ui/menudef.h File Reference

Go to the source code of this file.

Defines

#define CT_LTBLUE1   0.367 0.261 0.722
#define CT_DKBLUE1   0.199 0.0 0.398
#define CT_LTCYAN   0 0.5 0.5
#define CT_DKCYAN   0 0.25 0.25
#define ITEM_TYPE_TEXT   0
#define ITEM_TYPE_BUTTON   1
#define ITEM_TYPE_RADIOBUTTON   2
#define ITEM_TYPE_CHECKBOX   3
#define ITEM_TYPE_EDITFIELD   4
#define ITEM_TYPE_COMBO   5
#define ITEM_TYPE_LISTBOX   6
#define ITEM_TYPE_MODEL   7
#define ITEM_TYPE_OWNERDRAW   8
#define ITEM_TYPE_NUMERICFIELD   9
#define ITEM_TYPE_SLIDER   10
#define ITEM_TYPE_YESNO   11
#define ITEM_TYPE_MULTI   12
#define ITEM_TYPE_BIND   13
#define ITEM_TYPE_TEXTSCROLL   14
#define ITEM_ALIGN_LEFT   0
#define ITEM_ALIGN_CENTER   1
#define ITEM_ALIGN_RIGHT   2
#define ITEM_TEXTSTYLE_NORMAL   0
#define ITEM_TEXTSTYLE_BLINK   1
#define ITEM_TEXTSTYLE_PULSE   2
#define ITEM_TEXTSTYLE_SHADOWED   3
#define ITEM_TEXTSTYLE_OUTLINED   4
#define ITEM_TEXTSTYLE_OUTLINESHADOWED   5
#define ITEM_TEXTSTYLE_SHADOWEDMORE   6
#define WINDOW_BORDER_NONE   0
#define WINDOW_BORDER_FULL   1
#define WINDOW_BORDER_HORZ   2
#define WINDOW_BORDER_VERT   3
#define WINDOW_BORDER_KCGRADIENT   4
#define WINDOW_STYLE_EMPTY   0
#define WINDOW_STYLE_FILLED   1
#define WINDOW_STYLE_GRADIENT   2
#define WINDOW_STYLE_SHADER   3
#define WINDOW_STYLE_TEAMCOLOR   4
#define WINDOW_STYLE_CINEMATIC   5
#define MENU_TRUE   1
#define MENU_FALSE   0
#define HUD_VERTICAL   0x00
#define HUD_HORIZONTAL   0x01
#define LISTBOX_TEXT   0x00
#define LISTBOX_IMAGE   0x01
#define FEEDER_MAPS   0x01
#define FEEDER_SERVERS   0x02
#define FEEDER_ALLMAPS   0x04
#define FEEDER_REDTEAM_LIST   0x05
#define FEEDER_BLUETEAM_LIST   0x06
#define FEEDER_PLAYER_LIST   0x07
#define FEEDER_TEAM_LIST   0x08
#define FEEDER_MODS   0x09
#define FEEDER_DEMOS   0x0a
#define FEEDER_SCOREBOARD   0x0b
#define FEEDER_Q3HEADS   0x0c
#define FEEDER_SERVERSTATUS   0x0d
#define FEEDER_FINDPLAYER   0x0e
#define FEEDER_CINEMATICS   0x0f
#define FEEDER_FORCECFG   0x10
#define FEEDER_SIEGE_TEAM1   0x11
#define FEEDER_SIEGE_TEAM2   0x12
#define FEEDER_PLAYER_SPECIES   0x13
#define FEEDER_PLAYER_SKIN_HEAD   0x14
#define FEEDER_PLAYER_SKIN_TORSO   0x15
#define FEEDER_PLAYER_SKIN_LEGS   0x16
#define FEEDER_COLORCHOICES   0x17
#define FEEDER_TEAM1_INFANTRY   0x18
#define FEEDER_TEAM1_VANGUARD   0x19
#define FEEDER_TEAM1_SUPPORT   0x1a
#define FEEDER_TEAM1_JEDI   0x1b
#define FEEDER_TEAM1_DEMO   0x1c
#define FEEDER_TEAM1_HEAVY   0x1d
#define FEEDER_TEAM2_INFANTRY   0x1e
#define FEEDER_TEAM2_VANGUARD   0x1f
#define FEEDER_TEAM2_SUPPORT   0x20
#define FEEDER_TEAM2_JEDI   0x21
#define FEEDER_TEAM2_DEMO   0x22
#define FEEDER_TEAM2_HEAVY   0x23
#define FEEDER_SIEGE_BASE_CLASS   0x24
#define FEEDER_SIEGE_CLASS_WEAPONS   0x25
#define FEEDER_SIEGE_CLASS_INVENTORY   0x26
#define FEEDER_SIEGE_CLASS_FORCE   0x27
#define FEEDER_LANGUAGES   0x28
#define FEEDER_MOVES   0x29
#define FEEDER_MOVES_TITLES   0x2a
#define FEEDER_SABER_SINGLE_INFO   0x2b
#define FEEDER_SABER_STAFF_INFO   0x2c
#define FEEDER_XBL_ACCOUNTS   0xA0
#define FEEDER_XBL_PLAYERS   0xA1
#define FEEDER_XBL_FRIENDS   0xA2
#define FEEDER_XBL_SERVERS   0xA3
#define CG_SHOW_BLUE_TEAM_HAS_REDFLAG   0x00000001
#define CG_SHOW_RED_TEAM_HAS_BLUEFLAG   0x00000002
#define CG_SHOW_ANYTEAMGAME   0x00000004
#define CG_SHOW_HARVESTER   0x00000008
#define CG_SHOW_ONEFLAG   0x00000010
#define CG_SHOW_CTF   0x00000020
#define CG_SHOW_OBELISK   0x00000040
#define CG_SHOW_HEALTHCRITICAL   0x00000080
#define CG_SHOW_SINGLEPLAYER   0x00000100
#define CG_SHOW_TOURNAMENT   0x00000200
#define CG_SHOW_DURINGINCOMINGVOICE   0x00000400
#define CG_SHOW_IF_PLAYER_HAS_FLAG   0x00000800
#define CG_SHOW_LANPLAYONLY   0x00001000
#define CG_SHOW_MINED   0x00002000
#define CG_SHOW_HEALTHOK   0x00004000
#define CG_SHOW_TEAMINFO   0x00008000
#define CG_SHOW_NOTEAMINFO   0x00010000
#define CG_SHOW_OTHERTEAMHASFLAG   0x00020000
#define CG_SHOW_YOURTEAMHASENEMYFLAG   0x00040000
#define CG_SHOW_ANYNONTEAMGAME   0x00080000
#define CG_SHOW_2DONLY   0x10000000
#define UI_SHOW_LEADER   0x00000001
#define UI_SHOW_NOTLEADER   0x00000002
#define UI_SHOW_FAVORITESERVERS   0x00000004
#define UI_SHOW_ANYNONTEAMGAME   0x00000008
#define UI_SHOW_ANYTEAMGAME   0x00000010
#define UI_SHOW_NEWHIGHSCORE   0x00000020
#define UI_SHOW_DEMOAVAILABLE   0x00000040
#define UI_SHOW_NEWBESTTIME   0x00000080
#define UI_SHOW_FFA   0x00000100
#define UI_SHOW_NOTFFA   0x00000200
#define UI_SHOW_NETANYNONTEAMGAME   0x00000400
#define UI_SHOW_NETANYTEAMGAME   0x00000800
#define UI_SHOW_NOTFAVORITESERVERS   0x00001000
#define CG_OWNERDRAW_BASE   1
#define CG_PLAYER_ARMOR_ICON   1
#define CG_PLAYER_ARMOR_VALUE   2
#define CG_PLAYER_HEAD   3
#define CG_PLAYER_HEALTH   4
#define CG_PLAYER_AMMO_ICON   5
#define CG_PLAYER_AMMO_VALUE   6
#define CG_SELECTEDPLAYER_HEAD   7
#define CG_SELECTEDPLAYER_NAME   8
#define CG_SELECTEDPLAYER_LOCATION   9
#define CG_SELECTEDPLAYER_STATUS   10
#define CG_SELECTEDPLAYER_WEAPON   11
#define CG_SELECTEDPLAYER_POWERUP   12
#define CG_FLAGCARRIER_HEAD   13
#define CG_FLAGCARRIER_NAME   14
#define CG_FLAGCARRIER_LOCATION   15
#define CG_FLAGCARRIER_STATUS   16
#define CG_FLAGCARRIER_WEAPON   17
#define CG_FLAGCARRIER_POWERUP   18
#define CG_PLAYER_ITEM   19
#define CG_PLAYER_SCORE   20
#define CG_BLUE_FLAGHEAD   21
#define CG_BLUE_FLAGSTATUS   22
#define CG_BLUE_FLAGNAME   23
#define CG_RED_FLAGHEAD   24
#define CG_RED_FLAGSTATUS   25
#define CG_RED_FLAGNAME   26
#define CG_BLUE_SCORE   27
#define CG_RED_SCORE   28
#define CG_RED_NAME   29
#define CG_BLUE_NAME   30
#define CG_HARVESTER_SKULLS   31
#define CG_ONEFLAG_STATUS   32
#define CG_PLAYER_LOCATION   33
#define CG_TEAM_COLOR   34
#define CG_CTF_POWERUP   35
#define CG_AREA_POWERUP   36
#define CG_AREA_LAGOMETER   37
#define CG_PLAYER_HASFLAG   38
#define CG_GAME_TYPE   39
#define CG_SELECTEDPLAYER_ARMOR   40
#define CG_SELECTEDPLAYER_HEALTH   41
#define CG_PLAYER_STATUS   42
#define CG_FRAGGED_MSG   43
#define CG_PROXMINED_MSG   44
#define CG_AREA_FPSINFO   45
#define CG_AREA_SYSTEMCHAT   46
#define CG_AREA_TEAMCHAT   47
#define CG_AREA_CHAT   48
#define CG_GAME_STATUS   49
#define CG_KILLER   50
#define CG_PLAYER_ARMOR_ICON2D   51
#define CG_PLAYER_AMMO_ICON2D   52
#define CG_ACCURACY   53
#define CG_ASSISTS   54
#define CG_DEFEND   55
#define CG_EXCELLENT   56
#define CG_IMPRESSIVE   57
#define CG_PERFECT   58
#define CG_GAUNTLET   59
#define CG_SPECTATORS   60
#define CG_TEAMINFO   61
#define CG_VOICE_HEAD   62
#define CG_VOICE_NAME   63
#define CG_PLAYER_HASFLAG2D   64
#define CG_HARVESTER_SKULLS2D   65
#define CG_CAPFRAGLIMIT   66
#define CG_1STPLACE   67
#define CG_2NDPLACE   68
#define CG_CAPTURES   69
#define CG_PLAYER_FORCE_VALUE   70
#define UI_OWNERDRAW_BASE   200
#define UI_HANDICAP   200
#define UI_EFFECTS   201
#define UI_PLAYERMODEL   202
#define UI_CLANNAME   203
#define UI_CLANLOGO   204
#define UI_GAMETYPE   205
#define UI_MAPPREVIEW   206
#define UI_SKILL   207
#define UI_BLUETEAMNAME   208
#define UI_REDTEAMNAME   209
#define UI_BLUETEAM1   210
#define UI_BLUETEAM2   211
#define UI_BLUETEAM3   212
#define UI_BLUETEAM4   213
#define UI_BLUETEAM5   214
#define UI_REDTEAM1   215
#define UI_REDTEAM2   216
#define UI_REDTEAM3   217
#define UI_REDTEAM4   218
#define UI_REDTEAM5   219
#define UI_NETSOURCE   220
#define UI_NETMAPPREVIEW   221
#define UI_NETFILTER   222
#define UI_TIER   223
#define UI_OPPONENTMODEL   224
#define UI_TIERMAP1   225
#define UI_TIERMAP2   226
#define UI_TIERMAP3   227
#define UI_PLAYERLOGO   228
#define UI_OPPONENTLOGO   229
#define UI_PLAYERLOGO_METAL   230
#define UI_OPPONENTLOGO_METAL   231
#define UI_PLAYERLOGO_NAME   232
#define UI_OPPONENTLOGO_NAME   233
#define UI_TIER_MAPNAME   234
#define UI_TIER_GAMETYPE   235
#define UI_ALLMAPS_SELECTION   236
#define UI_OPPONENT_NAME   237
#define UI_VOTE_KICK   238
#define UI_BOTNAME   239
#define UI_BOTSKILL   240
#define UI_REDBLUE   241
#define UI_CROSSHAIR   242
#define UI_SELECTEDPLAYER   243
#define UI_MAPCINEMATIC   244
#define UI_NETGAMETYPE   245
#define UI_NETMAPCINEMATIC   246
#define UI_SERVERREFRESHDATE   247
#define UI_SERVERMOTD   248
#define UI_GLINFO   249
#define UI_KEYBINDSTATUS   250
#define UI_CLANCINEMATIC   251
#define UI_MAP_TIMETOBEAT   252
#define UI_JOINGAMETYPE   253
#define UI_PREVIEWCINEMATIC   254
#define UI_STARTMAPCINEMATIC   255
#define UI_MAPS_SELECTION   256
#define UI_FORCE_SIDE   257
#define UI_FORCE_RANK   258
#define UI_FORCE_RANK_HEAL   259
#define UI_FORCE_RANK_LEVITATION   260
#define UI_FORCE_RANK_SPEED   261
#define UI_FORCE_RANK_PUSH   262
#define UI_FORCE_RANK_PULL   263
#define UI_FORCE_RANK_TELEPATHY   264
#define UI_FORCE_RANK_GRIP   265
#define UI_FORCE_RANK_LIGHTNING   266
#define UI_FORCE_RANK_RAGE   267
#define UI_FORCE_RANK_PROTECT   268
#define UI_FORCE_RANK_ABSORB   269
#define UI_FORCE_RANK_TEAM_HEAL   270
#define UI_FORCE_RANK_TEAM_FORCE   271
#define UI_FORCE_RANK_DRAIN   272
#define UI_FORCE_RANK_SEE   273
#define UI_FORCE_RANK_SABERATTACK   274
#define UI_FORCE_RANK_SABERDEFEND   275
#define UI_FORCE_RANK_SABERTHROW   276
#define UI_VERSION   277
#define UI_TOTALFORCESTARS   278
#define UI_AUTOSWITCHLIST   279
#define UI_BLUETEAM6   280
#define UI_BLUETEAM7   281
#define UI_BLUETEAM8   282
#define UI_REDTEAM6   283
#define UI_REDTEAM7   284
#define UI_REDTEAM8   285
#define UI_FORCE_MASTERY_SET   286
#define UI_SKIN_COLOR   287
#define UI_FORCE_POINTS   288
#define UI_JEDI_NONJEDI   289
#define UI_XBOX_PASSCODE   290
#define UI_CHAT_MAIN   291
#define UI_CHAT_ATTACK   292
#define UI_CHAT_DEFEND   293
#define UI_CHAT_REQUEST   294
#define UI_CHAT_REPLY   295
#define UI_CHAT_SPOT   296
#define UI_CHAT_TACTICAL   297
#define VOICECHAT_GETFLAG   "getflag"
#define VOICECHAT_OFFENSE   "offense"
#define VOICECHAT_DEFEND   "defend"
#define VOICECHAT_DEFENDFLAG   "defendflag"
#define VOICECHAT_PATROL   "patrol"
#define VOICECHAT_CAMP   "camp"
#define VOICECHAT_FOLLOWME   "followme"
#define VOICECHAT_RETURNFLAG   "returnflag"
#define VOICECHAT_FOLLOWFLAGCARRIER   "followflagcarrier"
#define VOICECHAT_YES   "yes"
#define VOICECHAT_NO   "no"
#define VOICECHAT_ONGETFLAG   "ongetflag"
#define VOICECHAT_ONOFFENSE   "onoffense"
#define VOICECHAT_ONDEFENSE   "ondefense"
#define VOICECHAT_ONPATROL   "onpatrol"
#define VOICECHAT_ONCAMPING   "oncamp"
#define VOICECHAT_ONFOLLOW   "onfollow"
#define VOICECHAT_ONFOLLOWCARRIER   "onfollowcarrier"
#define VOICECHAT_ONRETURNFLAG   "onreturnflag"
#define VOICECHAT_INPOSITION   "inposition"
#define VOICECHAT_IHAVEFLAG   "ihaveflag"
#define VOICECHAT_BASEATTACK   "baseattack"
#define VOICECHAT_ENEMYHASFLAG   "enemyhasflag"
#define VOICECHAT_STARTLEADER   "startleader"
#define VOICECHAT_STOPLEADER   "stopleader"
#define VOICECHAT_TRASH   "trash"
#define VOICECHAT_WHOISLEADER   "whoisleader"
#define VOICECHAT_WANTONDEFENSE   "wantondefense"
#define VOICECHAT_WANTONOFFENSE   "wantonoffense"
#define VOICECHAT_KILLINSULT   "kill_insult"
#define VOICECHAT_TAUNT   "taunt"
#define VOICECHAT_DEATHINSULT   "death_insult"
#define VOICECHAT_KILLGAUNTLET   "kill_gauntlet"
#define VOICECHAT_PRAISE   "praise"


Define Documentation

#define CG_1STPLACE   67
 

Definition at line 238 of file menudef.h.

Referenced by CG_OwnerDraw().

#define CG_2NDPLACE   68
 

Definition at line 239 of file menudef.h.

Referenced by CG_OwnerDraw().

#define CG_ACCURACY   53
 

Definition at line 224 of file menudef.h.

Referenced by CG_DrawMedal(), and CG_OwnerDraw().

#define CG_AREA_CHAT   48
 

Definition at line 219 of file menudef.h.

Referenced by CG_OwnerDraw().

#define CG_AREA_FPSINFO   45
 

Definition at line 216 of file menudef.h.

#define CG_AREA_LAGOMETER   37
 

Definition at line 207 of file menudef.h.

#define CG_AREA_POWERUP   36
 

Definition at line 206 of file menudef.h.

Referenced by CG_OwnerDraw().

#define CG_AREA_SYSTEMCHAT   46
 

Definition at line 217 of file menudef.h.

Referenced by CG_OwnerDraw().

#define CG_AREA_TEAMCHAT   47
 

Definition at line 218 of file menudef.h.

Referenced by CG_OwnerDraw().

#define CG_ASSISTS   54
 

Definition at line 225 of file menudef.h.

Referenced by CG_DrawMedal(), and CG_OwnerDraw().

#define CG_BLUE_FLAGHEAD   21
 

Definition at line 189 of file menudef.h.

Referenced by CG_OwnerDraw().

#define CG_BLUE_FLAGNAME   23
 

Definition at line 191 of file menudef.h.

Referenced by CG_OwnerDraw().

#define CG_BLUE_FLAGSTATUS   22
 

Definition at line 190 of file menudef.h.

Referenced by CG_OwnerDraw().

#define CG_BLUE_NAME   30
 

Definition at line 199 of file menudef.h.

Referenced by CG_OwnerDraw().

#define CG_BLUE_SCORE   27
 

Definition at line 196 of file menudef.h.

Referenced by CG_GetValue(), and CG_OwnerDraw().

#define CG_CAPFRAGLIMIT   66
 

Definition at line 237 of file menudef.h.

Referenced by CG_OwnerDraw().

#define CG_CAPTURES   69
 

Definition at line 240 of file menudef.h.

Referenced by CG_DrawMedal(), and CG_OwnerDraw().

#define CG_CTF_POWERUP   35
 

Definition at line 204 of file menudef.h.

Referenced by CG_OwnerDraw().

#define CG_DEFEND   55
 

Definition at line 226 of file menudef.h.

Referenced by CG_DrawMedal(), and CG_OwnerDraw().

#define CG_EXCELLENT   56
 

Definition at line 227 of file menudef.h.

Referenced by CG_DrawMedal(), and CG_OwnerDraw().

#define CG_FLAGCARRIER_HEAD   13
 

Definition at line 179 of file menudef.h.

#define CG_FLAGCARRIER_LOCATION   15
 

Definition at line 181 of file menudef.h.

#define CG_FLAGCARRIER_NAME   14
 

Definition at line 180 of file menudef.h.

#define CG_FLAGCARRIER_POWERUP   18
 

Definition at line 184 of file menudef.h.

#define CG_FLAGCARRIER_STATUS   16
 

Definition at line 182 of file menudef.h.

#define CG_FLAGCARRIER_WEAPON   17
 

Definition at line 183 of file menudef.h.

#define CG_FRAGGED_MSG   43
 

Definition at line 214 of file menudef.h.

#define CG_GAME_STATUS   49
 

Definition at line 220 of file menudef.h.

Referenced by CG_OwnerDraw().

#define CG_GAME_TYPE   39
 

Definition at line 209 of file menudef.h.

Referenced by CG_OwnerDraw().

#define CG_GAUNTLET   59
 

Definition at line 230 of file menudef.h.

Referenced by CG_DrawMedal(), and CG_OwnerDraw().

#define CG_HARVESTER_SKULLS   31
 

Definition at line 200 of file menudef.h.

#define CG_HARVESTER_SKULLS2D   65
 

Definition at line 236 of file menudef.h.

#define CG_IMPRESSIVE   57
 

Definition at line 228 of file menudef.h.

Referenced by CG_DrawMedal(), and CG_OwnerDraw().

#define CG_KILLER   50
 

Definition at line 221 of file menudef.h.

Referenced by CG_OwnerDraw().

#define CG_ONEFLAG_STATUS   32
 

Definition at line 201 of file menudef.h.

#define CG_OWNERDRAW_BASE   1
 

Definition at line 165 of file menudef.h.

#define CG_PERFECT   58
 

Definition at line 229 of file menudef.h.

Referenced by CG_DrawMedal(), and CG_OwnerDraw().

#define CG_PLAYER_AMMO_ICON   5
 

Definition at line 170 of file menudef.h.

Referenced by CG_OwnerDraw().

#define CG_PLAYER_AMMO_ICON2D   52
 

Definition at line 223 of file menudef.h.

Referenced by CG_OwnerDraw().

#define CG_PLAYER_AMMO_VALUE   6
 

Definition at line 171 of file menudef.h.

Referenced by CG_GetValue(), and CG_OwnerDraw().

#define CG_PLAYER_ARMOR_ICON   1
 

Definition at line 166 of file menudef.h.

Referenced by CG_OwnerDraw().

#define CG_PLAYER_ARMOR_ICON2D   51
 

Definition at line 222 of file menudef.h.

Referenced by CG_OwnerDraw().

#define CG_PLAYER_ARMOR_VALUE   2
 

Definition at line 167 of file menudef.h.

Referenced by CG_GetValue(), and CG_OwnerDraw().

#define CG_PLAYER_FORCE_VALUE   70
 

Definition at line 241 of file menudef.h.

Referenced by CG_GetValue(), and CG_OwnerDraw().

#define CG_PLAYER_HASFLAG   38
 

Definition at line 208 of file menudef.h.

Referenced by CG_OwnerDraw().

#define CG_PLAYER_HASFLAG2D   64
 

Definition at line 235 of file menudef.h.

Referenced by CG_OwnerDraw().

#define CG_PLAYER_HEAD   3
 

Definition at line 168 of file menudef.h.

Referenced by CG_OwnerDraw().

#define CG_PLAYER_HEALTH   4
 

Definition at line 169 of file menudef.h.

Referenced by CG_GetValue(), and CG_OwnerDraw().

#define CG_PLAYER_ITEM   19
 

Definition at line 186 of file menudef.h.

Referenced by CG_OwnerDraw().

#define CG_PLAYER_LOCATION   33
 

Definition at line 202 of file menudef.h.

Referenced by CG_OwnerDraw().

#define CG_PLAYER_SCORE   20
 

Definition at line 187 of file menudef.h.

Referenced by CG_GetValue(), and CG_OwnerDraw().

#define CG_PLAYER_STATUS   42
 

Definition at line 213 of file menudef.h.

Referenced by CG_OwnerDraw().

#define CG_PROXMINED_MSG   44
 

Definition at line 215 of file menudef.h.

#define CG_RED_FLAGHEAD   24
 

Definition at line 192 of file menudef.h.

Referenced by CG_OwnerDraw().

#define CG_RED_FLAGNAME   26
 

Definition at line 194 of file menudef.h.

Referenced by CG_OwnerDraw().

#define CG_RED_FLAGSTATUS   25
 

Definition at line 193 of file menudef.h.

Referenced by CG_OwnerDraw().

#define CG_RED_NAME   29
 

Definition at line 198 of file menudef.h.

Referenced by CG_OwnerDraw().

#define CG_RED_SCORE   28
 

Definition at line 197 of file menudef.h.

Referenced by CG_GetValue(), and CG_OwnerDraw().

#define CG_SELECTEDPLAYER_ARMOR   40
 

Definition at line 211 of file menudef.h.

Referenced by CG_GetValue(), and CG_OwnerDraw().

#define CG_SELECTEDPLAYER_HEAD   7
 

Definition at line 172 of file menudef.h.

Referenced by CG_OwnerDraw().

#define CG_SELECTEDPLAYER_HEALTH   41
 

Definition at line 212 of file menudef.h.

Referenced by CG_GetValue(), and CG_OwnerDraw().

#define CG_SELECTEDPLAYER_LOCATION   9
 

Definition at line 174 of file menudef.h.

Referenced by CG_OwnerDraw().

#define CG_SELECTEDPLAYER_NAME   8
 

Definition at line 173 of file menudef.h.

Referenced by CG_OwnerDraw().

#define CG_SELECTEDPLAYER_POWERUP   12
 

Definition at line 177 of file menudef.h.

Referenced by CG_OwnerDraw().

#define CG_SELECTEDPLAYER_STATUS   10
 

Definition at line 175 of file menudef.h.

Referenced by CG_OwnerDraw().

#define CG_SELECTEDPLAYER_WEAPON   11
 

Definition at line 176 of file menudef.h.

Referenced by CG_OwnerDraw().

#define CG_SHOW_2DONLY   0x10000000
 

Definition at line 141 of file menudef.h.

Referenced by CG_OwnerDraw().

#define CG_SHOW_ANYNONTEAMGAME   0x00080000
 

Definition at line 140 of file menudef.h.

Referenced by CG_OwnerDrawVisible().

#define CG_SHOW_ANYTEAMGAME   0x00000004
 

Definition at line 123 of file menudef.h.

Referenced by CG_OwnerDrawVisible().

#define CG_SHOW_BLUE_TEAM_HAS_REDFLAG   0x00000001
 

Definition at line 121 of file menudef.h.

Referenced by CG_OwnerDrawVisible().

#define CG_SHOW_CTF   0x00000020
 

Definition at line 126 of file menudef.h.

Referenced by CG_OwnerDrawVisible().

#define CG_SHOW_DURINGINCOMINGVOICE   0x00000400
 

Definition at line 131 of file menudef.h.

Referenced by CG_OwnerDrawVisible().

#define CG_SHOW_HARVESTER   0x00000008
 

Definition at line 124 of file menudef.h.

#define CG_SHOW_HEALTHCRITICAL   0x00000080
 

Definition at line 128 of file menudef.h.

Referenced by CG_OwnerDrawVisible().

#define CG_SHOW_HEALTHOK   0x00004000
 

Definition at line 135 of file menudef.h.

Referenced by CG_OwnerDrawVisible().

#define CG_SHOW_IF_PLAYER_HAS_FLAG   0x00000800
 

Definition at line 132 of file menudef.h.

Referenced by CG_OwnerDrawVisible().

#define CG_SHOW_LANPLAYONLY   0x00001000
 

Definition at line 133 of file menudef.h.

#define CG_SHOW_MINED   0x00002000
 

Definition at line 134 of file menudef.h.

#define CG_SHOW_NOTEAMINFO   0x00010000
 

Definition at line 137 of file menudef.h.

Referenced by CG_OwnerDrawVisible().

#define CG_SHOW_OBELISK   0x00000040
 

Definition at line 127 of file menudef.h.

#define CG_SHOW_ONEFLAG   0x00000010
 

Definition at line 125 of file menudef.h.

#define CG_SHOW_OTHERTEAMHASFLAG   0x00020000
 

Definition at line 138 of file menudef.h.

Referenced by CG_OwnerDrawVisible().

#define CG_SHOW_RED_TEAM_HAS_BLUEFLAG   0x00000002
 

Definition at line 122 of file menudef.h.

Referenced by CG_OwnerDrawVisible().

#define CG_SHOW_SINGLEPLAYER   0x00000100
 

Definition at line 129 of file menudef.h.

Referenced by CG_OwnerDrawVisible().

#define CG_SHOW_TEAMINFO   0x00008000
 

Definition at line 136 of file menudef.h.

Referenced by CG_OwnerDrawVisible().

#define CG_SHOW_TOURNAMENT   0x00000200
 

Definition at line 130 of file menudef.h.

Referenced by CG_OwnerDrawVisible().

#define CG_SHOW_YOURTEAMHASENEMYFLAG   0x00040000
 

Definition at line 139 of file menudef.h.

Referenced by CG_OwnerDrawVisible().

#define CG_SPECTATORS   60
 

Definition at line 231 of file menudef.h.

Referenced by CG_OwnerDraw().

#define CG_TEAM_COLOR   34
 

Definition at line 203 of file menudef.h.

Referenced by CG_OwnerDraw().

#define CG_TEAMINFO   61
 

Definition at line 232 of file menudef.h.

Referenced by CG_OwnerDraw().

#define CG_VOICE_HEAD   62
 

Definition at line 233 of file menudef.h.

Referenced by CG_OwnerDraw().

#define CG_VOICE_NAME   63
 

Definition at line 234 of file menudef.h.

Referenced by CG_OwnerDraw().

#define CT_DKBLUE1   0.199 0.0 0.398
 

Definition at line 4 of file menudef.h.

#define CT_DKCYAN   0 0.25 0.25
 

Definition at line 7 of file menudef.h.

#define CT_LTBLUE1   0.367 0.261 0.722
 

Definition at line 3 of file menudef.h.

#define CT_LTCYAN   0 0.5 0.5
 

Definition at line 6 of file menudef.h.

#define FEEDER_ALLMAPS   0x04
 

Definition at line 65 of file menudef.h.

Referenced by UI_FeederSelection().

#define FEEDER_BLUETEAM_LIST   0x06
 

Definition at line 67 of file menudef.h.

Referenced by CG_SetScoreSelection().

#define FEEDER_CINEMATICS   0x0f
 

Definition at line 76 of file menudef.h.

Referenced by UI_FeederSelection().

#define FEEDER_COLORCHOICES   0x17
 

Definition at line 87 of file menudef.h.

Referenced by UI_FeederSelection().

#define FEEDER_DEMOS   0x0a
 

Definition at line 71 of file menudef.h.

Referenced by UI_FeederSelection().

#define FEEDER_FINDPLAYER   0x0e
 

Definition at line 75 of file menudef.h.

Referenced by UI_FeederSelection().

#define FEEDER_FORCECFG   0x10
 

Definition at line 78 of file menudef.h.

Referenced by UI_FeederSelection(), UI_ForceSide_HandleKey(), and UI_SaveForceTemplate().

#define FEEDER_LANGUAGES   0x28
 

Definition at line 107 of file menudef.h.

Referenced by ItemParse_cvarStrList(), and UI_FeederSelection().

#define FEEDER_MAPS   0x01
 

Definition at line 62 of file menudef.h.

Referenced by UI_FeederSelection().

#define FEEDER_MODS   0x09
 

Definition at line 70 of file menudef.h.

Referenced by UI_FeederSelection().

#define FEEDER_MOVES   0x29
 

Definition at line 108 of file menudef.h.

Referenced by UI_FeederSelection().

#define FEEDER_MOVES_TITLES   0x2a
 

Definition at line 109 of file menudef.h.

Referenced by UI_FeederSelection().

#define FEEDER_PLAYER_LIST   0x07
 

Definition at line 68 of file menudef.h.

Referenced by UI_FeederSelection().

#define FEEDER_PLAYER_SKIN_HEAD   0x14
 

Definition at line 84 of file menudef.h.

Referenced by UI_FeederSelection().

#define FEEDER_PLAYER_SKIN_LEGS   0x16
 

Definition at line 86 of file menudef.h.

Referenced by UI_FeederSelection().

#define FEEDER_PLAYER_SKIN_TORSO   0x15
 

Definition at line 85 of file menudef.h.

Referenced by UI_FeederSelection().

#define FEEDER_PLAYER_SPECIES   0x13
 

Definition at line 83 of file menudef.h.

Referenced by ItemParse_cvarStrList(), and UI_FeederSelection().

#define FEEDER_Q3HEADS   0x0c
 

Definition at line 73 of file menudef.h.

Referenced by UI_FeederSelection(), and UI_SkinColor_HandleKey().

#define FEEDER_REDTEAM_LIST   0x05
 

Definition at line 66 of file menudef.h.

Referenced by CG_SetScoreSelection().

#define FEEDER_SABER_SINGLE_INFO   0x2b
 

Definition at line 110 of file menudef.h.

#define FEEDER_SABER_STAFF_INFO   0x2c
 

Definition at line 111 of file menudef.h.

#define FEEDER_SCOREBOARD   0x0b
 

Definition at line 72 of file menudef.h.

Referenced by CG_SetScoreSelection().

#define FEEDER_SERVERS   0x02
 

Definition at line 63 of file menudef.h.

Referenced by UI_FeederSelection().

#define FEEDER_SERVERSTATUS   0x0d
 

Definition at line 74 of file menudef.h.

Referenced by UI_FeederSelection().

#define FEEDER_SIEGE_BASE_CLASS   0x24
 

Definition at line 103 of file menudef.h.

Referenced by UI_FeederSelection(), and UI_UpdateCvarsForClass().

#define FEEDER_SIEGE_CLASS_FORCE   0x27
 

Definition at line 106 of file menudef.h.

Referenced by UI_FeederSelection().

#define FEEDER_SIEGE_CLASS_INVENTORY   0x26
 

Definition at line 105 of file menudef.h.

Referenced by UI_FeederSelection().

#define FEEDER_SIEGE_CLASS_WEAPONS   0x25
 

Definition at line 104 of file menudef.h.

Referenced by UI_FeederSelection().

#define FEEDER_SIEGE_TEAM1   0x11
 

Definition at line 80 of file menudef.h.

Referenced by UI_FeederSelection(), and UI_SetSiegeTeams().

#define FEEDER_SIEGE_TEAM2   0x12
 

Definition at line 81 of file menudef.h.

Referenced by UI_FeederSelection(), and UI_SetSiegeTeams().

#define FEEDER_TEAM1_DEMO   0x1c
 

Definition at line 93 of file menudef.h.

#define FEEDER_TEAM1_HEAVY   0x1d
 

Definition at line 94 of file menudef.h.

#define FEEDER_TEAM1_INFANTRY   0x18
 

Definition at line 89 of file menudef.h.

#define FEEDER_TEAM1_JEDI   0x1b
 

Definition at line 92 of file menudef.h.

#define FEEDER_TEAM1_SUPPORT   0x1a
 

Definition at line 91 of file menudef.h.

#define FEEDER_TEAM1_VANGUARD   0x19
 

Definition at line 90 of file menudef.h.

#define FEEDER_TEAM2_DEMO   0x22
 

Definition at line 100 of file menudef.h.

#define FEEDER_TEAM2_HEAVY   0x23
 

Definition at line 101 of file menudef.h.

#define FEEDER_TEAM2_INFANTRY   0x1e
 

Definition at line 96 of file menudef.h.

#define FEEDER_TEAM2_JEDI   0x21
 

Definition at line 99 of file menudef.h.

#define FEEDER_TEAM2_SUPPORT   0x20
 

Definition at line 98 of file menudef.h.

#define FEEDER_TEAM2_VANGUARD   0x1f
 

Definition at line 97 of file menudef.h.

#define FEEDER_TEAM_LIST   0x08
 

Definition at line 69 of file menudef.h.

Referenced by UI_FeederSelection().

#define FEEDER_XBL_ACCOUNTS   0xA0
 

Definition at line 115 of file menudef.h.

Referenced by UI_FeederSelection().

#define FEEDER_XBL_FRIENDS   0xA2
 

Definition at line 117 of file menudef.h.

Referenced by UI_FeederSelection().

#define FEEDER_XBL_PLAYERS   0xA1
 

Definition at line 116 of file menudef.h.

Referenced by UI_FeederSelection().

#define FEEDER_XBL_SERVERS   0xA3
 

Definition at line 118 of file menudef.h.

Referenced by UI_FeederSelection().

#define HUD_HORIZONTAL   0x01
 

Definition at line 54 of file menudef.h.

#define HUD_VERTICAL   0x00
 

Definition at line 53 of file menudef.h.

#define ITEM_ALIGN_CENTER   1
 

Definition at line 26 of file menudef.h.

#define ITEM_ALIGN_LEFT   0
 

Definition at line 25 of file menudef.h.

#define ITEM_ALIGN_RIGHT   2
 

Definition at line 27 of file menudef.h.

#define ITEM_TEXTSTYLE_BLINK   1
 

Definition at line 30 of file menudef.h.

Referenced by CG_Text_Paint(), Item_OwnerDraw_Paint(), Item_TextColor(), Text_Paint(), Text_PaintWithCursor(), UI_DrawProportionalString(), and UI_DrawScaledProportionalString().

#define ITEM_TEXTSTYLE_NORMAL   0
 

Definition at line 29 of file menudef.h.

Referenced by CG_Text_Paint(), and Text_Paint().

#define ITEM_TEXTSTYLE_OUTLINED   4
 

Definition at line 33 of file menudef.h.

Referenced by CG_DrawOldScoreboard(), CG_Text_Paint(), and Text_Paint().

#define ITEM_TEXTSTYLE_OUTLINESHADOWED   5
 

Definition at line 34 of file menudef.h.

Referenced by CG_Text_Paint(), and Text_Paint().

#define ITEM_TEXTSTYLE_PULSE   2
 

Definition at line 31 of file menudef.h.

Referenced by CG_Text_Paint(), and Text_Paint().

#define ITEM_TEXTSTYLE_SHADOWED   3
 

Definition at line 32 of file menudef.h.

Referenced by CG_DrawStringExt(), CG_Text_Paint(), Text_Paint(), UI_DrawProportionalString(), and UI_DrawScaledProportionalString().

#define ITEM_TEXTSTYLE_SHADOWEDMORE   6
 

Definition at line 35 of file menudef.h.

Referenced by CG_Text_Paint(), Text_Paint(), Text_PaintCenter(), and UI_DrawConnectScreen().

#define ITEM_TYPE_BIND   13
 

Definition at line 22 of file menudef.h.

Referenced by Item_HandleKey(), Item_Paint(), Item_ValidateTypeData(), and ItemParse_cvar().

#define ITEM_TYPE_BUTTON   1
 

Definition at line 10 of file menudef.h.

Referenced by Item_HandleKey(), and Item_Paint().

#define ITEM_TYPE_CHECKBOX   3
 

Definition at line 12 of file menudef.h.

Referenced by Item_HandleKey(), and Item_Paint().

#define ITEM_TYPE_COMBO   5
 

Definition at line 14 of file menudef.h.

Referenced by Item_HandleKey(), and Item_Paint().

#define ITEM_TYPE_EDITFIELD   4
 

Definition at line 13 of file menudef.h.

Referenced by Item_HandleKey(), Item_Paint(), Item_SetTextExtents(), Item_StartCapture(), Item_TextField_HandleKey(), Item_ValidateTypeData(), ItemParse_cvar(), Leaving_EditField(), and Menu_HandleKey().

#define ITEM_TYPE_LISTBOX   6
 

Definition at line 15 of file menudef.h.

Referenced by Item_HandleKey(), Item_InitControls(), Item_MouseEnter(), Item_Paint(), Item_StartCapture(), Item_ValidateTypeData(), ItemParse_notselectable(), and ItemParse_scrollhidden().

#define ITEM_TYPE_MODEL   7
 

Definition at line 16 of file menudef.h.

Referenced by Item_Paint(), Item_ValidateTypeData(), Menu_Transition3ItemByName(), and Script_SetAsset().

#define ITEM_TYPE_MULTI   12
 

Definition at line 21 of file menudef.h.

Referenced by Item_HandleKey(), Item_Paint(), Item_ValidateTypeData(), and Menu_HandleKey().

#define ITEM_TYPE_NUMERICFIELD   9
 

Definition at line 18 of file menudef.h.

Referenced by Item_HandleKey(), Item_Paint(), Item_StartCapture(), Item_TextField_HandleKey(), Item_ValidateTypeData(), ItemParse_cvar(), and Menu_HandleKey().

#define ITEM_TYPE_OWNERDRAW   8
 

Definition at line 17 of file menudef.h.

Referenced by Item_HandleKey(), Item_Paint(), Item_SetTextExtents(), and ItemParse_ownerdraw().

#define ITEM_TYPE_RADIOBUTTON   2
 

Definition at line 11 of file menudef.h.

Referenced by Item_HandleKey(), and Item_Paint().

#define ITEM_TYPE_SLIDER   10
 

Definition at line 19 of file menudef.h.

Referenced by Item_HandleKey(), Item_Paint(), Item_StartCapture(), Item_ValidateTypeData(), ItemParse_cvar(), and Menu_HandleKey().

#define ITEM_TYPE_TEXT   0
 

Definition at line 9 of file menudef.h.

Referenced by Item_HandleKey(), Item_Paint(), Item_SetFocus(), Item_ValidateTypeData(), ItemParse_cvar(), Menu_HandleKey(), and Menu_HandleMouseMove().

#define ITEM_TYPE_TEXTSCROLL   14
 

Definition at line 23 of file menudef.h.

Referenced by Item_HandleKey(), Item_MouseEnter(), Item_Paint(), Item_SetScreenCoords(), Item_StartCapture(), Item_ValidateTypeData(), and Menu_SetItemText().

#define ITEM_TYPE_YESNO   11
 

Definition at line 20 of file menudef.h.

Referenced by Item_HandleKey(), Item_Paint(), Item_ValidateTypeData(), ItemParse_cvar(), and Menu_HandleKey().

#define LISTBOX_IMAGE   0x01
 

Definition at line 58 of file menudef.h.

Referenced by Item_ListBox_HandleKey(), Item_ListBox_MouseEnter(), Item_ListBox_OverLB(), and Item_ListBox_Paint().

#define LISTBOX_TEXT   0x00
 

Definition at line 57 of file menudef.h.

#define MENU_FALSE   0
 

Definition at line 51 of file menudef.h.

#define MENU_TRUE   1
 

Definition at line 50 of file menudef.h.

#define UI_ALLMAPS_SELECTION   236
 

Definition at line 283 of file menudef.h.

#define UI_AUTOSWITCHLIST   279
 

Definition at line 326 of file menudef.h.

#define UI_BLUETEAM1   210
 

Definition at line 257 of file menudef.h.

#define UI_BLUETEAM2   211
 

Definition at line 258 of file menudef.h.

#define UI_BLUETEAM3   212
 

Definition at line 259 of file menudef.h.

#define UI_BLUETEAM4   213
 

Definition at line 260 of file menudef.h.

#define UI_BLUETEAM5   214
 

Definition at line 261 of file menudef.h.

#define UI_BLUETEAM6   280
 

Definition at line 329 of file menudef.h.

#define UI_BLUETEAM7   281
 

Definition at line 330 of file menudef.h.

#define UI_BLUETEAM8   282
 

Definition at line 331 of file menudef.h.

#define UI_BLUETEAMNAME   208
 

Definition at line 255 of file menudef.h.

#define UI_BOTNAME   239
 

Definition at line 286 of file menudef.h.

#define UI_BOTSKILL   240
 

Definition at line 287 of file menudef.h.

#define UI_CHAT_ATTACK   292
 

Definition at line 348 of file menudef.h.

#define UI_CHAT_DEFEND   293
 

Definition at line 349 of file menudef.h.

#define UI_CHAT_MAIN   291
 

Definition at line 347 of file menudef.h.

#define UI_CHAT_REPLY   295
 

Definition at line 351 of file menudef.h.

#define UI_CHAT_REQUEST   294
 

Definition at line 350 of file menudef.h.

#define UI_CHAT_SPOT   296
 

Definition at line 352 of file menudef.h.

#define UI_CHAT_TACTICAL   297
 

Definition at line 353 of file menudef.h.

#define UI_CLANCINEMATIC   251
 

Definition at line 298 of file menudef.h.

#define UI_CLANLOGO   204
 

Definition at line 251 of file menudef.h.

#define UI_CLANNAME   203
 

Definition at line 250 of file menudef.h.

#define UI_CROSSHAIR   242
 

Definition at line 289 of file menudef.h.

#define UI_EFFECTS   201
 

Definition at line 248 of file menudef.h.

#define UI_FORCE_MASTERY_SET   286
 

Definition at line 337 of file menudef.h.

#define UI_FORCE_POINTS   288
 

Definition at line 339 of file menudef.h.

#define UI_FORCE_RANK   258
 

Definition at line 305 of file menudef.h.

Referenced by UI_ForcePowerRank_HandleKey().

#define UI_FORCE_RANK_ABSORB   269
 

Definition at line 316 of file menudef.h.

Referenced by Item_OwnerDraw_HandleKey().

#define UI_FORCE_RANK_DRAIN   272
 

Definition at line 319 of file menudef.h.

Referenced by Item_OwnerDraw_HandleKey().

#define UI_FORCE_RANK_GRIP   265
 

Definition at line 312 of file menudef.h.

Referenced by Item_OwnerDraw_HandleKey().

#define UI_FORCE_RANK_HEAL   259
 

Definition at line 306 of file menudef.h.

Referenced by Item_OwnerDraw_HandleKey().

#define UI_FORCE_RANK_LEVITATION   260
 

Definition at line 307 of file menudef.h.

Referenced by Item_OwnerDraw_HandleKey(), and UI_ForcePowerRank_HandleKey().

#define UI_FORCE_RANK_LIGHTNING   266
 

Definition at line 313 of file menudef.h.

Referenced by Item_OwnerDraw_HandleKey().

#define UI_FORCE_RANK_PROTECT   268
 

Definition at line 315 of file menudef.h.

Referenced by Item_OwnerDraw_HandleKey().

#define UI_FORCE_RANK_PULL   263
 

Definition at line 310 of file menudef.h.

Referenced by Item_OwnerDraw_HandleKey().

#define UI_FORCE_RANK_PUSH   262
 

Definition at line 309 of file menudef.h.

Referenced by Item_OwnerDraw_HandleKey().

#define UI_FORCE_RANK_RAGE   267
 

Definition at line 314 of file menudef.h.

Referenced by Item_OwnerDraw_HandleKey().

#define UI_FORCE_RANK_SABERATTACK   274
 

Definition at line 321 of file menudef.h.

Referenced by Item_OwnerDraw_HandleKey(), and UI_ForcePowerRank_HandleKey().

#define UI_FORCE_RANK_SABERDEFEND   275
 

Definition at line 322 of file menudef.h.

Referenced by Item_OwnerDraw_HandleKey(), and UI_ForcePowerRank_HandleKey().

#define UI_FORCE_RANK_SABERTHROW   276
 

Definition at line 323 of file menudef.h.

Referenced by Item_OwnerDraw_HandleKey().

#define UI_FORCE_RANK_SEE   273
 

Definition at line 320 of file menudef.h.

Referenced by Item_OwnerDraw_HandleKey().

#define UI_FORCE_RANK_SPEED   261
 

Definition at line 308 of file menudef.h.

Referenced by Item_OwnerDraw_HandleKey().

#define UI_FORCE_RANK_TEAM_FORCE   271
 

Definition at line 318 of file menudef.h.

Referenced by Item_OwnerDraw_HandleKey().

#define UI_FORCE_RANK_TEAM_HEAL   270
 

Definition at line 317 of file menudef.h.

Referenced by Item_OwnerDraw_HandleKey().

#define UI_FORCE_RANK_TELEPATHY   264
 

Definition at line 311 of file menudef.h.

Referenced by Item_OwnerDraw_HandleKey().

#define UI_FORCE_SIDE   257
 

Definition at line 304 of file menudef.h.

Referenced by Item_OwnerDraw_HandleKey().

#define UI_GAMETYPE   205
 

Definition at line 252 of file menudef.h.

#define UI_GLINFO   249
 

Definition at line 296 of file menudef.h.

#define UI_HANDICAP   200
 

Definition at line 247 of file menudef.h.

#define UI_JEDI_NONJEDI   289
 

Definition at line 342 of file menudef.h.

#define UI_JOINGAMETYPE   253
 

Definition at line 300 of file menudef.h.

#define UI_KEYBINDSTATUS   250
 

Definition at line 297 of file menudef.h.

#define UI_MAP_TIMETOBEAT   252
 

Definition at line 299 of file menudef.h.

#define UI_MAPCINEMATIC   244
 

Definition at line 291 of file menudef.h.

#define UI_MAPPREVIEW   206
 

Definition at line 253 of file menudef.h.

#define UI_MAPS_SELECTION   256
 

Definition at line 303 of file menudef.h.

#define UI_NETFILTER   222
 

Definition at line 269 of file menudef.h.

#define UI_NETGAMETYPE   245
 

Definition at line 292 of file menudef.h.

#define UI_NETMAPCINEMATIC   246
 

Definition at line 293 of file menudef.h.

#define UI_NETMAPPREVIEW   221
 

Definition at line 268 of file menudef.h.

#define UI_NETSOURCE   220
 

Definition at line 267 of file menudef.h.

#define UI_OPPONENT_NAME   237
 

Definition at line 284 of file menudef.h.

#define UI_OPPONENTLOGO   229
 

Definition at line 276 of file menudef.h.

#define UI_OPPONENTLOGO_METAL   231
 

Definition at line 278 of file menudef.h.

#define UI_OPPONENTLOGO_NAME   233
 

Definition at line 280 of file menudef.h.

#define UI_OPPONENTMODEL   224
 

Definition at line 271 of file menudef.h.

#define UI_OWNERDRAW_BASE   200
 

Definition at line 246 of file menudef.h.

#define UI_PLAYERLOGO   228
 

Definition at line 275 of file menudef.h.

#define UI_PLAYERLOGO_METAL   230
 

Definition at line 277 of file menudef.h.

#define UI_PLAYERLOGO_NAME   232
 

Definition at line 279 of file menudef.h.

#define UI_PLAYERMODEL   202
 

Definition at line 249 of file menudef.h.

#define UI_PREVIEWCINEMATIC   254
 

Definition at line 301 of file menudef.h.

#define UI_REDBLUE   241
 

Definition at line 288 of file menudef.h.

#define UI_REDTEAM1   215
 

Definition at line 262 of file menudef.h.

#define UI_REDTEAM2   216
 

Definition at line 263 of file menudef.h.

#define UI_REDTEAM3   217
 

Definition at line 264 of file menudef.h.

#define UI_REDTEAM4   218
 

Definition at line 265 of file menudef.h.

#define UI_REDTEAM5   219
 

Definition at line 266 of file menudef.h.

#define UI_REDTEAM6   283
 

Definition at line 332 of file menudef.h.

#define UI_REDTEAM7   284
 

Definition at line 333 of file menudef.h.

#define UI_REDTEAM8   285
 

Definition at line 334 of file menudef.h.

#define UI_REDTEAMNAME   209
 

Definition at line 256 of file menudef.h.

#define UI_SELECTEDPLAYER   243
 

Definition at line 290 of file menudef.h.

#define UI_SERVERMOTD   248
 

Definition at line 295 of file menudef.h.

#define UI_SERVERREFRESHDATE   247
 

Definition at line 294 of file menudef.h.

#define UI_SHOW_ANYNONTEAMGAME   0x00000008
 

Definition at line 147 of file menudef.h.

#define UI_SHOW_ANYTEAMGAME   0x00000010
 

Definition at line 148 of file menudef.h.

#define UI_SHOW_DEMOAVAILABLE   0x00000040
 

Definition at line 150 of file menudef.h.

#define UI_SHOW_FAVORITESERVERS   0x00000004
 

Definition at line 146 of file menudef.h.

#define UI_SHOW_FFA   0x00000100
 

Definition at line 152 of file menudef.h.

#define UI_SHOW_LEADER   0x00000001
 

Definition at line 144 of file menudef.h.

#define UI_SHOW_NETANYNONTEAMGAME   0x00000400
 

Definition at line 154 of file menudef.h.

#define UI_SHOW_NETANYTEAMGAME   0x00000800
 

Definition at line 155 of file menudef.h.

#define UI_SHOW_NEWBESTTIME   0x00000080
 

Definition at line 151 of file menudef.h.

#define UI_SHOW_NEWHIGHSCORE   0x00000020
 

Definition at line 149 of file menudef.h.

#define UI_SHOW_NOTFAVORITESERVERS   0x00001000
 

Definition at line 156 of file menudef.h.

#define UI_SHOW_NOTFFA   0x00000200
 

Definition at line 153 of file menudef.h.

#define UI_SHOW_NOTLEADER   0x00000002
 

Definition at line 145 of file menudef.h.

#define UI_SKILL   207
 

Definition at line 254 of file menudef.h.

#define UI_SKIN_COLOR   287
 

Definition at line 338 of file menudef.h.

#define UI_STARTMAPCINEMATIC   255
 

Definition at line 302 of file menudef.h.

#define UI_TIER   223
 

Definition at line 270 of file menudef.h.

#define UI_TIER_GAMETYPE   235
 

Definition at line 282 of file menudef.h.

#define UI_TIER_MAPNAME   234
 

Definition at line 281 of file menudef.h.

#define UI_TIERMAP1   225
 

Definition at line 272 of file menudef.h.

#define UI_TIERMAP2   226
 

Definition at line 273 of file menudef.h.

#define UI_TIERMAP3   227
 

Definition at line 274 of file menudef.h.

#define UI_TOTALFORCESTARS   278
 

Definition at line 325 of file menudef.h.

#define UI_VERSION   277
 

Definition at line 324 of file menudef.h.

#define UI_VOTE_KICK   238
 

Definition at line 285 of file menudef.h.

#define UI_XBOX_PASSCODE   290
 

Definition at line 345 of file menudef.h.

#define VOICECHAT_BASEATTACK   "baseattack"
 

Definition at line 376 of file menudef.h.

#define VOICECHAT_CAMP   "camp"
 

Definition at line 360 of file menudef.h.

#define VOICECHAT_DEATHINSULT   "death_insult"
 

Definition at line 386 of file menudef.h.

#define VOICECHAT_DEFEND   "defend"
 

Definition at line 357 of file menudef.h.

#define VOICECHAT_DEFENDFLAG   "defendflag"
 

Definition at line 358 of file menudef.h.

#define VOICECHAT_ENEMYHASFLAG   "enemyhasflag"
 

Definition at line 377 of file menudef.h.

#define VOICECHAT_FOLLOWFLAGCARRIER   "followflagcarrier"
 

Definition at line 363 of file menudef.h.

#define VOICECHAT_FOLLOWME   "followme"
 

Definition at line 361 of file menudef.h.

#define VOICECHAT_GETFLAG   "getflag"
 

Definition at line 355 of file menudef.h.

#define VOICECHAT_IHAVEFLAG   "ihaveflag"
 

Definition at line 375 of file menudef.h.

#define VOICECHAT_INPOSITION   "inposition"
 

Definition at line 374 of file menudef.h.

#define VOICECHAT_KILLGAUNTLET   "kill_gauntlet"
 

Definition at line 387 of file menudef.h.

#define VOICECHAT_KILLINSULT   "kill_insult"
 

Definition at line 384 of file menudef.h.

#define VOICECHAT_NO   "no"
 

Definition at line 365 of file menudef.h.

#define VOICECHAT_OFFENSE   "offense"
 

Definition at line 356 of file menudef.h.

#define VOICECHAT_ONCAMPING   "oncamp"
 

Definition at line 370 of file menudef.h.

#define VOICECHAT_ONDEFENSE   "ondefense"
 

Definition at line 368 of file menudef.h.

#define VOICECHAT_ONFOLLOW   "onfollow"
 

Definition at line 371 of file menudef.h.

#define VOICECHAT_ONFOLLOWCARRIER   "onfollowcarrier"
 

Definition at line 372 of file menudef.h.

#define VOICECHAT_ONGETFLAG   "ongetflag"
 

Definition at line 366 of file menudef.h.

#define VOICECHAT_ONOFFENSE   "onoffense"
 

Definition at line 367 of file menudef.h.

#define VOICECHAT_ONPATROL   "onpatrol"
 

Definition at line 369 of file menudef.h.

#define VOICECHAT_ONRETURNFLAG   "onreturnflag"
 

Definition at line 373 of file menudef.h.

#define VOICECHAT_PATROL   "patrol"
 

Definition at line 359 of file menudef.h.

#define VOICECHAT_PRAISE   "praise"
 

Definition at line 388 of file menudef.h.

#define VOICECHAT_RETURNFLAG   "returnflag"
 

Definition at line 362 of file menudef.h.

#define VOICECHAT_STARTLEADER   "startleader"
 

Definition at line 378 of file menudef.h.

#define VOICECHAT_STOPLEADER   "stopleader"
 

Definition at line 379 of file menudef.h.

#define VOICECHAT_TAUNT   "taunt"
 

Definition at line 385 of file menudef.h.

#define VOICECHAT_TRASH   "trash"
 

Definition at line 380 of file menudef.h.

#define VOICECHAT_WANTONDEFENSE   "wantondefense"
 

Definition at line 382 of file menudef.h.

#define VOICECHAT_WANTONOFFENSE   "wantonoffense"
 

Definition at line 383 of file menudef.h.

#define VOICECHAT_WHOISLEADER   "whoisleader"
 

Definition at line 381 of file menudef.h.

#define VOICECHAT_YES   "yes"
 

Definition at line 364 of file menudef.h.

#define WINDOW_BORDER_FULL   1
 

Definition at line 38 of file menudef.h.

Referenced by Window_Paint().

#define WINDOW_BORDER_HORZ   2
 

Definition at line 39 of file menudef.h.

Referenced by Window_Paint().

#define WINDOW_BORDER_KCGRADIENT   4
 

Definition at line 41 of file menudef.h.

Referenced by Window_Paint().

#define WINDOW_BORDER_NONE   0
 

Definition at line 37 of file menudef.h.

#define WINDOW_BORDER_VERT   3
 

Definition at line 40 of file menudef.h.

Referenced by Window_Paint().

#define WINDOW_STYLE_CINEMATIC   5
 

Definition at line 48 of file menudef.h.

Referenced by Window_Paint().

#define WINDOW_STYLE_EMPTY   0
 

Definition at line 43 of file menudef.h.

#define WINDOW_STYLE_FILLED   1
 

Definition at line 44 of file menudef.h.

Referenced by Window_Paint().

#define WINDOW_STYLE_GRADIENT   2
 

Definition at line 45 of file menudef.h.

Referenced by Window_Paint().

#define WINDOW_STYLE_SHADER   3
 

Definition at line 46 of file menudef.h.

Referenced by Window_Paint().

#define WINDOW_STYLE_TEAMCOLOR   4
 

Definition at line 47 of file menudef.h.

Referenced by Window_Paint().