entityShared_t Struct Reference

#include <g_public.h>


Data Fields

qboolean linked
int linkcount
int svFlags
int singleClient
qboolean bmodel
vec3_t mins
vec3_t maxs
int contents
vec3_t absmin
vec3_t absmax
vec3_t currentOrigin
vec3_t currentAngles
qboolean mIsRoffing
int ownerNum
int broadcastClients [2]


Field Documentation

vec3_t entityShared_t::absmax
 

Definition at line 73 of file g_public.h.

Referenced by AimAtTarget(), CalcEntitySpot(), CalculateSiegeGoals(), CanDamage(), DEMP2_AltRadiusDamage(), Do_Strike(), DoImpact(), ForceShootDrain(), ForceShootLightning(), ForceThrow(), funcBBrushDieGo(), funcBBrushPain(), G_GetHitLocation(), G_MoverPush(), G_RadiusDamage(), G_RadiusList(), G_RMGPathing(), G_RunFrame(), GlassDie(), GlassDie_Old(), ItemUse_Sentry(), multi_trigger(), NPC_BSGM_Attack(), pas_think(), Rancor_CheckDropVictim(), shipboundary_think(), Siege_TargetClosestObjective(), SiegeTakesPriority(), SP_func_rotating(), SP_target_push(), SP_trigger_hyperspace(), space_touch(), StandardBotAI(), Think_SpawnNewDoorTrigger(), Touch_Multi(), and WP_SaberStartMissileBlockCheck().

vec3_t entityShared_t::absmin
 

Definition at line 73 of file g_public.h.

Referenced by AimAtTarget(), CalcEntitySpot(), CalculateSiegeGoals(), CanDamage(), DEMP2_AltRadiusDamage(), Do_Strike(), ForceShootDrain(), ForceShootLightning(), ForceThrow(), funcBBrushDieGo(), funcBBrushPain(), G_GetHitLocation(), G_MoverPush(), G_RadiusDamage(), G_RadiusList(), G_RMGPathing(), G_RunFrame(), GlassDie(), GlassDie_Old(), ItemUse_Sentry(), Jedi_SaberBlockGo(), multi_trigger(), NPC_BSAdvanceFight(), NPC_BSGM_Attack(), NPC_Jedi_Pain(), Rancor_CheckDropVictim(), shipboundary_think(), Siege_TargetClosestObjective(), SiegeTakesPriority(), SP_func_rotating(), SP_func_train(), SP_target_push(), SP_trigger_hyperspace(), space_touch(), StandardBotAI(), Think_SetupTrainTargets(), Think_SpawnNewDoorTrigger(), and Touch_Multi().

qboolean entityShared_t::bmodel
 

Definition at line 67 of file g_public.h.

Referenced by ForceShootDrain(), ForceShootLightning(), ForceThrow(), and PM_VehicleImpact().

int entityShared_t::broadcastClients[2]
 

Definition at line 93 of file g_public.h.

Referenced by G_UpdateClientBroadcasts().

int entityShared_t::contents
 

Definition at line 70 of file g_public.h.

Referenced by Blocked_Mover(), ClientDisconnect(), ClientSpawn(), ClientThink_real(), CorpsePhysics(), CreateLaserTrap(), CreateShield(), DEMP2_AltRadiusDamage(), DownedSaberThink(), drop_charge(), Eject(), EWeb_Create(), finish_spawning_turretG2(), FinishSpawningItem(), func_usable_use(), funcBBrushDieGo(), G_Dismember(), G_FindDoorTrigger(), G_MissileImpact(), G_MoverTouchPushTriggers(), G_SpecialSpawnItem(), G_TouchTriggers(), GibEntity(), InitTrigger(), ItemUse_Sentry(), LaunchItem(), maglock_link(), MakeDeadSaber(), misc_faller_create(), MoveClientToIntermission(), multi_trigger_run(), NAV_TestBestNode(), NPC_Begin(), NPC_BSRemove(), NPC_SpotWouldTelefrag(), pas_think(), PlaceShield(), player_die(), Q3_GetFloat(), RespawnItem(), RocketDie(), saberBackToOwner(), saberFirstThrown(), saberKnockDown(), saberKnockOutOfHand(), SaberUpdateSelf(), ShieldGoNotSolid(), ShieldGoSolid(), SiegeItemUse(), SolidifyOwner(), SP_emplaced_gun(), SP_func_usable(), SP_func_wall(), SP_info_jedimaster_start(), SP_misc_ammo_floor_unit(), SP_misc_holocron(), SP_misc_model_ammo_power_converter(), SP_misc_model_health_power_converter(), SP_misc_model_shield_power_converter(), SP_misc_shield_floor_unit(), SP_misc_siege_item(), SP_misc_turret(), SP_terrain(), SP_trigger_asteroid_field(), SP_trigger_hurt(), SP_trigger_hyperspace(), SP_trigger_shipboundary(), SP_trigger_space(), SP_waypoint(), SP_waypoint_small(), SpawnPlatTrigger(), SpotWouldTelefrag2(), Think_SpawnNewDoorTrigger(), thrownSaberTouch(), Touch_Item(), turret_base_spawn_top(), use_wall(), WP_DisruptorAltFire(), WP_FireVehicleWeapon(), WP_SaberInitBladeData(), and WP_SaberPositionUpdate().

vec3_t entityShared_t::currentAngles
 

Definition at line 80 of file g_public.h.

Referenced by anglerCallback(), auto_turret_die(), Boba_FireFlameThrower(), Boba_StartFlameThrower(), Boba_StopKnockdown(), charge_stick(), ClientThink_real(), DeathFX(), EWeb_Create(), finish_spawning_turretG2(), fx_runner_think(), G_BounceObject(), G_Dismember(), G_GetBoltPosition(), G_GetDismemberLoc(), G_GetHitLocation(), G_GetHitLocFromSurfName(), G_HeldByMonster(), G_MissileImpact(), G_MoverPush(), G_MoverTeam(), G_ROFF_NotetrackCallback(), G_RunObject(), G_SetAngles(), G_UcmdMoveForDir(), G_VehicleAttachDroidUnit(), ImperialProbe_FireBlaster(), laserTrapStick(), MakeDeadSaber(), Mark1_FireBlaster(), Mark1_FireRocket(), Mark1Dead_FireBlaster(), Mark1Dead_FireRocket(), Mark2_FireBlaster(), NAV_Bypass(), NPC_Begin(), NPC_BSNoClip(), NPC_Droid_Pain(), NPC_Mark1_Part_Explode(), NPC_Mark2_Part_Explode(), NPC_Spawn_Do(), pitch_roll_for_slope(), player_die(), Q3_GetVector(), Q3_Lerp2Angles(), Q3_Lerp2Pos(), Q3_Play(), R2D2_TurnAnims(), Rancor_Combat(), Rancor_DropVictim(), SaberBounceSound(), Sentry_Fire(), SP_emplaced_gun(), SP_func_rotating(), SP_misc_bsp(), SP_misc_siege_item(), ThrowSaberToAttacker(), turret_head_think(), turretG2_die(), turretG2_head_think(), Wampa_Combat(), and WP_SaberStartMissileBlockCheck().

vec3_t entityShared_t::currentOrigin
 

Definition at line 79 of file g_public.h.

Referenced by AcceptBotCommand(), AI_DistributeAttack(), AI_GetGroup(), AI_GetGroupSize2(), AI_GroupMemberKilled(), AI_RefreshGroup(), AI_ValidateGroupMember(), AI_ValidateNoEnemyGroupMember(), AimAtTarget(), ATST_Attack(), auto_turret_die(), BlowDetpacks(), Boba_FireDecide(), Boba_FireFlameThrower(), Boba_StartFlameThrower(), body_die(), CalcEntitySpot(), charge_stick(), ClientSpawn(), ClientThink_real(), Cmd_Give_f(), CorpsePhysics(), CreateLaserTrap(), CreateMissile(), CreateShield(), DeathFX(), DEMP2_AltDetonate(), DEMP2_AltRadiusDamage(), DetPackBlow(), Do_Strike(), DoImpact(), Droid_Spin(), emplaced_gun_update(), emplaced_gun_use(), EWebDie(), EWebFire(), EWebPositionUser(), ExplodeDeath(), FireVehicleWeapon(), func_wait_return_solid(), funcBBrushDieGo(), funcBBrushPain(), fx_runner_think(), G_AlertTeam(), G_ApplyKnockback(), G_AttackDelay(), G_BounceItem(), G_BounceMissile(), G_BounceObject(), G_CheckInSolid(), G_Damage(), G_DeflectMissile(), G_Dismember(), G_EntitySound(), G_ExplodeMissile(), G_GetBoltPosition(), G_GetDismemberLoc(), G_GetHitLocFromSurfName(), G_HeldByMonster(), G_MissileBounceEffect(), G_MissileImpact(), G_MoverPush(), G_MoverTeam(), G_MoverTouchPushTriggers(), G_PortalifyEntities(), G_RadiusDamage(), G_ReflectMissile(), G_ROFF_NotetrackCallback(), G_RunExPhys(), G_RunItem(), G_RunMissile(), G_RunObject(), G_SetOrigin(), G_Sound(), G_SoundOnEnt(), G_SpawnGEntityFromSpawnVars(), G_StartObjectMoving(), G_StopObjectMoving(), G_Throw(), G_TryPushingEntity(), G_VehicleAttachDroidUnit(), GetClosestSpawn(), GetNearestBadThing(), GM_Dying(), HolocronThink(), Howler_Combat(), Howler_Patrol(), Howler_TryDamage(), ImperialProbe_AttackDecision(), ImperialProbe_FireBlaster(), ImperialProbe_Hunt(), ImperialProbe_MaintainHeight(), ImperialProbe_Strafe(), ImperialProbe_Wait(), InitMover(), Interrogator_Attack(), Interrogator_Hunt(), Interrogator_MaintainHeight(), Interrogator_Melee(), Interrogator_Strafe(), ItemUse_UseDisp(), Jedi_CheckAmbushPlayer(), Jedi_CheckFlipEvasions(), Jedi_FindEnemyInCone(), Jedi_SaberBlockGo(), JMTakesPriority(), laserTrapExplode(), laserTrapThink(), MakeDeadSaber(), Mark1_AttackDecision(), Mark1_FireBlaster(), Mark1_FireRocket(), Mark1Dead_FireBlaster(), Mark1Dead_FireRocket(), Mark2_AttackDecision(), Mark2_FireBlaster(), MineMonster_Attack(), MineMonster_Combat(), MineMonster_Patrol(), MineMonster_TryDamage(), misc_weapon_shooter_aim(), MoveOwner(), NAV_AvoidCollision(), NAV_Bypass(), NAV_CheckAhead(), NAV_ClearPathToPoint(), NAV_MicroError(), NAV_MoveToGoal(), NAV_ResolveEntityCollision(), NAV_StackedCanyon(), NAV_Steer(), NAV_TestBestNode(), NAV_TestForBlocked(), NAV_TrueCollision(), NAV_WaypointsTooFar(), NAVNEW_AvoidCollision(), NAVNEW_Bypass(), NAVNEW_MoveToGoal(), NAVNEW_PushBlocker(), NAVNEW_ResolveEntityCollision(), NAVNEW_SidestepBlocker(), NPC_Begin(), NPC_BSAdvanceFight(), NPC_BSDefault(), NPC_BSEmplaced(), NPC_BSFlee(), NPC_BSFollowLeader(), NPC_BSGM_Attack(), NPC_BSGM_Default(), NPC_BSGrenadier_Attack(), NPC_BSHuntAndKill(), NPC_BSJedi_Default(), NPC_BSJedi_FollowLeader(), NPC_BSJump(), NPC_BSNoClip(), NPC_BSRancor_Default(), NPC_BSRemove(), NPC_BSRunAndShoot(), NPC_BSSearch(), NPC_BSSearchStart(), NPC_BSSniper_Attack(), NPC_BSST_Attack(), NPC_BSST_Investigate(), NPC_BSWampa_Default(), NPC_BSWander(), NPC_CheckAttackHold(), NPC_CheckCanAttack(), NPC_CheckEnemy(), NPC_CheckEnemyStealth(), NPC_CheckInSolid(), NPC_CheckInvestigate(), NPC_CheckPossibleEnemy(), NPC_CheckSurrender(), NPC_CheckVisibility(), NPC_ClearPathToGoal(), NPC_ClearShot(), NPC_Droid_Pain(), NPC_EnemyTooFar(), NPC_EntRangeFromBolt(), NPC_FindCombatPoint(), NPC_FindNearestEnemy(), NPC_GetMoveInformation(), NPC_GM_StartLaser(), NPC_Jedi_RateNewEnemy(), NPC_Mark1_Part_Explode(), NPC_Mark2_Part_Explode(), NPC_MoveDirClear(), NPC_ParseParms(), NPC_PickAlly(), NPC_PickEnemy(), NPC_Probe_Pain(), NPC_Rancor_Pain(), NPC_RemoveBody(), NPC_RunBehavior(), NPC_SearchForWeapons(), NPC_SetMoveGoal(), NPC_SetPickUpGoal(), NPC_ShowDebugInfo(), NPC_ShySpawn(), NPC_SomeoneLookingAtMe(), NPC_Spawn_Do(), NPC_SpawnType(), NPC_SpotWouldTelefrag(), NPC_StartFlee(), NPC_TargetVisible(), NPC_Think(), NPC_Wampa_Pain(), pas_adjust_enemy(), pas_fire(), pas_think(), pitch_roll_for_slope(), player_die(), prox_mine_think(), proxMineThink(), Q3_GetFloat(), Q3_GetVector(), Q3_Lerp2Origin(), Q3_Lerp2Pos(), Q3_Play(), Q3_PlaySound(), Rancor_Attack(), Rancor_Bite(), Rancor_CheckDropVictim(), Rancor_Combat(), Rancor_Crush(), Rancor_Smash(), Rancor_Swing(), ReachedGoal(), Remote_Attack(), Remote_Fire(), Remote_Hunt(), Remote_MaintainHeight(), Remote_Strafe(), rocketThink(), saberBackToOwner(), saberFirstThrown(), SaberUpdateSelf(), Seeker_Attack(), Seeker_FindEnemy(), Seeker_Fire(), Seeker_FollowOwner(), Seeker_Hunt(), Seeker_MaintainHeight(), Seeker_Strafe(), Sentry_AttackDecision(), Sentry_Fire(), Sentry_Hunt(), Sentry_MaintainHeight(), Sentry_Strafe(), SetMoverState(), ShieldGoSolid(), SiegeItemDie(), SiegeItemThink(), SiegeItemTouch(), SiegeItemUse(), SolidifyOwner(), SP_func_bobbing(), SP_func_glass(), SP_func_pendulum(), SP_func_rotating(), SP_func_usable(), SP_func_wall(), SP_misc_bsp(), SP_point_combat(), SP_target_interest(), SP_waypoint(), SP_waypoint_navgoal(), SP_waypoint_navgoal_1(), SP_waypoint_navgoal_2(), SP_waypoint_navgoal_4(), SP_waypoint_navgoal_8(), SP_waypoint_small(), SpecialItemThink(), ST_Commander(), ST_TransferMoveGoal(), StandardBotAI(), Team_FragBonuses(), Team_GetLocation(), Team_TouchEnemyFlag(), Team_TouchOurFlag(), TeleportPlayer(), thermalDetonatorExplode(), thrownSaberTouch(), ThrowSaberToAttacker(), trigger_push_touch(), turret_base_think(), turret_head_think(), turretG2_base_think(), turretG2_die(), turretG2_head_think(), Use_BinaryMover_Go(), Use_Shooter(), Use_Target_Score(), VEH_TurretAnglesToEnemy(), VEH_TurretThink(), W_TraceSetStart(), Wampa_Combat(), Wampa_Slash(), waypoint_getRadius(), WP_DisruptorAltFire(), WP_FireMelee(), WP_FireStunBaton(), WP_FireThermalDetonator(), WP_SaberPositionUpdate(), WP_SaberRadiusDamage(), WP_SabersCheckLock(), WP_SaberStartMissileBlockCheck(), and WP_VehCheckTraceFromCamPos().

int entityShared_t::linkcount
 

Definition at line 62 of file g_public.h.

qboolean entityShared_t::linked
 

Definition at line 61 of file g_public.h.

Referenced by BotAI_GetEntityState(), ClientBegin(), G_RunFrame(), hurt_use(), SP_trigger_hurt(), and WP_SaberPositionUpdate().

vec3_t entityShared_t::maxs
 

Definition at line 69 of file g_public.h.

Referenced by asteroid_field_think(), auto_turret_die(), CalcEntitySpot(), CalcTeamDoorCenter(), ClientCommand(), ClientSpawn(), ClientThink_real(), CreateLaserTrap(), CreateShield(), DoImpact(), drop_charge(), EWeb_Create(), EWebPositionUser(), finish_spawning_turretG2(), FinishSpawningItem(), G_CheckInSolid(), G_Dismember(), G_GetHitLocation(), G_KillBox(), G_MoverPush(), G_MoverTouchPushTriggers(), G_RunExPhys(), G_RunItem(), G_RunMissile(), G_RunObject(), G_SpecialSpawnItem(), G_TestEntityPosition(), G_TouchTriggers(), GlassDie_Old(), GlassUse(), Interrogator_MaintainHeight(), Interrogator_Melee(), ItemUse_Sentry(), Jedi_CheckFlipEvasions(), laserTrapStick(), LaunchItem(), maglock_link(), MakeDeadSaber(), Mark1_FireRocket(), Mark1Dead_FireRocket(), misc_faller_create(), NAV_Bypass(), NAV_CheckAhead(), NAV_ClearPathToPoint(), NAV_FindClosestWaypointForPoint(), NAV_FindClosestWaypointForPoint2(), NAV_StackedCanyon(), NAV_TestBestNode(), NAV_TestForBlocked(), NAV_TrueCollision(), NAVNEW_PushBlocker(), NAVNEW_SidestepBlocker(), NAVNEW_TestNodeConnectionBlocked(), NPC_AimWiggle(), NPC_BSAdvanceFight(), NPC_BSGM_Default(), NPC_BSGrenadier_Attack(), NPC_BSJump(), NPC_BSPointShoot(), NPC_BSSniper_Attack(), NPC_BSST_Investigate(), NPC_CheckEnemyStealth(), NPC_CheckInSolid(), NPC_ClearPathToGoal(), NPC_FacePosition(), NPC_FindCombatPoint(), NPC_GalakMech_Init(), NPC_MaxDistSquaredForWeapon(), NPC_MoveDirClear(), NPC_ParseParms(), NPC_RemoveBody(), NPC_SearchForWeapons(), NPC_SetMoveGoal(), NPC_SetPickUpGoal(), NPC_ShowDebugInfo(), NPC_Spawn_Do(), NPC_SpotWouldTelefrag(), pas_think(), player_die(), Rancor_CheckDropVictim(), Rancor_Combat(), ReachedGoal(), Remote_MaintainHeight(), rocketThink(), saberKnockDown(), saberKnockOutOfHand(), SaberUpdateSelf(), Seeker_MaintainHeight(), Sentry_MaintainHeight(), ShieldGoSolid(), Sniper_FaceEnemy(), SP_emplaced_gun(), SP_func_button(), SP_func_door(), SP_func_plat(), SP_fx_runner(), SP_info_jedimaster_start(), SP_misc_ammo_floor_unit(), SP_misc_holocron(), SP_misc_model(), SP_misc_model_ammo_power_converter(), SP_misc_model_health_power_converter(), SP_misc_model_shield_power_converter(), SP_misc_portal_camera(), SP_misc_portal_surface(), SP_misc_shield_floor_unit(), SP_misc_siege_item(), SP_misc_turret(), SP_PAS(), SP_terrain(), SP_waypoint(), SP_waypoint_navgoal(), SP_waypoint_navgoal_1(), SP_waypoint_navgoal_2(), SP_waypoint_navgoal_4(), SP_waypoint_navgoal_8(), SP_waypoint_small(), SpawnPlatTrigger(), SpotWouldTelefrag2(), target_laser_think(), Think_SpawnNewDoorTrigger(), turret_base_spawn_top(), turret_head_think(), W_TraceSetStart(), Wampa_Attack(), Wampa_Combat(), WP_FireThermalDetonator(), WP_FireVehicleWeapon(), WP_SaberPositionUpdate(), and WP_SaberStartMissileBlockCheck().

vec3_t entityShared_t::mins
 

Definition at line 69 of file g_public.h.

Referenced by asteroid_field_think(), CalcEntitySpot(), CalcTeamDoorCenter(), ClientCommand(), ClientSpawn(), ClientThink_real(), CreateLaserTrap(), CreateShield(), DoImpact(), drop_charge(), EWeb_Create(), EWebPositionUser(), finish_spawning_turretG2(), FinishSpawningItem(), G_CheckInSolid(), G_Dismember(), G_GetHitLocation(), G_KillBox(), G_MoverPush(), G_MoverTouchPushTriggers(), G_RunExPhys(), G_RunItem(), G_RunMissile(), G_RunObject(), G_SpecialSpawnItem(), G_TestEntityPosition(), G_TouchTriggers(), GlassDie_Old(), GlassUse(), Interrogator_Melee(), ItemUse_Sentry(), Jedi_CheckFlipEvasions(), laserTrapStick(), LaunchItem(), maglock_link(), MakeDeadSaber(), Mark1_FireRocket(), Mark1Dead_FireRocket(), misc_faller_create(), NAV_CheckAhead(), NAV_ClearPathToPoint(), NAV_FindClosestWaypointForPoint(), NAV_FindClosestWaypointForPoint2(), NAV_StackedCanyon(), NAV_TestBestNode(), NAV_TestForBlocked(), NAV_TrueCollision(), NAVNEW_PushBlocker(), NAVNEW_SidestepBlocker(), NAVNEW_TestNodeConnectionBlocked(), NPC_AimWiggle(), NPC_BSGM_Default(), NPC_BSGrenadier_Attack(), NPC_BSJump(), NPC_BSPointShoot(), NPC_BSSniper_Attack(), NPC_BSST_Investigate(), NPC_CheckInSolid(), NPC_ClearPathToGoal(), NPC_FindCombatPoint(), NPC_GalakMech_Init(), NPC_MoveDirClear(), NPC_ParseParms(), NPC_SearchForWeapons(), NPC_SetMoveGoal(), NPC_SetPickUpGoal(), NPC_ShowDebugInfo(), NPC_Spawn_Do(), NPC_SpotWouldTelefrag(), pas_think(), pitch_roll_for_slope(), Q3_GetFloat(), Rancor_CheckDropVictim(), ReachedGoal(), rocketThink(), saberKnockDown(), saberKnockOutOfHand(), SaberUpdateSelf(), ShieldGoSolid(), Sniper_FaceEnemy(), SP_emplaced_gun(), SP_func_button(), SP_func_door(), SP_func_pendulum(), SP_func_plat(), SP_fx_runner(), SP_info_jedimaster_start(), SP_misc_ammo_floor_unit(), SP_misc_holocron(), SP_misc_model(), SP_misc_model_ammo_power_converter(), SP_misc_model_health_power_converter(), SP_misc_model_shield_power_converter(), SP_misc_portal_camera(), SP_misc_portal_surface(), SP_misc_shield_floor_unit(), SP_misc_siege_item(), SP_misc_turret(), SP_PAS(), SP_terrain(), SP_waypoint(), SP_waypoint_navgoal(), SP_waypoint_navgoal_1(), SP_waypoint_navgoal_2(), SP_waypoint_navgoal_4(), SP_waypoint_navgoal_8(), SP_waypoint_small(), SpawnPlatTrigger(), SpotWouldTelefrag2(), target_laser_think(), Think_SpawnNewDoorTrigger(), turret_base_spawn_top(), W_TraceSetStart(), WP_FireThermalDetonator(), WP_FireVehicleWeapon(), WP_SaberPositionUpdate(), and WP_SaberStartMissileBlockCheck().

qboolean entityShared_t::mIsRoffing
 

Definition at line 81 of file g_public.h.

int entityShared_t::ownerNum
 

Definition at line 88 of file g_public.h.

Referenced by asteroid_count_num_asteroids(), asteroid_field_think(), auto_turret_die(), Board(), charge_stick(), CreateLaserTrap(), CreateMissile(), DEMP2_AltRadiusDamage(), DetPackBlow(), DownedSaberThink(), drop_charge(), Eject(), emplaced_gun_update(), emplaced_gun_use(), EWeb_Create(), EWebDie(), EWebPain(), EWebThink(), ForceShootLightning(), G_AttachToVehicle(), G_DeflectMissile(), G_EjectDroidUnit(), G_InitGentity(), G_KillBox(), G_MissileImpact(), G_ReflectMissile(), G_RunItem(), G_RunMissile(), G_SpecialSpawnItem(), G_TryPushingEntity(), GetNearestBadThing(), ItemUse_Seeker(), ItemUse_UseDisp(), locateCamera(), MakeDeadSaber(), MoveOwner(), NPC_Begin(), NPC_BSSeeker_Default(), NPC_SpotWouldTelefrag(), PM_VehicleImpact(), proxMineThink(), rocketThink(), saberBackToOwner(), saberFirstThrown(), SaberGotHit(), SaberUpdateSelf(), Seeker_Fire(), SolidifyOwner(), thermalDetonatorExplode(), thrownSaberTouch(), TryUse(), turret_base_spawn_top(), turret_head_think(), VEH_TryEject(), VEH_TurretThink(), WP_FireThermalDetonator(), WP_FireVehicleWeapon(), WP_SaberInitBladeData(), and WP_SaberStartMissileBlockCheck().

int entityShared_t::singleClient
 

Definition at line 65 of file g_public.h.

Referenced by ScorePlum(), SendPendingPredictableEvents(), and Touch_Item().

int entityShared_t::svFlags
 

Definition at line 64 of file g_public.h.

Referenced by AddTeamScore(), Boba_FireDecide(), BotAI_GetEntityState(), BotWaypointRender(), CalculateRanks(), charge_stick(), CheckAlmostCapture(), CheckTeamLeader(), CheckTournament(), Client_CheckImpactBBrush(), ClientBegin(), ClientConnect(), ClientDisconnect(), ClientImpacts(), ClientSpawn(), ClientThink(), ClientThink_real(), ClientUserinfoChanged(), CreateLaserTrap(), CreateMissile(), DoImpact(), DownedSaberThink(), func_usable_think(), func_usable_use(), func_wait_return_solid(), fx_runner_use(), G_CheckClientIdle(), G_Damage(), G_Dismember(), G_EntIsBreakable(), G_MuteSound(), G_RunClient(), G_RunMissile(), G_ScreenShake(), G_TestLine(), G_TouchTriggers(), Grenadier_EvaluateShot(), InitMover(), InitTrigger(), laserTrapStick(), MakeDeadSaber(), NPC_BSGM_Attack(), NPC_BSST_Attack(), NPC_EvaluateShot(), NPC_Pain(), NPC_ParseParms(), NPC_Precache(), NPC_SetMiscDefaultData(), NPC_Spawn_Do(), NPC_Think(), OnSameTeam(), PlaceShield(), player_die(), PrintCTFMessage(), Q3_GetFloat(), Q3_PlaySound(), Q3_SetICARUSFreeze(), RespawnItem(), saberBackToOwner(), saberFirstThrown(), saberKnockDown(), ScorePlum(), SendPendingPredictableEvents(), SetTeam(), SiegeBroadcast_OBJECTIVECOMPLETE(), SiegeBroadcast_ROUNDOVER(), SiegeIconUse(), SiegeItemRemoveOwner(), SiegeItemTouch(), Sniper_EvaluateShot(), SP_emplaced_gun(), SP_func_glass(), SP_func_static(), SP_func_timer(), SP_func_usable(), SP_func_wall(), SP_info_siege_objective(), SP_info_siege_radaricon(), SP_light(), SP_misc_ammo_floor_unit(), SP_misc_model_ammo_power_converter(), SP_misc_model_health_power_converter(), SP_misc_model_shield_power_converter(), SP_misc_portal_surface(), SP_misc_shield_floor_unit(), SP_misc_siege_item(), SP_NPC_spawner(), SP_target_speaker(), SP_terrain(), SP_trigger_push(), SP_trigger_teleport(), StopFollowing(), Team_CaptureFlagSound(), Team_ReturnFlagSound(), Team_TakeFlagSound(), thermalDetonatorExplode(), TossClientItems(), Touch_Item(), UpdateTournamentInfo(), use_wall(), ValidUseTarget(), WP_DisruptorAltFire(), WP_DoSpecificPower(), WP_FireThermalDetonator(), WP_ForcePowersUpdate(), WP_InitForcePowers(), WP_SaberInitBladeData(), WP_SaberPositionUpdate(), and WP_VehWeapSetSolidToOwner().


The documentation for this struct was generated from the following file: