#include <g_local.h>
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Definition at line 588 of file g_local.h. Referenced by CalculateEfficiency(), ClientSpawn(), DeathmatchScoreboardMessage(), UpdateTournamentInfo(), and WP_DisruptorAltFire(). |
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Definition at line 587 of file g_local.h. Referenced by CalculateEfficiency(), ClientSpawn(), DeathmatchScoreboardMessage(), FireWeapon(), and UpdateTournamentInfo(). |
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Definition at line 601 of file g_local.h. Referenced by ClientSpawn(), NPC_Begin(), and P_WorldEffects(). |
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Definition at line 672 of file g_local.h. Referenced by ClientCommand(), ClientThink_real(), and player_die(). |
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Definition at line 547 of file g_local.h. Referenced by ClientSpawn(), ClientThink_real(), player_die(), and TryUse(). |
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Definition at line 546 of file g_local.h. Referenced by player_die(), and TryUse(). |
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Definition at line 628 of file g_local.h. Referenced by G_UpdateClientAnims(). |
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Definition at line 567 of file g_local.h. Referenced by ClientIntermissionThink(), ClientThink_real(), NPC_CheckCanAttack(), NPC_StandTrackAndShoot(), saberFirstThrown(), and SpectatorThink(). |
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Definition at line 640 of file g_local.h. Referenced by G_RunFrame(). |
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Definition at line 641 of file g_local.h. Referenced by G_RunFrame(). |
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Definition at line 639 of file g_local.h. Referenced by DEMP2_AltRadiusDamage(), ForceLightningDamage(), G_MissileImpact(), and ItemUse_UseCloak(). |
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Definition at line 575 of file g_local.h. Referenced by G_Damage(), and P_DamageFeedback(). |
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Definition at line 576 of file g_local.h. Referenced by G_Damage(), and P_DamageFeedback(). |
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Definition at line 578 of file g_local.h. Referenced by G_Damage(), and P_DamageFeedback(). |
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Definition at line 579 of file g_local.h. Referenced by G_Damage(), and P_DamageFeedback(). |
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Definition at line 577 of file g_local.h. Referenced by G_Damage(), and P_DamageFeedback(). |
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Definition at line 656 of file g_local.h. Referenced by ClientEvents(), DoGripAction(), ForceDrainDamage(), ForceLightningDamage(), ForceThrow(), G_CheapWeaponFire(), ScanForEnemies(), and WP_SaberPositionUpdate(). |
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Definition at line 673 of file g_local.h. Referenced by ClientCommand(), ClientThink_real(), and player_die(). |
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Definition at line 714 of file g_local.h. Referenced by EWeb_Create(), EWebDie(), and EWebPain(). |
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Definition at line 712 of file g_local.h. Referenced by EWebDisattach(), EWebThink(), EWebUpdateBoneAngles(), FireWeapon(), and ItemUse_UseEWeb(). |
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Definition at line 713 of file g_local.h. Referenced by ItemUse_UseEWeb(). |
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Definition at line 605 of file g_local.h. Referenced by ClientThink_real(). |
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Definition at line 667 of file g_local.h. Referenced by ForceJump(), WP_ForcePowersUpdate(), and WP_ForcePowerUsable(). |
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Definition at line 663 of file g_local.h. Referenced by ForceDrainDamage(), ForcePowerUsableOn(), G_Damage(), and WP_AbsorbConversion(). |
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Definition at line 620 of file g_local.h. Referenced by G_CheckForDismemberment(), G_Damage(), G_LocationBasedDamageModifier(), G_RunMissile(), and WP_DisruptorAltFire(). |
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Definition at line 621 of file g_local.h. Referenced by G_CheckForDismemberment(), G_Damage(), G_LocationBasedDamageModifier(), G_RunMissile(), and WP_DisruptorAltFire(). |
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Definition at line 726 of file g_local.h. Referenced by WP_SaberPositionUpdate(). |
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Definition at line 727 of file g_local.h. Referenced by TryGrapple(), and WP_SaberPositionUpdate(). |
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Definition at line 707 of file g_local.h. Referenced by G_RunFrame(), and Touch_Multi(). |
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Definition at line 654 of file g_local.h. Referenced by WP_SaberPositionUpdate(). |
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Definition at line 676 of file g_local.h. Referenced by NPC_BSGM_Attack(), and NPC_PickEnemy(). |
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Definition at line 675 of file g_local.h. Referenced by NPC_BSGM_Attack(), NPC_CheckEnemy(), and NPC_PickEnemy(). |
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Definition at line 696 of file g_local.h. Referenced by ForceSpeed(), multi_trigger(), player_die(), SiegeItemRemoveOwner(), SiegeItemTouch(), and WP_ForcePowersUpdate(). |
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Definition at line 606 of file g_local.h. Referenced by G_RunMissile(). |
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Definition at line 736 of file g_local.h. Referenced by CalculateRanks(), G_AddPowerDuelLoserScore(), G_AddPowerDuelScore(), player_die(), RemovePowerDuelLosers(), and respawn(). |
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Definition at line 660 of file g_local.h. Referenced by G_CheckClientIdle(). |
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Definition at line 658 of file g_local.h. Referenced by G_CheckClientIdle(). |
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Definition at line 661 of file g_local.h. Referenced by G_CheckClientIdle(). |
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Definition at line 597 of file g_local.h. Referenced by ClientInactivityTimer(), ClientSpawn(), and NPC_Begin(). |
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Definition at line 598 of file g_local.h. Referenced by ClientInactivityTimer(). |
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Definition at line 716 of file g_local.h. Referenced by ClientThink_real(), FighterIsInSpace(), G_PickDeathAnim(), G_RunFrame(), player_die(), and space_touch(). |
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Definition at line 717 of file g_local.h. Referenced by G_RunFrame(), and space_touch(). |
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Definition at line 551 of file g_local.h. Referenced by ClientEvents(), ClientSpawn(), ClientThink_real(), DoGripAction(), ForceDrainDamage(), ForceLightningDamage(), ForceThrow(), G_CheapWeaponFire(), G_Damage(), JMSaberTouch(), and WP_SaberPositionUpdate(). |
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Definition at line 706 of file g_local.h. Referenced by G_RunFrame(), G_SetClientSound(), player_die(), and Touch_Multi(). |
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Definition at line 699 of file g_local.h. Referenced by G_SetClientSound(), and G_UseDispenserOn(). |
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Definition at line 700 of file g_local.h. Referenced by G_SetClientSound(), and G_UseDispenserOn(). |
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Definition at line 636 of file g_local.h. Referenced by G_RunFrame(). |
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Definition at line 637 of file g_local.h. Referenced by G_RunFrame(). |
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Definition at line 634 of file g_local.h. Referenced by ClientThink_real(), G_Damage(), G_RunFrame(), ItemUse_Jetpack(), Jetpack_Off(), Jetpack_On(), and TryUse(). |
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Definition at line 632 of file g_local.h. Referenced by Boba_FlyStart(), Boba_FlyStop(), and Seeker_FollowOwner(). |
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Definition at line 635 of file g_local.h. Referenced by G_Damage(), and ItemUse_Jetpack(). |
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Definition at line 564 of file g_local.h. Referenced by ClientEndFrame(), and ClientThink(). |
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Definition at line 738 of file g_local.h. Referenced by ClientThink_real(). |
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Definition at line 739 of file g_local.h. Referenced by ClientThink_real(). |
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Definition at line 592 of file g_local.h. Referenced by G_Damage(). |
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Definition at line 593 of file g_local.h. Referenced by G_Damage(). |
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Definition at line 591 of file g_local.h. Referenced by ClientSpawn(), and player_die(). |
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Definition at line 603 of file g_local.h. Referenced by player_die(). |
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Definition at line 651 of file g_local.h. Referenced by G_Dismember(), saberCheckKnockdown_BrokenParry(), saberCheckKnockdown_DuelLoss(), saberKnockOutOfHand(), and WP_SaberPositionUpdate(). |
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Definition at line 650 of file g_local.h. Referenced by WP_SaberPositionUpdate(). |
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Definition at line 652 of file g_local.h. Referenced by G_Dismember(), saberCheckKnockdown_BrokenParry(), saberCheckKnockdown_DuelLoss(), saberKnockOutOfHand(), and WP_SaberPositionUpdate(). |
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Definition at line 569 of file g_local.h. Referenced by ClientSpawn(), ClientThink_real(), and NPC_Begin(). |
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Definition at line 685 of file g_local.h. Referenced by ForceTelepathyCheckDirectNPCTarget(), NPC_BSDefault(), NPC_BSFollowLeader(), NPC_CheckCharmed(), and NPC_PickAlly(). |
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Definition at line 555 of file g_local.h. Referenced by ClientUserinfoChanged(), and G_UpdateClientAnims(). |
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Definition at line 557 of file g_local.h. Referenced by ClientUserinfoChanged(), and G_UpdateClientAnims(). |
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Definition at line 703 of file g_local.h. Referenced by G_UseDispenserOn(). |
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Definition at line 733 of file g_local.h. Referenced by ClientSpawn(), Cmd_CallTeamVote_f(), Cmd_CallVote_f(), Cmd_TeamVote_f(), and Cmd_Vote_f(). |
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Definition at line 665 of file g_local.h. Referenced by ClientUserinfoChanged(). |
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Definition at line 562 of file g_local.h. Referenced by ClientThink_real(), Cmd_Noclip_f(), G_Damage(), Jedi_Ambush(), Jedi_WaitingAmbush(), NPC_Jedi_Pain(), NPC_SetMiscDefaultData(), P_WorldEffects(), and player_die(). |
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Definition at line 630 of file g_local.h. Referenced by ClientSpawn(), MaintainBodyQueue(), and player_die(). |
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Definition at line 731 of file g_local.h. Referenced by ForceLightningDamage(). |
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Definition at line 568 of file g_local.h. Referenced by ClientIntermissionThink(), ClientThink_real(), and SpectatorThink(). |
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Definition at line 648 of file g_local.h. Referenced by G_Dismember(), saberCheckKnockdown_BrokenParry(), saberCheckKnockdown_DuelLoss(), and WP_SaberPositionUpdate(). |
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Definition at line 647 of file g_local.h. Referenced by G_Dismember(), saberCheckKnockdown_BrokenParry(), saberCheckKnockdown_DuelLoss(), and WP_SaberPositionUpdate(). |
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Definition at line 571 of file g_local.h. Referenced by ClientThink_real(). |
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Definition at line 549 of file g_local.h. Referenced by ClientThink_real(). |
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Definition at line 692 of file g_local.h. Referenced by G_AddPushVecToUcmd(), and NAVNEW_PushBlocker(). |
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Definition at line 693 of file g_local.h. Referenced by G_AddPushVecToUcmd(), and NAVNEW_PushBlocker(). |
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Definition at line 560 of file g_local.h. Referenced by CheckIntermissionExit(), and ClientIntermissionThink(). |
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Definition at line 596 of file g_local.h. Referenced by body_die(), ClientSpawn(), ClientThink_real(), CorpsePhysics(), NPC_Begin(), and player_die(). |
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Definition at line 599 of file g_local.h. Referenced by player_die(), Team_FragBonuses(), and Team_TouchOurFlag(). |
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Definition at line 553 of file g_local.h. Referenced by ClientSpawn(), Cmd_SaberAttackCycle_f(), G_SetSaber(), and WP_SaberPositionUpdate(). |
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Definition at line 645 of file g_local.h. Referenced by DownedSaberThink(), and saberKnockDown(). |
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Definition at line 643 of file g_local.h. Referenced by ClientSpawn(), DownedSaberThink(), G_FreeEntity(), player_die(), saberBackToOwner(), WP_SaberInitBladeData(), and WP_SaberPositionUpdate(). |
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Definition at line 695 of file g_local.h. Referenced by ClientSpawn(), ClientThink_real(), ClientUserinfoChanged(), Cmd_SaberAttackCycle_f(), G_Damage(), G_HeavyMelee(), G_RunFrame(), G_SetSaber(), G_ValidateSiegeClassForTeam(), multi_trigger(), SetupGameGhoul2Model(), shield_power_converter_use(), Touch_Multi(), TryHeal(), WP_ForcePowersUpdate(), WP_InitForcePowers(), and WP_SpawnInitForcePowers(). |
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Definition at line 710 of file g_local.h. Referenced by G_RunFrame(). |
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Definition at line 729 of file g_local.h. Referenced by ClientThink_real(), and Eject(). |
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Definition at line 683 of file g_local.h. Referenced by BeamOut(). |
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Definition at line 612 of file g_local.h. Referenced by Cmd_SiegeClass_f(). |
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Definition at line 610 of file g_local.h. Referenced by Cmd_DuelTeam_f(). |
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Definition at line 608 of file g_local.h. Referenced by Cmd_Team_f(). |
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Definition at line 719 of file g_local.h. Referenced by Client_CheckImpactBBrush(), ClientThink_real(), Cmd_SiegeClass_f(), G_RunFrame(), MaintainBodyQueue(), proxMineThink(), respawn(), SetTeam(), SpectatorThink(), WP_ForcePowersUpdate(), and WP_ForcePowerUsable(). |
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Definition at line 671 of file g_local.h. Referenced by ClientCommand(), and ClientThink_real(). |
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Definition at line 616 of file g_local.h. Referenced by ClientTimerActions(). |
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Definition at line 556 of file g_local.h. Referenced by ClientUserinfoChanged(), and G_UpdateClientAnims(). |
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Definition at line 558 of file g_local.h. Referenced by ClientUserinfoChanged(), and G_UpdateClientAnims(). |
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Definition at line 544 of file g_local.h. Referenced by ItemUse_UseDisp(). |
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Definition at line 542 of file g_local.h. Referenced by ClientDisconnect(), ClientSpawn(), G_FreeEntity(), G_SaberModelSetup(), and G_ShutdownGame(). |