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Definition at line 173 of file g_local.h.
Referenced by AcceptBotCommand(), Add_Ammo(), AddScore(), AddSiegeWinningTeamPoints(), AI_CheckEnemyCollision(), AI_DistributeAttack(), AI_GetGroup(), AI_GetGroupSize(), AI_GetGroupSize2(), AI_ValidateGroupMember(), ammo_generic_power_converter_use(), ammo_power_converter_use(), AnimateRiders(), BeamOut(), BG_MySaber(), Blocked_Mover(), BlowDetpacks(), Board(), Boba_FireDecide(), Boba_FireFlameThrower(), Boba_Flying(), Boba_FlyStart(), Boba_FlyStop(), Boba_StartFlameThrower(), Boba_StopKnockdown(), body_die(), BodyRemovalPadTime(), BotAI_GetClientState(), BotAimLeading(), BotAIStartFrame(), BotCanHear(), BotCheckDetPacks(), BotDamageNotification(), BotDoChat(), BotGetFlagBack(), BotGuardFlagCarrier(), BotIsAChickenWuss(), BotLovedOneDied(), BotMindTricked(), BotOrder(), BotScanForLeader(), BotSelectIdealWeapon(), BotWaypointRender(), CalcEntitySpot(), CalcMuzzlePoint(), CalcMuzzlePointOrigin(), CalculateDemolitionist(), CalculateEfficiency(), CalculateSharpshooter(), CalculateStreak(), CalculateTactician(), CalculateTeamCarrier(), CalculateTeamDefender(), CalculateTeamInterceptor(), CalculateTeamMVP(), CalculateTeamMVPByRank(), CalculateTeamRedShirt(), CalculateTeamWarrior(), CalculateUntouchable(), CanCounterThrow(), CanShoot(), ChangeWeapon(), charge_stick(), check_recharge(), CheckAlmostCapture(), CheckArmor(), CheckExitRules(), CheckForFriendInLOF(), CheckTeamStatus(), Client_CheckImpactBBrush(), ClientBegin(), ClientCommand(), ClientConnect(), ClientDisconnect(), ClientEndFrame(), ClientEvents(), ClientSpawn(), ClientThink(), ClientThink_real(), ClientTimerActions(), ClientUserinfoChanged(), Cmd_CallTeamVote_f(), Cmd_CallVote_f(), Cmd_DebugSetSaberMove_f(), Cmd_DuelTeam_f(), Cmd_EngageDuel_f(), Cmd_Follow_f(), Cmd_FollowCycle_f(), Cmd_ForceChanged_f(), Cmd_Give_f(), Cmd_Kill_f(), Cmd_Noclip_f(), Cmd_NPC_f(), Cmd_SaberAttackCycle_f(), Cmd_SiegeClass_f(), Cmd_Team_f(), Cmd_TeamTask_f(), Cmd_TeamVote_f(), Cmd_ToggleSaber_f(), Cmd_Vote_f(), CombatBotAI(), CommanderBotCTFAI(), CommanderBotSiegeAI(), CommanderBotTeamplayAI(), CorpsePhysics(), CTFTakesPriority(), DeathFX(), DEMP2_AltRadiusDamage(), DoGripAction(), DoImpact(), DownedSaberThink(), Droid_Patrol(), Droid_Spin(), Eject(), emplaced_gun_update(), emplaced_gun_use(), EWeb_Create(), EWebDie(), EWebDisattach(), EWebPain(), EWebPositionUser(), EWebThink(), EWebUpdateBoneAngles(), FighterIsInSpace(), FindGenericEnemyIndex(), FireVehicleWeapon(), FireWeapon(), FlyingCreature(), ForceAbsorb(), ForceDrain(), ForceDrainDamage(), ForceGrip(), ForceHeal(), ForceJump(), ForceJumpCharge(), ForceLightning(), ForceLightningDamage(), ForcePowerUsableOn(), ForceProtect(), ForceRage(), ForceSeeing(), ForceShootDrain(), ForceShootLightning(), ForceSpeed(), ForceTeamForceReplenish(), ForceTeamHeal(), ForceTelepathy(), ForceTelepathyCheckDirectNPCTarget(), ForceThrow(), funcBBrushDieGo(), funcBBrushPain(), G_AddEvent(), G_AddPowerDuelLoserScore(), G_AddPowerDuelScore(), G_AddPredictableEvent(), G_AddPushVecToUcmd(), G_AddVoiceEvent(), G_AlertTeam(), G_ApplyKnockback(), G_AttachToVehicle(), G_AttackDelay(), G_BreakArm(), G_CanBeEnemy(), G_CanDisruptify(), G_CanResetDuelists(), G_CanUseDispOn(), G_CheapWeaponFire(), G_CheckClientIdle(), G_CheckClientTimeouts(), G_CheckForDanger(), G_CheckForDismemberment(), G_CheckMovingLoopingSounds(), G_CheckVictoryScript(), G_CleanAllFakeClients(), G_ClearEnemy(), G_Damage(), G_DeflectMissile(), G_Dismember(), G_DriveATST(), G_DroidSounds(), G_EjectDroidUnit(), G_ForceSaberOn(), G_FreeEntity(), G_GetBoltPosition(), G_GetDismemberBolt(), G_GetHitLocation(), G_GetHitLocFromSurfName(), G_GetHitQuad(), G_GetJediMaster(), G_HeavyMelee(), G_HeldByMonster(), G_InitGame(), G_IsRidingVehicle(), G_KillBox(), G_Knockdown(), G_KnockOffVehicle(), G_LetGoOfWall(), G_LocationBasedDamageModifier(), G_LogWeaponOutput(), G_MissileImpact(), G_MoverPush(), G_OtherPlayersDueling(), G_PickDeathAnim(), G_PortalifyEntities(), G_PowerDuelCheckFail(), G_PowerDuelCount(), G_RadiusDamage(), G_RemoveDuelist(), G_ResetDuelists(), G_RunClient(), G_RunFrame(), G_RunMissile(), G_SaberModelSetup(), G_Say(), G_SetAnim(), G_SetClientSound(), G_SetEnemy(), G_SetSaber(), G_SetTauntAnim(), G_ShutdownGame(), G_SiegeClientExData(), G_Sound(), G_SpecialRollGetup(), G_SPSaberDamageTraceLerped(), G_TeamEnemy(), G_TestEntityPosition(), G_ThereIsAMaster(), G_Throw(), G_TouchTriggers(), G_TryPushingEntity(), G_UcmdMoveForDir(), G_UpdateClientAnims(), G_UseDispenserOn(), G_ValidateSiegeClassForTeam(), G_VehicleAttachDroidUnit(), G_VehMuzzleFireFX(), GetClosestSpawn(), GetIdealDestination(), GetNearestBadThing(), GM_Dying(), GM_StartGloat(), health_power_converter_use(), HolocronThink(), HolocronTouch(), HolocronUpdate(), Howler_TryDamage(), hurt_touch(), hurt_use(), hyperspace_touch(), ImperialProbe_Hunt(), ImperialProbe_MaintainHeight(), ImperialProbe_Strafe(), InFOV(), InFOV2(), Initialize(), Interrogator_die(), Interrogator_Hunt(), Interrogator_MaintainHeight(), Interrogator_Strafe(), ItemUse_Binoculars(), ItemUse_Jetpack(), ItemUse_Seeker(), ItemUse_Sentry(), ItemUse_UseCloak(), ItemUse_UseDisp(), ItemUse_UseEWeb(), Jedi_Ambush(), Jedi_CanPullBackSaber(), Jedi_CheckAmbushPlayer(), Jedi_CheckCloak(), Jedi_CheckDanger(), Jedi_CheckFlipEvasions(), Jedi_Cloak(), Jedi_Decloak(), Jedi_DodgeEvasion(), Jedi_FindEnemyInCone(), Jedi_QuickReactions(), Jedi_ReCalcParryTime(), Jedi_SaberBlockGo(), Jedi_SaberBusy(), Jedi_WaitingAmbush(), JediMasterUpdate(), Jetpack_Off(), Jetpack_On(), JMSaberTouch(), JMTakesPriority(), laserTrapThink(), LogAccuracyHit(), LookAtKiller(), MaintainBodyQueue(), MakeDeadSaber(), Mark1_AttackDecision(), Mark1_BlasterAttack(), Mark1_dying(), Mark2_AttackDecision(), MeleeCombatHandling(), MineMonster_TryDamage(), misc_weapon_shooter_aim(), MoveClientToIntermission(), multi_trigger(), multi_trigger_run(), NAV_Bypass(), NAV_ClearPathToPoint(), NAV_MoveBlocker(), NAV_TrueCollision(), NAVNEW_DanceWithBlocker(), NAVNEW_PushBlocker(), NPC_Accelerate(), NPC_ApplyRoff(), NPC_AttackDebounceForWeapon(), NPC_Begin(), NPC_Blocked(), NPC_BSAdvanceFight(), NPC_BSDefault(), NPC_BSFollowLeader(), NPC_BSGM_Attack(), NPC_BSGM_Default(), NPC_BSGrenadier_Attack(), NPC_BSGrenadier_Patrol(), NPC_BSHuntAndKill(), NPC_BSJedi_Default(), NPC_BSJedi_FollowLeader(), NPC_BSJump(), NPC_BSNoClip(), NPC_BSPointShoot(), NPC_BSRancor_Default(), NPC_BSSeeker_Default(), NPC_BSSniper_Attack(), NPC_BSSniper_Patrol(), NPC_BSST_Attack(), NPC_BSST_Patrol(), NPC_BSStandAndShoot(), NPC_BSStandGuard(), NPC_BSWampa_Default(), NPC_CheckCanAttack(), NPC_CheckCharmed(), NPC_CheckEnemy(), NPC_CheckEnemyStealth(), NPC_CheckInvestigate(), NPC_CheckLookTarget(), NPC_CheckPlayerTeamStealth(), NPC_CheckSurrender(), NPC_ChoosePainAnimation(), NPC_ClearLookTarget(), NPC_Droid_Pain(), NPC_EnemyTooFar(), NPC_ExecuteBState(), NPC_FacePosition(), NPC_FindEnemy(), NPC_GalakMech_Init(), NPC_GetPainChance(), NPC_GM_Pain(), NPC_GM_StartLaser(), NPC_Jedi_Pain(), NPC_Jedi_PlayConfusionSound(), NPC_Kill_f(), NPC_MaxDistSquaredForWeapon(), NPC_MineMonster_Pain(), NPC_MoveDirClear(), NPC_MoveToGoal(), NPC_Pain(), NPC_PainFunc(), NPC_ParseParms(), NPC_PickAlly(), NPC_PickEnemy(), NPC_PickEnemyExt(), NPC_PlayConfusionSound(), NPC_Precache(), NPC_PrintScore(), NPC_Probe_Pain(), NPC_Rancor_Pain(), NPC_RemoveBody(), NPC_Respond(), NPC_RunBehavior(), NPC_SetFX_SpawnStates(), NPC_SetGoal(), NPC_SetLookTarget(), NPC_SetMiscDefaultData(), NPC_SetPainEvent(), NPC_SetWeapons(), NPC_ShotEntity(), NPC_SlideMoveToGoal(), NPC_SomeoneLookingAtMe(), NPC_Spawn_Do(), NPC_SpawnType(), NPC_SpotWouldTelefrag(), NPC_ST_SayMovementSpeech(), NPC_StandTrackAndShoot(), NPC_StartFlee(), NPC_Surrender(), NPC_TempLookTarget(), NPC_Think(), NPC_Touch(), NPC_UpdateAngles(), NPC_UpdateFiringAngles(), NPC_Use(), NPC_UseResponse(), NPC_ValidEnemy(), NPC_Wampa_Pain(), OnSameTeam(), P_DamageFeedback(), P_WorldEffects(), pas_adjust_enemy(), pas_fire(), pas_think(), PassStandardEnemyChecks(), Pickup_Ammo(), Pickup_Armor(), Pickup_Health(), Pickup_Holdable(), Pickup_Powerup(), Pickup_Team(), Pickup_Weapon(), pitch_roll_for_slope(), PlaceShield(), player_die(), PlayersInGame(), PM_VehicleImpact(), PmoveSingle(), ProcessOrientCommands(), prox_mine_think(), proxMineThink(), Q3_GetFloat(), Q3_Kill(), Q3_Lerp2Angles(), Q3_Lerp2End(), Q3_Lerp2Origin(), Q3_Lerp2Pos(), Q3_Lerp2Start(), Q3_RemoveEnt(), R2D2_TurnAnims(), Rancor_Attack(), Rancor_Bite(), Rancor_CheckRoar(), Rancor_Crush(), Rancor_DropVictim(), Rancor_SetBolts(), Rancor_Smash(), Rancor_Swing(), Remote_Hunt(), Remote_MaintainHeight(), Remote_Strafe(), respawn(), rocketThink(), saberBackToOwner(), saberCheckKnockdown_BrokenParry(), saberCheckKnockdown_DuelLoss(), saberCheckKnockdown_Smashed(), saberCheckKnockdown_Thrown(), SaberCombatHandling(), saberFirstThrown(), SaberGotHit(), saberKnockDown(), saberKnockOutOfHand(), saberReactivate(), ScanForEnemies(), Seeker_Attack(), Seeker_FindEnemy(), Seeker_FollowOwner(), Seeker_Hunt(), Seeker_MaintainHeight(), Seeker_Ranged(), Seeker_Strafe(), SeekerDroneUpdate(), Sentry_Hunt(), Sentry_Idle(), Sentry_MaintainHeight(), Sentry_Strafe(), SetClientViewAngle(), SetTeam(), SetTeamNumbers(), SetTeamQuick(), SetupGameGhoul2Model(), shield_power_converter_use(), ShieldTouch(), shipboundary_think(), shipboundary_touch(), Siege_CountDefenders(), Siege_CountTeammates(), Siege_DefendFromAttackers(), SiegeBeginRound(), SiegeCheckTimers(), SiegeDoTeamAssign(), SiegeItemRemoveOwner(), SiegeItemThink(), SiegeItemTouch(), SiegeRespawn(), SiegeRoundComplete(), siegeTriggerUse(), Sniper_EvaluateShot(), Sniper_FaceEnemy(), SP_misc_weapon_shooter(), space_touch(), SpectatorClientEndFrame(), SpectatorThink(), SpotWouldTelefrag(), ST_AggressionAdjust(), ST_Commander(), ST_GetCPFlags(), StandardBotAI(), StopFollowing(), target_relay_use(), target_teleporter_use(), Team_CheckHurtCarrier(), Team_ForceGesture(), Team_FragBonuses(), Team_TouchEnemyFlag(), Team_TouchOurFlag(), TeamplayInfoMessage(), TeleportPlayer(), TeleportToWP(), ThrowSaberToAttacker(), TossClientItems(), TossClientWeapon(), Touch_Button(), Touch_DoorTrigger(), Touch_Item(), Touch_Multi(), Touch_Plat(), Touch_PlatCenterTrigger(), trigger_push_touch(), trigger_teleporter_touch(), TryGrapple(), TryHeal(), TryUse(), turret_base_think(), turretG2_base_think(), TurretG2Pain(), TurretPain(), Update(), UpdateClientRenderBolts(), UpdateClientRenderinfo(), UpdateTournamentInfo(), Use_Target_Escapetrig(), Use_Target_Give(), Use_Target_Print(), Use_target_push(), Use_target_remove_powerups(), UseSiegeTarget(), ValidateBoard(), ValidEnemy(), VEH_TurretAnglesToEnemy(), VEH_TurretObeyPassengerControl(), VEH_TurretThink(), Vehicle_SetAnim(), W_TraceSetStart(), Wampa_Attack(), Wampa_CheckRoar(), Wampa_Move(), Wampa_SetBolts(), Wampa_Slash(), WeaponThink(), WP_AbsorbConversion(), WP_ActivateSaber(), WP_CalcVehMuzzle(), WP_DeactivateSaber(), WP_DisruptorAltFire(), WP_DoSpecificPower(), WP_DropDetPack(), WP_DropThermal(), WP_FireMelee(), WP_FireStunBaton(), WP_FireThermalDetonator(), WP_FireVehicleWeapon(), WP_ForcePowerAvailable(), WP_ForcePowerInUse(), WP_ForcePowerRegenerate(), WP_ForcePowerStart(), WP_ForcePowerStop(), WP_ForcePowersUpdate(), WP_ForcePowerUsable(), WP_GetVehicleCamPos(), WP_GetVelocityForForceJump(), WP_InitForcePowers(), WP_ResistForcePush(), WP_SaberApplyDamage(), WP_SaberBlock(), WP_SaberBlockNonRandom(), WP_SaberBounceSound(), WP_SaberCanBlock(), WP_SaberDoHit(), WP_SaberInitBladeData(), WP_SaberLength(), WP_SaberPositionUpdate(), WP_SaberRadiusDamage(), WP_SabersCheckLock(), WP_SabersIntersect(), WP_SaberStartMissileBlockCheck(), WP_SpawnInitForcePowers(), WP_VehCheckTraceFromCamPos(), and WP_VehLeadCrosshairVeh(). |