- absorbLoopSound
: w_force.c
- active_particles
: cg_marks.c
- alignment
: ui_shared.c
- ammoData
: bg_weapons.h, bg_weapons.c
- ammoTicName
: cg_draw.c
- ammoTicPos
: cg_local.h
- animEventTypeTable
: bg_public.h, bg_panimate.c
- animTable
: ui_shared.c, w_saber.c, g_ICARUScb.c, g_combat.c, g_cmds.c, bg_vehicleLoad.c, bg_saberLoad.c, cg_players.c, animtable.h
- armorTicName
: cg_draw.c
- axisDefault
: q_shared.h, q_math.c
- bg_customSiegeSoundNames
: bg_public.h, bg_misc.c
- bg_fighterAltControl
: g_main.c, g_local.h, bg_pmove.c, cg_main.c, cg_local.h
- bg_itemlist
: bg_public.h, bg_misc.c
- bg_numItems
: bg_public.h, bg_misc.c
- bg_parryDebounce
: NPC_AI_Jedi.c, bg_saber.c
- bgAllAnims
: ui_main.c, bg_public.h, bg_panimate.c
- bgAllEvents
: bg_public.h, bg_panimate.c
- bgForcePowerCost
: bg_public.h, bg_misc.c
- bgHumanoidAnimations
: bg_public.h, bg_panimate.c
- bgNumAllAnims
: bg_panimate.c
- bgNumAnimEvents
: bg_public.h, bg_panimate.c
- bgNumSiegeClasses
: bg_saga.h, bg_saga.c
- bgNumSiegeTeams
: bg_saga.h, bg_saga.c
- BGPAFtextLoaded
: bg_public.h, bg_panimate.c
- bgSiegeClasses
: bg_saga.h, bg_saga.c
- bgSiegeClassFlagNames
: bg_saga.c
- bgSiegeTeams
: bg_saga.h, bg_saga.c
- bgToggleableSurfaceDebris
: bg_public.h, bg_misc.c
- bgToggleableSurfaces
: bg_public.h, bg_misc.c
- bluehudtint
: cg_weapons.c, cg_draw.c
- BMS_END
: g_mover.c, g_misc.c, g_local.h
- BMS_MID
: g_mover.c, g_misc.c, g_local.h
- BMS_START
: g_mover.c, g_misc.c, g_local.h
- bot_attachments
: ai_main.h, ai_main.c
- bot_camp
: ai_main.h, ai_main.c
- bot_forcepowers
: ai_main.h, ai_main.c
- bot_forgimmick
: ai_main.h, ai_main.c
- bot_getinthecarrr
: ai_main.c
- bot_honorableduelacceptance
: ai_main.h, ai_main.c
- bot_minplayers
: g_bot.c
- bot_normgpath
: ai_wpnav.c, ai_main.c
- bot_pvstype
: ai_main.c
- bot_wp_clearweight
: ai_main.h, ai_main.c
- bot_wp_distconnect
: ai_main.h, ai_main.c
- bot_wp_edit
: ai_main.h, ai_main.c
- bot_wp_info
: ai_main.h, ai_main.c
- bot_wp_visconnect
: ai_main.h, ai_main.c
- botGlobalNavWeaponWeights
: ai_wpnav.c
- botstates
: w_saber.c, w_force.c, ai_main.c
- BSETTable
: NPC_utils.c, NPC_stats.c
- BSTable
: NPC_utils.c, NPC_stats.c, g_ICARUScb.c
- bytedirs
: q_shared.h, q_math.c
- c_pmove
: bg_pmove.c, bg_local.h
- cameraCurLoc
: cg_players.c
- cameraCurTarget
: cg_view.c
- cameraFocusAngles
: cg_view.c
- cameraFocusLoc
: cg_view.c
- camerafwd
: cg_view.c
- cameraIdealLoc
: cg_view.c
- cameraIdealTarget
: cg_view.c
- cameraLastFrame
: cg_view.c
- cameraLastYaw
: cg_view.c
- cameraOldLoc
: cg_view.c
- cameraStiffFactor
: cg_view.c
- cameraup
: cg_view.c
- cg
: cg_main.c, cg_local.h
- cg_actionCamLastPos
: cg_view.c
- cg_actionCamLastTime
: cg_view.c
- cg_activeLocalEntities
: cg_localents.c
- cg_activeMarkPolys
: cg_marks.c
- cg_addMarks
: cg_main.c, cg_local.h
- cg_animBlend
: cg_main.c, cg_local.h
- cg_animSpeed
: cg_main.c, cg_local.h
- cg_auraShell
: cg_main.c, cg_local.h
- cg_autoMap
: cg_main.c, cg_local.h
- cg_autoMapAngle
: cg_view.c, cg_main.c
- cg_autoMapH
: cg_main.c, cg_local.h
- cg_autoMapInput
: cg_view.c, cg_main.c
- cg_autoMapInputTime
: cg_view.c, cg_main.c
- cg_autoMapW
: cg_main.c, cg_local.h
- cg_autoMapX
: cg_main.c, cg_local.h
- cg_autoMapY
: cg_main.c, cg_local.h
- cg_autoMapZoom
: cg_view.c
- cg_autoMapZoomMainOffset
: cg_view.c
- cg_autoswitch
: cg_main.c, cg_local.h
- cg_beatingSiegeTime
: cg_servercmds.c, cg_main.c, cg_draw.c
- cg_bigFont
: cg_local.h
- cg_blood
: cg_main.c, cg_local.h
- CG_BMS_END
: cg_ents.c
- CG_BMS_MID
: cg_ents.c
- CG_BMS_START
: cg_ents.c
- cg_bobpitch
: cg_main.c, cg_local.h
- cg_bobroll
: cg_main.c, cg_local.h
- cg_bobup
: cg_main.c, cg_local.h
- cg_buildScript
: cg_main.c, cg_local.h
- cg_cameraMode
: cg_main.c, cg_local.h
- cg_cameraOrbit
: cg_main.c, cg_local.h
- cg_cameraOrbitDelay
: cg_main.c, cg_local.h
- cg_centertime
: cg_main.c, cg_local.h
- cg_chatBox
: cg_main.c, cg_local.h
- cg_chatBoxHeight
: cg_main.c, cg_local.h
- cg_crosshairHealth
: cg_main.c, cg_local.h
- cg_crosshairPos
: cg_players.c, cg_draw.c
- cg_crosshairPrevPosX
: cg_draw.c
- cg_crosshairPrevPosY
: cg_draw.c
- cg_crosshairSize
: cg_main.c, cg_local.h
- cg_crosshairX
: cg_main.c, cg_local.h
- cg_crosshairY
: cg_main.c, cg_local.h
- cg_currentSelectedPlayer
: cg_main.c, cg_local.h
- cg_currentSelectedPlayerName
: cg_main.c, cg_local.h
- cg_customCombatSoundNames
: cg_servercmds.c, cg_players.c
- cg_customDuelSoundNames
: cg_servercmds.c, cg_players.c
- cg_customExtraSoundNames
: cg_servercmds.c, cg_players.c
- cg_customJediSoundNames
: cg_servercmds.c, cg_players.c
- cg_customSoundNames
: cg_servercmds.c, cg_players.c
- cg_debugAnim
: cg_main.c, cg_local.h
- cg_debugBB
: cg_main.c, cg_local.h
- cg_debugEvents
: cg_main.c, cg_local.h
- cg_debugPosition
: cg_main.c, cg_local.h
- cg_debugSaber
: cg_main.c
- cg_deferPlayers
: cg_main.c, cg_local.h
- cg_dismember
: cg_main.c, cg_local.h
- cg_draw2D
: cg_main.c, cg_local.h
- cg_draw3dIcons
: cg_main.c, cg_local.h
- cg_drawAmmoWarning
: cg_main.c, cg_local.h
- cg_drawAutomap
: cg_local.h
- cg_drawCrosshair
: cg_main.c, cg_local.h
- cg_drawCrosshairNames
: cg_main.c, cg_local.h
- cg_drawEnemyInfo
: cg_main.c, cg_local.h
- cg_drawFPS
: cg_main.c, cg_local.h
- cg_drawFriend
: cg_main.c, cg_local.h
- cg_drawGun
: cg_main.c, cg_local.h
- cg_drawIcons
: cg_main.c, cg_local.h
- cg_drawLink
: cg_draw.c
- cg_drawRadar
: cg_main.c, cg_local.h
- cg_drawRewards
: cg_main.c, cg_local.h
- cg_drawScores
: cg_main.c, cg_local.h
- cg_drawSnapshot
: cg_main.c, cg_local.h
- cg_drawStatus
: cg_main.c, cg_local.h
- cg_drawTeamOverlay
: cg_main.c, cg_local.h
- cg_drawTimer
: cg_main.c, cg_local.h
- cg_drawVehLeadIndicator
: cg_main.c, cg_local.h
- cg_duelHeadAngles
: cg_main.c, cg_local.h
- cg_dynamicCrosshair
: cg_main.c, cg_local.h
- cg_dynamicCrosshairPrecision
: cg_main.c, cg_local.h
- cg_entities
: cg_main.c, cg_local.h
- cg_errorDecay
: cg_main.c, cg_local.h
- cg_footsteps
: cg_main.c, cg_local.h
- cg_forceModel
: cg_main.c, cg_local.h
- cg_fov
: cg_main.c, cg_local.h
- cg_fpls
: cg_main.c, cg_local.h
- cg_freeLocalEntities
: cg_localents.c
- cg_freeMarkPolys
: cg_marks.c
- cg_g2JetpackInstance
: cg_players.c
- cg_g2TraceLod
: cg_main.c, cg_local.h
- cg_genericTimerBar
: cg_event.c, cg_draw.c
- cg_genericTimerColor
: cg_event.c, cg_draw.c
- cg_genericTimerDur
: cg_event.c, cg_draw.c
- cg_ghoul2Marks
: cg_main.c, cg_local.h
- cg_gun_frame
: cg_main.c, cg_local.h
- cg_gun_x
: cg_main.c, cg_local.h
- cg_gun_y
: cg_main.c, cg_local.h
- cg_gun_z
: cg_main.c, cg_local.h
- cg_hudFiles
: cg_main.c, cg_local.h
- cg_ignore
: cg_main.c, cg_local.h
- cg_items
: cg_main.c, cg_local.h
- cg_jumpSounds
: cg_main.c, cg_local.h
- cg_lagometer
: cg_main.c, cg_local.h
- cg_lastHyperSpaceEffectTime
: cg_players.c
- cg_lastTurretViewAngles
: cg_view.c
- cg_linearFogOverride
: cg_view.c, cg_main.c
- cg_localEntities
: cg_localents.c
- cg_markPolys
: cg_marks.c, cg_local.h
- cg_noFogOutsidePortal
: cg_view.c, cg_main.c
- cg_noPlayerAnims
: cg_main.c, cg_local.h
- cg_nopredict
: cg_main.c, cg_local.h
- cg_noProjectileTrail
: cg_main.c, cg_local.h
- cg_noTaunt
: cg_main.c, cg_local.h
- cg_noVoiceChats
: cg_local.h
- cg_noVoiceText
: cg_local.h
- cg_numpermanents
: cg_main.c, cg_local.h
- cg_oldPainSounds
: cg_main.c, cg_local.h
- cg_optvehtrace
: cg_main.c, cg_local.h
- cg_paused
: bg_pmove.c, cg_main.c, cg_local.h
- cg_permanents
: cg_main.c, cg_local.h
- cg_pmove_msec
: cg_main.c
- cg_predictItems
: cg_main.c, cg_local.h
- cg_radarRange
: cg_main.c, cg_draw.c
- cg_ragDoll
: cg_main.c, cg_local.h
- cg_recordSPDemo
: cg_main.c, cg_local.h
- cg_recordSPDemoName
: cg_main.c, cg_local.h
- cg_renderToTextureFX
: cg_main.c, cg_local.h
- cg_repeaterOrb
: cg_main.c, cg_local.h
- cg_runpitch
: cg_main.c, cg_local.h
- cg_runroll
: cg_main.c, cg_local.h
- cg_saberClientVisualCompensation
: cg_main.c, cg_local.h
- cg_saberContact
: cg_main.c, cg_local.h
- cg_saberDynamicMarks
: cg_main.c, cg_local.h
- cg_saberDynamicMarkTime
: cg_main.c, cg_local.h
- cg_saberFlashPos
: cg_event.c, cg_draw.c
- cg_saberFlashTime
: cg_event.c, cg_draw.c
- cg_saberModelTraceEffect
: cg_main.c, cg_local.h
- cg_saberTrail
: cg_main.c, cg_local.h
- cg_scorePlum
: cg_main.c, cg_local.h
- cg_shadows
: cg_main.c, cg_local.h
- cg_showmiss
: cg_main.c, cg_local.h
- cg_showVehBounds
: cg_predict.c, cg_main.c
- cg_showVehMiss
: cg_main.c, cg_local.h
- cg_siegeDeathDelay
: cg_event.c
- cg_siegeDeathTime
: cg_event.c, cg_draw.c
- cg_siegeExtendedData
: cg_saga.c, cg_local.h
- cg_siegeWinTeam
: cg_servercmds.c, cg_scoreboard.c, cg_main.c
- cg_simpleItems
: cg_main.c, cg_local.h
- cg_skyOri
: cg_view.c, cg_main.c
- cg_skyOriPos
: cg_view.c, cg_main.c
- cg_skyOriScale
: cg_view.c, cg_main.c
- cg_smallFont
: cg_local.h
- cg_smoothClients
: cg_main.c, cg_local.h
- cg_snapshotTimeout
: cg_main.c, cg_local.h
- cg_spawnFields
: cg_main.c
- cg_speedTrail
: cg_main.c, cg_local.h
- cg_stats
: cg_main.c, cg_local.h
- cg_stereoSeparation
: cg_main.c, cg_local.h
- cg_stringEdVoiceChatTable
: cg_event.c
- cg_swingAngles
: cg_main.c, cg_local.h
- cg_synchronousClients
: cg_main.c, cg_local.h
- cg_targVeh
: cg_draw.c
- cg_targVehLastTime
: cg_draw.c
- cg_teamChatsOnly
: cg_main.c, cg_local.h
- cg_teamOverlayUserinfo
: cg_main.c, cg_local.h
- cg_thirdPerson
: cg_main.c, cg_local.h
- cg_thirdPersonAlpha
: WalkerNPC.c, SpeederNPC.c, g_vehicles.c, FighterNPC.c, AnimalNPC.c, cg_players.c, cg_main.c, cg_local.h
- cg_thirdPersonAngle
: cg_main.c, cg_local.h
- cg_thirdPersonCameraDamp
: cg_main.c, cg_local.h
- cg_thirdPersonHorzOffset
: cg_view.c, cg_main.c, cg_local.h
- cg_thirdPersonPitchOffset
: cg_main.c, cg_local.h
- cg_thirdPersonRange
: cg_main.c, cg_local.h
- cg_thirdPersonSpecialCam
: cg_main.c, cg_local.h
- cg_thirdPersonTargetDamp
: cg_main.c, cg_local.h
- cg_thirdPersonVertOffset
: cg_main.c, cg_local.h
- cg_timescale
: cg_main.c, cg_local.h
- cg_timescaleFadeEnd
: cg_main.c, cg_local.h
- cg_timescaleFadeSpeed
: cg_main.c, cg_local.h
- cg_vehicleAmmoWarning
: cg_event.c, cg_draw.c
- cg_vehicleAmmoWarningTime
: cg_event.c, cg_draw.c
- cg_vehPmove
: cg_predict.c
- cg_vehPmoveSet
: cg_predict.c
- cg_viewsize
: cg_main.c, cg_local.h
- cg_weapons
: cg_main.c, cg_local.h
- cg_zoomFov
: cg_main.c, cg_local.h
- cgAbsorbFadeTime
: cg_draw.c
- cgAbsorbFadeVal
: cg_draw.c
- cgAbsorbTime
: cg_draw.c
- cgAnnouncerTime
: cg_playerstate.c
- cgDC
: cg_newDraw.c, cg_main.c, cg_draw.c
- cgProtectFadeTime
: cg_draw.c
- cgProtectFadeVal
: cg_draw.c
- cgProtectTime
: cg_draw.c
- cgQueueLoad
: cg_view.c, cg_players.c
- cgRageFadeTime
: cg_draw.c
- cgRageFadeVal
: cg_draw.c
- cgRageRecFadeTime
: cg_draw.c
- cgRageRecFadeVal
: cg_draw.c
- cgRageRecTime
: cg_draw.c
- cgRageTime
: cg_draw.c
- cgs
: cg_main.c, cg_local.h
- cgScreenEffects
: cg_view.c, cg_local.h
- cgSendPS
: cg_predict.c, cg_players.c, cg_main.c
- cgSendPSPool
: cg_predict.c
- cgSiegeEntityRender
: cg_ents.c, cg_draw.c
- cgSiegeRoundBeganTime
: cg_main.c, cg_draw.c
- cgSiegeRoundCountTime
: cg_draw.c
- cgSiegeRoundState
: cg_servercmds.c, cg_saga.c, cg_main.c, cg_draw.c
- cgSiegeRoundTime
: cg_servercmds.c, cg_saga.c, cg_main.c, cg_draw.c
- cgSiegeTeam1PlShader
: cg_saga.c, cg_players.c
- cgSiegeTeam2PlShader
: cg_saga.c, cg_players.c
- cgWeatherOverride
: cg_main.c
- cgYsalFadeTime
: cg_draw.c
- cgYsalFadeVal
: cg_draw.c
- cgYsalTime
: cg_draw.c
- cinematicSkipScript
: g_ICARUScb.c
- cl_numparticles
: cg_marks.c
- ClassNames
: NPC_stats.c
- ClassTable
: NPC_stats.c
- classTitles
: bg_saga.c
- client
: NPC.c, b_local.h
- Client_Force
: g_client.c
- color_black
: ui_local.h
- color_blue
: ui_local.h
- color_dim
: ui_local.h
- color_orange
: ui_local.h
- color_red
: ui_local.h
- color_white
: ui_local.h
- color_yellow
: ui_local.h
- colorBlack
: q_shared.h, q_math.c
- colorBlue
: q_shared.h, q_math.c
- colorCyan
: q_shared.h, q_math.c
- colorDkBlue
: q_shared.h, q_math.c
- colorDkGrey
: q_shared.h, q_math.c
- colorGreen
: q_shared.h, q_math.c
- colorLtBlue
: q_shared.h, q_math.c
- colorLtGrey
: q_shared.h, q_math.c
- colorMagenta
: q_shared.h, q_math.c
- colorMdGrey
: q_shared.h, q_math.c
- colorRed
: q_shared.h, q_math.c
- colorTable
: q_shared.h, cg_main.c
- colorWhite
: q_shared.h, q_math.c
- colorYellow
: q_shared.h, q_math.c
- commandList
: ui_shared.c
- ctfStateDescriptions
: ai_main.c
- ctfStateNames
: ai_main.c
- currLanguage
: ui_shared.c
- d_altRoutes
: g_main.c, g_local.h
- d_asynchronousGroupAI
: NPC_AI_Stormtrooper.c, g_main.c
- d_JediAI
: g_main.c, b_local.h
- d_noGroupAI
: NPC_AI_Utils.c, g_main.c
- d_noIntermissionWait
: g_main.c, g_local.h
- d_patched
: g_main.c, g_local.h
- d_perPlayerGhoul2
: g_main.c, g_local.h
- d_powerDuelPrint
: g_main.c, g_local.h
- d_projectileGhoul2Collision
: g_main.c, g_local.h
- d_saberAlwaysBoxTrace
: g_main.c, g_local.h
- d_saberBoxTraceSize
: g_main.c, g_local.h
- d_saberCombat
: g_main.c, b_local.h
- d_saberGhoul2Collision
: g_main.c, g_local.h
- d_saberInterpolate
: g_main.c, g_local.h
- d_saberKickTweak
: g_main.c, g_local.h
- d_saberSPStyleDamage
: w_saber.c, g_main.c
- d_saberStanceDebug
: g_main.c, g_cmds.c
- d_siegeSeekerNPC
: g_main.c, g_local.h
- d_slowmodeath
: NPC_AI_Jedi.c, g_main.c
- datapadMoveTitleBaseAnims
: ui_main.c
- datapadMoveTitleData
: ui_main.c
- dbModels_Chunks
: cg_effects.c
- dbModels_Glass
: cg_effects.c
- dbModels_Rocks
: cg_effects.c
- dbModels_Wood
: cg_effects.c
- DC
: ui_shared.c
- debugBreak
: g_main.c, b_local.h
- debugNoRoam
: g_main.c, b_local.h
- debugNPCAI
: g_main.c, b_local.h
- debugNPCAimingBeam
: g_main.c, b_local.h
- debugNPCFreeze
: g_main.c, b_local.h
- defaultMenu
: ui_main.c
- drawskyboxportal
: tr_types.h
- droppedBlueFlag
: g_items.c, ai_main.c
- droppedRedFlag
: g_items.c, ai_main.c
- fatalErrorPointer
: g_nav.c
- fatalErrors
: g_nav.c, g_main.c
- fatalErrorString
: g_nav.c
- fields
: g_spawn.c
- flagBlue
: ai_main.h, ai_main.c
- flagRed
: ai_main.h, ai_main.c
- floattime
: ai_main.h, ai_main.c
- footstepTypeTable
: bg_public.h, bg_panimate.c
- forceHolocronModels
: cg_players.c, cg_main.c, cg_ents.c
- forceJumpHeight
: w_saber.h, bg_pmove.c
- forceJumpHeightMax
: bg_pmove.c
- forceJumpStrength
: w_saber.h, bg_pmove.c
- forceMasteryLevels
: bg_public.h, bg_misc.c
- forceMasteryPoints
: bg_public.h, bg_misc.c
- forceModelModificationCount
: cg_main.c
- forcePowerDarkLight
: bg_public.h, bg_misc.c
- forcepowerDesc
: ui_main.c
- forcePowerMinRank
: w_force.c
- forcePowerNeeded
: w_saber.h, bg_pmove.c, bg_local.h
- forcePowerSorted
: bg_public.h, bg_misc.c
- forcePushPullRadius
: w_saber.h, w_force.c
- forceSpeedLevels
: q_shared.h, bg_pmove.c
- forceTicName
: cg_draw.c
- forceTicPos
: cg_local.h
- FPMessageTime
: ui_shared.c, ui_main.c
- FPTable
: NPC_stats.c, bg_saga.c, bg_saberLoad.c
- frameCount
: ui_main.c
- frameNavInfo
: NPC_move.c
- free_particles
: cg_marks.c
- g2SaberInstance
: g_local.h, g_client.c
- g_adaptRespawn
: g_main.c, g_local.h
- g_allowDuelSuicide
: g_main.c, g_local.h
- g_allowHighPingDuelist
: g_main.c, g_local.h
- g_allowNPC
: g_main.c, g_local.h
- g_allowVote
: g_main.c, g_local.h
- g_armBreakage
: g_main.c, g_local.h
- g_austrian
: g_main.c, g_local.h
- g_autoMapCycle
: g_main.c, g_local.h
- g_banIPs
: g_main.c, g_local.h
- g_blood
: g_main.c, g_local.h
- g_capturelimit
: g_main.c, g_local.h
- g_cheats
: g_main.c, g_local.h
- g_clients
: g_main.c
- g_color_table
: q_shared.h, q_math.c
- g_cullDistance
: g_weapon.c, g_spawn.c
- g_debugAlloc
: g_main.c, g_local.h
- g_debugDamage
: g_main.c, g_local.h
- g_debugForward
: g_main.c, g_local.h
- g_debugMelee
: g_main.c, g_local.h
- g_debugMove
: g_main.c, g_local.h
- g_debugRight
: g_main.c, g_local.h
- g_debugSaberLocks
: w_saber.c, g_main.c
- g_debugServerSkel
: g_main.c, g_local.h
- g_debugUp
: g_main.c, g_local.h
- g_dedicated
: g_main.c, g_local.h
- g_developer
: g_main.c, g_local.h
- g_dismember
: g_main.c, g_local.h
- g_dmflags
: g_main.c, g_local.h
- g_dontFrickinCheck
: g_main.c, g_combat.c
- g_dontPenalizeTeam
: g_combat.c, g_cmds.c
- g_doWarmup
: g_main.c, g_local.h
- g_duel_fraglimit
: g_main.c, g_local.h
- g_duelAssigning
: g_main.c
- g_duelPrintTimer
: g_main.c
- g_duelWeaponDisable
: g_main.c, g_local.h
- g_enableBreath
: g_main.c, g_local.h
- g_endPDuel
: g_main.c, g_combat.c
- g_entities
: g_main.c, g_local.h
- g_ff_objectives
: g_main.c, g_local.h
- g_filterBan
: g_main.c, g_local.h
- g_forceBasedTeams
: g_main.c, g_local.h
- g_forceDodge
: g_main.c, g_local.h
- g_forcePowerDisable
: g_main.c, g_local.h
- g_forceRegenTime
: g_main.c, g_local.h
- g_forcerespawn
: g_main.c, g_local.h
- g_fraglimit
: g_main.c, g_local.h
- g_fraglimitVoteCorrection
: g_main.c, g_local.h
- g_friendlyFire
: g_main.c, g_local.h
- g_friendlySaber
: g_main.c, g_local.h
- g_G2AllocServer
: q_shared.h
- g_G2ClientAlloc
: q_shared.h
- g_G2ServerAlloc
: q_shared.h
- g_g2TraceLod
: g_main.c, g_local.h
- g_gametype
: g_main.c, g_local.h
- g_Ghoul2Allocations
: q_shared.h
- g_gravity
: g_main.c, g_local.h
- g_inactivity
: g_main.c, g_local.h
- g_knockback
: g_main.c, g_local.h
- g_LastFrameTime
: w_force.c, g_main.c
- g_listEntity
: g_main.c
- g_locationBasedDamage
: g_main.c, g_local.h
- g_log
: g_main.c
- g_logClientInfo
: g_main.c, g_local.h
- g_logSync
: g_main.c
- g_maxclients
: g_main.c, g_local.h
- g_maxForceRank
: g_main.c, g_local.h
- g_maxGameClients
: g_main.c, g_local.h
- g_MaxHolocronCarry
: w_saber.h, g_misc.c, g_main.c
- g_motd
: g_main.c, g_local.h
- g_nameBind1
: ui_shared.c
- g_nameBind2
: ui_shared.c
- g_needpass
: g_main.c, g_local.h
- g_noPDuelCheck
: g_main.c, g_combat.c
- g_noSpecMove
: g_main.c, g_local.h
- g_numArenas
: g_bot.c
- g_optvehtrace
: g_main.c, g_local.h
- g_password
: g_main.c, g_local.h
- g_podiumDist
: g_main.c
- g_podiumDrop
: g_main.c
- g_powerDuelEndHealth
: g_main.c, g_local.h
- g_powerDuelStartHealth
: g_main.c, g_local.h
- g_preroundState
: g_saga.c
- g_preventTeamBegin
: g_cmds.c
- g_privateDuel
: g_main.c, g_local.h
- g_quadfactor
: g_main.c, g_local.h
- g_restarted
: g_main.c, g_local.h
- g_RMG
: g_main.c, g_local.h
- g_saberBladeFaces
: g_main.c, g_local.h
- g_saberDamageScale
: g_main.c, g_local.h
- g_saberDebugBox
: g_main.c, g_local.h
- g_saberDebugPrint
: g_main.c, g_local.h
- g_saberDmgDelay_Idle
: g_main.c, g_local.h
- g_saberDmgDelay_Wound
: g_main.c, g_local.h
- g_saberDmgVelocityScale
: g_main.c, g_local.h
- g_saberLockFactor
: g_main.c, g_local.h
- g_saberLocking
: g_main.c, g_local.h
- g_saberLockRandomNess
: g_main.c, g_active.c
- g_saberRealisticCombat
: w_saber.c, NPC_AI_Jedi.c, NPC.c, g_main.c
- g_saberRestrictForce
: w_force.c, g_main.c
- g_saberTraceSaberFirst
: g_main.c, g_local.h
- g_saberWallDamageScale
: w_saber.c, g_main.c
- g_showDuelHealths
: g_main.c, g_local.h, cg_main.c
- g_siegedFeederForcedSet
: ui_main.c
- g_siegePersistant
: g_saga.c, g_main.c
- g_siegeRespawn
: g_main.c, g_local.h
- g_siegeRespawnCheck
: g_main.c, g_client.c
- g_siegeTeam1
: g_main.c, g_local.h
- g_siegeTeam2
: g_main.c, g_local.h
- g_siegeTeamSwitch
: g_main.c, g_local.h
- g_singlePlayer
: g_main.c, g_local.h
- g_slowmoDuelEnd
: g_main.c, g_local.h
- g_smoothClients
: g_main.c, g_local.h
- g_spawnInvulnerability
: g_main.c, g_local.h
- g_speed
: g_main.c, g_local.h
- g_speederControlScheme
: WalkerNPC.c, SpeederNPC.c, g_vehicles.c, FighterNPC.c, AnimalNPC.c
- g_spskill
: g_main.c, b_local.h
- g_statLog
: g_main.c, g_log.c
- g_statLogFile
: g_main.c, g_log.c
- g_stepSlideFix
: g_main.c, g_local.h
- g_svfps
: g_main.c, g_local.h
- g_synchronousClients
: g_main.c, g_local.h
- g_teamAutoJoin
: g_main.c, g_local.h
- g_teamForceBalance
: g_main.c, g_local.h
- g_timelimit
: g_main.c, g_local.h
- g_timeouttospec
: g_main.c, g_local.h
- g_timerFreeList
: g_timer.c
- g_timerPool
: g_timer.c
- g_timers
: g_timer.c
- g_TimeSinceLastFrame
: w_force.c, g_main.c
- g_trueJedi
: g_main.c, g_local.h
- g_UIClassDescriptions
: ui_main.c
- g_UIGloballySelectedSiegeClass
: ui_main.c
- g_useWhileThrowing
: g_main.c, g_local.h
- g_vehicleInfo
: bg_vehicles.h, bg_vehicleLoad.c
- g_vehWeaponInfo
: bg_vehicles.h, bg_vehicleLoad.c
- g_warmup
: g_main.c, g_local.h
- g_weaponDisable
: g_main.c, g_local.h
- G_WeaponLogClientTouch
: g_log.c
- G_WeaponLogDamage
: g_log.c
- G_WeaponLogDeaths
: g_log.c
- G_WeaponLogFired
: g_log.c
- G_WeaponLogFrags
: g_log.c
- G_WeaponLogItems
: g_log.c
- G_WeaponLogKills
: g_log.c
- G_WeaponLogLastTime
: g_log.c
- G_WeaponLogPickups
: g_log.c
- G_WeaponLogPowerups
: g_log.c
- G_WeaponLogTime
: g_log.c
- g_weaponRespawn
: g_main.c, g_local.h
- g_weaponTeamRespawn
: g_main.c, g_local.h
- gBotChatBuffer
: ai_util.c, ai_main.h
- gBotEdit
: ai_wpnav.c, ai_main.h
- gBotEventTracker
: ai_main.c
- gCGFallVector
: cg_view.c, cg_draw.c
- gCGHasFallVector
: cg_view.c, cg_draw.c
- gClPtrs
: g_utils.c
- gCustPowersRank
: ui_force.c
- gCustRank
: ui_force.c
- gCustSide
: ui_force.c
- gDeactivated
: ai_wpnav.c, ai_main.h
- gDidDuelStuff
: g_main.c
- gDoSlowMoDuel
: g_main.c, g_local.h
- gDuelExit
: g_main.c
- gEscapeTime
: g_misc.c, g_local.h
- gEscaping
: g_misc.c, g_local.h
- gG2KillIndex
: g_utils.c
- gG2KillNum
: g_utils.c
- gGAvoidDismember
: g_local.h, g_combat.c
- gImperialCountdown
: g_saga.c
- gJMSaberEnt
: g_local.h, g_client.c
- gLastPrintedIndex
: ai_wpnav.c, ai_main.h
- gLevelFlags
: ai_wpnav.c, ai_main.h
- gNPCPtrs
: NPC_spawn.c
- gPainHitLoc
: g_local.h, g_combat.c
- gPainMOD
: g_local.h, g_combat.c
- gPainPoint
: g_local.h, g_combat.c
- gPMDoSlowFall
: bg_pmove.c
- gQueueScoreMessage
: g_main.c
- gQueueScoreMessageTime
: g_main.c
- gRebelCountdown
: g_saga.c
- groupSpeechDebounceTime
: NPC_AI_Stormtrooper.c
- gSharedBuffer
: g_main.c, g_local.h
- gSiegeBeginTime
: g_saga.c
- gSiegeRoundBegun
: g_utils.c, g_trigger.c, g_saga.c, g_main.c, g_combat.c, g_client.c
- gSiegeRoundEnded
: g_saga.c, g_main.c, g_client.c
- gSiegeRoundWinningTeam
: g_saga.c, g_main.c
- gSlowMoDuelTime
: g_main.c, g_local.h
- gSpawnPointNum
: ai_wpnav.c
- gSpawnPoints
: ai_wpnav.c
- gTouchedForce
: ui_force.h, ui_force.c
- gTrigFallSound
: g_trigger.c
- gUISelectedMap
: ui_main.c
- gUpdateVars
: ai_main.c
- gWPArray
: ai_wpnav.c, ai_main.h
- gWPNum
: ai_wpnav.c, ai_main.h
- gWPRenderedFrame
: ai_wpnav.c, ai_main.h
- gWPRenderTime
: ai_wpnav.c, ai_main.h
- name_color
: ui_local.h
- navCalculatePaths
: g_nav.h, g_nav.c
- NAVDEBUG_curGoal
: g_nav.h, g_nav.c
- NAVDEBUG_showCollision
: g_nav.h, g_nav.c
- NAVDEBUG_showCombatPoints
: g_nav.h, g_nav.c
- NAVDEBUG_showEdges
: g_nav.h, g_nav.c
- NAVDEBUG_showEnemyPath
: g_nav.h, g_nav.c
- NAVDEBUG_showNavGoals
: g_nav.h, g_nav.c
- NAVDEBUG_showNodes
: g_nav.h, g_nav.c
- NAVDEBUG_showRadius
: g_nav.h, g_nav.c
- NAVDEBUG_showTestPath
: g_nav.h, g_nav.c
- newUI
: ui_atoms.c
- nodenum
: ai_wpnav.c, ai_main.h
- nodetable
: ai_wpnav.c, ai_main.h
- NPC
: NPC.c, b_local.h
- NPCDEBUG_BLUE
: NPC_behavior.c, NPC.c
- NPCDEBUG_GREEN
: NPC.c
- NPCDEBUG_LIGHT_BLUE
: NPC.c
- NPCDEBUG_RED
: NPC.c, g_nav.c
- NPCFile
: NPC_stats.c
- NPCInfo
: NPC.c, b_local.h
- NPCParms
: NPC_stats.c
- npcParseBuffer
: NPC_stats.c
- NPCsPrecached
: NPC_stats.c
- numbots
: ai_main.c
- numNewICARUSEnts
: g_target.c
- numSortedTeamPlayers
: cg_local.h, cg_draw.c
- numVehicles
: bg_vehicles.h, bg_vehicleLoad.c
- numVehicleWeapons
: bg_vehicles.h, bg_vehicleLoad.c
- parsedFPMessage
: ui_main.c
- particles
: cg_marks.c
- player_locked
: g_ICARUScb.c
- playerMaxs
: WalkerNPC.c, SpeederNPC.c, NPC.c, g_vehicles.c, FighterNPC.c, AnimalNPC.c
- playerMins
: WalkerNPC.c, SpeederNPC.c, NPC.c, g_vehicles.c, FighterNPC.c, AnimalNPC.c
- pm
: bg_public.h, bg_pmove.c
- pm_accelerate
: bg_pmove.c, bg_local.h
- pm_airaccelerate
: bg_pmove.c, bg_local.h
- pm_cancelOutZoom
: bg_pmove.c
- pm_duckScale
: bg_pmove.c, bg_local.h
- pm_entSelf
: bg_slidemove.c, bg_pmove.c
- pm_entVeh
: bg_slidemove.c, bg_pmove.c
- pm_flightfriction
: bg_pmove.c, bg_local.h
- pm_flyaccelerate
: bg_pmove.c, bg_local.h
- pm_friction
: bg_pmove.c, bg_local.h
- pm_spectatorfriction
: bg_pmove.c
- pm_stopspeed
: bg_pmove.c, bg_local.h
- pm_swimScale
: bg_pmove.c, bg_local.h
- pm_vehicleaccelerate
: bg_pmove.c
- pm_wadeScale
: bg_pmove.c, bg_local.h
- pm_wateraccelerate
: bg_pmove.c, bg_local.h
- pm_waterfriction
: bg_pmove.c, bg_local.h
- pml
: bg_pmove.c, bg_local.h
- pmove_fixed
: g_main.c, g_local.h, cg_main.c, cg_local.h
- pmove_msec
: g_main.c, g_local.h, cg_main.c, cg_local.h
- podium1
: g_bot.c, g_arenas.c
- podium2
: g_bot.c, g_arenas.c
- podium3
: g_bot.c, g_arenas.c
- PowerupTable
: bg_saga.c
- precachedKyle
: g_spawn.c, g_local.h
- protectLoopSound
: w_force.c
- pushed
: g_mover.c
- pushed_p
: g_mover.c
- pvforward
: cg_marks.c
- pvright
: cg_marks.c
- pvup
: cg_marks.c
- saberMoveData
: bg_saber.c, bg_public.h
- SaberMoveTable
: bg_saberLoad.c
- saberMoveTransitionAngle
: bg_saber.c
- saberSingleHiltInfo
: ui_main.c
- saberSpinSound
: w_saber.c
- saberStaffHiltInfo
: ui_main.c
- SaberTable
: bg_saberLoad.c
- scriptCommandCount
: ui_shared.c
- se_language
: ui_shared.c, ui_main.c
- seeLoopSound
: w_force.c
- serverStatusCvars
: ui_main.c
- setTable
: g_main.c, g_ICARUScb.c
- showBBoxes
: NPC_spawn.c, NPC_behavior.c, NPC.c
- showPowersName
: cg_event.c, cg_draw.c
- siege_info
: bg_saga.h, bg_saga.c
- siege_valid
: bg_saga.h, bg_saga.c
- siegeStateDescriptions
: ai_main.c
- siegeTeam1
: ui_main.c
- siegeTeam2
: ui_main.c
- skyboxportal
: tr_types.h
- sortedTeamPlayers
: cg_local.h, cg_draw.c
- spawns
: g_spawn.c
- speedLoopSound
: w_force.c
- StanceTable
: bg_saga.c
- startTime
: ui_main.c
- styles
: ui_shared.c
- systemChat
: cg_local.h, cg_draw.c
- ucmd
: NPC.c, b_local.h
- ui_actualNetGameType
: ui_main.c, ui_local.h
- ui_arenasFile
: ui_main.c, ui_local.h
- ui_blueteam
: ui_main.c
- ui_blueteam1
: ui_main.c
- ui_blueteam2
: ui_main.c
- ui_blueteam3
: ui_main.c
- ui_blueteam4
: ui_main.c
- ui_blueteam5
: ui_main.c
- ui_blueteam6
: ui_main.c
- ui_blueteam7
: ui_main.c
- ui_blueteam8
: ui_main.c
- ui_botsFile
: ui_main.c, ui_local.h
- ui_browserGameType
: ui_main.c, ui_local.h
- ui_browserMaster
: ui_main.c, ui_local.h
- ui_browserShowEmpty
: ui_main.c, ui_local.h
- ui_browserShowFull
: ui_main.c, ui_local.h
- ui_browserSortKey
: ui_main.c, ui_local.h
- ui_bypassMainMenuLoad
: ui_main.c, ui_local.h
- ui_captureLimit
: ui_main.c, ui_local.h
- ui_char_anim
: ui_main.c
- ui_char_color_blue
: ui_shared.c, ui_main.c
- ui_char_color_green
: ui_shared.c, ui_main.c
- ui_char_color_red
: ui_shared.c, ui_main.c
- ui_char_model
: ui_main.c
- ui_char_skin_head
: ui_main.c
- ui_char_skin_legs
: ui_main.c
- ui_char_skin_torso
: ui_main.c
- ui_ctf_capturelimit
: ui_main.c, ui_local.h
- ui_ctf_friendly
: ui_main.c, ui_local.h
- ui_ctf_timelimit
: ui_main.c, ui_local.h
- ui_currentMap
: ui_main.c, ui_local.h
- ui_currentNetMap
: ui_main.c, ui_local.h
- ui_currentOpponent
: ui_main.c, ui_local.h
- ui_debug
: ui_main.c
- ui_dedicated
: ui_main.c, ui_local.h
- ui_deferredScript
: ui_shared.c
- ui_deferredScriptItem
: ui_shared.c
- ui_drawCrosshair
: ui_main.c, ui_local.h
- ui_drawCrosshairNames
: ui_main.c, ui_local.h
- ui_ffa_fraglimit
: ui_main.c, ui_local.h
- ui_ffa_timelimit
: ui_main.c, ui_local.h
- ui_findPlayer
: ui_main.c
- ui_forcePowerDisable
: ui_force.h, ui_force.c
- ui_fragLimit
: ui_main.c, ui_local.h
- ui_freeSaber
: ui_force.h, ui_force.c
- ui_G2PtrTracker
: ui_shared.c
- ui_gameType
: ui_main.c, ui_local.h
- ui_hudFiles
: ui_main.c
- ui_initialized
: ui_main.c
- ui_joinGameType
: ui_main.c, ui_local.h
- ui_lastServerRefresh_0
: ui_main.c, ui_local.h
- ui_lastServerRefresh_1
: ui_main.c, ui_local.h
- ui_lastServerRefresh_2
: ui_main.c, ui_local.h
- ui_lastServerRefresh_3
: ui_main.c, ui_local.h
- ui_mapIndex
: ui_main.c, ui_local.h
- ui_marks
: ui_main.c, ui_local.h
- ui_medalNames
: ui_local.h
- ui_medalPicNames
: ui_local.h
- ui_medalSounds
: ui_local.h
- ui_menuFiles
: ui_main.c, ui_local.h
- ui_myteam
: cg_main.c, cg_local.h
- ui_netGameType
: ui_main.c, ui_local.h
- ui_netSource
: ui_main.c, ui_local.h
- ui_numBots
: ui_gameinfo.c
- ui_opponentName
: ui_main.c, ui_local.h
- ui_PrecacheModels
: ui_main.c
- ui_rankChange
: ui_main.c
- ui_realCaptureLimit
: ui_main.c
- ui_realWarmUp
: ui_main.c
- ui_recordSPDemo
: ui_main.c
- ui_redteam
: ui_main.c
- ui_redteam1
: ui_main.c
- ui_redteam2
: ui_main.c
- ui_redteam3
: ui_main.c
- ui_redteam4
: ui_main.c
- ui_redteam5
: ui_main.c
- ui_redteam6
: ui_main.c
- ui_redteam7
: ui_main.c
- ui_redteam8
: ui_main.c
- ui_saber
: ui_main.c
- ui_saber2
: ui_main.c
- ui_saber2_color
: ui_main.c
- ui_saber_color
: ui_main.c
- ui_saber_parms_parsed
: ui_shared.c, ui_saber.c
- ui_saber_type
: ui_main.c
- ui_scoreAccuracy
: ui_main.c, ui_local.h
- ui_scoreAssists
: ui_main.c, ui_local.h
- ui_scoreBase
: ui_main.c, ui_local.h
- ui_scoreCaptures
: ui_main.c
- ui_scoreDefends
: ui_main.c, ui_local.h
- ui_scoreExcellents
: ui_main.c, ui_local.h
- ui_scoreGauntlets
: ui_main.c, ui_local.h
- ui_scoreImpressives
: ui_main.c, ui_local.h
- ui_scorePerfect
: ui_main.c, ui_local.h
- ui_scoreScore
: ui_main.c, ui_local.h
- ui_scoreShutoutBonus
: ui_main.c, ui_local.h
- ui_scoreSkillBonus
: ui_main.c, ui_local.h
- ui_scoreTeam
: ui_main.c, ui_local.h
- ui_scoreTime
: ui_main.c, ui_local.h
- ui_scoreTimeBonus
: ui_main.c, ui_local.h
- ui_selectedModelIndex
: ui_main.c, ui_local.h
- ui_selectedPlayer
: ui_main.c, ui_local.h
- ui_selectedPlayerName
: ui_main.c, ui_local.h
- ui_serverFilterType
: ui_main.c, ui_local.h
- ui_serverStatusTimeOut
: ui_main.c, ui_local.h
- ui_singlePlayerActive
: ui_main.c, ui_local.h
- ui_spSkill
: ui_main.c
- ui_team_fraglimit
: ui_main.c, ui_local.h
- ui_team_friendly
: ui_main.c, ui_local.h
- ui_team_timelimit
: ui_main.c, ui_local.h
- ui_teamName
: ui_main.c
- uiForceAvailable
: ui_force.h, ui_force.c
- uiForcePowerDarkLight
: ui_force.h, ui_force.c
- uiForcePowersDisabled
: ui_force.h, ui_force.c
- uiForcePowersRank
: ui_force.h, ui_force.c
- uiForceRank
: ui_force.h, ui_force.c
- uiForceSide
: ui_force.h, ui_force.c
- uiForceStarShaders
: ui_force.c
- uiForceUsed
: ui_force.h, ui_force.c
- uiHoldSkinColor
: ui_main.c, ui_force.c
- uiHumanoidAnimations
: ui_main.c
- uiInfo
: ui_main.c, ui_local.h
- uiJediNonJedi
: ui_force.h, ui_force.c
- uiMaxPoints
: ui_force.c
- uiMaxRank
: ui_force.h, ui_force.c
- uiNumAllAnims
: ui_main.c
- UIPAFtextLoaded
: ui_main.c
- uis
: ui_local.h
- uiSaberColorShaders
: ui_force.h, ui_force.c
- uiSkinColor
: ui_main.c, ui_force.c