#include <b_public.h>
Data Fields | |
| int | aggression |
| int | aim |
| float | earshot |
| int | evasion |
| int | hfov |
| int | intelligence |
| int | move |
| int | reactions |
| float | shootDistance |
| int | vfov |
| float | vigilance |
| float | visrange |
| int | runSpeed |
| int | walkSpeed |
| float | yawSpeed |
| int | health |
| int | acceleration |
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Definition at line 106 of file b_public.h. Referenced by NPC_Accelerate(), and NPC_ParseParms(). |
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Definition at line 89 of file b_public.h. Referenced by IdealDistance(), NPC_BSRunAndShoot(), NPC_CheckAttack(), NPC_Jedi_Pain(), NPC_Jedi_RateNewEnemy(), NPC_ParseParms(), and ST_AggressionAdjust(). |
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Definition at line 90 of file b_public.h. Referenced by G_SetEnemy(), NPC_AimAdjust(), NPC_Begin(), NPC_BSSniper_Patrol(), NPC_CheckCanAttack(), NPC_ParseParms(), NPC_UpdateFiringAngles(), NPC_UpdateShootAngles(), and Sniper_FaceEnemy(). |
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Definition at line 91 of file b_public.h. Referenced by NPC_CheckAlertEvents(), NPC_CheckInvestigate(), and NPC_ParseParms(). |
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Definition at line 92 of file b_public.h. Referenced by NPC_CheckDefend(), and NPC_ParseParms(). |
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Definition at line 105 of file b_public.h. Referenced by Initialize(), NPC_Begin(), and NPC_ParseParms(). |
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Definition at line 93 of file b_public.h. Referenced by G_AlertTeam(), G_CheckAlertEvents(), NPC_BSFollowLeader(), NPC_CheckEnemyStealth(), NPC_CheckVisibility(), NPC_ParseParms(), and NPC_TargetVisible(). |
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Definition at line 94 of file b_public.h. Referenced by NPC_ParseParms(). |
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Definition at line 95 of file b_public.h. Referenced by NPC_ParseParms(). |
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Definition at line 96 of file b_public.h. Referenced by NPC_Begin(), NPC_ParseParms(), and NPC_ReactionTime(). |
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Definition at line 102 of file b_public.h. Referenced by NPC_MoveToGoal(), NPC_ParseParms(), and Wampa_Move(). |
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Definition at line 97 of file b_public.h. Referenced by NPC_MaxDistSquaredForWeapon(), and NPC_ParseParms(). |
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Definition at line 98 of file b_public.h. Referenced by G_AlertTeam(), G_CheckAlertEvents(), NPC_BSFollowLeader(), NPC_CheckEnemyStealth(), NPC_CheckVisibility(), NPC_ParseParms(), and NPC_TargetVisible(). |
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Definition at line 99 of file b_public.h. Referenced by NPC_BSPatrol(), NPC_CheckInvestigate(), and NPC_ParseParms(). |
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Definition at line 100 of file b_public.h. Referenced by InVisrange(), NPC_CheckAlertEvents(), NPC_CheckEnemyStealth(), NPC_FindCombatPoint(), NPC_FindNearestEnemy(), NPC_ParseParms(), and NPC_TargetVisible(). |
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Definition at line 103 of file b_public.h. Referenced by ClientThink_real(), NPC_Accelerate(), NPC_MoveToGoal(), and NPC_ParseParms(). |
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Definition at line 104 of file b_public.h. Referenced by NPC_Begin(), NPC_ParseParms(), and NPC_UpdateAngles(). |