playerEntity_t Struct Reference

#include <cg_local.h>


Data Fields

lerpFrame_t legs
lerpFrame_t torso
lerpFrame_t flag
int painTime
int painDirection
int lightningFiring
float barrelAngle
int barrelTime
qboolean barrelSpinning


Field Documentation

float playerEntity_t::barrelAngle
 

Definition at line 175 of file cg_local.h.

qboolean playerEntity_t::barrelSpinning
 

Definition at line 177 of file cg_local.h.

int playerEntity_t::barrelTime
 

Definition at line 176 of file cg_local.h.

lerpFrame_t playerEntity_t::flag
 

Definition at line 169 of file cg_local.h.

lerpFrame_t playerEntity_t::legs
 

Definition at line 169 of file cg_local.h.

Referenced by CG_InRoll(), CG_NewClientInfo(), CG_RagDoll(), CG_ResetPlayerEntity(), and CG_TriggerAnimSounds().

int playerEntity_t::lightningFiring
 

Definition at line 172 of file cg_local.h.

Referenced by CG_AddPlayerWeapon(), and CG_FireWeapon().

int playerEntity_t::painDirection
 

Definition at line 171 of file cg_local.h.

Referenced by CG_PainEvent().

int playerEntity_t::painTime
 

Definition at line 170 of file cg_local.h.

Referenced by CG_PainEvent(), and DoFall().

lerpFrame_t playerEntity_t::torso
 

Definition at line 169 of file cg_local.h.

Referenced by CG_AddViewWeapon(), CG_NewClientInfo(), CG_Player(), CG_RagDoll(), CG_ResetPlayerEntity(), and CG_TriggerAnimSounds().


The documentation for this struct was generated from the following file: