00001 00002 00003 #define CT_LTBLUE1 0.367 0.261 0.722 00004 #define CT_DKBLUE1 0.199 0.0 0.398 00005 00006 #define CT_LTCYAN 0 0.5 0.5 00007 #define CT_DKCYAN 0 0.25 0.25 00008 00009 #define ITEM_TYPE_TEXT 0 // simple text 00010 #define ITEM_TYPE_BUTTON 1 // button, basically text with a border 00011 #define ITEM_TYPE_RADIOBUTTON 2 // toggle button, may be grouped 00012 #define ITEM_TYPE_CHECKBOX 3 // check box 00013 #define ITEM_TYPE_EDITFIELD 4 // editable text, associated with a cvar 00014 #define ITEM_TYPE_COMBO 5 // drop down list 00015 #define ITEM_TYPE_LISTBOX 6 // scrollable list 00016 #define ITEM_TYPE_MODEL 7 // model 00017 #define ITEM_TYPE_OWNERDRAW 8 // owner draw, name specs what it is 00018 #define ITEM_TYPE_NUMERICFIELD 9 // editable text, associated with a cvar 00019 #define ITEM_TYPE_SLIDER 10 // mouse speed, volume, etc. 00020 #define ITEM_TYPE_YESNO 11 // yes no cvar setting 00021 #define ITEM_TYPE_MULTI 12 // multiple list setting, enumerated 00022 #define ITEM_TYPE_BIND 13 // multiple list setting, enumerated 00023 #define ITEM_TYPE_TEXTSCROLL 14 // scrolls text 00024 00025 #define ITEM_ALIGN_LEFT 0 // left alignment 00026 #define ITEM_ALIGN_CENTER 1 // center alignment 00027 #define ITEM_ALIGN_RIGHT 2 // right alignment 00028 00029 #define ITEM_TEXTSTYLE_NORMAL 0 // normal text 00030 #define ITEM_TEXTSTYLE_BLINK 1 // fast blinking 00031 #define ITEM_TEXTSTYLE_PULSE 2 // slow pulsing 00032 #define ITEM_TEXTSTYLE_SHADOWED 3 // drop shadow ( need a color for this ) 00033 #define ITEM_TEXTSTYLE_OUTLINED 4 // drop shadow ( need a color for this ) 00034 #define ITEM_TEXTSTYLE_OUTLINESHADOWED 5 // drop shadow ( need a color for this ) 00035 #define ITEM_TEXTSTYLE_SHADOWEDMORE 6 // drop shadow ( need a color for this ) 00036 00037 #define WINDOW_BORDER_NONE 0 // no border 00038 #define WINDOW_BORDER_FULL 1 // full border based on border color ( single pixel ) 00039 #define WINDOW_BORDER_HORZ 2 // horizontal borders only 00040 #define WINDOW_BORDER_VERT 3 // vertical borders only 00041 #define WINDOW_BORDER_KCGRADIENT 4 // horizontal border using the gradient bars 00042 00043 #define WINDOW_STYLE_EMPTY 0 // no background 00044 #define WINDOW_STYLE_FILLED 1 // filled with background color 00045 #define WINDOW_STYLE_GRADIENT 2 // gradient bar based on background color 00046 #define WINDOW_STYLE_SHADER 3 // gradient bar based on background color 00047 #define WINDOW_STYLE_TEAMCOLOR 4 // team color 00048 #define WINDOW_STYLE_CINEMATIC 5 // cinematic 00049 00050 #define MENU_TRUE 1 // uh.. true 00051 #define MENU_FALSE 0 // and false 00052 00053 #define HUD_VERTICAL 0x00 00054 #define HUD_HORIZONTAL 0x01 00055 00056 // list box element types 00057 #define LISTBOX_TEXT 0x00 00058 #define LISTBOX_IMAGE 0x01 00059 00060 // list feeders 00061 //#define FEEDER_HEADS 0x00 // model heads 00062 #define FEEDER_MAPS 0x01 // text maps based on game type 00063 #define FEEDER_SERVERS 0x02 // servers 00064 //#define FEEDER_CLANS 0x03 // clan names 00065 #define FEEDER_ALLMAPS 0x04 // all maps available, in graphic format 00066 #define FEEDER_REDTEAM_LIST 0x05 // red team members 00067 #define FEEDER_BLUETEAM_LIST 0x06 // blue team members 00068 #define FEEDER_PLAYER_LIST 0x07 // players 00069 #define FEEDER_TEAM_LIST 0x08 // team members for team voting 00070 #define FEEDER_MODS 0x09 // team members for team voting 00071 #define FEEDER_DEMOS 0x0a // team members for team voting 00072 #define FEEDER_SCOREBOARD 0x0b // team members for team voting 00073 #define FEEDER_Q3HEADS 0x0c // model heads 00074 #define FEEDER_SERVERSTATUS 0x0d // server status 00075 #define FEEDER_FINDPLAYER 0x0e // find player 00076 #define FEEDER_CINEMATICS 0x0f // cinematics 00077 00078 #define FEEDER_FORCECFG 0x10 // force config list 00079 00080 #define FEEDER_SIEGE_TEAM1 0x11 // siege class list for team1 00081 #define FEEDER_SIEGE_TEAM2 0x12 // siege class list for team2 00082 00083 #define FEEDER_PLAYER_SPECIES 0x13 // models/player/* 00084 #define FEEDER_PLAYER_SKIN_HEAD 0x14 // head*.skin files in species folder 00085 #define FEEDER_PLAYER_SKIN_TORSO 0x15 // torso*.skin files in species folder 00086 #define FEEDER_PLAYER_SKIN_LEGS 0x16 // lower*.skin files in species folder 00087 #define FEEDER_COLORCHOICES 0x17 // special hack to feed text/actions from playerchoice.txt in species folder 00088 00089 #define FEEDER_TEAM1_INFANTRY 0x18 // for siege team choice 00090 #define FEEDER_TEAM1_VANGUARD 0x19 // for siege team choice 00091 #define FEEDER_TEAM1_SUPPORT 0x1a // for siege team choice 00092 #define FEEDER_TEAM1_JEDI 0x1b // for siege team choice 00093 #define FEEDER_TEAM1_DEMO 0x1c // for siege team choice 00094 #define FEEDER_TEAM1_HEAVY 0x1d // for siege team choice 00095 00096 #define FEEDER_TEAM2_INFANTRY 0x1e // for siege team choice 00097 #define FEEDER_TEAM2_VANGUARD 0x1f // for siege team choice 00098 #define FEEDER_TEAM2_SUPPORT 0x20 // for siege team choice 00099 #define FEEDER_TEAM2_JEDI 0x21 // for siege team choice 00100 #define FEEDER_TEAM2_DEMO 0x22 // for siege team choice 00101 #define FEEDER_TEAM2_HEAVY 0x23 // for siege team choice 00102 00103 #define FEEDER_SIEGE_BASE_CLASS 0x24 // for siege team choice 00104 #define FEEDER_SIEGE_CLASS_WEAPONS 0x25 // for siege team choice 00105 #define FEEDER_SIEGE_CLASS_INVENTORY 0x26 // for siege team choice 00106 #define FEEDER_SIEGE_CLASS_FORCE 0x27 // for siege team choice 00107 #define FEEDER_LANGUAGES 0x28 // for language choice 00108 #define FEEDER_MOVES 0x29 // moves for the data pad moves screen 00109 #define FEEDER_MOVES_TITLES 0x2a // move titles for the data pad moves screen 00110 #define FEEDER_SABER_SINGLE_INFO 0x2b // saber single 00111 #define FEEDER_SABER_STAFF_INFO 0x2c // saber staff 00112 00113 00114 // Xbox specific, hope no one minds 00115 #define FEEDER_XBL_ACCOUNTS 0xA0 // list of available XBL accounts 00116 #define FEEDER_XBL_PLAYERS 0xA1 // players (current and recent) 00117 #define FEEDER_XBL_FRIENDS 0xA2 // friends 00118 #define FEEDER_XBL_SERVERS 0xA3 // results of an optimatch query 00119 00120 // display flags 00121 #define CG_SHOW_BLUE_TEAM_HAS_REDFLAG 0x00000001 00122 #define CG_SHOW_RED_TEAM_HAS_BLUEFLAG 0x00000002 00123 #define CG_SHOW_ANYTEAMGAME 0x00000004 00124 #define CG_SHOW_HARVESTER 0x00000008 00125 #define CG_SHOW_ONEFLAG 0x00000010 00126 #define CG_SHOW_CTF 0x00000020 00127 #define CG_SHOW_OBELISK 0x00000040 00128 #define CG_SHOW_HEALTHCRITICAL 0x00000080 00129 #define CG_SHOW_SINGLEPLAYER 0x00000100 00130 #define CG_SHOW_TOURNAMENT 0x00000200 00131 #define CG_SHOW_DURINGINCOMINGVOICE 0x00000400 00132 #define CG_SHOW_IF_PLAYER_HAS_FLAG 0x00000800 00133 #define CG_SHOW_LANPLAYONLY 0x00001000 00134 #define CG_SHOW_MINED 0x00002000 00135 #define CG_SHOW_HEALTHOK 0x00004000 00136 #define CG_SHOW_TEAMINFO 0x00008000 00137 #define CG_SHOW_NOTEAMINFO 0x00010000 00138 #define CG_SHOW_OTHERTEAMHASFLAG 0x00020000 00139 #define CG_SHOW_YOURTEAMHASENEMYFLAG 0x00040000 00140 #define CG_SHOW_ANYNONTEAMGAME 0x00080000 00141 #define CG_SHOW_2DONLY 0x10000000 00142 00143 00144 #define UI_SHOW_LEADER 0x00000001 00145 #define UI_SHOW_NOTLEADER 0x00000002 00146 #define UI_SHOW_FAVORITESERVERS 0x00000004 00147 #define UI_SHOW_ANYNONTEAMGAME 0x00000008 00148 #define UI_SHOW_ANYTEAMGAME 0x00000010 00149 #define UI_SHOW_NEWHIGHSCORE 0x00000020 00150 #define UI_SHOW_DEMOAVAILABLE 0x00000040 00151 #define UI_SHOW_NEWBESTTIME 0x00000080 00152 #define UI_SHOW_FFA 0x00000100 00153 #define UI_SHOW_NOTFFA 0x00000200 00154 #define UI_SHOW_NETANYNONTEAMGAME 0x00000400 00155 #define UI_SHOW_NETANYTEAMGAME 0x00000800 00156 #define UI_SHOW_NOTFAVORITESERVERS 0x00001000 00157 00158 00159 00160 00161 // owner draw types 00162 // ideally these should be done outside of this file but 00163 // this makes it much easier for the macro expansion to 00164 // convert them for the designers ( from the .menu files ) 00165 #define CG_OWNERDRAW_BASE 1 00166 #define CG_PLAYER_ARMOR_ICON 1 00167 #define CG_PLAYER_ARMOR_VALUE 2 00168 #define CG_PLAYER_HEAD 3 00169 #define CG_PLAYER_HEALTH 4 00170 #define CG_PLAYER_AMMO_ICON 5 00171 #define CG_PLAYER_AMMO_VALUE 6 00172 #define CG_SELECTEDPLAYER_HEAD 7 00173 #define CG_SELECTEDPLAYER_NAME 8 00174 #define CG_SELECTEDPLAYER_LOCATION 9 00175 #define CG_SELECTEDPLAYER_STATUS 10 00176 #define CG_SELECTEDPLAYER_WEAPON 11 00177 #define CG_SELECTEDPLAYER_POWERUP 12 00178 00179 #define CG_FLAGCARRIER_HEAD 13 00180 #define CG_FLAGCARRIER_NAME 14 00181 #define CG_FLAGCARRIER_LOCATION 15 00182 #define CG_FLAGCARRIER_STATUS 16 00183 #define CG_FLAGCARRIER_WEAPON 17 00184 #define CG_FLAGCARRIER_POWERUP 18 00185 00186 #define CG_PLAYER_ITEM 19 00187 #define CG_PLAYER_SCORE 20 00188 00189 #define CG_BLUE_FLAGHEAD 21 00190 #define CG_BLUE_FLAGSTATUS 22 00191 #define CG_BLUE_FLAGNAME 23 00192 #define CG_RED_FLAGHEAD 24 00193 #define CG_RED_FLAGSTATUS 25 00194 #define CG_RED_FLAGNAME 26 00195 00196 #define CG_BLUE_SCORE 27 00197 #define CG_RED_SCORE 28 00198 #define CG_RED_NAME 29 00199 #define CG_BLUE_NAME 30 00200 #define CG_HARVESTER_SKULLS 31 // only shows in harvester 00201 #define CG_ONEFLAG_STATUS 32 // only shows in one flag 00202 #define CG_PLAYER_LOCATION 33 00203 #define CG_TEAM_COLOR 34 00204 #define CG_CTF_POWERUP 35 00205 00206 #define CG_AREA_POWERUP 36 00207 #define CG_AREA_LAGOMETER 37 // painted with old system 00208 #define CG_PLAYER_HASFLAG 38 00209 #define CG_GAME_TYPE 39 // not done 00210 00211 #define CG_SELECTEDPLAYER_ARMOR 40 00212 #define CG_SELECTEDPLAYER_HEALTH 41 00213 #define CG_PLAYER_STATUS 42 00214 #define CG_FRAGGED_MSG 43 // painted with old system 00215 #define CG_PROXMINED_MSG 44 // painted with old system 00216 #define CG_AREA_FPSINFO 45 // painted with old system 00217 #define CG_AREA_SYSTEMCHAT 46 // painted with old system 00218 #define CG_AREA_TEAMCHAT 47 // painted with old system 00219 #define CG_AREA_CHAT 48 // painted with old system 00220 #define CG_GAME_STATUS 49 00221 #define CG_KILLER 50 00222 #define CG_PLAYER_ARMOR_ICON2D 51 00223 #define CG_PLAYER_AMMO_ICON2D 52 00224 #define CG_ACCURACY 53 00225 #define CG_ASSISTS 54 00226 #define CG_DEFEND 55 00227 #define CG_EXCELLENT 56 00228 #define CG_IMPRESSIVE 57 00229 #define CG_PERFECT 58 00230 #define CG_GAUNTLET 59 00231 #define CG_SPECTATORS 60 00232 #define CG_TEAMINFO 61 00233 #define CG_VOICE_HEAD 62 00234 #define CG_VOICE_NAME 63 00235 #define CG_PLAYER_HASFLAG2D 64 00236 #define CG_HARVESTER_SKULLS2D 65 // only shows in harvester 00237 #define CG_CAPFRAGLIMIT 66 00238 #define CG_1STPLACE 67 00239 #define CG_2NDPLACE 68 00240 #define CG_CAPTURES 69 00241 #define CG_PLAYER_FORCE_VALUE 70 00242 00243 00244 00245 00246 #define UI_OWNERDRAW_BASE 200 00247 #define UI_HANDICAP 200 00248 #define UI_EFFECTS 201 00249 #define UI_PLAYERMODEL 202 00250 #define UI_CLANNAME 203 00251 #define UI_CLANLOGO 204 00252 #define UI_GAMETYPE 205 00253 #define UI_MAPPREVIEW 206 00254 #define UI_SKILL 207 00255 #define UI_BLUETEAMNAME 208 00256 #define UI_REDTEAMNAME 209 00257 #define UI_BLUETEAM1 210 00258 #define UI_BLUETEAM2 211 00259 #define UI_BLUETEAM3 212 00260 #define UI_BLUETEAM4 213 00261 #define UI_BLUETEAM5 214 00262 #define UI_REDTEAM1 215 00263 #define UI_REDTEAM2 216 00264 #define UI_REDTEAM3 217 00265 #define UI_REDTEAM4 218 00266 #define UI_REDTEAM5 219 00267 #define UI_NETSOURCE 220 00268 #define UI_NETMAPPREVIEW 221 00269 #define UI_NETFILTER 222 00270 #define UI_TIER 223 00271 #define UI_OPPONENTMODEL 224 00272 #define UI_TIERMAP1 225 00273 #define UI_TIERMAP2 226 00274 #define UI_TIERMAP3 227 00275 #define UI_PLAYERLOGO 228 00276 #define UI_OPPONENTLOGO 229 00277 #define UI_PLAYERLOGO_METAL 230 00278 #define UI_OPPONENTLOGO_METAL 231 00279 #define UI_PLAYERLOGO_NAME 232 00280 #define UI_OPPONENTLOGO_NAME 233 00281 #define UI_TIER_MAPNAME 234 00282 #define UI_TIER_GAMETYPE 235 00283 #define UI_ALLMAPS_SELECTION 236 00284 #define UI_OPPONENT_NAME 237 00285 #define UI_VOTE_KICK 238 00286 #define UI_BOTNAME 239 00287 #define UI_BOTSKILL 240 00288 #define UI_REDBLUE 241 00289 #define UI_CROSSHAIR 242 00290 #define UI_SELECTEDPLAYER 243 00291 #define UI_MAPCINEMATIC 244 00292 #define UI_NETGAMETYPE 245 00293 #define UI_NETMAPCINEMATIC 246 00294 #define UI_SERVERREFRESHDATE 247 00295 #define UI_SERVERMOTD 248 00296 #define UI_GLINFO 249 00297 #define UI_KEYBINDSTATUS 250 00298 #define UI_CLANCINEMATIC 251 00299 #define UI_MAP_TIMETOBEAT 252 00300 #define UI_JOINGAMETYPE 253 00301 #define UI_PREVIEWCINEMATIC 254 00302 #define UI_STARTMAPCINEMATIC 255 00303 #define UI_MAPS_SELECTION 256 00304 #define UI_FORCE_SIDE 257 00305 #define UI_FORCE_RANK 258 00306 #define UI_FORCE_RANK_HEAL 259 00307 #define UI_FORCE_RANK_LEVITATION 260 00308 #define UI_FORCE_RANK_SPEED 261 00309 #define UI_FORCE_RANK_PUSH 262 00310 #define UI_FORCE_RANK_PULL 263 00311 #define UI_FORCE_RANK_TELEPATHY 264 00312 #define UI_FORCE_RANK_GRIP 265 00313 #define UI_FORCE_RANK_LIGHTNING 266 00314 #define UI_FORCE_RANK_RAGE 267 00315 #define UI_FORCE_RANK_PROTECT 268 00316 #define UI_FORCE_RANK_ABSORB 269 00317 #define UI_FORCE_RANK_TEAM_HEAL 270 00318 #define UI_FORCE_RANK_TEAM_FORCE 271 00319 #define UI_FORCE_RANK_DRAIN 272 00320 #define UI_FORCE_RANK_SEE 273 00321 #define UI_FORCE_RANK_SABERATTACK 274 00322 #define UI_FORCE_RANK_SABERDEFEND 275 00323 #define UI_FORCE_RANK_SABERTHROW 276 00324 #define UI_VERSION 277 00325 #define UI_TOTALFORCESTARS 278 00326 #define UI_AUTOSWITCHLIST 279 00327 00328 //How handy it would be if this were an enum. 00329 #define UI_BLUETEAM6 280 00330 #define UI_BLUETEAM7 281 00331 #define UI_BLUETEAM8 282 00332 #define UI_REDTEAM6 283 00333 #define UI_REDTEAM7 284 00334 #define UI_REDTEAM8 285 00335 00336 // Yes it would be handy 00337 #define UI_FORCE_MASTERY_SET 286 00338 #define UI_SKIN_COLOR 287 00339 #define UI_FORCE_POINTS 288 00340 00341 //extra, for patch 00342 #define UI_JEDI_NONJEDI 289 00343 00344 // Xbox-only, for complicated passcode entry screen. Sorry. 00345 #define UI_XBOX_PASSCODE 290 00346 00347 #define UI_CHAT_MAIN 291 00348 #define UI_CHAT_ATTACK 292 00349 #define UI_CHAT_DEFEND 293 00350 #define UI_CHAT_REQUEST 294 00351 #define UI_CHAT_REPLY 295 00352 #define UI_CHAT_SPOT 296 00353 #define UI_CHAT_TACTICAL 297 00354 00355 #define VOICECHAT_GETFLAG "getflag" // command someone to get the flag 00356 #define VOICECHAT_OFFENSE "offense" // command someone to go on offense 00357 #define VOICECHAT_DEFEND "defend" // command someone to go on defense 00358 #define VOICECHAT_DEFENDFLAG "defendflag" // command someone to defend the flag 00359 #define VOICECHAT_PATROL "patrol" // command someone to go on patrol (roam) 00360 #define VOICECHAT_CAMP "camp" // command someone to camp (we don't have sounds for this one) 00361 #define VOICECHAT_FOLLOWME "followme" // command someone to follow you 00362 #define VOICECHAT_RETURNFLAG "returnflag" // command someone to return our flag 00363 #define VOICECHAT_FOLLOWFLAGCARRIER "followflagcarrier" // command someone to follow the flag carrier 00364 #define VOICECHAT_YES "yes" // yes, affirmative, etc. 00365 #define VOICECHAT_NO "no" // no, negative, etc. 00366 #define VOICECHAT_ONGETFLAG "ongetflag" // I'm getting the flag 00367 #define VOICECHAT_ONOFFENSE "onoffense" // I'm on offense 00368 #define VOICECHAT_ONDEFENSE "ondefense" // I'm on defense 00369 #define VOICECHAT_ONPATROL "onpatrol" // I'm on patrol (roaming) 00370 #define VOICECHAT_ONCAMPING "oncamp" // I'm camping somewhere 00371 #define VOICECHAT_ONFOLLOW "onfollow" // I'm following 00372 #define VOICECHAT_ONFOLLOWCARRIER "onfollowcarrier" // I'm following the flag carrier 00373 #define VOICECHAT_ONRETURNFLAG "onreturnflag" // I'm returning our flag 00374 #define VOICECHAT_INPOSITION "inposition" // I'm in position 00375 #define VOICECHAT_IHAVEFLAG "ihaveflag" // I have the flag 00376 #define VOICECHAT_BASEATTACK "baseattack" // the base is under attack 00377 #define VOICECHAT_ENEMYHASFLAG "enemyhasflag" // the enemy has our flag (CTF) 00378 #define VOICECHAT_STARTLEADER "startleader" // I'm the leader 00379 #define VOICECHAT_STOPLEADER "stopleader" // I resign leadership 00380 #define VOICECHAT_TRASH "trash" // lots of trash talk 00381 #define VOICECHAT_WHOISLEADER "whoisleader" // who is the team leader 00382 #define VOICECHAT_WANTONDEFENSE "wantondefense" // I want to be on defense 00383 #define VOICECHAT_WANTONOFFENSE "wantonoffense" // I want to be on offense 00384 #define VOICECHAT_KILLINSULT "kill_insult" // I just killed you 00385 #define VOICECHAT_TAUNT "taunt" // I want to taunt you 00386 #define VOICECHAT_DEATHINSULT "death_insult" // you just killed me 00387 #define VOICECHAT_KILLGAUNTLET "kill_gauntlet" // I just killed you with the gauntlet 00388 #define VOICECHAT_PRAISE "praise" // you did something good