- BACK_STAB_DISTANCE
: bg_saber.c
- BASE_FLAGWAIT_DISTANCE
: ai_main.h
- BASE_GETENEMYFLAG_DISTANCE
: ai_main.h
- BASE_GUARD_DISTANCE
: ai_main.h
- BG_NUM_TOGGLEABLE_SURFACES
: bg_public.h
- bgEntity_t
: bg_vehicles.h, bg_public.h, WalkerNPC.c, SpeederNPC.c, g_vehicles.c, FighterNPC.c, AnimalNPC.c
- BIG_INFO_KEY
: q_shared.h
- BIG_INFO_STRING
: q_shared.h
- BIG_INFO_VALUE
: q_shared.h
- BIGCHAR_HEIGHT
: q_shared.h
- BIGCHAR_WIDTH
: q_shared.h
- BLASTER_DAMAGE
: g_weapon.c
- BLASTER_SPREAD
: g_weapon.c
- BLASTER_VELOCITY
: g_weapon.c
- BLERR_CANNOTLOADICHAT
: botlib.h
- BLERR_CANNOTLOADITEMCONFIG
: botlib.h
- BLERR_CANNOTLOADITEMWEIGHTS
: botlib.h
- BLERR_CANNOTLOADWEAPONCONFIG
: botlib.h
- BLERR_CANNOTLOADWEAPONWEIGHTS
: botlib.h
- BLERR_CANNOTOPENAASFILE
: botlib.h
- BLERR_CANNOTREADAASLUMP
: botlib.h
- BLERR_INVALIDENTITYNUMBER
: botlib.h
- BLERR_LIBRARYNOTSETUP
: botlib.h
- BLERR_NOAASFILE
: botlib.h
- BLERR_NOERROR
: botlib.h
- BLERR_WRONGAASFILEID
: botlib.h
- BLERR_WRONGAASFILEVERSION
: botlib.h
- BLINK_DIVISOR
: q_shared.h
- BLOODRED
: cg_marks.c
- BODY_QUEUE_SIZE
: g_local.h
- BODY_SINK_TIME
: g_client.c
- BOLT_AND
: G2.h
- BOLT_SHIFT
: G2.h
- BOLT_WIDTH
: G2.h
- BONE_ANGLES_IK
: G2.h
- BONE_ANGLES_POSTMULT
: G2.h
- BONE_ANGLES_PREMULT
: G2.h
- BONE_ANGLES_RAGDOLL
: G2.h
- BONE_ANGLES_REPLACE
: G2.h
- BONE_ANGLES_TOTAL
: G2.h
- BONE_ANIM_BLEND
: G2.h
- BONE_ANIM_OVERRIDE
: G2.h
- BONE_ANIM_OVERRIDE_FREEZE
: G2.h
- BONE_ANIM_OVERRIDE_LOOP
: G2.h
- BONE_ANIM_TOTAL
: G2.h
- BONE_NEED_TRANSFORM
: G2.h
- BOT_BEGIN_DELAY_BASE
: g_bot.c
- BOT_BEGIN_DELAY_INCREMENT
: g_bot.c
- BOT_FLAG_GET_DISTANCE
: ai_main.h
- BOT_MAX_WEAPON_CHASE_CTF
: ai_main.h
- BOT_MAX_WEAPON_CHASE_TIME
: ai_main.h
- BOT_MAX_WEAPON_GATHER_TIME
: ai_main.h
- BOT_MIN_SIEGE_GOAL_SHOOT
: ai_main.h
- BOT_MIN_SIEGE_GOAL_TRAVEL
: ai_main.h
- BOT_PLANT_BLOW_DISTANCE
: ai_main.h
- BOT_PLANT_DISTANCE
: ai_main.h
- BOT_PLANT_INTERVAL
: ai_main.h
- BOT_RUN_HEALTH
: ai_main.h
- BOT_SABER_THROW_RANGE
: ai_main.h
- BOT_SPAWN_QUEUE_DEPTH
: g_bot.c
- BOT_STRAFE_AVOIDANCE
: ai_main.c
- BOT_THINK_TIME
: ai_main.c
- BOT_WPTOUCH_DISTANCE
: ai_main.h
- BOTFILESBASEFOLDER
: botlib.h
- BOTLIB_API_VERSION
: botlib.h
- BOWCASTER_ALT_SPREAD
: g_weapon.c
- BOWCASTER_CHARGE_UNIT
: g_weapon.c, bg_pmove.c
- BOWCASTER_DAMAGE
: g_weapon.c
- BOWCASTER_NPC_DAMAGE_EASY
: NPC_AI_Mark1.c
- BOWCASTER_NPC_DAMAGE_HARD
: NPC_AI_Mark1.c
- BOWCASTER_NPC_DAMAGE_NORMAL
: NPC_AI_Mark1.c
- BOWCASTER_SIZE
: NPC_AI_Mark1.c, g_weapon.c
- BOWCASTER_SPLASH_DAMAGE
: NPC_AI_Mark1.c, g_weapon.c
- BOWCASTER_SPLASH_RADIUS
: NPC_AI_Mark1.c, g_weapon.c
- BOWCASTER_VEL_RANGE
: g_weapon.c
- BOWCASTER_VELOCITY
: NPC_AI_Mark1.c, g_weapon.c
- BRYAR_ALT_SIZE
: g_weapon.c
- BRYAR_CHARGE_UNIT
: g_weapon.c, bg_pmove.c
- BRYAR_PISTOL_DAMAGE
: g_weapon.c
- BRYAR_PISTOL_VEL
: g_weapon.c
- BSP_IDENT
: qfiles.h
- BSP_VERSION
: qfiles.h
- BUTTON_ALT_ATTACK
: q_shared.h
- BUTTON_ANY
: q_shared.h
- BUTTON_ATTACK
: q_shared.h
- BUTTON_FORCE_DRAIN
: q_shared.h
- BUTTON_FORCE_LIGHTNING
: q_shared.h
- BUTTON_FORCEGRIP
: q_shared.h
- BUTTON_FORCEPOWER
: q_shared.h
- BUTTON_GESTURE
: q_shared.h
- BUTTON_TALK
: q_shared.h
- BUTTON_USE
: q_shared.h
- BUTTON_USE_HOLDABLE
: q_shared.h
- BUTTON_WALKING
: q_shared.h
- BWEAPONRANGE_LONG
: ai_main.h
- BWEAPONRANGE_MELEE
: ai_main.h
- BWEAPONRANGE_MID
: ai_main.h
- BWEAPONRANGE_SABER
: ai_main.h
- LAG_SAMPLES
: cg_draw.c
- LAND_DEFLECT_TIME
: cg_local.h
- LAND_RETURN_TIME
: cg_local.h
- LARGESIZE
: cg_marks.c
- LAST_USEABLE_WEAPON
: bg_weapons.h
- LCOLUMN_OFFSET
: ui_local.h
- LEFT_ARM_HEALTH
: NPC_AI_Mark1.c, NPC_AI_Atst.c
- LEVELFLAG_IGNOREINFALLBACK
: ai_main.h
- LEVELFLAG_IMUSTNTRUNAWAY
: ai_main.h
- LEVELFLAG_NOPOINTPREDICTION
: ai_main.h
- LIGHT_SCALE
: NPC_AI_Stormtrooper.c, NPC_AI_Sniper.c, NPC_AI_Jedi.c, NPC_AI_Grenadier.c
- LIGHTMAP_HEIGHT
: qfiles.h
- LIGHTMAP_WIDTH
: qfiles.h
- LIGHTNING_RANGE
: bg_weapons.h
- LINECOLOR_BLUE
: botlib.h
- LINECOLOR_GREEN
: botlib.h
- LINECOLOR_NONE
: botlib.h
- LINECOLOR_ORANGE
: botlib.h
- LINECOLOR_RED
: botlib.h
- LINECOLOR_YELLOW
: botlib.h
- LISTBOX_IMAGE
: menudef.h
- LISTBOX_TEXT
: menudef.h
- LOCK_IDEAL_DIST_CIRCLE
: w_saber.c
- LOCK_IDEAL_DIST_JKA
: w_saber.c
- LOCK_IDEAL_DIST_TOP
: w_saber.c
- LOGGING_WEAPONS
: g_log.c
- LONG_MAX
: bg_lib.h
- LONG_MIN
: bg_lib.h
- LOOK_DEFAULT_SPEED
: w_saber.c
- LOOK_TALKING_SPEED
: w_saber.c
- LS_LSNONE
: qfiles.h
- LS_NORMAL
: qfiles.h
- LS_NUM_STYLES
: q_shared.h
- LS_NUM_SWITCH
: q_shared.h
- LS_STYLES_START
: q_shared.h
- LS_SWITCH_START
: q_shared.h
- LS_UNUSED
: qfiles.h
- LSTATE_CLEAR
: NPC_AI_Wampa.c, NPC_AI_Rancor.c, NPC_AI_MineMonster.c, NPC_AI_Howler.c
- LSTATE_WAITING
: NPC_AI_Wampa.c, NPC_AI_Rancor.c, NPC_AI_MineMonster.c, NPC_AI_Howler.c
- LT_ACTIVATION_DELAY
: g_weapon.c
- LT_ALT_TIME
: g_weapon.c
- LT_DAMAGE
: g_weapon.c
- LT_DELAY_TIME
: g_weapon.c
- LT_SIZE
: g_weapon.c
- LT_SPLASH_DAM
: g_weapon.c
- LT_SPLASH_RAD
: g_weapon.c
- LT_VELOCITY
: g_weapon.c
- LUMP_BRUSHES
: qfiles.h
- LUMP_BRUSHSIDES
: qfiles.h
- LUMP_DRAWINDEXES
: qfiles.h
- LUMP_DRAWVERTS
: qfiles.h
- LUMP_ENTITIES
: qfiles.h
- LUMP_FOGS
: qfiles.h
- LUMP_LEAFBRUSHES
: qfiles.h
- LUMP_LEAFS
: qfiles.h
- LUMP_LEAFSURFACES
: qfiles.h
- LUMP_LIGHTARRAY
: qfiles.h
- LUMP_LIGHTGRID
: qfiles.h
- LUMP_LIGHTMAPS
: qfiles.h
- LUMP_MODELS
: qfiles.h
- LUMP_NODES
: qfiles.h
- LUMP_PLANES
: qfiles.h
- LUMP_SHADERS
: qfiles.h
- LUMP_SURFACES
: qfiles.h
- LUMP_VISIBILITY
: qfiles.h
- M_PI
: q_shared.h
- MAKERGB
: q_shared.h
- MAKERGBA
: q_shared.h
- MAPS_PER_TIER
: ui_local.h
- MARK_FADE_TIME
: cg_marks.c
- MARK_TOTAL_TIME
: cg_marks.c
- MASK_ALL
: bg_public.h
- MASK_CAMERACLIP
: cg_view.c
- MASK_DEADSOLID
: bg_public.h
- MASK_NPCSOLID
: bg_public.h
- MASK_OPAQUE
: bg_public.h
- MASK_PLAYERSOLID
: bg_public.h
- MASK_SHOT
: bg_public.h
- MASK_SOLID
: bg_public.h
- MASK_WATER
: bg_public.h
- MATERIAL_ARMOR
: surfaceflags.h
- MATERIAL_BITS
: surfaceflags.h
- MATERIAL_BPGLASS
: surfaceflags.h
- MATERIAL_CANVAS
: surfaceflags.h
- MATERIAL_CARPET
: surfaceflags.h
- MATERIAL_COMPUTER
: surfaceflags.h
- MATERIAL_CONCRETE
: surfaceflags.h
- MATERIAL_DIRT
: surfaceflags.h
- MATERIAL_DRYLEAVES
: surfaceflags.h
- MATERIAL_FABRIC
: surfaceflags.h
- MATERIAL_FLESH
: surfaceflags.h
- MATERIAL_GLASS
: surfaceflags.h
- MATERIAL_GRAVEL
: surfaceflags.h
- MATERIAL_GREENLEAVES
: surfaceflags.h
- MATERIAL_HOLLOWMETAL
: surfaceflags.h
- MATERIAL_HOLLOWWOOD
: surfaceflags.h
- MATERIAL_ICE
: surfaceflags.h
- MATERIAL_LAST
: surfaceflags.h
- MATERIAL_LONGGRASS
: surfaceflags.h
- MATERIAL_MARBLE
: surfaceflags.h
- MATERIAL_MASK
: surfaceflags.h
- MATERIAL_MUD
: surfaceflags.h
- MATERIAL_NONE
: surfaceflags.h
- MATERIAL_PLASTER
: surfaceflags.h
- MATERIAL_PLASTIC
: surfaceflags.h
- MATERIAL_ROCK
: surfaceflags.h
- MATERIAL_RUBBER
: surfaceflags.h
- MATERIAL_SAND
: surfaceflags.h
- MATERIAL_SHATTERGLASS
: surfaceflags.h
- MATERIAL_SHORTGRASS
: surfaceflags.h
- MATERIAL_SNOW
: surfaceflags.h
- MATERIAL_SOLIDMETAL
: surfaceflags.h
- MATERIAL_SOLIDWOOD
: surfaceflags.h
- MATERIAL_TILES
: surfaceflags.h
- MATERIAL_WATER
: surfaceflags.h
- MATERIALS
: surfaceflags.h
- MAX_ADDRESSLENGTH
: ui_local.h
- MAX_ALERT_EVENTS
: g_local.h
- MAX_ALIASES
: ui_local.h
- MAX_AMBIENT_SETS
: q_shared.h
- MAX_AMMO_GIVE
: g_misc.c
- MAX_ANIM_EVENTS
: bg_public.h
- MAX_ANIM_FILES
: bg_public.h
- MAX_ARENAS
: bg_public.h
- MAX_ARENAS_TEXT
: bg_public.h
- MAX_ATTACHMENT_NAME
: ai_main.h
- MAX_AVOIDGOALS
: be_ai_goal.h
- MAX_AVOIDREACH
: be_ai_move.h
- MAX_AVOIDSPOTS
: be_ai_move.h
- MAX_BLADES
: q_shared.h
- MAX_BOTS
: bg_public.h
- MAX_BOTS_TEXT
: bg_public.h
- MAX_CG_LOOPSOUNDS
: cg_local.h
- MAX_CG_SHARED_BUFFER_SIZE
: cg_public.h
- MAX_CGSTRPOOL_SIZE
: cg_main.c
- MAX_CHAT_BUFFER_SIZE
: ai_main.h
- MAX_CHAT_LINE_SIZE
: ai_main.h
- MAX_CHATBOX_ITEMS
: cg_local.h
- MAX_CHATTYPE_NAME
: be_ai_chat.h
- MAX_CHECK_THRESHOLD
: NPC_AI_Stormtrooper.c, NPC_AI_Jedi.c
- MAX_CHICKENWUSS_TIME
: ai_main.h
- MAX_CLIENT_SCORE_SEND
: bg_public.h
- MAX_CLIENTS
: q_shared.h
- MAX_CLIP_PLANES
: bg_slidemove.c
- MAX_COLL_AVOID_DIST
: g_nav.h
- MAX_COLOR_RANGES
: ui_shared.h
- MAX_COMBAT_POINT_CHECK
: b_local.h
- MAX_COMBAT_POINTS
: g_local.h
- MAX_CONFIGSTRINGS
: q_shared.h
- MAX_CUSTOM_COMBAT_SOUNDS
: cg_local.h
- MAX_CUSTOM_DUEL_SOUNDS
: cg_local.h
- MAX_CUSTOM_EXTRA_SOUNDS
: cg_local.h
- MAX_CUSTOM_JEDI_SOUNDS
: cg_local.h
- MAX_CUSTOM_SIEGE_SOUNDS
: bg_public.h
- MAX_CUSTOM_SOUNDS
: cg_local.h
- MAX_CVAR_VALUE_STRING
: q_shared.h
- MAX_DEFERRED_SCRIPT
: ui_shared.c
- MAX_DEMOS
: ui_local.h
- MAX_DISPLAY_SERVERS
: ui_local.h
- MAX_DISTANCE
: NPC_AI_Wampa.c, NPC_AI_Rancor.c, NPC_AI_MineMonster.c, NPC_AI_Mark2.c, NPC_AI_Howler.c
- MAX_DISTANCE_SQR
: NPC_AI_Wampa.c, NPC_AI_Rancor.c, NPC_AI_MineMonster.c, NPC_AI_Mark2.c, NPC_AI_Howler.c
- MAX_DLIGHTS
: tr_types.h
- MAX_DRAIN_DISTANCE
: w_saber.h
- MAX_EDIT_LINE
: ui_local.h
- MAX_EDITFIELD
: ui_shared.h
- MAX_ENEMY_POS_LAG
: b_public.h
- MAX_ENTITIES
: tr_types.h
- MAX_ENTITIES_IN_SNAPSHOT
: cg_public.h
- MAX_EXDATA_ENTS_TO_SEND
: bg_saga.h
- MAX_FAILED_NODES
: g_public.h
- MAX_FAVORITESERVERS
: ui_local.h
- MAX_FILEPATH
: g_local.h
- MAX_FORCE_CONFIGS
: ui_local.h
- MAX_FORCE_INFO_SIZE
: ai_main.h
- MAX_FORCE_RANK
: q_shared.h
- MAX_FOUNDPLAYER_SERVERS
: ui_local.h
- MAX_FRAME_GROUPS
: ai.h
- MAX_FX
: q_shared.h
- MAX_G2_COLLISIONS
: q_shared.h
- MAX_G2_KILL_QUEUE
: g_utils.c
- MAX_G2BONES
: q_shared.h
- MAX_G_SHARED_BUFFER_SIZE
: g_local.h
- MAX_GAMESTATE_CHARS
: q_shared.h
- MAX_GAMETYPES
: ui_local.h
- MAX_GENTITIES
: q_shared.h
- MAX_GLOBAL_SERVERS
: q_shared.h
- MAX_GOAL_REACHED_DIST_SQUARED
: b_local.h
- MAX_GOALSTACK
: be_ai_goal.h
- MAX_GRAVITY_PULL
: g_exphysics.c
- MAX_GRIP_DISTANCE
: w_saber.h
- MAX_GROUP_MEMBERS
: ai.h
- MAX_GTIMERS
: g_timer.c
- MAX_HEADNAME
: ui_local.h
- MAX_HEADS
: ui_local.h
- MAX_HEALTH_FOR_IFACE
: cg_draw.c
- MAX_HOSTNAMELENGTH
: ui_local.h
- MAX_HUD_TICS
: cg_draw.c
- MAX_ICONS
: q_shared.h
- MAX_IMPACT_TURN_ANGLE
: bg_slidemove.c
- MAX_INFO_KEY
: q_shared.h
- MAX_INFO_STRING
: q_shared.h
- MAX_INFO_VALUE
: q_shared.h
- MAX_INSTANCE_TYPES
: g_misc.c
- MAX_INTEREST_DIST
: NPC_senses.c
- MAX_INTEREST_POINTS
: g_local.h
- MAX_IPFILTERS
: g_svcmds.c
- MAX_ITEM_MODELS
: bg_public.h
- MAX_ITEMACTION
: ui_shared.h
- MAX_ITEMS
: bg_public.h
- MAX_ITEMTEXT
: ui_shared.h
- MAX_JEDIMASTER_DISTANCE
: g_active.c
- MAX_JEDIMASTER_FOV
: g_active.c
- MAX_KEY
: qfiles.h
- MAX_LAGOMETER_PING
: cg_draw.c
- MAX_LAGOMETER_RANGE
: cg_draw.c
- MAX_LB_COLUMNS
: ui_shared.h
- MAX_LEAVE_TIME
: w_saber.c
- MAX_LIGHT_INTENSITY
: NPC_AI_Stormtrooper.c, NPC_AI_Sniper.c, NPC_AI_Grenadier.c
- MAX_LIGHT_STYLES
: qfiles.h, q_shared.h
- MAX_LISTBOXWIDTH
: ui_local.h
- MAX_LOADING_ITEM_ICONS
: cg_info.c
- MAX_LOADING_PLAYER_ICONS
: cg_info.c
- MAX_LOB_DIST_SQUARED
: NPC_AI_GalakMech.c
- MAX_LOCAL_ENTITIES
: cg_localents.c
- MAX_LOCATIONS
: q_shared.h
- MAX_LOVED_ONES
: ai_main.h
- MAX_MAP_AREA_BYTES
: q_shared.h
- MAX_MAP_AREAS
: qfiles.h
- MAX_MAP_BRUSHES
: qfiles.h
- MAX_MAP_BRUSHSIDES
: qfiles.h
- MAX_MAP_DRAW_INDEXES
: qfiles.h
- MAX_MAP_DRAW_SURFS
: qfiles.h
- MAX_MAP_DRAW_VERTS
: qfiles.h
- MAX_MAP_ENTITIES
: qfiles.h
- MAX_MAP_ENTSTRING
: qfiles.h
- MAX_MAP_FOGS
: qfiles.h
- MAX_MAP_LEAFBRUSHES
: qfiles.h
- MAX_MAP_LEAFFACES
: qfiles.h
- MAX_MAP_LEAFS
: qfiles.h
- MAX_MAP_LIGHTGRID
: qfiles.h
- MAX_MAP_LIGHTGRID_ARRAY
: qfiles.h
- MAX_MAP_LIGHTING
: qfiles.h
- MAX_MAP_MODELS
: qfiles.h
- MAX_MAP_NODES
: qfiles.h
- MAX_MAP_PLANES
: qfiles.h
- MAX_MAP_PORTALS
: qfiles.h
- MAX_MAP_SHADERS
: qfiles.h
- MAX_MAP_VISIBILITY
: qfiles.h
- MAX_MAPNAMELENGTH
: ui_local.h
- MAX_MAPS
: ui_local.h
- MAX_MARK_FRAGMENTS
: cg_players.c, cg_marks.c
- MAX_MARK_POINTS
: cg_players.c, cg_marks.c
- MAX_MARK_POLYS
: cg_local.h
- MAX_MATCHVARIABLES
: be_ai_chat.h
- MAX_MEDPACK_BIG_HEAL_AMOUNT
: g_items.c
- MAX_MEDPACK_HEAL_AMOUNT
: g_items.c
- MAX_MENUDEFFILE
: ui_shared.h
- MAX_MENUDEPTH
: ui_local.h
- MAX_MENUFILE
: ui_shared.h
- MAX_MENUITEMS
: ui_shared.h, ui_local.h
- MAX_MENUNAME
: ui_shared.h
- MAX_MENUS
: ui_shared.h
- MAX_MESSAGE_SIZE
: be_ai_chat.h
- MAX_MINI_ENTITIES
: tr_types.h
- MAX_MISC_ENTS
: cg_main.c
- MAX_MODELS
: q_shared.h
- MAX_MODS
: ui_local.h
- MAX_MOVES
: ui_main.c
- MAX_MOVIES
: ui_local.h
- MAX_MULTI_CVARS
: ui_shared.h
- MAX_NAME_LENGTH
: q_shared.h
- MAX_NEIGHBOR_FORCEJUMP_LINK_DISTANCE
: q_shared.h
- MAX_NEIGHBOR_LINK_DISTANCE
: q_shared.h
- MAX_NEIGHBOR_SIZE
: q_shared.h
- MAX_NETNAME
: g_local.h
- MAX_NODETABLE_SIZE
: ai_main.h
- MAX_NPC_DATA_SIZE
: NPC_stats.c
- MAX_OPEN_MENUS
: ui_shared.h
- MAX_OSPATH
: q_shared.h
- MAX_OTHER_SERVERS
: q_shared.h
- MAX_PARM_STRING_LENGTH
: g_public.h
- MAX_PARMS
: g_public.h
- MAX_PARTICLES
: cg_marks.c
- MAX_PATH
: ai_main.c
- MAX_PERSISTANT
: q_shared.h
- MAX_PINGREQUESTS
: ui_local.h, q_shared.h
- MAX_PLAYER_WEAPONS
: bg_weapons.h
- MAX_PLAYERMODELS
: ui_local.h
- MAX_POOL_SIZE
: bg_misc.c
- MAX_POWERUPS
: q_shared.h
- MAX_PREDICTED_EVENTS
: cg_local.h
- MAX_PS_EVENTS
: q_shared.h
- MAX_Q3PLAYERMODELS
: ui_local.h
- MAX_QINT
: q_shared.h
- MAX_QPATH
: qfiles.h, q_shared.h
- MAX_RADAR_ENTITIES
: q_shared.h
- MAX_RADIUS_CHECK
: g_nav.h
- MAX_RADIUS_ENTS
: NPC_utils.c, NPC_AI_Utils.c
- MAX_RANDOM_ANIM_SOUNDS
: bg_public.h
- MAX_REFNAME
: g_local.h
- MAX_RENDER_STRING_LENGTH
: tr_types.h
- MAX_RENDER_STRINGS
: tr_types.h
- MAX_REWARDSTACK
: cg_local.h
- MAX_SABER_DATA_SIZE
: ui_saber.c, bg_saberLoad.c
- MAX_SABER_HILTS
: ui_saber.c, ui_main.c
- MAX_SABER_SWING_INC
: w_saber.c
- MAX_SABER_VICTIMS
: w_saber.c
- MAX_SABERS
: q_shared.h
- MAX_SAY_TEXT
: q_shared.h
- MAX_SCRIPT_ARGS
: ui_shared.h
- MAX_SCROLLTEXT_LINES
: ui_local.h
- MAX_SCROLLTEXT_SIZE
: ui_local.h
- MAX_SENTRY_DISTANCE
: g_items.c
- MAX_SERVERSTATUS_LINES
: ui_local.h
- MAX_SERVERSTATUS_TEXT
: ui_local.h
- MAX_SERVERSTATUSREQUESTS
: q_shared.h
- MAX_SHADER_ANIM_FRAMES
: cg_marks.c
- MAX_SHADER_ANIMS
: cg_marks.c
- MAX_SHADER_REMAPS
: g_utils.c
- MAX_SHAKE_INTENSITY
: cg_view.c
- MAX_SHIELD_HALFWIDTH
: g_items.c
- MAX_SHIELD_HEIGHT
: g_items.c
- MAX_SHIELD_TIME
: cg_players.c
- MAX_SHOOTERS
: g_misc.c
- MAX_SHOWPOWERS
: cg_draw.c
- MAX_SIEGE_CLASSES
: bg_saga.h
- MAX_SIEGE_CLASSES_PER_TEAM
: bg_saga.h
- MAX_SIEGE_INFO_SIZE
: bg_saga.h
- MAX_SIEGE_TEAMS
: bg_saga.h
- MAX_SIGHT_DISTANCE
: g_active.c
- MAX_SIGHT_FOV
: g_active.c
- MAX_SKULLTRAIL
: cg_local.h
- MAX_SOUNDBUFFER
: cg_local.h
- MAX_SOUNDS
: q_shared.h
- MAX_SPAWN_POINTS
: g_client.c
- MAX_SPAWN_VARS
: bg_public.h
- MAX_SPAWN_VARS_CHARS
: bg_public.h
- MAX_SPAWNPOINT_ARRAY
: ai_wpnav.c
- MAX_SPMAPS
: ui_local.h
- MAX_STATS
: q_shared.h
- MAX_STATUSLENGTH
: ui_local.h
- MAX_STEP_CHANGE
: cg_local.h
- MAX_STORED_WAYPOINTS
: g_nav.h
- MAX_STRAFE_TIME
: bg_vehicles.h
- MAX_STRING_CHARS
: q_shared.h
- MAX_STRING_HANDLES
: ui_shared.h
- MAX_STRING_SIZE
: interpreter.h
- MAX_STRING_TOKENS
: q_shared.h
- MAX_STRINGED_SV_STRING
: cg_servercmds.c
- MAX_STRINGFIELD
: be_aas.h
- MAX_SUB_BSP
: q_shared.h
- MAX_SURF_LIST_SIZE
: cg_players.c
- MAX_TAG_OWNERS
: g_misc.c
- MAX_TAGS
: g_misc.c
- MAX_TEAM_SPAWN_POINTS
: g_team.c
- MAX_TEAMNAME
: q_shared.h
- MAX_TEAMS
: ui_local.h
- MAX_TERRAINS
: q_shared.h
- MAX_TEXTSCROLL_LINES
: ui_shared.h
- MAX_TICS
: cg_local.h
- MAX_TIERS
: ui_local.h
- MAX_TOKEN_CHARS
: q_shared.h
- MAX_TOKENLENGTH
: q_shared.h
- MAX_TRICK_DISTANCE
: w_saber.h
- MAX_VALUE
: qfiles.h
- MAX_VAR_NAME
: interpreter.h
- MAX_VARIANTS
: bg_g2_utils.c
- MAX_VEH_WEAPON_DATA_SIZE
: bg_vehicleLoad.c
- MAX_VEH_WEAPONS
: bg_vehicles.h
- MAX_VEHICLE_DATA_SIZE
: bg_vehicleLoad.c
- MAX_VEHICLE_EXHAUSTS
: bg_vehicles.h
- MAX_VEHICLE_MUZZLES
: bg_vehicles.h
- MAX_VEHICLE_TURRET_MUZZLES
: bg_vehicles.h
- MAX_VEHICLE_TURRETS
: bg_vehicles.h
- MAX_VEHICLE_WEAPONS
: bg_vehicles.h
- MAX_VEHICLES
: bg_vehicles.h
- MAX_VEHICLES_AT_A_TIME
: g_utils.c
- MAX_VERTS_ON_POLY
: cg_local.h
- MAX_VHUD_AMMO_TICS
: cg_draw.c
- MAX_VHUD_ARMOR_TICS
: cg_draw.c
- MAX_VHUD_SHIELD_TICS
: cg_draw.c
- MAX_VHUD_SPEED_TICS
: cg_draw.c
- MAX_VIEW_DIST
: NPC_AI_Stormtrooper.c, NPC_AI_Sniper.c, NPC_AI_Jedi.c, NPC_AI_Grenadier.c
- MAX_VIEW_SPEED
: NPC_AI_Stormtrooper.c, NPC_AI_Sniper.c, NPC_AI_Jedi.c, NPC_AI_Grenadier.c
- MAX_VOTE_COUNT
: g_local.h
- MAX_WAYPOINT_REACHED_DIST_SQUARED
: g_nav.h
- MAX_WEAPON_CHARGE_TIME
: bg_pmove.c
- MAX_WEAPONS
: q_shared.h
- MAX_WORLD_COORD
: q_shared.h
- MAX_WPARRAY_SIZE
: q_shared.h
- MAX_XHAIR_DIST_ACCURACY
: g_weapon.c, bg_pmove.c, cg_draw.c
- MAX_ZOOM_FOV
: cg_local.h
- MAXCHOICES
: g_utils.c
- maximum
: q_shared.h
- MAXLIGHTMAPS
: qfiles.h
- MAXTOUCH
: bg_public.h
- MD3_IDENT
: qfiles.h
- MD3_MAX_FRAMES
: qfiles.h
- MD3_MAX_LODS
: qfiles.h
- MD3_MAX_SHADERS
: qfiles.h
- MD3_MAX_SURFACES
: qfiles.h
- MD3_MAX_TAGS
: qfiles.h
- MD3_MAX_TRIANGLES
: qfiles.h
- MD3_MAX_VERTS
: qfiles.h
- MD3_VERSION
: qfiles.h
- MD3_XYZ_SCALE
: qfiles.h
- MELEE_ATTACK_RANGE
: ai_main.h
- MELEE_DIST_SQUARED
: NPC_AI_GalakMech.c
- MELEE_RANGE
: g_weapon.c
- MELEE_SWING1_DAMAGE
: g_weapon.c
- MELEE_SWING2_DAMAGE
: g_weapon.c
- MEM_POOL_SIZE
: ui_shared.c
- MENU_FALSE
: menudef.h
- MENU_TRUE
: menudef.h
- MESSAGE
: match.h
- METROID_JUMP
: w_force.c, bg_pmove.c
- MFL_ACTIVEGRAPPLE
: be_ai_move.h
- MFL_AGAINSTLADDER
: be_ai_move.h
- MFL_BARRIERJUMP
: be_ai_move.h
- MFL_GRAPPLEPULL
: be_ai_move.h
- MFL_GRAPPLERESET
: be_ai_move.h
- MFL_ONGROUND
: be_ai_move.h
- MFL_SWIMMING
: be_ai_move.h
- MFL_TELEPORTED
: be_ai_move.h
- MFL_WALK
: be_ai_move.h
- MFL_WATERJUMP
: be_ai_move.h
- min
: bg_lib.c
- MIN_ANGLE_ERROR
: b_local.h
- MIN_AVOID_DISTANCE
: NPC_combat.c
- MIN_AVOID_DISTANCE_SQUARED
: NPC_combat.c
- MIN_AVOID_DOT
: NPC_combat.c
- MIN_BLOCKED_SPEECH_TIME
: g_nav.h
- MIN_DISTANCE
: NPC_AI_Wampa.c, NPC_AI_Sentry.c, NPC_AI_Seeker.c, NPC_AI_Remote.c, NPC_AI_Rancor.c, NPC_AI_MineMonster.c, NPC_AI_Mark2.c, NPC_AI_Mark1.c, NPC_AI_Interrogator.c, NPC_AI_ImperialProbe.c, NPC_AI_Howler.c, NPC_AI_Atst.c
- MIN_DISTANCE_SQR
: NPC_AI_Wampa.c, NPC_AI_Sentry.c, NPC_AI_Seeker.c, NPC_AI_Remote.c, NPC_AI_Rancor.c, NPC_AI_MineMonster.c, NPC_AI_Mark2.c, NPC_AI_Mark1.c, NPC_AI_ImperialProbe.c, NPC_AI_Howler.c, NPC_AI_Atst.c
- MIN_DOOR_BLOCK_DIST
: g_nav.h
- MIN_DOOR_BLOCK_DIST_SQR
: g_nav.h
- MIN_LANDING_SLOPE
: bg_vehicles.h
- MIN_LANDING_SPEED
: bg_vehicles.h
- MIN_LIGHT_THRESHOLD
: NPC_AI_Stormtrooper.c, NPC_AI_Sniper.c, NPC_AI_Grenadier.c
- MIN_LOB_DIST_SQUARED
: NPC_AI_GalakMech.c
- MIN_MELEE_RANGE
: NPC_AI_Seeker.c, NPC_AI_Remote.c, NPC_AI_Mark1.c, NPC_AI_ImperialProbe.c, NPC_AI_Atst.c
- MIN_MELEE_RANGE_SQR
: NPC_AI_Seeker.c, NPC_AI_Remote.c, NPC_AI_Mark1.c, NPC_AI_ImperialProbe.c, NPC_AI_Atst.c
- MIN_NPC_SPEED
: g_active.c
- MIN_PAIN_TIME
: NPC_reactions.c
- MIN_QINT
: q_shared.h
- MIN_ROCKET_DIST_SQUARED
: b_local.h
- MIN_SABER_SLICE_DISTANCE
: w_saber.c
- MIN_SABER_SLICE_RETURN_DISTANCE
: w_saber.c
- MIN_SHIELD_TIME
: cg_players.c
- MIN_STOP_DIST
: g_nav.h
- MIN_WALK_NORMAL
: bg_local.h
- MIN_WORLD_COORD
: q_shared.h
- minimum
: q_shared.h
- MINS_Z
: bg_public.h
- MISSILE_PRESTEP_TIME
: g_missile.c
- MODEL_AND
: G2.h
- MODEL_SHIFT
: G2.h
- MODEL_WIDTH
: G2.h
- MODELINDEX_AMMO_BLASTER
: inv.h
- MODELINDEX_AMMO_BOLTS
: inv.h
- MODELINDEX_AMMO_FORCE
: inv.h
- MODELINDEX_AMMO_ROCKETS
: inv.h
- MODELINDEX_AMMOREGEN
: inv.h
- MODELINDEX_ARMOR
: inv.h
- MODELINDEX_BINOCULARS
: inv.h
- MODELINDEX_BLASTER
: inv.h
- MODELINDEX_BLUECUBE
: inv.h
- MODELINDEX_BLUEFLAG
: inv.h
- MODELINDEX_BOWCASTER
: inv.h
- MODELINDEX_BRYAR_PISTOL
: inv.h
- MODELINDEX_DATAPAD
: inv.h
- MODELINDEX_DEMP2
: inv.h
- MODELINDEX_DET_PACK
: inv.h
- MODELINDEX_DISRUPTOR
: inv.h
- MODELINDEX_DOUBLER
: inv.h
- MODELINDEX_FLECHETTE
: inv.h
- MODELINDEX_GOGGLES
: inv.h