#include <cg_local.h>
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Definition at line 992 of file cg_local.h. |
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Definition at line 897 of file cg_local.h. Referenced by CG_DamageFeedback(), and CG_LastAttacker(). |
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Definition at line 830 of file cg_local.h. Referenced by CG_AddPacketEntities(). |
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Definition at line 832 of file cg_local.h. Referenced by CG_AddPacketEntities(). |
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Definition at line 831 of file cg_local.h. Referenced by CG_AddPacketEntities(). |
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Definition at line 833 of file cg_local.h. Referenced by CG_AddPacketEntities(). |
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Definition at line 956 of file cg_local.h. |
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Definition at line 955 of file cg_local.h. |
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Definition at line 1003 of file cg_local.h. Referenced by CG_AddBracketedEnt(), and CG_DrawBracketedEntities(). |
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Definition at line 1002 of file cg_local.h. Referenced by CG_AddBracketedEnt(), CG_AddPacketEntities(), and CG_DrawBracketedEntities(). |
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Definition at line 876 of file cg_local.h. Referenced by CG_CenterPrint(). |
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Definition at line 874 of file cg_local.h. Referenced by CG_CenterPrint(). |
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Definition at line 877 of file cg_local.h. Referenced by CG_CenterPrint(). |
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Definition at line 873 of file cg_local.h. Referenced by CG_CenterPrint(). |
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Definition at line 875 of file cg_local.h. Referenced by CG_CenterPrint(). |
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Definition at line 1008 of file cg_local.h. Referenced by CG_ChatBox_AddString(). |
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Definition at line 1007 of file cg_local.h. Referenced by CG_ChatBox_AddString(). |
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Definition at line 756 of file cg_local.h. Referenced by CG_DrawActiveFrame(). |
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Definition at line 758 of file cg_local.h. Referenced by CG_Init(), and CG_NewClientInfo(). |
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Definition at line 886 of file cg_local.h. Referenced by CG_BracketEntity(), CG_CheckTargetVehicle(), and CG_CrosshairPlayer(). |
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Definition at line 887 of file cg_local.h. Referenced by CG_CrosshairPlayer(). |
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Definition at line 889 of file cg_local.h. Referenced by CG_CheckTargetVehicle(). |
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Definition at line 890 of file cg_local.h. Referenced by CG_CheckTargetVehicle(). |
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Definition at line 933 of file cg_local.h. Referenced by CG_DamageFeedback(). |
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Definition at line 934 of file cg_local.h. Referenced by CG_DamageFeedback(). |
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Definition at line 934 of file cg_local.h. Referenced by CG_DamageFeedback(). |
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Definition at line 934 of file cg_local.h. Referenced by CG_DamageFeedback(). |
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Definition at line 762 of file cg_local.h. Referenced by CG_DrawOldScoreboard(). |
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Definition at line 760 of file cg_local.h. Referenced by CG_DrawActiveFrame(), CG_EntityEvent(), and CG_PredictPlayerState(). |
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Definition at line 1005 of file cg_local.h. Referenced by CG_DrawMiscEnts(), and CG_Init(). |
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Definition at line 817 of file cg_local.h. Referenced by CG_TransitionPlayerState(). |
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Definition at line 818 of file cg_local.h. Referenced by CG_TransitionPlayerState(). |
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Definition at line 811 of file cg_local.h. Referenced by CG_CheckChangedPredictableEvents(), CG_CheckPlayerstateEvents(), and CG_PredictPlayerState(). |
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Definition at line 965 of file cg_local.h. Referenced by CG_DrawForcePower(), and CG_Init(). |
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Definition at line 964 of file cg_local.h. Referenced by CG_DrawForcePower(), and CG_Init(). |
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Definition at line 963 of file cg_local.h. Referenced by CG_DrawForcePower(), CG_EntityEvent(), and CG_Init(). |
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Definition at line 826 of file cg_local.h. Referenced by CG_DrawActiveFrame(), CG_DrawForceSelect(), CG_EntityEvent(), CG_Init(), CG_NextForcePower_f(), and CG_PrevForcePower_f(). |
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Definition at line 983 of file cg_local.h. Referenced by CG_DrawForceSelect(), CG_DrawIconBackground(), CG_EntityEvent(), CG_NextForcePower_f(), and CG_PrevForcePower_f(). |
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Definition at line 790 of file cg_local.h. Referenced by CG_CheckLocalSounds(). |
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Definition at line 774 of file cg_local.h. Referenced by CG_AddPacketEntities(). |
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Definition at line 781 of file cg_local.h. Referenced by CG_BloodTrail(), CG_CheckPassengerTurretView(), CG_CheckThirdPersonAlpha(), CG_Cube(), CG_DrawActiveFrame(), CG_LerpCrosshairPos(), and CG_ReflectVelocity(). |
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Definition at line 938 of file cg_local.h. |
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Definition at line 940 of file cg_local.h. |
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Definition at line 939 of file cg_local.h. |
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Definition at line 941 of file cg_local.h. |
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Definition at line 943 of file cg_local.h. |
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Definition at line 942 of file cg_local.h. |
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Definition at line 937 of file cg_local.h. |
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Definition at line 977 of file cg_local.h. Referenced by CG_DrawArmor(). |
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Definition at line 978 of file cg_local.h. |
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Definition at line 976 of file cg_local.h. Referenced by CG_DrawArmor(). |
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Definition at line 800 of file cg_local.h. Referenced by CG_DrawActiveFrame(), CG_DrawSkyBoxPortal(), and CG_PredictPlayerState(). |
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Definition at line 979 of file cg_local.h. Referenced by CG_DrawIconBackground(). |
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Definition at line 980 of file cg_local.h. Referenced by CG_DrawIconBackground(), CG_DrawInvenSelect(), and CG_DrawWeaponSelect(). |
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Definition at line 981 of file cg_local.h. Referenced by CG_DrawIconBackground(). |
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Definition at line 848 of file cg_local.h. Referenced by CG_DrawActiveFrame(), CG_DrawInformation(), CG_Init(), and CG_LoadingString(). |
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Definition at line 764 of file cg_local.h. Referenced by CG_CheckLocalSounds(). |
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Definition at line 982 of file cg_local.h. Referenced by CG_DrawIconBackground(), CG_DrawInvenSelect(), CG_NextInventory_f(), and CG_PrevInventory_f(). |
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Definition at line 924 of file cg_local.h. |
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Definition at line 926 of file cg_local.h. |
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Definition at line 925 of file cg_local.h. Referenced by CG_DrawWeaponSelect(). |
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Definition at line 827 of file cg_local.h. Referenced by CG_DrawActiveFrame(), CG_DrawInvenSelect(), CG_Init(), CG_NextInventory_f(), and CG_PrevInventory_f(). |
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Definition at line 950 of file cg_local.h. Referenced by CG_FireWeapon(). |
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Definition at line 952 of file cg_local.h. |
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Definition at line 951 of file cg_local.h. Referenced by CG_FireWeapon(). |
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Definition at line 859 of file cg_local.h. Referenced by CG_DrawOldScoreboard(), and CG_GetKillerText(). |
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Definition at line 820 of file cg_local.h. Referenced by DoFall(). |
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Definition at line 821 of file cg_local.h. Referenced by DoFall(). |
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Definition at line 985 of file cg_local.h. Referenced by CG_AddPlayerWeapon(), and CG_EntityEvent(). |
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Definition at line 883 of file cg_local.h. |
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Definition at line 767 of file cg_local.h. Referenced by CG_ProcessSnapshots(). |
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Definition at line 768 of file cg_local.h. Referenced by CG_AddLagometerFrameInfo(), and CG_ProcessSnapshots(). |
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Definition at line 761 of file cg_local.h. |
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Definition at line 763 of file cg_local.h. Referenced by CG_Init(), and CG_NewClientInfo(). |
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Definition at line 961 of file cg_local.h. Referenced by CG_Init(), and CG_LoadBar(). |
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Definition at line 880 of file cg_local.h. Referenced by CG_CheckAmmo(). |
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Definition at line 792 of file cg_local.h. Referenced by CG_TransitionPlayerState(). |
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Definition at line 794 of file cg_local.h. Referenced by CG_EntityEvent(), and CG_ParseServerinfo(). |
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Definition at line 776 of file cg_local.h. Referenced by vmMain(). |
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Definition at line 795 of file cg_local.h. Referenced by CG_ParseServerinfo(). |
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Definition at line 779 of file cg_local.h. Referenced by CG_BuildSolidList(), and CG_PredictPlayerState(). |
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Definition at line 958 of file cg_local.h. |
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Definition at line 771 of file cg_local.h. Referenced by CG_AddPacketEntities(), CG_BuildSolidList(), CG_PredictPlayerState(), and CG_ProcessSnapshots(). |
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Definition at line 852 of file cg_local.h. Referenced by CG_DrawOldScoreboard(), CG_GetTeamCount(), and CG_SetScoreSelection(). |
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Definition at line 785 of file cg_local.h. Referenced by CG_DrawActiveFrame(), and CG_PredictPlayerState(). |
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Definition at line 787 of file cg_local.h. Referenced by CG_PredictPlayerState(). |
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Definition at line 893 of file cg_local.h. Referenced by CG_EntityEvent(). |
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Definition at line 894 of file cg_local.h. Referenced by CG_EntityEvent(). |
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Definition at line 812 of file cg_local.h. Referenced by CG_CheckChangedPredictableEvents(), and CG_CheckPlayerstateEvents(). |
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Definition at line 809 of file cg_local.h. Referenced by CG_PredictPlayerState(). |
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Definition at line 808 of file cg_local.h. Referenced by CG_PredictPlayerState(). |
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Definition at line 802 of file cg_local.h. Referenced by CG_AddPacketEntities(), CG_BracketEntity(), CG_DrawRadar(), CG_DrawVehicleAmmo(), CG_DrawVehicleAmmoLower(), CG_DrawVehicleAmmoUpper(), CG_DrawVehicleArmor(), CG_DrawVehicleHud(), CG_DrawVehicleShields(), CG_DrawVehicleSpeed(), CG_DrawVehicleWeaponsLinked(), and CG_PredictPlayerState(). |
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Definition at line 1000 of file cg_local.h. Referenced by CG_AddBracketedEnt(), CG_AddRadarAutomapEnts(), CG_AddRadarEnt(), and CG_DrawRadar(). |
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Definition at line 999 of file cg_local.h. Referenced by CG_AddPacketEntities(), CG_AddRadarAutomapEnts(), CG_AddRadarEnt(), and CG_DrawRadar(). |
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Definition at line 797 of file cg_local.h. Referenced by CG_AddPlayerWeapon(), CG_AddViewWeapon(), CG_CalcMuzzlePoint(), CG_CheckThirdPersonAlpha(), CG_DrawActiveFrame(), CG_DrawPlayerSphere(), CG_EntityEvent(), CG_FireWeapon(), CG_Player(), and CG_PlayerHitFX(). |
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Definition at line 903 of file cg_local.h. |
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Definition at line 904 of file cg_local.h. |
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Definition at line 905 of file cg_local.h. |
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Definition at line 901 of file cg_local.h. |
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Definition at line 902 of file cg_local.h. |
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Definition at line 857 of file cg_local.h. |
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Definition at line 858 of file cg_local.h. Referenced by CG_DrawOldScoreboard(). |
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Definition at line 855 of file cg_local.h. Referenced by CG_DrawMedal(), CG_DrawOldScoreboard(), CG_GetTeamCount(), and CG_SetScoreSelection(). |
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Definition at line 851 of file cg_local.h. |
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Definition at line 853 of file cg_local.h. Referenced by CG_DrawMedal(), and CG_SetScoreSelection(). |
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Definition at line 997 of file cg_local.h. Referenced by CG_Init(), CG_MiscEnt(), and vmMain(). |
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Definition at line 856 of file cg_local.h. Referenced by CG_DrawOldScoreboard(), CG_KeyEvent(), and CG_MouseEvent(). |
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Definition at line 870 of file cg_local.h. |
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Definition at line 911 of file cg_local.h. Referenced by CG_AddBufferedSound(). |
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Definition at line 908 of file cg_local.h. Referenced by CG_AddBufferedSound(). |
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Definition at line 909 of file cg_local.h. Referenced by CG_AddBufferedSound(). |
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Definition at line 910 of file cg_local.h. |
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Definition at line 861 of file cg_local.h. Referenced by CG_BuildSpectatorString(), and CG_DrawTeamSpectators(). |
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Definition at line 860 of file cg_local.h. Referenced by CG_BuildSpectatorString(), and CG_DrawTeamSpectators(). |
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Definition at line 866 of file cg_local.h. Referenced by CG_DrawTeamSpectators(). |
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Definition at line 867 of file cg_local.h. |
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Definition at line 864 of file cg_local.h. Referenced by CG_DrawTeamSpectators(). |
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Definition at line 865 of file cg_local.h. Referenced by CG_DrawTeamSpectators(). |
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Definition at line 863 of file cg_local.h. Referenced by CG_DrawTeamSpectators(). |
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Definition at line 862 of file cg_local.h. Referenced by CG_BuildSpectatorString(), and CG_DrawTeamSpectators(). |
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Definition at line 814 of file cg_local.h. Referenced by CG_EntityEvent(). |
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Definition at line 815 of file cg_local.h. Referenced by CG_EntityEvent(). |
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Definition at line 854 of file cg_local.h. Referenced by CG_DrawOldScoreboard(), and CG_GetGameStatusText(). |
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Definition at line 970 of file cg_local.h. Referenced by CG_AddViewWeapon(), CG_TestGun_f(), and CG_TestModel_f(). |
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Definition at line 990 of file cg_local.h. |
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Definition at line 968 of file cg_local.h. Referenced by CG_DrawActiveFrame(), CG_TestGun_f(), CG_TestModel_f(), CG_TestModelNextFrame_f(), CG_TestModelNextSkin_f(), CG_TestModelPrevFrame_f(), and CG_TestModelPrevSkin_f(). |
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Definition at line 969 of file cg_local.h. Referenced by CG_TestModel_f(). |
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Definition at line 778 of file cg_local.h. Referenced by CG_BuildSolidList(), CG_PredictPlayerState(), CG_Respawn(), and CG_TransitionPlayerState(). |
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Definition at line 789 of file cg_local.h. Referenced by CG_CheckLocalSounds(). |
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Definition at line 947 of file cg_local.h. Referenced by CG_DamageFeedback(). |
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Definition at line 948 of file cg_local.h. Referenced by CG_DamageFeedback(). |
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Definition at line 946 of file cg_local.h. Referenced by CG_DamageFeedback(). |
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Definition at line 807 of file cg_local.h. Referenced by CG_PredictPlayerState(). |
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Definition at line 972 of file cg_local.h. Referenced by CG_DrawVehicleSpeed(). |
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Definition at line 973 of file cg_local.h. Referenced by CG_DrawVehicleSpeed(). |
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Definition at line 915 of file cg_local.h. |
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Definition at line 916 of file cg_local.h. |
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Definition at line 914 of file cg_local.h. |
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Definition at line 898 of file cg_local.h. Referenced by CG_DrawTimedMenus(), and CG_ShowResponseHead(). |
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Definition at line 919 of file cg_local.h. Referenced by CG_CheckLocalSounds(), CG_DrawOldScoreboard(), and CG_SetConfigValues(). |
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Definition at line 920 of file cg_local.h. |
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Definition at line 929 of file cg_local.h. |
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Definition at line 930 of file cg_local.h. |
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Definition at line 824 of file cg_local.h. Referenced by CG_DrawActiveFrame(), CG_DrawWeaponSelect(), CG_Init(), CG_NextWeapon_f(), CG_OutOfAmmoChange(), CG_PrevWeapon_f(), CG_Respawn(), CG_Weapon_f(), and CG_WeaponClean_f(). |
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Definition at line 928 of file cg_local.h. Referenced by CG_DrawIconBackground(), CG_DrawWeaponSelect(), CG_NextWeapon_f(), CG_OutOfAmmoChange(), CG_PrevWeapon_f(), CG_Respawn(), CG_Weapon_f(), and CG_WeaponClean_f(). |
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Definition at line 957 of file cg_local.h. |
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Definition at line 843 of file cg_local.h. Referenced by CG_ZoomDown_f(), and CG_ZoomUp_f(). |
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Definition at line 845 of file cg_local.h. Referenced by CG_DrawActiveFrame(). |
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Definition at line 844 of file cg_local.h. Referenced by CG_DrawSkyBoxPortal(), CG_ZoomDown_f(), and CG_ZoomUp_f(). |