alertEvent_s Struct Reference

#include <g_local.h>


Data Fields

vec3_t position
float radius
alertEventLevel_e level
alertEventType_e type
gentity_towner
float light
float addLight
int ID
int timestamp


Field Documentation

float alertEvent_s::addLight
 

Definition at line 794 of file g_local.h.

Referenced by G_CheckAlertEvents().

int alertEvent_s::ID
 

Definition at line 795 of file g_local.h.

Referenced by NPC_BSDefault(), NPC_BSFollowLeader(), NPC_BSGrenadier_Patrol(), NPC_BSSniper_Patrol(), and NPC_BSST_Investigate().

alertEventLevel_e alertEvent_s::level
 

Definition at line 790 of file g_local.h.

Referenced by G_CheckAlertEvents(), G_CheckForDanger(), Jedi_CheckDanger(), NPC_BSDefault(), NPC_BSFollowLeader(), NPC_BSGrenadier_Patrol(), NPC_BSSniper_Patrol(), NPC_BSST_Sleep(), NPC_CheckInvestigate(), and NPC_PickEnemyExt().

float alertEvent_s::light
 

Definition at line 793 of file g_local.h.

Referenced by G_CheckAlertEvents().

gentity_t* alertEvent_s::owner
 

Definition at line 792 of file g_local.h.

Referenced by G_CheckForDanger(), Jedi_CheckDanger(), NPC_BSDefault(), NPC_BSFollowLeader(), NPC_BSGrenadier_Patrol(), NPC_BSSniper_Patrol(), NPC_CheckInvestigate(), and NPC_PickEnemyExt().

vec3_t alertEvent_s::position
 

Definition at line 788 of file g_local.h.

Referenced by G_CheckAlertEvents(), G_CheckForDanger(), NPC_BSGrenadier_Patrol(), NPC_BSSniper_Patrol(), and NPC_CheckInvestigate().

float alertEvent_s::radius
 

Definition at line 789 of file g_local.h.

Referenced by NPC_CheckInvestigate().

int alertEvent_s::timestamp
 

Definition at line 796 of file g_local.h.

Referenced by ClearPlayerAlertEvents(), and RemoveOldestAlert().

alertEventType_e alertEvent_s::type
 

Definition at line 791 of file g_local.h.


The documentation for this struct was generated from the following file: