- LE_EXPLOSION
: cg_local.h
- LE_FADE_RGB
: cg_local.h
- LE_FADE_SCALE_MODEL
: cg_local.h
- LE_FALL_SCALE_FADE
: cg_local.h
- LE_FRAGMENT
: cg_local.h
- LE_LINE
: cg_local.h
- LE_MARK
: cg_local.h
- LE_MOVE_SCALE_FADE
: cg_local.h
- LE_OLINE
: cg_local.h
- LE_PUFF
: cg_local.h
- LE_SCALE_FADE
: cg_local.h
- LE_SCOREPLUM
: cg_local.h
- LE_SHOWREFENTITY
: cg_local.h
- LE_SPRITE_EXPLOSION
: cg_local.h
- LEBS_BLOOD
: cg_local.h
- LEBS_BRASS
: cg_local.h
- LEBS_METAL
: cg_local.h
- LEBS_NONE
: cg_local.h
- LEBS_ROCK
: cg_local.h
- LEF_FADE_RGB
: cg_local.h
- LEF_NO_RANDOM_ROTATE
: cg_local.h
- LEF_PUFF_DONT_SCALE
: cg_local.h
- LEF_TUMBLE
: cg_local.h
- LEGS_CHOKING1
: anims.h
- LEGS_LEAN_LEFT1
: anims.h
- LEGS_LEAN_RIGHT1
: anims.h
- LEGS_LEFTUP1
: anims.h
- LEGS_LEFTUP2
: anims.h
- LEGS_LEFTUP3
: anims.h
- LEGS_LEFTUP4
: anims.h
- LEGS_LEFTUP5
: anims.h
- LEGS_RIGHTUP1
: anims.h
- LEGS_RIGHTUP2
: anims.h
- LEGS_RIGHTUP3
: anims.h
- LEGS_RIGHTUP4
: anims.h
- LEGS_RIGHTUP5
: anims.h
- LEGS_S1_LUP1
: anims.h
- LEGS_S1_LUP2
: anims.h
- LEGS_S1_LUP3
: anims.h
- LEGS_S1_LUP4
: anims.h
- LEGS_S1_LUP5
: anims.h
- LEGS_S1_RUP1
: anims.h
- LEGS_S1_RUP2
: anims.h
- LEGS_S1_RUP3
: anims.h
- LEGS_S1_RUP4
: anims.h
- LEGS_S1_RUP5
: anims.h
- LEGS_S3_LUP1
: anims.h
- LEGS_S3_LUP2
: anims.h
- LEGS_S3_LUP3
: anims.h
- LEGS_S3_LUP4
: anims.h
- LEGS_S3_LUP5
: anims.h
- LEGS_S3_RUP1
: anims.h
- LEGS_S3_RUP2
: anims.h
- LEGS_S3_RUP3
: anims.h
- LEGS_S3_RUP4
: anims.h
- LEGS_S3_RUP5
: anims.h
- LEGS_S4_LUP1
: anims.h
- LEGS_S4_LUP2
: anims.h
- LEGS_S4_LUP3
: anims.h
- LEGS_S4_LUP4
: anims.h
- LEGS_S4_LUP5
: anims.h
- LEGS_S4_RUP1
: anims.h
- LEGS_S4_RUP2
: anims.h
- LEGS_S4_RUP3
: anims.h
- LEGS_S4_RUP4
: anims.h
- LEGS_S4_RUP5
: anims.h
- LEGS_S5_LUP1
: anims.h
- LEGS_S5_LUP2
: anims.h
- LEGS_S5_LUP3
: anims.h
- LEGS_S5_LUP4
: anims.h
- LEGS_S5_LUP5
: anims.h
- LEGS_S5_RUP1
: anims.h
- LEGS_S5_RUP2
: anims.h
- LEGS_S5_RUP3
: anims.h
- LEGS_S5_RUP4
: anims.h
- LEGS_S5_RUP5
: anims.h
- LEGS_S6_LUP1
: anims.h
- LEGS_S6_LUP2
: anims.h
- LEGS_S6_LUP3
: anims.h
- LEGS_S6_LUP4
: anims.h
- LEGS_S6_LUP5
: anims.h
- LEGS_S6_RUP1
: anims.h
- LEGS_S6_RUP2
: anims.h
- LEGS_S6_RUP3
: anims.h
- LEGS_S6_RUP4
: anims.h
- LEGS_S6_RUP5
: anims.h
- LEGS_S7_LUP1
: anims.h
- LEGS_S7_LUP2
: anims.h
- LEGS_S7_LUP3
: anims.h
- LEGS_S7_LUP4
: anims.h
- LEGS_S7_LUP5
: anims.h
- LEGS_S7_RUP1
: anims.h
- LEGS_S7_RUP2
: anims.h
- LEGS_S7_RUP3
: anims.h
- LEGS_S7_RUP4
: anims.h
- LEGS_S7_RUP5
: anims.h
- LEGS_TURN1
: anims.h
- LEGS_TURN180
: anims.h
- LEGS_TURN2
: anims.h
- LEMT_BLOOD
: cg_local.h
- LEMT_BURN
: cg_local.h
- LEMT_NONE
: cg_local.h
- LISTFILES
: q_shared.h
- LM_ENT
: b_public.h
- LM_INTEREST
: b_public.h
- LOCK_DIAG_BL
: w_saber.c
- LOCK_DIAG_BR
: w_saber.c
- LOCK_DIAG_TL
: w_saber.c
- LOCK_DIAG_TR
: w_saber.c
- LOCK_FIRST
: w_saber.c
- LOCK_L
: w_saber.c
- LOCK_R
: w_saber.c
- LOCK_RANDOM
: w_saber.c
- LOCK_TOP
: w_saber.c
- LS_A1_SPECIAL
: bg_public.h
- LS_A2_SPECIAL
: bg_public.h
- LS_A3_SPECIAL
: bg_public.h
- LS_A_BACK
: bg_public.h
- LS_A_BACK_CR
: bg_public.h
- LS_A_BACKFLIP_ATK
: bg_public.h
- LS_A_BACKSTAB
: bg_public.h
- LS_A_BL2TR
: bg_public.h
- LS_A_BR2TL
: bg_public.h
- LS_A_FLIP_SLASH
: bg_public.h
- LS_A_FLIP_STAB
: bg_public.h
- LS_A_JUMP_T__B_
: bg_public.h
- LS_A_L2R
: bg_public.h
- LS_A_LUNGE
: bg_public.h
- LS_A_R2L
: bg_public.h
- LS_A_T2B
: bg_public.h
- LS_A_TL2BR
: bg_public.h
- LS_A_TR2BL
: bg_public.h
- LS_B1__L
: bg_public.h
- LS_B1__R
: bg_public.h
- LS_B1_BL
: bg_public.h
- LS_B1_BR
: bg_public.h
- LS_B1_T_
: bg_public.h
- LS_B1_TL
: bg_public.h
- LS_B1_TR
: bg_public.h
- LS_BUTTERFLY_LEFT
: bg_public.h
- LS_BUTTERFLY_RIGHT
: bg_public.h
- LS_D1__L
: bg_public.h
- LS_D1__R
: bg_public.h
- LS_D1_B_
: bg_public.h
- LS_D1_BL
: bg_public.h
- LS_D1_BR
: bg_public.h
- LS_D1_T_
: bg_public.h
- LS_D1_TL
: bg_public.h
- LS_D1_TR
: bg_public.h
- LS_DRAW
: bg_public.h
- LS_DUAL_FB
: bg_public.h
- LS_DUAL_LR
: bg_public.h
- LS_DUAL_SPIN_PROTECT
: bg_public.h
- LS_H1_B_
: bg_public.h
- LS_H1_BL
: bg_public.h
- LS_H1_BR
: bg_public.h
- LS_H1_T_
: bg_public.h
- LS_H1_TL
: bg_public.h
- LS_H1_TR
: bg_public.h
- LS_HILT_BASH
: bg_public.h
- LS_INVALID
: bg_public.h
- LS_JUMPATTACK_ARIAL_LEFT
: bg_public.h
- LS_JUMPATTACK_ARIAL_RIGHT
: bg_public.h
- LS_JUMPATTACK_CART_LEFT
: bg_public.h
- LS_JUMPATTACK_CART_RIGHT
: bg_public.h
- LS_JUMPATTACK_DUAL
: bg_public.h
- LS_JUMPATTACK_STAFF_LEFT
: bg_public.h
- LS_JUMPATTACK_STAFF_RIGHT
: bg_public.h
- LS_K1_BL
: bg_public.h
- LS_K1_BR
: bg_public.h
- LS_K1_T_
: bg_public.h
- LS_K1_TL
: bg_public.h
- LS_K1_TR
: bg_public.h
- LS_KICK_B
: bg_public.h
- LS_KICK_B_AIR
: bg_public.h
- LS_KICK_BF
: bg_public.h
- LS_KICK_F
: bg_public.h
- LS_KICK_F_AIR
: bg_public.h
- LS_KICK_L
: bg_public.h
- LS_KICK_L_AIR
: bg_public.h
- LS_KICK_R
: bg_public.h
- LS_KICK_R_AIR
: bg_public.h
- LS_KICK_RL
: bg_public.h
- LS_KICK_S
: bg_public.h
- LS_LEAP_ATTACK
: bg_public.h
- LS_MOVE_MAX
: bg_public.h
- LS_NONE
: bg_public.h
- LS_PARRY_LL
: bg_public.h
- LS_PARRY_LR
: bg_public.h
- LS_PARRY_UL
: bg_public.h
- LS_PARRY_UP
: bg_public.h
- LS_PARRY_UR
: bg_public.h
- LS_PULL_ATTACK_STAB
: bg_public.h
- LS_PULL_ATTACK_SWING
: bg_public.h
- LS_PUTAWAY
: bg_public.h
- LS_R_BL2TR
: bg_public.h
- LS_R_BR2TL
: bg_public.h
- LS_R_L2R
: bg_public.h
- LS_R_R2L
: bg_public.h
- LS_R_T2B
: bg_public.h
- LS_R_TL2BR
: bg_public.h
- LS_R_TR2BL
: bg_public.h
- LS_READY
: bg_public.h
- LS_REFLECT_LL
: bg_public.h
- LS_REFLECT_LR
: bg_public.h
- LS_REFLECT_UL
: bg_public.h
- LS_REFLECT_UP
: bg_public.h
- LS_REFLECT_UR
: bg_public.h
- LS_ROLL_STAB
: bg_public.h
- LS_S_BL2TR
: bg_public.h
- LS_S_BR2TL
: bg_public.h
- LS_S_L2R
: bg_public.h
- LS_S_R2L
: bg_public.h
- LS_S_T2B
: bg_public.h
- LS_S_TL2BR
: bg_public.h
- LS_S_TR2BL
: bg_public.h
- LS_SPINATTACK
: bg_public.h
- LS_SPINATTACK_ALORA
: bg_public.h
- LS_SPINATTACK_DUAL
: bg_public.h
- LS_STABDOWN
: bg_public.h
- LS_STABDOWN_DUAL
: bg_public.h
- LS_STABDOWN_STAFF
: bg_public.h
- LS_STAFF_SOULCAL
: bg_public.h
- LS_SWOOP_ATTACK_LEFT
: bg_public.h
- LS_SWOOP_ATTACK_RIGHT
: bg_public.h
- LS_T1__L__R
: bg_public.h
- LS_T1__L_BL
: bg_public.h
- LS_T1__L_BR
: bg_public.h
- LS_T1__L_T_
: bg_public.h
- LS_T1__L_TL
: bg_public.h
- LS_T1__L_TR
: bg_public.h
- LS_T1__R__L
: bg_public.h
- LS_T1__R_BL
: bg_public.h
- LS_T1__R_BR
: bg_public.h
- LS_T1__R_T_
: bg_public.h
- LS_T1__R_TL
: bg_public.h
- LS_T1__R_TR
: bg_public.h
- LS_T1_BL__L
: bg_public.h
- LS_T1_BL__R
: bg_public.h
- LS_T1_BL_BR
: bg_public.h
- LS_T1_BL_T_
: bg_public.h
- LS_T1_BL_TL
: bg_public.h
- LS_T1_BL_TR
: bg_public.h
- LS_T1_BR__L
: bg_public.h
- LS_T1_BR__R
: bg_public.h
- LS_T1_BR_BL
: bg_public.h
- LS_T1_BR_T_
: bg_public.h
- LS_T1_BR_TL
: bg_public.h
- LS_T1_BR_TR
: bg_public.h
- LS_T1_T___L
: bg_public.h
- LS_T1_T___R
: bg_public.h
- LS_T1_T__BL
: bg_public.h
- LS_T1_T__BR
: bg_public.h
- LS_T1_T__TL
: bg_public.h
- LS_T1_T__TR
: bg_public.h
- LS_T1_TL__L
: bg_public.h
- LS_T1_TL__R
: bg_public.h
- LS_T1_TL_BL
: bg_public.h
- LS_T1_TL_BR
: bg_public.h
- LS_T1_TL_T_
: bg_public.h
- LS_T1_TL_TR
: bg_public.h
- LS_T1_TR__L
: bg_public.h
- LS_T1_TR__R
: bg_public.h
- LS_T1_TR_BL
: bg_public.h
- LS_T1_TR_BR
: bg_public.h
- LS_T1_TR_T_
: bg_public.h
- LS_T1_TR_TL
: bg_public.h
- LS_TAUNTAUN_ATTACK_LEFT
: bg_public.h
- LS_TAUNTAUN_ATTACK_RIGHT
: bg_public.h
- LS_UPSIDE_DOWN_ATTACK
: bg_public.h
- LS_V1__L
: bg_public.h
- LS_V1__R
: bg_public.h
- LS_V1_B_
: bg_public.h
- LS_V1_BL
: bg_public.h
- LS_V1_BR
: bg_public.h
- LS_V1_T_
: bg_public.h
- LS_V1_TL
: bg_public.h
- LS_V1_TR
: bg_public.h
- LSTATE_ACTIVE
: NPC_AI_Sentry.c
- LSTATE_ASLEEP
: NPC_AI_Sentry.c, NPC_AI_Mark1.c
- LSTATE_ATTACKING
: NPC_AI_Sentry.c
- LSTATE_BACKINGUP
: NPC_AI_ImperialProbe.c, NPC_AI_Droid.c
- LSTATE_BLADEDOWN
: NPC_AI_Interrogator.c
- LSTATE_BLADESTOP
: NPC_AI_Interrogator.c
- LSTATE_BLADEUP
: NPC_AI_Interrogator.c
- LSTATE_DOWN
: NPC_AI_Mark2.c
- LSTATE_DROP
: NPC_AI_ImperialProbe.c, NPC_AI_Droid.c
- LSTATE_DROPPINGDOWN
: NPC_AI_Mark2.c
- LSTATE_FIRED0
: NPC_AI_Mark1.c
- LSTATE_FIRED1
: NPC_AI_Mark1.c
- LSTATE_FIRED2
: NPC_AI_Mark1.c
- LSTATE_FIRED3
: NPC_AI_Mark1.c
- LSTATE_FIRED4
: NPC_AI_Mark1.c
- LSTATE_INVESTIGATE
: NPC_AI_Stormtrooper.c, NPC_AI_Sniper.c, NPC_AI_Jedi.c, NPC_AI_Grenadier.c
- LSTATE_NONE
: NPC_AI_Stormtrooper.c, NPC_AI_Sniper.c, NPC_AI_Sentry.c, NPC_AI_Remote.c, NPC_AI_Mark2.c, NPC_AI_Mark1.c, NPC_AI_Jedi.c, NPC_AI_ImperialProbe.c, NPC_AI_Grenadier.c, NPC_AI_Droid.c
- LSTATE_PAIN
: NPC_AI_ImperialProbe.c, NPC_AI_Droid.c
- LSTATE_POWERING_UP
: NPC_AI_Sentry.c
- LSTATE_RISINGUP
: NPC_AI_Mark2.c
- LSTATE_SPINNING
: NPC_AI_ImperialProbe.c, NPC_AI_Droid.c
- LSTATE_UNDERFIRE
: NPC_AI_Stormtrooper.c, NPC_AI_Sniper.c, NPC_AI_Jedi.c, NPC_AI_Grenadier.c
- LSTATE_WAKEUP
: NPC_AI_Sentry.c, NPC_AI_Mark1.c