bgEntity_s Struct Reference

#include <bg_public.h>


Data Fields

entityState_t s
playerState_tplayerState
Vehicle_tm_pVehicle
void * ghoul2
int localAnimIndex
vec3_t modelScale


Field Documentation

void* bgEntity_s::ghoul2
 

Definition at line 428 of file bg_public.h.

Referenced by AnimateRiders(), and PmoveSingle().

int bgEntity_s::localAnimIndex
 

Definition at line 429 of file bg_public.h.

Referenced by AnimateRiders(), and Initialize().

Vehicle_t* bgEntity_s::m_pVehicle
 

Definition at line 427 of file bg_public.h.

Referenced by PM_AdjustAttackStates(), PM_HoverTrace(), PM_pitch_roll_for_slope(), PM_SetSpecialMoveValues(), PM_SlideMove(), PM_StepSlideMove(), PM_UpdateViewAngles(), PM_VehFaceHyperspacePoint(), PM_VehForcedTurning(), PM_VehicleImpact(), PM_VehicleViewAngles(), PM_VehicleWeaponAnimate(), and PmoveSingle().

vec3_t bgEntity_s::modelScale
 

Definition at line 430 of file bg_public.h.

playerState_t* bgEntity_s::playerState
 

Definition at line 426 of file bg_public.h.

Referenced by AnimateRiders(), BG_FighterUpdate(), Initialize(), PM_SaberLocked(), PM_UpdateViewAngles(), PM_VehFaceHyperspacePoint(), PM_VehForcedTurning(), PM_VehicleWeaponAnimate(), PM_WeaponLightsaber(), PmoveSingle(), and ProcessOrientCommands().

entityState_t bgEntity_s::s
 

Definition at line 425 of file bg_public.h.

Referenced by AnimateRiders(), BG_AdjustClientSpeed(), BG_FighterUpdate(), ClientThink_real(), Eject(), FireVehicleWeapon(), G_EjectDroidUnit(), player_die(), PM_AdjustAttackStates(), PM_CanBackstab(), PM_CheckStabDown(), PM_HoverTrace(), PM_pitch_roll_for_slope(), PM_RocketLock(), PM_SetSpecialMoveValues(), PM_SlideMove(), PM_SomeoneInFront(), PM_StepSlideMove(), PM_VehForcedTurning(), PM_VehicleImpact(), PM_VehicleViewAngles(), PmoveSingle(), WP_FireVehicleWeapon(), and WP_VehCheckTraceFromCamPos().


The documentation for this struct was generated from the following file: