#include <g_local.h>
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Definition at line 203 of file g_local.h. Referenced by multi_trigger(), multi_trigger_run(), and pas_adjust_enemy(). |
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Definition at line 206 of file g_local.h. Referenced by G_Damage(), ItemUse_Sentry(), multi_trigger(), NPC_BSFollowLeader(), NPC_PickEnemy(), NPC_Spawn_Do(), NPC_ValidEnemy(), SP_func_door(), SP_trigger_multiple(), SP_trigger_once(), Touch_DoorTrigger(), Touch_Multi(), TryUse(), and turret_base_spawn_top(). |
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Definition at line 313 of file g_local.h. Referenced by misc_dlight_use(), NPC_BSGM_Attack(), NPC_GM_Pain(), Q3_Lerp2Angles(), Q3_Lerp2Pos(), SetMoverState(), SP_light(), and turretG2_head_think(). |
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Definition at line 254 of file g_local.h. Referenced by EWeb_Create(), EWebUpdateBoneAngles(), rocketThink(), and WP_FireVehicleWeapon(). |
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Definition at line 205 of file g_local.h. Referenced by NPC_ApplyWeaponFireDelay(), NPC_BSSniper_Attack(), NPC_ExecuteBState(), pas_think(), Sentry_Fire(), Sentry_RangedAttack(), ShootThink(), turret_head_think(), turretG2_head_think(), TurretG2Pain(), and TurretPain(). |
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Definition at line 149 of file g_local.h. Referenced by G_ActivateBehavior(), G_SpawnEntitiesFromString(), NPC_Spawn_Do(), NPC_Use(), Q3_GetString(), and scriptrunner_run(). |
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Referenced by moverCallback(), Q3_Lerp2End(), Q3_Lerp2Origin(), Q3_Lerp2Pos(), Q3_Lerp2Start(), SP_func_door(), and SP_func_plat(). |
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Definition at line 176 of file g_local.h. Referenced by NPC_BSRunAndShoot(), NPC_BSStandGuard(), and NPC_CheckEnemy(). |
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Definition at line 267 of file g_local.h. Referenced by NPC_Spawn_Do(), and Reached_BinaryMover(). |
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Definition at line 163 of file g_local.h. Referenced by NPC_SetMoveGoal(). |
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Definition at line 353 of file g_local.h. Referenced by G_Damage(). |
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Definition at line 354 of file g_local.h. Referenced by G_Damage(). |
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Definition at line 330 of file g_local.h. Referenced by funcBBrushDie(), fx_runner_think(), multi_trigger(), NPC_GM_Pain(), NPC_Spawn(), NPC_SpawnType(), NPC_VehicleSpawnUse(), prox_mine_think(), SP_func_door(), SP_fx_runner(), SP_NPC_spawner(), SP_NPC_Vehicle(), SP_target_scriptrunner(), SP_trigger_hyperspace(), SP_trigger_multiple(), SP_trigger_once(), target_scriptrunner_use(), and Use_BinaryMover(). |
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Definition at line 151 of file g_local.h. Referenced by NPC_ExecuteBState(). |
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Definition at line 357 of file g_local.h. Referenced by G_Dismember(), and G_RunExPhys(). |
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Definition at line 356 of file g_local.h. Referenced by ClientThink_real(), faller_think(), faller_touch(), G_Dismember(), G_RunExPhys(), ItemUse_UseDisp(), misc_faller_create(), and SiegeItemThink(). |
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Definition at line 219 of file g_local.h. Referenced by ClientThink_real(), G_AddEvent(), G_RunFrame(), G_SoundTempEntity(), and G_TempEntity(). |
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Definition at line 164 of file g_local.h. Referenced by NAV_CheckNodeFailedForEnt(). |
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Definition at line 294 of file g_local.h. Referenced by ammo_generic_power_converter_use(), ammo_power_converter_use(), Board(), check_recharge(), health_power_converter_use(), NPC_BSSniper_Attack(), NPC_Spawn_Do(), Sentry_RangedAttack(), shield_power_converter_use(), SP_light(), SP_NPC_Vehicle(), turret_head_think(), turretG2_head_think(), and Use_target_push(). |
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Definition at line 220 of file g_local.h. Referenced by G_ExplodeMissile(), G_MissileImpact(), G_RunFrame(), G_SoundTempEntity(), G_TempEntity(), thermalDetonatorExplode(), and Touch_Item(). |
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Definition at line 217 of file g_local.h. Referenced by G_FreeEntity(), and G_Spawn(). |
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Definition at line 152 of file g_local.h. Referenced by NPC_ParseParms(), NPC_Spawn_Do(), Q3_GetString(), and SP_NPC_spawner(). |
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Definition at line 342 of file g_local.h. Referenced by EWeb_Create(), EWebFire(), faller_touch(), G_SpecialSpawnItem(), misc_faller_create(), SP_misc_siege_item(), and Touch_Item(). |
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Definition at line 343 of file g_local.h. Referenced by EWeb_Create(), EWebDisattach(), faller_touch(), G_SpecialSpawnItem(), SiegeItemUse(), SP_misc_siege_item(), Touch_Item(), turretG2_head_think(), and turretG2_set_models(). |
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Definition at line 344 of file g_local.h. Referenced by ammo_generic_power_converter_use(), ammo_power_converter_use(), shield_power_converter_use(), SiegeItemThink(), SP_misc_ammo_floor_unit(), SP_misc_model_ammo_power_converter(), SP_misc_shield_floor_unit(), SP_misc_siege_item(), turretG2_head_think(), and turretG2_set_models(). |
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Definition at line 345 of file g_local.h. Referenced by finish_spawning_turretG2(), SiegeItemThink(), SP_misc_siege_item(), and turret_base_spawn_top(). |
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Definition at line 346 of file g_local.h. Referenced by finish_spawning_turretG2(), SiegeItemThink(), SP_func_door(), Touch_DoorTrigger(), turret_base_spawn_top(), Use_Target_Print(), and WP_FireTurboLaserMissile(). |
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Definition at line 347 of file g_local.h. Referenced by asteroid_field_think(), finish_spawning_turretG2(), funcBBrushDieGo(), laserTrapStick(), proxMineThink(), SP_func_breakable(), SP_misc_siege_item(), turret_base_spawn_top(), Use_Target_Print(), and WP_FireTurboLaserMissile(). |
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Definition at line 335 of file g_local.h. Referenced by emplaced_gun_update(), EWebThink(), ForceTelepathyCheckDirectNPCTarget(), GetNearestBadThing(), GlassDie(), ItemUse_Sentry(), multi_trigger(), NPC_CheckCharmed(), pas_fire(), pas_think(), SiegeItemDie(), SP_func_glass(), SP_misc_siege_item(), and turret_die(). |
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Definition at line 338 of file g_local.h. Referenced by DEMP2_AltDetonate(), DEMP2_AltRadiusDamage(), faller_think(), faller_touch(), finish_spawning_turretG2(), misc_faller_create(), SiegeItemTouch(), SP_misc_siege_item(), SP_target_escapetrig(), SP_target_screenshake(), turretG2_respawn(), Use_Target_Escapetrig(), and Use_Target_Screenshake(). |
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Definition at line 340 of file g_local.h. Referenced by check_recharge(), EWeb_Create(), EWebThink(), faller_think(), ItemUse_Sentry(), misc_faller_create(), pas_think(), SiegeItemRemoveOwner(), SiegeItemThink(), SiegeItemTouch(), SP_misc_siege_item(), SP_misc_turretG2(), and TurretG2Pain(). |
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Definition at line 341 of file g_local.h. Referenced by EWeb_Create(), EWebPositionUser(), faller_think(), G_SpecialSpawnItem(), misc_faller_create(), SiegeItemThink(), SiegeItemTouch(), and Touch_Item(). |
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Definition at line 271 of file g_local.h. Referenced by multi_trigger(). |
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Definition at line 191 of file g_local.h. Referenced by NPC_Spawn_Do(), and TryHeal(). |
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Definition at line 194 of file g_local.h. Referenced by TryHeal(). |
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Definition at line 193 of file g_local.h. Referenced by NPC_Spawn_Do(), and TryHeal(). |
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Definition at line 192 of file g_local.h. Referenced by G_CallSpawn(), NPC_Spawn_Do(), and TryHeal(). |
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Definition at line 272 of file g_local.h. Referenced by multi_trigger(), SelectRandomTeamSpawnPoint(), and Touch_Multi(). |
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Definition at line 351 of file g_local.h. Referenced by G_FreeEntity(), G_RunMissile(), and SP_info_jedimaster_start(). |
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Definition at line 295 of file g_local.h. Referenced by turretG2_base_think(). |
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Definition at line 317 of file g_local.h. Referenced by NPC_BSJedi_Default(), NPC_BSRancor_Default(), NPC_BSWampa_Default(), NPC_CheckEnemy(), NPC_GM_Pain(), and NPC_PickEnemy(). |
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Definition at line 160 of file g_local.h. Referenced by G_RunFrame(), NAV_MoveToGoal(), NPC_BSFlee(), NPC_FindCombatPoint(), and NPC_LostEnemyDecideChase(). |
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Definition at line 309 of file g_local.h. Referenced by ClientSpawn(), G_Damage(), NPC_BSGM_Attack(), NPC_BSGM_Default(), NPC_Mark1_Pain(), and NPC_Mark2_Pain(). |
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Definition at line 182 of file g_local.h. Referenced by maglock_die(), maglock_link(), NPC_BSGM_Attack(), NPC_GM_Pain(), and NPC_GM_StartLaser(). |
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Definition at line 280 of file g_local.h. Referenced by asteroid_field_think(), DoImpact(), finish_spawning_turretG2(), funcBBrushDieGo(), funcBBrushPain(), Initialize(), NPC_Begin(), NPC_SetMiscDefaultData(), SiegeItemThink(), SP_func_breakable(), SP_misc_siege_item(), turret_base_spawn_top(), WP_FireTurboLaserMissile(), WP_FireVehicleWeapon(), and WP_SaberInitBladeData(). |
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Definition at line 300 of file g_local.h. Referenced by asteroid_field_think(), Client_CheckImpactBBrush(), DoImpact(), finish_spawning_turretG2(), funcBBrushDieGo(), funcBBrushPain(), SP_func_breakable(), and turret_base_spawn_top(). |
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Definition at line 276 of file g_local.h. Referenced by asteroid_field_think(), bottom_die(), EWeb_Create(), finish_spawning_turretG2(), G_Damage(), G_ScaleNetHealth(), NPC_Begin(), SiegeItemThink(), SP_emplaced_gun(), SP_func_breakable(), SP_misc_siege_item(), Touch_Item(), TryHeal(), turret_base_spawn_top(), TurretBasePain(), turretG2_respawn(), and TurretPain(). |
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Definition at line 250 of file g_local.h. Referenced by Blocked_Mover(), CorpsePhysics(), NPC_RemoveBody(), NPC_Spawn_Do(), NPC_Touch(), SP_target_level_change(), SP_target_play_music(), target_level_change_use(), target_play_music_use(), Team_GetLocationMsg(), and Use_Target_Print(). |
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Definition at line 216 of file g_local.h. Referenced by asteroid_field_think(), InitMover(), NPC_Begin(), NPC_Spawn_Do(), NPC_VehiclePrecache(), and SP_func_usable(). |
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Definition at line 279 of file g_local.h. Referenced by InitShooter(), InitTrigger(), laserTrapStick(), laserTrapThink(), rocketThink(), SP_func_button(), SP_func_door(), target_laser_start(), target_laser_think(), Touch_Multi(), Use_Shooter(), and WP_FireVehicleWeapon(). |
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Definition at line 236 of file g_local.h. Referenced by ForceThrow(), G_Damage(), InitMover(), moverCallback(), Q3_Lerp2End(), Q3_Lerp2Origin(), Q3_Lerp2Pos(), Q3_Lerp2Start(), Reached_BinaryMover(), SetMoverState(), SP_func_glass(), Think_MatchTeam(), Think_SpawnNewDoorTrigger(), Touch_Button(), Touch_DoorTrigger(), Touch_Plat(), Touch_PlatCenterTrigger(), and Use_BinaryMover_Go(). |
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Definition at line 210 of file g_local.h. Referenced by G_FreeEntity(), G_MissileImpact(), G_RunFrame(), G_RunMissile(), InitBodyQue(), multi_trigger(), SiegeItemDie(), SP_misc_siege_item(), and WP_SaberInitBladeData(). |
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Definition at line 167 of file g_local.h. Referenced by NPC_ExecuteBState(), and NPC_Think(). |
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Definition at line 243 of file g_local.h. Referenced by Reached_Train(), Team_GetLocation(), and Think_SetupTrainTargets(). |
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Definition at line 325 of file g_local.h. Referenced by multi_trigger_run(), SiegeItemTouch(), SP_misc_siege_item(), SP_target_push(), SP_target_speaker(), SP_trigger_hurt(), SP_trigger_multiple(), SP_trigger_once(), Use_target_push(), and Use_Target_Speaker(). |
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Definition at line 178 of file g_local.h. Referenced by G_UpdateClientAnims(), and SetupGameGhoul2Model(). |
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Definition at line 162 of file g_local.h. Referenced by G_RunFrame(), NAVNEW_MoveToGoal(), and NPC_SetMoveGoal(). |
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Definition at line 233 of file g_local.h. Referenced by NPC_Spawn_Do(). |
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Definition at line 232 of file g_local.h. Referenced by NPC_Kill_f(), NPC_Spawn_Do(), NPC_SpawnType(), and Touch_Multi(). |
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Definition at line 198 of file g_local.h. Referenced by decompTriggerUse(), siegeTriggerUse(), SP_info_siege_decomplete(), and SP_info_siege_objective(). |
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Definition at line 268 of file g_local.h. Referenced by NPC_Spawn_Do(), and Reached_BinaryMover(). |
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Definition at line 196 of file g_local.h. Referenced by Q3_GetTag(), and ref_link(). |
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Definition at line 293 of file g_local.h. Referenced by ClientEvents(), P_DamageFeedback(), and P_WorldEffects(). |
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Definition at line 269 of file g_local.h. Referenced by funcBBrushPain(), NPC_Pain(), NPC_Spawn_Do(), SiegeItemUse(), and TurretG2Pain(). |
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Definition at line 148 of file g_local.h. Referenced by NPC_Spawn_Do(), Q3_GetFloat(), Q3_GetString(), Q3_GetVector(), and Q3_SetParm(). |
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Definition at line 201 of file g_local.h. Referenced by EWebFire(), G_RunMissile(), WP_FireEmplacedMissile(), and WP_FireTurretMissile(). |
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Definition at line 225 of file g_local.h. Referenced by G_ApplyKnockback(), G_BounceItem(), G_SpawnItem(), G_SpecialSpawnItem(), and G_Throw(). |
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Definition at line 223 of file g_local.h. Referenced by BodyRid(), BodySink(), drop_charge(), EWeb_Create(), G_BounceItem(), G_Dismember(), G_MoverPush(), G_RunFrame(), LaunchItem(), SP_info_jedimaster_start(), SP_misc_holocron(), SP_PAS(), and WP_FireThermalDetonator(). |
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Definition at line 136 of file g_local.h. Referenced by ClientBegin(), ClientConnect(), ClientSpawn(), and NPC_Spawn_Do(). |
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Definition at line 245 of file g_local.h. Referenced by charge_stick(), CreateLaserTrap(), DetPackBlow(), G_Damage(), GlassDie(), GlassUse(), HolocronThink(), HolocronTouch(), InitMoverTrData(), Interrogator_PartsMove(), JMSaberTouch(), Q3_Lerp2Origin(), Q3_Lerp2Pos(), Reached_Train(), SetMoverState(), SP_func_button(), SP_func_door(), SP_func_plat(), SP_func_static(), SP_func_wall(), ThrowSaberToAttacker(), Use_BinaryMover_Go(), and WP_FireThermalDetonator(). |
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Definition at line 248 of file g_local.h. Referenced by Interrogator_PartsMove(). |
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Definition at line 274 of file g_local.h. Referenced by asteroid_field_think(), Do_Strike(), finish_spawning_turretG2(), funcBBrushDieGo(), funcBBrushPain(), NPC_ParseParms(), rocketThink(), SiegeItemThink(), SP_func_breakable(), SP_misc_siege_item(), SP_waypoint_navgoal(), Touch_Multi(), turret_base_spawn_top(), turret_base_think(), turretG2_base_think(), and WP_FireVehicleWeapon(). |
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Referenced by anglerCallback(), G_MoverTeam(), InitMover(), Q3_Lerp2End(), Q3_Lerp2Origin(), Q3_Lerp2Pos(), Q3_Lerp2Start(), SP_func_static(), and SP_func_train(). |
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Definition at line 208 of file g_local.h. Referenced by G_ROFF_NotetrackCallback(), and Q3_Play(). |
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Definition at line 188 of file g_local.h. Referenced by Q3_Play(). |
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Definition at line 150 of file g_local.h. Referenced by NPC_Spawn_Do(), scriptrunner_run(), and Touch_Multi(). |
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Definition at line 281 of file g_local.h. Referenced by ammo_generic_power_converter_use(), ammo_power_converter_use(), drop_charge(), health_power_converter_use(), shield_power_converter_use(), turret_head_think(), turretG2_head_think(), WP_DropDetPack(), and WP_PlaceLaserTrap(). |
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Definition at line 199 of file g_local.h. Referenced by CalculateSiegeGoals(), decompTriggerUse(), siegeTriggerUse(), SP_info_siege_decomplete(), and SP_info_siege_objective(). |
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Definition at line 349 of file g_local.h. Referenced by func_rotating_use(), fx_runner_link(), fx_runner_think(), fx_runner_use(), G_PlayDoorLoopSound(), G_PlayDoorSound(), G_PrecacheSoundsets(), and multi_trigger_run(). |
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Definition at line 307 of file g_local.h. Referenced by CreateLaserTrap(), DEMP2_AltRadiusDamage(), drop_charge(), G_ExplodeMissile(), G_MissileImpact(), saberKnockOutOfHand(), thermalDetonatorExplode(), WP_FireThermalDetonator(), WP_FireTurboLaserMissile(), WP_FireVehicleWeapon(), and WP_SaberPositionUpdate(). |
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Definition at line 256 of file g_local.h. Referenced by FindIntermissionPoint(), func_wait_return_solid(), fx_runner_link(), fx_runner_think(), fx_runner_use(), hyperspace_touch(), multi_trigger_run(), NAV_StoreWaypoint(), NPC_Spawn_Do(), SiegeItemTouch(), SP_trigger_hyperspace(), SP_trigger_multiple(), target_counter_use(), trigger_cleared_fire(), and Use_BinaryMover_Go(). |
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Definition at line 257 of file g_local.h. Referenced by multi_trigger(), multi_trigger_run(), NAV_StoreWaypoint(), NPC_Begin(), NPC_BSRemove(), and NPC_Spawn_Do(). |
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Definition at line 258 of file g_local.h. Referenced by multi_trigger_run(), NAV_StoreWaypoint(), NPC_Spawn_Do(), player_die(), and SiegeItemDie(). |
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Definition at line 260 of file g_local.h. Referenced by SiegeItemThink(). |
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Definition at line 265 of file g_local.h. Referenced by auto_turret_die(), bottom_die(), charge_stick(), CreateMissile(), DetPackBlow(), G_RunMissile(), TryHeal(), turret_base_spawn_top(), TurretBasePain(), and TurretPain(). |
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Definition at line 263 of file g_local.h. Referenced by G_UseTargets2(). |
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Definition at line 264 of file g_local.h. Referenced by G_UseTargets2(). |
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Definition at line 147 of file g_local.h. Referenced by Q3_Set(). |
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Definition at line 262 of file g_local.h. Referenced by finish_spawning_turretG2(), G_FindTeams(), hurt_touch(), NPC_Spawn_Do(), RespawnItem(), SP_func_breakable(), SP_trigger_multiple(), SP_trigger_once(), and turret_base_spawn_top(). |
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Definition at line 319 of file g_local.h. Referenced by CalcTeamDoorCenter(), G_FindTeams(), G_MoverTeam(), LockDoors(), MatchTeam(), RespawnItem(), Think_SpawnNewDoorTrigger(), and UnLockDoors(). |
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Definition at line 320 of file g_local.h. Referenced by G_EntIsUnlockedDoor(), G_FindDoorTrigger(), G_FindTeams(), Reached_BinaryMover(), RespawnItem(), Touch_DoorTrigger(), Use_BinaryMover(), and Use_BinaryMover_Go(). |
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Definition at line 186 of file g_local.h. Referenced by finish_spawning_turretG2(), G_Damage(), NPC_Spawn_Do(), SP_func_breakable(), and turret_base_spawn_top(). |
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Definition at line 252 of file g_local.h. Referenced by BodySink(), and hurt_touch(). |
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Definition at line 221 of file g_local.h. Referenced by G_RunFrame(), and Touch_Item(). |
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Definition at line 323 of file g_local.h. Referenced by ClientSpawn(), ClientThink_real(), G_SetClientSound(), NPC_Begin(), and P_WorldEffects(). |
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Definition at line 322 of file g_local.h. Referenced by ClientSpawn(), ClientThink_real(), G_SetClientSound(), NPC_Begin(), NPC_GetMoveDirection(), NPC_GetMoveDirectionAltRoute(), and P_WorldEffects(). |
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Definition at line 159 of file g_local.h. Referenced by G_AttachToVehicle(), G_HeldByMonster(), G_RunFrame(), NAV_Fin |