#include <bg_vehicles.h>
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Definition at line 611 of file bg_vehicles.h. |
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Definition at line 614 of file bg_vehicles.h. |
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Definition at line 485 of file bg_vehicles.h. |
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Definition at line 505 of file bg_vehicles.h. Referenced by Eject(), EjectAll(), and Initialize(). |
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Definition at line 540 of file bg_vehicles.h. Referenced by Eject(), EjectAll(), G_KnockOffVehicle(), and Initialize(). |
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Definition at line 557 of file bg_vehicles.h. |
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Definition at line 511 of file bg_vehicles.h. Referenced by Initialize(), PM_HoverTrace(), PM_VehicleImpact(), PmoveSingle(), and ProcessOrientCommands(). |
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Definition at line 571 of file bg_vehicles.h. Referenced by G_Damage(), Initialize(), and Update(). |
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Definition at line 502 of file bg_vehicles.h. Referenced by AnimateRiders(), Board(), CG_PredictPlayerState(), Eject(), EjectAll(), Initialize(), PmoveSingle(), TryUse(), and ValidateBoard(). |
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Definition at line 581 of file bg_vehicles.h. Referenced by Initialize(), Update(), and ValidateBoard(). |
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Definition at line 600 of file bg_vehicles.h. |
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Definition at line 524 of file bg_vehicles.h. Referenced by CG_G2AnimEntModelLoad(), CG_VehicleAttachDroidUnit(), G_VehicleAttachDroidUnit(), Initialize(), NPC_Begin(), and SetupGameGhoul2Model(). |
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Definition at line 606 of file bg_vehicles.h. Referenced by Board(). |
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Definition at line 522 of file bg_vehicles.h. Referenced by CG_G2AnimEntModelLoad(), Initialize(), SetupGameGhoul2Model(), and Update(). |
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Definition at line 518 of file bg_vehicles.h. |
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Definition at line 517 of file bg_vehicles.h. |
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Definition at line 525 of file bg_vehicles.h. Referenced by CG_CheckPassengerTurretView(), CG_G2AnimEntModelLoad(), and SetupGameGhoul2Model(). |
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Definition at line 575 of file bg_vehicles.h. Referenced by PM_VehicleImpact(). |
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Definition at line 578 of file bg_vehicles.h. |
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Definition at line 595 of file bg_vehicles.h. Referenced by PM_VehicleImpact(). |
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Definition at line 515 of file bg_vehicles.h. |
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Definition at line 519 of file bg_vehicles.h. |
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Definition at line 523 of file bg_vehicles.h. Referenced by CG_CalcVehMuzzle(), CG_G2AnimEntModelLoad(), CG_VehMuzzleFireFX(), FireVehicleWeapon(), Initialize(), SetupGameGhoul2Model(), VEH_TurretCheckFire(), and WP_CalcVehMuzzle(). |
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Definition at line 528 of file bg_vehicles.h. Referenced by CG_CalcVehMuzzle(), VEH_TurretAim(), and WP_CalcVehMuzzle(). |
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Definition at line 534 of file bg_vehicles.h. Referenced by FireVehicleWeapon(), and VEH_TurretCheckFire(). |
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Definition at line 495 of file bg_vehicles.h. Referenced by Board(), Eject(), EjectAll(), Inhabited(), Initialize(), player_die(), PmoveSingle(), ValidateBoard(), and VEH_TurretThink(). |
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Definition at line 484 of file bg_vehicles.h. |
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Definition at line 483 of file bg_vehicles.h. Referenced by G_VehicleSpawn(). |
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Definition at line 598 of file bg_vehicles.h. Referenced by CG_PredictPlayerState(), ClientThink_real(), FireVehicleWeapon(), hyperspace_touch(), PM_VehicleImpact(), and shipboundary_touch(). |
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Definition at line 516 of file bg_vehicles.h. |
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Definition at line 520 of file bg_vehicles.h. |
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Definition at line 572 of file bg_vehicles.h. Referenced by G_Damage(), and Initialize(). |
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Definition at line 608 of file bg_vehicles.h. Referenced by VEH_StartStrafeRam(). |
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Definition at line 603 of file bg_vehicles.h. Referenced by AnimateRiders(), CG_DrawVehicleSpeed(), and CG_DrawVehicleTurboRecharge(). |
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Definition at line 548 of file bg_vehicles.h. |
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Definition at line 589 of file bg_vehicles.h. Referenced by BG_FighterUpdate(), BG_VehicleTurnRateForSpeed(), FighterOverValidLandingSurface(), G_Damage(), and PM_VehicleImpact(). |
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Definition at line 492 of file bg_vehicles.h. Referenced by Eject(), EjectAll(), G_EjectDroidUnit(), G_VehicleAttachDroidUnit(), NPC_Begin(), and player_die(). |
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Definition at line 621 of file bg_vehicles.h. Referenced by AnimateRiders(), Board(), Eject(), EjectAll(), and Initialize(). |
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Definition at line 498 of file bg_vehicles.h. Referenced by AnimateRiders(), BG_FighterUpdate(), Board(), CG_G2AnimEntModelLoad(), CG_Player(), Eject(), FighterSuspended(), FireVehicleWeapon(), G_CanJumpToEnemyVeh(), Initialize(), NPC_Spawn_Do(), PM_VehicleImpact(), ProcessOrientCommands(), SetParent(), Update(), ValidateBoard(), and VEH_StartStrafeRam(). |
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Definition at line 489 of file bg_vehicles.h. Referenced by BG_FighterUpdate(), Board(), Eject(), EjectAll(), Initialize(), player_die(), PmoveSingle(), and VEH_TurretObeyPassengerControl(). |
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Definition at line 537 of file bg_vehicles.h. Referenced by AnimateRiders(), Board(), CG_PredictPlayerState(), ClientThink_real(), Eject(), FighterIsLanding(), FighterIsLaunching(), FighterSuspended(), Initialize(), NPC_Think(), PM_VehFaceHyperspacePoint(), PM_VehForcedTurning(), PmoveSingle(), and Update(). |
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Definition at line 543 of file bg_vehicles.h. Referenced by AnimateRiders(), Board(), FireVehicleWeapon(), Initialize(), PM_HoverTrace(), PM_VehicleImpact(), PM_VehicleWeaponAnimate(), PmoveSingle(), ProcessOrientCommands(), Update(), and VEH_StartStrafeRam(). |
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Definition at line 566 of file bg_vehicles.h. Referenced by PM_HoverTrace(), and ProcessOrientCommands(). |
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Definition at line 508 of file bg_vehicles.h. Referenced by Initialize(). |
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Definition at line 568 of file bg_vehicles.h. Referenced by PM_VehicleImpact(). |
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Definition at line 530 of file bg_vehicles.h. Referenced by CG_CalcVehicleMuzzlePoint(), CG_CalcVehMuzzle(), FireVehicleWeapon(), VEH_TurretAim(), VEH_TurretCheckFire(), and WP_CalcVehMuzzle(). |
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Definition at line 530 of file bg_vehicles.h. Referenced by CG_CalcVehicleMuzzlePoint(), CG_CalcVehMuzzle(), FireVehicleWeapon(), VEH_TurretAnglesToEnemy(), VEH_TurretCheckFire(), VEH_TurretThink(), and WP_CalcVehMuzzle(). |
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Definition at line 560 of file bg_vehicles.h. Referenced by PM_HoverTrace(), and PmoveSingle(). |
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Definition at line 563 of file bg_vehicles.h. Referenced by PM_UpdateViewAngles(), and PM_VehForcedTurning(). |
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Definition at line 592 of file bg_vehicles.h. |
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Definition at line 618 of file bg_vehicles.h. Referenced by Initialize(), VEH_TurretCheckFire(), VEH_TurretObeyPassengerControl(), and VEH_TurretThink(). |
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Definition at line 617 of file bg_vehicles.h. Referenced by FireVehicleWeapon(), and Initialize(). |