cgMedia_t Struct Reference

#include <cg_local.h>


Data Fields

qhandle_t charsetShader
qhandle_t whiteShader
qhandle_t loadBarLED
qhandle_t loadBarLEDCap
qhandle_t loadBarLEDSurround
qhandle_t bryarFrontFlash
qhandle_t greenFrontFlash
qhandle_t lightningFlash
qhandle_t itemHoloModel
qhandle_t redFlagModel
qhandle_t blueFlagModel
qhandle_t flagPoleModel
qhandle_t flagFlapModel
qhandle_t redFlagBaseModel
qhandle_t blueFlagBaseModel
qhandle_t neutralFlagBaseModel
qhandle_t teamStatusBar
qhandle_t deferShader
qhandle_t radarShader
qhandle_t siegeItemShader
qhandle_t mAutomapPlayerIcon
qhandle_t mAutomapRocketIcon
qhandle_t wireframeAutomapFrame_left
qhandle_t wireframeAutomapFrame_right
qhandle_t wireframeAutomapFrame_top
qhandle_t wireframeAutomapFrame_bottom
qhandle_t chunkModels [NUM_CHUNK_TYPES][4]
sfxHandle_t chunkSound
sfxHandle_t grateSound
sfxHandle_t rockBreakSound
sfxHandle_t rockBounceSound [2]
sfxHandle_t metalBounceSound [2]
sfxHandle_t glassChunkSound
sfxHandle_t crateBreakSound [2]
qhandle_t hackerIconShader
qhandle_t forceCoronaShader
qhandle_t redSaberGlowShader
qhandle_t redSaberCoreShader
qhandle_t orangeSaberGlowShader
qhandle_t orangeSaberCoreShader
qhandle_t yellowSaberGlowShader
qhandle_t yellowSaberCoreShader
qhandle_t greenSaberGlowShader
qhandle_t greenSaberCoreShader
qhandle_t blueSaberGlowShader
qhandle_t blueSaberCoreShader
qhandle_t purpleSaberGlowShader
qhandle_t purpleSaberCoreShader
qhandle_t saberBlurShader
qhandle_t swordTrailShader
qhandle_t yellowDroppedSaberShader
qhandle_t rivetMarkShader
qhandle_t teamRedShader
qhandle_t teamBlueShader
qhandle_t powerDuelAllyShader
qhandle_t balloonShader
qhandle_t vchatShader
qhandle_t connectionShader
qhandle_t crosshairShader [NUM_CROSSHAIRS]
qhandle_t lagometerShader
qhandle_t backTileShader
qhandle_t numberShaders [11]
qhandle_t smallnumberShaders [11]
qhandle_t chunkyNumberShaders [11]
qhandle_t electricBodyShader
qhandle_t electricBody2Shader
qhandle_t fsrMarkShader
qhandle_t fslMarkShader
qhandle_t fshrMarkShader
qhandle_t fshlMarkShader
qhandle_t refractionShader
qhandle_t cloakedShader
qhandle_t boltShader
qhandle_t shadowMarkShader
qhandle_t glassShardShader
qhandle_t wakeMarkShader
qhandle_t viewPainShader
qhandle_t viewPainShader_Shields
qhandle_t viewPainShader_ShieldsAndHealth
qhandle_t itemRespawningPlaceholder
qhandle_t itemRespawningRezOut
qhandle_t playerShieldDamage
qhandle_t protectShader
qhandle_t forceSightBubble
qhandle_t forceShell
qhandle_t sightShell
qhandle_t disruptorMask
qhandle_t disruptorInsert
qhandle_t disruptorLight
qhandle_t disruptorInsertTick
qhandle_t disruptorChargeShader
qhandle_t binocularCircle
qhandle_t binocularMask
qhandle_t binocularArrow
qhandle_t binocularTri
qhandle_t binocularStatic
qhandle_t binocularOverlay
qhandle_t lightningExplosionModel
qhandle_t explosionModel
qhandle_t surfaceExplosionShader
qhandle_t disruptorShader
qhandle_t solidWhite
qhandle_t heartShader
qhandle_t ysaliredShader
qhandle_t ysaliblueShader
qhandle_t ysalimariShader
qhandle_t boonShader
qhandle_t endarkenmentShader
qhandle_t enlightenmentShader
qhandle_t invulnerabilityShader
sfxHandle_t selectSound
sfxHandle_t footsteps [FOOTSTEP_TOTAL][4]
sfxHandle_t winnerSound
sfxHandle_t loserSound
sfxHandle_t crackleSound
sfxHandle_t grenadeBounce1
sfxHandle_t grenadeBounce2
sfxHandle_t teamHealSound
sfxHandle_t teamRegenSound
sfxHandle_t teleInSound
sfxHandle_t teleOutSound
sfxHandle_t respawnSound
sfxHandle_t talkSound
sfxHandle_t landSound
sfxHandle_t fallSound
sfxHandle_t oneMinuteSound
sfxHandle_t fiveMinuteSound
sfxHandle_t threeFragSound
sfxHandle_t twoFragSound
sfxHandle_t oneFragSound
sfxHandle_t rollSound
sfxHandle_t watrInSound
sfxHandle_t watrOutSound
sfxHandle_t watrUnSound
sfxHandle_t noforceSound
sfxHandle_t deploySeeker
sfxHandle_t medkitSound
sfxHandle_t redScoredSound
sfxHandle_t blueScoredSound
sfxHandle_t redLeadsSound
sfxHandle_t blueLeadsSound
sfxHandle_t teamsTiedSound
sfxHandle_t redFlagReturnedSound
sfxHandle_t blueFlagReturnedSound
sfxHandle_t redTookFlagSound
sfxHandle_t blueTookFlagSound
sfxHandle_t redYsalReturnedSound
sfxHandle_t blueYsalReturnedSound
sfxHandle_t redTookYsalSound
sfxHandle_t blueTookYsalSound
sfxHandle_t drainSound
sfxHandle_t happyMusic
sfxHandle_t dramaticFailure
sfxHandle_t count3Sound
sfxHandle_t count2Sound
sfxHandle_t count1Sound
sfxHandle_t countFightSound
qhandle_t patrolShader
qhandle_t assaultShader
qhandle_t campShader
qhandle_t followShader
qhandle_t defendShader
qhandle_t teamLeaderShader
qhandle_t retrieveShader
qhandle_t escortShader
qhandle_t flagShaders [3]
qhandle_t halfShieldModel
qhandle_t halfShieldShader
qhandle_t demp2Shell
qhandle_t demp2ShellShader
qhandle_t cursor
qhandle_t selectCursor
qhandle_t sizeCursor
qhandle_t weaponIcons [WP_NUM_WEAPONS]
qhandle_t weaponIcons_NA [WP_NUM_WEAPONS]
qhandle_t invenIcons [HI_NUM_HOLDABLE]
qhandle_t forcePowerIcons [NUM_FORCE_POWERS]
qhandle_t rageRecShader
int currentBackground
qhandle_t weaponIconBackground
qhandle_t forceIconBackground
qhandle_t inventoryIconBackground
sfxHandle_t holocronPickup
sfxHandle_t zoomStart
sfxHandle_t zoomLoop
sfxHandle_t zoomEnd
sfxHandle_t disruptorZoomLoop
qhandle_t bdecal_bodyburn1
qhandle_t bdecal_saberglow
qhandle_t bdecal_burn1
qhandle_t mSaberDamageGlow
sfxHandle_t noAmmoSound


Field Documentation

qhandle_t cgMedia_t::assaultShader
 

Definition at line 1327 of file cg_local.h.

Referenced by CG_StatusHandle().

qhandle_t cgMedia_t::backTileShader
 

Definition at line 1150 of file cg_local.h.

Referenced by CG_TileClear().

qhandle_t cgMedia_t::balloonShader
 

Definition at line 1144 of file cg_local.h.

qhandle_t cgMedia_t::bdecal_bodyburn1
 

Definition at line 1372 of file cg_local.h.

Referenced by CG_G2MarkEvent(), and CG_Init().

qhandle_t cgMedia_t::bdecal_burn1
 

Definition at line 1374 of file cg_local.h.

Referenced by CG_G2MarkEvent(), and CG_Init().

qhandle_t cgMedia_t::bdecal_saberglow
 

Definition at line 1373 of file cg_local.h.

Referenced by CG_Init(), and CG_SaberCompWork().

qhandle_t cgMedia_t::binocularArrow
 

Definition at line 1202 of file cg_local.h.

qhandle_t cgMedia_t::binocularCircle
 

Definition at line 1200 of file cg_local.h.

qhandle_t cgMedia_t::binocularMask
 

Definition at line 1201 of file cg_local.h.

qhandle_t cgMedia_t::binocularOverlay
 

Definition at line 1205 of file cg_local.h.

qhandle_t cgMedia_t::binocularStatic
 

Definition at line 1204 of file cg_local.h.

qhandle_t cgMedia_t::binocularTri
 

Definition at line 1203 of file cg_local.h.

qhandle_t cgMedia_t::blueFlagBaseModel
 

Definition at line 1087 of file cg_local.h.

qhandle_t cgMedia_t::blueFlagModel
 

Definition at line 1081 of file cg_local.h.

Referenced by CG_DrawFlagModel().

sfxHandle_t cgMedia_t::blueFlagReturnedSound
 

Definition at line 1304 of file cg_local.h.

Referenced by CG_EntityEvent().

sfxHandle_t cgMedia_t::blueLeadsSound
 

Definition at line 1300 of file cg_local.h.

Referenced by CG_EntityEvent().

qhandle_t cgMedia_t::blueSaberCoreShader
 

Definition at line 1129 of file cg_local.h.

Referenced by CG_DoSaber().

qhandle_t cgMedia_t::blueSaberGlowShader
 

Definition at line 1128 of file cg_local.h.

Referenced by CG_DoSaber(), and CG_Player().

sfxHandle_t cgMedia_t::blueScoredSound
 

Definition at line 1298 of file cg_local.h.

Referenced by CG_EntityEvent().

sfxHandle_t cgMedia_t::blueTookFlagSound
 

Definition at line 1306 of file cg_local.h.

Referenced by CG_EntityEvent().

sfxHandle_t cgMedia_t::blueTookYsalSound
 

Definition at line 1311 of file cg_local.h.

Referenced by CG_EntityEvent().

sfxHandle_t cgMedia_t::blueYsalReturnedSound
 

Definition at line 1309 of file cg_local.h.

Referenced by CG_EntityEvent().

qhandle_t cgMedia_t::boltShader
 

Definition at line 1168 of file cg_local.h.

Referenced by CG_Player().

qhandle_t cgMedia_t::boonShader
 

Definition at line 1224 of file cg_local.h.

Referenced by CG_Player().

qhandle_t cgMedia_t::bryarFrontFlash
 

Definition at line 1075 of file cg_local.h.

Referenced by CG_AddPlayerWeapon(), and CG_RegisterWeapon().

qhandle_t cgMedia_t::campShader
 

Definition at line 1328 of file cg_local.h.

Referenced by CG_StatusHandle().

qhandle_t cgMedia_t::charsetShader
 

Definition at line 1068 of file cg_local.h.

Referenced by CG_DrawChar(), and CG_Init().

qhandle_t cgMedia_t::chunkModels[NUM_CHUNK_TYPES][4]
 

Definition at line 1105 of file cg_local.h.

Referenced by CG_Chunks().

sfxHandle_t cgMedia_t::chunkSound
 

Definition at line 1106 of file cg_local.h.

Referenced by CG_Chunks().

qhandle_t cgMedia_t::chunkyNumberShaders[11]
 

Definition at line 1154 of file cg_local.h.

Referenced by CG_DrawNumField().

qhandle_t cgMedia_t::cloakedShader
 

Definition at line 1166 of file cg_local.h.

Referenced by CG_Player().

qhandle_t cgMedia_t::connectionShader
 

Definition at line 1146 of file cg_local.h.

sfxHandle_t cgMedia_t::count1Sound
 

Definition at line 1322 of file cg_local.h.

sfxHandle_t cgMedia_t::count2Sound
 

Definition at line 1321 of file cg_local.h.

sfxHandle_t cgMedia_t::count3Sound
 

Definition at line 1320 of file cg_local.h.

sfxHandle_t cgMedia_t::countFightSound
 

Definition at line 1323 of file cg_local.h.

Referenced by CG_EntityEvent().

sfxHandle_t cgMedia_t::crackleSound
 

Definition at line 1246 of file cg_local.h.

Referenced by CG_Player().

sfxHandle_t cgMedia_t::crateBreakSound[2]
 

Definition at line 1112 of file cg_local.h.

Referenced by CG_Chunks().

qhandle_t cgMedia_t::crosshairShader[NUM_CROSSHAIRS]
 

Definition at line 1148 of file cg_local.h.

int cgMedia_t::currentBackground
 

Definition at line 1359 of file cg_local.h.

qhandle_t cgMedia_t::cursor
 

Definition at line 1342 of file cg_local.h.

qhandle_t cgMedia_t::defendShader
 

Definition at line 1330 of file cg_local.h.

Referenced by CG_StatusHandle().

qhandle_t cgMedia_t::deferShader
 

Definition at line 1092 of file cg_local.h.

Referenced by CG_DrawHead(), and CG_DrawNewTeamInfo().

qhandle_t cgMedia_t::demp2Shell
 

Definition at line 1339 of file cg_local.h.

Referenced by CG_RegisterWeapon(), and FX_DEMP2_AltDetonate().

qhandle_t cgMedia_t::demp2ShellShader
 

Definition at line 1340 of file cg_local.h.

Referenced by CG_RegisterWeapon(), and FX_DEMP2_AltDetonate().

sfxHandle_t cgMedia_t::deploySeeker
 

Definition at line 1290 of file cg_local.h.

qhandle_t cgMedia_t::disruptorChargeShader
 

Definition at line 1197 of file cg_local.h.

Referenced by CG_RegisterWeapon().

qhandle_t cgMedia_t::disruptorInsert
 

Definition at line 1194 of file cg_local.h.

Referenced by CG_RegisterWeapon().

qhandle_t cgMedia_t::disruptorInsertTick
 

Definition at line 1196 of file cg_local.h.

Referenced by CG_RegisterWeapon().

qhandle_t cgMedia_t::disruptorLight
 

Definition at line 1195 of file cg_local.h.

Referenced by CG_RegisterWeapon().

qhandle_t cgMedia_t::disruptorMask
 

Definition at line 1193 of file cg_local.h.

Referenced by CG_RegisterWeapon().

qhandle_t cgMedia_t::disruptorShader
 

Definition at line 1214 of file cg_local.h.

Referenced by CG_Disintegration().

sfxHandle_t cgMedia_t::disruptorZoomLoop
 

Definition at line 1370 of file cg_local.h.

Referenced by CG_EntityEvent(), and CG_RegisterWeapon().

sfxHandle_t cgMedia_t::drainSound
 

Definition at line 1313 of file cg_local.h.

Referenced by CG_EntityEvent().

sfxHandle_t cgMedia_t::dramaticFailure
 

Definition at line 1317 of file cg_local.h.

Referenced by CG_EntityEvent().

qhandle_t cgMedia_t::electricBody2Shader
 

Definition at line 1157 of file cg_local.h.

Referenced by CG_Player().

qhandle_t cgMedia_t::electricBodyShader
 

Definition at line 1156 of file cg_local.h.

Referenced by CG_Player().

qhandle_t cgMedia_t::endarkenmentShader
 

Definition at line 1225 of file cg_local.h.

Referenced by CG_DrawPlayerSphere(), and CG_Player().

qhandle_t cgMedia_t::enlightenmentShader
 

Definition at line 1226 of file cg_local.h.

Referenced by CG_DrawPlayerSphere(), and CG_Player().

qhandle_t cgMedia_t::escortShader
 

Definition at line 1333 of file cg_local.h.

Referenced by CG_StatusHandle().

qhandle_t cgMedia_t::explosionModel
 

Definition at line 1211 of file cg_local.h.

Referenced by CG_SurfaceExplosion().

sfxHandle_t cgMedia_t::fallSound
 

Definition at line 1259 of file cg_local.h.

Referenced by DoFall().

sfxHandle_t cgMedia_t::fiveMinuteSound
 

Definition at line 1262 of file cg_local.h.

Referenced by CG_CheckLocalSounds().

qhandle_t cgMedia_t::flagFlapModel
 

Definition at line 1084 of file cg_local.h.

qhandle_t cgMedia_t::flagPoleModel
 

Definition at line 1083 of file cg_local.h.

qhandle_t cgMedia_t::flagShaders[3]
 

Definition at line 1334 of file cg_local.h.

qhandle_t cgMedia_t::followShader
 

Definition at line 1329 of file cg_local.h.

Referenced by CG_StatusHandle().

sfxHandle_t cgMedia_t::footsteps[FOOTSTEP_TOTAL][4]
 

Definition at line 1241 of file cg_local.h.

Referenced by CG_EntityEvent().

qhandle_t cgMedia_t::forceCoronaShader
 

Definition at line 1118 of file cg_local.h.

qhandle_t cgMedia_t::forceIconBackground
 

Definition at line 1361 of file cg_local.h.

Referenced by CG_Init().

qhandle_t cgMedia_t::forcePowerIcons[NUM_FORCE_POWERS]
 

Definition at line 1354 of file cg_local.h.

Referenced by CG_DrawForceSelect(), and CG_Init().

qhandle_t cgMedia_t::forceShell
 

Definition at line 1189 of file cg_local.h.

Referenced by CG_Player().

qhandle_t cgMedia_t::forceSightBubble
 

Definition at line 1188 of file cg_local.h.

Referenced by CG_Player().

qhandle_t cgMedia_t::fshlMarkShader
 

Definition at line 1162 of file cg_local.h.

qhandle_t cgMedia_t::fshrMarkShader
 

Definition at line 1161 of file cg_local.h.

qhandle_t cgMedia_t::fslMarkShader
 

Definition at line 1160 of file cg_local.h.

qhandle_t cgMedia_t::fsrMarkShader
 

Definition at line 1159 of file cg_local.h.

sfxHandle_t cgMedia_t::glassChunkSound
 

Definition at line 1111 of file cg_local.h.

Referenced by CG_Chunks().

qhandle_t cgMedia_t::glassShardShader
 

Definition at line 1173 of file cg_local.h.

sfxHandle_t cgMedia_t::grateSound
 

Definition at line 1107 of file cg_local.h.

Referenced by CG_Chunks().

qhandle_t cgMedia_t::greenFrontFlash
 

Definition at line 1076 of file cg_local.h.

Referenced by CG_AddPlayerWeapon(), and CG_RegisterWeapon().

qhandle_t cgMedia_t::greenSaberCoreShader
 

Definition at line 1127 of file cg_local.h.

Referenced by CG_DoSaber().

qhandle_t cgMedia_t::greenSaberGlowShader
 

Definition at line 1126 of file cg_local.h.

Referenced by CG_DoSaber(), and CG_Player().

sfxHandle_t cgMedia_t::grenadeBounce1
 

Definition at line 1248 of file cg_local.h.

Referenced by CG_RegisterWeapon().

sfxHandle_t cgMedia_t::grenadeBounce2
 

Definition at line 1249 of file cg_local.h.

Referenced by CG_RegisterWeapon().

qhandle_t cgMedia_t::hackerIconShader
 

Definition at line 1114 of file cg_local.h.

Referenced by CG_DrawHaqrBar().

qhandle_t cgMedia_t::halfShieldModel
 

Definition at line 1336 of file cg_local.h.

Referenced by CG_DrawPlayerShield(), and CG_DrawPlayerSphere().

qhandle_t cgMedia_t::halfShieldShader
 

Definition at line 1337 of file cg_local.h.

Referenced by CG_DrawPlayerShield().

sfxHandle_t cgMedia_t::happyMusic
 

Definition at line 1316 of file cg_local.h.

Referenced by CG_EntityEvent().

qhandle_t cgMedia_t::heartShader
 

Definition at line 1218 of file cg_local.h.

Referenced by CG_DrawNewTeamInfo().

sfxHandle_t cgMedia_t::holocronPickup
 

Definition at line 1364 of file cg_local.h.

Referenced by CG_EntityEvent().

qhandle_t cgMedia_t::invenIcons[HI_NUM_HOLDABLE]
 

Definition at line 1351 of file cg_local.h.

Referenced by CG_DrawInvenSelect(), and CG_Init().

qhandle_t cgMedia_t::inventoryIconBackground
 

Definition at line 1362 of file cg_local.h.

Referenced by CG_Init().

qhandle_t cgMedia_t::invulnerabilityShader
 

Definition at line 1227 of file cg_local.h.

Referenced by CG_DrawPlayerSphere(), and CG_Player().

qhandle_t cgMedia_t::itemHoloModel
 

Definition at line 1079 of file cg_local.h.

qhandle_t cgMedia_t::itemRespawningPlaceholder
 

Definition at line 1183 of file cg_local.h.

qhandle_t cgMedia_t::itemRespawningRezOut
 

Definition at line 1184 of file cg_local.h.

Referenced by CG_CreateDistortionTrailPart().

qhandle_t cgMedia_t::lagometerShader
 

Definition at line 1149 of file cg_local.h.

sfxHandle_t cgMedia_t::landSound
 

Definition at line 1258 of file cg_local.h.

Referenced by DoFall().

qhandle_t cgMedia_t::lightningExplosionModel
 

Definition at line 12