#include <bg_public.h>
Data Fields | |
| entityState_t | s |
| playerState_t * | playerState |
| Vehicle_t * | m_pVehicle |
| void * | ghoul2 |
| int | localAnimIndex |
| vec3_t | modelScale |
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Definition at line 428 of file bg_public.h. Referenced by AnimateRiders(), and PmoveSingle(). |
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Definition at line 429 of file bg_public.h. Referenced by AnimateRiders(), and Initialize(). |
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Definition at line 427 of file bg_public.h. Referenced by PM_AdjustAttackStates(), PM_HoverTrace(), PM_pitch_roll_for_slope(), PM_SetSpecialMoveValues(), PM_SlideMove(), PM_StepSlideMove(), PM_UpdateViewAngles(), PM_VehFaceHyperspacePoint(), PM_VehForcedTurning(), PM_VehicleImpact(), PM_VehicleViewAngles(), PM_VehicleWeaponAnimate(), and PmoveSingle(). |
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Definition at line 430 of file bg_public.h. |
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Definition at line 426 of file bg_public.h. Referenced by AnimateRiders(), BG_FighterUpdate(), Initialize(), PM_SaberLocked(), PM_UpdateViewAngles(), PM_VehFaceHyperspacePoint(), PM_VehForcedTurning(), PM_VehicleWeaponAnimate(), PM_WeaponLightsaber(), PmoveSingle(), and ProcessOrientCommands(). |
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