clientPersistant_t Struct Reference

#include <g_local.h>


Data Fields

clientConnected_t connected
usercmd_t cmd
qboolean localClient
qboolean initialSpawn
qboolean predictItemPickup
qboolean pmoveFixed
char netname [MAX_NETNAME]
int netnameTime
int maxHealth
int enterTime
playerTeamState_t teamState
int voteCount
int teamVoteCount
qboolean teamInfo


Field Documentation

usercmd_t clientPersistant_t::cmd
 

Definition at line 442 of file g_local.h.

Referenced by ChangeWeapon(), check_recharge(), ClientInactivityTimer(), ClientIntermissionThink(), ClientSpawn(), ClientThink(), ClientThink_real(), DownedSaberThink(), Eject(), emplaced_gun_update(), EWebPositionUser(), EWebThink(), FireWeapon(), G_BreakArm(), G_CheckClientIdle(), G_CheckClientTimeouts(), G_MissileImpact(), G_RunClient(), G_RunFrame(), G_SetAnim(), G_SetTauntAnim(), G_SpecialRollGetup(), NPC_Begin(), NPC_CheckEnemyStealth(), NPC_Think(), PmoveSingle(), SetClientViewAngle(), TossClientItems(), Touch_Multi(), TryGrapple(), TryUse(), VEH_TurretObeyPassengerControl(), WP_ForcePowersUpdate(), WP_SaberCanBlock(), and WP_SaberPositionUpdate().

clientConnected_t clientPersistant_t::connected
 

Definition at line 441 of file g_local.h.

Referenced by AddPowerDuelPlayers(), AddTournamentPlayer(), AdjustTournamentScores(), BotAIStartFrame(), CalculateRanks(), CheckExitRules(), CheckIntermissionExit(), CheckTeamStatus(), ClientBegin(), ClientConnect(), ClientDisconnect(), ClientForString(), ClientNumberFromString(), ClientSpawn(), ClientThink_real(), ClientUserinfoChanged(), Cmd_CallTeamVote_f(), Cmd_CallVote_f(), Cmd_FollowCycle_f(), DeathmatchScoreboardMessage(), DuelLimitHit(), DuelResetWinsLosses(), Eject(), EWebThink(), ExitLevel(), G_AddPowerDuelLoserScore(), G_AddPowerDuelScore(), G_AddRandomBot(), G_CountBotPlayers(), G_CountHumanPlayers(), G_GetDuelWinner(), G_KickAllBots(), G_RemoveRandomBot(), G_TeamCommand(), G_WriteSessionData(), GetIdealDestination(), LogExit(), NPC_BSSeeker_Default(), PassStandardEnemyChecks(), Pickup_Powerup(), player_die(), PlayersInGame(), proxMineThink(), RemovePowerDuelLosers(), RemoveTournamentLoser(), RemoveTournamentWinner(), SendScoreboardMessageToAllClients(), SetLeader(), SiegeCheckTimers(), SiegeDoTeamAssign(), SortRanks(), SpectatorClientEndFrame(), StandardBotAI(), TeamCount(), and TeamLeader().

int clientPersistant_t::enterTime
 

Definition at line 450 of file g_local.h.

Referenced by CalculateDemolitionist(), CalculateSharpshooter(), CalculateTactician(), CalculateUntouchable(), ClientBegin(), and DeathmatchScoreboardMessage().

qboolean clientPersistant_t::initialSpawn
 

Definition at line 444 of file g_local.h.

Referenced by ClientSpawn().

qboolean clientPersistant_t::localClient
 

Definition at line 443 of file g_local.h.

Referenced by ClientInactivityTimer(), ClientSpawn(), and ClientUserinfoChanged().

int clientPersistant_t::maxHealth
 

Definition at line 449 of file g_local.h.

Referenced by Boba_FireDecide(), ClientSpawn(), ClientUserinfoChanged(), Initialize(), NPC_Begin(), NPC_BSJedi_Default(), NPC_Kill_f(), NPC_MineMonster_Pain(), and NPC_ParseParms().

char clientPersistant_t::netname[MAX_NETNAME]
 

Definition at line 447 of file g_local.h.

Referenced by BotDoChat(), BroadcastTeamChange(), CheckExitRules(), ClientBegin(), ClientConnect(), ClientForString(), ClientThink_real(), ClientUserinfoChanged(), Cmd_CallTeamVote_f(), Cmd_CallVote_f(), Cmd_EngageDuel_f(), G_AddRandomBot(), G_CheckForDismemberment(), G_KickAllBots(), G_LogWeaponOutput(), G_RemoveRandomBot(), G_Say(), JMSaberTouch(), LogExit(), player_die(), and SetLeader().

int clientPersistant_t::netnameTime
 

Definition at line 448 of file g_local.h.

Referenced by ClientUserinfoChanged().

qboolean clientPersistant_t::pmoveFixed
 

Definition at line 446 of file g_local.h.

Referenced by ClientThink_real().

qboolean clientPersistant_t::predictItemPickup
 

Definition at line 445 of file g_local.h.

Referenced by ClientUserinfoChanged(), and Touch_Item().

qboolean clientPersistant_t::teamInfo
 

Definition at line 454 of file g_local.h.

Referenced by ClientUserinfoChanged(), and TeamplayInfoMessage().

playerTeamState_t clientPersistant_t::teamState
 

Definition at line 451 of file g_local.h.

Referenced by CalculateTeamCarrier(), CalculateTeamDefender(), CalculateTeamInterceptor(), CheckTeamStatus(), ClientBegin(), ClientSpawn(), respawn(), SetTeam(), SetTeamQuick(), Team_CheckHurtCarrier(), Team_FragBonuses(), Team_TouchEnemyFlag(), Team_TouchOurFlag(), TeamplayInfoMessage(), and WP_InitForcePowers().

int clientPersistant_t::teamVoteCount
 

Definition at line 453 of file g_local.h.

Referenced by Cmd_CallTeamVote_f().

int clientPersistant_t::voteCount
 

Definition at line 452 of file g_local.h.

Referenced by Cmd_CallVote_f().


The documentation for this struct was generated from the following file: