#include <g_local.h>
Data Fields | |
| vec3_t | position |
| float | radius |
| alertEventLevel_e | level |
| alertEventType_e | type |
| gentity_t * | owner |
| float | light |
| float | addLight |
| int | ID |
| int | timestamp |
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Definition at line 794 of file g_local.h. Referenced by G_CheckAlertEvents(). |
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Definition at line 795 of file g_local.h. Referenced by NPC_BSDefault(), NPC_BSFollowLeader(), NPC_BSGrenadier_Patrol(), NPC_BSSniper_Patrol(), and NPC_BSST_Investigate(). |
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Definition at line 790 of file g_local.h. Referenced by G_CheckAlertEvents(), G_CheckForDanger(), Jedi_CheckDanger(), NPC_BSDefault(), NPC_BSFollowLeader(), NPC_BSGrenadier_Patrol(), NPC_BSSniper_Patrol(), NPC_BSST_Sleep(), NPC_CheckInvestigate(), and NPC_PickEnemyExt(). |
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Definition at line 793 of file g_local.h. Referenced by G_CheckAlertEvents(). |
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Definition at line 792 of file g_local.h. Referenced by G_CheckForDanger(), Jedi_CheckDanger(), NPC_BSDefault(), NPC_BSFollowLeader(), NPC_BSGrenadier_Patrol(), NPC_BSSniper_Patrol(), NPC_CheckInvestigate(), and NPC_PickEnemyExt(). |
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Definition at line 788 of file g_local.h. Referenced by G_CheckAlertEvents(), G_CheckForDanger(), NPC_BSGrenadier_Patrol(), NPC_BSSniper_Patrol(), and NPC_CheckInvestigate(). |
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Definition at line 789 of file g_local.h. Referenced by NPC_CheckInvestigate(). |
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Definition at line 796 of file g_local.h. Referenced by ClearPlayerAlertEvents(), and RemoveOldestAlert(). |
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