gclient_s Struct Reference

#include <g_local.h>


Data Fields

playerState_t ps
clientPersistant_t pers
clientSession_t sess
saberInfo_t saber [MAX_SABERS]
void * weaponGhoul2 [MAX_SABERS]
int tossableItemDebounce
int bodyGrabTime
int bodyGrabIndex
int pushEffectTime
int invulnerableTimer
int saberCycleQueue
int legsAnimExecute
int torsoAnimExecute
qboolean legsLastFlip
qboolean torsoLastFlip
qboolean readyToExit
qboolean noclip
int lastCmdTime
int buttons
int oldbuttons
int latched_buttons
vec3_t oldOrigin
int damage_armor
int damage_blood
int damage_knockback
vec3_t damage_from
qboolean damage_fromWorld
int damageBoxHandle_Head
int damageBoxHandle_RLeg
int damageBoxHandle_LLeg
int accurateCount
int accuracy_shots
int accuracy_hits
int lastkilled_client
int lasthurt_client
int lasthurt_mod
int respawnTime
int inactivityTime
qboolean inactivityWarning
int rewardTime
int airOutTime
int lastKillTime
qboolean fireHeld
gentity_thook
int switchTeamTime
int switchDuelTeamTime
int switchClassTime
int timeResidual
char * areabits
int g2LastSurfaceHit
int g2LastSurfaceTime
int corrTime
vec3_t lastHeadAngles
int lookTime
int brokenLimbs
qboolean noCorpse
int jetPackTime
qboolean jetPackOn
int jetPackToggleTime
int jetPackDebRecharge
int jetPackDebReduce
int cloakToggleTime
int cloakDebRecharge
int cloakDebReduce
int saberStoredIndex
int saberKnockedTime
vec3_t olderSaberBase
qboolean olderIsValid
vec3_t lastSaberDir_Always
vec3_t lastSaberBase_Always
int lastSaberStorageTime
qboolean hasCurrentPosition
int dangerTime
int idleTime
int idleHealth
vec3_t idleViewAngles
int forcePowerSoundDebounce
char modelname [MAX_QPATH]
qboolean fjDidJump
qboolean ikStatus
int throwingIndex
int beingThrown
int doingThrow
float hiddenDist
vec3_t hiddenDir
renderInfo_t renderInfo
npcteam_t playerTeam
npcteam_t enemyTeam
char * squadname
gentity_tteam_leader
gentity_tleader
gentity_tfollower
int numFollowers
gentity_tformationGoal
int nextFormGoal
class_t NPC_class
vec3_t pushVec
int pushVecTime
int siegeClass
int holdingObjectiveItem
int isMedHealed
int isMedSupplied
int medSupplyDebounce
int isHacking
vec3_t hackingAngles
int siegeEDataSend
int ewebIndex
int ewebTime
int ewebHealth
int inSpaceIndex
int inSpaceSuffocation
int tempSpectate
int jediKickIndex
int jediKickTime
int grappleIndex
int grappleState
int solidHack
int noLightningTime
unsigned mGameFlags
qboolean iAmALoser
int lastGenCmd
int lastGenCmdTime


Field Documentation

int gclient_s::accuracy_hits
 

Definition at line 588 of file g_local.h.

Referenced by CalculateEfficiency(), ClientSpawn(), DeathmatchScoreboardMessage(), UpdateTournamentInfo(), and WP_DisruptorAltFire().

int gclient_s::accuracy_shots
 

Definition at line 587 of file g_local.h.

Referenced by CalculateEfficiency(), ClientSpawn(), DeathmatchScoreboardMessage(), FireWeapon(), and UpdateTournamentInfo().

int gclient_s::accurateCount
 

Definition at line 585 of file g_local.h.

int gclient_s::airOutTime
 

Definition at line 601 of file g_local.h.

Referenced by ClientSpawn(), NPC_Begin(), and P_WorldEffects().

char* gclient_s::areabits
 

Definition at line 618 of file g_local.h.

int gclient_s::beingThrown
 

Definition at line 672 of file g_local.h.

Referenced by ClientCommand(), ClientThink_real(), and player_die().

int gclient_s::bodyGrabIndex
 

Definition at line 547 of file g_local.h.

Referenced by ClientSpawn(), ClientThink_real(), player_die(), and TryUse().

int gclient_s::bodyGrabTime
 

Definition at line 546 of file g_local.h.

Referenced by player_die(), and TryUse().

int gclient_s::brokenLimbs
 

Definition at line 628 of file g_local.h.

Referenced by G_UpdateClientAnims().

int gclient_s::buttons
 

Definition at line 567 of file g_local.h.

Referenced by ClientIntermissionThink(), ClientThink_real(), NPC_CheckCanAttack(), NPC_StandTrackAndShoot(), saberFirstThrown(), and SpectatorThink().

int gclient_s::cloakDebRecharge
 

Definition at line 640 of file g_local.h.

Referenced by G_RunFrame().

int gclient_s::cloakDebReduce
 

Definition at line 641 of file g_local.h.

Referenced by G_RunFrame().

int gclient_s::cloakToggleTime
 

Definition at line 639 of file g_local.h.

Referenced by DEMP2_AltRadiusDamage(), ForceLightningDamage(), G_MissileImpact(), and ItemUse_UseCloak().

int gclient_s::corrTime
 

Definition at line 623 of file g_local.h.

int gclient_s::damage_armor
 

Definition at line 575 of file g_local.h.

Referenced by G_Damage(), and P_DamageFeedback().

int gclient_s::damage_blood
 

Definition at line 576 of file g_local.h.

Referenced by G_Damage(), and P_DamageFeedback().

vec3_t gclient_s::damage_from
 

Definition at line 578 of file g_local.h.

Referenced by G_Damage(), and P_DamageFeedback().

qboolean gclient_s::damage_fromWorld
 

Definition at line 579 of file g_local.h.

Referenced by G_Damage(), and P_DamageFeedback().

int gclient_s::damage_knockback
 

Definition at line 577 of file g_local.h.

Referenced by G_Damage(), and P_DamageFeedback().

int gclient_s::damageBoxHandle_Head
 

Definition at line 581 of file g_local.h.

int gclient_s::damageBoxHandle_LLeg
 

Definition at line 583 of file g_local.h.

int gclient_s::damageBoxHandle_RLeg
 

Definition at line 582 of file g_local.h.

int gclient_s::dangerTime
 

Definition at line 656 of file g_local.h.

Referenced by ClientEvents(), DoGripAction(), ForceDrainDamage(), ForceLightningDamage(), ForceThrow(), G_CheapWeaponFire(), ScanForEnemies(), and WP_SaberPositionUpdate().

int gclient_s::doingThrow
 

Definition at line 673 of file g_local.h.

Referenced by ClientCommand(), ClientThink_real(), and player_die().

npcteam_t gclient_s::enemyTeam
 

Definition at line 682 of file g_local.h.

Referenced by AI_CheckEnemyCollision(), Boba_FireDecide(), ClientSpawn(), ForceTelepathyCheckDirectNPCTarget(), G_SetEnemy(), Jedi_FindEnemyInCone(), NPC_Blocked(), NPC_BSAdvanceFight(), NPC_BSDefault(), NPC_BSFollowLeader(), NPC_BSGM_Attack(), NPC_BSGrenadier_Attack(), NPC_BSGrenadier_Patrol(), NPC_BSSniper_Patrol(), NPC_BSST_Attack(), NPC_BSStandAndShoot(), NPC_BSStandGuard(), NPC_CheckCanAttack(), NPC_CheckCharmed(), NPC_CheckEnemy(), NPC_CheckPlayerTeamStealth(), NPC_ParseParms(), NPC_SetMiscDefaultData(), NPC_Touch(), NPC_ValidEnemy(), Sniper_EvaluateShot(), and ValidEnemy().

int gclient_s::ewebHealth
 

Definition at line 714 of file g_local.h.

Referenced by EWeb_Create(), EWebDie(), and EWebPain().

int gclient_s::ewebIndex
 

Definition at line 712 of file g_local.h.

Referenced by EWebDisattach(), EWebThink(), EWebUpdateBoneAngles(), FireWeapon(), and ItemUse_UseEWeb().

int gclient_s::ewebTime
 

Definition at line 713 of file g_local.h.

Referenced by ItemUse_UseEWeb().

qboolean gclient_s::fireHeld
 

Definition at line 605 of file g_local.h.

Referenced by ClientThink_real().

qboolean gclient_s::fjDidJump
 

Definition at line 667 of file g_local.h.

Referenced by ForceJump(), WP_ForcePowersUpdate(), and WP_ForcePowerUsable().

gentity_t* gclient_s::follower
 

Definition at line 686 of file g_local.h.

int gclient_s::forcePowerSoundDebounce
 

Definition at line 663 of file g_local.h.

Referenced by ForceDrainDamage(), ForcePowerUsableOn(), G_Damage(), and WP_AbsorbConversion().

gentity_t* gclient_s::formationGoal
 

Definition at line 688 of file g_local.h.

int gclient_s::g2LastSurfaceHit
 

Definition at line 620 of file g_local.h.

Referenced by G_CheckForDismemberment(), G_Damage(), G_LocationBasedDamageModifier(), G_RunMissile(), and WP_DisruptorAltFire().

int gclient_s::g2LastSurfaceTime
 

Definition at line 621 of file g_local.h.

Referenced by G_CheckForDismemberment(), G_Damage(), G_LocationBasedDamageModifier(), G_RunMissile(), and WP_DisruptorAltFire().

int gclient_s::grappleIndex
 

Definition at line 726 of file g_local.h.

Referenced by WP_SaberPositionUpdate().

int gclient_s::grappleState
 

Definition at line 727 of file g_local.h.

Referenced by TryGrapple(), and WP_SaberPositionUpdate().

vec3_t gclient_s::hackingAngles
 

Definition at line 707 of file g_local.h.

Referenced by G_RunFrame(), and Touch_Multi().

qboolean gclient_s::hasCurrentPosition
 

Definition at line 654 of file g_local.h.

Referenced by WP_SaberPositionUpdate().

vec3_t gclient_s::hiddenDir
 

Definition at line 676 of file g_local.h.

Referenced by NPC_BSGM_Attack(), and NPC_PickEnemy().

float gclient_s::hiddenDist
 

Definition at line 675 of file g_local.h.

Referenced by NPC_BSGM_Attack(), NPC_CheckEnemy(), and NPC_PickEnemy().

int gclient_s::holdingObjectiveItem
 

Definition at line 696 of file g_local.h.

Referenced by ForceSpeed(), multi_trigger(), player_die(), SiegeItemRemoveOwner(), SiegeItemTouch(), and WP_ForcePowersUpdate().

gentity_t* gclient_s::hook
 

Definition at line 606 of file g_local.h.

Referenced by G_RunMissile().

qboolean gclient_s::iAmALoser
 

Definition at line 736 of file g_local.h.

Referenced by CalculateRanks(), G_AddPowerDuelLoserScore(), G_AddPowerDuelScore(), player_die(), RemovePowerDuelLosers(), and respawn().

int gclient_s::idleHealth
 

Definition at line 660 of file g_local.h.

Referenced by G_CheckClientIdle().

int gclient_s::idleTime
 

Definition at line 658 of file g_local.h.

Referenced by G_CheckClientIdle().

vec3_t gclient_s::idleViewAngles
 

Definition at line 661 of file g_local.h.

Referenced by G_CheckClientIdle().

qboolean gclient_s::ikStatus
 

Definition at line 669 of file g_local.h.

int gclient_s::inactivityTime
 

Definition at line 597 of file g_local.h.

Referenced by ClientInactivityTimer(), ClientSpawn(), and NPC_Begin().

qboolean gclient_s::inactivityWarning
 

Definition at line 598 of file g_local.h.

Referenced by ClientInactivityTimer().

int gclient_s::inSpaceIndex
 

Definition at line 716 of file g_local.h.

Referenced by ClientThink_real(), FighterIsInSpace(), G_PickDeathAnim(), G_RunFrame(), player_die(), and space_touch().

int gclient_s::inSpaceSuffocation
 

Definition at line 717 of file g_local.h.

Referenced by G_RunFrame(), and space_touch().

int gclient_s::invulnerableTimer
 

Definition at line 551 of file g_local.h.

Referenced by ClientEvents(), ClientSpawn(), ClientThink_real(), DoGripAction(), ForceDrainDamage(), ForceLightningDamage(), ForceThrow(), G_CheapWeaponFire(), G_Damage(), JMSaberTouch(), and WP_SaberPositionUpdate().

int gclient_s::isHacking
 

Definition at line 706 of file g_local.h.

Referenced by G_RunFrame(), G_SetClientSound(), player_die(), and Touch_Multi().

int gclient_s::isMedHealed
 

Definition at line 699 of file g_local.h.

Referenced by G_SetClientSound(), and G_UseDispenserOn().

int gclient_s::isMedSupplied
 

Definition at line 700 of file g_local.h.

Referenced by G_SetClientSound(), and G_UseDispenserOn().

int gclient_s::jediKickIndex
 

Definition at line 722 of file g_local.h.

int gclient_s::jediKickTime
 

Definition at line 723 of file g_local.h.

int gclient_s::jetPackDebRecharge
 

Definition at line 636 of file g_local.h.

Referenced by G_RunFrame().

int gclient_s::jetPackDebReduce
 

Definition at line 637 of file g_local.h.

Referenced by G_RunFrame().

qboolean gclient_s::jetPackOn
 

Definition at line 634 of file g_local.h.

Referenced by ClientThink_real(), G_Damage(), G_RunFrame(), ItemUse_Jetpack(), Jetpack_Off(), Jetpack_On(), and TryUse().

int gclient_s::jetPackTime
 

Definition at line 632 of file g_local.h.

Referenced by Boba_FlyStart(), Boba_FlyStop(), and Seeker_FollowOwner().

int gclient_s::jetPackToggleTime
 

Definition at line 635 of file g_local.h.

Referenced by G_Damage(), and ItemUse_Jetpack().

int gclient_s::lastCmdTime
 

Definition at line 564 of file g_local.h.

Referenced by ClientEndFrame(), and ClientThink().

int gclient_s::lastGenCmd
 

Definition at line 738 of file g_local.h.

Referenced by ClientThink_real().

int gclient_s::lastGenCmdTime
 

Definition at line 739 of file g_local.h.

Referenced by ClientThink_real().

vec3_t gclient_s::lastHeadAngles
 

Definition at line 625 of file g_local.h.

int gclient_s::lasthurt_client
 

Definition at line 592 of file g_local.h.

Referenced by G_Damage().

int gclient_s::lasthurt_mod
 

Definition at line 593 of file g_local.h.

Referenced by G_Damage().

int gclient_s::lastkilled_client
 

Definition at line 591 of file g_local.h.

Referenced by ClientSpawn(), and player_die().

int gclient_s::lastKillTime
 

Definition at line 603 of file g_local.h.

Referenced by player_die().

vec3_t gclient_s::lastSaberBase_Always
 

Definition at line 651 of file g_local.h.

Referenced by G_Dismember(), saberCheckKnockdown_BrokenParry(), saberCheckKnockdown_DuelLoss(), saberKnockOutOfHand(), and WP_SaberPositionUpdate().

vec3_t gclient_s::lastSaberDir_Always
 

Definition at line 650 of file g_local.h.

Referenced by WP_SaberPositionUpdate().

int gclient_s::lastSaberStorageTime
 

Definition at line 652 of file g_local.h.

Referenced by G_Dismember(), saberCheckKnockdown_BrokenParry(), saberCheckKnockdown_DuelLoss(), saberKnockOutOfHand(), and WP_SaberPositionUpdate().

int gclient_s::latched_buttons
 

Definition at line 569 of file g_local.h.

Referenced by ClientSpawn(), ClientThink_real(), and NPC_Begin().

gentity_t* gclient_s::leader
 

Definition at line 685 of file g_local.h.

Referenced by ForceTelepathyCheckDirectNPCTarget(), NPC_BSDefault(), NPC_BSFollowLeader(), NPC_CheckCharmed(), and NPC_PickAlly().

int gclient_s::legsAnimExecute
 

Definition at line 555 of file g_local.h.

Referenced by ClientUserinfoChanged(), and G_UpdateClientAnims().

qboolean gclient_s::legsLastFlip
 

Definition at line 557 of file g_local.h.

Referenced by ClientUserinfoChanged(), and G_UpdateClientAnims().

int gclient_s::lookTime
 

Definition at line 626 of file g_local.h.

int gclient_s::medSupplyDebounce
 

Definition at line 703 of file g_local.h.

Referenced by G_UseDispenserOn().

unsigned gclient_s::mGameFlags
 

Definition at line 733 of file g_local.h.

Referenced by ClientSpawn(), Cmd_CallTeamVote_f(), Cmd_CallVote_f(), Cmd_TeamVote_f(), and Cmd_Vote_f().

char gclient_s::modelname[MAX_QPATH]
 

Definition at line 665 of file g_local.h.

Referenced by ClientUserinfoChanged().

int gclient_s::nextFormGoal
 

Definition at line 689 of file g_local.h.

qboolean gclient_s::noclip
 

Definition at line 562 of file g_local.h.

Referenced by ClientThink_real(), Cmd_Noclip_f(), G_Damage(), Jedi_Ambush(), Jedi_WaitingAmbush(), NPC_Jedi_Pain(), NPC_SetMiscDefaultData(), P_WorldEffects(), and player_die().

qboolean gclient_s::noCorpse
 

Definition at line 630 of file g_local.h.

Referenced by ClientSpawn(), MaintainBodyQueue(), and player_die().

int gclient_s::noLightningTime
 

Definition at line 731 of file g_local.h.

Referenced by ForceLightningDamage().

class_t gclient_s::NPC_class
 

Definition at line 690 of file g_local.h.

Referenced by AI_ValidateGroupMember(), Boba_StopKnockdown(), BodyRemovalPadTime(), CalcEntitySpot(), ChangeWeapon(), CheckArmor(), ClientEndFrame(), ClientThink_real(), CorpsePhysics(), DeathFX(), Droid_Patrol(), Droid_Spin(), FireWeapon(), ForceTelepathyCheckDirectNPCTarget(), ForceThrow(), G_AttackDelay(), G_CheckForDismemberment(), G_CheckMovingLoopingSounds(), G_CheckVictoryScript(), G_Damage(), G_DriveATST(), G_DroidSounds(), G_GetHitLocFromSurfName(), G_IsRidingVehicle(), G_LocationBasedDamageModifier(), G_MissileImpact(), G_SetEnemy(), Jedi_Ambush(), Jedi_CanPullBackSaber(), Jedi_CheckCloak(), Jedi_CheckFlipEvasions(), Jedi_QuickReactions(), Jedi_ReCalcParryTime(), Jedi_SaberBlockGo(), NPC_Begin(), NPC_BSJedi_Default(), NPC_BSRancor_Default(), NPC_BSSeeker_Default(), NPC_BSST_Patrol(), NPC_BSWampa_Default(), NPC_CheckEnemyStealth(), NPC_ChoosePainAnimation(), NPC_Droid_Pain(), NPC_FacePosition(), NPC_FindEnemy(), NPC_Jedi_Pain(), NPC_Jedi_PlayConfusionSound(), NPC_PainFunc(), NPC_ParseParms(), NPC_Precache(), NPC_Rancor_Pain(), NPC_RemoveBody(), NPC_Respond(), NPC_RunBehavior(), NPC_SetMiscDefaultData(), NPC_Spawn_Do(), NPC_ST_SayMovementSpeech(), NPC_StartFlee(), NPC_Think(), NPC_Use(), NPC_ValidEnemy(), NPC_Wampa_Pain(), player_die(), Q3_RemoveEnt(), R2D2_TurnAnims(), Rancor_Smash(), Rancor_Swing(), rocketThink(), Seeker_Attack(), Seeker_FollowOwner(), Seeker_MaintainHeight(), Seeker_Ranged(), Seeker_Strafe(), SetupGameGhoul2Model(), ST_GetCPFlags(), Touch_Item(), Wampa_Slash(), WP_FireStunBaton(), WP_ResistForcePush(), WP_SaberDoHit(), WP_SaberRadiusDamage(), WP_SaberStartMissileBlockCheck(), and WP_VehLeadCrosshairVeh().

int gclient_s::numFollowers
 

Definition at line 687 of file g_local.h.

int gclient_s::oldbuttons
 

Definition at line 568 of file g_local.h.

Referenced by ClientIntermissionThink(), ClientThink_real(), and SpectatorThink().

qboolean gclient_s::olderIsValid
 

Definition at line 648 of file g_local.h.

Referenced by G_Dismember(), saberCheckKnockdown_BrokenParry(), saberCheckKnockdown_DuelLoss(), and WP_SaberPositionUpdate().

vec3_t gclient_s::olderSaberBase
 

Definition at line 647 of file g_local.h.

Referenced by G_Dismember(), saberCheckKnockdown_BrokenParry(), saberCheckKnockdown_DuelLoss(), and WP_SaberPositionUpdate().

vec3_t gclient_s::oldOrigin
 

Definition at line 571 of file g_local.h.

Referenced by ClientThink_real().

clientPersistant_t gclient_s::pers
 

Definition at line 538 of file g_local.h.

Referenced by AddPowerDuelPlayers(), AddTournamentPlayer(), AdjustTournamentScores(), Boba_FireDecide(), BotAIStartFrame(), BotDoChat(), BroadcastTeamChange(), CalculateDemolitionist(), CalculateRanks(), CalculateSharpshooter(), CalculateTactician(), CalculateTeamCarrier(), CalculateTeamDefender(), CalculateTeamInterceptor(), CalculateUntouchable(), ChangeWeapon(), check_recharge(), CheckExitRules(), CheckIntermissionExit(), CheckTeamStatus(), ClientBegin(), ClientConnect(), ClientDisconnect(), ClientEndFrame(), ClientForString(), ClientInactivityTimer(), ClientIntermissionThink(), ClientNumberFromString(), ClientSpawn(), ClientThink(), ClientThink_real(), ClientUserinfoChanged(), Cmd_CallTeamVote_f(), Cmd_CallVote_f(), Cmd_EngageDuel_f(), Cmd_FollowCycle_f(), DeathmatchScoreboardMessage(), DownedSaberThink(), DuelLimitHit(), DuelResetWinsLosses(), Eject(), emplaced_gun_update(), EWebPositionUser(), EWebThink(), ExitLevel(), FireWeapon(), G_AddPowerDuelLoserScore(), G_AddPowerDuelScore(), G_AddRandomBot(), G_BreakArm(), G_CheckClientIdle(), G_CheckClientTimeouts(), G_CheckForDismemberment(), G_CountBotPlayers(), G_CountHumanPlayers(), G_GetDuelWinner(), G_KickAllBots(), G_LogWeaponOutput(), G_MissileImpact(), G_RemoveRandomBot(), G_RunClient(), G_RunFrame(), G_Say(), G_SetAnim(), G_SetTauntAnim(), G_SpecialRollGetup(), G_TeamCommand(), G_WriteSessionData(), GetIdealDestination(), Initialize(), JMSaberTouch(), LogExit(), NPC_Begin(), NPC_BSJedi_Default(), NPC_BSSeeker_Default(), NPC_CheckEnemyStealth(), NPC_Kill_f(), NPC_MineMonster_Pain(), NPC_ParseParms(), NPC_Think(), PassStandardEnemyChecks(), Pickup_Powerup(), player_die(), PlayersInGame(), PmoveSingle(), proxMineThink(), RemovePowerDuelLosers(), RemoveTournamentLoser(), RemoveTournamentWinner(), respawn(), SendScoreboardMessageToAllClients(), SetClientViewAngle(), SetLeader(), SetTeam(), SetTeamQuick(), SiegeCheckTimers(), SiegeDoTeamAssign(), SortRanks(), SpectatorClientEndFrame(), StandardBotAI(), Team_CheckHurtCarrier(), Team_FragBonuses(), Team_TouchEnemyFlag(), Team_TouchOurFlag(), TeamCount(), TeamLeader(), TeamplayInfoMessage(), TossClientItems(), Touch_Item(), Touch_Multi(), TryGrapple(), TryUse(), VEH_TurretObeyPassengerControl(), WP_ForcePowersUpdate(), WP_InitForcePowers(), WP_SaberCanBlock(), and WP_SaberPositionUpdate().

npcteam_t gclient_s::playerTeam
 

Definition at line 681 of file g_local.h.

Referenced by AI_CheckEnemyCollision(), AI_DistributeAttack(), AI_GetGroup(), AI_GetGroupSize(), AI_GetGroupSize2(), AI_ValidateGroupMember(), BeamOut(), Boba_FireDecide(), CanShoot(), ClientSpawn(), ForceTelepathyCheckDirectNPCTarget(), G_AlertTeam(), G_AttackDelay(), G_CheckForDanger(), G_SetEnemy(), G_TeamEnemy(), ItemUse_Seeker(), Jedi_CheckDanger(), Jedi_FindEnemyInCone(), NPC_Begin(), NPC_Blocked(), NPC_BSAdvanceFight(), NPC_BSDefault(), NPC_BSFollowLeader(), NPC_BSGM_Attack(), NPC_BSGrenadier_Attack(), NPC_BSGrenadier_Patrol(), NPC_BSSniper_Patrol(), NPC_BSST_Attack(), NPC_BSStandAndShoot(), NPC_CheckCanAttack(), NPC_CheckCharmed(), NPC_CheckEnemy(), NPC_CheckInvestigate(), NPC_CheckPlayerTeamStealth(), NPC_ChoosePainAnimation(), NPC_ExecuteBState(), NPC_Kill_f(), NPC_Pain(), NPC_ParseParms(), NPC_PickAlly(), NPC_PickEnemy(), NPC_PickEnemyExt(), NPC_RemoveBody(), NPC_SetMiscDefaultData(), NPC_SetWeapons(), NPC_Spawn_Do(), NPC_Touch(), NPC_UseResponse(), NPC_ValidEnemy(), Seeker_FindEnemy(), SetTeamNumbers(), Sniper_EvaluateShot(), ST_AggressionAdjust(), ValidEnemy(), WP_SabersCheckLock(), and WP_SaberStartMissileBlockCheck().

playerState_t gclient_s::ps
 

Definition at line 535 of file g_local.h.

Referenced by AcceptBotCommand(), Add_Ammo(), AddScore(), AddSiegeWinningTeamPoints(), AddTournamentPlayer(), AI_ValidateGroupMember(), ammo_generic_power_converter_use(), ammo_power_converter_use(), BlowDetpacks(), Board(), Boba_FireDecide(), Boba_Flying(), Boba_FlyStart(), Boba_FlyStop(), Boba_StartFlameThrower(), Boba_StopKnockdown(), body_die(), BotAI_GetClientState(), BotAimLeading(), BotCanHear(), BotCheckDetPacks(), BotDamageNotification(), BotGetFlagBack(), BotGuardFlagCarrier(), BotIsAChickenWuss(), BotMindTricked(), BotSelectIdealWeapon(), BotWaypointRender(), BroadcastObjectiveCompletion(), BroadcastTeamChange(), CalcEntitySpot(), CalcMuzzlePoint(), CalcMuzzlePointOrigin(), CalculateRanks(), CalculateStreak(), CalculateTactician(), CalculateTeamCarrier(), CalculateTeamDefender(), CalculateTeamInterceptor(), CalculateTeamMVP(), CalculateTeamMVPByRank(), CalculateTeamRedShirt(), CalculateTeamWarrior(), CalculateUntouchable(), CanCounterThrow(), ChangeWeapon(), CheckAlmostCapture(), CheckArmor(), CheckExitRules(), CheckIntermissionExit(), ClientBegin(), ClientCommand(), ClientConnect(), ClientDisconnect(), ClientEndFrame(), ClientEvents(), ClientIntermissionThink(), ClientSpawn(), ClientThink_real(), ClientTimerActions(), ClientUserinfoChanged(), Cmd_CallTeamVote_f(), Cmd_DebugSetSaberMove_f(), Cmd_DuelTeam_f(), Cmd_EngageDuel_f(), Cmd_ForceChanged_f(), Cmd_Give_f(), Cmd_Kill_f(), Cmd_SaberAttackCycle_f(), Cmd_SiegeClass_f(), Cmd_ToggleSaber_f(), CombatBotAI(), CommanderBotCTFAI(), CorpsePhysics(), CTFTakesPriority(), DeathmatchScoreboardMessage(), DEMP2_AltRadiusDamage(), DoGripAction(), DoImpact(), DownedSaberThink(), Eject(), emplaced_gun_update(), emplaced_gun_use(), EWeb_Create(), EWebDie(), EWebDisattach(), EWebPositionUser(), EWebThink(), EWebUpdateBoneAngles(), ExitLevel(), FindGenericEnemyIndex(), FireVehicleWeapon(), FireWeapon(), FlyingCreature(), ForceAbsorb(), ForceDrain(), ForceDrainDamage(), ForceGrip(), ForceHeal(), ForceJump(), ForceJumpCharge(), ForceLightning(), ForceLightningDamage(), ForcePowerUsableOn(), ForceProtect(), ForceRage(), ForceSeeing(), ForceShootDrain(), ForceShootLightning(), ForceSpeed(), ForceTeamForceReplenish(), ForceTeamHeal(), ForceTelepathy(), ForceTelepathyCheckDirectNPCTarget(), ForceThrow(), G_AddEvent(), G_AddPowerDuelLoserScore(), G_AddPowerDuelScore(), G_AddPredictableEvent(), G_AddPushVecToUcmd(), G_AddRandomBot(), G_AddVoiceEvent(), G_ApplyKnockback(), G_AttachToVehicle(), G_BreakArm(), G_CanBeEnemy(), G_CanUseDispOn(), G_CheapWeaponFire(), G_CheckClientIdle(), G_CheckMovingLoopingSounds(), G_CountBotPlayers(), G_CountHumanPlayers(), G_Damage(), G_DeflectMissile(), G_Dismember(), G_DriveATST(), G_EjectDroidUnit(), G_ForceSaberOn(), G_FreeEntity(), G_GetBoltPosition(), G_GetDismemberBolt(), G_GetDuelWinner(), G_GetHitLocFromSurfName(), G_GetHitQuad(), G_GetJediMaster(), G_HeldByMonster(), G_InitGame(), G_KickAllBots(), G_KillBox(), G_Knockdown(), G_LetGoOfWall(), G_MissileImpact(), G_MoverPush(), G_OtherPlayersDueling(), G_PickDeathAnim(), G_ReadSessionData(), G_RemoveRandomBot(), G_ResetDuelists(), G_RunFrame(), G_SetAnim(), G_SetClientSound(), G_SetEnemy(), G_SetSaber(), G_SetTauntAnim(), G_SiegeClientExData(), G_Sound(), G_Spawn(), G_SpecialRollGetup(), G_SPSaberDamageTraceLerped(), G_TestEntityPosition(), G_ThereIsAMaster(), G_Throw(), G_TouchTriggers(), G_TryPushingEntity(), G_UcmdMoveForDir(), G_UpdateClientAnims(), G_UseDispenserOn(), G_VehicleAttachDroidUnit(), G_VehMuzzleFireFX(), GetClosestSpawn(), GetIdealDestination(), GM_Dying(), GM_StartGloat(), HaveWeapon(), health_power_converter_use(), HolocronThink(), HolocronTouch(), HolocronUpdate(), Howler_TryDamage(), hurt_touch(), hyperspace_touch(), ImperialProbe_Hunt(), ImperialProbe_MaintainHeight(), ImperialProbe_Strafe(), InFOV(), InFOV2(), Initialize(), Interrogator_die(), Interrogator_Hunt(), Interrogator_MaintainHeight(), Interrogator_Strafe(), ItemUse_Binoculars(), ItemUse_Jetpack(), ItemUse_Seeker(), ItemUse_Sentry(), ItemUse_UseCloak(), ItemUse_UseDisp(), ItemUse_UseEWeb(), Jedi_Ambush(), Jedi_CanPullBackSaber(), Jedi_CheckAmbushPlayer(), Jedi_CheckCloak(), Jedi_CheckFlipEvasions(), Jedi_Cloak(), Jedi_Decloak(), Jedi_DodgeEvasion(), Jedi_FindEnemyInCone(), Jedi_QuickReactions(), Jedi_ReCalcParryTime(), Jedi_SaberBlockGo(), Jedi_SaberBusy(), JediMasterUpdate(), Jetpack_On(), JMSaberTouch(), JMTakesPriority(), LogAccuracyHit(), LogExit(), LookAtKiller(), MaintainBodyQueue(), Mark1_AttackDecision(), Mark1_BlasterAttack(), Mark1_dying(), Mark2_AttackDecision(), MeleeCombatHandling(), MineMonster_TryDamage(), misc_weapon_shooter_aim(), MoveClientToIntermission(), multi_trigger(), NAV_Bypass(), NAV_MoveBlocker(), NAV_TrueCollision(), NAVNEW_DanceWithBlocker(), NPC_ApplyRoff(), NPC_ApplyWeaponFireDelay(), NPC_AttackDebounceForWeapon(), NPC_Begin(), NPC_BSAdvanceFight(), NPC_BSDefault(), NPC_BSFace(), NPC_BSFollowLeader(), NPC_BSGM_Attack(), NPC_BSGM_Default(), NPC_BSGrenadier_Attack(), NPC_BSHuntAndKill(), NPC_BSJedi_Default(), NPC_BSJedi_FollowLeader(), NPC_BSJump(), NPC_BSNoClip(), NPC_BSPointShoot(), NPC_BSRancor_Default(), NPC_BSShoot(), NPC_BSSniper_Attack(), NPC_BSST_Attack(), NPC_BSST_Patrol(), NPC_BSStandAndShoot(), NPC_BSWampa_Default(), NPC_CheckCanAttack(), NPC_CheckEnemyStealth(), NPC_CheckSurrender(), NPC_ChoosePainAnimation(), NPC_ClearLookTarget(), NPC_Droid_Pain(), NPC_EnemyTooFar(), NPC_ExecuteBState(), NPC_FacePosition(), NPC_GalakMech_Init(), NPC_GetPainChance(), NPC_GM_Pain(), NPC_GM_StartLaser(), NPC_Jedi_Pain(), NPC_KeepCurrentFacing(), NPC_Kill_f(), NPC_MoveDirClear(), NPC_MoveToGoal(), NPC_Pain(), NPC_PainFunc(), NPC_ParseParms(), NPC_PickAlly(), NPC_PrintScore(), NPC_Probe_Pain(), NPC_Rancor_Pain(), NPC_RemoveBody(), NPC_RunBehavior(), NPC_SetFX_SpawnStates(), NPC_SetLookTarget(), NPC_SetMiscDefaultData(), NPC_SetPainEvent(), NPC_SetWeapons(), NPC_ShotEntity(), NPC_SlideMoveToGoal(), NPC_SomeoneLookingAtMe(), NPC_Spawn_Do(), NPC_SpawnType(), NPC_StandTrackAndShoot(), NPC_Surrender(), NPC_TempLookTarget(), NPC_Think(), NPC_UpdateAngles(), NPC_UpdateFiringAngles(), NPC_Use(), NPC_Wampa_Pain(), P_DamageFeedback(), P_SetTwitchInfo(), P_WorldEffects(), pas_adjust_enemy(), pas_fire(), pas_think(), PassStandardEnemyChecks(), Pickup_Ammo(), Pickup_Armor(), Pickup_Health(), Pickup_Holdable(), Pickup_Powerup(), Pickup_Weapon(), pitch_roll_for_slope(), PlaceShield(), player_die(), PM_VehicleImpact(), PmoveSingle(), ProcessOrientCommands(), proxMineThink(), Q3_GetFloat(), R2D2_TurnAnims(), Rancor_Attack(), Rancor_Bite(), Rancor_CheckRoar(), Rancor_Crush(), Rancor_DropVictim(), Rancor_Smash(), Rancor_Swing(), Remote_Hunt(), Remote_MaintainHeight(), Remote_Strafe(), RemovePowerDuelLosers(), respawn(), rocketThink(), saberBackToOwner(), saberCheckKnockdown_BrokenParry(), saberCheckKnockdown_DuelLoss(), saberCheckKnockdown_Smashed(), saberCheckKnockdown_Thrown(), SaberCombatHandling(), saberFirstThrown(), saberKnockDown(), saberKnockOutOfHand(), saberReactivate(), ScanForEnemies(), Seeker_FollowOwner(), Seeker_Hunt(), Seeker_MaintainHeight(), Seeker_Strafe(), SeekerDroneUpdate(), Sentry_Hunt(), Sentry_Idle(), Sentry_MaintainHeight(), Sentry_Strafe(), SetClientViewAngle(), SetTeam(), SetupGameGhoul2Model(), shield_power_converter_use(), shipboundary_think(), shipboundary_touch(), ShootThink(), Siege_DefendFromAttackers(), SiegeBeginRound(), SiegeItemThink(), SiegeItemTouch(), SiegeRespawn(), Sniper_FaceEnemy(), SortRanks(), SP_misc_weapon_shooter(), space_touch(), SpectatorClientEndFrame(), SpectatorThink(), ST_Commander(), StandardBotAI(), StopFollowing(), Team_CheckHurtCarrier(), Team_FragBonuses(), Team_TouchEnemyFlag(), Team_TouchOurFlag(), TeamplayInfoMessage(), TeleportPlayer(), TeleportToWP(), ThrowSaberToAttacker(), TossClientItems(), TossClientWeapon(), Touch_DoorTrigger(), Touch_Item(), Touch_Multi(), Touch_Plat(), trigger_push_touch(), trigger_teleporter_touch(), TryGrapple(), TryHeal(), TryUse(), TurretG2Pain(), TurretPain(), Update(), UpdateClientRenderBolts(), UpdateClientRenderinfo(), UpdateEventTracker(), UpdateTournamentInfo(), Use_Target_Escapetrig(), Use_target_push(), Use_target_remove_powerups(), ValidateBoard(), VEH_TurretAnglesToEnemy(), VEH_TurretObeyPassengerControl(), Vehicle_SetAnim(), W_TraceSetStart(), Wampa_Attack(), Wampa_CheckRoar(), Wampa_Move(), Wampa_Slash(), WeaponThink(), WP_AbsorbConversion(), WP_ActivateSaber(), WP_CalcVehMuzzle(), WP_DeactivateSaber(), WP_DisruptorAltFire(), WP_DoSpecificPower(), WP_DropDetPack(), WP_DropThermal(), WP_FireMelee(), WP_FireStunBaton(), WP_FireThermalDetonator(), WP_FireVehicleWeapon(), WP_ForcePowerAvailable(), WP_ForcePowerInUse(), WP_ForcePowerRegenerate(), WP_ForcePowerStart(), WP_ForcePowerStop(), WP_ForcePowersUpdate(), WP_ForcePowerUsable(), WP_GetVehicleCamPos(), WP_GetVelocityForForceJump(), WP_InitForcePowers(), WP_ResistForcePush(), WP_SaberBlock(), WP_SaberBlockNonRandom(), WP_SaberCanBlock(), WP_SaberInitBladeData(), WP_SaberPositionUpdate(), WP_SaberRadiusDamage(), WP_SabersCheckLock(), WP_SabersIntersect(), WP_SaberStartMissileBlockCheck(), WP_SpawnInitForcePowers(), WP_VehCheckTraceFromCamPos(), and WP_VehLeadCrosshairVeh().

int gclient_s::pushEffectTime
 

Definition at line 549 of file g_local.h.

Referenced by ClientThink_real().

vec3_t gclient_s::pushVec
 

Definition at line 692 of file g_local.h.

Referenced by G_AddPushVecToUcmd(), and NAVNEW_PushBlocker().

int gclient_s::pushVecTime
 

Definition at line 693 of file g_local.h.

Referenced by G_AddPushVecToUcmd(), and NAVNEW_PushBlocker().

qboolean gclient_s::readyToExit
 

Definition at line 560 of file g_local.h.

Referenced by CheckIntermissionExit(), and ClientIntermissionThink().

renderInfo_t gclient_s::renderInfo
 

Definition at line 678 of file g_local.h.

Referenced by Boba_FireFlameThrower(), Boba_StartFlameThrower(), CalcEntitySpot(), ClientBegin(), ClientUserinfoChanged(), ForceTelepathyCheckDirectNPCTarget(), G_AttackDelay(), G_ClearEnemy(), G_GetHitLocFromSurfName(), GM_Dying(), ImperialProbe_Strafe(), InFOV(), Interrogator_Strafe(), Jedi_SaberBlockGo(), NPC_Begin(), NPC_BSGM_Attack(), NPC_BSGrenadier_Patrol(), NPC_BSSniper_Patrol(), NPC_CheckEnemyStealth(), NPC_CheckLookTarget(), NPC_ClearLookTarget(), NPC_Jedi_Pain(), NPC_ParseParms(), NPC_PlayConfusionSound(), NPC_RemoveBody(), NPC_SetLookTarget(), Rancor_Attack(), Rancor_Bite(), Rancor_SetBolts(), Rancor_Smash(), Rancor_Swing(), Remote_Strafe(), Seeker_Strafe(), Sentry_Strafe(), SP_misc_weapon_shooter(), turret_base_think(), turretG2_base_think(), UpdateClientRenderBolts(), UpdateClientRenderinfo(), Wampa_Attack(), Wampa_SetBolts(), and WP_SaberStartMissileBlockCheck().

int gclient_s::respawnTime
 

Definition at line 596 of file g_local.h.

Referenced by body_die(), ClientSpawn(), ClientThink_real(), CorpsePhysics(), NPC_Begin(), and player_die().

int gclient_s::rewardTime
 

Definition at line 599 of file g_local.h.

Referenced by player_die(), Team_FragBonuses(), and Team_TouchOurFlag().

saberInfo_t gclient_s::saber[MAX_SABERS]
 

Definition at line 541 of file g_local.h.

Referenced by BG_MySaber(), CG_AddSaberBlade(), CG_EntityEvent(), CG_PlayerAnimEventDo(), CG_SaberCompWork(), ClientSpawn(), ClientThink_real(), Cmd_EngageDuel_f(), Cmd_SaberAttackCycle_f(), Cmd_ToggleSaber_f(), DownedSaberThink(), G_BreakArm(), G_Damage(), G_ForceSaberOn(), G_SaberModelSetup(), G_SetSaber(), G_SetTauntAnim(), G_SPSaberDamageTraceLerped(), G_UpdateClientAnims(), Jedi_CheckFlipEvasions(), MakeDeadSaber(), NPC_MaxDistSquaredForWeapon(), NPC_ParseParms(), player_die(), saberBackToOwner(), saberCheckKnockdown_BrokenParry(), saberCheckKnockdown_DuelLoss(), saberFirstThrown(), saberKnockDown(), saberKnockOutOfHand(), ThrowSaberToAttacker(), WP_ActivateSaber(), WP_DeactivateSaber(), WP_ForcePowerUsable(), WP_SaberBounceSound(), WP_SaberDoHit(), WP_SaberLength(), WP_SaberPositionUpdate(), WP_SabersCheckLock(), WP_SabersIntersect(), and WP_SaberStartMissileBlockCheck().

int gclient_s::saberCycleQueue
 

Definition at line 553 of file g_local.h.

Referenced by ClientSpawn(), Cmd_SaberAttackCycle_f(), G_SetSaber(), and WP_SaberPositionUpdate().

int gclient_s::saberKnockedTime
 

Definition at line 645 of file g_local.h.

Referenced by DownedSaberThink(), and saberKnockDown().

int gclient_s::saberStoredIndex
 

Definition at line 643 of file g_local.h.

Referenced by ClientSpawn(), DownedSaberThink(), G_FreeEntity(), player_die(), saberBackToOwner(), WP_SaberInitBladeData(), and WP_SaberPositionUpdate().

clientSession_t gclient_s::sess
 

Definition at line 539 of file g_local.h.

Referenced by AddPowerDuelPlayers(), AddSiegeWinningTeamPoints(), AddTournamentPlayer(), AdjustTournamentScores(), BeginIntermission(), BotOrder(), BroadcastObjectiveCompletion(), BroadcastTeamChange(), CalculateRanks(), CheckAlmostCapture(), CheckExitRules(), CheckTeamLeader(), CheckTeamStatus(), Client_CheckImpactBBrush(), ClientBegin(), ClientConnect(), ClientDisconnect(), ClientEndFrame(), ClientSpawn(), ClientThink_real(), ClientUserinfoChanged(), Cmd_CallTeamVote_f(), Cmd_CallVote_f(), Cmd_DuelTeam_f(), Cmd_Follow_f(), Cmd_FollowCycle_f(), Cmd_ForceChanged_f(), Cmd_Kill_f(), Cmd_SiegeClass_f(), Cmd_Team_f(), Cmd_TeamVote_f(), Cmd_Vote_f(), DownedSaberThink(), DuelLimitHit(), DuelResetWinsLosses(), EWeb_Create(), ForceTelepathyCheckDirectNPCTarget(), G_AddPowerDuelLoserScore(), G_AddPowerDuelScore(), G_AddRandomBot(), G_CanResetDuelists(), G_CheckClientIdle(), G_CheckClientTimeouts(), G_CountBotPlayers(), G_CountHumanPlayers(), G_Damage(), G_GetDuelWinner(), G_InitSessionData(), G_PowerDuelCheckFail(), G_PowerDuelCount(), G_ReadSessionData(), G_RemoveDuelist(), G_RemoveRandomBot(), G_RunFrame(), G_Say(), G_SetSaber(), G_SiegeClientExData(), G_TeamCommand(), G_TouchTriggers(), G_ValidateSiegeClassForTeam(), G_WriteClientSessionData(), hurt_touch(), ItemUse_Seeker(), ItemUse_Sentry(), LogExit(), MoveClientToIntermission(), multi_trigger(), NPC_SetMiscDefaultData(), NPC_SomeoneLookingAtMe(), NPC_Spawn_Do(), NPC_Think(), NPC_ValidEnemy(), OnSameTeam(), PassStandardEnemyChecks(), Pickup_Powerup(), Pickup_Team(), PlaceShield(), player_die(), PrintTeam(), proxMineThink(), RemovePowerDuelLosers(), respawn(), saberBackToOwner(), saberFirstThrown(), SetLeader(), SetTeam(), SetTeamQuick(), SetupGameGhoul2Model(), Siege_CountDefenders(), Siege_CountTeammates(), Siege_DefendFromAttackers(), SiegeBeginRound(), SiegeCheckTimers(), SiegeDoTeamAssign(), SiegeItemThink(), SiegeItemTouch(), SiegeRespawn(), SiegeRoundComplete(), SiegeTakesPriority(), SortRanks(), SpectatorClientEndFrame(), SpectatorThink(), StopFollowing(), target_relay_use(), Team_CheckHurtCarrier(), Team_ForceGesture(), Team_FragBonuses(), Team_TouchOurFlag(), TeamCount(), TeamLeader(), TeamplayInfoMessage(), TeleportPlayer(), Touch_DoorTrigger(), Touch_Multi(), trigger_teleporter_touch(), TryUse(), turret_base_think(), turretG2_base_think(), UpdateTournamentInfo(), Use_Target_Escapetrig(), ValidEnemy(), VEH_TurretThink(), WP_ForcePowersUpdate(), WP_ForcePowerUsable(), WP_InitForcePowers(), and WP_SaberStartMissileBlockCheck().

int gclient_s::siegeClass
 

Definition at line 695 of file g_local.h.

Referenced by ClientSpawn(), ClientThink_real(), ClientUserinfoChanged(), Cmd_SaberAttackCycle_f(), G_Damage(), G_HeavyMelee(), G_RunFrame(), G_SetSaber(), G_ValidateSiegeClassForTeam(), multi_trigger(), SetupGameGhoul2Model(), shield_power_converter_use(), Touch_Multi(), TryHeal(), WP_ForcePowersUpdate(), WP_InitForcePowers(), and WP_SpawnInitForcePowers().

int gclient_s::siegeEDataSend
 

Definition at line 710 of file g_local.h.

Referenced by G_RunFrame().

int gclient_s::solidHack
 

Definition at line 729 of file g_local.h.

Referenced by ClientThink_real(), and Eject().

char* gclient_s::squadname
 

Definition at line 683 of file g_local.h.

Referenced by BeamOut().

int gclient_s::switchClassTime
 

Definition at line 612 of file g_local.h.

Referenced by Cmd_SiegeClass_f().

int gclient_s::switchDuelTeamTime
 

Definition at line 610 of file g_local.h.

Referenced by Cmd_DuelTeam_f().

int gclient_s::switchTeamTime
 

Definition at line 608 of file g_local.h.

Referenced by Cmd_Team_f().

gentity_t* gclient_s::team_leader
 

Definition at line 684 of file g_local.h.

int gclient_s::tempSpectate
 

Definition at line 719 of file g_local.h.

Referenced by Client_CheckImpactBBrush(), ClientThink_real(), Cmd_SiegeClass_f(), G_RunFrame(), MaintainBodyQueue(), proxMineThink(), respawn(), SetTeam(), SpectatorThink(), WP_ForcePowersUpdate(), and WP_ForcePowerUsable().

int gclient_s::throwingIndex
 

Definition at line 671 of file g_local.h.

Referenced by ClientCommand(), and ClientThink_real().

int gclient_s::timeResidual
 

Definition at line 616 of file g_local.h.

Referenced by ClientTimerActions().

int gclient_s::torsoAnimExecute
 

Definition at line 556 of file g_local.h.

Referenced by ClientUserinfoChanged(), and G_UpdateClientAnims().

qboolean gclient_s::torsoLastFlip
 

Definition at line 558 of file g_local.h.

Referenced by ClientUserinfoChanged(), and G_UpdateClientAnims().

int gclient_s::tossableItemDebounce
 

Definition at line 544 of file g_local.h.

Referenced by ItemUse_UseDisp().

void* gclient_s::weaponGhoul2[MAX_SABERS]
 

Definition at line 542 of file g_local.h.

Referenced by ClientDisconnect(), ClientSpawn(), G_FreeEntity(), G_SaberModelSetup(), and G_ShutdownGame().


The documentation for this struct was generated from the following file: