gentity_s Struct Reference

#include <g_local.h>


Data Fields

entityState_t s
playerState_tplayerState
Vehicle_tm_pVehicle
void * ghoul2
int localAnimIndex
vec3_t modelScale
entityShared_t r
int taskID [NUM_TIDS]
parms_tparms
char * behaviorSet [NUM_BSETS]
char * script_targetname
int delayScriptTime
char * fullName
char * targetname
char * classname
int waypoint
int lastWaypoint
int lastValidWaypoint
int noWaypointTime
int combatPoint
int failedWaypoints [MAX_FAILED_NODES]
int failedWaypointCheckTime
int next_roff_time
gclient_sclient
gNPC_tNPC
int cantHitEnemyCounter
qboolean noLumbar
qboolean inuse
int lockCount
int spawnflags
int teamnodmg
char * roffname
char * rofftarget
char * healingclass
char * healingsound
int healingrate
int healingDebounce
char * ownername
int objective
int side
int passThroughNum
int aimDebounceTime
int painDebounceTime
int attackDebounceTime
int alliedTeam
int roffid
qboolean neverFree
int flags
char * model
char * model2
int freetime
int eventTime
qboolean freeAfterEvent
qboolean unlinkAfterEvent
qboolean physicsObject
float physicsBounce
int clipmask
char * NPC_type
char * NPC_targetname
char * NPC_target
moverState_t moverState
int soundPos1
int sound1to2
int sound2to1
int soundPos2
int soundLoop
gentity_tparent
gentity_tnextTrain
gentity_tprevTrain
vec3_t pos1
vec3_t pos2
vec3_t pos3
char * message
int timestamp
float angle
char * target
char * target2
char * target3
char * target4
char * target5
char * target6
char * team
char * targetShaderName
char * targetShaderNewName
gentity_ttarget_ent
char * closetarget
char * opentarget
char * paintarget
char * goaltarget
char * idealclass
float radius
int maxHealth
float speed
vec3_t movedir
float mass
int setTime
int nextthink
void(* think )(gentity_t *self)
void(* reached )(gentity_t *self)
void(* blocked )(gentity_t *self, gentity_t *other)
void(* touch )(gentity_t *self, gentity_t *other, trace_t *trace)
void(* use )(gentity_t *self, gentity_t *other, gentity_t *activator)
void(* pain )(gentity_t *self, gentity_t *attacker, int damage)
void(* die )(gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int mod)
int pain_debounce_time
int fly_sound_debounce_time
int last_move_time
int health
qboolean takedamage
material_t material
int damage
int dflags
int splashDamage
int splashRadius
int methodOfDeath
int splashMethodOfDeath
int locationDamage [HL_MAX]
int count
int bounceCount
qboolean alt_fire
gentity_tchain
gentity_tenemy
gentity_tlastEnemy
gentity_tactivator
gentity_tteamchain
gentity_tteammaster
int watertype
int waterlevel
int noise_index
float wait
float random
int delay
int genericValue1
int genericValue2
int genericValue3
int genericValue4
int genericValue5
int genericValue6
int genericValue7
int genericValue8
int genericValue9
int genericValue10
int genericValue11
int genericValue12
int genericValue13
int genericValue14
int genericValue15
char * soundSet
qboolean isSaberEntity
int damageRedirect
int damageRedirectTo
vec3_t epVelocity
float epGravFactor
gitem_titem


Field Documentation

gentity_t* gentity_s::activator
 

Definition at line 318 of file g_local.h.

Referenced by ammo_generic_power_converter_use(), ammo_power_converter_use(), check_recharge(), CheckItemCanBePickedUpByNPC(), CreateLaserTrap(), emplaced_gun_update(), emplaced_gun_use(), func_timer_think(), func_timer_use(), func_wait_return_solid(), funcBBrushPain(), G_Damage(), G_ExplodeMissile(), health_power_converter_use(), hurt_touch(), hurt_use(), ItemUse_Seeker(), laserTrapExplode(), maglock_die(), maglock_link(), multi_trigger(), multi_trigger_run(), NPC_Begin(), NPC_BSRancor_Default(), NPC_Rancor_Pain(), NPC_RemoveBody(), NPC_SetMiscDefaultData(), player_die(), prox_mine_think(), Rancor_Attack(), Rancor_CheckDropVictim(), Rancor_DropVictim(), Rancor_Swing(), Reached_BinaryMover(), scriptrunner_run(), shield_power_converter_use(), SP_func_timer(), target_counter_use(), target_laser_on(), target_laser_think(), target_laser_use(), target_scriptrunner_use(), Think_Target_Delay(), touchLaserTrap(), trigger_cleared_fire(), Use_BinaryMover(), Use_BinaryMover_Go(), Use_Target_Delay(), and WP_FireEmplacedMissile().

int gentity_s::aimDebounceTime
 

Definition at line 203 of file g_local.h.

Referenced by multi_trigger(), multi_trigger_run(), and pas_adjust_enemy().

int gentity_s::alliedTeam
 

Definition at line 206 of file g_local.h.

Referenced by G_Damage(), ItemUse_Sentry(), multi_trigger(), NPC_BSFollowLeader(), NPC_PickEnemy(), NPC_Spawn_Do(), NPC_ValidEnemy(), SP_func_door(), SP_trigger_multiple(), SP_trigger_once(), Touch_DoorTrigger(), Touch_Multi(), TryUse(), and turret_base_spawn_top().

qboolean gentity_s::alt_fire
 

Definition at line 313 of file g_local.h.

Referenced by misc_dlight_use(), NPC_BSGM_Attack(), NPC_GM_Pain(), Q3_Lerp2Angles(), Q3_Lerp2Pos(), SetMoverState(), SP_light(), and turretG2_head_think().

float gentity_s::angle
 

Definition at line 254 of file g_local.h.

Referenced by EWeb_Create(), EWebUpdateBoneAngles(), rocketThink(), and WP_FireVehicleWeapon().

int gentity_s::attackDebounceTime
 

Definition at line 205 of file g_local.h.

Referenced by NPC_ApplyWeaponFireDelay(), NPC_BSSniper_Attack(), NPC_ExecuteBState(), pas_think(), Sentry_Fire(), Sentry_RangedAttack(), ShootThink(), turret_head_think(), turretG2_head_think(), TurretG2Pain(), and TurretPain().

char* gentity_s::behaviorSet[NUM_BSETS]
 

Definition at line 149 of file g_local.h.

Referenced by G_ActivateBehavior(), G_SpawnEntitiesFromString(), NPC_Spawn_Do(), NPC_Use(), Q3_GetString(), and scriptrunner_run().

void(* gentity_s::blocked)(gentity_t *self, gentity_t *other)
 

Referenced by moverCallback(), Q3_Lerp2End(), Q3_Lerp2Origin(), Q3_Lerp2Pos(), Q3_Lerp2Start(), SP_func_door(), and SP_func_plat().

int gentity_s::bounceCount
 

Definition at line 312 of file g_local.h.

Referenced by EWebFire(), G_BounceMissile(), G_MissileImpact(), G_RunMissile(), MakeDeadSaber(), Mark1_FireRocket(), Mark1Dead_FireRocket(), pas_adjust_enemy(), saberKnockDown(), SP_info_jedimaster_start(), SP_light(), target_counter_use(), turret_base_think(), turretG2_base_think(), WP_FireBlasterMissile(), WP_FireEmplacedMissile(), WP_FireGenericBlasterMissile(), WP_FireThermalDetonator(), WP_FireTurboLaserMissile(), WP_FireTurretMissile(), and WP_FireVehicleWeapon().

int gentity_s::cantHitEnemyCounter
 

Definition at line 176 of file g_local.h.

Referenced by NPC_BSRunAndShoot(), NPC_BSStandGuard(), and NPC_CheckEnemy().

gentity_t* gentity_s::chain
 

Definition at line 315 of file g_local.h.

char* gentity_s::classname
 

Definition at line 156 of file g_local.h.

Referenced by AimAtTarget(), asteroid_field_think(), BeginAutoPathRoutine(), CalculateSiegeGoals(), CalculateWeightGoals(), CheckForFunc(), ClientCommand(), ClientDisconnect(), ClientSpawn(), Cmd_Give_f(), CreateLaserTrap(), CTFFlagMovement(), DoorBlockingSection(), drop_charge(), EntIsGlass(), EWebFire(), FinishSpawningItem(), FlagObjects(), ForceThrow(), G_CallSpawn(), G_Dismember(), G_EntIsBreakable(), G_EntIsDoor(), G_EntIsRemovableUsable(), G_EntIsUnlockedDoor(), G_FreeEntity(), G_InitGentity(), G_MissileImpact(), G_SoundTempEntity(), G_SpawnGEntityFromSpawnVars(), G_TempEntity(), G_TryPushingEntity(), GetClosestSpawn(), GetNextSpawnInIndex(), ImperialProbe_FireBlaster(), InitBodyQue(), ItemUse_Sentry(), ItemUse_UseDisp(), LaunchItem(), LoadPath_ThisLevel(), maglock_link(), MakeDeadSaber(), Mark1_FireBlaster(), Mark1_FireRocket(), Mark1Dead_FireBlaster(), Mark1Dead_FireRocket(), Mark2_FireBlaster(), NAV_CheckAhead(), NAV_TestBestNode(), NAVNEW_ResolveEntityCollision(), NPC_Begin(), NPC_BSGM_Attack(), NPC_Kill_f(), NPC_Spawn_Do(), NPC_SpawnType(), Pickup_Team(), PlaceShield(), PM_VehicleImpact(), Q3_GetFloat(), Q3_Lerp2Angles(), Q3_Lerp2End(), Q3_Lerp2Origin(), Q3_Lerp2Pos(), Q3_Lerp2Start(), Q3_PlaySound(), Q3_Set(), Remote_Fire(), Seeker_Fire(), Sentry_Fire(), SP_gametype_item(), SP_info_player_siegeteam1(), SP_info_player_siegeteam2(), SP_info_player_start(), SP_NPC_Vehicle(), SP_target_teleporter(), SP_waypoint(), SP_waypoint_navgoal(), SP_waypoint_navgoal_1(), SP_waypoint_navgoal_2(), SP_waypoint_navgoal_4(), SP_waypoint_navgoal_8(), SP_waypoint_small(), Svcmd_EntityList_f(), target_laser_start(), Think_SetupTrainTargets(), Think_SpawnNewDoorTrigger(), Use_Target_Print(), WP_FireBlasterMissile(), WP_FireEmplacedMissile(), WP_FireGenericBlasterMissile(), WP_FireThermalDetonator(), WP_FireTurboLaserMissile(), WP_FireTurretMissile(), WP_FireVehicleWeapon(), and WP_SaberInitBladeData().

struct gclient_s* gentity_s::client
 

Definition at line 173 of file g_local.h.

Referenced by AcceptBotCommand(), Add_Ammo(), AddScore(), AddSiegeWinningTeamPoints(), AI_CheckEnemyCollision(), AI_DistributeAttack(), AI_GetGroup(), AI_GetGroupSize(), AI_GetGroupSize2(), AI_ValidateGroupMember(), ammo_generic_power_converter_use(), ammo_power_converter_use(), AnimateRiders(), BeamOut(), BG_MySaber(), Blocked_Mover(), BlowDetpacks(), Board(), Boba_FireDecide(), Boba_FireFlameThrower(), Boba_Flying(), Boba_FlyStart(), Boba_FlyStop(), Boba_StartFlameThrower(), Boba_StopKnockdown(), body_die(), BodyRemovalPadTime(), BotAI_GetClientState(), BotAimLeading(), BotAIStartFrame(), BotCanHear(), BotCheckDetPacks(), BotDamageNotification(), BotDoChat(), BotGetFlagBack(), BotGuardFlagCarrier(), BotIsAChickenWuss(), BotLovedOneDied(), BotMindTricked(), BotOrder(), BotScanForLeader(), BotSelectIdealWeapon(), BotWaypointRender(), CalcEntitySpot(), CalcMuzzlePoint(), CalcMuzzlePointOrigin(), CalculateDemolitionist(), CalculateEfficiency(), CalculateSharpshooter(), CalculateStreak(), CalculateTactician(), CalculateTeamCarrier(), CalculateTeamDefender(), CalculateTeamInterceptor(), CalculateTeamMVP(), CalculateTeamMVPByRank(), CalculateTeamRedShirt(), CalculateTeamWarrior(), CalculateUntouchable(), CanCounterThrow(), CanShoot(), ChangeWeapon(), charge_stick(), check_recharge(), CheckAlmostCapture(), CheckArmor(), CheckExitRules(), CheckForFriendInLOF(), CheckTeamStatus(), Client_CheckImpactBBrush(), ClientBegin(), ClientCommand(), ClientConnect(), ClientDisconnect(), ClientEndFrame(), ClientEvents(), ClientSpawn(), ClientThink(), ClientThink_real(), ClientTimerActions(), ClientUserinfoChanged(), Cmd_CallTeamVote_f(), Cmd_CallVote_f(), Cmd_DebugSetSaberMove_f(), Cmd_DuelTeam_f(), Cmd_EngageDuel_f(), Cmd_Follow_f(), Cmd_FollowCycle_f(), Cmd_ForceChanged_f(), Cmd_Give_f(), Cmd_Kill_f(), Cmd_Noclip_f(), Cmd_NPC_f(), Cmd_SaberAttackCycle_f(), Cmd_SiegeClass_f(), Cmd_Team_f(), Cmd_TeamTask_f(), Cmd_TeamVote_f(), Cmd_ToggleSaber_f(), Cmd_Vote_f(), CombatBotAI(), CommanderBotCTFAI(), CommanderBotSiegeAI(), CommanderBotTeamplayAI(), CorpsePhysics(), CTFTakesPriority(), DeathFX(), DEMP2_AltRadiusDamage(), DoGripAction(), DoImpact(), DownedSaberThink(), Droid_Patrol(), Droid_Spin(), Eject(), emplaced_gun_update(), emplaced_gun_use(), EWeb_Create(), EWebDie(), EWebDisattach(), EWebPain(), EWebPositionUser(), EWebThink(), EWebUpdateBoneAngles(), FighterIsInSpace(), FindGenericEnemyIndex(), FireVehicleWeapon(), FireWeapon(), FlyingCreature(), ForceAbsorb(), ForceDrain(), ForceDrainDamage(), ForceGrip(), ForceHeal(), ForceJump(), ForceJumpCharge(), ForceLightning(), ForceLightningDamage(), ForcePowerUsableOn(), ForceProtect(), ForceRage(), ForceSeeing(), ForceShootDrain(), ForceShootLightning(), ForceSpeed(), ForceTeamForceReplenish(), ForceTeamHeal(), ForceTelepathy(), ForceTelepathyCheckDirectNPCTarget(), ForceThrow(), funcBBrushDieGo(), funcBBrushPain(), G_AddEvent(), G_AddPowerDuelLoserScore(), G_AddPowerDuelScore(), G_AddPredictableEvent(), G_AddPushVecToUcmd(), G_AddVoiceEvent(), G_AlertTeam(), G_ApplyKnockback(), G_AttachToVehicle(), G_AttackDelay(), G_BreakArm(), G_CanBeEnemy(), G_CanDisruptify(), G_CanResetDuelists(), G_CanUseDispOn(), G_CheapWeaponFire(), G_CheckClientIdle(), G_CheckClientTimeouts(), G_CheckForDanger(), G_CheckForDismemberment(), G_CheckMovingLoopingSounds(), G_CheckVictoryScript(), G_CleanAllFakeClients(), G_ClearEnemy(), G_Damage(), G_DeflectMissile(), G_Dismember(), G_DriveATST(), G_DroidSounds(), G_EjectDroidUnit(), G_ForceSaberOn(), G_FreeEntity(), G_GetBoltPosition(), G_GetDismemberBolt(), G_GetHitLocation(), G_GetHitLocFromSurfName(), G_GetHitQuad(), G_GetJediMaster(), G_HeavyMelee(), G_HeldByMonster(), G_InitGame(), G_IsRidingVehicle(), G_KillBox(), G_Knockdown(), G_KnockOffVehicle(), G_LetGoOfWall(), G_LocationBasedDamageModifier(), G_LogWeaponOutput(), G_MissileImpact(), G_MoverPush(), G_OtherPlayersDueling(), G_PickDeathAnim(), G_PortalifyEntities(), G_PowerDuelCheckFail(), G_PowerDuelCount(), G_RadiusDamage(), G_RemoveDuelist(), G_ResetDuelists(), G_RunClient(), G_RunFrame(), G_RunMissile(), G_SaberModelSetup(), G_Say(), G_SetAnim(), G_SetClientSound(), G_SetEnemy(), G_SetSaber(), G_SetTauntAnim(), G_ShutdownGame(), G_SiegeClientExData(), G_Sound(), G_SpecialRollGetup(), G_SPSaberDamageTraceLerped(), G_TeamEnemy(), G_TestEntityPosition(), G_ThereIsAMaster(), G_Throw(), G_TouchTriggers(), G_TryPushingEntity(), G_UcmdMoveForDir(), G_UpdateClientAnims(), G_UseDispenserOn(), G_ValidateSiegeClassForTeam(), G_VehicleAttachDroidUnit(), G_VehMuzzleFireFX(), GetClosestSpawn(), GetIdealDestination(), GetNearestBadThing(), GM_Dying(), GM_StartGloat(), health_power_converter_use(), HolocronThink(), HolocronTouch(), HolocronUpdate(), Howler_TryDamage(), hurt_touch(), hurt_use(), hyperspace_touch(), ImperialProbe_Hunt(), ImperialProbe_MaintainHeight(), ImperialProbe_Strafe(), InFOV(), InFOV2(), Initialize(), Interrogator_die(), Interrogator_Hunt(), Interrogator_MaintainHeight(), Interrogator_Strafe(), ItemUse_Binoculars(), ItemUse_Jetpack(), ItemUse_Seeker(), ItemUse_Sentry(), ItemUse_UseCloak(), ItemUse_UseDisp(), ItemUse_UseEWeb(), Jedi_Ambush(), Jedi_CanPullBackSaber(), Jedi_CheckAmbushPlayer(), Jedi_CheckCloak(), Jedi_CheckDanger(), Jedi_CheckFlipEvasions(), Jedi_Cloak(), Jedi_Decloak(), Jedi_DodgeEvasion(), Jedi_FindEnemyInCone(), Jedi_QuickReactions(), Jedi_ReCalcParryTime(), Jedi_SaberBlockGo(), Jedi_SaberBusy(), Jedi_WaitingAmbush(), JediMasterUpdate(), Jetpack_Off(), Jetpack_On(), JMSaberTouch(), JMTakesPriority(), laserTrapThink(), LogAccuracyHit(), LookAtKiller(), MaintainBodyQueue(), MakeDeadSaber(), Mark1_AttackDecision(), Mark1_BlasterAttack(), Mark1_dying(), Mark2_AttackDecision(), MeleeCombatHandling(), MineMonster_TryDamage(), misc_weapon_shooter_aim(), MoveClientToIntermission(), multi_trigger(), multi_trigger_run(), NAV_Bypass(), NAV_ClearPathToPoint(), NAV_MoveBlocker(), NAV_TrueCollision(), NAVNEW_DanceWithBlocker(), NAVNEW_PushBlocker(), NPC_Accelerate(), NPC_ApplyRoff(), NPC_AttackDebounceForWeapon(), NPC_Begin(), NPC_Blocked(), NPC_BSAdvanceFight(), NPC_BSDefault(), NPC_BSFollowLeader(), NPC_BSGM_Attack(), NPC_BSGM_Default(), NPC_BSGrenadier_Attack(), NPC_BSGrenadier_Patrol(), NPC_BSHuntAndKill(), NPC_BSJedi_Default(), NPC_BSJedi_FollowLeader(), NPC_BSJump(), NPC_BSNoClip(), NPC_BSPointShoot(), NPC_BSRancor_Default(), NPC_BSSeeker_Default(), NPC_BSSniper_Attack(), NPC_BSSniper_Patrol(), NPC_BSST_Attack(), NPC_BSST_Patrol(), NPC_BSStandAndShoot(), NPC_BSStandGuard(), NPC_BSWampa_Default(), NPC_CheckCanAttack(), NPC_CheckCharmed(), NPC_CheckEnemy(), NPC_CheckEnemyStealth(), NPC_CheckInvestigate(), NPC_CheckLookTarget(), NPC_CheckPlayerTeamStealth(), NPC_CheckSurrender(), NPC_ChoosePainAnimation(), NPC_ClearLookTarget(), NPC_Droid_Pain(), NPC_EnemyTooFar(), NPC_ExecuteBState(), NPC_FacePosition(), NPC_FindEnemy(), NPC_GalakMech_Init(), NPC_GetPainChance(), NPC_GM_Pain(), NPC_GM_StartLaser(), NPC_Jedi_Pain(), NPC_Jedi_PlayConfusionSound(), NPC_Kill_f(), NPC_MaxDistSquaredForWeapon(), NPC_MineMonster_Pain(), NPC_MoveDirClear(), NPC_MoveToGoal(), NPC_Pain(), NPC_PainFunc(), NPC_ParseParms(), NPC_PickAlly(), NPC_PickEnemy(), NPC_PickEnemyExt(), NPC_PlayConfusionSound(), NPC_Precache(), NPC_PrintScore(), NPC_Probe_Pain(), NPC_Rancor_Pain(), NPC_RemoveBody(), NPC_Respond(), NPC_RunBehavior(), NPC_SetFX_SpawnStates(), NPC_SetGoal(), NPC_SetLookTarget(), NPC_SetMiscDefaultData(), NPC_SetPainEvent(), NPC_SetWeapons(), NPC_ShotEntity(), NPC_SlideMoveToGoal(), NPC_SomeoneLookingAtMe(), NPC_Spawn_Do(), NPC_SpawnType(), NPC_SpotWouldTelefrag(), NPC_ST_SayMovementSpeech(), NPC_StandTrackAndShoot(), NPC_StartFlee(), NPC_Surrender(), NPC_TempLookTarget(), NPC_Think(), NPC_Touch(), NPC_UpdateAngles(), NPC_UpdateFiringAngles(), NPC_Use(), NPC_UseResponse(), NPC_ValidEnemy(), NPC_Wampa_Pain(), OnSameTeam(), P_DamageFeedback(), P_WorldEffects(), pas_adjust_enemy(), pas_fire(), pas_think(), PassStandardEnemyChecks(), Pickup_Ammo(), Pickup_Armor(), Pickup_Health(), Pickup_Holdable(), Pickup_Powerup(), Pickup_Team(), Pickup_Weapon(), pitch_roll_for_slope(), PlaceShield(), player_die(), PlayersInGame(), PM_VehicleImpact(), PmoveSingle(), ProcessOrientCommands(), prox_mine_think(), proxMineThink(), Q3_GetFloat(), Q3_Kill(), Q3_Lerp2Angles(), Q3_Lerp2End(), Q3_Lerp2Origin(), Q3_Lerp2Pos(), Q3_Lerp2Start(), Q3_RemoveEnt(), R2D2_TurnAnims(), Rancor_Attack(), Rancor_Bite(), Rancor_CheckRoar(), Rancor_Crush(), Rancor_DropVictim(), Rancor_SetBolts(), Rancor_Smash(), Rancor_Swing(), Remote_Hunt(), Remote_MaintainHeight(), Remote_Strafe(), respawn(), rocketThink(), saberBackToOwner(), saberCheckKnockdown_BrokenParry(), saberCheckKnockdown_DuelLoss(), saberCheckKnockdown_Smashed(), saberCheckKnockdown_Thrown(), SaberCombatHandling(), saberFirstThrown(), SaberGotHit(), saberKnockDown(), saberKnockOutOfHand(), saberReactivate(), ScanForEnemies(), Seeker_Attack(), Seeker_FindEnemy(), Seeker_FollowOwner(), Seeker_Hunt(), Seeker_MaintainHeight(), Seeker_Ranged(), Seeker_Strafe(), SeekerDroneUpdate(), Sentry_Hunt(), Sentry_Idle(), Sentry_MaintainHeight(), Sentry_Strafe(), SetClientViewAngle(), SetTeam(), SetTeamNumbers(), SetTeamQuick(), SetupGameGhoul2Model(), shield_power_converter_use(), ShieldTouch(), shipboundary_think(), shipboundary_touch(), Siege_CountDefenders(), Siege_CountTeammates(), Siege_DefendFromAttackers(), SiegeBeginRound(), SiegeCheckTimers(), SiegeDoTeamAssign(), SiegeItemRemoveOwner(), SiegeItemThink(), SiegeItemTouch(), SiegeRespawn(), SiegeRoundComplete(), siegeTriggerUse(), Sniper_EvaluateShot(), Sniper_FaceEnemy(), SP_misc_weapon_shooter(), space_touch(), SpectatorClientEndFrame(), SpectatorThink(), SpotWouldTelefrag(), ST_AggressionAdjust(), ST_Commander(), ST_GetCPFlags(), StandardBotAI(), StopFollowing(), target_relay_use(), target_teleporter_use(), Team_CheckHurtCarrier(), Team_ForceGesture(), Team_FragBonuses(), Team_TouchEnemyFlag(), Team_TouchOurFlag(), TeamplayInfoMessage(), TeleportPlayer(), TeleportToWP(), ThrowSaberToAttacker(), TossClientItems(), TossClientWeapon(), Touch_Button(), Touch_DoorTrigger(), Touch_Item(), Touch_Multi(), Touch_Plat(), Touch_PlatCenterTrigger(), trigger_push_touch(), trigger_teleporter_touch(), TryGrapple(), TryHeal(), TryUse(), turret_base_think(), turretG2_base_think(), TurretG2Pain(), TurretPain(), Update(), UpdateClientRenderBolts(), UpdateClientRenderinfo(), UpdateTournamentInfo(), Use_Target_Escapetrig(), Use_Target_Give(), Use_Target_Print(), Use_target_push(), Use_target_remove_powerups(), UseSiegeTarget(), ValidateBoard(), ValidEnemy(), VEH_TurretAnglesToEnemy(), VEH_TurretObeyPassengerControl(), VEH_TurretThink(), Vehicle_SetAnim(), W_TraceSetStart(), Wampa_Attack(), Wampa_CheckRoar(), Wampa_Move(), Wampa_SetBolts(), Wampa_Slash(), WeaponThink(), WP_AbsorbConversion(), WP_ActivateSaber(), WP_CalcVehMuzzle(), WP_DeactivateSaber(), WP_DisruptorAltFire(), WP_DoSpecificPower(), WP_DropDetPack(), WP_DropThermal(), WP_FireMelee(), WP_FireStunBaton(), WP_FireThermalDetonator(), WP_FireVehicleWeapon(), WP_ForcePowerAvailable(), WP_ForcePowerInUse(), WP_ForcePowerRegenerate(), WP_ForcePowerStart(), WP_ForcePowerStop(), WP_ForcePowersUpdate(), WP_ForcePowerUsable(), WP_GetVehicleCamPos(), WP_GetVelocityForForceJump(), WP_InitForcePowers(), WP_ResistForcePush(), WP_SaberApplyDamage(), WP_SaberBlock(), WP_SaberBlockNonRandom(), WP_SaberBounceSound(), WP_SaberCanBlock(), WP_SaberDoHit(), WP_SaberInitBladeData(), WP_SaberLength(), WP_SaberPositionUpdate(), WP_SaberRadiusDamage(), WP_SabersCheckLock(), WP_SabersIntersect(), WP_SaberStartMissileBlockCheck(), WP_SpawnInitForcePowers(), WP_VehCheckTraceFromCamPos(), and WP_VehLeadCrosshairVeh().

int gentity_s::clipmask
 

Definition at line 226 of file g_local.h.

Referenced by ClientCommand(), ClientSpawn(), ClientThink_real(), CreateLaserTrap(), CreateShield(), drop_charge(), EWeb_Create(), EWebFire(), func_usable_use(), func_wait_return_solid(), funcBBrushDieGo(), G_CheckInSolid(), G_Dismember(), G_RunExPhys(), G_RunItem(), G_RunMissile(), G_RunObject(), G_SpecialSpawnItem(), G_TestEntityPosition(), ImperialProbe_FireBlaster(), ItemUse_Sentry(), MakeDeadSaber(), Mark1_FireBlaster(), Mark1_FireRocket(), Mark1Dead_FireBlaster(), Mark1Dead_FireRocket(), Mark2_FireBlaster(), misc_faller_create(), NAV_Bypass(), NAV_FindClosestWaypointForPoint(), NAV_FindClosestWaypointForPoint2(), NAV_MoveToGoal(), NAV_StackedCanyon(), NAV_Steer(), NAV_TestBestNode(), NAVNEW_PushBlocker(), NAVNEW_SidestepBlocker(), NPC_Begin(), NPC_BSGM_Default(), NPC_BSGrenadier_Attack(), NPC_BSJedi_FollowLeader(), NPC_BSSniper_Attack(), NPC_CheckInSolid(), NPC_ClearPathToGoal(), NPC_FindCombatPoint(), NPC_MoveDirClear(), NPC_SearchForWeapons(), NPC_SetMoveGoal(), Rancor_CheckDropVictim(), Remote_Fire(), saberKnockDown(), SaberUpdateSelf(), Seeker_Fire(), Sentry_Fire(), SiegeItemUse(), SP_func_usable(), SP_info_jedimaster_start(), SP_misc_ammo_floor_unit(), SP_misc_holocron(), SP_misc_model_ammo_power_converter(), SP_misc_model_health_power_converter(), SP_misc_model_shield_power_converter(), SP_misc_shield_floor_unit(), SP_misc_siege_item(), SP_waypoint(), SP_waypoint_small(), TryUse(), VEH_TryEject(), WP_FireBlasterMissile(), WP_FireEmplacedMissile(), WP_FireGenericBlasterMissile(), WP_FireThermalDetonator(), WP_FireTurboLaserMissile(), WP_FireTurretMissile(), WP_FireVehicleWeapon(), WP_SaberInitBladeData(), WP_SaberPositionUpdate(), and WP_SaberStartMissileBlockCheck().

char* gentity_s::closetarget
 

Definition at line 267 of file g_local.h.

Referenced by NPC_Spawn_Do(), and Reached_BinaryMover().

int gentity_s::combatPoint
 

Definition at line 163 of file g_local.h.

Referenced by NPC_SetMoveGoal().

int gentity_s::count
 

Definition at line 311 of file g_local.h.

Referenced by ammo_generic_power_converter_use(), ammo_power_converter_use(), asteroid_field_think(), Boba_FlyStart(), Boba_FlyStop(), charge_stick(), check_recharge(), DEMP2_AltDetonate(), DEMP2_AltRadiusDamage(), DetPackBlow(), emplaced_gun_update(), EnergyAmmoStationSettings(), EnergyHealthStationSettings(), EnergyShieldStationSettings(), EntIsGlass(), finish_spawning_turretG2(), func_usable_use(), G_SpawnEntitiesFromString(), G_VehicleSpawn(), health_power_converter_use(), HolocronRespawn(), HolocronThink(), HolocronTouch(), laserTrapStick(), NPC_BSRancor_Default(), NPC_BSSniper_Patrol(), NPC_GM_Pain(), NPC_Mark2_Pain(), NPC_Mark2_Part_Explode(), NPC_Rancor_Pain(), NPC_SetMiscDefaultData(), NPC_Spawn_Do(), NPC_SpawnType(), pas_think(), Pickup_Ammo(), Pickup_Health(), Pickup_Powerup(), Pickup_Weapon(), Q3_GetFloat(), Rancor_Attack(), Rancor_Combat(), Rancor_DropVictim(), Rancor_Swing(), scriptrunner_run(), Seeker_Ranged(), shield_power_converter_use(), Sniper_FaceEnemy(), SP_CreateRain(), SP_CreateSpaceDust(), SP_emplaced_gun(), SP_func_usable(), SP_light(), SP_misc_ammo_floor_unit(), SP_misc_holocron(), SP_misc_model_ammo_power_converter(), SP_misc_model_health_power_converter(), SP_misc_model_shield_power_converter(), SP_misc_shield_floor_unit(), SP_NPC_spawner(), SP_PAS(), SP_target_counter(), SP_target_score(), SP_target_scriptrunner(), SP_trigger_asteroid_field(), SP_waypoint(), SP_waypoint_small(), target_counter_use(), Team_GetLocationMsg(), thermalDetonatorExplode(), Think_SpawnNewDoorTrigger(), TossClientItems(), TossClientWeapon(), turret_base_spawn_top(), turretG2_die(), Use_Target_Score(), WP_PlaceLaserTrap(), and WP_SaberStartMissileBlockCheck().

int gentity_s::damage
 

Definition at line 302 of file g_local.h.

Referenced by asteroid_field_think(), Blocked_Door(), Blocked_Mover(), CreateLaserTrap(), DEMP2_AltRadiusDamage(), DetPackBlow(), Do_Strike(), drop_charge(), EWebFire(), finish_spawning_turretG2(), G_MissileImpact(), G_MoverPush(), G_TryPushingEntity(), G_VehicleSpawn(), GetNearestBadThing(), hurt_touch(), ImperialProbe_FireBlaster(), Mark1_FireBlaster(), Mark1_FireRocket(), Mark1Dead_FireBlaster(), Mark1Dead_FireRocket(), Mark2_FireBlaster(), NPC_Spawn_Do(), P_WorldEffects(), pas_think(), Q3_Lerp2End(), Q3_Lerp2Origin(), Q3_Lerp2Pos(), Q3_Lerp2Start(), Remote_Fire(), saberKnockOutOfHand(), Seeker_Fire(), Sentry_Fire(), SP_func_bobbing(), SP_func_door(), SP_func_pendulum(), SP_func_plat(), SP_func_rotating(), SP_func_train(), SP_PAS(), SP_trigger_hurt(), SP_trigger_lightningstrike(), target_laser_start(), target_laser_think(), turret_base_spawn_top(), WP_FireBlasterMissile(), WP_FireEmplacedMissile(), WP_FireGenericBlasterMissile(), WP_FireThermalDetonator(), WP_FireTurboLaserMissile(), WP_FireTurretMissile(), WP_FireVehicleWeapon(), and WP_SaberPositionUpdate().

int gentity_s::damageRedirect
 

Definition at line 353 of file g_local.h.

Referenced by G_Damage().

int gentity_s::damageRedirectTo
 

Definition at line 354 of file g_local.h.

Referenced by G_Damage().

int gentity_s::delay
 

Definition at line 330 of file g_local.h.

Referenced by funcBBrushDie(), fx_runner_think(), multi_trigger(), NPC_GM_Pain(), NPC_Spawn(), NPC_SpawnType(), NPC_VehicleSpawnUse(), prox_mine_think(), SP_func_door(), SP_fx_runner(), SP_NPC_spawner(), SP_NPC_Vehicle(), SP_target_scriptrunner(), SP_trigger_hyperspace(), SP_trigger_multiple(), SP_trigger_once(), target_scriptrunner_use(), and Use_BinaryMover().

int gentity_s::delayScriptTime
 

Definition at line 151 of file g_local.h.

Referenced by NPC_ExecuteBState().

int gentity_s::dflags
 

Definition at line 303 of file g_local.h.

Referenced by EWebFire(), G_MissileImpact(), ImperialProbe_FireBlaster(), Mark1_FireBlaster(), Mark1_FireRocket(), Mark1Dead_FireBlaster(), Mark1Dead_FireRocket(), Mark2_FireBlaster(), Remote_Fire(), Seeker_Fire(), Sentry_Fire(), WP_FireBlasterMissile(), WP_FireEmplacedMissile(), WP_FireGenericBlasterMissile(), WP_FireThermalDetonator(), WP_FireTurboLaserMissile(), WP_FireTurretMissile(), and WP_FireVehicleWeapon().

void(* gentity_s::die)(gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int mod)
 

Referenced by auto_turret_die(), ClientSpawn(), CreateShield(), DetPackBlow(), drop_charge(), EWeb_Create(), finish_spawning_turretG2(), G_Damage(), laserTrapStick(), maglock_link(), Mark1_AttackDecision(), NPC_Begin(), NPC_Kill_f(), player_die(), Q3_Kill(), RocketDie(), SP_emplaced_gun(), SP_func_glass(), SP_func_usable(), SP_misc_siege_item(), SP_PAS(), turret_base_spawn_top(), turret_die(), turretG2_die(), turretG2_respawn(), and WP_FireVehicleWeapon().

gentity_t* gentity_s::enemy
 

Definition at line 316 of file g_local.h.

Referenced by AI_CheckEnemyCollision(), AI_GetGroup(), AI_TryJoinPreviousGroup(), AI_ValidateGroupMember(), ATST_Attack(), ATST_Hunt(), ATST_Patrol(), Boba_FireDecide(), CheckItemCanBePickedUpByNPC(), CorpsePhysics(), ForceTelepathyCheckDirectNPCTarget(), funcBBrushDie(), funcBBrushDieGo(), G_AlertTeam(), G_AngerAlert(), G_CanJumpToEnemyVeh(), G_ClearEnemy(), G_Damage(), G_SetEnemy(), G_TeamEnemy(), Grenadier_EvaluateShot(), HolocronThink(), HolocronTouch(), Howler_Attack(), Howler_Combat(), Howler_Move(), ImperialProbe_AttackDecision(), ImperialProbe_FireBlaster(), ImperialProbe_Hunt(), ImperialProbe_MaintainHeight(), ImperialProbe_Patrol(), ImperialProbe_Wait(), Interrogator_Attack(), Interrogator_Hunt(), Interrogator_MaintainHeight(), Interrogator_Melee(), Interrogator_Strafe(), Jedi_SaberBlockGo(), JMSaberTouch(), laserTrapDelayedExplode(), Mark1_AttackDecision(), Mark1_FireBlaster(), Mark1_FireRocket(), Mark1_Hunt(), Mark1_Patrol(), Mark2_AttackDecision(), Mark2_FireBlaster(), Mark2_Hunt(), Mark2_Patrol(), MineMonster_Attack(), MineMonster_Combat(), MineMonster_Move(), misc_weapon_shooter_aim(), NPC_AimWiggle(), NPC_Begin(), NPC_BSAdvanceFight(), NPC_BSATST_Default(), NPC_BSDefault(), NPC_BSEmplaced(), NPC_BSFollowLeader(), NPC_BSGM_Attack(), NPC_BSGM_Default(), NPC_BSGrenadier_Attack(), NPC_BSGrenadier_Default(), NPC_BSHowler_Default(), NPC_BSHuntAndKill(), NPC_BSImperialProbe_Default(), NPC_BSInterrogator_Default(), NPC_BSJedi_Default(), NPC_BSJedi_FollowLeader(), NPC_BSMark1_Default(), NPC_BSMark2_Default(), NPC_BSMineMonster_Default(), NPC_BSMove(), NPC_BSPatrol(), NPC_BSPointShoot(), NPC_BSRancor_Default(), NPC_BSRemote_Default(), NPC_BSRunAndShoot(), NPC_BSSearch(), NPC_BSSeeker_Default(), NPC_BSSentry_Default(), NPC_BSSniper_Attack(), NPC_BSSniper_Default(), NPC_BSST_Attack(), NPC_BSST_Default(), NPC_BSStandAndShoot(), NPC_BSStandGuard(), NPC_BSWampa_Default(), NPC_CheckAttackHold(), NPC_CheckCanAttack(), NPC_CheckCanAttackExt(), NPC_CheckCombatMove(), NPC_CheckEnemy(), NPC_CheckEnemyStealth(), NPC_CheckGetNewWeapon(), NPC_CheckInvestigate(), NPC_CheckLookTarget(), NPC_CheckPossibleEnemy(), NPC_CheckSurrender(), NPC_EnemyRangeFromBolt(), NPC_EvaluateShot(), NPC_ExecuteBState(), NPC_FaceEnemy(), NPC_FacePosition(), NPC_FindCombatPoint(), NPC_FindEnemy(), NPC_GetPainChance(), NPC_HandleAIFlags(), NPC_LostEnemyDecideChase(), NPC_MoveDirClear(), NPC_Pain(), NPC_PickEnemy(), NPC_PickEnemyExt(), NPC_PlayConfusionSound(), NPC_Rancor_Pain(), NPC_RemoveBody(), NPC_Respond(), NPC_RunBehavior(), NPC_Sentry_Patrol(), NPC_SetMoveGoal(), NPC_StandTrackAndShoot(), NPC_Touch(), NPC_UpdateAngles(), NPC_Use(), NPC_ValidEnemy(), NPC_Wampa_Pain(), pas_adjust_enemy(), pas_fire(), pas_think(), player_die(), Q3_Kill(), Q3_Remove(), Rancor_Attack(), Rancor_Combat(), Rancor_DropVictim(), Rancor_Move(), Rancor_Swing(), Remote_Attack(), Remote_Fire(), Remote_Hunt(), Remote_MaintainHeight(), Remote_Patrol(), rocketThink(), Seeker_Attack(), Seeker_FindEnemy(), Seeker_Fire(), Seeker_FollowOwner(), Seeker_Hunt(), Seeker_MaintainHeight(), Seeker_Strafe(), Sentry_AttackDecision(), Sentry_Hunt(), Sentry_MaintainHeight(), Sniper_EvaluateShot(), Sniper_FaceEnemy(), Sniper_UpdateEnemyPos(), SP_info_jedimaster_start(), SP_misc_holocron(), ST_Commander(), ST_HuntEnemy(), target_laser_start(), target_laser_think(), target_scriptrunner_use(), ThrowSaberToAttacker(), Touch_Item(), touchLaserTrap(), turret_base_think(), turret_head_think(), turretG2_base_think(), turretG2_head_think(), TurretG2Pain(), TurretPain(), Use_BinaryMover(), Use_Shooter(), VEH_TurretThink(), Wampa_Combat(), Wampa_Move(), WP_FireVehicleWeapon(), and WP_SaberStartMissileBlockCheck().

float gentity_s::epGravFactor
 

Definition at line 357 of file g_local.h.

Referenced by G_Dismember(), and G_RunExPhys().

vec3_t gentity_s::epVelocity
 

Definition at line 356 of file g_local.h.

Referenced by ClientThink_real(), faller_think(), faller_touch(), G_Dismember(), G_RunExPhys(), ItemUse_UseDisp(), misc_faller_create(), and SiegeItemThink().

int gentity_s::eventTime
 

Definition at line 219 of file g_local.h.

Referenced by ClientThink_real(), G_AddEvent(), G_RunFrame(), G_SoundTempEntity(), and G_TempEntity().

int gentity_s::failedWaypointCheckTime
 

Definition at line 165 of file g_local.h.

int gentity_s::failedWaypoints[MAX_FAILED_NODES]
 

Definition at line 164 of file g_local.h.

Referenced by NAV_CheckNodeFailedForEnt().

int gentity_s::flags
 

Definition at line 213 of file g_local.h.

Referenced by charge_stick(), CheckAlmostCapture(), CheckItemCanBePickedUpByNPC(), Client_CheckImpactBBrush(), ClientCommand(), ClientSpawn(), ClientThink_real(), Cmd_God_f(), Cmd_Kill_f(), Cmd_Notarget_f(), Cmd_SiegeClass_f(), CreateLaserTrap(), CTFFlagMovement(), CTFTakesPriority(), DoImpact(), FinishSpawningItem(), G_BounceMissile(), G_BounceObject(), G_Damage(), G_DriveATST(), G_EjectDroidUnit(), G_EntIsUnlockedDoor(), G_FindDoorTrigger(), G_FindTeams(), G_MissileImpact(), G_RunMissile(), G_RunMover(), G_RunObject(), G_SetActiveState(), G_SetEnemy(), GlobalUse(), hurt_touch(), InitMover(), InitTrigger(), Jedi_Cloak(), Jedi_Decloak(), LaunchItem(), maglock_die(), maglock_link(), MakeDeadSaber(), Mark2_AttackDecision(), multi_trigger(), NAV_ClearPathToPoint(), NPC_Begin(), NPC_BSFollowLeader(), NPC_BSGM_Default(), NPC_BSJump(), NPC_CheckCanAttack(), NPC_CheckEnemy(), NPC_CheckEnemyStealth(), NPC_CheckPossibleEnemy(), NPC_ClearPathToGoal(), NPC_ExecuteBState(), NPC_GalakMech_Init(), NPC_Pain(), NPC_PickEnemy(), NPC_Rancor_Pain(), NPC_Sentry_Pain(), NPC_SetMiscDefaultData(), NPC_SetMoveGoal(), NPC_Spawn_Do(), NPC_Touch(), NPC_ValidEnemy(), NPC_Wampa_Pain(), P_DamageFeedback(), Pickup_Weapon(), player_die(), Q3_GetFloat(), Q3_Kill(), saberKnockDown(), Sentry_Fire(), Sentry_Idle(), Sentry_RangedAttack(), sentry_use(), SetTeam(), SP_func_breakable(), SP_func_door(), SP_info_jedimaster_start(), SP_info_player_deathmatch(), SP_info_player_duel(), SP_info_player_duel1(), SP_info_player_duel2(), SP_misc_holocron(), SP_target_relay(), SP_target_scriptrunner(), ST_TransferMoveGoal(), target_counter_use(), target_relay_use(), Team_ForceGesture(), Team_FragBonuses(), Team_ResetFlag(), Team_TouchOurFlag(), Touch_DoorTrigger(), Touch_Item(), Touch_Multi(), trigger_push_touch(), trigger_teleporter_touch(), turret_base_think(), turretG2_base_think(), Use_BinaryMover(), ValidEnemy(), ValidUseTarget(), WP_DisruptorAltFire(), WP_FireThermalDetonator(), WP_SaberRadiusDamage(), and WP_SaberStartMissileBlockCheck().

int gentity_s::fly_sound_debounce_time
 

Definition at line 294 of file g_local.h.

Referenced by ammo_generic_power_converter_use(), ammo_power_converter_use(), Board(), check_recharge(), health_power_converter_use(), NPC_BSSniper_Attack(), NPC_Spawn_Do(), Sentry_RangedAttack(), shield_power_converter_use(), SP_light(), SP_NPC_Vehicle(), turret_head_think(), turretG2_head_think(), and Use_target_push().

qboolean gentity_s::freeAfterEvent
 

Definition at line 220 of file g_local.h.

Referenced by G_ExplodeMissile(), G_MissileImpact(), G_RunFrame(), G_SoundTempEntity(), G_TempEntity(), thermalDetonatorExplode(), and Touch_Item().

int gentity_s::freetime
 

Definition at line 217 of file g_local.h.

Referenced by G_FreeEntity(), and G_Spawn().

char* gentity_s::fullName
 

Definition at line 152 of file g_local.h.

Referenced by NPC_ParseParms(), NPC_Spawn_Do(), Q3_GetString(), and SP_NPC_spawner().

int gentity_s::genericValue1
 

Definition at line 333 of file g_local.h.

Referenced by emplaced_gun_update(), emplaced_gun_use(), ForceTelepathyCheckDirectNPCTarget(), misc_faller_think(), multi_trigger(), NPC_CheckCharmed(), rocketThink(), SelectRandomTeamSpawnPoint(), shipboundary_touch(), SiegeItemThink(), SiegePointUse(), SP_func_glass(), SP_info_player_siegeteam1(), SP_info_player_siegeteam2(), SP_misc_faller(), SP_misc_maglock(), SP_misc_siege_item(), SP_target_counter(), SP_trigger_lightningstrike(), SP_trigger_multiple(), SP_trigger_once(), SP_trigger_shipboundary(), target_counter_use(), Think_Strike(), Use_Strike(), WP_FireVehicleWeapon(), and WP_VehWeapSetSolidToOwner().

int gentity_s::genericValue10
 

Definition at line 342 of file g_local.h.

Referenced by EWeb_Create(), EWebFire(), faller_touch(), G_SpecialSpawnItem(), misc_faller_create(), SP_misc_siege_item(), and Touch_Item().

int gentity_s::genericValue11
 

Definition at line 343 of file g_local.h.

Referenced by EWeb_Create(), EWebDisattach(), faller_touch(), G_SpecialSpawnItem(), SiegeItemUse(), SP_misc_siege_item(), Touch_Item(), turretG2_head_think(), and turretG2_set_models().

int gentity_s::genericValue12
 

Definition at line 344 of file g_local.h.

Referenced by ammo_generic_power_converter_use(), ammo_power_converter_use(), shield_power_converter_use(), SiegeItemThink(), SP_misc_ammo_floor_unit(), SP_misc_model_ammo_power_converter(), SP_misc_shield_floor_unit(), SP_misc_siege_item(), turretG2_head_think(), and turretG2_set_models().

int gentity_s::genericValue13
 

Definition at line 345 of file g_local.h.

Referenced by finish_spawning_turretG2(), SiegeItemThink(), SP_misc_siege_item(), and turret_base_spawn_top().

int gentity_s::genericValue14
 

Definition at line 346 of file g_local.h.

Referenced by finish_spawning_turretG2(), SiegeItemThink(), SP_func_door(), Touch_DoorTrigger(), turret_base_spawn_top(), Use_Target_Print(), and WP_FireTurboLaserMissile().

int gentity_s::genericValue15
 

Definition at line 347 of file g_local.h.

Referenced by asteroid_field_think(), finish_spawning_turretG2(), funcBBrushDieGo(), laserTrapStick(), proxMineThink(), SP_func_breakable(), SP_misc_siege_item(), turret_base_spawn_top(), Use_Target_Print(), and WP_FireTurboLaserMissile().

int gentity_s::genericValue2
 

Definition at line 334 of file g_local.h.

Referenced by Do_Strike(), emplaced_gun_update(), ForceTelepathyCheckDirectNPCTarget(), ItemUse_Sentry(), misc_faller_think(), multi_trigger(), NPC_CheckCharmed(), pas_think(), rocketThink(), SiegeItemRemoveOwner(), SiegeItemTouch(), SP_misc_faller(), SP_trigger_lightningstrike(), SP_trigger_multiple(), WP_FireVehicleWeapon(), and WP_VehWeapSetSolidToOwner().

int gentity_s::genericValue3
 

Definition at line 335 of file g_local.h.

Referenced by emplaced_gun_update(), EWebThink(), ForceTelepathyCheckDirectNPCTarget(), GetNearestBadThing(), GlassDie(), ItemUse_Sentry(), multi_trigger(), NPC_CheckCharmed(), pas_fire(), pas_think(), SiegeItemDie(), SP_func_glass(), SP_misc_siege_item(), and turret_die().

int gentity_s::genericValue4
 

Definition at line 336 of file g_local.h.

Referenced by check_recharge(), emplaced_gun_die(), emplaced_gun_update(), G_Damage(), ItemUse_Sentry(), multi_trigger(), multi_trigger_run(), SiegeItemTouch(), SP_emplaced_gun(), SP_func_breakable(), SP_func_glass(), SP_misc_ammo_floor_unit(), SP_misc_model_ammo_power_converter(), SP_misc_model_health_power_converter(), SP_misc_model_shield_power_converter(), SP_misc_shield_floor_unit(), SP_misc_siege_item(), SP_misc_turretG2(), and TurretG2Pain().

int gentity_s::genericValue5
 

Definition at line 337 of file g_local.h.

Referenced by ammo_generic_power_converter_use(), check_recharge(), DEMP2_AltDetonate(), DEMP2_AltRadiusDamage(), DownedSaberThink(), emplaced_gun_die(), emplaced_gun_update(), EnergyShieldStationSettings(), EWebThink(), func_usable_use(), G_GetDismemberBolt(), G_SpecialSpawnItem(), GetNearestBadThing(), GlassDie(), ItemUse_Sentry(), LimbThink(), saberBackToOwner(), saberFirstThrown(), saberKnockOutOfHand(), saberReactivate(), SaberUpdateSelf(), shield_power_converter_use(), SiegeItemTouch(), SP_emplaced_gun(), SP_func_usable(), SP_target_escapetrig(), SP_target_screenshake(), SpecialItemThink(), thermalDetonatorExplode(), thermalThinkStandard(), turretG2_base_think(), turretG2_die(), turretG2_respawn(), Use_Target_Escapetrig(), Use_Target_Screenshake(), WP_FireThermalDetonator(), WP_SaberInitBladeData(), and WP_SaberPositionUpdate().

int gentity_s::genericValue6
 

Definition at line 338 of file g_local.h.

Referenced by DEMP2_AltDetonate(), DEMP2_AltRadiusDamage(), faller_think(), faller_touch(), finish_spawning_turretG2(), misc_faller_create(), SiegeItemTouch(), SP_misc_siege_item(), SP_target_escapetrig(), SP_target_screenshake(), turretG2_respawn(), Use_Target_Escapetrig(), and Use_Target_Screenshake().

int gentity_s::genericValue7
 

Definition at line 339 of file g_local.h.

Referenced by ammo_generic_power_converter_use(), check_recharge(), faller_touch(), misc_faller_create(), multi_trigger(), shield_power_converter_use(), shipboundary_think(), shipboundary_touch(), SP_misc_ammo_floor_unit(), SP_misc_model_health_power_converter(), SP_misc_shield_floor_unit(), SP_misc_siege_item(), SP_trigger_multiple(), SP_trigger_once(), and Touch_Multi().

int gentity_s::genericValue8
 

Definition at line 340 of file g_local.h.

Referenced by check_recharge(), EWeb_Create(), EWebThink(), faller_think(), ItemUse_Sentry(), misc_faller_create(), pas_think(), SiegeItemRemoveOwner(), SiegeItemThink(), SiegeItemTouch(), SP_misc_siege_item(), SP_misc_turretG2(), and TurretG2Pain().

int gentity_s::genericValue9
 

Definition at line 341 of file g_local.h.

Referenced by EWeb_Create(), EWebPositionUser(), faller_think(), G_SpecialSpawnItem(), misc_faller_create(), SiegeItemThink(), SiegeItemTouch(), and Touch_Item().

void* gentity_s::ghoul2
 

Definition at line 138 of file g_local.h.

Referenced by ATST_Attack(), Boba_FireFlameThrower(), Boba_StartFlameThrower(), ClientBegin(), ClientCommand(), ClientDisconnect(), ClientThink_real(), ClientUserinfoChanged(), Droid_Spin(), EWeb_Create(), EWeb_SetBoneAngles(), EWeb_SetBoneAnim(), EWebFire(), EWebPositionUser(), G2Tur_SetBoneAngles(), G_AttachToVehicle(), G_CheckForDismemberment(), G_Damage(), G_Dismember(), G_DriveATST(), G_FreeEntity(), G_GetBoltPosition(), G_GetDismemberBolt(), G_GetHitLocFromSurfName(), G_HeldByMonster(), G_LocationBasedDamageModifier(), G_RunExPhys(), G_RunMissile(), G_SaberModelSetup(), G_ShutdownGame(), G_UpdateClientAnims(), G_VehicleAttachDroidUnit(), GM_Dying(), ImperialProbe_FireBlaster(), Mark1_AttackDecision(), Mark1_dying(), Mark1_FireBlaster(), Mark1_FireRocket(), Mark1Dead_FireBlaster(), Mark1Dead_FireRocket(), Mark2_FireBlaster(), NPC_Droid_Pain(), NPC_Mark1_Pain(), NPC_Mark1_Part_Explode(), NPC_Mark2_Pain(), NPC_Mark2_Part_Explode(), NPC_SetBoneAngles(), NPC_SetMiscDefaultData(), NPC_SetSurfaceOnOff(), player_die(), Rancor_SetBolts(), Sentry_Fire(), SetupGameGhoul2Model(), TurboLaser_SetBoneAnim(), turretG2_head_think(), turretG2_set_models(), UpdateClientRenderBolts(), UpdateClientRenderinfo(), Wampa_SetBolts(), WP_CalcVehMuzzle(), WP_DisruptorAltFire(), WP_SaberAddG2Model(), WP_SaberPositionUpdate(), and WP_SaberRemoveG2Model().

char* gentity_s::goaltarget
 

Definition at line 271 of file g_local.h.

Referenced by multi_trigger().

char* gentity_s::healingclass
 

Definition at line 191 of file g_local.h.

Referenced by NPC_Spawn_Do(), and TryHeal().

int gentity_s::healingDebounce
 

Definition at line 194 of file g_local.h.

Referenced by TryHeal().

int gentity_s::healingrate
 

Definition at line 193 of file g_local.h.

Referenced by NPC_Spawn_Do(), and TryHeal().

char* gentity_s::healingsound
 

Definition at line 192 of file g_local.h.

Referenced by G_CallSpawn(), NPC_Spawn_Do(), and TryHeal().

int gentity_s::health
 

Definition at line 298 of file g_local.h.

Referenced by AI_DistributeAttack(), AI_GetGroupSize(), AI_RefreshGroup(), AI_ValidateGroupMember(), asteroid_field_think(), auto_turret_die(), Blocked_Mover(), Board(), Boba_FireDecide(), body_die(), BotIsAChickenWuss(), bottom_die(), CanCounterThrow(), CanShoot(), CheatsOk(), CheckExitRules(), CheckTeamStatus(), Client_CheckImpactBBrush(), ClientCommand(), ClientEndFrame(), ClientEvents(), ClientSpawn(), ClientThink_real(), ClientTimerActions(), Cmd_EngageDuel_f(), Cmd_Give_f(), Cmd_Kill_f(), Cmd_SiegeClass_f(), CommanderBotTeamplayAI(), CreateLaserTrap(), CreateShield(), DoGripAction(), DoImpact(), DownedSaberThink(), drop_charge(), Eject(), emplaced_gun_pain(), emplaced_gun_update(), emplaced_gun_use(), EntIsGlass(), EWeb_Create(), EWebDisattach(), EWebPain(), EWebThink(), FindGenericEnemyIndex(), finish_spawning_turretG2(), ForceAbsorb(), ForceDrain(), ForceDrainDamage(), ForceGrip(), ForceHeal(), ForceJump(), ForceJumpCharge(), ForceLightning(), ForceProtect(), ForceRage(), ForceSeeing(), ForceShootDrain(), ForceShootLightning(), ForceSpeed(), ForceTeamForceReplenish(), ForceTeamHeal(), ForceTelepathy(), ForceThrow(), funcBBrushUse(), G_AlertTeam(), G_CanResetDuelists(), G_CanUseDispOn(), G_CheckAlertEvents(), G_CheckClientIdle(), G_CheckMovingLoopingSounds(), G_Damage(), G_EntIsUnlockedDoor(), G_MoverPush(), G_RunFrame(), G_RunObject(), G_ScaleNetHealth(), G_SetEnemy(), G_TeamEnemy(), G_TryPushingEntity(), G_UseDispenserOn(), GetIdealDestination(), GetNearestBadThing(), health_power_converter_use(), HolocronThink(), HolocronTouch(), hurt_touch(), ImperialProbe_FireBlaster(), Initialize(), ItemUse_Jetpack(), ItemUse_UseCloak(), Jedi_CheckCloak(), Jedi_DodgeEvasion(), Jedi_FindEnemyInCone(), Jedi_PlayBlockedPushSound(), Jedi_PlayDeflectSound(), JMSaberTouch(), laserTrapStick(), maglock_link(), Mark1_AttackDecision(), Mark1_FireBlaster(), Mark2_FireBlaster(), multi_trigger(), NAV_StoreWaypoint(), NPC_Begin(), NPC_BSDefault(), NPC_BSFollowLeader(), NPC_BSGM_Attack(), NPC_BSGrenadier_Patrol(), NPC_BSJedi_Default(), NPC_BSJedi_FollowLeader(), NPC_BSPointShoot(), NPC_BSRemove(), NPC_BSSeeker_Default(), NPC_BSSniper_Patrol(), NPC_BSST_Attack(), NPC_BSST_Sleep(), NPC_CheckCanAttack(), NPC_CheckEnemy(), NPC_CheckEnemyStealth(), NPC_CheckSurrender(), NPC_ChoosePainAnimation(), NPC_Droid_Pain(), NPC_GetPainChance(), NPC_GM_Pain(), NPC_Grenadier_Pain(), NPC_Grenadier_PlayConfusionSound(), NPC_Jedi_Pain(), NPC_Jedi_PlayConfusionSound(), NPC_Jedi_RateNewEnemy(), NPC_Kill_f(), NPC_Mark1_Pain(), NPC_Mark2_Pain(), NPC_MineMonster_Pain(), NPC_Pain(), NPC_PickAlly(), NPC_PickEnemy(), NPC_PlayConfusionSound(), NPC_Probe_Pain(), NPC_Rancor_Pain(), NPC_SetMiscDefaultData(), NPC_SetPainEvent(), NPC_Sniper_Pain(), NPC_Sniper_PlayConfusionSound(), NPC_Spawn_Do(), NPC_ST_Pain(), NPC_StandTrackAndShoot(), NPC_StartFlee(), NPC_Think(), NPC_Touch(), NPC_ValidEnemy(), NPC_Wampa_Pain(), P_DamageFeedback(), P_WorldEffects(), pas_adjust_enemy(), pas_think(), PassStandardEnemyChecks(), Pickup_Health(), player_die(), prox_mine_think(), proxMineThink(), Q3_GetFloat(), Q3_Kill(), Rancor_Attack(), Rancor_Bite(), Rancor_Combat(), Rancor_DropVictim(), Rancor_Smash(), Rancor_Swing(), respawn(), rocketThink(), saberBackToOwner(), saberFirstThrown(), Seeker_FindEnemy(), SeekerDroneUpdate(), Sentry_AttackDecision(), SetTeam(), SetTeamNumbers(), ShieldGoSolid(), ShieldThink(), Siege_DefendFromAttackers(), SiegeItemThink(), SiegeItemTouch(), Sniper_EvaluateShot(), SP_emplaced_gun(), SP_func_breakable(), SP_func_button(), SP_func_glass(), SP_func_rotating(), SP_func_usable(), SP_misc_ammo_floor_unit(), SP_misc_model_ammo_power_converter(), SP_misc_model_health_power_converter(), SP_misc_model_shield_power_converter(), SP_misc_shield_floor_unit(), SP_misc_siege_item(), SP_PAS(), SP_trigger_asteroid_field(), SP_waypoint(), SP_waypoint_small(), ST_Commander(), StandardBotAI(), Touch_Item(), Touch_Multi(), TryHeal(), TryUse(), turret_base_spawn_top(), turret_base_think(), turret_die(), TurretBasePain(), turretG2_base_think(), turretG2_die(), turretG2_respawn(), TurretPain(), Use_Target_Escapetrig(), ValidEnemy(), VEH_TurretObeyPassengerControl(), VEH_TurretThink(), Wampa_Combat(), Wampa_Slash(), WP_DisruptorAltFire(), WP_FireThermalDetonator(), WP_FireVehicleWeapon(), WP_ForcePowersUpdate(), WP_ForcePowerUsable(), WP_ResistForcePush(), WP_SaberPositionUpdate(), WP_SaberRadiusDamage(), and WP_SaberStartMissileBlockCheck().

char* gentity_s::idealclass
 

Definition at line 272 of file g_local.h.

Referenced by multi_trigger(), SelectRandomTeamSpawnPoint(), and Touch_Multi().

qboolean gentity_s::inuse
 

Definition at line 180 of file g_local.h.

Referenced by AI_GetGroup(), asteroid_count_num_asteroids(), BeginAutoPathRoutine(), BG_MySaber(), BotAI_GetClientState(), BotAI_GetEntityState(), CalculateDemolitionist(), CalculateEfficiency(), CalculateLogistics(), CalculateSection31Award(), CalculateSharpshooter(), CalculateTactician(), CalculateTeamCarrier(), CalculateTeamDefender(), CalculateTeamInterceptor(), CalculateTeamMVP(), CalculateTeamMVPByRank(), CalculateTeamRedShirt(), CalculateTeamWarrior(), CheckExitRules(), CheckTeamStatus(), Client_CheckImpactBBrush(), ClientCommand(), ClientConnect(), ClientDisconnect(), ClientSpawn(), ClientThink_real(), Cmd_CallTeamVote_f(), Cmd_EngageDuel_f(), Cmd_Give_f(), DEMP2_AltRadiusDamage(), Do_Strike(), DoGripAction(), DownedSaberThink(), Eject(), emplaced_gun_update(), EWebDie(), EWebPain(), EWebThink(), FireWeapon(), FlagObjects(), ForceGrip(), ForceShootDrain(), ForceShootLightning(), ForceThrow(), funcBBrushPain(), G_AddPowerDuelLoserScore(), G_AddPowerDuelScore(), G_CanBeEnemy(), G_CanDisruptify(), G_CanResetDuelists(), G_CanUseDispOn(), G_CheapWeaponFire(), G_CleanAllFakeClients(), G_Damage(), G_EntitiesFree(), G_Find(), G_FindTeams(), G_FreeEntity(), G_GetBoltPosition(), G_GetJediMaster(), G_InitGentity(), G_OtherPlayersDueling(), G_PortalifyEntities(), G_PowerDuelCount(), G_PrecacheSoundsets(), G_RadiusDamage(), G_RadiusList(), G_RemoveDuelist(), G_RMGPathing(), G_RunFrame(), G_RunMissile(), G_RunThink(), G_SetAnim(), G_SetEnemy(), G_SiegeClientExData(), G_SoundTempEntity(), G_Spawn(), G_SpawnEntitiesFromString(), G_UseTargets2(), GetClosestSpawn(), GetIdealDestination(), GetNearestBadThing(), GetNextSpawnInIndex(), HolocronThink(), hurt_touch(), hurt_use(), hyperspace_touch(), Jedi_FindEnemyInCone(), JMTakesPriority(), LoadPath_ThisLevel(), MakeDeadSaber(), MoveOwner(), multi_trigger(), NPC_Begin(), NPC_BSPointShoot(), NPC_BSRancor_Default(), NPC_BSSeeker_Default(), NPC_BSWampa_Default(), NPC_CheckEnemy(), NPC_CheckGetNewWeapon(), NPC_CheckPlayerTeamStealth(), NPC_ClearGoal(), NPC_ExecuteBState(), NPC_Kill_f(), NPC_Rancor_Pain(), NPC_SearchForWeapons(), NPC_SomeoneLookingAtMe(), NPC_SpotWouldTelefrag(), NPC_Think(), NPC_ValidEnemy(), NPC_Wampa_Pain(), player_die(), PM_VehicleImpact(), PmoveSingle(), proxMineThink(), Q3_GetTag(), Rancor_Bite(), Rancor_Crush(), Rancor_Smash(), Rancor_Swing(), rocketThink(), saberBackToOwner(), saberCheckKnockdown_Smashed(), saberFirstThrown(), saberKnockDown(), saberKnockOutOfHand(), Seeker_FindEnemy(), shipboundary_think(), shipboundary_touch(), SiegeBeginRound(), SiegeCheckTimers(), SiegeDoTeamAssign(), SiegeItemThink(), SiegeItemTouch(), SiegeItemUse(), SiegeRoundComplete(), SolidifyOwner(), space_touch(), StandardBotAI(), Svcmd_EntityList_f(), target_random_use(), Team_ForceGesture(), Team_FragBonuses(), Team_TouchOurFlag(), TeamplayInfoMessage(), ThrowSaberToAttacker(), TryHeal(), TryUse(), turretG2_base_think(), UpdateGoal(), UpdateTournamentInfo(), Use_Target_Escapetrig(), Use_Target_Print(), UseSiegeTarget(), VEH_TurretThink(), Wampa_Slash(), WP_DisruptorAltFire(), WP_SaberInitBladeData(), WP_SaberPositionUpdate(), WP_SaberRadiusDamage(), and WP_SaberStartMissileBlockCheck().

qboolean gentity_s::isSaberEntity
 

Definition at line 351 of file g_local.h.

Referenced by G_FreeEntity(), G_RunMissile(), and SP_info_jedimaster_start().

gitem_t* gentity_s::item
 

Definition at line 359 of file g_local.h.

Referenced by BeginAutoPathRoutine(), BotHasAssociated(), CalculateWeightGoals(), FinishSpawningItem(), G_RMGPathing(), G_RunItem(), G_SpawnItem(), G_SpecialSpawnItem(), LaunchItem(), NPC_SearchForWeapons(), Pickup_Ammo(), Pickup_Armor(), Pickup_Health(), Pickup_Holdable(), Pickup_Powerup(), Pickup_Weapon(), RespawnItem(), Team_CheckDroppedItem(), Team_DroppedFlagThink(), Team_FreeEntity(), Touch_Item(), and Use_Target_Give().

int gentity_s::last_move_time
 

Definition at line 295 of file g_local.h.

Referenced by turretG2_base_think().

gentity_t* gentity_s::lastEnemy
 

Definition at line 317 of file g_local.h.

Referenced by NPC_BSJedi_Default(), NPC_BSRancor_Default(), NPC_BSWampa_Default(), NPC_CheckEnemy(), NPC_GM_Pain(), and NPC_PickEnemy().

int gentity_s::lastValidWaypoint
 

Definition at line 161 of file g_local.h.

int gentity_s::lastWaypoint
 

Definition at line 160 of file g_local.h.

Referenced by G_RunFrame(), NAV_MoveToGoal(), NPC_BSFlee(), NPC_FindCombatPoint(), and NPC_LostEnemyDecideChase().

int gentity_s::localAnimIndex
 

Definition at line 139 of file g_local.h.

Referenced by ClientThink_real(), ClientUserinfoChanged(), G_BreakArm(), G_CheckForDismemberment(), G_GetDismemberBolt(), G_GetHitLocFromSurfName(), G_PickDeathAnim(), G_SetAnim(), G_SetTauntAnim(), G_UpdateClientAnims(), Jedi_CheckFlipEvasions(), NPC_BSGM_Attack(), NPC_ChoosePainAnimation(), Rancor_Crush(), SetupGameGhoul2Model(), UpdateClientRenderinfo(), Vehicle_SetAnim(), and WP_SaberStartMissileBlockCheck().

int gentity_s::locationDamage[HL_MAX]
 

Definition at line 309 of file g_local.h.

Referenced by ClientSpawn(), G_Damage(), NPC_BSGM_Attack(), NPC_BSGM_Default(), NPC_Mark1_Pain(), and NPC_Mark2_Pain().

int gentity_s::lockCount
 

Definition at line 182 of file g_local.h.

Referenced by maglock_die(), maglock_link(), NPC_BSGM_Attack(), NPC_GM_Pain(), and NPC_GM_StartLaser().

Vehicle_t* gentity_s::m_pVehicle
 

Definition at line 137 of file g_local.h.

Referenced by BG_VehTraceFromCamPos(), CheckArmor(), ClientDisconnect(), ClientThink_real(), DEMP2_AltRadiusDamage(), FireVehicleWeapon(), FireWeapon(), ForceGrip(), ForceThrow(), G_AttachToVehicle(), G_CanDisruptify(), G_CheapWeaponFire(), G_Damage(), G_FreeEntity(), G_MissileImpact(), G_RadiusDamage(), G_VehicleAttachDroidUnit(), G_VehicleSpawn(), G_VehMuzzleFireFX(), hyperspace_touch(), NPC_Begin(), NPC_ParseParms(), NPC_RunBehavior(), NPC_SetMiscDefaultData(), NPC_Spawn_Do(), NPC_Think(), NPC_Use(), player_die(), Q3_RemoveEnt(), SetupGameGhoul2Model(), shipboundary_think(), shipboundary_touch(), space_touch(), StandardBotAI(), Touch_Item(), TryUse(), WP_CalcVehMuzzle(), WP_FireStunBaton(), WP_FireVehicleWeapon(), WP_GetVehicleCamPos(), WP_SaberPositionUpdate(), and WP_VehCheckTraceFromCamPos().

float gentity_s::mass
 

Definition at line 280 of file g_local.h.

Referenced by asteroid_field_think(), DoImpact(), finish_spawning_turretG2(), funcBBrushDieGo(), funcBBrushPain(), Initialize(), NPC_Begin(), NPC_SetMiscDefaultData(), SiegeItemThink(), SP_func_breakable(), SP_misc_siege_item(), turret_base_spawn_top(), WP_FireTurboLaserMissile(), WP_FireVehicleWeapon(), and WP_SaberInitBladeData().

material_t gentity_s::material
 

Definition at line 300 of file g_local.h.

Referenced by asteroid_field_think(), Client_CheckImpactBBrush(), DoImpact(), finish_spawning_turretG2(), funcBBrushDieGo(), funcBBrushPain(), SP_func_breakable(), and turret_base_spawn_top().

int gentity_s::maxHealth
 

Definition at line 276 of file g_local.h.

Referenced by asteroid_field_think(), bottom_die(), EWeb_Create(), finish_spawning_turretG2(), G_Damage(), G_ScaleNetHealth(), NPC_Begin(), SiegeItemThink(), SP_emplaced_gun(), SP_func_breakable(), SP_misc_siege_item(), Touch_Item(), TryHeal(), turret_base_spawn_top(), TurretBasePain(), turretG2_respawn(), and TurretPain().

char* gentity_s::message
 

Definition at line 250 of file g_local.h.

Referenced by Blocked_Mover(), CorpsePhysics(), NPC_RemoveBody(), NPC_Spawn_Do(), NPC_Touch(), SP_target_level_change(), SP_target_play_music(), target_level_change_use(), target_play_music_use(), Team_GetLocationMsg(), and Use_Target_Print().

int gentity_s::methodOfDeath
 

Definition at line 306 of file g_local.h.

Referenced by CreateLaserTrap(), drop_charge(), EWebFire(), G_MissileImpact(), ImperialProbe_FireBlaster(), Mark1_FireBlaster(), Mark1_FireRocket(), Mark1Dead_FireBlaster(), Mark1Dead_FireRocket(), Mark2_FireBlaster(), Remote_Fire(), saberKnockOutOfHand(), Seeker_Fire(), Sentry_Fire(), WP_FireBlasterMissile(), WP_FireEmplacedMissile(), WP_FireGenericBlasterMissile(), WP_FireThermalDetonator(), WP_FireTurboLaserMissile(), WP_FireTurretMissile(), WP_FireVehicleWeapon(), WP_SaberPositionUpdate(), and WP_SaberStartMissileBlockCheck().

char* gentity_s::model
 

Definition at line 215 of file g_local.h.

Referenced by asteroid_field_think(), func_wait_return_solid(), InitTrigger(), SP_func_bobbing(), SP_func_breakable(), SP_func_button(), SP_func_door(), SP_func_glass(), SP_func_pendulum(), SP_func_plat(), SP_func_rotating(), SP_func_static(), SP_func_train(), SP_func_usable(), SP_func_wall(), SP_misc_ammo_floor_unit(), SP_misc_model(), SP_misc_model_ammo_power_converter(), SP_misc_model_health_power_converter(), SP_misc_model_shield_power_converter(), SP_misc_shield_floor_unit(), SP_misc_siege_item(), SP_terrain(), and SP_trigger_asteroid_field().

char* gentity_s::model2
 

Definition at line 216 of file g_local.h.

Referenced by asteroid_field_think(), InitMover(), NPC_Begin(), NPC_Spawn_Do(), NPC_VehiclePrecache(), and SP_func_usable().

vec3_t gentity_s::modelScale
 

Definition at line 140 of file g_local.h.

Referenced by Boba_FireFlameThrower(), Boba_StartFlameThrower(), ClientThink_real(), EWebFire(), EWebPositionUser(), G_AttachToVehicle(), G_GetBoltPosition(), G_GetDismemberBolt(), G_GetHitLocFromSurfName(), G_HeldByMonster(), G_RunExPhys(), G_VehicleAttachDroidUnit(), ImperialProbe_FireBlaster(), Mark1_FireBlaster(), Mark1_FireRocket(), Mark1Dead_FireBlaster(), Mark1Dead_FireRocket(), Mark2_FireBlaster(), NPC_Mark1_Part_Explode(), NPC_Mark2_Part_Explode(), NPC_ParseParms(), Sentry_Fire(), SP_misc_turretG2(), turretG2_head_think(), UpdateClientRenderBolts(), UpdateClientRenderinfo(), WP_CalcVehMuzzle(), and WP_SaberPositionUpdate().

vec3_t gentity_s::movedir
 

Definition at line 279 of file g_local.h.

Referenced by InitShooter(), InitTrigger(), laserTrapStick(), laserTrapThink(), rocketThink(), SP_func_button(), SP_func_door(), target_laser_start(), target_laser_think(), Touch_Multi(), Use_Shooter(), and WP_FireVehicleWeapon().

moverState_t gentity_s::moverState
 

Definition at line 236 of file g_local.h.

Referenced by ForceThrow(), G_Damage(), InitMover(), moverCallback(), Q3_Lerp2End(), Q3_Lerp2Origin(), Q3_Lerp2Pos(), Q3_Lerp2Start(), Reached_BinaryMover(), SetMoverState(), SP_func_glass(), Think_MatchTeam(), Think_SpawnNewDoorTrigger(), Touch_Button(), Touch_DoorTrigger(), Touch_Plat(), Touch_PlatCenterTrigger(), and Use_BinaryMover_Go().

qboolean gentity_s::neverFree
 

Definition at line 210 of file g_local.h.

Referenced by G_FreeEntity(), G_MissileImpact(), G_RunFrame(), G_RunMissile(), InitBodyQue(), multi_trigger(), SiegeItemDie(), SP_misc_siege_item(), and WP_SaberInitBladeData().

int gentity_s::next_roff_time
 

Definition at line 167 of file g_local.h.

Referenced by NPC_ExecuteBState(), and NPC_Think().

int gentity_s::nextthink
 

Definition at line 284 of file g_local.h.

Referenced by asteroid_field_think(), BeamOut(), BlowDetpacks(), body_die(), BodySink(), charge_stick(), check_recharge(), CreateLaserTrap(), CreateMissile(), CreateShield(), DeadSaberThink(), DEMP2_AltDetonate(), DEMP2_AltRadiusDamage(), DetPackBlow(), DetPackDie(), DetPackPain(), Disappear(), Do_Strike(), DownedSaberThink(), drop_charge(), emplaced_gun_update(), EWeb_Create(), EWebDisattach(), EWebThink(), faller_think(), finish_spawning_turretG2(), func_timer_think(), func_timer_use(), func_usable_use(), func_wait_return_solid(), funcBBrushDie(), funcBBrushDieGo(), fx_runner_link(), fx_runner_think(), fx_runner_use(), G_BounceMissile(), G_DeflectMissile(), G_Dismember(), G_PortalifyEntities(), G_ReflectMissile(), G_RunExPhys(), G_RunObject(), G_RunThink(), G_SpawnEntitiesFromString(), G_SpawnItem(), G_SpecialSpawnItem(), G_StartObjectMoving(), GM_Dying(), HolocronThink(), InitShooter(), ItemUse_Sentry(), laserTrapDelayedExplode(), laserTrapExplode(), laserTrapStick(), laserTrapThink(), LaunchItem(), LimbThink(), maglock_link(), MakeDeadSaber(), misc_faller_create(), misc_faller_think(), misc_weapon_shooter_aim(), misc_weapon_shooter_fire(), misc_weapon_shooter_use(), MoveOwner(), multi_trigger(), multi_trigger_run(), multi_wait(), NPC_Begin(), NPC_BSRemove(), NPC_RemoveBody(), NPC_ShySpawn(), NPC_Spawn(), NPC_Spawn_Do(), NPC_SpawnType(), NPC_Think(), NPC_VehicleSpawnUse(), pas_think(), PlaceShield(), player_die(), prox_mine_think(), proxMineThink(), Q3_Lerp2Angles(), Q3_RemoveEnt(), Reached_BinaryMover(), Reached_Train(), RespawnItem(), ReturnToPos1(), RocketDie(), rocketThink(), saberBackToOwner(), saberFirstThrown(), saberKnockDown(), SaberUpdateSelf(), scriptrunner_run(), ShieldGoNotSolid(), ShieldGoSolid(), ShieldPain(), ShieldRemove(), ShieldThink(), shipboundary_think(), SiegeItemDie(), SiegeItemThink(), SiegeItemUse(), SolidifyOwner(), SP_emplaced_gun(), SP_func_door(), SP_func_timer(), SP_func_train(), SP_fx_runner(), SP_info_jedimaster_start(), SP_misc_ammo_floor_unit(), SP_misc_faller(), SP_misc_holocron(), SP_misc_maglock(), SP_misc_model_ammo_power_converter(), SP_misc_model_health_power_converter(), SP_misc_model_shield_power_converter(), SP_misc_portal_surface(), SP_misc_shield_floor_unit(), SP_misc_siege_item(), SP_misc_skyportal(), SP_misc_turret(), SP_misc_weapon_shooter(), SP_NPC_spawner(), SP_NPC_Vehicle(), SP_PAS(), SP_reference_tag(), SP_target_laser(), SP_target_location(), SP_target_push(), SP_trigger_always(), SP_trigger_asteroid_field(), SP_trigger_lightningstrike(), SP_trigger_push(), SP_trigger_shipboundary(), SpecialItemThink(), target_laser_off(), target_laser_think(), target_laser_use(), target_relay_use(), target_scriptrunner_use(), thermalDetonatorExplode(), thermalThinkStandard(), Think_Strike(), thrownSaberTouch(), Touch_Item(), Touch_Multi(), Touch_Plat(), touchLaserTrap(), TrapThink(), trigger_cleared_fire(), turret_base_think(), turretG2_base_think(), Use_BinaryMover(), Use_BinaryMover_Go(), Use_Strike(), Use_Target_Delay(), Use_Target_Give(), WP_FireThermalDetonator(), WP_FireTurboLaserMissile(), WP_FireVehicleWeapon(), WP_SaberInitBladeData(), WP_SaberPositionUpdate(), WP_SaberStartMissileBlockCheck(), and WP_VehWeapSetSolidToOwner().

gentity_t* gentity_s::nextTrain
 

Definition at line 243 of file g_local.h.

Referenced by Reached_Train(), Team_GetLocation(), and Think_SetupTrainTargets().

int gentity_s::noise_index
 

Definition at line 325 of file g_local.h.

Referenced by multi_trigger_run(), SiegeItemTouch(), SP_misc_siege_item(), SP_target_push(), SP_target_speaker(), SP_trigger_hurt(), SP_trigger_multiple(), SP_trigger_once(), Use_target_push(), and Use_Target_Speaker().

qboolean gentity_s::noLumbar
 

Definition at line 178 of file g_local.h.

Referenced by G_UpdateClientAnims(), and SetupGameGhoul2Model().

int gentity_s::noWaypointTime
 

Definition at line 162 of file g_local.h.

Referenced by G_RunFrame(), NAVNEW_MoveToGoal(), and NPC_SetMoveGoal().

gNPC_t* gentity_s::NPC
 

Definition at line 175 of file g_local.h.

Referenced by AI_DeleteSelfFromGroup(), AI_FindSelfInPreviousGroup(), AI_GetGroup(), AI_GetNextEmptyGroup(), AI_GroupMemberKilled(), AI_GroupUpdateSquadstates(), AI_InsertGroupMember(), AI_RefreshGroup(), AI_SetNewGroupCommander(), AI_ValidateGroupMember(), Boba_FlyStart(), Boba_FlyStop(), Boba_StartFlameThrower(), CalcEntitySpot(), CanShoot(), ChangeWeapon(), CheckItemCanBePickedUpByNPC(), ClientThink_real(), ForceTelepathyCheckDirectNPCTarget(), G_ActivateBehavior(), G_AddVoiceEvent(), G_AimSet(), G_AlertTeam(), G_AngerAlert(), G_AttackDelay(), G_CheckAlertEvents(), G_CheckForDanger(), G_CheckForDismemberment(), G_CheckMovingLoopingSounds(), G_CheckVictoryScript(), G_ClearEnemy(), G_SetEnemy(), G_StartFlee(), G_TeamEnemy(), G_VehicleAttachDroidUnit(), G_VehicleSpawn(), hurt_touch(), Initialize(), Jedi_CheckFlipEvasions(), Jedi_PlayBlockedPushSound(), Jedi_PlayDeflectSound(), Jedi_RageStop(), Jedi_ReCalcParryTime(), Jedi_SaberBlockGo(), NAV_AvoidCollision(), NAV_ClearBlockedInfo(), NAV_MoveToGoal(), NAV_ResolveBlock(), NAV_SetBlockedInfo(), NAVNEW_AvoidCollision(), NAVNEW_CheckDoubleBlock(), NAVNEW_MoveToGoal(), NAVNEW_PushBlocker(), NAVNEW_SidestepBlocker(), NPC_Accelerate(), NPC_Begin(), NPC_Blocked(), NPC_BSAdvanceFight(), NPC_BSFollowLeader(), NPC_BSPointShoot(), NPC_CheckCanAttack(), NPC_ChoosePainAnimation(), NPC_ClearBlocked(), NPC_DefaultScriptFlags(), NPC_Droid_Pain(), NPC_ExecuteBState(), NPC_GalakMech_Init(), NPC_GM_Pain(), NPC_Grenadier_Pain(), NPC_Grenadier_PlayConfusionSound(), NPC_Howler_Pain(), NPC_Jedi_Pain(), NPC_Jedi_RateNewEnemy(), NPC_Kill_f(), NPC_MineMonster_Pain(), NPC_Pain(), NPC_ParseParms(), NPC_PlayConfusionSound(), NPC_Probe_Pain(), NPC_Rancor_Pain(), NPC_RemoveBody(), NPC_Respond(), NPC_Seeker_Pain(), NPC_Sentry_Pain(), NPC_SetBlocked(), NPC_SetFX_SpawnStates(), NPC_SetMiscDefaultData(), NPC_SetMoveGoal(), NPC_SetPainEvent(), NPC_SetWeapons(), NPC_Sniper_Pain(), NPC_Sniper_PlayConfusionSound(), NPC_Spawn_Do(), NPC_ST_Pain(), NPC_Think(), NPC_Touch(), NPC_Use(), NPC_UseResponse(), NPC_ValidEnemy(), NPC_Wampa_Pain(), player_die(), Rancor_Attack(), Rancor_DropVictim(), sentry_use(), ST_AggressionAdjust(), ST_ApproachEnemy(), ST_Commander(), ST_HuntEnemy(), ST_MarkToCover(), ST_StartFlee(), ST_TrackEnemy(), ST_TransferMoveGoal(), Touch_Item(), Touch_Multi(), ValidEnemy(), WP_ActivateSaber(), and WP_SaberStartMissileBlockCheck().

char* gentity_s::NPC_target
 

Definition at line 233 of file g_local.h.

Referenced by NPC_Spawn_Do().

char* gentity_s::NPC_targetname
 

Definition at line 232 of file g_local.h.

Referenced by NPC_Kill_f(), NPC_Spawn_Do(), NPC_SpawnType(), and Touch_Multi().

char* gentity_s::NPC_type
 

Definition at line 231 of file g_local.h.

Referenced by G_DriveATST(), G_SetEnemy(), Jedi_CanPullBackSaber(), NPC_Begin(), NPC_Jedi_Pain(), NPC_Kill_f(), NPC_ParseParms(), NPC_Precache(), NPC_PrecacheType(), NPC_Respond(), NPC_SetMiscDefaultData(), NPC_SetWeapons(), NPC_Spawn_Do(), NPC_SpawnType(), NPC_Think(), NPC_VehiclePrecache(), SP_NPC_Alora(), SP_NPC_Bartender(), SP_NPC_BespinCop(), SP_NPC_Cultist(), SP_NPC_Cultist_Commando(), SP_NPC_Cultist_Destroyer(), SP_NPC_Cultist_Saber(), SP_NPC_Cultist_Saber_Powers(), SP_NPC_Desann(), SP_NPC_Droid_ATST(), SP_NPC_Droid_Gonk(), SP_NPC_Droid_Interrogator(), SP_NPC_Droid_Mark1(), SP_NPC_Droid_Mark2(), SP_NPC_Droid_Mouse(), SP_NPC_Droid_Probe(), SP_NPC_Droid_Protocol(), SP_NPC_Droid_R2D2(), SP_NPC_Droid_R5D2(), SP_NPC_Droid_Remote(), SP_NPC_Droid_Seeker(), SP_NPC_Droid_Sentry(), SP_NPC_Galak(), SP_NPC_Gran(), SP_NPC_Imperial(), SP_NPC_ImpWorker(), SP_NPC_Jan(), SP_NPC_Jawa(), SP_NPC_Jedi(), SP_NPC_Kyle(), SP_NPC_Lando(), SP_NPC_Luke(), SP_NPC_MineMonster(), SP_NPC_MonMothma(), SP_NPC_Monster_Claw(), SP_NPC_Monster_Fish(), SP_NPC_Monster_Flier2(), SP_NPC_Monster_Glider(), SP_NPC_Monster_Howler(), SP_NPC_Monster_Lizard(), SP_NPC_Monster_Murjj(), SP_NPC_Monster_Rancor(), SP_NPC_Monster_Swamp(), SP_NPC_Monster_Wampa(), SP_NPC_MorganKatarn(), SP_NPC_Noghri(), SP_NPC_Prisoner(), SP_NPC_Rebel(), SP_NPC_Reborn(), SP_NPC_Reborn_New(), SP_NPC_Reelo(), SP_NPC_Rodian(), SP_NPC_ShadowTrooper(), SP_NPC_Snowtrooper(), SP_NPC_spawner(), SP_NPC_Stormtrooper(), SP_NPC_SwampTrooper(), SP_NPC_Tavion(), SP_NPC_Tavion_New(), SP_NPC_Tie_Pilot(), SP_NPC_Trandoshan(), SP_NPC_Tusken(), SP_NPC_Ugnaught(), SP_NPC_Vehicle(), SP_NPC_Weequay(), and WP_ResistForcePush().

int gentity_s::objective
 

Definition at line 198 of file g_local.h.

Referenced by decompTriggerUse(), siegeTriggerUse(), SP_info_siege_decomplete(), and SP_info_siege_objective().

char* gentity_s::opentarget
 

Definition at line 268 of file g_local.h.

Referenced by NPC_Spawn_Do(), and Reached_BinaryMover().

char* gentity_s::ownername
 

Definition at line 196 of file g_local.h.

Referenced by Q3_GetTag(), and ref_link().

void(* gentity_s::pain)(gentity_t *self, gentity_t *attacker, int damage)
 

Referenced by ClientBegin(), CreateShield(), DetPackBlow(), drop_charge(), EWeb_Create(), finish_spawning_turretG2(), funcBBrushPain(), G_Damage(), NPC_Begin(), NPC_SetMiscDefaultData(), Rancor_Swing(), SP_emplaced_gun(), SP_func_breakable(), SP_func_glass(), SP_func_usable(), SP_misc_siege_item(), turret_base_spawn_top(), turretG2_die(), and turretG2_respawn().

int gentity_s::pain_debounce_time
 

Definition at line 293 of file g_local.h.

Referenced by ClientEvents(), P_DamageFeedback(), and P_WorldEffects().

int gentity_s::painDebounceTime
 

Definition at line 204 of file g_local.h.

Referenced by Boba_StopKnockdown(), CheckItemCanBePickedUpByNPC(), funcBBrushPain(), Jedi_CanPullBackSaber(), Jedi_CheckCloak(), multi_trigger(), multi_trigger_run(), NPC_BSEmplaced(), NPC_BSGM_Attack(), NPC_BSGrenadier_Attack(), NPC_BSSniper_Attack(), NPC_BSST_Attack(), NPC_CheckSurrender(), NPC_ChoosePainAnimation(), trigger_push_touch(), turret_head_think(), TurretG2Pain(), and TurretPain().

char* gentity_s::paintarget
 

Definition at line 269 of file g_local.h.

Referenced by funcBBrushPain(), NPC_Pain(), NPC_Spawn_Do(), SiegeItemUse(), and TurretG2Pain().

gentity_t* gentity_s::parent
 

Definition at line 242 of file g_local.h.

Referenced by BlowDetpacks(), BotCheckDetPacks(), ChangeWeapon(), charge_stick(), CreateLaserTrap(), CreateMissile(), DetPackBlow(), drop_charge(), ExplodeDeath(), G_ExplodeMissile(), G_FindDoorTrigger(), G_MissileImpact(), G_RunMissile(), G_RunObject(), ItemUse_Sentry(), NAV_ClearPathToPoint(), NPC_SetMoveGoal(), NPC_Spawn_Do(), PlaceShield(), saberKnockOutOfHand(), saberReactivate(), Seeker_FollowOwner(), ShieldTouch(), ShootThink(), SP_func_plat(), SpawnPlatTrigger(), thermalDetonatorExplode(), Think_SpawnNewDoorTrigger(), Touch_DoorTrigger(), Touch_PlatCenterTrigger(), WP_DropDetPack(), WP_FireThermalDetonator(), WP_PlaceLaserTrap(), and WP_SaberPositionUpdate().

parms_t* gentity_s::parms
 

Definition at line 148 of file g_local.h.

Referenced by NPC_Spawn_Do(), Q3_GetFloat(), Q3_GetString(), Q3_GetVector(), and Q3_SetParm().

int gentity_s::passThroughNum
 

Definition at line 201 of file g_local.h.

Referenced by EWebFire(), G_RunMissile(), WP_FireEmplacedMissile(), and WP_FireTurretMissile().

float gentity_s::physicsBounce
 

Definition at line 225 of file g_local.h.

Referenced by G_ApplyKnockback(), G_BounceItem(), G_SpawnItem(), G_SpecialSpawnItem(), and G_Throw().

qboolean gentity_s::physicsObject
 

Definition at line 223 of file g_local.h.

Referenced by BodyRid(), BodySink(), drop_charge(), EWeb_Create(), G_BounceItem(), G_Dismember(), G_MoverPush(), G_RunFrame(), LaunchItem(), SP_info_jedimaster_start(), SP_misc_holocron(), SP_PAS(), and WP_FireThermalDetonator().

playerState_t* gentity_s::playerState
 

Definition at line 136 of file g_local.h.

Referenced by ClientBegin(), ClientConnect(), ClientSpawn(), and NPC_Spawn_Do().

vec3_t gentity_s::pos1
 

Definition at line 245 of file g_local.h.

Referenced by DEMP2_AltDetonate(), Droid_Patrol(), emplaced_gun_use(), G_BounceObject(), G_Damage(), GlassDie(), GlassUse(), InitMover(), InitMoverTrData(), Interrogator_PartsMove(), laserTrapStick(), misc_weapon_shooter_aim(), NPC_BSJump(), player_die(), Q3_Lerp2Origin(), Q3_Lerp2Pos(), R2D2_PartsMove(), Reached_Train(), saberBackToOwner(), SetMoverState(), SiegeItemThink(), SP_emplaced_gun(), SP_func_button(), SP_func_door(), SP_func_plat(), SP_func_static(), SP_func_usable(), SP_func_wall(), SP_misc_siege_item(), SP_misc_weapon_shooter(), SpawnPlatTrigger(), Use_BinaryMover_Go(), and WP_SaberPositionUpdate().

vec3_t gentity_s::pos2
 

Definition at line 245 of file g_local.h.

Referenced by charge_stick(), CreateLaserTrap(), DetPackBlow(), G_Damage(), GlassDie(), GlassUse(), HolocronThink(), HolocronTouch(), InitMoverTrData(), Interrogator_PartsMove(), JMSaberTouch(), Q3_Lerp2Origin(), Q3_Lerp2Pos(), Reached_Train(), SetMoverState(), SP_func_button(), SP_func_door(), SP_func_plat(), SP_func_static(), SP_func_wall(), ThrowSaberToAttacker(), Use_BinaryMover_Go(), and WP_FireThermalDetonator().

vec3_t gentity_s::pos3
 

Definition at line 248 of file g_local.h.

Referenced by Interrogator_PartsMove().

gentity_t* gentity_s::prevTrain
 

Definition at line 244 of file g_local.h.

entityShared_t gentity_s::r
 

Definition at line 144 of file g_local.h.

Referenced by AcceptBotCommand(), AddTeamScore(), AI_DistributeAttack(), AI_GetGroup(), AI_GetGroupSize2(), AI_GroupMemberKilled(), AI_RefreshGroup(), AI_ValidateGroupMember(), AI_ValidateNoEnemyGroupMember(), AimAtTarget(), anglerCallback(), asteroid_count_num_asteroids(), asteroid_field_think(), ATST_Attack(), auto_turret_die(), Blocked_Mover(), BlowDetpacks(), Board(), Boba_FireDecide(), Boba_FireFlameThrower(), Boba_StartFlameThrower(), Boba_StopKnockdown(), body_die(), BotAI_GetEntityState(), BotWaypointRender(), CalcEntitySpot(), CalcTeamDoorCenter(), CalculateRanks(), CalculateSiegeGoals(), CanDamage(), charge_stick(), CheckAlmostCapture(), CheckTeamLeader(), CheckTournament(), Client_CheckImpactBBrush(), ClientBegin(), ClientCommand(), ClientConnect(), ClientDisconnect(), ClientImpacts(), ClientSpawn(), ClientThink(), ClientThink_real(), ClientUserinfoChanged(), Cmd_Give_f(), CorpsePhysics(), CreateLaserTrap(), CreateMissile(), CreateShield(), DeathFX(), DEMP2_AltDetonate(), DEMP2_AltRadiusDamage(), DetPackBlow(), Do_Strike(), DoImpact(), DownedSaberThink(), Droid_Spin(), drop_charge(), Eject(), emplaced_gun_update(), emplaced_gun_use(), EWeb_Create(), EWebDie(), EWebFire(), EWebPain(), EWebPositionUser(), EWebThink(), ExplodeDeath(), finish_spawning_turretG2(), FinishSpawningItem(), FireVehicleWeapon(), ForceShootDrain(), ForceShootLightning(), ForceThrow(), func_usable_think(), func_usable_use(), func_wait_return_solid(), funcBBrushDieGo(), funcBBrushPain(), fx_runner_think(), fx_runner_use(), G_AlertTeam(), G_ApplyKnockback(), G_AttachToVehicle(), G_AttackDelay(), G_BounceItem(), G_BounceMissile(), G_BounceObject(), G_CheckClientIdle(), G_CheckInSolid(), G_Damage(), G_DeflectMissile(), G_Dismember(), G_EjectDroidUnit(), G_EntIsBreakable(), G_EntitySound(), G_ExplodeMissile(), G_FindDoorTrigger(), G_GetBoltPosition(), G_GetDismemberLoc(), G_GetHitLocation(), G_GetHitLocFromSurfName(), G_HeldByMonster(), G_InitGentity(), G_KillBox(), G_MissileBounceEffect(), G_MissileImpact(), G_MoverPush(), G_MoverTeam(), G_MoverTouchPushTriggers(), G_MuteSound(), G_PortalifyEntities(), G_RadiusDamage(), G_RadiusList(), G_ReflectMissile(), G_RMGPathing(), G_ROFF_NotetrackCallback(), G_RunClient(), G_RunExPhys(), G_RunFrame(), G_RunItem(), G_RunMissile(), G_RunObject(), G_ScreenShake(), G_SetAngles(), G_SetOrigin(), G_Sound(), G_SoundOnEnt(), G_SpawnGEntityFromSpawnVars(), G_SpecialSpawnItem(), G_StartObjectMoving(), G_StopObjectMoving(), G_TestEntityPosition(), G_TestLine(), G_Throw(), G_TouchTriggers(), G_TryPushingEntity(), G_UcmdMoveForDir(), G_UpdateClientBroadcasts(), G_VehicleAttachDroidUnit(), GetClosestSpawn(), GetNearestBadThing(), GibEntity(), GlassDie(), GlassDie_Old(), GlassUse(), GM_Dying(), Grenadier_EvaluateShot(), HolocronThink(), Howler_Combat(), Howler_Patrol(), Howler_TryDamage(), hurt_use(), ImperialProbe_AttackDecision(), ImperialProbe_FireBlaster(), ImperialProbe_Hunt(), ImperialProbe_MaintainHeight(), ImperialProbe_Strafe(), ImperialProbe_Wait(), InitMover(), InitTrigger(), Interrogator_Attack(), Interrogator_Hunt(), Interrogator_MaintainHeight(), Interrogator_Melee(), Interrogator_Strafe(), ItemUse_Seeker(), ItemUse_Sentry(), ItemUse_UseDisp(), Jedi_CheckAmbushPlayer(), Jedi_CheckFlipEvasions(), Jedi_FindEnemyInCone(), Jedi_SaberBlockGo(), JMTakesPriority(), laserTrapExplode(), laserTrapStick(), laserTrapThink(), LaunchItem(), locateCamera(), maglock_link(), MakeDeadSaber(), Mark1_AttackDecision(), Mark1_FireBlaster(), Mark1_FireRocket(), Mark1Dead_FireBlaster(), Mark1Dead_FireRocket(), Mark2_AttackDecision(), Mark2_FireBlaster(), MineMonster_Attack(), MineMonster_Combat(), MineMonster_Patrol(), MineMonster_TryDamage(), misc_faller_create(), misc_weapon_shooter_aim(), MoveClientToIntermission(), MoveOwner(), multi_trigger(), multi_trigger_run(), NAV_AvoidCollision(), NAV_Bypass(), NAV_CheckAhead(), NAV_ClearPathToPoint(), NAV_FindClosestWaypointForPoint(), NAV_FindClosestWaypointForPoint2(), NAV_MicroError(), NAV_MoveToGoal(), NAV_ResolveEntityCollision(), NAV_StackedCanyon(), NAV_Steer(), NAV_TestBestNode(), NAV_TestForBlocked(), NAV_TrueCollision(), NAV_WaypointsTooFar(), NAVNEW_AvoidCollision(), NAVNEW_Bypass(), NAVNEW_MoveToGoal(), NAVNEW_PushBlocker(), NAVNEW_ResolveEntityCollision(), NAVNEW_SidestepBlocker(), NAVNEW_TestNodeConnectionBlocked(), NPC_AimWiggle(), NPC_Begin(), NPC_BSAdvanceFight(), NPC_BSDefault(), NPC_BSEmplaced(), NPC_BSFlee(), NPC_BSFollowLeader(), NPC_BSGM_Attack(), NPC_BSGM_Default(), NPC_BSGrenadier_Attack(), NPC_BSHuntAndKill(), NPC_BSJedi_Default(), NPC_BSJedi_FollowLeader(), NPC_BSJump(), NPC_BSNoClip(), NPC_BSPointShoot(), NPC_BSRancor_Default(), NPC_BSRemove(), NPC_BSRunAndShoot(), NPC_BSSearch(), NPC_BSSearchStart(), NPC_BSSeeker_Default(), NPC_BSSniper_Attack(), NPC_BSST_Attack(), NPC_BSST_Investigate(), NPC_BSWampa_Default(), NPC_BSWander(), NPC_CheckAttackHold(), NPC_CheckCanAttack(), NPC_CheckEnemy(), NPC_CheckEnemyStealth(), NPC_CheckInSolid(), NPC_CheckInvestigate(), NPC_CheckPossibleEnemy(), NPC_CheckSurrender(), NPC_CheckVisibility(), NPC_ClearPathToGoal(), NPC_ClearShot(), NPC_Droid_Pain(), NPC_EnemyTooFar(), NPC_EntRangeFromBolt(), NPC_EvaluateShot(), NPC_FacePosition(), NPC_FindCombatPoint(), NPC_FindNearestEnemy(), NPC_GalakMech_Init(), NPC_GetMoveInformation(), NPC_GM_StartLaser(), NPC_Jedi_Pain(), NPC_Jedi_RateNewEnemy(), NPC_Mark1_Part_Explode(), NPC_Mark2_Part_Explode(), NPC_MaxDistSquaredForWeapon(), NPC_MoveDirClear(), NPC_Pain(), NPC_ParseParms(), NPC_PickAlly(), NPC_PickEnemy(), NPC_Precache(), NPC_Probe_Pain(), NPC_Rancor_Pain(), NPC_RemoveBody(), NPC_RunBehavior(), NPC_SearchForWeapons(), NPC_SetMiscDefaultData(), NPC_SetMoveGoal(), NPC_SetPickUpGoal(), NPC_ShowDebugInfo(), NPC_ShySpawn(), NPC_SomeoneLookingAtMe(), NPC_Spawn_Do(), NPC_SpawnType(), NPC_SpotWouldTelefrag(), NPC_StartFlee(), NPC_TargetVisible(), NPC_Think(), NPC_Wampa_Pain(), OnSameTeam(), pas_adjust_enemy(), pas_fire(), pas_think(), pitch_roll_for_slope(), PlaceShield(), player_die(), PM_VehicleImpact(), PrintCTFMessage(), prox_mine_think(), proxMineThink(), Q3_GetFloat(), Q3_GetVector(), Q3_Lerp2Angles(), Q3_Lerp2Origin(), Q3_Lerp2Pos(), Q3_Play(), Q3_PlaySound(), Q3_SetICARUSFreeze(), R2D2_TurnAnims(), Rancor_Attack(), Rancor_Bite(), Rancor_CheckDropVictim(), Rancor_Combat(), Rancor_Crush(), Rancor_DropVictim(), Rancor_Smash(), Rancor_Swing(), ReachedGoal(), Remote_Attack(), Remote_Fire(), Remote_Hunt(), Remote_MaintainHeight(), Remote_Strafe(), RespawnItem(), RocketDie(), rocketThink(), saberBackToOwner(), SaberBounceSound(), saberFirstThrown(), SaberGotHit(), saberKnockDown(), saberKnockOutOfHand(), SaberUpdateSelf(), ScorePlum(), Seeker_Attack(), Seeker_FindEnemy(), Seeker_Fire(), Seeker_FollowOwner(), Seeker_Hunt(), Seeker_MaintainHeight(), Seeker_Strafe(), SendPendingPredictableEvents(), Sentry_AttackDecision(), Sentry_Fire(), Sentry_Hunt(), Sentry_MaintainHeight(), Sentry_Strafe(), SetMoverState(), SetTeam(), ShieldGoNotSolid(), ShieldGoSolid(), shipboundary_think(), Siege_TargetClosestObjective(), SiegeBroadcast_OBJECTIVECOMPLETE(), SiegeBroadcast_ROUNDOVER(), SiegeIconUse(), SiegeItemDie(), SiegeItemRemoveOwner(), SiegeItemThink(), SiegeItemTouch(), SiegeItemUse(), SiegeTakesPriority(), Sniper_EvaluateShot(), Sniper_FaceEnemy(), SolidifyOwner(), SP_emplaced_gun(), SP_func_bobbing(), SP_func_button(), SP_func_door(), SP_func_glass(), SP_func_pendulum(), SP_func_plat(), SP_func_rotating(), SP_func_static(), SP_func_timer(), SP_func_train(), SP_func_usable(), SP_func_wall(), SP_fx_runner(), SP_info_jedimaster_start(), SP_info_siege_objective(), SP_info_siege_radaricon(), SP_light(), SP_misc_ammo_floor_unit(), SP_misc_bsp(), SP_misc_holocron(), SP_misc_model(), SP_misc_model_ammo_power_converter(), SP_misc_model_health_power_converter(), SP_misc_model_shield_power_converter(), SP_misc_portal_camera(), SP_misc_portal_surface(), SP_misc_shield_floor_unit(), SP_misc_siege_item(), SP_misc_turret(), SP_NPC_spawner(), SP_PAS(), SP_point_combat(), SP_target_interest(), SP_target_push(), SP_target_speaker(), SP_terrain(), SP_trigger_asteroid_field(), SP_trigger_hurt(), SP_trigger_hyperspace(), SP_trigger_push(), SP_trigger_shipboundary(), SP_trigger_space(), SP_trigger_teleport(), SP_waypoint(), SP_waypoint_navgoal(), SP_waypoint_navgoal_1(), SP_waypoint_navgoal_2(), SP_waypoint_navgoal_4(), SP_waypoint_navgoal_8(), SP_waypoint_small(), space_touch(), SpawnPlatTrigger(), SpecialItemThink(), SpotWouldTelefrag2(), ST_Commander(), ST_TransferMoveGoal(), StandardBotAI(), StopFollowing(), target_laser_think(), Team_CaptureFlagSound(), Team_FragBonuses(), Team_GetLocation(), Team_ReturnFlagSound(), Team_TakeFlagSound(), Team_TouchEnemyFlag(), Team_TouchOurFlag(), TeleportPlayer(), thermalDetonatorExplode(), Think_SetupTrainTargets(), Think_SpawnNewDoorTrigger(), thrownSaberTouch(), ThrowSaberToAttacker(), TossClientItems(), Touch_Item(), Touch_Multi(), trigger_push_touch(), TryUse(), turret_base_spawn_top(), turret_base_think(), turret_head_think(), turretG2_base_think(), turretG2_die(), turretG2_head_think(), UpdateTournamentInfo(), Use_BinaryMover_Go(), Use_Shooter(), Use_Target_Score(), use_wall(), ValidUseTarget(), VEH_TryEject(), VEH_TurretAnglesToEnemy(), VEH_TurretThink(), W_TraceSetStart(), Wampa_Attack(), Wampa_Combat(), Wampa_Slash(), waypoint_getRadius(), WP_DisruptorAltFire(), WP_DoSpecificPower(), WP_FireMelee(), WP_FireStunBaton(), WP_FireThermalDetonator(), WP_FireVehicleWeapon(), WP_ForcePowersUpdate(), WP_InitForcePowers(), WP_SaberInitBladeData(), WP_SaberPositionUpdate(), WP_SaberRadiusDamage(), WP_SabersCheckLock(), WP_SaberStartMissileBlockCheck(), WP_VehCheckTraceFromCamPos(), and WP_VehWeapSetSolidToOwner().

float gentity_s::radius
 

Definition at line 274 of file g_local.h.

Referenced by asteroid_field_think(), Do_Strike(), finish_spawning_turretG2(), funcBBrushDieGo(), funcBBrushPain(), NPC_ParseParms(), rocketThink(), SiegeItemThink(), SP_func_breakable(), SP_misc_siege_item(), SP_waypoint_navgoal(), Touch_Multi(), turret_base_spawn_top(), turret_base_think(), turretG2_base_think(), and WP_FireVehicleWeapon().

float gentity_s::random
 

Definition at line 329 of file g_local.h.

Referenced by finish_spawning_turretG2(), func_timer_think(), fx_runner_think(), G_SpawnItem(), InitShooter(), multi_trigger_run(), NPC_BSSeeker_Default(), pas_think(), rocketThink(), Seeker_FindEnemy(), Seeker_FollowOwner(), ShootThink(), SiegeItemThink(), SP_func_timer(), SP_fx_runner(), SP_misc_siege_item(), SP_target_speaker(), SP_trigger_lightningstrike(), SP_trigger_multiple(), Think_Strike(), Touch_Item(), trigger_cleared_fire(), Use_Shooter(), Use_Target_Delay(), and WP_FireVehicleWeapon().

void(* gentity_s::reached)(gentity_t *self)
 

Referenced by anglerCallback(), G_MoverTeam(), InitMover(), Q3_Lerp2End(), Q3_Lerp2Origin(), Q3_Lerp2Pos(), Q3_Lerp2Start(), SP_func_static(), and SP_func_train().

int gentity_s::roffid
 

Definition at line 208 of file g_local.h.

Referenced by G_ROFF_NotetrackCallback(), and Q3_Play().

char* gentity_s::roffname
 

Definition at line 188 of file g_local.h.

Referenced by Q3_Play().

char* gentity_s::rofftarget
 

Definition at line 189 of file g_local.h.

entityState_t gentity_s::s
 

Definition at line 135 of file g_local.h.

Referenced by AddTeamScore(), AI_DeleteGroupMember(), AI_DeleteSelfFromGroup(), AI_FindSelfInPreviousGroup(), AI_GroupUpdateSquadstates(), AI_InsertGroupMember(), AI_RefreshGroup(), AimAtTarget(), ammo_generic_power_converter_use(), ammo_power_converter_use(), anglerCallback(), asteroid_count_num_asteroids(), asteroid_field_think(), auto_turret_die(), BeamOut(), BeginAutoPathRoutine(), BG_VehTraceFromCamPos(), Blocked_Mover(), BlowDetpacks(), Board(), Boba_ChangeWeapon(), Boba_FireDecide(), Boba_FireFlameThrower(), Boba_FlyStart(), Boba_FlyStop(), body_die(), BotAI_GetEntityState(), BotAimOffsetGoalAngles(), BotCanHear(), BotCheckDetPacks(), BotDamageNotification(), BotGetFlagBack(), BotGuardFlagCarrier(), BotLovedOneDied(), BotTrace_Jump(), BotWaypointRender(), CalcEntitySpot(), CalcMuzzlePoint(), CalcMuzzlePointOrigin(), CalculateDemolitionist(), CalculateEfficiency(), CalculateLogistics(), CalculateSharpshooter(), CalculateSiegeGoals(), CalculateTactician(), CalculateTeamCarrier(), CalculateTeamDefender(), CalculateTeamInterceptor(), CalculateTeamMVP(), CalculateTeamMVPByRank(), CalculateTeamRedShirt(), CalculateTeamWarrior(), CalculateWeightGoals(), CanDamage(), CanSee(), CanShoot(), charge_stick(), check_recharge(), CheckAlmostCapture(), CheckForFriendInLOF(), CheckItemCanBePickedUpByNPC(), CheckTournament(), ClientBegin(), ClientCommand(), ClientConnect(), ClientDisconnect(), ClientEndFrame(), ClientEvents(), ClientSpawn(), ClientThink_real(), Cmd_DuelTeam_f(), Cmd_EngageDuel_f(), Cmd_Give_f(), Cmd_SiegeClass_f(), Cmd_Where_f(), CombatBotAI(), CommanderBotCTFAI(), CommanderBotSiegeAI(), CommanderBotTeamplayAI(), CorpsePhysics(), CreateLaserTrap(), CreateMissile(), CreateShield(), CTFFlagMovement(), CTFTakesPriority(), DEMP2_AltDetonate(), DEMP2_AltRadiusDamage(), Disappear(), Do_Strike(), DoGripAction(), DoImpact(), DownedSaberThink(), drop_charge(), Drop_Item(), Eject(), EjectAll(), emplaced_gun_die(), emplaced_gun_pain(), emplaced_gun_update(), emplaced_gun_use(), EWeb_Create(), EWeb_SetBoneAngles(), EWeb_SetBoneAnim(), EWebFire(), EWebPositionUser(), EWebThink(), EWebUpdateBoneAngles(), ExplodeDeath(), faller_think(), FindGenericEnemyIndex(), FindIntermissionPoint(), finish_spawning_turretG2(), FinishSpawningItem(), FireVehicleWeapon(), FireWeapon(), FlagObjects(), ForceDrainDamage(), ForceGrip(), ForceJump(), ForceLightningDamage(), ForcePowerUsableOn(), ForceShootDrain(), ForceShootLightning(), ForceTeamForceReplenish(), ForceTeamHeal(), ForceTelepathy(), ForceTelepathyCheckDirectNPCTarget(), ForceThrow(), func_rotating_use(), func_static_use(), func_usable_use(), func_wait_return_solid(), funcBBrushDieGo(), funcBBrushPain(), fx_runner_link(), fx_runner_think(), fx_runner_use(), G2Tur_SetBoneAngles(), G_AddEvent(), G_AddPowerDuelLoserScore(), G_AddPowerDuelScore(), G_ApplyKnockback(), G_AttachToVehicle(), G_AttackDelay(), G_BounceItem(), G_BounceMissile(), G_BounceObject(), G_BreakArm(), G_CanBeEnemy(), G_CanDisruptify(), G_CheckClientIdle(), G_CheckInSolid(), G_CheckMovingLoopingSounds(), G_CheckVictoryScript(), G_Chunks(), G_CleanAllFakeClients(), G_ClearEnemy(), G_ClearLineOfSight(), G_Damage(), G_DeflectMissile(), G_Dismember(), G_DriveATST(), G_EjectDroidUnit(), G_EntIsRemovableUsable(), G_EntitySound(), G_ExplodeMissile(), G_FindLocalInterestPoint(), G_FreeEntity(), G_GetDismemberBolt(), G_GetHitQuad(), G_HeldByMonster(), G_InitGentity(), G_IsRidingVehicle(), G_KillBox(), G_MiscModelExplosion(), G_MissileBounceEffect(), G_MissileImpact(), G_MoverPush(), G_MoverTeam(), G_MoverTouchPushTriggers(), G_MuteSound(), G_PickDeathAnim(), G_PlayDoorLoopSound(), G_PlayDoorSound(), G_PlayEffect(), G_PlayEffectID(), G_PortalifyEntities(), G_PrecacheSoundsets(), G_PreDefSound(), G_RadiusDamage(), G_ReflectMissile(), G_ResetDuelists(), G_RMGPathing(), G_ROFF_NotetrackCallback(), G_RunExPhys(), G_RunFrame(), G_RunItem(), G_RunMissile(), G_RunMover(), G_RunObject(), G_RunStuckMissile(), G_RunThink(), G_ScaleNetHealth(), G_ScreenShake(), G_SetAngles(), G_SetClientSound(), G_SetEnemy(), G_SetOrigin(), G_SetSaber(), G_SiegeClientExData(), G_Sound(), G_SoundAtLoc(), G_SoundOnEnt(), G_SoundTempEntity(), G_SpawnGEntityFromSpawnVars(), G_SpecialSpawnItem(), G_StartObjectMoving(), G_StopObjectMoving(), G_TempEntity(), G_TestEntityPosition(), G_TestLine(), G_Throw(), G_TouchTriggers(), G_TryPushingEntity(), G_UpdateClientAnims(), G_VehicleSpawn(), G_VehMuzzleFireFX(), GetIdealDestination(), GetNearestBadThing(), GetNewFlagPoint(), GetNextSpawnInIndex(), GibEntity(), GlassDie(), GlassDie_Old(), GM_Dying(), Grenadier_EvaluateShot(), health_power_converter_use(), HolocronPopOut(), HolocronRespawn(), HolocronThink(), HolocronTouch(), Howler_TryDamage(), hurt_touch(), hyperspace_touch(), IdealDistance(), ImperialProbe_FireBlaster(), ImperialProbe_Patrol(), ImperialProbe_Strafe(), ImperialProbe_Wait(), InFOV(), InFOV2(), Initialize(), InitMover(), InitMoverTrData(), InitShooter(), InitTrigger(), Interrogator_MaintainHeight(), Interrogator_Strafe(), ItemUse_Seeker(), ItemUse_Sentry(), ItemUse_UseDisp(), ItemUse_UseEWeb(), Jedi_CheckFlipEvasions(), Jedi_FindEnemyInCone(), Jedi_PlayBlockedPushSound(), Jedi_PlayDeflectSound(), Jedi_ReCalcParryTime(), Jedi_SaberBlockGo(), JMSaberTouch(), JMTakesPriority(), laserTrapDelayedExplode(), laserTrapExplode(), laserTrapStick(), laserTrapThink(), LaunchItem(), LimbThink(), locateCamera(), LockDoors(), LookAtKiller(), maglock_link(), MaintainBodyQueue(), MakeDeadSaber(), Mark1_FireBlaster(), Mark1_FireRocket(), Mark1Dead_FireBlaster(), Mark1Dead_FireRocket(), Mark2_FireBlaster(), MeleeCombatHandling(), MineMonster_TryDamage(), misc_faller_create(), MoveClientToIntermission(), moverCallback(), multi_trigger(), NAV_CheckAhead(), NAV_ClearPathToPoint(), NAV_MoveToGoal(), NAV_ResolveBlock(), NAV_ResolveEntityCollision(), NAV_StackedCanyon(), NAV_TestBestNode(), NAV_TestForBlocked(), NAVNEW_CheckDoubleBlock(), NAVNEW_MoveToGoal(), NAVNEW_PushBlocker(), NAVNEW_SidestepBlocker(), NAVNEW_TestNodeConnectionBlocked(), NPC_ApplyRoff(), NPC_Begin(), NPC_Blocked(), NPC_BSAdvanceFight(), NPC_BSEmplaced(), NPC_BSFlee(), NPC_BSGM_Attack(), NPC_BSGM_Default(), NPC_BSGrenadier_Attack(), NPC_BSJump(), NPC_BSRancor_Default(), NPC_BSRemove(), NPC_BSSeeker_Default(), NPC_BSSniper_Attack(), NPC_BSST_Attack(), NPC_BSST_Patrol(), NPC_BSWampa_Default(), NPC_CheckCanAttack(), NPC_CheckCharmed(), NPC_CheckEnemyStealth(), NPC_CheckGetNewWeapon(), NPC_CheckInSolid(), NPC_CheckInvestigate(), NPC_CheckSurrender(), NPC_ChoosePainAnimation(), NPC_ClearGoal(), NPC_ClearShot(), NPC_Droid_Pain(), NPC_EvaluateShot(), NPC_ExecuteBState(), NPC_FindCombatPoint(), NPC_FindNearestEnemy(), NPC_Howler_Pain(), NPC_Jedi_Pain(), NPC_Jedi_RateNewEnemy(), NPC_MaxDistSquaredForWeapon(), NPC_MineMonster_Pain(), NPC_MoveDirClear(), NPC_MoveToGoal(), NPC_Pain(), NPC_ParseParms(), NPC_PickEnemy(), NPC_Precache(), NPC_Probe_Pain(), NPC_Rancor_Pain(), NPC_RemoveBody(), NPC_RunBehavior(), NPC_SearchForWeapons(), NPC_SetBlocked(), NPC_SetBoneAngles(), NPC_SetMiscDefaultData(), NPC_SetSurfaceOnOff(), NPC_ShotEntity(), NPC_SomeoneLookingAtMe(), NPC_Spawn_Do(), NPC_SpawnType(), NPC_SpotWouldTelefrag(), NPC_StartFlee(), NPC_Surrender(), NPC_Think(), NPC_Touch(), NPC_UpdateAngles(), NPC_Use(), NPC_UseResponse(), NPC_ValidEnemy(), NPC_Wampa_Pain(), OnSameTeam(), P_DamageFeedback(), pas_adjust_enemy(), pas_think(), PassLovedOneCheck(), PassStandardEnemyChecks(), Pickup_Holdable(), Pickup_Powerup(), Pickup_Weapon(), pitch_roll_for_slope(), PlaceShield(), player_die(), PM_VehicleImpact(), PrintCTFMessage(), prox_mine_think(), Q3_GetFloat(), Q3_Lerp2Angles(), Q3_Lerp2End(), Q3_Lerp2Origin(), Q3_Lerp2Pos(), Q3_Lerp2Start(), Q3_Play(), Q3_PlaySound(), Q3_RemoveEnt(), Q3_Set(), Q3_SetLoopSound(), Rancor_CheckDropVictim(), Rancor_Swing(), Reached_BinaryMover(), Reached_Train(), ref_link(), Remote_Fire(), Remote_Strafe(), respawn(), RespawnItem(), ReturnToPos1(), rocketThink(), saberBackToOwner(), SaberBounceSound(), SaberCombatHandling(), saberFirstThrown(), saberKnockDown(), saberKnockOutOfHand(), saberReactivate(), ScorePlum(), scriptrunner_run(), Seeker_FindEnemy(), Seeker_Fire(), Seeker_FollowOwner(), Seeker_Strafe(), SeekerDroneUpdate(), SelectCTFSpawnPoint(), SelectDuelSpawnPoint(), SelectInitialSpawnPoint(), SelectNearestDeathmatchSpawnPoint(), SelectRandomFurthestSpawnPoint(), SelectSiegeSpawnPoint(), SendPendingPredictableEvents(), Sentry_AttackDecision(), Sentry_Fire(), Sentry_MaintainHeight(), Sentry_Strafe(), SetClientViewAngle(), SetMoverState(), SetTeam(), SetTeamQuick(), SetupGameGhoul2Model(), shield_power_converter_use(), ShieldGoNotSolid(), ShieldGoSolid(), ShieldPain(), ShieldRemove(), ShieldThink(), ShieldTouch(), shipboundary_think(), shipboundary_touch(), ShotThroughGlass(), Siege_TargetClosestObjective(), SiegeBroadcast_OBJECTIVECOMPLETE(), SiegeBroadcast_ROUNDOVER(), SiegeIconUse(), SiegeItemPain(), SiegeItemThink(), SiegeItemTouch(), SiegeItemUse(), SiegeRespawn(), SiegeRoundComplete(), SiegeTakesPriority(), siegeTriggerUse(), Sniper_EvaluateShot(), Sniper_FaceEnemy(), SP_emplaced_gun(), SP_func_bobbing(), SP_func_button(), SP_func_door(), SP_func_glass(), SP_func_pendulum(), SP_func_plat(), SP_func_rotating(), SP_func_static(), SP_func_timer(), SP_func_train(), SP_func_usable(), SP_func_wall(), SP_fx_runner(), SP_gametype_item(), SP_info_camp(), SP_info_jedimaster_start(), SP_info_notnull(), SP_info_siege_objective(), SP_info_siege_radaricon(), SP_light(), SP_misc_ammo_floor_unit(), SP_misc_bsp(), SP_misc_G2model(), SP_misc_holocron(), SP_misc_maglock(), SP_misc_model(), SP_misc_model_ammo_power_converter(), SP_misc_model_health_power_converter(), SP_misc_model_shield_power_converter(), SP_misc_portal_camera(), SP_misc_portal_surface(), SP_misc_shield_floor_unit(), SP_misc_siege_item(), SP_misc_skyportal(), SP_misc_turret(), SP_misc_turretG2(), SP_misc_weapon_shooter(), SP_NPC_spawner(), SP_NPC_Vehicle(), SP_PAS(), SP_path_corner(), SP_point_combat(), SP_target_activate(), SP_target_deactivate(), SP_target_level_change(), SP_target_location(), SP_target_play_music(), SP_target_position(), SP_target_push(), SP_target_scriptrunner(), SP_target_speaker(), SP_target_teleporter(), SP_terrain(), SP_trigger_push(), SP_trigger_teleport(), SP_waypoint_navgoal(), SP_waypoint_navgoal_1(), SP_waypoint_navgoal_2(), SP_waypoint_navgoal_4(), SP_waypoint_navgoal_8(), space_touch(), SpecialItemThink(), SpectatorClientEndFrame(), SpectatorThink(), SpotWouldTelefrag(), ST_Commander(), StandardBotAI(), Svcmd_EntityList_f(), target_laser_start(), target_laser_think(), target_teleporter_use(), Team_CaptureFlagSound(), Team_FragBonuses(), Team_ReturnFlagSound(), Team_TakeFlagSound(), Team_TouchEnemyFlag(), Team_TouchOurFlag(), TeamplayInfoMessage(), TeleportPlayer(), thermalDetonatorExplode(), Think_BeginMoving(), Think_SetupTrainTargets(), thrownSaberTouch(), ThrowSaberToAttacker(), TIMER_Clear2(), TIMER_Done(), TIMER_Done2(), TIMER_Exists(), TIMER_Get(), TIMER_Remove(), TIMER_Set(), TossClientItems(), TossClientWeapon(), Touch_DoorTrigger(), Touch_Item(), Touch_Multi(), touchLaserTrap(), trigger_push_touch(), trigger_teleporter_touch(), TryHeal(), TryUse(), TurboLaser_SetBoneAnim(), turret_base_spawn_top(), turret_base_think(), turret_die(), turretG2_base_think(), turretG2_base_use(), turretG2_die(), turretG2_respawn(), turretG2_set_models(), UnLockDoors(), Update(), Use_BinaryMover_Go(), Use_Shooter(), Use_target_push(), Use_Target_Screenshake(), Use_Target_Speaker(), use_wall(), ValidateBoard(), VEH_TryEject(), VEH_TurretAnglesToEnemy(), VEH_TurretThink(), Vehicle_SetAnim(), W_TraceSetStart(), WP_AbsorbConversion(), WP_AddToClientBitflags(), WP_DisruptorAltFire(), WP_DropDetPack(), WP_FireBlasterMissile(), WP_FireEmplacedMissile(), WP_FireGenericBlasterMissile(), WP_FireMelee(), WP_FireStunBaton(), WP_FireThermalDetonator(), WP_FireTurboLaserMissile(), WP_FireTurretMissile(), WP_FireVehicleWeapon(), WP_flechette_alt_blow(), WP_GetVehicleCamPos(), WP_InitForcePowers(), WP_PlaceLaserTrap(), WP_ResistForcePush(), WP_SaberAddG2Model(), WP_SaberDoClash(), WP_SaberDoHit(), WP_SaberInitBladeData(), WP_SaberPositionUpdate(), WP_SaberRadiusDamage(), WP_SabersCheckLock(), WP_SaberStartMissileBlockCheck(), WP_TouchVehMissile(), WP_VehCheckTraceFromCamPos(), and WPOrgVisible().

char* gentity_s::script_targetname
 

Definition at line 150 of file g_local.h.

Referenced by NPC_Spawn_Do(), scriptrunner_run(), and Touch_Multi().

int gentity_s::setTime
 

Definition at line 281 of file g_local.h.

Referenced by ammo_generic_power_converter_use(), ammo_power_converter_use(), drop_charge(), health_power_converter_use(), shield_power_converter_use(), turret_head_think(), turretG2_head_think(), WP_DropDetPack(), and WP_PlaceLaserTrap().

int gentity_s::side
 

Definition at line 199 of file g_local.h.

Referenced by CalculateSiegeGoals(), decompTriggerUse(), siegeTriggerUse(), SP_info_siege_decomplete(), and SP_info_siege_objective().

int gentity_s::sound1to2
 

Definition at line 238 of file g_local.h.

int gentity_s::sound2to1
 

Definition at line 239 of file g_local.h.

int gentity_s::soundLoop
 

Definition at line 241 of file g_local.h.

int gentity_s::soundPos1
 

Definition at line 237 of file g_local.h.

int gentity_s::soundPos2
 

Definition at line 240 of file g_local.h.

char* gentity_s::soundSet
 

Definition at line 349 of file g_local.h.

Referenced by func_rotating_use(), fx_runner_link(), fx_runner_think(), fx_runner_use(), G_PlayDoorLoopSound(), G_PlayDoorSound(), G_PrecacheSoundsets(), and multi_trigger_run().

int gentity_s::spawnflags
 

Definition at line 184 of file g_local.h.

Referenced by AimAtTarget(), asteroid_field_think(), Blocked_Door(), Board(), Client_CheckImpactBBrush(), DoImpact(), emplaced_gun_update(), finish_spawning_turretG2(), FinishSpawningItem(), ForceThrow(), func_static_use(), func_usable_think(), func_usable_use(), func_wait_return_solid(), funcBBrushDieGo(), funcBBrushUse(), fx_runner_link(), fx_runner_think(), fx_runner_use(), G_EntIsRemovableUsable(), G_EntIsUnlockedDoor(), G_MissileImpact(), G_MoverPush(), G_TryPushingEntity(), G_VehicleSpawn(), hurt_touch(), InitMover(), InitTrigger(), Jedi_WaitingAmbush(), locateCamera(), LockDoors(), misc_weapon_shooter_fire(), multi_trigger(), NPC_Begin(), NPC_BSSniper_Attack(), NPC_BSWampa_Default(), NPC_Droid_Pain(), NPC_Precache(), NPC_SetMiscDefaultData(), NPC_SetWeapons(), NPC_Spawn(), NPC_Spawn_Do(), PM_VehicleImpact(), PmoveSingle(), Reached_BinaryMover(), rocketThink(), scriptrunner_run(), SelectInitialSpawnPoint(), SiegeItemUse(), SP_emplaced_gun(), SP_func_bobbing(), SP_func_breakable(), SP_func_door(), SP_func_glass(), SP_func_rotating(), SP_func_static(), SP_func_timer(), SP_func_train(), SP_func_usable(), SP_func_wall(), SP_info_siege_objective(), SP_light(), SP_misc_siege_item(), SP_misc_turretG2(), SP_NPC_Alora(), SP_NPC_Cultist(), SP_NPC_Cultist_Saber(), SP_NPC_Cultist_Saber_Powers(), SP_NPC_Droid_ATST(), SP_NPC_Droid_Protocol(), SP_NPC_Droid_R2D2(), SP_NPC_Droid_R5D2(), SP_NPC_Galak(), SP_NPC_Gran(), SP_NPC_Imperial(), SP_NPC_Jawa(), SP_NPC_Jedi(), SP_NPC_Reborn(), SP_NPC_Reborn_New(), SP_NPC_Rodian(), SP_NPC_Stormtrooper(), SP_NPC_StormtrooperOfficer(), SP_NPC_SwampTrooper(), SP_NPC_Tavion_New(), SP_NPC_Tusken(), SP_point_combat(), SP_target_push(), SP_target_relay(), SP_target_scriptrunner(), SP_target_speaker(), SP_trigger_hurt(), SP_trigger_lightningstrike(), SP_trigger_push(), SP_trigger_teleport(), SP_waypoint(), SP_waypoint_navgoal(), SP_waypoint_navgoal_1(), SP_waypoint_navgoal_2(), SP_waypoint_navgoal_4(), SP_waypoint_navgoal_8(), SP_waypoint_small(), target_counter_use(), target_laser_start(), target_random_use(), target_relay_use(), Think_SetupTrainTargets(), Touch_DoorTrigger(), Touch_Item(), Touch_Multi(), trigger_push_touch(), trigger_teleporter_touch(), turret_base_think(), turret_base_use(), turretG2_base_think(), turretG2_base_use(), turretG2_die(), turretG2_head_think(), turretG2_set_models(), UnLockDoors(), Use_BinaryMover(), Use_BinaryMover_Go(), Use_Target_Delay(), Use_Target_Print(), Use_Target_Speaker(), use_wall(), and WP_FireVehicleWeapon().

float gentity_s::speed
 

Definition at line 278 of file g_local.h.

Referenced by AimAtTarget(), asteroid_field_think(), DeadSaberThink(), DownedSaberThink(), finish_spawning_turretG2(), G_Dismember(), G_SpawnItem(), G_VehicleSpawn(), InitMoverTrData(), LimbThink(), MakeDeadSaber(), multi_trigger_run(), NPC_Spawn_Do(), pas_think(), Reached_Train(), RespawnItem(), rocketThink(), saberBackToOwner(), saberFirstThrown(), saberKnockDown(), SP_func_bobbing(), SP_func_button(), SP_func_door(), SP_func_plat(), SP_func_rotating(), SP_func_train(), SP_target_push(), SP_target_screenshake(), SP_trigger_asteroid_field(), SP_trigger_multiple(), SP_trigger_push(), thrownSaberTouch(), Touch_Item(), Touch_Multi(), trigger_push_touch(), turret_base_spawn_top(), Use_Target_Screenshake(), and WP_FireVehicleWeapon().

int gentity_s::splashDamage
 

Definition at line 304 of file g_local.h.

Referenced by auto_turret_die(), charge_stick(), CreateLaserTrap(), DetPackBlow(), drop_charge(), emplaced_gun_update(), ExplodeDeath(), finish_spawning_turretG2(), funcBBrushDieGo(), fx_runner_think(), G_ExplodeMissile(), G_MissileImpact(), GetNearestBadThing(), laserTrapDelayedExplode(), laserTrapExplode(), Mark1_FireRocket(), Mark1Dead_FireRocket(), SP_emplaced_gun(), SP_func_breakable(), SP_fx_runner(), thermalDetonatorExplode(), turret_base_spawn_top(), turretG2_die(), WP_FireThermalDetonator(), WP_FireTurboLaserMissile(), WP_FireVehicleWeapon(), and WP_SaberStartMissileBlockCheck().

int gentity_s::splashMethodOfDeath
 

Definition at line 307 of file g_local.h.

Referenced by CreateLaserTrap(), DEMP2_AltRadiusDamage(), drop_charge(), G_ExplodeMissile(), G_MissileImpact(), saberKnockOutOfHand(), thermalDetonatorExplode(), WP_FireThermalDetonator(), WP_FireTurboLaserMissile(), WP_FireVehicleWeapon(), and WP_SaberPositionUpdate().

int gentity_s::splashRadius
 

Definition at line 305 of file g_local.h.

Referenced by auto_turret_die(), charge_stick(), CreateLaserTrap(), DetPackBlow(), DoImpact(), drop_charge(), emplaced_gun_update(), ExplodeDeath(), finish_spawning_turretG2(), funcBBrushDieGo(), fx_runner_think(), G_ExplodeMissile(), G_MissileImpact(), GlassDie(), laserTrapDelayedExplode(), laserTrapExplode(), Mark1_FireRocket(), Mark1Dead_FireRocket(), NPC_CheckCanAttack(), proxMineThink(), SP_emplaced_gun(), SP_func_breakable(), SP_fx_runner(), thermalDetonatorExplode(), turret_base_spawn_top(), turretG2_die(), WP_FireThermalDetonator(), WP_FireTurboLaserMissile(), WP_FireVehicleWeapon(), and WP_SaberStartMissileBlockCheck().

qboolean gentity_s::takedamage
 

Definition at line 299 of file g_local.h.

Referenced by auto_turret_die(), Boba_FireDecide(), Boba_FireFlameThrower(), BodySink(), charge_stick(), ClientSpawn(), ClientThink_real(), CreateShield(), DEMP2_AltRadiusDamage(), DetPackBlow(), DetPackDie(), DetPackPain(), Do_Strike(), DoImpact(), drop_charge(), EWeb_Create(), ExplodeDeath(), finish_spawning_turretG2(), ForceDrainDamage(), ForceLightningDamage(), ForceShootDrain(), ForceShootLightning(), func_usable_die(), funcBBrushDie(), G_Damage(), G_ExplodeMissile(), G_MissileImpact(), G_RadiusDamage(), G_RadiusList(), G_RunFrame(), G_RunObject(), G_RunStuckMissile(), G_TryPushingEntity(), GetIdealDestination(), GibEntity(), hurt_touch(), laserTrapDelayedExplode(), laserTrapExplode(), laserTrapStick(), LogAccuracyHit(), maglock_link(), NPC_Begin(), NPC_BSEmplaced(), NPC_BSGM_Attack(), NPC_BSST_Attack(), PassStandardEnemyChecks(), player_die(), respawn(), ShieldGoNotSolid(), ShieldGoSolid(), Siege_TargetClosestObjective(), SiegeItemDie(), SiegeItemUse(), Sniper_EvaluateShot(), SP_emplaced_gun(), SP_func_breakable(), SP_func_button(), SP_func_door(), SP_func_glass(), SP_func_usable(), SP_misc_siege_item(), SP_PAS(), StandardBotAI(), Think_SpawnNewDoorTrigger(), turret_base_spawn_top(), turret_die(), turretG2_die(), turretG2_respawn(), WP_DisruptorAltFire(), WP_FireMelee(), WP_FireStunBaton(), WP_FireVehicleWeapon(), and WP_LobFire().

char* gentity_s::target
 

Definition at line 255 of file g_local.h.

Referenced by AimAtTarget(), asteroid_pick_random_asteroid(), auto_turret_die(), FindIntermissionPoint(), func_usable_use(), funcBBrushDieGo(), funcBBrushUse(), fx_runner_link(), G_UseTargets(), hyperspace_touch(), InitShooter(), locateCamera(), misc_weapon_shooter_aim(), NAV_StoreWaypoint(), NPC_SetMoveGoal(), NPC_Spawn_Do(), ObjectDie(), Q3_GetString(), ref_link(), shipboundary_touch(), siegeTriggerUse(), SP_func_train(), SP_misc_portal_surface(), SP_misc_weapon_shooter(), SP_reference_tag(), SP_target_interest(), SP_target_push(), SP_trigger_hyperspace(), SP_trigger_shipboundary(), target_activate_use(), target_deactivate_use(), target_laser_start(), target_random_use(), target_relay_use(), target_teleporter_use(), Think_SetupTrainTargets(), trigger_teleporter_touch(), turret_die(), turretG2_die(), Use_Target_Give(), and Use_Target_Print().

char* gentity_s::target2
 

Definition at line 256 of file g_local.h.

Referenced by FindIntermissionPoint(), func_wait_return_solid(), fx_runner_link(), fx_runner_think(), fx_runner_use(), hyperspace_touch(), multi_trigger_run(), NAV_StoreWaypoint(), NPC_Spawn_Do(), SiegeItemTouch(), SP_trigger_hyperspace(), SP_trigger_multiple(), target_counter_use(), trigger_cleared_fire(), and Use_BinaryMover_Go().

char* gentity_s::target3
 

Definition at line 257 of file g_local.h.

Referenced by multi_trigger(), multi_trigger_run(), NAV_StoreWaypoint(), NPC_Begin(), NPC_BSRemove(), and NPC_Spawn_Do().

char* gentity_s::target4
 

Definition at line 258 of file g_local.h.

Referenced by multi_trigger_run(), NAV_StoreWaypoint(), NPC_Spawn_Do(), player_die(), and SiegeItemDie().

char* gentity_s::target5
 

Definition at line 259 of file g_local.h.

char* gentity_s::target6
 

Definition at line 260 of file g_local.h.

Referenced by SiegeItemThink().

gentity_t* gentity_s::target_ent
 

Definition at line 265 of file g_local.h.

Referenced by auto_turret_die(), bottom_die(), charge_stick(), CreateMissile(), DetPackBlow(), G_RunMissile(), TryHeal(), turret_base_spawn_top(), TurretBasePain(), and TurretPain().

char* gentity_s::targetname
 

Definition at line 155 of file g_local.h.

Referenced by Debug_NPCPrintf(), FinishSpawningItem(), fx_runner_link(), G_ActivateBehavior(), G_EntIsRemovableUsable(), G_EntIsUnlockedDoor(), G_FindDoorTrigger(), G_FindTeams(), GetObjectThatTargets(), multi_trigger(), NAV_StoreWaypoint(), NAV_TestBestNode(), NAV_WaypointsTooFar(), NPC_Begin(), NPC_BSRemove(), NPC_BSSentry_Default(), NPC_Kill_f(), NPC_PickEnemy(), NPC_PrintScore(), NPC_Spawn_Do(), NPC_Think(), Q3_GetFloat(), Q3_GetString(), Q3_Set(), ref_link(), scriptrunner_run(), SP_func_door(), SP_func_plat(), SP_fx_runner(), SP_gametype_item(), SP_light(), SP_misc_faller(), SP_misc_siege_item(), SP_NPC_spawner(), SP_NPC_Vehicle(), SP_path_corner(), SP_target_teleporter(), SP_waypoint(), SP_waypoint_navgoal(), SP_waypoint_navgoal_1(), SP_waypoint_navgoal_2(), SP_waypoint_navgoal_4(), SP_waypoint_navgoal_8(), SP_waypoint_small(), target_counter_use(), Think_SetupTrainTargets(), UnLockDoors(), and Use_Target_Print().

char* gentity_s::targetShaderName
 

Definition at line 263 of file g_local.h.

Referenced by G_UseTargets2().

char* gentity_s::targetShaderNewName
 

Definition at line 264 of file g_local.h.

Referenced by G_UseTargets2().

int gentity_s::taskID[NUM_TIDS]
 

Definition at line 147 of file g_local.h.

Referenced by Q3_Set().

char* gentity_s::team
 

Definition at line 262 of file g_local.h.

Referenced by finish_spawning_turretG2(), G_FindTeams(), hurt_touch(), NPC_Spawn_Do(), RespawnItem(), SP_func_breakable(), SP_trigger_multiple(), SP_trigger_once(), and turret_base_spawn_top().

gentity_t* gentity_s::teamchain
 

Definition at line 319 of file g_local.h.

Referenced by CalcTeamDoorCenter(), G_FindTeams(), G_MoverTeam(), LockDoors(), MatchTeam(), RespawnItem(), Think_SpawnNewDoorTrigger(), and UnLockDoors().

gentity_t* gentity_s::teammaster
 

Definition at line 320 of file g_local.h.

Referenced by G_EntIsUnlockedDoor(), G_FindDoorTrigger(), G_FindTeams(), Reached_BinaryMover(), RespawnItem(), Touch_DoorTrigger(), Use_BinaryMover(), and Use_BinaryMover_Go().

int gentity_s::teamnodmg
 

Definition at line 186 of file g_local.h.

Referenced by finish_spawning_turretG2(), G_Damage(), NPC_Spawn_Do(), SP_func_breakable(), and turret_base_spawn_top().

void(* gentity_s::think)(gentity_t *self)
 

Referenced by anglerCallback(), asteroid_field_think(), BeamOut(), BlowDetpacks(), body_die(), charge_stick(), CreateLaserTrap(), CreateMissile(), CreateShield(), DeadSaberThink(), DEMP2_AltDetonate(), DEMP2_AltRadiusDamage(), DetPackBlow(), DetPackDie(), DetPackPain(), Disappear(), DownedSaberThink(), drop_charge(), EWeb_Create(), EWebDisattach(), faller_think(), finish_spawning_turretG2(), func_usable_think(), func_usable_use(), func_wait_return_solid(), funcBBrushDie(), funcBBrushDieGo(), fx_runner_link(), fx_runner_use(), G_DeflectMissile(), G_Dismember(), G_MissileImpact(), G_PortalifyEntities(), G_ReflectMissile(), G_RunExPhys(), G_RunThink(), G_SpawnEntitiesFromString(), G_SpawnItem(), G_SpecialSpawnItem(), G_StartObjectMoving(), GM_Dying(), InitShooter(), laserTrapDelayedExplode(), laserTrapExplode(), laserTrapStick(), laserTrapThink(), LaunchItem(), LimbThink(), maglock_link(), MakeDeadSaber(), misc_faller_create(), misc_weapon_shooter_fire(), misc_weapon_shooter_use(), MoveOwner(), multi_trigger(), multi_trigger_run(), NPC_Begin(), NPC_BSRemove(), NPC_ShySpawn(), NPC_Spawn(), NPC_Spawn_Do(), NPC_SpawnType(), NPC_VehicleSpawnUse(), pas_think(), PlaceShield(), player_die(), prox_mine_think(), proxMineThink(), Q3_Lerp2Angles(), Q3_RemoveEnt(), Reached_BinaryMover(), Reached_Train(), ReturnToPos1(), RocketDie(), rocketThink(), saberBackToOwner(), saberFirstThrown(), saberKnockDown(), SaberUpdateSelf(), ShieldGoNotSolid(), ShieldGoSolid(), ShieldPain(), ShieldRemove(), SiegeItemDie(), SiegeItemUse(), SolidifyOwner(), SP_emplaced_gun(), SP_func_door(), SP_func_timer(), SP_func_train(), SP_fx_runner(), SP_info_jedimaster_start(), SP_misc_ammo_floor_unit(), SP_misc_faller(), SP_misc_holocron(), SP_misc_maglock(), SP_misc_model_ammo_power_converter(), SP_misc_model_health_power_converter(), SP_misc_model_shield_power_converter(), SP_misc_portal_surface(), SP_misc_shield_floor_unit(), SP_misc_siege_item(), SP_misc_skyportal(), SP_misc_turret(), SP_misc_weapon_shooter(), SP_NPC_spawner(), SP_NPC_Vehicle(), SP_PAS(), SP_reference_tag(), SP_target_laser(), SP_target_location(), SP_target_push(), SP_trigger_always(), SP_trigger_asteroid_field(), SP_trigger_lightningstrike(), SP_trigger_push(), SP_trigger_shipboundary(), SpecialItemThink(), target_laser_start(), target_relay_use(), target_scriptrunner_use(), thermalDetonatorExplode(), thermalThinkStandard(), thrownSaberTouch(), Touch_Item(), Touch_Multi(), touchLaserTrap(), trigger_cleared_fire(), turret_die(), Use_BinaryMover(), Use_BinaryMover_Go(), Use_Target_Delay(), WP_FireThermalDetonator(), WP_FireTurboLaserMissile(), WP_FireVehicleWeapon(), WP_SaberInitBladeData(), WP_SaberPositionUpdate(), and WP_VehWeapSetSolidToOwner().

int gentity_s::timestamp
 

Definition at line 252 of file g_local.h.

Referenced by BodySink(), and hurt_touch().

void(* gentity_s::touch)(gentity_t *self, gentity_t *other, trace_t *trace)
 

Referenced by charge_stick(), ClientBegin(), ClientImpacts(), CreateLaserTrap(), CreateShield(), DownedSaberThink(), drop_charge(), FinishSpawningItem(), G_BounceItem(), G_Dismember(), G_MoverTouchPushTriggers(), G_RunExPhys(), G_RunObject(), G_SpecialSpawnItem(), G_TouchTriggers(), ItemUse_Sentry(), laserTrapStick(), laserTrapThink(), LaunchItem(), MakeDeadSaber(), misc_faller_create(), NPC_Begin(), PlaceShield(), saberBackToOwner(), saberFirstThrown(), saberKnockDown(), saberReactivate(), SiegeItemUse(), SP_func_breakable(), SP_func_button(), SP_func_plat(), SP_info_jedimaster_start(), SP_misc_holocron(), SP_misc_siege_item(), SP_trigger_hurt(), SP_trigger_hyperspace(), SP_trigger_multiple(), SP_trigger_once(), SP_trigger_push(), SP_trigger_shipboundary(), SP_trigger_space(), SP_trigger_teleport(), SpawnPlatTrigger(), Think_SpawnNewDoorTrigger(), touchLaserTrap(), trigger_push_touch(), TryUse(), WP_FireThermalDetonator(), WP_FireVehicleWeapon(), WP_SaberInitBladeData(), and WP_SaberPositionUpdate().

qboolean gentity_s::unlinkAfterEvent
 

Definition at line 221 of file g_local.h.

Referenced by G_RunFrame(), and Touch_Item().

void(* gentity_s::use)(gentity_t *self, gentity_t *other, gentity_t *activator)
 

Referenced by ClientCommand(), finish_spawning_turretG2(), FinishSpawningItem(), func_usable_think(), func_usable_use(), func_wait_return_solid(), fx_runner_link(), G_Damage(), G_UseTargets2(), GlobalUse(), InitMover(), InitShooter(), multi_trigger_run(), NPC_Begin(), NPC_BSSentry_Default(), NPC_Spawn_Do(), PlaceShield(), Reached_BinaryMover(), scriptrunner_run(), Siege_TargetClosestObjective(), SP_emplaced_gun(), SP_func_breakable(), SP_func_glass(), SP_func_static(), SP_func_timer(), SP_func_usable(), SP_func_wall(), SP_info_player_siegeteam1(), SP_info_player_siegeteam2(), SP_info_siege_decomplete(), SP_info_siege_objective(), SP_info_siege_radaricon(), SP_light(), SP_misc_ammo_floor_unit(), SP_misc_faller(), SP_misc_model_ammo_power_converter(), SP_misc_model_health_power_converter(), SP_misc_model_shield_power_converter(), SP_misc_shield_floor_unit(), SP_misc_siege_item(), SP_misc_turret(), SP_misc_weapon_shooter(), SP_NPC_spawner(), SP_NPC_Vehicle(), SP_target_activate(), SP_target_counter(), SP_target_deactivate(), SP_target_delay(), SP_target_escapetrig(), SP_target_give(), SP_target_kill(), SP_target_level_change(), SP_target_play_music(), SP_target_print(), SP_target_push(), SP_target_random(), SP_target_relay(), SP_target_remove_powerups(), SP_target_score(), SP_target_screenshake(), SP_target_scriptrunner(), SP_target_siege_end(), SP_target_speaker(), SP_target_teleporter(), SP_trigger_hurt(), SP_trigger_lightningstrike(), SP_trigger_multiple(), SP_trigger_once(), target_laser_start(), target_random_use(), target_relay_use(), turret_die(), turretG2_die(), turretG2_respawn(), Use_BinaryMover(), UseSiegeTarget(), and ValidUseTarget().

float gentity_s::wait
 

Definition at line 328 of file g_local.h.

Referenced by ChangeWeapon(), finish_spawning_turretG2(), func_timer_think(), func_usable_use(), funcBBrushPain(), G_CheckVictoryScript(), G_SpawnItem(), GM_StartGloat(), misc_weapon_shooter_fire(), multi_trigger_run(), NPC_Begin(), NPC_BSGM_Attack(), NPC_Spawn_Do(), Q3_GetFloat(), Rancor_CheckRoar(), Reached_BinaryMover(), Reached_Train(), scriptrunner_run(), SP_func_button(), SP_func_door(), SP_func_plat(), SP_func_timer(), SP_misc_weapon_shooter(), SP_NPC_spawner(), SP_NPC_Vehicle(), SP_target_counter(), SP_target_delay(), SP_target_scriptrunner(), SP_target_speaker(), SP_trigger_lightningstrike(), SP_trigger_multiple(), SP_trigger_once(), target_relay_use(), Think_Strike(), Touch_Item(), trigger_cleared_fire(), trigger_push_touch(), turret_base_spawn_top(), turret_head_think(), turretG2_head_think(), Use_BinaryMover_Go(), Use_Target_Delay(), Use_Target_Print(), and Wampa_CheckRoar().

int gentity_s::waterlevel
 

Definition at line 323 of file g_local.h.

Referenced by ClientSpawn(), ClientThink_real(), G_SetClientSound(), NPC_Begin(), and P_WorldEffects().

int gentity_s::watertype
 

Definition at line 322 of file g_local.h.

Referenced by ClientSpawn(), ClientThink_real(), G_SetClientSound(), NPC_Begin(), NPC_GetMoveDirection(), NPC_GetMoveDirectionAltRoute(), and P_WorldEffects().

int gentity_s::waypoint
 

Definition at line 159 of file g_local.h.

Referenced by G_AttachToVehicle(), G_HeldByMonster(), G_RunFrame(), NAV_FindClosestWaypointForEnt(), NAV_FindClosestWaypointForPoint(), NAV_FindClosestWaypointForPoint2(), NAV_FindPlayerWaypoint(), NAV_MoveToGoal(), NAVNEW_MoveToGoal(), NPC_Begin(), NPC_BSFlee(), NPC_BSSearch(), NPC_BSSearchStart(), NPC_BSWampa_Default(), NPC_BSWander(), NPC_FindCombatPoint(), NPC_SearchForWeapons(), NPC_SetMoveGoal(), NPC_SetPickUpGoal(), and ST_Commander().


The documentation for this struct was generated from the following file: