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Definition at line 79 of file g_public.h.
Referenced by AcceptBotCommand(), AI_DistributeAttack(), AI_GetGroup(), AI_GetGroupSize2(), AI_GroupMemberKilled(), AI_RefreshGroup(), AI_ValidateGroupMember(), AI_ValidateNoEnemyGroupMember(), AimAtTarget(), ATST_Attack(), auto_turret_die(), BlowDetpacks(), Boba_FireDecide(), Boba_FireFlameThrower(), Boba_StartFlameThrower(), body_die(), CalcEntitySpot(), charge_stick(), ClientSpawn(), ClientThink_real(), Cmd_Give_f(), CorpsePhysics(), CreateLaserTrap(), CreateMissile(), CreateShield(), DeathFX(), DEMP2_AltDetonate(), DEMP2_AltRadiusDamage(), DetPackBlow(), Do_Strike(), DoImpact(), Droid_Spin(), emplaced_gun_update(), emplaced_gun_use(), EWebDie(), EWebFire(), EWebPositionUser(), ExplodeDeath(), FireVehicleWeapon(), func_wait_return_solid(), funcBBrushDieGo(), funcBBrushPain(), fx_runner_think(), G_AlertTeam(), G_ApplyKnockback(), G_AttackDelay(), G_BounceItem(), G_BounceMissile(), G_BounceObject(), G_CheckInSolid(), G_Damage(), G_DeflectMissile(), G_Dismember(), G_EntitySound(), G_ExplodeMissile(), G_GetBoltPosition(), G_GetDismemberLoc(), G_GetHitLocFromSurfName(), G_HeldByMonster(), G_MissileBounceEffect(), G_MissileImpact(), G_MoverPush(), G_MoverTeam(), G_MoverTouchPushTriggers(), G_PortalifyEntities(), G_RadiusDamage(), G_ReflectMissile(), G_ROFF_NotetrackCallback(), G_RunExPhys(), G_RunItem(), G_RunMissile(), G_RunObject(), G_SetOrigin(), G_Sound(), G_SoundOnEnt(), G_SpawnGEntityFromSpawnVars(), G_StartObjectMoving(), G_StopObjectMoving(), G_Throw(), G_TryPushingEntity(), G_VehicleAttachDroidUnit(), GetClosestSpawn(), GetNearestBadThing(), GM_Dying(), HolocronThink(), Howler_Combat(), Howler_Patrol(), Howler_TryDamage(), ImperialProbe_AttackDecision(), ImperialProbe_FireBlaster(), ImperialProbe_Hunt(), ImperialProbe_MaintainHeight(), ImperialProbe_Strafe(), ImperialProbe_Wait(), InitMover(), Interrogator_Attack(), Interrogator_Hunt(), Interrogator_MaintainHeight(), Interrogator_Melee(), Interrogator_Strafe(), ItemUse_UseDisp(), Jedi_CheckAmbushPlayer(), Jedi_CheckFlipEvasions(), Jedi_FindEnemyInCone(), Jedi_SaberBlockGo(), JMTakesPriority(), laserTrapExplode(), laserTrapThink(), MakeDeadSaber(), Mark1_AttackDecision(), Mark1_FireBlaster(), Mark1_FireRocket(), Mark1Dead_FireBlaster(), Mark1Dead_FireRocket(), Mark2_AttackDecision(), Mark2_FireBlaster(), MineMonster_Attack(), MineMonster_Combat(), MineMonster_Patrol(), MineMonster_TryDamage(), misc_weapon_shooter_aim(), MoveOwner(), NAV_AvoidCollision(), NAV_Bypass(), NAV_CheckAhead(), NAV_ClearPathToPoint(), NAV_MicroError(), NAV_MoveToGoal(), NAV_ResolveEntityCollision(), NAV_StackedCanyon(), NAV_Steer(), NAV_TestBestNode(), NAV_TestForBlocked(), NAV_TrueCollision(), NAV_WaypointsTooFar(), NAVNEW_AvoidCollision(), NAVNEW_Bypass(), NAVNEW_MoveToGoal(), NAVNEW_PushBlocker(), NAVNEW_ResolveEntityCollision(), NAVNEW_SidestepBlocker(), NPC_Begin(), NPC_BSAdvanceFight(), NPC_BSDefault(), NPC_BSEmplaced(), NPC_BSFlee(), NPC_BSFollowLeader(), NPC_BSGM_Attack(), NPC_BSGM_Default(), NPC_BSGrenadier_Attack(), NPC_BSHuntAndKill(), NPC_BSJedi_Default(), NPC_BSJedi_FollowLeader(), NPC_BSJump(), NPC_BSNoClip(), NPC_BSRancor_Default(), NPC_BSRemove(), NPC_BSRunAndShoot(), NPC_BSSearch(), NPC_BSSearchStart(), NPC_BSSniper_Attack(), NPC_BSST_Attack(), NPC_BSST_Investigate(), NPC_BSWampa_Default(), NPC_BSWander(), NPC_CheckAttackHold(), NPC_CheckCanAttack(), NPC_CheckEnemy(), NPC_CheckEnemyStealth(), NPC_CheckInSolid(), NPC_CheckInvestigate(), NPC_CheckPossibleEnemy(), NPC_CheckSurrender(), NPC_CheckVisibility(), NPC_ClearPathToGoal(), NPC_ClearShot(), NPC_Droid_Pain(), NPC_EnemyTooFar(), NPC_EntRangeFromBolt(), NPC_FindCombatPoint(), NPC_FindNearestEnemy(), NPC_GetMoveInformation(), NPC_GM_StartLaser(), NPC_Jedi_RateNewEnemy(), NPC_Mark1_Part_Explode(), NPC_Mark2_Part_Explode(), NPC_MoveDirClear(), NPC_ParseParms(), NPC_PickAlly(), NPC_PickEnemy(), NPC_Probe_Pain(), NPC_Rancor_Pain(), NPC_RemoveBody(), NPC_RunBehavior(), NPC_SearchForWeapons(), NPC_SetMoveGoal(), NPC_SetPickUpGoal(), NPC_ShowDebugInfo(), NPC_ShySpawn(), NPC_SomeoneLookingAtMe(), NPC_Spawn_Do(), NPC_SpawnType(), NPC_SpotWouldTelefrag(), NPC_StartFlee(), NPC_TargetVisible(), NPC_Think(), NPC_Wampa_Pain(), pas_adjust_enemy(), pas_fire(), pas_think(), pitch_roll_for_slope(), player_die(), prox_mine_think(), proxMineThink(), Q3_GetFloat(), Q3_GetVector(), Q3_Lerp2Origin(), Q3_Lerp2Pos(), Q3_Play(), Q3_PlaySound(), Rancor_Attack(), Rancor_Bite(), Rancor_CheckDropVictim(), Rancor_Combat(), Rancor_Crush(), Rancor_Smash(), Rancor_Swing(), ReachedGoal(), Remote_Attack(), Remote_Fire(), Remote_Hunt(), Remote_MaintainHeight(), Remote_Strafe(), rocketThink(), saberBackToOwner(), saberFirstThrown(), SaberUpdateSelf(), Seeker_Attack(), Seeker_FindEnemy(), Seeker_Fire(), Seeker_FollowOwner(), Seeker_Hunt(), Seeker_MaintainHeight(), Seeker_Strafe(), Sentry_AttackDecision(), Sentry_Fire(), Sentry_Hunt(), Sentry_MaintainHeight(), Sentry_Strafe(), SetMoverState(), ShieldGoSolid(), SiegeItemDie(), SiegeItemThink(), SiegeItemTouch(), SiegeItemUse(), SolidifyOwner(), SP_func_bobbing(), SP_func_glass(), SP_func_pendulum(), SP_func_rotating(), SP_func_usable(), SP_func_wall(), SP_misc_bsp(), SP_point_combat(), SP_target_interest(), SP_waypoint(), SP_waypoint_navgoal(), SP_waypoint_navgoal_1(), SP_waypoint_navgoal_2(), SP_waypoint_navgoal_4(), SP_waypoint_navgoal_8(), SP_waypoint_small(), SpecialItemThink(), ST_Commander(), ST_TransferMoveGoal(), StandardBotAI(), Team_FragBonuses(), Team_GetLocation(), Team_TouchEnemyFlag(), Team_TouchOurFlag(), TeleportPlayer(), thermalDetonatorExplode(), thrownSaberTouch(), ThrowSaberToAttacker(), trigger_push_touch(), turret_base_think(), turret_head_think(), turretG2_base_think(), turretG2_die(), turretG2_head_think(), Use_BinaryMover_Go(), Use_Shooter(), Use_Target_Score(), VEH_TurretAnglesToEnemy(), VEH_TurretThink(), W_TraceSetStart(), Wampa_Combat(), Wampa_Slash(), waypoint_getRadius(), WP_DisruptorAltFire(), WP_FireMelee(), WP_FireStunBaton(), WP_FireThermalDetonator(), WP_SaberPositionUpdate(), WP_SaberRadiusDamage(), WP_SabersCheckLock(), WP_SaberStartMissileBlockCheck(), and WP_VehCheckTraceFromCamPos(). |