00001
00002 #define INVENTORY_NONE 0
00003
00004 #define INVENTORY_ARMOR 1
00005 #define INVENTORY_HEALTH 2
00006
00007 #define INVENTORY_SEEKER 3
00008 #define INVENTORY_MEDPAC 4
00009 #define INVENTORY_DATAPAD 5
00010 #define INVENTORY_BINOCULARS 6
00011 #define INVENTORY_SENTRY_GUN 7
00012 #define INVENTORY_GOGGLES 8
00013
00014 #define INVENTORY_STUN_BATON 9
00015 #define INVENTORY_SABER 10
00016 #define INVENTORY_BRYAR_PISTOL 11
00017 #define INVENTORY_BLASTER 12
00018 #define INVENTORY_DISRUPTOR 13
00019 #define INVENTORY_BOWCASTER 14
00020 #define INVENTORY_REPEATER 15
00021 #define INVENTORY_DEMP2 16
00022 #define INVENTORY_FLECHETTE 17
00023 #define INVENTORY_ROCKET_LAUNCHER 18
00024 #define INVENTORY_THERMAL 19
00025 #define INVENTORY_TRIP_MINE 20
00026 #define INVENTORY_DET_PACK 21
00027
00028 #define INVENTORY_AMMO_FORCE 22
00029 #define INVENTORY_AMMO_BLASTER 23
00030 #define INVENTORY_AMMO_BOLTS 24
00031 #define INVENTORY_AMMO_ROCKETS 25
00032
00033 #define INVENTORY_REDFLAG 26
00034 #define INVENTORY_BLUEFLAG 27
00035 #define INVENTORY_SCOUT 28
00036 #define INVENTORY_GUARD 29
00037 #define INVENTORY_DOUBLER 30
00038 #define INVENTORY_AMMOREGEN 31
00039 #define INVENTORY_NEUTRALFLAG 32
00040 #define INVENTORY_REDCUBE 33
00041 #define INVENTORY_BLUECUBE 34
00042
00043
00044 #define ENEMY_HORIZONTAL_DIST 200
00045 #define ENEMY_HEIGHT 201
00046 #define NUM_VISIBLE_ENEMIES 202
00047 #define NUM_VISIBLE_TEAMMATES 203
00048
00049
00050
00051
00052 #define MODELINDEX_ARMOR 1
00053 #define MODELINDEX_HEALTH 2
00054
00055 #define MODELINDEX_SEEKER 3
00056 #define MODELINDEX_MEDPAC 4
00057 #define MODELINDEX_DATAPAD 5
00058 #define MODELINDEX_BINOCULARS 6
00059 #define MODELINDEX_SENTRY_GUN 7
00060 #define MODELINDEX_GOGGLES 8
00061
00062 #define MODELINDEX_STUN_BATON 9
00063 #define MODELINDEX_SABER 10
00064 #define MODELINDEX_BRYAR_PISTOL 11
00065 #define MODELINDEX_BLASTER 12
00066 #define MODELINDEX_DISRUPTOR 13
00067 #define MODELINDEX_BOWCASTER 14
00068 #define MODELINDEX_REPEATER 15
00069 #define MODELINDEX_DEMP2 16
00070 #define MODELINDEX_FLECHETTE 17
00071 #define MODELINDEX_ROCKET_LAUNCHER 18
00072 #define MODELINDEX_THERMAL 19
00073 #define MODELINDEX_TRIP_MINE 20
00074 #define MODELINDEX_DET_PACK 21
00075
00076 #define MODELINDEX_AMMO_FORCE 22
00077 #define MODELINDEX_AMMO_BLASTER 23
00078 #define MODELINDEX_AMMO_BOLTS 24
00079 #define MODELINDEX_AMMO_ROCKETS 25
00080
00081 #define MODELINDEX_REDFLAG 26
00082 #define MODELINDEX_BLUEFLAG 27
00083 #define MODELINDEX_SCOUT 28
00084 #define MODELINDEX_GUARD 29
00085 #define MODELINDEX_DOUBLER 30
00086 #define MODELINDEX_AMMOREGEN 31
00087 #define MODELINDEX_NEUTRALFLAG 32
00088 #define MODELINDEX_REDCUBE 33
00089 #define MODELINDEX_BLUECUBE 34
00090
00091
00092 #define WEAPONINDEX_STUN_BATON 1
00093 #define WEAPONINDEX_SABER 2
00094 #define WEAPONINDEX_BRYAR_PISTOL 3
00095 #define WEAPONINDEX_BLASTER 4
00096 #define WEAPONINDEX_DISRUPTOR 5
00097 #define WEAPONINDEX_BOWCASTER 6
00098 #define WEAPONINDEX_REPEATER 7
00099 #define WEAPONINDEX_DEMP2 8
00100 #define WEAPONINDEX_FLECHETTE 9
00101 #define WEAPONINDEX_ROCKET_LAUNCHER 10
00102 #define WEAPONINDEX_THERMAL 11
00103 #define WEAPONINDEX_TRIP_MINE 12
00104 #define WEAPONINDEX_DET_PACK 13