entityState_s Struct Reference

#include <q_shared.h>


Data Fields

int number
int eType
int eFlags
int eFlags2
trajectory_t pos
trajectory_t apos
int time
int time2
vec3_t origin
vec3_t origin2
vec3_t angles
vec3_t angles2
int bolt1
int bolt2
int trickedentindex
int trickedentindex2
int trickedentindex3
int trickedentindex4
float speed
int fireflag
int genericenemyindex
int activeForcePass
int emplacedOwner
int otherEntityNum
int otherEntityNum2
int groundEntityNum
int constantLight
int loopSound
qboolean loopIsSoundset
int soundSetIndex
int modelGhoul2
int g2radius
int modelindex
int modelindex2
int clientNum
int frame
qboolean saberInFlight
int saberEntityNum
int saberMove
int forcePowersActive
int saberHolstered
qboolean isJediMaster
qboolean isPortalEnt
int solid
int event
int eventParm
int owner
int teamowner
qboolean shouldtarget
int powerups
int weapon
int legsAnim
int torsoAnim
qboolean legsFlip
qboolean torsoFlip
int forceFrame
int generic1
int heldByClient
int ragAttach
int iModelScale
int brokenLimbs
int boltToPlayer
qboolean hasLookTarget
int lookTarget
int customRGBA [4]
int health
int maxhealth
int npcSaber1
int npcSaber2
int csSounds_Std
int csSounds_Combat
int csSounds_Extra
int csSounds_Jedi
int surfacesOn
int surfacesOff
int boneIndex1
int boneIndex2
int boneIndex3
int boneIndex4
int boneOrient
vec3_t boneAngles1
vec3_t boneAngles2
vec3_t boneAngles3
vec3_t boneAngles4
int NPC_class
int m_iVehicleNum
int userInt1
int userInt2
int userInt3
float userFloat1
float userFloat2
float userFloat3
vec3_t userVec1
vec3_t userVec2


Field Documentation

int entityState_s::activeForcePass
 

Definition at line 2705 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_DrawVehicleHud(), CG_Player(), emplaced_gun_update(), and emplaced_gun_use().

vec3_t entityState_s::angles
 

Definition at line 2685 of file q_shared.h.

Referenced by asteroid_field_think(), CG_EntityEvent(), CG_ParticleSnowFlurry(), CG_PointContents(), CG_TransitionPermanent(), charge_stick(), CreateShield(), drop_charge(), EWeb_Create(), EWebThink(), EWebUpdateBoneAngles(), ExplodeDeath(), FindIntermissionPoint(), finish_spawning_turretG2(), FireWeapon(), fx_runner_link(), fx_runner_think(), G2_BoltToGhoul2Model(), G_Chunks(), G_GetDismemberBolt(), G_MissileBounceEffect(), G_MissileImpact(), G_PlayEffect(), G_PlayEffectID(), G_ScreenShake(), G_SetAngles(), G_VehicleSpawn(), GlassDie(), GlassDie_Old(), hyperspace_touch(), InFOV(), InFOV2(), Initialize(), InitShooter(), InitTrigger(), laserTrapStick(), LaunchItem(), locateCamera(), LookAtKiller(), maglock_link(), MakeDeadSaber(), NPC_Begin(), NPC_BSEmplaced(), NPC_BSST_Patrol(), NPC_Droid_Pain(), NPC_Howler_Pain(), NPC_MineMonster_Pain(), NPC_Probe_Pain(), NPC_Rancor_Pain(), NPC_Spawn_Do(), NPC_SpawnType(), NPC_Wampa_Pain(), PlaceShield(), ref_link(), SelectCTFSpawnPoint(), SelectDuelSpawnPoint(), SelectInitialSpawnPoint(), SelectRandomFurthestSpawnPoint(), SelectSiegeSpawnPoint(), SetClientViewAngle(), SP_emplaced_gun(), SP_func_button(), SP_func_door(), SP_func_pendulum(), SP_func_plat(), SP_func_static(), SP_func_train(), SP_fx_runner(), SP_misc_ammo_floor_unit(), SP_misc_bsp(), SP_misc_G2model(), SP_misc_model(), SP_misc_model_ammo_power_converter(), SP_misc_model_health_power_converter(), SP_misc_model_shield_power_converter(), SP_misc_shield_floor_unit(), SP_misc_siege_item(), SP_misc_turret(), SP_misc_weapon_shooter(), SP_NPC_Vehicle(), SP_target_push(), SP_terrain(), SP_waypoint_navgoal(), SP_waypoint_navgoal_1(), SP_waypoint_navgoal_2(), SP_waypoint_navgoal_4(), SP_waypoint_navgoal_8(), target_laser_start(), target_teleporter_use(), trigger_teleporter_touch(), turret_base_spawn_top(), turret_die(), WP_DisruptorAltFire(), WP_SaberDoClash(), WP_SaberDoHit(), and WP_SaberPositionUpdate().

vec3_t entityState_s::angles2
 

Definition at line 2686 of file q_shared.h.

Referenced by BG_G2PlayerAngles(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_EntityEvent(), CG_Particle_OilSlick(), G_Chunks(), G_MiscModelExplosion(), G_ROFF_NotetrackCallback(), and Q3_Play().

trajectory_t entityState_s::apos
 

Definition at line 2677 of file q_shared.h.

Referenced by anglerCallback(), asteroid_field_think(), auto_turret_die(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_AddSaberBlade(), CG_AdjustPositionForMover(), CG_CalcEntityLerpPositions(), CG_CalcMuzzlePoint(), CG_EntityEvent(), CG_Player(), CG_ResetPlayerEntity(), charge_stick(), CreateLaserTrap(), drop_charge(), Drop_Item(), EWeb_Create(), EWebFire(), EWebPositionUser(), func_rotating_use(), fx_runner_think(), G_BounceObject(), G_Chunks(), G_Dismember(), G_GetHitQuad(), G_MoverPush(), G_MoverTeam(), G_ROFF_NotetrackCallback(), G_RunExPhys(), G_RunMissile(), G_RunMover(), G_RunObject(), G_RunStuckMissile(), G_SetAngles(), G_TryPushingEntity(), laserTrapStick(), MakeDeadSaber(), NPC_Spawn_Do(), PM_VehicleImpact(), Q3_Lerp2Angles(), Q3_Lerp2Pos(), SaberBounceSound(), saberKnockDown(), saberReactivate(), SP_emplaced_gun(), SP_func_pendulum(), SP_func_rotating(), SP_misc_ammo_floor_unit(), SP_misc_bsp(), SP_misc_G2model(), SP_misc_model(), SP_misc_model_ammo_power_converter(), SP_misc_model_health_power_converter(), SP_misc_model_shield_power_converter(), SP_misc_shield_floor_unit(), SP_misc_siege_item(), thrownSaberTouch(), ThrowSaberToAttacker(), turretG2_die(), vmMain(), and WP_SaberPositionUpdate().

int entityState_s::bolt1
 

Definition at line 2690 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_EntityEvent(), CG_Player(), SP_func_door(), SP_func_static(), SP_PAS(), and WP_InitForcePowers().

int entityState_s::bolt2
 

Definition at line 2691 of file q_shared.h.

Referenced by CG_EntityEvent(), CG_Player(), laserTrapStick(), pas_think(), SP_PAS(), TossClientItems(), TurretClientRun(), and WP_InitForcePowers().

int entityState_s::boltToPlayer
 

Definition at line 2768 of file q_shared.h.

Referenced by SiegeItemThink().

vec3_t entityState_s::boneAngles1
 

Definition at line 2811 of file q_shared.h.

Referenced by CG_G2ServerBoneAngles(), EWeb_SetBoneAngles(), G2Tur_SetBoneAngles(), and NPC_SetBoneAngles().

vec3_t entityState_s::boneAngles2
 

Definition at line 2812 of file q_shared.h.

Referenced by CG_G2ServerBoneAngles(), EWeb_SetBoneAngles(), G2Tur_SetBoneAngles(), and NPC_SetBoneAngles().

vec3_t entityState_s::boneAngles3
 

Definition at line 2813 of file q_shared.h.

Referenced by CG_G2ServerBoneAngles(), EWeb_SetBoneAngles(), G2Tur_SetBoneAngles(), and NPC_SetBoneAngles().

vec3_t entityState_s::boneAngles4
 

Definition at line 2814 of file q_shared.h.

Referenced by CG_G2ServerBoneAngles(), EWeb_SetBoneAngles(), G2Tur_SetBoneAngles(), and NPC_SetBoneAngles().

int entityState_s::boneIndex1
 

Definition at line 2799 of file q_shared.h.

Referenced by CG_G2ServerBoneAngles(), EWeb_SetBoneAngles(), G2Tur_SetBoneAngles(), and NPC_SetBoneAngles().

int entityState_s::boneIndex2
 

Definition at line 2800 of file q_shared.h.

Referenced by CG_G2ServerBoneAngles(), EWeb_SetBoneAngles(), G2Tur_SetBoneAngles(), and NPC_SetBoneAngles().

int entityState_s::boneIndex3
 

Definition at line 2801 of file q_shared.h.

Referenced by CG_G2ServerBoneAngles(), EWeb_SetBoneAngles(), G2Tur_SetBoneAngles(), and NPC_SetBoneAngles().

int entityState_s::boneIndex4
 

Definition at line 2802 of file q_shared.h.

Referenced by CG_G2ServerBoneAngles(), EWeb_SetBoneAngles(), G2Tur_SetBoneAngles(), and NPC_SetBoneAngles().

int entityState_s::boneOrient
 

Definition at line 2805 of file q_shared.h.

Referenced by CG_G2ServerBoneAngles(), EWeb_SetBoneAngles(), G2Tur_SetBoneAngles(), and NPC_SetBoneAngles().

int entityState_s::brokenLimbs
 

Definition at line 2766 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_DrawRadar(), CG_DrawVehicleHud(), CG_Player(), G_SpecialSpawnItem(), and SP_info_siege_objective().

int entityState_s::clientNum
 

Definition at line 2724 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_AddPlayerWeapon(), CG_AddViewWeapon(), CG_BracketEntity(), CG_CheckThirdPersonAlpha(), CG_EntityEvent(), CG_LoadClientInfo(), CG_Player(), CG_PlayerAnimEventDo(), CG_PlayerHitFX(), CG_PredictPlayerState(), CG_ResetPlayerEntity(), CG_SaberCompWork(), CG_VehicleAttachDroidUnit(), ClientBegin(), ClientDisconnect(), G_EntitySound(), G_ResetDuelists(), G_SoundOnEnt(), locateCamera(), MaintainBodyQueue(), respawn(), SetTeam(), SiegeRespawn(), SP_misc_portal_camera(), SP_target_speaker(), and TeleportPlayer().

int entityState_s::constantLight
 

Definition at line 2714 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_AddPlayerWeapon(), CG_FireWeapon(), and InitMover().

int entityState_s::csSounds_Combat
 

Definition at line 2789 of file q_shared.h.

Referenced by NPC_Precache().

int entityState_s::csSounds_Extra
 

Definition at line 2790 of file q_shared.h.

Referenced by NPC_Precache().

int entityState_s::csSounds_Jedi
 

Definition at line 2791 of file q_shared.h.

Referenced by NPC_Precache().

int entityState_s::csSounds_Std
 

Definition at line 2788 of file q_shared.h.

Referenced by NPC_Precache().

int entityState_s::customRGBA[4]
 

Definition at line 2774 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_Player(), G_Dismember(), and misc_faller_create().

int entityState_s::eFlags
 

Definition at line 2673 of file q_shared.h.

Referenced by BG_CanItemBeGrabbed(), BG_G2PlayerAngles(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), body_die(), CG_AddPlayerWeapon(), CG_CalcEntityLerpPositions(), CG_CheckEvents(), CG_CheckPlayerG2Weapons(), CG_DrawPlayerShield(), CG_DrawPlayerSphere(), CG_DrawRadar(), CG_DrawSiegeInfo(), CG_EntityEvent(), CG_G2Animated(), CG_G2MarkEvent(), CG_G2PlayerHeadAnims(), CG_ParseSiegeExtendedDataEntry(), CG_Player(), CG_RagDoll(), CG_ResetPlayerEntity(), CG_UpdateSoundTrackers(), CG_VehicleWeaponImpact(), ClientEndFrame(), ClientThink_real(), CorpsePhysics(), CreateLaserTrap(), CreateMissile(), CreateShield(), Disappear(), DoFall(), EWeb_SetBoneAnim(), FinishSpawningItem(), ForceThrow(), func_usable_use(), func_wait_return_solid(), funcBBrushDieGo(), FX_DrawPortableShield(), G_Damage(), G_EntIsRemovableUsable(), G_FreeEntity(), G_MissileImpact(), G_MuteSound(), G_RunFrame(), G_RunMissile(), G_Sound(), G_SpecialSpawnItem(), JMSaberTouch(), laserTrapStick(), laserTrapThink(), LaunchItem(), misc_faller_create(), MoveClientToIntermission(), NPC_Begin(), NPC_BSRemove(), NPC_ClearGoal(), NPC_PickEnemy(), NPC_SearchForWeapons(), NPC_Spawn_Do(), P_DamageFeedback(), PlaceShield(), Q3_GetFloat(), RespawnItem(), saberKnockOutOfHand(), saberReactivate(), SendPendingPredictableEvents(), ShieldGoNotSolid(), ShieldGoSolid(), SiegeIconUse(), SiegeItemUse(), siegeTriggerUse(), SP_func_door(), SP_func_rotating(), SP_func_static(), SP_func_usable(), SP_func_wall(), SP_info_siege_objective(), SP_info_siege_radaricon(), SP_misc_ammo_floor_unit(), SP_misc_bsp(), SP_misc_model_ammo_power_converter(), SP_misc_model_health_power_converter(), SP_misc_model_shield_power_converter(), SP_misc_shield_floor_unit(), SP_misc_siege_item(), SP_misc_turretG2(), SP_target_speaker(), SP_terrain(), ThrowSaberToAttacker(), Touch_Item(), TryUse(), TurboLaser_SetBoneAnim(), turretG2_base_use(), turretG2_die(), turretG2_respawn(), use_wall(), WP_DisruptorAltFire(), WP_FireVehicleWeapon(), WP_SaberInitBladeData(), WP_SaberPositionUpdate(), and WP_SaberStartMissileBlockCheck().

int entityState_s::eFlags2
 

Definition at line 2674 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_Player(), finish_spawning_turretG2(), and SP_func_static().

int entityState_s::emplacedOwner
 

Definition at line 2707 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_EntityEvent(), CG_Player(), emplaced_gun_use(), and WP_FireTurboLaserMissile().

int entityState_s::eType
 

Definition at line 2672 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), Blocked_Mover(), body_die(), CG_AddPacketEntities(), CG_AddSaberBlade(), CG_AddViewWeapon(), CG_AdjustPositionForMover(), CG_BuildSolidList(), CG_CalcEntityLerpPositions(), CG_CheckEvents(), CG_CheckPlayerG2Weapons(), CG_CopyG2WeaponInstance(), CG_DrawActiveFrame(), CG_DrawRadar(), CG_EntityEvent(), CG_G2TraceCollide(), CG_G2WeaponInstance(), CG_LoadClientInfo(), CG_PlayDoorLoopSound(), CG_Player(), CG_PlayerAnimEventDo(), CG_PredictPlayerState(), CG_RadiusForCent(), CG_RagDoll(), CG_ResetPlayerEntity(), CG_S_UpdateLoopingSounds(), CG_SaberCompWork(), charge_stick(), ClientEndFrame(), ClientEvents(), ClientThink_real(), CreateLaserTrap(), CreateMissile(), DEMP2_AltDetonate(), DEMP2_AltRadiusDamage(), drop_charge(), finish_spawning_turretG2(), FinishSpawningItem(), ForceDrainDamage(), ForceLightningDamage(), ForcePowerUsableOn(), ForceThrow(), G_BounceItem(), G_CanDisruptify(), G_CheckClientIdle(), G_CleanAllFakeClients(), G_Damage(), G_Dismember(), G_ExplodeMissile(), G_FreeEntity(), G_MissileImpact(), G_MoverPush(), G_MoverTouchPushTriggers(), G_PickDeathAnim(), G_PortalifyEntities(), G_RadiusDamage(), G_RMGPathing(), G_RunFrame(), G_RunMissile(), G_SiegeClientExData(), G_SoundTempEntity(), G_SpecialSpawnItem(), G_TempEntity(), G_TouchTriggers(), GibEntity(), hurt_touch(), InitMover(), ItemUse_Sentry(), JMSaberTouch(), LaunchItem(), MakeDeadSaber(), MoveClientToIntermission(), NAV_TestForBlocked(), NPC_Begin(), NPC_BSRemove(), NPC_CheckInvestigate(), NPC_SearchForWeapons(), NPC_Spawn_Do(), NPC_Think(), NPC_ValidEnemy(), OnSameTeam(), PlaceShield(), player_die(), PM_CanBackstab(), PM_CheckStabDown(), PM_RocketLock(), PM_SlideMove(), PM_SomeoneInFront(), PM_VehicleImpact(), PmoveSingle(), Q3_Lerp2End(), Q3_Lerp2Origin(), Q3_Lerp2Pos(), Q3_Lerp2Start(), Q3_RemoveEnt(), saberKnockDown(), saberKnockOutOfHand(), saberReactivate(), SendPendingPredictableEvents(), shipboundary_think(), SiegeItemTouch(), SP_fx_runner(), SP_info_jedimaster_start(), SP_light(), SP_misc_bsp(), SP_misc_holocron(), SP_misc_portal_surface(), SP_misc_siege_item(), SP_target_speaker(), SP_terrain(), SP_trigger_push(), SP_trigger_teleport(), SpectatorClientEndFrame(), ST_Commander(), StandardBotAI(), Svcmd_EntityList_f(), target_laser_start(), TeleportPlayer(), thermalDetonatorExplode(), ThrowSaberToAttacker(), Touch_DoorTrigger(), Touch_Item(), Touch_Multi(), TryUse(), turret_base_spawn_top(), WP_DisruptorAltFire(), WP_FireBlasterMissile(), WP_FireThermalDetonator(), WP_InitForcePowers(), WP_SaberDoHit(), WP_SaberPositionUpdate(), WP_SabersCheckLock(), and WP_SaberStartMissileBlockCheck().

int entityState_s::event
 

Definition at line 2739 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_CheckChangedPredictableEvents(), CG_CheckEvents(), CG_CheckPlayerstateEvents(), CG_EntityEvent(), G_AddEvent(), G_RunFrame(), and MoveClientToIntermission().

int entityState_s::eventParm
 

Definition at line 2740 of file q_shared.h.

Referenced by AddTeamScore(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_CheckChangedPredictableEvents(), CG_CheckPlayerstateEvents(), CG_EntityEvent(), CG_G2MarkEvent(), CG_GetCTFMessageEvent(), CG_VehicleWeaponImpact(), ClientConnect(), DoFall(), ForceDrainDamage(), ForceTeamForceReplenish(), ForceTeamHeal(), funcBBrushDieGo(), G_AddEvent(), G_Chunks(), G_Damage(), G_EntitySound(), G_GetDismemberBolt(), G_MiscModelExplosion(), G_MissileBounceEffect(), G_MissileImpact(), G_PlayEffect(), G_PlayEffectID(), G_PreDefSound(), G_RadiusDamage(), G_RunFrame(), G_Sound(), G_SoundAtLoc(), G_SoundOnEnt(), locateCamera(), player_die(), PrintCTFMessage(), Q3_PlaySound(), RespawnItem(), SiegeBroadcast_OBJECTIVECOMPLETE(), SiegeBroadcast_ROUNDOVER(), SP_target_speaker(), Team_CaptureFlagSound(), Team_ReturnFlagSound(), Team_TakeFlagSound(), TossClientItems(), Touch_Item(), WP_DisruptorAltFire(), WP_InitForcePowers(), WP_SaberDoClash(), WP_SaberDoHit(), and WP_SaberPositionUpdate().

int entityState_s::fireflag
 

Definition at line 2701 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), pas_think(), and TurretClientRun().

int entityState_s::forceFrame
 

Definition at line 2756 of file q_shared.h.

Referenced by BG_G2PlayerAngles(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), and CG_PredictPlayerState().

int entityState_s::forcePowersActive
 

Definition at line 2730 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), and CG_Player().

int entityState_s::frame
 

Definition at line 2725 of file q_shared.h.

Referenced by CG_DrawRadar(), CG_ParticleSmoke(), CG_SnowLink(), func_static_use(), func_usable_use(), locateCamera(), LockDoors(), SP_func_door(), SP_func_static(), SP_func_usable(), SP_info_siege_objective(), SP_misc_turretG2(), SP_target_speaker(), turretG2_base_use(), turretG2_die(), turretG2_respawn(), and UnLockDoors().

int entityState_s::g2radius
 

Definition at line 2721 of file q_shared.h.

Referenced by CG_RadiusForCent(), CreateLaserTrap(), drop_charge(), EWeb_Create(), G_Dismember(), ItemUse_Sentry(), MakeDeadSaber(), misc_faller_create(), NPC_SetMiscDefaultData(), saberKnockDown(), SP_emplaced_gun(), SP_info_jedimaster_start(), and turretG2_set_models().

int entityState_s::generic1
 

Definition at line 2758 of file q_shared.h.

Referenced by BG_CanItemBeGrabbed(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_EntityEvent(), FX_BryarAltProjectileThink(), TossClientWeapon(), and Touch_Item().

int entityState_s::genericenemyindex
 

Definition at line 2703 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_DrawRadar(), CG_EntityEvent(), CG_Player(), CreateLaserTrap(), drop_charge(), ForceDrainDamage(), ForceLightningDamage(), ForceThrow(), GlassDie(), GlassDie_Old(), saberKnockOutOfHand(), SP_info_siege_objective(), SP_info_siege_radaricon(), SP_misc_ammo_floor_unit(), SP_misc_model_health_power_converter(), SP_misc_shield_floor_unit(), SP_misc_siege_item(), SP_misc_turret(), SP_misc_turretG2(), WP_FireVehicleWeapon(), and WP_SaberPositionUpdate().

int entityState_s::groundEntityNum
 

Definition at line 2712 of file q_shared.h.

Referenced by BG_G2PlayerAngles(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CalcEntitySpot(), CG_CalcEntityLerpPositions(), CG_EntityEvent(), CG_Player(), CG_RagDoll(), charge_stick(), CheckTournament(), ClientSpawn(), FinishSpawningItem(), ForceJump(), funcBBrushDieGo(), G_BounceItem(), G_MoverPush(), G_RunExPhys(), G_RunItem(), G_RunMissile(), G_RunStuckMissile(), G_TryPushingEntity(), HolocronTouch(), NPC_Begin(), NPC_BSJump(), PlaceShield(), SP_misc_ammo_floor_unit(), and SP_misc_shield_floor_unit().

qboolean entityState_s::hasLookTarget
 

Definition at line 2771 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), and CG_Player().

int entityState_s::health
 

Definition at line 2778 of file q_shared.h.

Referenced by auto_turret_die(), CG_DrawEWebHealth(), CG_DrawHealthBar(), check_recharge(), emplaced_gun_pain(), emplaced_gun_update(), G_ScaleNetHealth(), SP_misc_ammo_floor_unit(), SP_misc_model_ammo_power_converter(), SP_misc_model_shield_power_converter(), SP_misc_shield_floor_unit(), turretG2_die(), and turretG2_respawn().

int entityState_s::heldByClient
 

Definition at line 2760 of file q_shared.h.

Referenced by BG_G2PlayerAngles(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), and CG_Player().

int entityState_s::iModelScale
 

Definition at line 2764 of file q_shared.h.

Referenced by asteroid_field_think(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_Player(), finish_spawning_turretG2(), SP_func_rotating(), SP_func_static(), and SP_misc_turretG2().

qboolean entityState_s::isJediMaster
 

Definition at line 2733 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_Player(), CG_ThereIsAMaster(), player_die(), and SP_misc_holocron().

qboolean entityState_s::isPortalEnt
 

Definition at line 2735 of file q_shared.h.

Referenced by CG_AddPacketEntities(), fx_runner_think(), fx_runner_use(), and G_PortalifyEntities().

int entityState_s::legsAnim
 

Definition at line 2750 of file q_shared.h.

Referenced by BG_G2PlayerAngles(), BG_InRoll2(), BG_InRollAnim(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_CalcMuzzlePoint(), CG_EntityEvent(), CG_InRoll(), CG_InRollAnim(), CG_NewClientInfo(), CG_PlayerAnimEvents(), CG_PredictPlayerState(), CG_RagDoll(), CG_ResetPlayerEntity(), DoFall(), EWeb_SetBoneAnim(), G_GetDismemberBolt(), G_MissileBounceEffect(), G_MissileImpact(), G_PickDeathAnim(), NPC_MoveToGoal(), PM_CheckStabDown(), TurboLaser_SetBoneAnim(), Vehicle_SetAnim(), WP_DisruptorAltFire(), WP_SaberDoClash(), WP_SaberDoHit(), and WP_SaberPositionUpdate().

qboolean entityState_s::legsFlip
 

Definition at line 2753 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), and CG_PredictPlayerState().

int entityState_s::lookTarget
 

Definition at line 2772 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), and CG_Player().

qboolean entityState_s::loopIsSoundset
 

Definition at line 2716 of file q_shared.h.

Referenced by ammo_generic_power_converter_use(), ammo_power_converter_use(), check_recharge(), CreateShield(), DownedSaberThink(), ExplodeDeath(), func_rotating_use(), fx_runner_link(), fx_runner_think(), fx_runner_use(), G_PlayDoorLoopSound(), G_SetClientSound(), health_power_converter_use(), MoveClientToIntermission(), moverCallback(), pas_think(), player_die(), Q3_SetLoopSound(), Reached_BinaryMover(), Reached_Train(), saberBackToOwner(), saberFirstThrown(), saberKnockDown(), shield_power_converter_use(), ShieldGoNotSolid(), ShieldGoSolid(), ShieldRemove(), SP_target_speaker(), Use_Target_Speaker(), WP_FireThermalDetonator(), and WP_SaberPositionUpdate().

int entityState_s::loopSound
 

Definition at line 2715 of file q_shared.h.

Referenced by ammo_generic_power_converter_use(), ammo_power_converter_use(), auto_turret_die(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), Board(), Boba_FlyStart(), Boba_FlyStop(), CG_EntityEvent(), check_recharge(), CreateShield(), DownedSaberThink(), Eject(), ExplodeDeath(), func_rotating_use(), fx_runner_link(), fx_runner_think(), fx_runner_use(), G_CheckMovingLoopingSounds(), G_PlayDoorLoopSound(), health_power_converter_use(), ImperialProbe_Patrol(), Interrogator_MaintainHeight(), MoveClientToIntermission(), moverCallback(), NPC_BSGM_Attack(), pas_think(), player_die(), Q3_SetLoopSound(), Reached_BinaryMover(), Reached_Train(), saberBackToOwner(), saberFirstThrown(), saberKnockDown(), Sentry_AttackDecision(), Sentry_MaintainHeight(), shield_power_converter_use(), ShieldGoNotSolid(), ShieldGoSolid(), ShieldRemove(), SP_target_speaker(), turretG2_die(), Update(), Use_Target_Speaker(), WP_FireThermalDetonator(), and WP_SaberPositionUpdate().

int entityState_s::m_iVehicleNum
 

Definition at line 2819 of file q_shared.h.

Referenced by BG_G2PlayerAngles(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), Board(), CG_AddPacketEntities(), CG_BracketEntity(), CG_CheckTargetVehicle(), CG_DrawRadar(), CG_Player(), ClientCommand(), Eject(), G_EjectDroidUnit(), G_IsRidingVehicle(), Initialize(), NPC_Begin(), NPC_Droid_Pain(), and NPC_Think().

int entityState_s::maxhealth
 

Definition at line 2779 of file q_shared.h.

Referenced by CG_DrawEWebHealth(), CG_DrawHealthBar(), G_ScaleNetHealth(), SP_misc_ammo_floor_unit(), SP_misc_model_ammo_power_converter(), SP_misc_model_shield_power_converter(), and SP_misc_shield_floor_unit().

int entityState_s::modelGhoul2
 

Definition at line 2720 of file q_shared.h.

Referenced by CG_Player(), CreateLaserTrap(), drop_charge(), EWeb_Create(), G_Dismember(), G_FreeEntity(), G_InitGentity(), ItemUse_Sentry(), JMSaberTouch(), LimbThink(), MakeDeadSaber(), misc_faller_create(), saberKnockDown(), saberKnockOutOfHand(), SetupGameGhoul2Model(), SP_emplaced_gun(), SP_info_jedimaster_start(), SP_misc_siege_item(), ThrowSaberToAttacker(), turretG2_set_models(), WP_SaberInitBladeData(), and WP_SaberPositionUpdate().

int entityState_s::modelindex
 

Definition at line 2722 of file q_shared.h.

Referenced by auto_turret_die(), BG_CanItemBeGrabbed(), CG_EntityEvent(), CG_G2AnimEntModelLoad(), CG_GlassShatter(), CG_PlayDoorLoopSound(), CG_Player(), CG_PointContents(), CG_S_UpdateLoopingSounds(), CG_SetEntitySoundPosition(), CG_Special(), ClientDisconnect(), CreateLaserTrap(), drop_charge(), EWeb_Create(), FinishSpawningItem(), G_Chunks(), G_Dismember(), G_ScreenShake(), G_SpecialSpawnItem(), HolocronRespawn(), HolocronTouch(), ItemUse_Sentry(), JMSaberTouch(), LaunchItem(), misc_faller_create(), MoveClientToIntermission(), PlaceShield(), SetupGameGhoul2Model(), SP_emplaced_gun(), SP_fx_runner(), SP_info_jedimaster_start(), SP_misc_ammo_floor_unit(), SP_misc_bsp(), SP_misc_holocron(), SP_misc_maglock(), SP_misc_model(), SP_misc_model_ammo_power_converter(), SP_misc_model_health_power_converter(), SP_misc_model_shield_power_converter(), SP_misc_shield_floor_unit(), SP_misc_siege_item(), SP_misc_turret(), SP_terrain(), Touch_Item(), turret_base_spawn_top(), TurretClientRun(), turretG2_set_models(), and WP_SaberAddG2Model().

int entityState_s::modelindex2
 

Definition at line 2723 of file q_shared.h.

Referenced by auto_turret_die(), BG_CanItemBeGrabbed(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_AddPlayerWeapon(), FinishSpawningItem(), fx_runner_think(), fx_runner_use(), InitMover(), LaunchItem(), SP_func_usable(), SP_fx_runner(), SP_misc_model_shield_power_converter(), SP_misc_turret(), turret_base_spawn_top(), turretG2_die(), and turretG2_set_models().

int entityState_s::NPC_class
 

Definition at line 2816 of file q_shared.h.

Referenced by BG_AdjustClientSpeed(), CG_BracketEntity(), CG_CalcEntityLerpPositions(), CG_CheckTargetVehicle(), CG_DrawActiveFrame(), CG_DrawRadar(), CG_EntityEvent(), CG_G2AnimEntModelLoad(), CG_G2TraceCollide(), CG_Player(), CG_PlayerHitFX(), CG_RadiusForCent(), CG_RagDoll(), CG_ResetPlayerEntity(), CG_SaberCompWork(), CG_VehicleShouldDrawShields(), ClientThink_real(), DEMP2_AltRadiusDamage(), ForcePowerUsableOn(), G_BreakArm(), G_CanDisruptify(), G_Damage(), G_HeldByMonster(), G_RadiusDamage(), G_UpdateClientAnims(), hurt_touch(), NPC_Begin(), NPC_ParseParms(), NPC_RunBehavior(), NPC_SetMiscDefaultData(), NPC_Think(), OnSameTeam(), player_die(), PM_AdjustAttackStates(), PM_HoverTrace(), PM_pitch_roll_for_slope(), PM_SetSpecialMoveValues(), PM_SlideMove(), PM_StepSlideMove(), PM_VehicleImpact(), PmoveSingle(), SetupGameGhoul2Model(), shipboundary_think(), StandardBotAI(), Touch_DoorTrigger(), Touch_Item(), TryUse(), WP_FireVehicleWeapon(), and WP_SaberStartMissileBlockCheck().

int entityState_s::npcSaber1
 

Definition at line 2783 of file q_shared.h.

Referenced by CG_G2AnimEntModelLoad(), and NPC_ParseParms().

int entityState_s::npcSaber2
 

Definition at line 2784 of file q_shared.h.

Referenced by CG_G2AnimEntModelLoad(), and NPC_ParseParms().

int entityState_s::number
 

Definition at line 2671 of file q_shared.h.

Referenced by AI_DeleteGroupMember(), AI_DeleteSelfFromGroup(), AI_FindSelfInPreviousGroup(), AI_GroupUpdateSquadstates(), AI_InsertGroupMember(), AnimateRiders(), asteroid_count_num_asteroids(), asteroid_field_think(), BG_FighterUpdate(), BG_G2PlayerAngles(), BG_IK_MoveArm(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), BG_TouchJumpPad(), BG_VehTraceFromCamPos(), Blocked_Mover(), Board(), Boba_FireDecide(), Boba_FireFlameThrower(), BotAimOffsetGoalAngles(), BotCanHear(), BotCheckDetPacks(), BotDamageNotification(), BotLovedOneDied(), BotTrace_Jump(), CalcEntitySpot(), CalculateDemolitionist(), CalculateEfficiency(), CalculateLogistics(), CalculateSharpshooter(), CalculateSiegeGoals(), CalculateTactician(), CalculateTeamCarrier(), CalculateTeamDefender(), CalculateTeamInterceptor(), CalculateTeamMVP(), CalculateTeamMVPByRank(), CalculateTeamRedShirt(), CalculateTeamWarrior(), CalculateWeightGoals(), CanDamage(), CanSee(), CanShoot(), CG_AddBracketedEnt(), CG_AddPacketEntities(), CG_AddPlayerWeapon(), CG_AddRadarEnt(), CG_AddSaberBlade(), CG_BuildSolidList(), CG_CalcEntityLerpPositions(), CG_CheckEvents(), CG_CheckPlayerG2Weapons(), CG_CopyG2WeaponInstance(), CG_DrawPlayerSphere(), CG_DrawRadar(), CG_DrawSiegeInfo(), CG_EntityEvent(), CG_FireWeapon(), CG_G2AnimEntModelLoad(), CG_G2PlayerHeadAnims(), CG_G2SaberEffects(), CG_G2TraceCollide(), CG_G2WeaponInstance(), CG_NewClientInfo(), CG_PainEvent(), CG_PlayDoorLoopSound(), CG_PlayDoorSound(), CG_Player(), CG_PlayerAnimEventDo(), CG_PointContents(), CG_PredictPlayerState(), CG_RagDoll(), CG_ReattachLimb(), CG_ResetPlayerEntity(), CG_ROFF_NotetrackCallback(), CG_SaberCompWork(), CG_SetEntitySoundPosition(), CG_SetInitialSnapshot(), CG_ToggleBinoculars(), CG_TriggerAnimSounds(), CG_UpdateSoundTrackers(), CG_VehMuzzleFireFX(), charge_stick(), CheckForFriendInLOF(), CheckItemCanBePickedUpByNPC(), ClientCommand(), ClientEndFrame(), ClientSpawn(), ClientThink_real(), Cmd_DuelTeam_f(), Cmd_EngageDuel_f(), Cmd_SiegeClass_f(), CommanderBotCTFAI(), CommanderBotSiegeAI(), CommanderBotTeamplayAI(), CorpsePhysics(), CreateLaserTrap(), CreateMissile(), CreateShield(), CTFFlagMovement(), CTFTakesPriority(), Do_Strike(), DoFall(), DoGripAction(), DoImpact(), DownedSaberThink(), drop_charge(), Eject(), EjectAll(), emplaced_gun_update(), emplaced_gun_use(), EWeb_Create(), EWebFire(), EWebPositionUser(), EWebThink(), FindGenericEnemyIndex(), FinishSpawningItem(), FireVehicleWeapon(), FireWeapon(), FlagObjects(), ForceDrainDamage(), ForceGrip(), ForcePowerUsableOn(), ForceShootDrain(), ForceShootLightning(), ForceTelepathy(), ForceTelepathyCheckDirectNPCTarget(), ForceThrow(), funcBBrushDieGo(), funcBBrushPain(), G_AddEvent(), G_AddPowerDuelLoserScore(), G_AddPowerDuelScore(), G_CanBeEnemy(), G_CheckInSolid(), G_ClearEnemy(), G_ClearLineOfSight(), G_Damage(), G_DeflectMissile(), G_Dismember(), G_EjectDroidUnit(), G_EntitySound(), G_ExplodeMissile(), G_FindLocalInterestPoint(), G_FreeEntity(), G_GetDismemberBolt(), G_InitGentity(), G_KillBox(), G_MissileImpact(), G_MoverPush(), G_PortalifyEntities(), G_RadiusDamage(), G_ReflectMissile(), G_ROFF_NotetrackCallback(), G_RunExPhys(), G_RunFrame(), G_RunMissile(), G_RunObject(), G_RunThink(), G_ScreenShake(), G_SetEnemy(), G_SetSaber(), G_SiegeClientExData(), G_Sound(), G_SoundOnEnt(), G_TestEntityPosition(), G_TryPushingEntity(), G_UpdateClientAnims(), G_VehMuzzleFireFX(), GetNearestBadThing(), GetNewFlagPoint(), GetNextSpawnInIndex(), GlassDie(), GlassDie_Old(), Grenadier_EvaluateShot(), HolocronThink(), HolocronTouch(), Howler_TryDamage(), hurt_touch(), hyperspace_touch(), ImperialProbe_Strafe(), ImperialProbe_Wait(), Interrogator_Strafe(), ItemUse_Seeker(), ItemUse_Sentry(), ItemUse_UseDisp(), ItemUse_UseEWeb(), Jedi_CheckFlipEvasions(), Jedi_FindEnemyInCone(), Jedi_PlayBlockedPushSound(), Jedi_PlayDeflectSound(), Jedi_ReCalcParryTime(), Jedi_SaberBlockGo(), JMSaberTouch(), JMTakesPriority(), laserTrapDelayedExplode(), laserTrapThink(), locateCamera(), maglock_link(), MakeDeadSaber(), MineMonster_TryDamage(), multi_trigger(), NAV_CheckAhead(), NAV_ClearPathToPoint(), NAV_MoveToGoal(), NAV_ResolveBlock(), NAV_ResolveEntityCollision(), NAV_StackedCanyon(), NAV_TestBestNode(), NAVNEW_CheckDoubleBlock(), NAVNEW_MoveToGoal(), NAVNEW_PushBlocker(), NAVNEW_SidestepBlocker(), NAVNEW_TestNodeConnectionBlocked(), NPC_Begin(), NPC_Blocked(), NPC_BSAdvanceFight(), NPC_BSEmplaced(), NPC_BSGM_Attack(), NPC_BSGM_Default(), NPC_BSGrenadier_Attack(), NPC_BSSeeker_Default(), NPC_BSSniper_Attack(), NPC_BSST_Attack(), NPC_CheckCanAttack(), NPC_CheckEnemyStealth(), NPC_CheckInSolid(), NPC_ChoosePainAnimation(), NPC_ClearShot(), NPC_EvaluateShot(), NPC_ExecuteBState(), NPC_FindCombatPoint(), NPC_FindNearestEnemy(), NPC_MoveDirClear(), NPC_Pain(), NPC_ParseParms(), NPC_PickEnemy(), NPC_Probe_Pain(), NPC_Rancor_Pain(), NPC_RemoveBody(), NPC_SetBlocked(), NPC_ShotEntity(), NPC_Spawn_Do(), NPC_SpotWouldTelefrag(), NPC_Think(), NPC_Touch(), NPC_Use(), NPC_UseResponse(), NPC_Wampa_Pain(), pas_adjust_enemy(), pas_think(), PassLovedOneCheck(), PassStandardEnemyChecks(), Pickup_Holdable(), Pickup_Powerup(), Pickup_Weapon(), pitch_roll_for_slope(), PlaceShield(), player_die(), PM_pitch_roll_for_slope(), PM_VehicleImpact(), PM_VehicleViewAngles(), PmoveSingle(), prox_mine_think(), Q3_Play(), Rancor_CheckDropVictim(), Rancor_Swing(), Remote_Strafe(), respawn(), saberBackToOwner(), saberFirstThrown(), saberKnockOutOfHand(), ScorePlum(), scriptrunner_run(), Seeker_FindEnemy(), Seeker_Strafe(), SeekerDroneUpdate(), SendPendingPredictableEvents(), Sentry_Strafe(), SetTeamQuick(), SetupGameGhoul2Model(), ShieldGoSolid(), ShieldTouch(), shipboundary_touch(), ShotThroughGlass(), Siege_TargetClosestObjective(), SiegeItemThink(), SiegeItemTouch(), SiegeRoundComplete(), SiegeTakesPriority(), siegeTriggerUse(), Sniper_EvaluateShot(), Sniper_FaceEnemy(), SP_emplaced_gun(), SP_misc_ammo_floor_unit(), SP_misc_holocron(), SP_misc_shield_floor_unit(), space_touch(), StandardBotAI(), target_laser_think(), Team_FragBonuses(), Team_TouchEnemyFlag(), Team_TouchOurFlag(), thrownSaberTouch(), ThrowSaberToAttacker(), TIMER_Clear2(), TIMER_Done(), TIMER_Done2(), TIMER_Exists(), TIMER_Get(), TIMER_Remove(), TIMER_Set(), TossClientItems(), TossClientWeapon(), Touch_DoorTrigger(), Touch_Item(), Touch_Multi(), touchLaserTrap(), TryUse(), turret_base_spawn_top(), turret_base_think(), turretG2_base_think(), turretG2_set_models(), Update(), ValidateBoard(), VEH_TryEject(), VEH_TurretThink(), W_TraceSetStart(), WP_AbsorbConversion(), WP_DisruptorAltFire(), WP_DropDetPack(), WP_FireEmplacedMissile(), WP_FireMelee(), WP_FireStunBaton(), WP_FireThermalDetonator(), WP_FireTurboLaserMissile(), WP_FireTurretMissile(), WP_FireVehicleWeapon(), WP_GetVehicleCamPos(), WP_InitForcePowers(), WP_PlaceLaserTrap(), WP_ResistForcePush(), WP_SaberDoClash(), WP_SaberDoHit(), WP_SaberInitBladeData(), WP_SaberPositionUpdate(), WP_SaberRadiusDamage(), WP_SabersCheckLock(), WP_SaberStartMissileBlockCheck(), WP_TouchVehMissile(), WP_VehCheckTraceFromCamPos(), and WPOrgVisible().

vec3_t entityState_s::origin
 

Definition at line 2682 of file q_shared.h.

Referenced by AimAtTarget(), asteroid_field_think(), BeginAutoPathRoutine(), BlowDetpacks(), BotGetFlagBack(), BotGuardFlagCarrier(), CG_EntityEvent(), CG_G2MarkEvent(), CG_Particle_OilParticle(), CG_Particle_OilSlick(), CG_ParticleSmoke(), CG_ParticleSnowFlurry(), CG_PointContents(), CG_TransitionPermanent(), CG_VehMuzzleFireFX(), charge_stick(), CheckAlmostCapture(), Cmd_Give_f(), Cmd_Where_f(), CombatBotAI(), EjectAll(), emplaced_gun_update(), emplaced_gun_use(), FindIntermissionPoint(), finish_spawning_turretG2(), FinishSpawningItem(), func_wait_return_solid(), fx_runner_link(), fx_runner_think(), G2_BoltToGhoul2Model(), G_Chunks(), G_EjectDroidUnit(), G_GetDismemberBolt(), G_MissileBounceEffect(), G_MissileImpact(), G_PlayEffect(), G_PlayEffectID(), G_PortalifyEntities(), G_PreDefSound(), G_RadiusDamage(), G_RunMissile(), G_ScreenShake(), G_SpawnGEntityFromSpawnVars(), G_StopObjectMoving(), G_TestLine(), G_VehicleSpawn(), GetIdealDestination(), GlassDie(), GlassDie_Old(), HolocronThink(), hyperspace_touch(), ItemUse_UseDisp(), locateCamera(), maglock_link(), MakeDeadSaber(), MeleeCombatHandling(), misc_faller_create(), MoveClientToIntermission(), NPC_Begin(), NPC_ParseParms(), NPC_Spawn_Do(), NPC_SpawnType(), PM_VehForcedTurning(), PM_VehicleImpact(), Q3_GetFloat(), Q3_Set(), Reached_Train(), ref_link(), SaberCombatHandling(), SelectCTFSpawnPoint(), SelectDuelSpawnPoint(), SelectInitialSpawnPoint(), SelectNearestDeathmatchSpawnPoint(), SelectRandomFurthestSpawnPoint(), SelectSiegeSpawnPoint(), SP_emplaced_gun(), SP_func_bobbing(), SP_func_button(), SP_func_door(), SP_func_glass(), SP_func_pendulum(), SP_func_plat(), SP_func_rotating(), SP_func_static(), SP_func_timer(), SP_func_usable(), SP_func_wall(), SP_fx_runner(), SP_gametype_item(), SP_info_camp(), SP_info_notnull(), SP_light(), SP_misc_ammo_floor_unit(), SP_misc_bsp(), SP_misc_G2model(), SP_misc_holocron(), SP_misc_maglock(), SP_misc_model(), SP_misc_model_ammo_power_converter(), SP_misc_model_health_power_converter(), SP_misc_model_shield_power_converter(), SP_misc_portal_surface(), SP_misc_shield_floor_unit(), SP_misc_siege_item(), SP_misc_skyportal(), SP_misc_turret(), SP_misc_weapon_shooter(), SP_NPC_Vehicle(), SP_path_corner(), SP_point_combat(), SP_target_activate(), SP_target_deactivate(), SP_target_level_change(), SP_target_location(), SP_target_play_music(), SP_target_position(), SP_target_push(), SP_target_scriptrunner(), SP_target_speaker(), SP_target_teleporter(), SP_waypoint_navgoal(), SP_waypoint_navgoal_1(), SP_waypoint_navgoal_2(), SP_waypoint_navgoal_4(), SP_waypoint_navgoal_8(), SpecialItemThink(), SpectatorThink(), SpotWouldTelefrag(), StandardBotAI(), target_laser_start(), target_laser_think(), target_teleporter_use(), Think_SetupTrainTargets(), ThrowSaberToAttacker(), trigger_teleporter_touch(), turret_base_spawn_top(), Use_Shooter(), Use_Target_Screenshake(), WP_DisruptorAltFire(), WP_SaberDoClash(), WP_SaberDoHit(), and WP_SaberPositionUpdate().

vec3_t entityState_s::origin2
 

Definition at line 2683 of file q_shared.h.

Referenced by AimAtTarget(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), BG_TouchJumpPad(), body_die(), CG_Beam(), CG_Disintegration(), CG_EntityEvent(), CG_G2MarkEvent(), CG_Particle_OilParticle(), CG_ParticleSmoke(), CG_ParticleSnowFlurry(), EWeb_Create(), EWebThink(), FireWeapon(), G_Chunks(), G_MiscModelExplosion(), G_RadiusDamage(), G_ROFF_NotetrackCallback(), G_RunMissile(), G_TestLine(), HolocronThink(), locateCamera(), Q3_Play(), SP_emplaced_gun(), SP_info_jedimaster_start(), SP_misc_holocron(), SP_misc_portal_surface(), SP_target_push(), target_laser_think(), ThrowSaberToAttacker(), trigger_push_touch(), Use_target_push(), and WP_DisruptorAltFire().

int entityState_s::otherEntityNum
 

Definition at line 2709 of file q_shared.h.

Referenced by CG_CheckEvents(), CG_DrawRadar(), CG_EntityEvent(), CG_G2MarkEvent(), CheckTournament(), G_Damage(), G_GetDismemberBolt(), G_MissileImpact(), G_RadiusDamage(), G_RunMissile(), player_die(), ScorePlum(), SendPendingPredictableEvents(), WP_DisruptorAltFire(), WP_FireVehicleWeapon(), and WP_SaberDoHit().

int entityState_s::otherEntityNum2
 

Definition at line 2710 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_EntityEvent(), CG_G2MarkEvent(), CG_Player(), CG_VehicleWeaponImpact(), CheckTournament(), FX_DrawPortableShield(), G_Dismember(), G_GetDismemberBolt(), PlaceShield(), player_die(), WP_FireTurboLaserMissile(), WP_FireVehicleWeapon(), WP_SaberDoClash(), and WP_SaberDoHit().

int entityState_s::owner
 

Definition at line 2743 of file q_shared.h.

Referenced by Board(), CG_AddPacketEntities(), CG_CalcEntityLerpPositions(), CG_DrawRadar(), CG_EntityEvent(), CG_G2MarkEvent(), CG_Player(), CG_VehicleAttachDroidUnit(), Eject(), EWeb_Create(), ForceDrainDamage(), G_Chunks(), G_Damage(), G_EjectDroidUnit(), G_VehMuzzleFireFX(), ItemUse_Seeker(), ItemUse_Sentry(), ItemUse_UseDisp(), NPC_Begin(), NPC_Use(), PlaceShield(), PM_VehicleImpact(), respawn(), Seeker_FollowOwner(), SP_emplaced_gun(), SP_misc_ammo_floor_unit(), SP_misc_model_ammo_power_converter(), SP_misc_model_health_power_converter(), SP_misc_model_shield_power_converter(), SP_misc_shield_floor_unit(), WP_FireTurboLaserMissile(), and WP_FireVehicleWeapon().

trajectory_t entityState_s::pos
 

Definition at line 2676 of file q_shared.h.

Referenced by BG_G2PlayerAngles(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), BG_PlayerTouchesItem(), BotAimOffsetGoalAngles(), BotCheckDetPacks(), CalcMuzzlePoint(), CalcMuzzlePointOrigin(), CalculateWeightGoals(), CG_AddPacketEntities(), CG_AddSaberBlade(), CG_AdjustPositionForMover(), CG_Beam(), CG_BracketEntity(), CG_CalcEntityLerpPositions(), CG_CalcMuzzlePoint(), CG_CheckEvents(), CG_DrawRadar(), CG_EntityEvent(), CG_Player(), CG_PlayerAnimEventDo(), CG_RagDoll(), CG_ResetPlayerEntity(), charge_stick(), ClientThink_real(), CreateLaserTrap(), CreateMissile(), CTFFlagMovement(), DoImpact(), drop_charge(), Drop_Item(), ExplodeDeath(), faller_think(), FlagObjects(), ForceTelepathy(), ForceThrow(), func_wait_return_solid(), FX_BlasterAltFireThink(), FX_BlasterProjectileThink(), FX_BowcasterAltProjectileThink(), FX_BowcasterProjectileThink(), FX_BryarAltProjectileThink(), FX_BryarProjectileThink(), FX_ConcussionProjectileThink(), FX_DEMP2_ProjectileThink(), FX_FlechetteAltProjectileThink(), FX_FlechetteProjectileThink(), FX_RepeaterAltProjectileThink(), FX_RepeaterProjectileThink(), FX_RocketAltProjectileThink(), FX_RocketProjectileThink(), fx_runner_think(), FX_TurretProjectileThink(), G_ApplyKnockback(), G_BounceItem(), G_BounceMissile(), G_BounceObject(), G_DeflectMissile(), G_Dismember(), G_ExplodeMissile(), G_GetHitQuad(), G_MissileImpact(), G_MoverPush(), G_MoverTeam(), G_MoverTouchPushTriggers(), G_PickDeathAnim(), G_ReflectMissile(), G_ROFF_NotetrackCallback(), G_RunItem(), G_RunMissile(), G_RunMover(), G_RunObject(), G_RunStuckMissile(), G_SetOrigin(), G_SpawnGEntityFromSpawnVars(), G_StartObjectMoving(), G_StopObjectMoving(), G_TestEntityPosition(), G_Throw(), G_TryPushingEntity(), GetIdealDestination(), GetNearestBadThing(), GetNewFlagPoint(), GlassDie(), HolocronPopOut(), HolocronThink(), InitMoverTrData(), ItemUse_Sentry(), Jedi_SaberBlockGo(), laserTrapExplode(), laserTrapStick(), laserTrapThink(), LaunchItem(), LookAtKiller(), MakeDeadSaber(), NPC_Spawn_Do(), pas_adjust_enemy(), Pickup_Powerup(), Q3_Lerp2End(), Q3_Lerp2Origin(), Q3_Lerp2Pos(), Q3_Lerp2Start(), Reached_Train(), RespawnItem(), rocketThink(), saberBackToOwner(), saberFirstThrown(), saberKnockDown(), saberKnockOutOfHand(), saberReactivate(), SetMoverState(), SP_emplaced_gun(), SP_func_bobbing(), SP_func_glass(), SP_func_pendulum(), SP_func_rotating(), SP_func_usable(), SP_func_wall(), SP_info_jedimaster_start(), SP_misc_bsp(), SP_misc_holocron(), SP_target_speaker(), Team_CaptureFlagSound(), Team_ReturnFlagSound(), Team_TakeFlagSound(), Team_TouchOurFlag(), thermalDetonatorExplode(), Think_BeginMoving(), thrownSaberTouch(), ThrowSaberToAttacker(), Touch_Item(), touchLaserTrap(), trigger_push_touch(), turret_die(), TurretClientRun(), Use_BinaryMover_Go(), VEH_TurretAnglesToEnemy(), vmMain(), W_TraceSetStart(), WP_FireThermalDetonator(), WP_FireVehicleWeapon(), WP_flechette_alt_blow(), WP_PlaceLaserTrap(), WP_SaberPositionUpdate(), and WP_SaberStartMissileBlockCheck().

int entityState_s::powerups
 

Definition at line 2748 of file q_shared.h.

Referenced by BG_CanItemBeGrabbed(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_AddPlayerWeapon(), CG_AddSaberBlade(), CG_FireWeapon(), CG_Player(), locateCamera(), player_die(), PM_RocketLock(), TeamplayInfoMessage(), TossClientWeapon(), and Touch_Item().

int entityState_s::ragAttach
 

Definition at line 2762 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_RagDoll(), ClientThink_real(), and TryUse().

int entityState_s::saberEntityNum
 

Definition at line 2728 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_AddSaberBlade(), CG_EntityEvent(), CG_Player(), G_Sound(), and G_SoundAtLoc().

int entityState_s::saberHolstered
 

Definition at line 2731 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_NewClientInfo(), CG_Player(), and CG_ResetPlayerEntity().

qboolean entityState_s::saberInFlight
 

Definition at line 2727 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_AddSaberBlade(), CG_CheckPlayerG2Weapons(), CG_Player(), saberBackToOwner(), saberKnockOutOfHand(), saberReactivate(), and WP_SaberPositionUpdate().

int entityState_s::saberMove
 

Definition at line 2729 of file q_shared.h.

Referenced by BG_G2PlayerAngles(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_AddSaberBlade(), and CG_PredictPlayerState().

qboolean entityState_s::shouldtarget
 

Definition at line 2745 of file q_shared.h.

Referenced by auto_turret_die(), CG_EntityEvent(), finish_spawning_turretG2(), G_BounceItem(), G_Damage(), ItemUse_Sentry(), NPC_Begin(), NPC_Spawn_Do(), PlaceShield(), SP_emplaced_gun(), SP_misc_ammo_floor_unit(), SP_misc_model_ammo_power_converter(), SP_misc_model_health_power_converter(), SP_misc_model_shield_power_converter(), SP_misc_shield_floor_unit(), SP_NPC_spawner(), SP_NPC_Vehicle(), turret_base_spawn_top(), turretG2_die(), turretG2_respawn(), and WP_DisruptorAltFire().

int entityState_s::solid
 

Definition at line 2737 of file q_shared.h.

Referenced by CG_BuildSolidList(), CG_PointContents(), CG_PredictPlayerState(), CG_SetEntitySoundPosition(), CreateLaserTrap(), drop_charge(), func_usable_use(), funcBBrushDieGo(), ItemUse_Sentry(), Jedi_CheckFlipEvasions(), NAV_TestBestNode(), PassStandardEnemyChecks(), PM_VehicleImpact(), saberKnockOutOfHand(), SP_emplaced_gun(), SP_func_usable(), TryHeal(), and WP_SaberPositionUpdate().

int entityState_s::soundSetIndex
 

Definition at line 2718 of file q_shared.h.

Referenced by CG_EntityEvent(), CG_PlayDoorLoopSound(), CG_PlayDoorSound(), func_rotating_use(), fx_runner_link(), fx_runner_think(), fx_runner_use(), G_PlayDoorLoopSound(), G_PlayDoorSound(), G_PrecacheSoundsets(), and SP_target_speaker().

float entityState_s::speed
 

Definition at line 2699 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_DrawActiveFrame(), CG_DrawRadar(), CG_EntityEvent(), G_Chunks(), PM_VehicleImpact(), SP_func_rotating(), and SP_fx_runner().

int entityState_s::surfacesOff
 

Definition at line 2794 of file q_shared.h.

Referenced by CG_G2Animated(), and NPC_SetSurfaceOnOff().

int entityState_s::surfacesOn
 

Definition at line 2793 of file q_shared.h.

Referenced by CG_G2Animated(), and NPC_SetSurfaceOnOff().

int entityState_s::teamowner
 

Definition at line 2744 of file q_shared.h.

Referenced by BeamOut(), CG_BracketEntity(), CG_DrawHealthBar(), ClientSpawn(), EWeb_Create(), ForceTelepathyCheckDirectNPCTarget(), G_Damage(), hurt_touch(), ItemUse_Sentry(), NPC_CheckCharmed(), NPC_ParseParms(), NPC_Spawn_Do(), PlaceShield(), SP_misc_ammo_floor_unit(), SP_misc_model_ammo_power_converter(), SP_misc_model_health_power_converter(), SP_misc_model_shield_power_converter(), SP_misc_shield_floor_unit(), and turret_base_spawn_top().

int entityState_s::time
 

Definition at line 2679 of file q_shared.h.

Referenced by BotWaypointRender(), CG_EntityEvent(), CG_Particle_OilParticle(), CG_ParticleSmoke(), CG_ParticleSnowFlurry(), CheckItemCanBePickedUpByNPC(), CorpsePhysics(), CreateLaserTrap(), CreateShield(), emplaced_gun_die(), emplaced_gun_update(), G_MiscModelExplosion(), G_ScreenShake(), GM_Dying(), ItemUse_UseDisp(), laserTrapExplode(), laserTrapStick(), laserTrapThink(), NPC_BSRancor_Default(), NPC_BSWampa_Default(), Q3_Lerp2End(), respawn(), ReturnToPos1(), ScorePlum(), SP_func_usable(), SP_fx_runner(), SP_misc_bsp(), and Use_BinaryMover_Go().

int entityState_s::time2
 

Definition at line 2680 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_DrawRadar(), CG_EntityEvent(), CG_ParticleSmoke(), CG_ParticleSnowFlurry(), CG_Player(), CreateShield(), FX_DrawPortableShield(), G_Damage(), G_TestLine(), ItemUse_UseDisp(), SiegeItemPain(), SiegeItemThink(), SiegeItemTouch(), and SP_misc_bsp().

int entityState_s::torsoAnim
 

Definition at line 2751 of file q_shared.h.

Referenced by BG_G2PlayerAngles(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_AddSaberBlade(), CG_AddViewWeapon(), CG_NewClientInfo(), CG_Player(), CG_PlayerAnimEvents(), CG_PredictPlayerState(), CG_ResetPlayerEntity(), EWeb_SetBoneAnim(), NPC_ExecuteBState(), and TurboLaser_SetBoneAnim().

qboolean entityState_s::torsoFlip
 

Definition at line 2754 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_PredictPlayerState(), EWeb_SetBoneAnim(), and TurboLaser_SetBoneAnim().

int entityState_s::trickedentindex
 

Definition at line 2694 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_AddPlayerWeapon(), CG_AddRefEntityWithPowerups(), CG_EntityEvent(), CG_GetCTFMessageEvent(), CG_InClientBitflags(), CG_Player(), CG_UpdateSoundTrackers(), CG_VehMuzzleFireFX(), ForcePowerUsableOn(), FX_DrawPortableShield(), G_Chunks(), G_EntitySound(), G_FreeEntity(), G_MuteSound(), G_RunMissile(), G_Sound(), G_SoundOnEnt(), G_VehMuzzleFireFX(), GlassDie(), PrintCTFMessage(), ShieldPain(), ShieldThink(), SiegeBroadcast_OBJECTIVECOMPLETE(), Use_Target_Speaker(), WP_AbsorbConversion(), WP_AddToClientBitflags(), and WP_InitForcePowers().

int entityState_s::trickedentindex2
 

Definition at line 2695 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_AddPlayerWeapon(), CG_AddRefEntityWithPowerups(), CG_EntityEvent(), CG_GetCTFMessageEvent(), CG_InClientBitflags(), CG_Player(), G_MuteSound(), PrintCTFMessage(), and WP_AddToClientBitflags().

int entityState_s::trickedentindex3
 

Definition at line 2696 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_AddPlayerWeapon(), CG_AddRefEntityWithPowerups(), CG_InClientBitflags(), CG_Player(), SP_misc_holocron(), and WP_AddToClientBitflags().

int entityState_s::trickedentindex4
 

Definition at line 2697 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_AddPlayerWeapon(), CG_AddRefEntityWithPowerups(), CG_InClientBitflags(), CG_Player(), SP_misc_holocron(), and WP_AddToClientBitflags().

float entityState_s::userFloat1
 

Definition at line 2827 of file q_shared.h.

float entityState_s::userFloat2
 

Definition at line 2828 of file q_shared.h.

float entityState_s::userFloat3
 

Definition at line 2829 of file q_shared.h.

int entityState_s::userInt1
 

Definition at line 2824 of file q_shared.h.

int entityState_s::userInt2
 

Definition at line 2825 of file q_shared.h.

int entityState_s::userInt3
 

Definition at line 2826 of file q_shared.h.

vec3_t entityState_s::userVec1
 

Definition at line 2830 of file q_shared.h.

vec3_t entityState_s::userVec2
 

Definition at line 2831 of file q_shared.h.

int entityState_s::weapon
 

Definition at line 2749 of file q_shared.h.

Referenced by AI_RefreshGroup(), auto_turret_die(), BG_G2PlayerAngles(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), Boba_ChangeWeapon(), Boba_FireDecide(), CalcMuzzlePoint(), CG_AddPlayerWeapon(), CG_DrawHUD(), CG_DrawSiegeInfo(), CG_EntityEvent(), CG_FireWeapon(), CG_G2MarkEvent(), CG_GetValue(), CG_NewClientInfo(), CG_ParseSiegeExtendedDataEntry(), CG_Player(), CG_ResetPlayerEntity(), charge_stick(), CheckItemCanBePickedUpByNPC(), CreateLaserTrap(), DEMP2_AltDetonate(), DoImpact(), drop_charge(), emplaced_gun_update(), emplaced_gun_use(), EWeb_Create(), EWebFire(), finish_spawning_turretG2(), FireWeapon(), ForceShootLightning(), ForceTelepathyCheckDirectNPCTarget(), ForceThrow(), G_AttackDelay(), G_BounceItem(), G_BounceMissile(), G_CheckVictoryScript(), G_DeflectMissile(), G_Dismember(), G_GetDismemberBolt(), G_MissileBounceEffect(), G_MissileImpact(), G_RadiusDamage(), G_ReflectMissile(), G_RunMissile(), G_RunObject(), G_SetEnemy(), G_TestLine(), G_TryPushingEntity(), GetNearestBadThing(), IdealDistance(), ImperialProbe_FireBlaster(), InitShooter(), Jedi_SaberBlockGo(), JMSaberTouch(), laserTrapExplode(), MakeDeadSaber(), Mark1_FireBlaster(), Mark1_FireRocket(), Mark1Dead_FireBlaster(), Mark1Dead_FireRocket(), Mark2_FireBlaster(), NAV_TestBestNode(), NAVNEW_MoveToGoal(), NPC_BSEmplaced(), NPC_BSFlee(), NPC_BSGM_Attack(), NPC_BSST_Attack(), NPC_CheckGetNewWeapon(), NPC_CheckSurrender(), NPC_ChoosePainAnimation(), NPC_ClearShot(), NPC_FindCombatPoint(), NPC_Jedi_Pain(), NPC_Jedi_RateNewEnemy(), NPC_MaxDistSquaredForWeapon(), NPC_RunBehavior(), NPC_ShotEntity(), NPC_SomeoneLookingAtMe(), NPC_StartFlee(), NPC_Surrender(), NPC_Think(), NPC_UpdateAngles(), player_die(), Remote_Fire(), saberKnockDown(), saberKnockOutOfHand(), saberReactivate(), Seeker_Fire(), Sentry_Fire(), SiegeBroadcast_OBJECTIVECOMPLETE(), SiegeBroadcast_ROUNDOVER(), Sniper_EvaluateShot(), SP_emplaced_gun(), SP_info_jedimaster_start(), SP_misc_weapon_shooter(), ST_Commander(), TossClientItems(), TossClientWeapon(), turret_base_spawn_top(), turretG2_die(), turretG2_respawn(), Use_Shooter(), WP_DisruptorAltFire(), WP_FireBlasterMissile(), WP_FireEmplacedMissile(), WP_FireGenericBlasterMissile(), WP_FireThermalDetonator(), WP_FireTurboLaserMissile(), WP_FireTurretMissile(), WP_FireVehicleWeapon(), WP_SaberDoClash(), WP_SaberDoHit(), WP_SaberPositionUpdate(), and WP_SaberStartMissileBlockCheck().


The documentation for this struct was generated from the following file: