codemp/cgame/holocronicons.h

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00001 #if defined(_XBOX) && defined(_UI)
00002 extern char *HolocronIcons[];
00003 #else
00004 char *HolocronIcons[] = {
00005         "gfx/mp/f_icon_lt_heal",                //FP_HEAL,
00006         "gfx/mp/f_icon_levitation",             //FP_LEVITATION,
00007         "gfx/mp/f_icon_speed",                  //FP_SPEED,
00008         "gfx/mp/f_icon_push",                   //FP_PUSH,
00009         "gfx/mp/f_icon_pull",                   //FP_PULL,
00010         "gfx/mp/f_icon_lt_telepathy",   //FP_TELEPATHY,
00011         "gfx/mp/f_icon_dk_grip",                //FP_GRIP,
00012         "gfx/mp/f_icon_dk_l1",                  //FP_LIGHTNING,
00013         "gfx/mp/f_icon_dk_rage",                //FP_RAGE,
00014         "gfx/mp/f_icon_lt_protect",             //FP_PROTECT,
00015         "gfx/mp/f_icon_lt_absorb",              //FP_ABSORB,
00016         "gfx/mp/f_icon_lt_healother",   //FP_TEAM_HEAL,
00017         "gfx/mp/f_icon_dk_forceother",  //FP_TEAM_FORCE,
00018         "gfx/mp/f_icon_dk_drain",               //FP_DRAIN,
00019         "gfx/mp/f_icon_sight",                  //FP_SEE,
00020         "gfx/mp/f_icon_saber_attack",   //FP_SABER_OFFENSE,
00021         "gfx/mp/f_icon_saber_defend",   //FP_SABER_DEFENSE,
00022         "gfx/mp/f_icon_saber_throw"             //FP_SABERTHROW
00023 };
00024 #endif