_syscalls.c, cg_local.h
- trap_FX_AddSprite()
: cg_syscalls.c, cg_local.h
- trap_FX_AdjustTime()
: cg_syscalls.c, cg_local.h
- trap_FX_Draw2DEffects()
: cg_syscalls.c, cg_local.h
- trap_FX_FreeSystem()
: cg_syscalls.c, cg_local.h
- trap_FX_InitSystem()
: cg_syscalls.c, cg_local.h
- trap_FX_PlayBoltedEffectID()
: cg_syscalls.c, cg_local.h
- trap_FX_PlayEffect()
: cg_syscalls.c, cg_local.h
- trap_FX_PlayEffectID()
: bg_slidemove.c, cg_syscalls.c, cg_local.h
- trap_FX_PlayEntityEffect()
: cg_syscalls.c, cg_local.h
- trap_FX_PlayEntityEffectID()
: cg_syscalls.c, cg_local.h
- trap_FX_PlayPortalEffectID()
: cg_syscalls.c, cg_local.h
- trap_FX_RegisterEffect()
: cg_syscalls.c, cg_local.h
- trap_FX_Reset()
: cg_syscalls.c, cg_local.h
- trap_FX_SetRefDef()
: cg_syscalls.c, cg_local.h
- trap_G2_HaveWeGhoul2Models()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2_ListModelBones()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2_ListModelSurfaces()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2_SetGhoul2ModelIndexes()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_AbsurdSmoothing()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_AddBolt()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_AddSkinGore()
: cg_syscalls.c, cg_local.h
- trap_G2API_AnimateG2Models()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_AttachEnt()
: cg_syscalls.c, cg_local.h
- trap_G2API_AttachG2Model()
: ui_syscalls.c, ui_shared.h
- trap_G2API_AttachInstanceToEntNum()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_CleanEntAttachments()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_CleanGhoul2Models()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_ClearAttachedInstance()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_ClearSkinGore()
: cg_syscalls.c, cg_local.h
- trap_G2API_CollisionDetect()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_CollisionDetectCache()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_CopyGhoul2Instance()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_CopySpecificGhoul2Model()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_DoesBoneExist()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_DuplicateGhoul2Instance()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_GetBoltMatrix()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_GetBoltMatrix_NoRecNoRot()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_GetBoltMatrix_NoReconstruct()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_GetBoneAnim()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_GetBoneFrame()
: ui_syscalls.c, ui_shared.h, cg_syscalls.c, cg_local.h
- trap_G2API_GetGLAName()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_GetNumGoreMarks()
: cg_syscalls.c, cg_local.h
- trap_G2API_GetRagBonePos()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_GetSurfaceName()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_GetSurfaceRenderStatus()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_GetTime()
: ui_syscalls.c, ui_shared.h, cg_syscalls.c, cg_local.h
- trap_G2API_Ghoul2Size()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_HasGhoul2ModelOnIndex()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_IKMove()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_InitGhoul2Model()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_OverrideServer()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_RagEffectorGoal()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_RagEffectorKick()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_RagForceSolve()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_RagPCJConstraint()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_RagPCJGradientSpeed()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_RemoveBone()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_RemoveGhoul2Model()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_RemoveGhoul2Models()
: g_syscalls.c, g_local.h
- trap_G2API_SetBoltInfo()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_SetBoneAngles()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_SetBoneAnim()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_SetBoneIKState()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_SetNewOrigin()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_SetRagDoll()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_SetRootSurface()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_SetSkin()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_SetSurfaceOnOff()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_SetTime()
: ui_syscalls.c, ui_shared.h, cg_syscalls.c, cg_local.h
- trap_G2API_SkinlessModel()
: cg_syscalls.c, cg_local.h
- trap_G2Trace()
: g_syscalls.c, g_local.h
- trap_GeneticParentsAndChildSelection()
: g_syscalls.c, g_local.h
- trap_getCameraInfo()
: cg_local.h
- trap_GetClientState()
: ui_syscalls.c, ui_local.h
- trap_GetClipboardData()
: ui_syscalls.c, ui_local.h
- trap_GetConfigString()
: ui_syscalls.c, ui_local.h
- trap_GetConfigstring()
: g_syscalls.c, g_local.h
- trap_GetCurrentCmdNumber()
: cg_syscalls.c, cg_local.h
- trap_GetCurrentSnapshotNumber()
: cg_syscalls.c, cg_local.h
- trap_GetDefaultState()
: cg_syscalls.c, cg_local.h
- trap_GetEntityToken()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_GetGameState()
: cg_syscalls.c, cg_local.h
- trap_GetGlconfig()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_GetLanguageName()
: ui_syscalls.c, ui_shared.h
- trap_GetServerCommand()
: cg_syscalls.c, cg_local.h
- trap_GetServerinfo()
: g_syscalls.c, g_local.h
- trap_GetSnapshot()
: cg_syscalls.c, cg_local.h
- trap_GetUserCmd()
: cg_syscalls.c, cg_local.h
- trap_GetUsercmd()
: g_syscalls.c, g_local.h
- trap_GetUserinfo()
: g_syscalls.c, g_local.h
- trap_ICARUS_AssociateEnt()
: g_syscalls.c, g_local.h
- trap_ICARUS_FreeEnt()
: g_syscalls.c, g_local.h
- trap_ICARUS_GetFloatVariable()
: g_syscalls.c, g_local.h
- trap_ICARUS_GetStringVariable()
: g_syscalls.c, g_local.h
- trap_ICARUS_GetVectorVariable()
: g_syscalls.c, g_local.h
- trap_ICARUS_Init()
: g_syscalls.c, g_local.h
- trap_ICARUS_InitEnt()
: g_syscalls.c, g_local.h
- trap_ICARUS_IsInitialized()
: g_syscalls.c, g_local.h
- trap_ICARUS_IsRunning()
: g_syscalls.c, g_local.h
- trap_ICARUS_MaintainTaskManager()
: g_syscalls.c, g_local.h
- trap_ICARUS_RegisterScript()
: g_syscalls.c, g_local.h
- trap_ICARUS_RunScript()
: g_syscalls.c, g_local.h
- trap_ICARUS_SetVar()
: g_syscalls.c, g_local.h
- trap_ICARUS_Shutdown()
: g_syscalls.c, g_local.h
- trap_ICARUS_TaskIDComplete()
: g_syscalls.c, g_local.h
- trap_ICARUS_TaskIDPending()
: g_syscalls.c, g_local.h
- trap_ICARUS_TaskIDSet()
: g_syscalls.c, g_local.h
- trap_ICARUS_ValidEnt()
: g_syscalls.c, g_local.h
- trap_ICARUS_VariableDeclared()
: g_syscalls.c, g_local.h
- trap_InPVS()
: g_syscalls.c, g_local.h
- trap_InPVSIgnorePortals()
: g_syscalls.c, g_local.h
- trap_Key_ClearStates()
: ui_syscalls.c, ui_local.h
- trap_Key_GetBindingBuf()
: ui_syscalls.c, ui_local.h
- trap_Key_GetCatcher()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_Key_GetKey()
: cg_syscalls.c, cg_local.h
- trap_Key_GetOverstrikeMode()
: ui_syscalls.c, ui_local.h
- trap_Key_IsDown()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_Key_KeynumToStringBuf()
: ui_syscalls.c, ui_local.h
- trap_Key_SetBinding()
: ui_syscalls.c, ui_local.h
- trap_Key_SetCatcher()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_Key_SetOverstrikeMode()
: ui_syscalls.c, ui_local.h
- trap_LAN_AddServer()
: ui_syscalls.c, ui_local.h
- trap_LAN_ClearPing()
: ui_syscalls.c, ui_local.h
- trap_LAN_CompareServers()
: ui_syscalls.c, ui_local.h
- trap_LAN_GetPing()
: ui_syscalls.c, ui_local.h
- trap_LAN_GetPingInfo()
: ui_syscalls.c, ui_local.h
- trap_LAN_GetPingQueueCount()
: ui_syscalls.c, ui_local.h
- trap_LAN_GetServerAddressString()
: ui_syscalls.c, ui_local.h
- trap_LAN_GetServerCount()
: ui_syscalls.c, ui_local.h
- trap_LAN_GetServerInfo()
: ui_syscalls.c, ui_local.h
- trap_LAN_GetServerPing()
: ui_syscalls.c, ui_local.h
- trap_LAN_LoadCachedServers()
: ui_syscalls.c, ui_local.h
- trap_LAN_MarkServerVisible()
: ui_syscalls.c, ui_local.h
- trap_LAN_RemoveServer()
: ui_syscalls.c, ui_local.h
- trap_LAN_ResetPings()
: ui_syscalls.c, ui_local.h
- trap_LAN_SaveCachedServers()
: ui_syscalls.c, ui_local.h
- trap_LAN_ServerIsVisible()
: ui_syscalls.c, ui_local.h
- trap_LAN_ServerStatus()
: ui_syscalls.c, ui_local.h
- trap_LAN_UpdateVisiblePings()
: ui_syscalls.c, ui_local.h
- trap_Language_IsAsian()
: ui_syscalls.c, ui_shared.h, ui_local.h, cg_syscalls.c, cg_local.h
- trap_Language_UsesSpaces()
: ui_syscalls.c, ui_shared.h, ui_local.h, cg_syscalls.c, cg_local.h
- trap_LinkEntity()
: g_syscalls.c, g_local.h
- trap_loadCamera()
: cg_local.h
- trap_LocateGameData()
: g_syscalls.c, g_local.h
- trap_MemoryRemaining()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_Milliseconds()
: ui_syscalls.c, ui_local.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_Nav_AddFailedEdge()
: g_syscalls.c, g_local.h
- trap_Nav_AddFailedNode()
: g_syscalls.c, g_local.h
- trap_Nav_AddRawPoint()
: g_syscalls.c, g_local.h
- trap_Nav_CalculatePaths()
: g_syscalls.c, g_local.h
- trap_Nav_CheckAllFailedEdges()
: g_syscalls.c, g_local.h
- trap_Nav_CheckBlockedEdges()
: g_syscalls.c, g_local.h
- trap_Nav_CheckedNode()
: g_syscalls.c, g_local.h
- trap_Nav_CheckFailedEdge()
: g_syscalls.c, g_local.h
- trap_Nav_CheckFailedNodes()
: g_syscalls.c, g_local.h
- trap_Nav_ClearAllFailedEdges()
: g_syscalls.c, g_local.h
- trap_Nav_ClearCheckedNodes()
: g_syscalls.c, g_local.h
- trap_Nav_ClearFailedEdge()
: g_syscalls.c, g_local.h
- trap_Nav_Connected()
: g_syscalls.c, g_local.h
- trap_Nav_EdgeFailed()
: g_syscalls.c, g_local.h
- trap_Nav_FlagAllNodes()
: g_syscalls.c, g_local.h
- trap_Nav_Free()
: g_syscalls.c, g_local.h
- trap_Nav_GetBestNode()
: g_syscalls.c, g_local.h
- trap_Nav_GetBestNodeAltRoute()
: g_syscalls.c, g_local.h
- trap_Nav_GetBestNodeAltRoute2()
: g_syscalls.c, g_local.h
- trap_Nav_GetBestPathBetweenEnts()
: g_syscalls.c, g_local.h
- trap_Nav_GetEdgeCost()
: g_syscalls.c, g_local.h
- trap_Nav_GetNearestNode()
: g_syscalls.c, g_local.h
- trap_Nav_GetNodeEdge()
: g_syscalls.c, g_local.h
- trap_Nav_GetNodeNumEdges()
: g_syscalls.c, g_local.h
- trap_Nav_GetNodePosition()
: g_syscalls.c, g_local.h
- trap_Nav_GetNodeRadius()
: g_syscalls.c, g_local.h
- trap_Nav_GetNumNodes()
: g_syscalls.c, g_local.h
- trap_Nav_GetPathCost()
: g_syscalls.c, g_local.h
- trap_Nav_GetPathsCalculated()
: g_syscalls.c, g_local.h
- trap_Nav_GetProjectedNode()
: g_syscalls.c, g_local.h
- trap_Nav_HardConnect()
: g_syscalls.c, g_local.h
- trap_Nav_Init()
: g_syscalls.c, g_local.h
- trap_Nav_Load()
: g_syscalls.c, g_local.h
- trap_Nav_NodeFailed()
: g_syscalls.c, g_local.h
- trap_Nav_NodesAreNeighbors()
: g_syscalls.c, g_local.h
- trap_Nav_RouteBlocked()
: g_syscalls.c, g_local.h
- trap_Nav_Save()
: g_syscalls.c, g_local.h
- trap_Nav_SetCheckedNode()
: g_syscalls.c, g_local.h
- trap_Nav_SetPathsCalculated()
: g_syscalls.c, g_local.h
- trap_Nav_ShowEdges()
: g_syscalls.c, g_local.h
- trap_Nav_ShowNodes()
: g_syscalls.c, g_local.h
- trap_Nav_ShowPath()
: g_syscalls.c, g_local.h
- trap_OpenUIMenu()
: cg_syscalls.c, cg_local.h
- trap_PC_AddGlobalDefine()
: ui_syscalls.c, ui_shared.h, cg_syscalls.c
- trap_PC_FreeSource()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, cg_syscalls.c
- trap_PC_LoadGlobalDefines()
: ui_syscalls.c, ui_shared.h, cg_syscalls.c
- trap_PC_LoadSource()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, cg_syscalls.c
- trap_PC_ReadToken()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, cg_syscalls.c
- trap_PC_RemoveAllGlobalDefines()
: ui_syscalls.c, ui_shared.h, cg_syscalls.c
- trap_PC_SourceFileAndLine()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, cg_syscalls.c
- trap_PointContents()
: g_syscalls.c, g_local.h
- trap_PrecisionTimer_End()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_PrecisionTimer_Start()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_Print()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_Printf()
: g_syscalls.c, g_local.h
- trap_R_AddAdditiveLightToScene()
: cg_syscalls.c
- trap_R_AddDecalToScene()
: cg_syscalls.c, cg_local.h
- trap_R_AddLightToScene()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_R_AddPolysToScene()
: cg_syscalls.c, cg_local.h
- trap_R_AddPolyToScene()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_R_AddRefEntityToScene()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_R_AutomapElevAdj()
: cg_syscalls.c, cg_local.h
- trap_R_ClearDecals()
: cg_syscalls.c, cg_local.h
- trap_R_ClearScene()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_R_DrawRotatePic()
: cg_syscalls.c, cg_local.h
- trap_R_DrawRotatePic2()
: cg_syscalls.c, cg_local.h
- trap_R_DrawStretchPic()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_R_Font_DrawString()
: ui_syscalls.c, ui_shared.h, ui_local.h, cg_syscalls.c, cg_local.h
- trap_R_Font_HeightPixels()
: ui_syscalls.c, ui_shared.h, ui_local.h, cg_syscalls.c, cg_local.h
- trap_R_Font_StrLenChars()
: ui_syscalls.c, ui_shared.h, ui_local.h, cg_syscalls.c, cg_local.h
- trap_R_Font_StrLenPixels()
: ui_syscalls.c, ui_shared.h, ui_local.h, cg_syscalls.c, cg_local.h
- trap_R_GetBModelVerts()
: cg_syscalls.c, cg_local.h
- trap_R_GetDistanceCull()
: cg_syscalls.c, cg_local.h
- trap_R_GetLightStyle()
: cg_syscalls.c, cg_local.h
- trap_R_GetRealRes()
: cg_syscalls.c, cg_local.h
- trap_R_InitWireframeAutomap()
: cg_syscalls.c, cg_local.h
- trap_R_inPVS()
: cg_syscalls.c, cg_local.h
- trap_R_LerpTag()
: cg_syscalls.c, cg_local.h
- trap_R_LightForPoint()
: cg_syscalls.c, cg_local.h
- trap_R_LoadWorldMap()
: cg_syscalls.c, cg_local.h
- trap_R_ModelBounds()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_R_RegisterFont()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_R_RegisterModel()
: ui_syscalls.c, ui_local.h, bg_misc.c, cg_syscalls.c, cg_local.h
- trap_R_RegisterShader()
: cg_syscalls.c, cg_local.h
- trap_R_RegisterShaderNoMip()
: ui_syscalls.c, ui_local.h, bg_saga.c, cg_syscalls.c, cg_local.h
- trap_R_RegisterSkin()
: ui_syscalls.c, ui_shared.c, ui_local.h, g_syscalls.c, g_local.h, bg_saberLoad.c, bg_misc.c, cg_syscalls.c, cg_local.h
- trap_R_RemapShader()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_R_RenderScene()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_R_SetColor()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_R_SetLightStyle()
: cg_syscalls.c, cg_local.h
- trap_R_SetRangeFog()
: cg_syscalls.c, cg_local.h
- trap_R_SetRefractProp()
: cg_syscalls.c, cg_local.h
- trap_R_ShaderNameFromIndex()
: ui_syscalls.c, ui_local.h
- trap_R_WeatherContentsOverride()
: cg_syscalls.c, cg_local.h
- trap_R_WorldEffectCommand()
: cg_syscalls.c, cg_local.h
- trap_RE_InitRendererTerrain()
: cg_syscalls.c, cg_local.h
- trap_RealTime()
: ui_syscalls.c, ui_local.h, g_syscalls.c, cg_syscalls.c
- trap_RemoveCommand()
: cg_syscalls.c
- trap_RMG_Init()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_ROFF_Cache()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_ROFF_Clean()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_ROFF_Play()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_ROFF_Purge_Ent()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_ROFF_UpdateEntities()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_S_AddLocalSet()
: cg_syscalls.c, cg_local.h
- trap_S_AddLoopingSound()
: cg_syscalls.c, cg_local.h
- trap_S_AddRealLoopingSound()
: cg_syscalls.c, cg_local.h
- trap_S_ClearLoopingSounds()
: cg_syscalls.c, cg_local.h
- trap_S_GetVoiceVolume()
: cg_syscalls.c, cg_local.h
- trap_S_MuteSound()
: cg_syscalls.c, cg_local.h
- trap_S_RegisterSound()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_S_Respatialize()
: cg_syscalls.c, cg_local.h
- trap_S_ShutUp()
: cg_syscalls.c, cg_local.h
- trap_S_StartBackgroundTrack()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_S_StartLocalSound()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_S_StartSound()
: cg_syscalls.c, cg_local.h
- trap_S_StopBackgroundTrack()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_S_StopLoopingSound()
: cg_syscalls.c, cg_local.h
- trap_S_UpdateAmbientSet()
: cg_syscalls.c, cg_local.h
- trap_S_UpdateEntityPosition()
: cg_syscalls.c, cg_local.h
- trap_SendClientCommand()
: cg_syscalls.c, cg_local.h
- trap_SendConsoleCommand()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_SendServerCommand()
: g_syscalls.c, g_local.h
- trap_SetActiveSubBSP()
: g_syscalls.c, g_local.h
- trap_SetBrushModel()
: g_syscalls.c, g_local.h
- trap_SetClientForceAngle()
: cg_syscalls.c, cg_local.h
- trap_SetClientTurnExtent()
: cg_syscalls.c, cg_local.h
- trap_SetConfigstring()
: g_syscalls.c, g_local.h
- trap_SetServerCull()
: g_syscalls.c, g_local.h
- trap_SetUserCmdValue()
: cg_syscalls.c, cg_local.h
- trap_SetUserinfo()
: g_syscalls.c, g_local.h
- trap_SiegePersGet()
: g_syscalls.c, g_local.h
- trap_SiegePersSet()
: g_syscalls.c, g_local.h
- trap_SnapVector()
: g_syscalls.c, g_local.h, bg_pmove.c, cg_syscalls.c, cg_local.h
- trap_SP_GetNumLanguages()
: ui_syscalls.c, ui_shared.h
- trap_SP_GetStringTextString()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_startCamera()
: cg_local.h
- trap_StringContains()
: g_syscalls.c, g_local.h
- trap_SV_RegisterSharedMemory()
: g_syscalls.c, g_local.h
- trap_Trace()
: g_syscalls.c, g_local.h
- trap_TraceCapsule()
: g_syscalls.c
- trap_TrueFree()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_TrueMalloc()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_UnifyWhiteSpaces()
: g_syscalls.c, g_local.h
- trap_UnlinkEntity()
: g_syscalls.c, g_local.h
- trap_UpdateScreen()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_WE_AddWeatherZone()
: cg_syscalls.c, cg_local.h
- TrapThink()
: g_weapon.c
- tri_tri_intersect()
: w_saber.c, tri_coll_test.c
- trigger_always_think()
: g_trigger.c
- trigger_cleared_fire()
: g_trigger.c
- trigger_push_touch()
: g_trigger.c
- trigger_teleporter_touch()
: g_trigger.c, g_local.h
- trType_t
: q_shared.h
- TryGrapple()
: g_cmds.c
- TryHeal()
: g_weapon.c, g_utils.c
- TryUse()
: g_utils.c, g_local.h
- TT_LITERAL
: q_shared.h
- TT_NAME
: q_shared.h
- TT_NUMBER
: q_shared.h
- TT_PUNCTUATION
: q_shared.h
- TT_STRING
: q_shared.h
- TurboLaser_SetBoneAnim()
: g_turret_G2.c
- TURN_OFF
: NPC_utils.c, NPC_AI_Mark2.c, NPC_AI_Mark1.c, NPC_AI_GalakMech.c, NPC_AI_Droid.c, NPC_AI_Atst.c, cg_players.c
- TURN_ON
: NPC_utils.c, NPC_AI_GalakMech.c, cg_players.c
- TURNING_SCALE
: NPC_AI_Stormtrooper.c
- TURRET_AMMO_COUNT
: g_items.c
- turret_base_spawn_top()
: g_turret.c
- turret_base_think()
: g_turret.c
- turret_base_use()
: g_turret.c
- TURRET_DEATH_DELAY
: g_items.c
- turret_die()
: g_items.c
- turret_head_think()
: g_turret.c
- TURRET_LIFETIME
: g_items.c
- TURRET_RADIUS
: g_items.c
- TurretBasePain()
: g_turret.c
- TurretClientRun()
: cg_turret.c, cg_local.h
- turretG2_base_think()
: g_turret_G2.c
- turretG2_base_use()
: g_turret_G2.c
- turretG2_die()
: g_turret_G2.c
- turretG2_head_think()
: g_turret_G2.c
- turretG2_respawn()
: g_turret_G2.c
- turretG2_set_models()
: g_turret_G2.c
- TurretG2Pain()
: g_turret_G2.c
- TurretPain()
: NPC_spawn.c, g_turret.c
- tv()
: g_utils.c, g_local.h
- TYPE_ANGLES
: interpreter.h
- TYPE_DISABLE
: interpreter.h
- TYPE_DISTANCE
: interpreter.h
- TYPE_ENABLE
: interpreter.h
- TYPE_EOF
: interpreter.h
- TYPE_FADE
: interpreter.h
- TYPE_FLUSH
: interpreter.h
- TYPE_FOLLOW
: interpreter.h
- TYPE_INSERT
: interpreter.h
- TYPE_MOVE
: interpreter.h
- TYPE_ORIGIN
: interpreter.h
- TYPE_PAN
: interpreter.h
- TYPE_PATH
: interpreter.h
- TYPE_ROLL
: interpreter.h
- TYPE_SHAKE
: interpreter.h
- TYPE_TRACK
: interpreter.h
- TYPE_VARIABLE
: interpreter.h
- TYPE_WAIT_COMPLETE
: interpreter.h
- TYPE_WAIT_TRIGGERED
: interpreter.h
- TYPE_ZOOM
: interpreter.h
- types
: ui_shared.c
- UCHAR_MAX
: bg_lib.h
- ucmd
: NPC.c, b_local.h
- UI_ACOS
: ui_public.h
- ui_actualNetGameType
: ui_main.c, ui_local.h
- UI_AddBots_Cache()
: ui_local.h
- UI_AddBotsMenu()
: ui_local.h
- UI_AdjustTimeByGame()
: ui_local.h
- UI_ALLMAPS_SELECTION
: menudef.h
- UI_Alloc()
: ui_shared.h, ui_shared.c
- UI_ALLOCATION_TAG
: ui_shared.c
- UI_ANGLEVECTORS
: ui_public.h
- UI_AnimsetAlloc()
: ui_main.c
- UI_ANYLANGUAGE_READCHARFROMSTRING
: ui_public.h
- UI_API_VERSION
: ui_public.h
- UI_ArenaServersMenu()
: ui_local.h
- ui_arenasFile
: ui_main.c, ui_local.h
- UI_ARGC
: ui_public.h
- UI_ARGV
: ui_public.h
- UI_Argv()
: ui_local.h, ui_atoms.c
- UI_ASIN
: ui_public.h
- UI_ATAN2
: ui_public.h
- UI_AUTOSWITCHLIST
: menudef.h
- UI_BIGFONT
: q_shared.h
- UI_BLINK
: q_shared.h
- ui_blueteam
: ui_main.c
- ui_blueteam1
: ui_main.c
- UI_BLUETEAM1
: menudef.h
- ui_blueteam2
: ui_main.c
- UI_BLUETEAM2
: menudef.h
- UI_BLUETEAM3
: menudef.h
- ui_blueteam3
: ui_main.c
- UI_BLUETEAM4
: menudef.h
- ui_blueteam4
: ui_main.c
- ui_blueteam5
: ui_main.c
- UI_BLUETEAM5
: menudef.h
- ui_blueteam6
: ui_main.c
- UI_BLUETEAM6
: menudef.h
- ui_blueteam7
: ui_main.c
- UI_BLUETEAM7
: menudef.h
- ui_blueteam8
: ui_main.c
- UI_BLUETEAM8
: menudef.h
- UI_BLUETEAMNAME
: menudef.h
- UI_BOTNAME
: menudef.h
- UI_BotSelectMenu()
: ui_local.h
- UI_BotSelectMenu_Cache()
: ui_local.h
- ui_botsFile
: ui_main.c, ui_local.h
- UI_BOTSKILL
: menudef.h
- ui_browserGameType
: ui_main.c, ui_local.h
- ui_browserMaster
: ui_main.c, ui_local.h
- ui_browserShowEmpty
: ui_main.c, ui_local.h
- ui_browserShowFull
: ui_main.c, ui_local.h
- ui_browserSortKey
: ui_main.c, ui_local.h
- ui_bypassMainMenuLoad
: ui_main.c, ui_local.h
- UI_CacheSaberGlowGraphics()
: ui_shared.c, ui_saber.c
- UI_CanShowTierVideo()
: ui_local.h
- ui_captureLimit
: ui_main.c, ui_local.h
- UI_CDKeyMenu()
: ui_local.h
- UI_CDKeyMenu_Cache()
: ui_local.h
- UI_CDKeyMenu_f()
: ui_local.h
- UI_CEIL
: ui_public.h
- UI_CENTER
: q_shared.h
- ui_char_anim
: ui_main.c
- ui_char_color_blue
: ui_shared.c, ui_main.c
- ui_char_color_green
: ui_shared.c, ui_main.c
- ui_char_color_red
: ui_shared.c, ui_main.c
- ui_char_model
: ui_main.c
- ui_char_skin_head
: ui_main.c
- ui_char_skin_legs
: ui_main.c
- ui_char_skin_torso
: ui_main.c
- UI_CHAT_ATTACK
: menudef.h
- UI_CHAT_DEFEND
: menudef.h
- UI_CHAT_MAIN
: menudef.h
- UI_CHAT_REPLY
: menudef.h
- UI_CHAT_REQUEST
: menudef.h
- UI_CHAT_SPOT
: menudef.h
- UI_CHAT_TACTICAL
: menudef.h
- UI_CIN_DRAWCINEMATIC
: ui_public.h
- UI_CIN_PLAYCINEMATIC
: ui_public.h
- UI_CIN_RUNCINEMATIC
: ui_public.h
- UI_CIN_SETEXTENTS
: ui_public.h
- UI_CIN_STOPCINEMATIC
: ui_public.h
- UI_CinematicsMenu()
: ui_local.h
- UI_CinematicsMenu_Cache()
: ui_local.h
- UI_CinematicsMenu_f()
: ui_local.h
- UI_ClampCvar()
: ui_local.h, ui_atoms.c
- UI_ClampMaxPlayers()
: ui_main.c
- UI_CLANCINEMATIC
: menudef.h
- UI_CLANLOGO
: menudef.h
- UI_CLANNAME
: menudef.h
- UI_CleanupGhoul2()
: ui_shared.c, ui_main.c, cg_main.c
- UI_ClearG2Pointer()
: ui_shared.c
- UI_ClearScores()
: ui_local.h, ui_atoms.c
- UI_CM_LERPTAG
: ui_public.h
- UI_CM_LOADMODEL
: ui_public.h
- UI_CMD_EXECUTETEXT
: ui_public.h
- UI_ConfirmMenu()
: ui_local.h
- UI_CONSOLE_COMMAND
: ui_public.h
- UI_ConsoleCommand()
: ui_local.h, ui_atoms.c
- UI_ControlsMenu()
: ui_local.h
- UI_COS
: ui_public.h
- UI_CreditMenu()
: ui_local.h
- UI_CROSSHAIR
: menudef.h
- ui_ctf_capturelimit
: ui_main.c, ui_local.h
- ui_ctf_friendly
: ui_main.c, ui_local.h
- ui_ctf_timelimit
: ui_main.c, ui_local.h
- ui_currentMap
: ui_main.c, ui_local.h
- ui_currentNetMap
: ui_main.c, ui_local.h
- ui_currentOpponent
: ui_main.c, ui_local.h
- UI_CursorInRect()
: ui_local.h, ui_atoms.c
- UI_CVAR_CREATE
: ui_public.h
- UI_CVAR_INFOSTRINGBUFFER
: ui_public.h
- UI_CVAR_REGISTER
: ui_public.h
- UI_CVAR_RESET
: ui_public.h
- UI_CVAR_SET
: ui_public.h
- UI_CVAR_SETVALUE
: ui_public.h
- UI_CVAR_UPDATE
: ui_public.h
- UI_Cvar_VariableString()
: ui_local.h, ui_atoms.c
- UI_CVAR_VARIABLESTRINGBUFFER
: ui_public.h
- UI_CVAR_VARIABLEVALUE
: ui_public.h
- ui_debug
: ui_main.c
- ui_dedicated
: ui_main.c, ui_local.h
- ui_deferredScript
: ui_shared.c
- ui_deferredScriptItem
: ui_shared.c
- UI_DemosMenu()
: ui_local.h
- UI_DisplayOptionsMenu()
: ui_local.h
- UI_DisplayOptionsMenu_Cache()
: ui_local.h
- UI_DoSaber()
: ui_saber.c
- UI_DRAW_CONNECT_SCREEN
: ui_public.h
- UI_DrawBannerString()
: ui_local.h
- UI_DrawCenteredPic()
: ui_main.c
- UI_DrawChar()
: ui_local.h
- UI_DrawConnectScreen()
: ui_main.c, ui_local.h
- ui_drawCrosshair
: ui_main.c, ui_local.h
- ui_drawCrosshairNames
: ui_main.c, ui_local.h
- UI_DrawForceStars()
: ui_force.h, ui_force.c
- UI_DrawHandlePic()
: ui_local.h, ui_atoms.c
- UI_DrawNamedPic()
: ui_local.h, ui_atoms.c
- UI_DrawProportionalString()
: ui_local.h, cg_local.h, cg_drawtools.c
- UI_DrawRect()
: ui_local.h, ui_atoms.c
- UI_DrawScaledProportionalString()
: cg_local.h, cg_drawtools.c
- UI_DrawSides()
: ui_local.h, ui_atoms.c
- UI_DrawString()
: ui_local.h
- UI_DrawTextBox()
: ui_local.h, ui_atoms.c
- UI_DrawTopBottom()
: ui_local.h, ui_atoms.c
- UI_DrawTotalForceStars()
: ui_force.h
- UI_DROPSHADOW
: q_shared.h
- UI_EFFECTS
: menudef.h
- UI_ERROR
: ui_public.h
- UI_FeederSelection()
: ui_main.c, ui_local.h
- ui_ffa_fraglimit
: ui_main.c, ui_local.h
- ui_ffa_timelimit
: ui_main.c, ui_local.h
- UI_FillRect()
: ui_local.h, ui_atoms.c
- UI_FindCurrentSiegeTeamClass()
: ui_main.c
- ui_findPlayer
: ui_main.c
- UI_FLOOR
: ui_public.h
- UI_FONT_THRESHOLD
: ui_local.h
- UI_FORCE_MASTERY_SET
: menudef.h
- UI_FORCE_POINTS
: menudef.h
- UI_FORCE_RANK
: menudef.h
- UI_FORCE_RANK_ABSORB
: menudef.h
- UI_FORCE_RANK_DRAIN
: menudef.h
- UI_FORCE_RANK_GRIP
: menudef.h
- UI_FORCE_RANK_HEAL
: menudef.h
- UI_FORCE_RANK_LEVITATION
: menudef.h
- UI_FORCE_RANK_LIGHTNING
: menudef.h
- UI_FORCE_RANK_PROTECT
: menudef.h
- UI_FORCE_RANK_PULL
: menudef.h
- UI_FORCE_RANK_PUSH
: menudef.h
- UI_FORCE_RANK_RAGE
: menudef.h
- UI_FORCE_RANK_SABERATTACK
: menudef.h
- UI_FORCE_RANK_SABERDEFEND
: menudef.h
- UI_FORCE_RANK_SABERTHROW
: menudef.h
- UI_FORCE_RANK_SEE
: menudef.h
- UI_FORCE_RANK_SPEED
: menudef.h
- UI_FORCE_RANK_TEAM_FORCE
: menudef.h
- UI_FORCE_RANK_TEAM_HEAL
: menudef.h
- UI_FORCE_RANK_TELEPATHY
: menudef.h
- UI_FORCE_SIDE
: menudef.h
- UI_ForceConfigHandle()
: ui_force.h, ui_force.c
- UI_ForceMaxRank_HandleKey()
: ui_force.h, ui_force.c
- UI_ForceMenuOff()
: ui_local.h
- ui_forcePowerDisable
: ui_force.h, ui_force.c
- UI_ForcePowerRank_HandleKey()
: ui_force.h, ui_force.c
- UI_ForceSide_HandleKey()
: ui_force.h, ui_force.c
- UI_FORMATMASK
: q_shared.h
- UI_FPS_FRAMES
: ui_main.c
- ui_fragLimit
: ui_main.c, ui_local.h
- ui_freeSaber
: ui_force.h, ui_force.c
- UI_FS_FCLOSEFILE
: ui_public.h
- UI_FS_FOPENFILE
: ui_public.h
- UI_FS_GETFILELIST
: ui_public.h
- UI_FS_READ
: ui_public.h
- UI_FS_WRITE
: ui_public.h
- UI_G2_ADDBOLT
: ui_public.h
- UI_G2_ANGLEOVERRIDE
: ui_public.h
- UI_G2_ANIMATEG2MODELS
: ui_public.h
- UI_G2_ATTACHG2MODEL
: ui_public.h
- UI_G2_CLEANMODELS
: ui_public.h
- UI_G2_COLLISIONDETECT
: ui_public.h
- UI_G2_COLLISIONDETECTCACHE
: ui_public.h
- UI_G2_COPYGHOUL2INSTANCE
: ui_public.h
- UI_G2_COPYSPECIFICGHOUL2MODEL
: ui_public.h
- UI_G2_DUPLICATEGHOUL2INSTANCE
: ui_public.h
- UI_G2_GETBOLT
: ui_public.h
- UI_G2_GETBOLT_NOREC
: ui_public.h
- UI_G2_GETBOLT_NOREC_NOROT
: ui_public.h
- UI_G2_GETBONEANIM
: ui_public.h
- UI_G2_GETBONEFRAME
: ui_public.h
- UI_G2_GETGLANAME
: ui_public.h
- UI_G2_GETSURFACENAME
: ui_public.h
- UI_G2_GETTIME
: ui_public.h
- UI_G2_HASGHOUL2MODELONINDEX
: ui_public.h
- UI_G2_HAVEWEGHOULMODELS
: ui_public.h
- UI_G2_IKMOVE
: ui_public.h
- UI_G2_INITGHOUL2MODEL
: ui_public.h
- UI_G2_LISTBONES
: ui_public.h
- UI_G2_LISTSURFACES
: ui_public.h
- UI_G2_PLAYANIM
: ui_public.h
- UI_G2_REMOVEGHOUL2MODEL
: ui_public.h
- UI_G2_SETBOLTON
: ui_public.h
- UI_G2_SETBONEIKSTATE
: ui_public.h
- UI_G2_SETMODELS
: ui_public.h
- UI_G2_SETNEWORIGIN
: ui_public.h
- UI_G2_SETRAGDOLL
: ui_public.h
- UI_G2_SETROOTSURFACE
: ui_public.h
- UI_G2_SETSKIN
: ui_public.h
- UI_G2_SETSURFACEONOFF
: ui_public.h
- UI_G2_SETTIME
: ui_public.h
- ui_G2PtrTracker
: ui_shared.c
- UI_GAMETYPE
: menudef.h
- ui_gameType
: ui_main.c, ui_local.h
- UI_GET_CDKEY
: ui_public.h
- UI_GETAPIVERSION
: ui_public.h
- UI_GetArenaInfoByMap()
: ui_local.h
- UI_GetArenaInfoByNumber()
: ui_local.h
- UI_GetAwardLevel()
: ui_local.h
- UI_GetBestScore()
: ui_local.h
- UI_GetBotInfoByName()
: ui_local.h, ui_gameinfo.c
- UI_GetBotInfoByNumber()
: ui_local.h, ui_gameinfo.c
- UI_GetBotNameByNumber()
: ui_local.h, ui_gameinfo.c
- UI_GETCLIENTSTATE
: ui_public.h
- UI_GETCLIPBOARDDATA
: ui_public.h
- UI_GETCONFIGSTRING
: ui_public.h
- UI_GetCurrentGame()
: ui_local.h
- UI_GETGLCONFIG
: ui_public.h
- UI_GetNumArenas()
: ui_local.h
- UI_GetNumBots()
: ui_local.h, ui_gameinfo.c
- UI_GetNumSPArenas()
: ui_local.h
- UI_GetNumSPTiers()
: ui_local.h
- UI_GetSaberForMenu()
: ui_saber.c
- UI_GetSpecialArenaInfo()
: ui_local.h
- UI_GetStringEdString()
: ui_main.c
- UI_GetVideoSetup()
: ui_main.c
- UI_GLINFO
: menudef.h
- UI_GraphicsOptionsMenu()
: ui_local.h
- UI_HANDICAP
: menudef.h
- UI_HasSetSaberOnly()
: ui_main.c
- UI_hasSkinForBase()
: ui_main.c
- UI_HASUNIQUECDKEY
: ui_public.h
- ui_hudFiles
: ui_main.c
- UI_INFOFONT
: cg_info.c
- UI_InGameMenu()
: ui_local.h
- UI_Init()
: ui_local.h
- UI_INIT
: ui_public.h
- UI_InitForceShaders()
: ui_force.h, ui_force.c
- UI_InitGameinfo()
: ui_local.h
- ui_initialized
: ui_main.c
- UI_InitMemory()
: ui_shared.h, ui_shared.c
- UI_InsertG2Pointer()
: ui_shared.c
- UI_INVERSE
: q_shared.h
- UI_IS_FULLSCREEN
: ui_public.h
- UI_IsFullscreen()
: ui_local.h
- UI_IsSaberTwoHanded()
: ui_saber.c
- UI_JEDI_NONJEDI
: menudef.h
- UI_JediNonJedi_HandleKey()
: ui_force.h, ui_force.c
- ui_joinGameType
: ui_main.c, ui_local.h
- UI_JOINGAMETYPE
: menudef.h
- UI_KEY_CLEARSTATES
: ui_public.h
- UI_KEY_EVENT
: ui_public.h
- UI_KEY_GETBINDINGBUF
: ui_public.h
- UI_KEY_GETCATCHER
: ui_public.h
- UI_KEY_GETOVERSTRIKEMODE
: ui_public.h
- UI_KEY_ISDOWN
: ui_public.h
- UI_KEY_KEYNUMTOSTRINGBUF
: ui_public.h
- UI_KEY_SETBINDING
: ui_public.h
- UI_KEY_SETCATCHER
: ui_public.h
- UI_KEY_SETOVERSTRIKEMODE
: ui_public.h
- UI_KEYBINDSTATUS
: menudef.h
- UI_KeyEvent()
: ui_local.h
- UI_LAN_ADDSERVER
: ui_public.h
- UI_LAN_CLEARPING
: ui_public.h
- UI_LAN_COMPARESERVERS
: ui_public.h
- UI_LAN_GETPING
: ui_public.h
- UI_LAN_GETPINGINFO
: ui_public.h
- UI_LAN_GETPINGQUEUECOUNT
: ui_public.h
- UI_LAN_GETSERVERADDRESSSTRING
: ui_public.h
- UI_LAN_GETSERVERCOUNT
: ui_public.h
- UI_LAN_GETSERVERINFO
: ui_public.h
- UI_LAN_GETSERVERPING
: ui_public.h
- UI_LAN_LOADCACHEDSERVERS
: ui_public.h
- UI_LAN_MARKSERVERVISIBLE
: ui_public.h
- UI_LAN_REMOVESERVER
: ui_public.h
- UI_LAN_RESETPINGS
: ui_public.h
- UI_LAN_SAVECACHEDSERVERS
: ui_public.h
- UI_LAN_SERVERISVISIBLE
: ui_public.h
- UI_LAN_SERVERSTATUS
: ui_public.h
- UI_LAN_UPDATEVISIBLEPINGS
: ui_public.h
- UI_LANGUAGE_ISASIAN
: ui_public.h
- UI_LANGUAGE_USESSPACES
: ui_public.h
- ui_lastServerRefresh_0
: ui_main.c, ui_local.h
- ui_lastServerRefresh_1
: ui_main.c, ui_local.h
- ui_lastServerRefresh_2
: ui_main.c, ui_local.h
- ui_lastServerRefresh_3
: ui_main.c, ui_local.h
- UI_LEFT
: q_shared.h
- UI_LerpColor()
: ui_local.h
- UI_Load()
: ui_main.c, ui_local.h
- UI_LoadArenas()
: ui_local.h, ui_gameinfo.c
- UI_LoadBestScores()
: ui_local.h, ui_atoms.c
- UI_LoadBots()
: ui_local.h, ui_gameinfo.c
- UI_LoadConfig_Cache()
: ui_local.h
- UI_LoadConfigMenu()
: ui_local.h
- UI_LoadForceConfig_List()
: ui_main.c, ui_local.h
- UI_LoadMenus()
: ui_main.c, ui_local.h
- UI_LoadNonIngame()
: ui_main.c
- UI_LogAwardData()
: ui_local.h
- UI_LoginMenu()
: ui_local.h
- UI_MainMenu()
: ui_local.h
- UI_MAP_TIMETOBEAT
: menudef.h
- UI_MAPCINEMATIC
: menudef.h
- ui_mapIndex
: ui_main.c, ui_local.h
- UI_MAPPREVIEW
: menudef.h
- UI_MAPS_SELECTION
: menudef.h
- ui_marks
: ui_main.c, ui_local.h
- UI_MATRIXMULTIPLY
: ui_public.h
- ui_medalNames
: ui_local.h
- ui_medalPicNames
: ui_local.h
- ui_medalSounds
: ui_local.h
- UI_MEMCPY
: ui_public.h
- UI_MEMORY_REMAINING
: ui_public.h
- UI_MEMSET
: ui_public.h
- UI_MENU_RESET
: ui_public.h
- ui_menuFiles
: ui_main.c, ui_local.h
- UI_MILLISECONDS
: ui_public.h
- UI_ModsMenu()
: ui_local.h
- UI_ModsMenu_Cache()
: ui_local.h
- UI_MOUSE_EVENT
: ui_public.h
- UI_MouseEvent()
: ui_local.h
- ui_myteam
: cg_main.c, cg_local.h
- UI_NETFILTER
: menudef.h
- UI_NETGAMETYPE
: menudef.h
- ui_netGameType
: ui_main.c, ui_local.h
- UI_NETMAPCINEMATIC
: menudef.h
- UI_NETMAPPREVIEW
: menudef.h
- ui_netSource
: ui_main.c, ui_local.h
- UI_NETSOURCE
: menudef.h
- UI_NetworkOptionsMenu()
: ui_local.h
- UI_NetworkOptionsMenu_Cache()
: ui_local.h
- UI_NewGame()
: ui_local.h
- ui_numBots
: ui_gameinfo.c
- UI_NUMFX
: ui_local.h
- UI_OPPONENT_NAME
: menudef.h
- UI_OPPONENTLOGO
: menudef.h
- UI_OPPONENTLOGO_METAL
: menudef.h
- UI_OPPONENTLOGO_NAME
: menudef.h
- UI_OPPONENTMODEL
: menudef.h
- ui_opponentName
: ui_main.c, ui_local.h
- UI_OutOfMemory()
: ui_shared.h, ui_shared.c
- UI_OWNERDRAW_BASE
: menudef.h
- UI_ParseAnimationFile()
: ui_shared.c, ui_main.c, cg_draw.c
- UI_ParseInfos()
: ui_gameinfo.c
- UI_ParseLiteral()
: ui_saber.c
- UI_ParseLiteralSilent()
: ui_saber.c
- UI_ParseMenu()
: ui_main.c
- UI_PC_ADD_GLOBAL_DEFINE
: ui_public.h
- UI_PC_FREE_SOURCE
: ui_public.h
- UI_PC_LOAD_GLOBAL_DEFINES
: ui_public.h
- UI_PC_LOAD_SOURCE
: ui_public.h
- UI_PC_READ_TOKEN
: ui_public.h
- UI_PC_REMOVE_ALL_GLOBAL_DEFINES
: ui_public.h
- UI_PC_SOURCE_FILE_AND_LINE
: ui_public.h
- UI_PERPENDICULARVECTOR
: ui_public.h
- UI_PLAYERLOGO
: menudef.h
- UI_PLAYERLOGO_METAL
: menudef.h
- UI_PLAYERLOGO_NAME
: menudef.h
- UI_PLAYERMODEL
: menudef.h
- UI_PlayerModelMenu()
: ui_local.h
- UI_PlayerSettingsMenu()
: ui_local.h
- UI_PopMenu()
: ui_local.h
- ui_PrecacheModels
: ui_main.c
- UI_PreferencesMenu()
: ui_local.h
- UI_PREVIEWCINEMATIC
: menudef.h
- UI_PRINT
: ui_public.h
- UI_ProportionalSizeScale()
: ui_local.h
- UI_ProportionalStringWidth()
: ui_local.h
- UI_PULSE
: q_shared.h
- UI_PushMenu()
: ui_local.h
- UI_R_ADDLIGHTTOSCENE
: ui_public.h
- UI_R_ADDPOLYTOSCENE
: ui_public.h
- UI_R_ADDREFENTITYTOSCENE
: ui_public.h
- UI_R_CLEARSCENE
: ui_public.h
- UI_R_DRAWSTRETCHPIC
: ui_public.h
- UI_R_FONT_DRAWSTRING
: ui_public.h
- UI_R_FONT_STRHEIGHTPIXELS
: ui_public.h
- UI_R_FONT_STRLENCHARS
: ui_public.h
- UI_R_FONT_STRLENPIXELS
: ui_public.h
- UI_R_MODELBOUNDS
: ui_public.h
- UI_R_REGISTERFONT
: ui_public.h
- UI_R_REGISTERMODEL
: ui_public.h
- UI_R_REGISTERSHADERNOMIP
: ui_public.h
- UI_R_REGISTERSKIN
: ui_public.h
- UI_R_REMAP_SHADER
: ui_public.h
- UI_R_RENDERSCENE
: ui_public.h
- UI_R_SETCOLOR
: ui_public.h
- UI_R_SHADERNAMEFROMINDEX
: ui_public.h
- ui_rankChange
: ui_main.c
- UI_RankStatusMenu()
: ui_local.h
- UI_ReadLegalForce()
: ui_force.h, ui_force.c
- UI_REAL_TIME
: ui_public.h
- ui_realCaptureLimit
: ui_main.c
- ui_realWarmUp
: ui_main.c
- ui_recordSPDemo
: ui_main.c
- UI_REDBLUE
: menudef.h
- ui_redteam
: ui_main.c
- UI_REDTEAM1
: menudef.h
- ui_redteam1
: ui_main.c
- ui_redteam2
: ui_main.c
- UI_REDTEAM2
: menudef.h
- UI_REDTEAM3
: menudef.h
- ui_redteam3
: ui_main.c
- UI_REDTEAM4
: menudef.h
- ui_redteam4
: ui_main.c
- UI_REDTEAM5
: menudef.h
- ui_redteam5
: ui_main.c
- UI_REDTEAM6
: menudef.h
- ui_redteam6
: ui_main.c
- ui_redteam7
: ui_main.c
- UI_REDTEAM7
: menudef.h
- ui_redteam8
: ui_main.c
- UI_REDTEAM8
: menudef.h
- UI_REDTEAMNAME
: menudef.h
- UI_REFRESH
: ui_public.h
- UI_Refresh()
: ui_local.h
- UI_RegisterCvars()
: ui_main.c, ui_local.h
- UI_RemoveBots_Cache()
: ui_local.h
- UI_RemoveBotsMenu()
: ui_local.h
- UI_Report()
: ui_main.c, ui_local.h
- UI_RIGHT
: q_shared.h
- UI_S_REGISTERSOUND
: ui_public.h
- UI_S_STARTBACKGROUNDTRACK
: ui_public.h
- UI_S_STARTLOCALSOUND
: ui_public.h
- UI_S_STOPBACKGROUNDTRACK
: ui_public.h
- ui_saber
: ui_main.c
- ui_saber2
: ui_main.c
- ui_saber2_color
: ui_main.c
- ui_saber_color
: ui_main.c
- ui_saber_parms_parsed
: ui_shared.c, ui_saber.c
- ui_saber_type
: ui_main.c
- UI_SaberAttachToChar()
: ui_shared.c, ui_saber.c, ui_main.c
- UI_SaberBladeLengthForSaber()
: ui_saber.c
- UI_SaberBladeRadiusForSaber()
: ui_saber.c
- UI_SaberDrawBlade()
: ui_saber.c
- UI_SaberDrawBlades()
: ui_shared.c, ui_saber.c
- UI_SaberGetHiltInfo()
: ui_saber.c, ui_main.c
- UI_SaberLoadParms()
: ui_shared.c, ui_saber.c
- UI_SaberModelForSaber()
: ui_saber.c, ui_main.c
- UI_SaberNumBladesForSaber()
: ui_saber.c
- UI_SaberParseParm()
: ui_saber.c
- UI_SaberProperNameForSaber()
: ui_saber.c, ui_main.c
- UI_SaberShouldDrawBlade()
: ui_saber.c
- UI_SaberSkinForSaber()
: ui_saber.c, ui_main.c
- UI_SaberTypeForSaber()
: ui_saber.c, ui_main.c
- UI_SaberValidForPlayerInMP()
: ui_saber.c
- UI_SaveConfigMenu()
: ui_local.h
- UI_SaveConfigMenu_Cache()
: ui_local.h
- UI_SaveForceTemplate()
: ui_force.h, ui_force.c
- UI_ScaleModelAxis()
: ui_shared.c
- ui_scoreAccuracy
: ui_main.c, ui_local.h
- ui_scoreAssists
: ui_main.c, ui_local.h
- ui_scoreBase
: ui_main.c, ui_local.h
- ui_scoreCaptures
: ui_main.c
- ui_scoreDefends
: ui_main.c, ui_local.h
- ui_scoreExcellents
: ui_main.c, ui_local.h
- ui_scoreGauntlets
: ui_main.c, ui_local.h
- ui_scoreImpressives
: ui_main.c, ui_local.h
- ui_scorePerfect
: ui_main.c, ui_local.h
- ui_scoreScore
: ui_main.c, ui_local.h
- ui_scoreShutoutBonus
: ui_main.c, ui_local.h
- ui_scoreSkillBonus
: ui_main.c, ui_local.h
- ui_scoreTeam
: ui_main.c, ui_local.h
- ui_scoreTime
: ui_main.c, ui_local.h
- ui_scoreTimeBonus
: ui_main.c, ui_local.h
- ui_selectedModelIndex
: ui_main.c, ui_local.h
- ui_selectedPlayer
: ui_main.c, ui_local.h
- UI_SELECTEDPLAYER
: menudef.h
- ui_selectedPlayerName
: ui_main.c, ui_local.h
- ui_serverFilterType
: ui_main.c, ui_local.h
- UI_ServerInfoMenu()
: ui_local.h
- UI_SERVERMOTD
: menudef.h
- UI_SERVERREFRESHDATE
: menudef.h
- UI_ServersSort()
: ui_main.c
- ui_serverStatusTimeOut
: ui_main.c, ui_local.h
- UI_SET_ACTIVE_MENU
: ui_public.h
- UI_SET_CDKEY
: ui_public.h
- UI_SetActiveMenu()
: ui_local.h
- UI_SetBestScore()
: ui_local.h
- UI_SetBestScores()
: ui_atoms.c
- UI_SetColor()
: ui_local.h, ui_atoms.c
- UI_SetSiegeObjectiveGraphicPos()
: ui_main.c
- UI_SetSiegeTeams()
: ui_main.c
- UI_SetupMenu()
: ui_local.h
- UI_SetupMenu_Cache()
: ui_local.h
- UI_SHOW_ANYNONTEAMGAME
: menudef.h
- UI_SHOW_ANYTEAMGAME
: menudef.h
- UI_SHOW_DEMOAVAILABLE
: menudef.h
- UI_SHOW_FAVORITESERVERS
: menudef.h
- UI_SHOW_FFA
: menudef.h
- UI_SHOW_LEADER
: menudef.h
- UI_SHOW_NETANYNONTEAMGAME
: menudef.h
- UI_SHOW_NETANYTEAMGAME
: menudef.h
- UI_SHOW_NEWBESTTIME
: menudef.h
- UI_SHOW_NEWHIGHSCORE
: menudef.h
- UI_SHOW_NOTFAVORITESERVERS
: menudef.h
- UI_SHOW_NOTFFA
: menudef.h
- UI_SHOW_NOTLEADER
: menudef.h
- UI_ShowPostGame()
: ui_main.c, ui_local.h
- UI_ShowTierVideo()
: ui_local.h
- UI_SHUTDOWN
: ui_public.h
- UI_Shutdown()
: ui_local.h, ui_atoms.c
- UI_SiegeClassNum()
: ui_main.c
- UI_SiegeInit()
: ui_main.c
- UI_SiegeSetCvarsForClass()
: ui_main.c
- UI_SignupMenu()
: ui_local.h
- UI_SIN
: ui_public.h
- ui_singlePlayerActive
: ui_main.c, ui_local.h
- UI_SKILL
: menudef.h
- UI_SKIN_COLOR
: menudef.h
- UI_SkinColor_HandleKey()
: ui_force.h, ui_force.c
- UI_SMALLFONT
: q_shared.h
- UI_SoundOptionsMenu()
: ui_local.h
- UI_SoundOptionsMenu_Cache()
: ui_local.h
- UI_SP_GETLANGUAGENAME
: ui_public.h
- UI_SP_GETNUMLANGUAGES
: ui_public.h
- UI_SP_GETSTRINGTEXTSTRING
: ui_public.h
- UI_SPArena_Start()
: ui_local.h
- UI_SpecifyLeagueMenu()
: ui_local.h
- UI_SpecifyServerMenu()
: ui_local.h
- UI_SPLevelMenu()
: ui_local.h
- UI_SPLevelMenu_Cache()
: ui_local.h
- UI_SPLevelMenu_f()
: ui_local.h
- UI_SPLevelMenu_ReInit()
: ui_local.h
- UI_SPPostgameMenu_Cache()
: ui_local.h
- UI_SPPostgameMenu_f()
: ui_local.h
- ui_spSkill
: ui_main.c
- UI_SPSkillMenu()
: ui_local.h
- UI_SPSkillMenu_Cache()
: ui_local.h
- UI_SPUnlock_f()
: ui_local.h
- UI_SPUnlockMedals_f()
: ui_local.h
- UI_SQRT
: ui_public.h
- UI_StartDemoLoop()
: ui_local.h, ui_atoms.c
- UI_STARTMAPCINEMATIC
: menudef.h
- UI_StartServerMenu()
: ui_local.h
- UI_STRNCPY
: ui_public.h
- ui_team_fraglimit
: ui_main.c, ui_local.h
- ui_team_friendly
: ui_main.c, ui_local.h
- ui_team_timelimit
: ui_main.c, ui_local.h
- UI_TeamMainMenu()
: ui_local.h
- ui_teamName
: ui_main.c
- UI_TeamName()
: ui_main.c, ui_force.c
- UI_TeamOrdersMenu()
: ui_local.h
- UI_TeamOrdersMenu_Cache()
: ui_local.h
- UI_TeamOrdersMenu_f()
: ui_local.h
- UI_TESTPRINTFLOAT
: ui_public.h
- UI_TESTPRINTINT
: ui_public.h
- UI_TIER
: menudef.h
- UI_TIER_GAMETYPE
: menudef.h
- UI_TIER_MAPNAME
: menudef.h
- UI_TierCompleted()
: ui_local.h
- UI_TIERMAP1
: menudef.h
- UI_TIERMAP2
: menudef.h
- UI_TIERMAP3
: menudef.h
- UI_TOTALFORCESTARS
: menudef.h
- UI_TranslateFCFIndex()
: ui_force.c
- UI_TrueJediEnabled()
: ui_main.c, ui_force.c
- UI_UpdateCharacterSkin()
: ui_shared.c, ui_main.c
- UI_UpdateClientForcePowers()
: ui_force.h, ui_force.c
- UI_UpdateCvars()
: ui_main.c, ui_local.h
- UI_UpdateCvarsForClass()
: ui_main.c
- UI_UpdateForcePowers()
: ui_force.h, ui_force.c
- UI_UPDATESCREEN
: ui_public.h
- UI_UpdateScreen()
: ui_local.h, ui_atoms.c
- UI_UpdateSiegeObjectiveGraphics()
: ui_main.c
- UI_UpdateSiegeStatusIcons()
: ui_main.c
- UI_UpdateVideoSetup()
: ui_main.c
- UI_VERIFY_CDKEY
: ui_public.h
- UI_VERSION
: menudef.h
- UI_VOTE_KICK
: menudef.h
- UI_XBOX_PASSCODE
: menudef.h
- uiExport_t
: ui_public.h
- uiForceAvailable
: ui_force.h, ui_force.c
- uiForcePowerDarkLight
: ui_force.h, ui_force.c
- uiForcePowersDisabled
: ui_force.h, ui_force.c
- uiForcePowersRank
: ui_force.h, ui_force.c
- uiForceRank
: ui_force.h, ui_force.c
- uiForceSide
: ui_force.h, ui_force.c
- uiForceStarShaders
: ui_force.c
- uiForceUsed
: ui_force.h, ui_force.c
- uiG2PtrTracker_t
: ui_shared.c
- uiHoldSkinColor
: ui_main.c, ui_force.c
- uiHumanoidAnimations
: ui_main.c
- uiImport_t
: ui_public.h
- uiInfo
: ui_main.c, ui_local.h
- uiJediNonJedi
: ui_force.h, ui_force.c
- uiMaxPoints
: ui_force.c
- uiMaxRank
: ui_force.h, ui_force.c
- UIMENU_CLASSSEL
: ui_public.h
- UIMENU_CLOSEALL
: ui_public.h
- UIMENU_INGAME
: ui_public.h
- UIMENU_MAIN
: ui_public.h
- UIMENU_NONE
: ui_public.h
- UIMENU_PLAYERCONFIG
: ui_public.h
- UIMENU_PLAYERFORCE
: ui_public.h
- UIMENU_POSTGAME
: ui_public.h
- UIMENU_SIEGEMESSAGE
: ui_public.h
- UIMENU_SIEGEOBJECTIVES
: ui_public.h
- UIMENU_TEAM
: ui_public.h
- UIMENU_VOICECHAT
: ui_public.h
- uiMenuCommand_t
: ui_public.h
- UINT_MAX
: bg_lib.h
- uiNumAllAnims
: ui_main.c
- UIPAFtextLoaded
: ui_main.c
- uis
: ui_local.h
- uiSaberColorShaders
: ui_force.h, ui_force.c
- uiSkinColor
: ui_main.c, ui_force.c
- ulong
: q_shared.h
- ULONG_MAX
: bg_lib.h
- UnifyWhiteSpaces()
: be_ai_chat.h
- UnLockDoors()
: g_mover.c, g_ICARUScb.c
- Update()
: SpeederNPC.c
- UpdateBotButtons()
: ui_main.c
- UpdateClientRenderBolts()
: w_saber.c, g_combat.c
- UpdateClientRenderinfo()
: w_saber.c
- UpdateEventTracker()
: ai_main.c
- UpdateForceStatus()
: ui_main.c
- UpdateForceUsed()
: ui_main.c, ui_force.c
- UpdateGoal()
: NPC_goal.c, b_local.h
- UpdateTournamentInfo()
: g_local.h, g_arenas.c
- Use_BinaryMover()
: g_mover.c
- Use_BinaryMover_Go()
: g_mover.c
- USE_DELAY
: bg_pmove.c
- USE_DISTANCE
: g_utils.c
- USE_EPSILON_TEST
: tri_coll_test.c
- Use_Item()
: g_items.c
- Use_Multi()
: g_trigger.c
- Use_Shooter()
: g_misc.c
- Use_Strike()
: g_trigger.c
- Use_Target_Delay()
: g_target.c
- Use_Target_Escapetrig()
: g_misc.c
- Use_Target_Give()
: g_target.c
- Use_Target_Print()
: g_target.c
- Use_target_push()
: g_trigger.c
- Use_target_remove_powerups()
: g_target.c
- Use_Target_Score()
: g_target.c
- Use_Target_Screenshake()
: g_misc.c
- Use_Target_Speaker()
: g_target.c
- use_wall()
: g_mover.c
- UseHoldableItem()
: g_local.h
- usercmd_t
: q_shared.h
- UseSiegeTarget()
: g_saga.c
- USHRT_MAX
: bg_lib.h
- va()
: q_shared.h, q_shared.c
- va_arg
: bg_lib.h
- va_end
: bg_lib.h
- va_list
: bg_lib.h
- va_start
: bg_lib.h
- VALID
: q_shared.h
- VALID_ATTACK_CONE
: NPC_utils.c
- ValidAnimFileIndex()
: bg_saber.c
- VALIDATE
: q_shared.h
- VALIDATEB
: q_shared.h
- ValidateBoard()
: g_vehicles.c
- VALIDATEP
: q_shared.h
- VALIDATEV
: q_shared.h
- ValidBloodPool()
: cg_marks.c
- ValidEnemy()
: NPC_combat.c, b_local.h
- VALIDSTRING
: q_shared.h
- ValidUseTarget()
: g_utils.c
- vec2_t
: q_shared.h
- vec3_origin
: q_shared.h, q_math.c
- vec3_t
: q_shared.h
- vec3pair_t
: q_shared.h
- vec4_t
: q_shared.h
- vec5_t
: q_shared.h
- vec_t
: q_shared.h
- vecswap
: bg_lib.c
- vectoangles()
: q_shared.h, q_math.c
- Vector2Set()
: cg_effects.c
- Vector4Copy
: q_shared.h
- Vector4Scale()
: q_shared.h, q_math.c
- vector_t
: interpreter.h
- VectorAdd
: q_shared.h
- VectorAdvance
: q_shared.h
- VectorAverage
: q_shared.h
- VectorClear
: q_shared.h
- VectorCompare2()
: w_saber.c
- VectorCopy
: q_shared.h
- VectorCopy4
: q_shared.h
- VectorDec
: q_shared.h
- VectorInc
: q_shared.h
- VectorInverseScaleVector
: q_shared.h
- VectorMA
: q_shared.h
- VectorNegate
: q_shared.h
- VectorNormalize()
: q_shared.h, q_math.c
- VectorNormalize2()
: q_shared.h, q_math.c
- VectorNPos()
: g_weapon.c
- VectorRotate()
: q_shared.h, q_math.c
- VectorScale
: q_shared.h
- VectorScaleVector
: q_shared.h
- VectorScaleVectorAdd
: q_shared.h
- VectorSet
: q_shared.h
- VectorSet5
: q_shared.h
- VectorSubtract
: q_shared.h
- vectoyaw()
: bg_public.h, bg_misc.c
- VEH_BUCKING
: bg_vehicles.h
- VEH_CRASHING
: bg_vehicles.h
- VEH_DAMAGE_BACK
: cg_draw.c
- VEH_DAMAGE_FRONT
: cg_draw.c
- VEH_DAMAGE_LEFT
: cg_draw.c
- VEH_DAMAGE_RIGHT
: cg_draw.c
- VEH_DEFAULT_ACCEL
: bg_vehicles.h
- VEH_DEFAULT_BANKING_SPEED
: bg_vehicles.h
- VEH_DEFAULT_BRAKING
: bg_vehicles.h
- VEH_DEFAULT_DECEL
: bg_vehicles.h
- VEH_DEFAULT_EXP_DMG
: bg_vehicles.h
- VEH_DEFAULT_EXP_RAD
: bg_vehicles.h
- VEH_DEFAULT_FRICTION
: bg_vehicles.h
- VEH_DEFAULT_GRAVITY
: bg_vehicles.h
- VEH_DEFAULT_HOVER_HEIGHT
: bg_vehicles.h
- VEH_DEFAULT_HOVER_STRENGTH
: bg_vehicles.h
- VEH_DEFAULT_LOUDNESS
: bg_vehicles.h
- VEH_DEFAULT_MASS
: bg_vehicles.h
- VEH_DEFAULT_MAX_ARMOR
: bg_vehicles.h
- VEH_DEFAULT_MAX_SLOPE
: bg_vehicles.h
- VEH_DEFAULT_PITCH_LIMIT
: bg_vehicles.h
- VEH_DEFAULT_ROLL_LIMIT
: bg_vehicles.h
- VEH_DEFAULT_SPEED_MAX
: bg_vehicles.h
- VEH_DEFAULT_STRAFE_PERC
: bg_vehicles.h
- VEH_DEFAULT_TOUGHNESS
: bg_vehicles.h
- VEH_DEFAULT_TRACTION
: bg_vehicles.h
- VEH_DEFAULT_TURNING_SPEED
: bg_vehicles.h
- VEH_DEFAULT_VISIBILITY
: bg_vehicles.h
- VEH_EJECT_BOTTOM
: bg_vehicles.h
- VEH_EJECT_FRONT
: bg_vehicles.h
- VEH_EJECT_LEFT
: bg_vehicles.h
- VEH_EJECT_REAR
: bg_vehicles.h
- VEH_EJECT_RIGHT
: bg_vehicles.h
- VEH_EJECT_TOP
: bg_vehicles.h
- VEH_FLYING
: bg_vehicles.h
- VEH_GEARSOPEN
: bg_vehicles.h
- VEH_HOMING_MISSILE_THINK_TIME
: g_weapon.c
- VEH_LANDING
: bg_vehicles.h
- VEH_LoadVehicle()
: bg_vehicleLoad.c
- VEH_LoadVehWeapon()
: bg_vehicleLoad.c
- VEH_MAX_PASSENGERS
: bg_vehicles.h
- VEH_MOUNT_THROW_LEFT
: bg_vehicles.h
- VEH_MOUNT_THROW_RIGHT
: bg_vehicles.h
- VEH_NONE
: bg_vehicles.h
- VEH_OUTOFCONTROL
: bg_vehicles.h
- VEH_SABERINLEFTHAND
: bg_vehicles.h
- VEH_SLIDEBREAKING
: bg_vehicles.h
- VEH_SPINNING
: bg_vehicles.h
- VEH_StartStrafeRam()
: SpeederNPC.c
- VEH_TryEject()
: g_vehicles.c
- VEH_TurretAim()
: g_vehicleTurret.c
- VEH_TurretAnglesToEnemy()
: g_vehicleTurret.c
- VEH_TurretCheckFire()
: g_vehicleTurret.c
- VEH_TurretObeyPassengerControl()
: g_vehicleTurret.c
- VEH_TurretThink()
: g_vehicleTurret.c
- VEH_VehicleIndexForName()
: bg_vehicleLoad.c
- VEH_VehWeaponIndexForName()
: bg_vehicleLoad.c
- VEH_WEAPON_BASE
: bg_vehicles.h
- VEH_WEAPON_NONE
: bg_vehicles.h
- VEH_WINGSOPEN
: bg_vehicles.h
- vehDamageData
: cg_draw.c
- vehFieldType_t
: bg_vehicleLoad.c
- vehFlags_t
: bg_vehicles.h
- VEHICLE_BASE
: bg_vehicles.h
- VEHICLE_NONE
: bg_vehicles.h
- Vehicle_SetAnim()
: WalkerNPC.c, g_vehicles.c, AnimalNPC.c
- Vehicle_t
: g_public.h, bg_vehicles.h
- vehicleFields
: bg_vehicleLoad.c
- VehicleParms
: bg_vehicleLoad.c
- VehicleTable
: bg_vehicles.h, bg_vehicleLoad.c
- vehicleType_t
: bg_vehicles.h
- vehWeaponFields
: bg_vehicleLoad.c
- VehWeaponParms
: bg_vehicleLoad.c
- VELOCITY_DECAY
: NPC_AI_Seeker.c, NPC_AI_Remote.c, NPC_AI_Mark2.c, NPC_AI_Interrogator.c, NPC_AI_ImperialProbe.c
- VF_ANIM
: bg_vehicleLoad.c
- VF_BOOL
: bg_vehicleLoad.c
- VF_EFFECT
: bg_vehicleLoad.c
- VF_EFFECT_CLIENT
: bg_vehicleLoad.c
- VF_FLOAT
: bg_vehicleLoad.c
- VF_IGNORE
: bg_vehicleLoad.c
- VF_INT
: bg_vehicleLoad.c
- VF_LSTRING
: bg_vehicleLoad.c
- VF_MODEL
: bg_vehicleLoad.c
- VF_MODEL_CLIENT
: bg_vehicleLoad.c
- VF_SHADER
: bg_vehicleLoad.c
- VF_SHADER_NOMIP
: bg_vehicleLoad.c
- VF_SOUND
: bg_vehicleLoad.c
- VF_SOUND_CLIENT
: bg_vehicleLoad.c
- VF_VECTOR
: bg_vehicleLoad.c
- VF_VEHTYPE
: bg_vehicleLoad.c
- VF_WEAPON
: bg_vehicleLoad.c
- VFOFS
: bg_vehicles.h
- VH_ANIMAL
: bg_vehicles.h
- VH_FIGHTER
: bg_vehicles.h
- VH_FLIER
: bg_vehicles.h
- VH_NONE
: bg_vehicles.h
- VH_NUM_VEHICLES
: bg_vehicles.h
- VH_SPEEDER
: bg_vehicles.h
- VH_WALKER
: bg_vehicles.h
- VIS_360
: b_public.h
- VIS_FOV
: b_public.h
- VIS_NOT
: b_public.h
- VIS_PVS
: b_public.h
- VIS_SHOOT
: b_public.h
- VIS_UNKNOWN
: b_public.h
- visibility_t
: b_public.h
- VM
: q_shared.h
- VM_ALLOCATED
: q_shared.h
- VM_MAGIC
: qfiles.h
- vmMain()
: ui_main.c, g_main.c, cg_main.c
- VOICECHAT_BASEATTACK
: menudef.h
- VOICECHAT_CAMP
: menudef.h
- VOICECHAT_DEATHINSULT
: menudef.h
- VOICECHAT_DEFEND
: menudef.h
- VOICECHAT_DEFENDFLAG
: menudef.h
- VOICECHAT_ENEMYHASFLAG
: menudef.h
- VOICECHAT_FOLLOWFLAGCARRIER
: menudef.h
- VOICECHAT_FOLLOWME
: menudef.h
- VOICECHAT_GETFLAG
: menudef.h
- VOICECHAT_IHAVEFLAG
: menudef.h
- VOICECHAT_INPOSITION
: menudef.h
- VOICECHAT_KILLGAUNTLET
: menudef.h
- VOICECHAT_KILLINSULT
: menudef.h
- VOICECHAT_NO
: menudef.h
- VOICECHAT_OFFENSE
: menudef.h
- VOICECHAT_ONCAMPING
: menudef.h
- VOICECHAT_ONDEFENSE
: menudef.h
- VOICECHAT_ONFOLLOW
: menudef.h
- VOICECHAT_ONFOLLOWCARRIER
: menudef.h
- VOICECHAT_ONGETFLAG
: menudef.h
- VOICECHAT_ONOFFENSE
: menudef.h
- VOICECHAT_ONPATROL
: menudef.h
- VOICECHAT_ONRETURNFLAG
: menudef.h
- VOICECHAT_PATROL
: menudef.h
- VOICECHAT_PRAISE
: menudef.h
- VOICECHAT_RETURNFLAG
: menudef.h
- VOICECHAT_STARTLEADER
: menudef.h
- VOICECHAT_STOPLEADER
: menudef.h
- VOICECHAT_TAUNT
: menudef.h
- VOICECHAT_TRASH
: menudef.h
- VOICECHAT_WANTONDEFENSE
: menudef.h
- VOICECHAT_WANTONOFFENSE
: menudef.h
- VOICECHAT_WHOISLEADER
: menudef.h
- VOICECHAT_YES
: menudef.h
- VOTE_TIME
: bg_public.h
- vsprintf()
: bg_lib.h
- vtos()
: g_utils.c, g_local.h
- VWFOFS
: bg_vehicles.h
- W_TraceSetStart()
: g_weapon.c
- WAISTBIT
: cg_players.c
- WaitingForNow()
: ai_main.c
- Wampa_Attack()
: NPC_AI_Wampa.c
- Wampa_CheckRoar()
: NPC_AI_Wampa.c
- Wampa_Combat()
: NPC_AI_Wampa.c
- Wampa_Idle()
: NPC_AI_Wampa.c
- Wampa_Move()
: NPC_AI_Wampa.c
- Wampa_Patrol()
: NPC_AI_Wampa.c
- Wampa_SetBolts()
: NPC_spawn.c, NPC_AI_Wampa.c
- Wampa_Slash()
: NPC_AI_Wampa.c
- WAVE_AMPLITUDE
: cg_view.c, cg_local.h
- WAVE_FREQUENCY
: cg_view.c, cg_local.h
- waypoint_getRadius()
: g_nav.c
- WAYPOINT_NONE
: g_nav.h
- waypoint_testDirection()
: g_nav.c
- WEAPON_CHARGING
: bg_public.h
- WEAPON_CHARGING_ALT
: bg_public.h
- WEAPON_DROPPING
: bg_public.h
- WEAPON_FIRING
: bg_public.h
- WEAPON_FORCE_BUSY_HOLSTER
: cg_weapons.c
- WEAPON_IDLE
: bg_public.h
- WEAPON_RAISING
: bg_public.h
- WEAPON_READY
: bg_public.h
- WEAPON_SELECT_TIME
: cg_local.h
- weapon_t
: bg_weapons.h
- WeaponAttackAnim
: bg_public.h, bg_misc.c
- weaponChangeSound
: ui_local.h
- weaponData
: bg_weapons.h, bg_weapons.c
- weaponData_t
: bg_weapons.h
- weaponFromMOD
: g_log.c
- WEAPONINDEX_BLASTER
: inv.h
- WEAPONINDEX_BOWCASTER
: inv.h
- WEAPONINDEX_BRYAR_PISTOL
: inv.h
- WEAPONINDEX_DEMP2
: inv.h
- WEAPONINDEX_DET_PACK
: inv.h
- WEAPONINDEX_DISRUPTOR
: inv.h
- WEAPONINDEX_FLECHETTE
: inv.h
- WEAPONINDEX_REPEATER
: inv.h
- WEAPONINDEX_ROCKET_LAUNCHER
: inv.h
- WEAPONINDEX_SABER
: inv.h
- WEAPONINDEX_STUN_BATON
: inv.h
- WEAPONINDEX_THERMAL
: inv.h
- WEAPONINDEX_TRIP_MINE
: inv.h
- weaponInfo_t
: cg_local.h
- weaponinfo_t
: be_ai_weap.h
- weaponNameFromIndex
: g_log.c
- WeaponReadyAnim
: bg_public.h, bg_misc.c
- WeaponReadyLegsAnim
: bg_pmove.c, bg_misc.c
- weaponstate_t
: bg_public.h
- WeaponThink()
: NPC_combat.c, b_local.h
- WFL_FIRERELEASED
: be_ai_weap.h
- Window
: ui_shared.h
- WINDOW_AUTOWRAPPED
: ui_shared.h
- WINDOW_BACKCOLORSET
: ui_shared.h
- WINDOW_BORDER_FULL
: menudef.h
- WINDOW_BORDER_HORZ
: menudef.h
- WINDOW_BORDER_KCGRADIENT
: menudef.h
- WINDOW_BORDER_NONE
: menudef.h
- WINDOW_BORDER_VERT
: menudef.h
- WINDOW_DECORATION
: ui_shared.h
- WINDOW_FADINGIN
: ui_shared.h
- WINDOW_FADINGOUT
: ui_shared.h
- WINDOW_FORCED
: ui_shared.h
- WINDOW_FORECOLORSET
: ui_shared.h
- WINDOW_HASFOCUS
: ui_shared.h
- WINDOW_HORIZONTAL
: ui_shared.h
- WINDOW_INACTIVE
: ui_shared.h
- Window_Init()
: ui_shared.c
- WINDOW_INTRANSITION
: ui_shared.h
- WINDOW_INTRANSITIONMODEL
: ui_shared.h
- WINDOW_LB_LEFTARROW
: ui_shared.h
- WINDOW_LB_PGDN
: ui_shared.h
- WINDOW_LB_PGUP
: ui_shared.h
- WINDOW_LB_RIGHTARROW
: ui_shared.h
- WINDOW_LB_THUMB
: ui_shared.h
- WINDOW_MOUSEOVER
: ui_shared.h
- WINDOW_MOUSEOVERTEXT
: ui_shared.h
- WINDOW_OOB_CLICK
: ui_shared.h
- WINDOW_ORBITING
: ui_shared.h
- Window_Paint()
: ui_shared.c
- WINDOW_PLAYERCOLOR
: ui_shared.h
- WINDOW_POPUP
: ui_shared.h
- WINDOW_STYLE_CINEMATIC
: menudef.h
- WINDOW_STYLE_EMPTY
: menudef.h
- WINDOW_STYLE_FILLED
: menudef.h
- WINDOW_STYLE_GRADIENT
: menudef.h
- WINDOW_STYLE_SHADER
: menudef.h
- WINDOW_STYLE_TEAMCOLOR
: menudef.h
- WINDOW_TIMEDVISIBLE
: ui_shared.h
- WINDOW_VISIBLE
: ui_shared.h
- WINDOW_WRAPPED
: ui_shared.h
- WL_DEBUG
: q_shared.h
- WL_e
: q_shared.h
- WL_ERROR
: q_shared.h
- WL_VERBOSE
: q_shared.h
- WL_WARNING
: q_shared.h
- word
: q_shared.h
- WORLD_SIZE
: q_shared.h
- WP_AbsorbConversion()
: w_force.c
- WP_ActivateSaber()
: w_saber.c, NPC_AI_Jedi.c
- WP_AddAsMindtricked()
: w_force.c
- WP_AddToClientBitflags()
: w_force.c
- WP_BLASTER
: bg_weapons.h
- WP_BOWCASTER
: bg_weapons.h
- WP_BRYAR_OLD
: bg_weapons.h
- WP_BRYAR_PISTOL
: bg_weapons.h
- WP_CalcVehMuzzle()
: g_weapon.c, g_vehicleTurret.c
- WP_CONCUSSION
: bg_weapons.h
- WP_DeactivateSaber()
: w_saber.c, NPC_AI_Jedi.c
- WP_DEMP2
: bg_weapons.h
- WP_DET_PACK
: bg_weapons.h
- WP_DISRUPTOR
: bg_weapons.h
- WP_DisruptorAltFire()
: g_weapon.c
- WP_DoSpecificPower()
: w_force.c
- WP_DropDetPack()
: g_weapon.c
- WP_DropThermal()
: g_weapon.c
- WP_DropWeapon()
: NPC_behavior.c
- WP_EMPLACED_GUN
: bg_weapons.h
- WP_ExplosiveDie()
: g_weapon.c
- WP_FireBlasterMissile()
: g_weapon.c, g_local.h
- WP_FireEmplacedMissile()
: g_weapon.c
- WP_FireGenericBlasterMissile()
: g_weapon.c, g_local.h
- WP_FireMelee()
: g_weapon.c
- WP_FireStunBaton()
: g_weapon.c
- WP_FireThermalDetonator()
: g_weapon.c
- WP_FireTurboLaserMissile()
: g_weapon.c, g_turret_G2.c
- WP_FireTurretMissile()
: g_weapon.c, g_local.h
- WP_FireVehicleWeapon()
: g_weapon.c, g_vehicleTurret.c
- WP_FLECHETTE
: bg_weapons.h
- WP_flechette_alt_blow()
: g_weapon.c
- WP_ForcePowerAvailable()
: w_force.c, NPC_AI_Jedi.c
- WP_ForcePowerInUse()
: w_force.c
- WP_ForcePowerRegenerate()
: w_force.c
- WP_ForcePowerStart()
: w_force.c
- WP_ForcePowerStop()
: w_force.c, NPC_AI_Jedi.c, g_local.h
- WP_ForcePowersUpdate()
: w_force.c, g_local.h
- WP_ForcePowerUsable()
: w_saber.c, w_force.c, NPC_AI_Jedi.c, ai_main.c
- WP_GetVehicleCamPos()
: g_weapon.c
- WP_GetVelocityForForceJump()
: w_force.c, NPC_AI_Jedi.c
- WP_HasForcePowers()
: w_force.c, g_client.c
- WP_InitForcePowers()
: w_force.c, g_local.h
- WP_KEEP_FLAG_DIST
: ai_main.h
- WP_LobFire()
: NPC_AI_GalakMech.c, g_weapon.c
- WP_MELEE
: bg_weapons.h
- WP_MissileBlockForBlock()
: w_saber.c, NPC_AI_Jedi.c
- WP_MuzzlePoint
: bg_weapons.c, bg_public.h
- WP_NONE
: bg_weapons.h
- WP_NUM_WEAPONS
: bg_weapons.h
- WP_PlaceLaserTrap()
: g_weapon.c
- WP_RemoveSaber()
: NPC_stats.c, bg_saberLoad.c
- WP_REPEATER
: bg_weapons.h
- WP_ResistForcePush()
: NPC_AI_Jedi.c
- WP_ROCKET_LAUNCHER
: bg_weapons.h
- WP_SABER
: bg_weapons.h
- WP_SaberAddG2Model()
: w_saber.c, g_client.c
- WP_SaberApplyDamage()
: w_saber.c
- WP_SaberBladeDoTransitionDamage()
: w_saber.c, bg_saberLoad.c
- WP_SaberBladeLength()
: w_saber.c
- WP_SaberBladeUseSecondBladeStyle()
: w_saber.c, bg_saberLoad.c, cg_players.c, cg_event.c
- WP_SaberBlock()
: w_saber.c
- WP_SaberBlockNonRandom()
: w_saber.c, g_missile.c
- WP_SaberBounceSound()
: w_saber.c
- WP_SaberCanBlock()
: w_saber.c, g_local.h
- WP_SaberCanTurnOffSomeBlades()
: g_cmds.c, bg_saberLoad.c
- WP_SaberClearDamage()
: w_saber.c
- WP_SaberDamageAdd()
: w_saber.c
- WP_SaberDoClash()
: w_saber.c
- WP_SaberDoHit()
: w_saber.c
- WP_SaberInitBladeData()
: w_saber.c, g_local.h
- WP_SaberLength()
: w_saber.c
- WP_SaberLoadParms()
: g_main.c, bg_saberLoad.c, cg_main.c
- WP_SaberParseParm()
: bg_saberLoad.c
- WP_SaberParseParms()
: NPC_stats.c, bg_saga.c, bg_saberLoad.c
- WP_SaberPositionUpdate()
: w_saber.c, g_local.h
- WP_SaberRadiusDamage()
: w_saber.c
- WP_SaberRemoveG2Model()
: w_saber.c, g_client.c
- WP_SabersCheckLock()
: w_saber.c
- WP_SaberSetColor()
: bg_saberLoad.c
- WP_SaberSetDefaults()
: bg_saberLoad.c
- WP_SabersIntersect()
: w_saber.c
- WP_SaberStartMissileBlockCheck()
: w_saber.c, g_main.c
- WP_SaberStyleValidForSaber()
: g_cmds.c, g_client.c, g_active.c, bg_saberLoad.c
- WP_SaberValidForPlayerInMP()
: bg_saberLoad.c
- WP_SetSaber()
: g_cmds.c, g_client.c, bg_saberLoad.c, cg_players.c
- WP_SetSaberModel()
: NPC_spawn.c
- WP_SpawnInitForcePowers()
: w_force.c, g_local.h
- WP_SpeedOfMissileForWeapon()
: NPC_AI_Jedi.c, g_weapon.c
- WP_STUN_BATON
: bg_weapons.h
- WP_THERMAL
: bg_weapons.h
- WP_TouchVehMissile()
: g_weapon.c
- WP_TRIP_MINE
: bg_weapons.h
- WP_TURRET
: bg_weapons.h
- WP_UseFirstValidSaberStyle()
: g_cmds.c, g_client.c, bg_saberLoad.c
- WP_VehCheckTraceFromCamPos()
: g_weapon.c
- WP_VehLeadCrosshairVeh()
: g_weapon.c
- WP_VehWeapSetSolidToOwner()
: g_weapon.c
- WPConstantRoutine()
: ai_main.c
- WPDEBUG_SaberColor()
: w_saber.c, NPC_AI_Jedi.c
- WPFLAG_BLUE_FLAG
: ai_main.h
- WPFLAG_CALCULATED
: ai_main.h
- WPFLAG_DUCK
: ai_main.h
- WPFLAG_GOALPOINT
: ai_main.h
- WPFLAG_JUMP
: ai_main.h
- WPFLAG_NEVERONEWAY
: ai_main.h
- WPFLAG_NOMOVEFUNC
: ai_main.h
- WPFLAG_NOVIS
: ai_main.h
- WPFLAG_ONEWAY_BACK
: ai_main.h
- WPFLAG_ONEWAY_FWD
: ai_main.h
- WPFLAG_RED_FLAG
: ai_main.h
- WPFLAG_SIEGE_IMPERIALOBJ
: ai_main.h
- WPFLAG_SIEGE_REBELOBJ
: ai_main.h
- WPFLAG_SNIPEORCAMP
: ai_main.h
- WPFLAG_SNIPEORCAMPSTAND
: ai_main.h
- WPFLAG_WAITFORFUNC
: ai_main.h
- WPFlagsModify()
: ai_wpnav.c
- wpneighbor_t
: q_shared.h
- wpobject_t
: q_shared.h
- WPOrgVisible()
: ai_main.c
- WPOSE_BLASTER
: bg_vehicles.h
- WPOSE_NONE
: bg_vehicles.h
- WPOSE_SABERLEFT
: bg_vehicles.h
- WPOSE_SABERRIGHT
: bg_vehicles.h
- WPTable
: NPC_stats.c, g_misc.c, g_ICARUScb.c, bg_saga.c
- WPTouchRoutine()
: ai_main.c