animation_s Struct Reference

#include <bg_public.h>


Data Fields

unsigned short firstFrame
unsigned short numFrames
short frameLerp
signed char loopFrames


Field Documentation

unsigned short animation_s::firstFrame
 

Definition at line 242 of file bg_public.h.

Referenced by BG_IK_MoveArm(), BG_ParseAnimationFile(), BG_SetAnim(), CG_NewClientInfo(), CG_PlayerAnimEvents(), CG_RagDoll(), G_UpdateClientAnims(), ItemParse_asset_model_go(), ParseAnimationEvtBlock(), PM_SaberLocked(), and UI_ParseAnimationFile().

short animation_s::frameLerp
 

Definition at line 244 of file bg_public.h.

Referenced by BG_ParseAnimationFile(), CG_NewClientInfo(), CG_PlayerAnimEvents(), G_UpdateClientAnims(), ItemParse_asset_model_go(), PM_AnimLength(), and UI_ParseAnimationFile().

signed char animation_s::loopFrames
 

Definition at line 246 of file bg_public.h.

Referenced by BG_ParseAnimationFile(), CG_NewClientInfo(), CG_PlayerAnimEvents(), ItemParse_asset_model_go(), and UI_ParseAnimationFile().

unsigned short animation_s::numFrames
 

Definition at line 243 of file bg_public.h.

Referenced by BG_AnimLength(), BG_HasAnimation(), BG_IK_MoveArm(), BG_ParseAnimationFile(), BG_SetAnim(), BG_SetAnimFinal(), CG_NewClientInfo(), CG_PlayerAnimEvents(), CG_RagDoll(), G_UpdateClientAnims(), ItemParse_asset_model_go(), ParseAnimationEvtBlock(), PM_AnimLength(), PM_SaberLocked(), and UI_ParseAnimationFile().


The documentation for this struct was generated from the following file: