cg_t Struct Reference

#include <cg_local.h>


Data Fields

int clientFrame
int clientNum
qboolean demoPlayback
qboolean levelShot
int deferredPlayerLoading
qboolean loading
qboolean intermissionStarted
int latestSnapshotNum
int latestSnapshotTime
snapshot_tsnap
snapshot_tnextSnap
float frameInterpolation
qboolean mMapChange
qboolean thisFrameTeleport
qboolean nextFrameTeleport
int frametime
int time
int oldTime
int physicsTime
int timelimitWarnings
int fraglimitWarnings
qboolean mapRestart
qboolean mInRMG
qboolean mRMGWeather
qboolean renderingThirdPerson
qboolean hyperspace
playerState_t predictedPlayerState
playerState_t predictedVehicleState
qboolean validPPS
int predictedErrorTime
vec3_t predictedError
int eventSequence
int predictableEvents [MAX_PREDICTED_EVENTS]
float stepChange
int stepTime
float duckChange
int duckTime
float landChange
int landTime
int weaponSelect
int forceSelect
int itemSelect
vec3_t autoAngles
vec3_t autoAxis [3]
vec3_t autoAnglesFast
vec3_t autoAxisFast [3]
refdef_t refdef
qboolean zoomed
int zoomTime
float zoomSensitivity
char infoScreenText [MAX_STRING_CHARS]
int scoresRequestTime
int numScores
int selectedScore
int teamScores [2]
score_t scores [MAX_CLIENTS]
qboolean showScores
qboolean scoreBoardShowing
int scoreFadeTime
char killerName [MAX_NAME_LENGTH]
char spectatorList [MAX_STRING_CHARS]
int spectatorLen
float spectatorWidth
int spectatorTime
int spectatorPaintX
int spectatorPaintX2
int spectatorOffset
int spectatorPaintLen
skulltrail_t skulltrails [MAX_CLIENTS]
int centerPrintTime
int centerPrintCharWidth
int centerPrintY
char centerPrint [1024]
int centerPrintLines
int lowAmmoWarning
int lastKillTime
int crosshairClientNum
int crosshairClientTime
int crosshairVehNum
int crosshairVehTime
int powerupActive
int powerupTime
int attackerTime
int voiceTime
int rewardStack
int rewardTime
int rewardCount [MAX_REWARDSTACK]
qhandle_t rewardShader [MAX_REWARDSTACK]
qhandle_t rewardSound [MAX_REWARDSTACK]
int soundBufferIn
int soundBufferOut
int soundTime
qhandle_t soundBuffer [MAX_SOUNDBUFFER]
int voiceChatTime
int voiceChatBufferIn
int voiceChatBufferOut
int warmup
int warmupCount
int itemPickup
int itemPickupTime
int itemPickupBlendTime
int weaponSelectTime
int weaponAnimation
int weaponAnimationTime
float damageTime
float damageX
float damageY
float damageValue
float headYaw
float headEndPitch
float headEndYaw
int headEndTime
float headStartPitch
float headStartYaw
int headStartTime
float v_dmg_time
float v_dmg_pitch
float v_dmg_roll
vec3_t kick_angles
int kick_time
vec3_t kick_origin
float bobfracsin
int bobcycle
float xyspeed
int nextOrbitTime
int loadLCARSStage
int forceHUDTotalFlashTime
int forceHUDNextFlashTime
qboolean forceHUDActive
refEntity_t testModelEntity
char testModelName [MAX_QPATH]
qboolean testGun
int VHUDFlashTime
qboolean VHUDTurboFlag
float HUDTickFlashTime
qboolean HUDArmorFlag
qboolean HUDHealthFlag
qboolean iconHUDActive
float iconHUDPercent
float iconSelectTime
float invenSelectTime
float forceSelectTime
vec3_t lastFPFlashPoint
int testModel
snapshot_t activeSnapshots [2]
char sharedBuffer [MAX_CG_SHARED_BUFFER_SIZE]
short radarEntityCount
short radarEntities [MAX_CLIENTS+16]
short bracketedEntityCount
short bracketedEntities [MAX_CLIENTS+16]
float distanceCull
chatBoxItem_t chatItems [MAX_CHATBOX_ITEMS]
int chatItemActive


Field Documentation

snapshot_t cg_t::activeSnapshots[2]
 

Definition at line 992 of file cg_local.h.

int cg_t::attackerTime
 

Definition at line 897 of file cg_local.h.

Referenced by CG_DamageFeedback(), and CG_LastAttacker().

vec3_t cg_t::autoAngles
 

Definition at line 830 of file cg_local.h.

Referenced by CG_AddPacketEntities().

vec3_t cg_t::autoAnglesFast
 

Definition at line 832 of file cg_local.h.

Referenced by CG_AddPacketEntities().

vec3_t cg_t::autoAxis[3]
 

Definition at line 831 of file cg_local.h.

Referenced by CG_AddPacketEntities().

vec3_t cg_t::autoAxisFast[3]
 

Definition at line 833 of file cg_local.h.

Referenced by CG_AddPacketEntities().

int cg_t::bobcycle
 

Definition at line 956 of file cg_local.h.

float cg_t::bobfracsin
 

Definition at line 955 of file cg_local.h.

short cg_t::bracketedEntities[MAX_CLIENTS+16]
 

Definition at line 1003 of file cg_local.h.

Referenced by CG_AddBracketedEnt(), and CG_DrawBracketedEntities().

short cg_t::bracketedEntityCount
 

Definition at line 1002 of file cg_local.h.

Referenced by CG_AddBracketedEnt(), CG_AddPacketEntities(), and CG_DrawBracketedEntities().

char cg_t::centerPrint[1024]
 

Definition at line 876 of file cg_local.h.

Referenced by CG_CenterPrint().

int cg_t::centerPrintCharWidth
 

Definition at line 874 of file cg_local.h.

Referenced by CG_CenterPrint().

int cg_t::centerPrintLines
 

Definition at line 877 of file cg_local.h.

Referenced by CG_CenterPrint().

int cg_t::centerPrintTime
 

Definition at line 873 of file cg_local.h.

Referenced by CG_CenterPrint().

int cg_t::centerPrintY
 

Definition at line 875 of file cg_local.h.

Referenced by CG_CenterPrint().

int cg_t::chatItemActive
 

Definition at line 1008 of file cg_local.h.

Referenced by CG_ChatBox_AddString().

chatBoxItem_t cg_t::chatItems[MAX_CHATBOX_ITEMS]
 

Definition at line 1007 of file cg_local.h.

Referenced by CG_ChatBox_AddString().

int cg_t::clientFrame
 

Definition at line 756 of file cg_local.h.

Referenced by CG_DrawActiveFrame().

int cg_t::clientNum
 

Definition at line 758 of file cg_local.h.

Referenced by CG_Init(), and CG_NewClientInfo().

int cg_t::crosshairClientNum
 

Definition at line 886 of file cg_local.h.

Referenced by CG_BracketEntity(), CG_CheckTargetVehicle(), and CG_CrosshairPlayer().

int cg_t::crosshairClientTime
 

Definition at line 887 of file cg_local.h.

Referenced by CG_CrosshairPlayer().

int cg_t::crosshairVehNum
 

Definition at line 889 of file cg_local.h.

Referenced by CG_CheckTargetVehicle().

int cg_t::crosshairVehTime
 

Definition at line 890 of file cg_local.h.

Referenced by CG_CheckTargetVehicle().

float cg_t::damageTime
 

Definition at line 933 of file cg_local.h.

Referenced by CG_DamageFeedback().

float cg_t::damageValue
 

Definition at line 934 of file cg_local.h.

Referenced by CG_DamageFeedback().

float cg_t::damageX
 

Definition at line 934 of file cg_local.h.

Referenced by CG_DamageFeedback().

float cg_t::damageY
 

Definition at line 934 of file cg_local.h.

Referenced by CG_DamageFeedback().

int cg_t::deferredPlayerLoading
 

Definition at line 762 of file cg_local.h.

Referenced by CG_DrawOldScoreboard().

qboolean cg_t::demoPlayback
 

Definition at line 760 of file cg_local.h.

Referenced by CG_DrawActiveFrame(), CG_EntityEvent(), and CG_PredictPlayerState().

float cg_t::distanceCull
 

Definition at line 1005 of file cg_local.h.

Referenced by CG_DrawMiscEnts(), and CG_Init().

float cg_t::duckChange
 

Definition at line 817 of file cg_local.h.

Referenced by CG_TransitionPlayerState().

int cg_t::duckTime
 

Definition at line 818 of file cg_local.h.

Referenced by CG_TransitionPlayerState().

int cg_t::eventSequence
 

Definition at line 811 of file cg_local.h.

Referenced by CG_CheckChangedPredictableEvents(), CG_CheckPlayerstateEvents(), and CG_PredictPlayerState().

qboolean cg_t::forceHUDActive
 

Definition at line 965 of file cg_local.h.

Referenced by CG_DrawForcePower(), and CG_Init().

int cg_t::forceHUDNextFlashTime
 

Definition at line 964 of file cg_local.h.

Referenced by CG_DrawForcePower(), and CG_Init().

int cg_t::forceHUDTotalFlashTime
 

Definition at line 963 of file cg_local.h.

Referenced by CG_DrawForcePower(), CG_EntityEvent(), and CG_Init().

int cg_t::forceSelect
 

Definition at line 826 of file cg_local.h.

Referenced by CG_DrawActiveFrame(), CG_DrawForceSelect(), CG_EntityEvent(), CG_Init(), CG_NextForcePower_f(), and CG_PrevForcePower_f().

float cg_t::forceSelectTime
 

Definition at line 983 of file cg_local.h.

Referenced by CG_DrawForceSelect(), CG_DrawIconBackground(), CG_EntityEvent(), CG_NextForcePower_f(), and CG_PrevForcePower_f().

int cg_t::fraglimitWarnings
 

Definition at line 790 of file cg_local.h.

Referenced by CG_CheckLocalSounds().

float cg_t::frameInterpolation
 

Definition at line 774 of file cg_local.h.

Referenced by CG_AddPacketEntities().

int cg_t::frametime
 

Definition at line 781 of file cg_local.h.

Referenced by CG_BloodTrail(), CG_CheckPassengerTurretView(), CG_CheckThirdPersonAlpha(), CG_Cube(), CG_DrawActiveFrame(), CG_LerpCrosshairPos(), and CG_ReflectVelocity().

float cg_t::headEndPitch
 

Definition at line 938 of file cg_local.h.

int cg_t::headEndTime
 

Definition at line 940 of file cg_local.h.

float cg_t::headEndYaw
 

Definition at line 939 of file cg_local.h.

float cg_t::headStartPitch
 

Definition at line 941 of file cg_local.h.

int cg_t::headStartTime
 

Definition at line 943 of file cg_local.h.

float cg_t::headStartYaw
 

Definition at line 942 of file cg_local.h.

float cg_t::headYaw
 

Definition at line 937 of file cg_local.h.

qboolean cg_t::HUDArmorFlag
 

Definition at line 977 of file cg_local.h.

Referenced by CG_DrawArmor().

qboolean cg_t::HUDHealthFlag
 

Definition at line 978 of file cg_local.h.

float cg_t::HUDTickFlashTime
 

Definition at line 976 of file cg_local.h.

Referenced by CG_DrawArmor().

qboolean cg_t::hyperspace
 

Definition at line 800 of file cg_local.h.

Referenced by CG_DrawActiveFrame(), CG_DrawSkyBoxPortal(), and CG_PredictPlayerState().

qboolean cg_t::iconHUDActive
 

Definition at line 979 of file cg_local.h.

Referenced by CG_DrawIconBackground().

float cg_t::iconHUDPercent
 

Definition at line 980 of file cg_local.h.

Referenced by CG_DrawIconBackground(), CG_DrawInvenSelect(), and CG_DrawWeaponSelect().

float cg_t::iconSelectTime
 

Definition at line 981 of file cg_local.h.

Referenced by CG_DrawIconBackground().

char cg_t::infoScreenText[MAX_STRING_CHARS]
 

Definition at line 848 of file cg_local.h.

Referenced by CG_DrawActiveFrame(), CG_DrawInformation(), CG_Init(), and CG_LoadingString().

qboolean cg_t::intermissionStarted
 

Definition at line 764 of file cg_local.h.

Referenced by CG_CheckLocalSounds().

float cg_t::invenSelectTime
 

Definition at line 982 of file cg_local.h.

Referenced by CG_DrawIconBackground(), CG_DrawInvenSelect(), CG_NextInventory_f(), and CG_PrevInventory_f().

int cg_t::itemPickup
 

Definition at line 924 of file cg_local.h.

int cg_t::itemPickupBlendTime
 

Definition at line 926 of file cg_local.h.

int cg_t::itemPickupTime
 

Definition at line 925 of file cg_local.h.

Referenced by CG_DrawWeaponSelect().

int cg_t::itemSelect
 

Definition at line 827 of file cg_local.h.

Referenced by CG_DrawActiveFrame(), CG_DrawInvenSelect(), CG_Init(), CG_NextInventory_f(), and CG_PrevInventory_f().

vec3_t cg_t::kick_angles
 

Definition at line 950 of file cg_local.h.

Referenced by CG_FireWeapon().

vec3_t cg_t::kick_origin
 

Definition at line 952 of file cg_local.h.

int cg_t::kick_time
 

Definition at line 951 of file cg_local.h.

Referenced by CG_FireWeapon().

char cg_t::killerName[MAX_NAME_LENGTH]
 

Definition at line 859 of file cg_local.h.

Referenced by CG_DrawOldScoreboard(), and CG_GetKillerText().

float cg_t::landChange
 

Definition at line 820 of file cg_local.h.

Referenced by DoFall().

int cg_t::landTime
 

Definition at line 821 of file cg_local.h.

Referenced by DoFall().

vec3_t cg_t::lastFPFlashPoint
 

Definition at line 985 of file cg_local.h.

Referenced by CG_AddPlayerWeapon(), and CG_EntityEvent().

int cg_t::lastKillTime
 

Definition at line 883 of file cg_local.h.

int cg_t::latestSnapshotNum
 

Definition at line 767 of file cg_local.h.

Referenced by CG_ProcessSnapshots().

int cg_t::latestSnapshotTime
 

Definition at line 768 of file cg_local.h.

Referenced by CG_AddLagometerFrameInfo(), and CG_ProcessSnapshots().

qboolean cg_t::levelShot
 

Definition at line 761 of file cg_local.h.

qboolean cg_t::loading
 

Definition at line 763 of file cg_local.h.

Referenced by CG_Init(), and CG_NewClientInfo().

int cg_t::loadLCARSStage
 

Definition at line 961 of file cg_local.h.

Referenced by CG_Init(), and CG_LoadBar().

int cg_t::lowAmmoWarning
 

Definition at line 880 of file cg_local.h.

Referenced by CG_CheckAmmo().

qboolean cg_t::mapRestart
 

Definition at line 792 of file cg_local.h.

Referenced by CG_TransitionPlayerState().

qboolean cg_t::mInRMG
 

Definition at line 794 of file cg_local.h.

Referenced by CG_EntityEvent(), and CG_ParseServerinfo().

qboolean cg_t::mMapChange
 

Definition at line 776 of file cg_local.h.

Referenced by vmMain().

qboolean cg_t::mRMGWeather
 

Definition at line 795 of file cg_local.h.

Referenced by CG_ParseServerinfo().

qboolean cg_t::nextFrameTeleport
 

Definition at line 779 of file cg_local.h.

Referenced by CG_BuildSolidList(), and CG_PredictPlayerState().

int cg_t::nextOrbitTime
 

Definition at line 958 of file cg_local.h.

snapshot_t* cg_t::nextSnap
 

Definition at line 771 of file cg_local.h.

Referenced by CG_AddPacketEntities(), CG_BuildSolidList(), CG_PredictPlayerState(), and CG_ProcessSnapshots().

int cg_t::numScores
 

Definition at line 852 of file cg_local.h.

Referenced by CG_DrawOldScoreboard(), CG_GetTeamCount(), and CG_SetScoreSelection().

int cg_t::oldTime
 

Definition at line 785 of file cg_local.h.

Referenced by CG_DrawActiveFrame(), and CG_PredictPlayerState().

int cg_t::physicsTime
 

Definition at line 787 of file cg_local.h.

Referenced by CG_PredictPlayerState().

int cg_t::powerupActive
 

Definition at line 893 of file cg_local.h.

Referenced by CG_EntityEvent().

int cg_t::powerupTime
 

Definition at line 894 of file cg_local.h.

Referenced by CG_EntityEvent().

int cg_t::predictableEvents[MAX_PREDICTED_EVENTS]
 

Definition at line 812 of file cg_local.h.

Referenced by CG_CheckChangedPredictableEvents(), and CG_CheckPlayerstateEvents().

vec3_t cg_t::predictedError
 

Definition at line 809 of file cg_local.h.

Referenced by CG_PredictPlayerState().

int cg_t::predictedErrorTime
 

Definition at line 808 of file cg_local.h.

Referenced by CG_PredictPlayerState().

playerState_t cg_t::predictedPlayerState
 

Definition at line 801 of file cg_local.h.

Referenced by CG_AddPacketEntities(), CG_AddPlayerWeapon(), CG_AddRadarAutomapEnts(), CG_AddViewWeapon(), CG_BracketEntity(), CG_BuildSolidList(), CG_CalcEntityLerpPositions(), CG_CalcMuzzlePoint(), CG_CalcVehicleMuzzlePoint(), CG_CheckLocalSounds(), CG_CheckPassengerTurretView(), CG_CheckTargetVehicle(), CG_CheckThirdPersonAlpha(), CG_DrawActiveFrame(), CG_DrawArmor(), CG_DrawAutoMap(), CG_DrawEWebHealth(), CG_DrawHaqrBar(), CG_DrawHealthBar(), CG_DrawHUD(), CG_DrawInvenSelect(), CG_DrawOldScoreboard(), CG_DrawPlayerSphere(), CG_DrawRadar(), CG_DrawSiegeInfo(), CG_DrawSkyBoxPortal(), CG_DrawVehicleHud(), CG_DrawVehicleWeaponsLinked(), CG_DrawWeaponSelect(), CG_EmplacedView(), CG_EntityEvent(), CG_FireWeapon(), CG_InATST(), CG_InFighter(), CG_KeyEvent(), CG_MouseEvent(), CG_NewClientInfo(), CG_NextForcePower_f(), CG_NextInventory_f(), CG_NextWeapon_f(), CG_NoUseableForce(), CG_ParseSiegeObjectiveStatus(), CG_Player(), CG_PlayerHitFX(), CG_PredictPlayerState(), CG_PrevForcePower_f(), CG_PrevInventory_f(), CG_PrevWeapon_f(), CG_ResetPlayerEntity(), CG_ScorePlum(), CG_SiegeObjectiveCompleted(), CG_SiegeRoundOver(), CG_UsingEWeb(), and DoFall().

playerState_t cg_t::predictedVehicleState
 

Definition at line 802 of file cg_local.h.

Referenced by CG_AddPacketEntities(), CG_BracketEntity(), CG_DrawRadar(), CG_DrawVehicleAmmo(), CG_DrawVehicleAmmoLower(), CG_DrawVehicleAmmoUpper(), CG_DrawVehicleArmor(), CG_DrawVehicleHud(), CG_DrawVehicleShields(), CG_DrawVehicleSpeed(), CG_DrawVehicleWeaponsLinked(), and CG_PredictPlayerState().

short cg_t::radarEntities[MAX_CLIENTS+16]
 

Definition at line 1000 of file cg_local.h.

Referenced by CG_AddBracketedEnt(), CG_AddRadarAutomapEnts(), CG_AddRadarEnt(), and CG_DrawRadar().

short cg_t::radarEntityCount
 

Definition at line 999 of file cg_local.h.

Referenced by CG_AddPacketEntities(), CG_AddRadarAutomapEnts(), CG_AddRadarEnt(), and CG_DrawRadar().

refdef_t cg_t::refdef
 

Definition at line 836 of file cg_local.h.

Referenced by CG_AddParticles(), CG_AddParticleToScene(), CG_AddScorePlum(), CG_AddViewWeapon(), CG_BracketEntity(), CG_CalcFOVFromX(), CG_CalcMuzzlePoint(), CG_CalcScreenEffects(), CG_CheckPassengerTurretView(), CG_CreateDistortionTrailPart(), CG_DamageFeedback(), CG_Disintegration(), CG_DoCameraShake(), CG_DrawActive(), CG_DrawActiveFrame(), CG_DrawMiscEnts(), CG_DrawPlayerSphere(), CG_DrawRadar(), CG_DrawSkyBoxPortal(), CG_EmplacedView(), CG_EntityEvent(), CG_ExplosionEffects(), CG_GetVehicleCamPos(), CG_Player(), CG_SaberClashFlare(), CG_SurfaceExplosion(), CG_TestModel_f(), CG_TileClear(), CG_UpdateSoundTrackers(), and CG_WorldCoordToScreenCoordFloat().

qboolean cg_t::renderingThirdPerson
 

Definition at line 797 of file cg_local.h.

Referenced by CG_AddPlayerWeapon(), CG_AddViewWeapon(), CG_CalcMuzzlePoint(), CG_CheckThirdPersonAlpha(), CG_DrawActiveFrame(), CG_DrawPlayerSphere(), CG_EntityEvent(), CG_FireWeapon(), CG_Player(), and CG_PlayerHitFX().

int cg_t::rewardCount[MAX_REWARDSTACK]
 

Definition at line 903 of file cg_local.h.

qhandle_t cg_t::rewardShader[MAX_REWARDSTACK]
 

Definition at line 904 of file cg_local.h.

qhandle_t cg_t::rewardSound[MAX_REWARDSTACK]
 

Definition at line 905 of file cg_local.h.

int cg_t::rewardStack
 

Definition at line 901 of file cg_local.h.

int cg_t::rewardTime
 

Definition at line 902 of file cg_local.h.

qboolean cg_t::scoreBoardShowing
 

Definition at line 857 of file cg_local.h.

int cg_t::scoreFadeTime
 

Definition at line 858 of file cg_local.h.

Referenced by CG_DrawOldScoreboard().

score_t cg_t::scores[MAX_CLIENTS]
 

Definition at line 855 of file cg_local.h.

Referenced by CG_DrawMedal(), CG_DrawOldScoreboard(), CG_GetTeamCount(), and CG_SetScoreSelection().

int cg_t::scoresRequestTime
 

Definition at line 851 of file cg_local.h.

int cg_t::selectedScore
 

Definition at line 853 of file cg_local.h.

Referenced by CG_DrawMedal(), and CG_SetScoreSelection().

char cg_t::sharedBuffer[MAX_CG_SHARED_BUFFER_SIZE]
 

Definition at line 997 of file cg_local.h.

Referenced by CG_Init(), CG_MiscEnt(), and vmMain().

qboolean cg_t::showScores
 

Definition at line 856 of file cg_local.h.

Referenced by CG_DrawOldScoreboard(), CG_KeyEvent(), and CG_MouseEvent().

skulltrail_t cg_t::skulltrails[MAX_CLIENTS]
 

Definition at line 870 of file cg_local.h.

snapshot_t* cg_t::snap
 

Definition at line 770 of file cg_local.h.

Referenced by CG_AddPacketEntities(), CG_AddParticleToScene(), CG_AddPlayerWeapon(), CG_AddRefEntityWithPowerups(), CG_Bleed(), CG_BracketEntity(), CG_BuildSolidList(), CG_CalcEntityLerpPositions(), CG_CalcMuzzlePoint(), CG_CheckAmmo(), CG_CheckEvents(), CG_ColorForHealth(), CG_DamageFeedback(), CG_DrawActive(), CG_DrawActiveFrame(), CG_DrawAutoMap(), CG_DrawCloakFuel(), CG_DrawEWebHealth(), CG_DrawFlagStatus(), CG_DrawForcePower(), CG_DrawForceSelect(), CG_DrawHealth(), CG_DrawHUD(), CG_DrawIconBackground(), CG_DrawInvenSelect(), CG_DrawJetpackFuel(), CG_DrawMiscEnts(), CG_DrawNewTeamInfo(), CG_DrawOldScoreboard(), CG_DrawRadar(), CG_EmplacedView(), CG_EntityEvent(), CG_GetGameStatusText(), CG_GetTeamColor(), CG_GetValue(), CG_LastAttacker(), CG_NewClientInfo(), CG_NextForcePower_f(), CG_NextInventory_f(), CG_NextWeapon_f(), CG_OtherTeamHasFlag(), CG_OutOfAmmoChange(), CG_OwnerDrawVisible(), CG_Player(), CG_PredictPlayerState(), CG_PrevForcePower_f(), CG_PrevInventory_f(), CG_PrevWeapon_f(), CG_ProcessSnapshots(), CG_Respawn(), CG_SetInitialSnapshot(), CG_SetScoreSelection(), CG_SiegeObjectiveCompleted(), CG_SiegeRoundOver(), CG_ToggleBinoculars(), CG_TransitionPlayerState(), CG_UpdateSoundTrackers(), CG_Weapon_f(), CG_WeaponCheck(), CG_WeaponClean_f(), CG_YourTeamHasFlag(), and ForcePower_Valid().

qhandle_t cg_t::soundBuffer[MAX_SOUNDBUFFER]
 

Definition at line 911 of file cg_local.h.

Referenced by CG_AddBufferedSound().

int cg_t::soundBufferIn
 

Definition at line 908 of file cg_local.h.

Referenced by CG_AddBufferedSound().

int cg_t::soundBufferOut
 

Definition at line 909 of file cg_local.h.

Referenced by CG_AddBufferedSound().

int cg_t::soundTime
 

Definition at line 910 of file cg_local.h.

int cg_t::spectatorLen
 

Definition at line 861 of file cg_local.h.

Referenced by CG_BuildSpectatorString(), and CG_DrawTeamSpectators().

char cg_t::spectatorList[MAX_STRING_CHARS]
 

Definition at line 860 of file cg_local.h.

Referenced by CG_BuildSpectatorString(), and CG_DrawTeamSpectators().

int cg_t::spectatorOffset
 

Definition at line 866 of file cg_local.h.

Referenced by CG_DrawTeamSpectators().

int cg_t::spectatorPaintLen
 

Definition at line 867 of file cg_local.h.

int cg_t::spectatorPaintX
 

Definition at line 864 of file cg_local.h.

Referenced by CG_DrawTeamSpectators().

int cg_t::spectatorPaintX2
 

Definition at line 865 of file cg_local.h.

Referenced by CG_DrawTeamSpectators().

int cg_t::spectatorTime
 

Definition at line 863 of file cg_local.h.

Referenced by CG_DrawTeamSpectators().

float cg_t::spectatorWidth
 

Definition at line 862 of file cg_local.h.

Referenced by CG_BuildSpectatorString(), and CG_DrawTeamSpectators().

float cg_t::stepChange
 

Definition at line 814 of file cg_local.h.

Referenced by CG_EntityEvent().

int cg_t::stepTime
 

Definition at line 815 of file cg_local.h.

Referenced by CG_EntityEvent().

int cg_t::teamScores[2]
 

Definition at line 854 of file cg_local.h.

Referenced by CG_DrawOldScoreboard(), and CG_GetGameStatusText().

qboolean cg_t::testGun
 

Definition at line 970 of file cg_local.h.

Referenced by CG_AddViewWeapon(), CG_TestGun_f(), and CG_TestModel_f().

int cg_t::testModel
 

Definition at line 990 of file cg_local.h.

refEntity_t cg_t::testModelEntity
 

Definition at line 968 of file cg_local.h.

Referenced by CG_DrawActiveFrame(), CG_TestGun_f(), CG_TestModel_f(), CG_TestModelNextFrame_f(), CG_TestModelNextSkin_f(), CG_TestModelPrevFrame_f(), and CG_TestModelPrevSkin_f().

char cg_t::testModelName[MAX_QPATH]
 

Definition at line 969 of file cg_local.h.

Referenced by CG_TestModel_f().

qboolean cg_t::thisFrameTeleport
 

Definition at line 778 of file cg_local.h.

Referenced by CG_BuildSolidList(), CG_PredictPlayerState(), CG_Respawn(), and CG_TransitionPlayerState().

int cg_t::time
 

Definition at line 783 of file cg_local.h.

Referenced by BG_GetTime(), CG_AddFadeRGB(), CG_AddFragment(), CG_AddGhoul2Mark(), CG_AddLagometerFrameInfo(), CG_AddLightningBeam(), CG_AddLocalEntities(), CG_AddMarks(), CG_AddOLine(), CG_AddPacketEntities(), CG_AddParticles(), CG_AddParticleToScene(), CG_AddPlayerWeapon(), CG_AddRefEntity(), CG_AddSaberBlade(), CG_AddScorePlum(), CG_Bleed(), CG_BloodPool(), CG_BloodTrail(), CG_BubbleTrail(), CG_CalcEntityLerpPositions(), CG_CalcEWebMuzzlePoint(), CG_CalcVehMuzzle(), CG_CenterPrint(), CG_ChatBox_AddString(), CG_CheckLocalSounds(), CG_CheckPassengerTurretView(), CG_CheckTargetVehicle(), CG_Chunks(), CG_ClearParticles(), CG_CreateSaberMarks(), CG_CrosshairPlayer(), CG_DamageFeedback(), CG_Disintegration(), CG_Draw3DModel(), CG_DrawActiveFrame(), CG_DrawArmor(), CG_DrawAutoMap(), CG_DrawFlagModel(), CG_DrawForcePower(), CG_DrawForceSelect(), CG_DrawGenericTimerBar(), CG_DrawHaqrBar(), CG_DrawIconBackground(), CG_DrawInvenSelect(), CG_DrawPlayerShield(), CG_DrawRadar(), CG_DrawSiegeInfo(), CG_DrawSkyBoxPortal(), CG_DrawTeamSpectators(), CG_DrawTimedMenus(), CG_DrawVehicleAmmo(), CG_DrawVehicleAmmoLower(), CG_DrawVehicleAmmoUpper(), CG_DrawVehicleDamageHUD(), CG_DrawVehicleSpeed(), CG_DrawVehicleTurboRecharge(), CG_DrawWeaponSelect(), CG_EmplacedView(), CG_EntityEvent(), CG_FadeColor(), CG_FireWeapon(), CG_G2PlayerHeadAnims(), CG_G2ServerBoneAngles(), CG_G2TraceCollide(), CG_GetClientWeaponMuzzleBoltPoint(), CG_ImpactMark(), CG_InRoll(), CG_LaunchGib(), CG_MakeExplosion(), CG_NewClientInfo(), CG_NextForcePower_f(), CG_NextInventory_f(), CG_NextWeapon_f(), CG_OilSlickRemove(), CG_OutOfAmmoChange(), CG_PainEvent(), CG_ParseSiegeExtendedDataEntry(), CG_ParseSiegeState(), CG_Particle_Bleed(), CG_Particle_OilParticle(), CG_Particle_OilSlick(), CG_ParticleBloodCloud(), CG_ParticleBubble(), CG_ParticleBulletDebris(), CG_ParticleDust(), CG_ParticleExplosion(), CG_ParticleImpactSmokePuff(), CG_ParticleMisc(), CG_ParticleSmoke(), CG_ParticleSnow(), CG_ParticleSnowFlurry(), CG_ParticleSparks(), CG_Player(), CG_PlayerAnimEventDo(), CG_PlayerHitFX(), CG_PlayerShieldHit(), CG_PredictPlayerState(), CG_PrevForcePower_f(), CG_PrevInventory_f(), CG_PrevWeapon_f(), CG_ProcessSnapshots(), CG_RagDoll(), CG_ReflectVelocity(), CG_ResetPlayerEntity(), CG_Respawn(), CG_RunLightStyles(), CG_SaberClashFlare(), CG_SaberCompWork(), CG_ScorePlum(), CG_SE_UpdateMusic(), CG_SE_UpdateShake(), CG_ShowResponseHead(), CG_TestLine(), CG_ThrowChunk(), CG_TransitionPlayerState(), CG_TriggerAnimSounds(), CG_VehicleAttachDroidUnit(), CG_VehicleShouldDrawShields(), CG_Weapon_f(), CG_WeaponClean_f(), CG_ZoomDown_f(), CG_ZoomUp_f(), CGCam_SetMusicMult(), CGCam_Shake(), DoFall(), FX_AddOrientedLine(), FX_DEMP2_AltDetonate(), G2_BoltToGhoul2Model(), G_AttachToVehicle(), TurretClientRun(), and vmMain().

int cg_t::timelimitWarnings
 

Definition at line 789 of file cg_local.h.

Referenced by CG_CheckLocalSounds().

float cg_t::v_dmg_pitch
 

Definition at line 947 of file cg_local.h.

Referenced by CG_DamageFeedback().

float cg_t::v_dmg_roll
 

Definition at line 948 of file cg_local.h.

Referenced by CG_DamageFeedback().

float cg_t::v_dmg_time
 

Definition at line 946 of file cg_local.h.

Referenced by CG_DamageFeedback().

qboolean cg_t::validPPS
 

Definition at line 807 of file cg_local.h.

Referenced by CG_PredictPlayerState().

int cg_t::VHUDFlashTime
 

Definition at line 972 of file cg_local.h.

Referenced by CG_DrawVehicleSpeed().

qboolean cg_t::VHUDTurboFlag
 

Definition at line 973 of file cg_local.h.

Referenced by CG_DrawVehicleSpeed().

int cg_t::voiceChatBufferIn
 

Definition at line 915 of file cg_local.h.

int cg_t::voiceChatBufferOut
 

Definition at line 916 of file cg_local.h.

int cg_t::voiceChatTime
 

Definition at line 914 of file cg_local.h.

int cg_t::voiceTime
 

Definition at line 898 of file cg_local.h.

Referenced by CG_DrawTimedMenus(), and CG_ShowResponseHead().

int cg_t::warmup
 

Definition at line 919 of file cg_local.h.

Referenced by CG_CheckLocalSounds(), CG_DrawOldScoreboard(), and CG_SetConfigValues().

int cg_t::warmupCount
 

Definition at line 920 of file cg_local.h.

int cg_t::weaponAnimation
 

Definition at line 929 of file cg_local.h.

int cg_t::weaponAnimationTime
 

Definition at line 930 of file cg_local.h.

int cg_t::weaponSelect
 

Definition at line 824 of file cg_local.h.

Referenced by CG_DrawActiveFrame(), CG_DrawWeaponSelect(), CG_Init(), CG_NextWeapon_f(), CG_OutOfAmmoChange(), CG_PrevWeapon_f(), CG_Respawn(), CG_Weapon_f(), and CG_WeaponClean_f().

int cg_t::weaponSelectTime
 

Definition at line 928 of file cg_local.h.

Referenced by CG_DrawIconBackground(), CG_DrawWeaponSelect(), CG_NextWeapon_f(), CG_OutOfAmmoChange(), CG_PrevWeapon_f(), CG_Respawn(), CG_Weapon_f(), and CG_WeaponClean_f().

float cg_t::xyspeed
 

Definition at line 957 of file cg_local.h.

qboolean cg_t::zoomed
 

Definition at line 843 of file cg_local.h.

Referenced by CG_ZoomDown_f(), and CG_ZoomUp_f().

float cg_t::zoomSensitivity
 

Definition at line 845 of file cg_local.h.

Referenced by CG_DrawActiveFrame().

int cg_t::zoomTime
 

Definition at line 844 of file cg_local.h.

Referenced by CG_DrawSkyBoxPortal(), CG_ZoomDown_f(), and CG_ZoomUp_f().


The documentation for this struct was generated from the following file: