level_locals_t Struct Reference

#include <g_local.h>


Data Fields

gclient_sclients
gentity_sgentities
int gentitySize
int num_entities
int warmupTime
fileHandle_t logFile
int maxclients
int framenum
int time
int previousTime
int startTime
int teamScores [TEAM_NUM_TEAMS]
int lastTeamLocationTime
qboolean newSession
qboolean restarted
int numConnectedClients
int numNonSpectatorClients
int numPlayingClients
int sortedClients [MAX_CLIENTS]
int follow1
int follow2
int snd_fry
int snd_hack
int snd_medHealed
int snd_medSupplied
int warmupModificationCount
char voteString [MAX_STRING_CHARS]
char voteDisplayString [MAX_STRING_CHARS]
int voteTime
int voteExecuteTime
int voteYes
int voteNo
int numVotingClients
qboolean votingGametype
int votingGametypeTo
char teamVoteString [2][MAX_STRING_CHARS]
int teamVoteTime [2]
int teamVoteYes [2]
int teamVoteNo [2]
int numteamVotingClients [2]
qboolean spawning
int numSpawnVars
char * spawnVars [MAX_SPAWN_VARS][2]
int numSpawnVarChars
char spawnVarChars [MAX_SPAWN_VARS_CHARS]
int intermissionQueued
int intermissiontime
char * changemap
qboolean readyToExit
int exitTime
vec3_t intermission_origin
vec3_t intermission_angle
qboolean locationLinked
gentity_tlocationHead
int bodyQueIndex
gentity_tbodyQue [BODY_QUEUE_SIZE]
int portalSequence
alertEvent_t alertEvents [MAX_ALERT_EVENTS]
int numAlertEvents
int curAlertID
AIGroupInfo_t groups [MAX_FRAME_GROUPS]
interestPoint_t interestPoints [MAX_INTEREST_POINTS]
int numInterestPoints
combatPoint_t combatPoints [MAX_COMBAT_POINTS]
int numCombatPoints
int mNumBSPInstances
int mBSPInstanceDepth
vec3_t mOriginAdjust
float mRotationAdjust
char * mTargetAdjust
char mTeamFilter [MAX_QPATH]


Field Documentation

alertEvent_t level_locals_t::alertEvents[ MAX_ALERT_EVENTS ]
 

Definition at line 899 of file g_local.h.

Referenced by AddSightEvent(), AddSoundEvent(), ClearPlayerAlertEvents(), G_CheckAlertEvents(), G_CheckForDanger(), Jedi_CheckDanger(), NPC_BSDefault(), NPC_BSFollowLeader(), NPC_BSGrenadier_Patrol(), NPC_BSSniper_Patrol(), NPC_BSST_Investigate(), NPC_BSST_Sleep(), NPC_CheckInvestigate(), NPC_PickEnemyExt(), and RemoveOldestAlert().

gentity_t* level_locals_t::bodyQue[BODY_QUEUE_SIZE]
 

Definition at line 896 of file g_local.h.

Referenced by InitBodyQue().

int level_locals_t::bodyQueIndex
 

Definition at line 895 of file g_local.h.

Referenced by InitBodyQue().

char* level_locals_t::changemap
 

Definition at line 887 of file g_local.h.

Referenced by ExitLevel().

struct gclient_s* level_locals_t::clients
 

Definition at line 813 of file g_local.h.

Referenced by AddPowerDuelPlayers(), AddTournamentPlayer(), AdjustTournamentScores(), BotDeathNotify(), BotDefendFlag(), BotGetEnemyFlag(), BotGetFlagBack(), BotGetFlagHome(), BotGuardFlagCarrier(), BotUseInventoryItem(), BroadcastTeamChange(), CalculateRanks(), CheckExitRules(), CheckIntermissionExit(), CheckTeamLeader(), CheckTournament(), ClientBegin(), ClientConnect(), ClientDisconnect(), ClientForString(), ClientInactivityTimer(), ClientNumberFromString(), ClientSpawn(), Cmd_CallTeamVote_f(), Cmd_CallVote_f(), Cmd_Follow_f(), Cmd_FollowCycle_f(), Cmd_TeamTask_f(), CommanderBotCTFAI(), CTFTakesPriority(), DeathmatchScoreboardMessage(), DuelLimitHit(), DuelResetWinsLosses(), ExitLevel(), G_AddRandomBot(), G_ClientNumberFromName(), G_ClientNumberFromStrippedName(), G_CountBotPlayers(), G_CountHumanPlayers(), G_GetDuelWinner(), G_InitGame(), G_KickAllBots(), G_ReadSessionData(), G_RemoveRandomBot(), G_Spawn(), G_TeamCommand(), G_WriteClientSessionData(), G_WriteSessionData(), LogExit(), PassLovedOneCheck(), Pickup_Powerup(), player_die(), PrintTeam(), RemoveDuelDrawLoser(), RemovePowerDuelLosers(), RemoveTournamentLoser(), RemoveTournamentWinner(), ScoreIsTied(), SendScoreboardMessageToAllClients(), SetLeader(), SetTeam(), SortRanks(), SpectatorClientEndFrame(), StandardBotAI(), Svcmd_ForceTeam_f(), TeamCount(), TeamLeader(), UpdateEventTracker(), and UpdateTournamentInfo().

combatPoint_t level_locals_t::combatPoints[MAX_COMBAT_POINTS]
 

Definition at line 910 of file g_local.h.

Referenced by CP_FindCombatPointWaypoints(), NAV_ShowDebugInfo(), NPC_FindCombatPoint(), NPC_FindSquadPoint(), NPC_FreeCombatPoint(), NPC_ReserveCombatPoint(), NPC_StartFlee(), SP_point_combat(), and ST_Commander().

int level_locals_t::curAlertID
 

Definition at line 901 of file g_local.h.

Referenced by AddSightEvent(), and AddSoundEvent().

int level_locals_t::exitTime
 

Definition at line 889 of file g_local.h.

Referenced by CheckIntermissionExit().

int level_locals_t::follow1
 

Definition at line 844 of file g_local.h.

Referenced by CalculateRanks(), and SpectatorClientEndFrame().

int level_locals_t::follow2
 

Definition at line 844 of file g_local.h.

Referenced by CalculateRanks(), and SpectatorClientEndFrame().

int level_locals_t::framenum
 

Definition at line 826 of file g_local.h.

Referenced by G_RunFrame().

struct gentity_s* level_locals_t::gentities
 

Definition at line 815 of file g_local.h.

Referenced by G_InitGame(), and G_Spawn().

int level_locals_t::gentitySize
 

Definition at line 816 of file g_local.h.

AIGroupInfo_t level_locals_t::groups[MAX_FRAME_GROUPS]
 

Definition at line 903 of file g_local.h.

Referenced by AI_FindSelfInPreviousGroup(), AI_GetNextEmptyGroup(), AI_RefreshGroup(), AI_TryJoinPreviousGroup(), and AI_UpdateGroups().

interestPoint_t level_locals_t::interestPoints[MAX_INTEREST_POINTS]
 

Definition at line 906 of file g_local.h.

Referenced by G_FindLocalInterestPoint(), and SP_target_interest().

vec3_t level_locals_t::intermission_angle
 

Definition at line 891 of file g_local.h.

Referenced by FindIntermissionPoint(), MoveClientToIntermission(), and SelectSpectatorSpawnPoint().

vec3_t level_locals_t::intermission_origin
 

Definition at line 890 of file g_local.h.

Referenced by FindIntermissionPoint(), MoveClientToIntermission(), and SelectSpectatorSpawnPoint().

int level_locals_t::intermissionQueued
 

Definition at line 881 of file g_local.h.

Referenced by CheckExitRules(), CheckTournament(), G_Damage(), and LogExit().

int level_locals_t::intermissiontime
 

Definition at line 886 of file g_local.h.

Referenced by BeginIntermission(), CalculateRanks(), CheckExitRules(), CheckIntermissionExit(), CheckTournament(), ClientCommand(), ClientDisconnect(), ClientEndFrame(), ClientSpawn(), ClientThink_real(), ExitLevel(), FindIntermissionPoint(), G_CheckMinimumPlayers(), G_RunFrame(), player_die(), and SiegeCheckTimers().

int level_locals_t::lastTeamLocationTime
 

Definition at line 833 of file g_local.h.

Referenced by CheckTeamStatus().

gentity_t* level_locals_t::locationHead
 

Definition at line 894 of file g_local.h.

Referenced by Team_GetLocation().

qboolean level_locals_t::locationLinked
 

Definition at line 893 of file g_local.h.

fileHandle_t level_locals_t::logFile
 

Definition at line 821 of file g_local.h.

Referenced by G_InitGame(), G_LogPrintf(), and G_ShutdownGame().

int level_locals_t::maxclients
 

Definition at line 824 of file g_local.h.

Referenced by AddPowerDuelPlayers(), AddTournamentPlayer(), BeginIntermission(), CalculateRanks(), CheckTeamLeader(), ClientDisconnect(), ClientForString(), ClientNumberFromString(), ClientSpawn(), Cmd_CallTeamVote_f(), Cmd_CallVote_f(), Cmd_FollowCycle_f(), G_GetDuelWinner(), G_InitGame(), G_RunFrame(), G_Say(), G_TeamCommand(), G_WriteSessionData(), Pickup_Powerup(), player_die(), PrintTeam(), SendScoreboardMessageToAllClients(), SetLeader(), TeamCount(), TeamLeader(), and UpdateTournamentInfo().

int level_locals_t::mBSPInstanceDepth
 

Definition at line 915 of file g_local.h.

Referenced by SP_func_static(), and SP_misc_bsp().

int level_locals_t::mNumBSPInstances
 

Definition at line 914 of file g_local.h.

Referenced by SP_misc_bsp().

vec3_t level_locals_t::mOriginAdjust
 

Definition at line 916 of file g_local.h.

Referenced by SP_misc_bsp().

float level_locals_t::mRotationAdjust
 

Definition at line 917 of file g_local.h.

Referenced by SP_misc_bsp().

char* level_locals_t::mTargetAdjust
 

Definition at line 918 of file g_local.h.

Referenced by SP_misc_bsp().

char level_locals_t::mTeamFilter[MAX_QPATH]
 

Definition at line 920 of file g_local.h.

Referenced by SP_gametype_item(), and SP_misc_bsp().

qboolean level_locals_t::newSession
 

Definition at line 835 of file g_local.h.

Referenced by ClientConnect(), and G_InitWorldSession().

int level_locals_t::num_entities
 

Definition at line 817 of file g_local.h.

Referenced by AI_GetGroup(), BeginAutoPathRoutine(), CalculateSiegeGoals(), CalculateWeightGoals(), FlagObjects(), G_EntitiesFree(), G_Find(), G_FindTeams(), G_InitGame(), G_RunFrame(), G_SiegeClientExData(), G_Spawn(), G_TeamEnemy(), GetClosestSpawn(), GetNearestBadThing(), GetNextSpawnInIndex(), LoadPath_ThisLevel(), NPC_PickAlly(), NPC_PickEnemy(), NPC_SearchForWeapons(), Svcmd_EntityList_f(), and WP_SaberInitBladeData().

int level_locals_t::numAlertEvents
 

Definition at line 900 of file g_local.h.

Referenced by AddSightEvent(), AddSoundEvent(), ClearPlayerAlertEvents(), and RemoveOldestAlert().

int level_locals_t::numCombatPoints
 

Definition at line 911 of file g_local.h.

Referenced by CP_FindCombatPointWaypoints(), NAV_ShowDebugInfo(), NPC_FindSquadPoint(), NPC_FreeCombatPoint(), NPC_ReserveCombatPoint(), SP_point_combat(), and Svcmd_Nav_f().

int level_locals_t::numConnectedClients
 

Definition at line 840 of file g_local.h.

Referenced by CalculateRanks(), CheckTournament(), DeathmatchScoreboardMessage(), G_ClientNumberFromName(), G_ClientNumberFromStrippedName(), and LogExit().

int level_locals_t::numInterestPoints
 

Definition at line 907 of file g_local.h.

Referenced by G_FindLocalInterestPoint(), and SP_target_interest().

int level_locals_t::numNonSpectatorClients
 

Definition at line 841 of file g_local.h.

Referenced by CalculateRanks(), CheckIntermissionExit(), CheckTournament(), G_InitSessionData(), SetTeam(), and UpdateTournamentInfo().

int level_locals_t::numPlayingClients
 

Definition at line 842 of file g_local.h.

Referenced by AddPowerDuelPlayers(), AddTournamentPlayer(), adjustRespawnTime(), CalculateRanks(), CheckExitRules(), CheckIntermissionExit(), CheckTournament(), ClientSpawn(), Cmd_Kill_f(), player_die(), RemoveTournamentLoser(), RemoveTournamentWinner(), ScoreIsTied(), and SetTeam().

int level_locals_t::numSpawnVarChars
 

Definition at line 877 of file g_local.h.

Referenced by G_AddSpawnVarToken(), and G_ParseSpawnVars().

int level_locals_t::numSpawnVars
 

Definition at line 875 of file g_local.h.

Referenced by AddSpawnField(), G_ParseSpawnVars(), G_SpawnEntitiesFromString(), G_SpawnGEntityFromSpawnVars(), G_SpawnString(), and SP_worldspawn().

int level_locals_t::numteamVotingClients[2]
 

Definition at line 871 of file g_local.h.

Referenced by CalculateRanks(), and CheckTeamVote().

int level_locals_t::numVotingClients
 

Definition at line 861 of file g_local.h.

Referenced by CalculateRanks(), and CheckVote().

int level_locals_t::portalSequence
 

Definition at line 897 of file g_local.h.

int level_locals_t::previousTime
 

Definition at line 828 of file g_local.h.

Referenced by G_BounceItem(), G_BounceMissile(), G_BounceObject(), G_MoverTeam(), G_RunFrame(), and G_RunObject().

qboolean level_locals_t::readyToExit
 

Definition at line 888 of file g_local.h.

Referenced by CheckIntermissionExit().

qboolean level_locals_t::restarted
 

Definition at line 838 of file g_local.h.

Referenced by CheckTournament(), ExitLevel(), and G_RunFrame().

int level_locals_t::snd_fry
 

Definition at line 846 of file g_local.h.

Referenced by G_InitGame(), and G_SetClientSound().

int level_locals_t::snd_hack
 

Definition at line 848 of file g_local.h.

Referenced by G_InitGame(), and G_SetClientSound().

int level_locals_t::snd_medHealed
 

Definition at line 849 of file g_local.h.

Referenced by G_InitGame(), and G_SetClientSound().

int level_locals_t::snd_medSupplied
 

Definition at line 850 of file g_local.h.

Referenced by G_InitGame(), and G_SetClientSound().

int level_locals_t::sortedClients[MAX_CLIENTS]
 

Definition at line 843 of file g_local.h.

Referenced by AdjustTournamentScores(), CalculateRanks(), CheckIntermissionExit(), CheckTournament(), ClientDisconnect(), DeathmatchScoreboardMessage(), G_CanResetDuelists(), G_ResetDuelists(), LogExit(), player_die(), RemoveDuelDrawLoser(), RemovePowerDuelLosers(), RemoveTournamentLoser(), RemoveTournamentWinner(), ScoreIsTied(), TeamplayInfoMessage(), and UpdateTournamentInfo().

qboolean level_locals_t::spawning
 

Definition at line 874 of file g_local.h.

Referenced by G_SpawnEntitiesFromString(), and G_SpawnString().

char level_locals_t::spawnVarChars[MAX_SPAWN_VARS_CHARS]
 

Definition at line 878 of file g_local.h.

Referenced by G_AddSpawnVarToken().

char* level_locals_t::spawnVars[MAX_SPAWN_VARS][2]
 

Definition at line 876 of file g_local.h.

Referenced by AddSpawnField(), G_ParseSpawnVars(), G_SpawnGEntityFromSpawnVars(), G_SpawnString(), and SP_worldspawn().

int level_locals_t::startTime
 

Definition at line 830 of file g_local.h.

Referenced by CheckExitRules(), G_InitGame(), G_Spawn(), SP_worldspawn(), and Svcmd_AddBot_f().

int level_locals_t::teamScores[TEAM_NUM_TEAMS]
 

Definition at line 832 of file g_local.h.

Referenced by AddScore(), AddTeamScore(), CalculateRanks(), CheckExitRules(), DeathmatchScoreboardMessage(), ExitLevel(), LogExit(), PickTeam(), ScoreIsTied(), and UpdateTournamentInfo().

int level_locals_t::teamVoteNo[2]
 

Definition at line 870 of file g_local.h.

Referenced by CheckTeamVote(), Cmd_CallTeamVote_f(), and Cmd_TeamVote_f().

char level_locals_t::teamVoteString[2][MAX_STRING_CHARS]
 

Definition at line 867 of file g_local.h.

Referenced by CheckTeamVote(), and Cmd_CallTeamVote_f().

int level_locals_t::teamVoteTime[2]
 

Definition at line 868 of file g_local.h.

Referenced by CheckTeamVote(), Cmd_CallTeamVote_f(), and Cmd_TeamVote_f().

int level_locals_t::teamVoteYes[2]
 

Definition at line 869 of file g_local.h.

Referenced by CheckTeamVote(), Cmd_CallTeamVote_f(), and Cmd_TeamVote_f().

int level_locals_t::time
 

Definition at line 827 of file g_local.h.

Referenced by AddSightEvent(), AddSoundEvent(), AI_GetGroup(), AI_GroupUpdateClearShotTime(), AI_GroupUpdateEnemyLastSeen(), AI_RefreshGroup(), AI_ValidateGroupMember(), ammo_generic_power_converter_use(), ammo_power_converter_use(), anglerCallback(), AnimateRiders(), asteroid_field_think(), BeamOut(), BeginIntermission(), BG_GetTime(), BlowDetpacks(), Board(), Boba_FireDecide(), Boba_FireFlameThrower(), Boba_FlyStart(), Boba_StartFlameThrower(), body_die(), BodySink(), BotAimOffsetGoalAngles(), BotAIStartFrame(), BotCanHear(), BotCheckDetPacks(), BotDamageNotification(), BotDoChat(), BotGetFlagBack(), BotGuardFlagCarrier(), BotInputToUserCommand(), BotIsAChickenWuss(), BotTrace_Jump(), BotWaypointRender(), CalculateDemolitionist(), CalculateRanks(), CalculateSharpshooter(), CalculateTactician(), CalculateUntouchable(), CanCounterThrow(), charge_stick(), check_recharge(), CheckArmor(), CheckExitRules(), CheckForShorterRoutes(), CheckIntermissionExit(), CheckItemCanBePickedUpByNPC(), CheckTeamStatus(), CheckTeamVote(), CheckTournament(), CheckVote(), ClearPlayerAlertEvents(), Client_CheckImpactBBrush(), ClientBegin(), ClientCommand(), ClientEndFrame(), ClientEvents(), ClientInactivityTimer(), ClientSpawn(), ClientThink(), ClientThink_real(), ClientUserinfoChanged(), Cmd_CallTeamVote_f(), Cmd_CallVote_f(), Cmd_DuelTeam_f(), Cmd_EngageDuel_f(), Cmd_SiegeClass_f(), Cmd_Team_f(), Cmd_ToggleSaber_f(), CombatBotAI(), CommanderBotTeamplayAI(), CorpsePhysics(), CreateLaserTrap(), CreateMissile(), CreateShield(), CTFTakesPriority(), DeadSaberThink(), DeathmatchScoreboardMessage(), Debug_NPCPrintf(), Debug_Printf(), DEMP2_AltDetonate(), DEMP2_AltRadiusDamage(), DetPackBlow(), DetPackDie(), DetPackPain(), Do_Strike(), DoGripAction(), DoImpact(), DownedSaberThink(), Droid_Patrol(), drop_charge(), Eject(), emplaced_gun_die(), emplaced_gun_update(), emplaced_gun_use(), EWeb_Create(), EWeb_SetBoneAngles(), EWeb_SetBoneAnim(), EWebDisattach(), EWebFire(), EWebPositionUser(), EWebThink(), faller_think(), faller_touch(), FindIntermissionPoint(), finish_spawning_turretG2(), FireVehicleWeapon(), ForceAbsorb(), ForceDrain(), ForceDrainDamage(), ForceGrip(), ForceJump(), ForceJumpCharge(), ForceLightning(), ForceLightningDamage(), ForcePowerUsableOn(), ForceProtect(), ForceRage(), ForceSeeing(), ForceShootDrain(), ForceSpeed(), ForceTeamForceReplenish(), ForceTeamHeal(), ForceTelepathy(), ForceTelepathyCheckDirectNPCTarget(), ForceThrow(), func_timer_think(), func_usable_use(), func_wait_return_solid(), funcBBrushDie(), funcBBrushDieGo(), funcBBrushPain(), fx_runner_link(), fx_runner_think(), G2Tur_SetBoneAngles(), G_AddEvent(), G_AddPushVecToUcmd(), G_AddVoiceEvent(), G_ApplyKnockback(), G_AttachToVehicle(), G_BounceItem(), G_BounceMissile(), G_BounceObject(), G_CanJumpToEnemyVeh(), G_CheapWeaponFire(), G_CheckBotSpawn(), G_CheckClientIdle(), G_CheckClientTimeouts(), G_CheckForDismemberment(), G_CheckMinimumPlayers(), G_CheckVictoryScript(), G_CountBotPlayers(), G_Damage(), G_DeflectMissile(), G_Dismember(), G_ExplodeMissile(), G_FreeEntity(), G_GetBoltPosition(), G_GetDismemberBolt(), G_GetHitLocFromSurfName(), G_HeldByMonster(), G_InitGame(), G_InitSessionData(), G_Knockdown(), G_LocationBasedDamageModifier(), G_LogPrintf(), G_LogWeaponFire(), G_MissileImpact(), G_MoverTeam(), G_PortalifyEntities(), G_ReflectMissile(), G_RemapTeamShaders(), G_RunClient(), G_RunExPhys(), G_RunFrame(), G_RunItem(), G_RunMissile(), G_RunObject(), G_RunThink(), G_SetClientSound(), G_SetEnemy(), G_SetTauntAnim(), G_SoundTempEntity(), G_Spawn(), G_SpawnEntitiesFromString(), G_SpawnItem(), G_SpecialRollGetup(), G_SpecialSpawnItem(), G_SPSaberDamageTraceLerped(), G_StartObjectMoving(), G_TempEntity(), G_Throw(), G_TouchTriggers(), G_UpdateClientAnims(), G_UseDispenserOn(), G_UseTargets2(), G_VehicleAttachDroidUnit(), G_VehicleSpawn(), GetBestIdleGoal(), GetIdealDestination(), GetNearestBadThing(), GM_Dying(), health_power_converter_use(), HolocronThink(), HolocronTouch(), hurt_touch(), hyperspace_touch(), ImperialProbe_FireBlaster(), ImperialProbe_Hunt(), ImperialProbe_Strafe(), InitShooter(), InitSiegeMode(), Interrogator_Hunt(), Interrogator_Strafe(), ItemUse_Binoculars(), ItemUse_Jetpack(), ItemUse_Seeker(), ItemUse_Sentry(), ItemUse_UseCloak(), ItemUse_UseDisp(), ItemUse_UseEWeb(), Jedi_CanPullBackSaber(), Jedi_CheckAmbushPlayer(), Jedi_CheckCloak(), Jedi_CheckDanger(), Jedi_CheckFlipEvasions(), Jedi_DodgeEvasion(), Jedi_PlayBlockedPushSound(), Jedi_PlayDeflectSound(), Jedi_SaberBlockGo(), Jetpack_On(), JMSaberThink(), JMSaberTouch(), JMTakesPriority(), laserTrapDelayedExplode(), laserTrapExplode(), laserTrapStick(), laserTrapThink(), LaunchItem(), LimbThink(), LogExit(), maglock_link(), MaintainBodyQueue(), MakeDeadSaber(), Mark1_FireBlaster(), Mark1_FireRocket(), Mark1Dead_FireBlaster(), Mark1Dead_FireRocket(), Mark2_FireBlaster(), MeleeCombatHandling(), misc_faller_create(), misc_faller_think(), misc_weapon_shooter_aim(), misc_weapon_shooter_fire(), MoveOwner(), moverCallback(), multi_trigger(), multi_trigger_run(), NAV_CheckCalcPaths(), NAVNEW_MoveToGoal(), NAVNEW_PushBlocker(), NAVNEW_SidestepBlocker(), NPC_AimWiggle(), NPC_ApplyScriptFlags(), NPC_ApplyWeaponFireDelay(), NPC_Begin(), NPC_Blocked(), NPC_BSAdvanceFight(), NPC_BSEmplaced(), NPC_BSFollowLeader(), NPC_BSGM_Attack(), NPC_BSGM_Default(), NPC_BSGrenadier_Attack(), NPC_BSGrenadier_Patrol(), NPC_BSJedi_Default(), NPC_BSJump(), NPC_BSPatrol(), NPC_BSRancor_Default(), NPC_BSRemove(), NPC_BSRunAndShoot(), NPC_BSSearch(), NPC_BSSniper_Attack(), NPC_BSSniper_Patrol(), NPC_BSST_Attack(), NPC_BSST_Investigate(), NPC_BSST_Patrol(), NPC_BSStandAndShoot(), NPC_BSWampa_Default(), NPC_BSWander(), NPC_CheckAttack(), NPC_CheckAttackHold(), NPC_CheckCharmed(), NPC_CheckEnemyStealth(), NPC_CheckInvestigate(), NPC_CheckLookTarget(), NPC_CheckPossibleEnemy(), NPC_CheckSurrender(), NPC_ChoosePainAnimation(), NPC_Droid_Pain(), NPC_ExecuteBState(), NPC_FacePosition(), NPC_FindEnemy(), NPC_GM_Pain(), NPC_HandleAIFlags(), NPC_Jedi_Pain(), NPC_Mark1_Part_Explode(), NPC_Mark2_Part_Explode(), NPC_Pain(), NPC_PlayConfusionSound(), NPC_Probe_Pain(), NPC_ReachedGoal(), NPC_RemoveBody(), NPC_RunBehavior(), NPC_SetBlocked(), NPC_SetBoneAngles(), NPC_ShySpawn(), NPC_Spawn(), NPC_Spawn_Do(), NPC_SpawnType(), NPC_StandTrackAndShoot(), NPC_Surrender(), NPC_TempLookTarget(), NPC_Think(), NPC_UpdateAngles(), NPC_UpdateFiringAngles(), NPC_UseResponse(), NPC_VehicleSpawnUse(), P_DamageFeedback(), P_SetTwitchInfo(), P_WorldEffects(), pas_adjust_enemy(), pas_think(), Pickup_Powerup(), PlaceShield(), player_die(), PM_VehicleImpact(), prox_mine_think(), proxMineThink(), Q3_Lerp2Angles(), Q3_Lerp2End(), Q3_Lerp2Origin(), Q3_Lerp2Pos(), Q3_Lerp2Start(), Q3_RemoveEnt(), Rancor_DropVictim(), Reached_BinaryMover(), Reached_Train(), Remote_Hunt(), Remote_Strafe(), respawn(), ReturnToPos1(), RocketDie(), rocketThink(), saberBackToOwner(), saberCheckKnockdown_BrokenParry(), saberCheckKnockdown_DuelLoss(), SaberCombatHandling(), saberFirstThrown(), saberKnockDown(), saberKnockOutOfHand(), SaberUpdateSelf(), ScanForEnemies(), scriptrunner_run(), Seeker_FollowOwner(), Seeker_Hunt(), Seeker_Strafe(), SeekerDroneUpdate(), Sentry_Fire(), Sentry_Hunt(), Sentry_RangedAttack(), Sentry_Strafe(), SetGoal(), SetMoverState(), SetTeam(), SetupGameGhoul2Model(), shield_power_converter_use(), ShieldGoNotSolid(), ShieldGoSolid(), ShieldPain(), ShieldRemove(), ShieldThink(), shipboundary_think(), shipboundary_touch(), ShootThink(), ShouldSecondaryFire(), Siege_DefendFromAttackers(), SiegeBeginRound(), SiegeCheckTimers(), SiegeItemDie(), SiegeItemPain(), SiegeItemThink(), SiegeItemUse(), SiegeRoundComplete(), SiegeTakesPriority(), Sniper_FaceEnemy(), SolidifyOwner(), SP_emplaced_gun(), SP_func_door(), SP_func_timer(), SP_func_train(), SP_fx_runner(), SP_info_jedimaster_start(), SP_misc_ammo_floor_unit(), SP_misc_faller(), SP_misc_G2model(), SP_misc_holocron(), SP_misc_maglock(), SP_misc_model_ammo_power_converter(), SP_misc_model_health_power_converter(), SP_misc_model_shield_power_converter(), SP_misc_portal_surface(), SP_misc_shield_floor_unit(), SP_misc_siege_item(), SP_misc_skyportal(), SP_misc_turret(), SP_misc_weapon_shooter(), SP_NPC_spawner(), SP_NPC_Vehicle(), SP_PAS(), SP_reference_tag(), SP_target_laser(), SP_target_location(), SP_target_push(), SP_trigger_always(), SP_trigger_asteroid_field(), SP_trigger_lightningstrike(), SP_trigger_push(), SP_trigger_shipboundary(), space_touch(), SpecialItemThink(), SpectatorThink(), ST_ApproachEnemy(), ST_Commander(), ST_HuntEnemy(), ST_ResolveBlockedShot(), ST_TrackEnemy(), ST_TransferTimers(), StandardBotAI(), StrafeTracing(), Svcmd_AddBot_f(), target_laser_think(), target_relay_use(), target_scriptrunner_use(), Team_CheckHurtCarrier(), Team_FragBonuses(), Team_TakeFlagSound(), Team_TouchEnemyFlag(), Team_TouchOurFlag(), thermalDetonatorExplode(), thermalThinkStandard(), Think_BeginMoving(), Think_MatchTeam(), Think_SpawnNewDoorTrigger(), Think_Strike(), thrownSaberTouch(), TIMER_Done(), TIMER_Done2(), TIMER_Set(), TossClientItems(), TossClientWeapon(), Touch_Item(), Touch_Multi(), Touch_Plat(), touchLaserTrap(), TrapThink(), trigger_cleared_fire(), trigger_push_touch(), TryHeal(), TryUse(), TurboLaser_SetBoneAnim(), turret_base_think(), turret_head_think(), turretG2_base_think(), turretG2_die(), turretG2_head_think(), TurretG2Pain(), TurretPain(), Update(), UpdateClientRenderBolts(), UpdateClientRenderinfo(), UpdateEventTracker(), UpdateTournamentInfo(), Use_BinaryMover(), Use_BinaryMover_Go(), Use_Strike(), Use_Target_Delay(), Use_Target_Escapetrig(), Use_Target_Print(), Use_target_push(), VEH_StartStrafeRam(), VEH_TurretCheckFire(), VEH_TurretThink(), WaitingForNow(), Wampa_CheckRoar(), Wampa_Slash(), WP_AbsorbConversion(), WP_ActivateSaber(), WP_CalcVehMuzzle(), WP_DisruptorAltFire(), WP_DropDetPack(), WP_FireStunBaton(), WP_FireThermalDetonator(), WP_FireTurboLaserMissile(), WP_FireVehicleWeapon(), WP_ForcePowerStart(), WP_ForcePowerStop(), WP_ForcePowersUpdate(), WP_ForcePowerUsable(), WP_LobFire(), WP_PlaceLaserTrap(), WP_ResistForcePush(), WP_SaberCanBlock(), WP_SaberInitBladeData(), WP_SaberPositionUpdate(), WP_SaberStartMissileBlockCheck(), WP_VehWeapSetSolidToOwner(), WPConstantRoutine(), and WPTouchRoutine().

char level_locals_t::voteDisplayString[MAX_STRING_CHARS]
 

Definition at line 856 of file g_local.h.

Referenced by Cmd_CallVote_f().

int level_locals_t::voteExecuteTime
 

Definition at line 858 of file g_local.h.

Referenced by CheckVote(), and Cmd_CallVote_f().

int level_locals_t::voteNo
 

Definition at line 860 of file g_local.h.

Referenced by CheckVote(), Cmd_CallVote_f(), and Cmd_Vote_f().

char level_locals_t::voteString[MAX_STRING_CHARS]
 

Definition at line 855 of file g_local.h.

Referenced by CheckVote(), and Cmd_CallVote_f().

int level_locals_t::voteTime
 

Definition at line 857 of file g_local.h.

Referenced by CheckVote(), Cmd_CallVote_f(), and Cmd_Vote_f().

int level_locals_t::voteYes
 

Definition at line 859 of file g_local.h.

Referenced by CheckVote(), Cmd_CallVote_f(), and Cmd_Vote_f().

qboolean level_locals_t::votingGametype
 

Definition at line 863 of file g_local.h.

Referenced by CheckVote(), and Cmd_CallVote_f().

int level_locals_t::votingGametypeTo
 

Definition at line 864 of file g_local.h.

Referenced by CheckVote(), and Cmd_CallVote_f().

int level_locals_t::warmupModificationCount
 

Definition at line 852 of file g_local.h.

Referenced by CheckTournament(), and G_RegisterCvars().

int level_locals_t::warmupTime
 

Definition at line 819 of file g_local.h.

Referenced by AddPowerDuelPlayers(), AddScore(), AddTournamentPlayer(), CalculateRanks(), CheckExitRules(), CheckTournament(), ClientDisconnect(), Cmd_Kill_f(), and SP_worldspawn().


The documentation for this struct was generated from the following file: