#include <cg_local.h>
Data Fields | |
| lerpFrame_t | legs |
| lerpFrame_t | torso |
| lerpFrame_t | flag |
| int | painTime |
| int | painDirection |
| int | lightningFiring |
| float | barrelAngle |
| int | barrelTime |
| qboolean | barrelSpinning |
|
|
Definition at line 175 of file cg_local.h. |
|
|
Definition at line 177 of file cg_local.h. |
|
|
Definition at line 176 of file cg_local.h. |
|
|
Definition at line 169 of file cg_local.h. |
|
|
Definition at line 169 of file cg_local.h. Referenced by CG_InRoll(), CG_NewClientInfo(), CG_RagDoll(), CG_ResetPlayerEntity(), and CG_TriggerAnimSounds(). |
|
|
Definition at line 172 of file cg_local.h. Referenced by CG_AddPlayerWeapon(), and CG_FireWeapon(). |
|
|
Definition at line 171 of file cg_local.h. Referenced by CG_PainEvent(). |
|
|
Definition at line 170 of file cg_local.h. Referenced by CG_PainEvent(), and DoFall(). |
|
|
Definition at line 169 of file cg_local.h. Referenced by CG_AddViewWeapon(), CG_NewClientInfo(), CG_Player(), CG_RagDoll(), CG_ResetPlayerEntity(), and CG_TriggerAnimSounds(). |