Go to the source code of this file.
Variables | |
| char * | HolocronIcons [] |
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Initial value: {
"gfx/mp/f_icon_lt_heal",
"gfx/mp/f_icon_levitation",
"gfx/mp/f_icon_speed",
"gfx/mp/f_icon_push",
"gfx/mp/f_icon_pull",
"gfx/mp/f_icon_lt_telepathy",
"gfx/mp/f_icon_dk_grip",
"gfx/mp/f_icon_dk_l1",
"gfx/mp/f_icon_dk_rage",
"gfx/mp/f_icon_lt_protect",
"gfx/mp/f_icon_lt_absorb",
"gfx/mp/f_icon_lt_healother",
"gfx/mp/f_icon_dk_forceother",
"gfx/mp/f_icon_dk_drain",
"gfx/mp/f_icon_sight",
"gfx/mp/f_icon_saber_attack",
"gfx/mp/f_icon_saber_defend",
"gfx/mp/f_icon_saber_throw"
}
Definition at line 4 of file holocronicons.h. Referenced by CG_Init(), UI_FeederSelection(), and UI_SiegeSetCvarsForClass(). |