#include <bg_public.h>
Data Fields | |
| char * | classname |
| char * | pickup_sound |
| char * | world_model [MAX_ITEM_MODELS] |
| char * | view_model |
| char * | icon |
| int | quantity |
| itemType_t | giType |
| int | giTag |
| char * | precaches |
| char * | sounds |
| char * | description |
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Definition at line 1121 of file bg_public.h. Referenced by BG_FindItem(), BG_FindItemForAmmo(), BG_FindItemForWeapon(), CG_DrawInvenSelect(), CG_InitG2Weapons(), CG_LoadingItem(), CG_RegisterWeapon(), Cmd_Give_f(), G_CallSpawn(), G_ItemDisabled(), ItemUse_UseDisp(), LaunchItem(), PlaceShield(), SP_gametype_item(), and Touch_Item(). |
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Definition at line 1135 of file bg_public.h. Referenced by UI_SiegeSetCvarsForClass(). |
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Definition at line 1125 of file bg_public.h. Referenced by CG_DrawNewTeamInfo(), CG_Init(), CG_RegisterItemVisuals(), CG_RegisterWeapon(), and UI_SiegeSetCvarsForClass(). |
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Definition at line 1122 of file bg_public.h. Referenced by CG_EntityEvent(). |
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Definition at line 1133 of file bg_public.h. |
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Definition at line 1128 of file bg_public.h. Referenced by BG_CanItemBeGrabbed(), Pickup_Ammo(), Pickup_Armor(), Pickup_Health(), Pickup_Powerup(), Pickup_Weapon(), and TossClientWeapon(). |
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Definition at line 1134 of file bg_public.h. |
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Definition at line 1124 of file bg_public.h. Referenced by CG_RegisterWeapon(). |
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Definition at line 1123 of file bg_public.h. Referenced by CG_InitG2Weapons(), CG_RegisterItemVisuals(), and CG_RegisterWeapon(). |