#include <bg_public.h>
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| unsigned short | firstFrame |
| unsigned short | numFrames |
| short | frameLerp |
| signed char | loopFrames |
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Definition at line 242 of file bg_public.h. Referenced by BG_IK_MoveArm(), BG_ParseAnimationFile(), BG_SetAnim(), CG_NewClientInfo(), CG_PlayerAnimEvents(), CG_RagDoll(), G_UpdateClientAnims(), ItemParse_asset_model_go(), ParseAnimationEvtBlock(), PM_SaberLocked(), and UI_ParseAnimationFile(). |
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Definition at line 244 of file bg_public.h. Referenced by BG_ParseAnimationFile(), CG_NewClientInfo(), CG_PlayerAnimEvents(), G_UpdateClientAnims(), ItemParse_asset_model_go(), PM_AnimLength(), and UI_ParseAnimationFile(). |
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Definition at line 246 of file bg_public.h. Referenced by BG_ParseAnimationFile(), CG_NewClientInfo(), CG_PlayerAnimEvents(), ItemParse_asset_model_go(), and UI_ParseAnimationFile(). |
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Definition at line 243 of file bg_public.h. Referenced by BG_AnimLength(), BG_HasAnimation(), BG_IK_MoveArm(), BG_ParseAnimationFile(), BG_SetAnim(), BG_SetAnimFinal(), CG_NewClientInfo(), CG_PlayerAnimEvents(), CG_RagDoll(), G_UpdateClientAnims(), ItemParse_asset_model_go(), ParseAnimationEvtBlock(), PM_AnimLength(), PM_SaberLocked(), and UI_ParseAnimationFile(). |