#include <cg_local.h>
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Definition at line 1327 of file cg_local.h. Referenced by CG_StatusHandle(). |
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Definition at line 1150 of file cg_local.h. Referenced by CG_TileClear(). |
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Definition at line 1144 of file cg_local.h. |
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Definition at line 1372 of file cg_local.h. Referenced by CG_G2MarkEvent(), and CG_Init(). |
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Definition at line 1374 of file cg_local.h. Referenced by CG_G2MarkEvent(), and CG_Init(). |
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Definition at line 1373 of file cg_local.h. Referenced by CG_Init(), and CG_SaberCompWork(). |
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Definition at line 1202 of file cg_local.h. |
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Definition at line 1200 of file cg_local.h. |
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Definition at line 1201 of file cg_local.h. |
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Definition at line 1205 of file cg_local.h. |
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Definition at line 1204 of file cg_local.h. |
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Definition at line 1203 of file cg_local.h. |
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Definition at line 1087 of file cg_local.h. |
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Definition at line 1081 of file cg_local.h. Referenced by CG_DrawFlagModel(). |
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Definition at line 1304 of file cg_local.h. Referenced by CG_EntityEvent(). |
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Definition at line 1300 of file cg_local.h. Referenced by CG_EntityEvent(). |
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Definition at line 1129 of file cg_local.h. Referenced by CG_DoSaber(). |
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Definition at line 1128 of file cg_local.h. Referenced by CG_DoSaber(), and CG_Player(). |
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Definition at line 1298 of file cg_local.h. Referenced by CG_EntityEvent(). |
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Definition at line 1306 of file cg_local.h. Referenced by CG_EntityEvent(). |
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Definition at line 1311 of file cg_local.h. Referenced by CG_EntityEvent(). |
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Definition at line 1309 of file cg_local.h. Referenced by CG_EntityEvent(). |
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Definition at line 1168 of file cg_local.h. Referenced by CG_Player(). |
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Definition at line 1224 of file cg_local.h. Referenced by CG_Player(). |
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Definition at line 1075 of file cg_local.h. Referenced by CG_AddPlayerWeapon(), and CG_RegisterWeapon(). |
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Definition at line 1328 of file cg_local.h. Referenced by CG_StatusHandle(). |
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Definition at line 1068 of file cg_local.h. Referenced by CG_DrawChar(), and CG_Init(). |
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Definition at line 1105 of file cg_local.h. Referenced by CG_Chunks(). |
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Definition at line 1106 of file cg_local.h. Referenced by CG_Chunks(). |
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Definition at line 1154 of file cg_local.h. Referenced by CG_DrawNumField(). |
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Definition at line 1166 of file cg_local.h. Referenced by CG_Player(). |
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Definition at line 1146 of file cg_local.h. |
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Definition at line 1322 of file cg_local.h. |
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Definition at line 1321 of file cg_local.h. |
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Definition at line 1320 of file cg_local.h. |
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Definition at line 1323 of file cg_local.h. Referenced by CG_EntityEvent(). |
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Definition at line 1246 of file cg_local.h. Referenced by CG_Player(). |
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Definition at line 1112 of file cg_local.h. Referenced by CG_Chunks(). |
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Definition at line 1148 of file cg_local.h. |
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Definition at line 1359 of file cg_local.h. |
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Definition at line 1342 of file cg_local.h. |
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Definition at line 1330 of file cg_local.h. Referenced by CG_StatusHandle(). |
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Definition at line 1092 of file cg_local.h. Referenced by CG_DrawHead(), and CG_DrawNewTeamInfo(). |
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Definition at line 1339 of file cg_local.h. Referenced by CG_RegisterWeapon(), and FX_DEMP2_AltDetonate(). |
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Definition at line 1340 of file cg_local.h. Referenced by CG_RegisterWeapon(), and FX_DEMP2_AltDetonate(). |
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Definition at line 1290 of file cg_local.h. |
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Definition at line 1197 of file cg_local.h. Referenced by CG_RegisterWeapon(). |
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Definition at line 1194 of file cg_local.h. Referenced by CG_RegisterWeapon(). |
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Definition at line 1196 of file cg_local.h. Referenced by CG_RegisterWeapon(). |
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Definition at line 1195 of file cg_local.h. Referenced by CG_RegisterWeapon(). |
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Definition at line 1193 of file cg_local.h. Referenced by CG_RegisterWeapon(). |
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Definition at line 1214 of file cg_local.h. Referenced by CG_Disintegration(). |
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Definition at line 1370 of file cg_local.h. Referenced by CG_EntityEvent(), and CG_RegisterWeapon(). |
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Definition at line 1313 of file cg_local.h. Referenced by CG_EntityEvent(). |
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Definition at line 1317 of file cg_local.h. Referenced by CG_EntityEvent(). |
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Definition at line 1157 of file cg_local.h. Referenced by CG_Player(). |
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Definition at line 1156 of file cg_local.h. Referenced by CG_Player(). |
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Definition at line 1225 of file cg_local.h. Referenced by CG_DrawPlayerSphere(), and CG_Player(). |
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Definition at line 1226 of file cg_local.h. Referenced by CG_DrawPlayerSphere(), and CG_Player(). |
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Definition at line 1333 of file cg_local.h. Referenced by CG_StatusHandle(). |
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Definition at line 1211 of file cg_local.h. Referenced by CG_SurfaceExplosion(). |
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Definition at line 1259 of file cg_local.h. Referenced by DoFall(). |
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Definition at line 1262 of file cg_local.h. Referenced by CG_CheckLocalSounds(). |
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Definition at line 1084 of file cg_local.h. |
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Definition at line 1083 of file cg_local.h. |
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Definition at line 1334 of file cg_local.h. |
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Definition at line 1329 of file cg_local.h. Referenced by CG_StatusHandle(). |
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Definition at line 1241 of file cg_local.h. Referenced by CG_EntityEvent(). |
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Definition at line 1118 of file cg_local.h. |
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Definition at line 1361 of file cg_local.h. Referenced by CG_Init(). |
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Definition at line 1354 of file cg_local.h. Referenced by CG_DrawForceSelect(), and CG_Init(). |
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Definition at line 1189 of file cg_local.h. Referenced by CG_Player(). |
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Definition at line 1188 of file cg_local.h. Referenced by CG_Player(). |
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Definition at line 1162 of file cg_local.h. |
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Definition at line 1161 of file cg_local.h. |
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Definition at line 1160 of file cg_local.h. |
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Definition at line 1159 of file cg_local.h. |
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Definition at line 1111 of file cg_local.h. Referenced by CG_Chunks(). |
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Definition at line 1173 of file cg_local.h. |
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Definition at line 1107 of file cg_local.h. Referenced by CG_Chunks(). |
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Definition at line 1076 of file cg_local.h. Referenced by CG_AddPlayerWeapon(), and CG_RegisterWeapon(). |
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Definition at line 1127 of file cg_local.h. Referenced by CG_DoSaber(). |
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Definition at line 1126 of file cg_local.h. Referenced by CG_DoSaber(), and CG_Player(). |
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Definition at line 1248 of file cg_local.h. Referenced by CG_RegisterWeapon(). |
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Definition at line 1249 of file cg_local.h. Referenced by CG_RegisterWeapon(). |
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Definition at line 1114 of file cg_local.h. Referenced by CG_DrawHaqrBar(). |
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Definition at line 1336 of file cg_local.h. Referenced by CG_DrawPlayerShield(), and CG_DrawPlayerSphere(). |
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Definition at line 1337 of file cg_local.h. Referenced by CG_DrawPlayerShield(). |
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Definition at line 1316 of file cg_local.h. Referenced by CG_EntityEvent(). |
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Definition at line 1218 of file cg_local.h. Referenced by CG_DrawNewTeamInfo(). |
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Definition at line 1364 of file cg_local.h. Referenced by CG_EntityEvent(). |
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Definition at line 1351 of file cg_local.h. Referenced by CG_DrawInvenSelect(), and CG_Init(). |
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Definition at line 1362 of file cg_local.h. Referenced by CG_Init(). |
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Definition at line 1227 of file cg_local.h. Referenced by CG_DrawPlayerSphere(), and CG_Player(). |
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Definition at line 1079 of file cg_local.h. |
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Definition at line 1183 of file cg_local.h. |
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Definition at line 1184 of file cg_local.h. Referenced by CG_CreateDistortionTrailPart(). |
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Definition at line 1149 of file cg_local.h. |
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Definition at line 1258 of file cg_local.h. Referenced by DoFall(). |
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Definition at line 1208 of file cg_local.h. |
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Definition at line 1077 of file cg_local.h. Referenced by CG_AddPlayerWeapon(), and CG_RegisterWeapon(). |
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Definition at line 1071 of file cg_local.h. Referenced by CG_Init(), and CG_LoadBar(). |
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Definition at line 1072 of file cg_local.h. Referenced by CG_Init(), and CG_LoadBar(). |
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Definition at line 1073 of file cg_local.h. Referenced by CG_Init(), and CG_LoadBar(). |
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Definition at line 1244 of file cg_local.h. |
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Definition at line 1096 of file cg_local.h. Referenced by CG_DrawRadar(). |
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Definition at line 1097 of file cg_local.h. Referenced by CG_DrawRadar(). |
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Definition at line 1291 of file cg_local.h. |
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Definition at line 1110 of file cg_local.h. Referenced by CG_FragmentBounceSound(). |
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Definition at line 1375 of file cg_local.h. Referenced by CG_CreateSaberMarks(), and CG_Init(). |
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Definition at line 1088 of file cg_local.h. |
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Definition at line 1378 of file cg_local.h. Referenced by CG_CheckAmmo(), CG_EntityEvent(), and CG_G2AnimEntModelLoad(). |
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Definition at line 1288 of file cg_local.h. Referenced by CG_DrawForcePower(). |
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Definition at line 1152 of file cg_local.h. Referenced by CG_AddScorePlum(), and CG_DrawNumField(). |
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Definition at line 1266 of file cg_local.h. Referenced by CG_CheckLocalSounds(). |
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Definition at line 1261 of file cg_local.h. Referenced by CG_CheckLocalSounds(). |
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Definition at line 1123 of file cg_local.h. Referenced by CG_DoSaber(). |
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Definition at line 1122 of file cg_local.h. Referenced by CG_DoSaber(). |
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Definition at line 1326 of file cg_local.h. Referenced by CG_StatusHandle(). |
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Definition at line 1186 of file cg_local.h. Referenced by CG_Player(). |
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Definition at line 1142 of file cg_local.h. Referenced by CG_Player(). |
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Definition at line 1187 of file cg_local.h. Referenced by CG_Player(). |
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Definition at line 1131 of file cg_local.h. Referenced by CG_DoSaber(). |
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Definition at line 1130 of file cg_local.h. Referenced by CG_DoSaber(). |
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Definition at line 1094 of file cg_local.h. Referenced by CG_DrawRadar(). |
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Definition at line 1356 of file cg_local.h. Referenced by CG_Init(). |
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Definition at line 1086 of file cg_local.h. |
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Definition at line 1080 of file cg_local.h. Referenced by CG_DrawFlagModel(). |
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Definition at line 1303 of file cg_local.h. Referenced by CG_EntityEvent(). |
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Definition at line 1299 of file cg_local.h. Referenced by CG_EntityEvent(). |
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Definition at line 1121 of file cg_local.h. Referenced by CG_DoSaber(). |
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Definition at line 1120 of file cg_local.h. Referenced by CG_DoSaber(), and CG_Player(). |
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Definition at line 1297 of file cg_local.h. Referenced by CG_EntityEvent(). |
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Definition at line 1305 of file cg_local.h. Referenced by CG_EntityEvent(). |
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Definition at line 1310 of file cg_local.h. Referenced by CG_EntityEvent(). |
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Definition at line 1308 of file cg_local.h. Referenced by CG_EntityEvent(). |
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Definition at line 1164 of file cg_local.h. |
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Definition at line 1256 of file cg_local.h. Referenced by CG_EntityEvent(). |
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Definition at line 1332 of file cg_local.h. Referenced by CG_StatusHandle(). |
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Definition at line 1137 of file cg_local.h. Referenced by CG_CreateSaberMarks(). |
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Definition at line 1109 of file cg_local.h. Referenced by CG_FragmentBounceSound(). |
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Definition at line 1108 of file cg_local.h. Referenced by CG_Chunks(). |
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Definition at line 1282 of file cg_local.h. Referenced by CG_EntityEvent(). |
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Definition at line 1132 of file cg_local.h. Referenced by CG_AddSaberBlade(). |
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Definition at line 1343 of file cg_local.h. Referenced by CG_MouseEvent(). |
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Definition at line 1240 of file cg_local.h. Referenced by CG_EntityEvent(). |
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Definition at line 1170 of file cg_local.h. |
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Definition at line 1095 of file cg_local.h. Referenced by CG_DrawRadar(). |
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Definition at line 1190 of file cg_local.h. Referenced by CG_Player(). |
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Definition at line 1344 of file cg_local.h. Referenced by CG_MouseEvent(). |
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Definition at line 1153 of file cg_local.h. Referenced by CG_DrawNumField(). |
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Definition at line 1216 of file cg_local.h. Referenced by CG_Cube(). |
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Definition at line 1212 of file cg_local.h. Referenced by CG_SurfaceExplosion(). |
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Definition at line 1133 of file cg_local.h. Referenced by CG_AddSaberBlade(). |
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Definition at line 1257 of file cg_local.h. |
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Definition at line 1140 of file cg_local.h. Referenced by CG_Player(). |
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Definition at line 1251 of file cg_local.h. Referenced by CG_EntityEvent(). |
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Definition at line 1331 of file cg_local.h. |
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Definition at line 1139 of file cg_local.h. Referenced by CG_Player(). |
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Definition at line 1252 of file cg_local.h. Referenced by CG_EntityEvent(). |
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Definition at line 1090 of file cg_local.h. |
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Definition at line 1301 of file cg_local.h. Referenced by CG_EntityEvent(). |
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Definition at line 1254 of file cg_local.h. Referenced by CG_EntityEvent(). |
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Definition at line 1255 of file cg_local.h. Referenced by CG_EntityEvent(). |
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Definition at line 1264 of file cg_local.h. Referenced by CG_CheckLocalSounds(). |
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Definition at line 1265 of file cg_local.h. Referenced by CG_CheckLocalSounds(). |
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Definition at line 1145 of file cg_local.h. |
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Definition at line 1179 of file cg_local.h. |
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Definition at line 1180 of file cg_local.h. |
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Definition at line 1181 of file cg_local.h. |
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Definition at line 1176 of file cg_local.h. |
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Definition at line 1284 of file cg_local.h. Referenced by CG_EntityEvent(). |
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Definition at line 1285 of file cg_local.h. Referenced by CG_EntityEvent(). |
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Definition at line 1286 of file cg_local.h. Referenced by CG_EntityEvent(). |
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Definition at line 1360 of file cg_local.h. Referenced by CG_Init(). |
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Definition at line 1347 of file cg_local.h. Referenced by CG_DrawWeaponSelect(), and CG_Init(). |
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Definition at line 1348 of file cg_local.h. Referenced by CG_DrawWeaponSelect(), and CG_Init(). |
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Definition at line 1069 of file cg_local.h. Referenced by CG_BracketEntity(), CG_DottedLine(), CG_DrawSides(), CG_DrawTopBottom(), CG_DrawVehicleTurboRecharge(), CG_DrawVehicleWeaponsLinked(), CG_FillRect(), CG_FillRect2(), CG_Init(), and CG_TestLine(). |
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Definition at line 1243 of file cg_local.h. |
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Definition at line 1102 of file cg_local.h. Referenced by CG_DrawAutoMap(). |
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Definition at line 1099 of file cg_local.h. Referenced by CG_DrawAutoMap(). |
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Definition at line 1100 of file cg_local.h. Referenced by CG_DrawAutoMap(). |
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Definition at line 1101 of file cg_local.h. Referenced by CG_DrawAutoMap(). |
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Definition at line 1135 of file cg_local.h. Referenced by CG_Player(). |
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Definition at line 1125 of file cg_local.h. Referenced by CG_DoSaber(). |
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Definition at line 1124 of file cg_local.h. Referenced by CG_DoSaber(). |
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Definition at line 1222 of file cg_local.h. Referenced by CG_Player(). |
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Definition at line 1223 of file cg_local.h. Referenced by CG_DrawPlayerSphere(), and CG_Player(). |
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Definition at line 1221 of file cg_local.h. Referenced by CG_Player(). |
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Definition at line 1369 of file cg_local.h. Referenced by CG_ToggleBinoculars(). |
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Definition at line 1368 of file cg_local.h. |
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Definition at line 1367 of file cg_local.h. Referenced by CG_ToggleBinoculars(). |