#include <b_public.h>
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Definition at line 199 of file b_public.h. Referenced by NPC_AimWiggle(), and NPC_UpdateFiringAngles(). |
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Definition at line 129 of file b_public.h. |
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Definition at line 202 of file b_public.h. Referenced by NPC_AimWiggle(). |
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Definition at line 124 of file b_public.h. Referenced by NPC_BSFace(), NPC_BSPointShoot(), NPC_UpdateAngles(), and NPC_UpdateFiringAngles(). |
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Definition at line 147 of file b_public.h. Referenced by ChangeWeapon(), and NPC_CheckAttackHold(). |
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Definition at line 148 of file b_public.h. Referenced by NPC_CheckAttackHold(), and NPC_ExecuteBState(). |
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Definition at line 155 of file b_public.h. Referenced by G_ActivateBehavior(), G_VehicleSpawn(), NPC_Begin(), NPC_BSPatrol(), NPC_BSSearch(), NPC_BSStandGuard(), NPC_CheckInvestigate(), NPC_ExecuteBState(), NPC_GalakMech_Init(), NPC_LostEnemyDecideChase(), NPC_Pain(), NPC_PickEnemy(), NPC_SetMiscDefaultData(), NPC_Spawn_Do(), NPC_StartFlee(), NPC_Touch(), and ST_Commander(). |
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Definition at line 216 of file b_public.h. Referenced by NPC_BSGM_Attack(). |
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Definition at line 218 of file b_public.h. Referenced by NAVNEW_MoveToGoal(), NPC_BSJedi_FollowLeader(), and NPC_GetMoveInformation(). |
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Definition at line 189 of file b_public.h. Referenced by G_AddVoiceEvent(), G_CheckVictoryScript(), Jedi_PlayBlockedPushSound(), Jedi_PlayDeflectSound(), NPC_Blocked(), NPC_BSGM_Attack(), NPC_GM_Pain(), NPC_Pain(), NPC_PlayConfusionSound(), NPC_SetBlocked(), NPC_Surrender(), NPC_UseResponse(), and ST_Commander(). |
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Definition at line 188 of file b_public.h. Referenced by NAV_ClearBlockedInfo(), NAV_ResolveBlock(), NAV_SetBlockedInfo(), NAVNEW_CheckDoubleBlock(), NPC_Blocked(), NPC_ClearBlocked(), NPC_SetBlocked(), and ST_Commander(). |
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Definition at line 142 of file b_public.h. Referenced by ChangeWeapon(), Mark1_BlasterAttack(), NPC_Sentry_Pain(), Sentry_Fire(), Sentry_Idle(), Sentry_RangedAttack(), and ShootThink(). |
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Definition at line 145 of file b_public.h. Referenced by Boba_FireDecide(), ChangeWeapon(), and ShootThink(). |
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Definition at line 144 of file b_public.h. Referenced by Boba_FireDecide(), and ChangeWeapon(). |
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Definition at line 143 of file b_public.h. Referenced by Boba_FireDecide(), ChangeWeapon(), and ShootThink(). |
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Definition at line 146 of file b_public.h. Referenced by Boba_FireDecide(), ChangeWeapon(), NPC_AttackDebounceForWeapon(), and ShootThink(). |
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Definition at line 181 of file b_public.h. Referenced by NPC_BSAdvanceFight(). |
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Definition at line 252 of file b_public.h. Referenced by ForceTelepathyCheckDirectNPCTarget(), G_SetEnemy(), NPC_ApplyScriptFlags(), NPC_CheckCharmed(), NPC_Pain(), and NPC_RunBehavior(). |
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Definition at line 233 of file b_public.h. Referenced by ATST_Hunt(), ClientThink_real(), Howler_Combat(), Mark1_Hunt(), Mark2_Hunt(), MineMonster_Combat(), NPC_BSDefault(), NPC_CheckCombatMove(), NPC_ExecuteBState(), NPC_SlideMoveToGoal(), Rancor_Combat(), and Wampa_Combat(). |
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Definition at line 221 of file b_public.h. Referenced by NPC_SetCombatPoint(), NPC_Spawn_Do(), player_die(), ST_ApproachEnemy(), ST_Commander(), ST_HuntEnemy(), ST_TrackEnemy(), and ST_TransferMoveGoal(). |
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Definition at line 251 of file b_public.h. Referenced by AI_ValidateGroupMember(), ForceTelepathyCheckDirectNPCTarget(), G_SetEnemy(), NPC_BSFollowLeader(), NPC_BSGrenadier_Patrol(), NPC_BSJedi_Default(), NPC_BSRancor_Default(), NPC_BSSniper_Patrol(), NPC_BSST_Investigate(), NPC_BSST_Patrol(), NPC_BSWampa_Default(), NPC_FindEnemy(), and NPC_Pain(). |
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Definition at line 215 of file b_public.h. Referenced by NAVNEW_AvoidCollision(), NPC_HandleAIFlags(), NPC_Rancor_Pain(), Rancor_Combat(), and Rancor_Move(). |
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Definition at line 253 of file b_public.h. |
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Definition at line 172 of file b_public.h. Referenced by NPC_BSGM_Attack(). |
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Definition at line 204 of file b_public.h. |
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Definition at line 203 of file b_public.h. Referenced by AI_GroupMemberKilled(), G_AimSet(), NPC_AimAdjust(), and NPC_BSGM_Attack(). |
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Definition at line 140 of file b_public.h. Referenced by ChangeWeapon(), NPC_Begin(), NPC_SetWeapons(), and ShootThink(). |
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Definition at line 211 of file b_public.h. Referenced by ClientThink_real(), and NPC_Accelerate(). |
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Definition at line 156 of file b_public.h. Referenced by NPC_ExecuteBState(), NPC_Pain(), NPC_ParseParms(), NPC_SetMiscDefaultData(), and NPC_Spawn_Do(). |
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Definition at line 182 of file b_public.h. Referenced by NPC_CheckEnemy(). |
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Definition at line 210 of file b_public.h. Referenced by ClientThink_real(), and NPC_Accelerate(). |
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Definition at line 186 of file b_public.h. Referenced by ClientThink_real(), NPC_BSFlee(), and NPC_MoveToGoal(). |
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Definition at line 161 of file b_public.h. Referenced by NPC_BSRunAndShoot(), NPC_BSStandAndShoot(), and NPC_StandTrackAndShoot(). |
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Definition at line 137 of file b_public.h. |
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Definition at line 163 of file b_public.h. Referenced by NPC_BSFollowLeader(), NPC_BSGM_Attack(), NPC_BSJedi_Default(), NPC_BSPatrol(), NPC_Jedi_Pain(), and Seeker_FollowOwner(). |
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Definition at line 257 of file b_public.h. Referenced by Sniper_FaceEnemy(), and Sniper_UpdateEnemyPos(). |
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Definition at line 133 of file b_public.h. Referenced by NPC_CheckPossibleEnemy(). |
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Definition at line 134 of file b_public.h. Referenced by NPC_CheckPossibleEnemy(). |
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Definition at line 131 of file b_public.h. Referenced by Boba_FireDecide(), NPC_BSEmplaced(), NPC_BSGM_Attack(), NPC_BSGrenadier_Attack(), NPC_BSSniper_Attack(), NPC_BSST_Attack(), and NPC_CheckPossibleEnemy(). |
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Definition at line 132 of file b_public.h. Referenced by AI_GetGroup(), Boba_FireDecide(), Jedi_CheckAmbushPlayer(), Jedi_CheckDanger(), NPC_BSFollowLeader(), NPC_BSGM_Attack(), NPC_BSGrenadier_Attack(), NPC_BSSniper_Attack(), NPC_BSST_Attack(), NPC_CheckEnemyStealth(), and NPC_CheckPossibleEnemy(). |
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Definition at line 122 of file b_public.h. Referenced by NPC_BSAdvanceFight(), and NPC_CheckCanAttack(). |
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Definition at line 169 of file b_public.h. Referenced by NPC_CheckInvestigate(). |
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Definition at line 180 of file b_public.h. |
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Definition at line 261 of file b_public.h. Referenced by NPC_HandleAIFlags(), and NPC_Pain(). |
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Definition at line 262 of file b_public.h. |
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Definition at line 263 of file b_public.h. Referenced by NPC_HandleAIFlags(). |
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Definition at line 174 of file b_public.h. Referenced by NPC_BSFollowLeader(). |
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Definition at line 184 of file b_public.h. Referenced by NPC_BSAdvanceFight(), NPC_BSJump(), NPC_ReachedGoal(), and SetGoal(). |
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Definition at line 183 of file b_public.h. |
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Definition at line 168 of file b_public.h. Referenced by G_CheckVictoryScript(), and NPC_HandleAIFlags(). |
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Definition at line 192 of file b_public.h. Referenced by NPC_Begin(), NPC_BSSearch(), NPC_BSSearchStart(), and NPC_BSWampa_Default(). |
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Definition at line 159 of file b_public.h. Referenced by NPC_Pain(). |
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Definition at line 165 of file b_public.h. Referenced by NPC_BSGM_Default(), NPC_BSST_Investigate(), NPC_CheckInvestigate(), NPC_GalakMech_Init(), NPC_Grenadier_PlayConfusionSound(), NPC_PlayConfusionSound(), and NPC_Sniper_PlayConfusionSound(). |
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Definition at line 164 of file b_public.h. Referenced by NPC_BSGM_Default(), NPC_BSGrenadier_Patrol(), NPC_BSSearch(), NPC_BSSearchStart(), NPC_BSSniper_Patrol(), NPC_BSST_Investigate(), NPC_BSWander(), NPC_CheckInvestigate(), NPC_GalakMech_Init(), and NPC_PlayConfusionSound(). |
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Definition at line 166 of file b_public.h. Referenced by NPC_BSFlee(), NPC_BSGrenadier_Patrol(), NPC_BSSniper_Patrol(), NPC_CheckInvestigate(), and NPC_StartFlee(). |
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Definition at line 167 of file b_public.h. Referenced by NPC_BSPatrol(). |
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Definition at line 173 of file b_public.h. Referenced by NPC_BSJump(). |
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Definition at line 212 of file b_public.h. |
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Definition at line 213 of file b_public.h. |
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Definition at line 228 of file b_public.h. Referenced by ClientThink_real(), NPC_ExecuteBState(), NPC_Think(), and WP_SaberStartMissileBlockCheck(). |
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Definition at line 201 of file b_public.h. Referenced by NPC_UpdateFiringAngles(). |
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Definition at line 200 of file b_public.h. Referenced by NPC_UpdateFiringAngles(). |
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Definition at line 135 of file b_public.h. Referenced by NPC_BSDefault(), NPC_BSFollowLeader(), NPC_BSGrenadier_Patrol(), NPC_BSSniper_Patrol(), and NPC_BSST_Investigate(). |
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Definition at line 214 of file b_public.h. Referenced by NPC_Begin(), and NPC_CheckInSolid(). |
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Definition at line 222 of file b_public.h. Referenced by NPC_FreeCombatPoint(), ST_Commander(), and ST_TransferMoveGoal(). |
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Definition at line 179 of file b_public.h. Referenced by ImperialProbe_MaintainHeight(), Interrogator_MaintainHeight(), NPC_BSFlee(), NPC_ClearGoal(), NPC_SetGoal(), Remote_MaintainHeight(), Seeker_MaintainHeight(), and Sentry_MaintainHeight(). |
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Definition at line 195 of file b_public.h. Referenced by NPC_BSGM_Attack(), NPC_BSGrenadier_Attack(), NPC_BSSniper_Attack(), NPC_BSST_Attack(), NPC_Droid_Pain(), NPC_Howler_Pain(), NPC_MineMonster_Pain(), NPC_MoveToGoal(), NPC_Probe_Pain(), NPC_Rancor_Pain(), and NPC_Wampa_Pain(). |
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Definition at line 190 of file b_public.h. Referenced by NAVNEW_SidestepBlocker(). |
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Definition at line 128 of file b_public.h. Referenced by NPC_BSCinematic(), NPC_BSJump(), NPC_BSPointShoot(), NPC_UpdateAngles(), and NPC_UpdateFiringAngles(). |
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Definition at line 127 of file b_public.h. Referenced by ClientThink_real(), NPC_BSCinematic(), NPC_BSJump(), NPC_BSPointShoot(), NPC_UpdateAngles(), and NPC_UpdateFiringAngles(). |
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Definition at line 223 of file b_public.h. Referenced by NPC_BSGM_Attack(), NPC_ST_SayMovementSpeech(), and NPC_ST_StoreMovementSpeech(). |
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Definition at line 224 of file b_public.h. Referenced by NPC_ST_SayMovementSpeech(), and NPC_ST_StoreMovementSpeech(). |
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Definition at line 187 of file b_public.h. |
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Definition at line 227 of file b_public.h. Referenced by NPC_RemoveBody(), NPC_Think(), player_die(), Rancor_Attack(), and Rancor_DropVictim(). |
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Definition at line 242 of file b_public.h. Referenced by NPC_BSST_Investigate(), and NPC_PlayConfusionSound(). |
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Definition at line 149 of file b_public.h. Referenced by CalcEntitySpot(), NPC_BSAdvanceFight(), and NPC_UpdateShootAngles(). |