- abs()
: bg_lib.h
- AcceptBotCommand()
: g_cmds.c, ai_wpnav.c
- acos()
: bg_lib.h
- Add_Ammo()
: g_local.h, g_items.c
- Add_Batteries()
: NPC_reactions.c
- AddPassenger()
: g_vehicles.c
- AddPointToBounds()
: q_shared.h, q_math.c
- AddPowerDuelPlayers()
: g_main.c
- AddRemap()
: g_utils.c, g_local.h
- AddScore()
: g_local.h, g_combat.c
- AddSiegeWinningTeamPoints()
: g_saga.c
- AddSightEvent()
: NPC_senses.c, g_local.h
- AddSoundEvent()
: NPC_senses.c, g_local.h
- AddSpawnField()
: g_spawn.c, g_misc.c
- AddTeamScore()
: g_team.h, g_team.c
- AddTournamentPlayer()
: g_main.c
- adjustRespawnTime()
: g_items.c
- AdjustTournamentScores()
: g_main.c
- AI_CheckEnemyCollision()
: NPC_AI_Utils.c, ai.h
- AI_ClosestGroupEntityNumToPoint()
: NPC_AI_Utils.c
- AI_DeleteGroupMember()
: NPC_AI_Utils.c
- AI_DeleteSelfFromGroup()
: NPC_AI_Utils.c, g_combat.c
- AI_DistributeAttack()
: NPC_AI_Utils.c, ai.h
- AI_FindSelfInPreviousGroup()
: NPC_AI_Utils.c
- AI_GetGroup()
: NPC_AI_Utils.c, ai.h
- AI_GetGroupSize()
: NPC_AI_Utils.c, ai.h
- AI_GetGroupSize2()
: NPC_AI_Utils.c, ai.h
- AI_GetNextEmptyGroup()
: NPC_AI_Utils.c
- AI_GroupContainsEntNum()
: NPC_AI_Utils.c, NPC_AI_Stormtrooper.c
- AI_GroupMemberKilled()
: NPC_AI_Utils.c, g_combat.c
- AI_GroupUpdateClearShotTime()
: NPC_AI_Utils.c, NPC_AI_Stormtrooper.c
- AI_GroupUpdateEnemyLastSeen()
: NPC_AI_Utils.c, NPC_AI_Stormtrooper.c
- AI_GroupUpdateSquadstates()
: NPC_AI_Utils.c, NPC_AI_Stormtrooper.c
- AI_InsertGroupMember()
: NPC_AI_Utils.c
- AI_RefreshGroup()
: NPC_AI_Utils.c
- AI_SetClosestBuddy()
: NPC_AI_Utils.c
- AI_SetNewGroupCommander()
: NPC_AI_Utils.c
- AI_SortGroupByPathCostToEnemy()
: NPC_AI_Utils.c
- AI_TryJoinPreviousGroup()
: NPC_AI_Utils.c
- AI_UpdateGroups()
: NPC_AI_Utils.c, g_main.c
- AI_ValidateGroupMember()
: NPC_AI_Utils.c
- AI_ValidateNoEnemyGroupMember()
: NPC_AI_Utils.c
- AimAtTarget()
: g_trigger.c
- AltFiring()
: ai_main.c
- ammo_generic_power_converter_use()
: g_misc.c
- ammo_power_converter_use()
: g_misc.c
- AngleDelta()
: q_shared.h, q_math.c
- AngleDifference()
: ai_main.c
- AngleMod()
: q_shared.h, q_math.c
- AngleNormalize180()
: q_shared.h, q_math.c
- AngleNormalize360()
: q_shared.h, q_math.c
- anglerCallback()
: g_ICARUScb.c
- AnglesSubtract()
: q_shared.h, q_math.c
- AnglesToAxis()
: q_shared.h, q_math.c
- AngleSubtract()
: q_shared.h, q_math.c
- AngleVectors()
: q_shared.h, q_math.c
- Animate()
: g_vehicles.c
- AnimateRiders()
: SpeederNPC.c
- AnimateVehicle()
: SpeederNPC.c
- ArenaServers_Cache()
: ui_local.h
- ArmorIndex()
: g_local.h
- Asset_Parse()
: ui_main.c
- AssetCache()
: ui_main.c
- asteroid_count_num_asteroids()
: g_trigger.c
- asteroid_field_think()
: g_trigger.c
- asteroid_pick_random_asteroid()
: g_trigger.c
- atan2()
: bg_lib.h
- atof()
: bg_lib.h, bg_lib.c
- atoi()
: bg_lib.h
- ATST_Attack()
: NPC_AI_Atst.c
- ATST_Hunt()
: NPC_AI_Atst.c
- ATST_Idle()
: NPC_AI_Atst.c
- ATST_Patrol()
: NPC_AI_Atst.c
- ATST_Ranged()
: NPC_AI_Atst.c
- auto_turret_die()
: g_turret.c
- AxisClear()
: q_shared.h, q_math.c
- AxisCopy()
: q_shared.h, q_math.c
- B_Alloc()
: ai_util.c, ai_main.h
- B_CleanupAlloc()
: g_local.h, ai_util.c
- B_Free()
: ai_util.c, ai_main.h
- B_InitAlloc()
: g_local.h, ai_util.c
- B_TempAlloc()
: ai_util.c, ai_main.h
- B_TempFree()
: ai_util.c, ai_main.h
- BeamOut()
: NPC_behavior.c
- BeginAutoPathRoutine()
: ai_wpnav.c
- BeginIntermission()
: g_main.c, g_local.h
- BG_AddPredictableEventToPlayerstate()
: bg_public.h, bg_misc.c
- BG_AdjustClientSpeed()
: bg_pmove.c
- BG_Alloc()
: bg_public.h, bg_misc.c
- BG_AllocUnaligned()
: bg_public.h, bg_misc.c
- BG_AnimLength()
: bg_public.h, bg_panimate.c
- BG_AnimsetAlloc()
: bg_panimate.c
- BG_AnimsetFree()
: bg_panimate.c
- BG_AttachToRancor()
: bg_public.h, bg_g2_utils.c
- BG_BLADE_ActivateTrail()
: bg_saberLoad.c, bg_public.h
- BG_BLADE_DeactivateTrail()
: bg_saberLoad.c, bg_public.h
- BG_BrokenParryForAttack()
: bg_public.h, bg_panimate.c
- BG_BrokenParryForParry()
: bg_public.h, bg_panimate.c
- BG_CanItemBeGrabbed()
: bg_public.h, bg_misc.c
- BG_CanUseFPNow()
: bg_public.h, bg_misc.c
- BG_CheckIncrementLockAnim()
: w_saber.c, bg_saber.c
- BG_ClearAnimsets()
: bg_public.h, bg_panimate.c
- BG_ClearRocketLock()
: g_combat.c, bg_pmove.c
- BG_ClearVehicleParseParms()
: g_main.c, bg_vehicleLoad.c
- BG_CmdForRoll()
: bg_pmove.c
- BG_CrouchAnim()
: NPC_reactions.c, NPC_AI_Jedi.c, NPC_AI_GalakMech.c, bg_panimate.c
- BG_CycleForce()
: bg_misc.c, cg_local.h
- BG_CycleInven()
: g_items.c, bg_misc.c, bg_local.h, cg_local.h
- BG_DirectFlippingAnim()
: bg_public.h, bg_panimate.c
- BG_EmplacedView()
: g_weapon.c, g_items.c, bg_pmove.c, bg_misc.c, cg_view.c, cg_players.c
- BG_EnoughForcePowerForMove()
: bg_saber.c
- BG_EvaluateTrajectory()
: bg_public.h, bg_misc.c
- BG_EvaluateTrajectoryDelta()
: bg_public.h, bg_misc.c
- BG_ExternThisSoICanRecompileInDebug()
: FighterNPC.c, bg_pmove.c
- BG_FighterUpdate()
: FighterNPC.c, bg_pmove.c
- BG_FileExists()
: bg_misc.c
- BG_FindItem()
: bg_public.h, bg_misc.c
- BG_FindItemForAmmo()
: NPC_AI_Sentry.c, NPC_AI_Mark2.c, NPC_AI_Mark1.c, NPC_AI_Jedi.c, NPC_AI_ImperialProbe.c, bg_misc.c
- BG_FindItemForHoldable()
: bg_public.h, bg_misc.c
- BG_FindItemForPowerup()
: bg_public.h, bg_misc.c
- BG_FindItemForWeapon()
: bg_public.h, bg_misc.c
- BG_FlipPart()
: bg_panimate.c
- BG_FlippingAnim()
: NPC_reactions.c, NPC_AI_Jedi.c, bg_public.h, bg_panimate.c
- BG_ForcePowerDrain()
: bg_saber.c, bg_public.h
- BG_FullBodyTauntAnim()
: w_force.c, bg_pmove.c, bg_panimate.c
- BG_G2ATSTAngles()
: bg_public.h, bg_pmove.c
- BG_G2PlayerAngles()
: bg_public.h, bg_pmove.c
- BG_GetClassOnBaseClass()
: ui_main.c, bg_saga.c
- BG_GetItemIndexByTag()
: bg_public.h, bg_misc.c
- BG_GetRootSurfNameWithVariant()
: g_combat.c, bg_g2_utils.c, cg_event.c, cg_ents.c
- BG_GetTime()
: g_main.c, cg_main.c
- BG_GetUIPortrait()
: ui_main.c, bg_saga.c
- BG_GetUIPortraitFile()
: ui_main.c, bg_saga.c
- BG_GetVehicleModelName()
: g_client.c, bg_vehicleLoad.c, cg_players.c
- BG_GetVehicleSkinName()
: bg_vehicleLoad.c, cg_players.c
- BG_HasAnimation()
: bg_public.h, bg_panimate.c
- BG_HasYsalamiri()
: bg_public.h, bg_misc.c
- BG_IK_MoveArm()
: bg_public.h, bg_pmove.c
- BG_InBackFlip()
: bg_public.h, bg_panimate.c
- BG_InDeathAnim()
: bg_public.h, bg_panimate.c
- BG_InExtraDefenseSaberMove()
: w_saber.c, bg_panimate.c
- BG_InGrappleMove()
: bg_public.h, bg_panimate.c
- BG_InitAnimsets()
: bg_public.h, bg_panimate.c
- BG_InKataAnim()
: bg_public.h, bg_panimate.c
- BG_InKnockDown()
: w_saber.c, w_force.c, bg_saber.c, bg_pmove.c
- BG_InKnockDownOnGround()
: w_saber.c, bg_panimate.c
- BG_InKnockDownOnly()
: g_active.c, bg_panimate.c, cg_event.c
- BG_InReboundHold()
: bg_public.h, bg_panimate.c
- BG_InReboundJump()
: bg_public.h, bg_panimate.c
- BG_InReboundRelease()
: bg_public.h, bg_panimate.c
- BG_InRoll()
: NPC_AI_Jedi.c, bg_public.h, bg_panimate.c
- BG_InRoll2()
: bg_pmove.c
- BG_InRollAnim()
: bg_pmove.c
- BG_InRollES()
: bg_pmove.c
- BG_InSaberLock()
: bg_public.h, bg_panimate.c
- BG_InSaberLockOld()
: bg_public.h, bg_panimate.c
- BG_InSaberStandAnim()
: bg_public.h, bg_panimate.c
- BG_InSlopeAnim()
: bg_saber.c, bg_pmove.c
- BG_InSpecialDeathAnim()
: bg_panimate.c
- BG_InSpecialJump()
: bg_public.h, bg_panimate.c
- BG_IsItemSelectable()
: bg_public.h, bg_misc.c
- BG_IsValidCharacterModel()
: g_client.c, bg_misc.c, cg_players.c
- BG_KickingAnim()
: bg_public.h, bg_panimate.c
- BG_KickMove()
: bg_public.h, bg_panimate.c
- BG_KnockawayForParry()
: bg_public.h, bg_panimate.c
- BG_KnockDownable()
: bg_public.h, bg_pmove.c
- BG_LegalizedForcePowers()
: bg_public.h, bg_misc.c
- BG_ModelCache()
: bg_saga.c, bg_misc.c
- BG_MySaber()
: bg_saber.c, bg_pmove.c, bg_panimate.c
- BG_OutOfMemory()
: bg_public.h, bg_misc.c
- BG_ParseAnimationEvtFile()
: bg_public.h, bg_panimate.c
- BG_ParseAnimationFile()
: bg_public.h, bg_panimate.c
- BG_ParseField()
: g_spawn.c, bg_misc.c, cg_main.c
- BG_ParseLiteral()
: NPC_stats.c, bg_saberLoad.c
- BG_PickAnim()
: bg_public.h, bg_panimate.c
- BG_PlayerStateToEntityState()
: bg_public.h, bg_misc.c
- BG_PlayerStateToEntityStateExtraPolate()
: bg_public.h, bg_misc.c
- BG_PlayerTouchesItem()
: bg_public.h, bg_misc.c
- BG_PrecacheSabersForSiegeTeam()
: bg_saga.h, bg_saga.c
- BG_ProperForceIndex()
: bg_misc.c, cg_local.h
- BG_SaberInAttack()
: NPC_AI_Jedi.c, bg_public.h, bg_panimate.c
- BG_SaberInAttackPure()
: w_saber.c, bg_panimate.c
- BG_SaberInIdle()
: bg_public.h, bg_panimate.c
- BG_SaberInKata()
: bg_public.h, bg_panimate.c
- BG_SaberInReturn()
: w_saber.c, bg_panimate.c
- BG_SaberInSpecial()
: bg_public.h, bg_panimate.c
- BG_SaberInSpecialAttack()
: NPC_reactions.c, NPC_AI_Jedi.c, bg_public.h, bg_panimate.c
- BG_SaberInTransitionAny()
: w_saber.c, bg_saber.c, bg_panimate.c
- BG_SaberLockBreakAnim()
: bg_pmove.c, bg_panimate.c
- BG_SabersOff()
: w_saber.c, NPC_AI_Jedi.c, NPC_AI_Grenadier.c, g_ICARUScb.c, bg_saber.c, bg_pmove.c
- BG_SaberStanceAnim()
: g_client.c, bg_panimate.c, cg_players.c
- BG_SaberStartTransAnim()
: bg_public.h, bg_panimate.c
- BG_SetAnim()
: g_utils.c, bg_panimate.c
- BG_SetAnimFinal()
: bg_panimate.c
- BG_SetLegsAnimTimer()
: bg_panimate.c
- BG_SetSharedVehicleFunctions()
: bg_vehicleLoad.c
- BG_SetTorsoAnimTimer()
: bg_panimate.c
- BG_SI_Activate()
: bg_saberLoad.c, bg_public.h
- BG_SI_ActivateTrail()
: bg_saberLoad.c, bg_public.h
- BG_SI_Active()
: bg_saberLoad.c, bg_public.h
- BG_SI_BladeActivate()
: bg_saberLoad.c, bg_public.h
- BG_SI_Deactivate()
: bg_saberLoad.c, bg_public.h
- BG_SI_DeactivateTrail()
: bg_saberLoad.c, bg_public.h
- BG_SI_Length()
: bg_saberLoad.c, bg_public.h
- BG_SI_LengthMax()
: bg_saberLoad.c, bg_public.h
- BG_SI_SetDesiredLength()
: bg_saberLoad.c, bg_public.h
- BG_SI_SetLength()
: bg_saberLoad.c, bg_public.h
- BG_SI_SetLengthGradual()
: bg_saberLoad.c, bg_public.h
- BG_SiegeCheckClassLegality()
: bg_saga.h, bg_saga.c
- BG_SiegeCountBaseClass()
: ui_main.c, bg_saga.c
- BG_SiegeFindClassByName()
: bg_saga.h, bg_saga.c
- BG_SiegeFindClassIndexByName()
: bg_saga.h, bg_saga.c
- BG_SiegeFindTeamForTheme()
: bg_saga.c
- BG_SiegeFindThemeForTeam()
: bg_saga.h, bg_saga.c
- BG_SiegeGetPairedValue()
: bg_saga.h, bg_saga.c
- BG_SiegeGetValueGroup()
: bg_saga.h, bg_saga.c
- BG_SiegeLoadClasses()
: bg_saga.h, bg_saga.c
- BG_SiegeLoadTeams()
: bg_saga.h, bg_saga.c
- BG_SiegeParseClassFile()
: bg_saga.c
- BG_SiegeParseTeamFile()
: bg_saga.c
- BG_SiegeSetTeamTheme()
: bg_saga.h, bg_saga.c
- BG_SiegeStripTabs()
: bg_saga.h, bg_saga.c
- BG_SiegeTranslateForcePowers()
: bg_saga.c
- BG_SiegeTranslateGenericTable()
: bg_saga.c
- BG_SoundIndex()
: bg_saberLoad.c
- BG_SpinningSaberAnim()
: NPC_AI_Jedi.c, bg_public.h, bg_panimate.c
- BG_StabDownAnim()
: w_saber.c, bg_panimate.c
- BG_StartTorsoAnim()
: bg_panimate.c
- BG_StringAlloc()
: bg_public.h, bg_misc.c
- BG_SuperBreakLoseAnim()
: w_saber.c, bg_saber.c, bg_panimate.c
- BG_SuperBreakWinAnim()
: w_saber.c, bg_saber.c, bg_panimate.c, cg_players.c
- BG_TempAlloc()
: bg_public.h, bg_misc.c
- BG_TempFree()
: bg_public.h, bg_misc.c
- BG_TouchJumpPad()
: bg_public.h, bg_misc.c
- BG_UnrestrainedPitchRoll()
: g_vehicles.c, FighterNPC.c, bg_slidemove.c, bg_pmove.c, cg_view.c
- BG_UpdateLookAngles()
: bg_pmove.c
- BG_ValidateSkinForTeam()
: g_client.c, bg_misc.c, cg_players.c
- BG_VehicleAdjustBBoxForOrientation()
: bg_pmove.c, cg_predict.c
- BG_VehicleClampData()
: bg_vehicleLoad.c
- BG_VehicleGetIndex()
: bg_vehicles.h, bg_vehicleLoad.c
- BG_VehicleLoadParms()
: g_main.c, bg_vehicleLoad.c, cg_main.c
- BG_VehicleSetDefaults()
: bg_vehicleLoad.c
- BG_VehicleTurnRateForSpeed()
: FighterNPC.c, bg_pmove.c, cg_view.c
- BG_VehTraceFromCamPos()
: g_weapon.c, bg_pmove.c
- BG_VehWeaponLoadParms()
: bg_vehicleLoad.c
- BindingFromName()
: ui_shared.c
- BindingIDFromName()
: ui_shared.c
- Bitmap_Draw()
: ui_local.h
- Bitmap_Init()
: ui_local.h
- Blocked_Door()
: g_mover.c
- Blocked_Mover()
: g_ICARUScb.c
- BlowDetpacks()
: g_weapon.c, g_local.h
- Board()
: g_vehicles.c
- Boba_ChangeWeapon()
: NPC_AI_Jedi.c
- Boba_DoFlameThrower()
: NPC_AI_Jedi.c
- Boba_FireDecide()
: NPC_AI_Seeker.c, NPC_AI_Jedi.c
- Boba_FireFlameThrower()
: NPC_AI_Jedi.c
- Boba_Flying()
: NPC_AI_Jedi.c, NPC.c
- Boba_FlyStart()
: NPC_AI_Jedi.c
- Boba_FlyStop()
: NPC_AI_Jedi.c, NPC.c, g_combat.c
- Boba_Precache()
: NPC_spawn.c, NPC_AI_Jedi.c
- Boba_StartFlameThrower()
: NPC_AI_Jedi.c
- Boba_StopKnockdown()
: NPC_AI_Jedi.c
- body_die()
: g_local.h, g_combat.c
- BodyRemovalPadTime()
: NPC.c
- BodyRid()
: g_combat.c
- BodySink()
: g_client.c
- Bot_SetForcedMovement()
: g_cmds.c, ai_main.c
- BotAddAvoidSpot()
: be_ai_move.h
- BotAI()
: ai_main.c
- BotAI_GetClientState()
: ai_main.c
- BotAI_GetEntityState()
: ai_main.c
- BotAI_GetSnapshotEntity()
: ai_main.c
- BotAI_Print()
: ai_main.c
- BotAILoadMap()
: g_local.h, ai_main.c
- BotAimLeading()
: ai_main.c
- BotAimOffsetGoalAngles()
: ai_main.c
- BotAIRegularUpdate()
: ai_main.c
- BotAISetup()
: g_local.h, ai_main.c
- BotAISetupClient()
: g_local.h, ai_main.c
- BotAIShutdown()
: g_local.h, ai_main.c
- BotAIShutdownClient()
: g_local.h, ai_main.c
- BotAIStartFrame()
: g_local.h, ai_main.c
- BotAllocChatState()
: be_ai_chat.h
- BotAllocGoalState()
: be_ai_goal.h
- BotAllocMoveState()
: be_ai_move.h
- BotAllocWeaponState()
: be_ai_weap.h
- BotAvoidGoalTime()
: be_ai_goal.h
- BotCanHear()
: ai_main.c
- BotChangeViewAngle()
: ai_main.c
- BotChangeViewAngles()
: ai_main.c
- BotChatLength()
: be_ai_chat.h
- BotCheckDetPacks()
: ai_main.c
- BotChooseBestFightWeapon()
: be_ai_weap.h
- BotChooseLTGItem()
: be_ai_goal.h
- BotChooseNBGItem()
: be_ai_goal.h
- BotCTFGuardDuty()
: ai_main.c
- BotDamageNotification()
: g_combat.c, ai_main.c
- BotDeathNotify()
: ai_main.c
- BotDefendFlag()
: ai_main.c
- BotDoChat()
: ai_util.c, ai_main.h
- BotDoTeamplayAI()
: ai_main.c
- BotDumpAvoidGoals()
: be_ai_goal.h
- BotDumpGoalStack()
: be_ai_goal.h
- BotEmptyGoalStack()
: be_ai_goal.h
- BotEnterChat()
: be_ai_chat.h
- BotEntityInfo()
: ai_main.c
- BotFallbackNavigation()
: ai_main.c
- BotFindMatch()
: be_ai_chat.h
- BotFreeCharacter()
: be_ai_char.h
- BotFreeChatState()
: be_ai_chat.h
- BotFreeGoalState()
: be_ai_goal.h
- BotFreeItemWeights()
: be_ai_goal.h
- BotFreeMoveState()
: be_ai_move.h
- BotFreeWeaponState()
: be_ai_weap.h
- BotGetChatMessage()
: be_ai_chat.h
- BotGetEnemyFlag()
: ai_main.c
- BotGetFlagBack()
: ai_main.c
- BotGetFlagHome()
: ai_main.c
- BotGetLevelItemGoal()
: be_ai_goal.h
- BotGetMapLocationGoal()
: be_ai_goal.h
- BotGetNextCampSpotGoal()
: be_ai_goal.h
- BotGetSecondGoal()
: be_ai_goal.h
- BotGetTopGoal()
: be_ai_goal.h
- BotGetWeaponInfo()
: be_ai_weap.h
- BotGetWeaponRange()
: ai_main.c
- BotGoalName()
: be_ai_goal.h
- BotGuardFlagCarrier()
: ai_main.c
- BotHasAssociated()
: ai_main.c
- BotInitialChat()
: be_ai_chat.h
- BotInitLevelItems()
: be_ai_goal.h
- BotInitMoveState()
: be_ai_move.h
- BotInputToUserCommand()
: ai_main.c
- BotInterbreedEndMatch()
: g_local.h
- BotInterbreedGoalFuzzyLogic()
: be_ai_goal.h
- BotIsAChickenWuss()
: ai_main.h, ai_main.c
- BotItemGoalInVisButNotVisible()
: be_ai_goal.h
- BotLoadCharacter()
: be_ai_char.h
- BotLoadChatFile()
: be_ai_chat.h
- BotLoadItemWeights()
: be_ai_goal.h
- BotLoadWeaponWeights()
: be_ai_weap.h
- BotLovedOneDied()
: ai_main.c
- BotMatchVariable()
: be_ai_chat.h
- BotMindTricked()
: ai_main.c
- BotMoveInDirection()
: be_ai_move.h
- BotMovementViewTarget()
: be_ai_move.h
- BotMoveToGoal()
: be_ai_move.h
- BotMutateGoalFuzzyLogic()
: be_ai_goal.h
- BotNextConsoleMessage()
: be_ai_chat.h
- BotNumConsoleMessages()
: be_ai_chat.h
- BotNumInitialChats()
: be_ai_chat.h
- BotOrder()
: g_local.h, ai_main.c
- BotPopGoal()
: be_ai_goal.h
- BotPredictVisiblePosition()
: be_ai_move.h
- BotPushGoal()
: be_ai_goal.h
- BotPVSCheck()
: ai_main.c
- BotQueueConsoleMessage()
: be_ai_chat.h
- BotReachabilityArea()
: be_ai_move.h
- BotRemoveConsoleMessage()
: be_ai_chat.h
- BotRemoveFromAvoidGoals()
: be_ai_goal.h
- BotReplaceSynonyms()
: be_ai_chat.h
- BotReplyChat()
: be_ai_chat.h
- BotReplyGreetings()
: ai_main.c
- BotReportStatus()
: ai_main.c
- BotResetAvoidGoals()
: be_ai_goal.h
- BotResetAvoidReach()
: be_ai_move.h
- BotResetGoalState()
: be_ai_goal.h
- BotResetLastAvoidReach()
: be_ai_move.h
- BotResetMoveState()
: be_ai_move.h
- BotResetState()
: ai_main.h, ai_main.c
- BotResetWeaponState()
: be_ai_weap.h
- BotSaveGoalFuzzyLogic()
: be_ai_goal.h
- BotScanForLeader()
: ai_main.c
- BotScheduleBotThink()
: ai_main.c
- BotSelectChoiceWeapon()
: ai_main.c
- BotSelectIdealWeapon()
: ai_main.c
- BotSelectMelee()
: ai_main.c
- BotSelectWeapon()
: ai_main.c
- BotSetAvoidGoalTime()
: be_ai_goal.h
- BotSetBrushModelTypes()
: be_ai_move.h
- BotSetChatGender()
: be_ai_chat.h
- BotSetChatName()
: be_ai_chat.h
- BotSetupChatAI()
: be_ai_chat.h
- BotSetupGoalAI()
: be_ai_goal.h
- BotSetupMoveAI()
: be_ai_move.h
- BotSetupWeaponAI()
: be_ai_weap.h
- BotShutdownCharacters()
: be_ai_char.h
- BotShutdownChatAI()
: be_ai_chat.h
- BotShutdownGoalAI()
: be_ai_goal.h
- BotShutdownMoveAI()
: be_ai_move.h
- BotShutdownWeaponAI()
: be_ai_weap.h
- BotStraightTPOrderCheck()
: ai_main.c
- BotSurfaceNear()
: ai_main.c
- bottom_die()
: g_turret.c
- BotTouchingGoal()
: be_ai_goal.h
- BotTrace_Duck()
: ai_main.c
- BotTrace_Jump()
: ai_main.c
- BotTrace_Strafe()
: ai_main.c
- BotTryAnotherWeapon()
: ai_main.c
- BotUpdateEntityItems()
: be_ai_goal.h
- BotUpdateInput()
: ai_main.c
- BotUseInventoryItem()
: ai_main.c
- BotUtilizePersonality()
: ai_util.c, ai_main.h
- BotWaypointRender()
: ai_wpnav.c, ai_main.h
- BotWeaponBlockable()
: ai_main.c
- BotWeaponCanLead()
: ai_main.c
- BotWeaponSelectable()
: ai_main.c
- BoxOnPlaneSide()
: q_shared.h, q_math.c
- BroadcastObjectiveCompletion()
: g_saga.c
- BroadcastTeamChange()
: g_local.h, g_cmds.c
- BuildShaderStateConfig()
: g_utils.c, g_local.h
- ByteToDir()
: q_shared.h, q_math.c
- CalcEntitySpot()
: NPC_utils.c, b_local.h
- CalcMuzzlePoint()
: g_weapon.c, g_local.h
- CalcMuzzlePointOrigin()
: g_weapon.c
- CalcTeamDoorCenter()
: g_navnew.c, g_mover.c
- CalculateAwards()
: g_log.c
- CalculateDemolitionist()
: g_log.c
- CalculateEfficiency()
: g_log.c
- CalculateJumpRoutes()
: ai_wpnav.c
- CalculateLogistics()
: g_log.c
- CalculatePaths()
: ai_wpnav.c
- CalculateRanks()
: g_main.c, g_local.h
- CalculateSection31Award()
: g_log.c
- CalculateSharpshooter()
: g_log.c
- CalculateSiegeGoals()
: ai_wpnav.c
- CalculateStreak()
: g_log.c
- CalculateTactician()
: g_log.c
- CalculateTeamAward()
: g_log.c
- CalculateTeamCarrier()
: g_log.c
- CalculateTeamDefender()
: g_log.c
- CalculateTeamInterceptor()
: g_log.c
- CalculateTeamMVP()
: g_log.c
- CalculateTeamMVPByRank()
: g_log.c
- CalculateTeamRedShirt()
: g_log.c
- CalculateTeamWarrior()
: g_log.c
- CalculateUntouchable()
: g_log.c
- CalculateWeightGoals()
: ai_wpnav.c
- CanCounterThrow()
: w_force.c
- CanDamage()
: g_local.h, g_combat.c
- CanForceJumpTo()
: ai_wpnav.c
- CanGetToVector()
: ai_wpnav.c
- CanGetToVectorTravel()
: ai_wpnav.c
- CanSee()
: NPC_senses.c, b_local.h
- CanShoot()
: NPC_combat.c, b_local.h
- ceil()
: bg_lib.h
- CG_ActualLoadDeferredPlayers()
: cg_view.c, cg_players.c
- CG_AddBracketedEnt()
: cg_players.c, cg_ents.c
- CG_AddBufferedSound()
: cg_view.c, cg_local.h
- CG_AddFadeRGB()
: cg_localents.c
- CG_AddFragment()
: cg_localents.c
- CG_AddGhoul2Mark()
: cg_players.c, cg_local.h
- CG_AddLagometerFrameInfo()
: cg_local.h, cg_draw.c
- CG_AddLagometerSnapshotInfo()
: cg_local.h, cg_draw.c
- CG_AddLightningBeam()
: cg_players.c
- CG_AddLine()
: cg_localents.c
- CG_AddLocalEntities()
: cg_localents.c, cg_local.h
- CG_AddMarks()
: cg_marks.c, cg_local.h
- CG_AddOLine()
: cg_localents.c
- CG_AddPacketEntities()
: cg_local.h, cg_ents.c
- CG_AddParticles()
: cg_marks.c, cg_local.h
- CG_AddParticleShrapnel()
: cg_marks.c, cg_local.h
- CG_AddParticleToScene()
: cg_marks.c
- CG_AddPlayerWeapon()
: cg_weapons.c, cg_local.h
- CG_AddRadarAutomapEnts()
: cg_view.c
- CG_AddRadarEnt()
: cg_players.c, cg_ents.c
- CG_AddRandomLightning()
: cg_players.c
- CG_AddRefEntity()
: cg_localents.c
- CG_AddRefEntityWithPowerups()
: cg_players.c, cg_local.h
- CG_AddSaberBlade()
: cg_players.c
- CG_AddScorePlum()
: cg_localents.c
- CG_AddSpawnVarToken()
: cg_main.c
- CG_AddViewWeapon()
: cg_weapons.c, cg_local.h
- CG_AdjustPositionForMover()
: cg_local.h, cg_ents.c
- CG_AllocLocalEntity()
: cg_localents.c, cg_local.h
- CG_AllocMark()
: cg_players.c, cg_marks.c
- CG_Argv()
: cg_main.c, cg_local.h
- CG_Asset_Parse()
: cg_main.c
- CG_AssetCache()
: cg_main.c
- CG_Beam()
: cg_local.h, cg_ents.c
- CG_Bleed()
: cg_local.h, cg_effects.c
- CG_BloodPool()
: cg_marks.c
- CG_BloodTrail()
: cg_localents.c
- CG_BracketEntity()
: cg_draw.c
- CG_BubbleTrail()
: cg_local.h, cg_effects.c
- CG_BuildSolidList()
: cg_predict.c, cg_local.h
- CG_BuildSpectatorString()
: cg_main.c, cg_local.h
- CG_CacheG2AnimInfo()
: cg_servercmds.c, cg_players.c, cg_main.c
- CG_CalcEntityLerpPositions()
: cg_view.c, cg_main.c, cg_ents.c
- CG_CalcEWebMuzzlePoint()
: cg_draw.c
- CG_CalcFOVFromX()
: cg_view.c
- CG_CalcMuzzlePoint()
: cg_weapons.c, cg_draw.c
- CG_CalcScreenEffects()
: cg_view.c
- CG_CalcVehicleMuzzlePoint()
: cg_draw.c
- CG_CalcVehMuzzle()
: cg_event.c, cg_draw.c
- CG_CenterPrint()
: cg_local.h, cg_draw.c
- CG_ChangeWeapon()
: SpeederNPC.c, g_vehicles.c, AnimalNPC.c
- CG_ChatBox_AddString()
: cg_servercmds.c, cg_event.c, cg_draw.c
- CG_ChatBox_ArrayInsert()
: cg_draw.c
- CG_ChatBox_StrInsert()
: cg_draw.c
- CG_CheckAmmo()
: cg_playerstate.c
- CG_CheckChangedPredictableEvents()
: cg_playerstate.c, cg_local.h
- CG_CheckEvents()
: cg_local.h, cg_event.c
- CG_CheckLocalSounds()
: cg_playerstate.c
- CG_CheckPassengerTurretView()
: cg_view.c
- CG_CheckPlayerG2Weapons()
: cg_weapons.c, cg_local.h
- CG_CheckPlayerstateEvents()
: cg_playerstate.c
- CG_CheckSVStringEdRef()
: cg_servercmds.c
- CG_CheckTargetVehicle()
: cg_draw.c
- CG_CheckThirdPersonAlpha()
: cg_players.c
- CG_Chunks()
: cg_local.h, cg_effects.c
- CG_CleanJetpackGhoul2()
: cg_players.c, cg_main.c
- CG_ClearLightStyles()
: cg_lights.h, cg_light.c
- CG_ClearParticles()
: cg_marks.c, cg_local.h
- CG_ClientNumFromName()
: cg_newDraw.c
- CG_ColorForGivenHealth()
: cg_drawtools.c
- CG_ColorForHealth()
: cg_local.h, cg_drawtools.c
- CG_ConfigString()
: cg_main.c, cg_local.h
- CG_ConsoleCommand()
: cg_local.h, cg_consolecmds.c
- CG_CopyG2WeaponInstance()
: cg_weapons.c, cg_local.h
- CG_CreateBBRefEnts()
: cg_local.h, cg_ents.c
- CG_CreateBrushEntData()
: cg_main.c
- CG_CreateDebris()
: cg_effects.c
- CG_CreateDistortionTrailPart()
: cg_ents.c
- CG_CreateModelFromSpawnEnt()
: cg_main.c
- CG_CreateNPCClient()
: cg_players.c, cg_local.h
- CG_CreateSaberMarks()
: cg_players.c
- CG_CreateSkyOriFromSpawnEnt()
: cg_main.c
- CG_CreateSkyPortalFromSpawnEnt()
: cg_main.c
- CG_CreateWeatherZoneFromSpawnEnt()
: cg_main.c
- CG_CrosshairPlayer()
: cg_main.c, cg_local.h
- CG_Cube()
: cg_predict.c, cg_ents.c
- CG_CustomSound()
: cg_players.c, cg_local.h
- CG_DamageFeedback()
: cg_playerstate.c
- CG_DeferMenuScript()
: cg_newDraw.c, cg_local.h
- CG_DestroyAllGhoul2()
: cg_main.c
- CG_DestroyNPCClient()
: cg_players.c, cg_local.h
- CG_Disintegration()
: cg_players.c, cg_ents.c
- CG_DoCameraShake()
: cg_view.c, cg_main.c
- CG_DoGlass()
: cg_effects.c
- CG_DoSaber()
: cg_players.c
- CG_DottedLine()
: cg_draw.c
- CG_Draw3DModel()
: cg_local.h, cg_draw.c
- CG_DrawActive()
: cg_local.h, cg_draw.c
- CG_DrawActiveFrame()
: cg_view.c, cg_local.h
- CG_DrawAlert()
: NPC_AI_Jedi.c, NPC_AI_Grenadier.c
- CG_DrawArmor()
: cg_draw.c
- CG_DrawAutoMap()
: cg_view.c
- CG_DrawBigString()
: cg_local.h, cg_drawtools.c
- CG_DrawBigStringColor()
: cg_local.h, cg_drawtools.c
- CG_DrawBracketedEntities()
: cg_draw.c
- CG_DrawChar()
: cg_drawtools.c
- CG_DrawCloakFuel()
: cg_draw.c
- CG_DrawDuelistHealth()
: cg_draw.c
- CG_DrawEWebHealth()
: cg_draw.c
- CG_DrawFlagModel()
: cg_local.h, cg_draw.c
- CG_DrawFlagStatus()
: cg_draw.c
- CG_DrawForcePower()
: cg_draw.c
- CG_DrawForceSelect()
: cg_draw.c
- CG_DrawGenericTimerBar()
: cg_draw.c
- CG_DrawHaqrBar()
: cg_draw.c
- CG_DrawHead()
: cg_local.h, cg_draw.c
- CG_DrawHealth()
: cg_draw.c
- CG_DrawHealthBar()
: cg_draw.c
- CG_DrawHealthBarRough()
: cg_draw.c
- CG_DrawHUD()
: cg_draw.c
- CG_DrawIconBackground()
: cg_weapons.c, cg_local.h
- CG_DrawInformation()
: cg_local.h, cg_info.c
- CG_DrawInvenSelect()
: cg_draw.c
- CG_DrawJetpackFuel()
: cg_draw.c
- CG_DrawMedal()
: cg_newDraw.c
- CG_DrawMiscEnts()
: cg_main.c, cg_local.h
- CG_DrawNewTeamInfo()
: cg_newDraw.c
- CG_DrawNumField()
: cg_local.h, cg_drawtools.c
- CG_DrawOldScoreboard()
: cg_scoreboard.c, cg_local.h
- CG_DrawOldTourneyScoreboard()
: cg_local.h
- CG_DrawPic()
: cg_local.h, cg_drawtools.c
- CG_DrawPlayerShield()
: cg_players.c
- CG_DrawPlayerSphere()
: cg_players.c
- CG_DrawRadar()
: cg_draw.c
- CG_DrawRect()
: cg_local.h, cg_drawtools.c
- CG_DrawRotatePic()
: cg_local.h, cg_drawtools.c
- CG_DrawRotatePic2()
: cg_local.h, cg_drawtools.c
- CG_DrawSides()
: cg_local.h, cg_drawtools.c
- CG_DrawSiegeInfo()
: cg_draw.c
- CG_DrawSiegeMessage()
: cg_saga.c, cg_draw.c
- CG_DrawSiegeMessageNonMenu()
: cg_saga.c, cg_draw.c
- CG_DrawSkyBoxPortal()
: cg_view.c
- CG_DrawSmallString()
: cg_local.h, cg_drawtools.c
- CG_DrawSmallStringColor()
: cg_local.h, cg_drawtools.c
- CG_DrawString()
: cg_local.h
- CG_DrawStringExt()
: cg_local.h, cg_drawtools.c
- CG_DrawStrlen()
: cg_local.h, cg_drawtools.c
- CG_DrawTeamBackground()
: cg_local.h, cg_draw.c
- CG_DrawTeamSpectators()
: cg_newDraw.c
- CG_DrawTimedMenus()
: cg_draw.c
- CG_DrawTopBottom()
: cg_local.h, cg_drawtools.c
- CG_DrawVehicleAmmo()
: cg_draw.c
- CG_DrawVehicleAmmoLower()
: cg_draw.c
- CG_DrawVehicleAmmoUpper()
: cg_draw.c
- CG_DrawVehicleArmor()
: cg_draw.c
- CG_DrawVehicleDamage()
: cg_draw.c
- CG_DrawVehicleDamageHUD()
: cg_draw.c
- CG_DrawVehicleHud()
: cg_draw.c
- CG_DrawVehicleShields()
: cg_draw.c
- CG_DrawVehicleSpeed()
: cg_draw.c
- CG_DrawVehicleTurboRecharge()
: cg_draw.c
- CG_DrawVehicleWeaponsLinked()
: cg_draw.c
- CG_DrawWeaponSelect()
: cg_weapons.c, cg_local.h
- CG_EmplacedView()
: cg_view.c
- CG_EntityEvent()
: cg_local.h, cg_event.c
- CG_Error()
: cg_main.c, cg_local.h
- CG_EventHandling()
: cg_newDraw.c, cg_local.h
- CG_ExecuteNewServerCommands()
: cg_servercmds.c, cg_local.h
- CG_ExplosionEffects()
: cg_effects.c
- CG_FadeColor()
: cg_local.h, cg_drawtools.c
- CG_FillRect()
: cg_local.h, cg_drawtools.c
- CG_FillRect2()
: cg_drawtools.c
- CG_FireWeapon()
: cg_weapons.c, cg_local.h
- CG_FragmentBounceMark()
: cg_localents.c
- CG_FragmentBounceSound()
: cg_localents.c
- CG_FreeLocalEntity()
: cg_localents.c
- CG_FreeMarkPoly()
: cg_marks.c
- CG_G2Animated()
: cg_players.c, cg_ents.c
- CG_G2AnimEntModelLoad()
: cg_players.c
- CG_G2EvIndexForModel()
: cg_players.c
- CG_G2MarkEvent()
: cg_event.c
- CG_G2PlayerHeadAnims()
: cg_players.c
- CG_G2SaberEffects()
: cg_players.c
- CG_G2ServerBoneAngles()
: cg_players.c, cg_ents.c
- CG_G2SetBoneAngles()
: cg_players.c
- CG_G2SkelForModel()
: cg_players.c
- CG_G2Trace()
: cg_predict.c, cg_local.h
- CG_G2TraceCollide()
: cg_players.c, cg_local.h
- CG_G2WeaponInstance()
: cg_weapons.c, cg_local.h
- CG_GameTypeString()
: cg_newDraw.c, cg_local.h
- CG_GetClassCount()
: cg_scoreboard.c, cg_main.c
- CG_GetClientWeaponMuzzleBoltPoint()
: cg_weapons.c, cg_local.h
- CG_GetColorForHealth()
: cg_local.h, cg_drawtools.c
- CG_GetCTFMessageEvent()
: cg_event.c
- CG_GetGameStatusText()
: cg_newDraw.c, cg_local.h
- CG_GetKillerText()
: cg_newDraw.c, cg_local.h
- CG_GetLocationString()
: cg_newDraw.c, cg_main.c, cg_draw.c
- CG_GetMenuBuffer()
: cg_main.c
- CG_GetSelectedPlayer()
: cg_newDraw.c
- CG_GetStringEdString()
: cg_main.c, cg_local.h
- CG_GetStringForVoiceSound()
: cg_event.c
- CG_GetTagWorldPosition()
: cg_players.c
- CG_GetTeamColor()
: cg_newDraw.c, cg_local.h
- CG_GetTeamCount()
: cg_scoreboard.c
- CG_GetTeamNonScoreCount()
: cg_scoreboard.c, cg_main.c
- CG_GetValue()
: cg_newDraw.c, cg_local.h
- CG_GetVehicleCamPos()
: bg_pmove.c, cg_view.c
- CG_GlassShatter()
: cg_local.h, cg_effects.c
- CG_GlassShatter_Old()
: cg_effects.c
- CG_GreyItem()
: cg_ents.c
- CG_HandleAppendedSkin()
: cg_servercmds.c, cg_players.c, cg_main.c
- CG_HandleNPCSounds()
: cg_servercmds.c, cg_players.c
- CG_HideTeamMenu()
: cg_newDraw.c
- CG_ImpactMark()
: cg_marks.c, cg_local.h
- CG_InATST()
: cg_event.c, cg_draw.c
- CG_InClientBitflags()
: cg_event.c
- CG_InFighter()
: cg_players.c, cg_event.c, cg_ents.c, cg_draw.c
- CG_Init()
: cg_main.c
- CG_Init_CG()
: cg_main.c, cg_local.h
- CG_Init_CGents()
: cg_main.c, cg_local.h
- CG_InitConsoleCommands()
: cg_local.h, cg_consolecmds.c
- CG_InitG2Weapons()
: cg_weapons.c, cg_local.h
- CG_InitGlass()
: cg_local.h, cg_effects.c
- CG_InitItems()
: cg_main.c
- CG_InitJetpackGhoul2()
: cg_players.c, cg_main.c
- CG_InitLocalEntities()
: cg_localents.c, cg_local.h
- CG_InitMarkPolys()
: cg_marks.c, cg_local.h
- CG_InitSiegeMode()
: cg_saga.c, cg_local.h
- CG_InRoll()
: cg_players.c
- CG_InRollAnim()
: cg_players.c
- CG_IsMindTricked()
: cg_players.c, cg_local.h
- CG_KeyEvent()
: cg_newDraw.c, cg_local.h
- CG_KillCEntityG2()
: cg_servercmds.c, cg_main.c
- CG_KillCEntityInstances()
: cg_servercmds.c
- CG_LastAttacker()
: cg_main.c, cg_local.h
- CG_LaunchGib()
: cg_effects.c
- CG_LerpCrosshairPos()
: cg_draw.c
- CG_LightVerts()
: cg_players.c
- CG_ListModelBones_f()
: cg_local.h
- CG_ListModelSurfaces_f()
: cg_local.h
- CG_Load_Menu()
: cg_main.c
- CG_LoadBar()
: cg_info.c
- CG_LoadCISounds()
: cg_saga.c, cg_players.c
- CG_LoadClientInfo()
: cg_players.c
- CG_LoadDeferredPlayers()
: cg_players.c, cg_local.h
- CG_LoadHudMenu()
: cg_main.c
- CG_LoadingClient()
: cg_local.h, cg_info.c
- CG_LoadingItem()
: cg_local.h, cg_info.c
- CG_LoadingString()
: cg_local.h, cg_info.c
- CG_LoadMenus()
: cg_main.c, cg_local.h
- CG_LocalTimingBar()
: cg_event.c
- CG_MakeExplosion()
: cg_local.h, cg_effects.c
- CG_ManualEntityRender()
: cg_local.h, cg_ents.c
- CG_MiscEnt()
: cg_main.c
- CG_MiscModelExplosion()
: cg_local.h, cg_effects.c
- CG_MissileHitPlayer()
: cg_weapons.c, cg_local.h
- CG_MissileHitWall()
: cg_weapons.c, cg_local.h
- CG_MouseEvent()
: cg_newDraw.c, cg_local.h
- CG_NewClientInfo()
: cg_players.c, cg_local.h
- CG_NewParticleArea()
: cg_marks.c, cg_local.h
- CG_NewString()
: bg_misc.c, cg_main.c
- CG_NextForcePower_f()
: cg_main.c, cg_local.h
- CG_NextInventory_f()
: cg_main.c, cg_local.h
- CG_NextWeapon_f()
: cg_weapons.c, cg_local.h
- CG_NoUseableForce()
: cg_main.c
- CG_OilSlickRemove()
: cg_marks.c
- CG_OtherTeamHasFlag()
: cg_newDraw.c, cg_local.h
- CG_OutOfAmmoChange()
: cg_weapons.c, cg_local.h
- CG_OwnerDraw()
: cg_newDraw.c, cg_local.h
- CG_OwnerDrawVisible()
: cg_newDraw.c, cg_local.h
- CG_PainEvent()
: cg_local.h, cg_event.c
- CG_ParseMenu()
: cg_main.c
- CG_ParseServerinfo()
: cg_servercmds.c, cg_local.h
- CG_ParseSiegeExtendedData()
: cg_servercmds.c, cg_saga.c
- CG_ParseSiegeExtendedDataEntry()
: cg_saga.c
- CG_ParseSiegeObjectiveStatus()
: cg_servercmds.c, cg_saga.c, cg_main.c
- CG_ParseSiegeState()
: cg_servercmds.c, cg_main.c
- CG_ParseSpawnVars()
: cg_main.c
- CG_ParseSurfsFile()
: cg_players.c
- CG_ParseWeatherEffect()
: cg_servercmds.c, cg_main.c
- CG_Particle_Bleed()
: cg_marks.c
- CG_Particle_OilParticle()
: cg_marks.c
- CG_Particle_OilSlick()
: cg_marks.c
- CG_ParticleBloodCloud()
: cg_marks.c
- CG_ParticleBubble()
: cg_marks.c
- CG_ParticleBulletDebris()
: cg_marks.c, cg_local.h
- CG_ParticleDust()
: cg_marks.c, cg_local.h
- CG_ParticleExplosion()
: cg_marks.c, cg_local.h
- CG_ParticleImpactSmokePuff()
: cg_marks.c
- CG_ParticleMisc()
: cg_marks.c, cg_local.h
- CG_ParticleSmoke()
: cg_marks.c, cg_local.h
- CG_ParticleSnow()
: cg_marks.c, cg_local.h
- CG_ParticleSnowFlurry()
: cg_marks.c, cg_local.h
- CG_ParticleSparks()
: cg_marks.c, cg_local.h
- CG_PlaceString()
: cg_local.h, cg_event.c
- CG_PlayDoorLoopSound()
: cg_event.c, cg_ents.c
- CG_PlayDoorSound()
: cg_event.c, cg_ents.c
- CG_Player()
: cg_players.c, cg_local.h
- CG_PlayerAnimEventDo()
: cg_players.c
- CG_PlayerAnimEvents()
: cg_players.c
- CG_PlayerHitFX()
: cg_players.c
- CG_PlayerShieldHit()
: cg_players.c, cg_local.h
- CG_PmoveClientPointerUpdate()
: cg_predict.c, cg_main.c
- CG_PointContents()
: cg_predict.c, cg_local.h
- CG_PositionEntityOnTag()
: cg_local.h, cg_ents.c
- CG_PositionRotatedEntityOnTag()
: cg_local.h, cg_ents.c
- CG_PrecacheNPCSounds()
: cg_servercmds.c, cg_main.c
- CG_PrecachePlayersForSiegeTeam()
: cg_saga.c
- CG_PrecacheSiegeObjectiveAssetsForTeam()
: cg_saga.c
- CG_PredictPlayerState()
: cg_predict.c, cg_local.h
- CG_PrevForcePower_f()
: cg_main.c, cg_local.h
- CG_PrevInventory_f()
: cg_main.c, cg_local.h
- CG_PrevWeapon_f()
: cg_weapons.c, cg_local.h
- CG_PrintCTFMessage()
: cg_event.c
- CG_Printf()
: cg_main.c, cg_local.h
- CG_ProcessSnapshots()
: cg_snapshot.c, cg_local.h
- CG_RadiusForCent()
: cg_players.c, cg_draw.c
- CG_Rag_Trace()
: cg_players.c
- CG_RagDoll()
: cg_players.c, cg_local.h
- CG_RankRunFrame()
: cg_local.h
- CG_ReattachLimb()
: cg_local.h, cg_event.c
- CG_ReflectVelocity()
: cg_localents.c
- CG_RegisterCvars()
: cg_main.c
- CG_RegisterItemVisuals()
: cg_weapons.c, cg_local.h
- CG_RegisterWeapon()
: cg_weaponinit.c, cg_local.h
- CG_ResetPlayerEntity()
: cg_players.c, cg_local.h
- CG_Respawn()
: cg_playerstate.c, cg_local.h
- CG_ROFF_NotetrackCallback()
: cg_main.c, cg_ents.c
- CG_RunLightStyles()
: cg_lights.h, cg_light.c
- CG_RunMenuScript()
: cg_newDraw.c, cg_local.h
- CG_S_AddLoopingSound()
: cg_local.h, cg_ents.c
- CG_S_AddRealLoopingSound()
: cg_local.h, cg_ents.c
- CG_S_StopLoopingSound()
: cg_local.h, cg_ents.c
- CG_S_UpdateLoopingSounds()
: cg_local.h, cg_ents.c
- CG_SaberClashFlare()
: cg_draw.c
- CG_SaberCompWork()
: cg_players.c
- CG_SanitizeString()
: cg_draw.c
- CG_ScorePlum()
: cg_local.h, cg_effects.c
- CG_SE_UpdateMusic()
: cg_view.c
- CG_SE_UpdateShake()
: cg_view.c
- CG_SetConfigValues()
: cg_servercmds.c, cg_local.h
- CG_SetEntitySoundPosition()
: cg_local.h, cg_ents.c
- CG_SetGhoul2Info()
: cg_local.h, cg_ents.c
- CG_SetGhoul2InfoRef()
: cg_weapons.c
- CG_SetInitialSnapshot()
: cg_snapshot.c
- CG_SetLightstyle()
: cg_lights.h, cg_light.c
- CG_SetScoreSelection()
: cg_main.c, cg_local.h
- CG_SetSiegeTimerCvar()
: cg_saga.c, cg_local.h
- CG_ShaderStateChanged()
: cg_servercmds.c, cg_local.h
- CG_ShowResponseHead()
: cg_newDraw.c, cg_local.h
- CG_ShowTeamMenu()
: cg_newDraw.c
- CG_Shutdown()
: cg_main.c
- CG_ShutDownG2Weapons()
: cg_weapons.c, cg_local.h
- CG_SiegeBriefingDisplay()
: cg_servercmds.c, cg_saga.c, cg_consolecmds.c
- CG_SiegeCountCvars()
: cg_main.c
- CG_SiegeGetObjectiveDescription()
: cg_saga.c
- CG_SiegeGetObjectiveFinal()
: cg_saga.c
- CG_SiegeObjectiveCompleted()
: cg_saga.c, cg_local.h
- CG_SiegeRoundOver()
: cg_saga.c, cg_local.h
- CG_SmokePuff()
: cg_local.h, cg_effects.c
- CG_SnowLink()
: cg_marks.c
- CG_Spark()
: cg_local.h
- CG_SpawnCGameEntFromVars()
: cg_main.c
- CG_SpawnCGameOnlyEnts()
: cg_main.c
- CG_Special()
: cg_ents.c
- CG_StartMusic()
: cg_main.c, cg_local.h
- CG_StatusHandle()
: cg_newDraw.c, cg_local.h
- CG_StrPool_Alloc()
: cg_main.c
- CG_StrPool_Reset()
: cg_main.c
- CG_SurfaceExplosion()
: cg_local.h, cg_effects.c
- CG_TargetCommand_f()
: cg_consolecmds.c
- CG_TeamColor()
: cg_local.h
- CG_TeamName()
: cg_event.c
- CG_TestG2Model_f()
: cg_local.h
- CG_TestGun_f()
: cg_view.c, cg_local.h
- CG_TestLine()
: cg_local.h, cg_effects.c
- CG_TestModel_f()
: cg_view.c, cg_local.h
- CG_TestModelAnimate_f()
: cg_local.h
- CG_TestModelNextFrame_f()
: cg_view.c, cg_local.h
- CG_TestModelNextSkin_f()
: cg_view.c, cg_local.h
- CG_TestModelPrevFrame_f()
: cg_view.c, cg_local.h
- CG_TestModelPrevSkin_f()
: cg_view.c, cg_local.h
- CG_TestModelSetAnglespost_f()
: cg_local.h
- CG_TestModelSetAnglespre_f()
: cg_local.h
- CG_TestModelSurfaceOnOff_f()
: cg_local.h
- CG_Text_Height()
: cg_local.h, cg_draw.c
- CG_Text_Paint()
: cg_local.h, cg_draw.c
- CG_Text_PaintChar()
: cg_local.h
- CG_Text_PaintWithCursor()
: cg_main.c
- CG_Text_Width()
: cg_local.h, cg_draw.c
- CG_ThereIsAMaster()
: cg_players.c, cg_event.c
- CG_ThrowChunk()
: cg_effects.c
- CG_TileClear()
: cg_local.h, cg_drawtools.c
- CG_ToggleBinoculars()
: cg_event.c
- CG_Trace()
: cg_predict.c, cg_local.h
- CG_TransitionPermanent()
: cg_main.c
- CG_TransitionPlayerState()
: cg_playerstate.c, cg_local.h
- CG_TriggerAnimSounds()
: cg_players.c
- CG_TryPlayCustomSound()
: cg_event.c
- CG_UpdateCvars()
: cg_main.c, cg_local.h
- CG_UpdateSoundTrackers()
: cg_view.c
- CG_UsingEWeb()
: cg_snapshot.c, cg_predict.c
- CG_VehicleAttachDroidUnit()
: cg_players.c
- CG_VehicleShouldDrawShields()
: cg_players.c
- CG_VehicleWeaponImpact()
: cg_weapons.c, cg_event.c
- CG_VehMuzzleFireFX()
: cg_event.c
- CG_Weapon_f()
: cg_weapons.c, cg_local.h
- CG_WeaponCheck()
: cg_weapons.c
- CG_WeaponClean_f()
: cg_weapons.c, cg_local.h
- CG_WorldCoordToScreenCoord()
: cg_draw.c
- CG_WorldCoordToScreenCoordFloat()
: cg_draw.c
- CG_YourTeamHasFlag()
: cg_newDraw.c, cg_local.h
- CG_ZoomDown_f()
: cg_view.c, cg_local.h
- CG_ZoomUp_f()
: cg_view.c, cg_local.h
- CGCam_SetMusicMult()
: cg_view.c, cg_local.h
- CGCam_Shake()
: cg_view.c, cg_local.h
- CGDEBUG_SaberColor()
: cg_effects.c
- cgi_S_StartSound()
: NPC_reactions.c
- ChangeWeapon()
: SpeederNPC.c, NPC_spawn.c, NPC_combat.c, NPC_behavior.c, NPC_AI_Stormtrooper.c, NPC_AI_Jedi.c, g_vehicles.c, g_ICARUScb.c, FighterNPC.c
- Characteristic_BFloat()
: be_ai_char.h
- Characteristic_BInteger()
: be_ai_char.h
- Characteristic_Float()
: be_ai_char.h
- Characteristic_Integer()
: be_ai_char.h
- Characteristic_String()
: be_ai_char.h
- charge_stick()
: g_weapon.c
- CheatsOk()
: g_cmds.c
- CheatsOn()
: g_weapon.c
- check_recharge()
: g_misc.c
- CheckAlmostCapture()
: g_combat.c
- CheckAnimFrameForEventType()
: bg_panimate.c
- CheckArmor()
: g_combat.c
- CheckCvars()
: g_main.c
- CheckExitRules()
: g_main.c, g_combat.c
- CheckForFriendInLOF()
: ai_main.c
- CheckForFunc()
: ai_main.c
- CheckForShorterRoutes()
: ai_main.c
- CheckGauntletAttack()
: g_local.h
- CheckIntermissionExit()
: g_main.c
- CheckItemCanBePickedUpByNPC()
: NPC_combat.c, g_items.c
- CheckTeamLeader()
: g_main.c, g_local.h
- CheckTeamStatus()
: g_team.h, g_team.c
- CheckTeamVote()
: g_main.c
- CheckTournament()
: g_main.c
- CheckVote()
: g_main.c
- ChooseBestWeapon()
: b_local.h
- ClampChar()
: q_shared.h, q_math.c
- ClampShort()
: q_shared.h, q_math.c
- ClearBounds()
: q_shared.h, q_math.c
- ClearNPCGlobals()
: NPC.c, g_main.c
- ClearPlayerAlertEvents()
: NPC_senses.c, g_main.c, b_local.h
- ClearRegisteredItems()
: g_local.h, g_items.c
- Client_CheckImpactBBrush()
: g_active.c
- ClientBegin()
: g_local.h, g_client.c
- ClientCommand()
: g_local.h, g_cmds.c
- ClientConnect()
: g_local.h, g_client.c
- ClientDisconnect()
: g_local.h, g_client.c
- ClientEndFrame()
: g_local.h, g_active.c
- ClientEvents()
: g_active.c
- ClientForString()
: g_svcmds.c
- ClientImpacts()
: g_active.c
- ClientInactivityTimer()
: g_active.c
- ClientIntermissionThink()
: g_active.c
- ClientNumberFromString()
: g_cmds.c
- ClientSpawn()
: g_local.h, g_client.c
- ClientThink()
: g_local.h, g_active.c
- ClientThink_real()
: g_active.c
- ClientTimerActions()
: g_active.c
- ClientUserinfoChanged()
: NPC_spawn.c, g_local.h, g_client.c
- Cmd_CallTeamVote_f()
: g_cmds.c
- Cmd_CallVote_f()
: g_cmds.c
- Cmd_DebugSetBodyAnim_f()
: g_cmds.c
- Cmd_DebugSetSaberMove_f()
: g_cmds.c
- Cmd_DuelTeam_f()
: g_cmds.c
- Cmd_EngageDuel_f()
: g_local.h, g_cmds.c, ai_main.c
- Cmd_Follow_f()
: g_cmds.c
- Cmd_FollowCycle_f()
: g_local.h, g_cmds.c
- Cmd_ForceChanged_f()
: g_cmds.c
- Cmd_GameCommand_f()
: g_cmds.c
- Cmd_Give_f()
: g_cmds.c
- Cmd_God_f()
: g_cmds.c
- Cmd_Kill_f()
: g_cmds.c
- Cmd_LevelShot_f()
: g_cmds.c
- Cmd_Noclip_f()
: g_cmds.c
- Cmd_Notarget_f()
: g_cmds.c
- Cmd_NPC_f()
: NPC_spawn.c, g_cmds.c
- Cmd_SaberAttackCycle_f()
: g_local.h, g_cmds.c
- Cmd_Score_f()
: g_local.h, g_cmds.c
- Cmd_SetViewpos_f()
: g_cmds.c
- Cmd_SiegeClass_f()
: g_cmds.c
- Cmd_Stats_f()
: g_cmds.c
- Cmd_Team_f()
: g_cmds.c
- Cmd_TeamTask_f()
: g_cmds.c
- Cmd_TeamVote_f()
: g_cmds.c
- Cmd_ToggleSaber_f()
: g_local.h, g_cmds.c, ai_main.c
- Cmd_Vote_f()
: g_cmds.c
- Cmd_Where_f()
: g_cmds.c
- Color_Parse()
: ui_shared.h, ui_shared.c
- ColorBytes3()
: q_shared.h, q_math.c
- ColorBytes4()
: q_shared.h, q_math.c
- COM_BeginParseSession()
: q_shared.h, q_shared.c
- Com_Clamp()
: q_shared.h, q_shared.c
- Com_Clampi()
: q_shared.h, q_shared.c
- COM_Compress()
: q_shared.h, q_shared.c
- COM_DefaultExtension()
: q_shared.h, q_shared.c
- Com_Error()
: ui_atoms.c, q_shared.h, g_main.c, cg_main.c
- COM_GetCurrentParseLine()
: q_shared.h, q_shared.c
- COM_MatchToken()
: q_shared.h, q_shared.c
- Com_Memcpy()
: q_shared.h
- Com_Memset()
: q_shared.h
- COM_Parse()
: q_shared.h, q_shared.c
- COM_ParseError()
: q_shared.h, q_shared.c
- COM_ParseExt()
: q_shared.h, q_shared.c
- COM_ParseFloat()
: q_shared.h, q_shared.c
- COM_ParseInt()
: q_shared.h, q_shared.c
- COM_ParseString()
: q_shared.h, q_shared.c
- COM_ParseVec4()
: q_shared.h, q_shared.c
- COM_ParseWarning()
: q_shared.h, q_shared.c
- Com_Printf()
: ui_atoms.c, q_shared.h, g_main.c, cg_main.c
- COM_SkipPath()
: q_shared.h, q_shared.c
- Com_sprintf()
: q_shared.h, q_shared.c
- COM_StripExtension()
: q_shared.h, q_shared.c
- CombatBotAI()
: ai_main.c
- CommanderBotAI()
: ai_main.c
- CommanderBotCTFAI()
: ai_main.c
- CommanderBotSiegeAI()
: ai_main.c
- CommanderBotTeamplayAI()
: ai_main.c
- ConcatArgs()
: g_svcmds.c, g_cmds.c, ai_main.h
- ConfirmMenu_Cache()
: ui_local.h
- ConnectTrail()
: ai_wpnav.c
- ConsoleCommand()
: g_svcmds.c, g_local.h
- Controls_Cache()
: ui_local.h
- Controls_GetConfig()
: ui_shared.h, ui_shared.c
- Controls_SetConfig()
: ui_shared.h, ui_shared.c
- coplanar_tri_tri()
: tri_coll_test.c
- CorpsePhysics()
: NPC.c
- cos()
: bg_lib.h
- CP_FindCombatPointWaypoints()
: NPC_combat.c, g_main.c
- CreateLaserTrap()
: g_weapon.c
- CreateMissile()
: g_missile.c, g_local.h
- CreateNewWP()
: ai_wpnav.c
- CreateNewWP_FromObject()
: ai_wpnav.c
- CreateNewWP_InsertUnder()
: ai_wpnav.c
- CreateNewWP_InTrail()
: ai_wpnav.c
- CreateShield()
: g_items.c
- CreepToPosition()
: cg_turret.c
- CrystalCratePain()
: NPC_spawn.c
- CTFFlagMovement()
: ai_main.c
- CTFTakesPriority()
: ai_main.c
- DeadSaberThink()
: w_saber.c
- DeathFX()
: NPC_AI_Mark1.c, NPC_AI_Interrogator.c, g_combat.c
- DeathmatchScoreboardMessage()
: g_local.h, g_cmds.c
- Debug_NPCPrintf()
: NPC_misc.c, b_local.h
- Debug_Printf()
: NPC_misc.c, b_local.h
- DebugLine()
: g_utils.c
- decompTriggerUse()
: g_saga.c
- Demos_Cache()
: ui_local.h
- DEMP2_AltDetonate()
: g_weapon.c
- DEMP2_AltRadiusDamage()
: g_weapon.c
- DetPackBlow()
: g_weapon.c
- DetPackDie()
: g_weapon.c
- DetPackPain()
: g_weapon.c
- DirToByte()
: q_shared.h, q_math.c
- Disappear()
: NPC_behavior.c
- DismembermentByNum()
: g_combat.c, g_cmds.c
- DismembermentTest()
: g_combat.c, g_cmds.c
- Display_CacheAll()
: ui_shared.h, ui_shared.c
- Display_CaptureItem()
: ui_shared.h, ui_shared.c
- Display_CursorType()
: ui_shared.h, ui_shared.c
- Display_ExpandMacros()
: ui_shared.h
- Display_GetContext()
: ui_shared.h, ui_shared.c
- Display_HandleKey()
: ui_shared.h, ui_shared.c
- Display_KeyBindPending()
: ui_shared.h, ui_shared.c
- Display_MouseMove()
: ui_shared.h, ui_shared.c
- Display_VisibleMenuCount()
: ui_shared.c
- DistanceHorizontal()
: q_shared.h, q_math.c
- DistanceHorizontalSquared()
: q_shared.h, q_math.c
- dllEntry()
: ui_syscalls.c, g_syscalls.c, cg_syscalls.c
- Do_Strike()
: g_trigger.c
- DoFall()
: cg_event.c
- DoGripAction()
: w_force.c
- DoImpact()
: g_object.c, g_active.c
- DoorBlockingSection()
: ai_wpnav.c
- DotProductNormalize()
: q_math.c
- DotToSpot()
: WalkerNPC.c, SpeederNPC.c, g_vehicles.c, FighterNPC.c, AnimalNPC.c
- DownedSaberThink()
: w_saber.c
- DrawAmmo()
: cg_draw.c
- DriverInfo_Cache()
: ui_local.h
- Droid_Idle()
: NPC_AI_Droid.c
- Droid_Pain()
: NPC_AI_Droid.c
- Droid_Patrol()
: NPC_AI_Droid.c
- Droid_Run()
: NPC_AI_Droid.c
- Droid_Spin()
: NPC_AI_Droid.c
- drop_charge()
: g_weapon.c
- Drop_Item()
: g_local.h, g_items.c
- DuelLimitHit()
: g_main.c
- DuelResetWinsLosses()
: g_main.c
- fabs()
: bg_lib.h
- Fade()
: ui_shared.c
- faller_think()
: g_misc.c
- faller_touch()
: g_misc.c
- FighterIsInSpace()
: FighterNPC.c
- FighterIsLanded()
: g_missile.c, FighterNPC.c
- FighterIsLanding()
: FighterNPC.c
- FighterIsLaunching()
: FighterNPC.c
- FighterOverValidLandingSurface()
: FighterNPC.c
- FighterSuspended()
: FighterNPC.c
- FindGenericEnemyIndex()
: w_force.c
- FindIntermissionPoint()
: g_main.c, g_local.h
- finish_spawning_turretG2()
: g_turret_G2.c
- FinishSpawningItem()
: g_local.h, g_items.c
- FireVehicleWeapon()
: g_weapon.c
- FireWeapon()
: g_weapon.c, g_local.h
- FirstFreeRefTag()
: g_misc.c
- FirstFreeTagOwner()
: g_misc.c
- FlagObjects()
: ai_wpnav.c
- Float_Parse()
: ui_shared.h, ui_shared.c
- FloatNoSwap()
: q_shared.c
- FloatSwap()
: q_shared.h, q_shared.c
- floor()
: bg_lib.h
- flrand()
: q_shared.h, q_math.c
- FlyingCreature()
: NPC_move.c, NPC_goal.c, NPC_AI_Stormtrooper.c, NPC_AI_Sniper.c, NPC_AI_Grenadier.c, g_nav.c, g_active.c
- fmod()
: q_shared.h
- ForceAbsorb()
: w_force.c, NPC_AI_Jedi.c, g_local.h
- ForceDrain()
: w_force.c
- ForceDrainDamage()
: w_force.c
- ForceGrip()
: w_force.c, g_local.h
- ForceHeal()
: w_force.c, NPC_AI_Jedi.c, g_local.h
- ForceJump()
: w_force.c, NPC_AI_Jedi.c
- ForceJumpCharge()
: w_force.c
- ForceLightning()
: w_force.c, NPC_AI_Jedi.c
- ForceLightningDamage()
: w_force.c
- ForcePower_Valid()
: cg_draw.c
- ForcePowerUsableOn()
: w_force.c, g_local.h
- ForceProtect()
: w_force.c, NPC_AI_Jedi.c, g_local.h
- ForceRage()
: w_force.c, NPC_AI_Jedi.c, g_local.h
- ForceSeeing()
: w_force.c, g_local.h
- ForceShootDrain()
: w_force.c
- ForceShootLightning()
: w_force.c
- ForceSpeed()
: w_force.c, g_local.h
- ForceTeamForceReplenish()
: w_force.c, g_local.h
- ForceTeamHeal()
: w_force.c, g_local.h
- ForceTelepathy()
: w_force.c, g_local.h
- ForceTelepathyCheckDirectNPCTarget()
: w_force.c
- ForceThrow()
: w_force.c, NPC_AI_Jedi.c, g_local.h
- func_rotating_use()
: g_mover.c
- func_static_use()
: g_mover.c
- func_timer_think()
: g_trigger.c
- func_timer_use()
: g_trigger.c
- func_usable_die()
: g_mover.c
- func_usable_pain()
: NPC_spawn.c, g_mover.c
- func_usable_think()
: g_mover.c
- func_usable_use()
: g_mover.c
- func_wait_return_solid()
: g_mover.c
- funcBBrushDie()
: g_mover.c
- funcBBrushDieGo()
: g_mover.c
- funcBBrushPain()
: NPC_spawn.c, g_mover.c
- funcBBrushTouch()
: g_mover.c
- funcBBrushUse()
: g_mover.c
- FX_AddOrientedLine()
: cg_ents.c
- FX_BlasterAltFireThink()
: fx_local.h, fx_blaster.c, cg_local.h
- FX_BlasterProjectileThink()
: fx_local.h, fx_blaster.c, cg_local.h
- FX_BlasterWeaponHitPlayer()
: fx_local.h, fx_blaster.c, cg_local.h
- FX_BlasterWeaponHitWall()
: fx_local.h, fx_blaster.c, cg_local.h
- FX_BowcasterAltProjectileThink()
: fx_local.h, fx_bowcaster.c
- FX_BowcasterHitPlayer()
: fx_local.h, fx_bowcaster.c
- FX_BowcasterHitWall()
: fx_local.h, fx_bowcaster.c
- FX_BowcasterProjectileThink()
: fx_local.h, fx_bowcaster.c
- FX_BryarAltHitPlayer()
: fx_local.h, fx_bryarpistol.c, cg_local.h
- FX_BryarAltHitWall()
: fx_local.h, fx_bryarpistol.c, cg_local.h
- FX_BryarAltProjectileThink()
: fx_local.h, fx_bryarpistol.c
- FX_BryarHitPlayer()
: fx_local.h, fx_bryarpistol.c, cg_local.h
- FX_BryarHitWall()
: fx_local.h, fx_bryarpistol.c, cg_local.h
- FX_BryarProjectileThink()
: fx_local.h, fx_bryarpistol.c
- FX_ConcAltShot()
: fx_bryarpistol.c, cg_local.h
- FX_ConcussionHitPlayer()
: fx_bryarpistol.c, cg_local.h
- FX_ConcussionHitWall()
: fx_bryarpistol.c, cg_local.h
- FX_ConcussionProjectileThink()
: fx_bryarpistol.c, cg_local.h
- FX_DEMP2_AltBeam()
: fx_demp2.c
- FX_DEMP2_AltDetonate()
: fx_local.h, fx_demp2.c
- FX_DEMP2_HitPlayer()
: fx_local.h, fx_demp2.c
- FX_DEMP2_HitWall()
: fx_local.h, fx_demp2.c
- FX_DEMP2_ProjectileThink()
: fx_local.h, fx_demp2.c
- FX_DisruptorAltHit()
: fx_local.h, fx_disruptor.c
- FX_DisruptorAltMiss()
: fx_local.h, fx_disruptor.c
- FX_DisruptorAltShot()
: fx_local.h, fx_disruptor.c
- FX_DisruptorHitPlayer()
: fx_local.h, fx_disruptor.c
- FX_DisruptorHitWall()
: fx_local.h, fx_disruptor.c
- FX_DisruptorMainShot()
: fx_local.h, fx_disruptor.c
- FX_DrawPortableShield()
: cg_ents.c
- FX_FlechetteAltProjectileThink()
: fx_local.h, fx_flechette.c
- FX_FlechetteProjectileThink()
: fx_local.h, fx_flechette.c
- FX_FlechetteWeaponHitPlayer()
: fx_local.h, fx_flechette.c
- FX_FlechetteWeaponHitWall()
: fx_local.h, fx_flechette.c
- FX_ForceDrained()
: fx_force.c, cg_local.h
- FX_RepeaterAltHitPlayer()
: fx_local.h, fx_heavyrepeater.c
- FX_RepeaterAltHitWall()
: fx_local.h, fx_heavyrepeater.c
- FX_RepeaterAltProjectileThink()
: fx_local.h, fx_heavyrepeater.c
- FX_RepeaterHitPlayer()
: fx_local.h, fx_heavyrepeater.c
- FX_RepeaterHitWall()
: fx_local.h, fx_heavyrepeater.c
- FX_RepeaterProjectileThink()
: fx_local.h, fx_heavyrepeater.c
- FX_RocketAltProjectileThink()
: fx_rocketlauncher.c, fx_local.h
- FX_RocketHitPlayer()
: fx_rocketlauncher.c, fx_local.h
- FX_RocketHitWall()
: fx_rocketlauncher.c, fx_local.h
- FX_RocketProjectileThink()
: fx_rocketlauncher.c, fx_local.h
- fx_runner_link()
: g_misc.c
- fx_runner_think()
: g_misc.c
- fx_runner_use()
: g_misc.c
- FX_TurretHitPlayer()
: fx_bryarpistol.c, cg_local.h
- FX_TurretHitWall()
: fx_bryarpistol.c, cg_local.h
- FX_TurretProjectileThink()
: fx_bryarpistol.c, cg_local.h
- G2_BoltToGhoul2Model()
: cg_ents.c
- G2Tur_SetBoneAngles()
: g_turret_G2.c
- G_ActionButtonPressed()
: g_active.c
- G_ActivateBehavior()
: NPC_utils.c, g_local.h, b_local.h
- G_AddEvent()
: g_utils.c, g_local.h
- G_AddPowerDuelLoserScore()
: g_combat.c
- G_AddPowerDuelScore()
: g_combat.c
- G_AddPredictableEvent()
: g_utils.c, g_local.h
- G_AddPushVecToUcmd()
: g_active.c
- G_AddRandomBot()
: g_bot.c
- G_AddSpawnVarToken()
: g_spawn.c
- G_AddVoiceEvent()
: NPC_utils.c, NPC_sounds.c, NPC_reactions.c, NPC_combat.c, NPC_behavior.c, NPC_AI_Stormtrooper.c, NPC_AI_Sniper.c, NPC_AI_Jedi.c, NPC_AI_Grenadier.c, NPC_AI_GalakMech.c, NPC.c
- G_AimSet()
: NPC_combat.c
- G_AlertTeam()
: g_combat.c, b_local.h
- G_Alloc()
: g_mem.c, g_local.h
- G_AllocateVehicleObject()
: WalkerNPC.c, SpeederNPC.c, g_utils.c, FighterNPC.c, AnimalNPC.c
- G_AngerAlert()
: NPC_combat.c
- G_ApplyKnockback()
: g_combat.c, g_active.c
- G_ATSTCheckPain()
: NPC_AI_Atst.c
- G_AttachToVehicle()
: g_vehicles.c
- G_AttackDelay()
: NPC_combat.c
- G_BackwardAttachment()
: ai_wpnav.c
- G_BoneIndex()
: g_utils.c, g_local.h
- G_BotConnect()
: g_local.h, g_bot.c
- G_BounceItem()
: g_items.c
- G_BounceMissile()
: g_missile.c
- G_BounceObject()
: g_object.c
- G_BounceProjectile()
: g_missile.c, g_local.h
- G_BoundsOverlap()
: NPC_move.c, NPC_goal.c, b_local.h
- G_BoxInBounds()
: g_weapon.c, g_utils.c
- G_BreakArm()
: g_local.h, g_client.c
- G_BSPIndex()
: g_utils.c, g_local.h
- G_CallSpawn()
: g_spawn.c
- G_CanBeEnemy()
: w_saber.c
- G_CanDisruptify()
: g_weapon.c
- G_CanJumpToEnemyVeh()
: g_vehicles.c
- G_CanResetDuelists()
: g_main.c
- G_CanUseDispOn()
: g_utils.c
- G_ChangePlayerModel()
: g_vehicles.c
- G_CheapWeaponFire()
: g_active.c
- G_CheckAlertEvents()
: NPC_senses.c, g_local.h
- G_CheckBotSpawn()
: g_local.h, g_bot.c
- G_CheckClientIdle()
: g_active.c
- G_CheckClientTimeouts()
: g_local.h, g_active.c
- G_CheckForDanger()
: NPC_senses.c, g_local.h
- G_CheckForDismemberment()
: g_local.h, g_combat.c
- G_CheckForStrongAttackMomentum()
: NPC_reactions.c
- G_CheckInSolid()
: NPC_spawn.c, g_utils.c, g_local.h, b_local.h
- G_CheckMinimumPlayers()
: g_bot.c
- G_CheckMovingLoopingSounds()
: g_active.c
- G_CheckTeamItems()
: g_local.h, g_items.c
- G_CheckVictoryScript()
: g_combat.c
- G_Chunks()
: g_mover.c
- G_CleanAllFakeClients()
: g_utils.c, g_local.h
- G_ClearClientLog()
: g_log.c, g_local.h
- G_ClearEnemy()
: NPC_combat.c, b_local.h
- G_ClearLineOfSight()
: NPC_senses.c, g_vehicles.c
- G_ClearLOS()
: NPC_senses.c, g_local.h
- G_ClearLOS2()
: NPC_senses.c, g_local.h
- G_ClearLOS3()
: NPC_senses.c, g_local.h
- G_ClearLOS4()
: NPC_senses.c, g_local.h
- G_ClearLOS5()
: NPC_senses.c, g_local.h
- G_ClearTrace()
: g_utils.c
- G_ClientForShooter()
: g_misc.c
- G_ClientNumberFromName()
: g_cmds.c
- G_ClientNumberFromStrippedName()
: g_cmds.c
- G_CountBotPlayers()
: g_bot.c
- G_CountHumanPlayers()
: g_bot.c
- G_CreateAnimalNPC()
: NPC_spawn.c, AnimalNPC.c, cg_players.c
- G_CreateFakeClient()
: g_utils.c, g_local.h
- G_CreateFighterNPC()
: NPC_spawn.c, FighterNPC.c, cg_players.c
- G_CreateG2AttachedWeaponModel()
: NPC_spawn.c, NPC_combat.c, NPC_AI_Jedi.c
- G_CreateRotationMatrix()
: g_mover.c
- G_CreateSpeederNPC()
: SpeederNPC.c, NPC_spawn.c, cg_players.c
- G_CreateWalkerNPC()
: WalkerNPC.c, NPC_spawn.c, cg_players.c
- G_Cube()
: NPC_behavior.c, NPC.c, g_navnew.c, g_nav.c
- G_CubeOutline()
: g_navnew.c, g_nav.c
- G_Cylinder()
: NPC_move.c, NPC.c
- G_Damage()
: g_local.h, g_combat.c
- G_DeathAlert()
: g_combat.c
- G_DebugBoxLines()
: w_saber.c
- G_DebugPrint()
: NPC_utils.c, NPC_spawn.c, g_target.c, g_ICARUScb.c
- G_DeflectMissile()
: g_missile.c
- G_Dismember()
: NPC_AI_Wampa.c, NPC_AI_Rancor.c, g_combat.c
- G_DoesMapSupportGametype()
: g_local.h, g_bot.c
- G_DrawCombatPoint()
: g_navnew.c, g_nav.c
- G_DrawEdge()
: g_navnew.c, g_nav.c
- G_DrawNode()
: g_navnew.c, g_nav.c
- G_DrivableATSTDie()
: g_vehicles.c
- G_DriveATST()
: g_vehicles.c
- G_DroidSounds()
: NPC.c
- G_EffectIndex()
: g_utils.c, g_local.h
- G_EjectDroidUnit()
: g_vehicles.c
- G_EntIsBreakable()
: w_saber.c, g_nav.c, g_mover.c, g_main.c
- G_EntIsDoor()
: g_nav.c, g_mover.c, g_main.c
- G_EntIsRemovableUsable()
: g_nav.c, g_mover.c, g_main.c
- G_EntIsUnlockedDoor()
: g_nav.c, g_mover.c, g_main.c
- G_EntitiesFree()
: g_utils.c, g_local.h
- G_EntitySound()
: g_utils.c, g_local.h
- G_Error()
: g_main.c, g_local.h
- G_EstimateCamPos()
: g_weapon.c
- G_ExpandPointToBBox()
: NPC_AI_Stormtrooper.c, NPC_AI_Sniper.c, NPC_AI_Jedi.c, NPC_AI_Grenadier.c, g_utils.c
- G_ExplodeMissile()
: g_weapon.c, g_mover.c, g_missile.c, g_local.h
- G_FilterPacket()
: g_svcmds.c, g_local.h
- G_Find()
: g_utils.c, g_local.h
- G_FindClosestPointOnLineSegment()
: q_math.c, NPC_AI_Jedi.c, g_utils.c, g_nav.c
- G_FindDoorTrigger()
: g_mover.c, g_misc.c
- G_FindLocalInterestPoint()
: NPC_senses.c
- G_FindTeams()
: g_main.c
- G_FlyVehicleDestroySurface()
: g_combat.c
- G_ForceSaberOn()
: NPC_combat.c
- G_FreeClientForShooter()
: g_misc.c
- G_FreeEntity()
: g_utils.c, g_local.h
- G_FreeFakeClient()
: g_utils.c, g_local.h
- G_FreeVehicleObject()
: g_utils.c
- G_GetArenaInfoByMap()
: g_cmds.c, g_bot.c
- G_GetBoltPosition()
: w_saber.c, NPC_utils.c, NPC_AI_Rancor.c
- G_GetBotInfoByName()
: g_local.h, g_bot.c
- G_GetBotInfoByNumber()
: g_local.h, g_bot.c
- G_GetDismemberBolt()
: g_combat.c
- G_GetDismemberLoc()
: g_combat.c
- G_GetDuelWinner()
: g_local.h, g_cmds.c
- G_GetHitLocation()
: g_weapon.c, g_combat.c
- G_GetHitLocFromSurfName()
: NPC_AI_Jedi.c, g_combat.c
- G_GetHitQuad()
: g_combat.c
- G_GetJediMaster()
: g_combat.c
- G_GetLightLevel()
: NPC_senses.c
- G_GetMapTypeBits()
: g_bot.c
- G_GetStringEdString()
: g_main.c, g_local.h
- G_HeavyMelee()
: g_weapon.c, g_combat.c
- G_HeldByMonster()
: g_active.c
- G_IconIndex()
: g_utils.c, g_local.h
- G_InGetUpAnim()
: w_force.c
- G_InitBots()
: g_local.h, g_bot.c
- G_InitGame()
: g_main.c
- G_InitGentity()
: g_utils.c, g_local.h
- G_InitMemory()
: g_mem.c, g_local.h
- G_InitSessionData()
: g_session.c, g_local.h
- G_InitWorldSession()
: g_session.c, g_local.h
- G_InKnockDown()
: g_combat.c
- G_IsMindTricked()
: w_force.c
- G_IsRidingVehicle()
: g_vehicles.c
- G_ItemDisabled()
: g_items.c
- G_ItemUsable()
: g_local.h, g_cmds.c
- G_KickAllBots()
: g_main.c
- G_KillBox()
: g_utils.c, g_local.h
- G_KillG2Queue()
: g_utils.c, g_local.h
- G_KnockawayForParry()
: w_saber.c
- G_Knockdown()
: WalkerNPC.c, w_saber.c, NPC_AI_Wampa.c, NPC_AI_Rancor.c, g_vehicles.c, g_combat.c, AnimalNPC.c
- G_KnockOffVehicle()
: g_vehicles.c
- G_LetGoOfWall()
: w_force.c, g_combat.c
- G_Line()
: NPC.c, g_navnew.c, g_nav.c
- G_LoadBoltOns()
: b_public.h
- G_LocationBasedDamageModifier()
: g_combat.c
- G_LogExit()
: g_local.h
- G_LogPrintf()
: g_main.c, g_local.h
- G_LogWeaponDamage()
: g_log.c, g_local.h
- G_LogWeaponDeath()
: g_log.c, g_local.h
- G_LogWeaponFire()
: g_log.c, g_local.h
- G_LogWeaponFrag()
: g_log.c, g_local.h
- G_LogWeaponInit()
: g_log.c, g_local.h
- G_LogWeaponItem()
: g_log.c, g_local.h
- G_LogWeaponKill()
: g_log.c, g_local.h
- G_LogWeaponOutput()
: g_log.c, g_local.h
- G_LogWeaponPickup()
: g_log.c, g_local.h
- G_LogWeaponPowerup()
: g_log.c, g_local.h
- G_MaintainFormations()
: b_local.h
- G_MiscModelExplosion()
: g_mover.c
- G_MissileBounceEffect()
: g_missile.c
- G_MissileImpact()
: g_weapon.c, g_missile.c
- G_ModelIndex()
: g_utils.c, g_local.h, bg_vehicleLoad.c
- G_MoverPush()
: g_mover.c
- G_MoverTeam()
: g_mover.c
- G_MoverTouchPushTriggers()
: g_object.c, g_active.c
- G_MuteSound()
: g_utils.c, g_local.h
- G_NameInTriggerClassList()
: g_trigger.c
- G_NearestNodeToPoint()
: ai_wpnav.c
- G_NewString()
: g_spawn.c, g_local.h
- G_NodeClearFlags()
: ai_wpnav.c
- G_NodeClearForNext()
: ai_wpnav.c
- G_NodeMatchingXY()
: ai_wpnav.c
- G_NodeMatchingXY_BA()
: ai_wpnav.c
- G_OtherPlayersDueling()
: g_cmds.c
- G_ParseAnimFileSet()
: NPC_stats.c
- G_ParseInfos()
: g_bot.c
- G_ParseSpawnVars()
: g_spawn.c, g_main.c
- G_PickDeathAnim()
: g_combat.c
- G_PickPainAnim()
: NPC_reactions.c
- G_PickTarget()
: g_utils.c, g_local.h
- G_PlayDoorLoopSound()
: g_mover.c, g_local.h
- G_PlayDoorSound()
: g_mover.c, g_local.h
- G_PlayEffect()
: g_utils.c, g_local.h
- G_PlayEffectID()
: g_utils.c, g_local.h
- G_PlayerHasCustomSkeleton()
: g_utils.c, g_local.h
- G_PointDistFromLineSegment()
: q_math.c
- G_PointInBounds()
: g_utils.c, g_trigger.c, g_main.c
- G_PortalifyEntities()
: g_misc.c
- G_PowerDuelCheckFail()
: g_cmds.c
- G_PowerDuelCount()
: g_main.c, g_local.h
- G_PrecacheDispensers()
: g_local.h, g_items.c
- G_PrecacheSoundsets()
: g_spawn.c
- G_PreDefSound()
: w_force.c, g_local.h
- G_Printf()
: g_main.c, g_local.h
- G_ProcessIPBans()
: g_svcmds.c, g_local.h
- G_RadiusDamage()
: g_local.h, g_combat.c
- G_RadiusList()
: g_utils.c, g_local.h
- G_ReadSessionData()
: g_session.c, g_local.h
- G_RecursiveConnection()
: ai_wpnav.c
- G_ReflectMissile()
: g_missile.c, g_local.h
- G_RefreshNextMap()
: g_local.h, g_bot.c
- G_RegisterCvars()
: g_main.c
- G_RemapTeamShaders()
: g_main.c
- G_RemoveDuelist()
: g_main.c
- G_RemovePlayerModel()
: g_vehicles.c
- G_RemoveQueuedBotBegin()
: g_local.h, g_bot.c
- G_RemoveRandomBot()
: g_bot.c
- G_RemoveWeaponModels()
: g_vehicles.c
- G_ResetDuelists()
: g_main.c
- G_RMGPathing()
: ai_wpnav.c
- G_ROFF_NotetrackCallback()
: g_utils.c, g_main.c
- G_RotatePoint()
: g_mover.c
- G_RunClient()
: g_local.h, g_active.c
- G_RunExPhys()
: g_local.h, g_exphysics.c
- G_RunFrame()
: g_main.c
- G_RunItem()
: g_local.h, g_items.c
- G_RunMissile()
: g_missile.c, g_local.h
- G_RunMover()
: g_mover.c, g_local.h
- G_RunObject()
: g_object.c, g_local.h
- G_RunStuckMissile()
: g_missile.c
- G_RunThink()
: g_main.c, g_local.h
- G_SaberLockAnim()
: w_saber.c
- G_SaberModelSetup()
: g_client.c
- G_Say()
: g_cmds.c
- G_ScaleNetHealth()
: g_utils.c, g_local.h
- G_ScreenShake()
: g_utils.c, g_local.h
- G_SendG2KillQueue()
: g_utils.c, g_local.h
- G_SetActiveState()
: g_target.c
- G_SetAngles()
: g_utils.c, g_local.h
- G_SetAnim()
: g_utils.c, g_local.h
- G_SetAnimalVehicleFunctions()
: bg_vehicleLoad.c, AnimalNPC.c
- G_SetClientSound()
: g_active.c
- G_SetEnemy()
: NPC_combat.c, g_vehicleTurret.c, g_turret_G2.c, g_turret.c, g_local.h
- G_SetFighterVehicleFunctions()
: FighterNPC.c, bg_vehicleLoad.c
- G_SetG2PlayerModelInfo()
: g_vehicles.c
- G_SetMovedir()
: g_utils.c, g_local.h
- G_SetOrigin()
: g_utils.c, g_local.h
- G_SetSaber()
: g_cmds.c, g_client.c
- G_SetSharedVehicleFunctions()
: g_vehicles.c, bg_vehicleLoad.c
- G_SetSpeederVehicleFunctions()
: SpeederNPC.c, bg_vehicleLoad.c
- G_SetStats()
: g_local.h
- G_SetTauntAnim()
: g_active.c
- G_SetVehDamageFlags()
: g_cmds.c
- G_SetWalkerVehicleFunctions()
: WalkerNPC.c, bg_vehicleLoad.c
- G_ShipSurfaceForSurfName()
: g_combat.c
- G_ShutdownGame()
: g_main.c
- G_SiegeClientExData()
: g_saga.c, g_local.h
- G_SiegeGetCompletionStatus()
: g_saga.c
- G_SiegeRegisterWeaponsAndHoldables()
: g_saga.c
- G_SiegeSetObjectiveComplete()
: g_saga.c
- G_Sound()
: g_utils.c, g_local.h
- G_SoundAtLoc()
: g_utils.c, g_local.h
- G_SoundIndex()
: g_utils.c, g_local.h, bg_vehicleLoad.c
- G_SoundOnEnt()
: NPC_reactions.c, NPC_AI_Sniper.c, NPC_AI_Sentry.c, NPC_AI_Jedi.c, NPC_AI_Interrogator.c, NPC_AI_ImperialProbe.c, NPC_AI_Grenadier.c, NPC_AI_GalakMech.c, NPC_AI_Droid.c, NPC_AI_Atst.c, NPC.c, g_utils.c
- G_SoundSetIndex()
: g_utils.c, g_local.h
- G_SoundTempEntity()
: g_utils.c
- G_Spawn()
: g_utils.c, g_local.h
- G_SpawnEntitiesFromString()
: g_spawn.c, g_local.h
- G_SpawnFloat()
: g_spawn.c, g_local.h
- G_SpawnGEntityFromSpawnVars()
: g_spawn.c, g_main.c
- G_SpawnInt()
: g_spawn.c, g_local.h
- G_SpawnItem()
: g_local.h, g_items.c
- G_SpawnString()
: g_spawn.c, g_local.h
- G_SpawnVector()
: g_spawn.c, g_local.h
- G_SpecialRollGetup()
: w_force.c
- G_SpecialSpawnItem()
: g_items.c
- G_SpeechEvent()
: NPC_sounds.c, g_utils.c
- G_SPSaberDamageTraceLerped()
: w_saber.c
- G_SquadPathsInit()
: b_public.h
- G_StandingAnim()
: g_active.c
- G_StartFlee()
: NPC_behavior.c, b_local.h
- G_StartMatrixEffect()
: SpeederNPC.c, NPC_AI_Jedi.c
- G_StartObjectMoving()
: g_object.c
- G_StopObjectMoving()
: g_object.c
- G_TeamCommand()
: g_utils.c, g_local.h
- G_TeamEnemy()
: NPC_combat.c
- G_TeamForSiegeClass()
: g_cmds.c
- G_TempEntity()
: g_utils.c, g_local.h
- G_TestEntityPosition()
: g_mover.c
- G_TestLine()
: w_saber.c, NPC_AI_Utils.c, NPC_AI_Jedi.c, ai_wpnav.c
- G_ThereIsAMaster()
: g_combat.c, ai_main.c
- G_Throw()
: g_utils.c, g_local.h
- G_TouchSolids()
: g_local.h
- G_TouchTriggers()
: g_local.h, g_active.c
- G_TransposeMatrix()
: g_mover.c
- G_TryPushingEntity()
: g_mover.c
- G_UcmdMoveForDir()
: NPC_move.c, NPC_AI_Jedi.c
- G_UpdateClientAnims()
: g_local.h, g_client.c
- G_UpdateClientBroadcasts()
: g_active.c
- G_UpdateCvars()
: g_main.c
- G_UseDispenserOn()
: g_utils.c
- G_UseTargets()
: g_utils.c, g_local.h
- G_UseTargets2()
: g_utils.c, g_local.h
- G_ValidateSiegeClassForTeam()
: g_saga.c, g_client.c
- G_VehicleAttachDroidUnit()
: g_active.c
- G_VehicleSetDamageLocFlags()
: g_combat.c
- G_VehicleSpawn()
: NPC_spawn.c, g_vehicles.c
- G_VehicleTrace()
: WalkerNPC.c, g_vehicles.c, FighterNPC.c, AnimalNPC.c
- G_VehMuzzleFireFX()
: g_weapon.c, g_vehicleTurret.c
- G_VehUpdateShields()
: g_combat.c
- G_WriteClientSessionData()
: g_session.c, g_client.c
- G_WriteSessionData()
: g_session.c, g_local.h
- GasBurst()
: NPC_spawn.c
- GeneticParentsAndChildSelection()
: be_ai_gen.h
- GEntity_UseFunc()
: w_force.c
- GetAnglesForDirection()
: g_utils.c, g_local.h
- GetBestIdleGoal()
: ai_main.h, ai_main.c
- GetBotLibAPI()
: botlib.h
- GetClosestSpawn()
: ai_wpnav.c
- GetFavoriteTargetForClient()
: g_log.c
- GetFavoriteWeaponForClient()
: g_log.c
- GetFlagStr()
: ai_wpnav.c
- GetIdealDestination()
: ai_main.c
- GetIDForString()
: q_shared.h, q_shared.c
- GetLoveLevel()
: ai_main.c
- GetMaxDeathsForClient()
: g_log.c
- GetMaxKillsForClient()
: g_log.c
- GetMenuBuffer()
: ui_main.c
- GetNearestBadThing()
: ai_main.c
- GetNearestVisibleWP()
: ai_main.h, ai_main.c
- GetNearestVisibleWPToItem()
: ai_wpnav.c
- GetNewFlagPoint()
: ai_main.c
- GetNextSpawnInIndex()
: ai_wpnav.c
- GetObjectThatTargets()
: ai_wpnav.c
- GetPairedValue()
: ai_util.c
- GetStringForID()
: q_shared.h, q_shared.c
- GetTime()
: NPC_move.c, NPC_AI_Stormtrooper.c, NPC.c
- GetValueGroup()
: ai_util.c
- GetWorstEnemyForClient()
: g_log.c
- GibEntity()
: g_combat.c
- GlassDie()
: g_mover.c
- GlassDie_Old()
: g_mover.c
- GlassPain()
: g_mover.c
- GlassUse()
: g_mover.c
- GlobalUse()
: g_utils.c, g_local.h
- GM_Dying()
: NPC_AI_GalakMech.c, NPC.c
- GM_StartGloat()
: NPC_AI_GalakMech.c
- GradientBar_Paint()
: ui_shared.c
- GraphicsOptions_Cache()
: ui_local.h
- Grenadier_ClearTimers()
: NPC_AI_Grenadier.c
- Grenadier_EvaluateShot()
: NPC_AI_Grenadier.c
- IdealDistance()
: NPC_combat.c, b_local.h
- ImperialProbe_AttackDecision()
: NPC_AI_ImperialProbe.c
- ImperialProbe_FireBlaster()
: NPC_AI_ImperialProbe.c
- ImperialProbe_Hunt()
: NPC_AI_ImperialProbe.c
- ImperialProbe_Idle()
: NPC_AI_ImperialProbe.c
- ImperialProbe_MaintainHeight()
: NPC_AI_ImperialProbe.c
- ImperialProbe_Patrol()
: NPC_AI_ImperialProbe.c
- ImperialProbe_Ranged()
: NPC_AI_ImperialProbe.c
- ImperialProbe_Strafe()
: NPC_AI_ImperialProbe.c
- ImperialProbe_Wait()
: NPC_AI_ImperialProbe.c
- InFieldOfVision()
: g_local.h, ai_main.c
- Info_NextPair()
: q_shared.h, q_shared.c
- Info_RemoveKey()
: q_shared.h, q_shared.c
- Info_RemoveKey_big()
: q_shared.h
- Info_RemoveKey_Big()
: q_shared.c
- Info_SetValueForKey()
: q_shared.h, q_shared.c
- Info_SetValueForKey_Big()
: q_shared.h, q_shared.c
- Info_Validate()
: q_shared.h, q_shared.c
- Info_ValueForKey()
: q_shared.h, q_shared.c
- InFOV()
: NPC_senses.c, b_local.h
- InFOV2()
: NPC_senses.c, b_local.h
- InFOV3()
: w_saber.c, NPC_senses.c, b_local.h
- InFront()
: w_saber.c, NPC_senses.c, g_local.h
- InGame_Cache()
: ui_local.h
- Inhabited()
: g_vehicles.c
- Init_Display()
: ui_shared.h, ui_shared.c
- InitBodyQue()
: g_local.h, g_client.c
- Initialize()
: g_vehicles.c
- InitMover()
: g_mover.c
- InitMoverTrData()
: g_mover.c, g_ICARUScb.c
- InitShooter()
: g_misc.c
- InitSiegeMode()
: g_saga.c, g_local.h
- InitTrigger()
: g_trigger.c
- Int_Parse()
: ui_shared.h, ui_shared.c
- Interrogator_Attack()
: NPC_AI_Interrogator.c
- Interrogator_die()
: NPC_AI_Interrogator.c
- Interrogator_Hunt()
: NPC_AI_Interrogator.c
- Interrogator_Idle()
: NPC_AI_Interrogator.c
- Interrogator_MaintainHeight()
: NPC_AI_Interrogator.c
- Interrogator_Melee()
: NPC_AI_Interrogator.c
- Interrogator_PartsMove()
: NPC_AI_Interrogator.c
- Interrogator_Strafe()
: NPC_AI_Interrogator.c
- INV_SecurityKeyGive()
: NPC_reactions.c
- InVisrange()
: NPC_senses.c, b_local.h
- irand()
: q_shared.h, q_math.c
- IsTeamplay()
: ai_main.c
- IsVisible()
: ui_shared.c
- Item_Action()
: ui_shared.c
- Item_Bind_HandleKey()
: ui_shared.c
- Item_Bind_Paint()
: ui_shared.c
- Item_EnableShowViaCvar()
: ui_shared.c
- Item_HandleAccept()
: ui_shared.c
- Item_HandleKey()
: ui_shared.c
- Item_Image_Paint()
: ui_shared.c
- Item_Init()
: ui_shared.h, ui_shared.c
- Item_InitControls()
: ui_shared.c
- Item_ListBox_HandleKey()
: ui_shared.c
- Item_ListBox_MaxScroll()
: ui_shared.c
- Item_ListBox_MouseEnter()
: ui_shared.c
- Item_ListBox_OverLB()
: ui_shared.c
- Item_ListBox_Paint()
: ui_shared.c
- Item_ListBox_ThumbDrawPosition()
: ui_shared.c
- Item_ListBox_ThumbPosition()
: ui_shared.c
- Item_Model_Paint()
: ui_shared.c
- Item_MouseEnter()
: ui_shared.c
- Item_MouseLeave()
: ui_shared.c
- Item_Multi_CountSettings()
: ui_shared.c
- Item_Multi_FindCvarByValue()
: ui_shared.c
- Item_Multi_HandleKey()
: ui_shared.c
- Item_Multi_Paint()
: ui_shared.c
- Item_Multi_Setting()
: ui_shared.c
- Item_OwnerDraw_HandleKey()
: ui_shared.c
- Item_OwnerDraw_Paint()
: ui_shared.c
- Item_Paint()
: ui_shared.c
- Item_Parse()
: ui_shared.c
- Item_RunScript()
: ui_shared.c, ui_main.c
- Item_SetFocus()
: ui_shared.c
- Item_SetMouseOver()
: ui_shared.c
- Item_SetScreenCoords()
: ui_shared.c
- Item_SetTextExtents()
: ui_shared.c
- Item_SetupKeywordHash()
: ui_shared.c
- Item_Slider_HandleKey()
: ui_shared.c
- Item_Slider_OverSlider()
: ui_shared.c
- Item_Slider_Paint()
: ui_shared.c
- Item_Slider_ThumbPosition()
: ui_shared.c
- Item_StartCapture()
: ui_shared.c
- Item_StopCapture()
: ui_shared.c
- Item_Text_AutoWrapped_Paint()
: ui_shared.c
- Item_Text_Paint()
: ui_shared.c
- Item_Text_Wrapped_Paint()
: ui_shared.c
- Item_TextColor()
: ui_shared.c
- Item_TextField_HandleKey()
: ui_shared.c
- Item_TextField_Paint()
: ui_shared.c
- Item_TextScroll_HandleKey()
: ui_shared.c
- Item_TextScroll_MaxScroll()
: ui_shared.c
- Item_TextScroll_MouseEnter()
: ui_shared.c
- Item_TextScroll_OverLB()
: ui_shared.c
- Item_TextScroll_Paint()
: ui_shared.c
- Item_TextScroll_ThumbDrawPosition()
: ui_shared.c
- Item_TextScroll_ThumbPosition()
: ui_shared.c
- Item_UpdatePosition()
: ui_shared.c
- Item_ValidateTypeData()
: ui_shared.c
- Item_YesNo_HandleKey()
: ui_shared.c
- Item_YesNo_Paint()
: ui_shared.c
- ItemParse_action()
: ui_shared.c
- ItemParse_addColorRange()
: ui_shared.c
- ItemParse_align()
: ui_shared.c
- ItemParse_Appearance_slot()
: ui_shared.c
- ItemParse_asset_model()
: ui_shared.c
- ItemParse_asset_model_go()
: ui_shared.c, ui_main.c
- ItemParse_asset_shader()
: ui_shared.c
- ItemParse_autowrapped()
: ui_shared.c
- ItemParse_backcolor()
: ui_shared.c
- ItemParse_background()
: ui_shared.c
- ItemParse_border()
: ui_shared.c
- ItemParse_bordercolor()
: ui_shared.c
- ItemParse_bordersize()
: ui_shared.c
- ItemParse_cinematic()
: ui_shared.c
- ItemParse_columns()
: ui_shared.c
- ItemParse_cvar()
: ui_shared.c
- ItemParse_cvarFloat()
: ui_shared.c
- ItemParse_cvarFloatList()
: ui_shared.c
- ItemParse_cvarStrList()
: ui_shared.c
- ItemParse_cvarTest()
: ui_shared.c
- ItemParse_decoration()
: ui_shared.c
- ItemParse_descText()
: ui_shared.c
- ItemParse_disableCvar()
: ui_shared.c
- ItemParse_doubleClick()
: ui_shared.c
- ItemParse_elementheight()
: ui_shared.c
- ItemParse_elementtype()
: ui_shared.c
- ItemParse_elementwidth()
: ui_shared.c
- ItemParse_enableCvar()
: ui_shared.c
- ItemParse_feeder()
: ui_shared.c
- ItemParse_flag()
: ui_shared.c
- ItemParse_focusSound()
: ui_shared.c
- ItemParse_font()
: ui_shared.c
- ItemParse_forecolor()
: ui_shared.c
- ItemParse_group()
: ui_shared.c
- ItemParse_hideCvar()
: ui_shared.c
- ItemParse_horizontalscroll()
: ui_shared.c
- ItemParse_invertyesno()
: ui_shared.c
- ItemParse_isCharacter()
: ui_shared.c
- ItemParse_isSaber()
: ui_shared.c
- ItemParse_isSaber2()
: ui_shared.c
- ItemParse_leaveFocus()
: ui_shared.c
- ItemParse_lineHeight()
: ui_shared.c
- ItemParse_maxChars()
: ui_shared.c
- ItemParse_maxLineChars()
: ui_shared.c
- ItemParse_maxPaintChars()
: ui_shared.c
- ItemParse_model_angle()
: ui_shared.c
- ItemParse_model_fovx()
: ui_shared.c
- ItemParse_model_fovy()
: ui_shared.c
- ItemParse_model_g2anim()
: ui_shared.c
- ItemParse_model_g2anim_go()
: ui_shared.c, ui_main.c
- ItemParse_model_g2maxs()
: ui_shared.c
- ItemParse_model_g2mins()
: ui_shared.c
- ItemParse_model_g2scale()
: ui_shared.c
- ItemParse_model_g2skin()
: ui_shared.c
- ItemParse_model_g2skin_go()
: ui_shared.c, ui_main.c
- ItemParse_model_origin()
: ui_shared.c
- ItemParse_model_rotation()
: ui_shared.c
- ItemParse_mouseEnter()
: ui_shared.c
- ItemParse_mouseEnterText()
: ui_shared.c
- ItemParse_mouseExit()
: ui_shared.c
- ItemParse_mouseExitText()
: ui_shared.c
- ItemParse_name()
: ui_shared.c
- ItemParse_notselectable()
: ui_shared.c
- ItemParse_onFocus()
: ui_shared.c
- ItemParse_outlinecolor()
: ui_shared.c
- ItemParse_ownerdraw()
: ui_shared.c
- ItemParse_ownerdrawFlag()
: ui_shared.c
- ItemParse_rect()
: ui_shared.c
- ItemParse_rectcvar()
: ui_shared.c
- ItemParse_scrollhidden()
: ui_shared.c
- ItemParse_showCvar()
: ui_shared.c
- ItemParse_special()
: ui_shared.c
- ItemParse_style()
: ui_shared.c
- ItemParse_text()
: ui_shared.c
- ItemParse_text2()
: ui_shared.c
- ItemParse_text2alignx()
: ui_shared.c
- ItemParse_text2aligny()
: ui_shared.c
- ItemParse_textalign()
: ui_shared.c
- ItemParse_textalignx()
: ui_shared.c
- ItemParse_textaligny()
: ui_shared.c
- ItemParse_textscale()
: ui_shared.c
- ItemParse_textstyle()
: ui_shared.c
- ItemParse_type()
: ui_shared.c
- ItemParse_visible()
: ui_shared.c
- ItemParse_wrapped()
: ui_shared.c
- ItemParse_xoffset()
: ui_shared.c
- ItemUse_Binoculars()
: g_local.h, g_items.c
- ItemUse_Jetpack()
: g_local.h, g_items.c
- ItemUse_MedPack()
: g_local.h, g_items.c
- ItemUse_MedPack_Big()
: g_local.h, g_items.c
- ItemUse_Seeker()
: g_local.h, g_items.c
- ItemUse_Sentry()
: g_local.h, g_items.c
- ItemUse_Shield()
: g_local.h, g_items.c
- ItemUse_UseCloak()
: g_local.h, g_items.c
- ItemUse_UseDisp()
: g_local.h, g_items.c
- ItemUse_UseEWeb()
: g_local.h, g_items.c
- Jedi_Ambush()
: w_saber.c, NPC_reactions.c, NPC_AI_Jedi.c
- Jedi_CanPullBackSaber()
: NPC_AI_Jedi.c
- Jedi_CheckAmbushPlayer()
: NPC_AI_Jedi.c
- Jedi_CheckCloak()
: NPC_AI_Jedi.c
- Jedi_CheckDanger()
: NPC_AI_Jedi.c
- Jedi_CheckFlipEvasions()
: NPC_AI_Jedi.c
- Jedi_ClearTimers()
: NPC_spawn.c, NPC_AI_Jedi.c
- Jedi_Cloak()
: NPC_spawn.c, NPC_AI_Jedi.c, g_items.c, g_active.c
- Jedi_Decloak()
: w_force.c, NPC_AI_Jedi.c, g_weapon.c, g_missile.c, g_main.c, g_items.c, g_active.c
- Jedi_DodgeEvasion()
: w_force.c, g_local.h
- Jedi_FindEnemyInCone()
: NPC_AI_Jedi.c
- Jedi_PlayBlockedPushSound()
: NPC_AI_Jedi.c
- Jedi_PlayDeflectSound()
: NPC_AI_Jedi.c
- Jedi_QuickReactions()
: NPC_AI_Jedi.c
- Jedi_RageStop()
: NPC_AI_Jedi.c
- Jedi_ReCalcParryTime()
: NPC_AI_Jedi.c
- Jedi_SaberBlockGo()
: w_saber.c, NPC_AI_Jedi.c
- Jedi_SaberBusy()
: NPC_AI_Jedi.c
- Jedi_WaitingAmbush()
: w_saber.c, NPC_reactions.c, NPC_AI_Jedi.c, g_combat.c
- JediMasterUpdate()
: w_force.c
- Jetpack_Off()
: g_local.h, g_items.c
- Jetpack_On()
: g_local.h, g_items.c
- JMSaberThink()
: g_client.c
- JMSaberTouch()
: g_client.c
- JMTakesPriority()
: ai_main.c
- laserTrapDelayedExplode()
: g_weapon.c
- laserTrapExplode()
: g_weapon.c
- laserTrapStick()
: g_weapon.c, g_missile.c
- laserTrapThink()
: g_weapon.c
- LaunchItem()
: g_local.h, g_items.c
- Leaving_EditField()
: ui_shared.c
- LerpAngle()
: q_shared.h, q_math.c
- LerpColor()
: ui_shared.h, ui_shared.c
- LimbThink()
: g_combat.c
- LimbTouch()
: g_combat.c
- Load_Menu()
: ui_main.c
- LoadPath_ThisLevel()
: g_bot.c, ai_wpnav.c
- LoadPathData()
: ai_wpnav.c
- locateCamera()
: g_misc.c
- LockDoors()
: g_mover.c, g_ICARUScb.c
- LogAccuracyHit()
: g_weapon.c, g_local.h
- LogExit()
: g_saga.c, g_misc.c, g_main.c
- Login_Cache()
: ui_local.h
- Long64NoSwap()
: q_shared.c
- Long64Swap()
: q_shared.c
- LongNoSwap()
: q_shared.c
- LongSwap()
: q_shared.h, q_shared.c
- LookAtKiller()
: g_combat.c
- maglock_die()
: g_misc.c
- maglock_link()
: g_misc.c
- MainMenu_Cache()
: ui_local.h
- MaintainBodyQueue()
: g_local.h, g_client.c
- MakeDeadSaber()
: w_saber.c
- MakeNormalVectors()
: q_shared.h, q_math.c
- MakeOwnerInvis()
: NPC_behavior.c
- Mark1_AttackDecision()
: NPC_AI_Mark1.c
- Mark1_BlasterAttack()
: NPC_AI_Mark1.c
- Mark1_die()
: NPC_AI_Mark1.c
- Mark1_dying()
: NPC_AI_Mark1.c, NPC.c
- Mark1_FireBlaster()
: NPC_AI_Mark1.c
- Mark1_FireRocket()
: NPC_AI_Mark1.c
- Mark1_Hunt()
: NPC_AI_Mark1.c
- Mark1_Idle()
: NPC_AI_Mark1.c
- Mark1_Patrol()
: NPC_AI_Mark1.c
- Mark1_RocketAttack()
: NPC_AI_Mark1.c
- Mark1Dead_FireBlaster()
: NPC_AI_Mark1.c
- Mark1Dead_FireRocket()
: NPC_AI_Mark1.c
- Mark2_AttackDecision()
: NPC_AI_Mark2.c
- Mark2_BlasterAttack()
: NPC_AI_Mark2.c
- Mark2_FireBlaster()
: NPC_AI_Mark2.c
- Mark2_Hunt()
: NPC_AI_Mark2.c
- Mark2_Idle()
: NPC_AI_Mark2.c
- Mark2_Patrol()
: NPC_AI_Mark2.c
- MatchTeam()
: g_mover.c, g_ICARUScb.c
- MatrixMultiply()
: q_shared.h, q_math.c
- MeleeCombatHandling()
: ai_main.c
- memcpy()
: bg_lib.h
- memmove()
: bg_lib.h, bg_lib.c
- memset()
: bg_lib.h
- Menu_ActivateItem()
: ui_local.h
- Menu_AddItem()
: ui_local.h
- Menu_AdjustCursor()
: ui_local.h
- Menu_Cache()
: ui_local.h
- Menu_ClearFocus()
: ui_shared.c
- Menu_Count()
: ui_shared.h, ui_shared.c
- Menu_DefaultKey()
: ui_local.h
- Menu_Draw()
: ui_local.h
- Menu_FadeItemByName()
: ui_shared.c
- Menu_FindItemByName()
: ui_shared.h, ui_shared.c
- Menu_Focus()
: ui_local.h
- Menu_GetFocused()
: ui_shared.h, ui_shared.c
- Menu_GetFocusedItem()
: ui_shared.c
- Menu_GetMatchingItemByNumber()
: ui_shared.c, ui_main.c
- Menu_HandleKey()
: ui_shared.h, ui_shared.c
- Menu_HandleMouseMove()
: ui_shared.h, ui_shared.c
- Menu_HitTest()
: ui_shared.c
- Menu_Init()
: ui_shared.h, ui_shared.c
- Menu_ItemAtCursor()
: ui_local.h
- Menu_ItemDisable()
: ui_shared.c, ui_main.c
- Menu_ItemsMatchingGroup()
: ui_shared.c, ui_main.c
- Menu_New()
: ui_shared.h, ui_shared.c
- Menu_OrbitItemByName()
: ui_shared.c
- Menu_Paint()
: ui_shared.h, ui_shared.c
- Menu_PaintAll()
: ui_shared.h, ui_shared.c
- Menu_Parse()
: ui_shared.c
- Menu_PostParse()
: ui_shared.h, ui_shared.c
- Menu_Reset()
: ui_shared.h, ui_shared.c, cg_consolecmds.c
- Menu_ScrollFeeder()
: ui_shared.h, ui_shared.c
- Menu_SetCursor()
: ui_local.h
- Menu_SetCursorToItem()
: ui_local.h
- Menu_SetFeederSelection()
: ui_shared.h, ui_shared.c
- Menu_SetItemBackground()
: ui_shared.h, ui_shared.c
- Menu_SetItemText()
: ui_shared.c
- Menu_SetNextCursorItem()
: ui_shared.c
- Menu_SetPrevCursorItem()
: ui_shared.c
- Menu_SetupKeywordHash()
: ui_shared.c
- Menu_ShowGroup()
: ui_shared.c, ui_main.c
- Menu_ShowItemByName()
: ui_shared.c, ui_main.c, ui_force.c
- Menu_Transition3ItemByName()
: ui_shared.c
- Menu_TransitionItemByName()
: ui_shared.c
- Menu_UpdatePosition()
: ui_shared.c
- MenuField_Draw()
: ui_local.h
- MenuField_Init()
: ui_local.h
- MenuField_Key()
: ui_local.h
- MenuFontToHandle()
: ui_shared.c, ui_main.c, cg_newDraw.c, cg_draw.c
- MenuParse_appearanceIncrement()
: ui_shared.c
- MenuParse_backcolor()
: ui_shared.c
- MenuParse_background()
: ui_shared.c
- MenuParse_border()
: ui_shared.c
- MenuParse_bordercolor()
: ui_shared.c
- MenuParse_borderSize()
: ui_shared.c
- MenuParse_cinematic()
: ui_shared.c
- MenuParse_descAlignment()
: ui_shared.c
- MenuParse_descColor()
: ui_shared.c
- MenuParse_descScale()
: ui_shared.c
- MenuParse_descX()
: ui_shared.c
- MenuParse_descY()
: ui_shared.c
- MenuParse_disablecolor()
: ui_shared.c
- MenuParse_fadeAmount()
: ui_shared.c
- MenuParse_fadeClamp()
: ui_shared.c
- MenuParse_fadeCycle()
: ui_shared.c
- MenuParse_focuscolor()
: ui_shared.c
- MenuParse_font()
: ui_shared.c
- MenuParse_forecolor()
: ui_shared.c
- MenuParse_fullscreen()
: ui_shared.c
- MenuParse_itemDef()
: ui_shared.c
- MenuParse_name()
: ui_shared.c
- MenuParse_onAccept()
: ui_shared.c
- MenuParse_onClose()
: ui_shared.c
- MenuParse_onESC()
: ui_shared.c
- MenuParse_onOpen()
: ui_shared.c
- MenuParse_outlinecolor()
: ui_shared.c
- MenuParse_outOfBounds()
: ui_shared.c
- MenuParse_ownerdraw()
: ui_shared.c
- MenuParse_ownerdrawFlag()
: ui_shared.c
- MenuParse_popup()
: ui_shared.c
- MenuParse_rect()
: ui_shared.c
- MenuParse_soundLoop()
: ui_shared.c
- MenuParse_style()
: ui_shared.c
- MenuParse_visible()
: ui_shared.c
- Menus_Activate()
: ui_shared.h, ui_shared.c
- Menus_ActivateByName()
: ui_shared.h, ui_shared.c
- Menus_AnyFullScreenVisible()
: ui_shared.h, ui_shared.c
- Menus_CloseAll()
: ui_shared.h, ui_shared.c
- Menus_CloseByName()
: ui_shared.h, ui_shared.c
- Menus_FindByName()
: ui_shared.h, ui_shared.c
- Menus_HandleOOBClick()
: ui_shared.c
- Menus_OpenByName()
: ui_shared.h, ui_shared.c
- Menus_ShowByName()
: ui_shared.h, ui_shared.c
- MField_CharEvent()
: ui_local.h
- MField_Clear()
: ui_local.h
- MField_Draw()
: ui_local.h
- MField_KeyDownEvent()
: ui_local.h
- MineMonster_Attack()
: NPC_AI_MineMonster.c
- MineMonster_Combat()
: NPC_AI_MineMonster.c
- MineMonster_Idle()
: NPC_AI_MineMonster.c
- MineMonster_Move()
: NPC_AI_MineMonster.c
- MineMonster_Patrol()
: NPC_AI_MineMonster.c
- MineMonster_TryDamage()
: NPC_AI_MineMonster.c
- misc_dlight_use()
: g_misc.c
- misc_faller_create()
: g_misc.c
- misc_faller_think()
: g_misc.c
- misc_model_breakable_pain()
: NPC_spawn.c
- misc_weapon_shooter_aim()
: g_misc.c
- misc_weapon_shooter_fire()
: g_misc.c
- misc_weapon_shooter_use()
: g_misc.c
- moveAndRotateCallback()
: g_ICARUScb.c
- MoveClientToIntermission()
: g_main.c, g_local.h
- MoveOwner()
: g_ICARUScb.c
- moverCallback()
: g_ICARUScb.c
- MoveTowardIdealAngles()
: ai_main.c
- multi_trigger()
: g_trigger.c
- multi_trigger_run()
: g_trigger.c
- multi_wait()
: g_trigger.c
- NAV_AvoidCollision()
: g_nav.c, b_local.h
- NAV_Bypass()
: g_nav.c
- NAV_CalculatePaths()
: g_nav.h, g_nav.c
- NAV_CalculateSquadPaths()
: g_nav.h
- NAV_CheckAhead()
: g_navnew.c, g_nav.h, g_nav.c, b_local.h
- NAV_CheckCalcPaths()
: g_main.c
- NAV_CheckNodeFailedForEnt()
: g_navnew.c, g_main.c
- NAV_ClearBlockedInfo()
: g_nav.c
- NAV_ClearPathToPoint()
: g_nav.c, g_main.c, b_local.h
- NAV_ClearStoredWaypoints()
: g_nav.c
- NAV_DebugShowBoxes()
: b_public.h
- NAV_DebugShowSquadPaths()
: b_public.h
- NAV_DebugShowWaypoints()
: b_public.h
- NAV_FindClosestWaypointForEnt()
: g_nav.c, b_local.h
- NAV_FindClosestWaypointForPoint()
: NPC_AI_Utils.c, g_nav.c
- NAV_FindClosestWaypointForPoint2()
: NPC_combat.c, g_nav.c
- NAV_FindPlayerWaypoint()
: g_nav.h, g_nav.c
- NAV_GetLastMove()
: NPC_move.c, b_local.h
- NAV_GetNearestNode()
: NPC_combat.c, g_nav.h, g_nav.c
- NAV_GetStoredWaypoint()
: g_nav.c
- NAV_HitNavGoal()
: g_nav.c, b_local.h
- NAV_MicroError()
: g_nav.c
- NAV_MoveBlocker()
: g_nav.c
- NAV_MoveToGoal()
: g_nav.c, b_local.h
- NAV_ResolveBlock()
: g_nav.c
- NAV_ResolveEntityCollision()
: g_nav.c
- NAV_SetBlockedInfo()
: g_nav.c
- NAV_ShowDebugInfo()
: g_nav.h, g_nav.c
- NAV_Shutdown()
: g_nav.h, g_nav.c
- NAV_StackedCanyon()
: g_nav.c
- NAV_Steer()
: NPC_move.c, g_nav.c
- NAV_StoreWaypoint()
: g_nav.c
- NAV_TestBestNode()
: g_nav.h, g_nav.c
- NAV_TestForBlocked()
: g_navnew.c, g_nav.c
- NAV_TrueCollision()
: g_nav.c
- NAV_WaypointsTooFar()
: g_nav.c
- NAVNEW_AvoidCollision()
: NPC_move.c, g_navnew.c
- NAVNEW_Bypass()
: g_navnew.c
- NAVNEW_CheckDoubleBlock()
: g_navnew.c
- NAVNEW_ClearPathBetweenPoints()
: g_navnew.c, g_main.c
- NAVNEW_DanceWithBlocker()
: g_navnew.c
- NAVNEW_MoveToGoal()
: NPC_move.c, g_navnew.c
- NAVNEW_PushBlocker()
: g_navnew.c
- NAVNEW_ResolveEntityCollision()
: g_navnew.c
- NAVNEW_SidestepBlocker()
: g_navnew.c
- NAVNEW_TestNodeConnectionBlocked()
: g_navnew.c
- New_NPC_t()
: NPC_spawn.c
- NodeHere()
: ai_wpnav.c
- NormalizeColor()
: q_shared.h, q_math.c
- NormalToLatLong()
: q_shared.h, q_math.c
- NPC_Accelerate()
: g_active.c
- NPC_AimAdjust()
: NPC_combat.c, NPC_behavior.c, NPC_AI_Stormtrooper.c, NPC_AI_Grenadier.c, NPC_AI_GalakMech.c
- NPC_AimWiggle()
: NPC_utils.c, b_local.h
- NPC_ApplyRoff()
: NPC_move.c, NPC.c
- NPC_ApplyScriptFlags()
: NPC.c
- NPC_ApplyWeaponFireDelay()
: NPC_combat.c, b_local.h
- NPC_ATST_Pain()
: NPC_spawn.c, NPC_AI_Atst.c
- NPC_ATST_Precache()
: NPC_spawn.c, NPC_AI_Atst.c
- NPC_AttackDebounceForWeapon()
: NPC_combat.c, b_local.h
- NPC_AvoidWallsAndCliffs()
: NPC.c
- NPC_Begin()
: NPC_spawn.c
- NPC_BehaviorSet_ATST()
: NPC.c
- NPC_BehaviorSet_Charmed()
: NPC.c
- NPC_BehaviorSet_Default()
: NPC.c
- NPC_BehaviorSet_Droid()
: NPC.c
- NPC_BehaviorSet_Grenadier()
: NPC.c
- NPC_BehaviorSet_Howler()
: NPC.c
- NPC_BehaviorSet_ImperialProbe()
: NPC.c
- NPC_BehaviorSet_Interrogator()
: NPC.c
- NPC_BehaviorSet_Jedi()
: NPC.c
- NPC_BehaviorSet_Mark1()
: NPC.c
- NPC_BehaviorSet_Mark2()
: NPC.c
- NPC_BehaviorSet_MineMonster()
: NPC.c
- NPC_BehaviorSet_Rancor()
: NPC.c
- NPC_BehaviorSet_Remote()
: NPC.c
- NPC_BehaviorSet_Seeker()
: NPC.c
- NPC_BehaviorSet_Sentry()
: NPC.c
- NPC_BehaviorSet_Sniper()
: NPC.c
- NPC_BehaviorSet_Stormtrooper()
: NPC.c
- NPC_Blocked()
: g_nav.c
- NPC_BSAdvanceFight()
: NPC_behavior.c, b_local.h
- NPC_BSATST_Default()
: NPC_AI_Atst.c, ai.h
- NPC_BSCinematic()
: NPC_behavior.c, NPC.c
- NPC_BSDefault()
: NPC_AI_Default.c, b_local.h
- NPC_BSDroid_Default()
: NPC_AI_Droid.c, ai.h
- NPC_BSEmplaced()
: NPC_behavior.c, NPC.c
- NPC_BSFace()
: NPC_AI_Default.c
- NPC_BSFlee()
: NPC_behavior.c, b_local.h
- NPC_BSFollowLeader()
: NPC_behavior.c, b_local.h
- NPC_BSFormation()
: b_local.h
- NPC_BSGM_Attack()
: NPC_AI_GalakMech.c
- NPC_BSGM_Default()
: NPC_AI_GalakMech.c, NPC.c
- NPC_BSGM_Patrol()
: NPC_AI_GalakMech.c
- NPC_BSGrenadier_Attack()
: NPC_AI_Grenadier.c
- NPC_BSGrenadier_Default()
: NPC_AI_Grenadier.c, ai.h
- NPC_BSGrenadier_Patrol()
: NPC_AI_Grenadier.c
- NPC_BSHowler_Default()
: NPC_AI_Howler.c, ai.h
- NPC_BSHuntAndKill()
: NPC_AI_Default.c, b_local.h
- NPC_BSIdle()
: NPC_AI_Default.c, b_local.h
- NPC_BSImperialProbe_Attack()
: NPC.c
- NPC_BSImperialProbe_Default()
: NPC_AI_ImperialProbe.c, ai.h
- NPC_BSImperialProbe_Patrol()
: NPC.c
- NPC_BSImperialProbe_Wait()
: NPC.c
- NPC_BSInterrogator_Default()
: NPC_AI_Interrogator.c, ai.h
- NPC_BSInvestigate()
: NPC_behavior.c, b_local.h
- NPC_BSJedi_Default()
: NPC_AI_Jedi.c, ai.h
- NPC_BSJedi_FollowLeader()
: NPC_AI_Jedi.c, ai.h
- NPC_BSJedi_Investigate()
: ai.h
- NPC_BSJump()
: NPC_behavior.c, b_local.h
- NPC_BSMark1_Default()
: NPC_AI_Mark1.c, ai.h
- NPC_BSMark2_Default()
: NPC_AI_Mark2.c, ai.h
- NPC_BSMineMonster_Default()
: NPC_AI_MineMonster.c, ai.h
- NPC_BSMove()
: NPC_AI_Default.c
- NPC_BSNoClip()
: NPC_behavior.c, NPC.c
- NPC_BSPatrol()
: NPC_AI_Default.c, b_local.h
- NPC_BSPointShoot()
: NPC_AI_Default.c, b_local.h
- NPC_BSRancor_Default()
: NPC_AI_Rancor.c, ai.h
- NPC_BSRemote_Default()
: NPC_AI_Remote.c, NPC.c
- NPC_BSRemove()
: NPC_behavior.c, b_local.h
- NPC_BSRun()
: NPC_AI_Default.c
- NPC_BSRunAndShoot()
: NPC_AI_Default.c, b_local.h
- NPC_BSSearch()
: NPC_behavior.c, b_local.h
- NPC_BSSearchStart()
: NPC_behavior.c, b_local.h
- NPC_BSSeeker_Default()
: NPC_AI_Seeker.c, NPC.c
- NPC_BSSentry_Default()
: NPC_AI_Sentry.c, NPC.c
- NPC_BSShoot()
: NPC_AI_Default.c
- NPC_BSSleep()
: NPC_behavior.c, b_local.h
- NPC_BSSniper_Attack()
: NPC_AI_Sniper.c
- NPC_BSSniper_Default()
: NPC_AI_Sniper.c, NPC_AI_Jedi.c, ai.h
- NPC_BSSniper_Patrol()
: NPC_AI_Sniper.c
- NPC_BSST_Attack()
: NPC_AI_Stormtrooper.c, NPC_AI_Default.c
- NPC_BSST_Default()
: NPC_AI_Stormtrooper.c, ai.h
- NPC_BSST_Investigate()
: NPC_AI_Stormtrooper.c, ai.h
- NPC_BSST_Patrol()
: NPC_AI_Stormtrooper.c, NPC_AI_Jedi.c
- NPC_BSST_Sleep()
: NPC_AI_Stormtrooper.c, ai.h
- NPC_BSStandAndShoot()
: NPC_AI_Default.c, b_local.h
- NPC_BSStandGuard()
: NPC_AI_Default.c, b_local.h
- NPC_BSWait()
: NPC_behavior.c, b_local.h
- NPC_BSWampa_Default()
: NPC_AI_Wampa.c, NPC.c
- NPC_BSWander()
: NPC_behavior.c, b_local.h
- NPC_CalcClosestFormationSpot()
: b_local.h
- NPC_ChangeWeapon()
: NPC_combat.c, b_local.h
- NPC_CheckAlertEvents()
: NPC_senses.c, b_local.h
- NPC_CheckAllClear()
: NPC_reactions.c, NPC.c
- NPC_CheckAttack()
: NPC_combat.c, b_local.h
- NPC_CheckAttackHold()
: NPC.c
- NPC_CheckAttackScript()
: NPC.c
- NPC_CheckCanAttack()
: NPC_combat.c, b_local.h
- NPC_CheckCanAttackExt()
: NPC_utils.c, b_local.h
- NPC_CheckCharmed()
: NPC_utils.c, NPC.c
- NPC_CheckCombatMove()
: NPC_move.c
- NPC_CheckDefend()
: NPC_combat.c, b_local.h
- NPC_CheckEnemy()
: NPC_combat.c, b_local.h
- NPC_CheckEnemyExt()
: NPC_utils.c, b_local.h
- NPC_CheckEnemyStealth()
: NPC_AI_Stormtrooper.c, NPC_AI_Jedi.c
- NPC_CheckForDanger()
: NPC_senses.c, b_local.h
- NPC_CheckGetNewWeapon()
: NPC_combat.c, NPC_behavior.c, NPC_AI_Stormtrooper.c, NPC_AI_Default.c
- NPC_CheckInSolid()
: NPC.c
- NPC_CheckInvestigate()
: NPC_behavior.c, b_local.h
- NPC_CheckLookTarget()
: NPC_utils.c, NPC_reactions.c, NPC_combat.c, NPC.c
- NPC_CheckPlayerAim()
: NPC_reactions.c, NPC.c
- NPC_CheckPlayerTeamStealth()
: NPC_AI_Stormtrooper.c, NPC_AI_Sniper.c, NPC_AI_Sentry.c, NPC_AI_Mark1.c, NPC_AI_Grenadier.c, NPC_AI_GalakMech.c, ai.h
- NPC_CheckPossibleEnemy()
: NPC_combat.c, b_local.h
- NPC_CheckSurrender()
: NPC_behavior.c, NPC.c
- NPC_CheckVisibility()
: NPC_senses.c, b_local.h
- NPC_ChoosePainAnimation()
: NPC_reactions.c
- NPC_ClearBlocked()
: g_navnew.c
- NPC_ClearGoal()
: NPC_goal.c, b_local.h
- NPC_ClearLookTarget()
: NPC_utils.c, NPC_combat.c, NPC_AI_Jedi.c
- NPC_ClearLOS()
: NPC_utils.c, b_local.h
- NPC_ClearLOS2()
: NPC_utils.c, g_main.c, b_local.h
- NPC_ClearLOS3()
: NPC_utils.c, b_local.h
- NPC_ClearLOS4()
: NPC_utils.c, b_local.h
- NPC_ClearLOS5()
: NPC_utils.c, b_local.h
- NPC_ClearPathToGoal()
: NPC_move.c, b_local.h
- NPC_ClearShot()
: NPC_combat.c, b_local.h
- NPC_CreateFormation()
: b_local.h
- NPC_DefaultScriptFlags()
: NPC_spawn.c
- NPC_DeleteFromFormation()
: b_local.h
- NPC_Droid_Pain()
: NPC_spawn.c, NPC_AI_Droid.c
- NPC_DropFormation()
: b_local.h
- NPC_EnemyRangeFromBolt()
: NPC_utils.c
- NPC_EnemyTooFar()
: NPC_combat.c, b_local.h
- NPC_EntRangeFromBolt()
: NPC_utils.c, NPC_AI_Rancor.c
- NPC_EvaluateShot()
: NPC_combat.c, b_local.h
- NPC_ExecuteBState()
: NPC.c
- NPC_FaceEnemy()
: NPC_utils.c, b_local.h
- NPC_FaceEntity()
: NPC_utils.c, b_local.h
- NPC_FacePosition()
: NPC_utils.c, b_local.h
- NPC_FindClosestTeammate()
: b_local.h
- NPC_FindCombatPoint()
: NPC_combat.c, b_local.h
- NPC_FindEnemy()
: NPC_utils.c
- NPC_FindNearestEnemy()
: NPC_utils.c
- NPC_FindPlayer()
: NPC_utils.c, b_local.h
- NPC_FindSquadPoint()
: NPC_combat.c, b_local.h
- NPC_FreeCombatPoint()
: NPC_combat.c, b_local.h
- NPC_GalakMech_Init()
: NPC_spawn.c, NPC_AI_GalakMech.c
- NPC_GalakMech_Precache()
: NPC_spawn.c, NPC_AI_GalakMech.c
- NPC_GetEntsNearBolt()
: NPC_utils.c, NPC_AI_Wampa.c, NPC_AI_Rancor.c
- NPC_GetHFOVPercentage()
: NPC_senses.c, g_local.h
- NPC_GetMoveDirection()
: NPC_move.c, g_nav.h
- NPC_GetMoveDirectionAltRoute()
: NPC_move.c
- NPC_GetMoveInformation()
: NPC_move.c
- NPC_GetPainChance()
: NPC_reactions.c, NPC_AI_Droid.c, b_local.h
- NPC_GetVFOVPercentage()
: NPC_senses.c, g_local.h
- NPC_GM_Pain()
: NPC_spawn.c, NPC_AI_GalakMech.c
- NPC_GM_StartLaser()
: NPC_AI_GalakMech.c
- NPC_Gonk_Precache()
: NPC_spawn.c, NPC_AI_Droid.c
- NPC_Grenadier_Pain()
: NPC_AI_Grenadier.c
- NPC_Grenadier_PlayConfusionSound()
: NPC_AI_Grenadier.c
- NPC_HandleAIFlags()
: NPC.c
- NPC_Howler_Pain()
: NPC_spawn.c, NPC_AI_Howler.c
- NPC_Howler_Precache()
: NPC_spawn.c, NPC_AI_Howler.c
- NPC_InitAI()
: NPC.c
- NPC_InitGame()
: NPC.c, b_public.h
- NPC_InsertIntoFormation()
: b_local.h
- NPC_Interrogator_Precache()
: NPC_spawn.c, NPC_AI_Interrogator.c
- NPC_Jedi_Pain()
: NPC_spawn.c, NPC_AI_Jedi.c
- NPC_Jedi_PlayConfusionSound()
: w_force.c, NPC_AI_Jedi.c
- NPC_Jedi_RateNewEnemy()
: NPC_combat.c, NPC_AI_Jedi.c
- NPC_KeepCurrentFacing()
: NPC.c
- NPC_Kill_f()
: NPC_spawn.c
- NPC_LoadParms()
: NPC_stats.c, b_local.h
- NPC_LostEnemyDecideChase()
: NPC_AI_Default.c, b_local.h
- NPC_Mark1_Pain()
: NPC_spawn.c, NPC_AI_Mark1.c
- NPC_Mark1_Part_Explode()
: NPC_AI_Mark1.c
- NPC_Mark1_Precache()
: NPC_spawn.c, NPC_AI_Mark1.c
- NPC_Mark2_Pain()
: NPC_spawn.c, NPC_AI_Mark2.c
- NPC_Mark2_Part_Explode()
: NPC_AI_Mark2.c
- NPC_Mark2_Precache()
: NPC_spawn.c, NPC_AI_Mark2.c
- NPC_MaxDistSquaredForWeapon()
: NPC_combat.c, NPC.c, b_local.h
- NPC_MineMonster_Pain()
: NPC_spawn.c, NPC_AI_MineMonster.c
- NPC_MineMonster_Precache()
: NPC_spawn.c, NPC_AI_MineMonster.c
- NPC_Mouse_Precache()
: NPC_spawn.c, NPC_AI_Droid.c
- NPC_MoveDirClear()
: NPC_behavior.c, NPC_AI_Jedi.c
- NPC_MoveToGoal()
: NPC_move.c, b_local.h
- NPC_MoveToGoalExt()
: g_nav.h
- NPC_Pain()
: NPC_spawn.c, NPC_reactions.c, b_local.h
- NPC_PainFunc()
: NPC_spawn.c
- NPC_ParseParms()
: NPC_stats.c, b_local.h
- NPC_PickAlly()
: NPC_combat.c, b_local.h
- NPC_PickEnemy()
: NPC_combat.c, b_local.h
- NPC_PickEnemyExt()
: NPC_utils.c
- NPC_PlayConfusionSound()
: w_force.c, NPC_sounds.c
- NPC_Precache()
: NPC_stats.c, NPC_spawn.c
- NPC_PrecacheAnimationCFG()
: NPC_stats.c, NPC_spawn.c
- NPC_PrecacheType()
: NPC_spawn.c
- NPC_PrecacheWeapons()
: NPC_stats.c
- NPC_PrintScore()
: NPC_spawn.c
- NPC_Probe_Pain()
: NPC_spawn.c, NPC_AI_ImperialProbe.c
- NPC_Probe_Precache()
: NPC_spawn.c, NPC_AI_ImperialProbe.c
- NPC_Protocol_Precache()
: NPC_spawn.c, NPC_AI_Droid.c
- NPC_R2D2_Precache()
: NPC_spawn.c, NPC_AI_Droid.c
- NPC_R5D2_Precache()
: NPC_spawn.c, NPC_AI_Droid.c
- NPC_Rancor_Pain()
: NPC_spawn.c, NPC_AI_Rancor.c
- NPC_Rancor_Precache()
: NPC_AI_Rancor.c
- NPC_ReachedGoal()
: NPC_goal.c, b_local.h
- NPC_ReactionTime()
: NPC_stats.c, b_local.h
- NPC_Remote_Pain()
: NPC_spawn.c, NPC_AI_Remote.c
- NPC_Remote_Precache()
: NPC_spawn.c, NPC_AI_Remote.c
- NPC_RemoveBody()
: NPC.c
- NPC_ReorderFormation()
: b_local.h
- NPC_ReserveCombatPoint()
: NPC_combat.c, b_local.h
- NPC_Respond()
: NPC_reactions.c
- NPC_RunBehavior()
: NPC.c
- NPC_SearchForWeapons()
: NPC_combat.c
- NPC_Seeker_Pain()
: NPC_spawn.c, NPC_AI_Seeker.c
- NPC_Seeker_Precache()
: NPC_spawn.c, NPC_AI_Seeker.c
- NPC_Sentry_Pain()
: NPC_spawn.c, NPC_AI_Sentry.c
- NPC_Sentry_Patrol()
: NPC_AI_Sentry.c
- NPC_Sentry_Precache()
: NPC_spawn.c, NPC_AI_Sentry.c
- NPC_SetAnim()
: SpeederNPC.c, NPC.c, g_vehicles.c, g_active.c, b_local.h
- NPC_SetBlocked()
: g_navnew.c
- NPC_SetBoneAngles()
: w_saber.c, NPC_utils.c, b_local.h
- NPC_SetCombatPoint()
: NPC_combat.c, b_local.h
- NPC_SetFX_SpawnStates()
: NPC_spawn.c
- NPC_SetGoal()
: NPC_goal.c, b_local.h
- NPC_SetLookTarget()
: w_saber.c, NPC_utils.c, NPC_reactions.c, NPC_AI_Jedi.c, NPC.c, b_local.h
- NPC_SetMiscDefaultData()
: NPC_spawn.c
- NPC_SetMoveGoal()
: g_nav.c, b_local.h
- NPC_SetPainEvent()
: NPC_reactions.c, NPC_AI_GalakMech.c
- NPC_SetPickUpGoal()
: NPC_combat.c
- NPC_SetSayState()
: b_local.h
- NPC_SetSurfaceOnOff()
: NPC_utils.c, b_local.h
- NPC_SetWeapons()
: NPC_spawn.c
- NPC_ShadowTrooper_Precache()
: NPC_spawn.c, NPC_AI_Jedi.c
- NPC_ShotEntity()
: NPC_combat.c, b_local.h
- NPC_ShowDebugInfo()
: NPC.c
- NPC_ShySpawn()
: NPC_spawn.c
- NPC_SlideMoveToGoal()
: NPC_move.c, b_local.h
- NPC_Sniper_Pain()
: NPC_AI_Sniper.c
- NPC_Sniper_PlayConfusionSound()
: NPC_AI_Sniper.c
- NPC_SomeoneLookingAtMe()
: NPC_utils.c, NPC_reactions.c, NPC_behavior.c, NPC_AI_Jedi.c, NPC_AI_Default.c
- NPC_Spawn()
: NPC_spawn.c, b_local.h
- NPC_Spawn_Do()
: NPC_spawn.c, g_vehicles.c
- NPC_Spawn_f()
: NPC_spawn.c
- NPC_Spawn_Go()
: NPC_spawn.c
- NPC_SpawnEffect()
: NPC_spawn.c
- NPC_SpawnType()
: NPC_spawn.c, g_items.c
- NPC_SpotWouldTelefrag()
: NPC_spawn.c
- NPC_ST_Pain()
: NPC_spawn.c, NPC_AI_Stormtrooper.c
- NPC_ST_SayMovementSpeech()
: NPC_AI_Stormtrooper.c
- NPC_ST_StoreMovementSpeech()
: NPC_AI_Stormtrooper.c
- NPC_StandIdle()
: NPC_AI_Default.c
- NPC_StandTrackAndShoot()
: NPC_AI_Default.c, b_local.h
- NPC_StartFlee()
: NPC_behavior.c, b_local.h
- NPC_Surrender()
: NPC_behavior.c
- NPC_TargetVisible()
: NPC_utils.c
- NPC_TempLookTarget()
: NPC_reactions.c, NPC_AI_Stormtrooper.c, NPC_AI_Sniper.c, NPC_AI_Jedi.c, NPC_AI_Grenadier.c, NPC.c
- NPC_Think()
: NPC.c, b_local.h
- NPC_Touch()
: NPC_reactions.c, b_local.h
- NPC_TouchFunc()
: NPC_spawn.c
- NPC_UpdateAngles()
: NPC_utils.c, b_local.h
- NPC_UpdateFiringAngles()
: NPC_utils.c, b_local.h
- NPC_UpdateShootAngles()
: NPC_utils.c, b_local.h
- NPC_Use()
: NPC_reactions.c, b_local.h
- NPC_UseResponse()
: w_force.c, NPC_reactions.c
- NPC_ValidEnemy()
: NPC_utils.c, b_local.h
- NPC_VehiclePrecache()
: NPC_spawn.c
- NPC_VehicleSpawnUse()
: NPC_spawn.c
- NPC_Wampa_Pain()
: NPC_spawn.c, NPC_AI_Wampa.c
- NPC_Wampa_Precache()
: NPC_spawn.c, NPC_AI_Wampa.c
- NPC_WeaponsForTeam()
: NPC_stats.c, NPC_spawn.c
- NumBots()
: ai_main.h, ai_main.c
- P_DamageFeedback()
: g_active.c
- P_SetTwitchInfo()
: g_active.c
- P_WorldEffects()
: g_active.c
- Parse1DMatrix()
: q_shared.h, q_shared.c
- Parse2DMatrix()
: q_shared.h, q_shared.c
- Parse3DMatrix()
: q_shared.h, q_shared.c
- ParseAnimationEvtBlock()
: bg_panimate.c
- ParseEmotionalAttachments()
: ai_util.c
- ParseRect()
: ui_shared.c
- pas_adjust_enemy()
: g_items.c
- pas_fire()
: g_items.c
- pas_think()
: g_items.c
- PASSFLOAT()
: ui_syscalls.c, g_syscalls.c, cg_syscalls.c
- PassLovedOneCheck()
: ai_main.c
- PassStandardEnemyChecks()
: ai_main.c
- PassWayCheck()
: ai_main.c
- PC_Color_Parse()
: ui_shared.h, ui_shared.c
- PC_Float_Parse()
: ui_shared.h, ui_shared.c
- PC_Int_Parse()
: ui_shared.h, ui_shared.c
- PC_Rect_Parse()
: ui_shared.h, ui_shared.c
- PC_Script_Parse()
: ui_shared.h, ui_shared.c
- PC_SourceError()
: ui_shared.c
- PC_SourceWarning()
: ui_shared.c
- PC_String_Parse()
: ui_shared.h, ui_shared.c
- PerpendicularVector()
: q_shared.h, q_math.c
- PickTeam()
: g_local.h, g_client.c
- Pickup_Ammo()
: g_items.c
- Pickup_Armor()
: g_items.c
- Pickup_Health()
: g_items.c
- Pickup_Holdable()
: g_items.c
- Pickup_Powerup()
: g_items.c
- Pickup_Team()
: g_team.h, g_team.c
- Pickup_Weapon()
: g_items.c
- pitch_roll_for_slope()
: NPC.c, g_object.c
- PlaceShield()
: g_items.c
- PlaneFromPoints()
: q_shared.h, q_math.c
- player_die()
: g_local.h, g_combat.c
- PlayerModel_Cache()
: ui_local.h
- PlayerPain()
: NPC_spawn.c
- PlayerSettings_Cache()
: ui_local.h
- PlayersInGame()
: ai_main.c
- PM_AddEvent()
: bg_pmove.c, bg_local.h
- PM_AddEventWithParm()
: bg_pmove.c
- PM_AddTouchEnt()
: bg_pmove.c, bg_local.h
- PM_AdjustAngleForWallJump()
: bg_pmove.c
- PM_AdjustAngleForWallRun()
: bg_pmove.c
- PM_AdjustAngleForWallRunUp()
: bg_pmove.c
- PM_AdjustAnglesForWallRunUpFlipAlt()
: bg_pmove.c
- PM_AdjustAttackStates()
: bg_pmove.c
- PM_AdjustStandAnimForSlope()
: bg_pmove.c
- PM_AnglesForSlope()
: bg_pmove.c
- PM_AnimLength()
: WalkerNPC.c, SpeederNPC.c, g_vehicles.c, FighterNPC.c, bg_panimate.c, bg_local.h, AnimalNPC.c
- PM_AttackMoveForQuad()
: bg_saber.c
- PM_BeginWeaponChange()
: bg_pmove.c, bg_local.h
- PM_BGEntForNum()
: bg_public.h, bg_pmove.c
- PM_BrokenParryForParry()
: bg_saber.c
- PM_CanBackstab()
: bg_saber.c
- PM_CanDoKata()
: bg_saber.c
- PM_CanDoRollStab()
: bg_saber.c
- PM_CanRollFromSoulCal()
: bg_pmove.c, bg_panimate.c
- PM_CanSetWeaponAnims()
: bg_pmove.c
- PM_CheckAltKickAttack()
: bg_saber.c
- PM_CheckDualForwardJumpDuck()
: bg_pmove.c
- PM_CheckFixMins()
: bg_pmove.c
- PM_CheckPullAttack()
: bg_saber.c
- PM_CheckStabDown()
: bg_saber.c
- PM_ClipVelocity()
: bg_pmove.c, bg_local.h
- PM_ContinueLegsAnim()
: bg_panimate.c, bg_local.h
- PM_DebugLegsAnim()
: bg_panimate.c
- PM_DoSlowFall()
: bg_pmove.c
- PM_DroidMelee()
: NPC_combat.c
- PM_FinishWeaponChange()
: bg_pmove.c, bg_local.h
- PM_FootSlopeTrace()
: bg_pmove.c
- PM_ForceJumpingUp()
: bg_pmove.c
- PM_ForceLegsAnim()
: bg_panimate.c, bg_local.h
- PM_GetOkWeaponForVehicle()
: bg_pmove.c
- PM_GetSaberStance()
: bg_pmove.c, bg_local.h
- PM_GrabWallForJump()
: bg_pmove.c
- PM_GroundDistance()
: bg_saber.c, bg_local.h
- PM_GroundSlideOkay()
: bg_slidemove.c, bg_pmove.c
- PM_HoverTrace()
: bg_pmove.c
- PM_InCartwheel()
: NPC_reactions.c, bg_panimate.c
- PM_InKnockDown()
: NPC_reactions.c, NPC_move.c, NPC_behavior.c, NPC_AI_Jedi.c, bg_panimate.c, bg_local.h, cg_view.c
- PM_InOnGroundAnim()
: bg_panimate.c, bg_local.h
- PM_InRollComplete()
: bg_panimate.c, bg_local.h
- PM_InSaberAnim()
: bg_panimate.c, bg_local.h
- PM_InSecondaryStyle()
: bg_saber.c
- PM_irand_timesync()
: bg_saber.c, bg_pmove.c
- PM_IsRocketTrooper()
: bg_pmove.c
- PM_ItemUsable()
: bg_pmove.c
- PM_JumpingAnim()
: bg_panimate.c, bg_local.h
- PM_KickMoveForConditions()
: bg_saber.c, bg_pmove.c
- PM_LandingAnim()
: bg_panimate.c, bg_local.h
- PM_LegsSlopeBackTransition()
: bg_pmove.c
- PM_MoveForKata()
: bg_pmove.c
- PM_PainAnim()
: bg_panimate.c, bg_local.h
- PM_pitch_roll_for_slope()
: bg_pmove.c
- PM_RocketLock()
: bg_pmove.c
- PM_RollingAnim()
: NPC_reactions.c, NPC_AI_Jedi.c, bg_pmove.c
- PM_RunningAnim()
: g_client.c, bg_saber.c, bg_pmove.c, bg_panimate.c, cg_players.c
- PM_SaberAnimTransitionAnim()
: bg_saber.c
- PM_SaberAttackChainAngle()
: bg_saber.c
- PM_SaberAttackForMovement()
: bg_saber.c
- PM_SaberBackflipAttackMove()
: bg_saber.c
- PM_SaberBounceForAttack()
: w_saber.c, bg_saber.c, bg_panimate.c
- PM_SaberDeflectionForQuad()
: w_saber.c, bg_panimate.c
- PM_SaberDualJumpAttackMove()
: bg_saber.c
- PM_SaberFlipOverAttackMove()
: bg_saber.c, bg_local.h
- PM_SaberInBounce()
: w_saber.c, NPC_AI_Jedi.c, bg_saber.c
- PM_SaberInBrokenParry()
: w_saber.c, NPC_AI_Jedi.c, bg_saber.c
- PM_SaberInDeflect()
: w_saber.c, NPC_AI_Jedi.c, bg_panimate.c
- PM_SaberInKnockaway()
: NPC_AI_Jedi.c, bg_panimate.c, bg_local.h
- PM_SaberInParry()
: NPC_AI_Jedi.c, bg_panimate.c, bg_local.h
- PM_SaberInReflect()
: bg_panimate.c, bg_local.h
- PM_SaberInReturn()
: g_active.c, bg_saber.c, bg_panimate.c
- PM_SaberInStart()
: NPC_AI_Jedi.c, g_active.c, bg_panimate.c, bg_local.h
- PM_SaberInTransition()
: w_saber.c, g_active.c, bg_saber.c, bg_pmove.c, bg_panimate.c
- PM_SaberJumpAttackMove()
: bg_saber.c, bg_local.h
- PM_SaberJumpAttackMove2()
: bg_saber.c
- PM_SaberKataDone()
: bg_saber.c
- PM_SaberLockBreak()
: bg_saber.c
- PM_SaberLocked()
: bg_saber.c
- PM_SaberLockLoseAnim()
: bg_saber.c
- PM_SaberLockResultAnim()
: bg_saber.c
- PM_SaberLockWinAnim()
: bg_saber.c
- PM_SaberLungeAttackMove()
: bg_saber.c
- PM_SaberMoveOkayForKata()
: bg_saber.c
- PM_SaberMoveQuadrantForMovement()
: bg_saber.c
- PM_SaberPowerCheck()
: bg_saber.c
- PM_SetAnim()
: WalkerNPC.c, SpeederNPC.c, g_vehicles.c, FighterNPC.c, bg_panimate.c, bg_local.h, AnimalNPC.c
- PM_SetAnimFinal()
: bg_panimate.c
- PM_SetAnimFrame()
: bg_saber.c
- PM_SetForceJumpZStart()
: bg_pmove.c, bg_local.h
- PM_SetLegsAnimTimer()
: NPC_spawn.c, NPC.c, g_vehicles.c, bg_panimate.c
- PM_SetPMViewAngle()
: bg_slidemove.c, bg_pmove.c
- PM_SetSaberMove()
: bg_saber.c, bg_local.h
- PM_SetSpecialMoveValues()
: bg_pmove.c
- PM_SetTorsoAnimTimer()
: NPC_spawn.c, NPC.c, g_vehicles.c, bg_panimate.c
- PM_SlideMove()
: bg_slidemove.c, bg_local.h
- PM_SomeoneInFront()
: bg_saber.c, bg_local.h
- PM_SpinningAnim()
: NPC_reactions.c, bg_panimate.c, bg_local.h
- PM_SpinningSaberAnim()
: NPC_reactions.c
- PM_StartTorsoAnim()
: bg_panimate.c, bg_local.h
- PM_StepSlideMove()
: bg_slidemove.c, bg_local.h
- PM_SwimmingAnim()
: bg_saber.c, bg_pmove.c
- PM_UpdateViewAngles()
: bg_public.h, bg_pmove.c
- PM_Use()
: bg_pmove.c
- PM_VehFaceHyperspacePoint()
: bg_pmove.c
- PM_VehForcedTurning()
: bg_pmove.c
- PM_VehicleImpact()
: bg_slidemove.c
- PM_VehicleViewAngles()
: bg_pmove.c
- PM_VehicleWeaponAnimate()
: bg_pmove.c
- PM_WalkableGroundDistance()
: bg_saber.c, bg_pmove.c
- PM_WalkingAnim()
: bg_saber.c, bg_pmove.c, bg_panimate.c, cg_players.c
- PM_WeaponLightsaber()
: bg_saber.c, bg_local.h
- PM_WeaponOkOnVehicle()
: bg_pmove.c
- Pmove()
: bg_public.h, bg_pmove.c
- PmoveSingle()
: bg_pmove.c
- powf()
: q_shared.h, q_math.c
- PrecacheItem()
: g_local.h
- Preferences_Cache()
: ui_local.h
- PrimFiring()
: ai_main.c
- PrintCTFMessage()
: g_team.c
- PrintTeam()
: g_main.c
- ProcessNewUI()
: ui_main.c
- ProcessOrientCommands()
: SpeederNPC.c
- ProjectPointOnPlane()
: q_shared.h, q_math.c
- prox_mine_think()
: g_weapon.c
- proxMineThink()
: g_weapon.c
- Q3_DebugPrint()
: NPC.c
- Q3_GetFloat()
: g_ICARUScb.h, g_ICARUScb.c
- Q3_GetString()
: g_ICARUScb.h, g_ICARUScb.c
- Q3_GetTag()
: g_ICARUScb.h, g_ICARUScb.c
- Q3_GetVector()
: g_ICARUScb.h, g_ICARUScb.c
- Q3_Kill()
: g_ICARUScb.h, g_ICARUScb.c
- Q3_Lerp2Angles()
: g_ICARUScb.h, g_ICARUScb.c
- Q3_Lerp2End()
: g_ICARUScb.h, g_ICARUScb.c
- Q3_Lerp2Origin()
: g_trigger.c, g_ICARUScb.h, g_ICARUScb.c
- Q3_Lerp2Pos()
: g_ICARUScb.h, g_ICARUScb.c
- Q3_Lerp2Start()
: g_ICARUScb.h, g_ICARUScb.c
- Q3_Play()
: g_ICARUScb.h, g_ICARUScb.c
- Q3_PlaySound()
: g_ICARUScb.h, g_ICARUScb.c
- Q3_Remove()
: g_ICARUScb.h, g_ICARUScb.c
- Q3_RemoveEnt()
: g_ICARUScb.c
- Q3_Set()
: g_ICARUScb.h, g_ICARUScb.c
- Q3_SetICARUSFreeze()
: g_ICARUScb.c
- Q3_SetLoopSound()
: g_ICARUScb.c
- Q3_SetParm()
: NPC_spawn.c, g_ICARUScb.c
- Q3_SetViewEntity()
: g_ICARUScb.c
- Q3_TaskIDClear()
: g_ICARUScb.c
- Q3_TaskIDPending()
: NPC_reactions.c, g_vehicles.c
- Q3_Use()
: g_ICARUScb.h, g_ICARUScb.c
- Q_acos()
: q_shared.h
- Q_asin()
: q_shared.h
- Q_CleanStr()
: q_shared.h, q_shared.c
- Q_crandom()
: q_shared.h, q_math.c
- Q_fabs()
: q_shared.h, q_math.c
- Q_flrand()
: q_math.c
- Q_irand()
: q_shared.h, q_math.c
- Q_isalpha()
: q_shared.h, q_shared.c
- Q_islower()
: q_shared.h, q_shared.c
- Q_isprint()
: q_shared.h, q_shared.c
- Q_isupper()
: q_shared.h, q_shared.c
- Q_log2()
: q_shared.h, q_math.c
- Q_PrintStrlen()
: q_shared.h, q_shared.c
- Q_rand()
: q_shared.h, q_math.c
- Q_random()
: q_shared.h, q_math.c
- Q_rsqrt()
: q_shared.h, q_math.c
- Q_strcat()
: q_shared.h, q_shared.c
- Q_stricmp()
: q_shared.h, q_shared.c
- Q_stricmpn()
: q_shared.h, q_shared.c
- Q_strlwr()
: q_shared.h, q_shared.c
- Q_strncmp()
: q_shared.h, q_shared.c
- Q_strncpyz()
: q_shared.h, q_shared.c
- Q_strrchr()
: q_shared.h, q_shared.c
- Q_strupr()
: q_shared.h, q_shared.c
- qsort()
: bg_lib.h, bg_lib.c
- R2D2_PartsMove()
: NPC_AI_Droid.c
- R2D2_TurnAnims()
: NPC_AI_Droid.c
- RadiusFromBounds()
: q_shared.h, q_math.c
- Rancor_Attack()
: NPC_AI_Rancor.c
- Rancor_Bite()
: NPC_AI_Rancor.c
- Rancor_CheckDropVictim()
: NPC_AI_Rancor.c
- Rancor_CheckRoar()
: NPC_AI_Rancor.c
- Rancor_Combat()
: NPC_AI_Rancor.c
- Rancor_Crush()
: NPC_AI_Rancor.c
- Rancor_DropVictim()
: NPC_AI_Rancor.c, g_combat.c
- Rancor_Idle()
: NPC_AI_Rancor.c
- Rancor_Move()
: NPC_AI_Rancor.c
- Rancor_Patrol()
: NPC_AI_Rancor.c
- Rancor_SetBolts()
: NPC_spawn.c, NPC_AI_Rancor.c
- Rancor_Smash()
: NPC_AI_Rancor.c
- Rancor_Swing()
: NPC_AI_Rancor.c
- rand()
: bg_lib.h, bg_lib.c
- Rand_Init()
: q_shared.h, q_math.c
- RandFloat()
: w_saber.c, g_missile.c
- RankStatus_Cache()
: ui_local.h
- RaySphereIntersections()
: g_combat.c
- Reached_BinaryMover()
: g_mover.c
- Reached_Train()
: g_mover.c
- ReachedGoal()
: NPC_goal.c, b_local.h
- ReadChatGroups()
: ai_util.c
- Rect_ContainsPoint()
: ui_shared.c
- Rect_Parse()
: ui_shared.h, ui_shared.c
- Rect_ToWindowCoords()
: ui_shared.c
- ref_link()
: g_misc.c
- RegisterAssets()
: g_vehicles.c
- RegisterItem()
: g_local.h, g_items.c
- Remote_Attack()
: NPC_AI_Remote.c
- Remote_Fire()
: NPC_AI_Remote.c
- Remote_Hunt()
: NPC_AI_Remote.c
- Remote_Idle()
: NPC_AI_Remote.c
- Remote_MaintainHeight()
: NPC_AI_Remote.c
- Remote_Patrol()
: NPC_AI_Remote.c
- Remote_Ranged()
: NPC_AI_Remote.c
- Remote_Strafe()
: NPC_AI_Remote.c
- RemoveAllWP()
: g_main.c, ai_wpnav.c
- RemoveColorEscapeSequences()
: ai_main.c
- RemoveDuelDrawLoser()
: g_main.c
- RemoveOldestAlert()
: NPC_senses.c
- RemovePowerDuelLosers()
: g_main.c
- RemoveTournamentLoser()
: g_main.c
- RemoveTournamentWinner()
: g_main.c
- RemoveWP()
: ai_wpnav.c
- RemoveWP_InTrail()
: ai_wpnav.c
- RepairPaths()
: ai_wpnav.c
- respawn()
: g_local.h, g_client.c
- RespawnItem()
: g_local.h, g_items.c
- RestoreNPCGlobals()
: NPC.c, b_local.h
- ReturnToPos1()
: g_mover.c
- RocketDie()
: g_weapon.c
- rocketThink()
: g_weapon.c
- RotateAroundDirection()
: q_shared.h, q_math.c
- RotatePointAroundVector()
: q_shared.h, q_math.c
- saberBackToOwner()
: w_saber.c
- SaberBounceSound()
: w_saber.c
- saberCheckKnockdown_BrokenParry()
: w_saber.c
- saberCheckKnockdown_DuelLoss()
: w_saber.c, g_active.c
- saberCheckKnockdown_Smashed()
: w_saber.c
- saberCheckKnockdown_Thrown()
: w_saber.c
- SaberColorToString()
: ui_saber.c, ui_main.c
- SaberCombatHandling()
: ai_main.c
- saberFirstThrown()
: w_saber.c
- SaberGotHit()
: w_saber.c
- saberKnockDown()
: w_saber.c, g_cmds.c
- saberKnockOutOfHand()
: w_saber.c, g_cmds.c
- saberReactivate()
: w_saber.c
- SaberUpdateSelf()
: w_saber.c
- SanitizeString()
: g_cmds.c
- SanitizeString2()
: g_cmds.c
- SaveNPCGlobals()
: NPC.c, b_local.h
- SavePathData()
: ai_wpnav.c
- SaveRegisteredItems()
: g_local.h, g_items.c
- ScaleModelAxis()
: cg_local.h, cg_ents.c
- ScanForEnemies()
: ai_main.c
- ScoreIsTied()
: g_main.c
- ScorePlum()
: g_combat.c
- Script_Close()
: ui_shared.c
- Script_Defer()
: ui_shared.c
- Script_Disable()
: ui_shared.c
- Script_Exec()
: ui_shared.c
- Script_FadeIn()
: ui_shared.c
- Script_FadeOut()
: ui_shared.c
- Script_Hide()
: ui_shared.c
- Script_Open()
: ui_shared.c
- Script_Orbit()
: ui_shared.c
- Script_Parse()
: ui_shared.h
- Script_Play()
: ui_shared.c
- Script_playLooped()
: ui_shared.c
- Script_RunDeferred()
: ui_shared.c
- Script_Scale()
: ui_shared.c
- Script_SetAsset()
: ui_shared.c
- Script_SetBackground()
: ui_shared.c
- Script_SetColor()
: ui_shared.c
- Script_SetCvar()
: ui_shared.c
- Script_SetCvarToCvar()
: ui_shared.c
- Script_SetFocus()
: ui_shared.c
- Script_SetItemBackground()
: ui_shared.c
- Script_SetItemColor()
: ui_shared.c
- Script_SetItemColorCvar()
: ui_shared.c
- Script_SetItemRect()
: ui_shared.c
- Script_SetItemRectCvar()
: ui_shared.c
- Script_SetItemText()
: ui_shared.c
- Script_SetPlayerModel()
: ui_shared.c
- Script_SetTeamColor()
: ui_shared.c
- Script_Show()
: ui_shared.c
- Script_Transition()
: ui_shared.c
- Script_Transition2()
: ui_shared.c
- Script_Transition3()
: ui_shared.c
- scriptrunner_run()
: g_target.c, g_spawn.c
- ScrollList_Draw()
: ui_local.h
- ScrollList_Key()
: ui_local.h
- Seeker_Attack()
: NPC_AI_Seeker.c
- Seeker_FindEnemy()
: NPC_AI_Seeker.c
- Seeker_Fire()
: NPC_AI_Seeker.c
- Seeker_FollowOwner()
: NPC_AI_Seeker.c
- Seeker_Hunt()
: NPC_AI_Seeker.c
- Seeker_MaintainHeight()
: NPC_AI_Seeker.c
- Seeker_Ranged()
: NPC_AI_Seeker.c
- Seeker_Strafe()
: NPC_AI_Seeker.c
- SeekerDroneUpdate()
: w_force.c
- SelectCTFSpawnPoint()
: g_team.h, g_team.c
- SelectDuelSpawnPoint()
: g_client.c
- SelectInitialSpawnPoint()
: g_client.c
- SelectNearestDeathmatchSpawnPoint()
: g_client.c
- SelectRandomDeathmatchSpawnPoint()
: g_client.c
- SelectRandomFurthestSpawnPoint()
: g_client.c
- SelectRandomTeamSpawnPoint()
: g_team.c
- SelectSiegeSpawnPoint()
: g_team.h, g_team.c
- SelectSpawnPoint()
: g_local.h, g_client.c
- SelectSpectatorSpawnPoint()
: g_client.c
- SendPendingPredictableEvents()
: g_active.c
- SendScoreboardMessageToAllClients()
: g_main.c, g_local.h
- Sentry_AttackDecision()
: NPC_AI_Sentry.c
- Sentry_Fire()
: NPC_AI_Sentry.c
- Sentry_Hunt()
: NPC_AI_Sentry.c
- Sentry_Idle()
: NPC_AI_Sentry.c
- Sentry_MaintainHeight()
: NPC_AI_Sentry.c
- Sentry_RangedAttack()
: NPC_AI_Sentry.c
- Sentry_Strafe()
: NPC_AI_Sentry.c
- sentry_use()
: NPC_AI_Sentry.c
- sentryExpire()
: g_items.c
- SentryTouch()
: g_items.c
- ServerInfo_Cache()
: ui_local.h
- ServerOptions_Cache()
: ui_local.h
- SetClientViewAngle()
: g_vehicles.c, g_local.h, g_client.c
- SetCustomSoundForType()
: cg_servercmds.c
- SetDuelistHealthsFromConfigString()
: cg_servercmds.c
- SetGoal()
: NPC_goal.c, b_local.h
- SetLeader()
: g_main.c, g_local.h
- SetMoverState()
: g_mover.c
- SetNPCGlobals()
: NPC.c, b_local.h
- SetParent()
: g_vehicles.c
- SetPilot()
: g_vehicles.c
- SetPlaneSignbits()
: q_shared.h, q_math.c
- SetRespawn()
: g_local.h
- SetTeam()
: g_local.h, g_cmds.c
- SetTeamNumbers()
: NPC_utils.c, b_local.h
- SetTeamQuick()
: g_saga.c, g_cmds.c, g_client.c
- SetupGameGhoul2Model()
: NPC_stats.c, g_client.c
- shield_power_converter_use()
: g_misc.c
- ShieldDie()
: g_items.c
- ShieldGoNotSolid()
: g_items.c
- ShieldGoSolid()
: g_items.c
- ShieldPain()
: g_items.c
- ShieldRemove()
: g_items.c
- ShieldThink()
: g_items.c
- ShieldTouch()
: g_items.c
- shipboundary_think()
: g_trigger.c
- shipboundary_touch()
: g_trigger.c
- ShootThink()
: NPC_combat.c, b_local.h
- ShortestLineSegBewteen2LineSegs()
: NPC_AI_Jedi.c, g_utils.c
- ShortNoSwap()
: q_shared.c
- ShortSwap()
: q_shared.h, q_shared.c
- ShotThroughGlass()
: NPC_combat.c, b_local.h
- ShouldSecondaryFire()
: ai_main.c
- Siege_CountDefenders()
: ai_main.c
- Siege_CountTeammates()
: ai_main.c
- Siege_DefendFromAttackers()
: ai_main.c
- Siege_TargetClosestObjective()
: ai_main.c
- SiegeBeginRound()
: g_saga.c
- SiegeBroadcast_OBJECTIVECOMPLETE()
: g_saga.c
- SiegeBroadcast_ROUNDOVER()
: g_saga.c
- SiegeCheckTimers()
: g_saga.c, g_main.c
- SiegeClearSwitchData()
: g_saga.c, g_cmds.c
- SiegeDoTeamAssign()
: g_saga.c, g_main.c
- siegeEndUse()
: g_saga.c
- SiegeIconUse()
: g_saga.c
- SiegeItemDie()
: g_saga.c
- SiegeItemPain()
: g_saga.c
- SiegeItemRemoveOwner()
: g_trigger.c, g_saga.c
- SiegeItemThink()
: g_saga.c
- SiegeItemTouch()
: g_saga.c
- SiegeItemUse()
: g_saga.c
- SiegeObjectiveCompleted()
: g_saga.c
- SiegePointUse()
: g_client.c
- SiegeRespawn()
: g_saga.c, g_client.c
- SiegeRoundComplete()
: g_saga.c
- SiegeSetCompleteData()
: g_saga.c
- SiegeTakesPriority()
: ai_main.c
- SiegeTeamSwitch()
: g_saga.c
- siegeTriggerUse()
: g_saga.c
- Signup_Cache()
: ui_local.h
- sin()
: bg_lib.h
- SkipBracedSection()
: q_shared.h, q_shared.c
- SkipRestOfLine()
: q_shared.h, q_shared.c
- SkipWhitespace()
: q_shared.h, q_shared.c
- SnapVectorTowards()
: g_weapon.c, g_local.h
- Sniper_ClearTimers()
: NPC_AI_Sniper.c
- Sniper_EvaluateShot()
: NPC_AI_Sniper.c
- Sniper_FaceEnemy()
: NPC_AI_Sniper.c
- Sniper_StartHide()
: NPC_AI_Sniper.c
- Sniper_UpdateEnemyPos()
: NPC_AI_Sniper.c
- SolidifyOwner()
: g_ICARUScb.c
- SortRanks()
: g_main.c
- SP_bsp_worldspawn()
: g_spawn.c
- SP_CreateRain()
: g_spawn.c, g_misc.c
- SP_CreateSnow()
: g_spawn.c, g_misc.c
- SP_CreateSpaceDust()
: g_spawn.c, g_misc.c
- SP_emplaced_gun()
: g_weapon.c, g_spawn.c
- SP_func_bobbing()
: g_spawn.c, g_mover.c
- SP_func_breakable()
: g_spawn.c, g_mover.c
- SP_func_button()
: g_spawn.c, g_mover.c
- SP_func_door()
: g_spawn.c, g_mover.c
- SP_func_glass()
: g_spawn.c, g_mover.c
- SP_func_pendulum()
: g_spawn.c, g_mover.c
- SP_func_plat()
: g_spawn.c, g_mover.c
- SP_func_rotating()
: g_trigger.c, g_spawn.c, g_mover.c
- SP_func_static()
: g_spawn.c, g_mover.c
- SP_func_timer()
: g_trigger.c, g_spawn.c
- SP_func_train()
: g_spawn.c, g_mover.c
- SP_func_usable()
: g_spawn.c, g_mover.c
- SP_func_wall()
: g_spawn.c, g_mover.c
- SP_fx_runner()
: g_spawn.c, g_misc.c
- SP_gametype_item()
: g_spawn.c
- SP_info_camp()
: g_spawn.c, g_misc.c
- SP_info_firstplace()
: g_spawn.c
- SP_info_jedimaster_start()
: g_spawn.c, g_client.c
- SP_info_notnull()
: g_spawn.c, g_misc.c
- SP_info_null()
: g_spawn.c, g_misc.c
- SP_info_player_deathmatch()
: g_spawn.c, g_client.c
- SP_info_player_duel()
: g_spawn.c, g_client.c
- SP_info_player_duel1()
: g_spawn.c, g_client.c
- SP_info_player_duel2()
: g_spawn.c, g_client.c
- SP_info_player_intermission()
: g_spawn.c, g_client.c
- SP_info_player_intermission_blue()
: g_spawn.c, g_client.c
- SP_info_player_intermission_red()
: g_spawn.c, g_client.c
- SP_info_player_siegeteam1()
: g_spawn.c, g_client.c
- SP_info_player_siegeteam2()
: g_spawn.c, g_client.c
- SP_info_player_start()
: g_spawn.c, g_client.c
- SP_info_player_start_blue()
: g_spawn.c, g_client.c
- SP_info_player_start_red()
: g_spawn.c, g_client.c
- SP_info_podium()
: g_spawn.c
- SP_info_secondplace()
: g_spawn.c
- SP_info_siege_decomplete()
: g_spawn.c, g_saga.c
- SP_info_siege_objective()
: g_spawn.c, g_saga.c
- SP_info_siege_radaricon()
: g_spawn.c, g_saga.c
- SP_info_thirdplace()
: g_spawn.c
- SP_item_botroam()
: g_spawn.c
- SP_light()
: g_spawn.c, g_misc.c
- SP_misc_ammo_floor_unit()
: g_spawn.c, g_misc.c
- SP_misc_bsp()
: g_spawn.c, g_misc.c
- SP_misc_faller()
: g_spawn.c, g_misc.c
- SP_misc_G2model()
: g_spawn.c, g_misc.c
- SP_misc_holocron()
: g_spawn.c, g_misc.c
- SP_misc_maglock()
: g_spawn.c, g_misc.c
- SP_misc_model()
: g_spawn.c, g_misc.c
- SP_misc_model_ammo_power_converter()
: g_spawn.c, g_misc.c
- SP_misc_model_health_power_converter()
: g_spawn.c, g_misc.c
- SP_misc_model_shield_power_converter()
: g_spawn.c, g_misc.c
- SP_misc_model_static()
: g_spawn.c, g_misc.c
- SP_misc_portal_camera()
: g_spawn.c, g_misc.c
- SP_misc_portal_surface()
: g_spawn.c, g_misc.c
- SP_misc_shield_floor_unit()
: g_spawn.c, g_misc.c
- SP_misc_siege_item()
: g_spawn.c, g_saga.c
- SP_misc_skyportal()
: g_spawn.c, g_misc.c
- SP_misc_skyportal_orient()
: g_spawn.c, g_misc.c
- SP_misc_teleporter_dest()
: g_spawn.c, g_misc.c
- SP_misc_turret()
: g_turret.c, g_spawn.c
- SP_misc_turretG2()
: g_turret_G2.c, g_spawn.c
- SP_misc_weapon_shooter()
: g_spawn.c, g_misc.c
- SP_misc_weather_zone()
: g_spawn.c, g_misc.c
- SP_NPC_Alora()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Bartender()
: NPC_spawn.c, g_spawn.c
- SP_NPC_BespinCop()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Cultist()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Cultist_Commando()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Cultist_Destroyer()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Cultist_Saber()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Cultist_Saber_Powers()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Desann()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Droid_ATST()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Droid_Gonk()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Droid_Interrogator()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Droid_Mark1()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Droid_Mark2()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Droid_Mouse()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Droid_Probe()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Droid_Protocol()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Droid_R2D2()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Droid_R5D2()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Droid_Remote()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Droid_Seeker()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Droid_Sentry()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Galak()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Gran()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Imperial()
: NPC_spawn.c, g_spawn.c
- SP_NPC_ImpWorker()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Jan()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Jawa()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Jedi()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Kyle()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Lando()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Luke()
: NPC_spawn.c, g_spawn.c
- SP_NPC_MineMonster()
: NPC_spawn.c, g_spawn.c
- SP_NPC_MonMothma()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Monster_Claw()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Monster_Fish()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Monster_Flier2()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Monster_Glider()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Monster_Howler()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Monster_Lizard()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Monster_Murjj()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Monster_Rancor()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Monster_Swamp()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Monster_Wampa()
: NPC_spawn.c, g_spawn.c
- SP_NPC_MorganKatarn()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Noghri()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Prisoner()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Rebel()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Reborn()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Reborn_New()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Reelo()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Rodian()
: NPC_spawn.c, g_spawn.c
- SP_NPC_ShadowTrooper()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Snowtrooper()
: NPC_spawn.c, g_spawn.c
- SP_NPC_spawner()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Stormtrooper()
: NPC_spawn.c, g_spawn.c
- SP_NPC_StormtrooperOfficer()
: NPC_spawn.c, g_spawn.c
- SP_NPC_SwampTrooper()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Tavion()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Tavion_New()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Tie_Pilot()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Trandoshan()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Tusken()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Ugnaught()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Vehicle()
: NPC_spawn.c, g_spawn.c
- SP_NPC_Weequay()
: NPC_spawn.c, g_spawn.c
- SP_PAS()
: g_items.c
- SP_path_corner()
: g_spawn.c, g_mover.c
- SP_point_combat()
: NPC_combat.c, g_spawn.c
- SP_reference_tag()
: g_spawn.c, g_misc.c
- SP_shooter_blaster()
: g_spawn.c, g_misc.c
- SP_target_activate()
: g_target.c, g_spawn.c
- SP_target_character()
: g_spawn.c
- SP_target_counter()
: g_target.c, g_spawn.c
- SP_target_deactivate()
: g_target.c, g_spawn.c
- SP_target_delay()
: g_target.c, g_spawn.c
- SP_target_escapetrig()
: g_spawn.c, g_misc.c
- SP_target_give()
: g_target.c, g_spawn.c
- SP_target_interest()
: NPC_senses.c, g_spawn.c
- SP_target_kill()
: g_target.c, g_spawn.c
- SP_target_laser()
: g_target.c, g_spawn.c
- SP_target_level_change()
: g_target.c, g_spawn.c
- SP_target_location()
: g_target.c, g_spawn.c
- SP_target_play_music()
: g_target.c, g_spawn.c
- SP_target_position()
: g_target.c, g_spawn.c
- SP_target_print()
: g_target.c, g_spawn.c
- SP_target_push()
: g_trigger.c, g_spawn.c
- SP_target_random()
: g_target.c, g_spawn.c
- SP_target_relay()
: g_target.c, g_spawn.c
- SP_target_remove_powerups()
: g_target.c, g_spawn.c
- SP_target_score()
: g_target.c, g_spawn.c
- SP_target_screenshake()
: g_spawn.c, g_misc.c
- SP_target_scriptrunner()
: g_target.c, g_spawn.c
- SP_target_siege_end()
: g_spawn.c, g_saga.c
- SP_target_speaker()
: g_target.c, g_spawn.c
- SP_target_teleporter()
: g_target.c, g_spawn.c
- SP_team_CTF_blueplayer()
: g_team.c, g_spawn.c
- SP_team_CTF_bluespawn()
: g_team.c, g_spawn.c
- SP_team_CTF_redplayer()
: g_team.c, g_spawn.c
- SP_team_CTF_redspawn()
: g_team.c, g_spawn.c
- SP_terrain()
: g_spawn.c, g_misc.c
- SP_trigger_always()
: g_trigger.c, g_spawn.c
- SP_trigger_asteroid_field()
: g_trigger.c, g_spawn.c
- SP_trigger_hurt()
: g_trigger.c, g_spawn.c
- SP_trigger_hyperspace()
: g_trigger.c, g_spawn.c
- SP_trigger_lightningstrike()
: g_trigger.c, g_spawn.c
- SP_trigger_multiple()
: g_trigger.c, g_spawn.c
- SP_trigger_once()
: g_trigger.c, g_spawn.c
- SP_trigger_push()
: g_trigger.c, g_spawn.c
- SP_trigger_shipboundary()
: g_trigger.c, g_spawn.c
- SP_trigger_space()
: g_trigger.c, g_spawn.c
- SP_trigger_teleport()
: g_trigger.c, g_spawn.c
- SP_waypoint()
: g_spawn.c, g_nav.c
- SP_waypoint_navgoal()
: g_spawn.c, g_nav.c
- SP_waypoint_navgoal_1()
: g_spawn.c, g_nav.c
- SP_waypoint_navgoal_2()
: g_spawn.c, g_nav.c
- SP_waypoint_navgoal_4()
: g_spawn.c, g_nav.c
- SP_waypoint_navgoal_8()
: g_spawn.c, g_nav.c
- SP_waypoint_small()
: g_spawn.c, g_nav.c
- SP_worldspawn()
: g_spawn.c
- space_touch()
: g_trigger.c
- SpawnPlatTrigger()
: g_mover.c
- SpecialItemThink()
: g_items.c
- SpecifyLeague_Cache()
: ui_local.h
- SpecifyServer_Cache()
: ui_local.h
- SpectatorClientEndFrame()
: g_active.c
- SpectatorThink()
: g_active.c
- SpotWouldTelefrag()
: g_local.h, g_client.c
- SpotWouldTelefrag2()
: NPC_spawn.c, g_ICARUScb.c, g_client.c
- sqrt()
: bg_lib.h
- srand()
: bg_lib.h, bg_lib.c
- sscanf()
: bg_lib.h
- ST_AggressionAdjust()
: NPC_AI_Utils.c, NPC_AI_Stormtrooper.c
- ST_ApproachEnemy()
: NPC_AI_Stormtrooper.c
- ST_ClearTimers()
: NPC_spawn.c, NPC_AI_Stormtrooper.c
- ST_Commander()
: NPC_AI_Stormtrooper.c
- ST_GetCPFlags()
: NPC_AI_Stormtrooper.c
- ST_HuntEnemy()
: NPC_AI_Stormtrooper.c
- ST_MarkToCover()
: NPC_AI_Utils.c, NPC_AI_Stormtrooper.c
- ST_ResolveBlockedShot()
: NPC_AI_Stormtrooper.c
- ST_StartFlee()
: NPC_AI_Utils.c, NPC_AI_Stormtrooper.c
- ST_TrackEnemy()
: NPC_AI_Stormtrooper.c
- ST_TransferMoveGoal()
: NPC_AI_Stormtrooper.c
- ST_TransferTimers()
: NPC_AI_Stormtrooper.c
- StandardBotAI()
: ai_main.h, ai_main.c
- StandardSetBodyAnim()
: g_cmds.c
- StartServer_Cache()
: ui_local.h
- station_pain()
: NPC_spawn.c
- StopFollowing()
: g_local.h, g_cmds.c
- StrafeTracing()
: ai_main.c
- strap_G2API_AnimateG2Models()
: g_strap.c, bg_strap.h, cg_strap.c
- strap_G2API_GetBoltMatrix()
: g_strap.c, bg_strap.h, cg_strap.c
- strap_G2API_GetBoltMatrix_NoRecNoRot()
: g_strap.c, bg_strap.h, cg_strap.c
- strap_G2API_GetBoltMatrix_NoReconstruct()
: g_strap.c, bg_strap.h, cg_strap.c
- strap_G2API_GetBoneAnim()
: g_strap.c, bg_strap.h, cg_strap.c
- strap_G2API_IKMove()
: g_strap.c, bg_strap.h, cg_strap.c
- strap_G2API_SetBoneAngles()
: g_strap.c, bg_strap.h, cg_strap.c
- strap_G2API_SetBoneAnim()
: g_strap.c, bg_strap.h, cg_strap.c
- strap_G2API_SetBoneIKState()
: g_strap.c, bg_strap.h, cg_strap.c
- strap_G2API_SetRagDoll()
: g_strap.c, bg_strap.h, cg_strap.c
- strap_TrueFree()
: g_strap.c, bg_strap.h, cg_strap.c
- strap_TrueMalloc()
: g_strap.c, bg_strap.h, cg_strap.c
- strcat()
: bg_lib.h
- strchr()
: bg_lib.h
- strcmp()
: bg_lib.h
- strcpy()
: bg_lib.h
- String_Alloc()
: ui_shared.h, ui_shared.c
- String_Init()
: ui_shared.h, ui_shared.c
- String_Parse()
: ui_shared.h, ui_shared.c
- String_Report()
: ui_shared.h, ui_shared.c
- StringContains()
: be_ai_chat.h
- strlen()
: bg_lib.h
- strncpy()
: bg_lib.h
- strstr()
: bg_lib.h
- Svcmd_AddBot_f()
: g_local.h, g_bot.c
- Svcmd_AddIP_f()
: g_svcmds.c
- Svcmd_BotList_f()
: g_local.h, g_bot.c
- Svcmd_EntityList_f()
: g_svcmds.c
- Svcmd_ForceTeam_f()
: g_svcmds.c
- Svcmd_GameMem_f()
: g_mem.c, g_local.h
- Svcmd_Nav_f()
: g_nav.c
- Svcmd_NPC_f()
: b_public.h
- Svcmd_RemoveIP_f()
: g_svcmds.c
- TAG_Add()
: g_misc.c, g_local.h
- TAG_Find()
: g_misc.c, g_local.h
- TAG_FindOwner()
: g_misc.c
- TAG_GetAngles()
: g_misc.c, g_local.h
- TAG_GetFlags()
: g_misc.c, g_local.h
- TAG_GetOrigin()
: g_misc.c, g_local.h
- TAG_GetOrigin2()
: g_misc.c, g_local.h
- TAG_GetRadius()
: g_misc.c, g_local.h
- TAG_Init()
: g_misc.c, g_local.h
- TAG_ShowTags()
: g_navnew.c, g_nav.c
- TAGDEF()
: tags.h, q_shared.h
- tan()
: bg_lib.h
- target_activate_use()
: g_target.c
- target_counter_use()
: g_target.c
- target_deactivate_use()
: g_target.c
- target_kill_use()
: g_target.c
- target_laser_off()
: g_target.c
- target_laser_on()
: g_target.c
- target_laser_start()
: g_target.c
- target_laser_think()
: g_target.c
- target_laser_use()
: g_target.c
- target_level_change_use()
: g_target.c
- target_play_music_use()
: g_target.c
- target_random_use()
: g_target.c
- target_relay_use()
: g_target.c
- target_scriptrunner_use()
: g_target.c
- target_teleporter_use()
: g_target.c
- Team_CaptureFlagSound()
: g_team.c
- Team_CheckDroppedItem()
: g_team.c, g_local.h
- Team_CheckHurtCarrier()
: g_team.h, g_team.c
- Team_DroppedFlagThink()
: g_team.h, g_team.c
- Team_ForceGesture()
: g_team.c
- Team_FragBonuses()
: g_team.h, g_team.c
- Team_FreeEntity()
: g_team.h, g_team.c
- Team_GetLocation()
: g_team.h, g_team.c
- Team_GetLocationMsg()
: g_team.h, g_team.c
- Team_InitGame()
: g_team.h, g_team.c
- Team_ResetFlag()
: g_team.c
- Team_ResetFlags()
: g_team.c
- Team_ReturnFlag()
: g_team.h, g_team.c
- Team_ReturnFlagSound()
: g_team.c
- Team_SetFlagStatus()
: g_team.c
- Team_TakeFlagSound()
: g_team.c
- Team_TouchEnemyFlag()
: g_team.c
- Team_TouchOurFlag()
: g_team.c
- TeamColorString()
: g_team.h, g_team.c
- TeamCount()
: g_local.h, g_client.c
- TeamLeader()
: g_local.h, g_client.c
- TeamMain_Cache()
: ui_local.h
- TeamName()
: g_team.h, g_team.c
- TeamplayInfoMessage()
: g_team.h, g_team.c
- TeleportPlayer()
: g_misc.c, g_local.h
- TeleportToWP()
: ai_wpnav.c
- testPrintFloat()
: cg_syscalls.c, cg_local.h
- testPrintInt()
: cg_syscalls.c, cg_local.h
- Text_Height()
: ui_main.c
- Text_Paint()
: ui_main.c
- Text_PaintCenter()
: ui_main.c
- Text_PaintWithCursor()
: ui_main.c
- Text_Width()
: ui_main.c
- thermalDetonatorExplode()
: g_weapon.c
- thermalThinkStandard()
: g_weapon.c
- Think_BeginMoving()
: g_mover.c
- Think_MatchTeam()
: g_mover.c
- Think_SetupTrainTargets()
: g_mover.c
- Think_SpawnNewDoorTrigger()
: g_mover.c
- Think_Strike()
: g_trigger.c
- Think_Target_Delay()
: g_target.c
- Think_Weapon()
: g_local.h
- thrownSaberTouch()
: w_saber.c
- ThrowSaberToAttacker()
: g_combat.c, g_client.c
- TIMER_Clear()
: g_timer.c, g_local.h
- TIMER_Clear2()
: g_timer.c, g_local.h
- TIMER_Done()
: g_timer.c, g_local.h
- TIMER_Done2()
: g_timer.c, g_local.h
- TIMER_Exists()
: g_timer.c, g_local.h
- TIMER_Get()
: g_timer.c, g_local.h
- TIMER_GetExisting()
: g_timer.c
- TIMER_GetNew()
: g_timer.c
- TIMER_Remove()
: g_timer.c, g_local.h
- TIMER_RemoveHelper()
: g_timer.c
- TIMER_Set()
: g_timer.c, g_local.h
- TIMER_Start()
: g_timer.c, g_local.h
- tolower()
: bg_lib.h
- TossClientCubes()
: g_local.h
- TossClientItems()
: NPC_AI_Rancor.c, g_local.h, g_combat.c
- TossClientWeapon()
: g_local.h, g_combat.c
- TotalTrailDistance()
: ai_main.c
- Touch_Button()
: w_force.c, g_utils.c, g_mover.c
- Touch_DoorTrigger()
: g_mover.c, g_local.h
- Touch_Item()
: g_local.h, g_items.c
- Touch_Multi()
: g_trigger.c
- touch_NULL()
: g_weapon.c
- Touch_Plat()
: g_mover.c
- Touch_PlatCenterTrigger()
: g_mover.c
- touchLaserTrap()
: g_weapon.c
- toupper()
: bg_lib.h
- ToWindowCoords()
: ui_shared.c
- TransferWPData()
: ai_wpnav.c
- TranslateSaberColor()
: ui_saber.c, ui_main.c, NPC_stats.c, bg_saberLoad.c
- TranslateSaberStyle()
: bg_saberLoad.c
- TranslateSaberType()
: ui_saber.c
- TranslateTeamName()
: NPC_spawn.c
- trap_AAS_AlternativeRouteGoals()
: g_syscalls.c, g_local.h
- trap_AAS_AreaInfo()
: g_syscalls.c, g_local.h
- trap_AAS_AreaReachability()
: g_syscalls.c, g_local.h
- trap_AAS_AreaTravelTimeToGoalArea()
: g_syscalls.c, g_local.h
- trap_AAS_BBoxAreas()
: g_syscalls.c, g_local.h
- trap_AAS_EnableRoutingArea()
: g_syscalls.c, g_local.h
- trap_AAS_EntityInfo()
: g_syscalls.c, g_local.h
- trap_AAS_FloatForBSPEpairKey()
: g_syscalls.c, g_local.h
- trap_AAS_Initialized()
: g_syscalls.c, g_local.h
- trap_AAS_IntForBSPEpairKey()
: g_syscalls.c, g_local.h
- trap_AAS_NextBSPEntity()
: g_syscalls.c, g_local.h
- trap_AAS_PointAreaNum()
: g_syscalls.c, g_local.h
- trap_AAS_PointContents()
: g_syscalls.c, g_local.h
- trap_AAS_PointReachabilityAreaIndex()
: g_syscalls.c, g_local.h
- trap_AAS_PredictClientMovement()
: g_syscalls.c, g_local.h
- trap_AAS_PredictRoute()
: g_syscalls.c, g_local.h
- trap_AAS_PresenceTypeBoundingBox()
: g_syscalls.c, g_local.h
- trap_AAS_Swimming()
: g_syscalls.c, g_local.h
- trap_AAS_Time()
: g_syscalls.c, g_local.h
- trap_AAS_TraceAreas()
: g_syscalls.c, g_local.h
- trap_AAS_ValueForBSPEpairKey()
: g_syscalls.c, g_local.h
- trap_AAS_VectorForBSPEpairKey()
: g_syscalls.c, g_local.h
- trap_AddCommand()
: cg_syscalls.c, cg_local.h
- trap_AdjustAreaPortalState()
: g_syscalls.c, g_local.h
- trap_AnyLanguage_ReadCharFromString()
: ui_syscalls.c, ui_shared.h, ui_local.h, cg_syscalls.c, cg_local.h
- trap_AreasConnected()
: g_syscalls.c, g_local.h
- trap_Argc()
: ui_syscalls.c, ui_local.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_Args()
: g_local.h, cg_syscalls.c, cg_local.h
- trap_Argv()
: ui_syscalls.c, ui_local.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_AS_AddPrecacheEntry()
: cg_syscalls.c, cg_local.h
- trap_AS_GetBModelSound()
: cg_syscalls.c, cg_local.h
- trap_AS_ParseSets()
: cg_syscalls.c, cg_local.h
- trap_Bot_CalculatePaths()
: g_syscalls.c, g_local.h
- trap_Bot_UpdateWaypoints()
: g_syscalls.c, g_local.h
- trap_BotAddAvoidSpot()
: g_syscalls.c, g_local.h
- trap_BotAllocateClient()
: g_syscalls.c, g_local.h
- trap_BotAllocChatState()
: g_syscalls.c, g_local.h
- trap_BotAllocGoalState()
: g_syscalls.c, g_local.h
- trap_BotAllocMoveState()
: g_syscalls.c, g_local.h
- trap_BotAllocWeaponState()
: g_syscalls.c, g_local.h
- trap_BotAvoidGoalTime()
: g_syscalls.c, g_local.h
- trap_BotChatLength()
: g_syscalls.c, g_local.h
- trap_BotChooseBestFightWeapon()
: g_syscalls.c, g_local.h
- trap_BotChooseLTGItem()
: g_syscalls.c, g_local.h
- trap_BotChooseNBGItem()
: g_syscalls.c, g_local.h
- trap_BotDumpAvoidGoals()
: g_syscalls.c, g_local.h
- trap_BotDumpGoalStack()
: g_syscalls.c, g_local.h
- trap_BotEmptyGoalStack()
: g_syscalls.c, g_local.h
- trap_BotEnterChat()
: g_syscalls.c, g_local.h
- trap_BotFindMatch()
: g_syscalls.c, g_local.h
- trap_BotFreeCharacter()
: g_syscalls.c, g_local.h
- trap_BotFreeChatState()
: g_syscalls.c, g_local.h
- trap_BotFreeClient()
: g_syscalls.c, g_local.h
- trap_BotFreeGoalState()
: g_syscalls.c, g_local.h
- trap_BotFreeItemWeights()
: g_syscalls.c, g_local.h
- trap_BotFreeMoveState()
: g_syscalls.c, g_local.h
- trap_BotFreeWeaponState()
: g_syscalls.c, g_local.h
- trap_BotGetChatMessage()
: g_syscalls.c, g_local.h
- trap_BotGetLevelItemGoal()
: g_syscalls.c, g_local.h
- trap_BotGetMapLocationGoal()
: g_syscalls.c, g_local.h
- trap_BotGetNextCampSpotGoal()
: g_syscalls.c, g_local.h
- trap_BotGetSecondGoal()
: g_syscalls.c, g_local.h
- trap_BotGetServerCommand()
: g_syscalls.c, g_local.h
- trap_BotGetSnapshotEntity()
: g_syscalls.c, g_local.h
- trap_BotGetTopGoal()
: g_syscalls.c, g_local.h
- trap_BotGetWeaponInfo()
: g_syscalls.c, g_local.h
- trap_BotGoalName()
: g_syscalls.c, g_local.h
- trap_BotInitialChat()
: g_syscalls.c, g_local.h
- trap_BotInitLevelItems()
: g_syscalls.c, g_local.h
- trap_BotInitMoveState()
: g_syscalls.c, g_local.h
- trap_BotInterbreedGoalFuzzyLogic()
: g_syscalls.c, g_local.h
- trap_BotItemGoalInVisButNotVisible()
: g_syscalls.c, g_local.h
- trap_BotLibDefine()
: g_syscalls.c, g_local.h
- trap_BotLibLoadMap()
: g_syscalls.c, g_local.h
- trap_BotLibSetup()
: g_syscalls.c, g_local.h
- trap_BotLibShutdown()
: g_syscalls.c, g_local.h
- trap_BotLibStartFrame()
: g_syscalls.c, g_local.h
- trap_BotLibTest()
: g_syscalls.c, g_local.h
- trap_BotLibUpdateEntity()
: g_syscalls.c, g_local.h
- trap_BotLibVarGet()
: g_syscalls.c, g_local.h
- trap_BotLibVarSet()
: g_syscalls.c, g_local.h
- trap_BotLoadCharacter()
: g_syscalls.c, g_local.h
- trap_BotLoadChatFile()
: g_syscalls.c, g_local.h
- trap_BotLoadItemWeights()
: g_syscalls.c, g_local.h
- trap_BotLoadWeaponWeights()
: g_syscalls.c, g_local.h
- trap_BotMatchVariable()
: g_syscalls.c, g_local.h
- trap_BotMoveInDirection()
: g_syscalls.c, g_local.h
- trap_BotMovementViewTarget()
: g_syscalls.c, g_local.h
- trap_BotMoveToGoal()
: g_syscalls.c, g_local.h
- trap_BotMutateGoalFuzzyLogic()
: g_syscalls.c, g_local.h
- trap_BotNextConsoleMessage()
: g_syscalls.c, g_local.h
- trap_BotNumConsoleMessages()
: g_syscalls.c, g_local.h
- trap_BotNumInitialChats()
: g_syscalls.c, g_local.h
- trap_BotPopGoal()
: g_syscalls.c, g_local.h
- trap_BotPredictVisiblePosition()
: g_syscalls.c, g_local.h
- trap_BotPushGoal()
: g_syscalls.c, g_local.h
- trap_BotQueueConsoleMessage()
: g_syscalls.c, g_local.h
- trap_BotReachabilityArea()
: g_syscalls.c, g_local.h
- trap_BotRemoveConsoleMessage()
: g_syscalls.c, g_local.h
- trap_BotRemoveFromAvoidGoals()
: g_syscalls.c, g_local.h
- trap_BotReplaceSynonyms()
: g_syscalls.c, g_local.h
- trap_BotReplyChat()
: g_syscalls.c, g_local.h
- trap_BotResetAvoidGoals()
: g_syscalls.c, g_local.h
- trap_BotResetAvoidReach()
: g_syscalls.c, g_local.h
- trap_BotResetGoalState()
: g_syscalls.c, g_local.h
- trap_BotResetLastAvoidReach()
: g_syscalls.c, g_local.h
- trap_BotResetMoveState()
: g_syscalls.c, g_local.h
- trap_BotResetWeaponState()
: g_syscalls.c, g_local.h
- trap_BotSaveGoalFuzzyLogic()
: g_syscalls.c, g_local.h
- trap_BotSetAvoidGoalTime()
: g_syscalls.c, g_local.h
- trap_BotSetChatGender()
: g_syscalls.c, g_local.h
- trap_BotSetChatName()
: g_syscalls.c, g_local.h
- trap_BotTouchingGoal()
: g_syscalls.c, g_local.h
- trap_BotUpdateEntityItems()
: g_syscalls.c, g_local.h
- trap_BotUserCommand()
: g_syscalls.c, g_local.h
- trap_CG_RegisterSharedMemory()
: cg_syscalls.c, cg_local.h
- trap_Characteristic_BFloat()
: g_syscalls.c, g_local.h
- trap_Characteristic_BInteger()
: g_syscalls.c, g_local.h
- trap_Characteristic_Float()
: g_syscalls.c, g_local.h
- trap_Characteristic_Integer()
: g_syscalls.c, g_local.h
- trap_Characteristic_String()
: g_syscalls.c, g_local.h
- trap_CIN_DrawCinematic()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_CIN_PlayCinematic()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_CIN_RunCinematic()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_CIN_SetExtents()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_CIN_StopCinematic()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_CM_BoxTrace()
: cg_syscalls.c, cg_local.h
- trap_CM_CapsuleTrace()
: cg_syscalls.c
- trap_CM_InlineModel()
: cg_syscalls.c, cg_local.h
- trap_CM_LerpTag()
: ui_syscalls.c, ui_local.h
- trap_CM_LoadMap()
: cg_syscalls.c, cg_local.h
- trap_CM_MarkFragments()
: cg_syscalls.c, cg_local.h
- trap_CM_NumInlineModels()
: cg_syscalls.c, cg_local.h
- trap_CM_PointContents()
: cg_syscalls.c, cg_local.h
- trap_CM_RegisterTerrain()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_CM_TempBoxModel()
: cg_syscalls.c, cg_local.h
- trap_CM_TempCapsuleModel()
: cg_syscalls.c
- trap_CM_TransformedBoxTrace()
: cg_syscalls.c, cg_local.h
- trap_CM_TransformedCapsuleTrace()
: cg_syscalls.c
- trap_CM_TransformedPointContents()
: cg_syscalls.c, cg_local.h
- trap_Cmd_ExecuteText()
: ui_syscalls.c, ui_local.h
- trap_Cvar_Create()
: ui_syscalls.c, ui_local.h
- trap_Cvar_GetHiddenVarValue()
: cg_syscalls.c, cg_local.h
- trap_Cvar_InfoStringBuffer()
: ui_syscalls.c, ui_local.h
- trap_Cvar_Register()
: ui_syscalls.c, ui_local.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_Cvar_Reset()
: ui_syscalls.c, ui_local.h
- trap_Cvar_Set()
: ui_syscalls.c, ui_local.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_Cvar_SetValue()
: ui_syscalls.c, ui_local.h
- trap_Cvar_Update()
: ui_syscalls.c, ui_local.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_Cvar_VariableIntegerValue()
: g_syscalls.c, g_local.h
- trap_Cvar_VariableStringBuffer()
: ui_syscalls.c, ui_local.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_Cvar_VariableValue()
: ui_syscalls.c, ui_local.h, g_local.h, g_bot.c
- trap_DebugPolygonCreate()
: g_syscalls.c, g_local.h
- trap_DebugPolygonDelete()
: g_syscalls.c, g_local.h
- trap_DropClient()
: g_syscalls.c, g_local.h
- trap_EA_Action()
: g_syscalls.c, g_local.h
- trap_EA_Alt_Attack()
: g_syscalls.c, g_local.h
- trap_EA_Attack()
: g_syscalls.c, g_local.h
- trap_EA_Command()
: g_syscalls.c, g_local.h
- trap_EA_Crouch()
: g_syscalls.c, g_local.h
- trap_EA_DelayedJump()
: g_syscalls.c, g_local.h
- trap_EA_EndRegular()
: g_syscalls.c, g_local.h
- trap_EA_ForcePower()
: g_syscalls.c, g_local.h
- trap_EA_Gesture()
: g_syscalls.c, g_local.h
- trap_EA_GetInput()
: g_syscalls.c, g_local.h
- trap_EA_Jump()
: g_syscalls.c, g_local.h
- trap_EA_Move()
: g_syscalls.c, g_local.h
- trap_EA_MoveBack()
: g_syscalls.c, g_local.h
- trap_EA_MoveDown()
: g_syscalls.c, g_local.h
- trap_EA_MoveForward()
: g_syscalls.c, g_local.h
- trap_EA_MoveLeft()
: g_syscalls.c, g_local.h
- trap_EA_MoveRight()
: g_syscalls.c, g_local.h
- trap_EA_MoveUp()
: g_syscalls.c, g_local.h
- trap_EA_ResetInput()
: g_syscalls.c, g_local.h
- trap_EA_Respawn()
: g_syscalls.c, g_local.h
- trap_EA_Say()
: g_syscalls.c, g_local.h
- trap_EA_SayTeam()
: g_syscalls.c, g_local.h
- trap_EA_SelectWeapon()
: g_syscalls.c, g_local.h
- trap_EA_Talk()
: g_syscalls.c, g_local.h
- trap_EA_Use()
: g_syscalls.c, g_local.h
- trap_EA_View()
: g_syscalls.c, g_local.h
- trap_EntitiesInBox()
: g_syscalls.c, g_local.h
- trap_EntityContact()
: g_syscalls.c, g_local.h
- trap_EntityContactCapsule()
: g_syscalls.c
- trap_Error()
: ui_syscalls.c, ui_local.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_FS_FCloseFile()
: ui_syscalls.c, ui_local.h, g_syscalls.c, g_local.h, bg_saga.c, bg_saberLoad.c, bg_local.h, cg_syscalls.c, cg_local.h
- trap_FS_FOpenFile()
: ui_syscalls.c, ui_local.h, g_syscalls.c, g_local.h, bg_saga.c, bg_saberLoad.c, bg_local.h, cg_syscalls.c, cg_local.h
- trap_FS_GetFileList()
: ui_syscalls.c, ui_local.h, g_syscalls.c, g_local.h, bg_saga.c, bg_saberLoad.c, cg_syscalls.c, cg_local.h
- trap_FS_Read()
: ui_syscalls.c, ui_local.h, g_syscalls.c, g_local.h, bg_saga.c, bg_saberLoad.c, bg_local.h, cg_syscalls.c, cg_local.h
- trap_FS_Write()
: ui_syscalls.c, ui_local.h, g_syscalls.c, g_local.h, bg_saga.c, bg_saberLoad.c, bg_local.h, cg_syscalls.c, cg_local.h
- trap_FX_AddBezier()
: cg_syscalls.c, cg_local.h
- trap_FX_AddElectricity()
: cg_syscalls.c, cg_local.h
- trap_FX_AddLine()
: cg_syscalls.c, cg_local.h
- trap_FX_AddPoly()
: cg_syscalls.c, cg_local.h
- trap_FX_AddPrimitive()
: cg_syscalls.c, cg_local.h
- trap_FX_AddScheduledEffects()
: cg_syscalls.c, cg_local.h
- trap_FX_AddSprite()
: cg_syscalls.c, cg_local.h
- trap_FX_AdjustTime()
: cg_syscalls.c, cg_local.h
- trap_FX_Draw2DEffects()
: cg_syscalls.c, cg_local.h
- trap_FX_FreeSystem()
: cg_syscalls.c, cg_local.h
- trap_FX_InitSystem()
: cg_syscalls.c, cg_local.h
- trap_FX_PlayBoltedEffectID()
: cg_syscalls.c, cg_local.h
- trap_FX_PlayEffect()
: cg_syscalls.c, cg_local.h
- trap_FX_PlayEffectID()
: bg_slidemove.c, cg_syscalls.c, cg_local.h
- trap_FX_PlayEntityEffect()
: cg_syscalls.c, cg_local.h
- trap_FX_PlayEntityEffectID()
: cg_syscalls.c, cg_local.h
- trap_FX_PlayPortalEffectID()
: cg_syscalls.c, cg_local.h
- trap_FX_RegisterEffect()
: cg_syscalls.c, cg_local.h
- trap_FX_Reset()
: cg_syscalls.c, cg_local.h
- trap_FX_SetRefDef()
: cg_syscalls.c, cg_local.h
- trap_G2_HaveWeGhoul2Models()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2_ListModelBones()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2_ListModelSurfaces()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2_SetGhoul2ModelIndexes()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_AbsurdSmoothing()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_AddBolt()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_AddSkinGore()
: cg_syscalls.c, cg_local.h
- trap_G2API_AnimateG2Models()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_AttachEnt()
: cg_syscalls.c, cg_local.h
- trap_G2API_AttachG2Model()
: ui_syscalls.c, ui_shared.h
- trap_G2API_AttachInstanceToEntNum()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_CleanEntAttachments()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_CleanGhoul2Models()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_ClearAttachedInstance()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_ClearSkinGore()
: cg_syscalls.c, cg_local.h
- trap_G2API_CollisionDetect()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_CollisionDetectCache()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_CopyGhoul2Instance()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_CopySpecificGhoul2Model()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_DoesBoneExist()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_DuplicateGhoul2Instance()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_GetBoltMatrix()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_GetBoltMatrix_NoRecNoRot()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_GetBoltMatrix_NoReconstruct()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_GetBoneAnim()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_GetBoneFrame()
: ui_syscalls.c, ui_shared.h, cg_syscalls.c, cg_local.h
- trap_G2API_GetGLAName()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_GetNumGoreMarks()
: cg_syscalls.c, cg_local.h
- trap_G2API_GetRagBonePos()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_GetSurfaceName()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_GetSurfaceRenderStatus()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_GetTime()
: ui_syscalls.c, ui_shared.h, cg_syscalls.c, cg_local.h
- trap_G2API_Ghoul2Size()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_HasGhoul2ModelOnIndex()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_IKMove()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_InitGhoul2Model()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_OverrideServer()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_RagEffectorGoal()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_RagEffectorKick()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_RagForceSolve()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_RagPCJConstraint()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_RagPCJGradientSpeed()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_RemoveBone()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_RemoveGhoul2Model()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_RemoveGhoul2Models()
: g_syscalls.c, g_local.h
- trap_G2API_SetBoltInfo()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_SetBoneAngles()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_SetBoneAnim()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_SetBoneIKState()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_SetNewOrigin()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_SetRagDoll()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_SetRootSurface()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_SetSkin()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_SetSurfaceOnOff()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_G2API_SetTime()
: ui_syscalls.c, ui_shared.h, cg_syscalls.c, cg_local.h
- trap_G2API_SkinlessModel()
: cg_syscalls.c, cg_local.h
- trap_G2Trace()
: g_syscalls.c, g_local.h
- trap_GeneticParentsAndChildSelection()
: g_syscalls.c, g_local.h
- trap_getCameraInfo()
: cg_local.h
- trap_GetClientState()
: ui_syscalls.c, ui_local.h
- trap_GetClipboardData()
: ui_syscalls.c, ui_local.h
- trap_GetConfigString()
: ui_syscalls.c, ui_local.h
- trap_GetConfigstring()
: g_syscalls.c, g_local.h
- trap_GetCurrentCmdNumber()
: cg_syscalls.c, cg_local.h
- trap_GetCurrentSnapshotNumber()
: cg_syscalls.c, cg_local.h
- trap_GetDefaultState()
: cg_syscalls.c, cg_local.h
- trap_GetEntityToken()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_GetGameState()
: cg_syscalls.c, cg_local.h
- trap_GetGlconfig()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_GetLanguageName()
: ui_syscalls.c, ui_shared.h
- trap_GetServerCommand()
: cg_syscalls.c, cg_local.h
- trap_GetServerinfo()
: g_syscalls.c, g_local.h
- trap_GetSnapshot()
: cg_syscalls.c, cg_local.h
- trap_GetUserCmd()
: cg_syscalls.c, cg_local.h
- trap_GetUsercmd()
: g_syscalls.c, g_local.h
- trap_GetUserinfo()
: g_syscalls.c, g_local.h
- trap_ICARUS_AssociateEnt()
: g_syscalls.c, g_local.h
- trap_ICARUS_FreeEnt()
: g_syscalls.c, g_local.h
- trap_ICARUS_GetFloatVariable()
: g_syscalls.c, g_local.h
- trap_ICARUS_GetStringVariable()
: g_syscalls.c, g_local.h
- trap_ICARUS_GetVectorVariable()
: g_syscalls.c, g_local.h
- trap_ICARUS_Init()
: g_syscalls.c, g_local.h
- trap_ICARUS_InitEnt()
: g_syscalls.c, g_local.h
- trap_ICARUS_IsInitialized()
: g_syscalls.c, g_local.h
- trap_ICARUS_IsRunning()
: g_syscalls.c, g_local.h
- trap_ICARUS_MaintainTaskManager()
: g_syscalls.c, g_local.h
- trap_ICARUS_RegisterScript()
: g_syscalls.c, g_local.h
- trap_ICARUS_RunScript()
: g_syscalls.c, g_local.h
- trap_ICARUS_SetVar()
: g_syscalls.c, g_local.h
- trap_ICARUS_Shutdown()
: g_syscalls.c, g_local.h
- trap_ICARUS_TaskIDComplete()
: g_syscalls.c, g_local.h
- trap_ICARUS_TaskIDPending()
: g_syscalls.c, g_local.h
- trap_ICARUS_TaskIDSet()
: g_syscalls.c, g_local.h
- trap_ICARUS_ValidEnt()
: g_syscalls.c, g_local.h
- trap_ICARUS_VariableDeclared()
: g_syscalls.c, g_local.h
- trap_InPVS()
: g_syscalls.c, g_local.h
- trap_InPVSIgnorePortals()
: g_syscalls.c, g_local.h
- trap_Key_ClearStates()
: ui_syscalls.c, ui_local.h
- trap_Key_GetBindingBuf()
: ui_syscalls.c, ui_local.h
- trap_Key_GetCatcher()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_Key_GetKey()
: cg_syscalls.c, cg_local.h
- trap_Key_GetOverstrikeMode()
: ui_syscalls.c, ui_local.h
- trap_Key_IsDown()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_Key_KeynumToStringBuf()
: ui_syscalls.c, ui_local.h
- trap_Key_SetBinding()
: ui_syscalls.c, ui_local.h
- trap_Key_SetCatcher()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_Key_SetOverstrikeMode()
: ui_syscalls.c, ui_local.h
- trap_LAN_AddServer()
: ui_syscalls.c, ui_local.h
- trap_LAN_ClearPing()
: ui_syscalls.c, ui_local.h
- trap_LAN_CompareServers()
: ui_syscalls.c, ui_local.h
- trap_LAN_GetPing()
: ui_syscalls.c, ui_local.h
- trap_LAN_GetPingInfo()
: ui_syscalls.c, ui_local.h
- trap_LAN_GetPingQueueCount()
: ui_syscalls.c, ui_local.h
- trap_LAN_GetServerAddressString()
: ui_syscalls.c, ui_local.h
- trap_LAN_GetServerCount()
: ui_syscalls.c, ui_local.h
- trap_LAN_GetServerInfo()
: ui_syscalls.c, ui_local.h
- trap_LAN_GetServerPing()
: ui_syscalls.c, ui_local.h
- trap_LAN_LoadCachedServers()
: ui_syscalls.c, ui_local.h
- trap_LAN_MarkServerVisible()
: ui_syscalls.c, ui_local.h
- trap_LAN_RemoveServer()
: ui_syscalls.c, ui_local.h
- trap_LAN_ResetPings()
: ui_syscalls.c, ui_local.h
- trap_LAN_SaveCachedServers()
: ui_syscalls.c, ui_local.h
- trap_LAN_ServerIsVisible()
: ui_syscalls.c, ui_local.h
- trap_LAN_ServerStatus()
: ui_syscalls.c, ui_local.h
- trap_LAN_UpdateVisiblePings()
: ui_syscalls.c, ui_local.h
- trap_Language_IsAsian()
: ui_syscalls.c, ui_shared.h, ui_local.h, cg_syscalls.c, cg_local.h
- trap_Language_UsesSpaces()
: ui_syscalls.c, ui_shared.h, ui_local.h, cg_syscalls.c, cg_local.h
- trap_LinkEntity()
: g_syscalls.c, g_local.h
- trap_loadCamera()
: cg_local.h
- trap_LocateGameData()
: g_syscalls.c, g_local.h
- trap_MemoryRemaining()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_Milliseconds()
: ui_syscalls.c, ui_local.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_Nav_AddFailedEdge()
: g_syscalls.c, g_local.h
- trap_Nav_AddFailedNode()
: g_syscalls.c, g_local.h
- trap_Nav_AddRawPoint()
: g_syscalls.c, g_local.h
- trap_Nav_CalculatePaths()
: g_syscalls.c, g_local.h
- trap_Nav_CheckAllFailedEdges()
: g_syscalls.c, g_local.h
- trap_Nav_CheckBlockedEdges()
: g_syscalls.c, g_local.h
- trap_Nav_CheckedNode()
: g_syscalls.c, g_local.h
- trap_Nav_CheckFailedEdge()
: g_syscalls.c, g_local.h
- trap_Nav_CheckFailedNodes()
: g_syscalls.c, g_local.h
- trap_Nav_ClearAllFailedEdges()
: g_syscalls.c, g_local.h
- trap_Nav_ClearCheckedNodes()
: g_syscalls.c, g_local.h
- trap_Nav_ClearFailedEdge()
: g_syscalls.c, g_local.h
- trap_Nav_Connected()
: g_syscalls.c, g_local.h
- trap_Nav_EdgeFailed()
: g_syscalls.c, g_local.h
- trap_Nav_FlagAllNodes()
: g_syscalls.c, g_local.h
- trap_Nav_Free()
: g_syscalls.c, g_local.h
- trap_Nav_GetBestNode()
: g_syscalls.c, g_local.h
- trap_Nav_GetBestNodeAltRoute()
: g_syscalls.c, g_local.h
- trap_Nav_GetBestNodeAltRoute2()
: g_syscalls.c, g_local.h
- trap_Nav_GetBestPathBetweenEnts()
: g_syscalls.c, g_local.h
- trap_Nav_GetEdgeCost()
: g_syscalls.c, g_local.h
- trap_Nav_GetNearestNode()
: g_syscalls.c, g_local.h
- trap_Nav_GetNodeEdge()
: g_syscalls.c, g_local.h
- trap_Nav_GetNodeNumEdges()
: g_syscalls.c, g_local.h
- trap_Nav_GetNodePosition()
: g_syscalls.c, g_local.h
- trap_Nav_GetNodeRadius()
: g_syscalls.c, g_local.h
- trap_Nav_GetNumNodes()
: g_syscalls.c, g_local.h
- trap_Nav_GetPathCost()
: g_syscalls.c, g_local.h
- trap_Nav_GetPathsCalculated()
: g_syscalls.c, g_local.h
- trap_Nav_GetProjectedNode()
: g_syscalls.c, g_local.h
- trap_Nav_HardConnect()
: g_syscalls.c, g_local.h
- trap_Nav_Init()
: g_syscalls.c, g_local.h
- trap_Nav_Load()
: g_syscalls.c, g_local.h
- trap_Nav_NodeFailed()
: g_syscalls.c, g_local.h
- trap_Nav_NodesAreNeighbors()
: g_syscalls.c, g_local.h
- trap_Nav_RouteBlocked()
: g_syscalls.c, g_local.h
- trap_Nav_Save()
: g_syscalls.c, g_local.h
- trap_Nav_SetCheckedNode()
: g_syscalls.c, g_local.h
- trap_Nav_SetPathsCalculated()
: g_syscalls.c, g_local.h
- trap_Nav_ShowEdges()
: g_syscalls.c, g_local.h
- trap_Nav_ShowNodes()
: g_syscalls.c, g_local.h
- trap_Nav_ShowPath()
: g_syscalls.c, g_local.h
- trap_OpenUIMenu()
: cg_syscalls.c, cg_local.h
- trap_PC_AddGlobalDefine()
: ui_syscalls.c, ui_shared.h, cg_syscalls.c
- trap_PC_FreeSource()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, cg_syscalls.c
- trap_PC_LoadGlobalDefines()
: ui_syscalls.c, ui_shared.h, cg_syscalls.c
- trap_PC_LoadSource()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, cg_syscalls.c
- trap_PC_ReadToken()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, cg_syscalls.c
- trap_PC_RemoveAllGlobalDefines()
: ui_syscalls.c, ui_shared.h, cg_syscalls.c
- trap_PC_SourceFileAndLine()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, cg_syscalls.c
- trap_PointContents()
: g_syscalls.c, g_local.h
- trap_PrecisionTimer_End()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_PrecisionTimer_Start()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_Print()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_Printf()
: g_syscalls.c, g_local.h
- trap_R_AddAdditiveLightToScene()
: cg_syscalls.c
- trap_R_AddDecalToScene()
: cg_syscalls.c, cg_local.h
- trap_R_AddLightToScene()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_R_AddPolysToScene()
: cg_syscalls.c, cg_local.h
- trap_R_AddPolyToScene()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_R_AddRefEntityToScene()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_R_AutomapElevAdj()
: cg_syscalls.c, cg_local.h
- trap_R_ClearDecals()
: cg_syscalls.c, cg_local.h
- trap_R_ClearScene()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_R_DrawRotatePic()
: cg_syscalls.c, cg_local.h
- trap_R_DrawRotatePic2()
: cg_syscalls.c, cg_local.h
- trap_R_DrawStretchPic()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_R_Font_DrawString()
: ui_syscalls.c, ui_shared.h, ui_local.h, cg_syscalls.c, cg_local.h
- trap_R_Font_HeightPixels()
: ui_syscalls.c, ui_shared.h, ui_local.h, cg_syscalls.c, cg_local.h
- trap_R_Font_StrLenChars()
: ui_syscalls.c, ui_shared.h, ui_local.h, cg_syscalls.c, cg_local.h
- trap_R_Font_StrLenPixels()
: ui_syscalls.c, ui_shared.h, ui_local.h, cg_syscalls.c, cg_local.h
- trap_R_GetBModelVerts()
: cg_syscalls.c, cg_local.h
- trap_R_GetDistanceCull()
: cg_syscalls.c, cg_local.h
- trap_R_GetLightStyle()
: cg_syscalls.c, cg_local.h
- trap_R_GetRealRes()
: cg_syscalls.c, cg_local.h
- trap_R_InitWireframeAutomap()
: cg_syscalls.c, cg_local.h
- trap_R_inPVS()
: cg_syscalls.c, cg_local.h
- trap_R_LerpTag()
: cg_syscalls.c, cg_local.h
- trap_R_LightForPoint()
: cg_syscalls.c, cg_local.h
- trap_R_LoadWorldMap()
: cg_syscalls.c, cg_local.h
- trap_R_ModelBounds()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_R_RegisterFont()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_R_RegisterModel()
: ui_syscalls.c, ui_local.h, bg_misc.c, cg_syscalls.c, cg_local.h
- trap_R_RegisterShader()
: cg_syscalls.c, cg_local.h
- trap_R_RegisterShaderNoMip()
: ui_syscalls.c, ui_local.h, bg_saga.c, cg_syscalls.c, cg_local.h
- trap_R_RegisterSkin()
: ui_syscalls.c, ui_shared.c, ui_local.h, g_syscalls.c, g_local.h, bg_saberLoad.c, bg_misc.c, cg_syscalls.c, cg_local.h
- trap_R_RemapShader()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_R_RenderScene()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_R_SetColor()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_R_SetLightStyle()
: cg_syscalls.c, cg_local.h
- trap_R_SetRangeFog()
: cg_syscalls.c, cg_local.h
- trap_R_SetRefractProp()
: cg_syscalls.c, cg_local.h
- trap_R_ShaderNameFromIndex()
: ui_syscalls.c, ui_local.h
- trap_R_WeatherContentsOverride()
: cg_syscalls.c, cg_local.h
- trap_R_WorldEffectCommand()
: cg_syscalls.c, cg_local.h
- trap_RE_InitRendererTerrain()
: cg_syscalls.c, cg_local.h
- trap_RealTime()
: ui_syscalls.c, ui_local.h, g_syscalls.c, cg_syscalls.c
- trap_RemoveCommand()
: cg_syscalls.c
- trap_RMG_Init()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_ROFF_Cache()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_ROFF_Clean()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_ROFF_Play()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_ROFF_Purge_Ent()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_ROFF_UpdateEntities()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_S_AddLocalSet()
: cg_syscalls.c, cg_local.h
- trap_S_AddLoopingSound()
: cg_syscalls.c, cg_local.h
- trap_S_AddRealLoopingSound()
: cg_syscalls.c, cg_local.h
- trap_S_ClearLoopingSounds()
: cg_syscalls.c, cg_local.h
- trap_S_GetVoiceVolume()
: cg_syscalls.c, cg_local.h
- trap_S_MuteSound()
: cg_syscalls.c, cg_local.h
- trap_S_RegisterSound()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_S_Respatialize()
: cg_syscalls.c, cg_local.h
- trap_S_ShutUp()
: cg_syscalls.c, cg_local.h
- trap_S_StartBackgroundTrack()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_S_StartLocalSound()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_S_StartSound()
: cg_syscalls.c, cg_local.h
- trap_S_StopBackgroundTrack()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_S_StopLoopingSound()
: cg_syscalls.c, cg_local.h
- trap_S_UpdateAmbientSet()
: cg_syscalls.c, cg_local.h
- trap_S_UpdateEntityPosition()
: cg_syscalls.c, cg_local.h
- trap_SendClientCommand()
: cg_syscalls.c, cg_local.h
- trap_SendConsoleCommand()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_SendServerCommand()
: g_syscalls.c, g_local.h
- trap_SetActiveSubBSP()
: g_syscalls.c, g_local.h
- trap_SetBrushModel()
: g_syscalls.c, g_local.h
- trap_SetClientForceAngle()
: cg_syscalls.c, cg_local.h
- trap_SetClientTurnExtent()
: cg_syscalls.c, cg_local.h
- trap_SetConfigstring()
: g_syscalls.c, g_local.h
- trap_SetServerCull()
: g_syscalls.c, g_local.h
- trap_SetUserCmdValue()
: cg_syscalls.c, cg_local.h
- trap_SetUserinfo()
: g_syscalls.c, g_local.h
- trap_SiegePersGet()
: g_syscalls.c, g_local.h
- trap_SiegePersSet()
: g_syscalls.c, g_local.h
- trap_SnapVector()
: g_syscalls.c, g_local.h, bg_pmove.c, cg_syscalls.c, cg_local.h
- trap_SP_GetNumLanguages()
: ui_syscalls.c, ui_shared.h
- trap_SP_GetStringTextString()
: ui_syscalls.c, ui_shared.h, g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_startCamera()
: cg_local.h
- trap_StringContains()
: g_syscalls.c, g_local.h
- trap_SV_RegisterSharedMemory()
: g_syscalls.c, g_local.h
- trap_Trace()
: g_syscalls.c, g_local.h
- trap_TraceCapsule()
: g_syscalls.c
- trap_TrueFree()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_TrueMalloc()
: g_syscalls.c, g_local.h, cg_syscalls.c, cg_local.h
- trap_UnifyWhiteSpaces()
: g_syscalls.c, g_local.h
- trap_UnlinkEntity()
: g_syscalls.c, g_local.h
- trap_UpdateScreen()
: ui_syscalls.c, ui_local.h, cg_syscalls.c, cg_local.h
- trap_WE_AddWeatherZone()
: cg_syscalls.c, cg_local.h
- TrapThink()
: g_weapon.c
- tri_tri_intersect()
: w_saber.c, tri_coll_test.c
- trigger_always_think()
: g_trigger.c
- trigger_cleared_fire()
: g_trigger.c
- trigger_push_touch()
: g_trigger.c
- trigger_teleporter_touch()
: g_trigger.c, g_local.h
- TryGrapple()
: g_cmds.c
- TryHeal()
: g_weapon.c, g_utils.c
- TryUse()
: g_utils.c, g_local.h
- TurboLaser_SetBoneAnim()
: g_turret_G2.c
- turret_base_spawn_top()
: g_turret.c
- turret_base_think()
: g_turret.c
- turret_base_use()
: g_turret.c
- turret_die()
: g_items.c
- turret_head_think()
: g_turret.c
- TurretBasePain()
: g_turret.c
- TurretClientRun()
: cg_turret.c, cg_local.h
- turretG2_base_think()
: g_turret_G2.c
- turretG2_base_use()
: g_turret_G2.c
- turretG2_die()
: g_turret_G2.c
- turretG2_head_think()
: g_turret_G2.c
- turretG2_respawn()
: g_turret_G2.c
- turretG2_set_models()
: g_turret_G2.c
- TurretG2Pain()
: g_turret_G2.c
- TurretPain()
: NPC_spawn.c, g_turret.c
- tv()
: g_utils.c, g_local.h
- UI_AddBots_Cache()
: ui_local.h
- UI_AddBotsMenu()
: ui_local.h
- UI_AdjustTimeByGame()
: ui_local.h
- UI_Alloc()
: ui_shared.h, ui_shared.c
- UI_AnimsetAlloc()
: ui_main.c
- UI_ArenaServersMenu()
: ui_local.h
- UI_Argv()
: ui_local.h, ui_atoms.c
- UI_BotSelectMenu()
: ui_local.h
- UI_BotSelectMenu_Cache()
: ui_local.h
- UI_CacheSaberGlowGraphics()
: ui_shared.c, ui_saber.c
- UI_CanShowTierVideo()
: ui_local.h
- UI_CDKeyMenu()
: ui_local.h
- UI_CDKeyMenu_Cache()
: ui_local.h
- UI_CDKeyMenu_f()
: ui_local.h
- UI_CinematicsMenu()
: ui_local.h
- UI_CinematicsMenu_Cache()
: ui_local.h
- UI_CinematicsMenu_f()
: ui_local.h
- UI_ClampCvar()
: ui_local.h, ui_atoms.c
- UI_ClampMaxPlayers()
: ui_main.c
- UI_CleanupGhoul2()
: ui_shared.c, ui_main.c, cg_main.c
- UI_ClearG2Pointer()
: ui_shared.c
- UI_ClearScores()
: ui_local.h, ui_atoms.c
- UI_ConfirmMenu()
: ui_local.h
- UI_ConsoleCommand()
: ui_local.h, ui_atoms.c
- UI_ControlsMenu()
: ui_local.h
- UI_CreditMenu()
: ui_local.h
- UI_CursorInRect()
: ui_local.h, ui_atoms.c
- UI_Cvar_VariableString()
: ui_local.h, ui_atoms.c
- UI_DemosMenu()
: ui_local.h
- UI_DisplayOptionsMenu()
: ui_local.h
- UI_DisplayOptionsMenu_Cache()
: ui_local.h
- UI_DoSaber()
: ui_saber.c
- UI_DrawBannerString()
: ui_local.h
- UI_DrawCenteredPic()
: ui_main.c
- UI_DrawChar()
: ui_local.h
- UI_DrawConnectScreen()
: ui_main.c, ui_local.h
- UI_DrawForceStars()
: ui_force.h, ui_force.c
- UI_DrawHandlePic()
: ui_local.h, ui_atoms.c
- UI_DrawNamedPic()
: ui_local.h, ui_atoms.c
- UI_DrawProportionalString()
: ui_local.h, cg_local.h, cg_drawtools.c
- UI_DrawRect()
: ui_local.h, ui_atoms.c
- UI_DrawScaledProportionalString()
: cg_local.h, cg_drawtools.c
- UI_DrawSides()
: ui_local.h, ui_atoms.c
- UI_DrawString()
: ui_local.h
- UI_DrawTextBox()
: ui_local.h, ui_atoms.c
- UI_DrawTopBottom()
: ui_local.h, ui_atoms.c
- UI_DrawTotalForceStars()
: ui_force.h
- UI_FeederSelection()
: ui_main.c, ui_local.h
- UI_FillRect()
: ui_local.h, ui_atoms.c
- UI_FindCurrentSiegeTeamClass()
: ui_main.c
- UI_ForceConfigHandle()
: ui_force.h, ui_force.c
- UI_ForceMaxRank_HandleKey()
: ui_force.h, ui_force.c
- UI_ForceMenuOff()
: ui_local.h
- UI_ForcePowerRank_HandleKey()
: ui_force.h, ui_force.c
- UI_ForceSide_HandleKey()
: ui_force.h, ui_force.c
- UI_GetArenaInfoByMap()
: ui_local.h
- UI_GetArenaInfoByNumber()
: ui_local.h
- UI_GetAwardLevel()
: ui_local.h
- UI_GetBestScore()
: ui_local.h
- UI_GetBotInfoByName()
: ui_local.h, ui_gameinfo.c
- UI_GetBotInfoByNumber()
: ui_local.h, ui_gameinfo.c
- UI_GetBotNameByNumber()
: ui_local.h, ui_gameinfo.c
- UI_GetCurrentGame()
: ui_local.h
- UI_GetNumArenas()
: ui_local.h
- UI_GetNumBots()
: ui_local.h, ui_gameinfo.c
- UI_GetNumSPArenas()
: ui_local.h
- UI_GetNumSPTiers()
: ui_local.h
- UI_GetSaberForMenu()
: ui_saber.c
- UI_GetSpecialArenaInfo()
: ui_local.h
- UI_GetStringEdString()
: ui_main.c
- UI_GetVideoSetup()
: ui_main.c
- UI_GraphicsOptionsMenu()
: ui_local.h
- UI_HasSetSaberOnly()
: ui_main.c
- UI_hasSkinForBase()
: ui_main.c
- UI_InGameMenu()
: ui_local.h
- UI_Init()
: ui_local.h
- UI_InitForceShaders()
: ui_force.h, ui_force.c
- UI_InitGameinfo()
: ui_local.h
- UI_InitMemory()
: ui_shared.h, ui_shared.c
- UI_InsertG2Pointer()
: ui_shared.c
- UI_IsFullscreen()
: ui_local.h
- UI_IsSaberTwoHanded()
: ui_saber.c
- UI_JediNonJedi_HandleKey()
: ui_force.h, ui_force.c
- UI_KeyEvent()
: ui_local.h
- UI_LerpColor()
: ui_local.h
- UI_Load()
: ui_main.c, ui_local.h
- UI_LoadArenas()
: ui_local.h, ui_gameinfo.c
- UI_LoadBestScores()
: ui_local.h, ui_atoms.c
- UI_LoadBots()
: ui_local.h, ui_gameinfo.c
- UI_LoadConfig_Cache()
: ui_local.h
- UI_LoadConfigMenu()
: ui_local.h
- UI_LoadForceConfig_List()
: ui_main.c, ui_local.h
- UI_LoadMenus()
: ui_main.c, ui_local.h
- UI_LoadNonIngame()
: ui_main.c
- UI_LogAwardData()
: ui_local.h
- UI_LoginMenu()
: ui_local.h
- UI_MainMenu()
: ui_local.h
- UI_ModsMenu()
: ui_local.h
- UI_ModsMenu_Cache()
: ui_local.h
- UI_MouseEvent()
: ui_local.h
- UI_NetworkOptionsMenu()
: ui_local.h
- UI_NetworkOptionsMenu_Cache()
: ui_local.h
- UI_NewGame()
: ui_local.h
- UI_OutOfMemory()
: ui_shared.h, ui_shared.c
- UI_ParseAnimationFile()
: ui_shared.c, ui_main.c, cg_draw.c
- UI_ParseInfos()
: ui_gameinfo.c
- UI_ParseLiteral()
: ui_saber.c
- UI_ParseLiteralSilent()
: ui_saber.c
- UI_ParseMenu()
: ui_main.c
- UI_PlayerModelMenu()
: ui_local.h
- UI_PlayerSettingsMenu()
: ui_local.h
- UI_PopMenu()
: ui_local.h
- UI_PreferencesMenu()
: ui_local.h
- UI_ProportionalSizeScale()
: ui_local.h
- UI_ProportionalStringWidth()
: ui_local.h
- UI_PushMenu()
: ui_local.h
- UI_RankStatusMenu()
: ui_local.h
- UI_ReadLegalForce()
: ui_force.h, ui_force.c
- UI_Refresh()
: ui_local.h
- UI_RegisterCvars()
: ui_main.c, ui_local.h
- UI_RemoveBots_Cache()
: ui_local.h
- UI_RemoveBotsMenu()
: ui_local.h
- UI_Report()
: ui_main.c, ui_local.h
- UI_SaberAttachToChar()
: ui_shared.c, ui_saber.c, ui_main.c
- UI_SaberBladeLengthForSaber()
: ui_saber.c
- UI_SaberBladeRadiusForSaber()
: ui_saber.c
- UI_SaberDrawBlade()
: ui_saber.c
- UI_SaberDrawBlades()
: ui_shared.c, ui_saber.c
- UI_SaberGetHiltInfo()
: ui_saber.c, ui_main.c
- UI_SaberLoadParms()
: ui_shared.c, ui_saber.c
- UI_SaberModelForSaber()
: ui_saber.c, ui_main.c
- UI_SaberNumBladesForSaber()
: ui_saber.c
- UI_SaberParseParm()
: ui_saber.c
- UI_SaberProperNameForSaber()
: ui_saber.c, ui_main.c
- UI_SaberShouldDrawBlade()
: ui_saber.c
- UI_SaberSkinForSaber()
: ui_saber.c, ui_main.c
- UI_SaberTypeForSaber()
: ui_saber.c, ui_main.c
- UI_SaberValidForPlayerInMP()
: ui_saber.c
- UI_SaveConfigMenu()
: ui_local.h
- UI_SaveConfigMenu_Cache()
: ui_local.h
- UI_SaveForceTemplate()
: ui_force.h, ui_force.c
- UI_ScaleModelAxis()
: ui_shared.c
- UI_ServerInfoMenu()
: ui_local.h
- UI_ServersSort()
: ui_main.c
- UI_SetActiveMenu()
: ui_local.h
- UI_SetBestScore()
: ui_local.h
- UI_SetBestScores()
: ui_atoms.c
- UI_SetColor()
: ui_local.h, ui_atoms.c
- UI_SetSiegeObjectiveGraphicPos()
: ui_main.c
- UI_SetSiegeTeams()
: ui_main.c
- UI_SetupMenu()
: ui_local.h
- UI_SetupMenu_Cache()
: ui_local.h
- UI_ShowPostGame()
: ui_main.c, ui_local.h
- UI_ShowTierVideo()
: ui_local.h
- UI_Shutdown()
: ui_local.h, ui_atoms.c
- UI_SiegeClassNum()
: ui_main.c
- UI_SiegeInit()
: ui_main.c
- UI_SiegeSetCvarsForClass()
: ui_main.c
- UI_SignupMenu()
: ui_local.h
- UI_SkinColor_HandleKey()
: ui_force.h, ui_force.c
- UI_SoundOptionsMenu()
: ui_local.h
- UI_SoundOptionsMenu_Cache()
: ui_local.h
- UI_SPArena_Start()
: ui_local.h
- UI_SpecifyLeagueMenu()
: ui_local.h
- UI_SpecifyServerMenu()
: ui_local.h
- UI_SPLevelMenu()
: ui_local.h
- UI_SPLevelMenu_Cache()
: ui_local.h
- UI_SPLevelMenu_f()
: ui_local.h
- UI_SPLevelMenu_ReInit()
: ui_local.h
- UI_SPPostgameMenu_Cache()
: ui_local.h
- UI_SPPostgameMenu_f()
: ui_local.h
- UI_SPSkillMenu()
: ui_local.h
- UI_SPSkillMenu_Cache()
: ui_local.h
- UI_SPUnlock_f()
: ui_local.h
- UI_SPUnlockMedals_f()
: ui_local.h
- UI_StartDemoLoop()
: ui_local.h, ui_atoms.c
- UI_StartServerMenu()
: ui_local.h
- UI_TeamMainMenu()
: ui_local.h
- UI_TeamName()
: ui_main.c, ui_force.c
- UI_TeamOrdersMenu()
: ui_local.h
- UI_TeamOrdersMenu_Cache()
: ui_local.h
- UI_TeamOrdersMenu_f()
: ui_local.h
- UI_TierCompleted()
: ui_local.h
- UI_TranslateFCFIndex()
: ui_force.c
- UI_TrueJediEnabled()
: ui_main.c, ui_force.c
- UI_UpdateCharacterSkin()
: ui_shared.c, ui_main.c
- UI_UpdateClientForcePowers()
: ui_force.h, ui_force.c
- UI_UpdateCvars()
: ui_main.c, ui_local.h
- UI_UpdateCvarsForClass()
: ui_main.c
- UI_UpdateForcePowers()
: ui_force.h, ui_force.c
- UI_UpdateScreen()
: ui_local.h, ui_atoms.c
- UI_UpdateSiegeObjectiveGraphics()
: ui_main.c
- UI_UpdateSiegeStatusIcons()
: ui_main.c
- UI_UpdateVideoSetup()
: ui_main.c
- UnifyWhiteSpaces()
: be_ai_chat.h
- UnLockDoors()
: g_mover.c, g_ICARUScb.c
- Update()
: SpeederNPC.c
- UpdateBotButtons()
: ui_main.c
- UpdateClientRenderBolts()
: w_saber.c, g_combat.c
- UpdateClientRenderinfo()
: w_saber.c
- UpdateEventTracker()
: ai_main.c
- UpdateForceStatus()
: ui_main.c
- UpdateForceUsed()
: ui_main.c, ui_force.c
- UpdateGoal()
: NPC_goal.c, b_local.h
- UpdateTournamentInfo()
: g_local.h, g_arenas.c
- Use_BinaryMover()
: g_mover.c
- Use_BinaryMover_Go()
: g_mover.c
- Use_Item()
: g_items.c
- Use_Multi()
: g_trigger.c
- Use_Shooter()
: g_misc.c
- Use_Strike()
: g_trigger.c
- Use_Target_Delay()
: g_target.c
- Use_Target_Escapetrig()
: g_misc.c
- Use_Target_Give()
: g_target.c
- Use_Target_Print()
: g_target.c
- Use_target_push()
: g_trigger.c
- Use_target_remove_powerups()
: g_target.c
- Use_Target_Score()
: g_target.c
- Use_Target_Screenshake()
: g_misc.c
- Use_Target_Speaker()
: g_target.c
- use_wall()
: g_mover.c
- UseHoldableItem()
: g_local.h
- UseSiegeTarget()
: g_saga.c
- va()
: q_shared.h, q_shared.c
- ValidAnimFileIndex()
: bg_saber.c
- ValidateBoard()
: g_vehicles.c
- ValidBloodPool()
: cg_marks.c
- ValidEnemy()
: NPC_combat.c, b_local.h
- ValidUseTarget()
: g_utils.c
- vectoangles()
: q_shared.h, q_math.c
- Vector2Set()
: cg_effects.c
- Vector4Scale()
: q_shared.h, q_math.c
- VectorCompare2()
: w_saber.c
- VectorNormalize()
: q_shared.h, q_math.c
- VectorNormalize2()
: q_shared.h, q_math.c
- VectorNPos()
: g_weapon.c
- VectorRotate()
: q_shared.h, q_math.c
- vectoyaw()
: bg_public.h, bg_misc.c
- VEH_LoadVehicle()
: bg_vehicleLoad.c
- VEH_LoadVehWeapon()
: bg_vehicleLoad.c
- VEH_StartStrafeRam()
: SpeederNPC.c
- VEH_TryEject()
: g_vehicles.c
- VEH_TurretAim()
: g_vehicleTurret.c
- VEH_TurretAnglesToEnemy()
: g_vehicleTurret.c
- VEH_TurretCheckFire()
: g_vehicleTurret.c
- VEH_TurretObeyPassengerControl()
: g_vehicleTurret.c
- VEH_TurretThink()
: g_vehicleTurret.c
- VEH_VehicleIndexForName()
: bg_vehicleLoad.c
- VEH_VehWeaponIndexForName()
: bg_vehicleLoad.c
- Vehicle_SetAnim()
: WalkerNPC.c, g_vehicles.c, AnimalNPC.c
- vmMain()
: ui_main.c, g_main.c, cg_main.c
- vsprintf()
: bg_lib.h
- vtos()
: g_utils.c, g_local.h
- W_TraceSetStart()
: g_weapon.c
- WaitingForNow()
: ai_main.c
- Wampa_Attack()
: NPC_AI_Wampa.c
- Wampa_CheckRoar()
: NPC_AI_Wampa.c
- Wampa_Combat()
: NPC_AI_Wampa.c
- Wampa_Idle()
: NPC_AI_Wampa.c
- Wampa_Move()
: NPC_AI_Wampa.c
- Wampa_Patrol()
: NPC_AI_Wampa.c
- Wampa_SetBolts()
: NPC_spawn.c, NPC_AI_Wampa.c
- Wampa_Slash()
: NPC_AI_Wampa.c
- waypoint_getRadius()
: g_nav.c
- waypoint_testDirection()
: g_nav.c
- WeaponThink()
: NPC_combat.c, b_local.h
- Window_Init()
: ui_shared.c
- Window_Paint()
: ui_shared.c
- WP_AbsorbConversion()
: w_force.c
- WP_ActivateSaber()
: w_saber.c, NPC_AI_Jedi.c
- WP_AddAsMindtricked()
: w_force.c
- WP_AddToClientBitflags()
: w_force.c
- WP_CalcVehMuzzle()
: g_weapon.c, g_vehicleTurret.c
- WP_DeactivateSaber()
: w_saber.c, NPC_AI_Jedi.c
- WP_DisruptorAltFire()
: g_weapon.c
- WP_DoSpecificPower()
: w_force.c
- WP_DropDetPack()
: g_weapon.c
- WP_DropThermal()
: g_weapon.c
- WP_DropWeapon()
: NPC_behavior.c
- WP_ExplosiveDie()
: g_weapon.c
- WP_FireBlasterMissile()
: g_weapon.c, g_local.h
- WP_FireEmplacedMissile()
: g_weapon.c
- WP_FireGenericBlasterMissile()
: g_weapon.c, g_local.h
- WP_FireMelee()
: g_weapon.c
- WP_FireStunBaton()
: g_weapon.c
- WP_FireThermalDetonator()
: g_weapon.c
- WP_FireTurboLaserMissile()
: g_weapon.c, g_turret_G2.c
- WP_FireTurretMissile()
: g_weapon.c, g_local.h
- WP_FireVehicleWeapon()
: g_weapon.c, g_vehicleTurret.c
- WP_flechette_alt_blow()
: g_weapon.c
- WP_ForcePowerAvailable()
: w_force.c, NPC_AI_Jedi.c
- WP_ForcePowerInUse()
: w_force.c
- WP_ForcePowerRegenerate()
: w_force.c
- WP_ForcePowerStart()
: w_force.c
- WP_ForcePowerStop()
: w_force.c, NPC_AI_Jedi.c, g_local.h
- WP_ForcePowersUpdate()
: w_force.c, g_local.h
- WP_ForcePowerUsable()
: w_saber.c, w_force.c, NPC_AI_Jedi.c, ai_main.c
- WP_GetVehicleCamPos()
: g_weapon.c
- WP_GetVelocityForForceJump()
: w_force.c, NPC_AI_Jedi.c
- WP_HasForcePowers()
: w_force.c, g_client.c
- WP_InitForcePowers()
: w_force.c, g_local.h
- WP_LobFire()
: NPC_AI_GalakMech.c, g_weapon.c
- WP_MissileBlockForBlock()
: w_saber.c, NPC_AI_Jedi.c
- WP_PlaceLaserTrap()
: g_weapon.c
- WP_RemoveSaber()
: NPC_stats.c, bg_saberLoad.c
- WP_ResistForcePush()
: NPC_AI_Jedi.c
- WP_SaberAddG2Model()
: w_saber.c, g_client.c
- WP_SaberApplyDamage()
: w_saber.c
- WP_SaberBladeDoTransitionDamage()
: w_saber.c, bg_saberLoad.c
- WP_SaberBladeLength()
: w_saber.c
- WP_SaberBladeUseSecondBladeStyle()
: w_saber.c, bg_saberLoad.c, cg_players.c, cg_event.c
- WP_SaberBlock()
: w_saber.c
- WP_SaberBlockNonRandom()
: w_saber.c, g_missile.c
- WP_SaberBounceSound()
: w_saber.c
- WP_SaberCanBlock()
: w_saber.c, g_local.h
- WP_SaberCanTurnOffSomeBlades()
: g_cmds.c, bg_saberLoad.c
- WP_SaberClearDamage()
: w_saber.c
- WP_SaberDamageAdd()
: w_saber.c
- WP_SaberDoClash()
: w_saber.c
- WP_SaberDoHit()
: w_saber.c
- WP_SaberInitBladeData()
: w_saber.c, g_local.h
- WP_SaberLength()
: w_saber.c
- WP_SaberLoadParms()
: g_main.c, bg_saberLoad.c, cg_main.c
- WP_SaberParseParm()
: bg_saberLoad.c
- WP_SaberParseParms()
: NPC_stats.c, bg_saga.c, bg_saberLoad.c
- WP_SaberPositionUpdate()
: w_saber.c, g_local.h
- WP_SaberRadiusDamage()
: w_saber.c
- WP_SaberRemoveG2Model()
: w_saber.c, g_client.c
- WP_SabersCheckLock()
: w_saber.c
- WP_SaberSetColor()
: bg_saberLoad.c
- WP_SaberSetDefaults()
: bg_saberLoad.c
- WP_SabersIntersect()
: w_saber.c
- WP_SaberStartMissileBlockCheck()
: w_saber.c, g_main.c
- WP_SaberStyleValidForSaber()
: g_cmds.c, g_client.c, g_active.c, bg_saberLoad.c
- WP_SaberValidForPlayerInMP()
: bg_saberLoad.c
- WP_SetSaber()
: g_cmds.c, g_client.c, bg_saberLoad.c, cg_players.c
- WP_SetSaberModel()
: NPC_spawn.c
- WP_SpawnInitForcePowers()
: w_force.c, g_local.h
- WP_SpeedOfMissileForWeapon()
: NPC_AI_Jedi.c, g_weapon.c
- WP_TouchVehMissile()
: g_weapon.c
- WP_UseFirstValidSaberStyle()
: g_cmds.c, g_client.c, bg_saberLoad.c
- WP_VehCheckTraceFromCamPos()
: g_weapon.c
- WP_VehLeadCrosshairVeh()
: g_weapon.c
- WP_VehWeapSetSolidToOwner()
: g_weapon.c
- WPConstantRoutine()
: ai_main.c
- WPDEBUG_SaberColor()
: w_saber.c, NPC_AI_Jedi.c
- WPFlagsModify()
: ai_wpnav.c
- WPOrgVisible()
: ai_main.c
- WPTouchRoutine()
: ai_main.c