#include <b_local.h>
Data Fields | |
| gentity_t * | blocker |
| vec3_t | direction |
| vec3_t | pathDirection |
| float | distance |
| trace_t | trace |
| int | flags |
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Definition at line 316 of file b_local.h. Referenced by AI_CheckEnemyCollision(), NAV_AvoidCollision(), and NAVNEW_AvoidCollision(). |
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Definition at line 317 of file b_local.h. Referenced by NAV_AvoidCollision(), NAV_MoveToGoal(), NAVNEW_AvoidCollision(), NAVNEW_MoveToGoal(), NPC_GetMoveDirection(), and NPC_GetMoveDirectionAltRoute(). |
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Definition at line 319 of file b_local.h. Referenced by NAV_AvoidCollision(), NAV_MoveToGoal(), NAVNEW_AvoidCollision(), NAVNEW_MoveToGoal(), NPC_GetMoveDirection(), and NPC_GetMoveDirectionAltRoute(). |
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Definition at line 321 of file b_local.h. Referenced by NAV_AvoidCollision(), NAVNEW_AvoidCollision(), NPC_GetMoveDirection(), and NPC_GetMoveDirectionAltRoute(). |
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Definition at line 318 of file b_local.h. Referenced by NAV_AvoidCollision(), NAV_MoveToGoal(), NAVNEW_AvoidCollision(), NPC_GetMoveDirection(), and NPC_GetMoveDirectionAltRoute(). |
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Definition at line 320 of file b_local.h. Referenced by NAV_AvoidCollision(), NAV_MoveToGoal(), and NAVNEW_AvoidCollision(). |