- abs()
: bg_lib.h
- AcceptBotCommand()
: g_cmds.c, ai_wpnav.c
- acos()
: bg_lib.h
- Add_Ammo()
: g_local.h, g_items.c
- Add_Batteries()
: NPC_reactions.c
- AddPassenger()
: g_vehicles.c
- AddPointToBounds()
: q_shared.h, q_math.c
- AddPowerDuelPlayers()
: g_main.c
- AddRemap()
: g_utils.c, g_local.h
- AddScore()
: g_local.h, g_combat.c
- AddSiegeWinningTeamPoints()
: g_saga.c
- AddSightEvent()
: NPC_senses.c, g_local.h
- AddSoundEvent()
: NPC_senses.c, g_local.h
- AddSpawnField()
: g_spawn.c, g_misc.c
- AddTeamScore()
: g_team.h, g_team.c
- AddTournamentPlayer()
: g_main.c
- adjustRespawnTime()
: g_items.c
- AdjustTournamentScores()
: g_main.c
- AI_CheckEnemyCollision()
: NPC_AI_Utils.c, ai.h
- AI_ClosestGroupEntityNumToPoint()
: NPC_AI_Utils.c
- AI_DeleteGroupMember()
: NPC_AI_Utils.c
- AI_DeleteSelfFromGroup()
: NPC_AI_Utils.c, g_combat.c
- AI_DistributeAttack()
: NPC_AI_Utils.c, ai.h
- AI_FindSelfInPreviousGroup()
: NPC_AI_Utils.c
- AI_GetGroup()
: NPC_AI_Utils.c, ai.h
- AI_GetGroupSize()
: NPC_AI_Utils.c, ai.h
- AI_GetGroupSize2()
: NPC_AI_Utils.c, ai.h
- AI_GetNextEmptyGroup()
: NPC_AI_Utils.c
- AI_GroupContainsEntNum()
: NPC_AI_Utils.c, NPC_AI_Stormtrooper.c
- AI_GroupMemberKilled()
: NPC_AI_Utils.c, g_combat.c
- AI_GroupUpdateClearShotTime()
: NPC_AI_Utils.c, NPC_AI_Stormtrooper.c
- AI_GroupUpdateEnemyLastSeen()
: NPC_AI_Utils.c, NPC_AI_Stormtrooper.c
- AI_GroupUpdateSquadstates()
: NPC_AI_Utils.c, NPC_AI_Stormtrooper.c
- AI_InsertGroupMember()
: NPC_AI_Utils.c
- AI_RefreshGroup()
: NPC_AI_Utils.c
- AI_SetClosestBuddy()
: NPC_AI_Utils.c
- AI_SetNewGroupCommander()
: NPC_AI_Utils.c
- AI_SortGroupByPathCostToEnemy()
: NPC_AI_Utils.c
- AI_TryJoinPreviousGroup()
: NPC_AI_Utils.c
- AI_UpdateGroups()
: NPC_AI_Utils.c, g_main.c
- AI_ValidateGroupMember()
: NPC_AI_Utils.c
- AI_ValidateNoEnemyGroupMember()
: NPC_AI_Utils.c
- AimAtTarget()
: g_trigger.c
- AltFiring()
: ai_main.c
- ammo_generic_power_converter_use()
: g_misc.c
- ammo_power_converter_use()
: g_misc.c
- AngleDelta()
: q_shared.h, q_math.c
- AngleDifference()
: ai_main.c
- AngleMod()
: q_shared.h, q_math.c
- AngleNormalize180()
: q_shared.h, q_math.c
- AngleNormalize360()
: q_shared.h, q_math.c
- anglerCallback()
: g_ICARUScb.c
- AnglesSubtract()
: q_shared.h, q_math.c
- AnglesToAxis()
: q_shared.h, q_math.c
- AngleSubtract()
: q_shared.h, q_math.c
- AngleVectors()
: q_shared.h, q_math.c
- Animate()
: g_vehicles.c
- AnimateRiders()
: SpeederNPC.c
- AnimateVehicle()
: SpeederNPC.c
- ArenaServers_Cache()
: ui_local.h
- ArmorIndex()
: g_local.h
- Asset_Parse()
: ui_main.c
- AssetCache()
: ui_main.c
- asteroid_count_num_asteroids()
: g_trigger.c
- asteroid_field_think()
: g_trigger.c
- asteroid_pick_random_asteroid()
: g_trigger.c
- atan2()
: bg_lib.h
- atof()
: bg_lib.h, bg_lib.c
- atoi()
: bg_lib.h
- ATST_Attack()
: NPC_AI_Atst.c
- ATST_Hunt()
: NPC_AI_Atst.c
- ATST_Idle()
: NPC_AI_Atst.c
- ATST_Patrol()
: NPC_AI_Atst.c
- ATST_Ranged()
: NPC_AI_Atst.c
- auto_turret_die()
: g_turret.c
- AxisClear()
: q_shared.h, q_math.c
- AxisCopy()
: q_shared.h, q_math.c
- B_Alloc()
: ai_util.c, ai_main.h
- B_CleanupAlloc()
: g_local.h, ai_util.c
- B_Free()
: ai_util.c, ai_main.h
- B_InitAlloc()
: g_local.h, ai_util.c
- B_TempAlloc()
: ai_util.c, ai_main.h
- B_TempFree()
: ai_util.c, ai_main.h
- BeamOut()
: NPC_behavior.c
- BeginAutoPathRoutine()
: ai_wpnav.c
- BeginIntermission()
: g_main.c, g_local.h
- BG_AddPredictableEventToPlayerstate()
: bg_public.h, bg_misc.c
- BG_AdjustClientSpeed()
: bg_pmove.c
- BG_Alloc()
: bg_public.h, bg_misc.c
- BG_AllocUnaligned()
: bg_public.h, bg_misc.c
- BG_AnimLength()
: bg_public.h, bg_panimate.c
- BG_AnimsetAlloc()
: bg_panimate.c
- BG_AnimsetFree()
: bg_panimate.c
- BG_AttachToRancor()
: bg_public.h, bg_g2_utils.c
- BG_BLADE_ActivateTrail()
: bg_saberLoad.c, bg_public.h
- BG_BLADE_DeactivateTrail()
: bg_saberLoad.c, bg_public.h
- BG_BrokenParryForAttack()
: bg_public.h, bg_panimate.c
- BG_BrokenParryForParry()
: bg_public.h, bg_panimate.c
- BG_CanItemBeGrabbed()
: bg_public.h, bg_misc.c
- BG_CanUseFPNow()
: bg_public.h, bg_misc.c
- BG_CheckIncrementLockAnim()
: w_saber.c, bg_saber.c
- BG_ClearAnimsets()
: bg_public.h, bg_panimate.c
- BG_ClearRocketLock()
: g_combat.c, bg_pmove.c
- BG_ClearVehicleParseParms()
: g_main.c, bg_vehicleLoad.c
- BG_CmdForRoll()
: bg_pmove.c
- BG_CrouchAnim()
: NPC_reactions.c, NPC_AI_Jedi.c, NPC_AI_GalakMech.c, bg_panimate.c
- BG_CycleForce()
: bg_misc.c, cg_local.h
- BG_CycleInven()
: g_items.c, bg_misc.c, bg_local.h, cg_local.h
- BG_DirectFlippingAnim()
: bg_public.h, bg_panimate.c
- BG_EmplacedView()
: g_weapon.c, g_items.c, bg_pmove.c, bg_misc.c, cg_view.c, cg_players.c
- BG_EnoughForcePowerForMove()
: bg_saber.c
- BG_EvaluateTrajectory()
: bg_public.h, bg_misc.c
- BG_EvaluateTrajectoryDelta()
: bg_public.h, bg_misc.c
- BG_ExternThisSoICanRecompileInDebug()
: FighterNPC.c, bg_pmove.c
- BG_FighterUpdate()
: FighterNPC.c, bg_pmove.c
- BG_FileExists()
: bg_misc.c
- BG_FindItem()
: bg_public.h, bg_misc.c
- BG_FindItemForAmmo()
: NPC_AI_Sentry.c, NPC_AI_Mark2.c, NPC_AI_Mark1.c, NPC_AI_Jedi.c, NPC_AI_ImperialProbe.c, bg_misc.c
- BG_FindItemForHoldable()
: bg_public.h, bg_misc.c
- BG_FindItemForPowerup()
: bg_public.h, bg_misc.c
- BG_FindItemForWeapon()
: bg_public.h, bg_misc.c
- BG_FlipPart()
: bg_panimate.c
- BG_FlippingAnim()
: NPC_reactions.c, NPC_AI_Jedi.c, bg_public.h, bg_panimate.c
- BG_ForcePowerDrain()
: bg_saber.c, bg_public.h
- BG_FullBodyTauntAnim()
: w_force.c, bg_pmove.c, bg_panimate.c
- BG_G2ATSTAngles()
: bg_public.h, bg_pmove.c
- BG_G2PlayerAngles()
: bg_public.h, bg_pmove.c
- BG_GetClassOnBaseClass()
: ui_main.c, bg_saga.c
- BG_GetItemIndexByTag()
: bg_public.h, bg_misc.c
- BG_GetRootSurfNameWithVariant()
: g_combat.c, bg_g2_utils.c, cg_event.c, cg_ents.c
- BG_GetTime()
: g_main.c, cg_main.c
- BG_GetUIPortrait()
: ui_main.c, bg_saga.c
- BG_GetUIPortraitFile()
: ui_main.c, bg_saga.c
- BG_GetVehicleModelName()
: g_client.c, bg_vehicleLoad.c, cg_players.c
- BG_GetVehicleSkinName()
: bg_vehicleLoad.c, cg_players.c
- BG_HasAnimation()
: bg_public.h, bg_panimate.c
- BG_HasYsalamiri()
: bg_public.h, bg_misc.c
- BG_IK_MoveArm()
: bg_public.h, bg_pmove.c
- BG_InBackFlip()
: bg_public.h, bg_panimate.c
- BG_InDeathAnim()
: bg_public.h, bg_panimate.c
- BG_InExtraDefenseSaberMove()
: w_saber.c, bg_panimate.c
- BG_InGrappleMove()
: bg_public.h, bg_panimate.c
- BG_InitAnimsets()
: bg_public.h, bg_panimate.c
- BG_InKataAnim()
: bg_public.h, bg_panimate.c
- BG_InKnockDown()
: w_saber.c, w_force.c, bg_saber.c, bg_pmove.c
- BG_InKnockDownOnGround()
: w_saber.c, bg_panimate.c
- BG_InKnockDownOnly()
: g_active.c, bg_panimate.c, cg_event.c
- BG_InReboundHold()
: bg_public.h, bg_panimate.c
- BG_InReboundJump()
: bg_public.h, bg_panimate.c
- BG_InReboundRelease()
: bg_public.h, bg_panimate.c
- BG_InRoll()
: NPC_AI_Jedi.c, bg_public.h, bg_panimate.c
- BG_InRoll2()
: bg_pmove.c
- BG_InRollAnim()
: bg_pmove.c
- BG_InRollES()
: bg_pmove.c
- BG_InSaberLock()
: bg_public.h, bg_panimate.c
- BG_InSaberLockOld()
: bg_public.h, bg_panimate.c
- BG_InSaberStandAnim()
: bg_public.h, bg_panimate.c
- BG_InSlopeAnim()
: bg_saber.c, bg_pmove.c
- BG_InSpecialDeathAnim()
: bg_panimate.c
- BG_InSpecialJump()
: bg_public.h, bg_panimate.c
- BG_IsItemSelectable()
: bg_public.h, bg_misc.c
- BG_IsValidCharacterModel()
: g_client.c, bg_misc.c, cg_players.c
- BG_KickingAnim()
: bg_public.h, bg_panimate.c
- BG_KickMove()
: bg_public.h, bg_panimate.c
- BG_KnockawayForParry()
: bg_public.h, bg_panimate.c
- BG_KnockDownable()
: bg_public.h, bg_pmove.c
- BG_LegalizedForcePowers()
: bg_public.h, bg_misc.c
- BG_ModelCache()
: bg_saga.c, bg_misc.c
- BG_MySaber()
: bg_saber.c, bg_pmove.c, bg_panimate.c
- BG_OutOfMemory()
: bg_public.h, bg_misc.c
- BG_ParseAnimationEvtFile()
: bg_public.h, bg_panimate.c
- BG_ParseAnimationFile()
: bg_public.h, bg_panimate.c
- BG_ParseField()
: g_spawn.c, bg_misc.c, cg_main.c
- BG_ParseLiteral()
: NPC_stats.c, bg_saberLoad.c
- BG_PickAnim()
: bg_public.h, bg_panimate.c
- BG_PlayerStateToEntityState()
: bg_public.h, bg_misc.c
- BG_PlayerStateToEntityStateExtraPolate()
: bg_public.h, bg_misc.c
- BG_PlayerTouchesItem()
: bg_public.h, bg_misc.c
- BG_PrecacheSabersForSiegeTeam()
: bg_saga.h, bg_saga.c
- BG_ProperForceIndex()
: bg_misc.c, cg_local.h
- BG_SaberInAttack()
: NPC_AI_Jedi.c, bg_public.h, bg_panimate.c
- BG_SaberInAttackPure()
: w_saber.c, bg_panimate.c
- BG_SaberInIdle()
: bg_public.h, bg_panimate.c
- BG_SaberInKata()
: bg_public.h, bg_panimate.c
- BG_SaberInReturn()
: w_saber.c, bg_panimate.c
- BG_SaberInSpecial()
: bg_public.h, bg_panimate.c
- BG_SaberInSpecialAttack()
: NPC_reactions.c, NPC_AI_Jedi.c, bg_public.h, bg_panimate.c
- BG_SaberInTransitionAny()
: w_saber.c, bg_saber.c, bg_panimate.c
- BG_SaberLockBreakAnim()
: bg_pmove.c, bg_panimate.c
- BG_SabersOff()
: w_saber.c, NPC_AI_Jedi.c, NPC_AI_Grenadier.c, g_ICARUScb.c, bg_saber.c, bg_pmove.c
- BG_SaberStanceAnim()
: g_client.c, bg_panimate.c, cg_players.c
- BG_SaberStartTransAnim()
: bg_public.h, bg_panimate.c
- BG_SetAnim()
: g_utils.c, bg_panimate.c
- BG_SetAnimFinal()
: bg_panimate.c
- BG_SetLegsAnimTimer()
: bg_panimate.c
- BG_SetSharedVehicleFunctions()
: bg_vehicleLoad.c
- BG_SetTorsoAnimTimer()
: bg_panimate.c
- BG_SI_Activate()
: bg_saberLoad.c, bg_public.h
- BG_SI_ActivateTrail()
: bg_saberLoad.c, bg_public.h
- BG_SI_Active()
: bg_saberLoad.c, bg_public.h
- BG_SI_BladeActivate()
: bg_saberLoad.c, bg_public.h
- BG_SI_Deactivate()
: bg_saberLoad.c, bg_public.h
- BG_SI_DeactivateTrail()
: bg_saberLoad.c, bg_public.h
- BG_SI_Length()
: bg_saberLoad.c, bg_public.h
- BG_SI_LengthMax()
: bg_saberLoad.c, bg_public.h
- BG_SI_SetDesiredLength()
: bg_saberLoad.c, bg_public.h
- BG_SI_SetLength()
: bg_saberLoad.c, bg_public.h
- BG_SI_SetLengthGradual()
: bg_saberLoad.c, bg_public.h
- BG_SiegeCheckClassLegality()
: bg_saga.h, bg_saga.c
- BG_SiegeCountBaseClass()
: ui_main.c, bg_saga.c
- BG_SiegeFindClassByName()
: bg_saga.h, bg_saga.c
- BG_SiegeFindClassIndexByName()
: bg_saga.h, bg_saga.c
- BG_SiegeFindTeamForTheme()
: bg_saga.c
- BG_SiegeFindThemeForTeam()
: bg_saga.h, bg_saga.c
- BG_SiegeGetPairedValue()
: bg_saga.h, bg_saga.c
- BG_SiegeGetValueGroup()
: bg_saga.h, bg_saga.c
- BG_SiegeLoadClasses()
: bg_saga.h, bg_saga.c
- BG_SiegeLoadTeams()
: bg_saga.h, bg_saga.c
- BG_SiegeParseClassFile()
: bg_saga.c
- BG_SiegeParseTeamFile()
: bg_saga.c
- BG_SiegeSetTeamTheme()
: bg_saga.h, bg_saga.c
- BG_SiegeStripTabs()
: bg_saga.h, bg_saga.c
- BG_SiegeTranslateForcePowers()
: bg_saga.c
- BG_SiegeTranslateGenericTable()
: bg_saga.c
- BG_SoundIndex()
: bg_saberLoad.c
- BG_SpinningSaberAnim()
: NPC_AI_Jedi.c, bg_public.h, bg_panimate.c
- BG_StabDownAnim()
: w_saber.c, bg_panimate.c
- BG_StartTorsoAnim()
: bg_panimate.c
- BG_StringAlloc()
: bg_public.h, bg_misc.c
- BG_SuperBreakLoseAnim()
: w_saber.c, bg_saber.c, bg_panimate.c
- BG_SuperBreakWinAnim()
: w_saber.c, bg_saber.c, bg_panimate.c, cg_players.c
- BG_TempAlloc()
: bg_public.h, bg_misc.c
- BG_TempFree()
: bg_public.h, bg_misc.c
- BG_TouchJumpPad()
: bg_public.h, bg_misc.c
- BG_UnrestrainedPitchRoll()
: g_vehicles.c, FighterNPC.c, bg_slidemove.c, bg_pmove.c, cg_view.c
- BG_UpdateLookAngles()
: bg_pmove.c
- BG_ValidateSkinForTeam()
: g_client.c, bg_misc.c, cg_players.c
- BG_VehicleAdjustBBoxForOrientation()
: bg_pmove.c, cg_predict.c
- BG_VehicleClampData()
: bg_vehicleLoad.c
- BG_VehicleGetIndex()
: bg_vehicles.h, bg_vehicleLoad.c
- BG_VehicleLoadParms()
: g_main.c, bg_vehicleLoad.c, cg_main.c
- BG_VehicleSetDefaults()
: bg_vehicleLoad.c
- BG_VehicleTurnRateForSpeed()
: FighterNPC.c, bg_pmove.c, cg_view.c
- BG_VehTraceFromCamPos()
: g_weapon.c, bg_pmove.c
- BG_VehWeaponLoadParms()
: bg_vehicleLoad.c
- BindingFromName()
: ui_shared.c
- BindingIDFromName()
: ui_shared.c
- Bitmap_Draw()
: ui_local.h
- Bitmap_Init()
: ui_local.h
- Blocked_Door()
: g_mover.c
- Blocked_Mover()
: g_ICARUScb.c
- BlowDetpacks()
: g_weapon.c, g_local.h
- Board()
: g_vehicles.c
- Boba_ChangeWeapon()
: NPC_AI_Jedi.c
- Boba_DoFlameThrower()
: NPC_AI_Jedi.c
- Boba_FireDecide()
: NPC_AI_Seeker.c, NPC_AI_Jedi.c
- Boba_FireFlameThrower()
: NPC_AI_Jedi.c
- Boba_Flying()
: NPC_AI_Jedi.c, NPC.c
- Boba_FlyStart()
: NPC_AI_Jedi.c
- Boba_FlyStop()
: NPC_AI_Jedi.c, NPC.c, g_combat.c
- Boba_Precache()
: NPC_spawn.c, NPC_AI_Jedi.c
- Boba_StartFlameThrower()
: NPC_AI_Jedi.c
- Boba_StopKnockdown()
: NPC_AI_Jedi.c
- body_die()
: g_local.h, g_combat.c
- BodyRemovalPadTime()
: NPC.c
- BodyRid()
: g_combat.c
- BodySink()
: g_client.c
- Bot_SetForcedMovement()
: g_cmds.c, ai_main.c
- BotAddAvoidSpot()
: be_ai_move.h
- BotAI()
: ai_main.c
- BotAI_GetClientState()
: ai_main.c
- BotAI_GetEntityState()
: ai_main.c
- BotAI_GetSnapshotEntity()
: ai_main.c
- BotAI_Print()
: ai_main.c
- BotAILoadMap()
: g_local.h, ai_main.c
- BotAimLeading()
: ai_main.c
- BotAimOffsetGoalAngles()
: ai_main.c
- BotAIRegularUpdate()
: ai_main.c
- BotAISetup()
: g_local.h, ai_main.c
- BotAISetupClient()
: g_local.h, ai_main.c
- BotAIShutdown()
: g_local.h, ai_main.c
- BotAIShutdownClient()
: g_local.h, ai_main.c
- BotAIStartFrame()
: g_local.h, ai_main.c
- BotAllocChatState()
: be_ai_chat.h
- BotAllocGoalState()
: be_ai_goal.h
- BotAllocMoveState()
: be_ai_move.h
- BotAllocWeaponState()
: be_ai_weap.h
- BotAvoidGoalTime()
: be_ai_goal.h
- BotCanHear()
: ai_main.c
- BotChangeViewAngle()
: ai_main.c
- BotChangeViewAngles()
: ai_main.c
- BotChatLength()
: be_ai_chat.h
- BotCheckDetPacks()
: ai_main.c
- BotChooseBestFightWeapon()
: be_ai_weap.h
- BotChooseLTGItem()
: be_ai_goal.h
- BotChooseNBGItem()
: be_ai_goal.h
- BotCTFGuardDuty()
: ai_main.c
- BotDamageNotification()
: g_combat.c, ai_main.c
- BotDeathNotify()
: ai_main.c
- BotDefendFlag()
: ai_main.c
- BotDoChat()
: ai_util.c, ai_main.h
- BotDoTeamplayAI()
: ai_main.c
- BotDumpAvoidGoals()
: be_ai_goal.h
- BotDumpGoalStack()
: be_ai_goal.h
- BotEmptyGoalStack()
: be_ai_goal.h
- BotEnterChat()
: be_ai_chat.h
- BotEntityInfo()
: ai_main.c
- BotFallbackNavigation()
: ai_main.c
- BotFindMatch()
: be_ai_chat.h
- BotFreeCharacter()
: be_ai_char.h
- BotFreeChatState()
: be_ai_chat.h
- BotFreeGoalState()
: be_ai_goal.h
- BotFreeItemWeights()
: be_ai_goal.h
- BotFreeMoveState()
: be_ai_move.h
- BotFreeWeaponState()
: be_ai_weap.h
- BotGetChatMessage()
: be_ai_chat.h
- BotGetEnemyFlag()
: ai_main.c
- BotGetFlagBack()
: ai_main.c
- BotGetFlagHome()
: ai_main.c
- BotGetLevelItemGoal()
: be_ai_goal.h
- BotGetMapLocationGoal()
: be_ai_goal.h
- BotGetNextCampSpotGoal()
: be_ai_goal.h
- BotGetSecondGoal()
: be_ai_goal.h
- BotGetTopGoal()
: be_ai_goal.h
- BotGetWeaponInfo()
: be_ai_weap.h
- BotGetWeaponRange()
: ai_main.c
- BotGoalName()
: be_ai_goal.h
- BotGuardFlagCarrier()
: ai_main.c
- BotHasAssociated()
: ai_main.c
- BotInitialChat()
: be_ai_chat.h
- BotInitLevelItems()
: be_ai_goal.h
- BotInitMoveState()
: be_ai_move.h
- BotInputToUserCommand()
: ai_main.c
- BotInterbreedEndMatch()
: g_local.h
- BotInterbreedGoalFuzzyLogic()
: be_ai_goal.h
- BotIsAChickenWuss()
: ai_main.h, ai_main.c
- BotItemGoalInVisButNotVisible()
: be_ai_goal.h
- BotLoadCharacter()
: be_ai_char.h
- BotLoadChatFile()
: be_ai_chat.h
- BotLoadItemWeights()
: be_ai_goal.h
- BotLoadWeaponWeights()
: be_ai_weap.h
- BotLovedOneDied()
: ai_main.c
- BotMatchVariable()
: be_ai_chat.h
- BotMindTricked()
: ai_main.c
- BotMoveInDirection()
: be_ai_move.h
- BotMovementViewTarget()
: be_ai_move.h
- BotMoveToGoal()
: be_ai_move.h
- BotMutateGoalFuzzyLogic()
: be_ai_goal.h
- BotNextConsoleMessage()
: be_ai_chat.h
- BotNumConsoleMessages()
: be_ai_chat.h
- BotNumInitialChats()
: be_ai_chat.h
- BotOrder()
: g_local.h, ai_main.c
- BotPopGoal()
: be_ai_goal.h
- BotPredictVisiblePosition()
: be_ai_move.h
- BotPushGoal()
: be_ai_goal.h
- BotPVSCheck()
: ai_main.c
- BotQueueConsoleMessage()
: be_ai_chat.h
- BotReachabilityArea()
: be_ai_move.h
- BotRemoveConsoleMessage()
: be_ai_chat.h
- BotRemoveFromAvoidGoals()
: be_ai_goal.h
- BotReplaceSynonyms()
: be_ai_chat.h
- BotReplyChat()
: be_ai_chat.h
- BotReplyGreetings()
: ai_main.c
- BotReportStatus()
: ai_main.c
- BotResetAvoidGoals()
: be_ai_goal.h
- BotResetAvoidReach()
: be_ai_move.h
- BotResetGoalState()
: be_ai_goal.h
- BotResetLastAvoidReach()
: be_ai_move.h
- BotResetMoveState()
: be_ai_move.h
- BotResetState()
: ai_main.h, ai_main.c
- BotResetWeaponState()
: be_ai_weap.h
- BotSaveGoalFuzzyLogic()
: be_ai_goal.h
- BotScanForLeader()
: ai_main.c
- BotScheduleBotThink()
: ai_main.c
- BotSelectChoiceWeapon()
: ai_main.c
- BotSelectIdealWeapon()
: ai_main.c
- BotSelectMelee()
: ai_main.c
- BotSelectWeapon()
: ai_main.c
- BotSetAvoidGoalTime()
: be_ai_goal.h
- BotSetBrushModelTypes()
: be_ai_move.h
- BotSetChatGender()
: be_ai_chat.h
- BotSetChatName()
: be_ai_chat.h
- BotSetupChatAI()
: be_ai_chat.h
- BotSetupGoalAI()
: be_ai_goal.h
- BotSetupMoveAI()
: be_ai_move.h
- BotSetupWeaponAI()
: be_ai_weap.h
- BotShutdownCharacters()
: be_ai_char.h
- BotShutdownChatAI()
: be_ai_chat.h
- BotShutdownGoalAI()
: be_ai_goal.h
- BotShutdownMoveAI()
: be_ai_move.h
- BotShutdownWeaponAI()
: be_ai_weap.h
- BotStraightTPOrderCheck()
: ai_main.c
- BotSurfaceNear()
: ai_main.c
- bottom_die()
: g_turret.c
- BotTouchingGoal()
: be_ai_goal.h
- BotTrace_Duck()
: ai_main.c
- BotTrace_Jump()
: ai_main.c
- BotTrace_Strafe()
: ai_main.c
- BotTryAnotherWeapon()
: ai_main.c
- BotUpdateEntityItems()
: be_ai_goal.h
- BotUpdateInput()
: ai_main.c
- BotUseInventoryItem()
: ai_main.c
- BotUtilizePersonality()
: ai_util.c, ai_main.h
- BotWaypointRender()
: ai_wpnav.c, ai_main.h
- BotWeaponBlockable()
: ai_main.c
- BotWeaponCanLead()
: ai_main.c
- BotWeaponSelectable()
: ai_main.c
- BoxOnPlaneSide()
: q_shared.h, q_math.c
- BroadcastObjectiveCompletion()
: g_saga.c
- BroadcastTeamChange()
: g_local.h, g_cmds.c
- BuildShaderStateConfig()
: g_utils.c, g_local.h
- ByteToDir()
: q_shared.h, q_math.c
- CalcEntitySpot()
: NPC_utils.c, b_local.h
- CalcMuzzlePoint()
: g_weapon.c, g_local.h
- CalcMuzzlePointOrigin()
: g_weapon.c
- CalcTeamDoorCenter()
: g_navnew.c, g_mover.c
- CalculateAwards()
: g_log.c
- CalculateDemolitionist()
: g_log.c
- CalculateEfficiency()
: g_log.c
- CalculateJumpRoutes()
: ai_wpnav.c
- CalculateLogistics()
: g_log.c
- CalculatePaths()
: ai_wpnav.c
- CalculateRanks()
: g_main.c, g_local.h
- CalculateSection31Award()
: g_log.c
- CalculateSharpshooter()
: g_log.c
- CalculateSiegeGoals()
: ai_wpnav.c
- CalculateStreak()
: g_log.c
- CalculateTactician()
: g_log.c
- CalculateTeamAward()
: g_log.c
- CalculateTeamCarrier()
: g_log.c
- CalculateTeamDefender()
: g_log.c
- CalculateTeamInterceptor()
: g_log.c
- CalculateTeamMVP()
: g_log.c
- CalculateTeamMVPByRank()
: g_log.c
- CalculateTeamRedShirt()
: g_log.c
- CalculateTeamWarrior()
: g_log.c
- CalculateUntouchable()
: g_log.c
- CalculateWeightGoals()
: ai_wpnav.c
- CanCounterThrow()
: w_force.c
- CanDamage()
: g_local.h, g_combat.c
- CanForceJumpTo()
: ai_wpnav.c
- CanGetToVector()
: ai_wpnav.c
- CanGetToVectorTravel()
: ai_wpnav.c
- CanSee()
: NPC_senses.c, b_local.h
- CanShoot()
: NPC_combat.c, b_local.h
- ceil()
: bg_lib.h
- CG_ActualLoadDeferredPlayers()
: cg_view.c, cg_players.c
- CG_AddBracketedEnt()
: cg_players.c, cg_ents.c
- CG_AddBufferedSound()
: cg_view.c, cg_local.h
- CG_AddFadeRGB()
: cg_localents.c
- CG_AddFragment()
: cg_localents.c
- CG_AddGhoul2Mark()
: cg_players.c, cg_local.h
- CG_AddLagometerFrameInfo()
: cg_local.h, cg_draw.c
- CG_AddLagometerSnapshotInfo()
: cg_local.h, cg_draw.c
- CG_AddLightningBeam()
: cg_players.c
- CG_AddLine()
: cg_localents.c
- CG_AddLocalEntities()
: cg_localents.c, cg_local.h
- CG_AddMarks()
: cg_marks.c, cg_local.h
- CG_AddOLine()
: cg_localents.c
- CG_AddPacketEntities()
: cg_local.h, cg_ents.c
- CG_AddParticles()
: cg_marks.c, cg_local.h
- CG_AddParticleShrapnel()
: cg_marks.c, cg_local.h
- CG_AddParticleToScene()
: cg_marks.c
- CG_AddPlayerWeapon()
: cg_weapons.c, cg_local.h
- CG_AddRadarAutomapEnts()
: cg_view.c
- CG_AddRadarEnt()
: cg_players.c, cg_ents.c
- CG_AddRandomLightning()
: cg_players.c
- CG_AddRefEntity()
: cg_localents.c
- CG_AddRefEntityWithPowerups()
: cg_players.c, cg_local.h
- CG_AddSaberBlade()
: cg_players.c
- CG_AddScorePlum()
: cg_localents.c
- CG_AddSpawnVarToken()
: cg_main.c
- CG_AddViewWeapon()
: cg_weapons.c, cg_local.h
- CG_AdjustPositionForMover()
: cg_local.h, cg_ents.c
- CG_AllocLocalEntity()
: cg_localents.c, cg_local.h
- CG_AllocMark()
: cg_players.c, cg_marks.c
- CG_Argv()
: cg_main.c, cg_local.h
- CG_Asset_Parse()
: cg_main.c
- CG_AssetCache()
: cg_main.c
- CG_Beam()
: cg_local.h, cg_ents.c
- CG_Bleed()
: cg_local.h, cg_effects.c
- CG_BloodPool()
: cg_marks.c
- CG_BloodTrail()
: cg_localents.c
- CG_BracketEntity()
: cg_draw.c
- CG_BubbleTrail()
: cg_local.h, cg_effects.c
- CG_BuildSolidList()
: cg_predict.c, cg_local.h
- CG_BuildSpectatorString()
: cg_main.c, cg_local.h
- CG_CacheG2AnimInfo()
: cg_servercmds.c, cg_players.c, cg_main.c
- CG_CalcEntityLerpPositions()
: cg_view.c, cg_main.c, cg_ents.c
- CG_CalcEWebMuzzlePoint()
: cg_draw.c
- CG_CalcFOVFromX()
: cg_view.c
- CG_CalcMuzzlePoint()
: cg_weapons.c, cg_draw.c
- CG_CalcScreenEffects()
: cg_view.c
- CG_CalcVehicleMuzzlePoint()
: cg_draw.c
- CG_CalcVehMuzzle()
: cg_event.c, cg_draw.c
- CG_CenterPrint()
: cg_local.h, cg_draw.c
- CG_ChangeWeapon()
: SpeederNPC.c, g_vehicles.c, AnimalNPC.c
- CG_ChatBox_AddString()
: cg_servercmds.c, cg_event.c, cg_draw.c
- CG_ChatBox_ArrayInsert()
: cg_draw.c
- CG_ChatBox_StrInsert()
: cg_draw.c
- CG_CheckAmmo()
: cg_playerstate.c
- CG_CheckChangedPredictableEvents()
: cg_playerstate.c, cg_local.h
- CG_CheckEvents()
: cg_local.h, cg_event.c
- CG_CheckLocalSounds()
: cg_playerstate.c
- CG_CheckPassengerTurretView()
: cg_view.c
- CG_CheckPlayerG2Weapons()
: cg_weapons.c, cg_local.h
- CG_CheckPlayerstateEvents()
: cg_playerstate.c
- CG_CheckSVStringEdRef()
: cg_servercmds.c
- CG_CheckTargetVehicle()
: cg_draw.c
- CG_CheckThirdPersonAlpha()
: cg_players.c
- CG_Chunks()
: cg_local.h, cg_effects.c
- CG_CleanJetpackGhoul2()
: cg_players.c, cg_main.c
- CG_ClearLightStyles()
: cg_lights.h, cg_light.c
- CG_ClearParticles()
: cg_marks.c, cg_local.h
- CG_ClientNumFromName()
: cg_newDraw.c
- CG_ColorForGivenHealth()
: cg_drawtools.c
- CG_ColorForHealth()
: cg_local.h, cg_drawtools.c
- CG_ConfigString()
: cg_main.c, cg_local.h
- CG_ConsoleCommand()
: cg_local.h, cg_consolecmds.c
- CG_CopyG2WeaponInstance()
: cg_weapons.c, cg_local.h
- CG_CreateBBRefEnts()
: cg_local.h, cg_ents.c
- CG_CreateBrushEntData()
: cg_main.c
- CG_CreateDebris()
: cg_effects.c
- CG_CreateDistortionTrailPart()
: cg_ents.c
- CG_CreateModelFromSpawnEnt()
: cg_main.c
- CG_CreateNPCClient()
: cg_players.c, cg_local.h
- CG_CreateSaberMarks()
: cg_players.c
- CG_CreateSkyOriFromSpawnEnt()
: cg_main.c
- CG_CreateSkyPortalFromSpawnEnt()
: cg_main.c
- CG_CreateWeatherZoneFromSpawnEnt()
: cg_main.c
- CG_CrosshairPlayer()
: cg_main.c, cg_local.h
- CG_Cube()
: cg_predict.c, cg_ents.c
- CG_CustomSound()
: cg_players.c, cg_local.h
- CG_DamageFeedback()
: cg_playerstate.c
- CG_DeferMenuScript()
: cg_newDraw.c, cg_local.h
- CG_DestroyAllGhoul2()
: cg_main.c
- CG_DestroyNPCClient()
: cg_players.c, cg_local.h
- CG_Disintegration()
: cg_players.c, cg_ents.c
- CG_DoCameraShake()
: cg_view.c, cg_main.c
- CG_DoGlass()
: cg_effects.c
- CG_DoSaber()
: cg_players.c
- CG_DottedLine()
: cg_draw.c
- CG_Draw3DModel()
: cg_local.h, cg_draw.c
- CG_DrawActive()
: cg_local.h, cg_draw.c
- CG_DrawActiveFrame()
: cg_view.c, cg_local.h
- CG_DrawAlert()
: NPC_AI_Jedi.c, NPC_AI_Grenadier.c
- CG_DrawArmor()
: cg_draw.c
- CG_DrawAutoMap()
: cg_view.c
- CG_DrawBigString()
: cg_local.h, cg_drawtools.c
- CG_DrawBigStringColor()
: cg_local.h, cg_drawtools.c
- CG_DrawBracketedEntities()
: cg_draw.c
- CG_DrawChar()
: cg_drawtools.c
- CG_DrawCloakFuel()
: cg_draw.c
- CG_DrawDuelistHealth()
: cg_draw.c
- CG_DrawEWebHealth()
: cg_draw.c
- CG_DrawFlagModel()
: cg_local.h, cg_draw.c
- CG_DrawFlagStatus()
: cg_draw.c
- CG_DrawForcePower()
: cg_draw.c
- CG_DrawForceSelect()
: cg_draw.c
- CG_DrawGenericTimerBar()
: cg_draw.c
- CG_DrawHaqrBar()
: cg_draw.c
- CG_DrawHead()
: cg_local.h, cg_draw.c
- CG_DrawHealth()
: cg_draw.c
- CG_DrawHealthBar()
: cg_draw.c
- CG_DrawHealthBarRough()
: cg_draw.c
- CG_DrawHUD()
: cg_draw.c
- CG_DrawIconBackground()
: cg_weapons.c, cg_local.h
- CG_DrawInformation()
: cg_local.h, cg_info.c
- CG_DrawInvenSelect()
: cg_draw.c
- CG_DrawJetpackFuel()
: cg_draw.c
- CG_DrawMedal()
: cg_newDraw.c
- CG_DrawMiscEnts()
: cg_main.c, cg_local.h
- CG_DrawNewTeamInfo()
: cg_newDraw.c
- CG_DrawNumField()
: cg_local.h, cg_drawtools.c
- CG_DrawOldScoreboard()
: cg_scoreboard.c, cg_local.h
- CG_DrawOldTourneyScoreboard()
: cg_local.h
- CG_DrawPic()
: cg_local.h, cg_drawtools.c
- CG_DrawPlayerShield()
: cg_players.c
- CG_DrawPlayerSphere()
: cg_players.c
- CG_DrawRadar()
: cg_draw.c
- CG_DrawRect()
: cg_local.h, cg_drawtools.c
- CG_DrawRotatePic()
: cg_local.h, cg_drawtools.c
- CG_DrawRotatePic2()
: cg_local.h, cg_drawtools.c
- CG_DrawSides()
: cg_local.h, cg_drawtools.c
- CG_DrawSiegeInfo()
: cg_draw.c
- CG_DrawSiegeMessage()
: cg_saga.c, cg_draw.c
- CG_DrawSiegeMessageNonMenu()
: cg_saga.c, cg_draw.c
- CG_DrawSkyBoxPortal()
: cg_view.c
- CG_DrawSmallString()
: cg_local.h, cg_drawtools.c
- CG_DrawSmallStringColor()
: cg_local.h, cg_drawtools.c
- CG_DrawString()
: cg_local.h
- CG_DrawStringExt()
: cg_local.h, cg_drawtools.c
- CG_DrawStrlen()
: cg_local.h, cg_drawtools.c
- CG_DrawTeamBackground()
: cg_local.h, cg_draw.c
- CG_DrawTeamSpectators()
: cg_newDraw.c
- CG_DrawTimedMenus()
: cg_draw.c
- CG_DrawTopBottom()
: cg_local.h, cg_drawtools.c
- CG_DrawVehicleAmmo()
: cg_draw.c
- CG_DrawVehicleAmmoLower()
: cg_draw.c
- CG_DrawVehicleAmmoUpper()
: cg_draw.c
- CG_DrawVehicleArmor()
: cg_draw.c
- CG_DrawVehicleDamage()
: cg_draw.c
- CG_DrawVehicleDamageHUD()
: cg_draw.c
- CG_DrawVehicleHud()
: cg_draw.c
- CG_DrawVehicleShields()
: cg_draw.c
- CG_DrawVehicleSpeed()
: cg_draw.c
- CG_DrawVehicleTurboRecharge()
: cg_draw.c
- CG_DrawVehicleWeaponsLinked()
: cg_draw.c
- CG_DrawWeaponSelect()
: cg_weapons.c, cg_local.h
- CG_EmplacedView()
: cg_view.c
- CG_EntityEvent()
: cg_local.h, cg_event.c
- CG_Error()
: cg_main.c, cg_local.h
- CG_EventHandling()
: cg_newDraw.c, cg_local.h
- CG_ExecuteNewServerCommands()
: cg_servercmds.c, cg_local.h
- CG_ExplosionEffects()
: cg_effects.c
- CG_FadeColor()
: cg_local.h, cg_drawtools.c
- CG_FillRect()
: cg_local.h, cg_drawtools.c
- CG_FillRect2()
: cg_drawtools.c
- CG_FireWeapon()
: cg_weapons.c, cg_local.h
- CG_FragmentBounceMark()
: cg_localents.c
- CG_FragmentBounceSound()
: cg_localents.c
- CG_FreeLocalEntity()
: cg_localents.c
- CG_FreeMarkPoly()
: cg_marks.c
- CG_G2Animated()
: cg_players.c, cg_ents.c
- CG_G2AnimEntModelLoad()
: cg_players.c
- CG_G2EvIndexForModel()
: cg_players.c
- CG_G2MarkEvent()
: cg_event.c
- CG_G2PlayerHeadAnims()
: cg_players.c
- CG_G2SaberEffects()
: cg_players.c
- CG_G2ServerBoneAngles()
: cg_players.c, cg_ents.c
- CG_G2SetBoneAngles()
: cg_players.c
- CG_G2SkelForModel()
: cg_players.c
- CG_G2Trace()
: cg_predict.c, cg_local.h
- CG_G2TraceCollide()
: cg_players.c, cg_local.h
- CG_G2WeaponInstance()
: cg_weapons.c, cg_local.h
- CG_GameTypeString()
: cg_newDraw.c, cg_local.h
- CG_GetClassCount()
: cg_scoreboard.c, cg_main.c
- CG_GetClientWeaponMuzzleBoltPoint()
: cg_weapons.c, cg_local.h
- CG_GetColorForHealth()
: cg_local.h, cg_drawtools.c
- CG_GetCTFMessageEvent()
: cg_event.c
- CG_GetGameStatusText()
: cg_newDraw.c, cg_local.h
- CG_GetKillerText()
: cg_newDraw.c, cg_local.h
- CG_GetLocationString()
: cg_newDraw.c, cg_main.c, cg_draw.c
- CG_GetMenuBuffer()
: cg_main.c
- CG_GetSelectedPlayer()
: cg_newDraw.c
- CG_GetStringEdString()
: cg_main.c, cg_local.h
- CG_GetStringForVoiceSound()
: cg_event.c
- CG_GetTagWorldPosition()
: cg_players.c
- CG_GetTeamColor()
: cg_newDraw.c, cg_local.h
- CG_GetTeamCount()
: cg_scoreboard.c
- CG_GetTeamNonScoreCount()
: cg_scoreboard.c, cg_main.c
- CG_GetValue()
: cg_newDraw.c, cg_local.h
- CG_GetVehicleCamPos()
: bg_pmove.c, cg_view.c
- CG_GlassShatter()
: cg_local.h, cg_effects.c
- CG_GlassShatter_Old()
: cg_effects.c
- CG_GreyItem()
: cg_ents.c
- CG_HandleAppendedSkin()
: cg_servercmds.c, cg_players.c, cg_main.c
- CG_HandleNPCSounds()
: cg_servercmds.c, cg_players.c
- CG_HideTeamMenu()
: cg_newDraw.c
- CG_ImpactMark()
: cg_marks.c, cg_local.h
- CG_InATST()
: cg_event.c, cg_draw.c
- CG_InClientBitflags()
: cg_event.c
- CG_InFighter()
: cg_players.c, cg_event.c, cg_ents.c, cg_draw.c
- CG_Init()
: cg_main.c
- CG_Init_CG()
: cg_main.c, cg_local.h
- CG_Init_CGents()
: cg_main.c, cg_local.h
- CG_InitConsoleCommands()
: cg_local.h, cg_consolecmds.c
- CG_InitG2Weapons()
: cg_weapons.c, cg_local.h
- CG_InitGlass()
: cg_local.h, cg_effects.c
- CG_InitItems()
: cg_main.c
- CG_InitJetpackGhoul2()
: cg_players.c, cg_main.c
- CG_InitLocalEntities()
: cg_localents.c, cg_local.h
- CG_InitMarkPolys()
: cg_marks.c, cg_local.h
- CG_InitSiegeMode()
: cg_saga.c, cg_local.h
- CG_InRoll()
: cg_players.c
- CG_InRollAnim()
: cg_players.c
- CG_IsMindTricked()
: cg_players.c, cg_local.h
- CG_KeyEvent()
: cg_newDraw.c, cg_local.h
- CG_KillCEntityG2()
: cg_servercmds.c, cg_main.c
- CG_KillCEntityInstances()
: cg_servercmds.c
- CG_LastAttacker()
: cg_main.c, cg_local.h
- CG_LaunchGib()
: cg_effects.c
- CG_LerpCrosshairPos()
: cg_draw.c
- CG_LightVerts()
: cg_players.c
- CG_ListModelBones_f()
: cg_local.h
- CG_ListModelSurfaces_f()
: cg_local.h
- CG_Load_Menu()
: cg_main.c
- CG_LoadBar()
: cg_info.c
- CG_LoadCISounds()
: cg_saga.c, cg_players.c
- CG_LoadClientInfo()
: cg_players.c
- CG_LoadDeferredPlayers()
: cg_players.c, cg_local.h
- CG_LoadHudMenu()
: cg_main.c
- CG_LoadingClient()
: cg_local.h, cg_info.c
- CG_LoadingItem()
: cg_local.h, cg_info.c
- CG_LoadingString()
: cg_local.h, cg_info.c
- CG_LoadMenus()
: cg_main.c, cg_local.h
- CG_LocalTimingBar()
: cg_event.c
- CG_MakeExplosion()
: cg_local.h, cg_effects.c
- CG_ManualEntityRender()
: cg_local.h, cg_ents.c
- CG_MiscEnt()
: cg_main.c
- CG_MiscModelExplosion()
: cg_local.h, cg_effects.c
- CG_MissileHitPlayer()
: cg_weapons.c, cg_local.h
- CG_MissileHitWall()
: cg_weapons.c, cg_local.h
- CG_MouseEvent()
: cg_newDraw.c, cg_local.h
- CG_NewClientInfo()
: cg_players.c, cg_local.h
- CG_NewParticleArea()
: cg_marks.c, cg_local.h
- CG_NewString()
: bg_misc.c, cg_main.c
- CG_NextForcePower_f()
: cg_main.c, cg_local.h
- CG_NextInventory_f()
: cg_main.c, cg_local.h
- CG_NextWeapon_f()
: cg_weapons.c, cg_local.h
- CG_NoUseableForce()
: cg_main.c
- CG_OilSlickRemove()
: cg_marks.c
- CG_OtherTeamHasFlag()
: cg_newDraw.c, cg_local.h
- CG_OutOfAmmoChange()
: cg_weapons.c, cg_local.h
- CG_OwnerDraw()
: cg_newDraw.c, cg_local.h
- CG_OwnerDrawVisible()
: cg_newDraw.c, cg_local.h
- CG_PainEvent()
: cg_local.h, cg_event.c
- CG_ParseMenu()
: cg_main.c
- CG_ParseServerinfo()
: cg_servercmds.c, cg_local.h
- CG_ParseSiegeExtendedData()
: cg_servercmds.c, cg_saga.c
- CG_ParseSiegeExtendedDataEntry()
: cg_saga.c
- CG_ParseSiegeObjectiveStatus()
: cg_servercmds.c, cg_saga.c, cg_main.c
- CG_ParseSiegeState()
: cg_servercmds.c, cg_main.c
- CG_ParseSpawnVars()
: cg_main.c
- CG_ParseSurfsFile()
: cg_players.c
- CG_ParseWeatherEffect()
: cg_servercmds.c, cg_main.c
- CG_Particle_Bleed()
: cg_marks.c
- CG_Particle_OilParticle()
: cg_marks.c
- CG_Particle_OilSlick()
: cg_marks.c
- CG_ParticleBloodCloud()
: cg_marks.c
- CG_ParticleBubble()
: cg_marks.c
- CG_ParticleBulletDebris()
: cg_marks.c, cg_local.h
- CG_ParticleDust()
: cg_marks.c, cg_local.h
- CG_ParticleExplosion()
: cg_marks.c, cg_local.h
- CG_ParticleImpactSmokePuff()
: cg_marks.c
- CG_ParticleMisc()
: cg_marks.c, cg_local.h
- CG_ParticleSmoke()
: cg_marks.c, cg_local.h
- CG_ParticleSnow()
: cg_marks.c, cg_local.h
- CG_ParticleSnowFlurry()
: cg_marks.c, cg_local.h
- CG_ParticleSparks()
: cg_marks.c, cg_local.h
- CG_PlaceString()
: cg_local.h, cg_event.c
- CG_PlayDoorLoopSound()
: cg_event.c, cg_ents.c
- CG_PlayDoorSound()
: cg_event.c, cg_ents.c
- CG_Player()
: cg_players.c, cg_local.h
- CG_PlayerAnimEventDo()
: cg_players.c
- CG_PlayerAnimEvents()
: cg_players.c
- CG_PlayerHitFX()
: cg_players.c
- CG_PlayerShieldHit()
: cg_players.c, cg_local.h
- CG_PmoveClientPointerUpdate()
: cg_predict.c, cg_main.c
- CG_PointContents()
: cg_predict.c, cg_local.h
- CG_PositionEntityOnTag()
: cg_local.h, cg_ents.c
- CG_PositionRotatedEntityOnTag()
: cg_local.h, cg_ents.c
- CG_PrecacheNPCSounds()
: cg_servercmds.c, cg_main.c
- CG_PrecachePlayersForSiegeTeam()
: cg_saga.c
- CG_PrecacheSiegeObjectiveAssetsForTeam()
: cg_saga.c
- CG_PredictPlayerState()
: cg_predict.c, cg_local.h
- CG_PrevForcePower_f()
: cg_main.c, cg_local.h
- CG_PrevInventory_f()
: cg_main.c, cg_local.h
- CG_PrevWeapon_f()
: cg_weapons.c, cg_local.h
- CG_PrintCTFMessage()
: cg_event.c
- CG_Printf()
: cg_main.c, cg_local.h
- CG_ProcessSnapshots()
: cg_snapshot.c, cg_local.h
- CG_RadiusForCent()
: cg_players.c, cg_draw.c
- CG_Rag_Trace()
: cg_players.c
- CG_RagDoll()
: cg_players.c, cg_local.h
- CG_RankRunFrame()
: cg_local.h
- CG_ReattachLimb()
: cg_local.h, cg_event.c
- CG_ReflectVelocity()
: cg_localents.c
- CG_RegisterCvars()
: cg_main.c
- CG_RegisterItemVisuals()
: cg_weapons.c, cg_local.h
- CG_RegisterWeapon()
: cg_weaponinit.c, cg_local.h
- CG_ResetPlayerEntity()
: cg_players.c, cg_local.h
- CG_Respawn()
: cg_playerstate.c, cg_local.h
- CG_ROFF_NotetrackCallback()
: cg_main.c, cg_ents.c
- CG_RunLightStyles()
: cg_lights.h, cg_light.c
- CG_RunMenuScript()
: cg_newDraw.c, cg_local.h
- CG_S_AddLoopingSound()
: cg_local.h, cg_ents.c
- CG_S_AddRealLoopingSound()
: cg_local.h, cg_ents.c
- CG_S_StopLoopingSound()
: cg_local.h, cg_ents.c
- CG_S_UpdateLoopingSounds()
: cg_local.h, cg_ents.c
- CG_SaberClashFlare()
: cg_draw.c
- CG_SaberCompWork()
: cg_players.c
- CG_SanitizeString()
: cg_draw.c
- CG_ScorePlum()
: cg_local.h, cg_effects.c
- CG_SE_UpdateMusic()
: cg_view.c
- CG_SE_UpdateShake()
: cg_view.c
- CG_SetConfigValues()
: cg_servercmds.c, cg_local.h
- CG_SetEntitySoundPosition()
: cg_local.h, cg_ents.c
- CG_SetGhoul2Info()
: cg_local.h, cg_ents.c
- CG_SetGhoul2InfoRef()
: cg_weapons.c
- CG_SetInitialSnapshot()
: cg_snapshot.c
- CG_SetLightstyle()
: cg_lights.h, cg_light.c
- CG_SetScoreSelection()
: cg_main.c, cg_local.h
- CG_SetSiegeTimerCvar()
: cg_saga.c, cg_local.h
- CG_ShaderStateChanged()
: cg_servercmds.c, cg_local.h
- CG_ShowResponseHead()
: cg_newDraw.c, cg_local.h
- CG_ShowTeamMenu()
: cg_newDraw.c
- CG_Shutdown()
: cg_main.c
- CG_ShutDownG2Weapons()
: cg_weapons.c, cg_local.h
- CG_SiegeBriefingDisplay()
: cg_servercmds.c, cg_saga.c, cg_consolecmds.c
- CG_SiegeCountCvars()
: cg_main.c
- CG_SiegeGetObjectiveDescription()
: cg_saga.c
- CG_SiegeGetObjectiveFinal()
: cg_saga.c
- CG_SiegeObjectiveCompleted()
: cg_saga.c, cg_local.h
- CG_SiegeRoundOver()
: cg_saga.c, cg_local.h
- CG_SmokePuff()
: cg_local.h, cg_effects.c
- CG_SnowLink()
: cg_marks.c
- CG_Spark()
: cg_local.h
- CG_SpawnCGameEntFromVars()
: cg_main.c
- CG_SpawnCGameOnlyEnts()
: cg_main.c
- CG_Special()
: cg_ents.c
- CG_StartMusic()
: cg_main.c, cg_local.h
- CG_StatusHandle()
: cg_newDraw.c, cg_local.h
- CG_StrPool_Alloc()
: cg_main.c
- CG_StrPool_Reset()
: cg_main.c
- CG_SurfaceExplosion()
: cg_local.h, cg_effects.c
- CG_TargetCommand_f()
: cg_consolecmds.c
- CG_TeamColor()
: cg_local.h
- CG_TeamName()
: cg_event.c
- CG_TestG2Model_f()
: cg_local.h
- CG_TestGun_f()
: cg_view.c, cg_local.h
- CG_TestLine()
: cg_local.h, cg_effects.c
- CG_TestModel_f()
: cg_view.c, cg_local.h
- CG_TestModelAnimate_f()
: cg_local.h
- CG_TestModelNextFrame_f()
: cg_view.c, cg_local.h
- CG_TestModelNextSkin_f()
: cg_view.c, cg_local.h
- CG_TestModelPrevFrame_f()
: cg_view.c, cg_local.h
- CG_TestModelPrevSkin_f()
: cg_view.c, cg_local.h
- CG_TestModelSetAnglespost_f()
: cg_local.h
- CG_TestModelSetAnglespre_f()
: cg_local.h
- CG_TestModelSurfaceOnOff_f()
: cg_local.h
- CG_Text_Height()
: cg_local.h, cg_draw.c
- CG_Text_Paint()
: cg_local.h, cg_draw.c
- CG_Text_PaintChar()
: cg_local.h
- CG_Text_PaintWithCursor()
: cg_main.c
- CG_Text_Width()
: cg_local.h, cg_draw.c
- CG_ThereIsAMaster()
: cg_players.c, cg_event.c
- CG_ThrowChunk()
: cg_effects.c
- CG_TileClear()
: cg_local.h, cg_drawtools.c
- CG_ToggleBinoculars()
: cg_event.c
- CG_Trace()
: cg_predict.c, cg_local.h
- CG_TransitionPermanent()
: cg_main.c
- CG_TransitionPlayerState()
: cg_playerstate.c, cg_local.h
- CG_TriggerAnimSounds()
: cg_players.c
- CG_TryPlayCustomSound()
: cg_event.c
- CG_UpdateCvars()
: cg_main.c, cg_local.h
- CG_UpdateSoundTrackers()
: cg_view.c
- CG_UsingEWeb()
: cg_snapshot.c, cg_predict.c
- CG_VehicleAttachDroidUnit()
: cg_players.c
- CG_VehicleShouldDrawShields()
: cg_players.c
- CG_VehicleWeaponImpact()
: cg_weapons.c, cg_event.c
- CG_VehMuzzleFireFX()
: cg_event.c
- CG_Weapon_f()
: cg_weapons.c, cg_local.h
- CG_WeaponCheck()
: cg_weapons.c
- CG_WeaponClean_f()
: cg_weapons.c, cg_local.h
- CG_WorldCoordToScreenCoord()
: cg_draw.c
- CG_WorldCoordToScreenCoordFloat()
: cg_draw.c
- CG_YourTeamHasFlag()
: cg_newDraw.c, cg_local.h
- CG_ZoomDown_f()
: cg_view.c, cg_local.h
- CG_ZoomUp_f()
: cg_view.c, cg_local.h
- CGCam_SetMusicMult()
: cg_view.c, cg_local.h
- CGCam_Shake()
: cg_view.c, cg_local.h
- CGDEBUG_SaberColor()
: cg_effects.c
- cgi_S_StartSound()
: NPC_reactions.c
- ChangeWeapon()
: SpeederNPC.c, NPC_spawn.c, NPC_combat.c, NPC_behavior.c, NPC_AI_Stormtrooper.c, NPC_AI_Jedi.c, g_vehicles.c, g_ICARUScb.c, FighterNPC.c
- Characteristic_BFloat()
: be_ai_char.h
- Characteristic_BInteger()
: be_ai_char.h
- Characteristic_Float()
: be_ai_char.h
- Characteristic_Integer()
: be_ai_char.h
- Characteristic_String()
: be_ai_char.h
- charge_stick()
: g_weapon.c
- CheatsOk()
: g_cmds.c
- CheatsOn()
: g_weapon.c
- check_recharge()
: g_misc.c
- CheckAlmostCapture()
: g_combat.c
- CheckAnimFrameForEventType()
: bg_panimate.c
- CheckArmor()
: g_combat.c
- CheckCvars()
: g_main.c
- CheckExitRules()
: g_main.c, g_combat.c
- CheckForFriendInLOF()
: ai_main.c
- CheckForFunc()
: ai_main.c
- CheckForShorterRoutes()
: ai_main.c
- CheckGauntletAttack()
: g_local.h
- CheckIntermissionExit()
: g_main.c
- CheckItemCanBePickedUpByNPC()
: NPC_combat.c, g_items.c
- CheckTeamLeader()
: g_main.c, g_local.h
- CheckTeamStatus()
: g_team.h, g_team.c
- CheckTeamVote()
: g_main.c
- CheckTournament()
: g_main.c
- CheckVote()
: g_main.c
- ChooseBestWeapon()
: b_local.h
- ClampChar()
: q_shared.h, q_math.c
- ClampShort()
: q_shared.h, q_math.c
- ClearBounds()
: q_shared.h, q_math.c
- ClearNPCGlobals()
: NPC.c, g_main.c
- ClearPlayerAlertEvents()
: NPC_senses.c, g_main.c, b_local.h
- ClearRegisteredItems()
: g_local.h, g_items.c
- Client_CheckImpactBBrush()
: g_active.c
- ClientBegin()
: g_local.h, g_client.c
- ClientCommand()
: g_local.h, g_cmds.c
- ClientConnect()
: g_local.h, g_client.c
- ClientDisconnect()
: g_local.h, g_client.c
- ClientEndFrame()
: g_local.h, g_active.c
- ClientEvents()
: g_active.c
- ClientForString()
: g_svcmds.c
- ClientImpacts()
: g_active.c
- ClientInactivityTimer()
: g_active.c
- ClientIntermissionThink()
: g_active.c
- ClientNumberFromString()
: g_cmds.c
- ClientSpawn()
: g_local.h, g_client.c
- ClientThink()
: g_local.h, g_active.c
- ClientThink_real()
: g_active.c
- ClientTimerActions()
: g_active.c
- ClientUserinfoChanged()
: NPC_spawn.c, g_local.h, g_client.c
- Cmd_CallTeamVote_f()
: g_cmds.c
- Cmd_CallVote_f()
: g_cmds.c
- Cmd_DebugSetBodyAnim_f()
: g_cmds.c
- Cmd_DebugSetSaberMove_f()
: g_cmds.c
- Cmd_DuelTeam_f()
: g_cmds.c
- Cmd_EngageDuel_f()
: g_local.h, g_cmds.c, ai_main.c
- Cmd_Follow_f()
: g_cmds.c
- Cmd_FollowCycle_f()
: g_local.h, g_cmds.c
- Cmd_ForceChanged_f()
: g_cmds.c
- Cmd_GameCommand_f()
: g_cmds.c
- Cmd_Give_f()
: g_cmds.c
- Cmd_God_f()
: g_cmds.c
- Cmd_Kill_f()
: g_cmds.c
- Cmd_LevelShot_f()
: g_cmds.c
- Cmd_Noclip_f()
: g_cmds.c
- Cmd_Notarget_f()
: g_cmds.c
- Cmd_NPC_f()
: NPC_spawn.c, g_cmds.c
- Cmd_SaberAttackCycle_f()
: g_local.h, g_cmds.c
- Cmd_Score_f()
: g_local.h, g_cmds.c
- Cmd_SetViewpos_f()
: g_cmds.c
- Cmd_SiegeClass_f()
: g_cmds.c
- Cmd_Stats_f()
: g_cmds.c
- Cmd_Team_f()
: g_cmds.c
- Cmd_TeamTask_f()
: g_cmds.c
- Cmd_TeamVote_f()
: g_cmds.c
- Cmd_ToggleSaber_f()
: g_local.h, g_cmds.c, ai_main.c
- Cmd_Vote_f()
: g_cmds.c
- Cmd_Where_f()
: g_cmds.c
- Color_Parse()
: ui_shared.h, ui_shared.c
- ColorBytes3()
: q_shared.h, q_math.c
- ColorBytes4()
: q_shared.h, q_math.c
- COM_BeginParseSession()
: q_shared.h, q_shared.c
- Com_Clamp()
: q_shared.h, q_shared.c
- Com_Clampi()
: q_shared.h, q_shared.c
- COM_Compress()
: q_shared.h, q_shared.c
- COM_DefaultExtension()
: q_shared.h, q_shared.c
- Com_Error()
: ui_atoms.c, q_shared.h, g_main.c, cg_main.c
- COM_GetCurrentParseLine()
: q_shared.h, q_shared.c
- COM_MatchToken()
: q_shared.h, q_shared.c
- Com_Memcpy()
: q_shared.h
- Com_Memset()
: q_shared.h
- COM_Parse()
: q_shared.h, q_shared.c
- COM_ParseError()
: q_shared.h, q_shared.c
- COM_ParseExt()
: q_shared.h, q_shared.c
- COM_ParseFloat()
: q_shared.h, q_shared.c
- COM_ParseInt()
: q_shared.h, q_shared.c
- COM_ParseString()
: q_shared.h, q_shared.c
- COM_ParseVec4()
: q_shared.h, q_shared.c
- COM_ParseWarning()
: q_shared.h, q_shared.c
- Com_Printf()
: ui_atoms.c, q_shared.h, g_main.c, cg_main.c
- COM_SkipPath()
: q_shared.h, q_shared.c
- Com_sprintf()
: q_shared.h, q_shared.c
- COM_StripExtension()
: q_shared.h, q_shared.c
- CombatBotAI()
: ai_main.c
- CommanderBotAI()
: ai_main.c
- CommanderBotCTFAI()
: ai_main.c
- CommanderBotSiegeAI()
: ai_main.c
- CommanderBotTeamplayAI()
: ai_main.c
- ConcatArgs()
: g_svcmds.c, g_cmds.c, ai_main.h
- ConfirmMenu_Cache()
: ui_local.h
- ConnectTrail()
: ai_wpnav.c
- ConsoleCommand()
: g_svcmds.c, g_local.h
- Controls_Cache()
: ui_local.h
- Controls_GetConfig()
: ui_shared.h, ui_shared.c
- Controls_SetConfig()
: ui_shared.h, ui_shared.c
- coplanar_tri_tri()
: tri_coll_test.c
- CorpsePhysics()
: NPC.c
- cos()
: bg_lib.h
- CP_FindCombatPointWaypoints()
: NPC_combat.c, g_main.c
- CreateLaserTrap()
: g_weapon.c
- CreateMissile()
: g_missile.c, g_local.h
- CreateNewWP()
: ai_wpnav.c
- CreateNewWP_FromObject()
: ai_wpnav.c
- CreateNewWP_InsertUnder()
: ai_wpnav.c
- CreateNewWP_InTrail()
: ai_wpnav.c
- CreateShield()
: g_items.c
- CreepToPosition()
: cg_turret.c
- CrystalCratePain()
: NPC_spawn.c
- CTFFlagMovement()
: ai_main.c
- CTFTakesPriority()
: ai_main.c
- DeadSaberThink()
: w_saber.c
- DeathFX()
: NPC_AI_Mark1.c, NPC_AI_Interrogator.c, g_combat.c
- DeathmatchScoreboardMessage()
: g_local.h, g_cmds.c
- Debug_NPCPrintf()
: NPC_misc.c, b_local.h
- Debug_Printf()
: NPC_misc.c, b_local.h
- DebugLine()
: g_utils.c
- decompTriggerUse()
: g_saga.c
- Demos_Cache()
: ui_local.h
- DEMP2_AltDetonate()
: g_weapon.c
- DEMP2_AltRadiusDamage()
: g_weapon.c
- DetPackBlow()
: g_weapon.c
- DetPackDie()
: g_weapon.c
- DetPackPain()
: g_weapon.c
- DirToByte()
: q_shared.h, q_math.c
- Disappear()
: NPC_behavior.c
- DismembermentByNum()
: g_combat.c, g_cmds.c
- DismembermentTest()
: g_combat.c, g_cmds.c
- Display_CacheAll()
: ui_shared.h, ui_shared.c
- Display_CaptureItem()
: ui_shared.h, ui_shared.c
- Display_CursorType()
: ui_shared.h, ui_shared.c
- Display_ExpandMacros()
: ui_shared.h
- Display_GetContext()
: ui_shared.h, ui_shared.c
- Display_HandleKey()
: ui_shared.h, ui_shared.c
- Display_KeyBindPending()
: ui_shared.h, ui_shared.c
- Display_MouseMove()
: ui_shared.h, ui_shared.c
- Display_VisibleMenuCount()
: ui_shared.c
- DistanceHorizontal()
: q_shared.h, q_math.c
- DistanceHorizontalSquared()
: q_shared.h, q_math.c
- dllEntry()
: ui_syscalls.c, g_syscalls.c, cg_syscalls.c
- Do_Strike()
: g_trigger.c
- DoFall()
: cg_event.c
- DoGripAction()
: w_force.c
- DoImpact()
: g_object.c, g_active.c
- DoorBlockingSection()
: ai_wpnav.c
- DotProductNormalize()
: q_math.c
- DotToSpot()
: WalkerNPC.c, SpeederNPC.c, g_vehicles.c, FighterNPC.c, AnimalNPC.c
- DownedSaberThink()
: w_saber.c
- DrawAmmo()
: cg_draw.c
- DriverInfo_Cache()
: ui_local.h
- Droid_Idle()
: NPC_AI_Droid.c
- Droid_Pain()
: NPC_AI_Droid.c
- Droid_Patrol()
: NPC_AI_Droid.c
- Droid_Run()
: NPC_AI_Droid.c
- Droid_Spin()
: NPC_AI_Droid.c
- drop_charge()
: g_weapon.c
- Drop_Item()
: g_local.h, g_items.c
- DuelLimitHit()
: g_main.c
- DuelResetWinsLosses()
: g_main.c