00001 #if defined(_XBOX) && defined(_UI)
00002 extern char *HolocronIcons[];
00003 #else
00004 char *HolocronIcons[] = {
00005 "gfx/mp/f_icon_lt_heal",
00006 "gfx/mp/f_icon_levitation",
00007 "gfx/mp/f_icon_speed",
00008 "gfx/mp/f_icon_push",
00009 "gfx/mp/f_icon_pull",
00010 "gfx/mp/f_icon_lt_telepathy",
00011 "gfx/mp/f_icon_dk_grip",
00012 "gfx/mp/f_icon_dk_l1",
00013 "gfx/mp/f_icon_dk_rage",
00014 "gfx/mp/f_icon_lt_protect",
00015 "gfx/mp/f_icon_lt_absorb",
00016 "gfx/mp/f_icon_lt_healother",
00017 "gfx/mp/f_icon_dk_forceother",
00018 "gfx/mp/f_icon_dk_drain",
00019 "gfx/mp/f_icon_sight",
00020 "gfx/mp/f_icon_saber_attack",
00021 "gfx/mp/f_icon_saber_defend",
00022 "gfx/mp/f_icon_saber_throw"
00023 };
00024 #endif