#include <cg_local.h>
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Definition at line 372 of file cg_local.h. Referenced by CG_Player(), and CG_ResetPlayerEntity(). |
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Definition at line 442 of file cg_local.h. Referenced by CG_EntityEvent(), and CG_Player(). |
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Definition at line 413 of file cg_local.h. Referenced by CG_AddPacketEntities(), and CG_EntityEvent(). |
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Definition at line 408 of file cg_local.h. Referenced by CG_EntityEvent(). |
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Definition at line 409 of file cg_local.h. Referenced by CG_EntityEvent(), and CG_Player(). |
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Definition at line 410 of file cg_local.h. Referenced by CG_EntityEvent(), and CG_Player(). |
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Definition at line 411 of file cg_local.h. Referenced by CG_EntityEvent(), and TurretClientRun(). |
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Definition at line 404 of file cg_local.h. Referenced by CG_EntityEvent(), and G2_BoltToGhoul2Model(). |
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Definition at line 459 of file cg_local.h. Referenced by CG_Player(). |
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Definition at line 347 of file cg_local.h. Referenced by CG_AddPacketEntities(), CG_BuildSolidList(), CG_CalcMuzzlePoint(), CG_SetInitialSnapshot(), and CG_TransitionPermanent(). |
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Definition at line 357 of file cg_local.h. Referenced by CG_DrawPlayerShield(), and CG_PlayerShieldHit(). |
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Definition at line 358 of file cg_local.h. Referenced by CG_DrawPlayerShield(), CG_DrawVehicleDamageHUD(), CG_PlayerHitFX(), CG_PlayerShieldHit(), and CG_VehicleShouldDrawShields(). |
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Definition at line 354 of file cg_local.h. Referenced by CG_Disintegration(), CG_Player(), and TurretClientRun(). |
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Definition at line 395 of file cg_local.h. Referenced by CG_G2AnimEntModelLoad(), CG_LoadClientInfo(), CG_NewClientInfo(), CG_Player(), CG_ResetPlayerEntity(), and CG_TriggerAnimSounds(). |
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Definition at line 425 of file cg_local.h. Referenced by CG_Player(). |
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Definition at line 428 of file cg_local.h. Referenced by CG_EntityEvent(), and CG_Player(). |
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Definition at line 427 of file cg_local.h. Referenced by CG_EntityEvent(), and CG_Player(). |
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Definition at line 419 of file cg_local.h. Referenced by CG_Player(). |
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Definition at line 422 of file cg_local.h. Referenced by CG_EntityEvent(), CG_Player(), and TurretClientRun(). |
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Definition at line 420 of file cg_local.h. Referenced by CG_Player(). |
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Definition at line 423 of file cg_local.h. Referenced by CG_EntityEvent(), and CG_Player(). |
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Definition at line 401 of file cg_local.h. Referenced by CG_CheckPlayerG2Weapons(), CG_EntityEvent(), CG_NewClientInfo(), CG_Player(), CG_ReattachLimb(), and CG_ResetPlayerEntity(). |
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Definition at line 430 of file cg_local.h. |
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Definition at line 452 of file cg_local.h. Referenced by CG_RagDoll(). |
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Definition at line 346 of file cg_local.h. Referenced by CG_CalcEntityLerpPositions(), and CG_SetInitialSnapshot(). |
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Definition at line 438 of file cg_local.h. Referenced by CG_CalcEntityLerpPositions(), CG_Player(), and CG_RagDoll(). |
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Definition at line 340 of file cg_local.h. Referenced by CG_G2Animated(), CG_G2AnimEntModelLoad(), CG_G2PlayerHeadAnims(), CG_LoadClientInfo(), CG_NewClientInfo(), CG_Player(), CG_PredictPlayerState(), CG_RagDoll(), CG_ResetPlayerEntity(), and CG_TriggerAnimSounds(). |
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Definition at line 445 of file cg_local.h. Referenced by CG_S_AddLoopingSound(), CG_S_StopLoopingSound(), and CG_S_UpdateLoopingSounds(). |
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Definition at line 355 of file cg_local.h. Referenced by CG_EntityEvent(), and CG_Player(). |
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Definition at line 349 of file cg_local.h. Referenced by CG_AddPlayerWeapon(), and CG_FireWeapon(). |
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Definition at line 345 of file cg_local.h. Referenced by CG_BuildSolidList(), CG_CalcEntityLerpPositions(), CG_PlayerAnimEvents(), CG_TransitionPermanent(), and vmMain(). |
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Definition at line 389 of file cg_local.h. Referenced by CG_G2AnimEntModelLoad(), CG_G2PlayerHeadAnims(), CG_LoadClientInfo(), CG_NewClientInfo(), CG_Player(), and CG_ResetPlayerEntity(). |
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Definition at line 388 of file cg_local.h. Referenced by CG_G2AnimEntModelLoad(), CG_Player(), and CG_TriggerAnimSounds(). |
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Definition at line 397 of file cg_local.h. Referenced by BG_MySaber(), CG_AddSaberBlade(), CG_AddViewWeapon(), CG_CopyG2WeaponInstance(), CG_CustomSound(), CG_EntityEvent(), CG_G2AnimEntModelLoad(), CG_G2PlayerHeadAnims(), CG_G2WeaponInstance(), CG_Player(), CG_PlayerAnimEventDo(), CG_ReattachLimb(), CG_ResetPlayerEntity(), and CG_SaberCompWork(). |
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Definition at line 393 of file cg_local.h. Referenced by CG_G2Animated(), and CG_ResetPlayerEntity(). |
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Definition at line 392 of file cg_local.h. Referenced by CG_G2Animated(), and CG_ResetPlayerEntity(). |
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Definition at line 446 of file cg_local.h. Referenced by CG_EntityEvent(), CG_S_AddLoopingSound(), CG_S_StopLoopingSound(), and CG_S_UpdateLoopingSounds(). |
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Definition at line 440 of file cg_local.h. Referenced by CG_RagDoll(). |
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Definition at line 439 of file cg_local.h. Referenced by CG_RagDoll(). |
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Definition at line 362 of file cg_local.h. Referenced by CG_AddPlayerWeapon(), CG_AddViewWeapon(), CG_FireWeapon(), CG_InRoll(), CG_NewClientInfo(), CG_PainEvent(), CG_Player(), CG_RagDoll(), CG_ResetPlayerEntity(), CG_TriggerAnimSounds(), and DoFall(). |
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Definition at line 337 of file cg_local.h. Referenced by CG_CheckPlayerstateEvents(), CG_Player(), CG_PmoveClientPointerUpdate(), CG_PredictPlayerState(), and DoFall(). |
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Definition at line 350 of file cg_local.h. Referenced by CG_CheckEvents(). |
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Definition at line 443 of file cg_local.h. |
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Definition at line 403 of file cg_local.h. Referenced by CG_SetGhoul2Info(). |
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Definition at line 385 of file cg_local.h. Referenced by CG_RagDoll(). |
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Definition at line 386 of file cg_local.h. Referenced by CG_RagDoll(). |
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Definition at line 370 of file cg_local.h. Referenced by CG_ResetPlayerEntity(). |
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Definition at line 454 of file cg_local.h. Referenced by CG_CheckPlayerG2Weapons(), and CG_Player(). |
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Definition at line 450 of file cg_local.h. Referenced by CG_EntityEvent(), and CG_SaberCompWork(). |
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Definition at line 448 of file cg_local.h. Referenced by CG_EntityEvent(), CG_Player(), and CG_SaberCompWork(). |
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Definition at line 449 of file cg_local.h. Referenced by CG_EntityEvent(), and CG_SaberCompWork(). |
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Definition at line 456 of file cg_local.h. Referenced by CG_G2Animated(). |
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Definition at line 360 of file cg_local.h. |
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Definition at line 435 of file cg_local.h. Referenced by CG_EntityEvent(), and CG_Player(). |
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Definition at line 436 of file cg_local.h. Referenced by CG_EntityEvent(), and CG_Player(). |
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Definition at line 415 of file cg_local.h. Referenced by CG_CheckPlayerG2Weapons(), CG_G2Animated(), CG_Player(), CG_ReattachLimb(), and TurretClientRun(). |
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Definition at line 353 of file cg_local.h. |
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Definition at line 432 of file cg_local.h. Referenced by CG_EntityEvent(), and CG_Player(). |
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Definition at line 433 of file cg_local.h. Referenced by CG_EntityEvent(), and CG_Player(). |
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Definition at line 417 of file cg_local.h. Referenced by CG_GetClientWeaponMuzzleBoltPoint(), CG_Player(), CG_RagDoll(), and TurretClientRun(). |
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Definition at line 458 of file cg_local.h. Referenced by CG_Player(). |
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Definition at line 461 of file cg_local.h. Referenced by CG_DrawRadar(), and CG_EntityEvent(). |
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Definition at line 399 of file cg_local.h. Referenced by CG_CheckPlayerG2Weapons(), CG_EntityEvent(), CG_NewClientInfo(), CG_Player(), and CG_ResetPlayerEntity(). |