#include <ai.h>
Data Fields | |
| int | numGroup |
| qboolean | processed |
| team_t | team |
| gentity_t * | enemy |
| int | enemyWP |
| int | speechDebounceTime |
| int | lastClearShotTime |
| int | lastSeenEnemyTime |
| int | morale |
| int | moraleAdjust |
| int | moraleDebounce |
| int | memberValidateTime |
| int | activeMemberNum |
| gentity_t * | commander |
| vec3_t | enemyLastSeenPos |
| int | numState [NUM_SQUAD_STATES] |
| AIGroupMember_t | member [MAX_GROUP_MEMBERS] |
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Definition at line 111 of file ai.h. Referenced by AI_DeleteGroupMember(), AI_GetGroup(), and ST_Commander(). |
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Definition at line 112 of file ai.h. Referenced by AI_DeleteGroupMember(), AI_GetGroup(), AI_GroupMemberKilled(), AI_InsertGroupMember(), AI_RefreshGroup(), AI_SetNewGroupCommander(), AI_ValidateNoEnemyGroupMember(), G_CheckVictoryScript(), NPC_ST_SayMovementSpeech(), ST_Commander(), and ST_GetCPFlags(). |
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Definition at line 102 of file ai.h. Referenced by AI_GetGroup(), AI_GroupMemberKilled(), AI_RefreshGroup(), AI_SortGroupByPathCostToEnemy(), AI_TryJoinPreviousGroup(), AI_ValidateGroupMember(), player_die(), and ST_Commander(). |
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Definition at line 113 of file ai.h. Referenced by AI_GetGroup(), AI_GroupUpdateEnemyLastSeen(), and ST_Commander(). |
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Definition at line 103 of file ai.h. Referenced by AI_SortGroupByPathCostToEnemy(). |
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Definition at line 105 of file ai.h. Referenced by AI_GetGroup(), AI_GroupUpdateClearShotTime(), and ST_Commander(). |
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Definition at line 106 of file ai.h. Referenced by AI_GetGroup(), AI_GroupUpdateEnemyLastSeen(), Boba_FireDecide(), and ST_Commander(). |
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Definition at line 110 of file ai.h. Referenced by AI_GetGroup(), and AI_RefreshGroup(). |
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Definition at line 107 of file ai.h. Referenced by AI_RefreshGroup(), ST_Commander(), and ST_GetCPFlags(). |
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Definition at line 108 of file ai.h. Referenced by AI_GroupMemberKilled(), and AI_RefreshGroup(). |
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Definition at line 109 of file ai.h. Referenced by AI_RefreshGroup(). |
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Definition at line 114 of file ai.h. Referenced by AI_GroupUpdateSquadstates(), AI_InsertGroupMember(), AI_RefreshGroup(), and ST_Commander(). |
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Definition at line 100 of file ai.h. Referenced by AI_GetGroup(), AI_RefreshGroup(), NPC_BSST_Attack(), and ST_Commander(). |
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Definition at line 104 of file ai.h. Referenced by AI_GroupMemberKilled(). |
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Definition at line 101 of file ai.h. Referenced by AI_GetGroup(), and AI_ValidateGroupMember(). |