clientInfo_t Struct Reference

#include <cg_local.h>


Data Fields

qboolean infoValid
float colorOverride [3]
saberInfo_t saber [MAX_SABERS]
void * ghoul2Weapons [MAX_SABERS]
char saberName [64]
char saber2Name [64]
char name [MAX_QPATH]
team_t team
int duelTeam
int botSkill
int frame
vec3_t color1
vec3_t color2
int icolor1
int icolor2
int score
int location
int health
int armor
int curWeapon
int handicap
int wins
int losses
int teamTask
qboolean teamLeader
int powerups
int medkitUsageTime
int breathPuffTime
char modelName [MAX_QPATH]
char skinName [MAX_QPATH]
char forcePowers [MAX_QPATH]
char teamName [MAX_TEAMNAME]
int corrTime
vec3_t lastHeadAngles
int lookTime
int brokenLimbs
qboolean deferred
qboolean newAnims
qboolean fixedlegs
qboolean fixedtorso
vec3_t headOffset
gender_t gender
qhandle_t legsModel
qhandle_t legsSkin
qhandle_t torsoModel
qhandle_t torsoSkin
void * ghoul2Model
qhandle_t modelIcon
qhandle_t bolt_rhand
qhandle_t bolt_lhand
qhandle_t bolt_head
qhandle_t bolt_motion
qhandle_t bolt_llumbar
int siegeIndex
int siegeDesiredTeam
sfxHandle_t sounds [MAX_CUSTOM_SOUNDS]
sfxHandle_t combatSounds [MAX_CUSTOM_COMBAT_SOUNDS]
sfxHandle_t extraSounds [MAX_CUSTOM_EXTRA_SOUNDS]
sfxHandle_t jediSounds [MAX_CUSTOM_JEDI_SOUNDS]
sfxHandle_t siegeSounds [MAX_CUSTOM_SIEGE_SOUNDS]
sfxHandle_t duelSounds [MAX_CUSTOM_DUEL_SOUNDS]
int legsAnim
int torsoAnim
float facial_blink
float facial_frown
float facial_aux
int superSmoothTime


Field Documentation

int clientInfo_t::armor
 

Definition at line 225 of file cg_local.h.

Referenced by CG_DrawNewTeamInfo(), and CG_GetValue().

qhandle_t clientInfo_t::bolt_head
 

Definition at line 286 of file cg_local.h.

Referenced by CG_Player().

qhandle_t clientInfo_t::bolt_lhand
 

Definition at line 284 of file cg_local.h.

Referenced by CG_Player().

qhandle_t clientInfo_t::bolt_llumbar
 

Definition at line 290 of file cg_local.h.

Referenced by CG_Player().

qhandle_t clientInfo_t::bolt_motion
 

Definition at line 288 of file cg_local.h.

Referenced by CG_Player().

qhandle_t clientInfo_t::bolt_rhand
 

Definition at line 283 of file cg_local.h.

Referenced by CG_Player().

int clientInfo_t::botSkill
 

Definition at line 212 of file cg_local.h.

Referenced by CG_NewClientInfo().

int clientInfo_t::breathPuffTime
 

Definition at line 238 of file cg_local.h.

int clientInfo_t::brokenLimbs
 

Definition at line 258 of file cg_local.h.

vec3_t clientInfo_t::color1
 

Definition at line 216 of file cg_local.h.

Referenced by CG_NewClientInfo().

vec3_t clientInfo_t::color2
 

Definition at line 217 of file cg_local.h.

Referenced by CG_NewClientInfo().

float clientInfo_t::colorOverride[3]
 

Definition at line 199 of file cg_local.h.

Referenced by CG_NewClientInfo(), and CG_Player().

sfxHandle_t clientInfo_t::combatSounds[MAX_CUSTOM_COMBAT_SOUNDS]
 

Definition at line 296 of file cg_local.h.

Referenced by CG_CustomSound().

int clientInfo_t::corrTime
 

Definition at line 253 of file cg_local.h.

int clientInfo_t::curWeapon
 

Definition at line 226 of file cg_local.h.

Referenced by CG_DrawNewTeamInfo().

qboolean clientInfo_t::deferred
 

Definition at line 260 of file cg_local.h.

Referenced by CG_DrawHead(), and CG_LoadClientInfo().

sfxHandle_t clientInfo_t::duelSounds[MAX_CUSTOM_DUEL_SOUNDS]
 

Definition at line 300 of file cg_local.h.

Referenced by CG_CustomSound(), and CG_LoadCISounds().

int clientInfo_t::duelTeam
 

Definition at line 210 of file cg_local.h.

Referenced by CG_NewClientInfo(), and CG_Player().

sfxHandle_t clientInfo_t::extraSounds[MAX_CUSTOM_EXTRA_SOUNDS]
 

Definition at line 297 of file cg_local.h.

Referenced by CG_CustomSound().

float clientInfo_t::facial_aux
 

Definition at line 307 of file cg_local.h.

Referenced by CG_G2PlayerHeadAnims(), and CG_ResetPlayerEntity().

float clientInfo_t::facial_blink
 

Definition at line 305 of file cg_local.h.

Referenced by CG_G2PlayerHeadAnims(), and CG_ResetPlayerEntity().

float clientInfo_t::facial_frown
 

Definition at line 306 of file cg_local.h.

Referenced by CG_G2PlayerHeadAnims(), and CG_ResetPlayerEntity().

qboolean clientInfo_t::fixedlegs
 

Definition at line 263 of file cg_local.h.

qboolean clientInfo_t::fixedtorso
 

Definition at line 264 of file cg_local.h.

char clientInfo_t::forcePowers[MAX_QPATH]
 

Definition at line 247 of file cg_local.h.

Referenced by CG_NewClientInfo().

int clientInfo_t::frame
 

Definition at line 214 of file cg_local.h.

Referenced by CG_Player().

gender_t clientInfo_t::gender
 

Definition at line 268 of file cg_local.h.

Referenced by CG_LoadCISounds().

void* clientInfo_t::ghoul2Model
 

Definition at line 279 of file cg_local.h.

Referenced by CG_EntityEvent(), CG_LoadClientInfo(), CG_NewClientInfo(), CG_Player(), and CG_ResetPlayerEntity().

void* clientInfo_t::ghoul2Weapons[MAX_SABERS]
 

Definition at line 202 of file cg_local.h.

Referenced by CG_CopyG2WeaponInstance(), CG_G2AnimEntModelLoad(), CG_G2WeaponInstance(), and CG_NewClientInfo().

int clientInfo_t::handicap
 

Definition at line 228 of file cg_local.h.

Referenced by CG_NewClientInfo().

vec3_t clientInfo_t::headOffset
 

Definition at line 266 of file cg_local.h.

int clientInfo_t::health
 

Definition at line 224 of file cg_local.h.

Referenced by CG_DrawNewTeamInfo(), and CG_GetValue().

int clientInfo_t::icolor1
 

Definition at line 219 of file cg_local.h.

Referenced by CG_NewClientInfo().

int clientInfo_t::icolor2
 

Definition at line 220 of file cg_local.h.

Referenced by CG_NewClientInfo().

qboolean clientInfo_t::infoValid
 

Definition at line 197 of file cg_local.h.

Referenced by BG_MySaber(), CG_BuildSpectatorString(), CG_ClientNumFromName(), CG_DrawAutoMap(), CG_DrawNewTeamInfo(), CG_DrawRadar(), CG_GetClassCount(), CG_GetTeamNonScoreCount(), CG_NewClientInfo(), and CG_Player().

sfxHandle_t clientInfo_t::jediSounds[MAX_CUSTOM_JEDI_SOUNDS]
 

Definition at line 298 of file cg_local.h.

Referenced by CG_CustomSound().

vec3_t clientInfo_t::lastHeadAngles
 

Definition at line 255 of file cg_local.h.

int clientInfo_t::legsAnim
 

Definition at line 302 of file cg_local.h.

qhandle_t clientInfo_t::legsModel
 

Definition at line 270 of file cg_local.h.

qhandle_t clientInfo_t::legsSkin
 

Definition at line 271 of file cg_local.h.

int clientInfo_t::location
 

Definition at line 223 of file cg_local.h.

Referenced by CG_DrawNewTeamInfo().

int clientInfo_t::lookTime
 

Definition at line 256 of file cg_local.h.

int clientInfo_t::losses
 

Definition at line 229 of file cg_local.h.

Referenced by CG_NewClientInfo().

int clientInfo_t::medkitUsageTime
 

Definition at line 236 of file cg_local.h.

qhandle_t clientInfo_t::modelIcon
 

Definition at line 281 of file cg_local.h.

Referenced by CG_DrawHead().

char clientInfo_t::modelName[MAX_QPATH]
 

Definition at line 243 of file cg_local.h.

Referenced by CG_LoadCISounds(), CG_LoadClientInfo(), CG_NewClientInfo(), and CG_PrecachePlayersForSiegeTeam().

char clientInfo_t::name[MAX_QPATH]
 

Definition at line 207 of file cg_local.h.

Referenced by CG_BuildSpectatorString(), CG_ClientNumFromName(), CG_DrawNewTeamInfo(), CG_EntityEvent(), CG_NewClientInfo(), and CG_PrintCTFMessage().

qboolean clientInfo_t::newAnims
 

Definition at line 262 of file cg_local.h.

Referenced by CG_LoadClientInfo().

int clientInfo_t::powerups
 

Definition at line 234 of file cg_local.h.

Referenced by CG_DrawNewTeamInfo().

saberInfo_t clientInfo_t::saber[MAX_SABERS]
 

Definition at line 201 of file cg_local.h.

Referenced by BG_MySaber(), CG_CopyG2WeaponInstance(), CG_EntityEvent(), CG_G2AnimEntModelLoad(), CG_G2WeaponInstance(), CG_NewClientInfo(), CG_Player(), CG_PredictPlayerState(), and CG_ResetPlayerEntity().

char clientInfo_t::saber2Name[64]
 

Definition at line 205 of file cg_local.h.

Referenced by CG_NewClientInfo().

char clientInfo_t::saberName[64]
 

Definition at line 204 of file cg_local.h.

Referenced by CG_NewClientInfo().

int clientInfo_t::score
 

Definition at line 222 of file cg_local.h.

int clientInfo_t::siegeDesiredTeam
 

Definition at line 293 of file cg_local.h.

Referenced by CG_GetTeamNonScoreCount(), and CG_NewClientInfo().

int clientInfo_t::siegeIndex
 

Definition at line 292 of file cg_local.h.

Referenced by CG_GetClassCount(), CG_LoadClientInfo(), and CG_NewClientInfo().

sfxHandle_t clientInfo_t::siegeSounds[MAX_CUSTOM_SIEGE_SOUNDS]
 

Definition at line 299 of file cg_local.h.

Referenced by CG_CustomSound(), and CG_LoadCISounds().

char clientInfo_t::skinName[MAX_QPATH]
 

Definition at line 244 of file cg_local.h.

Referenced by CG_LoadCISounds(), CG_LoadClientInfo(), CG_NewClientInfo(), and CG_PrecachePlayersForSiegeTeam().

sfxHandle_t clientInfo_t::sounds[MAX_CUSTOM_SOUNDS]
 

Definition at line 295 of file cg_local.h.

Referenced by CG_CustomSound(), and CG_LoadCISounds().

int clientInfo_t::superSmoothTime
 

Definition at line 309 of file cg_local.h.

Referenced by CG_Player(), and CG_ResetPlayerEntity().

team_t clientInfo_t::team
 

Definition at line 208 of file cg_local.h.

Referenced by CG_BracketEntity(), CG_BuildSpectatorString(), CG_DrawNewTeamInfo(), CG_DrawRadar(), CG_DrawSiegeInfo(), CG_EntityEvent(), CG_GetClassCount(), CG_GetTeamCount(), CG_GetTeamNonScoreCount(), CG_LoadClientInfo(), CG_NewClientInfo(), and CG_Player().

qboolean clientInfo_t::teamLeader
 

Definition at line 232 of file cg_local.h.

Referenced by CG_NewClientInfo().

char clientInfo_t::teamName[MAX_TEAMNAME]
 

Definition at line 251 of file cg_local.h.

int clientInfo_t::teamTask
 

Definition at line 231 of file cg_local.h.

Referenced by CG_DrawNewTeamInfo(), and CG_NewClientInfo().

int clientInfo_t::torsoAnim
 

Definition at line 303 of file cg_local.h.

qhandle_t clientInfo_t::torsoModel
 

Definition at line 273 of file cg_local.h.

Referenced by CG_LoadClientInfo().

qhandle_t clientInfo_t::torsoSkin
 

Definition at line 274 of file cg_local.h.

Referenced by CG_ReattachLimb().

int clientInfo_t::wins
 

Definition at line 229 of file cg_local.h.

Referenced by CG_NewClientInfo().


The documentation for this struct was generated from the following file: